US11144141B2 - Input devices and methods for providing a scrolling input to an application - Google Patents
Input devices and methods for providing a scrolling input to an application Download PDFInfo
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- US11144141B2 US11144141B2 US16/476,849 US201716476849A US11144141B2 US 11144141 B2 US11144141 B2 US 11144141B2 US 201716476849 A US201716476849 A US 201716476849A US 11144141 B2 US11144141 B2 US 11144141B2
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- scroll wheel
- rotation
- instance
- input device
- scrolling
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
- G06F3/03543—Mice or pucks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
- G06F3/03547—Touch pads, in which fingers can move on a surface
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0362—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 1D translations or rotations of an operating part of the device, e.g. scroll wheels, sliders, knobs, rollers or belts
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
- G06F3/0383—Signal control means within the pointing device
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
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- G—PHYSICS
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- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/0485—Scrolling or panning
-
- G—PHYSICS
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- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/033—Indexing scheme relating to G06F3/033
- G06F2203/0333—Ergonomic shaped mouse for one hand
Definitions
- Various embodiments relate to input devices and methods for providing a scrolling input to an application.
- Input devices such as computer mice, may be provided with a scroll wheel.
- the scroll wheel may be used to provide scrolling inputs in a computer application running on a computing device coupled to the input device.
- the scroll wheel may be useful for providing a quick selection of an item from a menu, or for scrolling through a page.
- first person shooter (FPS) games the scroll wheel is often used for scrolling through skills, items or weapons to be used.
- the scroll wheel may also be used to swing a field of vision.
- An amount of rotation of the scroll wheel is translated into an input, for example, the amount of rotation indicates the number of items to scroll through.
- the scroll wheel is often designed with detents so that the scroll wheel turns in discrete steps.
- Such scroll wheels may be known as ratchet-type scroll wheels.
- Ratchet-type scroll wheels typically have 24 steps per revolution of 360°, in other words, 15° of rotation per step.
- a gamer may easily over rotate the scroll wheel by more than a single scrolling step due to the small degree of rotational movement per scrolling step.
- the gamer over rotates the scroll wheel he would miss his desired menu item and would then have to waste precious time to back scroll or re-scroll to his desired menu item.
- Spending time in back-scrolling or re-scrolling can be detrimental to the game play, especially during competitions.
- an input device for providing a scrolling input to an application, the input device including a scroll wheel and a control circuit configured to provide exactly a predetermined number of steps of scrolling input for every instance of rotation of the scroll wheel regardless of an angle that the scroll wheel is rotated through in the instance of rotation.
- a method for providing a scrolling input to an application including: providing a scroll wheel; and providing exactly a predetermined number of steps of scrolling input for every instance of rotation of the scroll wheel regardless of an angle (in other words: a degree or any degree) that the scroll wheel is rotated through in the instance of rotation.
- a non-transitory computer readable medium having stored therein instructions which when executed by a processor, causes the processor to perform a method for providing a scrolling input using an input device, the method including: providing exactly a predetermined number of steps of scrolling input for every instance of rotation of a scroll wheel of the input device, regardless of an angle that the scroll wheel is rotated through in the instance of rotation.
- FIG. 1 shows an input device according to various embodiments.
- FIG. 2 shows a conceptual diagram of an input device according to various embodiments.
- FIG. 3 shows a conceptual diagram of an input device according to various embodiments.
- FIG. 4 shows a menu selection process according to various embodiments.
- FIG. 5 shows a logic diagram of a method for providing a scrolling input to an application, according to various embodiments.
- FIG. 6 shows a flow diagram illustrating a method for providing a scrolling input to an application, according to various embodiments.
- Embodiments described below in context of the input devices are analogously valid for the respective methods, and vice versa. Furthermore, it will be understood that the embodiments described below may be combined, for example, a part of one embodiment may be combined with a part of another embodiment.
- the input device as described in this description may include a memory which is for example used in the processing carried out in the input device.
