WO2015037765A1 - 디바이스의 영역 정보에 기초하여 게임을 진행하는 서버 및 방법, 그리고 디바이스 - Google Patents
디바이스의 영역 정보에 기초하여 게임을 진행하는 서버 및 방법, 그리고 디바이스 Download PDFInfo
- Publication number
- WO2015037765A1 WO2015037765A1 PCT/KR2013/008366 KR2013008366W WO2015037765A1 WO 2015037765 A1 WO2015037765 A1 WO 2015037765A1 KR 2013008366 W KR2013008366 W KR 2013008366W WO 2015037765 A1 WO2015037765 A1 WO 2015037765A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- information
- game
- area information
- area
- server
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims description 31
- 230000002250 progressing effect Effects 0.000 title abstract description 8
- 230000005540 biological transmission Effects 0.000 claims abstract description 8
- 238000010586 diagram Methods 0.000 description 9
- 230000002860 competitive effect Effects 0.000 description 7
- 238000004891 communication Methods 0.000 description 6
- 230000007123 defense Effects 0.000 description 4
- 238000012986 modification Methods 0.000 description 4
- 230000004048 modification Effects 0.000 description 4
- 230000006870 function Effects 0.000 description 2
- 238000005728 strengthening Methods 0.000 description 2
- 101000635799 Homo sapiens Run domain Beclin-1-interacting and cysteine-rich domain-containing protein Proteins 0.000 description 1
- 102100030852 Run domain Beclin-1-interacting and cysteine-rich domain-containing protein Human genes 0.000 description 1
- 230000001413 cellular effect Effects 0.000 description 1
- 238000012790 confirmation Methods 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 239000000284 extract Substances 0.000 description 1
- 238000000605 extraction Methods 0.000 description 1
- 230000001939 inductive effect Effects 0.000 description 1
- 230000007774 longterm Effects 0.000 description 1
- 238000010295 mobile communication Methods 0.000 description 1
- 238000012545 processing Methods 0.000 description 1
- 230000002787 reinforcement Effects 0.000 description 1
- 239000004575 stone Substances 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
- XLYOFNOQVPJJNP-UHFFFAOYSA-N water Substances O XLYOFNOQVPJJNP-UHFFFAOYSA-N 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
Definitions
- the present invention relates to a server and method for playing a game based on area information of a device, and a device.
- a typical online game is a multimedia game designed to be multiplayer at the same time over a network. In this case, the online game must always be connected to the server to proceed with the game.
- Such an online game may be divided into a MUD game and a multi-user graphic game.
- MUD game is a system used in the early online games, and it is a game that allows users to level up by progressing events in the form of text.
- the MUG game is a game in which a visual effect is added to the MUD game using graphics.
- Korean Patent Laid-Open Publication No. 2013-0014666 relates to a smart device application game method using a location-based service, and displays a user's current location on a map image and displays a virtual character located at a specific place.
- a configuration is disclosed that enables collection.
- the technical problem to be achieved by the present embodiment is not limited to the technical problems as described above, and other technical problems may exist.
- an embodiment of the present invention is a location information receiver for receiving location information of a first device from a first device, the first device based on the location information of the first device
- An area information determiner which determines area information of the first device, and compares the area information of the first device with the area information of the second device to determine whether the area information of the first device and the area information of the second device match each other
- An area information comparison unit a game progress unit that proceeds to play the game using the game information of the first device and the game information of the second device according to the determination result, and displays the result of the game in the first device and the second device.
- a transmission unit for transmitting to the second location information receiving unit from the second device. But receives the location information of the vice, the area information determining unit may be provided in, the game server proceeds to determine the area information of the second device based on the position information of the second device.
- another embodiment of the present invention is to receive the location information of the first device from the first device, determining the area information of the first device based on the location information of the first device, from the second device Receiving location information of a second device, determining area information of the second device based on location information of the second device, and comparing area information of the first device with area information of the second device Determining whether the area information of the first device and the area information of the second device match each other; and, based on the determination result, the game is performed using game information of the first device and game information of the second device. And transmitting a result of the game to the first device and the second device. Im can be provided on how to proceed.
- another embodiment of the present invention is a location information acquisition unit for obtaining the location information of the device, a transmission unit for transmitting the location information to the server, receiving the area information of the device from the server, the server from the A reception unit for receiving game information of another device related to area information, a display unit for displaying game information of the other device on a display of the device, and a selection of the displayed game information from a user interface is inputted.
- the receiving unit may provide a device that receives the results of the game from the server.
- the method may include obtaining location information of the device, transmitting the location information to a server, receiving area information of the device from the server, and receiving the area information from the server. Receiving game information of another related device, displaying game information of the other device on a display of the device, and generating a game start request when a selection for the displayed game information is input from a user interface. And providing a game start request to the server and receiving a game result from the server.
