WO2018219239A1 - 一种虚拟现实设备 - Google Patents
一种虚拟现实设备 Download PDFInfo
- Publication number
- WO2018219239A1 WO2018219239A1 PCT/CN2018/088578 CN2018088578W WO2018219239A1 WO 2018219239 A1 WO2018219239 A1 WO 2018219239A1 CN 2018088578 W CN2018088578 W CN 2018088578W WO 2018219239 A1 WO2018219239 A1 WO 2018219239A1
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- WO
- WIPO (PCT)
- Prior art keywords
- fixing
- virtual reality
- reality device
- lens
- pcba board
- Prior art date
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Classifications
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- G—PHYSICS
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Definitions
- the present application relates to the field of optical technologies, and in particular, to a virtual reality device.
- Virtual reality technology can provide immersion with the help of computers and the latest sensor technology.
- One of the most widely implemented devices for virtual reality technology is virtual reality devices.
- the virtual reality device guides the user to create a feeling in the virtual environment.
- the display principle is that the left and right eye screens respectively display the images of the left and right eyes, and the human eye obtains such differential information, and can generate a stereoscopic image in the brain.
- other components need to be installed in the virtual reality device.
- the virtual reality device currently used as shown in FIG. 23, the front case 001 and the rear case 002 are connected to form a closed mirror body, in which the display stand 003, the display screen 004, the main board 005, and the battery 006 are installed. These components are sequentially stacked between the front case 001 and the rear case 002, the display stand 003 is used to support the display screen 004, the main board 005 is used to process the content to be displayed, and the processed content is transmitted to the display 004 display. Battery 006 provides power to motherboard 005 and display 004. This kind of virtual reality device can provide images and make users feel immersed by the internal installation of various components.
- the display stand 003, the display screen 004, the main board 005, and the battery 006 in the scope are laterally stacked, which takes up a lot of space.
- the widths of the front case 001 and the rear case 002 need to be increased to accommodate the size of the component, and it is difficult to form a thin and light structure, which not only increases the width of the entire mirror body, but also increases the weight of the mirror body, since the lens body is too large and heavy. , affect the use of results.
- the optical module disclosed in the invention patent No. US20170017078B can make the structure thin and light, but how to rationally arrange the components of the virtual reality device reasonably, making the virtual reality device lighter and more beautiful is an urgent need. solved problem.
- the present application proposes a virtual reality device in the form of glasses, which solves the problem that the virtual reality device in the prior art is large in size, not aesthetically pleasing, and has a high quality.
- the device of the virtual reality device is housed in In the main body of the glasses, the appearance is beautiful, and the volume is small and the weight is light.
- a technical solution of a virtual reality device includes a frame surrounded by a front case and a rear case, two temples connected to the back case, and an optical system, a PCBA board, and a light sensing component built in the frame.
- the front casing is provided with a plurality of snap fasteners for inserting the rear casing;
- the back of the rear casing is provided with a face support for connecting with the face support, and a groove connected to the temple.
- the face support comprises a main body fixing portion and a facial contact portion; the side of the facial contact portion is connected with the main body fixing portion, and the other side is in contact with the human body surface, and the main body fixing portion is provided with
- the face holder fixing member has a corresponding protrusion; the body fixing portion and the face contact portion are both a zigzag structure composed of a centrally located flange and an arc portion extending away from the flange direction.
- the optical system is coupled to the PCBA board and includes mutually independent left barrel mechanisms, a right barrel mechanism, and left and right display screens respectively mounted behind the two.
- the PCBA board is vertically connected to the screen of the left and right display screens.
- the light sensing component is connected to the PCBA board and is perpendicular to a plane of the PCBA board.
- the left barrel mechanism and the right barrel mechanism each include an outer barrel, an outer optical lens, an inner barrel and an inner optical lens; and the outer side of the outer barrel is provided with an inclined groove;
- the inner tube is disposed in the outer barrel, and the side wall of the inner tube is provided with a positioning feature, and the positioning feature further extends into the inclined groove and slides along the inclined groove.
- the rear case is further provided with an adjustment slot for extending the positioning feature.
- the rear case is provided with a receiving cavity, and the left barrel mechanism and the right barrel mechanism are disposed in the receiving cavity.
- the receiving cavity is provided with a fixing groove for accommodating the PCBA board.
- a side of the rear case adjacent to the temple is provided with a temple connection portion, and the temple connection portion is provided with the groove, and the two temples are provided with a recess for inserting the concave portion.
- the protrusion of the groove is provided with a baffle on the outer side of the groove.
- a thin and light virtual reality device includes: a mirror body and a temple, the mirror body includes a front case, and an object connected to the front case;
- Two display modules and a PCBA board are disposed in the object; wherein two display modules are symmetrically disposed with respect to a center line of the object, and the display module is respectively connected to the PCBA board; the PCBA board is set a side of the top frame adjacent to the object, and the PCBA board is disposed perpendicular to the back cover of the object; a side of the PCBA board connected to the display module is opposite to the object Top frame
- the display module includes a lens barrel, a screen bracket and a display screen connected in sequence; a side of the lens barrel adjacent to the screen bracket is provided with a lens barrel dustproof groove; and the screen holder is adjacent to a side of the lens barrel a bracket dustproof slot is provided; the display screen is connected to the PCBA board near one end of the top frame;
- a device divider is disposed above the display module; the device divider is disposed in parallel with the PCBA board, and a surface of the device divider is provided with a plurality of devices for fixing the device a concave fixing portion of the spacer and a plurality of PCBA board supports for supporting the PCBA board; a side of the device partition adjacent to the display module is provided with a plurality of partitions for fixing the device spacer Support body
- the top frame is provided with a PCBA board fixing body for fixing the PCBA board.
- the PCBA top plate to the shortest distance L 1 of the frame is equal to the shortest distance to the PCBA board device of each rack L 2, and the width of the PCBA plate is less than or equal to the display mode The thickness of the group.
- the display module further includes: a right dust ring and a left dust ring; the right dust ring is disposed between the lens tube dust groove and the bracket dust groove; The width of the dust seal is less than or equal to the width of the lens barrel dust slot and the bracket dust slot; the left dust ring is disposed between the screen bracket and the display screen.
- At least one lens fixing port is disposed on an outer side of the lens barrel dustproof slot, and at least one lens limiting hole is disposed between the lens fixing ports; the screen bracket is provided with at least one lens and the lens An optical module fixing member corresponding to the fixing port, and at least one positioning member corresponding to the lens limiting hole.
- a side of the lens barrel away from the right dust ring is provided with a lens positioning ring and at least one lens positioning member, and the lens positioning member is disposed outside the lens positioning ring;
- At least one screen fixing hole is further disposed on the screen bracket; and at least one fixing seat corresponding to the screen fixing hole is disposed in the object.
- At least one guard column is disposed on the front shell.
- the object is provided with a fixed seat support, a fixed seat support frame and at least one frame support body; one end of the fixed seat support member is connected to the fixed seat, and the other end is opposite to the side of the object; a frame connection; the fixed seat support frame is configured to support the fixed seat, the fixed seat support frame is ⁇ -shaped, and an upper portion is further connected to the device divider; the frame support body is dispersedly disposed on the object Inside the border.
- a width of one end of the fixing seat support contacting the side frame is the same as a width of the side frame; a width of one end of the fixing support connected to the fixing seat is the fixing seat 1/3-1/2 of the height.
- the outer side of the fixing base is provided with at least one fixing seat support; the height of the fixing seat support is 1/3-1/2 of the height of the fixing seat.
- the PCBA board includes a part surface and a soldering surface, and the part surface is disposed on a side of the top frame adjacent to the object.
- the object is further provided with a data line socket; the data line socket is disposed below the PCBA board.
- one end of the screen bracket is adjacent to the device partition, and a stepped storage rack is disposed; the storage rack includes a receiving fixing slot, and an extension connected to the receiving fixing slot; An end of the extending portion away from the receiving fixing groove is connected to the screen bracket.
- the edge of the frame of the object is provided with at least one mirror mount; the mirror mount is densely distributed on the top frame; the mirror mount is sparse at the lower frame of the object.
- the edge of the front case is provided with a snap fastener corresponding to the lens mount.
- the present application provides a thin and light virtual reality device in which a display module is symmetrically disposed about a center line of an object and is respectively connected to a PCBA board; the PCBA board is disposed at a top frame adjacent to the object. One side is disposed perpendicular to the back cover of the object; the side of the PCBA board connected to the display module is opposite to the top frame of the object.
- the virtual reality device provided by the embodiment of the present application places the PCBA board horizontally on the object, fully utilizes the space in the object, and reduces the thickness of the object, so that the virtual reality device is lighter and thinner, and the user is more comfortable when wearing. To increase the experience.
- FIG. 1 is an exploded view of a virtual reality device of the present application
- FIG. 2 is a structural diagram of a front case of a virtual reality device according to the present application.
- 3(a) and 3(b) are front and rear views of a rear case of a virtual reality device of the present application;
- FIG. 4 is a structural diagram of a face support used in conjunction with a virtual reality device according to the present application.
- FIG. 5 is a structural diagram of a temple of a virtual reality device according to the present application.
- FIG. 6 is a structural diagram of a light shielding component of a virtual reality device according to the present application.
- FIG. 7 is a structural diagram of an optical system and a heat sink of a virtual reality device according to the present application.
- FIG. 8 is a structural diagram of an optical system of a virtual reality device according to the present application.
- FIG. 9 is an exploded view of a right lens barrel mechanism, a right display screen, and a right screen bracket of a virtual reality device according to the present application;
- Figure 10 is an exploded view of an optical lens focusing assembly of the present application.
- Figure 11 is a cross-sectional view of an optical lens focusing assembly of the present application.
- Figure 12 is a bottom plan view of an optical lens focusing assembly of the present application.
- Figure 13 is a top plan view of an optical lens focusing assembly of the present application.
- FIG. 14 is an exploded view of a face support used in conjunction with a virtual reality device of the present application.
- 15 is a structural diagram of cooperation between the present application and a virtual reality device and a face support;
- 16 is an exploded view of a light shielding component of a virtual reality device according to the present application.
- FIG. 17(a), (b) and (c) are diagrams showing the steps of installing the shading assembly of the present application on a virtual reality device
- FIG. 18 is a structural diagram of a light shielding component of the present application installed on a virtual reality device
- Figure 19 is a structural view of the data line fixing member of the present application.
- 21 is a structural diagram of a data line fixing component installed on a virtual reality device according to the present application.
- Figure 22 (a) (b) is a structural view of the right screen bracket and the left screen bracket of the present application;
- FIG. 23 is a schematic diagram of a virtual reality device provided by the prior art.
- FIG. 24 is a perspective view of a thin and light virtual reality device according to an embodiment of the present application.
- 25 is an internal structural diagram of a thin and light virtual reality device according to an embodiment of the present application.
- Figure 26 is a front elevational view of the interior of the object provided by the embodiment of the present application.
- FIG. 27 is a structural diagram of a display module according to an embodiment of the present application.
- FIG. 28 is a perspective view of a lens barrel according to an embodiment of the present application.
- Figure 29 is a front elevational view of a screen holder according to an embodiment of the present application.
- Figure 30 is a front elevational view of the device divider provided by the embodiment of the present application.
- Figure 31 is an enlarged view of a portion A of Figure 26 of the present application.
- FIG. 32 is another perspective view of a display module according to an embodiment of the present application.
- FIG. 33 is another structural diagram of a lens barrel according to an embodiment of the present application.
- FIG. 34 is another perspective view of a thin and light virtual reality device according to an embodiment of the present application.
- Figure 35 is a structural view of a front case provided by an embodiment of the present application.
- Figure 36 is a perspective view of an object according to an embodiment of the present application.
- FIG. 37 is a front view of another screen bracket provided by an embodiment of the present application.
- FIG. 38 is a perspective view of another object according to an embodiment of the present application.
- the virtual reality device in this embodiment includes a housing, an optical system built in the housing, a PCBA board, a heat dissipation board and a light sensing component, a face holder, a hood, and the like for use with the housing.
- the components will be described in detail below.
- the housing includes a frame surrounded by the front case 1 and the rear case 3, a left temple 5 and a right temple 4 connected to the frame.
- the following is a detailed description of the above components:
- a plurality of snap fixing members 16 are provided on the periphery of the front case 1 for fixing the front case 1 and the rear case 3; and the upper end of the front case 1 is provided with a PCBA fixing member 18 for the PCBA board. 8 Performing limit and fixing; installing a guard column 17 near the two ends of the front case 1 to prevent the front case 1 from being damaged by excessive force on the front case after the installation process or after installation.
- the material of the front case 1 is preferably a lightweight plastic, and the entire front case 1 is preferably designed to be integrally formed for the convenience of processing.
- the rear case 3 includes a housing cavity 46 for housing the optical system of the virtual reality device, the PCBA board 8, the heat sink 9, the light sensing component, and the like.
- the lower end of the rear case 3 is provided with an adjustment groove 42 for extending and controlling the focus adjustment key of the optical system (equivalent to the following positioning feature, the protruding control key).
- the inner casing of the rear casing 3 is provided with a PCBA fixing groove that cooperates with the front casing 1.
- a plurality of reinforcing strips may be provided, preferably on the side edges of the rear case.
- a temple connection portion is disposed on the back surface of the rear case 3, and the lens connection portion is provided with a groove 44 connected to the protrusion of the front end of the left temple 5 and the right temple 4, and the outer side of the groove 44 is provided with a baffle 45. . Since the outside of the recess 44 has a baffle 45, when the projection of the temple is fitted into the recess, the temple at this time can only move inward. When the user wears the virtual reality device, the protrusion of the temple is blocked by the shutter 45, preventing it from moving outward, and a force is generated inwardly to allow the temple to clamp the user's head. Face support members 41 and 43 are also provided on the back of the rear case 3 for facilitating the fixation of the face rest 6.
- the face support 6 includes a main body fixing portion 64 and a face contact portion 63, the side of the face contact portion 63 is connected to the main body fixing portion 64, and the other side is in contact with the human body surface, and the main body fixing portion 64 is attached.
- the projections 61 and 62 for inserting the face holders 41 and 43 are provided, and the main body fixing portion 64 is fixed to the rear case 3.
- the main body fixing portion 64 and the face contact portion 63 are each a triangular shape composed of an outwardly convex flange located at the center and an arc portion extending away from the flange direction. structure.
- the rear case 3 is preferably a lightweight plastic, and the rear case 3 is preferably designed to be integrally formed for ease of processing.
- the left temple 5 and the right temple 4 are collectively referred to as temples, and the structures of the two are not substantially different.
- a projection 53 for inserting a recess in the connecting portion of the temple on the rear case 3 is provided at the front end of each of the temples.
- the left temple 5 will be described in detail below as an example.
- the left temple 5 and the right temple 4 are curved inwardly to facilitate clamping of the user's head.
- the thickness of the front end of the temple is greater than the thickness of the rear end of the temple.
- the temples are also provided with hollow grooves 52, and the hollow grooves 52 can also prevent defects on the injection molding surface and affect the appearance.
- the left temple 5 and the right temple 4 are respectively provided with through holes 51 for fitting the connecting members 71 and 72 of the light shielding unit 7 into the through holes 51 to realize the fixing of the light shielding unit 7.
- the through hole specifically includes two communicating fixing holes and a connecting hole.
- the connecting hole has a larger aperture than the maximum width of the connecting member, and the fixing hole has a smaller aperture than the maximum width of the connecting member.
- the fixing hole is used to fix the protrusion of the light shielding component, and the connection hole is used for positioning the protrusion of the light shielding component.
- Both the left temple 5 and the right temple 4 can be an integral molding mechanism. To reduce the overall weight of the overall virtual reality device, the left temple 5 and the right temple 4 are made of flexible plastic (TR90).
- the specific installation steps of the housing and other components of the above virtual reality device are as follows:
- First step The optical system of the left barrel mechanism 21 and the right barrel mechanism 23 with the left display 22 and the right display 24 is inserted into the housing chamber 46 of the rear case 3 for fixing, and the specific fixing method is not limited.
- the positioning features of the left barrel mechanism 21 and the right barrel mechanism 23 simultaneously extend out of the adjustment groove 42 of the rear case 3, so that the user can adjust the focal length;
- the second step loading the PCBA board 8 into the PCBA fixing slot of the rear case 3, and connecting the PCBA board 8 with the optical system;
- the third step loading the heat sink 9, specifically bonding one end of the heat sink 9 with the heat generating device on the PACB board 8, and the other end is respectively attached to the back surface of the left display screen 22 and the right display screen 24, so that the heat sink 9 is The heat radiated from the PACB board 8 and the left display screen 22 and the right display screen 24 can be evenly dispersed;
- the fourth step the front case 1 is mounted, that is, the front case 1 and the rear case 3 are fixed, and the front case 1 is pressed into the rear case 3, and is fixed by the buckle fixing member 11 of the front case 1;
- the fifth step the protrusions 53 on the left temple 5 and the right temple 4 are embedded in the groove 44 on the rear shell 3;
- the sixth step mounting the face support 6 to the rear case 3, specifically fixing the protrusions 61 and 62 on the face support 6 to the face support members 41 and 43 on the rear case 3, respectively;
- Step 7 The shading assembly 7 is surrounded by the virtual reality device, and the specific connecting members 71 and 72 of the shading assembly are respectively embedded in the through holes 51 of the temples.
- the virtual reality device includes a front shell, a rear shell and two temples, and has a simple structure and simple assembly. At the same time, other components of the virtual reality device are correspondingly mounted on the storage groove of the rear shell, and the front shell and the connecting temple are covered.
- the entire virtual reality device has a relatively small structure, takes up less space, and has a shape similar to that of glasses, and is relatively beautiful.
- the optical system includes a left barrel mechanism 21, a left display screen 22, a right barrel mechanism 23, and a right display screen 24.
- the left barrel mechanism 21 and the right barrel mechanism 23 have the same structure, collectively referred to as an optical lens adjustment. Focus component.
