CN116301495A - Control method and device in game and electronic equipment - Google Patents
Control method and device in game and electronic equipment Download PDFInfo
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- CN116301495A CN116301495A CN202310148056.0A CN202310148056A CN116301495A CN 116301495 A CN116301495 A CN 116301495A CN 202310148056 A CN202310148056 A CN 202310148056A CN 116301495 A CN116301495 A CN 116301495A
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- 238000000034 method Methods 0.000 title claims abstract description 70
- 230000003993 interaction Effects 0.000 claims abstract description 164
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
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- Optics & Photonics (AREA)
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Abstract
The invention provides a control method, a control device and electronic equipment in a game, which aim at game interfaces of a plurality of game accounts displayed by a graphical user interface, and generate an operable area of each game interface according to the display position of the game interface; responding to the setting operation aiming at the target operation area, and determining a target game interaction event to be executed in a game interface corresponding to the target operation area; and responding to the designated triggering operation, and controlling the game interface corresponding to the target operation area to automatically execute the target game interaction event. In the mode, when a player logs in a plurality of accounts simultaneously to play a game, the operable area of the game interface of each account can be automatically generated, and then after the player sets a game interaction event corresponding to each operable area, the game in the game interface corresponding to each operable area is automatically operated according to the game interaction event, so that the frequency of playing the game on the plurality of accounts by the player is reduced, and the game experience of the player is improved.
Description
Technical Field
The present invention relates to the field of interactive game control technologies, and in particular, to a method and an apparatus for controlling in a game, and an electronic device.
Background
In order to hang up or obtain more game items, players often log in a plurality of accounts at the computer end to play games. When a player logs in a plurality of accounts simultaneously to play a game, a game interface corresponding to each account is displayed in a computer screen, and at this time, the player needs to manually operate the game interface corresponding to each account, so that the player frequently operates in the game, and the game experience of the player is poor.
Disclosure of Invention
The invention aims to provide a control method, a control device and electronic equipment in a game, so that when a player logs in a plurality of accounts simultaneously to play the game, the operation frequency of the player on game interfaces corresponding to the plurality of game accounts is reduced, and the game experience of the player is improved.
In a first aspect, the present invention provides a method for controlling a game, where a graphical user interface is provided by a terminal device, where game interfaces corresponding to a plurality of game accounts are displayed in the graphical user interface; the method comprises the following steps: generating an operable area corresponding to the game interface according to the display position of the game interface in the graphical user interface; different game accounts and different corresponding game interfaces are different in operable areas; the operable region is for: setting a game interaction event to be executed in a game interface corresponding to the game account; responding to setting operation aiming at target operation areas in a plurality of operable areas, and determining target game interaction events to be executed in a game interface corresponding to the target operation areas; and responding to the designated triggering operation, and controlling the game interface corresponding to the target operation area to automatically execute the target game interaction event.
In a second aspect, the present invention provides a control device in a game, where a graphical user interface is provided by a terminal device, where a game interface corresponding to a plurality of game accounts is displayed in the graphical user interface; the device comprises: the operable area generating module is used for generating an operable area corresponding to the game interface according to the display position of the game interface in the graphical user interface; different game accounts and different corresponding game interfaces are different in operable areas; the operable area is for: setting a game interaction event to be executed in a game interface corresponding to the game account; the interactive event setting module is used for responding to setting operation of target operation areas in the plurality of operable areas and determining target game interactive events to be executed in the game interface corresponding to the target operation areas; and the interaction event execution module is used for responding to the appointed triggering operation and controlling the game interface corresponding to the target operation area to automatically execute the target game interaction event.
In a third aspect, the present invention provides an electronic device comprising a processor and a memory storing machine executable instructions executable by the processor, the processor executing the machine executable instructions to implement a control method in a game as described above.
In a fourth aspect, the present invention provides a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement a control method in a game as described above.
The embodiment of the invention has the following beneficial effects:
according to the control method, the control device and the electronic equipment in the game, a graphical user interface is provided through the terminal equipment, and game interfaces corresponding to a plurality of game accounts are displayed in the graphical user interface; firstly, according to the display position of a game interface in a graphical user interface, generating an operable area corresponding to the game interface; different game accounts and different corresponding game interfaces are different in operable areas; then, responding to setting operation aiming at target operation areas in a plurality of operable areas, and determining target game interaction events to be executed in a game interface corresponding to the target operation areas; and further, in response to the designated trigger operation, automatically executing the target game interaction event in the game interface corresponding to the target operation area. In the mode, when a player logs in a plurality of accounts simultaneously to play a game, the operable area of the game interface of each account can be automatically generated, and then after the player sets a game interaction event corresponding to each operable area, the game in the game interface corresponding to each operable area is automatically operated according to the game interaction event so as to simultaneously operate the games corresponding to the plurality of accounts, thereby reducing the frequency of game operation of the player on the plurality of accounts and improving the game experience of the player.
Additional features and advantages of the invention will be set forth in the description which follows, or in part will be obvious from the description, or may be learned by practice of the invention.
