TWI305500B - A system and it's method which can sum on-line competitive circumstance of the systematic resoruce immediately - Google Patents

A system and it's method which can sum on-line competitive circumstance of the systematic resoruce immediately Download PDF

Info

Publication number
TWI305500B
TWI305500B TW95133299A TW95133299A TWI305500B TW I305500 B TWI305500 B TW I305500B TW 95133299 A TW95133299 A TW 95133299A TW 95133299 A TW95133299 A TW 95133299A TW I305500 B TWI305500 B TW I305500B
Authority
TW
Taiwan
Prior art keywords
user
unit
scene
virtual world
architecture
Prior art date
Application number
TW95133299A
Other languages
Chinese (zh)
Other versions
TW200812678A (en
Inventor
Wen Chin Shih
Original Assignee
Userjoy Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Userjoy Technology Co Ltd filed Critical Userjoy Technology Co Ltd
Priority to TW95133299A priority Critical patent/TWI305500B/en
Publication of TW200812678A publication Critical patent/TW200812678A/en
Application granted granted Critical
Publication of TWI305500B publication Critical patent/TWI305500B/en

Links

Landscapes

  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Description

1305500 九、發明說明: 【發明所屬之技術領域】 本發明為-麟上情境場紐m特嶋—齡特殊情境場景 事件產生時,可即時運算整體系統内部資源之線上情境場景競赛系 統,可應用於線上娛樂相關領域,特別係為線上遊戲的競赛模式。 【先前技術】 過去傳統角色扮演遊戲(Role Playing Game ; RpG)中,每一個使用者 僅能操縱自己的角色並按照軟體中的劇本進行其特定的流程,無法與其 他使用者it行交流賴設定__肖色⑽η ρ(:αι_α ;NPC)來做互動’由於非扮演角色(ΝΡ〇的互動模式較為單調固定,故 使用者長時間使用後,則會感到遊戲逐漸失去娛樂性。 進而在角色扮演遊戲又提升到下一個時代,此乃線上遊戲的開端, 線上遊戲的特色在於個者角色在網路所創造的虛擬世界巾,所擁有的 能力與數健由該細者酬前-:欠域絲所蚊,而魏力與相關 數值則_存在於下_:㈣賴,_魏在魏#界的猶仍有很大 的缺失’制是使用者數目會受_容量的關,通棚來解決的 方式多半是_增加倾Μ數量,但是每—純服撕提供的虛擬世 界元全不同於其他舰器的虛擬世界,而各台的伺服器便就成為平行獨 立的世界’讓不同伺服器的玩家無法進行遊戲者對遊戲者㈣㈣ Player ; PVP)的競赛’為了解決這個問題,韓商恩西股份有限公司 (NCSOFTCORmi發了-套線上遊戲軟體(天堂),並申請了一發明專利 5 1305500 發明名稱為「用於提供線上遊戲之方法及裝置 ’公開號為200417391, ’該發明案強雛解決各飼服器間能提供遊戲者對遊戲者_的競賽 ^讓各獨立之錬„能刺衫賴驗,由於制麵極參與所創 的真實I·生使天呈PVP系統(前述之申請案)目前已經慑然成為線上 遊戲中新的主流風潮。 雖然PVP纟統創造出很大的遊戲樂趣,但也衍生很多負面的遊戲管1305500 IX. Description of the invention: [Technical field to which the invention pertains] The present invention is an online situational scene competition system capable of real-time computing of internal resources of an overall system when a situation of a special situation scene is generated. Applied to online entertainment related fields, especially for the online game competition mode. [Prior Art] In the past, the Role Playing Game (RpG), each user can only manipulate his or her own character and follow the script in the software to perform its specific process, and cannot communicate with other users. __ 肖色(10)η ρ(:αι_α ;NPC) to interact 'Because of the non-playing role (ΝΡ〇's interactive mode is more monotonous, so after the user uses it for a long time, it will feel that the game gradually loses entertainment. Then in the role Playing the game and upgrading to the next era, this is the beginning of online games. The online game is characterized by the virtual world towel created by the individual character in the network. The ability and the number of health are counted by the finer before: The field silkworm, while Wei Li and the related value _ exist in the next _: (four) Lai, _ Wei in the Wei # boundary still has a lot of missing 'system is the number of users will be affected by the capacity of the shed Most of the ways to solve this problem are to increase the number of squatting, but the virtual world element provided by each pure clothing tear is completely different from the virtual world of other warships, and the servers of each station become parallel independent worlds. The player of the server cannot play the player to the player (four) (four) Player; PVP) competition 'In order to solve this problem, Hanshang Enxi Co., Ltd. (NCSOFTCORmi issued a set of online game software (Paradise), and applied for a patent for invention 5 1305500 The title of the invention is "Methods and Devices for Providing Online Games". The publication number is 200417391, 'The invention is a strong case to solve the problem that the gamers can provide players to the players. The sneakers have been tested, and the PVP system (the aforementioned application) has become a new mainstream trend in online games due to the fact that the face is extremely involved in the creation of the real I. The game is fun, but it also spawns a lot of negative game tubes.