- the left lens barrel mechanism 21 and the left display screen 22 are mounted on the left screen bracket and the left display screen 22 is located behind the left barrel mechanism 21, and the left display screen is entirely located inside the left screen bracket;
- the right barrel mechanism 23 and The right display screen 24 is mounted on the right screen bracket 13 and the right display screen 24 is located behind the right barrel mechanism 23, and the right display screen 24 is entirely located inside the right screen bracket 13.
- the side edges of the left display screen 22 and the right display screen 24 have a chamfer angle. As shown in FIG.
- the left screen bracket and the right screen bracket 13 are two independent screen brackets, each of which is a hollow ring structure. Since the two screen holders are hollow, it is realized that the contents displayed by the corresponding display screen are viewed through the lenses of the left barrel mechanism 21 and the right barrel mechanism 23.
- the hollow ring of the screen bracket may be circular or polygonal or irregular, depending on the shape of the optical module and the shape of the virtual reality device housing.
- the surface of each screen bracket that is in contact with the display screen is a screen contact surface, and the screen contact surface is used to fit the surface of the display screen.
- the screen contact surface is set as a smooth surface to avoid damage to the display screen.
- the display and the screen bracket are well fitted.
- the screen contact surface is not specifically defined as a smooth surface or a rough surface.
- a soft double-sided adhesive glue may be disposed between the two, and the double-sided adhesive glue may be an annular ring corresponding to the shape of the screen support.
- the screen holder is pasted with the display through a double-sided adhesive.
- Corresponding to the screen contact surface is an optical module contact surface, and the optical module contact surface is respectively attached to the left barrel mechanism 21 and the right barrel mechanism 23.
- the screen brackets When the screen brackets are assembled with the display screen and the optical module respectively, the screen brackets serve to facilitate the installation, and at the same time, the three form a confined space, which plays a dustproof role.
- the right side of the 4-panel bracket of the right temple is disposed near the side of the 4-screen contact surface of the right temple, and the right mirror is provided with a 4-frame bracket.
- a second groove is disposed on one side of the contact surface of the optical module of the right temple 4, and the first groove of the right temple 4 and the second groove of the right temple 4 are used for placing a dustproof ring to realize the screen bracket and the optical There is no gap between the module and the display screen, so as to avoid the entry of dust from the outside and improve the dustproof effect. It should be noted that the display screen and the optical module can be directly fixed on the screen bracket without using a dust seal.
- the first step is to fix the left dust ring 12 and the right dust ring 14 respectively on the oppositely disposed screen contact surface of the screen bracket 13 and the optical module contact surface (left and right are only distinguished by reference to the drawings, and have no actual Meaning), the screen bracket 13, the left dust ring 12 and the right dust ring 14 are assembled into a screen bracket assembly.
- the fixing manner of the left dust ring 12 and the right dust ring 14 can be set according to actual needs, and is not specifically limited.
- the sticking and fixing, the left dust ring 12 and the right dust ring 14 can be adhesive double-sided film
- the screen bracket 13 is provided with a first groove and a second groove, and the first groove is located close to the screen.
- One side of the surface corresponds to the shape of the left dust ring 12
- the second groove is located on the side close to the contact surface of the optical module and corresponds to the shape of the right dust ring 14, which is convenient for improving dustproof effect and material saving. .
- the double-sided film is only a specific material selected for the left dust ring 12 and the right dust ring 14, and any material having adhesiveness and soft shrinkage, such as plastic or a certain softness, may be used. PORON or a certain soft PVC or thin cloth, etc.; of course, in order to reduce the overall weight of the virtual reality device, the left dust ring 12 and the right dust ring 14 are preferably of a light material.
- the screen bracket 13 can be integrally formed, and the material of the screen bracket 13 can be selected from a lightweight material such as a plastic having a certain hardness.
- the second step fixing the right barrel mechanism 23 and the right display screen 24 to the screen holder assembly, respectively.
- the right barrel mechanism 23 is placed on the right dust ring 14.
- the right barrel mechanism 23 can be placed on the second groove, and the right dust ring 14 is in contact with the screen holder 13 on one side. One side is in contact with the right barrel mechanism 23.
- the right display screen 24 is placed on the left dust ring 12.
- the right display screen 24 can be placed on the first groove to fix the right display screen 24 and the screen bracket 13.
- the left dust ring 12 is in contact with the screen holder 13 on one side and the right display 24 is on the other side.
- the right lens barrel mechanism 23 and the right display screen 24 are preferably fixed to the first groove and the second groove on both sides of the screen holder 13, the right display screen 24, the screen holder 13 and the right barrel mechanism 23 can be formed.
- the joints are tightly connected, and the sides with the grooves are dustproof, so that external dust can be prevented from entering the confined space, that is, the outside dust is prevented from adhering to the display screen.
- the outside dust is prevented from adhering to the display screen.
- Step 3 After the right lens barrel mechanism 23, the left dust ring 12, the screen holder 13, the right dust ring 14 and the right lens barrel mechanism 23 are assembled, the screen fixing holes on the screen holder 13 correspond to the virtual reality device.
- the second fixing holes are matched to realize the assembly of the assembled components to the virtual reality device, and the fixing manner is not limited to the screw fixing manner.
- the screen fixing hole on the screen bracket 13 includes at least one forward hole and at least one reverse hole.
- the two screen brackets are independent of each other, and the optical module contact surface is provided with an optical module fixing member 111 and a positioning member 113 extending away from the surface thereof, when the optical module protrudes into the screen bracket and protrudes from the optical module contact surface.
- the optical module fixing member 111 is in contact with the outermost edge of the optical module, and is used for fixing the optical module to the screen bracket.
- the optical module fixing member 111 may be an L-shaped structure extending toward the center of the screen bracket for The optical module is defined in the L-shaped structure; the positioning member 113 is located at the periphery of the optical module for ensuring that the optical module is installed at a preset position for defining a motion track of the optical module, and the positioning member 113 is for preventing the optical module The group moves outward.
- a corresponding receiving and fixing groove 114 is protruded from one side of the screen holder for fixing other small electronic devices.
- the screen fixing hole 112 on the screen bracket is matched with the second fixing hole corresponding to the virtual reality device to realize the assembled component. Fixed to the virtual reality device, this fixing method is not limited to the screw fixing method. It should be noted that the screen fixing hole 112 on the screen bracket includes at least one forward hole and at least one reverse hole.
- the optical lens focusing components collectively referred to as the left barrel mechanism and the right barrel mechanism include:
- the outer lens barrel 211, the outer optical lens 212, the inner lens barrel 214 and the inner optical lens 217, the outer optical lens 212 is fixed on the outer lens barrel 211
- the inner optical lens 217 is fixed on the inner lens barrel 214
- the outer lens barrel 211 is on the side wall.
- An inclined groove 213 is provided; the inner lens barrel 214 is disposed in the outer lens barrel 211, and the side wall of the inner lens barrel 214 is provided with positioning features, and the positioning feature member also extends into the inclined groove 213 and slides along the inclined groove 213;
- the barrel 214 is relatively slid along the outer barrel 211, the distance between the outer optical lens 212 fixed to the outer barrel 211 and the inner optical lens 217 fixed to the inner barrel 214 is adjustable, and focusing of the optical assembly is achieved.
- the exploded view of the optical focusing assembly shown in FIG. 10 includes an outer barrel 211, an outer optical lens 212, an inner barrel 214, an inner optical lens 217, two first dustproof members 218, and a first dustproof member. 219, two fixing screws 220, a toggle fixing screw 221 and a sliding silicone head 222.
- At least one inclined groove 213 is disposed on the side wall of the outer barrel 211.
- the inclined groove 213 is inclined at an angle with respect to a horizontal plane.
- the outer lens barrel 211 has a circular cross section, and when the number of the inclined grooves 213 is three or more, the inclined grooves 213 are evenly distributed along the outer circumference of the outer barrel 211.
- the inclined grooves 213 are not limited to three as shown in the drawing. Preferably, the number of the inclined grooves 213 is three. Further, the inclined grooves 213 are not limited to being uniformly distributed in the circumferential direction of the outer barrel 211, but it is necessary to satisfy that the plurality of inclined grooves 213 are located on the same horizontal plane.
- the sectional shape of the outer barrel 211 is not limited to the circular shape shown in Fig. 1, and may be elliptical or rhombic or irregular. In order to better adapt to the morphological characteristics of the human body, near the nose bridge of the human body, it can be set to match the shape of the human nose bridge, that is, a simple circular cut portion is formed to have an inclined surface matching the nose bridge. Therefore, in order to accommodate a specific virtual reality device housing, and to reduce the volume of the overall virtual reality device, the cross-sectional shape of the outer barrel 211 may depend on the specific virtual reality housing.
- the outer optical lens 212 is fixed on the outer barrel 211. Specifically, as shown in FIG. 2, the outer optical lens 212 is fixed to the inner top of the outer barrel 211, and the inner top is the side away from the inner barrel 214.
- the fixing manner of the outer optical lens 212 and the outer lens barrel 211 may be: fixing the outer optical lens 212 to the inner top of the outer lens barrel 211 by plastic, and fixing the outer optical lens 212 to the outer lens barrel 211 by plastic fixing. And it can effectively prevent dust. It should be noted that the present application does not specifically limit the manner in which the two are fixed.
- the combined structure of the outer barrel 211 and the outer optical lens 212 is defined as the first assembly.
- the inner barrel 214 is built into the outer barrel 211, and the inner barrel 214 is movable in a direction toward or away from the outer optical lens 212, so that the distance between the outer optical lens 212 and the inner optical lens 217 is adjustable.
- the manner in which the inner barrel 214 can move along the outer barrel 211 is as follows:
- the side wall of the inner lens barrel 214 is provided with at least one positioning feature.
- the positioning features are in one-to-one correspondence with the inclined grooves 213.
- Each of the positioning features is embedded in the inclined groove 213 and can slide along the inclined groove 213 to drive the inner tube. 214 moves. Since the number of the inclined grooves 213 is not limited in the present application, the number of the positioning features is not specifically limited. When the number of the inclined grooves 213 is three and uniformly distributed along the circumferential direction of the outer barrel 211, the three positioning features are simultaneously moved in the inclined groove 213, thereby ensuring that the inner optical lens 217 on the inner barrel 214 is moving up and down. Make them all on one plane.
- an oil layer for lubricating is added between the inner barrel 214 and the outer barrel 211, and the inner layer is increased.
- the sliding of the lens barrel 214 is flexible, and the oil layer can prevent the dust from entering the inside to a certain extent, thereby preventing dust.
- a specific oil layer may be formed by applying damping oil between the inner barrel 214 and the outer barrel 211, and it should be understood that other ways of improving the sliding flexibility between the inner barrel 214 and the outer barrel 211 are the same for the present application. protected range.
- the structure of the three positioning features can be divided into two fixing screws 220 and a toggle fixing screw 221, and the two fixing screws 220 and the dial fixing screws 221 are fixed by fixing screw holes.
- the two fixing screws 220 and the toggle fixing screws 221 respectively protrude into the inclined groove 213 and are slidable along the inclined groove 213.
- the user can facilitate the dialing during the use process.
- the outer end of the toggle fixing screw 221 is fixedly connected with a dialing silicone head 222.
- the dialing silicone head 222 has a certain hardness. Silicone, the user feels comfortable to use.
- the inner barrel 214 includes a circular table 215 and at least one boss 216 extending above the circular table 215 and extending upward.
- the boss 216 is in one-to-one correspondence with the inclined groove 213, and the fixing screw hole is located on the boss 216.
- the shape of the boss 216 is matched with the shape of the inner wall of the outer barrel 211.
- the boss 216 may be an annular wall, and the boss 216 is provided with a fixing screw corresponding to the inclined groove 213. hole.
- the inner optical lens 217 is fixed to the inner lens barrel 214. As shown in FIG. 2, the inner optical lens 217 is fixed to the inner bottom of the inner lens barrel 214. For example, the bottom end of the inner lens barrel 214 is provided with a card slot, and the inner optical lens 217 is fixedly connected with the bottom end of the inner lens barrel 214. The bottom is the side away from the outer barrel 211.
- the inner optical lens 217 and the inner lens barrel 214 can be fixed by fixing the inner optical lens 217 to the inner bottom of the inner lens barrel 214 by plastic, and the inner optical lens 217 can be stably fixed to the inner lens barrel 214 by plastic fixing. It is effective and dustproof. It should be noted that the present application does not specifically limit the manner in which the two are fixed.
- the inner lens barrel 214 can also be provided with no card slot, and the inner optical lens 217 can be fixed to the side wall of the inner bottom of the inner lens barrel 214, that is, the outer side of the inner optical lens 217 is fixedly connected to the inner side wall of the inner lens barrel 214.
- the fixing method can ensure that the inner optical lens 217 is stably fixed to the inner lens barrel 214 by plastic fixing, and can effectively prevent dust. It should be noted that the present application does not specifically limit the manner in which the two are fixed.
- the combined structure of the inner barrel 214 and the inner optical lens 217 is defined as the first assembly.
- the first dust-proof member 219 is fixed to the outside of the inclined groove 213 of the outer-mirror cylinder 211 corresponding to the dial fixing screw 221. It should be noted that the first dustproof member 219 may be fixed to the outside.
- the first dustproof member 219 and the first dustproof member 218 are provided with notches corresponding to the inclined grooves 213.
- the first dust-proof member 219 may specifically be a TPU sheet having adhesiveness, and the TPU sheet has an inclined groove 213 hole corresponding to the specific inclined groove 213.
- the present application does not limit the material of the first dustproof member 219 to TPU. It should be understood that the selected material may be provided with a certain hardness to facilitate the slotting, and has dustproof properties, such as PORON or a certain hardness with a certain hardness. PVC, high temperature glue or masking glue.
- the fixing manner of the first dustproof member 218 and the first dustproof member 219 can be fixed by sticking to facilitate assembly, but the fixing method is not limited in the present application.
- Step 1 fixing the outer optical lens 212 to the inner top of the outer barrel 211 to form a first component
- Step two fixing the inner optical lens 217 to the inner bottom of the inner lens barrel 214 to form a second component
- Step 3 The first dustproof member 219 is placed inside the specific inclined groove 213 of the outer barrel 211 of the first assembly, and the specific inclined groove 213 is for extending into the toggle fixing screw.
- Step 4 placing the second component inside the first component, and placing the assembled inner lens barrel 214 with the inner optical lens 217 in the assembled outer mirror with the outer optical lens 212 and the first dustproof member 219 The inside of the barrel 211.
- Step 5 Since three fixing screw holes are provided on the side wall of the inner lens barrel 214, the three fixing screw holes are leaked to the inclined groove 213, and then two fixing screws 220 and one dial are respectively fixedly connected to the three fixing screw holes. Fix the fixing screw 221. Two first dust-proof members 218 are fixedly connected to the side walls of the outer lens barrel 211 corresponding to the inclined grooves 213 of the two fixing screws 220.
- Step 5 Fix the dialing silicone head 222 to the outer end of the toggle fixing screw 221.
- Optical lens focusing components are mainly used in the field of virtual reality, especially for short-distance optical lens adjustment. It should be understood that short-distance optical focusing in other fields is also within the scope of protection.
- the working principle of the above optical lens focusing component is specifically as follows:
- the tilting of the silicone head 222 causes the toggle fixing screw 221 to slide up or down on the inclined groove 213 of the outer barrel 211, and the end of the toggle fixing screw 221 is fixed to the inner barrel 214, and other Two setscrews 220 position the inner barrel 214 in an opposite plane.
- the distance between the inner optical lens 217 on the inner barrel 214 and the outer optical lens 212 of the outer barrel 211 is adjustable, and the specific change needs to be inclined according to the inclined groove 213.
- the amplitude and the length of the notch of the inclined groove 213 are determined, preferably at an inclination angle of 5 to 15 degrees, and the distance between the inner optical lens 217 and the outer optical lens 212 is adjusted to be in the range of 0.5 to 10 mm.
- the face support 6 includes a main body fixing portion 64 and a face contact portion 63, the side of the face contact portion 63 is connected to the main body fixing portion 64, and the other side is in contact with the human body surface, and the main body fixing portion 64 is also The rear case 3 of the virtual reality device is connected, and the connection mode is not specifically limited.
- Both the main body fixing portion 64 and the face contact portion 63 may be an integrally formed structure. The main body fixing portion 64 and the face contact portion 63 will be described below.
- the shape of the main body fixing portion 64 may be a figure-shaped structure which is arched from the both ends toward the center, and specifically may be a triangular shape composed of a flange and an arc portion on both sides of the flange, which can be realized. Disperse the gravity of the virtual reality device to multiple locations on the human face.
- the main body fixing portion 64 is provided with at least one protrusion protruding from the outer surface thereof, and the number of the protrusions shown in the drawing is not limited to four, two of which are the protrusions 61 on the flange, and the other two The protrusions 62 are located on the curved portion. Corresponding to the protrusion, as shown in FIG.
- the rear case 3 of the virtual reality device is provided with face support members 41 and 43 for embedding the protrusions, and the face holders 41 and 43 may specifically For the opening, the connection of the main body fixing portion 64 to the virtual reality device is achieved.
- the two protrusions 61 are located on both sides of the flange near the central axis, and in use, the two protrusions are located at corresponding positions near the nose bridge of the user; the other two protrusions 62 is located on the curved portion, corresponding to the vicinity of the facial humerus.
- the preferred body fixing portion 64 corresponds to the position to be fixed of the virtual reality device to be used.
- the body fixing portion 64 is integrally formed, and is preferably a lightweight material.
- the side of the face contact portion 63 is connected to the main body fixing portion 64, and the other side is in contact with the human body surface.
- the shape of the face contact portion 63 can also be set as a zigzag structure which is arched from the both ends toward the center, and specifically can be a triangular shape composed of a flange and an arc portion on both sides of the flange.
- the curved portion extends in a direction away from the flange.
- the flange can correspond to the vicinity of the nose bridge of the user, and the curved portion can extend along the tail of the eye to better allow the face support member to withstand the force distribution of the human face, that is, the face contact portion and The place where the human face touches is evenly stressed.
