CN108200480A - A kind of game living broadcast interactive method, relevant device and system - Google Patents
A kind of game living broadcast interactive method, relevant device and system Download PDFInfo
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- CN108200480A CN108200480A CN201810121594.XA CN201810121594A CN108200480A CN 108200480 A CN108200480 A CN 108200480A CN 201810121594 A CN201810121594 A CN 201810121594A CN 108200480 A CN108200480 A CN 108200480A
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- Prior art keywords
- game
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Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4788—Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Databases & Information Systems (AREA)
- General Engineering & Computer Science (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Information Transfer Between Computers (AREA)
Abstract
The invention discloses a kind of game living broadcast interactive method, relevant device and system, when this method is applied to server-side, including:Obtain the live-mode of main broadcaster's selection;When the live-mode is game mode, according to the game mode and the game state of going game, judge whether the going game terminates, if it is, target game is opened, if it is not, then continuing the going game;The game panel of game player is updated according to the target game, and synchronizes the game state of each game player, the User Status is showed into game direct broadcasting room corresponding to the target game in real time;The live state that main broadcaster is carried out during game live streaming is fed back to the user of the game direct broadcasting room.Game state synchronization during game live streaming and the purpose of high concurrent low latency are realized by the present invention.
Description
Technical field
The present invention relates to multimedia technology fields, more particularly to a kind of game living broadcast interactive method, relevant device and are
System.
Background technology
Along with Internet technology and the application development of intelligent terminal, platform is broadcast live for real time flow medium recent years,
The live content of diversification is chased a little into major live streaming platform.Numerous users use it for online entertain, game live streaming,
The network activities scene such as line seminar, sales conference, interactivity are the emphasis of network interdynamic live streaming concern.Especially, game is straight
The interaction of main broadcaster and spectators can be promoted by broadcasting, and have larger attraction.Video gamer can watch other players' in real time
Game situation, can also be from other player there learning game strategies.
It needs to establish two-way communication between client and server to realize instant messaging during game live streaming, it is used
Technology be all polling technique.I.e. in specific time interval, request is sent out to server by browser, is then returned by server
Return browser of the latest data to client.This traditional request mode can bring some shortcomings:It needs constantly to service
Device sends out request, however the gauge outfit asked is very long, and the useful data that the inside includes may be the value of a very little, this
Sample can occupy many bandwidth.And the realization method of this long poll needs timing to send request to server, and server is only
Have and the request is kept not interrupt, wait until that new data need to handle ability returning response information and close connection always.It can make in this way
Into transmission speed is slow, data packet is larger;The problems such as server performance pressure is big, and data transmission security is poor.And then it can cause to swim
Phenomena such as play state is asynchronous, delay influences the interaction effect during game live streaming.
Invention content
The above problem is directed to, the present invention provides a kind of game living broadcast interactive method, relevant device and system, realizes trip
The purpose of game state synchronization and high concurrent low latency during play live streaming.
To achieve these goals, an embodiment of the present invention provides following technical methods:
A kind of game living broadcast interactive method, applied to server-side, including:
Obtain the live-mode of main broadcaster's selection;
When the live-mode is game mode, according to the game mode and the game state of going game, judge
Whether the going game terminates, if it is, target game is opened, if it is not, then continuing the going game;
The game panel of game player is updated according to the target game, and synchronizes the game shape of each game player
The User Status is showed game direct broadcasting room corresponding to the target game by state in real time;
The live state that main broadcaster is carried out during game live streaming is fed back to the user of the game direct broadcasting room.
Preferably, it is described according to the game mode and the game state of going game, whether judge the going game
Terminate, if it is, target game is opened, including:
The game identifier of the switching game of main broadcaster's selection is obtained according to the game mode;
Obtain the game identifier of the going game;
When the going game is over, judge the switching game game identifier whether the game with going game
Identity equality, if so, switching to target game corresponding with the game identifier of the switching game.
Preferably, it further includes:
When the game identifier and the unequal game identifier of the going game of the switching game, then cut described in record
The game identifier of game is changed, treats to switch to target corresponding with the game identifier of the switching game at the end of going game and swims
Play.