理問題甚至對使用者不公平之處,反倒也成為戦推廣_題之一,但 若限制卿纽則又卿使时肖⑽自域樂趣,也失錢上遊戲高 自由度的雜與精神,由魏上職是採取多元化展錢,並不限 制任何-種可紐,是故鱗絲提供—轉決傳統線上遊戲的問題並 也解決PVP纽盲點猶上職,肢—淋容制議題,可讓使用者 有更多元化的選擇性。 【發明内容】 有蓉於習知系統未及之處,本發明提出一種可即時運算系統資源之 線上情境場景競麵統’其目的在於讓使財於pvp純與非pvp系 統間在特定的時間巾㈣選擇並具錢雛f,由於本發明是根據中國 歷史三國時期的背景進行設計,是故各個城市與國家躲間會由於PVP 系統的開放而造成國家領地的變更,關時透過本發_系統架構加以 整合’並㈣運算各伺服祕中㈣源,來同時更新虛擬世界中的各 種狀態。 本系統至少包含:網路平台,此網路平台用以提供使用者藉由網際 1305500 網路連接上虛擬世界; 至夕個做架構,此飼服架構與網路平台連接,飼服架構用以 產生虛擬世界,當朗者触該網際稱連接上該虛紐界,且選擇一 7殊景’使用者並於-特定時耻動伺服架構以產生—特殊情境 9、牛@時停止一普通情境場景事件的運作;而本伺服架構又包含 有: 連線管理單元(Log in)’此連線管理單元用以接收使用者之登錄處理 ^有使用者的登錄事項,並處理虛擬世界之資料,例如抑城池的地圖 •貝料整各勢力的資料處理、使用者物件的交易等等; ^特殊贿單元,此細單讀此魏管理單元連接,此特殊飼 服單元用以執行此特殊情境場景事件,主要是用於PW系統,在本專利 稱之為國«統;本特殊舰單元至少—_上來產生分舰果,避免 虽使用者人數增加時造辭-舰驗量過大的貞擔。 ㈢通飼服單;^ ’此普通飼服單元與此連線管理單元連接,此普通飼 服單元用喊行—#通情境場景事件,主要是胁非_ ^统,在本專 利稱之為_齡統’本#通錬單元至少__上來產生分流效果, 避免當使財人數增加時造成單—舰H流量過大的負擔。 歷程紀錄單元,鍾她料元鮮_服單元及特刺服單元連 接’歷程紀錄單元靠紀錄該者於虛擬世界之所有活動歷程; 資料紀錄單元,此資料靖單元與麵魏單元及特咖服單元連 接’該資料紀錄單元用耽錄使用者於虛擬世界之活動資料、遊戲資 7 1305500 料、能力狀態、使用物品等等數據;及 備份單7L,此備份單元與資料紀錄單元連接,備份單元用以儲存備 份資料紀料狀制者資_认_失糾使时的損失。 管理架構,此管理架構與飼服架構連接,管理架構用以儲存並管 理使用者之帳號,管理架構更包含: 帳號管理單元,此帳號管理單元用以管理使用者之帳號;及 資料庫,此資料庫與帳號管理單元連接,資料庫用以儲存使用者之 帳號。 服務架構’此服務架構與網路平台連接,該服務架構用以處理該 網路平台之服務事項,並接收該制者—更新事項,服務架構更包含: 更新單元,此更新單元與網路平台連接,更新單元㈣接收更新事 項;及 網頁服務單元,此網頁服務單元與此網路平台連接,此網頁服務單 元用以提供此網路平台之j^務事項。 由此可知本發_次要目的,透過特殊舰單元與普職服單元的 組合’將可同時具有國戰(PVp)與非國戰(非pvp)的情境場景,同時運用 刀流的概念將使用者麟量進行控管,絲每解—値驗夠順利運 作以及進行’在此架構下,可讓伽者捕定咖内可在兩種情境場景 刀換決定疋否要使用PVP場景,而對應到同樣的地_縣巾,避免使 用者操作上的混淆。 同時提供共同的平台來讓複數個使用者登錄系統後,運用本發明之 1305500 線上情境場景料的方法’來提供縣魏場景事件產钟,即時運 异整體純的資源,其目的在於同時滿足所有制者於趣世界中的需 求,大幅增加使用的娛樂性。 有關本發明之詳細内容及技術,紐配合圖式說明如下: 【實施方式】 本發明為一種可即時運算系統資源之線上情境場景競赛系統及 其方法’為了祕了解,可以多種不_組態來配置並設賴示及伴隨 的文字敘絲說明本發明敝件與步驟,且關本發明之概念。是故, 下述說明書巾,從圖丨麵8及伴隨的文摘代表對本發明的系統及其 方法的較佳實關之更詳細的轉之帛意並雜辦請侧細所聲明 的本發明之範目’而;^代表了本發$之較佳實猶彳。本發明之線上情 境場景競賽系統制於產生至少—個虛擬世界來供使用者登錄,使 用者在虛擬世界當巾,可經由不嶋彳狐單元(如特殊彳狐單元與普通飼 服單兀)來登入進行遊戲’此種分流的觀念是讓系統降低負擔,但透過本 發明的系統架構,又能讓不同伺服單元中的使用者同步看到完整虛擬世 界的地圖變化、勢力變化以及相關的資訊更新,因為不同伺服單元可使 用者與NPC競赛,當特定時間時,則會開啟ργρ的競赛。 首先就系統結構作一詳細說明,請參照「第i圖」,為本發明可即 時運算系統資源之線上情境場景競賽系統示意圖。 本發明之線上情境場景競赛系統,此系統中包含有:伺服架構 l〇(a〜b)、網路平台20、管理架構30與服務架構4〇,其中伺服架構 1305500 l〇(a〜b)可產生虛擬世界,當使用者藉由該網際網路連接上該虛擬世 界’且選擇-特殊情境場景,使用者並於一特定時間啟動伺服架構1⑽ 〜b)以產生特殊場景事件,同時停止—#通情境場景事件的運作,特殊 場景事件在此稱之為國戰事件,該普通情境場景事件在此稱之為非國 戰事件,舰架構1G可啊料錢數瓣在但至少需有一個存 在目的在於運用分流的方式降低系統的負擔,網路平台Μ與各伺 服架構10(a〜b)聯繫The problem of management is even unfair to the user, but it has become one of the _ _ questions, but if you limit the dynasty, then you will make the time (10) self-domain fun, and lose money on the mixed spirit and spirit of the game. Wei’s predecessor is to adopt diversified exhibition money, and does not limit any kind of cans, which is the reason that the scales are provided – to turn to the problem of traditional online games and also to solve the problem of PVP blind spot, limb-to-drink system. It allows users to have more diversified selectivity. SUMMARY OF THE INVENTION The present invention proposes an online scenario scenario for real-time computing system resources, which aims to make money between pvp pure and non-pvp systems at specific times. The towel (4) chooses and has the money to f, because the invention is designed according to the background of the history of the Three Kingdoms of China, it is the change of the national territory caused by the opening of the PVP system in various cities and countries. The system architecture is integrated 'and (iv) computes the source of each server secret (4) to simultaneously update the various states in the virtual world. The system at least comprises: a network platform, which is used to provide a virtual world connected to the user through the Internet 1305500 network; and the architecture is connected to the network platform, and the feeding service structure is used for Create a virtual world, when the Lang touches the Internet to connect to the virtual border, and selects a 7-view user and stuns the servo architecture to generate a special situation 9. Special circumstances 9, when the cow stops an ordinary situation The operation of the scene event; the servo architecture includes: a connection management unit (Log in) 'this connection management unit is used to receive the user's login processing ^ has the user's login items, and handle the virtual world data, For example, the map of the city, the data processing of the various materials, the transaction of the user's objects, etc.; ^Special bribe unit, this detailed reading of this Wei management unit connection, this special feeding unit is used to execute this special situation scene The event is mainly used for the PW system. In this patent, it is called the national system; the special ship unit is at least-_ to generate the ship-to-ship, to avoid the words--the ship inspection is too large when the number of users increases. Tam. (3) Feeding service order; ^ 'This common feeding unit is connected with this connection management unit. This common feeding unit uses the shouting line-#通境境境 event, mainly threatening the _^ system, which is called in this patent. _ 统 统 '本# 錬 錬 至少 至少 至少 至少 至少 至少 至少 至少 至少 至少 产生 产生 产生 产生 产生 产生 产生 产生 产生 产生 产生 产生 产生 产生 产生 产生 产生 产生 产生 产生 产生 产生The history record unit, the clock she fresh yuan _ service unit and special stab service unit connection 'history record unit depends on the record of the person in the virtual world of all activities; data record unit, this information Jing unit and face Wei unit and special coffee service Unit connection 'This data record unit is used to record the user's activity data in the virtual world, game capital 7 1305500 material, capability status, use items, etc.; and backup order 7L, this backup unit is connected with the data record unit, backup unit It is used to store the backup data of the data system. Management structure, the management structure is connected with the feeding structure, the management structure is used to store and manage the user's account, and the management structure further includes: an account management unit, the account management unit is used to manage the user's account; and the database, The database is connected to the account management unit, and the database is used to store the user's account. Service Architecture 'This service architecture is connected to the network platform. The service architecture is used to handle the service items of the network platform, and receives the system-update item. The service architecture further includes: an update unit, the update unit and the network platform. The connection and update unit (4) receives the update item; and the webpage service unit, the webpage service unit is connected to the network platform, and the webpage service unit is used to provide the information of the network platform. It can be seen that the purpose of this issue is that the combination of special ship units and general service units will be able to simultaneously have both national warfare (PVp) and non-national warfare (non-pvp) scenarios, while using the concept of knife flow. The user's amount of control is controlled, and each solution is verified to be able to operate smoothly and to perform 'in this structure, the gambler can determine whether to use the PVP scene in two scenarios. Corresponding to the same land_county towel, to avoid confusion in user operation. At the same time, it provides a common platform for multiple users to log in to the system, and uses the method of the 1305500 online situational scene material of the present invention to provide the county Wei scene event clock, and instantly transports the overall pure resources, and the purpose is to satisfy the ownership at the same time. The demand in the world of interest has greatly increased the entertainment of use. The details and the technology of the present invention are described as follows: [Embodiment] The present invention is an online scenario scenario competition system and method for real-time computing system resources. The present invention is described with reference to the accompanying drawings and the accompanying description of the present invention. Therefore, the following description of the invention, from the drawings and the accompanying abstract, is a more detailed description of the preferred embodiment of the system and method of the present invention. Fan's and ^ represent the best of the present. The online situation scene competition system of the invention is configured to generate at least one virtual world for the user to log in, and the user can use the fox unit in the virtual world (such as a special fox unit and a common feeding unit). To log in and play the game, the concept of this kind of diversion is to reduce the burden on the system. However, through the system architecture of the present invention, the users in different servo units can simultaneously see the map changes, the power changes and related information of the complete virtual world. Update, because different servo units can compete with NPC users, when a certain time, the competition of ργρ will be turned on. First, a detailed description of the system structure, please refer to "i-th map", which is a schematic diagram of an online scenario scenario competition system for instant computing system resources. The online scenario scenario competition system of the present invention includes: a servo architecture l〇(a~b), a network platform 20, a management architecture 30, and a service architecture 4〇, wherein the servo architecture 1305500 l〇(a~b) A virtual world can be created. When the user connects to the virtual world via the Internet and selects a special context scenario, the user activates the servo architecture 1(10)~b) at a specific time to generate a special scene event while stopping. —#The operation of the scene scene event, the special scene event is called the national war event. The ordinary scene scene event is called the non-national war event. The ship architecture 1G can be used for a few dollars but at least One purpose is to reduce the burden on the system by means of shunting. The network platform is connected to each servo architecture 10 (a~b).

