CN114358341A - Maintenance method and device for motor game vehicle, computer equipment and storage medium - Google Patents
Maintenance method and device for motor game vehicle, computer equipment and storage medium Download PDFInfo
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- CN114358341A CN114358341A CN202210006425.8A CN202210006425A CN114358341A CN 114358341 A CN114358341 A CN 114358341A CN 202210006425 A CN202210006425 A CN 202210006425A CN 114358341 A CN114358341 A CN 114358341A
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Abstract
The embodiment of the application discloses a maintenance method and device for a motor game vehicle, computer equipment and a storage medium. The method comprises the following steps: after receiving a vehicle locking request, sending a camera opening instruction to the motor game vehicle; receiving foreign body feedback information sent by the motor game vehicle, and sending a locking instruction to the motor game vehicle if the motor game vehicle has no foreign bodies; sending a first self-checking instruction to the motor game vehicle; receiving an image set, inputting the image set into an image model, and determining the similarity between the image set and the image model; if the similarity is greater than the second preset value and smaller than the first preset value, sending a manual judgment instruction to the terminal; receiving and associating the manual judgment feedback result with the previous user; sending a second self-checking instruction to the motor game vehicle; receiving and obtaining a comparison result according to the feedback information of the running condition; associating the comparison result with the previous user. The motor game vehicle can be maintained, and the use experience of subsequent users is improved.
Description
Technical Field
The present application relates to the field of vehicle maintenance, and in particular, to a method and an apparatus for maintaining a mobile game vehicle, a computer device, and a storage medium.
Background
Motor game vehicles are toy vehicles that users often play with, often placed in malls, parks, and the like. After a user uses the motor game vehicle, the motor game vehicle may be worn to a certain extent, which affects the use experience of the subsequent user. Therefore, how to maintain the motor game vehicle to improve the use experience of subsequent users is a technical problem which needs to be solved urgently.
Disclosure of Invention
One of the objectives of the present application is to provide a method and an apparatus for maintaining a mobile game vehicle, a computer device and a storage medium, so as to solve the problem of how to maintain the mobile game vehicle to improve the use experience of subsequent users.
In a first aspect, an embodiment of the present application provides a method for maintaining a motor game vehicle, which is applied to a server, where the motor game vehicle is provided with a camera, and the server prestores an image model, a vehicle fault model, and a previous fault level before use of the motor game vehicle, where the method includes:
after receiving a vehicle locking request, sending a camera opening instruction to the motor game vehicle;
receiving foreign body feedback information sent by the motor game vehicle, and judging whether the motor game vehicle has foreign bodies;
if so, sending a foreign body reminding instruction to the terminal;
if not, sending a locking instruction to the motor game vehicle;
sending a first self-checking instruction to the motor game vehicle, wherein the first self-checking instruction is used for controlling the camera to shoot a preset number of images according to a plurality of preset angles and combining the images into an image set;
receiving the image set sent by the motor game vehicle, inputting the image set into the image model, and determining the similarity between the image set and the image model;
if the similarity is larger than or equal to a first preset value, determining that the motor game vehicle is qualified;
if the similarity is smaller than or equal to a second preset value, determining that the motor game vehicle is unqualified, wherein the first preset value is larger than the second preset value;
if the similarity is greater than the second preset value and smaller than the first preset value, sending a manual judgment instruction to the terminal;
receiving a manual judgment feedback result sent by the terminal, and associating the manual judgment feedback result with a previous user of the motor game vehicle;
sending a second self-checking instruction to the motor game vehicle, wherein the second self-checking instruction is used for controlling the motor game vehicle to detect the running condition of the motor game vehicle;
receiving operation condition feedback information sent by the motor game vehicle, inputting the operation condition feedback information into the vehicle fault model, and determining the current fault level of the motor game vehicle;
comparing the previous fault grade with the current fault grade to obtain a comparison result;
associating the comparison result with the previous user.
In the embodiment of the application, after the motor game vehicle is determined to be free of foreign matters, a locking instruction is sent to the motor game vehicle, and whether the motor game vehicle is qualified or not is determined according to the similarity between the image set and the image model; when the similarity is greater than the second preset value and smaller than the first preset value, sending a manual judgment instruction to the terminal, and manually judging whether the motor game vehicle is qualified or not, so that the accuracy of determining the cleanliness of the motor game vehicle is improved; the manual judgment feedback result is associated with the previous user of the motor game vehicle, and the comparison result of the previous fault level and the current fault level is associated with the previous user, so that the motor game vehicle can be maintained from the perspective of the user, and the use experience of subsequent users is improved.