Preferably, it further includes:
When main broadcaster application is offline, current live game is judged whether processing is over, if it is, notifying the trip
The game user going game of play direct broadcasting room terminates, and close the game panel.
A kind of game living broadcast interactive mode, applied to main broadcaster end, including:
Live-mode is selected, wherein, the live-mode includes game mode and entertainment mode;
If selecting the entertainment mode, chat message is sent to server-side, realizes the communication with player user;
If selecting the game mode, the game state of going game is obtained, if going game has terminated, selects new trip
Play is broadcast live, if going game does not terminate, going game is broadcast live;
Live information is sent as the corresponding game direct broadcasting room of live game, and is played with the game of the game direct broadcasting room
Family is broadcast live interaction.
Preferably, it further includes:
When target game is carrying out, during into the target game direct broadcasting room, the game direct broadcasting room is obtained
The game state information of game player.
Preferably, applied to user terminal, including:
Server-side is received according to the newer game panel of target game that main broadcaster switches;
Feedback game state carries out game interactive communication to the game panel, and by the game panel and main broadcaster.
A kind of server-side, including:
Acquisition module, for obtaining the live-mode of main broadcaster's selection;
Judgment module, for when the live-mode is game mode, according to the game mode and going game
Game state, judges whether the going game terminates, if it is, target game is opened, if it is not, then continuing described current
Game;
Display module for updating the game panel of game player according to the target game, and synchronizes each trip
The game state of play player, shows game direct broadcasting room corresponding to the target game in real time by the User Status;
Feedback module feeds back to the game direct broadcasting room for main broadcaster to be carried out to the live state during game live streaming
User.
A kind of main broadcaster end, including:
Selecting module, for selecting live-mode, wherein, the live-mode includes game mode and entertainment mode;
If chat message for selecting the entertainment mode, is sent to server-side, realized with playing household by determining module
The communication at family;
Module is broadcast live, if for selecting the game mode, the game state of going game is obtained, if going game has been tied
Beam then selects new game to be broadcast live, if going game does not terminate, going game is broadcast live;
Interactive module, for by live information send as the corresponding game direct broadcasting room of live game, and with the game
The game player of direct broadcasting room is broadcast live interaction.
A kind of user terminal, including:
Receiving module, for receiving server-side according to the newer game panel of target game that main broadcaster switches;
Information feedback module for feedback game state to the game panel, and passes through the game panel and main broadcaster
Carry out game interactive communication.
A kind of game living broadcast interactive system, including:
Server-side, main broadcaster end described above and user terminal described above described above.
Compared to the prior art, the present invention establishes interactive mode by server-side and main broadcaster end and user terminal, due to clothes
Business device employs the service mode of HTTP and WebSocket, the information that server obtains can be actively sent to main broadcaster end with
User terminal solves and in the prior art hands over the information at main broadcaster end and user terminal in a manner that poll sets interval
Mutually, by the present invention can with the game handover request at quick response main broadcaster end, can also by the live information of main broadcaster and state and
When feed back in the game panel of user, equally by the game state Real-time Feedback of user to main broadcaster, and then it is straight to realize game
The purpose of game state synchronization and high concurrent low latency during broadcasting.
Description of the drawings
In order to illustrate more clearly about the embodiment of the present invention or technical scheme of the prior art, to embodiment or will show below
There is attached drawing needed in technology description to be briefly described, it should be apparent that, the accompanying drawings in the following description is only this
The embodiment of invention, for those of ordinary skill in the art, without creative efforts, can also basis
The attached drawing of offer obtains other attached drawings.
Fig. 1 is a kind of flow diagram of living broadcast interactive method of playing provided in an embodiment of the present invention;
Fig. 2 is the flow diagram of another living broadcast interactive method of playing provided in an embodiment of the present invention;
Fig. 3 is the flow diagram of another living broadcast interactive method of playing provided in an embodiment of the present invention;
Fig. 4 is a kind of structure diagram of server-side provided in an embodiment of the present invention;
Fig. 5 is a kind of structure diagram at main broadcaster end provided in an embodiment of the present invention;
Fig. 6 is a kind of structure diagram of user terminal provided in an embodiment of the present invention;
Fig. 7 is a kind of structure diagram of living broadcast interactive system of playing provided in an embodiment of the present invention.
