US836681A - Game apparatus. - Google Patents

Game apparatus. Download PDF

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Publication number
US836681A
US836681A US30844206A US1906308442A US836681A US 836681 A US836681 A US 836681A US 30844206 A US30844206 A US 30844206A US 1906308442 A US1906308442 A US 1906308442A US 836681 A US836681 A US 836681A
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Prior art keywords
target
platform
track
along
movement
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Expired - Lifetime
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US30844206A
Inventor
Willard H Gilman
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CHARLES E JENNINGS JR
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CHARLES E JENNINGS JR
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Priority to US30844206A priority Critical patent/US836681A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/14Racing games, traffic games, or obstacle games characterised by figures moved by action of the players
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10TECHNICAL SUBJECTS COVERED BY FORMER USPC
    • Y10STECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10S200/00Electricity: circuit makers and breakers
    • Y10S200/23Game

Definitions

  • rHENaRRls parses cu.. ivAsHlNcTaN, n4 c.
  • SHEETS-ISHEET 24 ca., wAsmNamN, D, c.
  • the object of my invention is to provide an apparatus for playing a game in which the player by acting upon a target controls the movement along a track of an object, such as the figure of a man mounted on horseback or any other suitable object, and this movement is preferably progressively step by step, the action upon the target moving the object one step in its progressive movement aznd the next action moving it another step, c C.
  • a further object is to have the extent of each of such progressive movements controlled by the target, and a further object is to provide for competition between two or more of such objects, as this feature adds greatly to the interest in the game.
  • My invention is a game apparatus comprising a target, an object mounted to move along a track, andv means connecting the target and object through which the target controls the progressive step-by-step movement of the object along the track.
  • a feature of my invention consists 'in means for controlling the extent of the several movements in the progression of the object along its track.
  • Another feature consists in the arrangement of the apparatus in such a way that the objects are in competition along parallel tracks, and the action on the targets by different players provides the element of competition due to the arrangement of the several targets and objects.
  • Figure 1 is a front elevation of my apparatus.
  • Fig. 2 is a side elevation.
  • Fig. 3 is a rear elevation.
  • Figs. 4l and 5 are details hereinafter described.
  • A represents a booth-like structure comprising two side walls a, a rear wall d, a top a?, and a low front wall a3, surmounted by a counter a4.
  • the rear wall a is preferably padded upon its inner face, as at a5 in Fig. 2, while the two side walls are in part made up of netting or open-work as.
  • Within this booth is an inclined platform a7, sloping toward the counter 0,4, and in the middle of this platform and extending from rear wall a to front wall (L3 is a narrow elevated platform as, also sloping toward the front wall a3, but at a greater angle than platform 0,7.
  • This platform a? constitutes the course over which the two objects B and travel.
  • platform a8 Immediately beneath platform a8 are two endless belts l) and b, to which objects B and B are fixed, respectively, said belts being carried by pulleys b2 and b3, mounted loosely on shafts b4 between fixed collars b5.
  • the belts l) and b are parallel with the platform a, and immediately above each is a slot, as shown at be and 57, through which the objects B and B extend to be connected with said belts.
  • each object is upon the upper side of its belt, while on the under side of the belt is a supporting-carriage 58, said carriage, base, and belt being fastened together in any suitable fashion.
  • the objects B and B are made comparatively heavy, so that when either belt is free the carriage Z 8,by which the object is supported, will roll freely down an inclined track b underneath platform as toward the front of the booth, movement of the object in that direction being limited by a stop b1 and in the other direction when the object is returned to the starting-point by a stop tu. Normally, however, the belts are held against movement by detents c, which engage laterally-projecting pins c on the pulleys t2.
  • One of the detents c is the armature of a i magnet c2, one end of whose coil is connected by a wire c3 with one pole of a battery c4.
  • the other end of the coil of magnet c2 is connected by a wire c5 with a pin c, carried by a target D', mounted upon rear wall a. at one side of platform a8 above platform a?.
  • targets D and D are at the front of wall a. and the pins c extend rearwardly from the target through openings in the rear wall a', so as to cooperate with spring-contacts c, connected by Wires C10 and c with the other pole of battery c4.
  • each target is made with a rearwardly-projecting stem d, mounted to IOO 'move endwise in a bearing d and carrying at its inner end a piston cl2 in a cylinder d3, the latter fixed to wall a.
  • the rear end of cylinder (Z3 is normally closed by an outwardly-opening check-valve di, and near this valve a small port (Z5 is provided through the wall of the cylinder.
  • a spring d which yieldingly holds the target away from wall a with piston (Z2 at the inner end of cylinder d3.
  • the two competing players stand in front of counter af* and using any suitable missileas7 for eX- ample, base-balls--they strike the targets D and D', and each time one of the targets is struck its respective detent c is disengaged from pin c, with which it cooperates, thus allowing the object to travel partially down platform (1,8 until detent c is returned to normal position in the path of pin c by its spring c1, whereupon further movement of the object is prevented until. the target is again operated.
  • the missiles used hy the players in rebounding from the rear wall a or the targets fall upon the inclined platform a7 or as and return to the front end thereof 1 to be used again by the players.
  • the incline of the platform a* not only provides for the movement of each. object, but permits of a better view of the objects by the players than if the platform were horizontal.
  • the pin c connects with contact c and closes a circuit through one or the other of the magnets c2 or 8, ac-
  • each player nmst strike his target several times in order to move object B or B from the starting-peint to the finish, and therefore during ation of the apparatus each object moves lby steps progressively Vover its course, which is an important feature of my invention, inasmuch as it :requires both great speed and great accuracy on the part of the players,
  • the combination olan. object mounted to move progressively step by step along a track; a target; and means connectingl the target and object by which the target controls the progressive step-by-step movements of the object along the track and also controls the extent of each step movement.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Control Of Position Or Direction (AREA)