- a memory used in the embodiments may be a volatile memory, for example a DRAM (Dynamic Random Access Memory) or a non-volatile memory, for example a PROM (Programmable Read Only Memory), an EPROM (Erasable PROM), EEPROM (Electrically Erasable PROM), or a flash memory, e.g., a floating gate memory, a charge trapping memory, an MRAM (Magnetoresistive Random Access Memory) or a PCRAM (Phase Change Random Access Memory).
- DRAM Dynamic Random Access Memory
- PROM Programmable Read Only Memory
- EPROM Erasable PROM
- EEPROM Electrical Erasable PROM
- flash memory e.g., a floating gate memory, a charge trapping memory, an MRAM (Magnetoresistive Random Access Memory) or a PCRAM (Phase Change Random Access Memory).
- a “circuit” may be understood as any kind of a logic implementing entity, which may be special purpose circuitry or a processor executing software stored in a memory, firmware, or any combination thereof.
- a “circuit” may be a hard-wired logic circuit or a programmable logic circuit such as a programmable processor, e.g. a microprocessor (e.g. a Complex Instruction Set Computer (CISC) processor or a Reduced Instruction Set Computer (RISC) processor).
- a “circuit” may also be a processor executing software, e.g. any kind of computer program, e.g. a computer program using a virtual machine code such as e.g. Java. Any other kind of implementation of the respective functions which will be described in more detail below may also be understood as a “circuit” in accordance with an alternative embodiment.
- Coupled may be understood as electrically coupled or as mechanically coupled, for example attached or fixed, or just in contact without any fixation, and it will be understood that both direct coupling or indirect coupling (in other words: coupling without direct contact) may be provided.
- Various embodiments provide for a new type of input device and method for scrolling that can address the abovementioned problems.
- Input devices such as computer mice, may be provided with a scroll wheel.
- the scroll wheel may be used to provide scrolling inputs in a computer application running on a computing device coupled to the input device.
- the scroll wheel may be useful for providing a quick selection of an item from a menu, or for scrolling through a page.
- first person shooter (FPS) games the scroll wheel is often used for scrolling through skills, items or weapons to be used.
- the scroll wheel may also be used to swing a field of vision.
- An amount of rotation of the scroll wheel is translated into an input, for example, the amount of rotation indicates the number of items to scroll through.
- the scroll wheel is often designed with detents so that the scroll wheel turns in discrete steps.
- Such scroll wheels may be known as ratchet-type scroll wheels.
- Ratchet-type scroll wheels typically have 24 steps per revolution of 360°, in other words, 15° of rotation per step.
- a gamer may easily over rotate the scroll wheel by more than a single scrolling step due to the small degree of rotational movement per scrolling step.
- the gamer over rotates the scroll wheel he would miss his desired menu item and would then have to waste precious time to back scroll or re-scroll to his desired menu item.
- Spending time in back-scrolling or re-scrolling can be detrimental to the game play, especially during competitions. Therefore, there is a need for a new type of input device and method for scrolling that can address the abovementioned problems.
- a method of providing a scrolling input to an application may be provided.
- the method may be implemented through either a software installed on a computing device or a firmware integrated into an input device.
- the driver software or firmware of the input device need not be programmed to support the method.
- the method may also be implemented by downloading user configuration settings from an online database.
- the computing device may detect the input device and download the user configuration settings based on a profile of the input device.
- the method may be implemented on an input device by installing a driver for the input device.
- the method may be implementable across a wide range of input devices, including any gaming mouse.
- the default operating mode of the input device may be a multi-step scrolling control mode, whereby the number of steps of scrolling corresponds to the amount of rotation of the scroll wheel.
- the method may include disabling the default operating mode and activate a single-step scrolling control mode.
- the single-step scrolling control mode the amount of rotation of the scroll wheel or the number of activated mouse scroll wheel steps may be disregarded and instead, consider any mouse scrolling action as a predetermined number of steps of scrolling.
- the predetermined number of steps of scrolling may be a single step of scrolling such that if the input device has a ratchet scroll wheel, one rotational movement of the scroll wheel in one direction may translate into exactly one unit of scrolling no matter how many steps the scroll wheel registers in that one rotational movement.
