WO2007129593A1 - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
WO2007129593A1
WO2007129593A1 PCT/JP2007/059047 JP2007059047W WO2007129593A1 WO 2007129593 A1 WO2007129593 A1 WO 2007129593A1 JP 2007059047 W JP2007059047 W JP 2007059047W WO 2007129593 A1 WO2007129593 A1 WO 2007129593A1
Authority
WO
WIPO (PCT)
Prior art keywords
gaming machine
detection sensor
state
abnormal state
power
Prior art date
Application number
PCT/JP2007/059047
Other languages
French (fr)
Japanese (ja)
Inventor
Makoto Kurokawa
Shinichi Nishimura
Keisuke Watanabe
Kazuhide Takahashi
Original Assignee
Heiwa Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corporation filed Critical Heiwa Corporation
Priority to JP2008514441A priority Critical patent/JPWO2007129593A1/en
Publication of WO2007129593A1 publication Critical patent/WO2007129593A1/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3241Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance

Definitions

  • the present invention relates to a gaming machine with improved security.
  • Patent Document 1 Japanese Patent Application Laid-Open No. 9-253311
  • Patent Document 2 Japanese Patent Laid-Open No. 2003-24505
  • the present invention is capable of monitoring the presence or absence of fraudulent behavior when power is not supplied to a gaming machine, thereby improving security.
  • the purpose is to provide a machine.
  • the gaming machine allows a player to play a predetermined game.
  • An abnormal state detection sensor for detecting an abnormal state including an illegal act on the machine body of the gaming machine in a state where the external power is not supplied to the gaming machine, and an abnormal state detection sensor force The first to save power consumption in the absence of signal
  • the storage control means operates in the first state that saves the power consumption of the backup power source in the state where the signal from the abnormal state detection sensor is not received, and receives the signal for detecting the abnormal state. Operates in the second state, which consumes more power than the state. Abnormal information detected by the abnormal state detection sensor is stored in the storage means, so the state of the gaming machine is monitored while saving the power consumption of the backup power source as much as possible. be able to.
  • the abnormality information stored in the storage unit by the storage control unit further includes date and time information when the abnormal state detection sensor detects an abnormal state.
  • the abnormal state detection sensor further detects opening and closing of a front door that is openable and closable in a housing that houses electrical components of the gaming machine in a state where power is not supplied to the gaming machine. Includes door open / close detection sensor. With this configuration, it is possible to monitor the gaming machine fraud when the gaming machine is powered off based on opening and closing of the front door.
  • the storage control means further causes the storage means to store date and time information when the door opening / closing detection sensor detects opening / closing of the front door.
  • the storage control means operates by receiving power supply from the knock-up power supply even in the second state. With this configuration, a single knock-up power supply can be achieved.
  • the storage control unit operates in the second state by receiving a signal for detecting an abnormal state from the abnormal state detection sensor, stores abnormal information in the storage unit, Return to the first state after a lapse of time. With this configuration, the power consumption of the backup power supply can be further saved.
  • FIG. 1 is a perspective view of a gaming machine to which an embodiment of the present invention is applied.
  • FIG. 2 is a perspective view of the gaming machine with the front door opened.
  • FIG. 3 is a block diagram illustrating an example of a control circuit.
  • FIG. 4 is a block diagram of a main part in the control circuit.
  • FIG. 5 is a time chart showing the operation timing.
  • FIG.6 A display example displayed on the display screen.
  • Control unit memory control means
  • FIG. 1 is a perspective view of a gaming machine (slot machine) to which an embodiment of the present invention is applied
  • FIG. 2 is a perspective view of a gaming machine with a front door opened
  • FIG. 5 is a block diagram showing an example of a circuit
  • FIG. 5 is a time chart
  • FIG. 6 is a display example of illegal information displayed on a display device.
  • the lower left diagonal in FIGS. 1 and 2 is referred to as “front”
  • the upper right diagonal in FIGS. 1 and 2 is referred to as “rear”.
  • a slot machine as a gaming machine (1) has a rectangular front view (2) with the front open, and a pair of upper and lower hinge shafts (illustrated) on the left side of the case (2). And a front door (3) pivotably supported by
  • FIG. 2 in the housing (2), there are a main control board (4) for overall control of the game, and a sub-control board (5) that can output information related to the game and production information. ), Rotary reel unit (6) that can display and stop identification information consisting of multiple types of symbols and numbers, etc., hopper unit (7) that can store and pay out medals as game media, and gaming machines A power supply unit that supplies power to the various electrical components in (1) (8) etc.
  • a door opening / closing detection sensor (60) serving as an abnormal state detection sensor capable of detecting opening / closing of the front door (3) is disposed at a position facing the front door (3) in the housing (2). Yes.
  • the opening and closing signals of the front door (3) detected by the door opening / closing detection sensor (60) are transmitted to the sub control board (5).
  • the door opening / closing detection sensor (60) for detecting opening / closing of the front door (3) is preferably a mechanical limit switch having a function of opening / closing an electric circuit by a mechanical operation.
  • the main control board (4) is fixed to the rear plate (2a) in the housing (2) while being housed in a transparent board box in order to prevent unauthorized modification and replacement. Unless the sealing part provided in the box is destroyed, it cannot be taken out from the substrate box.
  • the rotary reel unit (6) includes three left, middle, and right rotary reels (61) having identification information printed or pasted on the outer peripheral surface, and a motor drive circuit (62).
  • the motor drive circuit (62) controls the rotation and stop of each rotary reel (61) based on the control command transmitted by the main control board (4). I will do it.
  • a display device (9) having a liquid crystal display screen (91) capable of displaying information related to games, production information, etc., and a sub-control board (5) output Relay board (10) that relays control signals, left and right speakers (11) that generate sound effects, and authenticity of medals inserted in the medal insertion part (18), which will be described later, are discriminated.
  • a medal selector (12) for guiding to (7) is provided.
  • a lower hook (13) is pivotally supported so that it can be engaged and disengaged at an appropriate position on the case (2) side.
  • the hook (13) restrains the front door (3) in a closed state by engaging with a proper position of the housing (2).
  • the relay board (10) has a fraud confirmation operation switch (10) that is operated when the opening / closing information of the front door (3) detected by the door opening / closing detection sensor (60) is displayed on the display screen (91). 14) is provided.
  • the fraud confirmation operation switch (14) can be operated only with the front door (3) opened using the keys held by the staff of the game store, and the player cannot operate it. .
  • a medal insertion part (18) into which medals are inserted when starting a game and a MAX bet button for setting the maximum number of medals (three).
  • (19) set the bet number of medals to one, 1 bet button (20), start lever (21) operated when rotating all rotating reels (61) all at once, each rotating reel (61 ) 3 stop buttons (22) that are operated to stop the rotation individually, a settlement button (23) that is operated when the game is settled, and a key that is owned by a game store staff Possible key cylinders (24) etc. are provided.
  • the hook (13) can be released to open the front door (3). Also, turn the key cylinder (24) counterclockwise with the key.
  • the reset switch (25) provided on the back side of the front door (3) can detect the key operation and cancel the error of the electrical parts related to the game.
  • the MAX bet button (19), the 1 bet button (20), the start lever (21), each stop button (22), and the checkout button (23) are sensors for detecting the respective operations. Is built in.
  • the player inserts a medal into the medal insertion part (18), sets the number of bets for the game by operating the MAX bet button (19) (or 1 bet button (20)), and then presses the start lever (21). Operate and rotate each reel (61) at once. Then, after a predetermined time elapses, each stop button (22) corresponding to each rotary reel (61) is sequentially operated to stop each rotary reel (61).
  • the main control board (4) has a control unit configured as an integrated one-chip CPU together with a ROM that stores a control program and data and a RAM that functions as a CPU word queryer, and is controlled by a control program stored in the ROM. A series of control processing is executed.
