CN109246440B - Interface switching method based on live broadcast, game interaction system and server - Google Patents

Interface switching method based on live broadcast, game interaction system and server Download PDF

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Publication number
CN109246440B
CN109246440B CN201810885302.XA CN201810885302A CN109246440B CN 109246440 B CN109246440 B CN 109246440B CN 201810885302 A CN201810885302 A CN 201810885302A CN 109246440 B CN109246440 B CN 109246440B
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data
live broadcast
interface
server
game
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CN109246440A (en
Inventor
王京京
陈春凰
张兴华
林美辉
任洪
伦庆文
马保国
韦榴
雷兵
周健兴
林健勇
冼忠致
陈锴
张巍
林永发
方佛财
谢奇
钟永安
刘天航
钟秀丽
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Guangzhou Cubesili Information Technology Co Ltd
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Guangzhou Cubesili Information Technology Co Ltd
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Priority to CN201810885302.XA priority Critical patent/CN109246440B/en
Publication of CN109246440A publication Critical patent/CN109246440A/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/235Processing of additional data, e.g. scrambling of additional data or processing content descriptors
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/435Processing of additional data, e.g. decrypting of additional data, reconstructing software from modules extracted from the transport stream
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/577Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application provides an interface switching method based on live broadcast, a game interaction system and a server. The method comprises the steps that a live broadcast server obtains live broadcast room data and first live broadcast data, interface data are generated according to the live broadcast room data, the first live broadcast data and the interface data are fused to obtain first fusion data, and the first fusion data are sent to a user side; the method comprises the steps that a user side displays a first direct broadcasting interface, and the first direct broadcasting interface is provided with at least one interface; the user side receives a selection instruction of an interface, acquires interface data and sends the interface data to the live broadcast server; the live broadcast server acquires second live broadcast data according to the interface data and acquires game data through the game server; the live broadcast server fuses the second live broadcast data and the game data to obtain second fused data, and sends the second fused data to the user side; the user side displays a second live broadcast interface according to the second fusion data, so that the fast switching between the live broadcast rooms is realized, the operation steps are reduced, and the live broadcast effect is improved.

Description

Interface switching method based on live broadcast, game interaction system and server
Technical Field
The application relates to the technical field of live broadcast, in particular to an interface switching method based on live broadcast, a game interaction system and a server.
Background
With the development of internet technology and the application development of intelligent devices, live broadcast platforms have diversified live broadcast contents, such as online entertainment or game live broadcast.
In the current live game mechanism, when switching live broadcast rooms of other anchor broadcasts, audiences can only switch from the original live broadcast room to a homepage and then enter other live broadcast rooms at the homepage. The current live broadcast room switching mode has complex steps and low switching efficiency, and influences the live broadcast watching effect of audiences.
Disclosure of Invention
The application provides an interface switching method based on live broadcast, a game interaction system and a server, and mainly solves the technical problem of how to quickly switch live broadcast interfaces and simplify operation steps.
In order to solve the technical problems, the application provides an interface switching method based on live broadcast, the interface switching method is applied to a game interaction system, and the game interaction system comprises a plurality of user sides, a live broadcast server and a game server; the interface switching method comprises the following steps:
the live broadcast server acquires live broadcast room data and first live broadcast data, generates interface data according to the live broadcast room data, fuses the first live broadcast data and the interface data to obtain first fused data, and sends the first fused data to the user side, wherein the live broadcast room data comprises live broadcast room name data, live broadcast room game team data or/and live broadcast room game progress data;
the user side displays a first direct broadcasting interface according to the first fusion data, and the first direct broadcasting interface is provided with at least one interface;
the user side receives the selection instruction of the interface, acquires interface data and sends the interface data to the live broadcast server;
the live broadcast server acquires second live broadcast data according to the interface data and acquires game data through the game server;
the live broadcast server fuses the second live broadcast data and the game data to obtain second fused data, and sends the second fused data to the user side;
and the user side displays a second live broadcast interface according to the second fusion data.
In order to solve the technical problem, the application also provides a live broadcast-based game interaction system, which comprises a plurality of user sides, a live broadcast server and a game server;
the live broadcast server is used for acquiring live broadcast room data and first live broadcast data and generating interface data according to the live broadcast room data, wherein the live broadcast room data comprises live broadcast room name data, live broadcast room game team data or/and live broadcast room game progress data; the live broadcast server is further configured to fuse the first live broadcast data and the interface data to obtain first fused data, and send the first fused data to the user side; the user side is used for displaying a first direct broadcasting interface according to the first fusion data, and the first direct broadcasting interface is provided with at least one interface; the user side is further used for receiving the selection instruction of the interface, acquiring interface data and sending the interface data to the live broadcast server; the live broadcast server is used for acquiring second live broadcast data according to the interface data and acquiring game data through the game server; the live broadcast server is further used for fusing the second live broadcast data and the game data to obtain second fused data and sending the second fused data to the user side; and the user side is also used for displaying a second live broadcast interface according to the second fusion data.