- the method may be applicable to a ratchet scroll wheel, as well as to a ratchet-less free-wheeling scroll wheel.
- the single step scrolling control mode may be user-selectable via either via a pre-programmed input button.
- the pre-programmed input button may be a “single-step scrolling control mode” enable/disable button or a device profile change button.
- the input device may include a plurality of device profiles, one of which may be programmed to enable the single-step scrolling control mode.
- the device profile may be stored on the input device itself or may be provided through a supported software interface.
- FIG. 1 shows an input device 100 according to various embodiments.
- the input device 100 may include a housing 120 , a scroll wheel 102 and at least one button 122 .
- the housing 120 may be shaped to fit into a user's palm ergonomically.
- the buttons 122 may be positioned on a top surface of the housing 120 or at a side of the housing 120 .
- the buttons 122 may be depressible. The user may click or depress the buttons 122 to send a user command to a computing device coupled to the input device 100 .
- the scroll wheel 102 may be partially housed within the housing 120 .
- the scroll wheel 102 may partially extend out of the housing 120 so that a user can touch the exposed part of the scroll wheel 102 .
- a user may use the scroll wheel 102 make a selection in an application running on the computing device, and then use one button 122 to click the selection.
- the scroll wheel 102 may be rotatable either upwards according to arrow 110 a or downwards according to arrow 110 b .
- the input device 100 may further include a control circuit enclosed in the housing 120 .
- the control circuit may provide inputs to the computing device based on a depression of any button 122 or a scrolling of the scroll wheel 102 .
- the control circuit may provide scrolling inputs to the computing device based on measurements of the rotation of the scroll wheel 102 .
- the input device may be user-configurable to function in a single-step mode or a multi-step mode.
- the single-step mode may also be referred herein as the first scrolling control mode while the multi-step mode may also be referred herein as the second scrolling control mode.
- the multi-step mode i.e. second scrolling control mode, may be the default mode of operation of the input device.
- the control circuit detects every instance of rotation of the scroll wheel 102 and converts each instance of rotation into exactly a predetermined number of scrolling steps.
- the predetermined number of scrolling steps may be one, that is, each rotation translates into a single scrolling step.
- the predetermined number of scrolling steps may be any other number, for example, two, that is, each rotation translates into two scrolling steps.
- the predetermined number of scrolling steps may be user-configurable, through for example, a physical user interface on the input device, or through a software application running on a computing device.
- Each instance of rotation may include any amount of rotation and still be considered as a single instance of rotation consisting of the predetermined number of scrolling steps.
- a “single step” command may be sent to the computing device, also referred herein as the host computer.
- An instance of rotation may be detected when any one of the following conditions is fulfilled: (i) first detected physical rotational movement step of the scroll wheel 102 after a pre-determined period of non-movement or opposite rotational movement; (ii) detection of an increase in the current physical rotational movement step rate of the scroll wheel 102 , after a pre-determined period of lower rotational movement step rate or opposite rotational movement step rate.
- the “single step” command may be generated based on an analysis of the acceleration, deceleration or step rate patterns of the scroll wheel 102 .
- the control circuit detects the amount of rotation, i.e. degree of rotation of the scroll wheel 102 , and converts the rotation into a plurality of scrolling steps corresponding to the angle of rotation.
- FIG. 2 shows a conceptual diagram of an input device 200 according to various embodiments.
- the input device 200 may similar to, or identical to the input device 100 .
- the input device 200 may include a scroll wheel 202 and a control circuit 204 .
- the scroll wheel 202 may identical to, or similar to, the scroll wheel 102 .
- the control circuit 204 may be configured to provide exactly a predetermined number of steps of scrolling input for every instance of rotation of the scroll wheel 202 regardless of an angle that the scroll wheel 202 is rotated through in the instance of rotation.
- the scroll wheel 202 and the control circuit 204 may be coupled with each other, like indicated by line 250 , for example electrically coupled, for example using a line or a cable, and/or mechanically coupled.