  • the ROM on the main control board (4) stores a basic program related to the game of the gaming machine (1), and a data table such as the winning probability of each winning and the number of medals paid out for winning. Has been written.
  • the CPU controls game according to the ROM program, for example, controls the rotation and stop of the rotating reel (61) in the rotating unit (6).
  • the input interface of the main control board (4) includes the MAX bet button (19), 1 bet button (20), start lever (21), stop button (22), checkout button (23), reset switch ( 25), a hopper unit (7), and a medal detection sensor that detects medals that have passed the medal selector (12). S (26) etc. are connected.
  • the output interface of the main control board (4) is connected to the motor drive circuit (not shown in FIG. 3) of the rotary reel unit (6) and the sub control board (5).
  • the control unit of the main control board (4) draws whether or not the winning power is based on the numerical data update data, and performs a control command based on the lottery result. Is transmitted to the motor drive circuit (62) of the rotary reel unit (6) to individually control the motor of each rotary reel (61), and an effect command is transmitted to the sub-control board (5).
  • the input interface of the sub control board (5) includes an output interface of the main control board (4), an operation switch for fraud confirmation (14), a game information display operation switch (16), and a door.
  • the open / close detection sensor (60) is connected, and the display device (9), the speaker (11), and the lamp (27) are also connected to the output interface via the relay board (10).
  • the sub-control board (5) is a control that the main control board (4) transmits when the power of the power supply device (8) is supplied to the gaming machine (1) (for example, during operation of the amusement store). Based on the commands, characters, images, etc. are displayed on the display screen (91) of the display device (9) according to the gaming situation of the gaming machine (1), the lamp (27) is lit up, and the speaker ( 11) Output voices, music, etc. to produce effects.
  • the sub-control board (5) includes a ROM (51) storing a control program and data, and a RAM (53) functioning as a work area for the CPU (52) and a memory configured as an integrated one-chip CPU.
  • a control means (54) constituting a control means, a backup power supply (55), a switching circuit (56), a clock module (57), and a storage means for storing opening / closing information (abnormal information) of the front door (3).
  • a memory (58) is provided (see Fig. 4).
  • the memory (58) may be a DRAM (dynamic random access memory (memory that can be written as needed)) that can be stored by the backup power supply (55) even when the power is turned off.
  • a non-volatile semiconductor memory such as a SRAM that requires power only during operation (Static random access memory) or a flash memory (flash mem o ry) Is preferred.
  • the memory (58) may be provided in the RAM (53) in the CPU (52)! ,.
  • the sub-control board (5) has the control unit (54), switching circuit (56), clock module (57), memory (58) and door open / close detection sensor (60). Is supplied with backup power (55). Of course, the same applies when an unexpected power failure occurs.
  • the switching circuit (56) includes a multivibrator element (56a) and a CR circuit (56b).
  • the switching circuit (56) When the power of the gaming machine (1) is turned off, the switching circuit (56) is in an off state in a steady state and detects door opening / closing. After the start signal (output pulse) is output for a predetermined time (T1) (for example, number; z sec) when the signal output from the sensor (60) is switched to the open signal force closed signal or vice versa Return to the steady state again.
  • T1 for example, number; z sec
  • control unit (54) In the steady state, the control unit (54) is in the sleep mode that forms the first state.
  • the CPU (52) of the control unit (54) sets the clock frequency to an abnormal state of the device such as opening and closing the front door (3) to save power consumption of the backup power supply (55). It is driven in a state where it has been lowered to a value (for example, about 30 KHz) that can obtain the minimum power consumption required for restarting when it occurs.
  • the CPU (52) considers that an abnormal state of the device has occurred when the door open / close detection sensor (60) outputs an open signal or a close signal, that is, when the switching circuit (56) outputs a start signal. Reboot and switch from 'sleep' mode to active 'second state' mode.
  • the CPU (52) In the active mode, the CPU (52) is driven with the clock frequency raised to a value (for example, about 20 MHz) that can obtain the power consumption necessary for recording information related to the abnormal state.
  • the control unit (54) drives the CPU (52) in the active mode, and stores the date / time information when the door open / close detection sensor (60) detects the opening or closing of the front door (3) in the memory (58 Memorize it by writing it to) and storing it.
  • the CPU (52) is driven in the active mode for the time (T2) (eg, several ms ec) required for this recording operation, and then returns to the sleep mode again.
  • the power consumed by the CPU (52) during the time (T2) driven in the active mode is supplied from the same back power source (55) as in the sleep mode.
  • the abnormal state detection sensor (60) detects the opening of the front door (3), and an open signal (for example, a HIGH signal) is sent to the switching circuit (56).
  • an open signal for example, a HIGH signal
  • the CR circuit (56b) discharges and the multivibrator (56a) outputs a start signal for a predetermined time (T1).
  • the control unit (54) also triggers the switching circuit (54) force when the start signal is output. It switches from 'mode' to 'active' mode, operates for a predetermined time (T2), reads the date and time when the abnormal condition detection sensor (60) detects the opening of the front door (3), and also reads the time (59) force and memory After writing to (58) and storing, return to sleep mode again.
  • the time until the closing of the front door (3) is detected is usually at least several seconds, usually several minutes in the event of an abnormality based on an assumed misconduct. It takes about several tens of minutes and is much longer than the operation time described above when the control unit (54) switches to the active mode. Therefore, after detecting the opening of the front door (3), after several seconds to several tens of minutes have elapsed, the abnormal state detection sensor (60) detects the closing of the front door (3), and the closing signal (for example, , LOW signal) is input to the switching circuit (56), the control unit (54) takes this as an opportunity to switch from sleep mode to active mode again in the same way as when an open signal is input.
  • the closing signal for example, , LOW signal
  • Operates for a specified time (T2), reads the date and time when the abnormal condition detection sensor (60) detects the closing of the front door (3), reads the clock module (59) force, writes it in the memory (58), and stores it again. Return to sleep mode.
  • the time for consuming a large amount of power of the backup power supply (55) is only a small predetermined time (T2) required for the control unit (54) to store the open / close information in the memory (58). Therefore, it is possible to save the power consumption of the backup power supply (55), and to monitor the illegal opening / closing of the front door (3) when the power of the gaming machine (1) is turned off over a long period of time. . Even when the front door (3) is open for a long time when the power is cut off, the control unit (54) operates only for the specified time (T2), so the power consumption of the knock-up power supply (55) is minimized. Can be suppressed. As a result, the capacity of the backup power supply (55) can be reduced, and security can be improved with an inexpensive and small knockup power supply (55).
  • the information stored in the memory (58) is displayed on the display device (9) by operating the inaccurate operation switch (14) when power is supplied to the gaming machine (1).
  • the opening / closing information of the front door (3) detected by the abnormal condition detection sensor (60) for example, the date, time, opening or closing, can be displayed in time series as shown in Fig. 6. it can.
  • the gaming machine (1) will be a pachinko machine, a slot machine, and other gaming machines in which the gaming medium is a pachinko ball instead of a slot machine in which the gaming medium is a medal (including coins).
  • the door open / close detection sensor (60) is a photoelectric non-contact type sensor instead of a mechanical limit switch.
  • the abnormal state detection sensor detects another abnormal state in place of or in addition to the door open / close detection sensor (60) that detects opening / closing of the front door (3).
  • Other abnormal states include abnormal tilt and vibration of the gaming machine (1) caused by detachment of the board box containing the main control board (4), movement of the gaming machine (1), etc. ) Detection of abnormal pressure load due to unauthorized tool insertion.