Specific embodiment
Below in conjunction with the attached drawing in the embodiment of the present invention, the technical solution in the embodiment of the present invention is carried out clear, complete
Site preparation describes, it is clear that described embodiment is only part of the embodiment of the present invention, instead of all the embodiments.It is based on
Embodiment in the present invention, those of ordinary skill in the art are obtained every other without making creative work
Embodiment shall fall within the protection scope of the present invention.
Term " first " and " second " in description and claims of this specification and above-mentioned attached drawing etc. are for area
Not different object rather than for describing specific sequence.In addition term " comprising " and " having " and their any deformations,
It is intended to cover non-exclusive include.Such as it contains the process of series of steps or unit, method, system, product or sets
It is standby not to be set in the step of having listed or unit, but the step of may include not listing or unit.
An embodiment of the present invention provides a kind of game living broadcast interactive methods, and applied to server-side, referring to Fig. 1, this method can
To include the following steps:
S11, the live-mode for obtaining main broadcaster's selection;
S12, when the live-mode be game mode when according to the game mode and the game state of going game, sentence
Whether the going game that breaks terminates, if it is, step S13 is performed, if it is not, then performing step S14;
S13, target game is opened;
S14, continue the going game;
S15, the game panel that game player is updated according to the target game, and synchronize the trip of each game player
The User Status is showed game direct broadcasting room corresponding to the target game by play state in real time;
S16, the user that the live state that main broadcaster is carried out during game live streaming is fed back to the game direct broadcasting room.
As server-side first have to obtain game main broadcaster choose live-mode, it will usually by live-mode classify two classes,
One kind is game mode, and one kind is entertainment mode.When selecting game mode, main broadcaster and user meeting while being played are needed
Usually Chat mode when having corresponding interactive response, and selecting entertainment mode.
When main broadcaster selects game mode, namely can newly be swum comprising the selected target game of main broadcaster in the game mode
Play information, first to judge whether the game live streaming of upper office terminates, only at the end of can just switch to the game that main broadcaster selectes, it is corresponding more
The game panel of new player user.Amusement arcade state is set to carry out the process that normally starts broadcasting if not yet terminating.
When the main broadcaster that plays is broadcast live, main broadcaster, which is played, to be broadcast live shows to the game panel;And main broadcaster is swum
The game state of player user during play live streaming feeds back to the main broadcaster.
Specifically, when carrying out game switching, main broadcaster's switching condition:
If game starts new game, has there is game user at this time in game preparation stage, i.e., upper office's game over
Withholding fee adds in, and follow-up system can carry out returning the processing such as coin.
If in game, main broadcaster can report switching game to server-side, that is, send game handover request, at this time
Meeting main broadcaster can wait in line this innings of game over, carry out corresponding game switching when the game is ended.
When being switched over to game, the game services part of server-side can record the game identifier selected by current anchor
(ID) and going game office state it, plays when main broadcaster switches and game is reported to switch, server-side can judge currently selected game ID
Whether the game ID with it is expected switching is equal, if equal, return continues to play;If it is not, the game ID of recording desired switching is simultaneously
Judge going game office state, if going game is over, the socket that chats is shielded by public affairs and issues front end switching game;If work as
During preceding game carries out, return continues to play and socket issues front end switching game after game over reports.
The game mode that server-side is selected according to main broadcaster, and the game name selected according to the setting interface main broadcaster that starts broadcasting of front end
Title newly opens one innings of new game as target game, if similary upper office's game state is namely currently being played,
Continue upper office's game.When game is started broadcasting in main broadcaster midway again can soon quick-recovery game it is live, ensure each game player's
State and win-or-lose result are normal.And at the same time synchronize the game state of each player, it is ensured that player and spectators understand current trip in real time
Play situation and final victory or defeat reward.
When main broadcaster's application is offline, the control centre of server-side can judge going game whether processing is over, if not terminating,
Game over is waited for, after game over, and main broadcaster has notified each this innings of game user game without being broadcast live
Terminate, recall game panel at this time, i.e., corresponding game panel disappears in the terminal of player user.
