US9271015B2 - Systems and methods for loading more than one video content at a time - Google Patents
Systems and methods for loading more than one video content at a time Download PDFInfo
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- US9271015B2 US9271015B2 US14/069,694 US201314069694A US9271015B2 US 9271015 B2 US9271015 B2 US 9271015B2 US 201314069694 A US201314069694 A US 201314069694A US 9271015 B2 US9271015 B2 US 9271015B2
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/234—Processing of video elementary streams, e.g. splicing of video streams, manipulating MPEG-4 scene graphs
- H04N21/2343—Processing of video elementary streams, e.g. splicing of video streams, manipulating MPEG-4 scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
- H04N21/23439—Processing of video elementary streams, e.g. splicing of video streams, manipulating MPEG-4 scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements for generating different versions
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/433—Content storage operation, e.g. storage operation in response to a pause request, caching operations
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/472—End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
- H04N21/47202—End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for requesting content on demand, e.g. video on demand
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/85—Assembly of content; Generation of multimedia applications
- H04N21/854—Content authoring
- H04N21/8541—Content authoring involving branching, e.g. to different story endings
Definitions
- the present invention is directed to systems and methods for loading video content, and more particularly to systems and methods that load more than one video at the same time.
- All web servers are capable of progressive download. This is merely the method of delivering a video file via HTTP to a browser on the client side. The process is similar to downloading a file from any website but the difference is that media players can begin to play the video while it is downloading rather than having to wait until the entire video has been downloaded.
- An object of the present invention is to provide systems and methods for improving the loading of videos.
- Another object of the present invention is to provide systems and methods for loading more than one video at a time.
- Yet another object of the present invention is to provide systems and methods where the several videos are loaded at the same time and played in seamless manner both for audio and video.
- Yet another object of the present invention is to provide systems and methods where videos are loaded at the same time in a seamless manner and concatenated on client side.
- a further object of the present invention is to provide systems and methods for loading videos where a plurality of videos is loaded, each having a plurality of segments that are standalone videos.
- Still another object of the present invention is to provide systems and methods for loading videos that allow a user to create customized videos.
- Another object of the present invention is to provide systems and methods that connect the loaded videos seamlessly on client side.
- Another object of the present invention is to provide systems and methods for loading videos where a user can create a new customized video using selected segments of an original video.
- Still another object of the present invention is to provide systems and methods to create customized videos from a video that is playing.
- An interactive video player is provided with a loader.
- a product configuration file in operation configures files for a user in creation of a custom video.
- External assets are configured for a design of an interactive layer of the video.
- the interactive video player in operation creates in real-time a custom video that includes a plurality of video segments.
- FIG. 1 illustrates one embodiment of an overall system architecture of the present invention.
- FIG. 2 is a flow chart illustrating one embodiment of downloading video segments and creating a custom video.
- FIG. 3 is a diagram illustrating the differences between a regular video and a video of the present invention.
- FIGS. 4( a ) and 4 ( b ) illustrate an embodiment of a sequence of downloading videos in an embodiment of the present invention.
- FIG. 5 illustrates an embodiment of the present invention with two possible values for preloading time.
- FIG. 6 illustrates an embodiment of the present invention where a loader downloads additional video segments to play and once a threshold is reached the video continues playing.
- FIG. 7 illustrates an embodiment of the present invention illustrating that the loader can have priorities.
- FIG. 8 illustrates an embodiment of the present invention with socket communication.
- FIG. 9 illustrates an embodiment of the present invention with a jump feature.
- FIG. 10 illustrates an embodiment of the present invention showing that the user interacts with videos in real time.
- Loading Manager Is in charge of downloading web-based videos according to a certain loading logic. Gets a tree as input from the Project Configuration Manager, and is notified when user/system choices are made by the Choice Manager (for instance, in order to stop loading unreachable videos once a selection has been made).
- Video Parser Analyzes and modifies the raw video content, for instance, in order to concatenate two separate videos into a single timeline.
- Video Bytes Appender Takes different parsed video streams and appends their bytes into a single stream of bytes which is then fed into the video playback.
- Video Playback Plays back the video for the user to watch. Also notifies of events using cue points that were embedded within the video stream by the Video Parser.