Abstract

Whether or not there is a false act of a game machine during power cutoff, i.e., when power is not supplied to the game machine is monitored to improve the security. A game machine with which a player can play a predetermined game comprises a door open/closure detection sensor (60) for detecting an abnormal state including a false act on the body of the game machine when the game machine is not supplied with power from outside, a control section (54) which operates in a sleep mode in which the power consumption is saved while any signal from the door open/closure detection sensor (60) is not received and operates in an active mode in which the power consumption is more than that in the sleep mode when a signal for detecting an abnormal state to store abnormal information detected by the door open/closure detection sensor (60) in a memory (58), and a backup power supply (55) for supplying power needed to operate the control section (54) at least in the sleep mode.

Description

明 細 書  Specification
遊技機  Game machine
技術分野  Technical field
[0001] 本発明は、セキュリティを向上させた遊技機に関する。  The present invention relates to a gaming machine with improved security.
背景技術  Background art
[0002] パチンコ機、スロットマシン等のように、遊技者が所定の遊技を行うことが可能な遊 技機において、遊技機への電源投入時、各種電気部品の診断部位の異常有無を診 断して、その診断結果を記憶手段に記憶するとともに、記憶した診断結果を表示装 置に表示させるようにしたものがある(例えば、特許文献 1参照)。  [0002] In a gaming machine such as a pachinko machine or a slot machine that allows a player to play a predetermined game, when the power to the gaming machine is turned on, it is diagnosed whether there is an abnormality in the diagnosis part of various electrical components In addition, there is a technique in which the diagnosis result is stored in a storage unit and the stored diagnosis result is displayed on a display device (see, for example, Patent Document 1).
[0003] また、各種電気部品を収容した筐体とこの筐体に開閉可能に設けられた前扉との 間に、前扉の開閉を検出する開閉検出センサを設けたものもある(例えば、特許文献 2参照)。  [0003] In addition, there is a type in which an open / close detection sensor that detects opening / closing of the front door is provided between a housing that houses various electrical components and a front door that can be opened and closed in the housing (for example, (See Patent Document 2).
特許文献 1 :特開平 9— 253311号公報  Patent Document 1: Japanese Patent Application Laid-Open No. 9-253311
特許文献 2:特開 2003 - 24505号公報  Patent Document 2: Japanese Patent Laid-Open No. 2003-24505
発明の開示  Disclosure of the invention
発明が解決しょうとする課題  Problems to be solved by the invention
[0004] しかし、上述のような遊技機においては、例えば、遊技機を生産する生産工場から 遊技店への搬送途中や遊技店の営業時間外等のように、遊技機に電源が供給され ていない電源断時に、前扉が不正に開けられた事実があつたとしても、これを確認す る術はない。したがって、遊技機の電源断時、前扉が開けられて、筐体内の電気部 品に不正がされている力否かを確認することは極めて困難でありセキュリティ面で問 題がある。 [0004] However, in the gaming machines as described above, power is supplied to the gaming machine, for example, during transportation from the production factory that produces the gaming machine to the gaming shop or outside the business hours of the gaming shop. Even if there is a fact that the front door was opened illegally when there was no power loss, there is no way to confirm this. Therefore, it is extremely difficult to confirm whether or not the front door is opened when the power of the gaming machine is turned off, and the electrical components in the chassis are being tampered with, and there is a problem in terms of security.
[0005] 本発明は、上述のような従来の課題に鑑み、遊技機に対して電源が供給されてい ない電源断時における不正行為の有無を監視できるようにして、セキュリティを向上さ せた遊技機を提供することを目的とする。  [0005] In view of the above-described conventional problems, the present invention is capable of monitoring the presence or absence of fraudulent behavior when power is not supplied to a gaming machine, thereby improving security. The purpose is to provide a machine.
課題を解決するための手段  Means for solving the problem
[0006] 上記目的を達成するため、本発明に係る遊技機は、遊技者が所定の遊技を行うこ とが可能な遊技機であって、遊技機に外部力も電力が供給されていない状態におい て遊技機の機体に対する不正行為を含む異常状態を検出する異常状態検出センサ と、異常状態検出センサ力 の信号を受けない状態において電力消費を節約する第[0006] In order to achieve the above object, the gaming machine according to the present invention allows a player to play a predetermined game. An abnormal state detection sensor for detecting an abnormal state including an illegal act on the machine body of the gaming machine in a state where the external power is not supplied to the gaming machine, and an abnormal state detection sensor force The first to save power consumption in the absence of signal
1の状態で作動し、異常状態を検出する信号を受けることにより、第 1の状態よりも電 力消費の多い第 2の状態で作動して、異常状態検出センサが検出した異常情報を 記憶手段に記憶させる記憶制御手段と、記憶制御手段が作動するために必要な電 力を、少なくとも第 1の状態において供給するためのノックアップ電源とを備える。こ の構成により、遊技機に電源が供給されていない電源断時、不正行為の有無を監視 できるため、セキュリティを向上させることができる。 Operates in the state 1 and receives the signal to detect the abnormal state, operates in the second state, which consumes more power than the first state, and stores the abnormal information detected by the abnormal state detection sensor And a knock-up power supply for supplying at least the power necessary for the operation of the storage control means in the first state. With this configuration, it is possible to monitor the presence or absence of fraud when the power is not supplied to the gaming machine, so security can be improved.
また、記憶制御手段は、異常状態検出センサからの信号を受けない状態において 、バックアップ電源の電力消費を節約する第 1の状態で作動し、異常状態を検出する 信号を受けることにより、第 1の状態よりも電力消費が多い第 2の状態で作動して異常 状態検出センサが検出した異常情報を記憶手段に記憶させるため、バックアップ電 源の電力消費を極力節約しながら遊技機の状態を監視することができる。  In addition, the storage control means operates in the first state that saves the power consumption of the backup power source in the state where the signal from the abnormal state detection sensor is not received, and receives the signal for detecting the abnormal state. Operates in the second state, which consumes more power than the state. Abnormal information detected by the abnormal state detection sensor is stored in the storage means, so the state of the gaming machine is monitored while saving the power consumption of the backup power source as much as possible. be able to.
[0007] 本発明は更に、上記記憶制御手段が記憶手段に記憶させる異常情報は、異常状 態検出センサが異常状態を検出したときの日時情報を含む。この構成により、記憶制 御手段が記憶手段に記憶させた日時情報に基いて、遊技機の不正を監視すること ができる。 In the present invention, the abnormality information stored in the storage unit by the storage control unit further includes date and time information when the abnormal state detection sensor detects an abnormal state. With this configuration, it is possible to monitor the gaming machine for fraud based on the date and time information stored in the storage means by the storage control means.
[0008] 本発明は更に、上記異常状態検出センサは、遊技機に電力が供給されていない 状態において、遊技機の電気部品を収容した筐体に開閉可能に設けられる前扉の 開閉を検出する扉開閉検出センサを含む。この構成により、前扉の開閉に基いて、 遊技機の電源断時における遊技機の不正を監視することができる。  [0008] In the present invention, the abnormal state detection sensor further detects opening and closing of a front door that is openable and closable in a housing that houses electrical components of the gaming machine in a state where power is not supplied to the gaming machine. Includes door open / close detection sensor. With this configuration, it is possible to monitor the gaming machine fraud when the gaming machine is powered off based on opening and closing of the front door.
