CN113244632A - Message reminding method, device, equipment and storage medium - Google Patents

Message reminding method, device, equipment and storage medium Download PDF

Info

Publication number
CN113244632A
CN113244632A CN202110604170.0A CN202110604170A CN113244632A CN 113244632 A CN113244632 A CN 113244632A CN 202110604170 A CN202110604170 A CN 202110604170A CN 113244632 A CN113244632 A CN 113244632A
Authority
CN
China
Prior art keywords
player
terminal
message
reminding
graphical user
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN202110604170.0A
Other languages
Chinese (zh)
Other versions
CN113244632B (en
Inventor
张炫宜
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202110604170.0A priority Critical patent/CN113244632B/en
Publication of CN113244632A publication Critical patent/CN113244632A/en
Application granted granted Critical
Publication of CN113244632B publication Critical patent/CN113244632B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/54Interprogram communication
    • G06F9/542Event management; Broadcasting; Multicasting; Notifications
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/537Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a message reminding method, a message reminding device, message reminding equipment and a storage medium, aiming at a scene that a second player does not respond for a long time in a game, a first operation of acting on a first terminal by the first player is used for triggering the second terminal of the second player to send a reminding message. The first operation comprises a touch operation of a first player on a graphical user interface of the first terminal and a shaking operation of the first terminal. Through the interactive operation, the design of the interface control is saved, the prompt of the second player is triggered quickly, and the hang-up frequency of the second player can be reduced.