In order to solve the technical problem, the application also provides an interface switching method based on live broadcasting, wherein the interface switching method is applied to a game interaction system, and the game interaction system comprises a plurality of user sides, a live broadcasting server and a game server; the interface switching method comprises the following steps:
the live broadcast server acquires live broadcast room data and first live broadcast data, generates interface data according to the live broadcast room data, fuses the first live broadcast data and the interface data to obtain first fused data, and sends the first fused data to the user side so that the user side can display a first live broadcast interface according to the first fused data, wherein the live broadcast room data comprises live broadcast room name data, live broadcast room game team data or/and live broadcast room game progress data;
the live broadcast server receives interface data, wherein the user side acquires the interface data according to a selection instruction of the interface and sends the interface data to the live broadcast server;
the live broadcast server acquires second live broadcast data according to the interface data and acquires game data through the game server;
and the live broadcast server fuses the second live broadcast data and the game data to obtain second fused data, and sends the second fused data to the user side, so that the user side displays a second live broadcast interface according to the second fused data.
In order to solve the technical problem, the application further provides a server, wherein the server comprises a transceiver module and a processing module connected with the transceiver module;
the processing module is used for acquiring live broadcast room data and first live broadcast data, generating interface data according to the live broadcast room data, and fusing the first live broadcast data and the interface data to obtain first fused data, wherein the live broadcast room data comprises live broadcast room name data, live broadcast room game team formation data or/and live broadcast room game progress data; the transceiver module is used for sending the first converged data to the user side so that the user side displays a first direct-playing interface according to the first converged data; the receiving and sending module is used for receiving interface data, wherein the user side acquires the interface data according to the selection instruction of the interface and sends the interface data to the live broadcast server; the processing module acquires second live broadcast data according to the interface data and acquires game data through the game server; the processing module is further used for fusing the second live broadcast data and the game data to obtain second fused data; the transceiver module is further configured to send the second converged data to the user side, so that the user side displays a second live broadcast interface according to the second converged data.
In order to solve the above technical problem, the present application further provides a device with a storage function, where the device with a storage function stores program data, and the program data can be executed to implement the interface switching method.
Compared with the prior art, the beneficial effects of this application are: the method comprises the steps that a live broadcast server obtains live broadcast room data and first live broadcast data, interface data are generated according to the live broadcast room data, the first live broadcast data and the interface data are fused to obtain first fusion data, and the first fusion data are sent to a user side; the method comprises the steps that a user side displays a first direct broadcasting interface, the first direct broadcasting interface is provided with at least one interface, the user side displays the first direct broadcasting interface, the first direct broadcasting interface is provided with at least one interface, and a user can switch to a corresponding direct broadcasting interface through a selection interface; the user side acquires corresponding interface data according to the selection instruction and sends the interface data to the live broadcast server; the live broadcast server acquires corresponding first live broadcast data according to the interface data and acquires game data through the game server, and the live broadcast server acquires the first live broadcast data and the game data according to an interface selected by a user; the live broadcast server fuses the first live broadcast data and the game data to obtain fused data, and sends the fused data to the user side; and the user side displays a second live broadcast interface according to the fusion data. The user side is quickly switched to the second live interface from the first live interface through the steps, operation steps are reduced, a live interface of a homepage does not need to be displayed in the middle, and the live effect can be effectively improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings needed to be used in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts. Wherein:
FIG. 1 is a schematic flow chart diagram illustrating an embodiment of a game interaction method of the present application;
FIG. 2 is a schematic diagram of the structure of the game interaction system of FIG. 1;
FIG. 3 is a schematic flowchart of a first embodiment of an interface switching method according to the present application;
FIG. 4 is a schematic diagram of the structure of the game interaction system of FIG. 3;
FIG. 5 is a schematic flowchart of a second embodiment of an interface switching method according to the present application;
FIG. 6 is a schematic diagram of the first direct broadcast interface of FIG. 5;
FIG. 7 is a schematic view of the second live interface of FIG. 5;
FIG. 8 is a flowchart illustrating a third embodiment of an interface switching method according to the present application;
FIG. 9 is a schematic flowchart of a fourth embodiment of an interface switching method according to the present application;
FIG. 10 is a schematic flow chart diagram of an embodiment of a game interaction system of the present application;
FIG. 11 is a block diagram of an embodiment of a server of the present application;
FIG. 12 is a schematic structural diagram of another embodiment of a server according to the present application;
fig. 13 is a schematic structural diagram of a device with a storage function according to the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
Referring to fig. 1 to 2, fig. 1 is a schematic flow chart of an embodiment of a game interaction method according to the present application; fig. 2 is a schematic structural diagram of the game interaction system in fig. 1, the game interaction method is applied to a game interaction system 20, the game interaction system 20 at least includes a plurality of clients 21, a live broadcast server 22 and a game server 23, wherein the plurality of clients 21 are all connected with the live broadcast server 22, so that the plurality of clients 21 are live broadcast through the live broadcast server 22; the live server 22 may also establish a connection with the game server 23.