In an optional implementation manner, after receiving the result of the manual judgment feedback sent by the terminal, the method further includes:
and taking the manual judgment feedback result as sample data, training the image model, and obtaining new similarity data.
In the embodiment of the application, the manual judgment feedback result is used as sample data, the image model is trained to obtain new similarity data, and the accuracy of the similarity data can be improved.
In an optional implementation manner, after comparing the previous fault level with the current fault level and obtaining a comparison result, the method further includes:
and updating the previous fault grade according to the current fault grade.
In the embodiment of the application, the current fault level is used as a previous fault level and is stored in the server, so that a data basis is provided for next comparison between the previous fault level and the current fault level.
In an optional embodiment, after determining that the motor game vehicle is not qualified if the similarity is less than or equal to a second preset value, the method further includes:
associating the motor game vehicle disqualification with the previous user.
In the embodiment of the present application, by associating the motor game vehicle failure with the previous user, maintenance of the motor game vehicle can be achieved from the perspective of the user.
In an optional embodiment, after determining that the motor game vehicle is not qualified if the similarity is less than or equal to a second preset value, the method further includes:
and sending a cleaning instruction to the terminal.
In the embodiment of the application, after the motor game vehicle is unqualified, the server sends a cleaning instruction to the terminal so that a worker can clean the motor game vehicle, and therefore the motor game vehicle is kept in a clean and tidy state.
In an optional implementation manner, after sending the foreign object alert instruction to the terminal if the foreign object alert instruction is yes, the method further includes:
receiving feedback information that the foreign matter sent by the terminal takes away;
sending the locking instruction to the motor game vehicle.
In an alternative embodiment, the previous fault level and the current fault level each include a first fault level and a second fault level.
In a second aspect, an embodiment of the present application provides a maintenance device for a motor game vehicle, which is applied to a server, the motor game vehicle is provided with a camera, the server prestores an image model, a vehicle fault model and a previous fault level before the motor game vehicle is used, and the device includes:
the camera opening instruction sending module is used for sending a camera opening instruction to the motor game vehicle after receiving a vehicle locking request;
the foreign matter judgment module is used for receiving the foreign matter feedback information sent by the motor game vehicle and judging whether the motor game vehicle has foreign matters or not;
the foreign matter reminding instruction sending module is used for sending a foreign matter reminding instruction to the terminal if the foreign matter exists;
the locking instruction sending module is used for sending a locking instruction to the motor game vehicle if the foreign matter is not available;
the system comprises a first self-checking instruction sending module, a first image processing module and a second image processing module, wherein the first self-checking instruction sending module is used for sending a first self-checking instruction to the motor game vehicle, the first self-checking instruction is used for controlling the camera to shoot a preset number of images according to a plurality of preset angles, and the images are combined into an image set;
the similarity determining module is used for receiving the image set sent by the motor game vehicle, inputting the image set into the image model and determining the similarity between the image set and the image model;
the qualification determining module is used for determining that the motor game vehicle is qualified if the similarity is greater than or equal to a first preset value;
the disqualification determining module is used for determining that the motor game vehicle is disqualified if the similarity is smaller than or equal to a second preset value, wherein the first preset value is larger than the second preset value;
the manual judgment instruction sending module is used for sending a manual judgment instruction to the terminal if the similarity is greater than the second preset value and smaller than the first preset value;
the feedback result correlation module is used for receiving a manual judgment feedback result sent by the terminal and correlating the manual judgment feedback result with a previous user of the motor game vehicle;
the second self-checking instruction sending module is used for sending a second self-checking instruction to the motor game vehicle, wherein the second self-checking instruction is used for controlling the motor game vehicle to detect the running condition of the motor game vehicle;
the current fault grade determining module is used for receiving the running condition feedback information sent by the motor game vehicle, inputting the running condition feedback information into the vehicle fault model and determining the current fault grade of the motor game vehicle;
a comparison result obtaining module for comparing the previous fault level with the current fault level to obtain a comparison result;
a comparison result association module for associating the comparison result with the previous user.
In a third aspect, the present application provides a computer device, which includes a memory and a processor, wherein the memory stores a computer program, and when the processor executes the computer program, the computer program implements the maintenance method for a motor game vehicle according to the first aspect.