Description

Message reminding method, device, equipment and storage medium
Technical Field
The present application relates to the field of games, and in particular, to a message reminding method, device, apparatus, and storage medium.
Background
The game hang-up means that a player joins a game application without any operation, or the player assists the player to operate the game by starting corresponding software, so that the game time of the player is increased, and the game level of the player is improved.
Taking a team cooperation game scene as an example, a situation that a team player does not move in place for a long time is sometimes encountered, and the situation may be that the team player hangs up or enters a background operation by being interrupted by other programs. It is often the case that teammates are notified of player actions to control their avatars by way of chat reminders.
However, when the game application enters into background operation, the teammate player can receive the message reminding only when entering into the game application again, and the message reminding is delayed.
Disclosure of Invention
The application provides a message reminding method, a message reminding device, message reminding equipment and a storage medium, which are used for realizing quick triggering of reminding of a player.
In a first aspect, an embodiment of the present application provides a message reminding method, where a graphical user interface is obtained by executing a game application and rendering the game application on a display of a first terminal, the method including:
a graphical user interface is derived by executing a gaming application and rendering on a display of a first terminal, the method comprising:
displaying virtual characters of at least two players on the graphical user interface, wherein the at least two players comprise a first player corresponding to the first terminal and a second player corresponding to the second terminal, and the virtual character of the second player is not operated within a preset time period;
receiving a first operation of the first player on the first terminal, wherein the first operation comprises a touch operation of the first player on the graphical user interface of the first terminal and a shaking operation of the first terminal;
and responding to the first operation, and sending a reminding message to the second terminal of the second player, wherein the reminding message is used for informing the second player to operate and control the virtual character of the second player.
In an optional embodiment of the present application, the alert message includes: and the vibration instruction is used for triggering the second terminal to vibrate, and the vibration instruction is used for indicating the game application running at the second terminal to control the second terminal to execute vibration reminding.
In an optional embodiment of the present application, the alert message further includes: and the character reminding instruction is used for indicating the game application running at the second terminal to control the second terminal to display preset reminding characters in a popup window.
In an optional embodiment of the present application, the vibration instruction includes controlling a number of times the second terminal vibrates; the method further comprises the following steps:
responding to the first operation, and acquiring the shaking times of the shaking operation in the first operation;
and determining the number of times of controlling the second terminal to vibrate according to the shaking number.
In an alternative embodiment of the present application, the number of shakes is equal to the number of vibrations controlling the second terminal.
In an optional embodiment of the present application, the determining the number of times the second terminal is controlled to vibrate according to the number of shakes includes:
determining whether the shaking times are greater than preset times;
and if the shaking times are larger than the preset times, taking the preset times as the times for controlling the second terminal to vibrate.
In an optional embodiment of the present application, after determining the number of times to control the vibration of the second terminal, the method further comprises:
displaying a dialog box to be confirmed on the graphical user interface, wherein the dialog box to be confirmed displays the times of controlling the vibration of the second terminal, a confirmation control and a cancellation control;
receiving a second operation of the first player on the dialog box to be confirmed;
determining whether to send the reminder message to the second terminal of the second player in response to the second operation.
In an optional embodiment of the present application, the dialog box to be confirmed further includes controlling the remaining number of times of vibration of the second terminal.
In an optional embodiment of the application, before the receiving of the first operation of the first player on the first terminal, the method further comprises:
displaying a first prompt message on the graphical user interface, wherein the first prompt message is used for prompting the first player that the virtual character of the second player is not operated within a preset time period.
In an optional embodiment of the present application, after receiving the touch operation performed by the first player on the first terminal, the method further includes:
displaying a second prompt message on the graphical user interface, wherein the second prompt message is used for prompting the first player to control the vibration times of the second terminal of the second player.
In a second aspect, an embodiment of the present application provides a message reminding apparatus, including:
the display module is used for displaying virtual characters of at least two players on the graphical user interface, the at least two players comprise a first player corresponding to the first terminal and a second player corresponding to the second terminal, and the virtual characters of the second player are not operated within a preset time period;
the receiving module is used for receiving a first operation acted on the first terminal by the first player, wherein the first operation comprises a touch operation of the first player on the graphical user interface of the first terminal and a shaking operation of the first terminal;
a sending module, configured to send, in response to the first operation, a reminding message to the second terminal of the second player, where the reminding message is used to notify the second player to operate and control the virtual character of the second player.
In an optional embodiment of the present application, the alert message includes: and the vibration instruction is used for triggering the second terminal to vibrate, and the vibration instruction is used for indicating the game application running at the second terminal to control the second terminal to execute vibration reminding.
In an optional embodiment of the present application, the alert message further includes: and the character reminding instruction is used for indicating the game application running at the second terminal to control the second terminal to display preset reminding characters in a popup window.
In an optional embodiment of the present application, the vibration instruction includes controlling a number of times the second terminal vibrates; the device further comprises: a processing module;
the processing module is used for responding to the first operation and acquiring the shaking times of the shaking operation in the first operation; and determining the number of times of controlling the second terminal to vibrate according to the shaking number.
In an alternative embodiment of the present application, the number of shakes is equal to the number of vibrations controlling the second terminal.
In an optional embodiment of the present application, the processing module is specifically configured to:
determining whether the shaking times are greater than preset times;
and if the shaking times are larger than the preset times, taking the preset times as the times for controlling the second terminal to vibrate.
In an optional embodiment of the application, the display module is further configured to display a dialog box to be confirmed on the graphical user interface after determining the number of times of controlling the vibration of the second terminal, where the dialog box to be confirmed displays the number of times of controlling the vibration of the second terminal, a confirmation control, and a cancellation control;
the receiving module is further used for receiving a second operation of the first player on the dialog box to be confirmed;
and the processing module is further used for responding to the second operation and determining whether to send the reminding message to the second terminal of the second player.
In an optional embodiment of the present application, the dialog box to be confirmed further includes controlling the remaining number of times of vibration of the second terminal.
