WO2003082420A1 - Jeton de jeu, boite de stockage de jetons, table de jeu et systeme de controle de jetons - Google Patents

Jeton de jeu, boite de stockage de jetons, table de jeu et systeme de controle de jetons Download PDF

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Publication number
WO2003082420A1
WO2003082420A1 PCT/JP2002/003080 JP0203080W WO03082420A1 WO 2003082420 A1 WO2003082420 A1 WO 2003082420A1 JP 0203080 W JP0203080 W JP 0203080W WO 03082420 A1 WO03082420 A1 WO 03082420A1
Authority
WO
WIPO (PCT)
Prior art keywords
chip
game
unit
predetermined information
information
Prior art date
Application number
PCT/JP2002/003080
Other languages
English (en)
Japanese (ja)
Inventor
Takashi Aihara
Takayuki Kozu
Original Assignee
Fujitsu Limited
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fujitsu Limited filed Critical Fujitsu Limited
Priority to JP2003579949A priority Critical patent/JPWO2003082420A1/ja
Priority to PCT/JP2002/003080 priority patent/WO2003082420A1/fr
Publication of WO2003082420A1 publication Critical patent/WO2003082420A1/fr

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K7/00Methods or arrangements for sensing record carriers, e.g. for reading patterns
    • G06K7/0008General problems related to the reading of electronic memory record carriers, independent of its reading method, e.g. power transfer
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K19/00Record carriers for use with machines and with at least a part designed to carry digital markings
    • G06K19/06Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
    • G06K19/067Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards also with resonating or responding marks without active components
    • G06K19/07Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards also with resonating or responding marks without active components with integrated circuit chips
    • G06K19/0723Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards also with resonating or responding marks without active components with integrated circuit chips the record carrier comprising an arrangement for non-contact communication, e.g. wireless communication circuits on transponder cards, non-contact smart cards or RFIDs
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0002Dispensing or collecting devices for tokens or chips

Definitions

  • the present invention relates to a gaming arcade chip used in a gaming arcade and the like, a chip storage box for managing the gaming arcade chip, a game table, and a chip management system.
  • chips for game arcades
  • customers first exchange cash and other chips for chips at a chip delivery site in the game arcade.
  • Customers can play various table games by using the chips obtained at the chip delivery site.
  • Table games are a general term for games played by dealers and customers on tables, and include roulette, blackjack, craps, and so on.
  • a dealer is an employee at the amusement arcade that plays a facilitating role such as giving out cards to customers in table games.
  • chips are counted at the chip receiving and collecting points, and the difference (gross margin) of the amusement arc is grasped from the difference.
  • the present invention has been made in order to solve such a problem, and it is an object of the present invention to monitor a game chip used in a game space and a flow state of the game chip in the game space to monitor the flow of the game chip. It is an object of the present invention to provide a chip storage box, a game table, and a chip management system that can manage various management items. Disclosure of the invention The present invention provides a game arcade chip used in a game arcade, wherein the game arcade chip is provided with a means capable of transmitting predetermined information relating to the game arcade chip.
  • the means capable of transmitting the predetermined information includes: a storage unit for storing predetermined information relating to the gaming arcade chip; and the predetermined information stored in the storage unit. And a transmission unit capable of transmitting the information as a signal. Further, the predetermined information is information indicating an attribute of a gaming arcade chip.
  • the flow state of the gaming arcade chips can be managed for each type of gaming arcade chips, so that the monitoring and management of the gaming arcade can be performed more accurately and precisely.
  • the storage unit is configured by an IC chip memory
  • the transmission unit is configured by an application and a non-contact interface.
  • the predetermined information regarding the gaming arcade chip corresponds to the ID of the gaming arcade chip.
  • the game arcade chip according to the present invention is provided with a power generation unit that generates power using an electromagnetic wave from the outside and drives the pre-storage unit and the transmission unit based on the generated power.
  • the power generation unit is configured by a power generation unit of an IC chip or a coil antenna.
  • the predetermined information is transmitted using any one of an electromagnetic wave, a magnetism, an electric field, and light. According to such a configuration, it is possible to detect the predetermined information transmitted from the gaming arcade chip regardless of whether or not the detection side is in contact with the gaming arcade chip. The accuracy of the game will increase, and customers in the amusement arcade will be able to freely use the chips for the amusement arcade without being aware of the sensor.