,用於提供使用者藉由網際網雜加啦接上舰_ i〇(a〜b) 中的虛擬世界,而管理架構3G亦與伺服架構⑽〜…連接,管理架 構30主制⑽存並官輯有個者讀號,服務架構仙則與網 路平σ 20連接’服務架構*用於處理網路平台μ之服務事項,並 接收使用者的任何更新事項。 接下來就本發明刚述之伺服架構進一步加以詳細說明,請參照「第 2圖」,為本發明可即時運算系統資源之線上情境場景競赛系 統之伺 服架構圖。 刚述本㈣询_ 1G,其何以包含树殊舰單元叫〜幻 a通伺服單TG l2(a〜d)、連線管理單元丨3、歷程紀錄單元I4、資料紀 錄單元15與備份單元16,說明如下: 、線s里單元13 ·本單元13與網路平台及管理架構3〇連繫 主^用於触使肖者之錄並處理趣世界之將,例如,所有使用 者玩豕盔人的_ η或是普通饲 伽5500 =元=跨越不同舰單元間峨處理,包含像是使用者所組成的 團、國豕、勢力、訊絲猶傳遞,料還有整_«構1G中的資 科處理細卿轉概_物力料,物細服單 國鶴啟,還有所有使用者_料處理 機或是使財斷__鮮理。 «避^纽不穩定當 而虛擬世界則主要由特殊舰單元11(a〜姆通飼服單元^㈣) 兩大區域組成。It is used to provide users with the virtual world in the ship _ i〇 (a ~ b) through the Internet, and the management architecture 3G is also connected with the servo architecture (10) ~, the management architecture 30 main system (10) The official series has a reading number, and the service architecture is connected to the network squad 20's service architecture* to handle the service of the network platform μ and receive any updates from the user. Next, the servo architecture just described in the present invention will be further described in detail. Please refer to FIG. 2, which is a servo architecture diagram of an online scenario scenario competition system capable of real-time computing system resources. Just described this (four) inquiry _ 1G, why it includes the tree family unit called ~ magic a pass servo single TG l2 (a ~ d), connection management unit 丨 3, history record unit I4, data record unit 15 and backup unit 16 , the description is as follows: , the unit s in the line s 13 · the unit 13 and the network platform and management structure 3 〇 主 main ^ used to touch the record of the singer and deal with the world of fun, for example, all users play Helmets Human _ η or ordinary feeding gamma 5500 = yuan = 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 跨越 5 5 5 The syllabus handles the fineness of the _ _ material, the material uniforms of the single country He Qi, and all users _ material processor or make the __ fresh. «The avoidance of the nucleus is unstable. The virtual world is mainly composed of two major areas: the special ship unit 11 (a ~ umtong feeding unit ^ (four)).