In an optional embodiment of the application, before the receiving module receives a first operation performed by the first player on the first terminal, the displaying module is further configured to:
displaying a first prompt message on the graphical user interface, wherein the first prompt message is used for prompting the first player that the virtual character of the second player is not operated within a preset time period.
In an optional embodiment of the application, after the receiving module receives a touch operation performed by the first player on the first terminal, the displaying module is further configured to:
displaying a second prompt message on the graphical user interface, wherein the second prompt message is used for prompting the first player to control the vibration times of the second terminal of the second player.
In a third aspect, an embodiment of the present application provides an electronic device, including:
at least one processor; and
a memory communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory stores instructions executable by the at least one processor to enable the electronic device to perform the method of any of the first aspects of the present application.
In a fourth aspect, embodiments of the present application provide a computer-readable storage medium, on which a computer program is stored, the computer program, when executed by a processor, implementing the method of any one of the first aspect of the present application.
In a fifth aspect, the present application provides a computer program product comprising a computer program that, when executed by a processor, implements the method of any one of the first aspect of the present application.
The embodiment of the application provides a message reminding method, a message reminding device, message reminding equipment and a storage medium, aiming at a scene that a second player does not respond for a long time in a game, and triggering to send a reminding message to a second terminal of the second player through a first operation of the first player on a first terminal. The first operation comprises a touch operation of a first player on a graphical user interface of the first terminal and a shaking operation of the first terminal. Through the interactive operation, the design of the interface control is saved, the prompt of the second player is triggered quickly, and the hang-up frequency of the second player can be reduced.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings needed to be used in the description of the embodiments or the prior art will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present application, and for those skilled in the art, other drawings can be obtained according to these drawings without inventive exercise.
Fig. 1 is a schematic view of a scene of a message reminding method according to an embodiment of the present application;
fig. 2 is a first flowchart of a message reminding method according to an embodiment of the present application;
FIG. 3 is a schematic diagram of a gesture operation provided in an embodiment of the present application;
FIG. 4 is a first schematic view of an interface provided in an embodiment of the present application;
fig. 5 is a second flowchart of a message reminding method according to an embodiment of the present application;
FIG. 6 is a second schematic interface diagram provided in an embodiment of the present application;
fig. 7 is a third flowchart of a message reminding method according to an embodiment of the present application;
FIG. 8 is a third schematic interface diagram provided in accordance with an embodiment of the present application;
fig. 9 is a first schematic structural diagram of a message alert device according to an embodiment of the present application;
fig. 10 is a schematic structural diagram of a message reminding apparatus according to an embodiment of the present application;
fig. 11 is a schematic hardware structure diagram of an electronic device according to an embodiment of the present application.
With the above figures, there are shown specific embodiments of the present application, which will be described in more detail below. These drawings and written description are not intended to limit the scope of the inventive concepts in any manner, but rather to illustrate the inventive concepts to those skilled in the art by reference to specific embodiments.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The terms "first," "second," "third," and the like in the description and in the claims of the present application and in the above-described drawings are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the application described herein are, for example, capable of operation in sequences other than those illustrated or otherwise described herein.
Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
At present, aiming at team cooperation type games, for example, a team is in a strange state, sometimes a situation that a team player does not operate for a long time is encountered, the team player may not find that a game has started or notice that the game has started, but a game application cannot remind the team player, and the team player can only be reminded in a chat mode, but the reminding effect of the reminding mode is not good, for example, when the game application of the team player enters a background operation, the team player can see a reminding message only when the game application is reopened.
In view of the above existing problems, embodiments of the present application provide a message reminding method, an online player may quickly select a virtual character of a reminded player through control operation without a control, and perform a differentiated design with message reminding through a chat control, so that interface controls are saved, a vibration screen reminder can be quickly and efficiently sent to a terminal of a teammate player, and the hang-up frequency of the teammate player is reduced. In addition, in order to reduce malicious screen vibration or misoperation of the online player, the screen vibration reminding can be initiated for the reminded player by setting reasonable vibration times.
Before introducing the message reminding scheme provided by the embodiment of the application, an application scenario of the message reminding scheme is briefly introduced.
Fig. 1 is a schematic view of a scene of a message reminding method according to an embodiment of the present application, where as shown in fig. 1, the scene includes a plurality of terminal devices, such as the terminal devices 11, 12, and 13 in fig. 1, and a game server 14, and the plurality of terminal devices are respectively in communication connection with the game server 14.
Wherein each terminal device corresponds to one player, for example, terminal device 11 corresponds to player a, terminal device 12 corresponds to player B, and terminal device 13 corresponds to player C. Illustratively, player A and player B are friends of each other, and player A, player B and player C are in the same team of the current game, and player B does not respond for a longer time, e.g., player B stands in place for more than 10 seconds. And the player A or the player C can send a reminding message to the player B to remind the player to enter the game process as soon as possible.
Based on the above application scenarios, the technical solution of the present application is described in detail below with specific embodiments. The following several specific embodiments may be combined with each other, and details of the same or similar concepts or processes may not be repeated in some embodiments.
It should be noted that, the message reminding methods shown in the following embodiments can be applied to a terminal device or a game server, and the application is not limited in any way.
Fig. 2 is a first flowchart of a message reminding method according to an embodiment of the present application. As shown in fig. 2, the message reminding method includes:
step 201, displaying virtual characters of at least two players on a graphical user interface.
The at least two players include a first player corresponding to the first terminal and a second player corresponding to the second terminal, and the virtual character of the second player is not operated within a preset time period. The first player and the second player are in the same game play.
For example, in a strange scene of team formation, the first player and the second player may be players of the same team, and the players may remind each other. Taking a skill spelling scenario as an example, the first player and the second player may be players in a competitive relationship, and the players may also remind each other. The embodiment does not set any limit to the specific scene of the game.
Step 202, receiving a first operation of a first player on a first terminal.
In this embodiment, when the first player finds that the virtual character of the second player is not operated for a long time, or the first player receives a prompt message sent by the game server, where the prompt message is used to indicate that the virtual character of the second player is not operated for a long time, the first player may send a prompt message to the second terminal of the second player through the first operation performed on the first terminal.