In a fourth aspect, the present application provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the method for maintaining a motor game vehicle according to the first aspect is implemented.
Drawings
In order to more clearly explain the technical solutions of the present application, the drawings needed to be used in the embodiments are briefly introduced below, and it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope of protection of the present application. Like components are numbered similarly in the various figures.
FIG. 1 is a schematic block diagram illustrating a flow of steps of a maintenance method for a mobile game vehicle according to an embodiment of the present application;
fig. 2 shows a block diagram illustrating a structure of a maintenance device of a motor game vehicle according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments.
The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
Hereinafter, the terms "including", "having", and their derivatives, which may be used in various embodiments of the present application, are intended to indicate only specific features, numbers, steps, operations, elements, components, or combinations of the foregoing, and should not be construed as first excluding the existence of, or adding to, one or more other features, numbers, steps, operations, elements, components, or combinations of the foregoing.
Furthermore, the terms "first," "second," "third," and the like are used solely to distinguish one from another and are not to be construed as indicating or implying relative importance.
Unless otherwise defined, all terms (including technical and scientific terms) used herein have the same meaning as commonly understood by one of ordinary skill in the art to which the various embodiments of the present application belong. The terms (such as those defined in commonly used dictionaries) should be interpreted as having a meaning that is consistent with their contextual meaning in the relevant art and will not be interpreted in an idealized or overly formal sense unless expressly so defined herein in various embodiments.
Example 1
Referring to fig. 1, fig. 1 is a schematic block diagram illustrating a process flow of a maintenance method for a mobile game vehicle according to an embodiment of the present application.
As shown in fig. 1, the maintenance method for a mobile game vehicle provided in the embodiment of the present application may be applied to a server, the mobile game vehicle is provided with a camera, and the server is pre-stored with an image model, a vehicle failure model, and a previous failure level of the mobile game vehicle before use, and the method includes S110 to S220.
S110: and after receiving a vehicle locking request, sending a camera opening instruction to the motor game vehicle.
In this embodiment, the user sends a car locking request to the server through the terminal. And after receiving the vehicle locking request, the server sends a camera opening instruction to the motor game vehicle. And after the motor game vehicle receives the camera opening instruction, opening the camera to shoot the environment in the motor game vehicle to obtain the environment image in the vehicle. The motor game vehicle judges whether the motor game vehicle has foreign matters or not according to the environment image in the vehicle, and if so, foreign matter feedback information of the foreign matters is sent to the server; and if not, sending foreign body feedback information without the foreign body to the server.
Optionally, the motorized game vehicle is a recreational vehicle.
S120: and receiving foreign body feedback information sent by the motor game vehicle, and judging whether the motor game vehicle has foreign bodies.
In this embodiment, foreign object feedback information sent by the motor game vehicle is received, and whether the motor game vehicle has foreign objects is determined according to the foreign object feedback information. Specifically, if the foreign object feedback information is the foreign object feedback information of the foreign object, it is determined that the motor game vehicle has the foreign object, and the process goes to step 130; if the foreign matter feedback information is the foreign matter feedback information without foreign matter, it is determined that the motor game vehicle has no foreign matter, and the process goes to step 140.
S130: if so, sending a foreign body reminding instruction to the terminal.
In this embodiment, when it is determined that the mobile game vehicle has a foreign object, it indicates that an object is placed on the mobile game vehicle by the user, and the server sends a foreign object reminding instruction to the terminal. After the terminal receives the foreign matter reminding instruction, the terminal reminds the user to take away the foreign matters in the motor game vehicle in a voice or text mode, so that the condition that the user loses articles in the motor game vehicle is effectively avoided.
S140: if not, a locking instruction is sent to the motor game vehicle.
In this embodiment, when it is judged that the motor game vehicle is free of foreign matter, indicating that the user has not placed an article on the motor game vehicle, the server transmits a lock instruction to the motor game vehicle. And after the motor game vehicle receives the locking instruction, controlling the motor game vehicle to be in a locking state.
Further, if yes, after sending the foreign object reminding instruction to the terminal, the method further includes:
receiving feedback information that the foreign matter sent by the terminal takes away;
sending the locking instruction to the motor game vehicle.