特__ 林秘魏管科元u缝程紀錄單元 14連接,用以提供虛擬世界中的_ 、 荷殊伺服早兀11a〜f的地圖 是完全相_,並錄狀躲紅時執行觀情境鮮事件提供_ 轉功能處理的機制,而本單元至少有—個,可魏使財的流量來決 疋如何增加,如本陳a到f,基本上這種分流的方式是為了控制當人數 過多在同-特殊舰單元η進行國戰遊戲時,造絲統資源的歸,缺 後透過複數個特殊伺服單元u時,使用者則可在不同的特殊伺服單元n 進行遊戲,國戰系統PVP純,在_進行中,可以是_個使用者跟一 群使用者_,亦献-群仙者對-群使財,目的在於取得領地的 控制權’並透過官階與其他特性加以管理其虛擬世种的_,一旦開 放國戰遊_便進人本發騎叙情境場景變更本單元晚行狀態,在 國戰進行巾好鱗都必爵停止,避油服單元餘統的穩定 ,例如 ,禁止使用者間的虛擬交易行為、禁止使用者與腦進行互動、禁止使 用者在自己勢力領地以外,會將制者傳送回自己勢力的首都,讓使用 11 1305500 者參予國戰’此外參予國戰的使用者當獲勝後也有特別的獎勵模式,在 T期間,每-倾輪單元lla〜⑽嫌查物城市被攻陷 辑產生城市勢力改變時,不隨力的使用者都會被傳送簡始地,地 圖便會產生改變此時同步會讓整個飼服架構1〇的使用者知道狀態的改 變。 _ 3通飼服單兀12(a〜d),本單元12與連線管理單元13連接,普通 φ 飼服單疋12則用於執行普通情境場景事件,而本單元至少有-個,可按 照使用者的流量來決定如何增加,普通舰單元_〜由在本圖中設計 的比例特殊伺服單元11㈣來的少,在此僅作說明而非在限制,熟悉該 項技藝者可輕易做變動,而普通舰單元12所提供的是非國戰系統,也 就是非PVP系統讓使物艮跳進行戰鬥,而非跟其他使用者對戰,讓 不喜歡的玩家也能同時參與正常的運作,但是在國戰期間,本翠元的使 用者也會因為_勢力_更同步改變勢力,讓在這裡普通魏單元 I 中的使用者知道進度狀況; 歷程紀錄翠元14,本單元麟#賴服單元12(a〜敏特殊飼服單 兀u(a〜f)連接,並紀錄使用者於虛擬世界之所有活動歷程; 資料紀錄單元15則用於紀錄使用者於虛擬世界之所有活動資料,譬 如吕卩白項地、等級一切有關的資料,並儲存於備份單元16之中。 接下來就本發明之管理架構進一步加以詳細說明,請參照「第3 圖」’為本發明可即時運算系統資源之線上情境場景競賽系統之管理架 構圖。 12 1305500 而當使用者利用網路平台向連線管理單元13登錄時,連線管理單元 13則會與管理架構3〇連繫,此管理架構%中包含有帳號管理單元η 及資料庫32,說明如下: 帳號管理單元31,本單元用於管理使用者之帳號,包括設^、密碼 與使用者相關的資訊管理等等。 資料庫32 ’則是與帳號管理單元31連接,此資料庫32為一結構化 查詢語言伺服器(Structured Query Language ; SQLServer),用於儲存所 有使用者之帳號。 煩請參照「第4圖」’為本發明可即時運算系統資源之線上情境場 景競賽系統之服務架構圖。其中服務架構4〇則負責使用者連接到網路 平台時的各項服務’其中包含有更新單元41及網頁服務單元42,說明如 下: 更新單元41,本單元與網路平台20連接並用於接收使用者所發出之 各種更新事項。 網頁服務單元42,本單元與網路平台20連接,網頁服務單元42則 用於提供網路平台20之各種服務事項供使用者操作。 介紹完本發明之系統後,接下來就本發明可即時運算系統資源之線 上情境場景競赛的方法作一詳細說明,請參照「第5圖」,為本發明可 即時運算系統資源之線上情境場景競賽流程圖。 當使用者欲利用網際網路連接本發明作線上情境場景競賽時,首先 系統會提供使用者選擇伺服架構(步驟200),然後辨識使用者是否成功登 13 1305500 錄飼服架構(步驟21G),如果使財沒有·登軸服_,财複步驟 210直到使用者登錄,當使用者登錄完成之後,則提供使用者選擇情境場 景(步驟22〇),每-伺服架構中都包含有特殊情境場景及普通情境場景兩 大主軸所組成,首先辨識個者技選擇特殊情境場景(步驟23G),若是 使用者選擇了猶情境場景,卿個者進人特殊情境場景巾活動,若 疋使用者並未選擇特殊情境場景,則提供使用者普通情境場景操作(步 驟),齡之核糊主要是在·者__服單元,透過不 同飼服器單元可崎人不_龍場景,如_所呈現騎戲效果便遠 不同於翻戰_,這樣_縣錢讓使換聊pvp系統與 非PVP系統中。 就使用者進人特殊情景叙難步職—雜說明,請 參照「第6圖」,為本發明可即時運算系統資源之線上情境場景競賽 之特殊情境場景流程圖。 ⑽者選擇特殊情境場景時’首先系統會辨識是否達到啟動特殊 =場景之卿㈣),物树軸的_,則系統會提 時曰撕爾細编,減概糊?這開啟的 2則是㈣統管理員自行訂立,若是達到特殊情境場景啟動的時間, ^會啟_雜㈣景,鱗鱗婶㈣景之辦(娜⑽),當特 場制始運作後,純則請時辨鱗殊情境場景是 ΓΓΓ),若是沒有猶續_,朗有事件產生時,-事件: p、更新並構,η時對系統内所有使用者廣播(步驟),在特殊 1305500 n、進行的過程中’系統會辨識是否達到關閉特殊情境場景之時間 (步驟29〇) ’若是未到預設的關閉時間則持續進行特殊情境場景,倘若關 睛帛6到’則由纟統鱗所有事件並雖普猶境場景之運作(步驟 300) 〇 接下來就使用者選擇進入普通情境場景後之流程步驟做一詳細說明 ,請參照「第7圖」,為本發明可㈣運算純f源之線上情境場景競 賽之普通情境場景流程圖。 # 當使用者選擇進入普通情境場景時(步驟2卿首先系統會提供使用 者;系統中選擇、.且織或疋建立組織,並紀錄各組織變化狀態(步驟加), 系統中可以依據使用者的自主意願產生各種不同的組織及勢力,系統亦 會提供使用者與系統中交㈣源,或是與其他使用者交易練步驟抑 ,同時管理並儲存使用者活動歷程及資料(步驟243),除了上述針對使用 者的服務性功能外,系統更可接受使用者對系統的連線,並計算使用者 的費用(步驟244)。 最後本發明針對特殊情境場景中競賽的流程加以詳細說明,請參照 「第8圖」,為本發明可即時運算系統資源之線上情境場景競赛之特 殊情境場景競賽流程圖。 當特殊情境場景開始啟純,即代表財纽_個者開始進入 、系統會即時檢視使用者之資源餘額(或各組織之狀態)(步驟Π) 並同時備測使用者資源(或組織狀態)是否低於一臨界值(步驟说),若 是使用者(或組織)的資源數據未低於臨界值,系統則視為此使用者(或組 1305500 織)仍可正常參加,纽會_轉271翻對各者(或組織)做 資源餘額的檢視,若是使用者(或組織)的資源數據已低於臨界值,系統則 視為此使用者(或組織)在競赛的過程中失敗,此時會重置使用者狀態並即 時儲存於系統之内(步驟273),若競賽失敗的是一整個_,此時系統會 即時變更系統内各組織之狀態(步驟274),例如將原有組織的勢力解散, 或是將虛擬世界的勢力重新編排分配來維持整體的平衡。 本發明的倾祕可以麟上多_爭_㈣絲綠,可將藉 由麵合各歡舰架構啸供的全新線上賴之本發_技術組態應用 於諸如UserJoy Technology Co.,Ltd所提供的“三國群英傳,,及熟習該項 技術者所習知的其他類型之線上遊戲。 使用者進入伺服架構後首先可選擇多國戰爭(特殊情境場景)系統或 非國戰(普通情境場景)系統’若是選擇非國戰系統(與观匸競赛模式),系 統則會提供-織態供個者活動‘魏胃f、參域建立組織勢力 等),使用者可在當中修煉當然也可以與其他使用者產生互動,但無法進 订PVP的轉,也無法賴^地,在麵料巾轉成賊;若是使用 者選擇國戰m制會在特定的_綱放職料(雖競賽),讓 進入國戰伺服單元中所有的使用者參與競賽,並即時運算系統中所有使 用者、_甚至於目家_勢力區域及f源,t有制者、_或是國 家於競赛巾失_,_卩會重置顧料t的勢力及資齡配,使其 維持平衡’進而讓制者在虛擬世界中感受_戰時競赛的樂趣。 在同一伺服架構中,國戰分流與非國戰分流系統,雖然分屬不同分 16 l3〇55〇〇 流伺服單元中的使用者無法碰面,但兩者分韻f料相通,也就是當國 戰分流廝殺的過程中,有任何勢力變化、城池的變動、其他相關資源的 轉換,在非國戰分流的使用者也能同步知悉,換言之,正如同三國時期 中的戰爭t任何戰爭產生時,未參與戰鬥的人也會知悉現實狀況與國 家的變動,雜储的鱗,是想提供綠玩法翁種制者都能得到 滿足感,扮演自己想要扮演的角色。 鲁 此外’全地圖中所有的城池’只要有權限的使用者均能開啟戰爭並 針對不同的城池攻擊,再同一時間點可能會有多場城池戰爭爆發,但僅 有國戰時間使用者才能進行PW對戰,本發明主要透過上述手段達成 ’利用分流概念麟殊(國戰)伺服單元、普通(非國_服單元來達成 歷史事件的情境場景,並讓使用者易於操作。 雖然本發日⑽前叙擁實施_露如上,然其麟職限定本發 月任何熟習此技藝者,在不脫離本發明之精神和範圍内,當可作些許 φ 更動與满飾因此本發明之保護範圍當視後附之申請專利範圍所界定 者為準。 【圖示簡單說明】 第1圖為本發明可即時運算系統資源之線上情境場景競赛系統示意 圖; 第2圖為本發明可即時運算系統資源之線上情境場景競赛系統之伺 服架構圖; 第3圖為本發明可即時運算系統資源之線上情境場景競赛系統之管 17 1305500 理架構圖; 第4圖為本發明可即時運算系統資源之線上情境場景競赛系統之服 務架構圖; 第5圖為本發明可即時運算系統資源之線上情境場景競赛流程圖; 第6圖為本發明可即時運算系統資源之線上情境場景競賽之特殊情 境場景流程圖; 第7圖為本發明可即時運算系統資源之線上情境場景競賽之一般情 境場景流程圖;及 第8圖為本發明可即時運算系統資源之線上情境場景競赛之特殊情 境場景競賽流程圖。 【主要元件符號說明】 10(a〜b) 伺服架構 ll(a 〜f) 特殊伺服單元 12(a 〜d) 普通伺服單元 13 連線管理單元 14 歷程紀錄單元 15 資料紀錄單元 16 備份單元 20 網路平台 30 管理架構 31 帳號管理單元 18 1305500 32 資料庫 40 服務架構 41 更新單元 42 網頁服務單元Special __ 林秘魏管科元u Sewing record unit 14 is connected to provide the _ in the virtual world, the map of the safari servo early 11a~f is completely _, and the situation is executed when the record is hidden The fresh event provides the mechanism of _ transfer function processing, and this unit has at least one, which can increase the flow of Wei to make a decision, such as this a to f, basically this way of diversion is to control the number of people When the same-special ship unit η is used in the national war game, the return of the silk-making resources is lost. After the lack of a plurality of special servo units u, the user can play in different special servo units n, the national warfare system PVP pure In the process of _, it can be _ a user and a group of users _, also - group immortal pair - group making money, the purpose is to obtain control of the territory 'and manage its virtual world through the ranks and other characteristics Kind of _, once the open country war _ _ enter the human hair riding the scene situation change the unit's late state, in the national warfare, the scales must be stopped, the stagnation of the oil-storage unit, for example, prohibited Virtual transaction behavior between users, prohibition Interacting with the brain, prohibiting users from transmitting outside the territory of their own power, will send the system back to the capital of their own power, let the people who use 11 1305500 participate in the national war'. In addition, users who participate in the national war will also have special rewards after winning. Mode, during the period of T, every time the tilting unit lla~(10) is suspected that the city is being destroyed, the users who do not follow the force will be transmitted briefly, and the map will change. The user of the entire feeding structure knows the change in state. _ 3 feeding service unit 12 (a ~ d), the unit 12 is connected with the connection management unit 