WO2017032153A1 - 提示信息的显示方法、装置及终端 - Google Patents

提示信息的显示方法、装置及终端 Download PDF

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Publication number
WO2017032153A1
WO2017032153A1 PCT/CN2016/086268 CN2016086268W WO2017032153A1 WO 2017032153 A1 WO2017032153 A1 WO 2017032153A1 CN 2016086268 W CN2016086268 W CN 2016086268W WO 2017032153 A1 WO2017032153 A1 WO 2017032153A1
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WO
WIPO (PCT)
Prior art keywords
trajectory
game
prompt
track
current game
Prior art date
Application number
PCT/CN2016/086268
Other languages
English (en)
French (fr)
Inventor
林集凯
张志东
Original Assignee
腾讯科技(深圳)有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Publication of WO2017032153A1 publication Critical patent/WO2017032153A1/zh
Priority to US15/791,170 priority Critical patent/US10525353B2/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3209Input means, e.g. buttons, touch screen
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/497Partially or entirely replaying previous game actions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/048Indexing scheme relating to G06F3/048
    • G06F2203/04808Several contacts: gestures triggering a specific function, e.g. scrolling, zooming, right-click, when the user establishes several contacts with the surface simultaneously; e.g. using several fingers or a combination of fingers and pen

Definitions

  • the present invention relates to the field of terminal technologies, and in particular, to a method, an apparatus, and a terminal for displaying prompt information.
  • the above-mentioned prompt information such as the game tutorial can only clarify the basic operation function of the game to the novice game, lack of relevance, and has no guiding effect on the game clearance, and the prompt information such as the video tutorial can guide the user to clear the customs.
  • the prompt information such as the video tutorial can guide the user to clear the customs.
  • it also has some shortcomings. For example, the user's finger will block part of the screen, and it is difficult for the user to see the operation of the game itself and the player's finger, and the guidance information is poorly guided.
  • an embodiment of the present invention provides a method, an apparatus, and a terminal for displaying prompt information.
  • the technical solution is as follows:
  • a method for displaying prompt information comprising:
  • the trajectory prompt file is generated according to a game operation process of a historical game user
  • an operation prompt trajectory is displayed within the current game scene.
  • a display device for prompting information comprising:
  • a progress acquisition module configured to obtain current game progress information during the game
  • a prompt file obtaining module configured to acquire, according to the game progress information, a trajectory prompt file corresponding to the game progress information, where the trajectory prompt file is generated according to a game operation process of a historical game user;
  • a display module configured to display an operation prompt track in the current game scene based on the track prompt file.
  • a terminal including:
  • One or more processors are One or more processors; and,
  • the memory stores one or more programs, the one or more programs being configured to be executed by the one or more processors, the one or more programs including instructions for:
  • an operation prompt trajectory is displayed within the current game scene.
  • the operation The prompt trajectory has a strong guiding property, so that the game user can imitate the operation according to the operation prompt trajectory like the lyrics in the display without greatly learning the cost, thereby greatly improving the guiding property of the prompt information during the game.
  • FIG. 1 is a flowchart of a method for displaying prompt information according to an embodiment of the present invention
  • FIG. 2 is a flowchart of a method for displaying prompt information according to an embodiment of the present invention
  • 3A is a schematic diagram of an operation prompt track provided by an embodiment of the present invention.
  • FIG. 3B is a schematic diagram of an operation prompt track provided by an embodiment of the present invention.
  • FIG. 3C is a schematic diagram of an operation prompt track provided by an embodiment of the present invention.
  • FIG. 4 is a schematic structural diagram of a display device for prompting information according to an embodiment of the present invention.
  • FIG. 5 is a block diagram of a terminal according to an embodiment of the present invention.
  • FIG. 1 is a flowchart of a method for displaying prompt information according to an embodiment of the present invention. Referring to Figure 1, the method includes:
  • a trajectory prompt file corresponding to the game progress information where the trajectory prompt file is generated according to a game operation process of a historical game user.
  • the operation prompt track includes at least one line for indicating an operation track of the touch operation and at least one specified mark for indicating a duration of the touch operation stay.
  • the method further includes:
  • the line models in different game scenarios are different; and/or the specified markers of different importance are different in size.
  • displaying the operation prompt trajectory includes:
  • the operation prompt trajectory is drawn on the game layer of the current game scene.
  • FIG. 2 is a flowchart of a method for displaying prompt information according to an embodiment of the present invention.
  • This Figure 2 shows an illustrative embodiment of the invention. Referring to FIG. 2, the embodiment specifically includes:
  • the game progress information may refer to information such as a game level identifier, a game copy identifier, and the like for indicating the current stage of the game.
  • the game level identifier can be used to indicate a certain level within a game
  • the game copy identifier can be used to indicate a certain copy scene within the game.
  • the step of acquiring the game progress information may be triggered by the prompt information acquisition option provided by the game application, so that step 202 is performed based on the game progress information.
  • step 201 may be performed at any stage in the game process. For example, in a certain game level, when a trigger operation of the prompt information acquisition option is detected, the game level identifier is acquired. For another example, in running a certain game copy, when a trigger operation of the prompt information acquisition option is detected, the game copy identifier is acquired.
  • the trajectory prompt file is generated according to the game operation process of the historical game user, and the specific generation process may be as follows: First, the touch operation of the history game user during the game is collected, and the touch operation includes a sliding operation and a click. Operation, and recording the time of each touch operation while collecting the touch operation; secondly, generating a prompt track according to the collected touch operation, the prompt track including the line converted by the sliding operation and the point converted by the click operation; The trajectory function is generated by the prompt trajectory and the time of each touch operation; finally, the trajectory prompt file is generated according to the trajectory function.
  • the trajectory function may be only a function for indicating the trajectory of the touch operation during the game, and may also be a function including a specific effect parameter, which is not specifically limited in the embodiment of the present invention.
  • the terminal can display the trajectory performance effect set by itself after parsing.
  • the specific effect parameter may include a color, a transparency, an animation, a pound of a line, and the like, which are not specifically limited in the embodiment of the present invention.
  • the trajectory prompt file can be created by the game user, and the game application can provide a corresponding production function, so that after the production function is started, the specific generation process can be executed and uploaded by the game user to the game server.
  • the trajectory prompt file is obtained by the game server side administrator and stored in the game server, which is not limited by the embodiment of the present invention.
  • the generated trace file has a small amount of data, and the trace file can also be dynamically configured according to the settings of the server, such as performing some display effect configuration, etc., and can be regarded as a lyric file.
  • a similar implementation does not affect the operation of the application on the terminal.
  • the game server may prompt the game user to make a track prompt file according to the specific game situation of the game user. For example, the game server may obtain the number of customs clearances of each game user, and determine the preset position according to the order of the number of customs clearances from high to low. The game user sends a production prompt message to the game user of the previous preset position. Of course, in order to obtain a more introductory trajectory prompt file, the game server may also obtain scores of the game users at the game level for different game levels, and determine the game of the previous preset position according to the order of the scores from high to low. The user sends a prompt message for the game level to the game user of the previous preset position. For different game copies, you can also use the above method to prompt.