Specifically, after the user takes away the foreign matter in the motor game vehicle, the user clicks the taken-away foreign matter option on the display interface of the terminal. And the terminal responds to the operation that the user clicks the foreign matter taking-away option and sends the foreign matter taking-away feedback information to the server. And after receiving the feedback information that the foreign body is taken away, the server sends a locking instruction to the motor game vehicle. And after the motor game vehicle receives the locking instruction, controlling the motor game vehicle to be in a locking state.
S150: and sending a first self-checking instruction to the motor game vehicle, wherein the first self-checking instruction is used for controlling the camera to shoot a preset number of images according to a plurality of preset angles and combining the images into an image set.
In this embodiment, the server sends a first self-test instruction to the motor game vehicle. And after the motor game vehicle receives the first self-checking instruction, the motor game vehicle controls the camera to shoot a preset number of images according to a plurality of preset angles, synthesizes the images into an image set, and sends the image set to the server. The preset angles include a front angle, a left angle, a right angle, and a rear angle of the motor game vehicle. The preset number can be set according to actual requirements, and is not limited herein.
S160: receiving the image set sent by the motor game vehicle, inputting the image set into the image model, and determining the similarity between the image set and the image model.
In this embodiment, the server receives the image set sent by the motor game vehicle, inputs the image set into the image model, determines the similarity between the image set and the image model, and further determines whether the vehicle is qualified according to the similarity.
S170: and if the similarity is greater than or equal to a first preset value, determining that the motor game vehicle is qualified.
In this embodiment, if the similarity is greater than or equal to the first preset value, it indicates that the cleanliness of the motor game vehicle is within an acceptable range, and the motor game vehicle is determined to be qualified.
S180: and if the similarity is smaller than or equal to a second preset value, determining that the motor game vehicle is unqualified, wherein the first preset value is larger than the second preset value.
In this embodiment, if the similarity is less than or equal to a second preset value, which indicates that the cleanliness of the motor game vehicle is not within an acceptable range, it is determined that the motor game vehicle is not qualified.
In an optional embodiment, after determining that the motor game vehicle is not qualified if the similarity is less than or equal to a second preset value, the method further includes:
associating the motor game vehicle disqualification with the previous user.
Specifically, the disqualification of the motor game vehicle is associated with the previous user, so that when the user uses the motor game vehicle next time, a text or voice reminding instruction of 'please keep the inside of the vehicle clean' is sent to the motor game vehicle or a terminal corresponding to the user.
In an optional embodiment, after determining that the motor game vehicle is not qualified if the similarity is less than or equal to a second preset value, the method further includes:
and sending a cleaning instruction to the terminal.
Specifically, after the motor game vehicle is unqualified, the server sends a cleaning instruction to the terminal so that a worker can clean the motor game vehicle. Wherein the cleaning instructions include identification information and location information of the motor game vehicle.
S190: and if the similarity is greater than the second preset value and smaller than the first preset value, sending a manual judgment instruction to the terminal.
In this embodiment, if the similarity is greater than the second preset value and smaller than the first preset value, it indicates that the server cannot accurately determine the cleanliness of the motor game vehicle, and a worker needs to assist in determining the cleanliness of the motor game vehicle. At this time, the server sends a manual judgment instruction to the terminal. Wherein the manual determination instruction includes identification information and location information of the motor game vehicle. And the staff firstly determines the motor game vehicle of which the cleanliness needs to be determined according to the identification information and the position information, then determines the cleanliness of the motor game vehicle, and sends a manual judgment feedback result to the server through the terminal after the cleanliness of the motor game vehicle is determined. And the manual judgment feedback result comprises a qualified result and an unqualified result.
S200: and receiving a manual judgment feedback result sent by the terminal, and associating the manual judgment feedback result with a previous user of the motor game vehicle.
In this embodiment, when the server receives the manual judgment feedback result sent by the terminal, the manual judgment feedback result is associated with the previous user of the motor game vehicle. If the manual judgment feedback result associated with the previous user is unqualified, a text or voice reminding instruction of 'please keep the interior of the vehicle clean' can be sent to the motor game vehicle or the terminal corresponding to the user when the user uses the motor game vehicle next time.
In an optional implementation manner, after receiving the result of the manual judgment feedback sent by the terminal, the method further includes:
and taking the manual judgment feedback result as sample data, training the image model, and obtaining new similarity data.
In this embodiment, the manual judgment feedback result is used as sample data, the image model is trained to obtain a new image model, and then new similarity data is obtained according to the new image model. That is, by continuously updating the similarity data, the accuracy of the similarity data is improved.
