WO2007129593A1 - Machine de jeu - Google Patents

Machine de jeu Download PDF

Info

Publication number
WO2007129593A1
WO2007129593A1 PCT/JP2007/059047 JP2007059047W WO2007129593A1 WO 2007129593 A1 WO2007129593 A1 WO 2007129593A1 JP 2007059047 W JP2007059047 W JP 2007059047W WO 2007129593 A1 WO2007129593 A1 WO 2007129593A1
Authority
WO
WIPO (PCT)
Prior art keywords
gaming machine
detection sensor
state
abnormal state
power
Prior art date
Application number
PCT/JP2007/059047
Other languages
English (en)
Japanese (ja)
Inventor
Makoto Kurokawa
Shinichi Nishimura
Keisuke Watanabe
Kazuhide Takahashi
Original Assignee
Heiwa Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corporation filed Critical Heiwa Corporation
Priority to JP2008514441A priority Critical patent/JPWO2007129593A1/ja
Publication of WO2007129593A1 publication Critical patent/WO2007129593A1/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3241Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance

Definitions

  • the present invention relates to a gaming machine with improved security.
  • Patent Document 1 Japanese Patent Application Laid-Open No. 9-253311
  • Patent Document 2 Japanese Patent Laid-Open No. 2003-24505
  • the present invention is capable of monitoring the presence or absence of fraudulent behavior when power is not supplied to a gaming machine, thereby improving security.
  • the purpose is to provide a machine.
  • the gaming machine allows a player to play a predetermined game.
  • An abnormal state detection sensor for detecting an abnormal state including an illegal act on the machine body of the gaming machine in a state where the external power is not supplied to the gaming machine, and an abnormal state detection sensor force The first to save power consumption in the absence of signal
  • the storage control means operates in the first state that saves the power consumption of the backup power source in the state where the signal from the abnormal state detection sensor is not received, and receives the signal for detecting the abnormal state. Operates in the second state, which consumes more power than the state. Abnormal information detected by the abnormal state detection sensor is stored in the storage means, so the state of the gaming machine is monitored while saving the power consumption of the backup power source as much as possible. be able to.
  • the abnormality information stored in the storage unit by the storage control unit further includes date and time information when the abnormal state detection sensor detects an abnormal state.
  • the abnormal state detection sensor further detects opening and closing of a front door that is openable and closable in a housing that houses electrical components of the gaming machine in a state where power is not supplied to the gaming machine. Includes door open / close detection sensor. With this configuration, it is possible to monitor the gaming machine fraud when the gaming machine is powered off based on opening and closing of the front door.
  • the storage control means further causes the storage means to store date and time information when the door opening / closing detection sensor detects opening / closing of the front door.
  • the storage control means operates by receiving power supply from the knock-up power supply even in the second state. With this configuration, a single knock-up power supply can be achieved.
  • the storage control unit operates in the second state by receiving a signal for detecting an abnormal state from the abnormal state detection sensor, stores abnormal information in the storage unit, Return to the first state after a lapse of time. With this configuration, the power consumption of the backup power supply can be further saved.
  • FIG. 1 is a perspective view of a gaming machine to which an embodiment of the present invention is applied.
  • FIG. 2 is a perspective view of the gaming machine with the front door opened.
  • FIG. 3 is a block diagram illustrating an example of a control circuit.
  • FIG. 4 is a block diagram of a main part in the control circuit.
  • FIG. 5 is a time chart showing the operation timing.
  • FIG.6 A display example displayed on the display screen.
  • Control unit memory control means
  • FIG. 1 is a perspective view of a gaming machine (slot machine) to which an embodiment of the present invention is applied
  • FIG. 2 is a perspective view of a gaming machine with a front door opened
  • FIG. 5 is a block diagram showing an example of a circuit
  • FIG. 5 is a time chart
  • FIG. 6 is a display example of illegal information displayed on a display device.
  • the lower left diagonal in FIGS. 1 and 2 is referred to as “front”
  • the upper right diagonal in FIGS. 1 and 2 is referred to as “rear”.
  • a slot machine as a gaming machine (1) has a rectangular front view (2) with the front open, and a pair of upper and lower hinge shafts (illustrated) on the left side of the case (2). And a front door (3) pivotably supported by
  • FIG. 2 in the housing (2), there are a main control board (4) for overall control of the game, and a sub-control board (5) that can output information related to the game and production information. ), Rotary reel unit (6) that can display and stop identification information consisting of multiple types of symbols and numbers, etc., hopper unit (7) that can store and pay out medals as game media, and gaming machines A power supply unit that supplies power to the various electrical components in (1) (8) etc.
  • a door opening / closing detection sensor (60) serving as an abnormal state detection sensor capable of detecting opening / closing of the front door (3) is disposed at a position facing the front door (3) in the housing (2). Yes.
  • the opening and closing signals of the front door (3) detected by the door opening / closing detection sensor (60) are transmitted to the sub control board (5).
  • the door opening / closing detection sensor (60) for detecting opening / closing of the front door (3) is preferably a mechanical limit switch having a function of opening / closing an electric circuit by a mechanical operation.
  • the main control board (4) is fixed to the rear plate (2a) in the housing (2) while being housed in a transparent board box in order to prevent unauthorized modification and replacement. Unless the sealing part provided in the box is destroyed, it cannot be taken out from the substrate box.