  • the game user may be given incentive information according to the number of trajectory prompt files created by the game user, and the incentive information may be points, virtual items, or platform activity privilege.
  • the feedback information such as the score of the trajectory prompt file created by the game user may be performed according to other game users, for example, for a certain trajectory prompt file, the game user who has used the trajectory prompt file is counted. Rating, which distributes incentive information by rating.
  • the obtaining process may be performed by interaction with the game server, or may be read from multiple track prompt files that have been downloaded by the terminal, and the following two cases are respectively described:
  • the terminal may send the game progress information to the game server, and the game server acquires the game progress information from the prompt file database of the server side according to the game progress information.
  • the track prompt file is sent to the terminal, and the terminal performs a subsequent parsing process.
  • the game server may be a server that serves a plurality of games. Therefore, when transmitting the game progress information, the terminal may further send a game identifier for uniquely identifying the game, so that the game server can be based on the game identifier and the game progress. Information, obtaining a track prompt file corresponding to the game progress information in the game, to improve query accuracy.
  • the terminal may actively download the trajectory prompt file of the game from the game server when the game application is installed or when the game application is run, and the file is stored in the game.
  • the corresponding storage path of the game application is used for reading and parsing directly from the storage path for subsequent use, which greatly improves the speed of acquiring the trace prompt file, and can also avoid problems such as unsatisfactory prompts caused by poor network conditions.
  • the downloading process may be performed when the terminal is connected to the Internet, such as accessing a wifi hotspot, etc., which is not limited in this embodiment of the present invention.
  • the embodiment of the present invention does not limit the specific file format of the trajectory prompt file, and the specific file format can be determined by the game server, and the game application only needs to have the ability to parse it.
  • trajectory function is a time-variable function for representing lines and points that change with time.
  • trajectory function can be an expression of the form:
  • the endpoint of the line can have the following representation:
  • Endpoint 1 [00:00:123] line (0,0) 80%
  • the game engine may draw an operation prompt track on the game layer according to the trajectory function while drawing the game scene, the operation prompt track including at least one line for indicating an operation track of the touch operation and at least one for indicating a touch operation.
  • the specified mark for the length of stay.
  • the designated mark may be a circular mark.
  • the specified mark may have other shapes, which is not specifically limited in the embodiment of the present invention.
  • an operation prompt track having a different color from the background color may be drawn according to the background color of the game scene itself, so that the game user can clearly recognize the displayed operation prompt track.
  • operation hint trajectories of different colors it is possible to draw operation hint trajectories of different colors.
  • the line models in the different game scenes may also be different.
  • the main color in the background color of the game scene itself may also be obtained, and the main color may refer to the color in the background color exceeding the specified proportion, then the main The color whose color difference is greater than the preset value between colors is determined as the color of the track.
  • the preset value can be set by the server, and can also be adjusted by the game user during use, which is not limited by the embodiment of the present invention. Through the determination of the above color, the difference between the drawn operation prompt track and the background color can be recognized by the naked eye to achieve a more prominent prompt effect.
  • the size of the specified mark of different importance is different. If an operation is a key operation, the size of the specified mark may be set to be larger than the preset size.
  • the above-mentioned designated mark size and line type can be set by the terminal, and can also be set by the server, and can also be set by the game user who generates the track file, which is not specifically limited in the embodiment of the present invention.
  • the operation prompt track can be divided into a plurality of lines and a plurality of designated marks, as shown in FIG. 3A, the operation prompt track can include a plurality of lines. As shown in FIG. 3B and FIG. 3C, the operation prompt track may further include a plurality of designated marks.
  • the operation may be highlighted when the proximity operation occurs. Lines or specified markers to serve as hints. The highlighting includes, but is not limited to, blinking lines or specifying marks at a preset frequency, displaying lines or specifying marks, and the like in a specified color.
  • the operation prompt track may further include some operation prompt information, such as adding some instructional arrow mark or text information around the line or the specified mark, for example, "finger track”, “please click” “please press “etc., so that the user knows the specific use of the operation prompt track.
  • some operation prompt information such as adding some instructional arrow mark or text information around the line or the specified mark, for example, "finger track”, “please click” “please press “etc., so that the user knows the specific use of the operation prompt track.
  • the operation trajectory of the touch operation can be obtained by the game engine collecting the actual operation of the user.
  • the operation trajectory that has been realized may not be displayed according to the operation trajectory of the actual touch operation of the user, and therefore, the real-time detection may be performed.
  • the actual operation of the current game user is measured to obtain the operation trajectory of the touch operation of the current game user. If the trajectory overlaps, it can be considered that the current game user has implemented the partial operation, and the overlapping portion may not be displayed, so as to avoid Interference from subsequent user operations.
  • the obsolete trajectory in order to avoid the trajectory displayed on the screen of the terminal is too complicated, can be cleared every preset time.
  • the obsolete trajectory may refer to a trajectory whose display duration exceeds a preset duration.
  • the specified mark area can be reduced as a gradation effect, so that the specified mark can follow the user.
  • the stay of the touch operation is gradually reduced, thereby reminding the user when the pressing operation should be stopped and proceeding to the next operation. Therefore, in the game during the game, the gradation effect of the specified mark may be displayed according to the duration of the current game user staying on the designated mark, and the dwell time is not displayed when the dwell time reaches the dwell time indicated by the specified mark.
  • the specified tag may also be displayed for the specified mark, and the operation time progress bar may be used to indicate the duration of the pressing operation to remind the user when the pressing operation should be stopped.
  • the method provided by the embodiment of the present invention obtains the track prompt file generated by the actual operation track of the historical game user during the game progress, and displays the track prompt file in the current game scene based on the track prompt file.
  • the indicated operation prompt trajectory, the operation prompt trajectory has strong guiding property, so that the game user can imitate the operation according to the operation prompt trajectory like the lyrics in the display without greatly learning the cost, thereby greatly improving the game process.
  • the guidance of the information in the guidance is not limited to the guidance.
  • the advantages of the prompting method and the video tutorial are integrated, so that the user can simply know when to click or slide the position of the screen, and the duration of each operation, which greatly enhances the objectivity and learning of the user.
  • Sexuality solves the limitation of users learning through video.
  • the operation prompt track is an abstract player action, and the player's finger that does not appear in the video tutorial will affect the display of the tutorial, for some terminals with smaller screen sizes, the prompt is greatly improved.
  • the guiding nature of the information solves the defects caused by the scene with a small screen size of the terminal.
  • FIG. 4 is a schematic structural diagram of a display device for prompting information according to an embodiment of the present invention.
  • the apparatus includes:
  • a progress obtaining module 401 configured to acquire current game progress information during a game
  • a prompt file obtaining module 402 configured to acquire, according to the game progress information, a trajectory prompt file corresponding to the game progress information, where the trajectory prompt file is generated according to a game operation process of a historical game user;
  • the display module 403 is configured to display an operation prompt track in the current game scene based on the track prompt file.