S210: and sending a second self-checking instruction to the motor game vehicle, wherein the second self-checking instruction is used for controlling the motor game vehicle to detect the running condition of the motor game vehicle.
In this embodiment, the server sends a second self-test instruction to the motor game vehicle. And after receiving the second self-checking instruction, the motor game vehicle detects the running condition of the motor game vehicle. And after the motor game vehicle detects the running condition of the motor game vehicle, the running condition feedback information is sent to the server.
S220: and receiving operation condition feedback information sent by the motor game vehicle, inputting the operation condition feedback information into the vehicle fault model, and determining the current fault level of the motor game vehicle.
In this embodiment, the server receives the operation condition feedback information sent by the motor game vehicle and inputs the operation fault condition feedback information into the vehicle fault model, so as to determine the current fault level of the motor game vehicle. The current fault level comprises a first fault level and a second fault level, the first fault level is a serious fault, and the motor game vehicle cannot be used normally, such as a fault that the motor game vehicle cannot brake; the second failure level is no failure. That is, the degree of failure of the first failure level is higher than the degree of failure of the second failure level.
In an alternative embodiment, the current failure level further comprises a third failure level, wherein the third failure level is a light failure that does not affect riding, such as a light failure of the motor game vehicle. That is, the degree of failure of the first failure level is higher than the degree of failure of the third failure level, which is higher than the degree of failure of the second failure level.
S230: and comparing the previous fault grade with the current fault grade to obtain a comparison result.
In this embodiment, when the current failure class includes the first failure class and the second failure class, the previous failure class also includes the first failure class and the second failure class. When the current fault level includes the first fault level, the second fault level, and the third fault level, the previous fault level also includes the first fault level, the second fault level, and the third fault level.
Specifically, if the previous fault level is the same as the current fault level or the previous fault level is higher than the current fault level, the obtained comparison result is normal; and if the previous fault grade degree is lower than the current fault grade degree, the obtained comparison result is abnormal.
In an optional implementation manner, after comparing the previous fault level with the current fault level and obtaining a comparison result, the method further includes:
and updating the previous fault grade according to the current fault grade.
Specifically, the current fault level is used as a previous fault level and is stored in the server, and a data basis is provided for comparing the previous fault level with the current fault level next time.
S240: associating the comparison result with the previous user.
In this embodiment, the comparison result is associated with the previous user. If the user correlation result is abnormal for many times, the credit points of the user can be deducted.
After the motor game vehicle is determined to be free of foreign matters, a locking instruction is sent to the motor game vehicle, and whether the motor game vehicle is qualified or not is determined according to the similarity between the image set and the image model; when the similarity is greater than the second preset value and smaller than the first preset value, sending a manual judgment instruction to the terminal, and manually judging whether the motor game vehicle is qualified or not, so that the accuracy of determining the cleanliness of the motor game vehicle is improved; the manual judgment feedback result is associated with the previous user of the motor game vehicle, and the comparison result of the previous fault level and the current fault level is associated with the previous user, so that the motor game vehicle can be maintained from the perspective of the user, and the use experience of subsequent users is improved.
Example 2
Referring to fig. 2, fig. 2 is a block diagram schematically illustrating a structure of a maintenance device of a mobile game vehicle according to an embodiment of the present application. The maintenance device 500 of the motor game vehicle can be applied to a server, the motor game vehicle is provided with a camera, an image model, a vehicle fault model and a previous fault level of the motor game vehicle before use are prestored in the server, and the maintenance device 500 of the motor game vehicle comprises a camera opening instruction sending module 510, a foreign matter judging module 520, a foreign matter reminding instruction sending module 530, a locking instruction sending module 540, a first self-checking instruction sending module 550, a similarity determining module 560, a qualification determining module 570, a disqualification determining module 580, a manual judgment instruction sending module 590, a feedback result associating module 600, a second self-checking instruction sending module 610, a current fault level determining module 620, a comparison result obtaining module 630 and a comparison result associating module 640.
