WO2013069361A1 - Gaming system, management server, display management method and program - Google Patents

Gaming system, management server, display management method and program Download PDF

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Publication number
WO2013069361A1
WO2013069361A1 PCT/JP2012/072215 JP2012072215W WO2013069361A1 WO 2013069361 A1 WO2013069361 A1 WO 2013069361A1 JP 2012072215 W JP2012072215 W JP 2012072215W WO 2013069361 A1 WO2013069361 A1 WO 2013069361A1
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WO
WIPO (PCT)
Prior art keywords
user
game
page
terminal device
information
Prior art date
Application number
PCT/JP2012/072215
Other languages
French (fr)
Japanese (ja)
Inventor
雄大 堤
加藤 禎人
Original Assignee
株式会社コナミデジタルエンタテインメント
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Publication of WO2013069361A1 publication Critical patent/WO2013069361A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • A63F2300/513Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/556Player lists, e.g. online players, buddy list, black list

Definitions

  • the present invention relates to a technique for providing a game in which a mutual relationship between users (hereinafter referred to as “companional relationship”) is constructed.
  • Non-Patent Document 1 A game that progresses while building friendships between users has been proposed.
  • a friendship relationship is established among users, and a user who is in a fellowship relationship cooperates in an event such as a battle, or exchanges items or messages between users who are in a peer relationship.
  • Social games that can be played are proposed.
  • a friendship relationship established in one game GA cannot be inherited to another game GB, and the user starts the game GB even if a considerable friendship relationship has already been established in the game GA.
  • an object of the present invention is to construct a friendship constructed in one game in another game while reducing the burden on the user.
  • the game system of the present invention includes a management server that manages individual pages for each user, a first game server that provides a first game, and a second game server that provides a second game.
  • the first game server accepts information from the first user and an operation from a second user in the first game, and the first use is a game system in which a friendship relationship is established for each game.
  • a first display control unit that causes the second user terminal device to display a first game page including a first operation reception unit linked to the individual page of the user, and the second game server includes the second game server, A second game page including information on the first user in the game and a friend application unit for the second user to apply to the first user to build a friendship with the first user;
  • Terminal device of the second user A second display control unit configured to display the second game, and the management server receives an operation from the second user for the second game played by the first user, and
  • a history display unit configured to display the individual page of the first user including the second operation reception unit linked to the two game pages on the terminal device of the second user;
  • a friendship in the first game has already been established between the first user and the second user, but the first user and the second user have the first relationship between them.
  • the present invention can also be applied when a friendship in the game is not established.
  • the management server is a management server that manages individual pages for each user by being used in a game system in which friendship between users is constructed for each game, and is a first user in a first game.
  • a first game page including a first operation reception unit that receives an operation from the second user and links to the individual page of the first user and displays the first game page on the terminal device of the second user.
  • a second game page including: a communication unit that communicates with each of the second game servers that displays the second game page on the terminal device of the second user; and the second usage that the first user has played.
  • the second operation accepting unit is for the second user to start the second game when the second user has never played the second game.
  • Link to the login page when the second user starts the second game on the login page linked from the second operation reception unit of the individual page of the first user, a privilege is given to the first user.
  • a configuration including a privilege granting unit is also suitable.
  • the history display unit displays, for each game played by the first user, additional information indicating presence / absence of a friendship relationship with the second user and presence / absence of play. Display on the user's individual page.
  • the history display unit indicates a first history area indicating a plurality of games played by the first user, and a game played by the second user among the plurality of games.
  • the second history area is displayed on the individual page of the first user.
  • the present invention is also specified as a display management method for managing pages displayed on a terminal device. That is, the display management method according to the first aspect of the present invention includes a management server that manages individual pages for each user, a first game server that provides a first game, and a second game server that provides a second game. In a game system in which a friendship between users is constructed for each game, the method for managing pages displayed on a terminal device, wherein the first game server is a first game in the first game.
  • a first game page including information on one user and a first operation receiving unit that receives an operation from the second user and links to the individual page of the first user is displayed on the terminal device of the second user.
  • the second game server applies to the first user to establish information about the first user in the second game and a friendship relationship with the first user.
  • a second game page including the second game page is displayed on the terminal device of the second user, and the management server accepts an operation from the second user for the second game played by the first user, and The individual page of the first user including the second operation reception unit linked to the second game page of the one user is displayed on the terminal device of the second user.
  • the present invention is also specified as a display management method for managing individual pages for each user. That is, the display management method according to the second aspect of the present invention is a method for managing individual pages for each user by being used in a game system in which a fellow relationship between users is constructed for each game.
  • a first game page including information on the first user in the game and a first operation receiving unit that receives an operation from the second user and links to the individual page of the first user is displayed on the second user's page.
  • the first user applies to the first user to construct a first game server to be displayed on the terminal device and information on the first user in the second game and a friendship relationship with the first user.
  • the present invention is also specified as a program for causing a computer to function as the management server according to each of the above aspects.
  • the program of the present invention is a program for managing individual pages for each user in a game system in which a friendship between users is constructed for each game, and information on the first user in the first game, A first game server that displays on a terminal device of the second user a first game page including a first operation receiving unit that receives an operation from a second user and links to the individual page of the first user; And the 1st user's information in the 2nd game, and the fellow application part for the 2nd user to apply to the 1st user for the construction of the fellow relation with the 1st user.
  • a computer comprising a communication unit that communicates with each of the second game servers that display a two-game page on the terminal device of the second user.
  • the program of the present invention is provided in a form stored in a computer-readable recording medium, for example, to a game administrator and installed in the computer, or provided in a form distributed via a communication network and installed in the computer. Is done.
  • FIG. 1 is a block diagram of a game system according to a first embodiment of the present invention. It is explanatory drawing of the transition of the web page displayed on a terminal device. It is a flowchart of the operation
  • FIG. 1 is a block diagram of a game system 100 according to the first embodiment of the present invention.
  • the game system 100 of the first embodiment is a computer system that provides a game to the user of the terminal device 12, and includes a management server 20 and a plurality of game servers 30 (30A, 30B).
  • the management server 20 provides SNS such as message exchange between users to registered users, and each game server 30 provides a game to users who want to play a game among registered users. I will provide a.
  • Each game server 30 provides a separate game to the user.
  • the game server 30A that provides the game GA and the game server 30B that provides the game GB are illustrated for convenience, but in reality, a large number of game servers 30 are installed and each provides a separate game. .
  • each game server 30 is a social game that executes various events while building friendships between users, and is typically provided to each terminal device 12 as a browser game. Users can achieve in-game events and exchange items and messages with each other in cooperation with other users. That is, each user can develop a game advantageously by building friendships with many users.
  • Each terminal device 12 is a communication terminal such as a mobile phone, and includes a display device 122 and an input device 124.
  • the display device 122 (for example, a liquid crystal display panel) displays various images such as a web page provided by the game system 100.
  • the input device 124 is a device for a user to input an instruction to the terminal device 12 and includes, for example, a plurality of operators operated by the user. Note that a touch panel that is configured integrally with the display device 122 and receives an operation by the user, or a microphone that allows the user to input an instruction to the terminal device 12 by voice can be employed as the input device 124.
  • the communication by the terminal device 12 is typically wireless communication. However, for example, when a stationary personal computer or the like is used as the terminal device 12, the terminal device 12 performs wired communication.
  • the management server 20 is a web server that communicates with each terminal device 12 via the communication network 16 (for example, the Internet), and includes a control device 22, a storage device 24, and a communication device 26.
  • the communication device 26 communicates with each terminal device 12 via the communication network 16 and also communicates with each of the plurality of game servers 30. That is, it also functions as a relay device that relays communication between each game server 30 and the terminal device 12.
  • the control device 22 executes various processes for providing the SNS to each terminal device 12. Specifically, the control device 22 executes processing in response to a request transmitted from the terminal device 12 in response to an operation on the input device 124, and transmits image data of a web page indicating the processing result from the communication device 26 to the terminal device. 12, the web page is displayed on the display device 122 of the requesting terminal device 12. For example, the control device 22 displays the SNS web page (hereinafter referred to as “individual page”) prepared for each user on the terminal device 12 of each user.
  • individual page SNS web page
  • the storage device 24 stores programs executed by the control device 22 and various information used by the control device 22.
  • a known recording medium such as a semiconductor recording medium or a magnetic recording medium or a combination of a plurality of types of recording media can be employed as the storage device 24.
  • a configuration in which the storage device 24 is installed in an external device (for example, a server device) separate from the management server 20 and the management server 20 acquires information from the storage device 24 via the communication network 16 may be employed. That is, the storage device 24 is not an essential requirement for the management server 20. It is also possible to configure the storage device 24 (virtual one storage device) with a plurality of servers installed at geographically different positions.
  • the storage device 24 of the first embodiment stores member information QA, history information QB, and fellow information QC for each user.
  • the member information QA is information related to the user, and includes identification information QA1, attribute information QA2, and currency information QA3.
  • the identification information QA1 is a code that is given to a user at the time of member registration, for example, and can uniquely identify each user.
  • the attribute information QA2 specifies attributes such as the user's name, sex, and age.
  • the currency information QA3 designates the quantity of virtual currency that the user can use in SNS. For example, the user can acquire virtual currency in exchange for real currency.
  • History information QB is information indicating a game (play history) that the user has played in the past among a plurality of types of games provided by the game system 100.
  • the companion information QC is generated and stored for each game played by the user in the past, and specifies the identification information QA1 of other users who have a companionship relationship with the user in each game. That is, the friendship between users is established and managed independently for each game.
  • Each game server 30 is a web server that communicates with each terminal device 12 via the management server 20 and the communication network 16, and includes a control device 32, a storage device 34, and a communication device 36.
  • the communication device 36 communicates with the management server 20.
  • the control device 32 executes various processes for providing the terminal device 12 with a game. Specifically, the control device 32 executes processing in response to a request transmitted from the terminal device 12 in response to an operation on the input device 124, and transmits image data of a web page indicating the processing result from the communication device 36 to the terminal device. 12, the web page is displayed on the display device 122 of the requesting terminal device 12. For example, the control device 32 causes the terminal device 12 of the user to display a web page (hereinafter referred to as “game page”) of a game screen provided by the game server 30.
  • game page a web page of a game screen provided by the game server 30.
  • the storage device 34 stores programs executed by the control device 32 and various information used by the control device 32.
  • a known recording medium such as a semiconductor recording medium or a magnetic recording medium or a combination of a plurality of types of recording media may be employed as the storage device 34.
  • a configuration in which the storage device 34 is installed in an external device (for example, a server device) separate from the game server 30 and the game server 30 acquires information from the storage device 34 via the communication network 16 may be employed. That is, the storage device 34 is not an essential requirement for the game server 30. It is also possible to configure the storage device 34 with a plurality of servers installed at geographically different positions.
  • the storage device 34 of the first embodiment stores play information P for each user who has played a game provided by the game server 30 in the past.
  • the player information P includes attribute information P1 and game information P2.
  • the attribute information P1 specifies an attribute such as a user name.
  • the game information P2 is data corresponding to the progress of the game.
  • the game information P2 specifies a user's ability value (for example, level, physical strength, attack power, defense power) and items acquired by the user in the game.
  • the control device 32 of the game server 30A is a user who has a friendship relationship with the user U2 (i.e. A list of users whose identification information QA1 is specified in the information QC is displayed on the display device 122 of the terminal device 12 of the user U2.
  • the control device 32 of the game server 30A displays the game page WA of the user U1 related to the game GA. Is displayed on the display device 122 of the terminal device 12 of the user U2.