  • the operation prompt track includes at least one line for indicating an operation track of the touch operation and at least one specified mark for indicating a duration of the touch operation stay.
  • the device further includes:
  • a trajectory acquiring module configured to acquire an operation trajectory of a touch operation of a current game user
  • a determining module configured to determine whether an operation trajectory of the touch operation overlaps with the operation prompt trajectory, and if an overlap occurs, triggering the display module not to display an overlapping portion
  • the display module is further configured to display a gradation effect of the specified mark according to a duration of stay of the current game user on the designated mark, and when the stay duration reaches a stay duration indicated by the specified mark, the display time is not displayed. Specify the tag.
  • the line models in different game scenarios are different; and/or the specified markers of different importance are different in size.
  • the display module is configured to parse the trajectory prompt file to obtain a trajectory function; and according to the trajectory function, draw the operation prompt trajectory on a game layer of a current game scene.
  • the display device provided by the above embodiment only exemplifies the division of each functional module.
  • the functions may be assigned different functions according to needs.
  • the module is completed, that is, the internal structure of the device is divided into different functional modules to complete all or part of the functions described above.
  • the display device of the prompt information provided by the above embodiment is the same as the embodiment of the method for displaying the prompt information, and the specific implementation process is described in detail in the method embodiment, and details are not described herein again.
  • the embodiment provides a terminal, and the terminal can be used to execute the display method of the prompt information provided in the foregoing embodiments.
  • the terminal 500 includes:
  • the terminal 500 may include an RF (Radio Frequency) circuit 110, a memory 120 including one or more computer readable storage media, an input unit 130, a display unit 140, a sensor 150, an audio circuit 160, and a WiFi (Wireless Fidelity, wireless). Fidelity) module 170, including There are one or more processor cores 180, and a power supply 190 and the like. It will be understood by those skilled in the art that the terminal structure shown in FIG. 5 does not constitute a limitation to the terminal, and may include more or less components than those illustrated, or a combination of certain components, or different component arrangements. among them:
  • the RF circuit 110 can be used for transmitting and receiving information or during a call, and receiving and transmitting signals. Specifically, after receiving downlink information of the base station, the downlink information is processed by one or more processors 180. In addition, the data related to the uplink is sent to the base station. .
  • the RF circuit 110 includes, but is not limited to, an antenna, at least one amplifier, a tuner, one or more oscillators, a Subscriber Identity Module (SIM) card, a transceiver, a coupler, an LNA (Low Noise Amplifier). , duplexer, etc.
  • RF circuitry 110 can also communicate with the network and other devices via wireless communication.
  • the wireless communication may use any communication standard or protocol, including but not limited to GSM (Global System of Mobile communication), GPRS (General Packet Radio Service), CDMA (Code Division Multiple Access). , Code Division Multiple Access), WCDMA (Wideband Code Division Multiple Access), LTE (Long Term Evolution), e-mail, SMS (Short Messaging Service), and the like.
  • GSM Global System of Mobile communication
  • GPRS General Packet Radio Service
  • CDMA Code Division Multiple Access
  • WCDMA Wideband Code Division Multiple Access
  • LTE Long Term Evolution
  • e-mail Short Messaging Service
  • the memory 120 can be used to store software programs and modules, and the processor 180 executes various functional applications and data processing by running software programs and modules stored in the memory 120.
  • the memory 120 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application required for at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may be stored according to The data created by the use of the terminal 500 (such as audio data, phone book, etc.) and the like.
  • memory 120 can include high speed random access memory, and can also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device. Accordingly, memory 120 may also include a memory controller to provide access to memory 120 by processor 180 and input unit 130.
  • the input unit 130 can be configured to receive input numeric or character information and to generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function controls.
  • input unit 130 can include touch-sensitive surface 131 as well as other input devices 132.
  • Touch-sensitive surface 131 also referred to as a touch display or trackpad, can collect touch operations on or near the user (such as a user using a finger, stylus, etc., on any suitable object or accessory on touch-sensitive surface 131 or The operation near the touch-sensitive surface 131) and driving the corresponding connecting device according to a preset program.
  • the touch-sensitive surface 131 can include two portions of a touch detection device and a touch controller.
  • the touch detection device detects The user's touch orientation, and detecting a signal from the touch operation, transmitting a signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact coordinates, and sends it to the processor 180, and The command sent by the processor 180 can be received and executed.
  • the touch-sensitive surface 131 can be implemented in various types such as resistive, capacitive, infrared, and surface acoustic waves.
  • the input unit 130 can also include other input devices 132.
  • other input devices 132 may include, but are not limited to, one or more of a physical keyboard, function keys (such as volume control buttons, switch buttons, etc.), trackballs, mice, joysticks, and the like.
  • Display unit 140 can be used to display information entered by the user or information provided to the user and various graphical user interfaces of terminal 500, which can be constructed from graphics, text, icons, video, and any combination thereof.
  • the display unit 140 may include a display panel 141.
  • the display panel 141 may be configured in the form of an LCD (Liquid Crystal Display), an OLED (Organic Light-Emitting Diode), or the like.
  • the touch-sensitive surface 131 may cover the display panel 141, and when the touch-sensitive surface 131 detects a touch operation thereon or nearby, it is transmitted to the processor 180 to determine the type of the touch event, and then the processor 180 according to the touch event The type provides a corresponding visual output on display panel 141.
  • touch-sensitive surface 131 and display panel 141 are implemented as two separate components to implement input and input functions, in some embodiments, touch-sensitive surface 131 can be integrated with display panel 141 for input. And output function.
  • Terminal 500 can also include at least one type of sensor 150, such as a light sensor, motion sensor, and other sensors.
  • the light sensor may include an ambient light sensor and a proximity sensor, wherein the ambient light sensor may adjust the brightness of the display panel 141 according to the brightness of the ambient light, and the proximity sensor may close the display panel 141 when the terminal 500 moves to the ear. / or backlight.
  • the gravity acceleration sensor can detect the magnitude of acceleration in all directions (usually three axes). When it is stationary, it can detect the magnitude and direction of gravity.
  • the terminal 500 can also be configured with gyroscopes, barometers, hygrometers, thermometers, infrared sensors and other sensors, here Let me repeat.
  • the audio circuit 160, the speaker 161, and the microphone 162 can provide an audio interface between the user and the terminal 500.
  • the audio circuit 160 can transmit the converted electrical data of the received audio data to the speaker 161 for conversion to the sound signal output by the speaker 161; on the other hand, the microphone 162 converts the collected sound signal into an electrical signal by the audio circuit 160. After receiving, it is converted into audio data, and then processed by the audio data output processor 180, sent to the other terminal via the RF circuit 110, or the audio is transmitted. The data is output to memory 120 for further processing.
  • the audio circuit 160 may also include an earbud jack to provide communication of the peripheral earphones with the terminal 500.