13, and the ordinary φ feeding unit 12 is used to perform normal situation scene events, and the unit has at least one. According to the user's traffic, how to increase, the ordinary ship unit_~ is less than the proportional special servo unit 11 (4) designed in this figure. It is only for illustration and not limitation, and those skilled in the art can easily change it. The ordinary ship unit 12 provides a non-national warfare system, that is, the non-PVP system allows the object to jump and fight, rather than playing against other users, so that players who do not like can also participate in normal operations, but in During the national war, the users of this Cuiyuan will also change the power because of the _ forces _ more synchronous, let the users in the ordinary Wei unit I here know the progress status; the history record Cuiyuan 14, this unit Lin # 赖服 unit 12 (a~ Min special feeding suits 兀u(a~f) are connected and record all activities of the user in the virtual world; the data recording unit 15 is used to record all the activities of the user in the virtual world, such as Lu Weibai Ground, etc. All relevant information is stored in the backup unit 16. Next, the management structure of the present invention will be further described in detail, please refer to "3rd figure" as the online situation scene competition system for real-time computing system resources of the present invention. Management structure diagram 12 1305500 When the user logs in to the connection management unit 13 by using the network platform, the connection management unit 13 is connected to the management structure 3, and the management structure % includes the account management unit η and The database 32 is described as follows: The account management unit 31, the unit is used to manage the user's account, including the information management of the user, the password and the user, etc. The database 32' is connected to the account management unit 31. This database 32 is a structured query language server (Structured Query Language; SQL Server), which is used to store all user accounts. Please refer to "4th figure" as an online scenario scene contest for real-time computing system resources of the present invention. The service architecture diagram of the system. The service architecture 4〇 is responsible for the services of the user when connecting to the network platform. The update unit 41 and the web service unit 42 are described as follows: The update unit 41 is connected to the network platform 20 and used to receive various update items issued by the user. The web service unit 42 connects the unit to the network platform 20. The web service unit 42 is configured to provide various service items of the network platform 20 for the user to operate. After introducing the system of the present invention, the method for realizing the online situation scene competition of the system resources can be performed next. For details, please refer to "Figure 5", which is a flow chart of the online situational scene competition for real-time computing system resources of the present invention. When the user wants to use the Internet to connect the present invention to the online situational scene competition, the system first provides the use. The servo architecture is selected (step 200), and then it is identified whether the user successfully boarded the 13 1305500 recording service architecture (step 21G), and if the money is not available, the financial recovery step 210 until the user logs in, when the user logs in After the completion, the user is selected to select the situation scene (step 22〇), and each of the servo structures includes a special situation scene and The situation scene consists of two major spindles. Firstly, the individual skills are selected to select a special situation scene (step 23G). If the user selects the scene of the still situation, the person enters the special situation scene towel activity, and if the user does not select a special The situational scene provides the user's normal situational scene operation (step). The age of the nuclear paste is mainly in the __ service unit, through different feeding device units, the singularity is not _long scene, such as _ the performance of the riding performance It is far different from the defensive _, so _ county money makes it possible to change the pvp system and non-PVP system. For the user's entry into a special situation, please refer to "Figure 6", which is a flow chart of the special situation scenario of the online situational scene competition for real-time computing system resources. (10) When selecting a special situation scene, 'Firstly, the system will recognize whether it has reached the special start = scene (4)), and the system tree will be _, then the system will pick up the time and tear, and reduce the paste? The 2 that is opened is (4) the administrator automatically makes the decision. If it is the time to start the special situation scene, ^ will open the _ miscellaneous (four) scene, scales 婶 (four) Jingzhi Office (Na (10)), when the special system begins to operate, If you are not continually _, if there is an event, - event: p, update and structure, η broadcast to all users in the system (step), in special 1305500 n. During the process, the system will recognize whether the time to close the special situation scene is reached (step 29〇). If the preset time is not reached, the special situation scene will continue. If the target is 6 to ' All the events of the scale and the operation of the scene (step 300) 〇 Next, the detailed description of the process steps after the user chooses to enter the normal situation scene, please refer to "7th figure", which is (4) pure operation for the invention. Flow diagram of the general situation scene of the online situational scene competition of f source. # When the user chooses to enter the normal situation scene (Step 2, the system will provide the user first; the system selects, and the organization or organization), and records the change status of each organization (step plus), the system can be based on the user The willingness to