  • the game page WA of the user U1 is a web page including related information WA1 related to the user U1, a friend release unit WA2, and an operation reception unit WA3.
  • the related information WA1 in FIG. 2 includes the name specified by the attribute information P1 of the user U1 for the game GA (“User ⁇ ⁇ ⁇ ⁇ U1”), the ability value specified by the game information P2 of the game GA (level: 16), and the user
  • the total number of friends specified by the friend information QC of U1 for the game GA number of friends: 13
  • the amount of virtual currency currency amount: 120
  • Associate release unit WA2 and operation accepting unit WA3 are images (link objects such as link text and command buttons) in which links to other web pages are set, and accept operations from user U2.
  • the control device 32 of the game server 30A causes the terminal device 12 of the user U2 to display a game page indicating the cancellation of the friendship between the user U1 and the user U2.
  • the control device 22 of the management server 20 cancels the friendship between the user U1 and the user U2. That is, for the game GA, the identification information QA1 of the user U2 is deleted from the fellow information QC of the user U1, and the identification information QA1 of the user U1 is deleted from the fellow information QC of the user U2.
  • a link to the individual page WS of the user U1 provided by the management server 20 is set in the operation reception unit WA3. That is, when the user U2 operates the operation receiving unit WA3, the control device 22 of the management server 20 displays the individual page WS of the user U1 illustrated in FIG. 2 on the terminal device 12 of the user U2.
  • the control device 32 of the game server 30A accepts the information of the user U1 (related information WA1) and the operation from the user U2, and links to the individual page WS of the user U1. It functions as an element (first display control unit) for displaying the game page WA including the operation reception unit WA3 on the terminal device 12 of the user U2.
  • the individual page WS of the user U1 illustrated in FIG. 2 is a web page including related information WS1 related to the user U1 and a history area WS2.
  • the related information WS1 in FIG. 2 includes the name ("UserUU1") of the user U1 specified by the attribute information QA2 among the member information QA of the user U1.
  • the history area WS2 is an area in which the operation reception unit L1 and the additional information L2 are arranged for each game specified by the history information QB of the user U1 (that is, a game that the user U1 has played in the past).
  • the operation accepting unit L1 of each game is an image (for example, a link object in which a game name or a character is arranged) in which a link to the game page of the game is set, and accepts an operation from the user U2.
  • FIG. 2 illustrates an operation receiving unit L1 for the game GA, the game GB, and the game GC that the user U1 has played in the past.
  • the user U2 can confirm the game played by the user U1 in the past by visually checking the history area WS2 of the individual page WS.
  • the additional information L2 indicates the play situation of the user U2 for each game played by the user U1 in the past. Specifically, the additional information L2 of each game indicates whether or not the user U2 has a friendship relationship with the user U1 in the game (whether or not there is a friendship relationship), and the user U2 has played the game in the past. It indicates whether or not (played or not). According to the above configuration, the user U2 can easily grasp a game that should establish a friendship relationship with the user U1 (a game in which a friendship relationship with the user U1 is not established) or a game that has not yet been played. There is an advantage.
  • FIG. 3 is a flowchart of a process in which the control device 22 of the management server 20 displays the individual page WS of the user U1 on the terminal device 12 of the user U2.
  • the process shown in FIG. 4 is started when the user U1 operates the operation reception unit WA3 of the game page WA.
  • the control device 22 selects one of one or more types of games specified by the history information QB of the user U1 (hereinafter referred to as “target game”) (SA11), and the operation accepting unit L1 and additional information L2 of the target game
  • the unit process SB for setting is executed.
  • the control device 22 sequentially selects each game played by the user U1 as a target game and executes the unit processing SB (SA12: NO). When the unit processing is completed for all the games (SA12: YES). Then, the individual page WS of the user U1 including the operation receiving unit L1 and the additional information L2 set for each game in each unit process SB is displayed on the terminal device 12 of the user U2 (SA13).
  • the control device 22 determines whether or not the user U2 has played the target game by referring to the history information QB of the user U2 (SB11). When the user U2 has not played the target game in the past (SB11: NO), the control device 22 provides a link to the game page for starting the target game (hereinafter referred to as “login page”) as the operation accepting unit of the target game. L1 is set (SB12), and the additional information L2 of the target game is set to “unplayed” (SB13).
  • the additional information L2 of the game GC is set to “unplayed” as shown in FIG.
  • the operation receiving unit L1 of the game GC links to the login page WC of the game GC.
  • the login page WC is a web page for the user U2 to start the game GC.
  • the login page WC includes related information WC1 such as a name (“User U2”) designated by the attribute information P1 of the user U2 for the game GC and a start instruction unit WC2.
  • the user U2 can start the game GC by operating the start instruction unit WC2. That is, there is an advantage that the user U2 can be guided to the game GC.
  • the control device 22 of the management server 20 grants a privilege to the user U1 (SC11). ).
  • the privilege corresponds to a reward for guiding the user U2 to the game GC.
  • virtual currency is given to the user U1 as a privilege. That is, the control device 22 adds a predetermined value to the quantity of virtual currency specified by the currency information QA3 of the user U1.
  • an attempt is made to deepen the friendship between users in each game so that a large number of users start an unplayed game (obtain benefits) based on their own individual page WS.
  • the user is given an incentive to play a large number of games in order to display a large number of operation reception units L1 on his / her own individual page WS.
  • the control device 22 of the management server 20 refers to the user U1 or the companion information QC of the user U2. By doing so, it is determined whether or not the user U1 and the user U2 are in a friendship relationship in the target game (SB14).
  • the control device 22 sets a link to the game page for the user U1 in the target game in the operation reception unit L1 of the target game. (SB15), the additional information L2 of the target game is set to “friend relationship” (SB16).
  • the additional information L2 of the game GA Is set to “friend relationship”, and the operation reception unit L1 of the game GA links to the game page WA of the user U1 in the game GA. That is, when the user U2 operates the operation reception unit L1 of the game GA in the individual page WS of the user U1, the control device 32 of the game server 30A displays the game page WA of the user U1 linked to the operation reception unit L1. It is displayed on the terminal device 12 of the user U2.
  • the game page of the user U2 can be displayed on the terminal device 12 of the user U2.
  • the operation accepting unit L1 of the game GB links to the game page WB of the user U1 in the game GB.
  • the control device 22 includes an operation reception unit L1 that receives an operation from the user U2 and links it to the game page WB of the user U1 for the game GB that the user U1 has played in the past.
  • the individual page WS of the user U1 functions as an element (history display unit) to be displayed on the terminal device 12 of the user U2.
  • the control device 32 of the game server 30B of the game GB is linked to the operation receiving unit L1 as shown in FIG.
  • the game page WB of the user U1 is displayed on the terminal device 12 of the user U2.
  • the game page WB is a web page including related information WB1 related to the user U1 in the game GB, a friend application unit WB2 and an operation reception unit WB3.
  • the related information WB1 includes the name specified by the attribute information P1 of the user U1 for the game GB (“User U1”), the ability value specified by the game information P2 of the game GB (level: 42), and the friend of the user U1
  • the information QC includes the total number of friends specified for the game GB (number of friends: 23) and the amount of virtual currency (currency amount: 120) specified by the currency information QA3 of the user U1.
  • Associate application unit WB2 and operation reception unit WB3 are images (link objects such as link text and command buttons) in which links to other web pages are set, and accept operations from user U2. For example, when the user U2 operates the operation reception unit WB3, the individual page WS of the user U1 is displayed on the terminal device 12 of the user U2.
  • the friend application part WB2 in FIG. 2 is an element for the user U2 to apply to the user U1 for building a friendship with the user U1. That is, when the user U2 operates the friend application unit WB2, the control device 32 of the game server 30B notifies the user U1 of the friend application from the user U2 and causes the user U1 to select whether to accept the friend application. . When the user U1 approves the friend application, the control device 32 notifies the user U2 of acceptance of the friend application, and the control device 22 of the management server 20 associates the friend relationship between the user U1 and the user U2. Reflect in information QC.
  • the control device 22 adds the identification information QA1 of the user U2 to the friend information QC of the user U1 corresponding to the game GB, and the user U1 to the friend information QC of the user U2 corresponding to the game GB.
  • Identification information QA1 is added.
  • the control device 22 of the game server 30B allows the user U2 to apply to the user U1 for building a friendship relationship between the user U1 information (related information WB1) in the game GB and the user U1. It functions as an element (second display control unit) that causes the terminal device 12 of the user U2 to display the game page WB including the friend application unit WB2 for performing.
  • the operation reception unit WA3 of the game page WA of the user U1 who is in a fellow relationship in the game GA links to the individual page WS of the user U1, and the game GB in the individual page WS
  • the operation reception unit L1 links to the game page WB of the user U1 in the game GB. That is, it is possible to transition from the game page WA of the user U1 in the game GA to the game page WB of the user U1 in the game GB via the individual page WS of the user U1. And since game page WB of user U1 contains fellow application part WB2 for user U2 to apply for construction of fellow relations with user U1, user U2 is a fellow application part in game page WB.
  • the user U2 does not need a complicated procedure such as searching for the user U1 in the game GB, for example, and does not require a complicated procedure such as searching for the user U1 in the game GB. Relationships can also be easily constructed.
  • FIG. 4 is a schematic diagram of the individual page WS of the user U1 displayed on the terminal device 12 of the user U2 by the control device 22 of the management server 20 in the second embodiment.
  • the individual page WS includes a history area WS3 in addition to the related information WS1 and history area WS2 similar to those in the first embodiment.
  • the history area WS2 is an image showing a game played by the user U1 in the past
  • the history area WS3 is an image showing a game played by the user U2 in the past.
  • the control device 22 of the management server 20 specifies a game designated by the history information QB of the user U2 among a plurality of games played by the user U1 in the past (that is, both the user U1 and the user U2). For each game) is placed in the history area WS3. A link to the game page of the user U2 in the game is set in the operation reception unit L3 of each game.
  • the user U2 compares each operation receiving unit L1 in the history area WS2 with each operation receiving unit L3 in the history area WS3, so that a common game played by the user U2 and the user U1 in the past can be obtained.
  • the user U2 can easily grasp it.
  • both the user U1 and the user U2 have played in the past, but the additional information L2 of the game GB in which the friendship relationship between the two has not been established is set to be hidden. It is also possible to display an image such as “friend relationship not yet constructed” as additional information L2. Further, the display of the additional information L2 can be omitted.
  • the individual page WS of the user U1 is a single page (one page).
  • the individual page WS can also be composed of a plurality of pages.
  • the individual page WS of FIG. 2 is displayed on the terminal device 12 of the user U2 as the second page. That is, the individual page WS is a concept including a plurality of pages that are linked to each other in addition to a single page.
  • a configuration in which the user U1 can arbitrarily set the public / non-disclosure of the history area WS2 in the individual page WS of the user U1 is also suitable.
  • the history area WS2 is disclosed. (As a result, it is possible to cause a large number of users to play a game from each operation reception unit L1 in the history area WS2).
  • grant of the privilege with respect to each user may be omitted.
  • each game server 30 is described as a separate device.
  • a plurality of game servers 30 are configured as a single device, or the management server 20 and the game server 30 are configured as a single device. It is also possible to configure as.
  • DESCRIPTION OF SYMBOLS 100 ... Game system, 12 ... Terminal device, 122 ... Display device, 124 ... Input device, 16 ... Communication network, 20 ... Management server, 22 ... Control device, 24 ... Storage device, 26 ... ... Communication device, 30 (30A, 30B) ... Game server, 32 ... Control device, 34 ... Storage device, 36 ... Communication device.