  • At least a part of the storage unit and the transmission unit is configured by an IC chip.
  • the transmitting unit has a transmission antenna
  • the gaming arcade chip has a shape having rotational symmetry
  • the transmission antenna from the rotational symmetry center of the gaming arcade chip It is buried at the shifted position.
  • the present invention provides a chip storage box that is provided at an appropriate place in a game arcade where a game is played using the game arc chip and has a function of transmitting predetermined information relating to the game arc chip, and that stores a game arc chip.
  • a chip storage box including: a detection unit that detects the predetermined information transmitted from the gaming area chip; and a signal processing unit that processes a signal detected by the detection unit.
  • the chip storage box corresponds to a chip storage box with a sensor
  • the detection unit includes a sensor
  • the signal processing unit includes a communication module
  • the chip storage box according to the present invention includes a slot portion through which the collected game center chips pass, and the detection unit is provided on a side portion of the slot portion.
  • the chip storage pox according to the present invention is provided with a power supply means for transmitting an electromagnetic wave to the game space chip and generating electric power in the game space chip by the electromagnetic wave.
  • the power supply means includes an antenna provided in the sensor and a transmission / reception unit.
  • the signal processing unit includes a counting unit that counts gaming-room chips based on the signal detected by the detection unit.
  • the flow state of the gaming space chip used in the gaming space is determined in detail by the number of gaming space chips detected in the chip storage pox arranged in the gaming space. It becomes possible to grasp.
  • the counting section corresponds to a chip counting section provided in the sensor.
  • the signal processing unit transmits information based on the predetermined information detected by the detection unit to a management computer.
  • the information of the detected gaming arcade chip can be managed by the management computer all at once, so that not only the profit calculation at the gaming arcade but also the area where the chip storage box is arranged can be calculated. It is possible to perform various managements related to the amusement arcade by using the management computer, such as calculating the balance of the game or monitoring the illegal use of the amusement arcade chip.
  • the management computer is constituted by a host computer in the management room.
  • a game table for playing a table game using a game arcade chip having a function of transmitting predetermined information relating to a game arcade chip, provided at a predetermined location A gate comprising: a detection unit that detects the predetermined information transmitted from the chip; and a signal processing unit that processes a signal detected by the detection unit.
  • a table for the system A table for the system.
  • the game table corresponds to a game table with a sensor
  • the detection unit is configured by an antenna and a transmission / reception unit of the sensor
  • the signal processing unit is configured by a communication module.
  • the present invention is provided at a predetermined place in a game arcade having a function of transmitting predetermined information relating to a game arcade chip, and detects predetermined information from the game arcade chip. It is an object of the present invention to provide a chip management system comprising: a chip information detecting unit to perform the game; and a managing unit that manages a gaming arcade chip based on the predetermined information detected by the chip information detecting unit.
  • the chip information detection unit is configured by a game center chip detection device
  • the management unit is configured by a host computer in a management room.
  • the chip information detection unit is provided at a plurality of predetermined locations for performing chip management in the game hall. According to such a configuration, it is possible to detect the flow state of the gaming area chips in various areas in the gaming area, and thus it is possible to accurately and precisely manage the gaming area.
  • the present invention is a chip management system for managing a gaming space chip used in a gaming arcade, and supplies a gaming space chip having a function of transmitting predetermined information relating to a gaming room chip.
  • a chip issuing machine including a supply unit, a supply chip information acquisition unit that acquires the information of the gaming arcade chip supplied from the supply unit by detecting the transmitted predetermined information, and returns from the customer.
  • a return chip storage section for storing the returned game chip, and a return chip for obtaining information on the game chip stored in the return chip storage section by detecting the transmitted predetermined information.
  • a chip collecting machine having a chip information acquisition unit, and a game arcade chip based on the supply chip information obtained by the supply chip information acquisition unit and the return chip information obtained by the return chip information acquisition unit. It is intended to provide a chip management system including a management unit for managing.
  • the chip issuing machine corresponds to a chip transfer machine arranged at a game chip transfer station
  • the chip collection machine is a chip collection machine arranged at a game chip collection station.