generate a variety of different organizations and forces, the system will also provide users with the system (4) source, or trade with other users, while managing and storing user activity history and information (step 243), In addition to the above-mentioned service functions for the user, the system can more accept the user's connection to the system and calculate the user's fee (step 244). Finally, the present invention details the process of the competition in a special situation scenario, please Referring to "Fig. 8", it is a flow chart of a special situation scene competition of an online situational scene competition capable of real-time computing system resources of the present invention. When a special situation scene starts to be pure, it means that the financial situation is started, and the system will immediately enter. View the user's resource balance (or the status of each organization) (step Π) and at the same time test whether the user resource (or organization status) is lower than Threshold (step), if the resource data of the user (or organization) is not below the critical value, the system considers that the user (or group 1305500) can still participate normally, and the club will turn to 271 (or organization) to check the resource balance. If the user (or organization) resource data is below the threshold, the system considers the user (or organization) to fail during the competition and resets. The user status is immediately stored in the system (step 273). If the competition fails is an entire _, the system will immediately change the status of each organization in the system (step 274), for example, dissolving the original organization's forces. Or reorganize the power of the virtual world to maintain the overall balance. The secret of the invention can be more than _ _ _ _ (four) silk green, can be based on the new online affair The _Technical configuration is applied to "Three Kingdoms," and other types of online games that are familiar to the skilled person, as provided by UserJoy Technology Co., Ltd. Users can choose multiple countries after entering the servo architecture. War (special situational scene System or non-national warfare (ordinary situational scene) system If you choose non-national warfare system (with Guanlan competition mode), the system will provide - weaving state for individual activities 'Wei stomach f, participate in the establishment of organizational power, etc. ), the user can practice in it, of course, can also interact with other users, but can not subscribe to the PVP, can not rely on the ground, in the fabric towel into a thief; if the user chooses the national war m system will be specific The _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _, or the country lost in the competition towel _, _ 卩 will reset the power of the material t and the age of the match, so that it maintains a balance 'and then let the makers feel the joy of wartime competition in the virtual world. In the same servo architecture, the national warfare shunt and the non-national warfare shunting system, although the users in the different 16 l3〇55 turbulent servo units can not meet, but the two rhymes are the same, that is, the country In the process of war shunting, there are any changes in power, changes in the city, and the conversion of other related resources. Users who are diverted from non-national war can also be informed simultaneously, in other words, just like the war in the Three Kingdoms period, when any war occurs, Those who are not involved in the battle will also be aware of the reality and the changes in the country. The scale of the miscellaneous storage is to provide a sense of satisfaction and to play the role they want to play. Lu also 'all the cities in the map' as long as the authorized users can open the war and attack against different cities, and at the same time there may be more than one city war, but only the national war time users can carry out In the PW battle, the present invention mainly achieves the situational scene by using the shunting concept Linshu (national warfare) servo unit and ordinary (non-national_service unit to achieve historical events), and makes the user easy to operate. Although this day (10) Formerly, the implementation of the invention is as described above, but it is not limited to the spirit and scope of the present invention, and it is possible to make some changes to the scope of protection of the present invention. The following is a definition of the scope of the patent application. [Simplified illustration of the illustration] FIG. 1 is a schematic diagram of an online scenario scenario competition system for real-time computing system resources of the present invention; FIG. 2 is a real-time computing system resource of the present invention. The servo architecture diagram of the online situation scene competition system; the third diagram is the tube of the online situation scene competition system of the instant computing system resources of the invention 17 130550 0 is a service architecture diagram of an online scenario scenario competition system capable of real-time computing system resources; FIG. 5 is a flow chart of an online scenario scenario competition of a real-time computing system resource according to the present invention; The figure is a flow chart of a special situation scenario of an online scenario scenario competition for real-time computing system resources of the present invention; FIG. 7 is a flow chart of a general scenario scenario of an online scenario scenario competition capable of real-time computing system resources; and FIG. Invent the flow chart of the special situation scene competition of the online situation scene competition which can instantly calculate the system resources. [Main component symbol description] 10(a~b) Servo architecture ll(a~f) Special servo unit 12(a~d) Normal Servo unit 13 connection management unit 14 history record unit 15 data record unit 16 backup unit 20 network platform 30 management architecture 31 account management unit 18 1305500 32 database 40 service architecture 41 update unit 42 web service unit