- the game progress server provides a chance to build intimacy in the game with people in the same living area by inducing a game between devices that match the current location or area information can do.
- FIG. 1 is a block diagram of a game progress system according to an embodiment of the present invention.
- FIG. 2 is a block diagram of a game progress server shown in FIG. 1 according to an embodiment of the present invention.
- 3 is an example of region information extraction of a device through location information of the device according to an embodiment of the present invention.
- FIG. 4 is an example of game information included in area information of a device according to an embodiment of the present invention.
- 5 is an example of character selection for a game, according to one embodiment of the invention.
- FIG. 6 is an example illustrating a method of playing a game between a plurality of characters registered in the same area according to an embodiment of the present invention.
- FIG. 7 is a block diagram of a game progress server shown in FIG. 1 according to another embodiment of the present invention.
- FIG. 10 illustrates an example of displaying a game result at a plurality of locations of a device according to an exemplary embodiment.
- FIG. 11 is a flowchart illustrating a game progressing method based on area information of a device according to an exemplary embodiment.
- FIG. 12 is a flowchart illustrating a method of playing a game based on area information by a device according to an embodiment of the present invention.
- the term 'unit' includes a unit realized by hardware, a unit realized by software, and a unit realized by both.
- one unit may be realized using two or more pieces of hardware, and two or more units may be realized by one piece of hardware.
- the network 300 refers to a connection structure capable of exchanging information between respective nodes such as terminals and servers.
- Examples of such a network include a 3rd generation partnership project (3GPP) network and a long term evolution (LTE).
- 3GPP 3rd generation partnership project
- LTE long term evolution
- Network World Interoperability for Microwave Access (WIMAX) network
- Internet Local Area Network (LAN), Wireless Local Area Network (WLAN), Wide Area Network (WAN), Personal Area Network (PAN), Bluetooth ( Bluetooth) networks, satellite broadcasting networks, analog broadcasting networks, digital multimedia broadcasting (DMB) networks, and the like.
- LAN Local Area Network
- WLAN Wireless Local Area Network
- WAN Wide Area Network
- PAN Personal Area Network
- Bluetooth Bluetooth
- the game progress server 100 may receive location information from the plurality of devices 200 to 202, and determine area information of the plurality of devices 200 to 202 based on the received location information.
- the location information may be address information (eg, 535, Yeoksam 1-dong, Gangnam-gu, Seoul) or address information of a point where the device is currently located.
- the location information may be geographical information of the point where the device is currently located.
- geographical information is GPS coordinate information, network address information, and the like.
- the area information may be part of the information extracted from the location information.
- the current location information of the device is' Shibuyaku Shibuya 2-chome-8-2, Tokyo '
- the area information is' Tokyo' or 'Tokyo Shibuyaku' or 'Tokyo Shibuyaku Shibuya 2-chome' or 'Tokyo Shibuya It can be Ku Shibuya 2-chome-8 '.
- Another example of the location information of the current device is the Yeoksam 1-dong, Gangnam-gu, Seoul.
- the game progress server 100 may advance the game between the plurality of devices 200 to 202 having the same region information.
- the game progress server 100 may allow the game to proceed between the plurality of devices 200 to 202 having the same region information by using the game information of the plurality of devices 200 to 202.
- the game information may include competitive attribute information, competitive outcome information, region output information, competitive outcome ranking information, and the like, which may affect the competitive game between the plurality of devices 200 to 202.
- the game progress server 100 may generate character registration information corresponding to location information or area information of the plurality of devices 200 to 202.
- the character registration information may include a character ranking and a character title corresponding to the ranking.
- the game progress server 100 may update ranking information of the plurality of devices 200 to 202 based on a game result that is progressed between the plurality of devices 200 to 202.
- the game progress server 100 may transmit game information of the plurality of devices 200 to 202 to the plurality of devices 200 to 202.
- the game information may include information such as a game result, an updated ranking and a ranking title.
- the game progress server 100 may provide a service that competes with a ranking for a higher region through a tournament method between characters occupying a specific region area as first. For example, when the game progress server 100 wants to select the ranking of Tokyo, the first characters of Shibuya 1-chome and Shibuya 2-chome compete with each other to select the first character of Shibuya-ku, and the other method selected in the same manner.
- the game service can be provided in a manner of selecting the No. 1 character in Tokyo through the tournament competition between Ku's characters (for example, in a tournament of a sports game). At this time, the game progress server 100 may determine the first character of each region by setting the period of each month, quarter, or year.