  • the rotary reel unit (6) includes three left, middle, and right rotary reels (61) having identification information printed or pasted on the outer peripheral surface, and a motor drive circuit (62).
  • the motor drive circuit (62) controls the rotation and stop of each rotary reel (61) based on the control command transmitted by the main control board (4). I will do it.
  • a display device (9) having a liquid crystal display screen (91) capable of displaying information related to games, production information, etc., and a sub-control board (5) output Relay board (10) that relays control signals, left and right speakers (11) that generate sound effects, and authenticity of medals inserted in the medal insertion part (18), which will be described later, are discriminated.
  • a medal selector (12) for guiding to (7) is provided.
  • a lower hook (13) is pivotally supported so that it can be engaged and disengaged at an appropriate position on the case (2) side.
  • the hook (13) restrains the front door (3) in a closed state by engaging with a proper position of the housing (2).
  • the relay board (10) has a fraud confirmation operation switch (10) that is operated when the opening / closing information of the front door (3) detected by the door opening / closing detection sensor (60) is displayed on the display screen (91). 14) is provided.
  • the fraud confirmation operation switch (14) can be operated only with the front door (3) opened using the keys held by the staff of the game store, and the player cannot operate it. .
  • a medal insertion part (18) into which medals are inserted when starting a game and a MAX bet button for setting the maximum number of medals (three).
  • (19) set the bet number of medals to one, 1 bet button (20), start lever (21) operated when rotating all rotating reels (61) all at once, each rotating reel (61 ) 3 stop buttons (22) that are operated to stop the rotation individually, a settlement button (23) that is operated when the game is settled, and a key that is owned by a game store staff Possible key cylinders (24) etc. are provided.
  • the hook (13) can be released to open the front door (3). Also, turn the key cylinder (24) counterclockwise with the key.
  • the reset switch (25) provided on the back side of the front door (3) can detect the key operation and cancel the error of the electrical parts related to the game.
  • the MAX bet button (19), the 1 bet button (20), the start lever (21), each stop button (22), and the checkout button (23) are sensors for detecting the respective operations. Is built in.
  • the player inserts a medal into the medal insertion part (18), sets the number of bets for the game by operating the MAX bet button (19) (or 1 bet button (20)), and then presses the start lever (21). Operate and rotate each reel (61) at once. Then, after a predetermined time elapses, each stop button (22) corresponding to each rotary reel (61) is sequentially operated to stop each rotary reel (61).
  • the main control board (4) has a control unit configured as an integrated one-chip CPU together with a ROM that stores a control program and data and a RAM that functions as a CPU word queryer, and is controlled by a control program stored in the ROM. A series of control processing is executed.
  • the ROM on the main control board (4) stores a basic program related to the game of the gaming machine (1), and a data table such as the winning probability of each winning and the number of medals paid out for winning. Has been written.
  • the CPU controls game according to the ROM program, for example, controls the rotation and stop of the rotating reel (61) in the rotating unit (6).
  • the input interface of the main control board (4) includes the MAX bet button (19), 1 bet button (20), start lever (21), stop button (22), checkout button (23), reset switch ( 25), a hopper unit (7), and a medal detection sensor that detects medals that have passed the medal selector (12). S (26) etc. are connected.
  • the output interface of the main control board (4) is connected to the motor drive circuit (not shown in FIG. 3) of the rotary reel unit (6) and the sub control board (5).
  • the control unit of the main control board (4) draws whether or not the winning power is based on the numerical data update data, and performs a control command based on the lottery result. Is transmitted to the motor drive circuit (62) of the rotary reel unit (6) to individually control the motor of each rotary reel (61), and an effect command is transmitted to the sub-control board (5).
  • the input interface of the sub control board (5) includes an output interface of the main control board (4), an operation switch for fraud confirmation (14), a game information display operation switch (16), and a door.
  • the open / close detection sensor (60) is connected, and the display device (9), the speaker (11), and the lamp (27) are also connected to the output interface via the relay board (10).
  • the sub-control board (5) is a control that the main control board (4) transmits when the power of the power supply device (8) is supplied to the gaming machine (1) (for example, during operation of the amusement store). Based on the commands, characters, images, etc. are displayed on the display screen (91) of the display device (9) according to the gaming situation of the gaming machine (1), the lamp (27) is lit up, and the speaker ( 11) Output voices, music, etc. to produce effects.
  • the sub-control board (5) includes a ROM (51) storing a control program and data, and a RAM (53) functioning as a work area for the CPU (52) and a memory configured as an integrated one-chip CPU.
  • a control means (54) constituting a control means, a backup power supply (55), a switching circuit (56), a clock module (57), and a storage means for storing opening / closing information (abnormal information) of the front door (3).
  • a memory (58) is provided (see Fig. 4).
  • the memory (58) may be a DRAM (dynamic random access memory (memory that can be written as needed)) that can be stored by the backup power supply (55) even when the power is turned off.
  • a non-volatile semiconductor memory such as a SRAM that requires power only during operation (Static random access memory) or a flash memory (flash mem o ry) Is preferred.
  • the memory (58) may be provided in the RAM (53) in the CPU (52)! ,.