In order to make the above objects, features and advantages of the present invention more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described, and it is obvious that the drawings in the description below are some embodiments of the present invention, and other drawings can be obtained according to the drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of a method for controlling in a game according to an embodiment of the present invention;
FIG. 2 is a flow chart of another method of in-game control provided by an embodiment of the present invention;
FIG. 3 is a flowchart of another method of controlling in a game according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of a graphical user interface according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of a control device in a game according to an embodiment of the present invention;
fig. 6 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments of the present invention. The components of the embodiments of the present invention generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the invention, as presented in the figures, is not intended to limit the scope of the invention, as claimed, but is merely representative of selected embodiments of the invention. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
In order to hang up or obtain more game items, players often log in a plurality of accounts at the computer end to play games. When a player logs in a plurality of accounts simultaneously to play a game, a game interface corresponding to each account is displayed in a computer screen, and at this time, the player needs to manually operate the game interface corresponding to each account simultaneously, for example, the player logs in 5 accounts simultaneously to play the game, 5 different game interfaces are displayed in the computer screen, and the player needs to manually operate the accounts differently, so that the player frequently operates in the game, and the game experience of the player is poor.
Based on the above problems, the embodiments of the present invention provide a method, an apparatus, and an electronic device for controlling a game, where the technology may be applied to any interactive control scenario of a game, especially a scenario where a player logs in a plurality of accounts to play the game at the same time.
The control method in the game in one embodiment of the present disclosure may be run on a local terminal device or a server. When the method for inquiring the land block in the game runs on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, a running main body of the game program and a game picture presentation main body are separated, the storage and running of a control method in the game are completed on a cloud game server, and the function of a client device is used for receiving and sending data and presenting game pictures, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In a possible implementation manner, the embodiment of the present invention provides a control method in a game, and a graphical user interface is provided through a terminal device, where the terminal device may be the aforementioned local terminal device or the aforementioned client device in the cloud interaction system. The graphical user interface displays game interfaces corresponding to a plurality of game accounts; as shown in fig. 1, the method comprises the following specific steps:
step S102, according to the display position of the game interface in the graphical user interface, generating an operable area corresponding to the game interface; different game accounts and different corresponding game interfaces are different in operable areas; the operable area is for: setting a game interaction event to be executed in a game interface corresponding to the game account.
In practical application, the terminal device may be a computer or a tablet pc, and the graphical user interface is a screen (the screen is disposed on a display screen) in the terminal device, a player may log in a plurality of game accounts on the screen, and display a game interface corresponding to each game account on the screen, where the player may place the game interface corresponding to each game account in different areas of the screen, that is, display positions of each game interface in the graphical user interface are different.
Specifically, the terminal device stores a game program and is used for presenting game pictures, and the terminal device is used for interacting with a player through a game interface, namely, conventionally, the game program is downloaded and installed through an electronic device and is operated. The terminal device may include a display screen for presenting a game interface including game visuals, and a processor for running the game, generating the game interface, and controlling the display of the game interface on the display screen.
In specific implementation, for each game interface displayed in the graphical user interface, an operable area corresponding to the game interface may be generated at a display position of the game interface in the graphical user interface; typically the area size of the operable area matches the interface size of its corresponding game interface. The operable region is for: setting a game interaction event to be executed in a game interface corresponding to the corresponding game account. The game interaction event generally refers to an operation event that can be performed by a game, the operation event includes attack, defense, skill release or shooting, and the execution content of the operation event can be determined according to game rules, and the operation event included in different games is generally different.
Step S104, in response to the setting operation for the target operation area in the plurality of operable areas, determining a target game interaction event to be executed in the game interface corresponding to the target operation area.
The target operation area may be any one of a plurality of operable areas, and in practical application, in order to simultaneously operate game interfaces corresponding to a plurality of game accounts, a player needs to use the operable areas corresponding to the plurality of game accounts as one target operation area, so as to set game interaction events to be executed in the game interface corresponding to each operable area. For example, the game interaction event to be executed in the game interface corresponding to the target operation area may be: the virtual character 1 uses the A skill 8 round, or the virtual object 2 uses the B skill 3 round+C skill 5 round, etc. in the game interface.
In the specific implementation, after the operable area corresponding to each game account is determined, game data corresponding to each game account is obtained, and then operable events which can be performed by the corresponding game interface are displayed in the operable area according to the game data, and the player selects the operable events, namely the setting operation. In some embodiments, the setting operation may also be a clicking operation or a selecting operation of a skill control in the game interface corresponding to the operable area.
And step S106, in response to the designated trigger operation, controlling the game interface corresponding to the target operation area to automatically execute the target game interaction event.
The specific operation of the specific triggering operation can be set according to the research and development requirements, for example, the specific triggering operation can be an operation of ending the setting of the game interaction event, and can also be an operation of triggering a specific control in a graphical user interface or a target operation area. After the player executes the designated triggering operation, the terminal device automatically executes the corresponding game interaction event in the game logged in by the game account corresponding to each operable area according to the game interaction event corresponding to each operable area, and displays the game picture of each executing game interaction event through the game interface corresponding to the game account. In the mode, the process of playing the game interaction event in the game corresponding to each game account is unnecessary to be participated by a player, and the player only needs to set the corresponding game interaction event in the operable area corresponding to each game account, so that when the player logs in a plurality of game accounts to play the game at the same time, the operation frequency of the player on the game interface corresponding to the plurality of game accounts is reduced.