As shown in fig. 1, the game interaction method includes the steps of:
s11: when the user side carries out live broadcasting through the live broadcasting server, the user side sends the first game data to the game server through the live broadcasting server.
When the plurality of clients 21 perform live broadcasting through the live broadcasting server 22, the live broadcasting server 22 obtains live broadcasting data and sends the live broadcasting data to the clients 21, so that the clients 21 display a first live broadcasting interface according to the live broadcasting data.
The first live interface may be provided with a game interface, for example, options of a game are provided on the first live interface; when the user end 21 receives an instruction of entering the game selection interface, the game selection interface is displayed on the first direct-playing interface, so that the user can select a game on the game selection interface.
S12: the game server obtains second game data according to the first game data and sends the second game data to the live broadcast server.
The game server 23 may establish a connection with the live broadcast server 22 before the user end 21 receives the instruction to select the game, so that the game server 23 directly obtains the first game data from the live broadcast server 22.
S13: the live broadcast server acquires live broadcast data, fuses the live broadcast data and the second game data, and sends the fused data to the user side.
The live broadcast server 22 acquires the second game data from the game server 23, acquires live broadcast data corresponding to the second game data, fuses the live broadcast data and the second game data, and sends the fused data to the user terminal 21.
S14: and the user side obtains a live broadcast interface fused into the game interface according to the fusion data.
The user 21 obtains the fusion data from the live broadcast server 22, and obtains a live broadcast interface fused into the game interface according to the fusion data, where the live broadcast interface includes a display area of the game interface. The user 21 further loads a game interface according to the second game data, and displays the game interface on the display area of the live interface, so as to embed the game interface into the live interface, thereby obtaining the live interface merged into the game interface. Therefore, the user side 21 can play games on the live broadcast interface, that is, the user can play games while watching the live broadcast through the user side 21, so that the interactive experience of the live broadcast and the games is enhanced, and the experience effect of the user is improved.
The user 21 of this embodiment can play games on the live interface, that is, the user can play games while watching live broadcast through the user 21, so as to enhance the interactive experience of live broadcast and games and improve the experience effect of the user; in addition, the game server 23 and the live broadcast server 22 perform data transmission, so that the data transmission between the game server 23 and the plurality of clients 21 is not required, and the pressure of the game server 23 is reduced.
Through the game interaction method of the above embodiment, the user can play the game while watching the live broadcast through the user terminal 21. When a user needs to switch to other live broadcast rooms, the interface switching method of the following embodiment is used for fast switching.
Referring to fig. 3 and 4, fig. 3 is a schematic flow chart of a first embodiment of an interface switching method according to the present application; FIG. 4 is a schematic diagram of the structure of the game interaction system of FIG. 3;
the interface switching method is applied to the game interaction system 30, as shown in fig. 4, the game interaction system 30 includes a plurality of user terminals 31, a live server 32 and a game server 33. The plurality of clients 31 are connected with the live broadcast server 32, so that the plurality of clients 31 participate in live broadcast through the live broadcast server 32; the live server 32 may also establish a connection with the game server 33.
As shown in fig. 3, the interface switching method includes the following steps:
s21: the live broadcast server acquires live broadcast room data and first live broadcast data, generates interface data according to the live broadcast room data, fuses the first live broadcast data and the interface data to obtain first fusion data, and sends the first fusion data to the user side.
The live room data comprises one or more of live room name data, live room game team data and live room game progress data.
S22: and the user side displays a first direct broadcasting interface according to the first fusion data, and the first direct broadcasting interface is provided with at least one interface.
When the user watches or participates in the live broadcast of the first live broadcast room, the user terminal 31 displays a first live broadcast interface. The first live interface comprises live content of a live room, such as live video of a live room anchor, game interfaces and public screen messages of anchor game playing and the like.