  • the sub-control board (5) has the control unit (54), switching circuit (56), clock module (57), memory (58) and door open / close detection sensor (60). Is supplied with backup power (55). Of course, the same applies when an unexpected power failure occurs.
  • the switching circuit (56) includes a multivibrator element (56a) and a CR circuit (56b).
  • the switching circuit (56) When the power of the gaming machine (1) is turned off, the switching circuit (56) is in an off state in a steady state and detects door opening / closing. After the start signal (output pulse) is output for a predetermined time (T1) (for example, number; z sec) when the signal output from the sensor (60) is switched to the open signal force closed signal or vice versa Return to the steady state again.
  • T1 for example, number; z sec
  • control unit (54) In the steady state, the control unit (54) is in the sleep mode that forms the first state.
  • the CPU (52) of the control unit (54) sets the clock frequency to an abnormal state of the device such as opening and closing the front door (3) to save power consumption of the backup power supply (55). It is driven in a state where it has been lowered to a value (for example, about 30 KHz) that can obtain the minimum power consumption required for restarting when it occurs.
  • the CPU (52) considers that an abnormal state of the device has occurred when the door open / close detection sensor (60) outputs an open signal or a close signal, that is, when the switching circuit (56) outputs a start signal. Reboot and switch from 'sleep' mode to active 'second state' mode.
  • the CPU (52) In the active mode, the CPU (52) is driven with the clock frequency raised to a value (for example, about 20 MHz) that can obtain the power consumption necessary for recording information related to the abnormal state.
  • the control unit (54) drives the CPU (52) in the active mode, and stores the date / time information when the door open / close detection sensor (60) detects the opening or closing of the front door (3) in the memory (58 Memorize it by writing it to) and storing it.
  • the CPU (52) is driven in the active mode for the time (T2) (eg, several ms ec) required for this recording operation, and then returns to the sleep mode again.
  • the power consumed by the CPU (52) during the time (T2) driven in the active mode is supplied from the same back power source (55) as in the sleep mode.
  • the abnormal state detection sensor (60) detects the opening of the front door (3), and an open signal (for example, a HIGH signal) is sent to the switching circuit (56).
  • an open signal for example, a HIGH signal
  • the CR circuit (56b) discharges and the multivibrator (56a) outputs a start signal for a predetermined time (T1).
  • the control unit (54) also triggers the switching circuit (54) force when the start signal is output. It switches from 'mode' to 'active' mode, operates for a predetermined time (T2), reads the date and time when the abnormal condition detection sensor (60) detects the opening of the front door (3), and also reads the time (59) force and memory After writing to (58) and storing, return to sleep mode again.
  • the time until the closing of the front door (3) is detected is usually at least several seconds, usually several minutes in the event of an abnormality based on an assumed misconduct. It takes about several tens of minutes and is much longer than the operation time described above when the control unit (54) switches to the active mode. Therefore, after detecting the opening of the front door (3), after several seconds to several tens of minutes have elapsed, the abnormal state detection sensor (60) detects the closing of the front door (3), and the closing signal (for example, , LOW signal) is input to the switching circuit (56), the control unit (54) takes this as an opportunity to switch from sleep mode to active mode again in the same way as when an open signal is input.
  • the closing signal for example, , LOW signal
  • Operates for a specified time (T2), reads the date and time when the abnormal condition detection sensor (60) detects the closing of the front door (3), reads the clock module (59) force, writes it in the memory (58), and stores it again. Return to sleep mode.
  • the time for consuming a large amount of power of the backup power supply (55) is only a small predetermined time (T2) required for the control unit (54) to store the open / close information in the memory (58). Therefore, it is possible to save the power consumption of the backup power supply (55), and to monitor the illegal opening / closing of the front door (3) when the power of the gaming machine (1) is turned off over a long period of time. . Even when the front door (3) is open for a long time when the power is cut off, the control unit (54) operates only for the specified time (T2), so the power consumption of the knock-up power supply (55) is minimized. Can be suppressed. As a result, the capacity of the backup power supply (55) can be reduced, and security can be improved with an inexpensive and small knockup power supply (55).
  • the information stored in the memory (58) is displayed on the display device (9) by operating the inaccurate operation switch (14) when power is supplied to the gaming machine (1).
  • the opening / closing information of the front door (3) detected by the abnormal condition detection sensor (60) for example, the date, time, opening or closing, can be displayed in time series as shown in Fig. 6. it can.
  • the gaming machine (1) will be a pachinko machine, a slot machine, and other gaming machines in which the gaming medium is a pachinko ball instead of a slot machine in which the gaming medium is a medal (including coins).
  • the door open / close detection sensor (60) is a photoelectric non-contact type sensor instead of a mechanical limit switch.
  • the abnormal state detection sensor detects another abnormal state in place of or in addition to the door open / close detection sensor (60) that detects opening / closing of the front door (3).
  • Other abnormal states include abnormal tilt and vibration of the gaming machine (1) caused by detachment of the board box containing the main control board (4), movement of the gaming machine (1), etc. ) Detection of abnormal pressure load due to unauthorized tool insertion.