- the input device 200 may include a scroll wheel 202 .
- the scroll wheel 202 may be an input member configured to receive a user input. A user may provide the user input by moving the scroll wheel 202 .
- the scroll wheel 202 may be at least substantially circular and may be rotatable about an axis through its centre.
- the scroll wheel 202 may be rotatable in a plane, in at least one of a clockwise direction or an anticlockwise direction.
- the scroll wheel 202 may alternatively be at least substantially spherical in shape, and may be rotatable in three dimensions to provide scrolling inputs in two axes.
- the input device 200 may further include a control circuit 204 .
- the control circuit 204 may be configured to translate the movements of the scroll wheel 202 into scrolling inputs.
- the scrolling inputs may be provided to an application, such as to move a cursor or a selection on the graphical user interface of the application.
- the control circuit 204 may provide only a predetermined number of steps, for example one step of scrolling input to the application, every time the scroll wheel 202 is rotated, even if the scroll wheel 202 is rotated to more than one step or degree of rotation.
- the input device 200 may be a peripheral device that is couplable to a computing device, for example the input device may be any one of a computer mouse, a game controller or other types of input devices.
- the input device 200 may also be an integrated device including the computing device, for example the input device 200 may be a mobile phone or a portable gaming machine or a laptop.
- the scroll wheel 202 may be any one of a mouse scroll wheel, a track wheel, a thumbwheel or a trackball.
- control circuit 204 may further be configured to translate the movements of the scroll wheel 202 into scrolling inputs based on the angle of scroll wheel rotation.
- the control circuit 204 may provide a plurality of scrolling inputs to an application, every time the scroll wheel 202 is rotated.
- the plurality of scrolling inputs may correspond to the angle of rotation of the scroll wheel 202 .
- FIG. 3 shows a conceptual diagram of an input device 300 according to various embodiments.
- the input device 300 may be similar to the input device 200 in that it may also include the scroll wheel 202 and the control circuit 204 .
- the input device 300 may further include a mode determination circuit 306 .
- the mode determination circuit 306 may be configured to determine a scrolling control mode to be used, from a first scrolling control mode and a second scrolling control mode, and to instruct the control circuit 204 accordingly.
- the mode determination circuit 306 may receive a mode selection input indicating a choice of the scrolling control mode.
- the scrolling control mode may be toggled between the first scrolling control mode and the second scrolling control mode.
- the control circuit 204 When controlling the input device in the first scrolling control mode, the control circuit 204 may be configured to provide exactly a predetermined number of steps of scrolling input for every instance of rotation of the scroll wheel regardless of the angle that the scroll wheel is rotated through in the instance of rotation.
- the control circuit 204 When controlling the input device in the second scrolling control mode, the control circuit 204 may be configured to provide a plurality of steps of scrolling input for every instance of rotation of the scroll wheel 202 . A number of steps in the plurality of steps may correspond to the angle that the scroll wheel 202 is rotated through in the instance of rotation.
- the input device 300 may also include a detection circuit 308 .
- the detection circuit 308 may be configured to detect at least one of a start of an instance of rotation of the scroll wheel 202 or an end of the instance of rotation of the scroll wheel 202 .
- the detection circuit 308 may detect the at least one of the start of the instance of rotation or the end of the instance of rotation when a change in a rotation speed of the scroll wheel 202 exceeds a predetermined threshold.
- the predetermined threshold may be user configurable through a user interface on the input device or through a software configuration.
- the detection circuit 308 may also detect the start of the instance of rotation when the scroll wheel 202 transits from being stationary to rotating, and may also detect the end of the instance of the rotation when the scroll wheel 202 transits from being rotating to being stationary.
- the detection circuit 308 may also be configured to detect at least one of the start of the instance of rotation or the end of the instance of rotation when the scroll wheel 202 transits from rotating in a first direction to rotating in a second direction.
- the second direction may be different from the first direction, and may be opposite to the first direction.