- the game progress server 100 may allow the winning character to occupy a specific building representing the region, and may provide a reward to obtain a special item or the like in the specific building.
- the game progress server 100 may allow a character for 1 in Tokyo to occupy a Tokyo tower belonging to Tokyo.
- Game progress server 100 may be able to support a statistic that can raise a certain attack or defense value in the friend or alliance friends through the registration of friends, allies between a plurality of characters. At this time, the game progress server 100 may send a stat (for example, attack points, defense points, etc.) obtained through the game result through automatic setting or presenting to a friend of a friend list or an ally of an alliance list. . Through this, the game progress server 100 can effectively attack and defend through cooperation with friends as well as local occupation.
- a stat for example, attack points, defense points, etc.
- the plurality of devices 200 to 202 may receive area information of devices corresponding to each of them from the game progress server 100, and receive game information of other devices related to area information from the game progress server 100. .
- the plurality of devices 200 to 202 may display game information of other devices received from the game progress server 100 on their displays, and the selection of game information displayed on the display may be input from the user interface.
- the user interface may be a hardware button, a voice recognition interface, a gesture recognition interface, a touch interface, or the like.
- the plurality of devices 200 to 202 may include a mobile terminal capable of wireless communication, and according to various embodiments of the present disclosure, each of the plurality of devices 200 to 202 may be various types of devices.
- each of the plurality of devices 200-202 may be a TV device, a computer, or a portable terminal capable of connecting to a remote server via a network.
- a TV device includes a smart TV, an IPTV set-top box, and the like
- an example of a computer includes a laptop, a desktop, a laptop, etc., which is equipped with a web browser.
- the game progress server 100 may include a location information receiver 110, an area information determiner 120, an area information comparator 130, a game progresser 140, a transmitter 150, and a DB. 180 may be included.
- the game progress server 100 shown in FIG. 2 is just one implementation example of the present invention, and various modifications are possible based on the elements shown in FIG. 2.
- the game progress server 100 may further include a user interface for receiving a certain command or information from the user.
- the user interface may generally be an input device such as a keyboard, a mouse, or the like, or may be a graphical user interface (GUI) expressed on the image display device.
- GUI graphical user interface
- the area information determiner 120 may determine area information of the first device based on location information of the first device. In addition, the area information determiner 120 may generate each of the plurality of area information of the first device corresponding to each of the plurality of location information of the first device.
- the region information of the first device may be a country name or region name where the first device is located.
- the area information determiner 120 may determine area information of the second device based on the location information of the second device.
- the area information determiner 120 may include game attributes (eg, game missions, game items, game character upgrades, etc.) included in game information according to area information of the first device and the second device. ) Can be differentially matched to the respective area information.
- game attributes eg, game missions, game items, game character upgrades, etc.
- the area product information 44 may include a virtual item that can be obtained at the current location of the device or free coupon information that can be used in a store located in the area information of the device.
- the area output information 44 may include items such as a layer card, a reinforcement stone, and an auxiliary seat.
- the area information comparison unit 130 compares each piece of area information of the first device with area information of the second device, so that any one of the plurality of area information of the first device is the second. It may be determined whether or not the area information of the device matches.
- 5 is an example of character selection for a game, according to one embodiment of the invention.
- the character information 51 to 52 includes character game basic information (eg, character level, weapon, etc.), character area information (eg, device location information), and character ranking information (eg, For example, the current ranking title, current ranking, etc.) may be included.
- the character information 51 to 52 may be information registered by the plurality of devices 200 to 202, or may be information generated according to the current position of the plurality of devices 200 to 202 by the game progress server 100. Can be.
- FIG. 6 is an example illustrating a method of playing a game between a plurality of characters registered in the same area according to an embodiment of the present invention.
- the character registered in the location information of the first device is character 1 (62)
- the character registered in the location information of the second device is character 2 (62)
- the location information of the third device is character 3 (63).
- the character 1 61 when the character 1 61 is a character first registered in the position or region information of the first device, the character 1 61 may be the character 610 ranked first in the corresponding position or region. Can be. If the character 2 62 is registered in the same region as the location or area information of the first device, the game may be started between the corresponding characters, and ranking may be given to the corresponding character 620 according to the game result. In the situation where the ranking is given, when a situation such as the appearance of a new character or the re-appearance of an existing registered character (for example, the character 3 (63)) occurs, the characters 620 in the ranking are Character 3 In operation 630, the game may be sequentially performed again.
- the character 3 (63) proceeds first with the character 1 (61), which is ranked second, and if the result of the game, the character 3 (63) wins, the game continues with the character 2 (62) of the higher ranking. Can be. If the character 3 (63) loses in the game, the existing ranking can be maintained.
- the transmitter 150 may transmit a game result to the first device and the second device.