- Project Configuration Manager Manages all project specific configurations. Gets as input an external configuration files. The Project Configuration Manager notifies the Loading Manager of the tree structure and web-based video files, sets the Choice Manager's choices and the External Assets Manager's configuration.
- Choice Manager Accepts junction notifications from the Video Playback component, thus showing a user selection GUI (selection buttons). Listens for User Interaction and notifies the Loading Manager that a selection has been made.
- External Assets Manager Is in charge of the loading and displaying of all project specific external assets (for instance, start screen, play button, transport bar, choice buttons, end screen and more).
- Project Configuration File A file that outlines the entire project's data, including the tree structure, video files, external assets and any other project specific data.
- External Assets Extra web-based files that make up the project's start screen, end screen, choice buttons, transport bar and other visual objects.
- User Interaction Any input by user (such as mouse click, keyboard input, gesture etc.).
- the present invention provides systems and their methods to load several videos at the same time. With the present invention, the system does not know which video will be played and relies on user selection.
- the connection between the videos is sufficiently seamless so there is no time to load a video and then wait for the next one to be loaded and there are no jumps or cuts on connection points between videos.
- a plurality of videos are loaded, each having a plurality of segments that are a standalone video.
- a user downloads various segments and these are then selected as segments to be loaded.
- a custom download is created.
- the system 10 includes a pre-loader 12 which loads some video before the user can start playing. This can be done on every player, which as a non-limiting example can be you-tube, Netflix, vimeo, and the like.
- a production company 14 creates the segments of the video.
- a video created by the system 10 is an interactive video that offers the user the opportunity to make a choice, as the video is playing (i.e., without pausing/stopping the video), that affects the course of the video in real-time.
- the video is non-linear with many segments connected by branches.
- a tree like structure is created with several video segments that can appear at the same time point based on how a user chooses to engage with the video.
- the video player has to be smart to control the way the segments are downloaded in that the video player considers all possible valid continuations of the video, and makes sure the video will be played until the end on all possible scenarios.
- the player can include other interactive elements including but not limited to, links, pop-ups text, pictures, animation, other videos and the like.
- the system 10 includes a player 16 with a project configuration manager 18 , choice manager 20 , external assets manager 22 , a loading manager 24 , a video parser 26 , a video bytes appender 28 and a video playback 30 .
- the player 16 communicates with videos 32 , a product configuration file 34 , user interaction and external assets 36 .
- the external assets are design assets used for the design of an interactive layer.
- the user can create the video through the use of a user device coupled to the system, including but not limited to, a computer, cell phone, such as Apple's iPhone, other portable electronic devices, such as Apple's iPod Touches, Apple's iPads, and mobile devices based on Google's Android operating system, and any other portable electronic device that includes software, firmware, hardware, or a combination thereof that is capable of at least receiving the signal, decoding if needed, exchanging information with a transaction server to verify the buyer and/or seller's account information, conducting the transaction, and generating a receipt.
- a user device coupled to the system, including but not limited to, a computer, cell phone, such as Apple's iPhone, other portable electronic devices, such as Apple's iPod Touches, Apple's iPads, and mobile devices based on Google's Android operating system, and any other portable electronic device that includes software, firmware, hardware, or a combination thereof that is capable of at least receiving the signal, decoding if needed, exchanging information with a transaction server to verify the buyer and/
- Typical components of the user device may include but are not limited to persistent memories like flash ROM, random access memory like SRAM, a camera, a battery, LCD driver, a display, a cellular antenna, a speaker, a Bluetooth circuit, and WIFI circuitry, where the persistent memory may contain programs, applications, and/or an operating system.
- persistent memories like flash ROM, random access memory like SRAM, a camera, a battery, LCD driver, a display, a cellular antenna, a speaker, a Bluetooth circuit, and WIFI circuitry
- the persistent memory may contain programs, applications, and/or an operating system.
- a load start screen is used to preload video assets until a specific point. After pressing play the system plays a first segment, collect first user selection, then plays the second segment, collect the second user selection and plays the last segment. Following the first segment, an updated download is provided according to the user selection. Following the second segment, a download update is provided according to the user's selection, and so on.