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Abstract

In the present invention, a first game server displays a game page which includes information related to a first user in a first game and an operation receiving portion which receives an operation from a second user in order to link to an individual page of the first user upon a terminal device of the second user. A second game server displays a game page of the first user which includes information related to the first user in a second game and a companion application portion for the second user to apply to the first user for building of a companion relationship with the first user upon the terminal device of the second user. A management server, with regard to the second game played by the first user, displays an individual page of the first user which includes an operation receiving portion which receives an operation from the second user in order to link to a game page of the first user upon the terminal device of the second user.

Description

ゲームシステム、管理サーバ、表示管理方法およびプログラムGAME SYSTEM, MANAGEMENT SERVER, DISPLAY MANAGEMENT METHOD, AND PROGRAM
 本発明は、利用者間の相互関係(以下「仲間関係」という)が構築されるゲームを提供する技術に関する。 The present invention relates to a technique for providing a game in which a mutual relationship between users (hereinafter referred to as “companional relationship”) is constructed.
 利用者間で仲間関係を構築しながら進行するゲームが従来から提案されている。例えば非特許文献1には、利用者間で仲間関係が構築され、仲間関係にある利用者が戦闘等のイベントで相互に協力したり仲間関係にある利用者間でアイテムやメッセージを授受したりすることが可能なソーシャルゲームが提案されている。 A game that progresses while building friendships between users has been proposed. For example, in Non-Patent Document 1, a friendship relationship is established among users, and a user who is in a fellowship relationship cooperates in an event such as a battle, or exchanges items or messages between users who are in a peer relationship. Social games that can be played are proposed.
 例えばSNS(Social Networking Service)等のサービスでは複数種のゲームが利用者に提供され、利用者間の仲間関係はゲーム毎に独立に構築される。すなわち、ひとつのゲームGAで構築された仲間関係を他のゲームGBに承継することはできず、利用者は、ゲームGAで既に相当の仲間関係を構築している場合でも、ゲームGBを開始する場合には最初から仲間関係を構築し直す必要がある。ゲームGAで仲間関係にある他の利用者をゲームGB内で検索して仲間関係を構築できれば、ゲームGA内での仲間関係と同等の仲間関係をゲームGBでも構築することは可能であるが、利用者を検索するために名前等の入力等の煩雑な作業が必要で利用者の負担が大きいという問題がある。以上の事情を考慮して、本発明は、利用者の負担を低減しながら、ひとつのゲームで構築された仲間関係を他のゲームでも構築することを目的とする。 For example, in a service such as SNS (Social Networking Service), a plurality of types of games are provided to users, and friendships between users are established independently for each game. In other words, a friendship relationship established in one game GA cannot be inherited to another game GB, and the user starts the game GB even if a considerable friendship relationship has already been established in the game GA. In some cases, it is necessary to reestablish friendships from the beginning. If you can search for other users who are in the game GA and search for other users in the game GB and build a friendship, you can build a friendship in the game GB that is equivalent to that in the game GA. In order to search for a user, there is a problem that a complicated operation such as input of a name or the like is required and a burden on the user is large. In view of the above circumstances, an object of the present invention is to construct a friendship constructed in one game in another game while reducing the burden on the user.
 本発明のゲームシステムは、利用者毎の個別ページを管理する管理サーバと、第1ゲームを提供する第1ゲームサーバと、第2ゲームを提供する第2ゲームサーバとを具備し、利用者間の仲間関係がゲーム毎に構築されるゲームシステムであって、前記第1ゲームサーバは、前記第1ゲームにおける第1利用者の情報と、第2利用者からの操作を受付けて前記第1利用者の個別ページにリンクする第1操作受付部とを含む第1ゲームページを前記第2利用者の端末装置に表示させる第1表示制御部を具備し、前記第2ゲームサーバは、前記第2ゲームにおける前記第1利用者の情報と、前記第1利用者との仲間関係の構築を前記第2利用者が前記第1利用者に申請するための仲間申請部とを含む第2ゲームページを前記第2利用者の端末装置に表示させる第2表示制御部を具備し、前記管理サーバは、前記第1利用者がプレイした前記第2ゲームについて、前記第2利用者からの操作を受付けて前記第1利用者の前記第2ゲームページにリンクする第2操作受付部を含む前記第1利用者の個別ページを、前記第2利用者の端末装置に表示させる履歴表示部を具備する。 The game system of the present invention includes a management server that manages individual pages for each user, a first game server that provides a first game, and a second game server that provides a second game. The first game server accepts information from the first user and an operation from a second user in the first game, and the first use is a game system in which a friendship relationship is established for each game. A first display control unit that causes the second user terminal device to display a first game page including a first operation reception unit linked to the individual page of the user, and the second game server includes the second game server, A second game page including information on the first user in the game and a friend application unit for the second user to apply to the first user to build a friendship with the first user; Terminal device of the second user A second display control unit configured to display the second game, and the management server receives an operation from the second user for the second game played by the first user, and A history display unit configured to display the individual page of the first user including the second operation reception unit linked to the two game pages on the terminal device of the second user;
 なお、基本的には第1利用者と第2利用者との間には第1ゲーム内の仲間関係が既に構築されているが、第1利用者と第2利用者との間に第1ゲーム内の仲間関係が構築されていない場合にも本発明を適用することは可能である。 Basically, a friendship in the first game has already been established between the first user and the second user, but the first user and the second user have the first relationship between them. The present invention can also be applied when a friendship in the game is not established.
 本発明に係る管理サーバは、利用者間の仲間関係がゲーム毎に構築されるゲームシステムに利用されて利用者毎の個別ページを管理する管理サーバであって、第1ゲームにおける第1利用者の情報と、第2利用者からの操作を受付けて前記第1利用者の個別ページにリンクする第1操作受付部とを含む第1ゲームページを前記第2利用者の端末装置に表示させる第1ゲームサーバ、および、第2ゲームにおける前記第1利用者の情報と、前記第1利用者との仲間関係の構築を前記第2利用者が前記第1利用者に申請するための仲間申請部とを含む第2ゲームページを前記第2利用者の端末装置に表示させる第2ゲームサーバの各々と通信する通信部と、前記第1利用者がプレイした前記第2ゲームについて、前記第2利用者からの操作を受付けて前記第1利用者の前記第2ゲームページにリンクする第2操作受付部を含む前記第1利用者の個別ページを、前記第2利用者の端末装置に表示させる履歴表示部とを具備する。 The management server according to the present invention is a management server that manages individual pages for each user by being used in a game system in which friendship between users is constructed for each game, and is a first user in a first game. And a first game page including a first operation reception unit that receives an operation from the second user and links to the individual page of the first user and displays the first game page on the terminal device of the second user. A friend application section for the second user to apply to the first user for construction of a friendship relationship between the first user information in the first game server and the second game and the first user A second game page including: a communication unit that communicates with each of the second game servers that displays the second game page on the terminal device of the second user; and the second usage that the first user has played. Receive operations from the A history display unit for displaying the individual page of the first user on the terminal device of the second user, including a second operation receiving unit linked to the second game page of the first user. To do.
 本発明の好適な態様において、前記第2操作受付部は、前記第2利用者が前記第2ゲームをプレイしたことがない場合には、前記第2利用者が第2ゲームを開始するためのログインページにリンクする。また、前記第1利用者の個別ページの前記第2操作受付部からリンクしたログインページにて前記第2利用者が前記第2ゲームを開始した場合に、前記第1利用者に特典を付与する特典付与部を具備する構成も好適である。 In a preferred aspect of the present invention, the second operation accepting unit is for the second user to start the second game when the second user has never played the second game. Link to the login page. In addition, when the second user starts the second game on the login page linked from the second operation reception unit of the individual page of the first user, a privilege is given to the first user. A configuration including a privilege granting unit is also suitable.
 本発明の好適な態様において、前記履歴表示部は、前記第1利用者がプレイしたゲーム毎に、前記第2利用者との仲間関係の有無とプレイの有無とを示す付加情報を前記第1利用者の個別ページに表示させる。 In a preferred aspect of the present invention, the history display unit displays, for each game played by the first user, additional information indicating presence / absence of a friendship relationship with the second user and presence / absence of play. Display on the user's individual page.
 本発明の好適な態様において、前記履歴表示部は、前記第1利用者がプレイした複数のゲームを示す第1履歴領域と、前記複数のゲームのうち前記第2利用者がプレイしたゲームを示す第2履歴領域とを前記第1利用者の個別ページに表示させる。 In a preferred aspect of the present invention, the history display unit indicates a first history area indicating a plurality of games played by the first user, and a game played by the second user among the plurality of games. The second history area is displayed on the individual page of the first user.
 本発明は、端末装置に表示されるページを管理する表示管理方法としても特定される。すなわち、本発明の第1態様に係る表示管理方法は、利用者毎の個別ページを管理する管理サーバと、第1ゲームを提供する第1ゲームサーバと、第2ゲームを提供する第2ゲームサーバとを具備し、利用者間の仲間関係がゲーム毎に構築されるゲームシステムにおいて、端末装置に表示されるページを管理する方法であって、前記第1ゲームサーバが、前記第1ゲームにおける第1利用者の情報と、第2利用者からの操作を受付けて前記第1利用者の個別ページにリンクする第1操作受付部とを含む第1ゲームページを前記第2利用者の端末装置に表示させ、前記第2ゲームサーバが、前記第2ゲームにおける前記第1利用者の情報と、前記第1利用者との仲間関係の構築を前記第2利用者が前記第1利用者に申請するための仲間申請部とを含む第2ゲームページを前記第2利用者の端末装置に表示させ、前記管理サーバが、前記第1利用者がプレイした前記第2ゲームについて、前記第2利用者からの操作を受付けて前記第1利用者の前記第2ゲームページにリンクする第2操作受付部を含む前記第1利用者の個別ページを、前記第2利用者の端末装置に表示させる。 The present invention is also specified as a display management method for managing pages displayed on a terminal device. That is, the display management method according to the first aspect of the present invention includes a management server that manages individual pages for each user, a first game server that provides a first game, and a second game server that provides a second game. In a game system in which a friendship between users is constructed for each game, the method for managing pages displayed on a terminal device, wherein the first game server is a first game in the first game. A first game page including information on one user and a first operation receiving unit that receives an operation from the second user and links to the individual page of the first user is displayed on the terminal device of the second user. And the second game server applies to the first user to establish information about the first user in the second game and a friendship relationship with the first user. With fellow application department for A second game page including the second game page is displayed on the terminal device of the second user, and the management server accepts an operation from the second user for the second game played by the first user, and The individual page of the first user including the second operation reception unit linked to the second game page of the one user is displayed on the terminal device of the second user.
 また、本発明は、利用者毎の個別ページを管理する表示管理方法としても特定される。すなわち、本発明の第2態様に係る表示管理方法は、利用者間の仲間関係がゲーム毎に構築されるゲームシステムに利用されて利用者毎の個別ページを管理する方法であって、第1ゲームにおける第1利用者の情報と、第2利用者からの操作を受付けて前記第1利用者の個別ページにリンクする第1操作受付部とを含む第1ゲームページを前記第2利用者の端末装置に表示させる第1ゲームサーバ、および、第2ゲームにおける前記第1利用者の情報と、前記第1利用者との仲間関係の構築を前記第2利用者が前記第1利用者に申請するための仲間申請部とを含む第2ゲームページを前記第2利用者の端末装置に表示させる第2ゲームサーバの各々と通信する一方、前記第1利用者がプレイした前記第2ゲームについて、前記第2利用者からの操作を受付けて前記第1利用者の前記第2ゲームページにリンクする第2操作受付部を含む前記第1利用者の個別ページを、前記第2利用者の端末装置に表示させる。 The present invention is also specified as a display management method for managing individual pages for each user. That is, the display management method according to the second aspect of the present invention is a method for managing individual pages for each user by being used in a game system in which a fellow relationship between users is constructed for each game. A first game page including information on the first user in the game and a first operation receiving unit that receives an operation from the second user and links to the individual page of the first user is displayed on the second user's page. The first user applies to the first user to construct a first game server to be displayed on the terminal device and information on the first user in the second game and a friendship relationship with the first user. While communicating with each of the 2nd game servers which display the 2nd game page containing the friend application part for performing on the 2nd user's terminal unit, about the 2nd game which the 1st user played, From the second user The individual pages of the first user who accepts an operation comprising a second operation reception unit to link to said second game page of the first user, is displayed on the terminal device of the second user.