- the thickness of the face contact portion 63 is gradually thickened first, and then gradually thinned, and the thickness of the center is smaller than the thickness of the end portions, that is, the thickness near the central axis of the face contact portion 63 is thin.
- the free end is thicker.
- the surface in contact with the human body surface at the face contact portion 63 is an inclined surface having a certain angle, that is, the surface is provided as a surface matching the human body surface and the nasal bridge surface.
- the inclined surface may specifically include a nose inclined surface and an inclined surface of the cheek, and the area of the inclined surface of the nose is smaller than the area of the inclined surface of the cheek, wherein the angle between the inclined surface of the nose and the vertical surface is 10° to 80°, and the inclined surface of the cheek The angle from the vertical plane is 3° to 60°.
- the thickness of the face contact portion corresponding to the inclined surface of the nose may be smaller than the thickness of the face contact portion corresponding to the inclined surface of the cheek.
- the face contact portion 63 is preferably a light and soft material such as foam.
- the face contact portion 63 may be integrally formed.
- the main body fixing portion 64 and the face contact portion 63 are fixedly connected to form a face holder 6.
- the fixed connection method is not specifically limited, and the fixed connection may be performed by using a pasting method;
- the main body fixing portion 64 is fixed to the rear case 3 of the virtual reality device.
- the fixed connection manner is not specifically limited.
- the face holders 41 and 43 may specifically be openings through which the main body fixing portion 64 and the rear case 3 are fixed by being caught in the opening.
- the lateral length of the face support 6 is 60-160 mm, preferably 90-30 mm, especially 100-20 mm, which can satisfy most human faces, such as the lateral length is set to 110 mm ⁇ 8 mm;
- the overall longitudinal height is 20 to 80 mm, preferably 30 to 70 mm, especially 45 to 55 mm, which can satisfy the nose of most human bodies, for example, the longitudinal direction is set to 48 mm ⁇ 5 mm.
- the face support accessory of the present application makes full use of the facial shape characteristics of the person, so that when the user wears the virtual reality device, the contact surface with the user's face is increased as much as possible, and the gravity of the virtual reality device is dispersed.
- the face support of the present application is different from the existing face support only in contact with the bridge portion of the nose, and the contact surface with the user's face is increased, that is, the face support member not only contacts the bridge of the nose, but also contacts the position near the eye, thereby further arranging the virtual reality device.
- the gravity is dispersed, and the eye circumference on both sides of the bridge of the nose and the nose can withstand part of the gravity of the virtual reality device, reducing the discomfort and damage caused by the user wearing the virtual reality device, and allowing the user to use the headset for a long time. , greatly improve the user experience.
- the light shielding assembly 7 includes: a light blocking member 78 and a front end fixing ring 77;
- the light blocking member 78 includes a top surface 73, a first curved surface 75, a second curved surface 76 and a bottom surface 74, wherein: the side of the top surface 73 that is in contact with the human body surface is a non-closed curved shape extending outward from the center; the bottom surface 74 is integrally The top surface 73 is disposed integrally opposite to each other; the first curved surface 75 and the second curved surface 76 are located on both sides of the top surface 73, and are each curved in a direction close to the bottom surface 74; the first curved surface 75 and the second curved surface 76 are respectively associated with the top surface 73 and The bottom surface 74 is smoothly transitioned such that the top surface 73, the first curved surface 75, the second curved surface 76, and the bottom surface 74 enclose a closed hollow region; the front end retaining ring 77 is located at the outermost inner periphery of the hollow region and conforms thereto.
- the shading component of the virtual reality device of the present application is used in conjunction with the main body of the virtual reality device, in order to facilitate the fixing of the shading assembly 7, the first curved surface 75 and the second curved surface 76 are respectively provided with connecting members 71 and 72, for convenience.
- the first connector 71 and the second connector 72 are for attachment to the left and right temples 5, 4 of the virtual reality device.
- the light shielding unit 7 is a cover structure comprising a front end fixing ring 77, a light blocking member 78, a first connecting member 71 and a second connecting member 72, respectively, for the above components. Detailed description.
- the front end fixing ring 77 is built in the outermost side of the light shielding member 78.
- the front end fixing ring 77 is located at the inner periphery of the hollow region and is in contact with the front end of the virtual reality device body, such as when the virtual reality device is In the form of glasses, the front end retaining ring 77 can enclose the frame portion, where the frame portion excludes the temples.
- the front end fixing ring 77 can be a hollow airtight frame. Since the front end fixing ring 77 needs to surround the virtual reality device body, the shape of the front end fixing ring 77 needs to correspond to the outer shape of the virtual reality device body itself. It can be understood that, as the shape of the main body of the virtual reality device may be a rectangle, a square, and various different regular shapes, the shape of the front end fixing ring 77 needs to be changed accordingly.
- the shape of the front end fixing ring 77 is also preferably a form of glasses, that is, the shape of the front end fixing ring 77 is according to the shape of the outer edge of the main body of the virtual reality device. And set.
- the front end fixing ring 77 may be hollowed out, and may of course be a solid structure. In order to save materials, reduce user wearing weight, and improve user experience, the front end fixing ring 77 is preferably hollowed out.
- the light blocking member 78 includes a top surface 73, a first curved surface 75, a second curved surface 76, and a bottom surface 74.
- the front end fixing ring 77 is configured to include a virtual reality device body front end outer frame, and the first curved surface 75 and the second curved surface 76 are extendable in the temple direction, the first curved surface 75 and the second surface
- the first connecting member 71 and the second connecting member 72 on the curved surface 76 are fixed on the left temple 5 and the right temple 4, so that the light shielding assembly 7 is fixed on the virtual reality device body, and the user uses the virtual reality device equipped with the light shielding component.
- the hollow area enclosed by the light shielding member 78 and the human body surface can form a relatively closed space to avoid external optical access.
- the light blocking member 78 is connected to the virtual reality device body through the front end fixing ring 77.
- the first curved surface 75 and the second curved surface 76 of the light blocking member 78 extend in a direction close to the end of the virtual reality device, and the side of the top surface 73 contacting the human body surface is a non-closed arc extending outward from the center, the non-closed arc can be matched with the forehead of the human body, and the bottom surface is set to a W shape which is arched from the both ends to the center, and is also matched with the human face, so that it is not only Saving materials can also reduce the weight of the shading assembly, and can improve the user's wearing comfort and achieve a good shading effect.
- the light blocking member 78 may be selected from a soft material having a certain hardness, being breathable, and capable of preventing light from transmitting.
- a material having a certain elasticity and not easy to wrinkle may be selected, such as a pull cotton, a Lycra or the like.
- the material is a synthetic cloth having two layers, one for shading and the other for air permeability and deformation. Since the general fabric is relatively soft and difficult to mold, in order to solve the problem, the elasticity, hardness and abrasion resistance of the synthetic fabric are improved, and the two layers of the fabric are synthesized by glue.
- the light blocking member 78 has a hollow area for accommodating the front end of the virtual reality device body.
- the hollow area includes a face contact surface and a virtual device connection surface; the face contact surface is for contacting the user's face, and the virtual device connection surface is used for the virtual reality device The viewing side of the inside of the frame is connected; or the hollow area includes a face contact surface and a virtual device connection surface; the face contact surface is for contacting the user's face, and the virtual device connection surface is for connecting with the outside of the frame of the virtual reality device.
- the optical component of the virtual reality device in this embodiment may be a focusing component
- the optical component specifically includes an outer lens barrel 211, an outer optical lens 212 fixed to the outer lens barrel 211, an inner lens barrel 214, and a fixed inner lens barrel 214.
- the inner optical lens 217 and the positioning feature (specifically, the fixing screw 220 and the toggle fixing screw 221); at least one inclined groove 213 is disposed on the side wall of the outer lens barrel 211; the inner lens barrel 214 is built in the outer lens barrel 211;
- the feature member (specifically, the fixing screw 220 and the toggle fixing screw 221) has a one-to-one correspondence with the inclined groove 213, and one end of each positioning feature (specifically, the fixing screw 220 and the toggle fixing screw 221) is fixed to the inner lens barrel 214.
- the side wall and the other end are slidable in the inclined groove 213 through the inclined groove 213.
- the positioning feature (specifically, the fixing screw 220 and the toggle fixing screw 221) is a virtual reality device protruding control key, and when the positioning feature (specifically, the fixing screw 220 and the toggle fixing screw 221) is adjusted, the inner lens barrel is adjusted.
- the outer lens barrel 211 is relatively slid along the outer lens barrel 211, the distance between the outer optical lens 212 fixed to the outer lens barrel 211 and the inner optical lens 217 fixed to the inner lens barrel 214 is adjustable, and focusing of the optical component is achieved.
- the bottom surface of the light shielding member 78 is provided with an opening for the virtual reality device to protrude the control key, that is, the positioning feature is exposed, and the shading is realized while achieving focusing.
- the size of the light shielding component 7 of the virtual reality device may be:
- the front end lateral distance of the shading assembly 7 is relatively smaller than the rear end longitudinal distance.
- the front end of the shading module has a lateral length of any value in the range of 50 to 250 mm, preferably any value in the range of 120 to 170 mm, and particularly 150 to 160 mm, which is most suitable for the mass of the user, such as 155 mm.
- the longitudinal length is any value within the range of 30 to 150 mm, preferably any value within the range of 60-120 mm, and particularly between 80 and 100 mm, which is most suitable for mass user size, such as 91 mm.
- the distance from the bottom end of the curved top surface of the shading component to the front end of the hood is any value within the range of 3 to 25 mm, preferably any value within the range of 8-20 mm, especially between 12 and 16 mm, which is most suitable for the mass user size. Such as 14mm.
- the working principle of the light-shielding component 7 of the virtual reality device is as follows: when the user uses the virtual reality device with the light-shielding component, the user brings the virtual reality device, and the light-shielding member 78 of the light-shielding component 7 and the user's forehead and the user's face And the virtual reality device forms a relatively closed space, which allows the user's eyes to avoid external light interference, and only sees the visual light provided by the virtual reality device, so that the user can immerse himself in the video scene of the virtual reality device, greatly Improve user experience.
- the first step surrounding the virtual reality device body through the closed hollow region of the light shielding component, and the front end fixing ring 77 located in the periphery of the closed hollow region is in contact with the front end frame of the virtual reality device;
- the second step fixing the first curved surface 75 and the second curved surface 76 of the light shielding assembly to the virtual reality device through the first connecting member 71 and the second connecting member 72, the first curved surface 75 and the second curved surface 76 along the end of the virtual reality device
- the direction extends.
- the virtual reality device is a spectacles structure
- the first connecting member 71 and the second connecting member 72 are respectively fixed to the temples of the virtual reality device, and specifically may be separately set on the two temples of the virtual reality device (virtual reality glasses).
- the fixing of the light blocking member 78 and the virtual reality device body can be realized. It is also easy to disassemble, which is convenient for users to operate and improve user experience. It can be understood that the virtual reality device and the light shielding member 78 can also be fixed by sticking, and the fixing manner is not specifically limited to the present application.
- the rear case 3 includes a receiving cavity 46 for receiving the PCBA board 8 of the virtual reality device.
- the PCBA board 8 is connected to the optical system. Specifically, the PCBA board 8 and the left display screen 22 and the right display screen 24 are provided. The screen is connected vertically.
- the light sensing component is also connected to the PCBA board 8 and is perpendicular to the plane of the PCBA board 8.
- the heat sink 9 is attached to the rear of the left display 22 and the right display 24, respectively, and is attached to the heat generating device of the PCBA board 8.
- the heat sink 9 includes a copper foil layer and a carbon film layer on the outer layer of the copper foil layer.
- the copper foil layer is adhered to the rear of the left display screen 22 and the right display screen 24, and is attached to the heat generating device of the PCBA board 8. Hehe.
- the display heat is small, a part of the surface layer of the thermal conductive adhesive may be selected and connected to the heat sink 9 at the rear of the left display 22 and the right display 24. Since the display and the heat sink are only partially bonded, it is easy to disassemble during the maintenance process. Since the chip of the PCBA board has a relatively large heat generation, the heat of the PCBA board is sufficiently dissipated. Therefore, the surface of the heat generating component of the PCBA board can be coated with the thermal conductive adhesive and connected to the heat sink 9.
- a maintenance opening can be provided at the heat sink corresponding to the light-blocking component or other heat-shielding device, so that the maintenance can be performed later, and the maintenance process is avoided.
- the entire heat sink needs to be removed for repair.
- the data line fixture 19 is for attachment to a virtual reality device.
- the virtual reality device includes a frame and a temple, and a side of the rear casing 3 of the frame near the temple is provided with a temple connection portion, the lens connection portion is provided with a groove 44, and the temple is provided with a recess The projection 53 of the groove 44.
- the data line fixing member 19 is fixed to the temple connecting portion, such as a screw connection.
- the data line fixing member 19 includes a top surface and first and second side surfaces respectively connected to and opposite to the top surface, and respectively formed with a fixing portion 191 for fixing on the virtual reality device, a hollow opening 192, and a data line receiving
- the cavity 193 and the data line baffle 194 are described in detail below for each of the above components.
- the second side is fixedly connected to the temple connection portion of the virtual reality device
- the first side is located on the inner side of the outer periphery of the virtual reality device
- the first side, the second side, and the top surface are surrounded by data lines.
- the receiving cavity corresponds to the interface of the virtual reality device
- the fixing portion 191 is located on the second side and extends away from the top surface
- the fixing portion 191 is used for fixing the data line fixing member 19 on the virtual reality device.
- the fixing portion 191 is detachably connected to the virtual reality device.
- the virtual reality device is provided with a screw hole
- the fixing portion 191 is connected to the virtual reality device through the screw 195
- the fixing portion 191 is non-detachably connected with the virtual reality device, such as welding, etc. Not limited.
- a hollow opening is provided on the first side surface and/or the second side surface, and a hollow opening 192 is not limited to the second side surface shown in FIG.
- the top surface, the first side surface and the second side surface define a U-shaped data line receiving cavity 193 which is open on three sides, and the connector of the data line connected to the virtual reality device is received in the data line receiving cavity 193.
- the data line fixing member 19 may further be provided with a data line baffle 194, and the data line baffle 194 is disposed on the data line.
- the fixing member 19 is away from a side of the virtual reality device, and the data line shutter 194 is connectable to the top surface and the first side, respectively, and has a space for projecting into the data line with the second side; or the data line shutter 194
- the second side surface and the top surface may be connected to each other and have a gap with the first side surface for extending into the data line, and the connection head of the data line is received in the data line receiving cavity 193, the data line baffle 194 It is used to prevent the connector from coming off the data line receiving cavity 193.
- the first step is to connect the data line on the virtual reality device, that is, insert the connector of the data line into the data line interface on the virtual reality device.
- the data line in this embodiment is generally an HDMI data line, and of course, other uses may be used.
- the data line for data transmission or charging is not specifically limited;
- the second step the data line fixing member 19 is fixed on the virtual reality device, and the connector of the data line is located in the data line receiving cavity 193 of the data line fixing member 19.
- the data line fixing member 19 of the present application may be integrally formed, and the preferred material is a material that is lightweight and has a certain hardness.
- the working principle of the data line fixing member 19 is as follows: firstly, the connector of the data line is fixed on the data line interface of the virtual reality device, and then the connector of the data line is also accommodated in the data line receiving cavity 193 of the data line fixing member 19. At the same time, the data line fixing member is further away from the data line interface of the virtual reality device, and a data line baffle 194 is further disposed.
- the data line baffle 194 is used for preventing the connection of the data line from loosening or falling, and blocking the connection of the data line.
- the data line is well connected with the virtual reality device, avoiding the looseness of the data line externally connected by the user during use, resulting in poor data transmission or even falling off the data line, which allows the user to enter the virtual reality scene interaction boldly. To improve user experience.
- the virtual reality device in the present application newly adds a data line fixing member 19, and fixes the data line on the virtual reality device while accommodating the connector of the data line, and can have the data line connector at The controllable range moves, even without moving, so that the data line can be well connected with the virtual reality device, even if the user performs intense exercise during use, the data line will not fall off, and the user experience is greatly improved. Degrees, and improve the applicable scenarios of virtual reality devices.
- the thin and light virtual reality device provided by the embodiment of the present application includes: a mirror body 1a and a temple 2a, the mirror body 1a includes a front case 1, and an object connected to the front case 1. 12a; the display object 12a is provided with two display modules 13a and a PCBA board 8; wherein the two display modules 13a are symmetrically disposed with respect to the center line 15a of the object 12a, and the display module 13a is respectively The PCBA board 8 is connected; the display module 13a is used to provide a display screen for the user, so that the left and right eyes of the user respectively acquire images to make the user feel immersed.
- the display module 13a has two separate structures, which are respectively arranged according to the position of the human eye, and are connected to the PCBA board 8.
- the image signal and power supply provided by the PCBA board 8 for the display module 13a ensure the display of the display module 13a.
- the PCBA board 8 is provided with components with different functions. These components cooperate with each other to convert the image data into image signals through the flow of signals, and then provide images to the user through the display module 13a, thereby realizing a virtual reality device.
- User experience features high integration and simple structure.
- the PCBA board 8 is disposed on a side close to the top end frame 121a of the object 12a, and the PCBA board 8 is disposed perpendicular to the back cover 123a of the object 12a; the PCBA board 8 and the display The side of the module 13a is connected to the top frame 121a of the object 12a;
- the PCBA board 8 in the object 12a is horizontally placed in the object 12a and placed in the display module 13a.
- the thickness of the object 12a is reduced to make the object 12a thinner.
- the display module 13a generally occupies a large amount of space for the object 12a, the PCBA board 8 also has a certain length, and placement in other manners also increases the difficulty of the entire layout.