The first live broadcast interface is also provided with at least one interface, when a user wants to watch live broadcast contents of other live broadcast rooms, the user can select one or more interfaces, and the user side can receive a selection instruction of the interfaces according to the operation of the user. The interface of the first direct-broadcasting interface can display relevant information of the corresponding direct-broadcasting room, such as the name of the direct-broadcasting room, the game team progress of the direct-broadcasting room, the game process progress of the direct-broadcasting room and the like.
S23: and the user side receives the selection instruction of the interface, acquires the interface data and sends the interface data to the live broadcast server.
The user selects at least one interface set in the first direct broadcast interface, so that the user terminal 31 receives a selection instruction of the interface, and the user terminal 31 acquires corresponding interface data according to the selection instruction. The client terminal 31 transmits the acquired interface data to the live server 32.
When the interface of the first direct-broadcasting interface displays that the formation state of the corresponding direct-broadcasting room is the formation state, the user clicks the interface, and the user terminal 31 receives the selection instruction. The user terminal 31 sends the interface data and the team formation application data to the live broadcast server according to the selection instruction, that is, after the user clicks the interface, the user terminal 31 switches the interface and simultaneously the user enters the queue sequence of the corresponding team formation of the live broadcast room.
Further, in other embodiments, the multiple interfaces of the first live interface may also display the game progress of the corresponding live room, and so on, which are not described herein again.
S24: and the live broadcast server acquires second live broadcast data according to the interface data and acquires game data through the game server.
The live broadcast server 32 obtains second live broadcast data according to the interface data, where the second live broadcast data includes live broadcast video data of the anchor, live broadcast interface data, live broadcast public screen data, and the like.
When the anchor plays a game in the live interface, the live server 32 also needs to acquire game data, including game result data, game interface data, and the like, played by the anchor through the game server 33.
S25: and the live broadcast server fuses the second live broadcast data and the game data to obtain second fused data and sends the second fused data to the user side.
The live broadcast server 33 merges the second live broadcast data and the game data to obtain second merged data, and sends the second merged data to the user terminal 31.
S26: and the user side displays a second live broadcast interface according to the second fusion data.
After receiving the second merged data, the user terminal 31 displays a second live interface of the live broadcast room according to the second merged data. At this time, the live interface of the user terminal 31 has been switched from the first live view in the first live view to the second live view in the second live view, and the user can view the live view in the second live view through the live view of the user terminal 31.
In the interface switching method of the embodiment, a user may select at least one interface set in the first direct-playing interface through the user terminal 31 to send a selection instruction; the live broadcast server 32 acquires the first live broadcast data and the game data of the game server 33 according to the selection instruction, and sends second fusion data obtained by fusing the first live broadcast data and the game data to the user terminal 31; the user terminal 31 displays the live broadcast picture of the live broadcast room selected by the user according to the second fusion data. Through the interface switching method of the embodiment, the first live interface displayed by the user terminal 31 is quickly switched to the second live interface, the switching process steps are simple, the user waiting time is short, and the live effect is improved.
The present application further provides an interface switching method of a second embodiment, which is described on the basis of the interface switching method disclosed in the first embodiment, specifically please refer to fig. 5 to 7.
As shown in fig. 5, step S23 in the first embodiment further includes the following steps:
s231: when the first interface is selected, the user side acquires first interface data corresponding to the first interface and sends the first interface data to the live broadcast server, so that the live broadcast server acquires second live broadcast data according to the first interface data.
As shown in fig. 6, the client 31 displays a first live interface, which includes a first live video frame 261, a first interface 262, first live room information 263, and so on.
When the user needs to switch the live broadcast room, the user terminal 31 generates a first selection instruction by clicking the first interface 262. When the first interface 262 is selected, the client terminal 31 obtains the first interface data corresponding to the first interface 262 and sends the first interface data to the live broadcast server 32.
Wherein the first interface includes names or icons of a type of anchor ranking, such as "week star", "gift", and "friend", among others.
The user terminal 31 sends the first interface data to the live broadcast server 32, and the live broadcast server 32 obtains the second live broadcast data according to the first interface data and sends the second live broadcast data to the user terminal 31.
S232: and the user side receives the second live broadcast data and displays a second live broadcast interface according to the second live broadcast data, the second live broadcast interface is provided with a second interface, and the second interface comprises a main broadcast sequencing type.
After receiving the second live data, the user terminal 31 displays a second live interface according to the second live data. The second live broadcast interface is provided with a second interface, and the second interface comprises a main broadcast sequencing type. After the user selects the first interface 262 in the first live interface, the user terminal 31 switches the first live interface to the second live interface.