[0009] 本発明は更に、上記記憶制御手段は、扉開閉検出センサが前扉の開閉を検出し たときの日時情報を記憶手段に記憶させる。この構成により、前扉が開閉された日時 に基いて、遊技機の不正を監視することができる。  In the present invention, the storage control means further causes the storage means to store date and time information when the door opening / closing detection sensor detects opening / closing of the front door. With this configuration, it is possible to monitor gaming machine fraud based on the date and time when the front door was opened and closed.
[0010] 本発明は更に、上記記憶制御手段は、第 2の状態においてもノ ックアップ電源から 電力供給を受けて作動する。この構成により、ノ ックアップ電源を単一とすることがで きる。 [0011] 本発明は更に、上記記憶制御手段は、異常状態検出センサから異常状態を検出 する信号を受けることにより、第 2の状態で作動して異常情報を記憶手段に記憶させ た後、所定時間経過後、第 1の状態に戻る。この構成により、バックアップ電源の電力 消費をより節約することができる。 [0010] Further, according to the present invention, the storage control means operates by receiving power supply from the knock-up power supply even in the second state. With this configuration, a single knock-up power supply can be achieved. [0011] In the present invention, the storage control unit operates in the second state by receiving a signal for detecting an abnormal state from the abnormal state detection sensor, stores abnormal information in the storage unit, Return to the first state after a lapse of time. With this configuration, the power consumption of the backup power supply can be further saved.
発明の効果  The invention's effect
[0012] 本発明によれば、上記構成により、遊技機の電源が供給されていない電源断時に おける不正行為の有無を監視でき、セキュリティをより向上させることができる。  [0012] According to the present invention, with the above-described configuration, it is possible to monitor the presence or absence of fraud in the event of a power failure when power to the gaming machine is not supplied, thereby further improving security.
図面の簡単な説明  Brief Description of Drawings
[0013] [図 1]本発明の一実施形態を適用した遊技機の斜視図である。 FIG. 1 is a perspective view of a gaming machine to which an embodiment of the present invention is applied.
[図 2]前扉を開けた状態の遊技機の斜視図である。  FIG. 2 is a perspective view of the gaming machine with the front door opened.
[図 3]制御回路の一例を示すブロック図である。  FIG. 3 is a block diagram illustrating an example of a control circuit.
[図 4]制御回路における要部のブロック図である。  FIG. 4 is a block diagram of a main part in the control circuit.
[図 5]動作タイミングを示すタイムチャート図である。  FIG. 5 is a time chart showing the operation timing.
[図 6]表示画面に表示される表示例である。  [Fig.6] A display example displayed on the display screen.
符号の説明  Explanation of symbols
[0014] (1)遊技機 [0014] (1) Pachislot machines
(2)筐体  (2) Housing
(2a)後板  (2a) Rear plate
(3)前扉  (3) Front door
(3a)受 H  (3a) H
(4)主制御基板  (4) Main control board
(5)副制御基板  (5) Sub control board
(6)回転リールユニット  (6) Rotary reel unit
(7)ホッノ一ユニット  (7) Hono unit
(8)電源装置  (8) Power supply
(9)表示装置  (9) Display device
(10)中継基板  (10) Relay board
(11)スピーカ 〔12)メダノレセレクタ一 (11) Speaker [12] Medanore selector
〔13)フック (13) Hook
〔14)不正確認用操作スィッチ  [14] Fraud confirmation operation switch
〔15)遊技情報表示窓  [15] Game information display window
〔16)遊技情報表示操作スィッチ  [16] Game information display operation switch
〔17)識別情報表示窓  (17) Identification information display window
:18)メダル投入部  : 18) Medal insertion part
:19)MAXベットボタン  : 19) MAX bet button
:20)1ベットボタン  : 20) 1 bet button
:21)スタートレノ ー  : 21) Start train
:22)ストップボタン  : 22) Stop button
:23)精算ボタン  : 23) Checkout button
:24)キーシリンダ  : 24) Key cylinder
:25)リセットスィッチ  : 25) Reset switch
:26)メダル検出センサ  : 26) Medal detection sensor
:27)ランプ  : 27) Lamp
:51)ROM  : 51) ROM
:52)CPU  : 52) CPU
:53)RAM  : 53) RAM
:54)制御部 (記憶制御手段)  : 54) Control unit (memory control means)
:55)バックアップ電源  : 55) Backup power supply
:56)スイッチング回路  : 56) Switching circuit
:56a)マルチバイブレータ素子  : 56a) Multivibrator element
:56b)CR回路  : 56b) CR circuit
:57)時計モジユーノレ  : 57) Watch module
:58)メモリ(記憶手段)  : 58) Memory (memory means)
:60)扉開閉検出センサ (異常状態検出センサ) :61)回転リール (62)モータ駆動回路 : 60) Door open / close detection sensor (abnormal state detection sensor): 61) Rotating reel (62) Motor drive circuit
(91)表示画面  (91) Display screen
発明を実施するための最良の形態  BEST MODE FOR CARRYING OUT THE INVENTION
[0015] 図 1は、本発明の一実施形態を適用した遊技機 (スロットマシン)の斜視図、図 2は、 前扉を開けた状態の遊技機の斜視図、図 3、 4は、制御回路の一例を示すブロック図 、図 5は、タイムチャート図、図 6は、表示装置に表示される不正情報の表示例である 。なお、以下の説明においては、図 1、 2における左斜め下方を「前方」とし、図 1、 2 における右斜め上方を「後方」とする。  FIG. 1 is a perspective view of a gaming machine (slot machine) to which an embodiment of the present invention is applied, FIG. 2 is a perspective view of a gaming machine with a front door opened, and FIGS. FIG. 5 is a block diagram showing an example of a circuit, FIG. 5 is a time chart, and FIG. 6 is a display example of illegal information displayed on a display device. In the following description, the lower left diagonal in FIGS. 1 and 2 is referred to as “front”, and the upper right diagonal in FIGS. 1 and 2 is referred to as “rear”.
[0016] 遊技機 (1)としてのスロットマシンは、前面が開放した正面視矩形の筐体 (2)と、筐体 ( 2)の左側部に上下方向を向く上下 1対のヒンジ軸(図示略)により開閉可能に枢支さ れた前扉 (3)とを備える。  [0016] A slot machine as a gaming machine (1) has a rectangular front view (2) with the front open, and a pair of upper and lower hinge shafts (illustrated) on the left side of the case (2). And a front door (3) pivotably supported by
[0017] 図 2に示すように、筐体 (2)内には、遊技を統括的に制御する主制御基板 (4)、遊技 に係わる情報及び演出情報等を出力可能な副制御基板 (5)、複数種類の図柄、数字 等で構成される識別情報を変動表示及び停止表示可能な回転リールユニット (6)、遊 技媒体であるメダルを貯留及び払出可能なホッパーユニット (7)、遊技機 (1)の各種電 気部品に電力を供給する電源装置 (8)等の遊技に係わる電気部品が収容されて ヽる  [0017] As shown in FIG. 2, in the housing (2), there are a main control board (4) for overall control of the game, and a sub-control board (5) that can output information related to the game and production information. ), Rotary reel unit (6) that can display and stop identification information consisting of multiple types of symbols and numbers, etc., hopper unit (7) that can store and pay out medals as game media, and gaming machines A power supply unit that supplies power to the various electrical components in (1) (8) etc.
[0018] 筐体 (2)における前扉 (3)に対向する箇所には、前扉 (3)の開閉を検出可能な異常 状態検出センサをなす扉開閉検出センサ (60)が配設されている。扉開閉検出センサ ( 60)が検出した前扉 (3)の開信号及び閉信号は、副制御基板 (5)に送信される。なお、 前扉 (3)の開閉を検出する扉開閉検出センサ (60)は、機械的な作動で電気回路を開 閉する機能をもつ機械式のリミットスィッチ等が好ましい。 [0018] A door opening / closing detection sensor (60) serving as an abnormal state detection sensor capable of detecting opening / closing of the front door (3) is disposed at a position facing the front door (3) in the housing (2). Yes. The opening and closing signals of the front door (3) detected by the door opening / closing detection sensor (60) are transmitted to the sub control board (5). The door opening / closing detection sensor (60) for detecting opening / closing of the front door (3) is preferably a mechanical limit switch having a function of opening / closing an electric circuit by a mechanical operation.
[0019] 主制御基板 (4)は、不正な改造、交換等を防止するため、透明な基板ボックス内に 収容された状態で筐体 (2)内の後板 (2a)に固定され、基板ボックスに設けられた封止 部分を破壊しない限り基板ボックスから取り出せな 、ようになって 、る。  [0019] The main control board (4) is fixed to the rear plate (2a) in the housing (2) while being housed in a transparent board box in order to prevent unauthorized modification and replacement. Unless the sealing part provided in the box is destroyed, it cannot be taken out from the substrate box.
[0020] 回転リールユニット (6)は、外周面に識別情報が印刷または貼付された左、中、右の 3個の回転リール (61)と、モータ駆動回路 (62)とを備える。モータ駆動回路 (62)は、主 制御基板 (4)が送信する制御コマンドに基いて、各回転リール (61)の回転、停止を制 御する。 [0020] The rotary reel unit (6) includes three left, middle, and right rotary reels (61) having identification information printed or pasted on the outer peripheral surface, and a motor drive circuit (62). The motor drive circuit (62) controls the rotation and stop of each rotary reel (61) based on the control command transmitted by the main control board (4). I will do it.