- the display module 13a includes a lens barrel 131a, a screen holder 13 and a display screen 135a connected in sequence; a side of the lens barrel 131a adjacent to the screen holder 13 is provided with a lens barrel 1311a; the screen holder 13 A side of the lens barrel 131a is provided with a bracket dustproof groove 1331a; an end of the display screen 135a adjacent to the top frame 121a is connected to the PCBA board 8; the lens barrel 131a is an optical module functioning as a lens
- the image in the display screen 135a is imaged in the eyes of the user to facilitate the image acquisition by the left and right eyes; the display screen 135a serves as a display; the screen holder 13 is used to support the display screen 135a and the lens barrel 131a, and has a fixed function to prevent The display screen 135a and the lens barrel 131a are loosened, thereby affecting the user's experience.
- a device spacer 16a is disposed above the display module 13a; the device spacer 16a is disposed in parallel with the PCBA board 8, and, as shown in FIG. 30, the device spacer The surface of 16a is provided with a plurality of concave fixing portions 161a for fixing the device spacer 16a and a plurality of PCBA board supports 163a for supporting the PCBA board 8; the device spacer 16a is close to the display mode One side of the group 13a is provided with a plurality of spacer supports 162a for fixing the device spacers 16a; the device spacer 16a is for separating the components on the PCBA board 8 and the display module 13a, as can be seen from the figure
- the PCBA board 8 includes a part surface and a welding surface.
- the part surface is used to place various components, and various components are mounted on the PCBA board 8 by soldering, the soldered part is placed on the soldering surface, and the part surface is placed close to the object.
- the welding surface is placed facing the display module 13a.
- a device spacer 16a is usually disposed in the object 12a to separate the PCBA board 8 from the display module 13a.
- a plurality of concave fixing portions 161a are provided on the surface of the device spacer 16a. Since the device spacer 16a has only one end connected to the object 12a and the other end is suspended, such a structure is poor in fixing, so that the device is strengthened.
- the fixing property and strength of the spacer 16a are such that the surface of the device spacer 16a is provided with a concave fixing portion 161a, and the contact area with the object 12a is increased.
- the surface of the device divider 16a is further provided with a plurality of PCBA board supports 163a for supporting the PCBA board 8; the device partition 16a is used for separating the components of the PCBA board 8 and the display module 13a, the PCBA board 8
- the upper soldering surface cannot be in contact with the device spacer 16a. Therefore, the device spacer 16a is further provided with a PCBA board supporting body 163a for supporting the PCBA board 8, which can fix the position of the PCBA board 8 and prevent the PCBA board 8 from being fixed. The welding surface collides with the device spacer 16a to cause damage.
- a side of the device spacer 16a adjacent to the display module 13a is provided with a plurality of spacer supports 162a for fixing the device spacer 16a; since the device spacer 16a has only one end and the object 12a is connected, and the other end is suspended, such a structure is poor in fixing, so in order to enhance the fixability and strength of the device spacer 16a, a plurality of spacer support bodies 162a are provided for supporting the device spacer 16a to make the device spacer 16a and The object 12a is connected more stably.
- the top end frame 121a is provided with a PCBA board fixing body 17a for fixing the PCBA board 8.
- the virtual reality device When the user wears the virtual reality device, the virtual reality device will move when the user moves. At this time, if the PCBA board 8 in the device is not fixed, the user will be virtualized with the user's motion. Shaking in a real device may cause damage to the line or the component may be damaged by the frame of the object 12a. Therefore, in the object 12a, the PCBA board fixing body 17a is further provided to fix the PCBA board 8 to ensure that the virtual reality device reliably provides an image.
- the PCBA board 8 in order to improve the immersion of the virtual reality device, the PCBA board 8 generally has a gravity sensor and a gyroscope. If the PCBA board 8 is loose or a certain deformation occurs, the data collected by the work may be inaccurate, which seriously affects the user experience.
- the implemented solution can stably and firmly fix the PCBA board 8 to avoid the above problems and improve the user experience.
- the present application provides a thin and light virtual reality device.
- the display module 13a is symmetrically disposed with respect to the center line 15a of the object 12a, and is respectively connected to the PCBA board 8; the PCBA board 8 is disposed at The side of the top frame 121a of the object 12a is disposed perpendicular to the back cover 123a of the object 12a; the side of the PCBA board 8 connected to the display module 13a is opposite to the top frame 121a of the object 12a, and the center line of the PCBA board 8 24a coincides with the center line 15a of the object 12a.
- the virtual reality device placed the PCBA board 8 on the upper side of the object 12a, fully utilizes the space in the object 12a, and reduces the thickness of the object 12a, so that the virtual reality device is more light and thin, and the user is wearing When it is more comfortable, it will increase the experience.
- the PCBA plate 8 to the top frame 121a shortest distance L 1 of the shortest distance is equal to the device frame 16a of the partition 2, and a plate width L of the PCBA PCBA plate 8 or less than 8 to the It is equal to the thickness of the display module 13a.
- the PCBA board 8 in order to prevent the soldering surface of the PCBA board 8 from colliding with the top frame 121a and the device spacer 16a, the PCBA board 8 has a certain distance from the top frame 121a and the device spacer 16a, and the PCBA board 8 is the shortest from the top frame 121a.
- the distance L 1 should be greater than the height of the component above the PCBA board 8, but since the space of the object 12a itself is limited, L 1 and L 2 should be as equal as possible, which saves space and ensures that components on the PCBA board 8 are not Damaged by collision.
- the display module 13a further includes: a right dust ring 14 and a left dust ring 12; the right dust ring 14 is placed in the lens barrel 1311a and the Between the bracket dust-proof grooves 1331a; the width of the right dust-proof ring 14 is less than or equal to the width of the lens barrel dust-proof groove 1311a and the bracket dust-proof groove 1321a; the left dust-proof ring 12 is placed Between the screen holder 13 and the display screen 135a.
- a right dust seal 14 is generally disposed between the lens barrel dustproof groove 1311a and the bracket dust groove 1331a to block the entry of dust, and further, the right dust ring
- the width of 14 is less than or equal to the width of the lens barrel 1311a and the bracket dust groove 1321a.
- the width of the right dust ring 14 is equal to the width of the lens barrel 1311a and the bracket 1312a.
- the size of the dust seal 14 is the same as the size of the lens barrel 1311a and the bracket dust groove 1321a, and the dustproof effect is better.
- a dustproof groove is provided on the lens barrel 131a and the screen holder 13, and the dustproof ring is embedded in the dustproof groove, and the thickness of the display module 13a can also be reduced, which is advantageous for the virtual reality device to be lighter and thinner.
- a left dust seal 12 is disposed between the screen bracket 13 and the display screen 135a for preventing dust from entering from the gap between the screen bracket 13 and the display screen 135a, thereby increasing the dustproof effect.
- At least one lens fixing opening 1312a is disposed on the outer side of the lens barrel dustproof groove 1311a, and the lens fixing opening 1312a is used for fixing the lens barrel 131a and the screen holder 13 to prevent the lens barrel 131a.
- Looseness affects the user's use.
- the screen holder 13 is provided with at least one optical module fixing member 111 corresponding to the lens fixing opening 1312a.
- the optical module fixing member 111 is used together with the lens fixing opening 1312a, and the two can be fixed together by the buckle to prevent the mirror.
- the cylinder 131a is loose.
- At least one lens limiting hole 1313a is disposed between the lens fixing ports 1312a.
- the screen holder 13 is provided with at least one positioning member 113 corresponding to the lens limiting hole 1313a.
- the lens limiting hole 1313a and the positioning member 113 are used to define the position of the lens barrel 131a for the assembly of the lens barrel 131a.
- the lens limiting hole 1313a is first aligned with the positioning member 113, so that the lens barrel 131a can be quickly Fixing on the screen holder 13 avoids wasting time by finding the position of the lens fixing opening 1312a and the optical module fixing member 111 first.
- a lens positioning ring 1314a is disposed on a side of the lens barrel 131a away from the right dust ring 14.
- the object 12a is disposed and positioned with the lens.
- the lens fixing groove 18a corresponding to the ring 1314a.
- the lens positioning ring 1314a is a ring structure having a certain width around the lens barrel 131a, and is disposed at a position 1-2 mm from the plane of the lens.
- the lens positioning ring 1314a is placed in the lens fixing groove 18a.
- the lens barrel 131a is fixed to prevent dust from entering the inside of the virtual reality device.
- the lens barrel 131a is further provided with at least one lens positioning member 1315a, and the lens positioning member 1315a is disposed outside the lens positioning ring 1314a; as shown in FIG. 34, at least one of the lens positioning members is disposed in the object 12a.
- both the lens fixing groove 18a and the lens positioning port 181a serve the purpose of fixing the lens barrel 131a.
- the screen bracket 13 is further provided with at least one screen fixing hole 112; the screen fixing hole 112 is for fixing the screen bracket 13 on the object 12a.
- the screen fixing hole 112 has a forward and reverse direction, and the forward screen fixing hole 112 is provided with a thin groove on the outer side of the hole, and the side of the positive screen fixing hole 112 is connected with the lens barrel 131a, and the reverse screen fixing hole One side of the 112 is connected to the display screen 135a.
- the front and back screen fixing holes 112 facilitate the fixing of the screen holder 13, and also facilitate the fixing of the display module 13a on the object 12a.
- At least one fixing seat 19a corresponding to the screen fixing hole 112 is provided in the object 12a.
- the size of the fixing seat 19a is adapted to the size of the screen fixing hole 112.
- the screen fixing hole 112 is aligned with the fixing seat 19a, and the fixing function is used to fix the two together.
- the present application implements Elements with fixed functions in the examples include, but are not limited to, screws.
- the front case 1 is provided with at least one guard column 17. Since the user uses a thin and light virtual reality device, each part of the device is made as small as possible and light in weight. For the front case 1, it is mounted on the object 12a, if it is too thick or too heavy, The thickness and weight of the entire mirror body 1a are increased, so the front case 1 in this embodiment is also a thin and light component, but once the front case 1 becomes light and thin, its strength is also small, so at least the inside of the front case 1 is provided. A guard column 17 and the other end of the guard column 17 are in contact with the inside of the object 12a or other objects to serve as a support, and also to prevent the front case 1 from being damaged by excessive force during the installation process or after installation.
- the object 12a is provided with a fixed seat support member 20a, a fixed seat support frame 21a and at least one frame support body 23a; the fixed seat 19a is used for fixing the display module 13a, because the display module 13a is composed of a plurality of components, so the display module should be the heaviest component of the entire object 12a.
- the fixing seat 19a also ensures the strength of the fixing seat 19a while fixing the display module 13a, and avoids the display module 13a. Excessive weight causes the fixing seat 19a to break.
- the fixing base support member 20a is used for supporting the fixing base 19a.
- One end is connected to the fixing base 19a, and the other end is connected to the side frame 122a of the object 12a, which can enhance the contact area between the fixing seat support 20a and the object 12a, and enhance the fixing seat support.
- the strength of the piece 20a further ensures the strength of the fixing seat 19a to which it is attached.
- the fixing base support frame 21a is for supporting the fixing base 19a.
- the fixing base support frame 21a is ⁇ -shaped, and the upper part is also connected with the device partitioning frame 16a.
- the ⁇ -type structure is also advantageous for adding the fixed seat supporting frame 21a.
- the contact area with the object 12a increases the strength of the mount holder 21a, and further ensures the strength of the mount 19a connected thereto.
- the frame support body 23a is dispersedly disposed inside the frame of the object 12a. Since the thickness of the object 12a of the thin and light virtual reality device is small and the quality is light, since the inside of the object 12a is to carry the display module 13a and the PCBA board 8, each structure of the object 12a needs to have sufficient strength to be placed. The object 12a is firm and not easily damaged. Providing the frame support body 23a inside the frame of the object 12a can enhance the strength of the frame and also strengthen the connection between the frame and the back cover 123a of the object 12a, thereby further enhancing the firmness of the object 12a.
- the width of one end of the fixing seat support 20a contacting the side frame 122a is the same as the width of the side frame 122a; the contact area between the fixing seat support 20a and the side frame 122a may be increased, and the fixing seat may be enhanced.
- the strength of the support member 20a; the width of the end of the fixed seat support member 20a connected to the fixed seat 19a depends on the size of the screen support 13 connected to the fixed seat 19a. When the thickness of the screen support 13 is large, the fixed seat support member 20a is The width of one end of the fixing seat 19a is 1/2 of the height of the fixing seat 19a.
- the width of one end of the fixing seat support 20a and the fixing seat 19a is 1/3 of the height of the fixing seat 19a.
- the width of one end of the fixing base support 20a and the fixing seat 19a is 5/12 of the height of the fixing seat 19a, which satisfies the size of the general screen bracket 13.
- the manner of fixing the fixing seat 19a is not limited to the above-mentioned fixing seat support member 20a, and the fixing seat support member 20a may be disposed outside the fixing seat 19a, and the number of the fixing seat supporting members 20a is at least one.
- the bottom end is connected to the object 12a, and the side surface is connected to the fixing seat 19a, and the fixing property of the fixing seat 19a can also be increased.
- the height of the fixed seat support 20a depends on the size of the screen support 13 connected to the fixed seat 19a. When the thickness of the screen support 13 is large, the height of the fixed seat support 20a is 1/2 of the height of the fixed seat 19a.
- the object 12a is further provided with a data line socket 22a; the data line socket 22a is disposed below the PCBA board 8. Since the images displayed in the virtual reality device are acquired from the external device through the data line, a connection port is required between the virtual reality device and the external device, and the interface is the data line socket 22a, and the data line socket 22a is disposed on the PCBA. Below the board 8, the data line can be directly connected to the corresponding interface on the PCBA board 8, facilitating the introduction of image data, making full use of the position of the PCBA board 8, and also saving space for the object 12a.
- one end of the screen bracket 13 adjacent to the device partition 16a is provided with a step type storage rack 1335a; the storage rack 1335a includes a storage fixing slot 114, and An extension portion 1337a that connects the storage fixing groove 114 is formed; and an end of the extension portion 1337a away from the accommodation fixing groove 114 is connected to the screen holder 13.
- the storage fixing groove 114 is used for placing the sensor, and the sensor is placed at a corresponding position on the object 12a, so that the virtual reality device can acquire the user's data, and also utilize the space in the object 12a.
- the frame edge of the object 12a is provided with at least one mirror body mount 231a; the mirror body mount 231a is densely distributed on the top frame 121a; The port 231a is sparsely distributed on the lower frame of the object 12a; as shown in FIG. 35, the edge of the front case 1 is provided with a snap fixing member 16 corresponding to the mirror body mount 231a.
- the top frame 121a of the object 12a Since the top frame 121a of the object 12a has a small degree of bending and low strength, if it is inadvertently collided or dropped with other objects after being connected to the front case 1, it may be loose or even damaged due to small strength, so the top frame is
- the mirror body mount 231a on the 121a is to be densely arranged to make the connection of the front case 1 and the object 12a stronger.
- the lens mount 231a here can be set sparsely.
- the head mounted devices include, but are not limited to, virtual reality devices, augmented reality devices, gaming devices, mobile computing devices, and other wearable devices. Computer, etc.
- the numerical values disclosed in the embodiments of the present application including the distance ratio, the width ratio, and the thickness ratio, are examples for illustrating the dimensional relationship between the components. In practical applications, the dimensions of the components may also be other. The numerical value, when the size of one component changes, the size of other parts also changes. The specific changed value is not described in detail in the application, and can be calculated according to the proportional relationship disclosed in the present application.
- the present application provides a thin and light virtual reality device.
- the display module 13a is symmetrically disposed with respect to the center line 15a of the object 12a, and is respectively connected to the PCBA board 8; the PCBA board 8 is disposed at The side of the top end frame 121a of the object 12a is disposed perpendicular to the rear cover 123a of the object 12a; the side of the PCBA board 8 connected to the display module 13a is opposed to the top end frame 121a of the object 12a.
- the virtual reality device placed the PCBA board 8 on the upper side of the object 12a, fully utilizes the space in the object 12a, and reduces the thickness of the object 12a, so that the virtual reality device is more light and thin, and the user is wearing When it is more comfortable, it will increase the experience.