The second interface of the second live broadcast interface specifically comprises one or more of a week leader board, a popularity leader board and a black horse leader board. The system comprises a week leader board, a date display and a date display, wherein the week leader board is ranked according to the number of gifts or praise numbers which are broadcasted and received in a preset time when the week leader board is set, and the ranking, the head portrait and the name of the week leader board are displayed; ranking according to popularity or attention headcount of the anchor in the heat list, and displaying ranking, head portrait and name of the anchor; and ranking according to the increase degree of the popularity or attention of the main broadcaster in preset time in the black horse board, and displaying the ranking, the head portrait and the name of the main broadcaster in the black horse board.
Specifically, as shown in fig. 7, the second live interface includes a main character 271, a main name 272 corresponding to the main character 271, a first live video screen 273, and first live room information 274. The anchor avatar 271 and the anchor name 272 corresponding to the anchor avatar 271 are both used as the second interface of the third live interface.
The second interface of the second live interface may also be a live room number, a live room name, and the like, which are not described herein again.
The user causes the user terminal 31 to receive the second selection instruction by clicking the second interface, i.e. clicking one or more of the anchor avatar 271 and the anchor name 272 corresponding to the anchor avatar 271.
S233: and when the second interface is selected, the user side acquires second interface data corresponding to the second interface and sends the second interface data to the live broadcast server, wherein the second interface data comprises anchor head portrait data and/or anchor name data.
When the user clicks the second interface of the second live interface, the user terminal 31 obtains second interface data corresponding to the second interface. The second interface data comprises anchor avatar data and/or anchor name data.
The client terminal 31 sends the second interface data to the live server 32. According to step S23, step S24, and step S25 in the first embodiment, the live broadcast server 32 acquires the second live broadcast data according to the second interface data, and acquires the game data through the game server 33; the live broadcast server 32 fuses the second live broadcast data and the game data to obtain third fused data, and sends the third fused data to the user terminal 31; the user terminal 31 displays a third live broadcast interface according to the third merged data. At this time, the user terminal 31 switches from the live interface of the first anchor room to the live interface of the second anchor room, thereby implementing the interface switching method.
In the interface switching method of the embodiment, a user may select at least one interface set in the first direct-playing interface through the user terminal 31 to send a selection instruction; the live broadcast server 32 acquires the second live broadcast data and the game data of the game server 33 according to the selection instruction, and sends fused data obtained by fusing the second live broadcast data and the game data to the user terminal 31; the user terminal 31 displays the live broadcast picture of the live broadcast room selected by the user according to the fusion data. Through the interface switching method of the embodiment, the first live interface displayed by the user terminal 31 is quickly switched to the second live interface, the switching process steps are simple, the user waiting time is short, and the live effect is improved.
The present application further provides an interface switching method according to a third embodiment, which is described on the basis of the interface switching method disclosed in the second embodiment, specifically please refer to fig. 8.
As shown in fig. 8, after step S233 in the second embodiment, the method further includes the following steps:
s234: and the live broadcast server acquires second live broadcast data according to the second interface data and judges whether the state of the anchor in the second live broadcast data is online or not.
Wherein the second live data comprises anchor status data. The live server 32 obtains the anchor state data from the second live data and obtains the anchor state. The anchor state includes an online state, an offline state, and the like. The live broadcast server 32 determines whether the anchor state is online, and if the anchor state is online, the process proceeds to step S235, and if the anchor state is offline, the process proceeds to step S236.
In other embodiments, the second live data may also include anchor status data, and the user terminal 31 displays a second live interface according to the second live data after receiving the second live data. The second live broadcast interface at least comprises a main broadcast head portrait and a main broadcast name, and when the main broadcast in the second live broadcast interface is not played, namely the main broadcast state is an off-line state, the head portrait of the main broadcast is displayed as a gray head portrait in the second live broadcast interface; when the anchor in the second live interface is live, namely the anchor state is the on-line state, the head portrait of the anchor is displayed as a color head portrait in the second live interface. Through the display mode, the user can learn the anchor in the online state and the offline state on the second live broadcast interface, and can enter the live broadcast room in the online state or the offline state anchor as required.
S235: and if the state of the anchor is online, the live broadcast server acquires the game data through the game server.
When the anchor state is the anchor online state, the live broadcast room in which the anchor selected by the user is located is being broadcast, and the live broadcast server 32 acquires the game data through the game server 33.
According to the steps S25 and S26 in the first embodiment, the live broadcast server 32 merges the second live broadcast data and the game data to obtain third merged data, and sends the third merged data to the user terminal 31; the user terminal 31 displays a third live broadcast interface according to the third merged data. At this time, the user terminal 31 switches from the live interface of the first anchor room to the live interface of the second anchor room, thereby implementing the interface switching method.