[0021] 前扉 (3)の裏面側には、遊技に係わる情報、演出情報等を表示可能な液晶の表示 画面 (91)を有する表示装置 (9)、副制御基板 (5)が出力する制御信号を中継する中継 基板 (10)、効果音を発生する左右のスピーカ (11)、後述のメダル投入部 (18)に投入さ れるメダルの真偽を判別し、真のメダルのみをホッパーユニット (7)に誘導するメダル セレクタ一 (12)が設けられて 、る。  [0021] On the back side of the front door (3), a display device (9) having a liquid crystal display screen (91) capable of displaying information related to games, production information, etc., and a sub-control board (5) output Relay board (10) that relays control signals, left and right speakers (11) that generate sound effects, and authenticity of medals inserted in the medal insertion part (18), which will be described later, are discriminated. A medal selector (12) for guiding to (7) is provided.
[0022] 前扉 (3)の裏面側周囲の開放側 (右側)には、筐体 (2)側の適所に係脱可能な上、 下のフック (13)が枢支されている。フック (13)は、筐体 (2)の適所に係合することにより 前扉 (3)を閉止状態に拘束する。  [0022] On the open side (right side) around the back side of the front door (3), a lower hook (13) is pivotally supported so that it can be engaged and disengaged at an appropriate position on the case (2) side. The hook (13) restrains the front door (3) in a closed state by engaging with a proper position of the housing (2).
[0023] 中継基板 (10)には、扉開閉検出センサ (60)が検出した前扉 (3)の開閉情報を表示画 面 (91)に表示させるときに操作される不正確認用操作スィッチ (14)が設けられている。 不正確認用操作スィッチ (14)は、遊技店の係員が所持しているキーを用いて前扉 (3) を開けた状態でのみ操作可能であって、遊技者は操作することはできな 、。  [0023] The relay board (10) has a fraud confirmation operation switch (10) that is operated when the opening / closing information of the front door (3) detected by the door opening / closing detection sensor (60) is displayed on the display screen (91). 14) is provided. The fraud confirmation operation switch (14) can be operated only with the front door (3) opened using the keys held by the staff of the game store, and the player cannot operate it. .
[0024] 図 1に示すように、前扉 (3)の前面には、表示装置 (9)の表示画面 (91)に表示される 遊技に係わる情報、演出情報及び前扉 (3)の開閉情報等を透視可能な遊技情報表 示窓 (15)、遊技機 (1)に係わる遊技の履歴データを表示画面 (91)に表示させるときに 操作される遊技情報表示操作スィッチ (16)、各回転リール (61)の識別情報を 3こまず つ透視可能な識別情報表示窓 (17)、及び遊技を光演出するランプ (27)が設けられて いる。  [0024] As shown in FIG. 1, on the front of the front door (3), information relating to the game, information on the game displayed on the display screen (91) of the display device (9), and opening / closing of the front door (3) Game information display window (15) through which information etc. can be seen through, game information display operation switch (16) operated when displaying history data of games related to gaming machine (1) on display screen (91), There are provided an identification information display window (17) through which three pieces of identification information of the rotating reel (61) can be seen through, and a lamp (27) for effecting the game light.
[0025] 識別情報表示窓 (17)の下方には、遊技を開始するときにメダルが投入されるメダル 投入部 (18)、メダルの賭数を最大限(3枚)に設定する MAXベットボタン (19)、メダル の賭数を 1枚に設定する 1ベットボタン (20)、全ての回転リール (61)を一斉に回転させ るときに操作されるスタートレバー (21)、各回転リール (61)の回転を個別に停止させる ときに操作される 3個のストップボタン (22)、遊技を精算するときに操作される精算ボタ ン (23)、遊技店の係員が所持しているキーにより操作可能なキーシリンダ (24)等が設 けられている。  [0025] Below the identification information display window (17) is a medal insertion part (18) into which medals are inserted when starting a game, and a MAX bet button for setting the maximum number of medals (three). (19), set the bet number of medals to one, 1 bet button (20), start lever (21) operated when rotating all rotating reels (61) all at once, each rotating reel (61 ) 3 stop buttons (22) that are operated to stop the rotation individually, a settlement button (23) that is operated when the game is settled, and a key that is owned by a game store staff Possible key cylinders (24) etc. are provided.
[0026] キーシリンダ (24)をキーにより時計方向へ操作した場合には、フック (13)を解除作動 させて前扉 (3)を開くことができる。また、キーシリンダ (24)をキーにより反時計方向へ 操作した場合には、前扉 (3)の裏面側に設けられたリセットスィッチ (25)がキー操作を 検出して遊技に係わる電気部品のエラーを解除させることができる。 [0026] When the key cylinder (24) is operated clockwise by the key, the hook (13) can be released to open the front door (3). Also, turn the key cylinder (24) counterclockwise with the key. When operated, the reset switch (25) provided on the back side of the front door (3) can detect the key operation and cancel the error of the electrical parts related to the game.
[0027] なお、 MAXベットボタン (19)、 1ベットボタン (20)、スタートレバー (21)、各ストップボタ ン (22)及び精算ボタン (23)には、それぞれの操作を検出するためのセンサが内蔵され ている。 [0027] The MAX bet button (19), the 1 bet button (20), the start lever (21), each stop button (22), and the checkout button (23) are sensors for detecting the respective operations. Is built in.
[0028] 次に、遊技機 (1)の遊技方法について簡単に説明する。遊技者がメダルをメダル投 入部 (18)に投入して、 MAXベットボタン (19) (または、 1ベットボタン (20))の操作により 遊技の賭数を設定した後、スタートレバー (21)を操作して各回転リール (61)を一斉に 回転させる。そして、所定時間経過後に各回転リール (61)に対応する各ストップボタ ン (22)を順次操作して、各回転リール (61)を停止させる。  [0028] Next, a gaming method of the gaming machine (1) will be briefly described. The player inserts a medal into the medal insertion part (18), sets the number of bets for the game by operating the MAX bet button (19) (or 1 bet button (20)), and then presses the start lever (21). Operate and rotate each reel (61) at once. Then, after a predetermined time elapses, each stop button (22) corresponding to each rotary reel (61) is sequentially operated to stop each rotary reel (61).
[0029] 各回転リール (61)が停止したときの、識別情報表示窓 (17)内の有効ライン上に表示 される左、中、右の識別情報の組み合わせにより、入賞の有無、及び賞の大小が決 定され、入賞態様に応じた数のメダルがホッパーユニット (7)力 前扉 (3)の下部に設 けられた受皿 (3a)に払い出される。そして、入賞のうち特定遊技状態となった場合に は、所定の効果音をスピーカ (11)から発生させたり、表示装置 (9)の表示画面 (91)に 特定遊技状態に係わる遊技情報や演出等を表示させる等して演出効果を高める。  [0029] When each rotating reel (61) stops, the combination of the left, middle, and right identification information displayed on the active line in the identification information display window (17) determines whether or not a prize has been won and The size is decided, and the number of medals according to the winning mode is paid out to the tray (3a) installed at the lower part of the hopper unit (7) force front door (3). When a specific game state is entered in the winning prize, a predetermined sound effect is generated from the speaker (11), or game information and effects related to the specific game state are displayed on the display screen (91) of the display device (9). Etc. are displayed to enhance the production effect.
[0030] 次に、図 3、 4を参照して、本発明に係わる制御について説明する。  Next, control according to the present invention will be described with reference to FIGS.
主制御基板 (4)は、制御プログラム及びデータを記憶した ROMと CPUのワークエリ ァとして機能する RAMとともに一体型のワンチップ CPUとして構成される制御部を 有し、 ROMに記憶された制御プログラムにより、一連の制御処理を実行する。  The main control board (4) has a control unit configured as an integrated one-chip CPU together with a ROM that stores a control program and data and a RAM that functions as a CPU word queryer, and is controlled by a control program stored in the ROM. A series of control processing is executed.