In practical application, before an operable area corresponding to a game interface is not generated, a player can operate a game logged in by a game account corresponding to the game interface in the game interface, wherein the game interface can comprise a controlled virtual object, an operable control and the like; the operable controls may include skill release controls, object movement control controls, and the like, and the operable controls specifically included in the game interface may be determined according to game rules. The player can control the controlled virtual object to execute corresponding actions in the game by triggering the operable control. After the operable area corresponding to the game interface is generated, generating an operation event which can be performed by the current game based on the game data contained in the corresponding game interface in the operable area, and selecting the target operation event as a game interaction event which is to be performed by the current game. After the operable area corresponding to each game interface is generated, if the function of the game interface corresponding to the operable area is to be recovered (that is, the function of the player controlling the controlled virtual object through the operable control set in the game interface is to be recovered), the player can move the game interface out of the operable area corresponding to the game interface, so that the game corresponding to the game interface will exit from the automatic execution mode and be switched to be controlled by the player autonomously.
According to the control method in the game, a graphical user interface is provided through the terminal equipment, and game interfaces corresponding to a plurality of game accounts are displayed in the graphical user interface; firstly, according to the display position of a game interface in a graphical user interface, generating an operable area corresponding to the game interface; different game accounts and different corresponding game interfaces are different in operable areas; then, responding to setting operation aiming at target operation areas in a plurality of operable areas, and determining target game interaction events to be executed in a game interface corresponding to the target operation areas; and further, in response to the designated trigger operation, automatically executing the target game interaction event in the game interface corresponding to the target operation area. In the mode, when a player logs in a plurality of accounts simultaneously to play a game, the operable area of the game interface of each account can be automatically generated, and then after the player sets a game interaction event corresponding to each operable area, the game in the game interface corresponding to each operable area is automatically operated according to the game interaction event so as to simultaneously operate the games corresponding to the plurality of accounts, thereby reducing the frequency of game operation of the player on the plurality of accounts and improving the game experience of the player.
The embodiment of the invention also provides another control method in the game, which is realized on the basis of the embodiment, and the method mainly describes the specific process of generating the corresponding operable area of the game interface according to the display position of the game interface in the graphical user interface (particularly realized through the following step S202); as shown in fig. 2, the method comprises the following specific steps:
step S202, generating an operable area corresponding to the game interface at the display position of the game interface according to the game interface corresponding to each game account.
In specific implementation, in game interfaces corresponding to a plurality of game accounts displayed in a graphical user interface of the terminal device, display positions of each game interface in the graphical user interface are different; it is also understood that the display area occupied by each game interface in the graphical user interface does not overlap. The terminal device may automatically generate the operable area of each game interface according to the display area corresponding to each game interface, where the area size of the operable area is matched with the area size of the display area corresponding to the game interface, for example, the area size of the operable area may be the same as or slightly smaller than the display area corresponding to the game interface.
In practical application, a player logs in a plurality of game accounts simultaneously, a game interface corresponding to each game account is displayed in a graphical user interface, then each game interface is respectively placed in different areas of the graphical user interface by the player, and further a terminal device automatically generates an operable area corresponding to each game interface in the area where each game interface is placed.
Step S204, in response to the setting operation for the target operation area in the plurality of operable areas, determining a target game interaction event to be executed in the game interface corresponding to the target operation area.
Step S206, in response to the designated trigger operation, the target game interaction event is automatically executed in the game interface corresponding to the target operation area.
After the player designates triggering operation, executing the target game interaction event in the game logged in by the game account corresponding to the target operation area, and displaying a game picture for executing the target game interaction event through the game interface corresponding to the target operation area.
Step S208, responding to the changing operation aiming at the target game interaction event, and adjusting the game interaction event to be executed in the game interface corresponding to the target operation area based on the changing operation.
The modification operation of the game interaction event may be a reselection operation of the operable event, or deletion of some selected operable event, etc. In a specific implementation, after the player has set the game interaction event corresponding to each operable area, the player may reenter the autonomous editing mode to adjust the game interaction event set in the operable area. The method can enable the player to change the game interaction event corresponding to the operable area autonomously, so that setting errors of the player are avoided, the player can adjust the setting according to requirements, and the player game experience is improved.
In some embodiments, in response to the game interface in the target operational area moving out of the target operational area, stopping execution of the target game interaction event; or stopping executing the target game interaction event in response to a closing operation for the game interface in the target operation area. Specifically, after the game interface moves out of the operation area to which the game interface belongs, stopping executing the game interaction event corresponding to the operation area; in addition, if the game interface in the operable area is closed, the executing of the game interaction event being executed in the operable area is stopped, so that the resource consumption of the device can be reduced.
According to the control method in the game, the operable area can be automatically generated according to the display area occupied by each game interface in the graphical user interface, and after the player finishes setting the game interaction event corresponding to each operable area, the terminal equipment automatically operates the game in the game interface corresponding to each operable area according to the game interaction event corresponding to each operable area, so that when the player logs in a plurality of game accounts for playing at the same time, the operation frequency of the player on the game interface corresponding to the plurality of game accounts is reduced.