- the scroll wheel 202 , the control circuit 204 , the mode determination circuit 306 and the detection circuit 308 may be coupled with each other, like indicated by lines 350 , for example electrically coupled, for example using a line or a cable, and/or mechanically coupled.
- FIG. 4 shows a menu selection process 400 using an input device according to various embodiments.
- the input device may be the input device 100 , input device 200 or the input device 300 .
- the input device may include a scroll wheel 202 , a control circuit 204 , a mode determination circuit 306 and a detection circuit 308 .
- FIG. 4 shows a menu in at an initial state 440 A and the same menu at a later state 440 B after receiving a scrolling input.
- the menu may include a plurality of items that can be selected, for example in a gaming application, the plurality of items may include Weapon # 1 442 a , Weapon # 2 442 b , Weapon # 3 442 c , Weapon # 4 442 d and Weapon # 5 442 e .
- a user of the input device may use the scroll wheel 202 to select one item from the menu.
- the selection as indicated by shading and bold outline may be the first item in the menu, Weapon # 1 442 a . If the user wishes to select Weapon # 4 442 d , the user would have to control the scroll wheel 202 to move the selection to Weapon # 4 442 d.
- the user may choose to operate the input device in one of a multi-step operation mode or a single-step operation mode.
- the user may tend to rotate the scroll wheel 202 quickly and as a result, may inadvertently rotate the scroll wheel 202 by more than 45°.
- the selection may proceed to Weapon # 5 442 e instead of Weapon # 4 442 d .
- the user would have to either scroll upwards by one step which requires rotation of the scroll wheel 202 upwards by 15° or to re-scroll the menu by scrolling downwards by 5 steps which requires rotation of the scroll wheel 202 downwards by 75°. Either way, there is still a risk that the user may over-scroll or under-scroll to the wrong selection.
- the user may alternatively operate the input device in the single-step mode.
- the user may rotate the scroll wheel 202 once to shift the selection from Weapon # 1 442 a to Weapon # 2 442 b , rotate the scroll wheel 202 again to shift the selection from Weapon # 2 442 b to Weapon # 3 442 c , then rotate the scroll wheel 202 again to shift the selection from Weapon # 4 442 d .
- the detection circuit 308 may detect whether a new instance of rotation is made.
- the control circuit 204 may provide exactly a predetermined number of steps of scrolling input to the application.
- the predetermined number of steps of scrolling input may be one step of scrolling input.
- the user may rotate the scroll wheel 202 three times to execute three scrolling steps.
- the user does not have to control the angle of rotation for each instance of rotation, as the angle of rotation is not translated into scrolling units under the single-step mode.
- the user may be able to know precisely how many steps the scrolling will register. As such, there is little risk of over scrolling or under scrolling, as the number of units of scrolling is only based on the number of instances that the scroll wheel 202 is rotated.
- the detection circuit 308 may determine a start of a new instance of rotation when a stationary scroll wheel 202 moves, or when a moving scroll wheel 202 changes its direction of rotation, or when a moving scroll wheel 202 accelerates, i.e. moves at a faster speed.
- the detection circuit 308 may determine an end of the instance of rotation when the moving scroll wheel 202 stops moving, or when the moving scroll wheel 202 decelerates.
- FIG. 5 shows a logic diagram 500 of a method for providing a scrolling input to an application, according to various embodiments.
- the method may include a process executed by a processor.
- the processor may be part of an input device, or part of a computing device coupled to the input device.
- the input device may be any one of the input device 100 , the input device 200 or the input device 300 .
- the input device may include a scroll wheel 102 or a scroll wheel 202 .
- the process may start at a start state 550 .
- the processor may proceed to step 552 , it may be determined whether the scroll wheel is rotated. If the scroll wheel is not rotated, i.e.
- the scroll wheel may have started on a new instance of rotation.
- the process may then proceed to the scroll state 560 to generate a predetermined number of units of scrolling input. After the scroll state 560 is reached, the method may automatically return to the start state 550 .
- FIG. 6 shows a flow diagram 600 illustrating a method for providing a scrolling input to an application, according to various embodiments.
