WO2009140193A3 - Adaptive live commentary in hosted game - Google Patents
Adaptive live commentary in hosted game Download PDFInfo
- Publication number
- WO2009140193A3 WO2009140193A3 PCT/US2009/043442 US2009043442W WO2009140193A3 WO 2009140193 A3 WO2009140193 A3 WO 2009140193A3 US 2009043442 W US2009043442 W US 2009043442W WO 2009140193 A3 WO2009140193 A3 WO 2009140193A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- commentary
- live
- live commentary
- game
- hosted game
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/207—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for accessing game resources from local storage, e.g. streaming content from DVD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Pinball Game Machines (AREA)
- Information Transfer Between Computers (AREA)
Abstract
A live commentary experience is provided to a plurality of users participating in a multiplayer game hosted by a gaming service. A live output stream comprising live commentary on the game play is providing by a human being from the gaming service. A gaming device determines which of three types of commentary - pre-recorded game commentary, periodic commentary and live commentary from a human being - to provide to the user for a live commentary experience.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2009801283062A CN102099825A (en) | 2008-05-16 | 2009-05-11 | Adaptive live commentary in hosted game |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/122,284 US20090286604A1 (en) | 2008-05-16 | 2008-05-16 | Adaptive live commentary in hosted game |
US12/122,284 | 2008-05-16 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2009140193A2 WO2009140193A2 (en) | 2009-11-19 |
WO2009140193A3 true WO2009140193A3 (en) | 2010-02-25 |
Family
ID=41316677
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2009/043442 WO2009140193A2 (en) | 2008-05-16 | 2009-05-11 | Adaptive live commentary in hosted game |
Country Status (3)
Country | Link |
---|---|
US (1) | US20090286604A1 (en) |
CN (1) | CN102099825A (en) |
WO (1) | WO2009140193A2 (en) |
Families Citing this family (19)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8409010B2 (en) * | 2009-05-05 | 2013-04-02 | Microsoft Corporation | Massively multiplayer game with shared gameplay experience |
US8506402B2 (en) * | 2009-06-01 | 2013-08-13 | Sony Computer Entertainment America Llc | Game execution environments |
US8585500B2 (en) * | 2009-12-02 | 2013-11-19 | Mattel, Inc. | Game apparatus |
US8719730B2 (en) * | 2010-04-23 | 2014-05-06 | Ganz | Radial user interface and system for a virtual world game |
US8949333B2 (en) * | 2011-05-20 | 2015-02-03 | Alejandro Backer | Systems and methods for virtual interactions |
US8998725B2 (en) | 2013-04-30 | 2015-04-07 | Kabam, Inc. | System and method for enhanced video of game playback |
CN105025314B (en) * | 2015-07-15 | 2016-11-16 | 腾讯科技(深圳)有限公司 | Multimedia live broadcast method and apparatus |
JP6098691B1 (en) * | 2015-10-16 | 2017-03-22 | 株式会社セガゲームス | Video generation system, control device and processing device |
US10515514B1 (en) * | 2016-01-28 | 2019-12-24 | Pilot Games, Inc. | Centralized tournament game |
US11361625B2 (en) | 2016-01-28 | 2022-06-14 | Pilot Games, Inc. | Centralized mobile wagering and video presentation |
US11238704B1 (en) | 2016-01-28 | 2022-02-01 | Pilot Games, Inc. | Centralized mobile wagering and video presentation |
US11386744B2 (en) | 2016-01-28 | 2022-07-12 | Pilot Games, Inc. | Centralized mobile wagering and video presentation |
CN105749551B (en) * | 2016-02-26 | 2019-04-30 | 网易(杭州)网络有限公司 | A kind of game trustship method, system and terminal |
JP2017188833A (en) * | 2016-04-08 | 2017-10-12 | ソニー株式会社 | Information processing device and information processing method; and program |
US10765954B2 (en) * | 2017-06-15 | 2020-09-08 | Microsoft Technology Licensing, Llc | Virtual event broadcasting |