The embodiment of the invention also provides another control method in the game, which is realized on the basis of the embodiment, and the method mainly describes a specific process of generating an operable area (realized by the following step S302) under the condition that an autonomous editing control is arranged in a graphical user interface, and a specific process of responding to the setting operation of a target operation area in a plurality of operable areas and determining a target game interaction event to be executed in a game interface corresponding to the target operation area (realized by the following steps S306-S308); as shown in fig. 3, the method comprises the following specific steps:
Step S302, responding to the triggering operation for the autonomous editing control, entering an autonomous editing mode, and generating an operable area corresponding to the game interface according to the display position of the game interface in the graphical user interface; wherein, different game account numbers and corresponding game interfaces have different operable areas.
In the specific implementation, the terminal equipment is supported to enter an autonomous editing mode, and in particular, an autonomous editing control is arranged in a graphical user interface and used for controlling and generating an operable area and controlling game interaction events to be executed in a game interface corresponding to the arranged operable area. Specifically, the setting modes of the autonomous editing control in the graphical user interface of the terminal device are two: one is an autonomous editing control provided in a front-end interface (e.g., a computer screen) of a terminal device, and the other is provided in a game interface displayed in a graphical user interface.
The triggering operation can be a clicking operation or a long-press operation of the autonomous editing control, and the like, and is specifically set according to the research and development requirements. After the player triggers the autonomous editing control, the terminal device enters an autonomous editing mode, and in the autonomous editing mode, an operable area corresponding to each game interface is generated according to a display interval occupied by the display position of each game interface in the graphical user interface. That is, in the autonomous editing mode, according to different display areas of game interfaces placed in the graphical user interface of the terminal device by the player, an operable area corresponding to each game interface is automatically generated.
Fig. 4 is a schematic diagram of a graphical user interface provided by an embodiment of the present invention, in which 5 game interfaces are displayed in the graphical user interface of fig. 4, that is, the game interfaces in which the player opens 5 game accounts, and the 5 game interfaces are respectively placed in different areas of a computer screen (corresponding to the above-mentioned graphical user interface), and according to the occupied areas, an operable area corresponding to each game interface is automatically generated, that is, the area where the game interface in fig. 4 is located is the same as the operable area corresponding to the game interface.
Step S304, aiming at each operable area, generating an option list corresponding to the current operable area according to game data of a game interface corresponding to the current operable area; wherein the option list comprises at least one operable option, and each operable option corresponds to one interaction event.
In a specific implementation, in order to obtain the option list corresponding to each operable area, the following steps 10-12 may be performed for each operable area:
step 10, obtaining game data of a game interface corresponding to the current operable area.
And step 11, determining the interactive events which can be performed in the game interface corresponding to the current operable area according to the game data.
Step 12, generating an option list based on the interactive events which can be performed in the game interface corresponding to the current operable area.
Specifically, the terminal device may acquire game data of a game in a game interface corresponding to each operable area, where the game data includes a controlled virtual object, an operable control in the game interface, and the like; and then determining interactive events which can be carried out on the current game interface in the game according to the game data, generating an operable option corresponding to each interactive event, and finally generating an option list for the user to select. In practical application, the option list includes a plurality of operable options, which are distinguished according to different games, for example, in action games, the interaction event corresponding to the operable option may be shooting, jumping, and falling down; in a multi-player fight game, the interactive events corresponding to the operable options can release skills 1, release skills 2, return to the city and the like; in other types of games, the interaction event corresponding to an actionable option may be an action such as running + release of various skills.
In some embodiments, the present invention supports user framed areas based on different operable areas, thereby setting game interaction events corresponding to the framed areas. Within the framed area is typically included a target object, which is typically referred to as a controlled virtual object in the game. Thus, responding to the selection operation of the target object in the game interface corresponding to the target operation area, selecting the target object, acquiring game data of the target object in the game interface corresponding to the target operation area, and determining the interactive event which can be carried out by the target object in the target operation area according to the game data; then, based on the interactive events which can be carried out by the target object, an option list is generated, so that the interactive events to be executed by the target object are set through the option list. In some embodiments, the interactive event to be performed by the target object may be an operation performed by the player for the first time within the framed area within the recorded operable area.
Specifically, the above-mentioned frame-defining area is equivalent to performing detail division on the game interface, for example, there is a double-player operation game, and the player can frame one of the characters (corresponding to the target object) to perform the setting of the interaction event to be executed, and then frame the other character to perform different setting of the interaction event.
Step S306, responding to the selection operation of the target operable options in the option list corresponding to the target operation area, and selecting the target interaction event corresponding to the target operable options.
The target operable option may be any operable option in the option list, and the interaction event corresponding to the target operable option is the target interaction event.
Step S308, responding to the period setting operation aiming at the target interaction event, determining the triggering period of the target interaction event based on the period setting operation, and determining the target interaction event and the triggering period as the target game interaction event to be executed in the game interface corresponding to the target operation area.