- the method may include a first step 662 , wherein a scroll wheel may be provided.
- the method may further include a second step 664 , wherein exactly a predetermined number of steps of scrolling input may be provided for every instance of rotation of the scroll wheel, regardless of an angle that the scroll wheel may be rotated through in the instance of rotation.
- the method may further include a third step in which at least one of a start of an instance of rotation of the scroll wheel or an end of the instance of rotation of the scroll wheel, is detected.
- the detection of the start or end of the instance of rotation may include detecting a change in the rotation speed of the scroll wheel and determining whether the change in speed exceeds a predetermined threshold. For example, if the scroll wheel is moving at a faster speed following a pre-determined period of slower speed from the previous time step, the scroll wheel may have started on a new instance of rotation.
- the detection of the start of the instance of rotation may also include detecting when the scroll wheel transits from being stationary to rotating while detecting the end of the instance of rotation may include detecting when the scroll wheel transits from being rotating to being stationary.
- the start or end of the instance of rotation may also be detected by detecting a change in the direction of the rotation of the scroll wheel.
- a non-transitory computer readable medium may be provided.
- the non-transitory computer readable medium may store instructions which may be executed by a processor.
- the processor may perform the method shown in FIG. 6 .
- the method may include providing exactly a predetermined number of steps of scrolling input for every instance of rotation of a scroll wheel of the input device, regardless of an angle that the scroll wheel is rotated through in the instance of rotation.
- the input device may be a touchpad.
- the input device may receive user inputs via touch gestures applied to the touchpad.
- the input device may include a control circuit configured to provide exactly a predetermined number of steps of scrolling input for every instance of touch gesture regardless of a length of the touch gesture.
- Example 1 is an input device for providing a scrolling input to an application, the input device including: a scroll wheel; and a control circuit configured to provide exactly a predetermined number of steps of scrolling input for every instance of rotation of the scroll wheel regardless of an angle that the scroll wheel is rotated through in the instance of rotation.
- the subject-matter of example 1 can optionally include a detection circuit configured to detect at least one of a start of an instance of rotation of the scroll wheel or an end of the instance of rotation of the scroll wheel.
- the subject-matter of example 2 can optionally include that the detection circuit is configured to detect the at least one of the start of the instance of rotation or the end of the instance of rotation when a change in a rotation speed of the scroll wheel exceeds a predetermined threshold.
- the subject-matter of example 2 or example 3 can optionally include that the detection circuit is configured to detect the start of the instance of rotation when the scroll wheel transits from being stationary to rotating.
- the subject-matter of any one of examples 2 to 4 can optionally include that the detection circuit is configured to detect the end of the instance of rotation when the scroll wheel transits from being rotating to being stationary.
- the subject-matter of any one of examples 2 to 5 can optionally include that the detection circuit is configured to detect the at least one of the start of the instance of rotation or the end of the instance of rotation when the scroll wheel transits from rotating in a first direction to rotating in a second direction, the second direction being opposite to the first direction.
- the subject-matter of any one of examples 1 to 6 can optionally include a mode determination circuit configured to determine a scrolling control mode to be used from a first scrolling control mode and a second scrolling control mode and to instruct the control circuit accordingly.
- the subject-matter of example 7 can optionally include that the control circuit is configured to, when controlling the input device in the first scrolling control mode, provide exactly the predetermined number of steps of scrolling input for every instance of rotation of the scroll wheel regardless of the angle that the scroll wheel is rotated through in the instance of rotation.
- the subject-matter of example 7 or example 8 can optionally include that the control circuit is configured to, when controlling the input device in the second scrolling control mode, provide a plurality of steps of scrolling input for every instance of rotation of the scroll wheel, wherein a number of steps in the plurality of steps correspond to the angle that the scroll wheel is rotated through in the instance of rotation.
- the subject-matter of any one of examples 1 to 9 can optionally include that the scroll wheel is a ratchet scroll wheel.