S236: if the anchor state is offline, the live broadcast server acquires fourth live broadcast data and sends the fourth live broadcast data to the user side; and the user side displays a fourth live broadcast interface according to the fourth live broadcast data.
And when the anchor state is an offline state, the live broadcast room where the anchor selected by the user is located is not started. At this time, the live broadcast server 32 obtains the corresponding fourth live broadcast data, and sends the fourth live broadcast data to the user terminal 31.
And the user terminal 31 displays a fourth live broadcast interface according to the fourth live broadcast data. Specifically, the fourth live interface includes characters that the anchor is in an offline state, such as "the anchor is offline" or "the anchor is not at home", or the fourth live interface includes a recorded video corresponding to a live broadcast room, so that a function of replaying current live content is realized.
The present application further provides an interface switching method according to a fourth embodiment, please refer to fig. 9 specifically, and fig. 9 is a schematic flowchart of the interface switching method according to the fourth embodiment.
The interface switching method is applied to a live broadcast server 32, wherein a plurality of user terminals 31 are connected with the live broadcast server 32, so that the plurality of user terminals 31 watch or participate in live broadcast through the live broadcast server 32; the live server 32 may also establish a connection with the game server 33.
As shown in fig. 9, the interface switching method includes the following steps:
s91: the method comprises the steps of obtaining live broadcast room data and first live broadcast data, generating interface data according to the live broadcast room data, fusing the first live broadcast data and the interface data to obtain first fused data, and sending the first fused data to a user side so that the user side can display a first live broadcast interface according to the first fused data.
The live room data comprises one or more of live room name data, live room game team data and live room game progress data. The first direct broadcasting interface is provided with at least one interface.
S92: and receiving the interface data, wherein the user side acquires the interface data according to the selection instruction of the interface and sends the interface data to the live broadcast server.
S93: and acquiring second live broadcast data according to the interface data, and acquiring game data through the game server.
S94: and fusing the second live broadcast data and the game data to obtain second fused data, and sending the second fused data to the user side so that the user side displays a second live broadcast interface according to the second fused data.
The technical features of step S91 are the same as those of step S21 and step S22, the technical features of step S92 are the same as those of step S23, the technical features of step S93 are the same as those of step S24 and step S25, and the technical features of step S94 are the same as those of step S26, which are not repeated herein.
The application further provides a live broadcast-based game interaction system, and please refer to fig. 10 specifically, where fig. 10 is a schematic structural diagram of an embodiment of the game interaction system of the application.
As shown in fig. 10, the game interaction system 40 includes a plurality of clients 41, a live server 42, and a game server 43. Wherein, a plurality of clients 41 are all connected with the live broadcast server 42, so that the plurality of clients 41 participate in live broadcast through the live broadcast server 42; the live server 42 may also establish a connection with the game server 43.
Specifically, the live broadcast server 42 is configured to obtain live broadcast room data and first live broadcast data, and generate interface data according to the live broadcast room data, where the live broadcast room data includes live broadcast room name data, live broadcast room game team data, and/or live broadcast room game progress data; the live broadcast server 42 is further configured to fuse the first live broadcast data and the interface data to obtain first fused data, and send the first fused data to the user side 41; the user terminal 41 is configured to display a first direct-playing interface according to the first fusion data, where the first direct-playing interface is provided with at least one interface; the user terminal 41 is further configured to receive a selection instruction of an interface, acquire interface data, and send the interface data to the live broadcast server 42; the live broadcast server 42 is used for acquiring second live broadcast data according to the interface data and acquiring game data through the game server 43; the live broadcast server 42 is further configured to fuse the second live broadcast data and the game data to obtain second fused data, and send the second fused data to the user terminal 41; the user terminal 41 is further configured to display a second live interface according to the second merged data.
The present application further provides a server, please refer to fig. 11 specifically, and fig. 11 is a schematic structural diagram of an embodiment of the server according to the present application.
The server 500 is a live server disclosed in the above embodiments, and the server 500 establishes a connection with the first user side, the plurality of second user sides, and the game server. As shown in fig. 11, the server 500 includes a transceiver module 51 and a processing module 52, wherein the transceiver module 51 establishes a connection with the processing module 52.
The processing module 52 is configured to obtain live broadcast room data and first live broadcast data, generate interface data according to the live broadcast room data, and fuse the first live broadcast data and the interface data to obtain first fused data, where the live broadcast room data includes live broadcast room name data, live broadcast room game team data, or/and live broadcast room game progress data; the transceiver module 51 is configured to send the first converged data to the user side, so that the user side displays a first direct-playing interface according to the first converged data; the transceiving module 51 is configured to receive interface data, where the user side obtains the interface data according to a selection instruction of an interface and sends the interface data to the live broadcast server; the processing module 52 obtains the second live broadcast data according to the interface data, and obtains the game data through the game server; the processing module 52 is further configured to fuse the second live broadcast data and the game data to obtain second fused data; the transceiver module 51 is further configured to send the second merged data to the user end, so that the user end displays a second live interface according to the second merged data.