  • WiFi is a short-range wireless transmission technology
  • the terminal 500 can help users to send and receive emails, browse web pages, and access streaming media through the WiFi module 170, which provides wireless broadband Internet access for users.
  • FIG. 5 shows the WiFi module 170, it can be understood that it does not belong to the essential configuration of the terminal 500, and may be omitted as needed within the scope of not changing the essence of the invention.
  • the processor 180 is the control center of the terminal 500, connecting various portions of the entire handset with various interfaces and lines, by running or executing software programs and/or modules stored in the memory 120, and recalling data stored in the memory 120, The various functions and processing data of the terminal 500 are performed to perform overall monitoring of the mobile phone.
  • the processor 180 may include one or more processing cores; preferably, the processor 180 may integrate an application processor and a modem processor, where the application processor mainly processes an operating system, a user interface, an application, and the like.
  • the modem processor primarily handles wireless communications. It can be understood that the above modem processor may not be integrated into the processor 180.
  • the terminal 500 also includes a power source 190 (such as a battery) for powering various components.
  • a power source 190 such as a battery
  • the power source can be logically coupled to the processor 180 through a power management system to manage functions such as charging, discharging, and power management through the power management system.
  • Power supply 190 may also include any one or more of a DC or AC power source, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
  • the terminal 500 may further include a camera, a Bluetooth module, and the like, and details are not described herein again.
  • the display unit of the terminal is a touch screen display
  • the terminal further includes a memory, and one or more programs, wherein one or more programs are stored in the memory and configured to be processed by one or more Execution.
  • the one or more programs include instructions for performing terminal side operations in the embodiment of Figure 1 or Figure 2 above.
  • a person skilled in the art may understand that all or part of the steps of implementing the above embodiments may be completed by hardware, or may be instructed by a program to execute related hardware, and the program may be stored in a computer readable storage medium.
  • the storage medium mentioned may be a read only memory, a magnetic disk or an optical disk or the like.
  • non-transitory computer readable storage medium comprising instructions, such as a memory comprising instructions executable by a processor in a terminal to perform the prompt information in the embodiments described below Display method.
  • the non-transitory computer readable storage medium may be a ROM, a random access memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, and an optical data storage device. Wait.

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Abstract