Specifically, the first operation includes a touch operation of the first player on a graphical user interface of the first terminal and a shaking operation of the first terminal. That is, the first player can hold down the avatar of the second player in the graphical user interface with his finger while shaking the first terminal up and down or left and right or in any direction. Wherein shaking the first terminal may trigger a screen shake alert to a second terminal of the second player.
Exemplarily, fig. 3 is a schematic diagram of a gesture operation provided in the embodiment of the present application, as shown in fig. 3, a player a holds a mobile phone in a vertical screen mode at present, and both parties of a battle are displayed on a graphical user interface of the mobile phone. Of these, players A, B and C are one group, and players D, E and F are one group. The virtual character of the player B is not operated within a preset time period (for example, 5s) in the current game picture, the player A can press the virtual character of the player B in the selected game picture by fingers for a long time, meanwhile, the mobile phone is shaken back and forth according to the direction shown in the figure, and the player B is reminded by the operation of the mobile phone vibration. It should be noted that, in practical applications, it is possible for player a to hold the mobile phone across the screen, and fig. 3 is only an example.
Step 203, responding to the first operation, sending a reminding message to the second terminal of the second player, wherein the reminding message is used for informing the second player to operate and control the virtual character of the second player.
It should be noted that, when the reminding message is sent to the second terminal of the second player, there are two possible scenarios: in one scenario, the second terminal currently displays the game interface of the game application, except that the second player has not performed the game operation for a long time. In another scenario, the game application on the second terminal runs in the background.
In any of the above scenarios, when the second terminal receives the reminding message, the second terminal can remind the second player to pay attention to the game progress in a voice or vibration mode, so that the delay of message reminding caused by the background running of the game is avoided.
The message reminding method provided by the embodiment is used for triggering the second terminal of the second player to send the reminding message through the first operation of the first player acting on the first terminal aiming at the scene that the second player does not respond for a long time in the game. The first operation comprises a touch operation of a first player on a graphical user interface of the first terminal and a shaking operation of the first terminal. Through the interactive operation, the design of the interface control is saved, the prompt of the second player is triggered quickly, and the hang-up frequency of the second player is reduced.
Optionally, in some embodiments, before receiving the first operation of the first player on the first terminal, the method further includes: and displaying a first prompt message on the graphical user interface, wherein the first prompt message is used for prompting the first player that the virtual character of the second player is not operated within a preset time period. That is, the first player may trigger the above-mentioned reminding operation for the second player according to the first prompt message on the graphical user interface.
For example, taking a game server as an example, the game server counts operation data of each player on the terminal thereof in a game scene in real time, and if a certain player is not operated within a preset time period, the game server may mark the player and send a prompt message to other players. Fig. 4 is a schematic view of an interface provided in the embodiment of the present application, as shown in fig. 4, the game server determines that player B has not responded for a long time, and may display a prompt message, such as "player B is in a midst of swimming", or "player B does not respond", on top of the head of player B. Through the prompting mode, the teammate players A and C of the player B are informed in time, and the player A or the player C can send the screen vibration prompt to the player B through the prompting operation of the embodiment.
Optionally, at least three players are displayed on the graphical user interface, which are a first player, a second player and a third player, respectively, wherein the first player and the second player are a first group of players, and the third player is a second group of players. And displaying the first prompt message on the graphical user interface of the first player, wherein the prompt message that the virtual character of the second player is not operated within the preset time period is only visible to the first player.
Illustratively, the prompt message "Player B is in mind" shown in FIG. 4 is displayed only on the graphical user interfaces of the terminals of Player B's same group of Player A and Player C.
Based on the above embodiments, the following embodiment describes in detail a data processing procedure after a first operation by a first player on a first terminal, and realizes vibration control of a second terminal of a second player through data processing.
Fig. 5 is a second flowchart of a message reminding method provided in the embodiment of the present application, and as shown in fig. 5, the message reminding method includes:
step 301, displaying virtual characters of at least two players on a graphical user interface.
The at least two players include a first player corresponding to the first terminal and a second player corresponding to the second terminal, and the virtual character of the second player is not operated within a preset time period.
Step 302, receiving a first operation of a first player on a first terminal.
The first operation comprises touch operation of a first player on a graphical user interface of the first terminal and shaking operation of the first terminal.
And 303, responding to the first operation, and acquiring the shaking times of the shaking operation in the first operation.
In this embodiment, the first player shakes back and forth once in any direction, the counter is incremented by one, and the number of shakes of the shake operation is determined by the counter of the first terminal.
And step 304, determining and controlling the number of times of the vibration of the second terminal according to the shaking number.
In an alternative embodiment of the present application, the number of shakes is equal to the number of vibrations of the control second terminal. That is, the number of times the second terminal is controlled to shake is not limited at all, and the number of times the second terminal is controlled to shake is determined. For example, in fig. 3 player a presses + shakes the terminal 3 times, and player B shakes the terminal 3 times.
In an optional embodiment of the present application, it is determined whether the shaking times are greater than a preset number, and if the shaking times are greater than the preset number, the preset number is used as the number of times for controlling the second terminal to vibrate. I.e. the system sets an upper limit on the number of times the second terminal is controlled to shake. For example, in fig. 3, player a presses + shakes the terminal 5 times, and player B shakes the terminal 3 times, with the upper limit of the number of times being 3. The upper limit of the times can be set, so that malicious screen vibration or misoperation of a player can be effectively reduced.
The preset number may also be referred to as a preset remindeable number. The preset number of times may be determined according to a player on-hook time or a player non-response time, and the longer the on-hook time is, the larger the preset number of times is. For example, the unresponsive time period of player B is 10s and 30s, and the predetermined times are 3 and 5, respectively.
Step 305, sending a reminder message to the second terminal of the second player.
In this embodiment, the reminding message includes a vibration instruction for triggering vibration of the second terminal, and the vibration instruction is used to instruct the game application running on the second terminal to control the second terminal to execute vibration reminding.
Wherein the vibration instruction includes controlling a number of times the second terminal vibrates.
Specifically, the game application of the second terminal receives the reminding message and controls the vibrator of the second terminal to vibrate for corresponding times according to the vibration instruction in the reminding message. By the vibration mode, the second player can receive vibration reminding when the game application of the second terminal is opened or the second player runs in a background, and strong reminding is achieved.