- the system 10 downloads a video and allows for the creation of multiple segments of video that can be linked together via branches. In certain embodiments, there can be virtually no limit to the number of segments and branches.
- a first segment can be the first ten seconds of a video.
- Two additional segments can be created for the next ten to twenty seconds, each coupled seamlessly to the first segment via an associated branch.
- the downloading continues and the user selects the video it wishes to see.
- the system 10 then continues to download.
- the four rectangles on the right are different remaining segments.
- FIG. 3 illustrates the differences between a regular video and one created by the present invention.
- the regular video is represented as a played video, downloaded video and remaining video to be downloaded.
- a downloaded video from a played video is the first segment.
- a decision point exists after the first segment where it branches into two second segments with remaining video to download. The remaining video to download branches from the respective two second segments.
- the system loads all possible segments that can be chosen by the user. These segments are either loaded, or their loading is initiated, prior to the connection point in order to ensure that the next segment is ready with all of its possible variations.
- the loader 12 loads all the possible paths and disregards paths that the user cannot reach once a particular video segment is selected and viewed.
- FIGS. 4( a ) and 4 ( b ) a sequence of loading is illustrated. Segment 1 is loaded. Segments 2 a , 2 b are then loaded. The user selects option 2 b . Segment 2 a is then disregarded with its entire branch and segment 2 b is loaded. Segments 3 c and 3 d are also loaded.
- video segments are pre-loaded in order to give the loader a head start and ensure a seamless video viewing experience.
- the pre-loader 12 knows how to dynamically calculate the internet speed for an individual user and how much to preload at the start before the video begins to play in order for the video to be played without the video stopping and resuming only after it loads more content, e.g., buffering.
- the system 10 reduces the chance for buffering so the video won't stop.
- the preload can be configured to any amount of time needed by the video creator.
- the system and method of the present invention can preload a very small amount of video before playing and knows that the system manages loading all the rest of the videos before playing them on every possible branch.
- FIG. 5 illustrates an embodiment with two possible values for preloading time.
- the loader 12 optimizes the net bandwidth utilization to download additional video content according to an individual user's bandwidth constraints in order to continue downloading video. As a non-limiting example, this can occur after the preload and before a user presses play, or when the video is paused. Optimization is achieved by continuing loading during this “dead time” before the user pressed play so more video time is loaded and the chance for buffering is reduced.
- the loader 12 continues downloading all of the video segments it can until it has nothing left to download.
- the loader 12 has a map of all existing videos, knows the length of each segment and the possible options to continue.
- the loader 12 downloads all possible videos until reaching the last segment on every possible branch.
- the downloading speed can be affected by many factors including but not limited to, computer status, service provider, video hosting, programs running in the background, net congestion and the like. If, however, during the video, the player played all of the segments of the video that were successfully downloaded, and the loader still didn't manage to load more content to play or if the amount of downloaded video that remains is less than a minimum threshold, the system 10 will enter a buffering state. The video playback pauses, the loader 12 downloads additional video segments to play, and after a certain threshold is reached, the video continues playing, as illustrated in FIG. 6 .
- the loader 12 can download more video segments that were effectively discarded during the last play. These video segments can be used for the next play. This provides for optimization. When the system 10 loads more segments in current playback it has less to load on the next play and this significantly reduces the next loading time.
- the loader 12 can choose how to download the video segments and in what order.
- the same amount of play time is loaded for each segment. This can be the default setting.
- all videos are loaded until the end of certain segments and can be used when segments have different lengths for each variation.
- segments are loaded by order of importance or popularity. This can be, by way of a non-limiting example, knowing which branch is more likely to be played.
- only the start of each segment or selected segments are loaded.
- loading is done only after a specific segment is selected, such as, by the non-limiting example, if there is a very large amount of variation for the same segment.
- the loader 12 has priorities for every segment and decides what to load according to the priorities and the user bandwidth.
- the first priority is what is currently playing.
- the second priority is the next segment and prioritization between all of the subsequent segments according to popularity or importance.
- the third priority is the segments beyond the next segment, e.g, subsequent segments, or segments that can be jumped to.