- the result of the game may include at least one of ranking information of the first device and ranking information of the second device.
- the DB 180 may store data.
- the data stored in the DB 180 includes data input and output between the components of the game progress server 100, the configuration of the game progress server 100 and the game progress server 100 outside Contains data input and output between elements.
- the DB 180 may store location information and area information of a plurality of devices.
- An example of such a DB 180 may include a hard disk drive, a read only memory (ROM), a random access memory (RAM), a flash memory, a memory card, and the like that exist inside or outside the game progress server 100.
- the location information receiving unit 110, area information determining unit 120, area information comparison unit 130, game progress unit 140, the transmission unit 150 and DB 180 are each implemented separately, It will be appreciated that one or more of these may be implemented in an integrated manner.
- the transmitter 150 may transmit game information of the first device to the second device.
- the game information of the first device may include character registration information.
- the game information may include information about an area in which the first device wins the game.
- the ranking information update unit 170 may update the ranking information of the first device and the ranking information of the second device based on the advanced game.
- the DB 180 inputs and outputs data between components of the game progress server 100, and between the game progress server 100 and the components outside the game progress server 100. Input and output data can be stored in.
- the DB 180 may store character registration information and game information of a plurality of devices.
- the location information acquisition unit 210 may obtain location information of the device 200.
- the location information of the device 200 may include mathematical location information, geographical location information, relational location information, etc. of the device received from the GPS satellite, the base station and the AP.
- the transmitter 220 may transmit a game start request message together with the location information of the device 200 to the game progress server 100.
- the game start request message may include game start confirmation information input by the user of the device 200.
- the receiver 230 may receive area information of the device 200 from the game progress server 100 and receive game information of another device related to the area information from the game progress server 100.
- the area information of the device 200 may be a wide range of information extracted from the location information of the device 200. For example, when the address where the device 200 is located is '2-2 Chome-8-2 Shibuyaku, Tokyo, Japan, the receiver 230 is' Japan ',' Japan Tokyo ',' Japan Tokyo Shibuyaku ',' Any one of Shibuyaku 2-chome, Tokyo, Japan may be received as area information of the device 200.
- the game information may include information about an area in which another device has already won the game within the area range of the device 200, ranking ranking of the other device, and ranking title information.
- the receiver 230 may receive a game result from the game progress server 100.
- the result of the game may include updated ranking order and ranking title information of the device 200, information about the region in which the device 200 wins the game.
- the display unit 240 may display game information of another device on the display of the device 200.
- the game result 91 of the device 200 may be displayed on the display of the device 200.
- the display of the device 200 may include the game map 91 of the device 200 as well as the actual map 92.
- the actual map 92 may reflect the location indication and address where the device 200 is currently located, and the game result 91 of the device 200.
- the game result 91 of the device 200 may include a ranking and a ranking title of the device 200.
- the ranking title may vary depending on the ranking. For example, a device with a ranking of 1st place may be given a ranking title of 'lord', a device with a ranking of 2nd place may be given a ranking title of 'count', and a device with a ranking of 3rd place of 'baron' title Can be given.
- FIG. 10 illustrates an example of displaying a game result at a plurality of locations of the device 200 according to an exemplary embodiment.
- the device 200 may play a game with another device at a location or area where the character is registered.
- the area for 1 may be a unique area of the device 200, and this unique area may be maintained until defeated by another device. have.
- the device 200 may extend to another area to play a game with other devices.
- the request generator 250 may generate a game start request.
- the game information may include a opponent device selection list for playing the device, an area selection list for the device to play, and such game information may be displayed on the display of the device.
- the user of the device may input a selection for corresponding game information using the user interface.
- each of the location information acquisition unit 210, the transmitter 220, the receiver 230, the display unit 240, the request generator 250 and the DB 260 is implemented separately, or one or more of them It will be fully understood that it can be implemented in an integrated manner.
- FIG. 11 is a flowchart illustrating a game progressing method based on area information of a device according to an exemplary embodiment.
- the game progress method based on the area information of the device according to the embodiment shown in FIG. 11 is processed in time series in the game progress server 100 and the devices 200 to 202 according to the embodiment shown in FIGS. 1 to 10. Steps. Therefore, even if omitted below, the contents described with respect to the game progress server 100 and the devices 200 through 202 of FIGS. 1 to 10 may be described based on the area information of the device according to the embodiment shown in FIG. 11. The method may also be applied.
- the game progress server 100 may receive location information of a first device from a first device.
- the game progress server 100 may determine area information of the first device based on location information of the first device.
- the game progress server 100 may receive location information of the second device from the second device.
- the game progress server 100 may determine area information of the second device based on the location information of the second device.
