WO2009069648A1 - ゲーム装置、画像生成方法、情報記録媒体、および、プログラム - Google Patents

ゲーム装置、画像生成方法、情報記録媒体、および、プログラム Download PDF

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Publication number
WO2009069648A1
WO2009069648A1 PCT/JP2008/071434 JP2008071434W WO2009069648A1 WO 2009069648 A1 WO2009069648 A1 WO 2009069648A1 JP 2008071434 W JP2008071434 W JP 2008071434W WO 2009069648 A1 WO2009069648 A1 WO 2009069648A1
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WIPO (PCT)
Prior art keywords
impact
unit
impact point
program
recording medium
Prior art date
Application number
PCT/JP2008/071434
Other languages
English (en)
French (fr)
Inventor
Yasuhiro Kawabata
Original Assignee
Konami Digital Entertainment Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co., Ltd. filed Critical Konami Digital Entertainment Co., Ltd.
Priority to US12/744,916 priority Critical patent/US8465352B2/en
Priority to EP08854994A priority patent/EP2218484A4/en
Publication of WO2009069648A1 publication Critical patent/WO2009069648A1/ja

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)

Abstract

 平面画定部(241)は、自キャラクタが含まれる視界内における水平な平面を画定する。ブロック区分け部(242)は、画定された平面を複数のブロックに区分けする。着弾点選定部(243)は、区分けされた各ブロックに対して、ブロック内における任意の位置となる着弾点を所定数ずつランダムに選定する。着弾判定部(244)は、選定された各着弾点について、銃撃を行う敵キャラクタとの位置関係等に基づき、着弾可能か否かをそれぞれ判別する。着弾点決定部(245)は、着弾可能と判別された着弾点のうちから、1つの着弾点をランダムに決定する。そして、画像描画部(250)は、決定された着弾点に向けて銃撃される自キャラクタを含むゲーム画像を生成する。
PCT/JP2008/071434 2007-11-28 2008-11-26 ゲーム装置、画像生成方法、情報記録媒体、および、プログラム WO2009069648A1 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US12/744,916 US8465352B2 (en) 2007-11-28 2008-11-26 Game device, image generation method, information recording medium and program
EP08854994A EP2218484A4 (en) 2007-11-28 2008-11-26 GAME DEVICE, PICTURE PRODUCTION PROCESS, INFORMATION RECORDING MEDIUM AND PROGRAM

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007307682A JP4339908B2 (ja) 2007-11-28 2007-11-28 ゲーム装置、画像生成方法、および、プログラム
JP2007-307682 2007-11-28

Publications (1)

Publication Number Publication Date
WO2009069648A1 true WO2009069648A1 (ja) 2009-06-04

Family

ID=40678543

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2008/071434 WO2009069648A1 (ja) 2007-11-28 2008-11-26 ゲーム装置、画像生成方法、情報記録媒体、および、プログラム

Country Status (7)

Country Link
US (1) US8465352B2 (ja)
EP (1) EP2218484A4 (ja)
JP (1) JP4339908B2 (ja)
KR (1) KR100963846B1 (ja)
CN (1) CN101605583A (ja)
TW (1) TWI367769B (ja)
WO (1) WO2009069648A1 (ja)

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JP5301391B2 (ja) * 2009-08-13 2013-09-25 株式会社コナミデジタルエンタテインメント ゲーム装置、画像生成方法、および、プログラム
KR101247930B1 (ko) * 2010-05-10 2013-03-26 가부시키가이샤 스퀘어.에닉스 화상처리장치, 화상처리방법 및 화상처리 프로그램
JP2012120142A (ja) * 2010-11-08 2012-06-21 Sony Corp 立体画像データ送信装置、立体画像データ送信方法および立体画像データ受信装置
CN108434734B (zh) 2018-01-30 2020-09-08 网易(杭州)网络有限公司 游戏场景中虚拟资源处理方法、装置、终端和存储介质
CN110665230B (zh) * 2019-09-26 2020-11-13 腾讯科技(深圳)有限公司 虚拟世界中的虚拟角色控制方法、装置、设备及介质
CN111111217A (zh) * 2019-12-06 2020-05-08 腾讯科技(深圳)有限公司 虚拟道具的控制方法和装置、存储介质及电子装置
CN111265872B (zh) * 2020-01-15 2021-08-10 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、终端及存储介质
CN113546416B (zh) * 2021-08-16 2024-07-02 网易(杭州)网络有限公司 游戏场景处理方法、装置、计算机设备及存储介质

Citations (5)

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JPH09131466A (ja) * 1995-09-07 1997-05-20 Namco Ltd シューティングゲーム装置及びその演算方法
JPH1031410A (ja) * 1996-07-16 1998-02-03 Namco Ltd 3次元シミュレータ装置及び情報記憶媒体
JP2002052243A (ja) 2000-08-11 2002-02-19 Konami Co Ltd 対戦式ビデオゲーム装置
JP2004000305A (ja) * 2002-03-25 2004-01-08 Konami Computer Entertainment Yokyo Inc シューティングゲーム装置及びプログラム
JP2008000280A (ja) * 2006-06-21 2008-01-10 Nippon Telegr & Teleph Corp <Ntt> シューティングゲーム処理方法、その装置、そのプログラム及びその記録媒体

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JP2939223B2 (ja) * 1997-12-12 1999-08-25 株式会社ナムコ 画像生成装置及び情報記憶媒体
JP2000200361A (ja) * 1998-08-07 2000-07-18 Sega Enterp Ltd 画像処理装置及び情報記録媒体
US6283861B1 (en) * 1999-03-23 2001-09-04 Square Co., Ltd. Video game device and video game method
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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09131466A (ja) * 1995-09-07 1997-05-20 Namco Ltd シューティングゲーム装置及びその演算方法
JPH1031410A (ja) * 1996-07-16 1998-02-03 Namco Ltd 3次元シミュレータ装置及び情報記憶媒体
JP2002052243A (ja) 2000-08-11 2002-02-19 Konami Co Ltd 対戦式ビデオゲーム装置
JP2004000305A (ja) * 2002-03-25 2004-01-08 Konami Computer Entertainment Yokyo Inc シューティングゲーム装置及びプログラム
JP2008000280A (ja) * 2006-06-21 2008-01-10 Nippon Telegr & Teleph Corp <Ntt> シューティングゲーム処理方法、その装置、そのプログラム及びその記録媒体

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Title
See also references of EP2218484A4

Also Published As

Publication number Publication date
JP4339908B2 (ja) 2009-10-07
US8465352B2 (en) 2013-06-18
KR20090125815A (ko) 2009-12-07
EP2218484A4 (en) 2010-12-01
US20100304808A1 (en) 2010-12-02
TW200940130A (en) 2009-10-01
JP2009131309A (ja) 2009-06-18
KR100963846B1 (ko) 2010-06-16
TWI367769B (en) 2012-07-11
EP2218484A1 (en) 2010-08-18
CN101605583A (zh) 2009-12-16

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