The period setting operation may be a setting operation of a trigger period of the target interaction event, and the trigger period corresponding to the target interaction event may be determined according to the player operation. For example, assuming that the target interaction event is defensive, the trigger period is 3 rounds, that is, 3 rounds of defensive operations need to be performed; assuming that the target interaction event is defensive and offensive, then it may be set to attack for 20 minutes + defensive for 20 minutes.
Step S310, responding to the triggering operation of the setting completion control set in the target operation area, exiting the autonomous editing mode, and controlling the game interface corresponding to the target operation area to automatically execute the target game interaction event.
When the game interaction event corresponding to the target operation area is set by the player, the setting completion control set in the target operation area is triggered, so that setting is completed, the editing mode is exited, and further the terminal equipment can operate according to the set game interaction event autonomously, namely, the terminal equipment can automatically perform clicking operation of the related control according to the setting content, so that the set content is completed.
According to the control method in the game, when a player logs in a plurality of game accounts simultaneously to play the game, a plurality of game interfaces are displayed in the graphical user interface, the game interfaces are placed in different areas of the graphical user interface, then an operable area is generated according to the area occupied by each game interface, in each operable area, game data can be acquired to generate operable options and trigger periods, then game interaction events corresponding to each operable area are set according to the generated operable options and trigger periods, and after setting, terminal equipment automatically performs clicking operation of related buttons according to set contents. Thereby reducing the operating frequency of the player in the game and improving the experience of the player.
For the embodiment of the method, the embodiment of the invention also provides a control device in the game, and a graphical user interface is provided through the terminal equipment, wherein the graphical user interface is displayed with game interfaces corresponding to a plurality of game accounts; as shown in fig. 5, the apparatus includes:
an operable area generating module 50, configured to generate an operable area corresponding to the game interface according to a display position of the game interface in the graphical user interface; different game accounts and different corresponding game interfaces are different in operable areas; the operable area is for: setting a game interaction event to be executed in a game interface corresponding to the game account.
The interaction event setting module 51 is configured to determine a target game interaction event to be executed in a game interface corresponding to a target operation area in response to a setting operation for the target operation area in the plurality of operable areas.
And the interaction event execution module 52 is used for responding to the specified trigger operation and controlling the game interface corresponding to the target operation area to automatically execute the target game interaction event.
The control device in the game provides a graphical user interface through the terminal equipment, wherein the graphical user interface displays game interfaces corresponding to a plurality of game accounts; firstly, according to the display position of a game interface in a graphical user interface, generating an operable area corresponding to the game interface; different game accounts and different corresponding game interfaces are different in operable areas; then, responding to setting operation aiming at target operation areas in a plurality of operable areas, and determining target game interaction events to be executed in a game interface corresponding to the target operation areas; and further, in response to the designated trigger operation, automatically executing the target game interaction event in the game interface corresponding to the target operation area. In the mode, when a player logs in a plurality of accounts simultaneously to play a game, the operable area of the game interface of each account can be automatically generated, and then after the player sets a game interaction event corresponding to each operable area, the game in the game interface corresponding to each operable area is automatically operated according to the game interaction event so as to simultaneously operate the games corresponding to the plurality of accounts, thereby reducing the frequency of game operation of the player on the plurality of accounts and improving the game experience of the player.
Specifically, in game interfaces corresponding to the plurality of game accounts, the display position of each game interface in the graphical user interface is different; the above-mentioned operable region generation module 50 is configured to: and generating an operable area corresponding to the game interface at the display position of the game interface according to the game interface corresponding to each game account.
In a specific implementation, the device further comprises an option list generation module, configured to: acquiring game data of a game interface corresponding to a target operation area before determining a target game interaction event to be executed in the game interface corresponding to the target operation area in response to setting operation of the target operation area in the plurality of operable areas; according to the game data, determining interactive events which can be performed in a game interface corresponding to the target operation area; generating an option list based on the interactive events which can be carried out in the game interface corresponding to the target operation area; wherein the option list comprises at least one operable option, and each operable option corresponds to one interaction event.
Further, the list generating module is further configured to: and responding to the selection operation of the target object in the game interface corresponding to the target operation area, selecting the target object, and acquiring game data of the target object in the game interface corresponding to the target operation area so as to set a game interaction event to be executed by the target object through an option list generated by the target operation area.
Further, the interaction event setting module 51 is configured to: responding to the selection operation of the target operable options in the option list corresponding to the target operation area, and selecting the target interaction event corresponding to the target operable options; and responding to the period setting operation aiming at the target interaction event, determining the triggering period of the target interaction event based on the period setting operation, and determining the target interaction event and the triggering period as target game interaction events to be executed in a game interface corresponding to the target operation area.
In some embodiments, an autonomous editing control is provided in the graphical user interface; the autonomous editing control is used for controlling and generating an operable area and setting a game interaction event to be executed in a game interface corresponding to the operable area; the above-mentioned operable region generating module 50 is further configured to: and responding to the triggering operation aiming at the autonomous editing control, entering an autonomous editing mode, and generating an operable area corresponding to the game interface according to the display position of the game interface in the graphical user interface.
Further, a setting completion control is arranged in the target operation area; the specified triggering operation includes: trigger operation of the control is completed aiming at setting.