- the game progress server 100 may proceed with the game using game information of the first device and game information of the second device according to the determination result of operation S1105.
- the game progress server 100 may transmit a game result to the first device and the second device.
- steps S1101 to S1107 may be further divided into additional steps or combined into fewer steps, according to an embodiment of the present invention.
- some steps may be omitted as necessary, and the order between the steps may be changed.
- the device 200 may obtain location information of the device.
- the device 200 may transmit location information to the server.
- the device 200 may receive area information of the device from the server.
- the device 200 may receive game information of another device related to area information from the server.
- the device 200 may display game information of another device on the display of the device.
- the device 200 may generate a game start request.
- the device 200 may transmit a game start request to the server.
- the device 200 may receive a game result from the server.
- steps S1201 to S1208 may be further divided into additional steps or combined into fewer steps, according to an embodiment of the present invention.
- some steps may be omitted as necessary, and the order between the steps may be changed.
Landscapes
- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Multimedia (AREA)
- Tourism & Hospitality (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- Human Resources & Organizations (AREA)
- Strategic Management (AREA)
- Primary Health Care (AREA)
- Marketing (AREA)
- General Health & Medical Sciences (AREA)
- Economics (AREA)
- Health & Medical Sciences (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Computer Security & Cryptography (AREA)
- Instructional Devices (AREA)
Abstract
Description
Claims (16)
- 디바이스의 영역 정보에 기초하여 게임을 진행하는 서버에 있어서,제 1 디바이스로부터 제 1 디바이스의 위치 정보를 수신하는 위치 정보 수신부;상기 제 1 디바이스의 위치 정보에 기초하여 상기 제 1 디바이스의 영역 정보를 결정하는 영역 정보 결정부;상기 제 1 디바이스의 영역 정보와 제 2 디바이스의 영역 정보를 비교함으로써, 상기 제 1 디바이스의 영역 정보와 제 2 디바이스의 영역 정보가 일치하는지 여부를 판단하는 영역 정보 비교부;상기 판단 결과에 따라 상기 제 1 디바이스의 게임 정보와 상기 제 2 디바이스의 게임 정보를 이용하여 게임을 진행하는 게임 진행부; 및상기 게임의 결과를 상기 제 1 디바이스 및 상기 제 2 디바이스에 전송하는 전송부를 포함하되,상기 위치 정보 수신부는 상기 제 2 디바이스로부터 상기 제 2 디바이스의 위치 정보를 수신하되, 상기 영역 정보 결정부는 상기 제 2 디바이스의 위치 정보에 기초하여 상기 제 2 디바이스의 영역 정보를 결정하는 것인, 서버.
- 제 1 항에 있어서,상기 제 1 디바이스의 위치 정보는 상기 제 1 디바이스가 위치한 곳의 지리적인 좌표를 포함하되,상기 제 1 디바이스의 영역 정보는 상기 제 1 디바이스가 위치한 곳의 국가 명 또는 지역명인 것인, 서버.
- 제 1 항에 있어서,상기 제 1 디바이스의 위치 정보 또는 상기 영역 정보에 대응하는 캐릭터 등록 정보를 생성하는 캐릭터 등록 정보 생성부를 포함하되,상기 제 1 디바이스의 게임 정보는 상기 캐릭터 등록 정보를 포함하되,상기 전송부는 상기 제 1 디바이스의 게임 정보를 상기 제 2 디바이스로 전송하는 것인, 서버.
- 제 1 항에 있어서,상기 위치 정보 수신부는 상기 제 1 디바이스의 이동에 따라 상기 제 1 디바이스로부터 상기 제 1 디바이스의 복수의 위치 정보를 주기적으로 수신하되,상기 영역 정보 결정부는 상기 제 1 디바이스의 복수의 위치 정보 각각에 대응하는 상기 제 1 디바이스의 복수의 영역 정보 각각을 생성하되,상기 영역 정보 비교부는 상기 제 1 디바이스의 복수의 영역 정보 각각과 상기 제 2 디바이스의 영역 정보를 비교함으로써, 상기 제 1 디바이스의 복수의 영역 정보 중 어느 하나가 상기 제 2 디바이스의 영역 정보와 일치하는지 여부를 판단하는 것인, 서버.
- 제 1 항에 있어서,상기 진행된 게임에 기초하여 상기 제 1 디바이스의 랭킹 정보와 상기 제 2 디바이스의 랭킹 정보를 갱신하는 랭킹 정보 갱신부를 더 포함하되,상기 게임의 결과는 상기 제 1 디바이스의 랭킹 정보 및 상기 제 2 디바이스의 랭킹 정보 중 적어도 하나 이상을 포함하는 것인, 서버.