- the loader 12 can choose not to download all the segments but only a subset of them. Each segment has some kind of “Is_loadable” variable that indicates if the segment should be loaded or not.
- the loader 12 can have other logic that controls the process differently, where logic is another part of the player that can control the loader 12 by defining the “Is_loadable” variable for each segment.
- the system 10 can allow the user to play the video with certain segments on the first viewing and different segments on the second viewing such that the loader 12 acts accordingly.
- another scenario is after a user interacts with a video and makes certain choices associated with the video.
- the user can share his/her passive version of the video with others (i.e., a third party would not be able to make choices and would only watch the video as the choices were selected by the initial user).
- the video plays only the selected sequence of video segments and the loader 12 only downloads those segments.
- the loader 12 completes the required downloads, it can start downloading the other video segments in the background, while the video is playing, for potential active mode by the new user.
- the system 10 can also provide support for download pause and resume feature.
- This feature set includes a way to pause a download, save the partial data that was already downloaded, and, at a later time, continue downloading from the same point on all branches.
- the system 10 allows for download pause and resume. In one embodiment, this is achieved by adding a “Range” field to an HTTP request. However, Flash does not allow this field to be added to an HTTP request due to security restrictions.
- the HTTP “Range” field as defined by RFC 2616, section 14.35, allows the retrieval of a sub-range of bytes of the requested file, thus allowing a download of partial data, or resuming of a partially downloaded file from the place we left off.
- the system 10 implements a more low-level form of communication instead of using the standard feature set that Flash provides. Because the standard Adobe Flash API for HTTP requests does not allow addition of the “Range” header to an HTTP request, the system 10 avoids using the standard API and implements its own HTTP client.
- socket communication is used to implement HTTP communication and partial downloads are manually saved to an array of bytes, also known as ByteArray.
- ByteArray an array of bytes
- the system 10 pauses a download, saves partial data, and later sends an HTTP request with a “Range” field, so that the download restarts at the correct offset.
- the new incoming data is appended in the ByteArray.
- This is useful to system 10 player's loading logic because one can now pause video stream downloads which are not currently needed, but may be required later in playback or replay, without re-downloading the entire file. This increases efficiency and avoids redundant network traffic and processing.
- the system re-downloads the entire dropped file from the beginning and dumps the partial data that was downloaded. However, this can be wasteful.
- the system 10 provides a jump feature, illustrated in FIG. 9 .
- the user can jump to a different part of the tree.
- the loader 12 downloads the destination part in order to prevent buffering on such a jump. Because every segment has its own priority, the loader 12 can have a high priority for a distant segment. The user then starts loading before loading closer segments. In order to ensure that if the user will decide to jump to this segment it will already be loaded.
- the user can move back and forth between two or more branches. This means that the loader 12 does not pause the loading of the segments that were not selected since they can still be used. Back and forth movement is achieved in the same manner. The options always appear on the screen and the two videos are played simultaneously, and the loader 12 needs to download both parallel segments.
- the user interacts with videos of the present invention in real-time while the video is playing.
- This user can interact with the video with any known variety of mechanisms, including but not limited to, mouse clicks, mouse movement, eye movement, keyboard and the like.
- the segments can have different lengths.
- a user can choose between segment A 1 or A 2 where A 1 and A 2 have different lengths.
- a decision point is not limited to a binary option. The number of decision point options can be larger and a segment can continue to any number of presented options.
- the interactive nature of a video impacts the video's content and the user can control the video's path.
- every option changes something on the video content.
- moving from one video segment to the next can take some time and can also be immediate upon clicking the desired option, with virtually no delay from the time a decision is made to the playing of the associated video segment.
- the options are selected by the user.
- the system 10 can select the options for the user. As non-limiting examples this can be by IP, physical location, weather, user id and the like.
- the video can also include personal data inside the video.
- the player can be used on any device that displays video and enables user engagement including but not limited to, personal computers, tablets, cellular phones, music players and the like.
- the player can includes an interactive layer on top of the video.
- This layer presents output to the user, such as option buttons, a clock and the like, and collects the input from the user.
- Interactive elements on the interactive layer can be different for each video segment to provide that when a new segment is loaded and played the player can add the appropriate interactive elements to it.
Abstract
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