- the subject-matter of any one of examples 1 to 9 can optionally include that the scroll wheel is a ratchet-less scroll wheel.
- the subject-matter of any one of examples 1 to 11 can optionally include that the input device is a computer mouse.
- the subject-matter of any one of examples 1 to 11 can optionally include that the input device is a touch pad.
- the subject-matter of any one of examples 1 to 13 can optionally include that the scroll wheel is a scroll ball.
- Example 15 is a method for providing a scrolling input to an application, the method including: providing a scroll wheel; and providing exactly a predetermined number of steps of scrolling input for every instance of rotation of the scroll wheel regardless of an angle that the scroll wheel is rotated through in the instance of rotation.
- the subject-matter of example 15 can optionally include detecting at least one of a start of an instance of rotation of the scroll wheel or an end of the instance of rotation of the scroll wheel.
- the subject-matter of example 16 can optionally include that detecting the at least one of the start of the instance of rotation or the end of the instance of rotation includes detecting a change in a rotation speed of the scroll wheel and determining whether the change exceeds a predetermined threshold.
- the subject-matter of example 16 or example 17 can optionally include that detecting the start of the instance of rotation includes detecting when the scroll wheel transits from being stationary to rotating.
- any one of examples 16 to 18 can optionally include that detecting the end of the instance of rotation includes detecting when the scroll wheel transits from being rotating to being stationary.
- the subject-matter of any one of examples 16 to 19 can optionally include that detecting the at least one of the start of the instance of rotation or the end of the instance of rotation includes detecting a change in a direction of the rotation of the scroll wheel.
- Example 21 is a non-transitory computer readable medium having stored therein instructions which when executed by a processor, causes the processor to perform a method for providing a scrolling input using an input device, the method including: providing exactly a predetermined number of steps of scrolling input for every instance of rotation of a scroll wheel of the input device, regardless of an angle that the scroll wheel is rotated through in the instance of rotation.
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- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
- Input From Keyboards Or The Like (AREA)
- Compressors, Vaccum Pumps And Other Relevant Systems (AREA)
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PCT/SG2017/050012 WO2018132061A1 (en) | 2017-01-10 | 2017-01-10 | Input devices and methods for providing a scrolling input to an application |
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US11144141B2 true US11144141B2 (en) | 2021-10-12 |
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US16/476,849 Active US11144141B2 (en) | 2017-01-10 | 2017-01-10 | Input devices and methods for providing a scrolling input to an application |
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US (1) | US11144141B2 (zh) |
EP (1) | EP3568742B1 (zh) |
CN (1) | CN110249289B (zh) |
AU (1) | AU2017392491B2 (zh) |
SG (1) | SG11201906259UA (zh) |
TW (1) | TWI781126B (zh) |
WO (1) | WO2018132061A1 (zh) |
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Publication number | Priority date | Publication date | Assignee | Title |
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USD946574S1 (en) * | 2020-05-20 | 2022-03-22 | Built On Experience AB | Computer mouse |
USD965594S1 (en) * | 2020-06-18 | 2022-10-04 | Built On Experience AB | Computer mouse |
AU2020102639A4 (en) | 2020-10-08 | 2020-11-26 | Razer (Asia-Pacific) Pte. Ltd. | Input device |
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- 2017-01-10 CN CN201780083030.5A patent/CN110249289B/zh active Active
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Also Published As
Publication number | Publication date |
---|---|
US20200225770A1 (en) | 2020-07-16 |
TWI781126B (zh) | 2022-10-21 |
AU2017392491A1 (en) | 2019-08-22 |
EP3568742A4 (en) | 2020-01-01 |
CN110249289A (zh) | 2019-09-17 |
AU2017392491B2 (en) | 2022-02-03 |
CN110249289B (zh) | 2022-09-02 |
EP3568742B1 (en) | 2022-05-11 |
TW201830199A (zh) | 2018-08-16 |
EP3568742A1 (en) | 2019-11-20 |
WO2018132061A1 (en) | 2018-07-19 |
SG11201906259UA (en) | 2019-08-27 |
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