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Abstract
一种轻薄虚拟现实设备,在置物体(12a)中,显示模组(13a)关于置物体(12a)的中心线对称设置,并且分别与PCBA板(8)连接;PCBA板(8)设在靠近置物体(12a)的顶端镜框(121a)的一侧,与置物体(12a)的后盖(123a)垂直设置;PCBA板(8)与显示模组(13a)连接的一面正对置物体(12a)的顶端镜框(121a)。还提供了一种虚拟现实设备,将PCBA板(8)横放在置物体(12a)的上方,充分利用置物体(12a)中的空间,并且减少置物体(12a)的厚度,使虚拟现实设备更加轻薄,用户在佩戴时,更加舒适,增加体验效果。
Description
本申请要求在2017年5月27日提交中国专利局,申请号为201710392921.0,发明名称为“光学镜片调焦组件”;申请号为201710392923.x,发明名称为“一种虚拟现实设备的脸托配件”;申请号为201710392914.0,发明名称为“一种虚拟现实设备”;申请号为201710392078.6,发明名称为“一种虚拟现实设备的遮光组件”四件专利的中国专利申请的优先权,并要求在2017年9月11日提交中国专利局,申请号为201710813493.4,发明名称为“一种虚拟现实设备”的中国专利申请的优先权,其全部内容均通过引用结合在本申请中。
本申请涉及光学技术领域,尤其涉及一种虚拟现实设备。
虚拟现实技术可以借助计算机及最新传感器技术提供沉浸感。实现虚拟现实技术最广泛的设备之一是虚拟现实设备。虚拟现实设备引导用户产生一种身在虚拟环境中的感觉,其显示原理是左右眼屏幕分别显示左右眼的图像,人眼获取这种带有差异的信息,能够在大脑中产生立体图像。当然,为使屏幕能够正常产生图像并使用户产生沉浸感,虚拟现实设备中还需安装其他元件。
目前使用的虚拟现实设备,如图23所示,前壳001和后壳002连接形成封闭的镜体,镜体中安装有显示屏支架003、显示屏004、主板005以及电池006。这些元件在前壳001和后壳002之间依次堆叠放置,显示屏支架003用于支撑显示屏004,主板005用于处理将要显示的内容,并将处理后的内容传输至显示屏004显示,电池006为主板005和显示屏004提供电源。这种虚拟现实设备通过内部安装各类元件协同作用,可以提供图像并且使用户产生沉浸感。
然而,对于图23中的虚拟现实设备来说,镜体中的显示屏支架003、显示屏004、主板005以及电池006横向堆叠之后,会占用很大的空间。前壳001和后壳002的宽度就需要增加,以适应元件的尺寸,很难形成轻薄结构,这样不仅会增加整个镜体的宽度,也会增加镜体的重量,由于镜体过于宽大和沉重,影响使用效果。又例采用如利号为US20170017078B的发明专利中公开的光学模组可以将结构变得轻薄,但是如何合理的对虚拟现实设备的各部件进行合理的布局,让虚拟现实设备更轻薄美观是一个急需解决的问题。
发明内容
本申请提出一种眼镜形态的虚拟现实设备,解决现有技术中虚拟现实设备体积大,不够美观,以及质量较重的问题,通过设计眼镜形态的虚拟现实设备,将虚拟现实设备的器件收容在眼镜主体中,外观美丽,并且体积较小,重量也较轻。
本申请一种虚拟现实设备的技术方案包括由前壳和后壳围成的镜框、与所述后壳连接的两个镜腿和内置于所述镜框的光学***、PCBA板、光感组件,所述前壳周边设有若干用于嵌入所述后壳的卡扣固定件;所述后壳的背面设有用于与脸托连接的脸托固定件、与所述镜腿连接的凹槽。
可选的,所述脸托包括主体固定部和面部接触部;所述面部接触部一侧与所述主体固定部连接,另一侧与人体面部相接触,所述主体固定部上设有与所述脸托固定件相对应的凸起;所述主体固定部和所述面部接触部均为由位于中心的凸缘和沿远离凸缘方向延伸的弧形部组成的几字形结构。
可选的,所述光学***与PCBA板连接,并包括相互独立的左镜筒机构、右镜筒机构和分别安装于两者后方的左显示屏和右显示屏。
可选的,所述PCBA板与所述左右显示屏的屏面垂直连接。
可选的,所述光感组件连接所述PCBA板,且与所述PCBA板平面保持垂直。
可选的,所述左镜筒机构和所述右镜筒机构均包括外镜筒、外光学镜片、内镜筒和内光学镜片;所述外镜筒侧壁上设有倾斜槽;所述内镜筒设置在外镜筒内,所述内镜筒的侧壁上设有定位特征件,所述定位特征件还伸入倾斜槽并沿倾斜槽滑动。
可选的,所述后壳上还设有用于伸出所述定位特征件的调节槽。
可选的,所述后壳上设有收纳腔,所述左镜筒机构和所述右镜筒机构置于所述收纳腔。
可选的,所述收纳腔偏上位置设有用于容纳所述PCBA板的固定槽。
可选的,所述后壳靠近所述镜腿的一面设有镜脚连接部,所述镜脚连接部上设有所述凹槽,两个所述镜腿上设有用于嵌入所述凹槽的凸起,所述凹槽的外侧还设有挡板。
可选的,一种轻薄虚拟现实设备,包括:镜体和镜腿,所述镜体包括前壳,和,与所述前壳连接的置物体;
所述置物体中设有两个显示模组和PCBA板;其中,两个显示模组关于置物体的中心线对称设置,所述显示模组分别与所述PCBA板连接;所述PCBA板设在靠近所述置物体的顶端镜框的一侧,以及,所述PCBA板与所述置物体的后盖垂 直设置;所述PCBA板与所述显示模组连接的一面正对所述置物体的顶端镜框;
所述显示模组包括依次连接的镜筒、屏支架和显示屏;所述镜筒靠近所述屏支架的一侧设有镜筒防尘槽;所述屏支架靠近所述镜筒的一侧设有支架防尘槽;所述显示屏靠近所述顶端镜框的一端与所述PCBA板连接;
所述置物体内,所述显示模组的上方设有器件分隔架;所述器件分隔架与所述PCBA板平行设置,以及,所述器件分隔架的表面设有多个用于固定所述器件分隔架的凹型固定部和多个用于支撑所述PCBA板的PCBA板支撑体;所述器件分隔架靠近所述显示模组的一侧设有多个用于固定所述器件分隔架的分隔架支撑体;
所述置物体内,所述顶端镜框上设有用于固定所述PCBA板的PCBA板固定体。
可选的,所述PCBA板到所述顶端镜框的最短距离L
1等于所述PCBA板到所述器件分隔架的最短距离L
2,以及,所述PCBA板的宽度小于或者等于所述显示模组的厚度。
可选的,所述显示模组还包括:右防尘圈和左防尘圈;所述右防尘圈置于所述镜筒防尘槽和所述支架防尘槽之间;所述右防尘圈的宽度小于或者等于所述镜筒防尘槽及所述支架防尘槽的宽度;所述左防尘圈置于所述屏支架和所述显示屏之间。
可选的,所述镜筒防尘槽的外侧设有至少一个镜头固定口,所述镜头固定口之间设有至少一个镜头限位孔;所述屏支架上设有至少一个与所述镜头固定口对应的光学模组固定件,和,至少一个与所述镜头限位孔对应的定位件。
可选的,所述镜筒远离所述右防尘圈的一侧设有镜头定位环和至少一个镜头定位件,所述镜头定位件设置在所述镜头定位环的外侧;所述置物体内设有与所述镜头定位环对应的镜头固定槽,和,至少一个与所述镜头定位件对应的镜头定位口;所述镜头定位口设在所述镜头固定槽的边缘上。
可选的,所述屏支架上还设有至少一个屏固定孔;所述置物体内设有至少一个与所述屏固定孔对应的固定座。
可选的,所述前壳上设有至少一个保护柱。
可选的,所述置物体内设有固定座支撑件、固定座支撑架和至少一个镜框支撑体;所述固定座支撑件的一端与所述固定座连接,另一端与所述置物体的侧面镜框连接;所述固定座支撑架用于支撑所述固定座,所述固定座支撑架呈π型,上部还与所述器件分隔架连接;所述镜框支撑体分散设置在所述置物体的边框内侧。
可选的,所述固定座支撑件与所述侧面镜框接触的一端的宽度与所述侧面镜 框的宽度相同;所述固定座支撑件与所述固定座连接的一端的宽度为所述固定座高度的1/3-1/2。
可选的,所述固定座的外侧设有至少一个固定座支撑件;所述固定座支撑件的高度为所述固定座高度的1/3-1/2。
可选的,所述PCBA板包括零件面和焊接面,所述零件面设在靠近所述置物体的顶端镜框的一侧。
可选的,所述置物体上还设有数据线插口;所述数据线插口设在所述PCBA板的下方。
可选的,任一个所述屏支架靠近所述器件分隔架的一端设有阶梯型的收纳架;所述收纳架包括收纳固定槽,和,与所述收纳固定槽连接的延伸部;所述延伸部远离所述收纳固定槽的一端与所述屏支架连接。
可选的,所述置物体的边框边缘设有至少一个镜体卡口;所述镜体卡口在所述顶端镜框上密集分布;所述镜体卡口在所述置物体的下边框稀疏分布;所述前壳的边缘设有与所述镜体卡口对应的卡扣固定件。
由以上技术方案可知,本申请提供一种轻薄虚拟现实设备,在置物体中,显示模组关于置物体的中心线对称设置,并且分别与PCBA板连接;PCBA板设在靠近置物体的顶端镜框的一侧,与置物体的后盖垂直设置;PCBA板与显示模组连接的一面正对置物体的顶端镜框。本申请实施例提供的虚拟现实设备,将PCBA板横放在置物体的上方,充分利用置物体中的空间,并且减少置物体的厚度,使虚拟现实设备更加轻薄,用户在佩戴时,更加舒适,增加体验效果。
为了更清楚地说明本申请的技术方案,下面将对实施案例中所需要使用的附图作简单地介绍,显而易见地,对于本领域普通技术人员而言,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。
图1为本申请一种虚拟现实设备的***图;
图2为本申请一种虚拟现实设备的前壳的结构图;
图3(a)和图3(b)为本申请一种虚拟现实设备的后壳的正面图和背面图;
图4为本申请与虚拟现实设备配套使用的脸托的结构图;
图5为本申请一种虚拟现实设备的镜腿的结构图;
图6为本申请一种虚拟现实设备的遮光组件的结构图;
图7为本申请一种虚拟现实设备的光学***、散热片的结构图;
图8为本申请一种虚拟现实设备的光学***的结构图;
图9为本申请一种虚拟现实设备的右镜筒机构、右显示屏和右屏支架的***图;
图10为本申请一种光学镜片调焦组件的***图;
图11为本申请一种光学镜片调焦组件的剖视图;
图12为本申请一种光学镜片调焦组件的仰视图;
图13为本申请一种光学镜片调焦组件的俯视图;
图14为本申请与虚拟现实设备配套使用的脸托的***图;
图15为本申请与虚拟现实设备与脸托的配合结构图;
图16为本申请一种虚拟现实设备的遮光组件的***图;
图17(a)(b)(c)为本申请遮光组件安装在虚拟现实设备上的步骤图;
图18为本申请遮光组件安装在虚拟现实设备上的结构图;
图19为本申请的数据线固定件的结构图;
图20为本申请的数据线固定件与虚拟现实设备的***图;
图21为本申请的数据线固定件安装在虚拟现实设备上的结构图;
图22(a)(b)为本申请的右屏支架和左屏支架的结构图;
图23为现有技术提供的虚拟现实设备的示意图;
图24为本申请实施例提供的轻薄虚拟现实设备的立体图;
图25为本申请实施例提供的轻薄虚拟现实设备的内部结构图;
图26为本申请实施例提供的置物体内部的主视图;
图27为本申请实施例提供的显示模组的结构图;
图28为本申请实施例提供的镜筒的一种立体图;
图29为本申请实施例提供的一种屏支架的主视图;
图30为本申请实施例提供的器件分隔架的主视图;
图31为本申请图26中A部分的放大图;
图32为本申请实施例提供的显示模组的另一种立体图;
图33为本申请实施例提供的镜筒的另一种结构图;
图34为本申请实施例提供的轻薄虚拟现实设备的另一种立体图;
图35为本申请实施例提供的前壳的结构图;
图36为本申请实施例提供的一种置物体的立体图;
图37为本申请实施例提供的另一种屏支架的主视图;
图38为本申请实施例提供的另一种置物体的立体图。
本实施例中的虚拟现实设备包括壳体、内置于壳体的光学***、PCBA板、散热板和光感组件、与壳体配合使用的脸托、遮光罩等。下面针对各部件进行详细说明。
一、壳体
如图1所示,壳体包括:前壳1与后壳3围成的镜框、与镜框连接的左镜腿5和右镜腿4。下面分别针对上述部件进行详细说明:
(1)前壳1
如图2所示,前壳1的周边设有若干卡扣固定件16,用来将前壳1与后壳3固定;靠近前壳1的上端设有PCBA固定件18,用来对PCBA板8进行限位和固定;在靠近前壳1两端附近安装保护柱17,用来防止安装过程或者安装好后前壳受力过猛损坏前壳1。
进一步的,为了提高前壳1的质量,还可以设置多条加固条纹。为了减轻虚拟现实设备的壳体重量,前壳1的材质优选轻质塑料,为了便于加工,整个前壳1优选设计为一体成型。
(2)后壳3
如图3(a)和图3(b)所示,后壳3包括收纳腔46,用来收纳虚拟现实设备的光学***、PCBA板8、散热片9和光感组件等。后壳3的下端设有调节槽42,用于伸出光学***的焦距调节键(等同于下文的定位特征件、凸出控制键)并对其进行控制。后壳3内部偏上位置设有与前壳1相配合的PCBA固定槽。为了提高后壳3的质量,还可以设置多条加固条纹,优选的设置在后壳的侧边。在后壳3的背面设有镜脚连接部,镜脚连接部上设有与左镜腿5和右镜腿4前端的凸起连接的凹槽44,凹槽44的外侧设有挡板45。由于凹槽44外侧具有一个挡板45,当镜腿的凸起装配到该凹槽中时,此时的镜腿只能向内侧移动。当用户配戴该虚拟现实设备时,镜腿的凸起会受到挡板45的阻挡,阻止其向外移动,这时就会向内产生一个力,让镜腿能够夹紧用户头部。在后壳3的背面还设有脸托固定件41和43,用来便于脸托6的固定。
如图4和图14所示,脸托6包括主体固定部64和面部接触部63,面部接触部63一侧与主体固定部64连接,另一侧与人体面部相接触,主体固定部64上设有用 于嵌入脸托固定件41和43的凸起61和62,实现主体固定部64固定在后壳3上。为了便于脸托6能分散虚拟现实设备的重量,主体固定部64和面部接触部63均为由位于中心的向外凸起的凸缘和沿远离凸缘方向延伸的弧形部组成的几字形结构。为了减轻虚拟现实壳体主体的重量,后壳3优选轻质塑料,为了便于加工,后壳3优选设计为一体成型。
(3)左镜腿5和右镜腿4
将左镜腿5和右镜腿4统称为镜腿,两者结构无实质差别。每一镜腿前端设有用于嵌入后壳3上镜脚连接部上凹槽的凸起53。
下面以左镜腿5为例进行详细说明。
如图5所示,非折合状态下,左镜腿5和右镜腿4为向内弯曲的弧形,便于夹紧使用者头部。为了进一步增强镜腿的夹紧力度,镜腿前端的厚度大于镜脚后端厚度。为了减轻镜腿的重量,镜腿上还设有镂空槽52,同时镂空槽52也可以防止注塑表面产生缺陷,影响美观。左镜腿5和右镜腿4上还分别设有通孔51,用于将遮光组件7的连接件71和72嵌入通孔51,实现遮光组件7的固定。通孔具体包括两个相通的固定孔和连接孔,连接孔的孔径大于连接件的最大宽度,固定孔的孔径小于连接件的最大宽度。固定孔用来固定遮光组件的凸起,连接孔用来遮光组件的凸起穿过定位。左镜腿5和右镜腿4均可为一体成型机构,为了减轻整体虚拟现实设备的整体重量,左镜腿5和右镜腿4的材质为具有柔韧性塑胶(TR90)。
结合图1所示,上述虚拟现实设备的壳体和其他组件的具体安装步骤如下:
第一步:将带有左显示屏22、右显示屏24的左镜筒机构21、右镜筒机构23的光学***装入后壳3的收纳腔46中进行固定,不限定具体固定方式。左镜筒机构21、右镜筒机构23的定位特征件同时伸出后壳3的调节槽42,便于用户来进行调节焦距;
第二步:将PCBA板8装入后壳3的PCBA固定槽中,并将PCBA板8与光学***进行连接;
第三步:装入散热片9,具体将散热片9一端与PACB板8上的发热器件贴合,另外一端分别与左显示屏22和右显示屏24的背面贴合,使得散热片9就可以将PACB板8和左显示屏22和右显示屏24散发的热量均匀散出;
第四步:装上前壳1,即将前壳1与后壳3进行固定,具体的将前壳1压入后壳3中,通过前壳1的扣固定件11进行固定;
第五步:将左镜腿5和右镜腿4上的凸起53嵌入后壳3上的凹槽44;
第六步:将脸托6安装到后壳3上,具体的将脸托6上的凸起61和62分别与后壳3上的脸托固定件41和43进行固定;
第七步:将遮光组件7包围虚拟现实设备,同时将遮光组件的,具体的连接件 71和72分别嵌入镜腿的通孔51上。
上述虚拟现实设备包括前壳、后壳和两个镜腿,结构简单,组装简便,同时将虚拟现实设备的其他器件对应的安装在后壳的收纳槽上,盖上前壳和连接镜腿,整个虚拟现实设备结构比较小,占用空间较小,外形类似眼镜形态,比较美观。
(二)光学***