Description

No. 836,681. n PATENTED NOV. 27, 1906.
W. H. GILMAN. v 4
`GAME APPARATUS.
APPLIGATIONHLED Mue, 1906.
' a SHEETS-SHEET 1.,
rHENaRRls parses cu.. ivAsHlNcTaN, n4 c.
PATENTBD NOY. 27, 1906.
W. H. GILMAN. GAME APPARATUS.
. APPLICATION FILED MALZB, 1906.
3 SHEETS-ISHEET 24 ca., wAsmNamN, D, c.
PATBNTED NOV. 27, 1906. W. H. GILMAN. GAME` APPARATUS.
APPLIOATION FILED MAB. 28.1906.
s SHEETS-SHEET a.
@5M g4@ MMV 1u: Nomzls PETERS co.. wAsmNmoN. r:4 cA
UNITED sTaTas PATENT OFFICE.
W LLARD H. GILMAN, OF MEDFORD, MASSACHUSETTS, ASSlGNOR OF ONE-HALF TO CHARLES E. JENNINGS, JR., OF EVERETT, MASSA- OH USETTS.
GAME APPARATLlS.
Specification of Letters Patent.
Patented Nov. 27, 1906.
Application filed March 28, 1906. Serial No. 308.442.
Be it known that l, WILLARD H. GiLMAN, of Medford, in the county of Middlesex and State of Massachusetts, have invented a new and useful Game Apparatus, of which the following is a specification.
The object of my invention is to provide an apparatus for playing a game in which the player by acting upon a target controls the movement along a track of an object, such as the figure of a man mounted on horseback or any other suitable object, and this movement is preferably progressively step by step, the action upon the target moving the object one step in its progressive movement aznd the next action moving it another step, c C.
A further object is to have the extent of each of such progressive movements controlled by the target, and a further object is to provide for competition between two or more of such objects, as this feature adds greatly to the interest in the game.
My invention is a game apparatus comprising a target, an object mounted to move along a track, andv means connecting the target and object through which the target controls the progressive step-by-step movement of the object along the track.
A feature of my invention consists 'in means for controlling the extent of the several movements in the progression of the object along its track.
Another feature consists in the arrangement of the apparatus in such a way that the objects are in competition along parallel tracks, and the action on the targets by different players provides the element of competition due to the arrangement of the several targets and objects.
ln the drawings, Figure 1 is a front elevation of my apparatus. Fig. 2 is a side elevation. Fig. 3 is a rear elevation. Figs. 4l and 5 are details hereinafter described.
Having reference to the drawings, A represents a booth-like structure comprising two side walls a, a rear wall d, a top a?, and a low front wall a3, surmounted by a counter a4. The rear wall a is preferably padded upon its inner face, as at a5 in Fig. 2, while the two side walls are in part made up of netting or open-work as. Within this booth is an inclined platform a7, sloping toward the counter 0,4, and in the middle of this platform and extending from rear wall a to front wall (L3 is a narrow elevated platform as, also sloping toward the front wall a3, but at a greater angle than platform 0,7. This platform a? constitutes the course over which the two objects B and travel. Immediately beneath platform a8 are two endless belts l) and b, to which objects B and B are fixed, respectively, said belts being carried by pulleys b2 and b3, mounted loosely on shafts b4 between fixed collars b5. The belts l) and b are parallel with the platform a, and immediately above each is a slot, as shown at be and 57, through which the objects B and B extend to be connected with said belts.
The base of each object is upon the upper side of its belt, while on the under side of the belt is a supporting-carriage 58, said carriage, base, and belt being fastened together in any suitable fashion.
The objects B and B are made comparatively heavy, so that when either belt is free the carriage Z 8,by which the object is supported, will roll freely down an inclined track b underneath platform as toward the front of the booth, movement of the object in that direction being limited by a stop b1 and in the other direction when the object is returned to the starting-point by a stop tu. Normally, however, the belts are held against movement by detents c, which engage laterally-projecting pins c on the pulleys t2.
One of the detents c is the armature of a i magnet c2, one end of whose coil is connected by a wire c3 with one pole of a battery c4. The other end of the coil of magnet c2 is connected by a wire c5 with a pin c, carried by a target D', mounted upon rear wall a. at one side of platform a8 above platform a?.
At the opposite side of platform as is another target D, carrying a pin c, connected by a wire c7 with one end of the coil of a magnet cs, whose armature is the other detent c, that coperates with the'pin c on the pulley b2 of belt l). The targets D and D are at the front of wall a. and the pins c extend rearwardly from the target through openings in the rear wall a', so as to cooperate with spring-contacts c, connected by Wires C10 and c with the other pole of battery c4.
At its middle each target is made with a rearwardly-projecting stem d, mounted to IOO 'move endwise in a bearing d and carrying at its inner end a piston cl2 in a cylinder d3, the latter fixed to wall a. The rear end of cylinder (Z3 is normally closed by an outwardly-opening check-valve di, and near this valve a small port (Z5 is provided through the wall of the cylinder. Between each target and its bearing d is a spring d, which yieldingly holds the target away from wall a with piston (Z2 at the inner end of cylinder d3.