[0031] 主制御基板 (4)における ROMには、遊技機 (1)の遊技に関する基本的なプログラム が記憶されているとともに、各入賞の当選確率、入賞に対するメダルの払出し数等の データテーブルが書き込まれている。 CPUは、 ROMのプログラムにしたがって遊技 制御、例えば、回転ユニット (6)における回転リール (61)の回転、停止の制御等を行う  [0031] The ROM on the main control board (4) stores a basic program related to the game of the gaming machine (1), and a data table such as the winning probability of each winning and the number of medals paid out for winning. Has been written. The CPU controls game according to the ROM program, for example, controls the rotation and stop of the rotating reel (61) in the rotating unit (6).
[0032] 主制御基板 (4)の入力インターフェースには、 MAXベットボタン (19)、 1ベットボタン( 20)、スタートレバー (21)、ストップボタン (22)、精算ボタン (23)、リセットスィッチ (25)、ホ ッパーユニット (7)、メダルセレクタ一 (12)を通過したメダルを検出するメダル検出セン サ (26)等が接続されている。 [0032] The input interface of the main control board (4) includes the MAX bet button (19), 1 bet button (20), start lever (21), stop button (22), checkout button (23), reset switch ( 25), a hopper unit (7), and a medal detection sensor that detects medals that have passed the medal selector (12). S (26) etc. are connected.
[0033] 主制御基板 (4)の出力インターフェースには、回転リールユニット (6)のモータ駆動 回路(図 3においては図示略)と、副制御基板 (5)が接続されている。  [0033] The output interface of the main control board (4) is connected to the motor drive circuit (not shown in FIG. 3) of the rotary reel unit (6) and the sub control board (5).
[0034] 主制御基板 (4)の制御部は、スタートレバー (21)のスタート信号が入力された時点で 、数値データ更新データにより入賞力否かを抽選し、その抽選結果に基づく制御コ マンドを回転リールユニット (6)のモータ駆動回路 (62)に送信して、各回転リール (61) のモータを個別に制御するとともに、副制御基板 (5)に演出コマンドを送信する。  [0034] When the start signal of the start lever (21) is input, the control unit of the main control board (4) draws whether or not the winning power is based on the numerical data update data, and performs a control command based on the lottery result. Is transmitted to the motor drive circuit (62) of the rotary reel unit (6) to individually control the motor of each rotary reel (61), and an effect command is transmitted to the sub-control board (5).
[0035] 副制御基板 (5)の入力インターフェースには、主制御基板 (4)の出力インターフエ一 スと、不正確認用操作スィッチ (14)と、遊技情報表示操作スィッチ (16)と、扉開閉検出 センサ (60)とが接続され、また、同じく出力インターフェースには、中継基板 (10)を経 由して、表示装置 (9)、スピーカ (11)、ランプ (27)が接続される。  [0035] The input interface of the sub control board (5) includes an output interface of the main control board (4), an operation switch for fraud confirmation (14), a game information display operation switch (16), and a door. The open / close detection sensor (60) is connected, and the display device (9), the speaker (11), and the lamp (27) are also connected to the output interface via the relay board (10).
[0036] 副制御基板 (5)は、遊技機 (1)に電源装置 (8)の電力が供給されているとき (例えば、 遊技店の営業中)、主制御基板 (4)が送信する制御コマンドに基づいて、遊技機 (1) の遊技状況に応じて表示装置 (9)の表示画面 (91)に文字、画像等を表示させたり、ラ ンプ (27)を点灯表示させたり、スピーカ (11)に音声、音楽等を出力させたりして演出表 示を行う。  [0036] The sub-control board (5) is a control that the main control board (4) transmits when the power of the power supply device (8) is supplied to the gaming machine (1) (for example, during operation of the amusement store). Based on the commands, characters, images, etc. are displayed on the display screen (91) of the display device (9) according to the gaming situation of the gaming machine (1), the lamp (27) is lit up, and the speaker ( 11) Output voices, music, etc. to produce effects.
[0037] 副制御基板 (5)には、制御プログラムおよびデータを記憶した ROM(51)と CPU(52) のワークエリアとして機能する RAM(53)と共に一体型のワンチップ CPUとして構成さ れる記憶制御手段をなす制御部 (54)と、バックアップ電源 (55)と、スイッチング回路 (56 )と、時計モジュール (57)と、前扉 (3)の開閉情報 (異常情報)を記憶する記憶手段をな すメモリ (58)等が設けられている(図 4参照)。なお、メモリ (58)は、本実施形態におい ては電源断時にもバックアップ電源 (55)により記憶を保持可能な DRAM (dynamic ra ndom access memoryディーラム(随時書き込み '読み出し可能メモリ))を用いることも 可能ではあるが、ノ ックアップ電源 (55)の消費電力を押さえるためには、動作時のみ 電力を必要する SRAM (static random access memory)やフラッシュメモリ(flash mem ory)等の不揮発性の半導体メモリを用いる方が好ましい。また、メモリ (58)は、 CPU(5 2)内の RAM(53)に設けても良!、。 [0037] The sub-control board (5) includes a ROM (51) storing a control program and data, and a RAM (53) functioning as a work area for the CPU (52) and a memory configured as an integrated one-chip CPU. A control means (54) constituting a control means, a backup power supply (55), a switching circuit (56), a clock module (57), and a storage means for storing opening / closing information (abnormal information) of the front door (3). A memory (58) is provided (see Fig. 4). In this embodiment, the memory (58) may be a DRAM (dynamic random access memory (memory that can be written as needed)) that can be stored by the backup power supply (55) even when the power is turned off. possible some a, but Bruno Kkuappu in order to suppress the power consumption of the power supply (55), a non-volatile semiconductor memory such as a SRAM that requires power only during operation (Static random access memory) or a flash memory (flash mem o ry) Is preferred. The memory (58) may be provided in the RAM (53) in the CPU (52)! ,.
[0038] 遊技機 (1)の電源断時、例えば、遊技機 (1)を工場から遊技店に搬送する期間や遊 技店の営業時間外等においては、副制御基板(5)には、制御部 (54)、スイッチング回 路 (56)、時計モジュール (57)、メモリ (58)及び扉開閉検出センサ (60)にバックアップ電 源 (55)の電力が供給される。もちろん、不意の停電発生時等においても同様である。 [0038] When the gaming machine (1) is powered off, for example, the period during which the gaming machine (1) is transported from the factory to the gaming store or Outside the shop's business hours, etc., the sub-control board (5) has the control unit (54), switching circuit (56), clock module (57), memory (58) and door open / close detection sensor (60). Is supplied with backup power (55). Of course, the same applies when an unexpected power failure occurs.
[0039] スイッチング回路 (56)は、マルチバイブレータ素子 (56a)と CR回路 (56b)とを含み、遊 技機 (1)の電源断時において、定常状態ではオフ状態にあって、扉開閉検出センサ( 60)が出力する信号が開信号力 閉信号、またはその逆へ切り替わつたことを契機に 、起動信号(出力パルス)を所定時間 (T1) (例えば、数; z sec)出力した後、再び定常 状態に戻る。 [0039] The switching circuit (56) includes a multivibrator element (56a) and a CR circuit (56b). When the power of the gaming machine (1) is turned off, the switching circuit (56) is in an off state in a steady state and detects door opening / closing. After the start signal (output pulse) is output for a predetermined time (T1) (for example, number; z sec) when the signal output from the sensor (60) is switched to the open signal force closed signal or vice versa Return to the steady state again.
[0040] 上記定常状態において、制御部 (54)は、第 1の状態をなすスリープ ·モードにある。  [0040] In the steady state, the control unit (54) is in the sleep mode that forms the first state.
このスリープ.モードにおいて、制御部 (54)の CPU(52)は、バックアップ電源 (55)の電 力消費を節約するために、そのクロック周波数を前扉 (3)の開閉等、機器の異常状態 発生時に再起動するために最低限必要な消費電力を得られる程度の値 (例えば、約 30KHz)にまで下げた状態で駆動している。 CPU(52)は、扉開閉検出センサ (60)が 開信号または閉信号が出力したこと、すなわちスイッチング回路 (56)が起動信号を出 力したことを契機に、機器の異常状態発生と見なして再起動し、スリープ 'モードから 第 2の状態をなすアクティブ 'モードに切り替わる。アクティブ 'モードになると、 CPU( 52)は、クロック周波数を異常状態に関する情報の記録作業を行うために必要な消費 電力を得られる値 (例えば、約 20MHz)まで上げた状態で駆動される。そして、制御 部 (54)は、 CPU(52)をアクティブ ·モードで駆動させて、扉開閉検出センサ (60)が前扉 (3)の開または閉を検知したときの日時情報をメモリ (58)に書き込んで記憶させること により記憶する。 CPU(52)は、この記録作業のために必要な時間 (T2) (例えば、数 ms ec)だけアクティブ ·モードで駆動され、その後、再びスリープ ·モードに戻る。このァク ティブ ·モードで駆動される時間 (T2)の間に CPU(52)が消費する電力は、スリープ ·モ ードの場合と同じバック電源 (55)から供給される。  In this sleep mode, the CPU (52) of the control unit (54) sets the clock frequency to an abnormal state of the device such as opening and closing the front door (3) to save power consumption of the backup power supply (55). It is driven in a state where it has been lowered to a value (for example, about 30 KHz) that can obtain the minimum power consumption required for restarting when it occurs. The CPU (52) considers that an abnormal state of the device has occurred when the door open / close detection sensor (60) outputs an open signal or a close signal, that is, when the switching circuit (56) outputs a start signal. Reboot and switch from 'sleep' mode to active 'second state' mode. In the active mode, the CPU (52) is driven with the clock frequency raised to a value (for example, about 20 MHz) that can obtain the power consumption necessary for recording information related to the abnormal state. The control unit (54) drives the CPU (52) in the active mode, and stores the date / time information when the door open / close detection sensor (60) detects the opening or closing of the front door (3) in the memory (58 Memorize it by writing it to) and storing it. The CPU (52) is driven in the active mode for the time (T2) (eg, several ms ec) required for this recording operation, and then returns to the sleep mode again. The power consumed by the CPU (52) during the time (T2) driven in the active mode is supplied from the same back power source (55) as in the sleep mode.