如图1所示,光学***包括左镜筒机构21、左显示屏22、右镜筒机构23和右显示屏24,左镜筒机构21和右镜筒机构23结构相同,统称为光学镜片调焦组件。具体的,左镜筒机构21和左显示屏22安装在左屏支架上且左显示屏22位于左镜筒机构21的后方,左显示屏整***于左屏支架的内侧;右镜筒机构23和右显示屏24安装在右屏支架13上且右显示屏24位于右镜筒机构23的后方,右显示屏24整***于右屏支架13的内侧。左显示屏22和右显示屏24的侧边沿具有切角,如图1所示,左显示屏22的右下角侧边具有切角。右显示屏24的左下角侧边具有切角。左屏支架和右屏支架13为两个相互独立的屏支架,均为一中空环状结构。由于两个屏支架中空,实现了通过左镜筒机构21和右镜筒机构23的镜片观看对应显示屏所显示的内容。屏支架的中空环状可为圆形或多边形或不规则形状,具体根据光学模组的形状和虚拟现实设备外壳的形状确定。各屏支架与显示屏接触的面为屏接触面,屏接触面用于与显示屏表面相贴合,具体可设为光滑面,将屏接触面设为光滑面,可为避免显示屏造成损坏,同时也实现了显示屏与屏支架的良好贴合。本实施例中不具体限定屏接触面为光滑面或粗糙面。本实施例中,为了更好的实现屏接触面与显示屏表面的贴合,可以在两者之间设置软性的双面粘贴胶,双面粘贴胶可以为屏支架形状相对应的环形圈,通过双面粘贴胶使屏支架与显示屏粘贴在一起。与屏接触面相对应的为光学模组接触面,光学模组接触面分别与左镜筒机构21、右镜筒机构23相贴合。当屏支架分别与显示屏和光学模组组装后,屏支架起到便于安装的作用,同时三者形成密闭空间,起到防尘作用。为了进一步提高屏支架与显示屏和光学模组之间的防尘效果,右镜腿4屏支架靠近右镜腿4屏接触面的一侧设有第一凹槽,右镜腿4屏支架靠近右镜腿4光学模组接触面的一侧设有第二凹槽,右镜腿4第一凹槽和右镜腿4第二凹槽内均用于放置防尘圈,实现屏支架与光学模组、显示屏之间连接无空隙,进而避免外界的灰尘进入,提高其的防尘效果。需要说明的是,也可在不用防尘圈的情况下直接将显示屏和光学模组固定在屏支架上。
由于左屏支架与右屏支架的安装相似,下面以右显示屏24、右镜筒机构23和右屏支架13的安装步骤进行说明,应该理解为左眼显示屏的安装相似,具体安装步骤如下:
第一步:在屏支架13的相对设置的屏接触面和光学模组接触面上分别固定左防尘圈12、右防尘圈14(左、右仅仅是结合附图进行区别,不具有实际含义),屏支架13、左防尘圈12和右防尘圈14组装成屏支架组件。
左防尘圈12和右防尘圈14的固定方式可根据实际需要设置,不具体限定。优选为粘贴固定,左防尘圈12和右防尘圈14可为具有粘贴性的双面胶片,屏支架13上设有第一凹槽和第二凹槽,第一凹槽位于靠近屏接触面的一侧并与左防尘圈12的形状相对应,第二凹槽位于靠近光学模组接触面的一侧并与右防尘圈14的形状相对应,便于提高防尘效果以及节约材料。需要说明的是,双面胶片只是左防尘圈12和右防尘圈14可选的一种具体材料,任何具有粘贴性并且可以进行软性收缩的材料都可以,比如塑料或具有一定软性的PORON或一定软性的PVC或轻薄的布料等;当然,为了减轻虚拟现实设备的整体重量,左防尘圈12和右防尘圈14优选质轻材料。
同理,为了减轻虚拟现实设备的整体重量,屏支架13可一体成型,屏支架13的材料可选择轻质材料,如具有一定硬度的塑胶。
第二步:将右镜筒机构23和右显示屏24分别与屏支架组件进行固定。
具体的,将右镜筒机构23放置到右防尘圈14上,优选的,右镜筒机构23可以放置在第二凹槽上,该右防尘圈14一侧与屏支架13接触,另一侧与右镜筒机构23接触。
具体的,将右显示屏24放置到左防尘圈12上,优选的,右显示屏24可以放置在第一凹槽上,实现右显示屏24与屏支架13的固定。该左防尘圈12一侧与屏支架13接触,另一侧与右显示屏24接触。
将右镜筒机构23和右显示屏24优选的固定在屏支架13两侧的第一凹槽和第二凹槽时,右显示屏24、屏支架13和右镜筒机构23之间能够形成密闭空间,其连接处都是紧密连接,并且具有凹槽的侧边进行防尘,这样就可以避免外界的灰尘进入到该密闭空间中,也就是说避免外界灰尘进粘附到显示屏上,造成显示屏上显示出现杂像的问题。
第三步:当右镜筒机构23、左防尘圈12、屏支架13、右防尘圈14和右镜筒机构23组装完成后,通过屏支架13上的屏固定孔与虚拟现实设备对应的第二固定孔匹配,实现组装后的组件固定到虚拟现实设备上,此固定方式不局限于螺钉固定方式。需要说明的是,屏支架13上的屏固定孔包括至少一个正向孔和至少一个反向孔。
如图22(a)(b)所示,屏支架的结构为:
两个屏支架相互独立,光学模组接触面上设有沿远离其表面方向延伸光学模组固定件111和定位件113,当光学模组伸入屏支架并凸出于光学模组接触面时,光学模组固定件111与光学模组的最外边相接触,用于将光学模组固定在屏支架上,光学模组固定件111可以为向屏支架中心延伸的L形结构,用于将光学模组限定在L形结构内;定位件113位于光学模组的***,用于确保光学模组安装在预设位置,用于限定光学模组的运动轨迹,定位件113用来防止光学模组向外移动。为了便于虚拟现实设备一些其他小电子件的固定,例如光感器,在屏支架的一侧凸出一个对应的收纳固定 槽114,用来对其他小电子器件的固定。当显示屏、左防尘圈、屏支架、右防尘圈和光学模组组成完成后,通过屏支架上的屏固定孔112与虚拟现实设备对应的第二固定孔匹配,实现组装后的组件固定到虚拟现实设备上,此固定方式不局限于螺钉固定方式。需要说明的是,屏支架上的屏固定孔112包括至少一个正向孔和至少一个反向孔。
如图10至图13所示,左镜筒机构和右镜筒机构统称为的光学镜片调焦组件均包括:
外镜筒211、外光学镜片212、内镜筒214和内光学镜片217,外光学镜片212固定在外镜筒211上,内光学镜片217固定在内镜筒214上;外镜筒211侧壁上设有倾斜槽213;内镜筒214设置在外镜筒211内,内镜筒214的侧壁上设有定位特征件,定位特征件还伸入倾斜槽213并沿倾斜槽213滑动;当内镜筒214沿外镜筒211相对滑动时,固定在外镜筒211上的外光学镜片212与固定在内镜筒214上的内光学镜片217之间的距离可调,实现了光学组件的调焦。
如图10所示的光学调焦组件的***图,包括一个外镜筒211、外光学镜片212、内镜筒214、内光学镜片217、两个第一防尘件218、第一防尘件219、两个固定螺钉220、拨动固定螺钉221和拨动硅胶头222。下面分别针对上述各部件进行说明:
(1)外镜筒211
该外镜筒211侧壁上设有至少一个倾斜槽213,倾斜槽213相对于水平面以一定角度倾斜,当固定在内镜筒214侧壁上的定位特征件嵌入倾斜槽213并沿倾斜槽213移动时,外光学镜片212与内光学镜片217之间的间距可调。
如图1所示,外镜筒211横截面的形状为圆形,当倾斜槽213数量为三个以上时,倾斜槽213沿外镜筒211周向均布。需要说明的是,倾斜槽213不局限于图中所示的三个,优选的,倾斜槽213的数量为三个。此外,倾斜槽213也不仅限于沿外镜筒211周向均布,但必须满足若干个倾斜槽213位于同一水平面上。
外镜筒211的截面形状也不限于图1中所示的圆形,也可为椭圆或菱形或异形。为了更好适配人体的形态特征,在靠近人体鼻梁附近,可以设置为与人体鼻梁匹配的形状,即将一个简单的圆形切除部分形成具有一与鼻梁匹配的倾斜面。因此,为了适应具体虚拟现实设备外壳,以及减小整体的虚拟现实设备的体积,外镜筒211的截面形可根据具体的虚拟现实外壳而定。
(2)外光学镜片212
外光学镜片212固定在外镜筒211上,具体的,如图2所示,外光学镜片212固定在外镜筒211的内侧顶部,内侧顶部即为远离内镜筒214的一侧。
外光学镜片212与外镜筒211的固定方式具体可以是:通过塑胶将外光学镜片212固定在外镜筒211的内侧顶部,通过塑胶固定可以保证外光学镜片212稳定的固 定在外镜筒211上,并且能有效防尘。需要说明的是,本申请不具体限定两者的固定方式。
为了便于说明,将外镜筒211和外光学镜片212的组合结构定义为第一组件。
(3)内镜筒214
内镜筒214内置于外镜筒211,且内镜筒214可沿靠近或远离外光学镜片212的方向移动,进而外光学镜片212和内光学镜片217两者的间距可调。
具体实现内镜筒214可沿外镜筒211移动的方式为:
内镜筒214的侧壁上设有至少一个定位特征件,定位特征件与倾斜槽213一一对应,每一定位特征件嵌入倾斜槽213内并可沿倾斜槽213滑动,进而带动内镜筒214的移动。由于本申请未限定倾斜槽213的数量,则定位特征件的数量也不做具体限定。当倾斜槽213的数量为三个且沿外镜筒211周向均布时,三个定位特征件同时在倾斜槽213内移动,进而可保证内镜筒214上的内光学镜片217在上下移动过程中使其均处于一个平面上。进一步,由于外镜筒211与内镜筒214接触,为了提高调焦过程中内镜筒214的滑动,在内镜筒214与外镜筒211之间增加了起到润滑作用的油层,提高内镜筒214的滑动灵活性,并且油层一定程度上能够阻止外界的灰尘进入内部,起到防尘作用。具体的油层可以通过在内镜筒214与外镜筒211之间涂阻尼油形成,应该理解为其他可以提高内镜筒214与外镜筒211之间的滑动灵活性的方式都为本申请的保护范围。当定位特征件为三个时,三个定位特征件的结构可以分为:两个固定螺钉220和拨动固定螺钉221,两个固定螺钉220和拨动固定螺钉221通过固定螺孔固定在内镜筒214上,且两个固定螺钉220和拨动固定螺钉221分别伸入倾斜槽213并可沿倾斜槽213滑动。为了能提高推动拨动固定螺钉221的舒适度,便于用户在使用过程便于拨动,该拨动固定螺钉221外侧端固定连接有拨动硅胶头222,该拨动硅胶头222为具有一定硬度的硅胶,用户使用起来手感比较舒适。
如图10所示,内镜筒214包括圆台215和位于圆台215上方并向上延伸的至少一个凸台216,凸台216与倾斜槽213一一对应,固定螺孔位于凸台216上。凸台216的形状与外镜筒211内壁形状相吻合,当外镜筒211为圆形时,凸台216可以为环形壁,该凸台216上均设有与倾斜槽213相对应的固定螺孔。
(4)内光学镜片217
内光学镜片217固定在内镜筒214上。如图2所示,内光学镜片217固定在内镜筒214的内侧底部,如内镜筒214的底端设有卡槽,内光学镜片217与内镜筒214底端卡槽固定连接,内侧底部为远离外镜筒211的一侧。内光学镜片217与内镜筒214的固定方式具体可以是:通过塑胶将内光学镜片217固定在内镜筒214的内侧底部,通过塑胶固定可以保证内光学镜片217稳定的固定在内镜筒214上,并且能有效防尘。需要说明的是,本申请不具体限定两者的固定方式。当然内镜筒214也可以不 设卡槽,可以将内光学镜片217固定在内镜筒214的内侧底部的侧壁,即内光学镜片217的外侧边与内镜筒214的内侧壁固定连接,固定方式可以通过塑胶固定可以保证内光学镜片217稳定的固定在内镜筒214上,并且能有效防尘。需要说明的是,本申请不具体限定两者的固定方式。
为了便于说明,将内镜筒214和内光学镜片217的组合结构定义为第一组件。
(5)第一防尘件218和第一防尘件219
当内镜筒214通过伸入倾斜槽213的两个固定螺钉和拨动固定螺钉沿靠近或远离外光学镜片212的方向移动时,两个第一防尘件218分别一一固定在两个固定螺钉220对应的外镜筒2111的倾斜槽213外侧,第一防尘件219固定在拨动固定螺钉221对应的外镜筒211的倾斜槽213内侧。需要说明的是,第一防尘件219也可以固定在外侧。第一防尘件219和第一防尘件218上设有与倾斜槽213对应的槽口。第一防尘件219具体可为具有粘贴性的TPU片,该TPU片上有与特定倾斜槽213对应的倾斜槽213孔。本申请不限定第一防尘件219的材质为TPU,应该理解为,所选材质只要满足具有一定硬度便于进行开槽口,且具有防尘性质即可,如具有一定硬度的PORON或一定硬度的PVC、高温胶或美纹胶等。第一防尘件218和第一防尘件219的固定方式均可通过粘贴的方式进行固定,便于组装,但本申请不限定其固定方式。
上述光学镜片调焦组件的装配步骤为:
步骤一:将外光学镜片212固定在外镜筒211的内侧顶部,形成第一组件;
步骤二:将内光学镜片217固定在内镜筒214的内侧底部,形成第二组件;
步骤三:将第一防尘件219放入第一组件的外镜筒211的特定倾斜槽213的内侧,该特定倾斜槽213用于伸入拨动固定螺钉。
步骤四:将第二组件置于第一组件内侧,即将组装好的带有内光学镜片217的内镜筒214置于组装好的带有外光学镜片212和第一防尘件219的外镜筒211的内侧。
步骤五:由于内镜筒214的侧壁上设有三个固定螺孔,三个固定螺孔外漏于倾斜槽213,然后在三个固定螺孔上分别固定连接两个固定螺钉220和一个拨动固定螺钉221。两个固定螺钉220伸入的倾斜槽213对应的外镜筒211的侧壁上分别固定连接两个第一防尘件218。
步骤五:将拨动硅胶头222固定在拨动固定螺钉221外侧端。
需要说明的是,上述的具体装配步骤不构成先后限制,可以根据具体情况安排其步骤的先后顺序。光学镜片调焦组件主要应用于虚拟现实领域,特别是短距离的光学镜片调节,应该理解为其他领域进行短距离的光学调焦也在保护范围内。
上述光学镜片调焦组件的工作原理具体为:
拨动拨动硅胶头222使其带动拨动固定螺钉221在外镜筒211的倾斜槽213上进行上升或下降的倾斜滑动,由于拨动固定螺钉221一端固定在内镜筒214上,并且与其他两个固定螺钉220使内镜筒214在一个相对平面内。在拨动固定螺钉221沿倾斜槽213滑动的过程中,内镜筒214上的内光学镜片217与外镜筒211的外光学镜片212的间距可调,具体的变化需要根据倾斜槽213的倾斜幅度以及倾斜槽213的槽口长度决定,优选的在倾斜角度在5-15度,内光学镜片217和外光学镜片212的距离调节范围在0.5-10mm之间。
(三)脸托6
如图14和15所示,脸托6包括主体固定部64和面部接触部63,面部接触部63一侧与主体固定部64连接,另一侧与人体面部相接触,主体固定部64还与虚拟现实设备的后壳3连接,不具体限定连接方式。主体固定部64和面部接触部63均可为一体成型结构。下面分别针对主体固定部64和面部接触部63进行说明。
(1)主体固定部64
为了便于脸托配件的使用,主体固定部64的形状可为由两端向中心拱起的几字形结构,具体可为凸缘和位于凸缘两侧的弧形部组成的几字形,可实现将虚拟现实设备的重力分散到人体面部多处位置。主体固定部64上设有至少一个凸出于其外表面的凸起,不局限附图中所示的凸起的数量为四个,其中两个为位于凸缘上的凸起61,另两个为位于弧形部上的凸起62。与该凸起相对应的是,如图3(b)所示,虚拟现实设备的后壳3上设有用于嵌入凸起的脸托固定件41和43,脸托固定件41和43具体可以为开口,实现了主体固定部64与虚拟现实设备的连接。当主体固定部上设有四个固定件时,其中两个凸起61位于凸缘靠近中轴线的两侧,在使用时,两个凸起位于用户鼻梁附近对应的位置;另外两个凸起62位于弧形部上,对应于靠近脸部颧骨附近。
为了节约材料,以及使脸托形状比较美观,优选的主体固定部64与配套使用的虚拟现实设备的待固定位置相对应。为了便于生产,主体固定部64为一体成型,且优选质轻材料。
(2)面部接触部63
面部接触部63一侧与主体固定部64连接,另一侧与人体面部相接触。
为了分散虚拟现实设备的重力,面部接触部63的形状同样可设为由两端向中心拱起的几字形结构,具体可为凸缘和位于凸缘两侧的弧形部组成的几字形,弧形部沿远离凸缘的方向延伸。在脸托6实际使用过程中,凸缘可对应到使用者鼻梁附近,弧形部可沿眼尾方向延伸,更好的让脸托配件承受到力分配的人体面部,即让面部接触部与人体面部接触的地方受力均匀。沿凸缘至远离凸缘的方向,面部接触部63的厚度为先逐步变厚,后逐步变薄,且中心的厚度小于两端端部的厚度,即面部接触部 63中心轴附近厚度较薄,自由端厚度较厚。在面部接触部63与人体面部相接触的一面为具有一定角度的倾斜面,即将该面设置为与人体面以及鼻梁面相匹配的面。该倾斜面可具体包括鼻部倾斜面和脸颊倾斜面,鼻部倾斜面的面积小于脸颊倾斜面的面积,其中,鼻部倾斜面与竖直面的角度为10°~80°,脸颊倾斜面与竖直面的角度为3°至60°。此外,鼻部倾斜面对应的面部接触部厚度可小于脸颊倾斜面对应的面部接触部厚度。考虑到面部接触部63需要与人体进行接触,面部接触部63优选质轻且柔软材质,比如泡棉。同时为了便于生产加工,面部接触部63可为一体成型。
如图15所示,上述脸托6安装到后壳3上的具体安装步骤如下:
第一步:将主体固定部64和面部接触部63固定连接,形成脸托6。固定连接方式不具体限定,如可采用粘贴方式进行固定连接;
第二步:将主体固定部64固定到虚拟现实设备的后壳3上。不具体限定固定连接方式,如主体固定部64上若有若干凸出于其外表面的凸起61和62,虚拟现实设备的后壳3上与凸起61和62相对应的脸托固定件41和43,脸托固定件41和43具体可以为开口,通过凸起卡入开口中实现主体固定部64和后壳3的固定。
值得注意的是,脸托6整体的横向长度为60~160mm,优选的90~30mm,特别是100~20mm这样可以满足大部分人体的脸部,比如横向长度设为110mm±8mm;脸托配件整体的纵向高度20~80mm,优选的30~70mm,特别是45~55mm这样可以满足大部分人体的鼻部,比如纵向设为48mm±5mm。应该理解为,本申请的脸托配件充分利用人的脸部形态特点,让用户配戴虚拟现实设备时,尽可能的增大与用户面部的接触面,将虚拟现实设备的重力进行分散。
本申请的脸托区别于现有脸托只与鼻梁部分进行接触,增大与用户面部的接触面,即脸托配件不仅与鼻梁接触,而且还与眼部附近位置接触,进而将虚拟现实设备的重力进行分散,鼻梁和鼻梁两侧的眼周都可承受虚拟现实设备的部分重力,减少用户使用虚拟现实设备配戴带来的不舒服以及损伤,可以让用户长时间舒服的使用头戴设备,大大的提高用户的体验度。