  • the supply unit and the supplied chip information acquisition unit are configured by a chip storage box with a sensor provided in the chip transfer machine
  • the returned chip storage unit and the returned chip information acquisition unit are configured by a sensor provided in the chip collection machine. It consists of a chip storage box with
  • the chip management system further comprises: chip information obtained and / or obtained by detecting the predetermined information in the game chip exchanged between the dealer and the customer during the game from the game chip.
  • a detecting unit wherein the managing unit further manages the gaming area chip based on the transferred chip information detected by the transferred chip information detecting unit.
  • the chip information detecting / receiving section is constituted by a sensor-equipped chip storage box and a sensor-equipped game table.
  • the present invention provides a step of readable storage of predetermined information in a game space chip, a step of reading the predetermined information from the game space chip at an appropriate place in the game space, And a step of managing the gaming-room chip based on the predetermined information thus provided.
  • the present invention relates to a computer readable medium stored on a computer readable medium.
  • a game management chip management program for causing a computer to execute processing for managing a game chip, wherein predetermined information is readably stored in the game chip, and
  • a game area chip management program for causing a computer to execute the step of reading the predetermined information from the game area chip and the step of managing the game area chip based on the read predetermined information.
  • FIG. 1 is a conceptual diagram in an embodiment of the present invention.
  • FIG. 2 is a block diagram showing the functional configuration of the conceptual diagram of FIG.
  • FIG. 3 is a top view of the gaming area chip.
  • FIG. 4 is a side view of a gaming arcade chip.
  • FIG. 5 is a diagram showing the shape of an IC chip incorporated in a game space chip.
  • FIG. 6 is an example of the internal structure of an IC chip.
  • FIG. 7 is a block diagram showing the functions of the application shown in FIG. 6 in more detail.
  • FIG. 8 is an example of an arrangement of a game-site chip detecting device in a game arcade.
  • FIG. 9 is a diagram showing a sensor mounting structure of a chip storage box with a sensor and a mechanism of detecting a chip for a game arcade.
  • FIG. 10 is a diagram showing a sensor mounting structure of a game table with a sensor and a mechanism of detecting a chip for a game arcade.
  • a chip for a game area (hereinafter, chip) used by a customer at a game area is detected by sensors arranged at a plurality of locations in the game area, and the flow state of the chip is grasped.
  • chip for a game area
  • sensors arranged at a plurality of locations in the game area
  • the flow state of the chip is grasped.
  • FIG. 1 is a conceptual diagram of a management system according to an embodiment of the present invention.
  • a predetermined signal is appropriately transmitted from the game chip 10 (hereinafter referred to as chip 10) used by the customer in the game hall, and a chip storage box 20a with a sensor and a game table with a sensor arranged in various places in the game hall. These signals are detected and counted by the sensor 21 of 20b.
  • the count data is transmitted from the communication module 22 to the host computer 30 installed in the gaming room monitoring room 50 via the LAN 60.
  • the host computer 30 calculates the various management data such as the sales and profit of the amusement arc, the profit of each amusement facility, etc. by summing up the counting data received from the sensor 21 and the chip 10.
  • FC personal computer
  • FIG. 2 is a block diagram showing the functional configuration of the conceptual diagram of FIG.
  • the gaming center chip detection device 20 for detecting a signal transmitted from the chip 10 corresponds to the sensor-equipped chip storage box 20a and the sensor-equipped game table 20b in FIG.
  • the functional configuration of the sensor-equipped chip storage box 20a and the sensor-equipped game table 20b is the same as that of the gaming arcade chip detector 20 shown in FIG.
  • the game center chip detection device 20 includes a sensor 21 for detecting a signal transmitted from the chip 10 and a communication module 22 for transmitting a detection result to the host computer 30.
  • the senor 21 transmits the power required by the chip 10 to the chip 10 in the form of an electromagnetic wave, and the antenna 23 and the transmission / reception unit 24 that receive a signal from the chip 10; A chip counting section 25 for counting received signals.
  • the sensor 21 always transmits an electromagnetic wave and generates electric power in the chip 10.
  • the chip counting section 25 identifies those types and counts them for each type.
  • the host computer 30 includes a communication module 31, a chip counting data totaling unit 32, a chip monitoring unit 33, various data calculating units 34, and a management file 35. I have.