 本発明は、以上の各態様に係る管理サーバとしてコンピュータを機能させるためのプログラムとしても特定される。本発明のプログラムは、利用者間の仲間関係がゲーム毎に構築されるゲームシステムにおいて利用者毎の個別ページを管理するためのプログラムであって、第1ゲームにおける第1利用者の情報と、第2利用者からの操作を受付けて前記第1利用者の個別ページにリンクする第1操作受付部とを含む第1ゲームページを前記第2利用者の端末装置に表示させる第1ゲームサーバ、および、第2ゲームにおける前記第1利用者の情報と、前記第1利用者との仲間関係の構築を前記第2利用者が前記第1利用者に申請するための仲間申請部とを含む第2ゲームページを前記第2利用者の端末装置に表示させる第2ゲームサーバの各々と通信する通信部を具備するコンピュータを、前記第1利用者がプレイした前記第2ゲームについて、前記第2利用者からの操作を受付けて前記第1利用者の前記第2ゲームページにリンクする第2操作受付部を含む前記第1利用者の個別ページを、前記第2利用者の端末装置に表示させる履歴表示部として機能させる。
 本発明のプログラムは、コンピュータが読取可能な記録媒体に格納された形態で例えばゲームの管理者に提供されてコンピュータにインストールされるほか、通信網を介した配信の形態で提供されてコンピュータにインストールされる。
The present invention is also specified as a program for causing a computer to function as the management server according to each of the above aspects. The program of the present invention is a program for managing individual pages for each user in a game system in which a friendship between users is constructed for each game, and information on the first user in the first game, A first game server that displays on a terminal device of the second user a first game page including a first operation receiving unit that receives an operation from a second user and links to the individual page of the first user; And the 1st user's information in the 2nd game, and the fellow application part for the 2nd user to apply to the 1st user for the construction of the fellow relation with the 1st user. For the second game played by the first user, a computer comprising a communication unit that communicates with each of the second game servers that display a two-game page on the terminal device of the second user. A history of displaying the individual page of the first user on the terminal device of the second user including a second operation accepting unit that accepts an operation from the user and links to the second game page of the first user It functions as a display unit.
The program of the present invention is provided in a form stored in a computer-readable recording medium, for example, to a game administrator and installed in the computer, or provided in a form distributed via a communication network and installed in the computer. Is done.
本発明の第1実施形態に係るゲームシステムのブロック図である。1 is a block diagram of a game system according to a first embodiment of the present invention. 端末装置に表示されるウェブページの遷移の説明図である。It is explanatory drawing of the transition of the web page displayed on a terminal device. 管理サーバの制御装置が個別ページを表示させる動作のフローチャートである。It is a flowchart of the operation | movement which the control apparatus of a management server displays an individual page. 第2実施形態におけるゲームページの模式図である。It is a schematic diagram of the game page in 2nd Embodiment.
<第1実施形態>
 図1は、本発明の第1実施形態に係るゲームシステム100のブロック図である。第1実施形態のゲームシステム100は、端末装置12の利用者にゲームを提供するコンピュータシステムであり、管理サーバ20と複数のゲームサーバ30(30A,30B)とを含んで構成される。管理サーバ20は、利用者間のメッセージの授受等のSNSを会員登録済の利用者に提供し、各ゲームサーバ30は、会員登録済の利用者のうちゲームのプレイを希望する利用者にゲームを提供する。各ゲームサーバ30は別個のゲームを利用者に提供する。図1では、ゲームGAを提供するゲームサーバ30AとゲームGBを提供するゲームサーバ30Bとを便宜的に図示したが、実際には多数のゲームサーバ30が設置されて各々が別個のゲームを提供する。
<First Embodiment>
FIG. 1 is a block diagram of a game system 100 according to the first embodiment of the present invention. The game system 100 of the first embodiment is a computer system that provides a game to the user of the terminal device 12, and includes a management server 20 and a plurality of game servers 30 (30A, 30B). The management server 20 provides SNS such as message exchange between users to registered users, and each game server 30 provides a game to users who want to play a game among registered users. I will provide a. Each game server 30 provides a separate game to the user. In FIG. 1, the game server 30A that provides the game GA and the game server 30B that provides the game GB are illustrated for convenience, but in reality, a large number of game servers 30 are installed and each provides a separate game. .
 各ゲームサーバ30が提供するゲームは、利用者間で仲間関係を構築しながら各種のイベントを実行するソーシャルゲームであり、典型的にはブラウザゲームとして各端末装置12に提供される。利用者は、自身と仲間関係にある他の利用者と協力してゲーム内のイベントを達成したり、アイテムやメッセージを相互に授受したりすることが可能である。すなわち、多数の利用者と仲間関係を構築することで各利用者はゲームを有利に展開できる。 The game provided by each game server 30 is a social game that executes various events while building friendships between users, and is typically provided to each terminal device 12 as a browser game. Users can achieve in-game events and exchange items and messages with each other in cooperation with other users. That is, each user can develop a game advantageously by building friendships with many users.
 各端末装置12は、例えば携帯電話機等の通信端末であり、表示装置122と入力装置124とを具備する。表示装置122(例えば液晶表示パネル)は、ゲームシステム100が提供するウェブページ等の各種の画像を表示する。入力装置124は、端末装置12に対する指示を利用者が入力するための機器であり、例えば利用者が操作する複数の操作子を含んで構成される。なお、表示装置122と一体に構成されて利用者による操作を受付けるタッチパネルや、端末装置12に対する指示を利用者が音声で入力するためのマイクロホンを入力装置124として採用することも可能である。また、端末装置12による通信は典型的には無線通信であるが、例えば据置型のパーソナルコンピュータ等を端末装置12として利用する場合には端末装置12は有線通信する。 Each terminal device 12 is a communication terminal such as a mobile phone, and includes a display device 122 and an input device 124. The display device 122 (for example, a liquid crystal display panel) displays various images such as a web page provided by the game system 100. The input device 124 is a device for a user to input an instruction to the terminal device 12 and includes, for example, a plurality of operators operated by the user. Note that a touch panel that is configured integrally with the display device 122 and receives an operation by the user, or a microphone that allows the user to input an instruction to the terminal device 12 by voice can be employed as the input device 124. The communication by the terminal device 12 is typically wireless communication. However, for example, when a stationary personal computer or the like is used as the terminal device 12, the terminal device 12 performs wired communication.
 管理サーバ20は、通信網16(例えばインターネット)を介して各端末装置12と通信するウェブサーバであり、制御装置22と記憶装置24と通信装置26とを具備する。通信装置26は、通信網16を介して各端末装置12と通信するとともに複数のゲームサーバ30の各々と通信する。すなわち、各ゲームサーバ30と端末装置12との間の通信を中継する中継装置としても機能する。 The management server 20 is a web server that communicates with each terminal device 12 via the communication network 16 (for example, the Internet), and includes a control device 22, a storage device 24, and a communication device 26. The communication device 26 communicates with each terminal device 12 via the communication network 16 and also communicates with each of the plurality of game servers 30. That is, it also functions as a relay device that relays communication between each game server 30 and the terminal device 12.
 制御装置22は、各端末装置12にSNSを提供するための各種の処理を実行する。具体的には、制御装置22は、入力装置124に対する操作を契機として端末装置12から送信される要求に応じた処理を実行し、処理結果を示すウェブページの画像データを通信装置26から端末装置12に送信することで要求元の端末装置12の表示装置122にウェブページを表示させる。例えば、制御装置22は、利用者毎に用意されたSNSのウェブページ(以下「個別ページ」という)を各利用者の端末装置12に表示させる。 The control device 22 executes various processes for providing the SNS to each terminal device 12. Specifically, the control device 22 executes processing in response to a request transmitted from the terminal device 12 in response to an operation on the input device 124, and transmits image data of a web page indicating the processing result from the communication device 26 to the terminal device. 12, the web page is displayed on the display device 122 of the requesting terminal device 12. For example, the control device 22 displays the SNS web page (hereinafter referred to as “individual page”) prepared for each user on the terminal device 12 of each user.
 記憶装置24は、制御装置22が実行するプログラムや制御装置22が使用する各種の情報を記憶する。半導体記録媒体や磁気記録媒体等の公知の記録媒体または複数種の記録媒体の組合せが記憶装置24として採用され得る。なお、管理サーバ20とは別個の外部装置(例えばサーバ装置)に記憶装置24を設置し、管理サーバ20が通信網16を介して記憶装置24から情報を取得する構成も採用され得る。すなわち、記憶装置24は管理サーバ20の必須の要件ではない。また、地理的に相異なる位置に設置された複数のサーバで記憶装置24(仮想的な1個の記憶装置)を構成することも可能である。 The storage device 24 stores programs executed by the control device 22 and various information used by the control device 22. A known recording medium such as a semiconductor recording medium or a magnetic recording medium or a combination of a plurality of types of recording media can be employed as the storage device 24. A configuration in which the storage device 24 is installed in an external device (for example, a server device) separate from the management server 20 and the management server 20 acquires information from the storage device 24 via the communication network 16 may be employed. That is, the storage device 24 is not an essential requirement for the management server 20. It is also possible to configure the storage device 24 (virtual one storage device) with a plurality of servers installed at geographically different positions.
 第1実施形態の記憶装置24は、図1に示すように、会員情報QAと履歴情報QBと仲間情報QCとを利用者毎に記憶する。会員情報QAは、利用者に関連する情報であり、識別情報QA1と属性情報QA2と通貨情報QA3とを含んで構成される。識別情報QA1は、例えば会員登録時に利用者に付与されて各利用者を一意に識別可能な符号である。属性情報QA2は、利用者の名前や性別や年齢等の属性を指定する。通貨情報QA3は、利用者がSNSで使用可能な仮想通貨の数量を指定する。利用者は、例えば現実の通貨と引換えに仮想通貨を獲得することが可能である。 As shown in FIG. 1, the storage device 24 of the first embodiment stores member information QA, history information QB, and fellow information QC for each user. The member information QA is information related to the user, and includes identification information QA1, attribute information QA2, and currency information QA3. The identification information QA1 is a code that is given to a user at the time of member registration, for example, and can uniquely identify each user. The attribute information QA2 specifies attributes such as the user's name, sex, and age. The currency information QA3 designates the quantity of virtual currency that the user can use in SNS. For example, the user can acquire virtual currency in exchange for real currency.
 履歴情報QBは、ゲームシステム100が提供する複数種のゲームのうち利用者が過去にプレイしたことがあるゲーム(プレイ履歴)を示す情報である。仲間情報QCは、利用者が過去にプレイしたゲーム毎に生成および記憶され、各ゲーム内で利用者と仲間関係にある他の利用者の識別情報QA1を指定する。すなわち、利用者間の仲間関係はゲーム毎に独立に構築および管理される。 History information QB is information indicating a game (play history) that the user has played in the past among a plurality of types of games provided by the game system 100. The companion information QC is generated and stored for each game played by the user in the past, and specifies the identification information QA1 of other users who have a companionship relationship with the user in each game. That is, the friendship between users is established and managed independently for each game.