(四)遮光组件7
如图16至图18所示,遮光组件7包括:遮光件78和前端固定环77;
遮光件78包括顶面73、第一曲面75、第二曲面76和底面74,其中:顶面73与人体面部相接触的一侧为由中心向外延伸的非封闭弧形;底面74整体与顶面73整体上下相对设置;第一曲面75和第二曲面76位于顶面73两侧,并均向靠近底面74的方向弯曲;第一曲面75和第二曲面76均分别与顶面73和底面74光滑过渡连接,使得顶面73、第一曲面75、第二曲面76和底面74围成一封闭中空区域;前端固定环77位于中空区域的最外侧的内周边并与其吻合。同时,由于本申请虚拟现实设备的遮光组件与虚拟现实设备主体配套使用,为了便于该遮光组件7的固定,第一 曲面75和第二曲面76上各分别设有连接件71和72,为了便于区分,分别用第一连接件71和第二连接件72表示,第一连接件71和第二连接件72用于固定在虚拟现实设备的左镜腿5和右镜腿4上。
如***图图16所示,遮光组件7为一罩体结构,包括一个前端固定环77、一个遮光件78、一个第一连接件71和一个第二连接件72,下面分别针对上述各部件进行详细说明。
(1)前端固定环77
前端固定环77内置于遮光件78最外侧,当将遮光组件7应用到虚拟现实设备主体时,前端固定环77位于中空区域的内周边并与虚拟现实设备主体前端接触,如当虚拟现实设备为眼镜形态时,前端固定环77可以包围镜框部分,此处镜框部分排除镜腿。
前端固定环77可为一个镂空密闭框架,由于前端固定环77需要包围虚拟现实设备主体,所以前端固定环77的形状需与虚拟现实设备主体本身外侧形状相对应。可以理解的是,如虚拟现实设备主体的形状可以为长方形,正方形以及各个不同规则的形状,则前端固定环77的形状需要相应变化。例如,当虚拟现实设备主体选择具有一定弧度且与眼镜形态相对应的形态时,前端固定环77的形状也优选为眼镜形态,即前端固定环77的形状是根据虚拟现实设备主体外侧边缘的形状而定。
需要说明的是,前端固定环77可以是镂空,当然也可以是实心结构,为了节约材料、减轻用户配戴重量,提高用户体验度,前端固定环77优选为镂空。
(2)遮光件78
遮光件78包括顶面73、第一曲面75、第二曲面76和底面74。当将遮光组件应用到虚拟现实设备主体时,前端固定环77用于包括虚拟现实设备主体前端外框架,第一曲面75和第二曲面76可沿镜腿方向延伸,第一曲面75和第二曲面76上的第一连接件71和第二连接件72固定在左镜腿5和右镜腿4上,实现遮光组件7固定在虚拟现实设备主体上,用户在使用配置有遮光组件的虚拟现实设备时,遮光件78围成的中空区域与人体面部能形成相对密闭的空间,避免外界的光学进入。遮光件78通过前端固定环77和虚拟现实设备主体连接,遮光件78的第一曲面75和第二曲面76沿靠近虚拟现实设备末端的方向延伸,顶面73与人体面部相接触的一侧为由中心向外延伸的非封闭弧形,该非封闭弧形可以与人体额头相匹配,底面设为由两端向中心拱起的W形,也同样与人体脸型相匹配,这样做不仅仅可以节约材料,还可以减轻遮光组件的重量,并且能够提高用户的配戴舒适度并且达到良好的遮光效果。
具体的,遮光件78可选择具有一定硬度、可透气且能够防止光线透过的软性材质。优选的,为了便于遮光组件在使用过程中美观,可以选择具有一定弹性并且不容易褶皱的材质,例如拉架棉、莱卡等。例如,材质选择一种合成布,该合成布具有两 层,一侧用来进行遮光,另外一层用来进行保证透气并且不易变形。由于一般的布料都比较柔软,难以成型,为了解决该问题,提高合成布的弹性、硬度并且耐磨性,通过胶水将两层布料进行合成。遮光件78具有容纳虚拟现实设备主体前端的中空区域,具体的,中空区域包括面部接触面和虚拟设备连接面;面部接触面用于与用户面部接触,虚拟设备连接面用于与虚拟现实设备的框体内侧的观看侧连接;或中空区域包括面部接触面和虚拟设备连接面;面部接触面用于与用户面部接触,虚拟设备连接面用于与虚拟现实设备的框体外侧连接。
由于本实施例中的虚拟现实设备的光学组件可以为调焦组件,光学组件具体包括外镜筒211、固定在外镜筒211的外光学镜片212、内镜筒214、固定在内镜筒214的内光学镜片217和定位特征件(具体为的固定螺钉220和拨动固定螺钉221);外镜筒211侧壁上设有至少一个倾斜槽213;内镜筒214内置于外镜筒211;定位特征件(具体为的固定螺钉220和拨动固定螺钉221)与倾斜槽213一一对应,各定位特征件(具体为的固定螺钉220和拨动固定螺钉221)一端固定在内镜筒214的侧壁,另一端穿过倾斜槽213可在倾斜槽213内滑动。定位特征件(具体为的固定螺钉220和拨动固定螺钉221)即为虚拟现实设备凸出控制键,当调节定位特征件(具体为的固定螺钉220和拨动固定螺钉221)使内镜筒214沿外镜筒211相对滑动时,固定在外镜筒211上的外光学镜片212与固定在内镜筒214上的内光学镜片217之间的距离可调,实现了光学组件的调焦。为了使得上述凸出控制键便于操作,遮光件78的底面上设有开孔,开孔用于虚拟现实设备凸出控制键即定位特征件外露,在实现调焦的同时也实现了遮光。
上述虚拟现实设备的遮光组件7的尺寸可以为:
为了适配人体头部形态的大小,遮光组件7的前端横向距离相对小于后端纵向距离。一般遮光组件的前端横向长度为50~250mm范围内任意值,优选为120~170mm范围内任意值,特别是150~160mm之间最适合大众用户尺寸,具体比如155mm。纵向长度在30~150mm范围内任意值,优选为60-120mm范围内任意值,特别是80~100mm之间最适合大众用户尺寸,具体如91mm。遮光组件顶面的弧形的最底端至遮光罩前端的距离为3~25mm范围内任意值,优选为8-20mm范围内任意值,特别是12~16mm之间最适合大众用户尺寸,具体如14mm。
上述虚拟现实设备的遮光组件7的工作原理为:用户在使用带有遮光组件的虚拟现实设备时,用户带上虚拟现实设备,遮光组件7的遮光件78就会与用户的额头以及用户的脸以及虚拟现实设备一起形成一个相对密闭的空间,可以让用户眼睛避免外界的光线干扰,只看到虚拟现实设备提供的视觉光线,让用户能够很好的沉浸到虚拟现实设备的视频场景中,大大的提高用户的体验度。
上述虚拟现实设备的遮光组件7的具体安装步骤如下:
第一步:通过遮光组件的封闭中空区域将虚拟现实设备主体包围,位于封闭中空 区域内周边的前端固定环77与虚拟现实设备的前端框架相接触;
第二步:通过第一连接件71和第二连接件72将遮光组件的第一曲面75和第二曲面76固定在虚拟现实设备上,第一曲面75和第二曲面76沿虚拟现实设备末端的方向延伸。当虚拟现实设备为眼镜结构时,第一连接件71和第二连接件72分别与虚拟现实设备的镜腿固定,具体可以为虚拟现实设备(虚拟现实眼镜)的两个镜腿上各分别设有用于嵌入第一连接件71和第二连接件72的通孔51,当第一连接件71和第二连接件72嵌入通孔51时,可实现遮光件78和虚拟现实设备主体的固定,并且也便于拆卸下来,便于用户操作,提高用户的体验度。可以理解的是,虚拟现实设备和遮光件78也可通过粘贴的方式实现固定,对本申请不具体限定固定方式。
(五)PCBA板8
如图7所示,后壳3包括收纳腔46,用来收纳虚拟现实设备的PCBA板8,PCBA板8与光学***连接,具体的,PCBA板8与左显示屏22、右显示屏24的屏面垂直连接。
同时,光感组件还连接PCBA板8,且与PCBA板8平面保持垂直。
(六)散热片9
散热片9分别与左显示屏22和右显示屏24的后方贴合,并与PCBA板8的发热器件贴合。
具体的,散热片9包括铜箔层和位于铜箔层的外层的碳膜层,铜箔层与左显示屏22和右显示屏24的后方贴合,并与PCBA板8的发热器件贴合。
具体的,由于显示屏发热小,因此可在左显示屏22和右显示屏24的后方选取一部分表层涂导热胶并与散热片9连接。由于显示屏与散热片仅部分粘贴连接,便于后期维护过程中的拆卸。由于PCBA板的芯片发热比较大,要让其热量充分散发出去,因此可将PCBA板的发热器件表层涂满导热胶并与散热片9连接。考虑到光感组件也会被散热片9遮挡住,为了便于维修,在光感组件或其他散热片遮挡的器件对应的散热片处可以设置维修开口,便于后期进行维修,而避免了维修过程中需要将整个散热片拆卸下来进行维修。
(七)数据线固定件19
如图19至21所示,数据线固定件19用于固定在虚拟现实设备上。具体的,虚拟现实设备包括镜框和镜腿,镜框的后壳3靠近镜腿的一侧设有镜脚连接部,该镜脚连接部上设有凹槽44,镜腿上设有可嵌入凹槽44的凸起53。经过上述说明,为了虚拟现实设备的整体美观,数据线固定件19固定在镜脚连接部上,如螺钉连接。数据线固定件19包括顶面和分别与顶面连接并相对设置的第一侧面和第二侧面,其上分别形成有用于固定在虚拟现实设备上的固定部191、镂空开口192、数据线收容腔193 和数据线挡板194,下面针对上述各部件进行详细说明。
本实施例中,设定第二侧面与虚拟现实设备的镜脚连接部固定连接,第一侧面位于虚拟现实设备的外周边的内侧,第一侧面、第二侧面和顶面围成的数据线收容腔与虚拟现实设备的接口相对应,则固定部191位于第二侧面上并沿远离顶面的方向延伸,固定部191用来将数据线固定件19固定在虚拟现实设备上。固定部191与虚拟现实设备可拆卸连接,如虚拟现实设备上设有螺钉孔,固定部191与虚拟现实设备通过螺钉195连接;或固定部191与虚拟现实设备不可拆卸连接,如焊接等,具体不做限定。
为了减轻数据线固定件19的重量以及节约材料,第一侧面和/或第二侧面上设有镂空开口,不局限于图1中所示的第二侧面上设有镂空开口192。顶面、第一侧面和第二侧面围成一三面开口的U形的数据线收容腔193,与虚拟现实设备连接的数据线的连接头收容在数据线收容腔193内。
为了进一步防止数据线的连接头松动或掉落,避免数据线松动到时连接不良的问题,数据线固定件19上还可以进一步设有数据线挡板194,数据线挡板194设在数据线固定件19远离虚拟现实设备的一侧,数据线挡板194可分别与顶面和第一侧面连接,并与第二侧面之间具有用于伸入数据线的间隔;或数据线挡板194可以与第二侧面和顶面连接,并与第一侧面之间具有空隙,该空隙用于伸入数据线,同时数据线的连接头容纳在数据线收容腔193内,该数据线挡板194用于防止连接头脱离数据线收容腔193。
将数据线固定件19安装到虚拟现实设备的具体步骤如下:
第一步:在虚拟现实设备上连接好数据线,即将数据线的连接头***到虚拟现实设备上的数据线接口,本实施例中的数据线一般为HDMI数据线,当然也可采用其他用来进行数据传输或者进行充电的数据线,不做具体限定;
第二步:将数据线固定件19固定在虚拟现实设备上,数据线的连接头位于数据线固定件19中数据线收容腔193内。
需要说明的是,本申请的数据线固定件19可为一体成型,优选的材质为轻质并且具有一定硬度的材质。
上述数据线固定件19的工作原理为:首先将数据线的连接头固定在虚拟现实设备的数据线接口上,然后数据线的连接头也容纳在数据线固定件19的数据线收容腔193内,同时数据线固定件远离虚拟现实设备的数据线接口的一侧还设有数据线挡板194,数据线挡板194用于防止数据线的连接头松动或掉落,阻挡数据线的连接头向外移动,使得数据线与虚拟现实设备良好连接,避免用户在使用过程中外接的数据线松动,导致数据传输不良甚至数据线脱落的问题,可以让用户大胆的进入的虚拟现实的场景互动中,提高用户体验度。
与现有技术相比,本申请中的虚拟现实设备新增加了数据线固定件19,在收纳数据线的连接头的同时将数据线固定在虚拟现实设备上,能有让数据线连接头在可控范围移动,甚至不发生移动,这样就可以让数据线很好与虚拟现实设备进行连接,即便用户使用过程中进行剧烈的运动也不会导致数据线脱落,较大的提高了用户的体验度,并且提高了虚拟现实设备的适用场景。
参见图24-图31,本申请实施例提供的轻薄虚拟现实设备,包括:镜体1a和镜腿2a,所述镜体1a包括前壳1,和,与所述前壳1连接的置物体12a;所述置物体12a中设有两个显示模组13a和PCBA板8;其中,两个显示模组13a关于置物体12a的中心线15a对称设置,所述显示模组13a分别与所述PCBA板8连接;显示模组13a用于为用户提供显示画面,使用户的左右眼分别获取图像,以使用户产生沉浸感。显示模组13a为两个单独的结构,分别根据人眼的位置设置,并连接在PCBA板8上,由PCBA板8为显示模组13a提供的图像信号及电源,保证显示模组13a的显示效果;PCBA板8上设有不同功能的元件,这些元件相互配合,通过信号的流转,将图像数据转换成图像信号,再通过显示模组13a为用户提供图像,实现一个虚拟现实设备就能完成用户体验的功能,集成度高,结构简单。
所述PCBA板8设在靠近所述置物体12a的顶端镜框121a的一侧,以及,所述PCBA板8与所述置物体12a的后盖123a垂直设置;所述PCBA板8与所述显示模组13a连接的一面正对所述置物体12a的顶端镜框121a;
如图26所示,如果置物体12a的中心线15a竖直立于现实空间内,那么置物体12a中的PCBA板8在置物体12a中的为水平横放,并且置于显示模组13a的上方,减少置物体12a的厚度,使置物体12a更加轻薄。并且由于显示模组13a一般占据了置物体12a大量空间,PCBA板8也具有一定长度,采用其他方式放置也会增加整个布局的难度。
所述显示模组13a包括依次连接的镜筒131a、屏支架13和显示屏135a;所述镜筒131a靠近所述屏支架13的一侧设有镜筒防尘槽1311a;所述屏支架13靠近所述镜筒131a的一侧设有支架防尘槽1331a;所述显示屏135a靠近所述顶端镜框121a的一端与所述PCBA板8连接;镜筒131a是起到透镜作用的光学模组,有利于显示屏135a中的图像在用户双眼中成像,便于左右眼获取图像;显示屏135a起到显示作用;屏支架13用于支撑显示屏135a及镜筒131a,并有固定的作用,防止显示屏135a与镜筒131a松动,进而影响用户的体验效果。
所述置物体12a内,所述显示模组13a的上方设有器件分隔架16a;所述器件分隔架16a与所述PCBA板8平行设置,以及,如图30所示,所述器件分隔架16a的表面设有多个用于固定所述器件分隔架16a的凹型固定部161a和多个用于支撑所述PCBA板8的PCBA板支撑体163a;所述器件分隔架16a靠近所述显示模组13a的一侧设有多个用于固定所述器件分隔架16a的分隔架支撑体162a;器件 分隔架16a用于分隔PCBA板8上的元件与显示模组13a,从图上可以看出,PCBA板8包括零件面和焊接面,零件面用来放置各种元件,各种元件以焊接的方式安装在PCBA板8上,焊接的部分放在焊接面上,零件面设在靠近置物体12a的顶端镜框121a的一侧,焊接面正对显示模组13a放置。为了避免PCBA板8上的焊接面与显示模组13a发生碰撞,通常在置物体12a内设置器件分隔架16a,将PCBA板8与显示模组13a分隔。
进一步地,器件分隔架16a的表面上设有多个凹型固定部161a,由于器件分隔架16a仅有一端与所述置物体12a连接,而另一端悬空,这样的结构固定性差,所以为了增强器件分隔架16a的固定性和强度,将器件分隔架16a的表面设置成带有凹型固定部161a的结构,增大与置物体12a的接触面积。
进一步地,器件分隔架16a的表面还设有多个用于支撑所述PCBA板8的PCBA板支撑体163a;器件分隔架16a用于分隔PCBA板8的元件与显示模组13a,PCBA板8上的焊接面也不能与器件分隔架16a接触,所以器件分隔架16a上还设有PCBA板支撑体163a,用于支撑PCBA板8,既能固定PCBA板8的位置,也能防止PCBA板8焊接面与器件分隔架16a碰撞发生损坏。
进一步地,器件分隔架16a靠近所述显示模组13a的一侧设有多个用于固定所述器件分隔架16a的分隔架支撑体162a;由于器件分隔架16a仅有一端与所述置物体12a连接,而另一端悬空,这样的结构固定性差,所以为了增强器件分隔架16a的固定性和强度,设置多个分隔架支撑体162a,用于支撑器件分隔架16a,使器件分隔架16a与置物体12a连接得更加稳固。
如图31所示,所述置物体12a内,所述顶端镜框121a上设有用于固定所述PCBA板8的PCBA板固定体17a。用户在佩戴虚拟现实设备时,会随着看到的画面移动,用户移动时,虚拟现实设备也会移动,此时,如果设备中的PCBA板8未固定,那么会随着用户的动作在虚拟现实设备中晃动,很可能会使线路接触不良或元件碰撞置物体12a的边框而损坏。所以,在置物体12a内,还要设置PCBA板固定体17a,以固定PCBA板8,保证虚拟现实设备可靠地提供图像。并且,为了提高虚拟现实设备的沉浸性,PCBA板8一般带有重力感应器和陀螺仪,如果PCBA板8松动或者发生一定变形都会导致其工作采集的数据不精确,严重影响用户体验,所以本实施的方案可以稳定并且牢固的将PCBA板8固定,避免上述问题,提高用户体验度。