一种提示信息的显示方法、装置及终端(500),属于终端技术领域。该方法、装置及终端(500)通过在游戏进行过程中,根据游戏进度信息,获取与所述游戏进度信息对应的轨迹提示文件,所述轨迹提示文件根据历史游戏用户的游戏操作过程生成(102,202),并基于轨迹提示文件,在当前的游戏场景内,显示操作提示轨迹(103),该操作提示轨迹具有很强的引导性,使得游戏用户在无需过多学习成本的情况下,可以根据操作提示轨迹像显示中练字临摹一样模仿操作,大大提高了游戏过程中提示信息的引导性。

Description

提示信息的显示方法、装置及终端
本申请要求于2015年8月27日提交中国专利局、申请号为2015105369341、发明名称为“提示信息的显示方法及装置”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本发明涉及终端技术领域,特别涉及一种提示信息的显示方法、装置及终端。
背景技术
在游戏领域,为了使游戏新手能够迅速掌握游戏方法,大多数游戏都会提供用于指导用户如何玩游戏的提示信息,诸如游戏教程,在用户第一次打开游戏时,该游戏教程可以在适当的时机通过箭头提示用户按下哪个按键,以实现哪个功能。而为了提高游戏用户的游戏技能,还可以提供一些进阶的提示信息,诸如视频教程等,由一些资深游戏用户将自身的通关操作录制成视频教程,分享给其他游戏用户以辅助通关。
然而,上述的如游戏教程这类提示信息,只能够向游戏新手阐明游戏的基本操作功能,缺乏关联性,对游戏通关等没有任何引导性,而视频教程这类提示信息,虽然能够引导用户通关,但是也具有一些不足,例如,用户手指会遮挡部分屏幕,用户很难看清楚游戏本身以及玩家手指的操作过程,也导致了提示信息的引导性较差。
发明内容
为了解决上述技术中问题,本发明实施例提供了一种提示信息的显示方法、装置及终端。所述技术方案如下:
一方面,提供了一种提示信息的显示方法,所述方法包括:
在游戏过程中,获取当前的游戏进度信息;
根据所述游戏进度信息,获取与所述游戏进度信息对应的轨迹提示文件, 所述轨迹提示文件根据历史游戏用户的游戏操作过程生成;
基于所述轨迹提示文件,在当前游戏场景内,显示操作提示轨迹。
另一方面,提供了一种提示信息的显示装置,所述装置包括:
进度获取模块,用于在游戏过程中,获取当前的游戏进度信息;
提示文件获取模块,用于根据所述游戏进度信息,获取与所述游戏进度信息对应的轨迹提示文件,所述轨迹提示文件根据历史游戏用户的游戏操作过程生成;
显示模块,用于基于所述轨迹提示文件,在当前游戏场景内,显示操作提示轨迹。
再一方面,提供了一种终端,包括:
一个或多个处理器;和,
存储器;
所述存储器存储有一个或多个程序,所述一个或多个程序被配置成由所述一个或多个处理器执行,所述一个或多个程序包含用于进行以下操作的指令:
在游戏过程中,获取当前的游戏进度信息;
根据所述游戏进度信息,获取与所述游戏进度信息对应的轨迹提示文件,所述轨迹提示文件根据历史游戏用户的游戏操作过程生成;
基于所述轨迹提示文件,在当前游戏场景内,显示操作提示轨迹。
本发明实施例提供的技术方案带来的有益效果是:
通过在游戏进行过程中,获取由历史游戏用户的实际操作轨迹所生成的轨迹提示文件,并基于轨迹提示文件,在当前的游戏场景内,显示该轨迹提示文件所指示的操作提示轨迹,该操作提示轨迹具有很强的引导性,使得游戏用户在无需过多学习成本的情况下,可以根据操作提示轨迹像显示中练字临摹一样模仿操作,大大提高了游戏过程中提示信息的引导性。
附图说明
为了更清楚地说明本发明实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1是本发明实施例提供的一种提示信息的显示方法的流程图;
图2是本发明实施例提供的一种提示信息的显示方法的流程图;
图3A是本发明实施例提供的一种操作提示轨迹示意图;
图3B是本发明实施例提供的一种操作提示轨迹示意图;
图3C是本发明实施例提供的一种操作提示轨迹示意图;
图4是本发明实施例提供的一种提示信息的显示装置的结构示意图;
图5是本发明实施例提供的一种终端的框图。
具体实施方式
为使本发明的目的、技术方案和优点更加清楚,下面将结合附图对本发明实施方式作进一步地详细描述。
图1是本发明实施例提供的一种提示信息的显示方法的流程图。参见图1,所述方法包括:
101、在游戏过程中,获取当前的游戏进度信息。
102、根据所述游戏进度信息,获取与所述游戏进度信息对应的轨迹提示文件,所述轨迹提示文件根据历史游戏用户的游戏操作过程生成。
103、基于所述轨迹提示文件,在当前游戏场景内,显示操作提示轨迹。
可选地,所述操作提示轨迹包括至少一条用于指示触摸操作的操作轨迹的线条和至少一个用于指示触摸操作停留时长的指定标记。
可选地,基于所述轨迹提示文件,在当前游戏场景内,显示操作提示轨迹之后,所述方法还包括:
获取当前游戏用户的触摸操作的操作轨迹;
判断所述触摸操作的操作轨迹与所述操作提示轨迹是否发生重叠,如果发生重叠,则不显示重叠部分;
根据所述当前游戏用户在所述指定标记上的停留时长,显示所述指定标记的渐变效果,当所述停留时长达到所述指定标记指示的停留时长,不显示所述指定标记。
可选地,不同游戏场景中的线条型号不同;和/或,不同重要性的指定标记的尺寸不同。
可选地,基于所述轨迹提示文件,在当前游戏场景内,显示操作提示轨迹包括:
解析所述轨迹提示文件,得到轨迹函数;
根据所述轨迹函数,在当前游戏场景的游戏图层上,绘制所述操作提示轨迹。
上述所有可选技术方案,可以采用任意结合形成本公开的可选实施例,在此不再一一赘述。
图2是本发明实施例提供的一种提示信息的显示方法的流程图。该图2所示是本发明的一个示意性的实施例。参见图2,该实施例具体包括:
201、在游戏过程中,获取当前的游戏进度信息。
在本发明实施例中,游戏进度信息可以是指游戏关卡标识、游戏副本标识等用于指示当前游戏所处阶段的信息。其中,游戏关卡标识可以用于指示一个游戏内的某个关卡,而游戏副本标识可以用于指示游戏内的某一个副本场景。
当终端处于游戏过程中,也即是终端已运行游戏应用时,可以通过游戏应用所提供的提示信息获取选项,触发对游戏进度信息的获取步骤,从而基于游戏进度信息执行步骤202。需要说明的是,在游戏过程中的任一阶段均可以执行上述步骤201,如,在某一游戏关卡中,当检测到对该提示信息获取选项的触发操作,则获取该游戏关卡标识。又如,在运行某一游戏副本中,当检测到对该提示信息获取选项的触发操作,则获取该游戏副本标识。
202、根据该游戏进度信息,获取与该游戏进度信息对应的轨迹提示文件。
在本发明实施例中,该轨迹提示文件根据历史游戏用户的游戏操作过程生成,其具体生成过程可以如下:首先,采集历史游戏用户在游戏过程中的触摸操作,该触摸操作包括滑动操作和点击操作,且在采集触摸操作的同时,记录每个触摸操作所发生的时间;其次,根据采集的触摸操作生成提示轨迹,该提示轨迹包括由滑动操作转化的线条和由点击操作转化的点;再次,将该提示轨迹以及每个触摸操作所发生的时间,生成轨迹函数;最后,根据轨迹函数,生成轨迹提示文件。
需要说明的是,该轨迹函数可以仅是一个用于表示游戏过程中触摸操作轨迹的函数,还可以是一个包含了具体效果参数的函数,本发明实施例对此不作具体限定。当然,对于上述两种函数中的任一种,终端在解析后均可以采用自身所设置的轨迹表现效果来显示。其中,具体效果参数可以包括颜色、透明度、动画、线条磅数等,本发明实施例对此不作具体限定。