The camera opening instruction sending module 510 is configured to send a camera opening instruction to the motor game vehicle after receiving a vehicle locking request;
the foreign object determination module 520 is configured to receive foreign object feedback information sent by the mobile game vehicle, and determine whether the mobile game vehicle has a foreign object;
the foreign matter reminding instruction sending module 530 is configured to send a foreign matter reminding instruction to the terminal if there is a foreign matter;
the locking instruction sending module 540 is configured to send a locking instruction to the mobile game vehicle if the foreign object is not detected;
the first self-checking instruction sending module 550 is configured to send a first self-checking instruction to the mobile game vehicle, where the first self-checking instruction is configured to control the camera to shoot a preset number of images according to a plurality of preset angles, and combine the images into an image set;
the similarity determination module 560 is configured to receive the image set sent by the motor game vehicle, input the image set into the image model, and determine a similarity between the image set and the image model;
the qualification determining module 570 is configured to determine that the mobile game vehicle is qualified if the similarity is greater than or equal to a first preset value;
the disqualification determining module 580, configured to determine that the motor game vehicle is disqualified if the similarity is smaller than or equal to a second preset value, where the first preset value is greater than the second preset value;
the manual judgment instruction sending module 590 is configured to send a manual judgment instruction to the terminal if the similarity is greater than the second preset value and smaller than the first preset value;
the feedback result associating module 600 is configured to receive a manual judgment feedback result sent by the terminal, and associate the manual judgment feedback result with a previous user of the mobile game vehicle;
the second self-checking instruction sending module 610 is configured to send a second self-checking instruction to the mobile game vehicle, where the second self-checking instruction is used to control the mobile game vehicle to detect its own operating condition;
the current fault level determining module 620 is configured to receive operation condition feedback information sent by the mobile game vehicle, input the operation condition feedback information into the vehicle fault model, and determine a current fault level of the mobile game vehicle;
the comparison result obtaining module 630 is configured to compare the previous fault level with the current fault level to obtain a comparison result;
the comparison result association module 640 is configured to associate the comparison result with the previous user.
The above device is used for executing the method provided in embodiment 1, and the implementation principle and technical effect are similar, which are not described herein again.
The embodiment of the application also discloses computer equipment, which comprises a memory and a processor, wherein the memory stores a computer program, and the computer program realizes the maintenance method of the motor game vehicle in the embodiment 1 when the processor executes the computer program.
The embodiment of the application also discloses a computer readable storage medium, wherein a computer program is stored on the computer readable storage medium, and when the computer program is executed by a processor, the maintenance method of the motor game vehicle is realized according to the embodiment 1.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method can be implemented in other ways. The apparatus embodiments described above are merely illustrative and, for example, the flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods and computer program products according to various embodiments of the present application. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
In addition, each functional module or unit in each embodiment of the present application may be integrated together to form an independent part, or each module may exist separately, or two or more modules may be integrated to form an independent part.
The functions, if implemented in the form of software functional modules and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a smart phone, a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
The above description is only for the specific embodiments of the present application, but the scope of the present application is not limited thereto, and any person skilled in the art can easily conceive of the changes or substitutions within the technical scope of the present application, and shall be covered by the scope of the present application.
Claims (10)
1. A method for maintaining a mobile game vehicle, the method being applied to a server, the mobile game vehicle being provided with a camera, the server having pre-stored therein an image model, a vehicle fault model and a previous fault level of the mobile game vehicle prior to use, the method comprising:
after receiving a vehicle locking request, sending a camera opening instruction to the motor game vehicle;
receiving foreign body feedback information sent by the motor game vehicle, and judging whether the motor game vehicle has foreign bodies;
if so, sending a foreign body reminding instruction to the terminal;
if not, sending a locking instruction to the motor game vehicle;
sending a first self-checking instruction to the motor game vehicle, wherein the first self-checking instruction is used for controlling the camera to shoot a preset number of images according to a plurality of preset angles and combining the images into an image set;
receiving the image set sent by the motor game vehicle, inputting the image set into the image model, and determining the similarity between the image set and the image model;
if the similarity is larger than or equal to a first preset value, determining that the motor game vehicle is qualified;
if the similarity is smaller than or equal to a second preset value, determining that the motor game vehicle is unqualified, wherein the first preset value is larger than the second preset value;
if the similarity is greater than the second preset value and smaller than the first preset value, sending a manual judgment instruction to the terminal;
receiving a manual judgment feedback result sent by the terminal, and associating the manual judgment feedback result with a previous user of the motor game vehicle;
sending a second self-checking instruction to the motor game vehicle, wherein the second self-checking instruction is used for controlling the motor game vehicle to detect the running condition of the motor game vehicle;
receiving operation condition feedback information sent by the motor game vehicle, inputting the operation condition feedback information into the vehicle fault model, and determining the current fault level of the motor game vehicle;
comparing the previous fault grade with the current fault grade to obtain a comparison result;
associating the comparison result with the previous user.