According to the message reminding method provided by the embodiment, aiming at a scene that a second player does not respond for a long time in a game, the shaking frequency of the shaking operation in the first operation is determined through the first operation of the first player on the first terminal, and the screen shaking frequency of the second terminal of the second player is determined and triggered according to the shaking frequency. And sending a corresponding reminding message to the second terminal of the second player through the interactive operation, so as to realize the control of the vibration reminding times of the second terminal of the second player. The vibration reminding mode can quickly and efficiently send vibration screen reminding to the terminal of the teammate player, and the situation that reminding messages cannot be received in time due to the fact that the game application of the teammate player enters a background is avoided.
Optionally, in some embodiments, the alert message includes: and the character reminding instruction is used for indicating the game application running at the second terminal to control the second terminal to popup and display preset reminding characters.
Specifically, the game application of the second terminal receives the reminding message, calls a system message interface of the second terminal according to a text reminding instruction in the reminding message, and carries out text popup reminding through the system message. By the character popup reminding mode, the second player can receive character popup reminding when the game application of the second terminal is opened or operates in a background, and strong reminding is achieved.
It should be noted that, in this embodiment, the position of the pop-up window of the text reminder is not specifically limited, for example, the pop-up window may be located at any position of the top, the middle, and the bottom of the current display interface of the second terminal.
Optionally, in some embodiments, the alert message includes a vibration instruction and a text alert instruction. And the game application of the second terminal receives the reminding message, controls the vibrator of the second terminal to vibrate for corresponding times according to the vibration instruction and the character reminding instruction in the reminding message, and simultaneously carries out character pop-up window reminding through the system message. Through the combination of vibration and pop-up window two kinds of reminding modes, realize reminding by force.
Optionally, in some embodiments, after receiving the trigger operation of the first player on the first terminal, the method further includes: and displaying a second prompting message on the graphical user interface, wherein the second prompting message is used for prompting the first player to control the vibration times of the second terminal of the second player.
Specifically, the second prompting message is displayed on a graphical user interface of the first player's first terminal. Namely, the second prompting message is displayed on the graphical user interface of the terminal of the player triggering the reminding operation.
For example, fig. 6 is a schematic diagram of an interface provided in the embodiment of the present application, as shown in fig. 6, a player a holds a virtual character of a player B on its terminal, and game statistics of the player B, such as blood volume and number of attacks of the player B, may be shown in the upper right corner of the graphical user interface. Meanwhile, the number of remindeable times for reminding the second player can be displayed below the game statistic data of the player B. The number of reminders in fig. 6 may control the number of times the second terminal of the second player vibrates.
Based on the above embodiments, in order to avoid malicious reminding of the player or misoperation of the player in the game process, the following embodiment further optimizes the message reminding scheme, and after the first player completes the first operation, the first player needs to manually confirm, and sends the reminding message after confirming that no error exists.
Fig. 7 is a third flowchart of a message reminding method provided in the embodiment of the present application, and as shown in fig. 7, the message reminding method includes:
step 401, displaying virtual characters of at least two players on a graphical user interface.
The at least two players include a first player corresponding to the first terminal and a second player corresponding to the second terminal, and the virtual character of the second player is not operated within a preset time period.
Step 402 receives a first operation performed by a first player on a first terminal.
The first operation comprises touch operation of a first player on a graphical user interface of the first terminal and shaking operation of the first terminal.
And step 403, responding to the first operation, and determining the number of times of controlling the vibration of the second terminal.
Step 403 in this embodiment is the same as step 304 and step 305 in the above embodiments, which is specifically referred to above and is not described herein again.
Step 404, displaying a dialog box to be confirmed on the graphical user interface.
And the dialog box to be confirmed displays the number of times of controlling the vibration of the second terminal, a confirmation control and a cancellation control.
Exemplarily, fig. 8 is a schematic view of an interface provided by an embodiment of the present application, as shown in fig. 8, after player a completes a first operation, that is, after player a completes a press + shake operation, a to-be-confirmed dialog box 100 pops up on a graphical user interface of a terminal of player a, and the to-be-confirmed dialog box 100 includes information "does confirmation to send a screen shake to" player B "2 times? ", and a control to" confirm "or" cancel ".
Step 405, receiving a second operation of the first player on the dialog box to be confirmed.
Step 406, in response to the second operation, determining whether to send a reminder message to the second terminal of the second player.
Specifically, if the first player clicks the confirmation control in the dialog box to be confirmed, the reminding message is determined to be sent to the second terminal of the second player. Or if the first player clicks the cancel space in the dialog box to be confirmed, determining not to send the reminding message to the second terminal of the second player.
Optionally, in some embodiments, the dialog box to be confirmed further includes controlling the remaining number of times of vibration of the second terminal. Illustratively, as shown in fig. 8, the remaining number of vibratable screens means the remaining number of times of controlling the vibration of the second terminal.
It should be noted that the remaining number of times of the vibration of the dialog box to be confirmed in fig. 8 is the same as the number of times of the reminder in the upper right corner, and the expression meaning is the same.
In the message reminding method provided by the embodiment, by receiving a first operation of a first player acting on a graphical user interface of a first terminal, after determining and controlling the number of times of vibration of a second terminal according to the first operation, a request is sent to the first player triggering the first operation instead of directly sending a reminding message including the number of times of vibration of the second terminal to the second terminal of the second player, and after the first player responds, whether the reminding message is sent is determined according to a response made by the first player. By the aid of the scheme, the problems that due to the fact that the first player performs misoperation to other players who do not need to be reminded, screen vibration reminding is performed, interference to other players is caused, and the like can be avoided.
In the embodiment of the present application, the message alert apparatus may be divided into the functional modules according to the method embodiment, for example, each functional module may be divided corresponding to each function, or two or more functions may be integrated into one processing module. The integrated module can be realized in a form of hardware or a form of a software functional module. It should be noted that, in the embodiment of the present application, the division of the module is schematic, and is only one logic function division, and there may be another division manner in actual implementation. The following description will be given by taking an example in which each functional module is divided by using a corresponding function.
Fig. 9 is a first schematic structural diagram of a message reminding apparatus according to an embodiment of the present application. As shown in fig. 9, the message alert apparatus 500 provided in this embodiment includes: a display module 501, a receiving module 502 and a sending module 503.