  • the communication module 31 receives the counting data transmitted from the game center chip detection device 20 and transmits various data to the PC terminal 40.
  • the chip counting data counting unit 32 counts the counting data received by the communication module 31.
  • the chip monitoring unit 33 monitors a counterfeit chip or an illegal use of a game space chip based on the type of the chip in the count data received by the communication module 31.
  • the various data calculation unit 34 calculates various management data using the total result of the chip count data total unit 32.
  • the management file 35 stores the data totaled by the chip count data totaling unit 32 and the data calculated by the various data calculating units 34. The data stored in the management file 35 can be referenced by the PC terminal 40 by the communication module 31.
  • FIG. 3 is a top view of the chip 10.
  • the chip 10 has a circular shape with a diameter of about 40 mm, and the IC chip 11 is shifted from the center of the chip 10. Buried in position.
  • the chip is made of a material such as plastic or clay that makes the entire chip lighter, and has a sufficient size compared to the IC chip 11.
  • FIG. 4 is a side view of the chip 10. It has a plastic cover 12 applied when the IC chip 11 is embedded, and the overall thickness of the chip 10 is about 5 mm. The color of the plastic cover varies depending on the type of gaming area chip so that customers can easily identify the type of gaming area chip.
  • FIG. 5 is a diagram showing the shape of the IC chip 11 incorporated in the chip 10. As shown in the figure, it has a rectangular shape of about 5 mm, and has a size that can be easily incorporated into the chip 10.
  • FIG. 6 is an example of the internal structure of the IC chip 11.
  • memory 110 As shown, memory 110, application 111, contactless interface 111, power generation Raw part (power supply part) 1 13
  • the ID of the chip 10 to be mounted is written. This ID includes the type information of the chip 10 and the identification information of the game hall where the chip 10 is used. The ID is written to the memory 110 when the game arcade chip is manufactured, but can be rewritten or erased by electrical processing after manufacture.
  • the application 111 performs various controls and processes for transmitting a signal corresponding to the ID stored in the memory 110.
  • the non-contact interface 112 is an interface for transmitting the ID of the chip 10 as a signal without contacting an external sensor.
  • the signal of the chip 10 is transmitted by an electromagnetic wave.
  • the power generation unit 113 supplies necessary power to the memory 110, the application 111, and the non-contact interface 112.
  • the power generation unit 113 receives the electromagnetic waves from the outside by the coiled antenna 112 formed in the non-contact interface 112, and generates power accordingly.
  • description will be made on the premise of such a configuration.
  • the coil-shaped antenna 1 12a of the non-contact interface 1 12 can be used for both power generation (corresponding to 11 in FIG. 6) and signal transmission. It receives the electromagnetic waves generated from it and converts it to electric power, supplies necessary power to the IC chip 11, and transmits the ID of the chip 10 as an electromagnetic wave.
  • the ID of the chip 10 is usually transmitted to the host computer 30 while being included in the detection result (count data) of the sensor 21, thereby checking forgery or the like.
  • FIG. 7 is a block diagram showing the functions of the application 111 of FIG. 6 in more detail.
  • serial-to-parallel conversion (111a) is performed by the application 111, and parallel transmission within the IC chip 11 becomes possible.
  • commands and addresses necessary for signal transmission are generated (111b), thereby controlling the memory 110 (111c), and reading the ID of the amusement park chip from the memory 110. Is done.
  • anti-collision control (11 Id) is performed at the same time to avoid collision in data transmission.
  • Application 1 1 1 signals the ID read from memory 1 1 0 as it is Before transmission, it performs parallel-to-serial conversion (111 e), converts it to a serial signal, and transmits it via the non-contact interface 112.
  • FIG. 8 is an example of an arrangement of a game-site chip detecting device 20 in a game arcade.
  • a game arcade to be managed is provided in the recreation facility area adjacent to the hotel, etc. (the dotted line in the figure).
  • the managed area 70 includes entrance entrances 71 for customers to enter and exit, the front of the amusement arcade 72, and a chip transfer area for the amusement arcade that transfers chips 10 used in the amusement arcade. 7 3; a game center chip collection point 7 4 for returning chips 10 when a customer leaves; and an area (table game area) 7 5 for playing table games using game area chips.