The embodiment of the present invention additionally provides another game living broadcast interactive method, applied to main broadcaster end, referring to Fig. 2, including:
S21, selection live-mode, wherein, the live-mode includes game mode and entertainment mode;
If S22, selecting the entertainment mode, chat message is sent to server-side, realizes the communication with player user;
If S23, selecting the game mode, the game state of going game is obtained, if going game has terminated, is selected
New game is broadcast live, if going game does not terminate, going game is broadcast live;
S24, by live information send as the corresponding game direct broadcasting room of live game, and with it is described game direct broadcasting room trip
Play player is broadcast live interaction.
Optionally, it further includes:
When target game is carrying out, during into the target game direct broadcasting room, the game direct broadcasting room is obtained
The game state information of game player.
Referring to Fig. 3, for another living broadcast interactive method of playing provided in an embodiment of the present invention, applied to user terminal, including:
S31, server-side is received according to the newer game panel of target game that main broadcaster switches;
S32, feedback game state carry out game interactive with main broadcaster by the game panel and lead to the game panel
Letter.
The interactive mode of Http and WebSocket are employed in an embodiment of the present invention, wherein, Http (HyperText
Transfer Protocol, hypertext transfer protocol), WebSocket agreements are a kind of new procotols based on TCP.It
Browser is realized to communicate with server full duplex (full-duplex) --- server is allowed actively to send information to client
End.User terminal and main broadcaster end are linked into Socket service device by Token certifications and wait for the arrival of news notice, and the transmission of player's user terminal disappears
Game service Http servers are ceased, have handled game service, pass through RPC (Remote Procedure Call, far call
Agreement) Socket Server services are called, either unicast is broadcasted to player or spectators' real-time synchronization.
WebSocket is a kind of new agreement under HTML5, it realizes browser and server full-duplex communication, can be more
Good saving server resource and bandwidth simultaneously achieve the purpose that real-time communication.After WebSocket connections foundation, follow-up data
It is transmitted all in the form of frame sequence.In client disconnection WebSocket connections or Server ends before connection breaking, client is not needed to
End and server-side re-initiate connection request.Massive concurrent and client interact with server load flow it is big in the case of,
The consumption of network bandwidth resources is greatly saved, has apparent performance advantage, and client is sent and received message is same
It is initiated in one persistently connection, real-time is with the obvious advantage.
The game living broadcast interactive method provided in embodiments of the present invention is established by server-side and main broadcaster end and user terminal
Interactive mode, since server employs the service mode of HTTP and WebSocket, the information master that server can be obtained
It is dynamic to be sent to main broadcaster end and user terminal, it solves in the prior art in a manner that poll sets interval by main broadcaster end and use
The information at family end interacts, can be with the game handover request at quick response main broadcaster end by the present invention, can also be by main broadcaster's
Live information and state are timely feedbacked into the game panel of user, equally by the game state Real-time Feedback of user to main broadcaster,
And then realize the purpose of the game state synchronization during game live streaming and high concurrent low latency.
A kind of server-side 10 is additionally provided in the embodiment of the present invention, referring to Fig. 4, including:
Acquisition module 101, for obtaining the live-mode of main broadcaster's selection;
Judgment module 102, for when the live-mode be game mode when, according to the game mode and going game
Game state, judge whether the going game terminates, if it is, target game is opened, if it is not, then continuing described work as
Preceding game;
Display module 103 for updating the game panel of game player according to the target game, and synchronizes each described
The User Status is showed game direct broadcasting room corresponding to the target game by the game state of game player in real time;
Feedback module 104 feeds back to the game live streaming for main broadcaster to be carried out to the live state during game live streaming
Between user.
A kind of main broadcaster end 20 is additionally provided in inventive embodiments, referring to Fig. 5, including:
Selecting module 201, for selecting live-mode, wherein, the live-mode includes game mode and entertainment mode;
If chat message for selecting the entertainment mode, is sent to server-side, realizes and play by determining module 202
The communication of family user;
Module 203 is broadcast live, if for selecting the game mode, the game state of going game is obtained, if going game
It has been terminated that, then new game is selected to be broadcast live, if going game does not terminate, going game is broadcast live;
Interactive module 204, for by live information send as the corresponding game direct broadcasting room of live game, and with the trip
The game player of play direct broadcasting room is broadcast live interaction.