 各ゲームサーバ30は、管理サーバ20および通信網16を介して各端末装置12と通信するウェブサーバであり、制御装置32と記憶装置34と通信装置36とを具備する。通信装置36は、管理サーバ20と通信する。制御装置32は、端末装置12にゲームを提供するための各種の処理を実行する。具体的には、制御装置32は、入力装置124に対する操作を契機として端末装置12から送信される要求に応じた処理を実行し、処理結果を示すウェブページの画像データを通信装置36から端末装置12に送信することで要求元の端末装置12の表示装置122にウェブページを表示させる。例えば、制御装置32は、そのゲームサーバ30が提供するゲームの画面のウェブページ(以下「ゲームページ」という)を利用者の端末装置12に表示させる。 Each game server 30 is a web server that communicates with each terminal device 12 via the management server 20 and the communication network 16, and includes a control device 32, a storage device 34, and a communication device 36. The communication device 36 communicates with the management server 20. The control device 32 executes various processes for providing the terminal device 12 with a game. Specifically, the control device 32 executes processing in response to a request transmitted from the terminal device 12 in response to an operation on the input device 124, and transmits image data of a web page indicating the processing result from the communication device 36 to the terminal device. 12, the web page is displayed on the display device 122 of the requesting terminal device 12. For example, the control device 32 causes the terminal device 12 of the user to display a web page (hereinafter referred to as “game page”) of a game screen provided by the game server 30.
 記憶装置34は、制御装置32が実行するプログラムや制御装置32が使用する各種の情報を記憶する。半導体記録媒体や磁気記録媒体等の公知の記録媒体または複数種の記録媒体の組合せが記憶装置34として採用され得る。なお、ゲームサーバ30とは別個の外部装置(例えばサーバ装置)に記憶装置34を設置し、ゲームサーバ30が通信網16を介して記憶装置34から情報を取得する構成も採用され得る。すなわち、記憶装置34はゲームサーバ30の必須の要件ではない。また、地理的に相異なる位置に設置された複数のサーバで記憶装置34を構成することも可能である。 The storage device 34 stores programs executed by the control device 32 and various information used by the control device 32. A known recording medium such as a semiconductor recording medium or a magnetic recording medium or a combination of a plurality of types of recording media may be employed as the storage device 34. A configuration in which the storage device 34 is installed in an external device (for example, a server device) separate from the game server 30 and the game server 30 acquires information from the storage device 34 via the communication network 16 may be employed. That is, the storage device 34 is not an essential requirement for the game server 30. It is also possible to configure the storage device 34 with a plurality of servers installed at geographically different positions.
 第1実施形態の記憶装置34は、そのゲームサーバ30が提供するゲームを過去にプレイしたことがある利用者毎にプレイ情報Pを記憶する。プレイヤ情報Pは、図1に示すように、属性情報P1とゲーム情報P2とを含んで構成される。属性情報P1は、利用者の名前等の属性を指定する。ゲーム情報P2は、ゲームの進行状況に応じたデータである。例えば、ゲーム情報P2は、利用者の能力値(例えばレベル,体力,攻撃力,防御力)や利用者がゲーム内で獲得したアイテムを指定する。 The storage device 34 of the first embodiment stores play information P for each user who has played a game provided by the game server 30 in the past. As shown in FIG. 1, the player information P includes attribute information P1 and game information P2. The attribute information P1 specifies an attribute such as a user name. The game information P2 is data corresponding to the progress of the game. For example, the game information P2 specifies a user's ability value (for example, level, physical strength, attack power, defense power) and items acquired by the user in the game.
 第1実施形態の動作を以下に説明する。以下の説明では、ゲームサーバ30Aが提供するゲームGAをプレイしたことがある任意の利用者U1および利用者U2に便宜的に着目する。ゲームGAについては利用者U1と利用者U2との間に仲間関係が既に成立している。すなわち、ゲームGAに対応する利用者U1の仲間情報QCには利用者U2の識別情報QA1が登録され、ゲームGAに対応する利用者U2の仲間情報QCには利用者U1の識別情報QA1が登録されている。他方、利用者U1および利用者U2は、ゲームサーバ30Bが提供するゲームGBをプレイしたことはあるが、ゲームGBについては両者間の仲間関係が未だ構築されていない。以上の状況を想定し、利用者U2が利用者U1との間でゲームGB内の仲間関係を構築する場合の動作を以下では説明する。 The operation of the first embodiment will be described below. In the following description, attention is given for convenience to any user U1 and user U2 who have played the game GA provided by the game server 30A. As for the game GA, a friendship has already been established between the user U1 and the user U2. That is, the identification information QA1 of the user U2 is registered in the fellow information QC of the user U1 corresponding to the game GA, and the identification information QA1 of the user U1 is registered in the fellow information QC of the user U2 corresponding to the game GA. Has been. On the other hand, the user U1 and the user U2 have played the game GB provided by the game server 30B, but the friendship between the two has not yet been established for the game GB. Assuming the above situation, the operation when the user U2 establishes a friendship in the game GB with the user U1 will be described below.
 ゲームGAのプレイ中に利用者U2が入力装置124に所定の操作を付与すると、ゲームサーバ30Aの制御装置32は、利用者U2と仲間関係にある利用者(すなわちゲームGAについて利用者U2の仲間情報QCに識別情報QA1が指定された利用者)のリストを利用者U2の端末装置12の表示装置122に表示させる。そして、利用者U2が入力装置124を操作してリストから所望の利用者U1を選択すると、ゲームサーバ30Aの制御装置32は、図2に示すように、ゲームGAに関する利用者U1のゲームページWAを利用者U2の端末装置12の表示装置122に表示させる。 When the user U2 gives a predetermined operation to the input device 124 during the play of the game GA, the control device 32 of the game server 30A is a user who has a friendship relationship with the user U2 (i.e. A list of users whose identification information QA1 is specified in the information QC is displayed on the display device 122 of the terminal device 12 of the user U2. When the user U2 operates the input device 124 and selects a desired user U1 from the list, the control device 32 of the game server 30A, as shown in FIG. 2, displays the game page WA of the user U1 related to the game GA. Is displayed on the display device 122 of the terminal device 12 of the user U2.
 利用者U1のゲームページWAは、利用者U1に関する関連情報WA1と、仲間解除部WA2および操作受付部WA3とを含むウェブページである。図2の関連情報WA1は、ゲームGAについて利用者U1の属性情報P1が指定する名前(“User U1”)と、ゲームGAのゲーム情報P2が指定する能力値(レベル:16)と、利用者U1の仲間情報QCがゲームGAについて指定する仲間の総数(仲間数:13)と、利用者U1の通貨情報QA3が指定する仮想通貨の数量(通貨量:120)とを含んで構成される。 The game page WA of the user U1 is a web page including related information WA1 related to the user U1, a friend release unit WA2, and an operation reception unit WA3. The related information WA1 in FIG. 2 includes the name specified by the attribute information P1 of the user U1 for the game GA (“User に つ い て U1”), the ability value specified by the game information P2 of the game GA (level: 16), and the user The total number of friends specified by the friend information QC of U1 for the game GA (number of friends: 13) and the amount of virtual currency (currency amount: 120) specified by the currency information QA3 of the user U1 are configured.
 仲間解除部WA2および操作受付部WA3は、他のウェブページに対するリンクが設定された画像(リンクテキストやコマンドボタン等のリンクオブジェクト)であり、利用者U2からの操作を受付ける。利用者U2が仲間解除部WA2を操作した場合、ゲームサーバ30Aの制御装置32は、利用者U1と利用者U2との仲間関係の解消を示すゲームページを利用者U2の端末装置12に表示させ、管理サーバ20の制御装置22は利用者U1と利用者U2との仲間関係を解消する。すなわち、ゲームGAについて、利用者U1の仲間情報QCから利用者U2の識別情報QA1が削除されるとともに利用者U2の仲間情報QCから利用者U1の識別情報QA1が削除される。 Associate release unit WA2 and operation accepting unit WA3 are images (link objects such as link text and command buttons) in which links to other web pages are set, and accept operations from user U2. When the user U2 operates the friend release unit WA2, the control device 32 of the game server 30A causes the terminal device 12 of the user U2 to display a game page indicating the cancellation of the friendship between the user U1 and the user U2. The control device 22 of the management server 20 cancels the friendship between the user U1 and the user U2. That is, for the game GA, the identification information QA1 of the user U2 is deleted from the fellow information QC of the user U1, and the identification information QA1 of the user U1 is deleted from the fellow information QC of the user U2.
 他方、操作受付部WA3には、管理サーバ20が提供する利用者U1の個別ページWSに対するリンクが設定される。すなわち、利用者U2が操作受付部WA3を操作すると、管理サーバ20の制御装置22は、図2に例示する利用者U1の個別ページWSを利用者U2の端末装置12に表示させる。以上の説明から理解されるように、ゲームサーバ30Aの制御装置32は、利用者U1の情報(関連情報WA1)と、利用者U2からの操作を受付けて利用者U1の個別ページWSにリンクする操作受付部WA3とを含むゲームページWAを利用者U2の端末装置12に表示させる要素(第1表示制御部)として機能する。 On the other hand, a link to the individual page WS of the user U1 provided by the management server 20 is set in the operation reception unit WA3. That is, when the user U2 operates the operation receiving unit WA3, the control device 22 of the management server 20 displays the individual page WS of the user U1 illustrated in FIG. 2 on the terminal device 12 of the user U2. As understood from the above description, the control device 32 of the game server 30A accepts the information of the user U1 (related information WA1) and the operation from the user U2, and links to the individual page WS of the user U1. It functions as an element (first display control unit) for displaying the game page WA including the operation reception unit WA3 on the terminal device 12 of the user U2.
 図2に例示された利用者U1の個別ページWSは、利用者U1に関する関連情報WS1と履歴領域WS2とを含むウェブページである。図2の関連情報WS1は、利用者U1の会員情報QAのうち属性情報QA2が指定する利用者U1の名前(“User U1”)を含む。 The individual page WS of the user U1 illustrated in FIG. 2 is a web page including related information WS1 related to the user U1 and a history area WS2. The related information WS1 in FIG. 2 includes the name ("UserUU1") of the user U1 specified by the attribute information QA2 among the member information QA of the user U1.
 履歴領域WS2は、利用者U1の履歴情報QBが指定するゲーム(すなわち、利用者U1が過去にプレイしたことがあるゲーム)毎に操作受付部L1と付加情報L2とが配置された領域である。各ゲームの操作受付部L1は、そのゲームのゲームページに対するリンクが設定された画像(例えばゲームの名称やキャラクタを配置したリンクオブジェクト)であり、利用者U2からの操作を受付ける。図2では、利用者U1が過去にプレイしたゲームGAとゲームGBとゲームGCとの操作受付部L1が例示されている。利用者U2は、個別ページWSの履歴領域WS2を視認することで、利用者U1が過去にプレイしたゲームを確認することが可能である。 The history area WS2 is an area in which the operation reception unit L1 and the additional information L2 are arranged for each game specified by the history information QB of the user U1 (that is, a game that the user U1 has played in the past). . The operation accepting unit L1 of each game is an image (for example, a link object in which a game name or a character is arranged) in which a link to the game page of the game is set, and accepts an operation from the user U2. FIG. 2 illustrates an operation receiving unit L1 for the game GA, the game GB, and the game GC that the user U1 has played in the past. The user U2 can confirm the game played by the user U1 in the past by visually checking the history area WS2 of the individual page WS.