2. The method of claim 1, wherein after receiving the manual judgment feedback result sent by the terminal, the method further comprises:
and taking the manual judgment feedback result as sample data, training the image model, and obtaining new similarity data.
3. The method of claim 1, wherein comparing the previous fault level with the current fault level further comprises, after obtaining a comparison result:
and updating the previous fault grade according to the current fault grade.
4. The method according to claim 1, wherein after determining that the motor game vehicle is not qualified if the similarity is less than or equal to a second preset value, the method further comprises:
associating the motor game vehicle disqualification with the previous user.
5. The method according to claim 1, wherein after determining that the motor game vehicle is not qualified if the similarity is less than or equal to a second preset value, the method further comprises:
and sending a cleaning instruction to the terminal.
6. The method according to claim 1, wherein if yes, after sending the foreign object alert instruction to the terminal, further comprising:
receiving feedback information that the foreign matter sent by the terminal takes away;
sending the locking instruction to the motor game vehicle.
7. The method of claim 1, wherein the previous fault level and the current fault level each comprise a first fault level and a second fault level.
8. A maintenance device for a mobile game vehicle, the device being applied to a server, the mobile game vehicle being provided with a camera, the server having pre-stored therein an image model, a vehicle failure model and a previous failure level of the mobile game vehicle before use, the device comprising:
the camera opening instruction sending module is used for sending a camera opening instruction to the motor game vehicle after receiving a vehicle locking request;
the foreign matter judgment module is used for receiving the foreign matter feedback information sent by the motor game vehicle and judging whether the motor game vehicle has foreign matters or not;
the foreign matter reminding instruction sending module is used for sending a foreign matter reminding instruction to the terminal if the foreign matter exists;
the locking instruction sending module is used for sending a locking instruction to the motor game vehicle if the foreign matter is not available;
the system comprises a first self-checking instruction sending module, a first image processing module and a second image processing module, wherein the first self-checking instruction sending module is used for sending a first self-checking instruction to the motor game vehicle, the first self-checking instruction is used for controlling the camera to shoot a preset number of images according to a plurality of preset angles, and the images are combined into an image set;
the similarity determining module is used for receiving the image set sent by the motor game vehicle, inputting the image set into the image model and determining the similarity between the image set and the image model;
the qualification determining module is used for determining that the motor game vehicle is qualified if the similarity is greater than or equal to a first preset value;
the disqualification determining module is used for determining that the motor game vehicle is disqualified if the similarity is smaller than or equal to a second preset value, wherein the first preset value is larger than the second preset value;
the manual judgment instruction sending module is used for sending a manual judgment instruction to the terminal if the similarity is greater than the second preset value and smaller than the first preset value;
the feedback result correlation module is used for receiving a manual judgment feedback result sent by the terminal and correlating the manual judgment feedback result with a previous user of the motor game vehicle;
the second self-checking instruction sending module is used for sending a second self-checking instruction to the motor game vehicle, wherein the second self-checking instruction is used for controlling the motor game vehicle to detect the running condition of the motor game vehicle;
the current fault grade determining module is used for receiving the running condition feedback information sent by the motor game vehicle, inputting the running condition feedback information into the vehicle fault model and determining the current fault grade of the motor game vehicle;
a comparison result obtaining module for comparing the previous fault level with the current fault level to obtain a comparison result;
a comparison result association module for associating the comparison result with the previous user.
9. A computer device, characterized in that it comprises a memory and a processor, the memory storing a computer program which, when executed by the processor, implements a method of maintenance of a motor game vehicle according to any one of claims 1 to 7.
10. A computer-readable storage medium, characterized in that a computer program is stored thereon, which, when being executed by a processor, carries out a method of maintenance of a motor game vehicle according to any one of claims 1 to 7.
Priority Applications (1)
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CN202210006425.8A CN114358341A (en) | 2022-01-05 | 2022-01-05 | Maintenance method and device for motor game vehicle, computer equipment and storage medium |
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CN202210006425.8A CN114358341A (en) | 2022-01-05 | 2022-01-05 | Maintenance method and device for motor game vehicle, computer equipment and storage medium |
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CN202210006425.8A Pending CN114358341A (en) | 2022-01-05 | 2022-01-05 | Maintenance method and device for motor game vehicle, computer equipment and storage medium |
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