另外,该轨迹提示文件可以由游戏用户自行制作,游戏应用可以提供相应的制作功能,使得在开启该制作功能后,可以执行上述具体生成过程,并由游戏用户上传至游戏服务器,当然,也可以由游戏服务器侧管理员获取到轨迹提示文件后存储至游戏服务器,本发明实施例对此不作限定。在终端侧进行上述生成过程,所生成的轨迹文件的数据量较小,且该轨迹文件还可以根据服务器的设置进行动态配置,如进行一些显示效果的配置等,可以将其看做如歌词文件相类似的实现方式,不会对终端上的应用运行造成影响。
游戏服务器可以根据游戏用户的具体游戏情况,提示游戏用户进行轨迹提示文件的制作,例如,游戏服务器可以获取各个游戏用户的通关数,按照通关数从高到低的顺序,确定前预设名次的游戏用户,并向该前预设名次的游戏用户发送制作提示信息。当然,为了获取到更有引导性的轨迹提示文件,游戏服务器还可以针对不同游戏关卡,获取各个游戏用户在该游戏关卡的得分,按照得分从高到低的顺序,确定前预设名次的游戏用户,并向该前预设名次的游戏用户发送对于该游戏关卡的制作提示信息。对于不同游戏副本也可以采取上述方式进行提示。
进一步地,为了鼓励游戏用户制作并提供轨迹提示文件,还可以根据游戏用户制作轨迹提示文件的个数为游戏用户发放激励信息,该激励信息可以为积分、虚拟道具或平台活动特权等。当然,在发放激励信息时,还可以根据其他游戏用户对该游戏用户所制作的轨迹提示文件的评分等反馈信息进行,如对于某一个轨迹提示文件,统计使用过该轨迹提示文件的游戏用户的评分,按照评分发放激励信息。
在本发明实施例中,该获取过程可以是通过与游戏服务器之间的交互进行,也可以是从终端已下载的多个轨迹提示文件中读取,下面针对这两种情况分别进行说明:
以通过与游戏服务器之间的交互进行获取为例,终端可以将游戏进度信息发送至游戏服务器,由游戏服务器根据该游戏进度信息,从服务器侧的提示文件数据库中,获取与该游戏进度信息对应的轨迹提示文件,并将该轨迹提示文件发送给终端,由终端进行后续解析过程。进一步地,该游戏服务器可以是服务于多个游戏的服务器,因此,终端在发送游戏进度信息时,还可以发送用于唯一标识该游戏的游戏标识,使得游戏服务器能够根据该游戏标识和游戏进度信息,获取该游戏中与游戏进度信息对应的轨迹提示文件,以提高查询准确性。
而以从终端已下载的多个轨迹提示文件中读取为例,终端在安装该游戏应用或是在运行该游戏应用时,可以主动从游戏服务器上下载该游戏的轨迹提示文件,存储在该游戏应用对应的存储路径中,以便后续使用时,直接从存储路径中读取并解析,大大提高了获取轨迹提示文件的速度,也能够避免由于网络状况不好造成的提示不及时等问题。该下载过程可以是在终端已接入互联网的情况下进行,如接入wifi热点等,本发明实施例对此不作限定。
203、解析该轨迹提示文件,得到轨迹函数。
本发明实施例对该轨迹提示文件的具体文件格式不作限定,该具体文件格式可以由游戏服务器确定,游戏应用仅需具备对其解析的能力即可。
需要说明的是,该轨迹函数是一个以时间为变量的函数,用于表示随着时间变化所变化的线条和点。例如,该轨迹函数可以为以下形式的表达式:
时间[时:分:秒]+形式[点/线]+位置[x,y]+透明度[百分比]。
为了更加清晰的说明对于点和线的函数表达,下面分别进行举例说明:
对于点的绘制来说,可以有以下表示形式:
点1:[00:00:81]点(0,0)50%
点2:[00:01:81]点(1,1)50%
点3:[00:02:81]点(2,2)50%
对于线的绘制来说,可以采用以端点确定的方式,则对于线的端点可以有以下表示形式:
端点1:[00:00:123]线(0,0)80%
端点2:[00:01:123]线(1,1)80%
端点3:[00:02:123]线(2,2)80%
需要说明的是,上述示例仅是对轨迹函数的一个简单举例,并不用于限制其具体的表达式。
204、根据该轨迹函数,在当前游戏场景的游戏图层上,绘制该操作提示轨迹。
游戏引擎可以根据该轨迹函数在绘制游戏场景的同时,在游戏图层上,绘制操作提示轨迹,该操作提示轨迹包括至少一条用于指示触摸操作的操作轨迹的线条和至少一个用于指示触摸操作停留时长的指定标记。可选地,该指定标记可以为圆形标记,当然,该指定标记还可以有其他形状,本发明实施例对此不做具体限定。
进一步地,在绘制操作提示轨迹时,可以根据游戏场景本身的背景颜色,绘制与该背景颜色具有不同颜色的操作提示轨迹,以使得游戏用户能够清晰的识别所显示的操作提示轨迹。对于不同游戏场景来说,可以绘制不同颜色的操作提示轨迹,当然,该不同游戏场景中的线条型号也可以不同。
其中,在确定采用哪种颜色绘制操作提示轨迹时,还可以获取游戏场景本身的背景颜色中的主颜色,该主颜色可以是指在背景颜色中比例超过指定比例的颜色,则可以将该主颜色之间色差大于预设数值的颜色确定为轨迹的颜色。该预设数值可以由服务器设置,还可以由游戏用户在使用时调整,本发明实施例对此不做限定。通过上述颜色的确定,可以使得所绘制的操作提示轨迹与背景颜色之间的区别能够被肉眼识别,达到更突出的提示效果。
且,对于操作提示轨迹中的指定标记来说,不同重要性的指定标记的尺寸不同,如某一个操作是关键操作,则可以将该指定标记的尺寸设置为大于预设尺寸。上述指定标记尺寸和线条型号可以由终端设置,还可以由服务器设置,当然还可以由生成该轨迹文件的游戏用户设置,本发明实施例对此不作具体限定。
对于一个操作提示轨迹,可以分为多个线条和多个指定标记,如图3A所示,该操作提示轨迹可以包括多个线条。如图3B和图3C所示,该操作提示轨迹还可以多个指定标记,为了提示用户在指定时刻进行该操作提示轨迹所指示的操作,还可以在邻近操作发生时间时,突出显示该操作对应的线条或指定标记,以起到提示作用。该突出显示包括但不限于以预设频率闪烁线条或指定标记,以指定颜色显示线条或指定标记等。进一步地,该操作提示轨迹还可以包括一些操作提示性信息,如,在线条或指定标记周围添加一些指导性的箭头标记或文字信息,例如,“手指轨迹”、“请点击”“请按下”等,以使得用户获知该操作提示轨迹的具体使用方式。
205、获取当前游戏用户的触摸操作的操作轨迹。
该触摸操作的操作轨迹可以通过游戏引擎对用户的实际操作进行采集得到。
206、判断该触摸操作的操作轨迹与该操作提示轨迹是否发生重叠,如果发生重叠,则不显示重叠部分。
上述步骤205-206中,在当前游戏用户的游戏过程中,还可以根据用户的实际触摸操作的操作轨迹,不再显示已经实现的操作轨迹,因此,可以实时检 测当前游戏用户的实际操作,以便获取当前游戏用户的触摸操作的操作轨迹,如果轨迹发生重叠,则可以认为当前游戏用户已经实现了该部分操作,则可以不再显示该重叠部分,以便避免对用户后续操作的干扰。
当然,在本发明提供的另一实施例中,为了避免终端屏幕上所显示的轨迹过于复杂,还可以每隔预设时长清除过时轨迹。该过时轨迹可以是指显示时长超过预设时长的轨迹。
进一步地,为了有效起到引导作用,对于指定标记来说,由于其是一个具有一定显示面积的标记,因此,可以以该指定标记面积缩小作为一种渐变效果,使得该指定标记能够随着用户的触摸操作的停留逐渐变小,从而提醒用户何时应该停止按压操作,进行下一个操作。因此,本发明实施例在游戏过程中,还可以根据该当前游戏用户在该指定标记上的停留时长,显示该指定标记的渐变效果,当该停留时长达到该指定标记指示的停留时长,不显示该指定标记。另外,还可以为该指定标记显示操作时间进度条,该操作时间进度条可以用于表示按压操作的持续时长,以提醒用户何时应该停止按压操作。
本发明实施例提供的方法,通过在游戏进行过程中,获取由历史游戏用户的实际操作轨迹所生成的轨迹提示文件,并基于轨迹提示文件,在当前的游戏场景内,显示该轨迹提示文件所指示的操作提示轨迹,该操作提示轨迹具有很强的引导性,使得游戏用户在无需过多学习成本的情况下,可以根据操作提示轨迹像显示中练字临摹一样模仿操作,大大提高了游戏过程中提示信息的引导性。