[0041] 具体的には、図 5に示すように、異常状態検出センサ (60)が前扉 (3)の開を検出して 、開信号 (例えば、 HIGH信号)がスイッチング回路 (56)に入力されると、 CR回路 (56b )が放電することにより、マルチバイブレータ (56a)が起動信号を所定時間 (T1)出力す る。制御部 (54)は、スイッチング回路 (54)力も起動信号が出力されたことを契機にスリ ープ 'モードからアクティブ 'モードに切り替わり、所定時間 (T2)動作し、異常状態検 出センサ (60)が前扉 (3)の開を検出した日時を時計モジュール (59)力も読み取ってメ モリ (58)に書き込んで記憶させた後、再びスリープ ·モードに戻る。 Specifically, as shown in FIG. 5, the abnormal state detection sensor (60) detects the opening of the front door (3), and an open signal (for example, a HIGH signal) is sent to the switching circuit (56). When input, the CR circuit (56b) discharges and the multivibrator (56a) outputs a start signal for a predetermined time (T1). The control unit (54) also triggers the switching circuit (54) force when the start signal is output. It switches from 'mode' to 'active' mode, operates for a predetermined time (T2), reads the date and time when the abnormal condition detection sensor (60) detects the opening of the front door (3), and also reads the time (59) force and memory After writing to (58) and storing, return to sleep mode again.
[0042] この前扉 (3)の開の検知後、前扉 (3)の閉が検知されるまでの時間は、通常想定され る不正行為に基づく異常発生の場合、少なくとも数秒、通常数分〜数十分程度はか かり、制御部 (54)がアクティブ ·モードに切り替わって行なう上述の動作時間に比べ遥 かに長い。そこで、前扉 (3)の開の検知の後、数秒〜数十分の時間経過後、異常状 態検出センサ (60)が前扉 (3)の閉を検出して、その閉信号 (例えば、 LOW信号)がス イッチング回路 (56)に入力されると、制御部 (54)は、これを契機に、開信号を入力した ときと同様に、再びスリープ ·モードからアクティブ ·モードに切り替わり、所定時間 (T2) 動作して、異常状態検出センサ (60)が前扉 (3)の閉を検出した日時を時計モジュール (59)力 読み取ってメモリ (58)に書き込んで記憶させた後、再びスリープ ·モードに戻 る。 [0042] After detecting the opening of the front door (3), the time until the closing of the front door (3) is detected is usually at least several seconds, usually several minutes in the event of an abnormality based on an assumed misconduct. It takes about several tens of minutes and is much longer than the operation time described above when the control unit (54) switches to the active mode. Therefore, after detecting the opening of the front door (3), after several seconds to several tens of minutes have elapsed, the abnormal state detection sensor (60) detects the closing of the front door (3), and the closing signal (for example, , LOW signal) is input to the switching circuit (56), the control unit (54) takes this as an opportunity to switch from sleep mode to active mode again in the same way as when an open signal is input. Operates for a specified time (T2), reads the date and time when the abnormal condition detection sensor (60) detects the closing of the front door (3), reads the clock module (59) force, writes it in the memory (58), and stores it again. Return to sleep mode.
[0043] これにより、バックアップ電源 (55)の電力を大量に消費する時間は、制御部 (54)が開 閉情報をメモリ (58)に記憶させるために必要な僅かな所定時間 (T2)だけで足りるため 、バックアップ電源 (55)の消費電力を節約することができ、遊技機 (1)の電源断時にお ける前扉 (3)の不正な開閉を長時間に亘つて監視することができる。また、電源断時、 前扉 (3)が長時間開いた状態でも、制御部 (54)の動作は所定時間 (T2)だけであるた め、ノ ックアップ電源 (55)の消費電力を最小限に抑えることができる。この結果、バッ クアップ電源 (55)の容量を小さくでき、安価かつ小形のノックアップ電源 (55)でセキュ リティの向上を図ることができる。  [0043] Thus, the time for consuming a large amount of power of the backup power supply (55) is only a small predetermined time (T2) required for the control unit (54) to store the open / close information in the memory (58). Therefore, it is possible to save the power consumption of the backup power supply (55), and to monitor the illegal opening / closing of the front door (3) when the power of the gaming machine (1) is turned off over a long period of time. . Even when the front door (3) is open for a long time when the power is cut off, the control unit (54) operates only for the specified time (T2), so the power consumption of the knock-up power supply (55) is minimized. Can be suppressed. As a result, the capacity of the backup power supply (55) can be reduced, and security can be improved with an inexpensive and small knockup power supply (55).
[0044] メモリ (58)に記憶されている情報は、遊技機 (1)に電源供給されているとき、不正確 認用操作スィッチ (14)を操作することによって、表示装置 (9)の表示画面 (91)に、異常 状態検出センサ (60)が検出した前扉 (3)の開閉情報、例えば、図 6に示すように、月 日、時刻、開または閉を時系列に表示させることができる。  [0044] The information stored in the memory (58) is displayed on the display device (9) by operating the inaccurate operation switch (14) when power is supplied to the gaming machine (1). On the screen (91), the opening / closing information of the front door (3) detected by the abnormal condition detection sensor (60), for example, the date, time, opening or closing, can be displayed in time series as shown in Fig. 6. it can.
[0045] 前扉 (3)の開閉情報が表示装置 (9)の表示画面 (91)に表示された遊技機 (1)は、不 正が行われたおそれがあるものとして判断され、入念にチェックされる力、または新た な遊技機と交換される。 以上、本発明の実施形態について説明したが、本発明の要旨を逸脱しない範囲内 で、本実施形態に対して、次のような種々の変形や変更を施すことが可能である。 [0045] The gaming machine (1) for which the opening / closing information of the front door (3) is displayed on the display screen (91) of the display device (9) is judged to have been improperly performed and carefully Replaced with a checked power or a new gaming machine. Although the embodiment of the present invention has been described above, the following various modifications and changes can be made to the present embodiment without departing from the gist of the present invention.
(i)遊技機 (1)を、遊技媒体がメダル (コインを含む)とするスロットマシンに代えて、 遊技媒体がパチンコ玉であるパチンコ機、スロットマシン、及びその他の遊技機とす る。  (i) The gaming machine (1) will be a pachinko machine, a slot machine, and other gaming machines in which the gaming medium is a pachinko ball instead of a slot machine in which the gaming medium is a medal (including coins).
(ii)扉開閉検出センサ (60)を、機械式のリミットスィッチに代えて、光電式等の非接 触形のセンサとする。  (ii) The door open / close detection sensor (60) is a photoelectric non-contact type sensor instead of a mechanical limit switch.
(iii)異常状態検出センサを、前扉 (3)の開閉を検出する扉開閉検出センサ (60)に代 えて、またはそれに加えて、他の異常状態を検出するものとする。他の異常状態とし ては、主制御基板 (4)を収容した基板ボックスの脱着、遊技機 (1)の移動等により生じ る遊技機 (1)の異常な傾きや振動、及び筐体 (2)内への不正用具の挿入等による異 常な圧力負荷の検出等がある。  (iii) The abnormal state detection sensor detects another abnormal state in place of or in addition to the door open / close detection sensor (60) that detects opening / closing of the front door (3). Other abnormal states include abnormal tilt and vibration of the gaming machine (1) caused by detachment of the board box containing the main control board (4), movement of the gaming machine (1), etc. ) Detection of abnormal pressure load due to unauthorized tool insertion.