In a specific implementation, the apparatus further includes an event modification module configured to: after the target game interaction event is automatically executed in the game interface corresponding to the control target operation area in response to the designated trigger operation, the game interaction event to be executed in the game interface corresponding to the target operation area is adjusted based on the changing operation in response to the changing operation for the target game interaction event.
Further, the device further comprises an event stopping module for: after automatically executing a game interaction event in a game interface corresponding to the control target operation area in response to the specified trigger operation, stopping executing the target game interaction event in response to the game interface in the target operation area moving out of the target operation area; or stopping executing the target game interaction event in response to a closing operation for the game interface in the target operation area.
The control device in the game provided by the embodiment of the invention has the same implementation principle and technical effects as those of the embodiment of the method, and for the sake of brevity, reference is made to the corresponding content in the embodiment of the method.
An embodiment of the present invention further provides an electronic device, as shown in fig. 6, where the electronic device includes a processor and a memory, where the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the control method in the game.
Specifically, a graphical user interface is provided through the terminal equipment, and game interfaces corresponding to a plurality of game accounts are displayed in the graphical user interface; the control method in the game comprises the following steps: generating an operable area corresponding to the game interface according to the display position of the game interface in the graphical user interface; different game accounts and different corresponding game interfaces are different in operable areas; the operable region is for: setting a game interaction event to be executed in a game interface corresponding to the game account; responding to setting operation aiming at target operation areas in a plurality of operable areas, and determining target game interaction events to be executed in a game interface corresponding to the target operation areas; and responding to the designated triggering operation, and controlling the game interface corresponding to the target operation area to automatically execute the target game interaction event.
According to the control method in the game, when a player logs in a plurality of accounts simultaneously to play the game, the operable area of the game interface of each account can be automatically generated, and then after the player sets the game interaction event corresponding to each operable area, the game in the game interface corresponding to each operable area is automatically operated according to the game interaction event, so that the games corresponding to the plurality of accounts are operated simultaneously, the frequency of the game operation of the player on the plurality of accounts is reduced, and the game experience of the player is improved.
In an optional embodiment, in game interfaces corresponding to the plurality of game accounts, a display position of each game interface in the graphical user interface is different; the step of generating the operable area corresponding to the game interface according to the display position of the game interface in the graphical user interface comprises the following steps: and generating an operable area corresponding to the game interface at the display position of the game interface according to the game interface corresponding to each game account.
In an optional embodiment, before the step of determining the target game interaction event to be executed in the game interface corresponding to the target operation area in response to the setting operation of the target operation area in the plurality of operable areas, the method further includes: acquiring game data of a game interface corresponding to a target operation area; according to the game data, determining interactive events which can be performed in a game interface corresponding to the target operation area; generating an option list based on the interactive events which can be carried out in the game interface corresponding to the target operation area; wherein the option list comprises at least one operable option, and each operable option corresponds to one interaction event.
In an optional embodiment, the step of obtaining game data of the game interface corresponding to the target operation area includes: and responding to the selection operation of the target object in the game interface corresponding to the target operation area, selecting the target object, and acquiring game data of the target object in the game interface corresponding to the target operation area so as to set a game interaction event to be executed by the target object through an option list generated by the target operation area.
In an alternative embodiment, the step of determining the target game interaction event to be executed in the game interface corresponding to the target operation area in response to the setting operation of the target operation area in the plurality of operable areas includes: responding to the selection operation of the target operable options in the option list corresponding to the target operation area, and selecting the target interaction event corresponding to the target operable options; and responding to the period setting operation aiming at the target interaction event, determining the triggering period of the target interaction event based on the period setting operation, and determining the target interaction event and the triggering period as target game interaction events to be executed in a game interface corresponding to the target operation area.
In an alternative embodiment, an autonomous editing control is arranged in the graphical user interface; the autonomous editing control is used for generating an operable area and setting a game interaction event to be executed in a game interface corresponding to the operable area; the step of generating the operable area corresponding to the game interface according to the display position of the game interface in the graphical user interface comprises the following steps: and responding to the triggering operation aiming at the autonomous editing control, entering an autonomous editing mode, and generating an operable area corresponding to the game interface according to the display position of the game interface in the graphical user interface.
In an alternative embodiment, a setting completion control is set in the target operation area; the above specified triggering operation includes: trigger operation of the control is completed aiming at setting.
In an alternative embodiment, after the step of automatically executing the target game interaction event in the game interface corresponding to the control target operation area in response to the specified trigger operation, the method includes: and responding to the changing operation aiming at the target game interaction event, and adjusting the game interaction event to be executed in the game interface corresponding to the target operation area based on the changing operation.
In an optional embodiment, after the step of automatically executing the target game interaction event in the game interface corresponding to the control target operation area in response to the specified trigger operation, the method further includes: stopping executing the target game interaction event in response to the game interface in the target operation area moving out of the target operation area; or stopping executing the target game interaction event in response to a closing operation for the game interface in the target operation area.
Further, the electronic device shown in fig. 6 further includes a bus 102 and a communication interface 103, and the processor 101, the communication interface 103, and the memory 100 are connected through the bus 102.