The present application further provides another server, specifically please refer to fig. 12, where fig. 12 is a schematic structural diagram of another embodiment of the server of the present application.
The server 600 is a live server disclosed in the above embodiment, and the server 600 establishes a connection with the first user side, the plurality of second user sides, and the game server. As shown in fig. 12, the server 600 includes a communicator 61 and a processor 62, wherein the communicator 61 establishes a connection with the processor 62.
The processor 62 is configured to obtain live broadcast room data and first live broadcast data, generate interface data according to the live broadcast room data, and fuse the first live broadcast data and the interface data to obtain first fused data, where the live broadcast room data includes live broadcast room name data, live broadcast room game team data, or/and live broadcast room game progress data; the communicator 61 is configured to send the first converged data to the user side, so that the user side displays a first direct-playing interface according to the first converged data; the communicator 61 is configured to receive interface data, where the user side obtains the interface data according to a selection instruction of an interface and sends the interface data to the live broadcast server; the processor 62 acquires the second live broadcast data according to the interface data and acquires the game data through the game server; the processor 62 is further configured to fuse the second live broadcast data and the game data to obtain second fused data; the communicator 61 is further configured to send the second merged data to the user side, so that the user side displays a second live broadcast interface according to the second merged data.
In the present embodiment, the processor 62 may also be referred to as a CPU (Central Processing Unit). The processor 62 may be an integrated circuit chip having signal processing capabilities. The processor 62 may also be a general purpose processor, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), an off-the-shelf programmable gate array (FPGA) or other programmable logic device, discrete gate or transistor logic, discrete hardware components. A general purpose processor may be a microprocessor or the processor 62 may be any conventional processor or the like.
The present application also provides a device with a storage function, as shown in fig. 13, a device 700 with a storage function stores program data, and the program data can be executed to implement the method described in the embodiment of the interface switching method of the present application.
The method involved in the embodiments of the switching method of the present application, when implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in the apparatus 700, for example, a computer readable storage medium. Based on such understanding, the technical solution of the present application may be substantially implemented or contributed by the prior art, or all or part of the technical solution may be embodied in a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
The above description is only for the purpose of illustrating embodiments of the present application and is not intended to limit the scope of the present application, and all modifications of equivalent structures and equivalent processes, which are made by the contents of the specification and the drawings of the present application or are directly or indirectly applied to other related technical fields, are also included in the scope of the present application.

Claims (7)

1. An interface switching method based on live broadcast is characterized in that the interface switching method is applied to a game interaction system, and the game interaction system comprises a plurality of user terminals, a live broadcast server and a game server; the interface switching method comprises the following steps:
the live broadcast server acquires live broadcast room data and first live broadcast data, generates interface data according to the live broadcast room data, fuses the first live broadcast data and the interface data to obtain first fused data, and sends the first fused data to the user side, wherein the live broadcast room data comprises live broadcast room name data, live broadcast room game team data or/and live broadcast room game progress data;
the user side displays a first direct broadcasting interface according to the first fusion data, and the first direct broadcasting interface is provided with at least one first interface;
when the first interface is selected, the user side acquires first interface data corresponding to the first interface and sends the first interface data to the live broadcast server;
the live broadcast server acquires second live broadcast data according to the first interface data and acquires game data through the game server;
the live broadcast server fuses the second live broadcast data and the game data to obtain second fused data, and sends the second fused data to the user side;
the user side receives the second fusion data and displays a second live broadcast interface according to the second fusion data, the second live broadcast interface is provided with a second interface, and the second interface comprises a main broadcast sequencing type;
when the second interface is selected, the user side acquires second interface data corresponding to the second interface and sends the second interface data to the live broadcast server, wherein the second interface data comprises anchor head portrait data and/or anchor name data;
the live broadcast server acquires third live broadcast data according to the second interface data and judges whether the state of the anchor in the third live broadcast data is online or not;
and if the state of the anchor is online, the live broadcast server acquires game data through the game server.
2. The interface switching method of claim 1, wherein the anchor ranking types include a week leader board, a popularity leader board, and a black leader board.