A kind of user terminal 30 is additionally provided in embodiments of the present invention, referring to Fig. 6, including:
Receiving module 301, for receiving server-side according to the newer game panel of target game that main broadcaster switches;
Information feedback module 302 for feedback game state to the game panel, and passes through the game panel and master
It broadcasts and carries out game interactive communication.
It is corresponding, a kind of game living broadcast interactive system is additionally provided in embodiments of the present invention, referring to Fig. 7, including:
Above-mentioned server-side 10, above-mentioned main broadcaster end 20 and above-mentioned user terminal 30.
Player status is controlled by WebSocket in real time in server-side 10 in the present system, player can pass through user
End 30 uses Http interface active obtaining most recent games states;When main broadcaster is switched by main broadcaster end 20 to play, server-side 10 is tieed up
Shield game play state and the scene of game for broadcasting 30 front end of real-time update main broadcaster end 20 and user terminal.
I.e. main broadcaster select game start broadcasting after or after player enters direct broadcasting room, can establish and lead to server full duplex socket
Letter, current player state can issue the update of client game panel by socket.In this way so that game service and Socket clothes
Business is independent non-interference, and game access interaction processing is convenient, and framework and service obligations are more clear, and then realize High Availabitity
Property.
Direct broadcasting room game belongs to weak type of interaction, is issued so the scheme used is Http requests (player)+Socket
Mode (including player and spectators), relative to the unreliable of UDP, articulamentum connects using the WebSocket long based on TCP
It connects, solves the problems, such as Network Packet Loss, disconnection reconnecting or spectators player reentry the scene process of direct broadcasting room, and server-side has each trip
The contextual data snapshot of play office, client-based disconnection reconnecting mechanism after reconnection success, can use http agreement requests to swim
Play scene, carrys out restoring scene, and then realize the interactive real-time synchronization of player user and main broadcaster.
Each embodiment is described by the way of progressive in this specification, the highlights of each of the examples are with other
The difference of embodiment, just to refer each other for identical similar portion between each embodiment.For device disclosed in embodiment
For, since it is corresponded to the methods disclosed in the examples, so description is fairly simple, related part is said referring to method part
It is bright.
The foregoing description of the disclosed embodiments enables professional and technical personnel in the field to realize or use the present invention.
A variety of modifications of these embodiments will be apparent for those skilled in the art, it is as defined herein
General Principle can be realized in other embodiments without departing from the spirit or scope of the present invention.Therefore, it is of the invention
The embodiments shown herein is not intended to be limited to, and is to fit to and the principles and novel features disclosed herein phase one
The most wide range caused.
Claims (11)
- A kind of 1. game living broadcast interactive method, which is characterized in that applied to server-side, including:Obtain the live-mode of main broadcaster's selection;When the live-mode is game mode, according to the game mode and the game state of going game, described in judgement Whether going game terminates, if it is, target game is opened, if it is not, then continuing the going game;The game panel of game player is updated according to the target game, and synchronizes the game state of each game player, The User Status is showed into game direct broadcasting room corresponding to the target game in real time;The live state that main broadcaster is carried out during game live streaming is fed back to the user of the game direct broadcasting room.
- 2. the according to the method described in claim 1, it is characterized in that, game according to the game mode and going game State, judges whether the going game terminates, if it is, target game is opened, including:The game identifier of the switching game of main broadcaster's selection is obtained according to the game mode;Obtain the game identifier of the going game;When the going game is over, judge the switching game game identifier whether the game identifier with going game It is equal, if so, switching to target game corresponding with the game identifier of the switching game.
- 3. it according to the method described in claim 2, it is characterized in that, further includes:When the game identifier and the unequal game identifier of the going game of the switching game, then the switching trip is recorded The game identifier of play treats to switch to target game corresponding with the game identifier of the switching game at the end of going game.
- 4. it according to the method described in claim 1, it is characterized in that, further includes:When main broadcaster application is offline, current live game is judged whether processing is over, if it is, notifying that the game is straight Game user going game between broadcasting terminates, and closes the game panel.