Abstract

La présente invention permet de déterminer la présence ou l'absence d'un acte erroné d'une machine de jeu lors d'une coupure d'électricité, à savoir que l'absence d'arrivée d'énergie sur la machine de jeu est surveillée pour améliorer la sécurité. Une machine de jeu avec laquelle un joueur peut jouer à un jeu prédéterminé comprend un capteur de détection d'ouverture/fermeture (60) pour détecter un état anormal comprenant un acte erroné sur le corps de la machine de jeu lorsque celle-ci n'est plus alimentée par une énergie venant de l'extérieur, une section de commande (54) qui fonctionne en mode veille pendant lequel l'énergie est économisée lorsqu'aucun signal du capteur de détection d'ouverture/fermeture de porte (60) n'est reçu et qui fonctionne en mode actif dans lequel la consommation électrique est supérieure à celle du mode veille lorsqu'un signal détecte un état anormal et stocke les informations anormales détectées par un capteur de détection d'ouverture/fermeture de la porte (60) dans une mémoire (58), ainsi qu'une alimentation électrique de sauvegarde (55) pour fournir l'énergie nécessaire pour faire fonctionner la section de commande (54) au moins en mode veille.
PCT/JP2007/059047 2006-05-09 2007-04-26 Machine de jeu WO2007129593A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2008514441A JPWO2007129593A1 (ja) 2006-05-09 2007-04-26 遊技機

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2006-129907 2006-05-09
JP2006129907 2006-05-09

Publications (1)