Claims (1)

1305500 十、申請專利範圍: 1. 一種可即時運算系統資源之線上情境場景競賽系統,該線上情境場景競 赛系統係肋產生至少—個虛擬世界提供至少—使时登錄,該線上情 境場景競赛系統包含有: 網路平台’該網路平台用以提供該使用者藉由一網際網路連接上該 虛擬世界; 個飼服架構’該祠服架構與該網路平台連接,該飼服架構用以 產《虛擬世界’當使用者藉由細際網路連接上虛擬世界,且選擇一 特殊情境場景’使用者並於一特定時間啟動伺服架構以產生該特殊情境 場景事件’同時停止—普通情境場景事件的運作; —管理架構’該管理架構與該伺服架構連接,該f理架構用以儲存並 管理該使用者之帳號;及 服務架構,該職架類铜解自,練細制以處理該 網路平台之服務事項,並接收觀时—更新事項。 2·如申凊專利範圍第丄項所述之可即時運算系統資源之線上情境場景競赛 系統’其中該飼服架構更包含有: -連線管理單元,該連線管理單元_接收該賴者之登錄,並處理 該虛擬世界之資料’特別是跨甸服單元之資料處理用以該使用者斷線時 的維護管理; ^少一㈣_料元,__料元無魏管理單元連接,用 ^供虛擬料__,刪峨,麵系統流量 決定該特殊伺服單元的數量; 20 1305500 至少-個普通飼服單元’該普通飼服單元與該連線管理單元連接,用 以提供虛擬世界中的地圖,執行一普通情境場景事件; -歷程紀錄單元,該歷程紀錄單元與該普通舰單元及該特殊饲服 單元連接,該歷程紀錄單元用以紀錄該使用者於該虛擬世界之一活動 歷程; -貝料紀鮮TG,該資料紀料元與該#賴鮮元及該特殊飼服 單元連接,該資料紀錄單元用以紀錄該使用者於該虛擬世界之一活動 資料;及 -備份單70 ’雜份單元触資料紀錄單元連接,賴份單元用以 儲存該活動資料。 3·如申請專利範圍帛!項所述之可即時運算系統資源之線上情境場景競赛 系統,其中該管理架構更包含有: -帳號管理單元’該帳號管理單元用以管理該使用者之帳號;及 一資料庫,該資料庫與該帳號管理單元連接,該資料庫用以儲存該使 用者之帳號。 4. 如申請專利範圍第3項所述之可即時運算系統資源之線上情境場景競赛 系統其中該負料庫更為一結構化查詢語言伺服器 Query Language ; SQL Server) 〇 5. 如申請專利範圍第1項所述之可即時運算系統資源之線上情境場景競赛 系統’其中該服^務架構更包含有: 一更新單元,該更新單元與該網路平台連接,該更新單元用以接收該 21 1305500 «* 更新事項;及 網頁服務單元’该網頁服務單元與該網路平台連接,該網頁服務單 -兀用以提供該網路平台之服務事項。 6.—種可即時運算源之線上情境場景競赛的方法,係透過至少一個 虛擬世界來供至少-使用者登錄後進行該線上情境場景競賽競赛,該方 法包含以下步驟: ㈣制者_—錄架構’要求該使用者登錄觸服架構; 於該使用者登錄該伺服賴後,要求該使用者選擇—情境場景; "亥使用者選擇-特殊情境場景後,於一特定時間啟動該特殊情境場 景,同時停止一普通情境場景之運作; 檢視該特殊情境場景中-更新事件,並於該更新事件產生時,即時變 更該虛擬世界之狀態並以-廣播方式通知所有該使用者;及 於-關_間停止啟動麟殊情境場景,並紀錄啟動時財所有該更 ^ 新事件後恢復該普通情境場景之運作。 7.如申請補細第6項所狀可㈣祕龍之線均境場景競赛 的方法,其巾要求該個者選擇雜輯景,#該制麵擇該普通情 境場景時更包含以下步驟: 由該虛擬世界提供至少一個組織供該使用者選擇加入; 由該虛擬世界提供一交易機制供該使用者交易資源. 由該虛擬世界管理所有該使用者並儲存該使用者之所有歷程;及 計算該使用者於該虛擬世界-活動時間,並依據該活動時間計算一使 22 1305500 用費用。 8. 如申請樹爾7項输可即日嫩_源衛情境場景競赛 的方法’其中由該虛擬世界提供至少—個组織供該使用者選擇加入,更 包含有讓該使用者自行設立一新組織之步驟。 9. 如申請專利範圍第7項所述之可㈣運算系統資源之線上情境場景競賽 的方法,其中該交易機制更包含有以下步驟: 提供該使用者對該虛擬世界交易資源;及 提供該使用者對其它該使用者交易資源。 10. 如申μ專她圍第7項所述之可即時運算祕獅之線上情境場景競賽 視該特殊情境場景巾該更新事件更包含有以下步驟: 即時檢視該虛擬世界中所有該使用者及該組織之資源; 於任一該使用者及該組織之資源低於一臨界值時,重置該使用者之狀 態並加儲存於該伺服架構中;及 即時依據該使用者之狀態變更該組織之狀態。 23 1305500 七、指定代表圖: (一) 本案指定代表圖為:第1圖。 (二) 本代表圖之元件代表符號簡單說明: 八、本案若有化學式時,請揭示最能顯示發明特徵的化學式: 10(a 〜b) 伺服架構 20 網路平台 30 管理架構 40 服務架構1305500 X. Patent application scope: 1. An online situation scene competition system capable of real-time computing system resources, the online situation scene competition system system generates at least one virtual world to provide at least-time-time login, the online situation scene competition The system comprises: a network platform, wherein the network platform is used to provide the user to connect to the virtual world through an internet connection; a feeding service architecture is connected to the network platform, and the feeding service architecture Used to produce "virtual world" when the user connects to the virtual world through the fine network, and selects a special situation scene 'user and starts the servo architecture at a specific time to generate the special situation scene event' while stopping - ordinary The operation of the scenario scenario; the management architecture is connected to the server architecture, and the service architecture is used to store and manage the account of the user; and the service architecture, Handle the service items of the network platform and receive the time-updates. 2. The online situational scene competition system for real-time computing system resources as described in the third paragraph of the patent scope of the application, wherein the feeding service architecture further comprises: - a connection management unit, the connection management unit _ receiving the Log in and process the data of the virtual world 'especially the data processing of the cross-disciplinary unit for the maintenance management of the user when the line is disconnected; ^ one less (four) _ material element, __ material element without Wei management unit connection Use ^ for virtual material __, delete, the surface system flow determines the number of special servo units; 20 1305500 At least one ordinary feeding unit 'The common feeding unit is connected with the connection management unit to provide virtual a map in the world, performing an ordinary situational scene event; a history recording unit connected to the ordinary ship unit and the special feeding unit, the history recording unit for recording the user in the virtual world Activity history; - Beiji Jixian TG, the data element is connected with the #赖鲜元 and the special feeding unit, the data recording unit is used to record the user in the virtual world Activity data; and - to the backup unit 70 'contact information record unit parts heteroaryl unit is connected, Lai parts of cells for storing the event data. 3. If you apply for a patent range! The online scenario scenario competition system of the instant computing system resource, wherein the management architecture further comprises: - an account management unit for managing the account of the user; and a database, the data The library is connected to the account management unit, and the database is used to store the account of the user. 4. An online scenario scenario competition system capable of real-time computing system resources as described in claim 3, wherein the negative database is a structured query language server Query Language; SQL Server) 〇 5. If applying for a patent The online scenario scenario competition system of the instant computing system resource according to the first item, wherein the service architecture further includes: an update unit, the update unit is connected to the network platform, and the update unit is configured to receive The 21 1305500 «* update; and web service unit' is connected to the web platform, and the web service bill is used to provide services for the web platform. 6. A method for real-time computing of an online situational scene competition, wherein at least one virtual world is provided for at least a user to log in to perform the online situational scene competition, the method comprising the following steps: (4) Maker_ The recording architecture requires the user to log in to the service architecture; after the user logs in to the server, the user is required to select a contextual scene; "Hai user selects a special context scenario, and then starts the session at a specific time. a special situation scenario, while stopping the operation of an ordinary situation scene; viewing the special situation scene-update event, and immediately changing the state of the virtual world and notifying all users in a broadcast manner when the update event is generated; In the - off _ stop to start the Lin special situation scene, and record the operation of the normal situation after the start of the new event. 7. If you apply for the supplementary item 6, you can use (4) the method of the uniform scene competition of the Milong line. The towel requires the person to select the scene, and the following steps are included in the selection of the general situation scene. Providing at least one organization for the user to opt in from the virtual world; providing a trading mechanism for the user to trade resources by the virtual world. All virtual users manage all users and store all the history of the user; Calculate the user's time in the virtual world-activity time and calculate a fee of 22 1305500 based on the activity time. 8. If you apply for the 7 items of the tree, you can use the virtual world to provide at least one organization for the user to choose to join, and also include the user to set up one. The steps of the new organization. 9. The method of claim 4, wherein the transaction mechanism further comprises the following steps: providing the user with the virtual world transaction resource; and providing the use The transaction resources are shared with other users. 10. If the application for the real-life operation of the secret lion is described in the seventh item, please refer to the special situation scene. The update event further includes the following steps: Instantly view all the users in the virtual world and The resource of the organization; when the resource of the user and the organization is below a threshold, resetting the state of the user and storing it in the servo architecture; and immediately changing the organization according to the state of the user State. 23 1305500 VII. Designated representative map: (1) The representative representative of the case is: Figure 1. (2) The symbolic representation of the symbol of the representative figure is as follows: 8. If there is a chemical formula in this case, please disclose the chemical formula that best shows the characteristics of the invention: 10(a ~b) Servo architecture 20 Network platform 30 Management architecture 40 Service architecture
TW95133299A 2006-09-08 2006-09-08 A system and it's method which can sum on-line competitive circumstance of the systematic resoruce immediately TWI305500B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW95133299A TWI305500B (en) 2006-09-08 2006-09-08 A system and it's method which can sum on-line competitive circumstance of the systematic resoruce immediately