In operating the apparatus the two competing players stand in front of counter af* and using any suitable missileas7 for eX- ample, base-balls--they strike the targets D and D', and each time one of the targets is struck its respective detent c is disengaged from pin c, with which it cooperates, thus allowing the object to travel partially down platform (1,8 until detent c is returned to normal position in the path of pin c by its spring c1, whereupon further movement of the object is prevented until. the target is again operated. The missiles used hy the players in rebounding from the rear wall a or the targets fall upon the inclined platform a7 or as and return to the front end thereof 1 to be used again by the players. The incline of the platform a* not only provides for the movement of each. object, but permits of a better view of the objects by the players than if the platform were horizontal.
Vhen the target is struck and moved rearwardly, as described, the pin c connects with contact c and closes a circuit through one or the other of the magnets c2 or 8, ac-
cording to which target is struck, and the duration of this contact at c c is in proportion to the force of the blowthat is, underfthe force of the blow the target moves rearwardly freely except for spring (ZG: but when returning to normal position under the influence of said spring the check-valve d closes andv the piston and cylinder act as a dash-pot to retard the return movement of the target, so that the circuit will be maintained longer when a strong blow is delivered upon the target than when a weak blow is delivered.
It is intended that each player nmst strike his target several times in order to move object B or B from the starting-peint to the finish, and therefore during ation of the apparatus each object moves lby steps progressively Vover its course, which is an important feature of my invention, inasmuch as it :requires both great speed and great accuracy on the part of the players,
the operl l i i andjtheir linterest in the game is thereby enhanced.
The arrangement of the several tracks side by side and the competition of the ol jects along those tracks is a feature of importance, adding much to the interest of the l game, as each player can observe and follow the progress being made by the other player or players in their eli'orts to have their objects complete the course lirst.
Although I have shown a movable target to be operated by a ball, it will be clear, course, that any other device to be acted upon. by a player' for controllin the progressive movement along the track of an object, which may beef course any appropriate one, would be within the scope of my invention.
What I claim isl. In a game apparatus the combination of an object mounted to move progressively step by step along a track; a target; and :means connecting the target and object hy which the former controls the progressive step-by-step movement of the latter' along the track.
2. In a game apparatus the combination olan. object mounted to move progressively step by step along a track; a target; and means connectingl the target and object by which the target controls the progressive step-by-step movements of the object along the track and also controls the extent of each step movement.
3. In a game apparatus the combination of an object 'mounted to move progressively step by step along a track; a target; and means connecting the target and object 'by which the target controls the progressive stcp-by-step movements of the object along the track and also controls the extent of each step movement according to the force of the blow on the target.
4. In a game apparatus the combination of two objects mounted to move progressively step by step along two tracks; two targets; one for each object; and means connecting each target and its object by which each target controls the progressive step-by-step movement of its object along its track, the two tracks being arranged side by side and the objects arranged to compete; substantially as described.
IVILLARD Il. GILMAIY.
Vitnesses:
GEORGE A. RooKwELl., Roswnm. F. IfIA'rcn.
US30844206A 1906-03-28 1906-03-28 Game apparatus. Expired - Lifetime US836681A (en)

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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2554211A (en) * 1949-11-09 1951-05-22 Leo B Pogreba Highway toy
US2670207A (en) * 1950-03-04 1954-02-23 Eldon L Dale Target moving and control mechanism
US5480148A (en) * 1993-11-09 1996-01-02 Bartosik; Dennis Water driven roller coaster game
US5573243A (en) * 1994-11-15 1996-11-12 Bartosik; Dennis Water driven rotating figurine amusement games
US6734833B1 (en) 1999-11-17 2004-05-11 Dennis M. Bartosik Dynamic illuminated display

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2554211A (en) * 1949-11-09 1951-05-22 Leo B Pogreba Highway toy
US2670207A (en) * 1950-03-04 1954-02-23 Eldon L Dale Target moving and control mechanism
US5480148A (en) * 1993-11-09 1996-01-02 Bartosik; Dennis Water driven roller coaster game
US5573243A (en) * 1994-11-15 1996-11-12 Bartosik; Dennis Water driven rotating figurine amusement games
US6734833B1 (en) 1999-11-17 2004-05-11 Dennis M. Bartosik Dynamic illuminated display

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