Publication Number Publication Date
WO2007129593A1 true WO2007129593A1 (fr) 2007-11-15

Family

ID=38667700

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2007/059047 WO2007129593A1 (fr) 2006-05-09 2007-04-26 Machine de jeu

Country Status (2)

Country Link
JP (1) JPWO2007129593A1 (fr)
WO (1) WO2007129593A1 (fr)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8235810B2 (en) 2008-03-02 2012-08-07 Igt Regulated gaming trusted energy saving
JP2013252191A (ja) * 2012-06-05 2013-12-19 Sophia Co Ltd 遊技機
JP2014113357A (ja) * 2012-12-11 2014-06-26 Sophia Co Ltd 遊技機
JP2014128643A (ja) * 2013-11-28 2014-07-10 Fujishoji Co Ltd 遊技機
JP2014144257A (ja) * 2013-11-28 2014-08-14 Fujishoji Co Ltd 遊技機
JP2016005562A (ja) * 2015-08-03 2016-01-14 株式会社ソフイア 遊技機
CN110393815A (zh) * 2019-06-18 2019-11-01 华帝股份有限公司 一种升降式消毒柜及其控制方法

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11312029A (ja) * 1998-04-28 1999-11-09 Mitsubishi Electric Corp 電力管理装置
JP2004337239A (ja) * 2003-05-13 2004-12-02 Olympia:Kk 遊技機
JP2005342020A (ja) * 2004-05-31 2005-12-15 Aruze Corp 扉監視装置

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11312029A (ja) * 1998-04-28 1999-11-09 Mitsubishi Electric Corp 電力管理装置
JP2004337239A (ja) * 2003-05-13 2004-12-02 Olympia:Kk 遊技機
JP2005342020A (ja) * 2004-05-31 2005-12-15 Aruze Corp 扉監視装置

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8235810B2 (en) 2008-03-02 2012-08-07 Igt Regulated gaming trusted energy saving
JP2013252191A (ja) * 2012-06-05 2013-12-19 Sophia Co Ltd 遊技機
JP2014113357A (ja) * 2012-12-11 2014-06-26 Sophia Co Ltd 遊技機
JP2014128643A (ja) * 2013-11-28 2014-07-10 Fujishoji Co Ltd 遊技機
JP2014144257A (ja) * 2013-11-28 2014-08-14 Fujishoji Co Ltd 遊技機
JP2016005562A (ja) * 2015-08-03 2016-01-14 株式会社ソフイア 遊技機
CN110393815A (zh) * 2019-06-18 2019-11-01 华帝股份有限公司 一种升降式消毒柜及其控制方法

Also Published As

Publication number Publication date
JPWO2007129593A1 (ja) 2009-09-17

Similar Documents

Publication Publication Date Title
JP4945266B2 (ja) 遊技機
JPWO2007122935A1 (ja) 遊技機
JP4793909B2 (ja) スロットマシン
JP2008206689A (ja) 遊技機
JP4498257B2 (ja) 遊技機
WO2007129593A1 (fr) Machine de jeu
JP2008194382A (ja) 遊技機
JP2008206588A (ja) 遊技機
US8597105B2 (en) Gaming machine
JP2008036159A (ja) スロットマシン
JP2008206790A (ja) 遊技機
JP4721187B2 (ja) スロットマシン
JP2008036160A (ja) スロットマシン
JP4734025B2 (ja) 遊技機
JP5121113B2 (ja) 遊技機
JP5090011B2 (ja) 遊技機
JP2005342020A (ja) 扉監視装置
JP2005312500A5 (fr)
JP4013824B2 (ja) 遊技機
JP5423249B2 (ja) 遊技機
JP4756164B2 (ja) 遊技機
JP4711467B2 (ja) 遊技機
JP4013624B2 (ja) 遊技機
JP2008188300A (ja) 遊技機
JP5284591B2 (ja) 遊技機

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 07742482

Country of ref document: EP

Kind code of ref document: A1

DPE1 Request for preliminary examination filed after expiration of 19th month from priority date (pct application filed from 20040101)
WWE Wipo information: entry into national phase

Ref document number: 2008514441

Country of ref document: JP

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 07742482

Country of ref document: EP

Kind code of ref document: A1

DPE1 Request for preliminary examination filed after expiration of 19th month from priority date (pct application filed from 20040101)