由以上技术方案可知,本申请提供一种轻薄虚拟现实设备,在置物体12a中,显示模组13a关于置物体12a的中心线15a对称设置,并且分别与PCBA板8连接;PCBA板8设在靠近置物体12a的顶端镜框121a的一侧,与置物体12a的后盖123a垂直设置;PCBA板8与显示模组13a连接的一面正对置物体12a的顶端镜框121a,PCBA板8的中心线24a与置物体12a的中心线15a重合。本申请实 施例提供的虚拟现实设备,将PCBA板8横放在置物体12a的上方,充分利用置物体12a中的空间,并且减少置物体12a的厚度,使虚拟现实设备更加轻薄,用户在佩戴时,更加舒适,增加体验效果。
可选的,所述PCBA板8到所述顶端镜框121a的最短距离L
1等于所述PCBA板8到所述器件分隔架16a的最短距离L
2,以及,所述PCBA板8的宽度小于或者等于所述显示模组13a的厚度。如上所述,为了避免PCBA板8的焊接面与顶端镜框121a和器件分隔架16a碰撞,PCBA板8距离顶端镜框121a和器件分隔架16a都有一定的距离,PCBA板8距离顶端镜框121a的最短距离L
1应大于高出PCBA板8的元件的高度,但是由于置物体12a本身的空间有限,L
1与L
2应尽量相等,这样既节省空间,有能保证PCBA板8上的元件不被碰撞而损坏。
可选的,如图32所示,所述显示模组13a还包括:右防尘圈14和左防尘圈12;所述右防尘圈14置于所述镜筒防尘槽1311a和所述支架防尘槽1331a之间;所述右防尘圈14的宽度小于或者等于所述镜筒防尘槽1311a及所述支架防尘槽1321a的宽度;所述左防尘圈12置于所述屏支架13和所述显示屏135a之间。
虚拟现实设备使用的次数较多时,内部容易积累灰尘,灰尘通过各种的缝隙可以进入各部件的内部,进而影响虚拟现实设备的使用效果。例如,如果灰尘通过显示模组13a之间的缝隙进入镜筒131a内,并沉积在镜片上,会影响光线的传播路线,进而用户的双眼接收到的图像会发生失真,导致用户的体验感差。所以,为了减少或者避免灰尘进入镜筒131a内,通常在镜筒防尘槽1311a和支架防尘槽1331a之间设一个右防尘圈14,以阻挡灰尘的进入,进一步地,右防尘圈14的宽度小于或者等于镜筒防尘槽1311a及支架防尘槽1321a的宽度,最优的,右防尘圈14的宽度等于镜筒防尘槽1311a及支架防尘槽1321a的宽度,这样右防尘圈14的尺寸与镜筒防尘槽1311a及支架防尘槽1321a的尺寸最大程度上一致,防尘效果更好。除此之外,在镜筒131a上和屏支架13上设置防尘槽,将防尘圈嵌入到防尘槽内,也可减小显示模组13a的厚度,有利于虚拟现实设备更加轻薄。
另外,屏支架13和显示屏135a之间设置左防尘圈12,用于防止灰尘从屏支架13和显示屏135a之间的缝隙中进入,增加防尘效果。
可选的,如图28所示,所述镜筒防尘槽1311a的外侧设有至少一个镜头固定口1312a,镜头固定口1312a用于将镜筒131a固定与屏支架13固定,防止镜筒131a松动影响用户的使用效果。屏支架13上设有至少一个与所述镜头固定口1312a对应的光学模组固定件111,光学模组固定件111与镜头固定口1312a配合使用,二者可以通过卡扣固定在一起,防止镜筒131a松动。
镜头固定口1312a之间设有至少一个镜头限位孔1313a;屏支架13上设有至少一个与所述镜头限位孔1313a对应的定位件113。镜头限位孔1313a和定位件 113用于限定镜筒131a的位置,便于镜筒131a的装配,安装时,先将镜头限位孔1313a对准定位件113,这样可以将镜筒131a很快地固定在屏支架13上,避免先寻找镜头固定口1312a和光学模组固定件111的位置而浪费时间。
可选的,如图33所示,所述镜筒131a远离所述右防尘圈14的一侧设有镜头定位环1314a,如图34所示,置物体12a内设有与所述镜头定位环1314a对应的镜头固定槽18a。镜头定位环1314a是围绕镜筒131a设置的一圈具有一定宽度的环形结构,设在距离镜片所在平面1-2mm的位置,安装时,将镜头定位环1314a放入镜头固定槽18a内,既能固定镜筒131a,又能防止灰尘进入虚拟现实设备内部。
镜筒131a还设有至少一个镜头定位件1315a,所述镜头定位件1315a设置在所述镜头定位环1314a的外侧;如图34所示,置物体12a内设有至少一个与所述镜头定位件1315a对应的镜头定位口181a;所述镜头定位口181a设在所述镜头固定槽18a的边缘上。用户在佩戴虚拟现实设备进行体验时,会根据看到的图像移动并产生动作,用户在做动作的时候,虚拟现实设备也会随着用户的动作发生晃动,这时,如果设备内的各个组件固定不牢固也会产生晃动的现象,晃动不仅会使画面不清晰,还会使组件与镜体1a之间产生缝隙,会使灰尘进入镜体1a内。所以,不论是镜头固定槽18a还是镜头定位口181a,都起到固定镜筒131a的目的,一旦镜筒131a固定,用户不仅能观看到稳定的画面,受到灰尘影响的几率也会降低。
可选的,如图29所示,所述屏支架13上还设有至少一个屏固定孔112;屏固定孔112用于将屏支架13固定在置物体12a上。进一步地,屏固定孔112具有正反向,正向的屏固定孔112在孔的外侧设有一圈细槽,正向的屏固定孔112一侧与镜筒131a连接,反向的屏固定孔112一侧与显示屏135a连接,正反向的屏固定孔112有利于屏支架13的固定,也有利于将显示模组13a固定在置物体12a上。置物体12a内设有至少一个与所述屏固定孔112对应的固定座19a。固定座19a的尺寸与屏固定孔112的尺寸相适配,安装时,将屏固定孔112对准固定座19a,并用具有固定功能的元件,将二者固定在一起,进一步地,本申请实施例中的具有固定功能的元件包括但不限于螺钉。
可选的,如图35所示,所述前壳1上设有至少一个保护柱17。由于用户使用的是轻薄的虚拟现实设备,所以,设备上的每一个部分都尽量做到厚度小和重量轻,对于前壳1而言,安装在置物体12a上,如果过厚或者过重都会增加整个镜体1a的厚度和重量,所以本实施例中的前壳1也是轻薄的组件,但是一旦前壳1变得轻薄,其强度也会变小,所以,在前壳1的内侧设置至少一个保护柱17,保护柱17的另一端与置物体12a的内部或者其他物体接触,起到支撑作用,也用来防止安装过程或者安装好后前壳1受力过猛而损坏。
可选的,如图34所示,置物体12a内设有固定座支撑件20a、固定座支撑架21a和至少一个镜框支撑体23a;固定座19a用来固定显示模组13a,由于显示模组13a由多个元件组成,所以显示模组应该是整个置物体12a中最重的组件,固定座19a在固定显示模组13a的同时,也要保证固定座19a自身的强度,避免显示模组13a过重,导致固定座19a断裂。固定座支撑件20a用来支撑固定座19a,一端与固定座19a连接,另一端与置物体12a的侧面镜框122a连接,可以增强固定座支撑件20a与置物体12a的接触面积,增强固定座支撑件20a的强度,进一步保证与之连接的固定座19a的强度。
所述固定座支撑架21a用于支撑所述固定座19a,所述固定座支撑架21a呈π型,上部还与所述器件分隔架16a连接;π型结构也有利于增加固定座支撑架21a与置物体12a的接触面积,增大固定座支撑架21a的强度,进一步保证与之连接的固定座19a的强度。
如图36所示,镜框支撑体23a分散设置在所述置物体12a的边框内侧。由于轻薄虚拟现实设备的置物体12a的厚度小,质量轻,由于置物体12a的内部要承载显示模组13a及PCBA板8,所以置物体12a的每一个结构都需要有足够的强度以使置物体12a牢固不易破损。在置物体12a的边框内侧设置镜框支撑体23a,可以增强边框的强度,也加固了边框与置物体12a的后盖123a的连接,进一步增强置物体12a的牢固性。
可选的,所述固定座支撑件20a与所述侧面镜框122a接触的一端的宽度与所述侧面镜框122a的宽度相同;可以增加固定座支撑件20a与侧面镜框122a的接触面积,增强固定座支撑件20a的强度;固定座支撑件20a与固定座19a连接的一端的宽度依据与固定座19a连接的屏支架13的尺寸而定,当屏支架13的厚度大时,固定座支撑件20a与固定座19a连接的一端的宽度为固定座19a高度的1/2,当屏支架13的厚度小时,固定座支撑件20a与固定座19a连接的一端的宽度为固定座19a高度的1/3,最优的,固定座支撑件20a与固定座19a连接的一端的宽度为固定座19a高度的5/12,满足一般屏支架13的尺寸。
可选的,固定固定座19a的方式并不局限于上述的固定座支撑件20a,还可以在固定座19a的外侧设置固定座支撑件20a,所述固定座支撑件20a的数量为至少一个,底端与置物体12a连接,侧面与固定座19a连接,也可以增加固定座19a的固定性。进一步地,固定座支撑件20a的高度依据与固定座19a连接的屏支架13的尺寸而定,当屏支架13的厚度大时,固定座支撑件20a的高度为固定座19a高度的1/2,当屏支架13的厚度小时,固定座支撑件20a的高度为固定座19a高度的1/3,最优的,固定座支撑件20a的高度为固定座19a高度的5/12,满足一般屏支架13的尺寸。可选的,如图34所示,置物体12a上还设有数据线插口22a;所述数据线插口22a设在所述PCBA板8的下方。由于虚拟现实设备中 显示的图像都是通过数据线从外部设备中获取的,所以虚拟现实设备与外部设备之间需要有一个连接口,这个接口就是数据线插口22a,数据线插口22a设在PCBA板8的下方,可以让数据线直接与PCBA板8上相应接口连接,方便图像数据的导入,充分利用PCBA板8的位置,也能节省置物体12a的空间。
可选的,如图37所示,任一个所述屏支架13靠近所述器件分隔架16a的一端设有阶梯型的收纳架1335a;所述收纳架1335a包括收纳固定槽114,和,与所述收纳固定槽114连接的延伸部1337a;所述延伸部1337a远离所述收纳固定槽114的一端与所述屏支架13连接。收纳固定槽114用于放置传感器,并将传感器安置在置物体12a上的对应位置,便于虚拟现实设备获取用户的数据,也充分利用置物体12a中的空间。
可选的,如图38所示,所述置物体12a的边框边缘设有至少一个镜体卡口231a;所述镜体卡口231a在所述顶端镜框121a上密集分布;所述镜体卡口231a在所述置物体12a的下边框稀疏分布;如图35所示,所述前壳1的边缘设有与所述镜体卡口231a对应的卡扣固定件16。由于置物体12a的顶端镜框121a的弯曲程度小,强度低,与前壳1连接后,如果不慎与其他物体发生碰撞或者跌落,此处均会由于强度小而松动甚至破损,所以在顶端镜框121a上的镜体卡口231a要设置得密集一些,使前壳1与置物体12a的连接更加牢固。反之,置物体12a的下边框由于形状特殊,轻度大,所以此处的镜体卡口231a可以设置得稀疏一些。
以上实施例中,不仅局限于虚拟现实设备,还可应用于任何头戴设备,且所述头戴设备具体包括但不限于虚拟现实设备、增强现实设备、游戏设备、移动计算设备以及其它可穿戴式计算机等。需要说明的是,本申请实施例中公开的数值,包括距离占比、宽度比和厚度比等均为举例说明各部件之间的尺寸关系,在实际应用中,各部件的尺寸还可采用其他数值,其中一个部件的尺寸发生变化时,其他部分的尺寸也发生变化,具体变化后的数值,本申请不再赘述,可根据本申请中公开的比例关系进行相应计算得到。
由以上技术方案可知,本申请提供一种轻薄虚拟现实设备,在置物体12a中,显示模组13a关于置物体12a的中心线15a对称设置,并且分别与PCBA板8连接;PCBA板8设在靠近置物体12a的顶端镜框121a的一侧,与置物体12a的后盖123a垂直设置;PCBA板8与显示模组13a连接的一面正对置物体12a的顶端镜框121a。本申请实施例提供的虚拟现实设备,将PCBA板8横放在置物体12a的上方,充分利用置物体12a中的空间,并且减少置物体12a的厚度,使虚拟现实设备更加轻薄,用户在佩戴时,更加舒适,增加体验效果。
本领域技术人员在考虑说明书及实践这里公开的申请后,将容易想到本申请的其它实施方案。本申请旨在涵盖本申请的任何变型、用途或者适应性变化,这些变型、 用途或者适应性变化遵循本申请的一般性原理并包括本申请未公开的本技术领域中的公知常识或惯用技术手段。说明书和实施例仅被视为示例性的,本申请的真正范围由权利要求指出。
应当理解的是,本申请并不局限于上面已经描述并在附图中示出的精确结构,并且可以在不脱离其范围进行各种修改和改变。以上所述的本发明实施方式并不构成对本发明保护范围的限定。
Claims (10)
- 一种虚拟现实设备,其特征在于,包括由前壳(1)和后壳(3)围成的镜框、与所述后壳(3)连接的两个镜腿和内置于所述镜框的光学***、PCBA板(8)、光感组件,所述前壳(1)周边设有若干用于嵌入所述后壳(3)的卡扣固定件(16);所述后壳(3)的背面设有用于与脸托(6)连接的脸托固定件(41)、与所述镜腿连接的凹槽(44)。
- 根据权利要求1所述的虚拟现实设备,其特征在于,包括:镜体(1a)和镜腿(2a),所述镜体(1a)包括前壳(1),和,与所述前壳(1)连接的置物体(12a);所述置物体(12a)中设有两个显示模组(13a)和PCBA板(8);其中,两个显示模组(13a)关于置物体(12a)的中心线(15a)对称设置,所述显示模组(13a)分别与所述PCBA板(8)连接;所述PCBA板(8)设在靠近所述置物体(12a)的顶端镜框(121a)的一侧,以及,所述PCBA板(8)与所述置物体(12a)的后盖(123a)垂直设置;所述PCBA板(8)与所述显示模组(13a)连接的一面正对所述置物体(12a)的顶端镜框(121a);所述显示模组(13a)包括依次连接的镜筒(131a)、屏支架(13)和显示屏(135a);所述显示屏(135a)靠近所述顶端镜框(121a)的一端与所述PCBA板(8)连接。
- 根据权利要求2所述的虚拟现实设备,其特征在于,所述置物体(12a)内,所述显示模组(13a)的上方设有器件分隔架(16a);所述器件分隔架(16a)与所述PCBA板(8)平行设置,以及,所述器件分隔架(16a)的表面设有多个用于固定所述器件分隔架(16a)的凹型固定部(161a)和多个用于支撑所述PCBA板(8)的PCBA板支撑体(163a);所述器件分隔架(16a)靠近所述显示模组(13a)的一侧设有多个用于固定所述器件分隔架(16a)的分隔架支撑体(162a)。
- 根据权利要求3所述的虚拟现实设备,其特征在于,所述置物体(12a)内,所述顶端镜框(121a)上设有用于固定所述PCBA板(8)的PCBA板固定体(17a)。
- 根据权利要求4所述的虚拟现实设备,其特征在于,所述镜筒(131a)靠近所述屏支架(13)的一侧设有镜筒防尘槽(1311a);所述屏支架(13)靠近所述镜筒(131a)的一侧设有支架防尘槽(1331a);所述显示模组(13a)还包括:右防尘圈(14)和左防尘圈(12);所述右防尘圈(14)置于所述镜筒防尘槽(1311a)和所述支架防尘槽(1331a)之间;所述右防尘圈(14)的宽度小于或者等于所述镜筒防尘槽(1311a)及所述支架防尘槽(1321a)的宽度;所述左防尘圈(12)置于所述屏支架(13)和所述显示屏(135a)之间。
- 根据权利要求5所述的虚拟现实设备,其特征在于,所述镜筒防尘槽(1311a)的外侧设有至少一个镜头固定口(1312a),所述镜头固定口(1312a)之间设有至少一个镜头限位孔(1313a);所述屏支架(13)上设有至少一个与所述镜头固定口(1312a)对应的光学模组固定件(111),和,至少一个与所述镜头限位孔(1313a)对应的定位件(113)。
- 根据权利要求6所述的虚拟现实设备,其特征在于,所述镜筒(131a)远离所述右防尘圈(14)的一侧设有镜头定位环(1314a)和至少一个镜头定位件(1315a),所述镜头定位件(1315a)设置在所述镜头定位环(1314a)的外侧;所述置物体(12a)内设有与所述镜头定位环(1314a)对应的镜头固定槽(18a),和,至少一个与所述镜头定位件(1315a)对应的镜头定位口(181a);所述镜头定位口(181a)设在所述镜头固定槽(18a)的边缘上。
- 根据权利要求2-7任一项所述的虚拟现实设备,其特征在于,所述PCBA板(8)包括零件面和焊接面,所述零件面设在靠近所述置物体(12a)的顶端镜框(121a)的一侧。
- 根据权利要求8所述的虚拟现实设备,其特征在于,所述置物体(12a)上还设有数据线插口(22a);所述数据线插口(22a)设在所述PCBA板(8)的下方。
- 根据权利要求9所述的虚拟现实设备,其特征在不,所述置物体(12a)的边框边缘设有至少一个镜体卡口(231a);所述镜体卡口(231a)在所述顶端镜框(121a)上密集分布;所述镜体卡口(231a)在所述置物体(12a)的下边框稀疏分布;所述前壳(1)的边缘设有与所述镜体卡口(231a)对应的卡扣固定件(16)。
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