JP6405479B1 (en) * | 2018-02-19 | 2018-10-17 | 株式会社コナミデジタルエンタテインメント | GAME SYSTEM, GAME TERMINAL, AND PROGRAM |
CN108635864B (en) * | 2018-03-23 | 2021-10-26 | 网易(杭州)网络有限公司 | Method and device for interactive comment of game |
US11541319B2 (en) * | 2019-03-11 | 2023-01-03 | Sony Interactive Entertainment LLC | System and method for filtering stream chats |
CN115190350A (en) * | 2022-07-06 | 2022-10-14 | Vidaa国际控股(荷兰)公司 | Discussion method, display device and terminal device in program live broadcast process |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20020151338A1 (en) * | 2000-07-19 | 2002-10-17 | Masami Taguchi | Information supply system and program for a multi-player game |
US20040087363A1 (en) * | 2002-11-05 | 2004-05-06 | Bogenn Timothy F. | Digital video game strategy guide |
JP2005087260A (en) * | 2003-09-12 | 2005-04-07 | Konami Co Ltd | Video game program, video game device and video game method |
US20050246638A1 (en) * | 2004-04-30 | 2005-11-03 | Microsoft Corporation | Presenting in-game tips on a video game system |
US20060258446A1 (en) * | 2002-03-29 | 2006-11-16 | Igt | Simulating real gaming environments with interactive host and players |
KR20070052493A (en) * | 2005-11-17 | 2007-05-22 | (주)윌비솔루션 | Game guiding information offering method through analyzing playing pattern of specific gamer and system for implementing the same |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5067079A (en) * | 1989-02-06 | 1991-11-19 | Smith Engineering | Interactive audio baseball game |
US5695401A (en) * | 1991-12-20 | 1997-12-09 | Gordon Wilson | Player interactive live action athletic contest |
JP2552425B2 (en) * | 1993-12-14 | 1996-11-13 | コナミ株式会社 | Game console with live broadcast function |
US6409599B1 (en) * | 1999-07-19 | 2002-06-25 | Ham On Rye Technologies, Inc. | Interactive virtual reality performance theater entertainment system |
US6458033B1 (en) * | 2000-05-19 | 2002-10-01 | Square Co., Ltd. | Program for processing a live commentary, computer-readable recording medium on which such a program is recorded, and live commentary processing apparatus and method |
US8932136B2 (en) * | 2000-08-25 | 2015-01-13 | Opentv, Inc. | Method and system for initiating an interactive game |
US8012003B2 (en) * | 2003-04-10 | 2011-09-06 | Nintendo Co., Ltd. | Baseball videogame having pitching meter, hero mode and user customization features |
US7458894B2 (en) * | 2004-09-15 | 2008-12-02 | Microsoft Corporation | Online gaming spectator system |
-
2008
- 2008-05-16 US US12/122,284 patent/US20090286604A1/en not_active Abandoned
-
2009
- 2009-05-11 CN CN2009801283062A patent/CN102099825A/en active Pending
- 2009-05-11 WO PCT/US2009/043442 patent/WO2009140193A2/en active Application Filing
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20020151338A1 (en) * | 2000-07-19 | 2002-10-17 | Masami Taguchi | Information supply system and program for a multi-player game |
US20060258446A1 (en) * | 2002-03-29 | 2006-11-16 | Igt | Simulating real gaming environments with interactive host and players |
US20040087363A1 (en) * | 2002-11-05 | 2004-05-06 | Bogenn Timothy F. | Digital video game strategy guide |
JP2005087260A (en) * | 2003-09-12 | 2005-04-07 | Konami Co Ltd | Video game program, video game device and video game method |
US20050246638A1 (en) * | 2004-04-30 | 2005-11-03 | Microsoft Corporation | Presenting in-game tips on a video game system |
KR20070052493A (en) * | 2005-11-17 | 2007-05-22 | (주)윌비솔루션 | Game guiding information offering method through analyzing playing pattern of specific gamer and system for implementing the same |
Also Published As
Publication number | Publication date |
---|---|
CN102099825A (en) | 2011-06-15 |
US20090286604A1 (en) | 2009-11-19 |
WO2009140193A2 (en) | 2009-11-19 |
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