- 제 1 항에 있어서,상기 영역 정보 비교부는 상기 제 1 디바이스의 제 1 등급 영역 정보와 상기 제 2 디바이스의 제 1 등급 영역 정보를 비교함으로써, 상기 제 1 디바이스의 제 1 등급 영역 정보와 제 2 디바이스의 제 1 등급 영역 정보가 일치하는지 여부를 판단하되,상기 게임 진행부는 상기 판단 결과에 따라 상기 제 1 디바이스의 게임 정보와 상기 제 2 디바이스의 게임 정보를 이용하여 제 1 등급 게임을 진행하는 것인, 서버.
- 제 6 항에 있어서,상기 영역 정보 비교부는 상기 제 1 디바이스의 제 2 등급 영역 정보와 제 3 디바이스의 제 2 등급 영역 정보를 비교함으로써, 상기 제 1 디바이스의 제 2 등급 영역 정보와 제 3 디바이스의 제 2 등급 영역 정보가 일치하는지 여부를 판단하되,상기 게임 진행부는 상기 제 1 디바이스의 게임 정보와 상기 제 3 디바이스의 게임 정보를 이용하여 제 2 등급 게임을 진행하되,상기 제 1 등급 영역 정보는 국가명과 관련된 영역 정보이고, 상기 제 2 등급 영역 정보는 지역명과 관련된 영역 정보인 것인, 서버.
- 제 1 항에 있어서,상기 게임 진행부는 상기 제 1 디바이스 또는 상기 제 2 디바이스로부터 게임 개시 요청이 수신되면, 게임을 진행하는 것인, 서버.
- 제 6 항에 있어서,상기 제 1 디바이스의 게임 정보는 상기 제 1 디바이스의 게임 속성 정보, 게임 결과물 정보 및 상기 영역의 산출물 정보 중 적어도 하나 이상을 포함하는 것인, 서버.
- 제 6 항에 있어서,상기 제 1 디바이스의 게임 정보는 상기 제 1 디바이스의 리워드 정보를 포함하되,상기 리워드 정보는 포인트 및 쿠폰 중 적어도 하나 이상이고,상기 리워드 정보는 제 2 등급 영역 정보에 포함되어 있는 복수의 상점에 대응하는 정보인 것인, 서버.
- 제 7 항에 있어서,상기 제 1 디바이스의 게임 정보는 상기 제 1 디바이스가 제 1 등급 게임 또는 제 2 등급 게임에서 승리할 경우, 제 1 디바이스에 대응하는 캐릭터 정보를 포함하고 있는 것인, 서버.
- 디바이스의 영역 정보에 기초하여 게임을 진행하는 방법에 있어서,제 1 디바이스로부터 제 1 디바이스의 위치 정보를 수신하는 단계;상기 제 1 디바이스의 위치 정보에 기초하여 상기 제 1 디바이스의 영역 정보를 결정하는 단계;제 2 디바이스로부터 제 2 디바이스의 위치 정보를 수신하는 단계;상기 제 2 디바이스의 위치 정보에 기초하여 상기 제 2 디바이스의 영역 정보를 결정하는 단계;상기 제 1 디바이스의 영역 정보와 제 2 디바이스의 영역 정보를 비교함으로써, 상기 제 1 디바이스의 영역 정보와 제 2 디바이스의 영역 정보가 일치하는지 여부를 판단하는 단계; 및상기 판단 결과에 따라 상기 제 1 디바이스의 게임 정보와 상기 제 2 디바이스의 게임 정보를 이용하여 게임을 진행하는 단계; 및상기 게임의 결과를 상기 제 1 디바이스 및 상기 제 2 디바이스에 전송하는 단계를 포함하는 방법.
- 영역 정보에 기초하여 게임을 진행하는 디바이스에 있어서,상기 디바이스의 위치 정보를 획득하는 위치 정보 획득부;상기 위치 정보를 서버로 전송하는 전송부;상기 서버로부터 상기 디바이스의 영역 정보를 수신하고, 상기 서버로부터 상기 영역 정보와 관련된 다른 디바이스의 게임 정보를 수신하는 수신부;상기 다른 디바이스의 게임 정보를 상기 디바이스의 디스플레이에 표시하는 표시부;사용자 인터페이스로부터 상기 표시한 게임 정보에 대한 선택이 입력되는 경우, 게임 개시 요청을 생성하는 요청 생성부를 포함하되,상기 전송부는 상기 게임 개시 요청을 상기 서버로 전송하되, 상기 수신부는 상기 서버로부터 게임의 결과를 수신하는 것인, 디바이스.