A display module 501, configured to display virtual characters of at least two players on the graphical user interface, where the at least two players include a first player corresponding to the first terminal and a second player corresponding to the second terminal, and the virtual character of the second player is not operated within a preset time period;
a receiving module 502, configured to receive a first operation performed by the first player on the first terminal, where the first operation includes a touch operation of the first player on the graphical user interface of the first terminal and a shake operation of the first terminal;
a sending module 503, configured to send, in response to the first operation, a reminding message to the second terminal of the second player, where the reminding message is used to notify the second player to operate and control a virtual character of the second player.
In an optional embodiment of the present application, the alert message includes: and the vibration instruction is used for triggering the second terminal to vibrate, and the vibration instruction is used for indicating the game application running at the second terminal to control the second terminal to execute vibration reminding.
In an optional embodiment of the present application, the alert message further includes: and the character reminding instruction is used for indicating the game application running at the second terminal to control the second terminal to display preset reminding characters in a popup window.
Fig. 10 is a schematic structural diagram of a message reminding apparatus according to an embodiment of the present application. On the basis of the apparatus shown in fig. 9, as shown in fig. 10, the message alert apparatus 500 further includes: a processing module 504.
The vibration instruction includes controlling a number of times the second terminal vibrates.
The processing module 504 is configured to, in response to the first operation, obtain a shaking number of the shaking operations in the first operation; and determining the number of times of controlling the second terminal to vibrate according to the shaking number.
In an alternative embodiment of the present application, the number of shakes is equal to the number of vibrations controlling the second terminal.
In an optional embodiment of the present application, the processing module 504 is specifically configured to:
determining whether the shaking times are greater than preset times;
and if the shaking times are larger than the preset times, taking the preset times as the times for controlling the second terminal to vibrate.
In an optional embodiment of the present application, the display module 501 is further configured to display a dialog box to be confirmed on the graphical user interface after determining the number of times of controlling the vibration of the second terminal, where the dialog box to be confirmed displays the number of times of controlling the vibration of the second terminal, a confirmation control, and a cancellation control;
a receiving module 502, further configured to receive a second operation performed by the first player on the dialog box to be confirmed;
the processing module 504 is further configured to determine whether to send the reminder message to the second terminal of the second player in response to the second operation.
In an optional embodiment of the present application, the dialog box to be confirmed further includes controlling the remaining number of times of vibration of the second terminal.
In an optional embodiment of the present application, before the receiving module 502 receives the first operation of the first player on the first terminal, the displaying module 501 is further configured to:
displaying a first prompt message on the graphical user interface, wherein the first prompt message is used for prompting the first player that the virtual character of the second player is not operated within a preset time period.
In an optional embodiment of the present application, after the receiving module 502 receives the touch operation performed by the first player on the first terminal, the displaying module 501 is further configured to:
displaying a second prompt message on the graphical user interface, wherein the second prompt message is used for prompting the first player to control the vibration times of the second terminal of the second player.
The message reminding device provided in the embodiment of the present application is used for executing the technical scheme in any one of the foregoing method embodiments, and the implementation principle and the technical effect are similar, which are not described herein again.
Fig. 11 is a schematic diagram of a hardware structure of an electronic device according to an embodiment of the present application, and as shown in fig. 11, an electronic device 600 according to the embodiment may include:
at least one processor 601 (only one processor is shown in FIG. 11); and
a memory 602 communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory 602 stores instructions executable by the at least one processor 601, and the instructions are executed by the at least one processor 601 to enable the electronic device 600 to perform any of the above-described method embodiments.
Alternatively, the memory 602 may be separate or integrated with the processor 601.
When the memory 602 is a separate device from the processor 601, the electronic device 600 further comprises: a bus 603 for connecting the memory 602 and the processor 601.
The electronic device provided in the embodiment of the present application may execute the technical solution of any one of the foregoing method embodiments, and the implementation principle and the technical effect are similar, which are not described herein again.
The embodiment of the present application further provides a computer-readable storage medium, where computer-executable instructions are stored in the computer-readable storage medium, and when the computer-executable instructions are executed by a processor, the computer-readable storage medium is used to implement the technical solution in any one of the foregoing method embodiments.
The present application provides a computer program product, including a computer program, where the computer program is executed by a processor to implement the technical solutions in any of the foregoing method embodiments.
An embodiment of the present application further provides a chip, including: a processing module and a communication interface, wherein the processing module can execute the technical scheme in the method embodiment.
Further, the chip further includes a storage module (e.g., a memory), where the storage module is configured to store instructions, and the processing module is configured to execute the instructions stored in the storage module, and the execution of the instructions stored in the storage module causes the processing module to execute the technical solution in the foregoing method embodiment.
It should be understood that the Processor may be a Central Processing Unit (CPU), other general purpose Processor, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), etc. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of a method disclosed in connection with the present invention may be embodied directly in a hardware processor, or in a combination of the hardware and software modules within the processor.
The memory may comprise a high-speed RAM memory, and may further comprise a non-volatile storage NVM, such as at least one disk memory, and may also be a usb disk, a removable hard disk, a read-only memory, a magnetic or optical disk, etc.
The bus may be an Industry Standard Architecture (ISA) bus, a Peripheral Component Interconnect (PCI) bus, an Extended ISA (EISA) bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, the buses in the figures of the present application are not limited to only one bus or one type of bus.
The storage medium may be implemented by any type or combination of volatile or non-volatile memory devices, such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disks. A storage media may be any available media that can be accessed by a general purpose or special purpose computer.
An exemplary storage medium is coupled to the processor such the processor can read information from, and write information to, the storage medium. Of course, the storage medium may also be integral to the processor. The processor and the storage medium may reside in an Application Specific Integrated Circuits (ASIC). Of course, the processor and the storage medium may reside as discrete components in an electronic device.
Finally, it should be noted that: the above embodiments are only used for illustrating the technical solutions of the present application, and not for limiting the same; although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and the modifications or the substitutions do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present application.