The memory 100 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one magnetic disk memory. The communication connection between the system network element and at least one other network element is implemented via at least one communication interface 103 (which may be wired or wireless), and may use the internet, a wide area network, a local network, a metropolitan area network, etc. Bus 102 may be an ISA bus, a PCI bus, an EISA bus, or the like. The buses may be classified as address buses, data buses, control buses, etc. For ease of illustration, only one bi-directional arrow is shown in FIG. 6, but not only one bus or type of bus.
The processor 101 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware in the processor 101 or instructions in the form of software. The processor 101 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but may also be a digital signal processor (Digital Signal Processing, DSP for short), application specific integrated circuit (Application Specific Integrated Circuit, ASIC for short), off-the-shelf programmable gate array (Field-Programmable Gate Array, FPGA for short), or other programmable logic device, discrete gate or transistor logic device, discrete hardware components. The disclosed methods, steps, and logic blocks in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be embodied directly in the execution of a hardware decoding processor, or in the execution of a combination of hardware and software modules in a decoding processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in the memory 100 and the processor 101 reads information in the memory 100 and in combination with its hardware performs the steps of the method of the previous embodiments.
The embodiment of the invention also provides a computer readable storage medium, which stores computer executable instructions that, when being called and executed by a processor, cause the processor to implement the control method in the game, and the specific implementation can be referred to the method embodiment and will not be described herein.
Specifically, a graphical user interface is provided through the terminal equipment, and game interfaces corresponding to a plurality of game accounts are displayed in the graphical user interface; the control method in the game comprises the following steps: generating an operable area corresponding to the game interface according to the display position of the game interface in the graphical user interface; different game accounts and different corresponding game interfaces are different in operable areas; the operable region is for: setting a game interaction event to be executed in a game interface corresponding to the game account; responding to setting operation aiming at target operation areas in a plurality of operable areas, and determining target game interaction events to be executed in a game interface corresponding to the target operation areas; and responding to the designated triggering operation, and controlling the game interface corresponding to the target operation area to automatically execute the target game interaction event.
According to the control method in the game, when a player logs in a plurality of accounts simultaneously to play the game, the operable area of the game interface of each account can be automatically generated, and then after the player sets the game interaction event corresponding to each operable area, the game in the game interface corresponding to each operable area is automatically operated according to the game interaction event, so that the games corresponding to the plurality of accounts are operated simultaneously, the frequency of the game operation of the player on the plurality of accounts is reduced, and the game experience of the player is improved.
In an optional embodiment, in game interfaces corresponding to the plurality of game accounts, a display position of each game interface in the graphical user interface is different; the step of generating the operable area corresponding to the game interface according to the display position of the game interface in the graphical user interface comprises the following steps: and generating an operable area corresponding to the game interface at the display position of the game interface according to the game interface corresponding to each game account.
In an optional embodiment, before the step of determining the target game interaction event to be executed in the game interface corresponding to the target operation area in response to the setting operation of the target operation area in the plurality of operable areas, the method further includes: acquiring game data of a game interface corresponding to a target operation area; according to the game data, determining interactive events which can be performed in a game interface corresponding to the target operation area; generating an option list based on the interactive events which can be carried out in the game interface corresponding to the target operation area; wherein the option list comprises at least one operable option, and each operable option corresponds to one interaction event.
In an optional embodiment, the step of obtaining game data of the game interface corresponding to the target operation area includes: and responding to the selection operation of the target object in the game interface corresponding to the target operation area, selecting the target object, and acquiring game data of the target object in the game interface corresponding to the target operation area so as to set a game interaction event to be executed by the target object through an option list generated by the target operation area.
In an alternative embodiment, the step of determining the target game interaction event to be executed in the game interface corresponding to the target operation area in response to the setting operation of the target operation area in the plurality of operable areas includes: responding to the selection operation of the target operable options in the option list corresponding to the target operation area, and selecting the target interaction event corresponding to the target operable options; and responding to the period setting operation aiming at the target interaction event, determining the triggering period of the target interaction event based on the period setting operation, and determining the target interaction event and the triggering period as target game interaction events to be executed in a game interface corresponding to the target operation area.
In an alternative embodiment, an autonomous editing control is arranged in the graphical user interface; the autonomous editing control is used for generating an operable area and setting a game interaction event to be executed in a game interface corresponding to the operable area; the step of generating the operable area corresponding to the game interface according to the display position of the game interface in the graphical user interface comprises the following steps: and responding to the triggering operation aiming at the autonomous editing control, entering an autonomous editing mode, and generating an operable area corresponding to the game interface according to the display position of the game interface in the graphical user interface.
In an alternative embodiment, a setting completion control is set in the target operation area; the above specified triggering operation includes: trigger operation of the control is completed aiming at setting.
In an alternative embodiment, after the step of automatically executing the target game interaction event in the game interface corresponding to the control target operation area in response to the specified trigger operation, the method includes: and responding to the changing operation aiming at the target game interaction event, and adjusting the game interaction event to be executed in the game interface corresponding to the target operation area based on the changing operation.