进一步地,综合了提示方式以及视频教程的优点,使得用户就可以简单地知道什么时候点击或者滑动屏幕的哪个位置,以及具体每个操作应该持续的时长等,大大增强了用户的客观性和学习性,解决了用户通过视频学习通关的局限性。
由于操作提示轨迹是抽象出来的玩家动作,而不会像视频教程那样出现制作教程的玩家的手指等会影响教程显示的因素,因此,对于一些屏幕尺寸较小的终端来说,大大提高了提示信息的引导性,解决了终端屏幕尺寸较小的场景下所造成的缺陷。
图4是本发明实施例提供的一种提示信息的显示装置的结构示意图。参见图4,所述装置包括:
进度获取模块401,用于在游戏过程中,获取当前的游戏进度信息;
提示文件获取模块402,用于根据所述游戏进度信息,获取与所述游戏进度信息对应的轨迹提示文件,所述轨迹提示文件根据历史游戏用户的游戏操作过程生成;
显示模块403,用于基于所述轨迹提示文件,在当前游戏场景内,显示操作提示轨迹。
可选地,所述操作提示轨迹包括至少一条用于指示触摸操作的操作轨迹的线条和至少一个用于指示触摸操作停留时长的指定标记。
可选地,所述装置还包括:
轨迹获取模块,用于获取当前游戏用户的触摸操作的操作轨迹;
判断模块,用于判断所述触摸操作的操作轨迹与所述操作提示轨迹是否发生重叠,如果发生重叠,则触发所述显示模块不显示重叠部分;
所述显示模块还用于根据所述当前游戏用户在所述指定标记上的停留时长,显示所述指定标记的渐变效果,当所述停留时长达到所述指定标记指示的停留时长,不显示所述指定标记。
可选地,不同游戏场景中的线条型号不同;和/或,不同重要性的指定标记的尺寸不同。
可选地,所述显示模块用于解析所述轨迹提示文件,得到轨迹函数;根据所述轨迹函数,在当前游戏场景的游戏图层上,绘制所述操作提示轨迹。
需要说明的是:上述实施例提供的提示信息的显示装置在提示信息的显示时,仅以上述各功能模块的划分进行举例说明,实际应用中,可以根据需要而将上述功能分配由不同的功能模块完成,即将设备的内部结构划分成不同的功能模块,以完成以上描述的全部或者部分功能。另外,上述实施例提供的提示信息的显示装置与提示信息的显示方法实施例属于同一构思,其具体实现过程详见方法实施例,这里不再赘述。
本实施例提供了一种终端,该终端可以用于执行上述各个实施例中提供的提示信息的显示方法。参见图5,该终端500包括:
终端500可以包括RF(Radio Frequency,射频)电路110、包括有一个或一个以上计算机可读存储介质的存储器120、输入单元130、显示单元140、传感器150、音频电路160、WiFi(Wireless Fidelity,无线保真)模块170、包括 有一个或者一个以上处理核心的处理器180、以及电源190等部件。本领域技术人员可以理解,图5中示出的终端结构并不构成对终端的限定,可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。其中:
RF电路110可用于收发信息或通话过程中,信号的接收和发送,特别地,将基站的下行信息接收后,交由一个或者一个以上处理器180处理;另外,将涉及上行的数据发送给基站。通常,RF电路110包括但不限于天线、至少一个放大器、调谐器、一个或多个振荡器、用户身份模块(SIM)卡、收发信机、耦合器、LNA(Low Noise Amplifier,低噪声放大器)、双工器等。此外,RF电路110还可以通过无线通信与网络和其他设备通信。所述无线通信可以使用任一通信标准或协议,包括但不限于GSM(Global System of Mobile communication,全球移动通讯***)、GPRS(General Packet Radio Service,通用分组无线服务)、CDMA(Code Division Multiple Access,码分多址)、WCDMA(Wideband Code Division Multiple Access,宽带码分多址)、LTE(Long Term Evolution,长期演进)、电子邮件、SMS(Short Messaging Service,短消息服务)等。
存储器120可用于存储软件程序以及模块,处理器180通过运行存储在存储器120的软件程序以及模块,从而执行各种功能应用以及数据处理。存储器120可主要包括存储程序区和存储数据区,其中,存储程序区可存储操作***、至少一个功能所需的应用程序(比如声音播放功能、图像播放功能等)等;存储数据区可存储根据终端500的使用所创建的数据(比如音频数据、电话本等)等。此外,存储器120可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件、闪存器件、或其他易失性固态存储器件。相应地,存储器120还可以包括存储器控制器,以提供处理器180和输入单元130对存储器120的访问。
输入单元130可用于接收输入的数字或字符信息,以及产生与用户设置以及功能控制有关的键盘、鼠标、操作杆、光学或者轨迹球信号输入。具体地,输入单元130可包括触敏表面131以及其他输入设备132。触敏表面131,也称为触摸显示屏或者触控板,可收集用户在其上或附近的触摸操作(比如用户使用手指、触笔等任何适合的物体或附件在触敏表面131上或在触敏表面131附近的操作),并根据预先设定的程式驱动相应的连接装置。可选的,触敏表面131可包括触摸检测装置和触摸控制器两个部分。其中,触摸检测装置检测 用户的触摸方位,并检测触摸操作带来的信号,将信号传送给触摸控制器;触摸控制器从触摸检测装置上接收触摸信息,并将它转换成触点坐标,再送给处理器180,并能接收处理器180发来的命令并加以执行。此外,可以采用电阻式、电容式、红外线以及表面声波等多种类型实现触敏表面131。除了触敏表面131,输入单元130还可以包括其他输入设备132。具体地,其他输入设备132可以包括但不限于物理键盘、功能键(比如音量控制按键、开关按键等)、轨迹球、鼠标、操作杆等中的一种或多种。
显示单元140可用于显示由用户输入的信息或提供给用户的信息以及终端500的各种图形用户接口,这些图形用户接口可以由图形、文本、图标、视频和其任意组合来构成。显示单元140可包括显示面板141,可选的,可以采用LCD(Liquid Crystal Display,液晶显示器)、OLED(Organic Light-Emitting Diode,有机发光二极管)等形式来配置显示面板141。进一步的,触敏表面131可覆盖显示面板141,当触敏表面131检测到在其上或附近的触摸操作后,传送给处理器180以确定触摸事件的类型,随后处理器180根据触摸事件的类型在显示面板141上提供相应的视觉输出。虽然在图5中,触敏表面131与显示面板141是作为两个独立的部件来实现输入和输入功能,但是在某些实施例中,可以将触敏表面131与显示面板141集成而实现输入和输出功能。
终端500还可包括至少一种传感器150,比如光传感器、运动传感器以及其他传感器。具体地,光传感器可包括环境光传感器及接近传感器,其中,环境光传感器可根据环境光线的明暗来调节显示面板141的亮度,接近传感器可在终端500移动到耳边时,关闭显示面板141和/或背光。作为运动传感器的一种,重力加速度传感器可检测各个方向上(一般为三轴)加速度的大小,静止时可检测出重力的大小及方向,可用于识别手机姿态的应用(比如横竖屏切换、相关游戏、磁力计姿态校准)、振动识别相关功能(比如计步器、敲击)等;至于终端500还可配置的陀螺仪、气压计、湿度计、温度计、红外线传感器等其他传感器,在此不再赘述。