3. The interface switching method according to claim 1, wherein the live broadcast server obtains third live broadcast data according to the second interface data, and after determining whether the state of the anchor in the third live broadcast data is online, the method further comprises:
if the anchor state is offline, the live broadcast server acquires fourth live broadcast data and sends the fourth live broadcast data to the user side;
and the user side displays a fourth live broadcast interface according to the fourth live broadcast data.
4. A game interaction system based on live broadcast is characterized by comprising a plurality of user terminals, a live broadcast server and a game server;
the live broadcast server is used for acquiring live broadcast room data and first live broadcast data and generating interface data according to the live broadcast room data, wherein the live broadcast room data comprises live broadcast room name data, live broadcast room game team data or/and live broadcast room game progress data; the live broadcast server is further configured to fuse the first live broadcast data and the interface data to obtain first fused data, and send the first fused data to the user side; the user side is used for displaying a first direct broadcasting interface according to the first fusion data, and the first direct broadcasting interface is provided with at least one first interface; the user side is further configured to obtain first interface data corresponding to the first interface when the first interface is selected, and send the first interface data to the live broadcast server; the live broadcast server is used for acquiring second live broadcast data according to the first interface data and acquiring game data through the game server; the live broadcast server is further used for fusing the second live broadcast data and the game data to obtain second fused data and sending the second fused data to the user side; the user side is further used for receiving the second fusion data and displaying a second live broadcast interface according to the second fusion data, the second live broadcast interface is provided with a second interface, and the second interface comprises a main broadcast sequencing type; the user side is further configured to obtain second interface data corresponding to the second interface when the second interface is selected, and send the second interface data to the live broadcast server, where the second interface data includes anchor head portrait data and/or anchor name data; the live broadcast server is further used for acquiring third live broadcast data according to the second interface data and judging whether the live broadcast state in the third live broadcast data is online or not; and the live broadcast server is also used for acquiring game data through the game server when the state of the anchor is online.
5. An interface switching method based on live broadcast is characterized in that the interface switching method is applied to a game interaction system, and the game interaction system comprises a plurality of user terminals, a live broadcast server and a game server; the interface switching method comprises the following steps:
the live broadcast server acquires live broadcast room data and first live broadcast data, generates interface data according to the live broadcast room data, fuses the first live broadcast data and the interface data to obtain first fused data, and sends the first fused data to the user side, so that the user side displays a first live broadcast interface according to the first fused data, wherein the live broadcast room data comprises live broadcast room name data, live broadcast room game team data or/and live broadcast room game progress data;
the live broadcast server receives interface data, wherein the user side acquires the interface data according to a selection instruction of an interface and sends the interface data to the live broadcast server;
the live broadcast server acquires second live broadcast data according to the interface data and acquires game data through the game server;
the live broadcast server fuses the second live broadcast data and the game data to obtain second fused data, and sends the second fused data to the user side, so that the user side displays a second live broadcast interface according to the second fused data, the second live broadcast interface is provided with a second interface, and the second interface comprises a main broadcast sequencing type;
the live broadcast server receives second interface data which are sent by the user side and correspond to the second interface, wherein the second interface data comprise anchor head portrait data and/or anchor name data;
the live broadcast server acquires third live broadcast data according to the second interface data and judges whether the anchor in the third live broadcast data is online or not;
and if the state of the anchor is online, the live broadcast server acquires game data through the game server.
6. A server is characterized by comprising a transceiver module and a processing module connected with the transceiver module;
the processing module is used for acquiring live broadcast room data and first live broadcast data, generating interface data according to the live broadcast room data, and fusing the first live broadcast data and the interface data to obtain first fused data, wherein the live broadcast room data comprises live broadcast room name data, live broadcast room game team data or/and live broadcast room game progress data; the transceiver module is used for sending the first converged data to a user side so that the user side can display a first direct-playing interface according to the first converged data; the receiving and sending module is used for receiving interface data, wherein the user side acquires the interface data according to the selection instruction of the interface and sends the interface data to a live broadcast server; the processing module acquires second live broadcast data according to the interface data and acquires game data through a game server; the processing module is further used for fusing the second live broadcast data and the game data to obtain second fused data; the transceiver module is further configured to send the second converged data to the user side, so that the user side displays a second live interface according to the second converged data, the second live interface is provided with a second interface, and the second interface includes a anchor sorting type; the receiving and sending module is further configured to receive second interface data corresponding to the second interface and sent by the user side, where the second interface data includes anchor avatar data and/or anchor name data; the processing module is further used for acquiring third live broadcast data according to the second interface data, judging whether the anchor in the third live broadcast data is online or not, and acquiring game data through the game server when the anchor is online.
7. A device with a storage function, characterized in that the device with a storage function stores program data that can be executed to implement the interface switching method of any one of claims 1 to 3.
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