- 5. a kind of game living broadcast interactive mode, which is characterized in that applied to main broadcaster end, including:Live-mode is selected, wherein, the live-mode includes game mode and entertainment mode;If selecting the entertainment mode, chat message is sent to server-side, realizes the communication with player user;If selecting the game mode, obtain the game state of going game, if going game has terminated, select new game into Row live streaming, if going game does not terminate, is broadcast live going game;By live information send as the corresponding game direct broadcasting room of live game, and with it is described game direct broadcasting room game player into Row living broadcast interactive.
- 6. it according to the method described in claim 5, it is characterized in that, further includes:When target game is carrying out, during into the target game direct broadcasting room, the game of the game direct broadcasting room is obtained The game state information of player.
- A kind of 7. game living broadcast interactive method, which is characterized in that applied to user terminal, including:Server-side is received according to the newer game panel of target game that main broadcaster switches;Feedback game state carries out game interactive communication to the game panel, and by the game panel and main broadcaster.
- 8. a kind of server-side, which is characterized in that including:Acquisition module, for obtaining the live-mode of main broadcaster's selection;Judgment module, for when the live-mode be game mode when, according to the game of the game mode and going game State, judges whether the going game terminates, if it is, target game is opened, if it is not, then continuing the current trip Play;Display module for updating the game panel of game player according to the target game, and synchronizes each game and plays The game state of family, shows game direct broadcasting room corresponding to the target game in real time by the User Status;Feedback module, for main broadcaster to be carried out to the use that the live state during game live streaming feeds back to the game direct broadcasting room Family.
- 9. a kind of main broadcaster end, which is characterized in that including:Selecting module, for selecting live-mode, wherein, the live-mode includes game mode and entertainment mode;If chat message for selecting the entertainment mode, is sent to server-side, realized with player user's by determining module Communication;Module is broadcast live, if for selecting the game mode, obtains the game state of going game, if going game has terminated, Then new game is selected to be broadcast live, if going game does not terminate, going game is broadcast live;Interactive module for sending live information as the corresponding game direct broadcasting room of live game, and is broadcast live with the game Between game player be broadcast live interaction.
- 10. a kind of user terminal, which is characterized in that including:Receiving module, for receiving server-side according to the newer game panel of target game that main broadcaster switches;Information feedback module for feedback game state to the game panel, and is carried out by the game panel and main broadcaster Game interactive communicates.
- 11. a kind of game living broadcast interactive system, which is characterized in that including:Main broadcaster end and user terminal according to any one of claims 10 described in server-side according to any one of claims 8, claim 9.
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Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
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CN109144642A (en) * | 2018-08-14 | 2019-01-04 | Oppo广东移动通信有限公司 | Display control method, device, electronic equipment and storage medium |
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CN109144642A (en) * | 2018-08-14 | 2019-01-04 | Oppo广东移动通信有限公司 | Display control method, device, electronic equipment and storage medium |
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CN110297442B (en) * | 2018-09-30 | 2023-02-03 | 湖北工业大学 | WebSocket-based discussion process control system and method |
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CN111385589B (en) * | 2018-12-28 | 2020-12-08 | 广州市百果园信息技术有限公司 | Game live broadcast method, medium and computer equipment based on multi-player voice room |
CN111372092B (en) * | 2020-03-04 | 2022-03-04 | 北京字节跳动网络技术有限公司 | Communication link establishing method, device, equipment and storage medium |
CN111385666A (en) * | 2020-03-04 | 2020-07-07 | 北京字节跳动网络技术有限公司 | Communication link establishing method, device, equipment and storage medium |
CN111372092A (en) * | 2020-03-04 | 2020-07-03 | 北京字节跳动网络技术有限公司 | Communication link establishing method, device, equipment and storage medium |
CN111790144A (en) * | 2020-07-03 | 2020-10-20 | 珠海金山网络游戏科技有限公司 | Game method and device based on live interface and game live interaction system |
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CN111885167B (en) * | 2020-07-24 | 2023-10-13 | 北京达佳互联信息技术有限公司 | Data synchronization method, device, electronic equipment and storage medium |
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