 付加情報L2は、利用者U1が過去にプレイした各ゲームについて利用者U2のプレイ状況を示す。具体的には、各ゲームの付加情報L2は、利用者U2がそのゲーム内で利用者U1と仲間関係にあるか否か(仲間関係の有無)と、利用者U2がそのゲームを過去にプレイしたか否か(プレイの有無)とを示す。以上の構成によれば、利用者U1との仲間関係を構築すべきゲーム(利用者U1との仲間関係が成立していないゲーム)や自身が未プレイのゲームを利用者U2が容易に把握できるという利点がある。 The additional information L2 indicates the play situation of the user U2 for each game played by the user U1 in the past. Specifically, the additional information L2 of each game indicates whether or not the user U2 has a friendship relationship with the user U1 in the game (whether or not there is a friendship relationship), and the user U2 has played the game in the past. It indicates whether or not (played or not). According to the above configuration, the user U2 can easily grasp a game that should establish a friendship relationship with the user U1 (a game in which a friendship relationship with the user U1 is not established) or a game that has not yet been played. There is an advantage.
 図3は、管理サーバ20の制御装置22が利用者U1の個別ページWSを利用者U2の端末装置12に表示させる処理のフローチャートである。利用者U1のゲームページWAの操作受付部WA3に対する操作を契機として図4の処理が開始される。制御装置22は、利用者U1の履歴情報QBで指定される1種類以上のゲームの何れか(以下「対象ゲーム」という)を選択し(SA11)、対象ゲームの操作受付部L1および付加情報L2を設定する単位処理SBを実行する。制御装置22は、利用者U1が過去にプレイした各ゲームを順次に対象ゲームとして選択して単位処理SBを実行し(SA12:NO)、全部のゲームについて単位処理が完了すると(SA12:YES)、各単位処理SBでゲーム毎に設定された操作受付部L1と付加情報L2とを含む利用者U1の個別ページWSを利用者U2の端末装置12に表示させる(SA13)。 FIG. 3 is a flowchart of a process in which the control device 22 of the management server 20 displays the individual page WS of the user U1 on the terminal device 12 of the user U2. The process shown in FIG. 4 is started when the user U1 operates the operation reception unit WA3 of the game page WA. The control device 22 selects one of one or more types of games specified by the history information QB of the user U1 (hereinafter referred to as “target game”) (SA11), and the operation accepting unit L1 and additional information L2 of the target game The unit process SB for setting is executed. The control device 22 sequentially selects each game played by the user U1 as a target game and executes the unit processing SB (SA12: NO). When the unit processing is completed for all the games (SA12: YES). Then, the individual page WS of the user U1 including the operation receiving unit L1 and the additional information L2 set for each game in each unit process SB is displayed on the terminal device 12 of the user U2 (SA13).
 単位処理SBの具体的な内容を説明する。単位処理SBを開始すると、制御装置22は、利用者U2の履歴情報QBを参照することで、利用者U2が対象ゲームをプレイした経験があるか否かを判定する(SB11)。利用者U2が対象ゲームを過去にプレイしていない場合(SB11:NO)、制御装置22は、対象ゲームの開始用のゲームページ(以下「ログインページ」という)に対するリンクを対象ゲームの操作受付部L1に設定し(SB12)、対象ゲームの付加情報L2を「未プレイ」に設定する(SB13)。具体的には、利用者U1が過去にプレイしたゲームGCを利用者U2がプレイしていない場合、図2に示すように、ゲームGCの付加情報L2は「未プレイ」に設定されるとともに、ゲームGCの操作受付部L1はゲームGCのログインページWCにリンクする。 The specific contents of the unit processing SB will be described. When the unit process SB is started, the control device 22 determines whether or not the user U2 has played the target game by referring to the history information QB of the user U2 (SB11). When the user U2 has not played the target game in the past (SB11: NO), the control device 22 provides a link to the game page for starting the target game (hereinafter referred to as “login page”) as the operation accepting unit of the target game. L1 is set (SB12), and the additional information L2 of the target game is set to “unplayed” (SB13). Specifically, when the user U2 has not played the game GC that the user U1 has played in the past, the additional information L2 of the game GC is set to “unplayed” as shown in FIG. The operation receiving unit L1 of the game GC links to the login page WC of the game GC.
 すなわち、個別ページWSのうちゲームGCの操作受付部L1を利用者U2が操作すると、ゲームGCのゲームサーバ30の制御装置32は、図2に示すように、操作受付部L1にリンクしたゲームGCのログインページWCを利用者U2の端末装置12に表示させる。ログインページWCは、利用者U2がゲームGCを開始するためのウェブページである。具体的には、ログインページWCは、ゲームGCについて利用者U2の属性情報P1が指定する名前(“User U2”)等の関連情報WC1と開始指示部WC2とを含んで構成される。利用者U2は、開始指示部WC2を操作することでゲームGCを開始することが可能である。すなわち、利用者U2をゲームGCに誘導できるという利点がある。 That is, when the user U2 operates the operation receiving unit L1 of the game GC in the individual page WS, the control device 32 of the game server 30 of the game GC has a game GC linked to the operation receiving unit L1 as shown in FIG. Is displayed on the terminal device 12 of the user U2. The login page WC is a web page for the user U2 to start the game GC. Specifically, the login page WC includes related information WC1 such as a name (“User U2”) designated by the attribute information P1 of the user U2 for the game GC and a start instruction unit WC2. The user U2 can start the game GC by operating the start instruction unit WC2. That is, there is an advantage that the user U2 can be guided to the game GC.
 利用者U1の個別ページWS内の操作受付部L1からリンクしたログインページWCにて利用者U2がゲームGCを開始すると、管理サーバ20の制御装置22は、利用者U1に特典を付与する(SC11)。特典は、利用者U2をゲームGCに誘導したことに対する報償に相当する。具体的には、仮想通貨が利用者U1に特典として付与される。すなわち、制御装置22は、利用者U1の通貨情報QA3が指定する仮想通貨の数量に所定値を加算する。以上の構成によれば、自身の個別ページWSを基点として多数の利用者が未プレイのゲームを開始する(特典を獲得できる)ように、各ゲームにおける利用者間の仲間関係を深化させようとする誘因や、自身の個別ページWSに多数の操作受付部L1を表示させるために多数のゲームをプレイしようとする誘因が利用者に付与される。 When the user U2 starts the game GC on the login page WC linked from the operation reception unit L1 in the individual page WS of the user U1, the control device 22 of the management server 20 grants a privilege to the user U1 (SC11). ). The privilege corresponds to a reward for guiding the user U2 to the game GC. Specifically, virtual currency is given to the user U1 as a privilege. That is, the control device 22 adds a predetermined value to the quantity of virtual currency specified by the currency information QA3 of the user U1. According to the above configuration, an attempt is made to deepen the friendship between users in each game so that a large number of users start an unplayed game (obtain benefits) based on their own individual page WS. The user is given an incentive to play a large number of games in order to display a large number of operation reception units L1 on his / her own individual page WS.
 他方、図3のステップSB11にて利用者U2が対象ゲームを過去にプレイしたことがあると判定した場合、管理サーバ20の制御装置22は、利用者U1または利用者U2の仲間情報QCを参照することで、利用者U1と利用者U2とが対象ゲーム内で仲間関係にあるか否かを判定する(SB14)。利用者U1と利用者U2とが仲間関係にある場合(SB14:YES)、制御装置22は、対象ゲームにおける利用者U1の仲間用のゲームページに対するリンクを対象ゲームの操作受付部L1に設定し(SB15)、対象ゲームの付加情報L2を「仲間関係」に設定する(SB16)。 On the other hand, when it is determined in step SB11 in FIG. 3 that the user U2 has played the target game in the past, the control device 22 of the management server 20 refers to the user U1 or the companion information QC of the user U2. By doing so, it is determined whether or not the user U1 and the user U2 are in a friendship relationship in the target game (SB14). When the user U1 and the user U2 are in a fellow relationship (SB14: YES), the control device 22 sets a link to the game page for the user U1 in the target game in the operation reception unit L1 of the target game. (SB15), the additional information L2 of the target game is set to “friend relationship” (SB16).
 例えば図2に示すように、利用者U1および利用者U2の双方が過去にゲームGAをプレイし、かつ、両者間にゲームGA内で仲間関係が構築されている場合、ゲームGAの付加情報L2は「仲間関係」に設定されるとともに、ゲームGAの操作受付部L1はゲームGAにおける利用者U1のゲームページWAにリンクする。すなわち、利用者U1の個別ページWSのうちゲームGAの操作受付部L1を利用者U2が操作すると、ゲームサーバ30Aの制御装置32は、操作受付部L1にリンクする利用者U1のゲームページWAを利用者U2の端末装置12に表示させる。利用者U2は既にゲームGAをプレイしたことがあるから、利用者U2がゲームGAの操作受付部WAからゲームページWAに移行してゲームGAを開始したとしても利用者U1に特典は付与されない。なお、個別ページES内のゲームGAの操作受付部L1を利用者U2が操作した場合に、利用者U2のゲームページを利用者U2の端末装置12に表示させることも可能である。 For example, as shown in FIG. 2, when both the user U1 and the user U2 have played the game GA in the past and a friendship is established in the game GA between them, the additional information L2 of the game GA Is set to “friend relationship”, and the operation reception unit L1 of the game GA links to the game page WA of the user U1 in the game GA. That is, when the user U2 operates the operation reception unit L1 of the game GA in the individual page WS of the user U1, the control device 32 of the game server 30A displays the game page WA of the user U1 linked to the operation reception unit L1. It is displayed on the terminal device 12 of the user U2. Since the user U2 has already played the game GA, even if the user U2 moves to the game page WA from the operation reception unit WA of the game GA and starts the game GA, no privilege is given to the user U1. In addition, when the user U2 operates the operation reception part L1 of the game GA in the individual page ES, the game page of the user U2 can be displayed on the terminal device 12 of the user U2.
 他方、利用者U1および利用者U2の双方が対象ゲームを過去にプレイしているが両者間に仲間関係は構築されていない場合(SB14:NO)、管理サーバ20の制御装置22は、対象ゲームにおける利用者U1の非仲間用のゲームページに対するリンクを対象ゲームの操作受付部L1に設定し(SB17)、対象ゲームの付加情報L2を非表示に設定する(SB18)。例えば図2に示すように、利用者U1および利用者U2の双方が過去にゲームGBをプレイしたが仲間関係はゲームGB内で未だ構築されていない場合、ゲームGBの付加情報L2は非表示に設定されるとともに、ゲームGBの操作受付部L1はゲームGBにおける利用者U1のゲームページWBにリンクする。以上に説明したように、制御装置22は、利用者U1が過去にプレイしたゲームGBについて、利用者U2からの操作を受付けて利用者U1のゲームページWBにリンクする操作受付部L1を含む利用者U1の個別ページWSを、利用者U2の端末装置12に表示させる要素(履歴表示部)として機能する。 On the other hand, when both the user U1 and the user U2 have played the target game in the past but no friendship has been established between them (SB14: NO), the control device 22 of the management server 20 A link to the game page for non-companies of user U1 is set in the operation accepting portion L1 of the target game (SB17), and the additional information L2 of the target game is set to be hidden (SB18). For example, as shown in FIG. 2, when both the user U1 and the user U2 have played the game GB in the past, but the friendship relationship has not yet been established in the game GB, the additional information L2 of the game GB is hidden. At the same time, the operation accepting unit L1 of the game GB links to the game page WB of the user U1 in the game GB. As described above, the control device 22 includes an operation reception unit L1 that receives an operation from the user U2 and links it to the game page WB of the user U1 for the game GB that the user U1 has played in the past. The individual page WS of the user U1 functions as an element (history display unit) to be displayed on the terminal device 12 of the user U2.