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW95133299A TWI305500B (en) 2006-09-08 2006-09-08 A system and it's method which can sum on-line competitive circumstance of the systematic resoruce immediately

Publications (2)

Publication Number Publication Date
TW200812678A TW200812678A (en) 2008-03-16
TWI305500B true TWI305500B (en) 2009-01-21

Family

ID=44768099

Family Applications (1)

Application Number Title Priority Date Filing Date
TW95133299A TWI305500B (en) 2006-09-08 2006-09-08 A system and it's method which can sum on-line competitive circumstance of the systematic resoruce immediately

Country Status (1)

Country Link
TW (1) TWI305500B (en)

Also Published As

Publication number Publication date
TW200812678A (en) 2008-03-16

Similar Documents

Publication Publication Date Title
US6425828B2 (en) Database driven online distributed tournament system
KR100467413B1 (en) System for network game and method for managing network game
Al Mahmud et al. Designing and evaluating the tabletop game experience for senior citizens
EP4091686A1 (en) Peer-to-peer wagering platforrm
US9975045B2 (en) System and method for providing speed-up quest offers to users during idle time
WO2011014675A1 (en) Fantasy sports leagues comprising historical players and/or historical results
WO2011120038A1 (en) Networked computer game systems and methods with social network functions
US20130303268A1 (en) System and Method for Fantasy Sports Draft and Operation
JP2021166773A (en) Cooperative gameplay in peer-to-peer wagering platform
KR100503184B1 (en) Network game system and network game management method
KR101806132B1 (en) A communication terminal being installed a sports betting game program and the sports betting game program installed in computer readable media, and a management system of sports betting game program
US20150018059A1 (en) Online Mahjong Game
US20150057074A1 (en) Differential-based fantasy-sports gaming
JP2014184096A (en) Server device and game program
KR101254282B1 (en) Method and system for game operating using region and intimate relationship
TWI322024B (en) Game server, method for evaluating spectators, and information recording medium
CN103946904B (en) Mix game system and method
US20140162786A1 (en) Online commodity competition
TWI305500B (en) A system and it's method which can sum on-line competitive circumstance of the systematic resoruce immediately
JP2013236843A (en) Game device, game device control method, game system, game system control method, and program
JP2015006310A (en) Program and control method for social game system
KR101396455B1 (en) Method for providing on-line game, recording medium implementing the same and game providing server
WO2021168325A1 (en) Bingo game method and system having outcomes determined by independent game events
US12011668B2 (en) Fantasy sports team league
US11210895B1 (en) Marketplace of odds