- 제 13 항에 있어서,상기 표시부는 상기 서버로부터 수신한 상기 게임의 결과를 상기 디바이스의 디스플레이에 표시하되,상기 게임의 결과는 상기 디바이스의 랭킹 정보 및 갱신된 랭킹 정보를 포함하는 것인, 디바이스.
- 디바이스에 의하여, 영역 정보에 기초하여 게임을 진행하는 방법에 있어서,상기 디바이스의 위치 정보를 획득하는 단계;상기 위치 정보를 서버로 전송하는 단계;상기 서버로부터 상기 디바이스의 영역 정보를 수신하는 단계;상기 서버로부터 상기 영역 정보와 관련된 다른 디바이스의 게임 정보를 수신하는 단계;상기 다른 디바이스의 게임 정보를 상기 디바이스의 디스플레이에 표시하는 단계;사용자 인터페이스로부터 상기 표시한 게임 정보에 대한 선택이 입력되는 경우, 게임 개시 요청을 생성하는 단계;상기 게임 개시 요청을 상기 서버로 전송하는 단계; 및상기 서버로부터 게임의 결과를 수신하는 단계를 포함하는 방법.
- 제 12 항 또는 제 15 항의 방법을 컴퓨터에서 실행시키기 위한 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록매체.
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/KR2013/008366 WO2015037765A1 (ko) | 2013-09-16 | 2013-09-16 | 디바이스의 영역 정보에 기초하여 게임을 진행하는 서버 및 방법, 그리고 디바이스 |
KR1020167004153A KR101767124B1 (ko) | 2013-09-16 | 2013-09-16 | 디바이스의 영역 정보에 기초하여 게임을 진행하는 서버 및 방법, 그리고 디바이스 |
JP2016540777A JP2016537147A (ja) | 2013-09-16 | 2013-09-16 | デバイスの領域情報に基づいてゲームを進行するサーバ、方法、及びデバイス |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/KR2013/008366 WO2015037765A1 (ko) | 2013-09-16 | 2013-09-16 | 디바이스의 영역 정보에 기초하여 게임을 진행하는 서버 및 방법, 그리고 디바이스 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2015037765A1 true WO2015037765A1 (ko) | 2015-03-19 |
Family
ID=52665855
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/KR2013/008366 WO2015037765A1 (ko) | 2013-09-16 | 2013-09-16 | 디바이스의 영역 정보에 기초하여 게임을 진행하는 서버 및 방법, 그리고 디바이스 |
Country Status (3)
Country | Link |
---|---|
JP (1) | JP2016537147A (ko) |
KR (1) | KR101767124B1 (ko) |
WO (1) | WO2015037765A1 (ko) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101965759B1 (ko) * | 2017-11-01 | 2019-08-13 | 주식회사 엑소게임즈 | 위치 기반 게임을 제공하는 방법, 서버 및 디바이스 |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20050075171A1 (en) * | 2001-10-12 | 2005-04-07 | Patent Section, Inc. | Cellular telephone having game program |
KR20100004673A (ko) * | 2008-07-04 | 2010-01-13 | 에스케이텔레시스 주식회사 | 홈과 원정 개념이 적용된 사용자 위치 기반 무선 인터넷게임 서비스 방법 및 시스템 |
KR20130010839A (ko) * | 2011-07-19 | 2013-01-29 | (주)티플렉스게임즈 | 위치기반 소셜 네트워크 게임방법 및 시스템 |
KR20130014666A (ko) * | 2011-07-31 | 2013-02-08 | 이동훈 | 위치기반서비스를 활용한 스마트 기기 어플리케이션 게임 방법 |
KR101254282B1 (ko) * | 2011-12-09 | 2013-05-14 | (주)네오위즈게임즈 | 지역 및 친밀도 기반의 게임 운영 방법 및 그 시스템 |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2375006A (en) * | 2001-04-24 | 2002-10-30 | Jerome Spaargaren | Data processing system |
JP2003320063A (ja) * | 2002-05-07 | 2003-11-11 | Yazaki Corp | サバイバルゲーム支援システム |
JP2004229845A (ja) * | 2003-01-29 | 2004-08-19 | Aruze Corp | ゲームシステム及びゲームサーバ |
JP2006333916A (ja) * | 2005-05-31 | 2006-12-14 | Itochu Techno-Science Corp | オンラインゲーム提供システムおよびコンピュータプログラム |
JP2008293287A (ja) * | 2007-05-24 | 2008-12-04 | Sony Corp | 情報処理装置、情報処理方法及び情報処理プログラム |
JP2012130671A (ja) * | 2010-11-30 | 2012-07-12 | Exit Tunes Kk | ゲーム提供システム |
JP5565591B2 (ja) * | 2011-11-28 | 2014-08-06 | 株式会社セガ | ゲーム装置及びプログラム |
KR101277204B1 (ko) * | 2011-12-21 | 2013-07-22 | 엔에이치엔(주) | 사용자 동작에 기반한 게임 도전 상대 검색 방법, 시스템 및 컴퓨터 판독 가능한 기록 매체 |
-
2013
- 2013-09-16 JP JP2016540777A patent/JP2016537147A/ja active Pending