音频电路160、扬声器161,传声器162可提供用户与终端500之间的音频接口。音频电路160可将接收到的音频数据转换后的电信号,传输到扬声器161,由扬声器161转换为声音信号输出;另一方面,传声器162将收集的声音信号转换为电信号,由音频电路160接收后转换为音频数据,再将音频数据输出处理器180处理后,经RF电路110以发送给比如另一终端,或者将音频 数据输出至存储器120以便进一步处理。音频电路160还可能包括耳塞插孔,以提供外设耳机与终端500的通信。
WiFi属于短距离无线传输技术,终端500通过WiFi模块170可以帮助用户收发电子邮件、浏览网页和访问流式媒体等,它为用户提供了无线的宽带互联网访问。虽然图5示出了WiFi模块170,但是可以理解的是,其并不属于终端500的必须构成,完全可以根据需要在不改变发明的本质的范围内而省略。
处理器180是终端500的控制中心,利用各种接口和线路连接整个手机的各个部分,通过运行或执行存储在存储器120内的软件程序和/或模块,以及调用存储在存储器120内的数据,执行终端500的各种功能和处理数据,从而对手机进行整体监控。可选的,处理器180可包括一个或多个处理核心;优选的,处理器180可集成应用处理器和调制解调处理器,其中,应用处理器主要处理操作***、用户界面和应用程序等,调制解调处理器主要处理无线通信。可以理解的是,上述调制解调处理器也可以不集成到处理器180中。
终端500还包括给各个部件供电的电源190(比如电池),优选的,电源可以通过电源管理***与处理器180逻辑相连,从而通过电源管理***实现管理充电、放电、以及功耗管理等功能。电源190还可以包括一个或一个以上的直流或交流电源、再充电***、电源故障检测电路、电源转换器或者逆变器、电源状态指示器等任意组件。
尽管未示出,终端500还可以包括摄像头、蓝牙模块等,在此不再赘述。具体在本实施例中,终端的显示单元是触摸屏显示器,终端还包括有存储器,以及一个或者一个以上的程序,其中一个或者一个以上程序存储于存储器中,且经配置以由一个或者一个以上处理器执行。所述一个或者一个以上程序包含用于执行上述图1或图2所示实施例中终端侧操作的指令。
本领域普通技术人员可以理解实现上述实施例的全部或部分步骤可以通过硬件来完成,也可以通过程序来指令相关的硬件完成,所述的程序可以存储于一种计算机可读存储介质中,上述提到的存储介质可以是只读存储器,磁盘或光盘等。
在示例性实施例中,还提供了一种包括指令的非临时性计算机可读存储介质,例如包括指令的存储器,上述指令可由终端中的处理器执行以完成下述实施例中的提示信息的显示方法。例如,所述非临时性计算机可读存储介质可以是ROM、随机存取存储器(RAM)、CD-ROM、磁带、软盘和光数据存储设备 等。
以上所述仅为本发明的较佳实施例,并不用以限制本发明,凡在本发明的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本发明的保护范围之内。

Claims (15)

  1. 一种提示信息的显示方法,其特征在于,所述方法包括:
    在游戏过程中,获取当前的游戏进度信息;
    根据所述游戏进度信息,获取与所述游戏进度信息对应的轨迹提示文件,所述轨迹提示文件根据历史游戏用户的游戏操作过程生成;
    基于所述轨迹提示文件,在当前游戏场景内,显示操作提示轨迹。
  2. 根据权利要求1所述的方法,其特征在于,所述操作提示轨迹包括至少一条用于指示触摸操作的操作轨迹的线条和至少一个用于指示触摸操作停留时长的指定标记。
  3. 根据权利要求2所述的方法,其特征在于,基于所述轨迹提示文件,在当前游戏场景内,显示操作提示轨迹之后,所述方法还包括:
    获取当前游戏用户的触摸操作的操作轨迹;
    判断所述触摸操作的操作轨迹与所述操作提示轨迹是否发生重叠,如果发生重叠,则不显示重叠部分;
    根据所述当前游戏用户在所述指定标记上的停留时长,显示所述指定标记的渐变效果,当所述停留时长达到所述指定标记指示的停留时长,不显示所述指定标记。
  4. 根据权利要求2所述的方法,其特征在于,不同游戏场景中的线条型号不同;和/或,不同重要性的指定标记的尺寸不同。
  5. 根据权利要求1所述的方法,其特征在于,基于所述轨迹提示文件,在当前游戏场景内,显示操作提示轨迹包括:
    解析所述轨迹提示文件,得到轨迹函数;
    根据所述轨迹函数,在当前游戏场景的游戏图层上,绘制所述操作提示轨迹。
  6. 一种提示信息的显示装置,其特征在于,所述装置包括:
    进度获取模块,用于在游戏过程中,获取当前的游戏进度信息;
    提示文件获取模块,用于根据所述游戏进度信息,获取与所述游戏进度信息对应的轨迹提示文件,所述轨迹提示文件根据历史游戏用户的游戏操作过程生成;
    显示模块,用于基于所述轨迹提示文件,在当前游戏场景内,显示操作提示轨迹。
  7. 根据权利要求6所述的装置,其特征在于,所述操作提示轨迹包括至少一条用于指示触摸操作的操作轨迹的线条和至少一个用于指示触摸操作停留时长的指定标记。
  8. 根据权利要求7所述的装置,其特征在于,所述装置还包括:
    轨迹获取模块,用于获取当前游戏用户的触摸操作的操作轨迹;
    判断模块,用于判断所述触摸操作的操作轨迹与所述操作提示轨迹是否发生重叠,如果发生重叠,则触发所述显示模块不显示重叠部分;
    所述显示模块还用于根据所述当前游戏用户在所述指定标记上的停留时长,显示所述指定标记的渐变效果,当所述停留时长达到所述指定标记指示的停留时长,不显示所述指定标记。
  9. 根据权利要求7所述的装置,其特征在于,不同游戏场景中的线条型号不同;和/或,不同重要性的指定标记的尺寸不同。
  10. 根据权利要求6所述的装置,其特征在于,所述显示模块用于解析所述轨迹提示文件,得到轨迹函数;根据所述轨迹函数,在当前游戏场景的游戏图层上,绘制所述操作提示轨迹。
  11. 一种终端,其特征在于,包括:
    一个或多个处理器;和,
    存储器;
    所述存储器存储有一个或多个程序,所述一个或多个程序被配置成由所述一个或多个处理器执行,所述一个或多个程序包含用于进行以下操作的指令:
    在游戏过程中,获取当前的游戏进度信息;
    根据所述游戏进度信息,获取与所述游戏进度信息对应的轨迹提示文件,所述轨迹提示文件根据历史游戏用户的游戏操作过程生成;
    基于所述轨迹提示文件,在当前游戏场景内,显示操作提示轨迹。
  12. 根据权利要求11所述的终端,其特征在于,所述操作提示轨迹包括至少一条用于指示触摸操作的操作轨迹的线条和至少一个用于指示触摸操作停留时长的指定标记。
  13. 根据权利要求12所述的终端,其特征在于,所述一个或多个程序包含用于进行以下操作的指令:
    获取当前游戏用户的触摸操作的操作轨迹;
    判断所述触摸操作的操作轨迹与所述操作提示轨迹是否发生重叠,如果发生重叠,则不显示重叠部分;
    根据所述当前游戏用户在所述指定标记上的停留时长,显示所述指定标记的渐变效果,当所述停留时长达到所述指定标记指示的停留时长,不显示所述指定标记。
  14. 根据权利要求12所述的终端,其特征在于,不同游戏场景中的线条型号不同;和/或,不同重要性的指定标记的尺寸不同。
  15. 根据权利要求11所述的终端,其特征在于,所述一个或多个程序包含用于进行以下操作的指令:
    解析所述轨迹提示文件,得到轨迹函数;
    根据所述轨迹函数,在当前游戏场景的游戏图层上,绘制所述操作提示轨迹。
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