Claims

請求の範囲 The scope of the claims
[1] 遊技者が所定の遊技を行うことが可能な遊技機であって、  [1] A gaming machine in which a player can perform a predetermined game,
前記遊技機に外部力 電力が供給されて 、な 、状態にぉ 、て前記遊技機の機体 に対する不正行為を含む異常状態を検出する異常状態検出センサと、  An abnormal state detection sensor for detecting an abnormal state including an illegal act on the machine body of the gaming machine, when external power is supplied to the gaming machine,
前記異常状態検出センサ力 の信号を受けない状態において電力消費を節約す る第 1の状態で作動し、異常状態を検出する信号を受けることにより、第 1の状態より も電力消費の多い第 2の状態で作動して、前記異常状態検出センサが検出した異常 情報を記憶手段に記憶させる記憶制御手段と、  It operates in the first state that saves power consumption in the state where it does not receive the signal of the abnormal state detection sensor force, and receives the signal that detects the abnormal state, so that the second power consumption is higher than that in the first state. Storage control means for operating in the state, and storing the abnormality information detected by the abnormal state detection sensor in the storage means;
前記記憶制御手段が作動するために必要な電力を、少なくとも前記第 1の状態に おいて供給するためのバックアップ電源とを備えたことを特徴とする遊技機。  A gaming machine comprising: a backup power source for supplying at least the power necessary for the storage control means to operate in the first state.
[2] 前記記憶制御手段が前記記憶手段に記憶させる異常情報は、前記異常状態検出 センサが異常状態を検出したときの日時情報を含むことを特徴とする請求項 1記載の 遊技機。 [2] The gaming machine according to claim 1, wherein the abnormality information stored in the storage unit by the storage control unit includes date and time information when the abnormal state detection sensor detects an abnormal state.
[3] 前記異常状態検出センサは、前記遊技機に電力が供給されていない状態におい て、前記遊技機の電気部品を収容した筐体に開閉可能に設けられる前扉の開閉を 検出する扉開閉検出センサを含むことを特徴とする請求項 1または 2記載の遊技機。  [3] The abnormal state detection sensor detects opening / closing of a front door that can be opened / closed in a casing that houses electrical components of the gaming machine in a state where power is not supplied to the gaming machine. The gaming machine according to claim 1 or 2, further comprising a detection sensor.
[4] 前記記憶制御手段は、前記扉開閉検出センサが前記前扉の開閉を検出したときの 日時情報を前記記憶手段に記憶させることを特徴とする請求項 3記載の遊技機。  4. The gaming machine according to claim 3, wherein the storage control means stores the date and time information when the door opening / closing detection sensor detects opening / closing of the front door in the storage means.
[5] 前記記憶制御手段は、前記第 2の状態においても前記バックアップ電源から電力 供給を受けて作動することを特徴とする請求項 1〜4のいずれかに記載の遊技機。  [5] The gaming machine according to any one of claims 1 to 4, wherein the storage control means operates by receiving power supply from the backup power source even in the second state.
[6] 前記記憶制御手段は、前記異常状態検出センサから異常状態を検出する信号を 受けることにより、前記第 2の状態で作動して異常情報を前記記憶手段に記憶させた 後、所定時間経過後、前記第 1の状態に戻ることを特徴とする請求項 1〜5のいずれ かに記載の遊技機。  [6] The storage control unit operates in the second state by receiving a signal for detecting an abnormal state from the abnormal state detection sensor, and stores abnormal information in the storage unit, and then a predetermined time has elapsed. 6. The gaming machine according to claim 1, wherein the gaming machine returns to the first state.
PCT/JP2007/059047 2006-05-09 2007-04-26 Game machine WO2007129593A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2008514441A JPWO2007129593A1 (en) 2006-05-09 2007-04-26 Game machine

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2006-129907 2006-05-09
JP2006129907 2006-05-09

Publications (1)

Publication Number Publication Date
WO2007129593A1 true WO2007129593A1 (en) 2007-11-15

Family

ID=38667700

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2007/059047 WO2007129593A1 (en) 2006-05-09 2007-04-26 Game machine

Country Status (2)

Country Link
JP (1) JPWO2007129593A1 (en)
WO (1) WO2007129593A1 (en)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8235810B2 (en) 2008-03-02 2012-08-07 Igt Regulated gaming trusted energy saving
JP2013252191A (en) * 2012-06-05 2013-12-19 Sophia Co Ltd Game machine
JP2014113357A (en) * 2012-12-11 2014-06-26 Sophia Co Ltd Gama machine
JP2014128643A (en) * 2013-11-28 2014-07-10 Fujishoji Co Ltd Game machine
JP2014144257A (en) * 2013-11-28 2014-08-14 Fujishoji Co Ltd Game machine
JP2016005562A (en) * 2015-08-03 2016-01-14 株式会社ソフイア Game machine
CN110393815A (en) * 2019-06-18 2019-11-01 华帝股份有限公司 Lifting type disinfection cabinet and control method thereof

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11312029A (en) * 1998-04-28 1999-11-09 Mitsubishi Electric Corp Power managing device
JP2004337239A (en) * 2003-05-13 2004-12-02 Olympia:Kk Game machine
JP2005342020A (en) * 2004-05-31 2005-12-15 Aruze Corp Door monitoring device

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11312029A (en) * 1998-04-28 1999-11-09 Mitsubishi Electric Corp Power managing device
JP2004337239A (en) * 2003-05-13 2004-12-02 Olympia:Kk Game machine
JP2005342020A (en) * 2004-05-31 2005-12-15 Aruze Corp Door monitoring device

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8235810B2 (en) 2008-03-02 2012-08-07 Igt Regulated gaming trusted energy saving
JP2013252191A (en) * 2012-06-05 2013-12-19 Sophia Co Ltd Game machine
JP2014113357A (en) * 2012-12-11 2014-06-26 Sophia Co Ltd Gama machine
JP2014128643A (en) * 2013-11-28 2014-07-10 Fujishoji Co Ltd Game machine
JP2014144257A (en) * 2013-11-28 2014-08-14 Fujishoji Co Ltd Game machine
JP2016005562A (en) * 2015-08-03 2016-01-14 株式会社ソフイア Game machine
CN110393815A (en) * 2019-06-18 2019-11-01 华帝股份有限公司 Lifting type disinfection cabinet and control method thereof

Also Published As

Publication number Publication date
JPWO2007129593A1 (en) 2009-09-17

Similar Documents

Publication Publication Date Title
JP4945266B2 (en) Game machine
JPWO2007122935A1 (en) Game machine
JP4793909B2 (en) Slot machine
JP2008206689A (en) Game machine
JP4498257B2 (en) Game machine
WO2007129593A1 (en) Game machine
JP2008194382A (en) Game machine
JP2008206588A (en) Game machine
US8597105B2 (en) Gaming machine
JP2008036159A (en) Slot machine
JP2008206790A (en) Game machine
JP4721187B2 (en) Slot machine
JP2008036160A (en) Slot machine
JP4734025B2 (en) Game machine
JP5090011B2 (en) Game machine
JP5121113B2 (en) Game machine
JP2005342020A (en) Door monitoring device
JP4013824B2 (en) Game machine
JP5423249B2 (en) Game machine
JP2005312500A5 (en)
JP4756164B2 (en) Game machine
JP4711467B2 (en) Game machine
JP2008188300A (en) Game machine
JP5284591B2 (en) Game machine
JP5323319B2 (en) Game machine

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 07742482

Country of ref document: EP

Kind code of ref document: A1

DPE1 Request for preliminary examination filed after expiration of 19th month from priority date (pct application filed from 20040101)
WWE Wipo information: entry into national phase

Ref document number: 2008514441

Country of ref document: JP

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 07742482

Country of ref document: EP

Kind code of ref document: A1

DPE1 Request for preliminary examination filed after expiration of 19th month from priority date (pct application filed from 20040101)