  • a plurality of tables are placed in the table game area 75. At each table, table games such as blackjack and roulette are performed, and the dealer plays a game with the customer. The customer can participate in the game by placing the chip 10 on the table.
  • a game-ground chip detecting device 20 is arranged at a portion indicated by an asterisk.
  • the entrance gate 71 is composed of an entrance gate and an exit gate (not shown), and each of the entrance gate and the exit gate is used to check whether or not the customer carries the chip 10 when entering and exiting.
  • a game center chip detection device 20 is installed in the game room.
  • the entrance gate 71 is also provided with an infrared sensor for counting the number of customer entrances and exits, and the count is used when the host computer 30 calculates various management data.
  • a chip transfer machine (not shown) installed at the game chip transfer station 73 and a chip collection machine (not shown) installed at the game chip collection station 74b have sensors.
  • a chip storage box 20a is provided to count the chips 10 when the chips 10 are delivered and collected.
  • a plurality of chip storage boxes with sensors 20a are arranged for each table.
  • the chip storage box 20a with sensors arranged on these tables includes a preparation chip storage box in which the dealer stores chips in advance for use in the game, and a win for the dealer in the table game.
  • FIG. 9 is a diagram showing a sensor mounting structure of the chip storage box with sensor 20a and a mechanism of detecting the chip 10; Chip delivery machine ⁇ Chip collection machine, a passage (slot section) is provided in the counter of each of the above storage boxes installed on the table so that about several pieces can flow at once, and chips are sent out from inside the chip 10 there. Attach a sensor 21 to read the electromagnetic waves. With such a structure, the type and number of chips 10 can be accurately detected.
  • FIG. 10 is a diagram showing a sensor mounting structure of the sensor-equipped game table 20b and a mechanism of detecting the chip 10; At the bottom of the area where the chip 10 is to be placed as shown in the figure, a sensor 21 for reading the electromagnetic waves transmitted from the chip 10 is mounted. Since the IC chip 11 in the chip 10 is buried at a position shifted from the center of the chip 10 as described above, it is possible to suppress a detection error due to overlapping of the emitted electromagnetic waves.
  • the customer passes through the entrance gate 71 to enter the amusement arcade.
  • a customer entering is detected by an infrared sensor installed at the entrance gate.
  • the detection result is transmitted to the host computer 30 and the number of visitors (a) is counted.
  • the print result is added to the management file 35 and stored.
  • the chip detection device 20 for the game arcade installed at the entrance gate detects whether or not the customer carries the chip 10.
  • the detection result is transmitted to the host computer 30 via the communication module 22, and a warning message is output to the PC terminal 40 by the chip monitoring unit 33. Further, in this case, a warning message may be output to a person at the entrance gate so as not to bring the chip 10 into the room. As a result, illegal carry-in of the chip 10 is prevented.
  • the customer After passing through the entrance gate, the customer exchanges cash and chips 10 for cash and the like at the gaming facility chip transfer point 73. Specifically, when the customer puts cash into the chip transfer machine, the sensor Chip 10 is discharged from the chip storage box 20a with a chip. When non-cash such as a traveler's check is inserted, chips 10 are similarly released by inputting the amount by operating the chip transfer machine.
  • the customer's input amount (b), number of inputs (c), and released chips (d) totaled by the chip count data totaling unit 32 are cumulatively stored in the management file 35.
  • the chips 10 prepared in advance by the game arcade are stored and managed in the above-described preparation chip storage box.
  • the stored prepared chips change according to the result of the game, but the initially prepared chips 10 are managed in the management file 35 as initial chips (e).
  • the total amount of the preparation chip that fluctuates at any time by the sensor 21 is detected and counted, and transmitted to the host computer 30.
  • the host computer 30 stores and manages the received data in the management file 35 as a current preparation chip (f).
  • the customer who has obtained the chips 10 can play a table game at the table (table 2 O b for a game with a sensor) in the table game area 75.
  • the customer places a chip 10 on the board and plays the game. If the customer beats the dealer in the game, a chip 10 is given to the customer from the preparation chip storage box. If the customer loses, the chips 10 on the board are stored in the WIN chip storage box described above.
  • the count data of the chips 10 stored in the WIN chip storage box is cumulatively stored in the management file 35 as the winning (g) of the dealer.