 利用者U1の個別ページWSのうちゲームGBの操作受付部L1を利用者U2が操作すると、ゲームGBのゲームサーバ30Bの制御装置32は、図2に示すように、操作受付部L1にリンクした利用者U1のゲームページWBを利用者U2の端末装置12に表示させる。ゲームページWBは、ゲームGBにおける利用者U1に関する関連情報WB1と、仲間申請部WB2および操作受付部WB3とを含むウェブページである。関連情報WB1は、ゲームGBについて利用者U1の属性情報P1が指定する名前(“User U1”)と、ゲームGBのゲーム情報P2が指定する能力値(レベル:42)と、利用者U1の仲間情報QCがゲームGBについて指定する仲間の総数(仲間数:23)と、利用者U1の通貨情報QA3が指定する仮想通貨の数量(通貨量:120)とを含んで構成される。 When the user U2 operates the operation receiving unit L1 of the game GB in the individual page WS of the user U1, the control device 32 of the game server 30B of the game GB is linked to the operation receiving unit L1 as shown in FIG. The game page WB of the user U1 is displayed on the terminal device 12 of the user U2. The game page WB is a web page including related information WB1 related to the user U1 in the game GB, a friend application unit WB2 and an operation reception unit WB3. The related information WB1 includes the name specified by the attribute information P1 of the user U1 for the game GB (“User U1”), the ability value specified by the game information P2 of the game GB (level: 42), and the friend of the user U1 The information QC includes the total number of friends specified for the game GB (number of friends: 23) and the amount of virtual currency (currency amount: 120) specified by the currency information QA3 of the user U1.
 仲間申請部WB2および操作受付部WB3は、他のウェブページに対するリンクが設定された画像(リンクテキストやコマンドボタン等のリンクオブジェクト)であり、利用者U2からの操作を受付ける。例えば利用者U2が操作受付部WB3を操作した場合、利用者U1の個別ページWSが利用者U2の端末装置12に表示される。 Associate application unit WB2 and operation reception unit WB3 are images (link objects such as link text and command buttons) in which links to other web pages are set, and accept operations from user U2. For example, when the user U2 operates the operation reception unit WB3, the individual page WS of the user U1 is displayed on the terminal device 12 of the user U2.
 図2の仲間申請部WB2は、利用者U1との仲間関係の構築を利用者U2が利用者U1に申請するための要素である。すなわち、利用者U2が仲間申請部WB2を操作した場合、ゲームサーバ30Bの制御装置32は、利用者U2からの仲間申請を利用者U1に通知するとともに仲間申請の許否を利用者U1に選択させる。利用者U1が仲間申請を承諾した場合、制御装置32は、仲間申請の承諾を利用者U2に通知し、管理サーバ20の制御装置22は、利用者U1と利用者U2との仲間関係を仲間情報QCに反映させる。具体的には、制御装置22は、ゲームGBに対応する利用者U1の仲間情報QCに利用者U2の識別情報QA1を追加し、ゲームGBに対応する利用者U2の仲間情報QCに利用者U1の識別情報QA1を追加する。以上に説明したように、ゲームサーバ30Bの制御装置22は、ゲームGBにおける利用者U1の情報(関連情報WB1)と、利用者U1との仲間関係の構築を利用者U2が利用者U1に申請するための仲間申請部WB2とを含むゲームページWBを利用者U2の端末装置12に表示させる要素(第2表示制御部)として機能する。 The friend application part WB2 in FIG. 2 is an element for the user U2 to apply to the user U1 for building a friendship with the user U1. That is, when the user U2 operates the friend application unit WB2, the control device 32 of the game server 30B notifies the user U1 of the friend application from the user U2 and causes the user U1 to select whether to accept the friend application. . When the user U1 approves the friend application, the control device 32 notifies the user U2 of acceptance of the friend application, and the control device 22 of the management server 20 associates the friend relationship between the user U1 and the user U2. Reflect in information QC. Specifically, the control device 22 adds the identification information QA1 of the user U2 to the friend information QC of the user U1 corresponding to the game GB, and the user U1 to the friend information QC of the user U2 corresponding to the game GB. Identification information QA1 is added. As described above, the control device 22 of the game server 30B allows the user U2 to apply to the user U1 for building a friendship relationship between the user U1 information (related information WB1) in the game GB and the user U1. It functions as an element (second display control unit) that causes the terminal device 12 of the user U2 to display the game page WB including the friend application unit WB2 for performing.
 以上に説明した第1実施形態では、ゲームGA内で仲間関係にある利用者U1のゲームページWAの操作受付部WA3が利用者U1の個別ページWSにリンクし、個別ページWS内のゲームGBの操作受付部L1がゲームGBにおける利用者U1のゲームページWBにリンクする。すなわち、ゲームGAにおける利用者U1のゲームページWAから、利用者U1の個別ページWSを介して、ゲームGBにおける利用者U1のゲームページWBに遷移することが可能である。そして、利用者U1のゲームページWBは、利用者U1との仲間関係の構築を利用者U2が申請するための仲間申請部WB2を含むから、利用者U2は、ゲームページWB内の仲間申請部WB2の操作で利用者U1に対する仲間申請を実行することが可能である。したがって、利用者U2は、例えばゲームGB内での利用者U1の検索等の煩雑な手順を必要とすることなく、ゲームGAにて仲間関係にある利用者U1との間でゲームGB内の仲間関係も簡便に構築することが可能である。 In the first embodiment described above, the operation reception unit WA3 of the game page WA of the user U1 who is in a fellow relationship in the game GA links to the individual page WS of the user U1, and the game GB in the individual page WS The operation reception unit L1 links to the game page WB of the user U1 in the game GB. That is, it is possible to transition from the game page WA of the user U1 in the game GA to the game page WB of the user U1 in the game GB via the individual page WS of the user U1. And since game page WB of user U1 contains fellow application part WB2 for user U2 to apply for construction of fellow relations with user U1, user U2 is a fellow application part in game page WB. It is possible to execute a friend application for the user U1 by the operation of WB2. Therefore, the user U2 does not need a complicated procedure such as searching for the user U1 in the game GB, for example, and does not require a complicated procedure such as searching for the user U1 in the game GB. Relationships can also be easily constructed.
<第2実施形態>
 本発明の第2実施形態を以下に説明する。なお、以下に例示する各形態において作用や機能が第1実施形態と同等である要素については、以上の説明で参照した符号を流用して各々の詳細な説明を適宜に省略する。
<Second Embodiment>
A second embodiment of the present invention will be described below. In addition, about the element which an effect | action and a function are equivalent to 1st Embodiment in each form illustrated below, each reference detailed in the above description is diverted and each detailed description is abbreviate | omitted suitably.
 図4は、第2実施形態において管理サーバ20の制御装置22が利用者U2の端末装置12に表示させる利用者U1の個別ページWSの模式図である。図4に示すように、個別ページWSは、第1実施形態と同様の関連情報WS1および履歴領域WS2に加えて履歴領域WS3を含んで構成される。履歴領域WS2が、利用者U1が過去にプレイしたゲームを示す画像であるのに対し、履歴領域WS3は、利用者U2が過去にプレイしたゲームを示す画像である。具体的には、管理サーバ20の制御装置22は、利用者U1が過去にプレイした複数のゲームのうち利用者U2の履歴情報QBが指定するゲーム(すなわち、利用者U1および利用者U2の双方が過去にプレイしたゲーム)毎に操作受付部L3を履歴領域WS3に配置する。各ゲームの操作受付部L3には、そのゲームにおける利用者U2のゲームページに対するリンクが設定される。利用者U2は、履歴領域WS2内の各操作受付部L1と履歴領域WS3内の各操作受付部L3とを対比することで、利用者U2と利用者U1とが過去にプレイした共通のゲームを利用者U2が容易に把握することが可能である。 FIG. 4 is a schematic diagram of the individual page WS of the user U1 displayed on the terminal device 12 of the user U2 by the control device 22 of the management server 20 in the second embodiment. As shown in FIG. 4, the individual page WS includes a history area WS3 in addition to the related information WS1 and history area WS2 similar to those in the first embodiment. The history area WS2 is an image showing a game played by the user U1 in the past, whereas the history area WS3 is an image showing a game played by the user U2 in the past. Specifically, the control device 22 of the management server 20 specifies a game designated by the history information QB of the user U2 among a plurality of games played by the user U1 in the past (that is, both the user U1 and the user U2). For each game) is placed in the history area WS3. A link to the game page of the user U2 in the game is set in the operation reception unit L3 of each game. The user U2 compares each operation receiving unit L1 in the history area WS2 with each operation receiving unit L3 in the history area WS3, so that a common game played by the user U2 and the user U1 in the past can be obtained. The user U2 can easily grasp it.
<変形例>
 前述の各形態は多様に変形され得る。具体的な変形の態様を以下に例示する。以下の例示から任意に選択された2以上の態様は相互に矛盾しない範囲で適宜に併合され得る。
<Modification>
Each of the above-described embodiments can be variously modified. Specific modifications are exemplified below. Two or more modes arbitrarily selected from the following examples can be appropriately combined within a range that does not contradict each other.
(1)前述の各形態では、利用者U1および利用者U2の双方が過去にプレイしたが両者間の仲間関係は構築されていないゲームGBの付加情報L2を非表示に設定したが、例えば「仲間関係未構築」等の画像を付加情報L2として表示することも可能である。また、付加情報L2の表示は省略され得る。 (1) In each of the above-mentioned forms, both the user U1 and the user U2 have played in the past, but the additional information L2 of the game GB in which the friendship relationship between the two has not been established is set to be hidden. It is also possible to display an image such as “friend relationship not yet constructed” as additional information L2. Further, the display of the additional information L2 can be omitted.
(2)前述の各形態では、利用者U1の個別ページWSを単一のページ(1ページ)としたが、個別ページWSを複数のページで構成することも可能である。例えば、利用者U1のゲームページWAの操作受付部WA3を利用者U2が操作した場合に、利用者U1の個別ページWSを構成する第1ページが利用者U2の端末装置12に表示され、第1ページにおいて利用者U1のゲームのプレイ履歴の表示が利用者U2から指示された場合に、図2の個別ページWSが第2ページとして利用者U2の端末装置12に表示される。すなわち、個別ページWSは、単一のページのほか、相互にリンクが設定された複数のページを包含する概念である。 (2) In each of the above-described embodiments, the individual page WS of the user U1 is a single page (one page). However, the individual page WS can also be composed of a plurality of pages. For example, when the user U2 operates the operation receiving unit WA3 of the game page WA of the user U1, the first page constituting the individual page WS of the user U1 is displayed on the terminal device 12 of the user U2, and the first page When the display of the play history of the game of the user U1 on the one page is instructed by the user U2, the individual page WS of FIG. 2 is displayed on the terminal device 12 of the user U2 as the second page. That is, the individual page WS is a concept including a plurality of pages that are linked to each other in addition to a single page.
(3)利用者U1の個別ページWSにおける履歴領域WS2の公開/非公開を利用者U1が任意に設定できる構成も好適である。前述の各形態のように、個別ページWSの操作受付部L1からのリンクで利用者U2がゲームGCを開始した場合に利用者U1に特典が付与される構成によれば、履歴領域WS2の公開を促進すること(ひいては履歴領域WS2内の各操作受付部L1から多数の利用者にゲームをプレイさせること)が可能である。なお、各利用者に対する特典の付与は省略され得る。 (3) A configuration in which the user U1 can arbitrarily set the public / non-disclosure of the history area WS2 in the individual page WS of the user U1 is also suitable. According to the configuration in which a privilege is given to the user U1 when the user U2 starts the game GC with a link from the operation reception unit L1 of the individual page WS as in the above-described embodiments, the history area WS2 is disclosed. (As a result, it is possible to cause a large number of users to play a game from each operation reception unit L1 in the history area WS2). In addition, grant of the privilege with respect to each user may be omitted.