Claims (14)

1. A message alert method, wherein a graphical user interface is obtained by executing a game application and rendering on a display of a first terminal, the method comprising:
displaying virtual characters of at least two players on the graphical user interface, wherein the at least two players comprise a first player corresponding to the first terminal and a second player corresponding to the second terminal, and the virtual character of the second player is not operated within a preset time period;
receiving a first operation of the first player on the first terminal, wherein the first operation comprises a touch operation of the first player on the graphical user interface of the first terminal and a shaking operation of the first terminal;
and responding to the first operation, and sending a reminding message to the second terminal of the second player, wherein the reminding message is used for informing the second player to operate and control the virtual character of the second player.
2. The method of claim 1, wherein the alert message comprises: and the vibration instruction is used for triggering the second terminal to vibrate, and the vibration instruction is used for indicating the game application running at the second terminal to control the second terminal to execute vibration reminding.
3. The method of claim 1 or 2, wherein the alert message further comprises: and the character reminding instruction is used for indicating the game application running at the second terminal to control the second terminal to display preset reminding characters in a popup window.
4. The method of claim 2, wherein the vibration instruction comprises controlling a number of times the second terminal vibrates; the method further comprises the following steps:
responding to the first operation, and acquiring the shaking times of the shaking operation in the first operation;
and determining the number of times of controlling the second terminal to vibrate according to the shaking number.
5. The method of claim 4, wherein the number of shakes is equal to the number of vibrations controlling the second terminal.
6. The method according to claim 4, wherein the determining the number of times the second terminal is controlled to vibrate according to the shaking number comprises:
determining whether the shaking times are greater than preset times;
and if the shaking times are larger than the preset times, taking the preset times as the times for controlling the second terminal to vibrate.
7. The method according to any of claims 4-6, wherein after determining the number of times to control the second terminal to vibrate, the method further comprises:
displaying a dialog box to be confirmed on the graphical user interface, wherein the dialog box to be confirmed displays the times of controlling the vibration of the second terminal, a confirmation control and a cancellation control;
receiving a second operation of the first player on the dialog box to be confirmed;
determining whether to send the reminder message to the second terminal of the second player in response to the second operation.
8. The method according to claim 7, wherein the dialog box to be confirmed further comprises controlling the remaining number of vibrations of the second terminal.
9. The method of claim 1, wherein prior to receiving the first operation by the first player on the first terminal, the method further comprises:
displaying a first prompt message on the graphical user interface, wherein the first prompt message is used for prompting the first player that the virtual character of the second player is not operated within a preset time period.
10. The method of claim 1, wherein after receiving the touch operation of the first player on the first terminal, the method further comprises:
displaying a second prompt message on the graphical user interface, wherein the second prompt message is used for prompting the first player to control the vibration times of the second terminal of the second player.
11. A message alert device, comprising:
the display module is used for displaying virtual characters of at least two players on the graphical user interface, the at least two players comprise a first player corresponding to the first terminal and a second player corresponding to the second terminal, and the virtual characters of the second player are not operated within a preset time period;
the receiving module is used for receiving a first operation acted on the first terminal by the first player, wherein the first operation comprises a touch operation of the first player on the graphical user interface of the first terminal and a shaking operation of the first terminal;
a sending module, configured to send, in response to the first operation, a reminding message to the second terminal of the second player, where the reminding message is used to notify the second player to operate and control the virtual character of the second player.
12. An electronic device, comprising:
at least one processor; and
a memory communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory stores instructions executable by the at least one processor to enable the electronic device to perform the method of any of claims 1-10.
13. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the method of any one of claims 1-10.
14. A computer program product comprising a computer program, characterized in that the computer program realizes the method of any of claims 1-10 when executed by a processor.
CN202110604170.0A 2021-05-31 2021-05-31 Message reminding method, device, equipment and storage medium Active CN113244632B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202110604170.0A CN113244632B (en) 2021-05-31 2021-05-31 Message reminding method, device, equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202110604170.0A CN113244632B (en) 2021-05-31 2021-05-31 Message reminding method, device, equipment and storage medium