  • the dealer puts it in the reward tip box.
  • the count data of the chips 10 detected at this time is cumulatively stored in the management file 35 as a reward chip (h).
  • the game when the chip 10 detected by the sensor 21 of the game table with sensor 2 Ob is 0, the game is considered to be started, and the counting result for each game, that is, the customer The issued chip (i) and the number of games (j) are recorded in the management file 35.
  • the method of counting the chips (i) put on the board is a method of counting, for example, the following method may be used.
  • the host computer 30 transmits the chip transmitted at the next timing.
  • the number of taps is stored in a memory or the like. Furthermore, if the number of chips transmitted at the next timing is larger than the previous time, it is determined that the customer is in the process of putting out chips on the board, and only the latest count result is stored. If there is no change in the number of chips for a predetermined time, the number of chips at that time is stored in the management file 35 as a chip (i) put on the board by the customer in the game. '
  • the chips 10 are exchanged for prizes at the amusement park chip collection site 74. Specifically, when the customer puts the chips 10 into the chip collecting machine, the chip storage box 20a with the sensor stores the chips 10 and, at that time, a prize is given to the customer based on the number of the detected chips 10. Passed.
  • the chip (k) input by the customer and the number of processing (1) are cumulatively stored in the management file 35.
  • the chip detection device 20 for the amusement arcade installed at the exit gate detects whether the customer carries the chip 10 or not. You.
  • the detection result is transmitted to the host computer 30 via the communication module 22, and a warning message is output to the PC terminal 40 by the chip monitoring unit 33. Further, in this case, a warning message may be output by voice so as to return the chip 10 to a person leaving the exit gate. This will prevent illegal removal of chips 10 and reduce the cost of purchasing (creating) chips on the game arcade due to chip loss.
  • the customer takes the chip 10 back as a memorial, erase the ID stored in the memory 110 of the IC chip 11 at the front desk 72 using an ID eraser, and use the chip 10 thereafter. Give it to the customer as disabled.
  • the data (m) of the chip 10 from which the ID has been erased is notified from the ID eraser to the host computer.
  • various count data are totaled by the chip count data totaling unit 32 of the host computer 30 and stored in the management file 35.
  • the chip (i) detected by the sensor 21 of the attached game table 20b, the chip (k) input to the chip collecting machine, and the ID erasing chip (m) are classified into the type of the chip 10 by the chip counting data collecting section 32. It is assumed that the total is converted into the amount of money according to the number and the number, and is stored in the management file 35.
  • the various data calculation unit 34 calculates various management data of the game arcade using the stored data. The following is an example of management items in a game arcade using these games.
  • the winning rate of each table is monitored, and if the winning rate exceeds a predetermined range, it is determined that fraud has been committed.
  • the present invention provides a chip used in a game arcade with a means for transmitting predetermined information on the chip (for example, an IC chip provided with an antenna for transmitting an electromagnetic wave or the like).
  • a device for detecting the transmitted information is arranged in the game arcade, it is possible to grasp in detail the flow state of chips in the game arcade, thereby not only the profit of the game arcade but also each game arcade. It is possible to grasp various management items related to the amusement arcade, such as monitoring the usage status of each event, and furthermore, monitoring for illegal use of chips, unauthorized removal and carry-in of chips, which can be useful for the operation of amusement arcades .

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Computer Hardware Design (AREA)
  • Microelectronics & Electronic Packaging (AREA)
  • Artificial Intelligence (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Pinball Game Machines (AREA)

Abstract

L'invention concerne un jeton de jeu (10) utilisé sur une table de jeu, comprenant un moyen capable d'émettre des informations spécifiées relatives au jeton de jeu. Ladite invention concerne également un système de contrôle de jetons comprenant des détecteurs de jeton de jeu (20), conçus pour détecter les informations émises et disposés à une pluralité d'emplacements dans la table de jeu. Les données détectées sont ensuite énumérées et contrôlées.