In an optional embodiment, after the step of automatically executing the target game interaction event in the game interface corresponding to the control target operation area in response to the specified trigger operation, the method further includes: stopping executing the target game interaction event in response to the game interface in the target operation area moving out of the target operation area; or stopping executing the target game interaction event in response to a closing operation for the game interface in the target operation area.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a terminal device, or a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
In the description of the present invention, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present invention and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present invention, and are not intended to limit the scope of the present invention, but it should be understood by those skilled in the art that the present invention is not limited thereto, and that the present invention is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention, and are intended to be included in the scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.
Claims (12)
1. A control method in a game is characterized in that a graphical user interface is provided through terminal equipment, and game interfaces corresponding to a plurality of game accounts are displayed in the graphical user interface; the method comprises the following steps:
generating an operable area corresponding to the game interface according to the display position of the game interface in the graphical user interface; different game accounts and different corresponding game interfaces are different in operable areas; the operable region is to: setting a game interaction event to be executed in a game interface corresponding to the game account;
responding to setting operation aiming at target operation areas in a plurality of operable areas, and determining target game interaction events to be executed in a game interface corresponding to the target operation areas;
and responding to the designated triggering operation, and controlling the game interface corresponding to the target operation area to automatically execute the target game interaction event.
2. The method of claim 1, wherein the game interfaces corresponding to the plurality of game accounts each have a different display position in the graphical user interface;
the step of generating the operable area corresponding to the game interface according to the display position of the game interface in the graphical user interface comprises the following steps:
And generating the operable area corresponding to the game interface at the display position of the game interface according to the game interface corresponding to each game account.
3. The method according to claim 2, wherein the step of determining a target game interaction event to be executed in a game interface corresponding to a target operation area in response to a setting operation for the target operation area in the plurality of operable areas, the method further comprises:
acquiring game data of a game interface corresponding to the target operation area;
determining interactive events which can be performed in a game interface corresponding to the target operation area according to the game data;
generating an option list based on the interactive events which can be performed in the game interface corresponding to the target operation area; wherein the option list comprises at least one operable option, and each operable option corresponds to one interaction event.
4. The method of claim 3, wherein the step of obtaining game data of a game interface corresponding to the target operation area comprises:
and responding to the selection operation of the target object in the game interface corresponding to the target operation area, selecting the target object, and acquiring game data of the target object in the game interface corresponding to the target operation area so as to set a game interaction event to be executed by the target object through an option list generated by the target operation area.
5. A method according to claim 3, wherein the step of determining a target game interaction event to be executed in a game interface corresponding to a target operation area in response to a setting operation for the target operation area in the plurality of operable areas includes:
responding to the selection operation of a target operable option in an option list corresponding to the target operation area, and selecting a target interaction event corresponding to the target operable option;
and responding to the period setting operation aiming at the target interaction event, determining the triggering period of the target interaction event based on the period setting operation, and determining the target interaction event and the triggering period as target game interaction events to be executed in a game interface corresponding to the target operation area.
6. The method of claim 1, wherein an autonomous editing control is provided in the graphical user interface; the autonomous editing control is used for controlling and generating the operable area and setting a game interaction event to be executed in a game interface corresponding to the operable area;
the step of generating the operable area corresponding to the game interface according to the display position of the game interface in the graphical user interface comprises the following steps:
And responding to the triggering operation for the autonomous editing control, entering an autonomous editing mode, and generating an operable area corresponding to the game interface according to the display position of the game interface in the graphical user interface.
7. The method of claim 1, wherein a setup completion control is disposed in the target operating region; the specified triggering operation includes: and completing triggering operation of the control according to the setting.
8. The method according to claim 1, wherein after the step of controlling the target game interaction event to be automatically executed in the game interface corresponding to the target operation area in response to the designated trigger operation, the method includes:
and responding to the changing operation aiming at the target game interaction event, and adjusting the game interaction event to be executed in the game interface corresponding to the target operation area based on the changing operation.
9. The method of claim 1, wherein after the step of controlling the target game interaction event to be automatically executed in the game interface corresponding to the target operation area in response to the designated trigger operation, the method further comprises:
Stopping executing the target game interaction event in response to the game interface in the target operation area moving out of the target operation area;
or stopping executing the target game interaction event in response to a closing operation of the game interface in the target operation area.
10. A control device in a game is characterized in that a graphical user interface is provided through terminal equipment, and game interfaces corresponding to a plurality of game accounts are displayed in the graphical user interface; the device comprises:
the operable area generating module is used for generating an operable area corresponding to the game interface according to the display position of the game interface in the graphical user interface; different game accounts and different corresponding game interfaces are different in operable areas; the operable region is to: setting a game interaction event to be executed in a game interface corresponding to the game account;
the interactive event setting module is used for responding to setting operations for target operation areas in a plurality of operable areas and determining target game interactive events to be executed in a game interface corresponding to the target operation areas;
and the interaction event execution module is used for responding to the appointed triggering operation and controlling the game interaction event to be automatically executed in the game interface corresponding to the target operation area.
11. An electronic device comprising a processor and a memory, the memory storing machine executable instructions executable by the processor, the processor executing the machine executable instructions to implement the in-game control method of any one of claims 1 to 9.
12. A computer readable storage medium storing computer executable instructions which, when invoked and executed by a processor, cause the processor to implement the method of in-game control of any one of claims 1 to 9.
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