(4)前述の実施形態では、各ゲームサーバ30を別体の装置として説明したが、複数のゲームサーバ30を単体の装置として構成することや、管理サーバ20とゲームサーバ30とを単体の装置として構成することも可能である。 (4) In the above-described embodiment, each game server 30 is described as a separate device. However, a plurality of game servers 30 are configured as a single device, or the management server 20 and the game server 30 are configured as a single device. It is also possible to configure as.
100……ゲームシステム、12……端末装置、122……表示装置、124……入力装置、16……通信網、20……管理サーバ、22……制御装置、24……記憶装置、26……通信装置、30(30A,30B)……ゲームサーバ、32……制御装置、34……記憶装置、36……通信装置。
 
 
DESCRIPTION OF SYMBOLS 100 ... Game system, 12 ... Terminal device, 122 ... Display device, 124 ... Input device, 16 ... Communication network, 20 ... Management server, 22 ... Control device, 24 ... Storage device, 26 ... ... Communication device, 30 (30A, 30B) ... Game server, 32 ... Control device, 34 ... Storage device, 36 ... Communication device.

Claims (9)

  1.  利用者毎の個別ページを管理する管理サーバと、第1ゲームを提供する第1ゲームサーバと、第2ゲームを提供する第2ゲームサーバとを具備し、利用者間の仲間関係がゲーム毎に構築されるゲームシステムであって、
     前記第1ゲームサーバは、前記第1ゲームにおける第1利用者の情報と、第2利用者からの操作を受付けて前記第1利用者の個別ページにリンクする第1操作受付部とを含む第1ゲームページを前記第2利用者の端末装置に表示させる第1表示制御部を具備し、
     前記第2ゲームサーバは、前記第2ゲームにおける前記第1利用者の情報と、前記第1利用者との仲間関係の構築を前記第2利用者が前記第1利用者に申請するための仲間申請部とを含む第2ゲームページを前記第2利用者の端末装置に表示させる第2表示制御部を具備し、
     前記管理サーバは、前記第1利用者がプレイした前記第2ゲームについて、前記第2利用者からの操作を受付けて前記第1利用者の前記第2ゲームページにリンクする第2操作受付部を含む前記第1利用者の個別ページを、前記第2利用者の端末装置に表示させる履歴表示部を具備する
     ゲームシステム。
    A management server that manages individual pages for each user; a first game server that provides a first game; and a second game server that provides a second game. A game system to be constructed,
    The first game server includes information on a first user in the first game and a first operation receiving unit that receives an operation from a second user and links to an individual page of the first user. A first display control unit for displaying one game page on the terminal device of the second user;
    The second game server is a friend for the second user to apply to the first user for information about the first user in the second game and construction of a friendship relationship with the first user. A second display control unit that displays a second game page including an application unit on the terminal device of the second user;
    The management server includes a second operation reception unit that receives an operation from the second user and links to the second game page of the first user for the second game played by the first user. A game system comprising a history display unit for displaying the individual page of the first user including the terminal on a terminal device of the second user.
  2.  利用者間の仲間関係がゲーム毎に構築されるゲームシステムに利用されて利用者毎の個別ページを管理する管理サーバであって、
     第1ゲームにおける第1利用者の情報と、第2利用者からの操作を受付けて前記第1利用者の個別ページにリンクする第1操作受付部とを含む第1ゲームページを前記第2利用者の端末装置に表示させる第1ゲームサーバ、および、第2ゲームにおける前記第1利用者の情報と、前記第1利用者との仲間関係の構築を前記第2利用者が前記第1利用者に申請するための仲間申請部とを含む第2ゲームページを前記第2利用者の端末装置に表示させる第2ゲームサーバの各々と通信する通信部と、
     前記第1利用者がプレイした前記第2ゲームについて、前記第2利用者からの操作を受付けて前記第1利用者の前記第2ゲームページにリンクする第2操作受付部を含む前記第1利用者の個別ページを、前記第2利用者の端末装置に表示させる履歴表示部と
     を具備する管理サーバ。
    It is a management server that manages individual pages for each user by being used in a game system in which friendship between users is constructed for each game,
    The first game page including the information on the first user in the first game and a first operation receiving unit that receives an operation from the second user and links to the individual page of the first user is used as the second game. A first game server to be displayed on the user's terminal device, and information about the first user in the second game and the first user constructing a friendship relationship with the first user. A communication unit that communicates with each of the second game servers that causes the second user's terminal device to display a second game page including a friend application unit for applying to
    The first use including a second operation accepting unit that accepts an operation from the second user and links to the second game page of the first user for the second game played by the first user. A history display unit that displays the individual page of the user on the terminal device of the second user.
  3.  前記第2操作受付部は、前記第2利用者が前記第2ゲームをプレイしたことがない場合には、前記第2利用者が第2ゲームを開始するためのログインページにリンクする
     請求項1の管理サーバ。
    The second operation accepting unit links to a login page for the second user to start the second game when the second user has never played the second game. Management server.
  4.  前記第1利用者の個別ページの前記第2操作受付部からリンクしたログインページにて前記第2利用者が前記第2ゲームを開始した場合に、前記第1利用者に特典を付与する特典付与部を具備する
     請求項3の管理サーバ。
    A privilege grant that gives a privilege to the first user when the second user starts the second game on a login page linked from the second operation reception unit of the individual page of the first user. The management server according to claim 3.
  5.  前記履歴表示部は、前記第1利用者がプレイしたゲーム毎に、前記第2利用者との仲間関係の有無とプレイの有無とを示す付加情報を前記第1利用者の個別ページに表示させる
     請求項2から請求項4の何れかの管理サーバ。
    The history display unit displays, for each game played by the first user, additional information indicating presence / absence of a friendship relationship with the second user and presence / absence of play on the individual page of the first user. The management server according to any one of claims 2 to 4.
  6.  前記履歴表示部は、前記第1利用者がプレイした複数のゲームを示す第1履歴領域と、前記複数のゲームのうち前記第2利用者がプレイしたゲームを示す第2履歴領域とを前記第1利用者の個別ページに表示させる
     請求項2から請求項5の何れかの管理サーバ。
    The history display unit includes a first history area indicating a plurality of games played by the first user and a second history area indicating a game played by the second user among the plurality of games. The management server according to claim 2, which is displayed on an individual page of one user.
  7.  利用者毎の個別ページを管理する管理サーバと、第1ゲームを提供する第1ゲームサーバと、第2ゲームを提供する第2ゲームサーバとを具備し、利用者間の仲間関係がゲーム毎に構築されるゲームシステムにおいて、端末装置に表示されるページを管理する方法であって、
     前記第1ゲームサーバが、前記第1ゲームにおける第1利用者の情報と、第2利用者からの操作を受付けて前記第1利用者の個別ページにリンクする第1操作受付部とを含む第1ゲームページを前記第2利用者の端末装置に表示させ、
     前記第2ゲームサーバが、前記第2ゲームにおける前記第1利用者の情報と、前記第1利用者との仲間関係の構築を前記第2利用者が前記第1利用者に申請するための仲間申請部とを含む第2ゲームページを前記第2利用者の端末装置に表示させ、
     前記管理サーバが、前記第1利用者がプレイした前記第2ゲームについて、前記第2利用者からの操作を受付けて前記第1利用者の前記第2ゲームページにリンクする第2操作受付部を含む前記第1利用者の個別ページを、前記第2利用者の端末装置に表示させる
     表示管理方法。
    A management server that manages individual pages for each user; a first game server that provides a first game; and a second game server that provides a second game. In a game system to be constructed, a method for managing pages displayed on a terminal device,
    The first game server includes a first user information in the first game, and a first operation receiving unit that receives an operation from a second user and links to an individual page of the first user. 1 game page is displayed on the terminal device of the second user,
    Friends for the second game server to apply the first user to the first user for building the friendship information between the first user in the second game and the first user A second game page including an application section is displayed on the terminal device of the second user,
    A second operation receiving unit that receives an operation from the second user and links to the second game page of the first user for the second game played by the first user; The display management method of displaying the said 1st user's individual page containing on the said 2nd user's terminal device.
  8.  利用者間の仲間関係がゲーム毎に構築されるゲームシステムに利用されて利用者毎の個別ページを管理する方法であって、
     第1ゲームにおける第1利用者の情報と、第2利用者からの操作を受付けて前記第1利用者の個別ページにリンクする第1操作受付部とを含む第1ゲームページを前記第2利用者の端末装置に表示させる第1ゲームサーバ、および、第2ゲームにおける前記第1利用者の情報と、前記第1利用者との仲間関係の構築を前記第2利用者が前記第1利用者に申請するための仲間申請部とを含む第2ゲームページを前記第2利用者の端末装置に表示させる第2ゲームサーバの各々と通信する一方、
     前記第1利用者がプレイした前記第2ゲームについて、前記第2利用者からの操作を受付けて前記第1利用者の前記第2ゲームページにリンクする第2操作受付部を含む前記第1利用者の個別ページを、前記第2利用者の端末装置に表示させる
     表示管理方法。
    A method for managing individual pages for each user by using a game system in which a friendship between users is constructed for each game,
    The first game page including the information on the first user in the first game and a first operation receiving unit that receives an operation from the second user and links to the individual page of the first user is used as the second game. A first game server to be displayed on the user's terminal device, and information about the first user in the second game and the first user constructing a friendship relationship with the first user. While communicating with each of the 2nd game servers which display the 2nd game page containing the friend application part for applying for in the said 2nd user's terminal device,
    The first use including a second operation accepting unit that accepts an operation from the second user and links to the second game page of the first user for the second game played by the first user. Display management method for displaying an individual page of the user on the terminal device of the second user.
  9.  利用者間の仲間関係がゲーム毎に構築されるゲームシステムにおいて利用者毎の個別ページを管理するためのプログラムであって、
     第1ゲームにおける第1利用者の情報と、第2利用者からの操作を受付けて前記第1利用者の個別ページにリンクする第1操作受付部とを含む第1ゲームページを前記第2利用者の端末装置に表示させる第1ゲームサーバ、および、第2ゲームにおける前記第1利用者の情報と、前記第1利用者との仲間関係の構築を前記第2利用者が前記第1利用者に申請するための仲間申請部とを含む第2ゲームページを前記第2利用者の端末装置に表示させる第2ゲームサーバの各々と通信する通信部を具備するコンピュータを、
     前記第1利用者がプレイした前記第2ゲームについて、前記第2利用者からの操作を受付けて前記第1利用者の前記第2ゲームページにリンクする第2操作受付部を含む前記第1利用者の個別ページを、前記第2利用者の端末装置に表示させる履歴表示部
     として機能させるプログラム。
     
     
    A program for managing individual pages for each user in a game system in which friendship between users is established for each game,
    The first game page including the information on the first user in the first game and a first operation receiving unit that receives an operation from the second user and links to the individual page of the first user is used as the second game. A first game server to be displayed on the user's terminal device, and information about the first user in the second game and the first user constructing a friendship relationship with the first user. A computer including a communication unit that communicates with each of the second game servers that causes the second user terminal device to display a second game page including a friend application unit for applying to
    The first use including a second operation accepting unit that accepts an operation from the second user and links to the second game page of the first user for the second game played by the first user. A program that causes an individual page of a user to function as a history display unit that displays on the terminal device of the second user.

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