PCT/JP2002/003080 2002-03-28 2002-03-28 Jeton de jeu, boite de stockage de jetons, table de jeu et systeme de controle de jetons WO2003082420A1 (fr)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2003579949A JPWO2003082420A1 (ja) 2002-03-28 2002-03-28 遊技場用チップ、チップ収納ボックス、ゲーム用テーブル、チップ管理システム
PCT/JP2002/003080 WO2003082420A1 (fr) 2002-03-28 2002-03-28 Jeton de jeu, boite de stockage de jetons, table de jeu et systeme de controle de jetons

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2002/003080 WO2003082420A1 (fr) 2002-03-28 2002-03-28 Jeton de jeu, boite de stockage de jetons, table de jeu et systeme de controle de jetons

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WO2003082420A1 true WO2003082420A1 (fr) 2003-10-09

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JP2006087900A (ja) * 2004-08-25 2006-04-06 Aruze Corp 遊技用チップシステム及び、設定メダル、遊技メダル、メダル受付装置、メダル書込装置
JP2006110391A (ja) * 2004-08-25 2006-04-27 Aruze Corp 遊技用チップシステム及び、遊技メダル、メダル受付装置、メダル書込装置
JP2017169728A (ja) * 2016-03-23 2017-09-28 株式会社ユニバーサルエンターテインメント 分析システム
CN107614071A (zh) * 2015-11-19 2018-01-19 天使游戏纸牌股份有限公司 桌面游戏的管理***及游艺用代用货币
JP2019005565A (ja) * 2015-08-03 2019-01-17 エンゼルプレイングカード株式会社 ゲーム管理システム
WO2019059221A1 (fr) * 2017-09-21 2019-03-28 エンゼルプレイングカード株式会社 Système de surveillance de fraude de jeu sur table et programme de surveillance de fraude de jeu sur table
KR20190077418A (ko) * 2016-11-18 2019-07-03 엔제루 프레잉구 카도 가부시키가이샤 검사 시스템, 검사 장치, 및 유기용 화폐
KR20190132317A (ko) * 2017-03-31 2019-11-27 엔제루 프레잉구 카도 가부시키가이샤 유기용 대용 화폐 및 관리 시스템
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JP2006087900A (ja) * 2004-08-25 2006-04-06 Aruze Corp 遊技用チップシステム及び、設定メダル、遊技メダル、メダル受付装置、メダル書込装置
JP2019005565A (ja) * 2015-08-03 2019-01-17 エンゼルプレイングカード株式会社 ゲーム管理システム
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CN113559492A (zh) * 2015-11-19 2021-10-29 天使集团股份有限公司 桌面游戏的管理***及游艺用代用货币
JP2017169728A (ja) * 2016-03-23 2017-09-28 株式会社ユニバーサルエンターテインメント 分析システム
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US11715346B2 (en) 2016-11-18 2023-08-01 Angel Group Co., Ltd. Inspection system, inspecting device, and gaming chip
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KR102411752B1 (ko) * 2016-11-18 2022-06-22 엔제루 구루푸 가부시키가이샤 검사 시스템, 검사 장치, 및 유기용 화폐
US11915553B2 (en) 2016-11-18 2024-02-27 Angel Group Co., Ltd. Inspection system, inspecting device, and gaming chip
KR20190077418A (ko) * 2016-11-18 2019-07-03 엔제루 프레잉구 카도 가부시키가이샤 검사 시스템, 검사 장치, 및 유기용 화폐
US11857867B2 (en) 2016-12-30 2024-01-02 Angel Group Co., Ltd. Management system of gaming chips and storage box
US11544996B2 (en) 2017-03-31 2023-01-03 Angel Group Co., Ltd. Gaming chip with a stripe pattern and management system for identification of the gaming chip based on imaging
KR20190132317A (ko) * 2017-03-31 2019-11-27 엔제루 프레잉구 카도 가부시키가이샤 유기용 대용 화폐 및 관리 시스템
US11568710B2 (en) 2017-03-31 2023-01-31 Angel Group Co., Ltd. Gaming chip and management system
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US11961365B2 (en) 2017-03-31 2024-04-16 Angel Group Co., Ltd. Gaming chip and management system
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US11727751B2 (en) 2017-09-21 2023-08-15 Angel Group Co., Ltd. Fraudulence monitoring system of a table game and fraudulence monitoring program of table game
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WO2019059221A1 (fr) * 2017-09-21 2019-03-28 エンゼルプレイングカード株式会社 Système de surveillance de fraude de jeu sur table et programme de surveillance de fraude de jeu sur table

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