- 2013-09-16 WO PCT/KR2013/008366 patent/WO2015037765A1/ko active Application Filing
- 2013-09-16 KR KR1020167004153A patent/KR101767124B1/ko active IP Right Grant
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20050075171A1 (en) * | 2001-10-12 | 2005-04-07 | Patent Section, Inc. | Cellular telephone having game program |
KR20100004673A (ko) * | 2008-07-04 | 2010-01-13 | 에스케이텔레시스 주식회사 | 홈과 원정 개념이 적용된 사용자 위치 기반 무선 인터넷게임 서비스 방법 및 시스템 |
KR20130010839A (ko) * | 2011-07-19 | 2013-01-29 | (주)티플렉스게임즈 | 위치기반 소셜 네트워크 게임방법 및 시스템 |
KR20130014666A (ko) * | 2011-07-31 | 2013-02-08 | 이동훈 | 위치기반서비스를 활용한 스마트 기기 어플리케이션 게임 방법 |
KR101254282B1 (ko) * | 2011-12-09 | 2013-05-14 | (주)네오위즈게임즈 | 지역 및 친밀도 기반의 게임 운영 방법 및 그 시스템 |
Also Published As
Publication number | Publication date |
---|---|
JP2016537147A (ja) | 2016-12-01 |
KR101767124B1 (ko) | 2017-08-11 |
KR20160040589A (ko) | 2016-04-14 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US9602957B2 (en) | Cross device information exchange using gestures and locations | |
CN105579106B (zh) | 计算机的控制方法以及计算机 | |
US9561434B2 (en) | Ranking list display method in game system, and system for executing the method | |
WO2013012238A2 (ko) | 위치기반 소셜 네트워크 게임방법 및 시스템 | |
JP6073577B2 (ja) | プログラム、情報処理装置、情報処理方法および情報処理システム | |
WO2015037765A1 (ko) | 디바이스의 영역 정보에 기초하여 게임을 진행하는 서버 및 방법, 그리고 디바이스 | |
US9332521B2 (en) | Storage medium having stored therein communication program, information processing apparatus, communication terminal apparatus, communication system, and communication method | |
CN105706142B (zh) | 基于信道的内容广播方法及*** | |
KR101965759B1 (ko) | 위치 기반 게임을 제공하는 방법, 서버 및 디바이스 | |
JP5789039B1 (ja) | ゲーム制御方法、コンピュータ及び制御プログラム | |
WO2014038751A1 (ko) | 온라인 대전형 게임에서의 광고 제공 방법 및 시스템 | |
JP6814837B2 (ja) | 制御プログラム、制御方法及びコンピュータ | |
US20210129020A1 (en) | Game apparatus, control method, and control program | |
JP6570727B1 (ja) | プログラム、方法及びゲーム装置 | |
US10391403B2 (en) | Game extensions in a gaming environment | |
KR101210282B1 (ko) | 위치기반 가상 낙서판 인터페이스 제공 시스템 및 방법 | |
JP2022021232A (ja) | 映像共有システム、情報端末装置、タイトル画面表示方法、プログラム | |
JP2018047294A (ja) | デバイスの領域情報に基づいてゲームを進行するサーバ及びデバイス | |
JP6229131B1 (ja) | 制御プログラム、制御方法及びコンピュータ | |
JP2016116832A (ja) | ゲーム制御方法、コンピュータ及び制御プログラム | |
JP2007306984A (ja) | ゲームサーバ、端末装置、情報処理方法、及びプログラム | |
WO2017122233A1 (ja) | ゲームサーバ、ゲームシステム及びプログラム | |
CN103686590A (zh) | 基于位置服务的服务方法及服务器 | |
JP7164646B2 (ja) | プログラム、方法及びゲーム装置 | |
JP6523384B2 (ja) | 制御プログラム、制御方法及びコンピュータ |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 13893453 Country of ref document: EP Kind code of ref document: A1 |
|
ENP | Entry into the national phase |
Ref document number: 20167004153 Country of ref document: KR Kind code of ref document: A |
|
ENP | Entry into the national phase |
Ref document number: 2016540777 Country of ref document: JP Kind code of ref document: A |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
122 | Ep: pct application non-entry in european phase |
Ref document number: 13893453 Country of ref document: EP Kind code of ref document: A1 |