Publications (2)

Publication Number Publication Date
CN113244632A true CN113244632A (en) 2021-08-13
CN113244632B CN113244632B (en) 2024-06-04

Family

ID=77185590

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202110604170.0A Active CN113244632B (en) 2021-05-31 2021-05-31 Message reminding method, device, equipment and storage medium

Country Status (1)

Country Link
CN (1) CN113244632B (en)

Citations (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000157719A (en) * 1998-11-26 2000-06-13 Namco Ltd Information storage medium and game apparatus
TWM327243U (en) * 2007-06-22 2008-02-21 Weis Game Co Ltd Interactive device of computer game
CN101410878A (en) * 2006-04-25 2009-04-15 国际商业机器公司 Method to generate virtual world event notifications from within a persistent world game
CN103248615A (en) * 2012-02-10 2013-08-14 ***通信集团公司 Implementation method, terminal, server and system of interconnection game
CN104203358A (en) * 2012-03-01 2014-12-10 星佳公司 Reciprocation of game asset gifting
CN106267819A (en) * 2016-07-28 2017-01-04 努比亚技术有限公司 The processing means of game on-hook and method
CN106512410A (en) * 2016-11-10 2017-03-22 北京像素软件科技股份有限公司 Data processing method and device for interacting with off-line players and server
CN108804013A (en) * 2018-06-15 2018-11-13 网易(杭州)网络有限公司 Method, apparatus, electronic equipment and the storage medium of information alert
CN108854073A (en) * 2018-05-09 2018-11-23 苏州蜗牛数字科技股份有限公司 The method and storage medium of game role intelligence trustship in a kind of online game
CN108905204A (en) * 2018-07-24 2018-11-30 合肥爱玩动漫有限公司 A kind of exchange method for immersion virtual game
CN109745702A (en) * 2018-12-28 2019-05-14 北京金山安全软件有限公司 Information prompting method and device
JP2019154599A (en) * 2018-03-09 2019-09-19 株式会社三共 Game machine
CN111870947A (en) * 2020-08-10 2020-11-03 网易(杭州)网络有限公司 Game interaction method and device, electronic equipment and storage medium

Patent Citations (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000157719A (en) * 1998-11-26 2000-06-13 Namco Ltd Information storage medium and game apparatus
CN101410878A (en) * 2006-04-25 2009-04-15 国际商业机器公司 Method to generate virtual world event notifications from within a persistent world game
TWM327243U (en) * 2007-06-22 2008-02-21 Weis Game Co Ltd Interactive device of computer game
CN103248615A (en) * 2012-02-10 2013-08-14 ***通信集团公司 Implementation method, terminal, server and system of interconnection game
CN104203358A (en) * 2012-03-01 2014-12-10 星佳公司 Reciprocation of game asset gifting
CN106267819A (en) * 2016-07-28 2017-01-04 努比亚技术有限公司 The processing means of game on-hook and method
CN106512410A (en) * 2016-11-10 2017-03-22 北京像素软件科技股份有限公司 Data processing method and device for interacting with off-line players and server
JP2019154599A (en) * 2018-03-09 2019-09-19 株式会社三共 Game machine
CN108854073A (en) * 2018-05-09 2018-11-23 苏州蜗牛数字科技股份有限公司 The method and storage medium of game role intelligence trustship in a kind of online game
CN108804013A (en) * 2018-06-15 2018-11-13 网易(杭州)网络有限公司 Method, apparatus, electronic equipment and the storage medium of information alert
CN108905204A (en) * 2018-07-24 2018-11-30 合肥爱玩动漫有限公司 A kind of exchange method for immersion virtual game
CN109745702A (en) * 2018-12-28 2019-05-14 北京金山安全软件有限公司 Information prompting method and device
CN111870947A (en) * 2020-08-10 2020-11-03 网易(杭州)网络有限公司 Game interaction method and device, electronic equipment and storage medium

Also Published As

Publication number Publication date
CN113244632B (en) 2024-06-04

Similar Documents

Publication Publication Date Title
US9272205B2 (en) Non-transitory computer-readable storage medium storing game program, and game system
AU2015101133A4 (en) System and method for performing mobile telephone calling and/or messaging operations in-game during computer game application execution
CN103761150B (en) Information processing method, information processing unit and electronic equipment
JP6681421B2 (en) Game program and game device
CN110772800A (en) Method and device for sending skill information in game and electronic equipment
JP2019136557A (en) Game program and game device
US8317621B2 (en) Video game processing device, video game processing method and video game processing program
US9526988B2 (en) Game for portable devices or other gaming devices
JP5073299B2 (en) GAME DEVICE AND GAME PROGRAM
JP2008183047A5 (en)
CN113244632B (en) Message reminding method, device, equipment and storage medium
CN113797532A (en) Information processing method and device and electronic equipment
JP2017108956A (en) Video game processing program and video game processing system
JP3818769B2 (en) Information storage medium, game device, and game system
CN114272607A (en) Game-based command interaction method and device and electronic equipment
CN112948017A (en) Guide information display method, device, terminal and storage medium
JP6560376B2 (en) GAME PROGRAM AND GAME DEVICE
CN116301495A (en) Control method and device in game and electronic equipment
CN112717424B (en) Information sending control method and device, electronic equipment and storage medium
JP6420037B2 (en) Video game processing apparatus and video game processing program
JP5617443B2 (en) GAME DEVICE AND GAME PROGRAM
CN112546619A (en) Game on-hook method and device and electronic equipment
CN117138341A (en) Game control method and device and electronic equipment
CN117065340A (en) Data processing method, device, equipment and storage medium
CN116370952A (en) Game task execution control method and device and electronic equipment

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant