TW200911339A - Game system, game machine included in same, and external device for game machines - Google Patents

Game system, game machine included in same, and external device for game machines Download PDF

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Publication number
TW200911339A
TW200911339A TW097105242A TW97105242A TW200911339A TW 200911339 A TW200911339 A TW 200911339A TW 097105242 A TW097105242 A TW 097105242A TW 97105242 A TW97105242 A TW 97105242A TW 200911339 A TW200911339 A TW 200911339A
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TW
Taiwan
Prior art keywords
game
control
support
screen
player
Prior art date
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TW097105242A
Other languages
Chinese (zh)
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TWI352609B (en
Inventor
Kazuhiro Kusuda
Shogo Azuma
Satoshi Haketa
Yuichi Nakahara
Shinya Ito
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Konami Digital Entertainment
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Priority claimed from JP2007034035A external-priority patent/JP4203523B2/en
Priority claimed from JP2007034049A external-priority patent/JP4203524B2/en
Priority claimed from JP2007034053A external-priority patent/JP4171051B2/en
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW200911339A publication Critical patent/TW200911339A/en
Application granted granted Critical
Publication of TWI352609B publication Critical patent/TWI352609B/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • A63F13/10
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

When a player carries out the game operation, the right of the game operation can be temporarily left with another player. A game control unit of the game machine makes a control of transmitting a support request to an external device at a predetermined time during the game progress. When receiving a support acceptance response from the external device, the game control unit makes a control of game progress according to the operation content based on the operation data from the external device not according to the operation content received by a game operation receiving section until a predetermined proxy play period ends and makes a control of transmitting game screen data for displaying a game screen corresponding to the game progress to the external device. When a control unit of the external device receives a support request from the game machine, the control unit determines whether or not it transmits a support acceptance response to the game machine. If the control unit determines that it transmits the support acceptance response, it makes a control of transmitting the support acceptance response to the game machine.

Description

200911339 九、發明說明 【發明所屬之技術領域】 本發明係關於由遊戲裝置及可與遊戲裝置進行通訊之 外部裝置所構成之遊戲系統以及構成其遊戲系統之遊戲裝 置及外部裝置者。 【先前技術】 複數人參與遊戲之遊戲系統係從以前開始存在有各種 種類。例如’只要是以設置於遊戲中心等之遊戲設施的遊 藝場遊戲機所構成之遊戲系統,在賽馬遊戲機、賓果遊戲 機、推幣遊戲機、角色扮演遊戲機(專利文獻1等)等眾 多的代幣遊戲機中,複數玩家可參與遊戲。又,即使是由 設置於家庭用遊戲機及遊戲設施之硬幣遊戲機等所構成之 遊戲系統,例如於執行格鬥遊戲等之對戰遊戲的遊戲機中 ’複數玩家亦可參與。又,亦公知有經由網際網路等之通 訊網路來相互連接複數個人電腦及附有通訊功能之家庭用 遊戲機等的通訊終端,執行操作各通訊終端之複數玩家參 與遊戲之線上遊戲的遊戲系統。 [專利文獻1]日本特開2002- 1 1 9765號公報 【發明內容】 [發明所欲解決之課題] 然而,於複數人參與遊戲之習知的遊戲系統中’並不 存在有某玩家在一邊進行遊戲操作一邊進行遊玩之途中, -5- 200911339 將其遊戲操作的權限暫時度讓給他人之後,再次使其遊戲 操作的權限回到原來的玩家之系統。如實現如此之系統, 則可對玩家提供至今未有之遊戲性。 又,不管哪一種遊戲,初學者玩家係一般來說,大多 並無充分掌握用以享受遊玩其遊戲之要領、技能、知識等 。如此之要領、技能、知識等係通常是自己藉由反覆遊玩 遊戲而習得者,但是,初學者玩家之狀況,大多因爲爲習 得其要領等,所以無法享受遊戲,在習得其要領等之前厭 煩遊戲,無法享受其遊戲而不進行遊玩。 尤其,於利用依序清除被賦予之課題•妨礙,進行遊 戲的遊戲(例如專利文獻η中,初學者玩家大多無法充 分享受其遊戲而停止遊玩。亦即,在如此之遊戲,只要是 即使面對難以清除之課題•妨礙的狀況也不放棄進行遊玩 而可清除其課題•妨礙之玩家,可充分得到清除課題.妨 礙的滿足感,又,對於進一步之課題•妨礙的清除之意欲 亦會提升。結果,只要是如此玩家,即可充分享受其遊戲 。但是,初學者玩家的狀況是在面對難以清除之課題.妨 礙時,大多會簡單地放棄其課題•妨礙的清除。爲此,不 僅無法充分得到清除課題•妨礙的滿足感,因爲亦無法進 行對於之後的課題•妨礙的挑戰,故無法充分享受其遊戲 〇 又,於複數人參與遊戲之遊戲系統中,從以前就存在 有以玩家使用自己獲得之點數資料,一邊消費其點數資料 一邊進行遊玩遊戲的遊戲裝置所構成者。例如,只要是以 -6 - 200911339 設置於遊戲中心等之遊戲設施的遊藝場遊戲機所構成之遊 戲系統,在賽馬遊戲機、賓果遊戲機、推幣遊戲機、角色 扮演遊戲機(專利文獻1等)等眾多的代幣遊戲機中,各 玩家係一邊消費將代幣(有體物狀態的遊戲媒體)轉換成 電子資料之自己的代額數(credit )資料(點數資料)一 邊進行遊玩。 然而,於先前的遊戲系統中,各玩家可使用之點數資 料係僅有自己的點數資料’無法使用其他玩家的點數資料 。但是,如果可實現不僅自己的點數資料,亦可使用其他 玩家的點數資料之遊戲系統,則可提供至今未有之遊戲性 〇 本發明係有鑒於上述之背景所發明者,第1目的係提 供在某玩家一邊進行遊戲操作一邊進行遊戲的途中,可將 其遊戲操作的權限,暫時委託他人的遊戲系統,以及構成 其遊戲系統的遊戲裝置及外部裝置。 第2目的係提供可在早期的階段習得闬以享受遊玩遊 戲的要領、技能、知識等,即使是初學者玩家,亦可不厭 煩其遊戲,充分享受遊戲的遊戲系統,以及構成其遊戲系 統的遊戲裝置及外部裝置。 第3目的係提供於玩家遊玩之遊戲中,不僅自己的點 數資料’亦可使用其他玩家的點數資料之遊戲系統,及構 成其遊戲系統的遊戲裝置。 [用以解決課題之手段] 200911339 爲了達成前述第1目的,申請專利範圍第1項的發明 是一種遊戲系統,係具備遊戲裝置、及可在與該遊戲裝置 之間進行通訊地連接之外部裝置的遊戲系統,其特徵爲: 前述遊戲裝置係具有:遊戲畫面顯示手段,係顯示遊戲畫 面;遊戲操作受理手段,係受理玩家的遊戲操作;遊戲控 制手段,係藉由電腦執行所定遊戲執行程式,因應該遊戲 操作受理手段受理之操作內容,進行遊戲進行的控制之同 時,進行使該遊戲畫面顯示手段顯示因應其遊戲進行之遊 戲畫面的顯示控制;及遊戲裝置側通訊手段,係用以在與 前述外部裝置之間進行通訊;前述遊戲控制手段,係以遊 戲進行中的所定時機,進行藉由前述遊戲裝置側通訊手段 將支援要求發送至前述外部裝置的控制;又,前述遊戲控 制手段,係在藉由前述遊戲裝置側通訊手段接收來自前述 外部裝置之支援承諾回應時,於所定代理遊玩期間結束爲 止之間,並不是因應前述遊戲操作受理手段受理之操作內 容,而是因應依據藉由該遊戲裝置側通訊手段接收之來自 該外部裝置之操作資料的操作內容,進行遊戲進行的控制 之同時,進行將用以顯示因應其遊戲進行之遊戲畫面的遊 戲畫面用資料,藉由該遊戲裝置側通訊手段發送至該外部 裝置的控制者;前述外部裝置係具有:顯示手段,係顯示 遊戲畫面;操作受理手段,係受理支援者的遊戲操作;外 部裝置側通訊手段,係用以在與前述遊戲裝置之間進行通 訊;及控制手段,係藉由電腦執行所定控制程式,在藉由 該外部裝置側通訊手段接收來自該遊戲裝置之支援要求時 -8- 200911339 ’決定是否對該遊戲裝置發送支援承諾回應,在決定發送 該支援承諾回應時,進行藉由該外部裝置側通訊手段將該 支援承諾回應發送至該遊戲裝置的控制;前述控制手段, 係在藉由前述外部裝置側通訊手段接收來自前述遊戲裝置 的遊戲畫面用資料時,進行使該顯示手段顯示依據該遊戲 畫面用資料之遊戲畫面的顯示控制之同時,進行將表示該 操作受理手段受理之操作內容的操作資料,藉由該外部裝 置側通訊手段發送至該遊戲裝置的控制。 又,申請專利範圍第2項的發明,係於申請專利範圍 第1項所記載之遊戲系統中,前述遊戲裝置,係具有:玩 家點數記憶手段,係記憶在其遊戲裝置進行遊玩之玩家的 點數資料;前述遊戲控制手段,係在遊戲進行中達成所定 點數消費條件時,進行將記憶於前述玩家點數資料記憶手 段之點數資料僅減去所定量的玩家點數減算處理者,且在 前述所定代理遊玩期間之遊戲進行中,達成所定點數消費 條件時,亦進行該玩家點數減算處理。 又,申請專利範圍第3項的發明,係於申請專利範圍 第1項所記載之遊戲系統中,前述遊戲裝置,係具有:玩 家點數記憶手段,係記憶在其遊戲裝置進行遊玩之玩家的 點數資料;前述外部裝置’係具有:支援者點數記憶手段 ,係記憶操作其外部裝置之支援者的點數資料;前述遊戲 控制手段,係在遊戲進行中達成所定點數消費條件時,進 行將記憶於前述玩家點數資料記憶手段之點數資料僅減去 所定量的玩家點數減算處理者’但是,在前述所定代理遊 -9- 200911339 玩期間之遊戲進行中’達成所定點數消費條件時,則不進 行該玩家點數減算處理’而進行藉由遊戲裝置側通訊手段 將點數消費命令發送至前述外部裝置的控制;前述控制手 段,係在藉由前述外部裝置側通訊手段接收來自前述遊戲 裝置之點數消費命令時,進行將記憶於前述支援者點數資 料記憶手段之點數資料僅減去所定量的支援者點數減算處 理。 又,申請專利範圍第4項的發明,係於申請專利範圍 第1項至第3項中任一項所記載之遊戲系統中,前述遊戲 操作受理手段,係受理用以指示出現於前述遊戲畫面上之 角色之動作的遊戲操作者;前述遊戲控制手段,係依據前 述遊戲操作受理手段受理之操作內容來決定前述角色的動 作,因應已決定之角色的動作,進行遊戲進行的控制者; 前述遊戲控制手段,係在藉由前述遊戲裝置側通訊手段接 收來自前述外部裝置之支援承諾回應時,於所定代理遊玩 期間結束爲止之間,並不是因應前述遊戲操作受理手段受 理之操作內容’而是基於依據藉由該遊戲裝置側通訊手段 接收之來自該外部裝置之操作資料的操作內容來決定與前 述角色相同之角色的動作,並因應已決定之角色的動作, 進行遊戲進行的控制。 又’申請專利範圍第5項的發明,係於申請專利範圍 桌1項至弟3項中任一項所記載之遊戲系統中,前述遊戲 裝置,係具備:角色資料記憶手段,係記憶玩家的角色資 料;前述遊戲操作受理手段,係受理用以指示出現於前述 -10- 200911339 遊戲畫面上之依據前述角色資料之角色之動作的遊戲操作 者;前述遊戲控制手段,係依據前述遊戲操作受理手段受 理之操作內容來決定前述角色的動作,因應已決定之角色 的動作及該角色的角色資料,進行遊戲進行的控制者;前 述外部裝置係具備與前述遊戲裝置相同的構造;前述控制 手段,係在決定發送前述支援承諾回應時,進行將記憶於 前述外部裝置之角色資料記憶手段的支援者之角色資料之 至少一部份,藉由前述外部裝置側通訊手段發送至前述遊 戲裝置的控制;前述遊戲控制手段,係在藉由前述遊戲裝 置側通訊手段接收來自前述外部裝置之支援承諾回應及支 援者的角色資料時,於所定代理遊玩期間結束爲止之間, 於因應其遊戲進行之遊戲畫面上,使依據該支援者之角色 資料的角色出現來代替玩家的角色,並不是因應前述遊戲 操作受理手段受理之操作內容,而是基於依據藉由該遊戲 裝置側通訊手段接收之來自該外部裝置之操作資料的操作 內容來決定依據該支援者的角色資料之角色的動作,並因 應已決定之角色的動作及該支援者的角色資料,進行遊戲 進行的控制。 又,申請專利範圍第6項的發明是一種遊戲系統,係 具備遊戲裝置、及可在與該遊戲裝置之間進行通訊地連接 之外部裝置的遊戲系統,其特徵爲:前述遊戲裝置係具有 :遊戲畫面顯示手段,係顯示遊戲畫面;遊戲操作受理手 段,係受理玩家的遊戲操作;遊戲控制手段,係藉由電腦 執行所定遊戲執行程式,因應該遊戲操作受理手段受理之 -11 - 200911339 操作內容,進行遊戲進行的控制之同時,進行使該遊戲畫 面顯示手段顯示因應其遊戲進行之遊戲畫面的顯示控制; 及遊戲裝置側通訊手段,係用以在與前述外部裝置之間進 行通訊;前述遊戲控制手段,係以遊戲進行中的所定時機 ,進行藉由前述遊戲裝置側通訊手段將支援要求發送至前 述外部裝置的控制;又,前述遊戲控制手段,係在藉由前 述遊戲裝置側通訊手段接收來自前述外部裝置之支援承諾 回應時,進行將所定支援開始時間點之表示遊戲狀況的支 援開始狀況資料,藉由該遊戲裝置側通訊手段發送至該外 部裝置的控制者;前述外部裝置係具有:顯示手段,係顯 示遊戲畫面;操作受理手段,係受理支援者的遊戲操作; 外部裝置側通訊手段,係用以在與前述遊戲裝置之間進行 通訊;及控制手段,係藉由電腦執行所定控制程式,在藉 由該外部裝置側通訊手段接收來自該遊戲裝置之支援要求 時,決定是否對該遊戲裝置發送支援承諾回應,在決定發 送該支援承諾回應時,進行藉由該外部裝置側通訊手段將 該支援承諾回應發送至該遊戲裝置的控制;前述控制手段 ,係在藉由前述外部裝置側通訊手段接收來自前述遊戲裝 置之支援開始狀況資料時,於所定代理遊玩期間結束爲止 之間,因應前述操作受理手段受理之操作內容來控制該支 援開始狀況資料所示之遊戲狀況之後的遊戲進行之同時, 進行使該顯示手段顯示因應其遊戲進行之遊戲畫面的顯示 控制;又,前述控制手段,係進行將因應前述所定代理遊 玩期間中前述操作受理手段受理之操作內容,進行遊戲進 -12- 200911339 行的控制後之所定支援結束時間點之表示遊戲狀 結束狀況資料,藉由該外部裝置側通訊手段發送 裝置的控制;前述遊戲控制手段,係在藉由前述 側通訊手段接收來自前述外部裝置之支援結束狀 ,因應前述遊戲操作受理手段受理之操作內容來 援結束狀況資料所示之遊戲狀況之後的遊戲進行 又,申請專利範圍第7項的發明,係於申請 第6項所記載之遊戲系統中,前述遊戲裝置,係 家點數記億手段,係記憶在其遊戲裝置進行遊玩 點數資料;前述遊戲控制手段,係在遊戲進行中 點數消費條件時,進行將記憶於前述玩家點數資 段之點數資料僅減去所定量的玩家點數減算處理 控制手段,係在前述所定代理遊玩期間之遊戲進 所定點數消費條件時,進行藉由前述外部裝置側 將點數消費命令發送至前述遊戲裝置的控制者; 控制手段,係在藉由前述遊戲裝置側通訊手段接 述外部裝置之點數消費命令時,進行將記憶於前 數資料記憶手段之點數資料僅減去所定量的玩家 處理。 又,申請專利範圍第8項的發明,係於申請 第6項所記載之遊戲系統中’前述遊戲裝置’係 家點數記億手段,係記憶在其遊戲裝置進行遊玩 點數資料;前述外部裝置’係具有:支援者點數 ,係記憶操作其外部裝置之支援者的點數資料; 況的支援 至該遊戲 遊戲裝置 況資料時 控制該支 〇 專利範圍 具有:玩 之玩家的 達成所定 料記憶手 者;前述 行中達成 通訊手段 前述遊戲 收來自前 述玩家點 點數減算 專利範圍 具有:玩 之玩家的 記憶手段 前述遊戲 -13- 200911339 控制手段,係在遊戲進行中達成所定點數消費條件時,進 行將記憶於前述玩家點數資料記憶手段之點數資料僅減去 所定量的玩家點數減算處理;前述控制手段,係在前述所 定代理遊玩期間之遊戲進行中達成所定點數消費條件時, 進行將記憶於前述支援者點數資料記憶手段之點數資料僅 減去所定量的支援者點數減算處理。 又’申請專利範圍第9項的發明,係於申請專利範圍 第6項至第8項中任一項所記載之遊戲系統中,前述遊戲 操作受理手段’係受理用以指示出現於前述遊戲畫面上之 角色之動作的遊戲操作者;前述遊戲控制手段,係依據前 述遊戲操作受理手段受理之操作內容來決定前述角色的動 作,因應已決定之角色的動作,進行遊戲進行的控制者; 前述控制手段,係在藉由前述外部裝置側通訊手段接收來 自前述遊戲裝置之支援開始狀況資料時,於所定代理遊玩 期間結束爲止之間,針對該支援開始狀況資料所示之遊戲 狀況之後的遊戲進行,因應前述操作受理手段受理之操作 內容來決定與前述角色相同之角色的動作,因應已決定之 角色的動作來進行遊戲進行的控制。 又,申請專利範圍第1 〇項的發明,係於申請專利範 圍第6項至第8項中任一項所記載之遊戲系統中,前述遊 戲裝置,係具備:角色資料記憶手段,係記憶玩家的角色 資料;前述遊戲操作受理手段,係受理用以指示出現於前 述遊戲畫面上之依據前述角色資料之角色之動作的遊戲操 作者;前述遊戲控制手段,係依據前述遊戲操作受理手段 -14- 200911339 內容來決定 該角色的角 置係具備與 在藉由前述 支援開始狀 ,針對該支 行,於因應 角色資料的 受理手段受 之角色的動 色資料來進 請專利範圍 記載之遊戲 憶手段,係 ;前述遊戲 接收來自前 前述玩家點 家點數減算 請專利範圍 記載之遊戲 記憶手段, 前述控制手 將記憶於前 定量的支援 動作,因應 行遊戲進行 置相同的構 通訊手段接 於所定代理 資料所示之 的遊戲晝面 代替玩家的 容來決定依 決定之角色 的控制。 發明,係於 述遊戲裝置 戲裝置進f了 係在藉由前 之支援承諾 手段之點數 發明,係於 述外部裝置 其外部裝置 定發送前述 數資料記億 處理。 受理之操作 色的動作及 前述外部裝 制手段,係 遊戲裝置之 束爲止之間 後的遊戲進 該支援者之 應前述操作 之角色資料 支援者的角 又,申 圍第1項所 玩家點數記 的點數資料 側通訊手段 行將記憶於 所定量的玩 又,申 圍第1項所 支援者點數 點數資料; 應時,進行 資料加上所 前述角色的 色資料,進 前述遊戲裝 外部裝置側 況資料時, 援開始狀況 其遊戲進行 角色出現來 理之操作內 作,因應已 行遊戲進行 第Π項的 系統中,前 記憶在其遊 控制手段, 述外部裝置 數資料記憶 處理。 第12項的 系統中,前 係記憶操作 段,係在決 述支援者點 者點數加算 已決定之角 的控制者; 造;前述控 收來自前述 遊玩期間結 遊戲狀況之 上,使依據 角色,並因 據該支援者 的動作及該 申請專利範 ,係具有: 遊玩之玩家 述遊戲裝置 回應時,進 資料僅減去 申請專利範 ,係具有: 之支援者的 支援承諾回 手段之點數 -15- 200911339 又,申請專利範圍第1 3項的發明,係於申請專利範 圍第1項所記載之遊戲系統中,前述外部裝置係具有:通 知手段,係在藉由前述外部裝置側通訊手段接收來自前述 遊戲裝置之支援要求時,通知其要旨;及承諾與否操作受 理手段,係受理用以指定是否承諾該支援要求的指定操作 ;前述控制手段,係在該承諾與否操作受理手段受理承諾 支援要求之要旨的指定操作時,則決定對前述遊戲裝置發 送前述支援承諾回應,在該承諾與否操作受理手段受理不 承諾支援要求之要旨的指定操作時,則決定不對前述遊戲 裝置發送該支援承諾回應。 又,申請專利範圍第1 4項的發明是一種遊戲裝置, 其特徵爲:具有:遊戲畫面顯示手段,係顯示遊戲畫面; 遊戲操作受理手段,係受理玩家的遊戲操作;遊戲控制手 段,係藉由電腦執行所定遊戲執行程式,因應該遊戲操作 受理手段受理之操作內容,進行遊戲進行的控制之同時, 進行使該遊戲畫面顯示手段顯示因應其遊戲進行之遊戲畫 面的顯示控制;及遊戲裝置側通訊手段,係用以在與可通 訊地連接之外部裝置之間進行通訊;前述遊戲控制手段, 係以遊戲進行中的所定時機,進行藉由前述遊戲裝置側通 訊手段將支援要求發送至前述外部裝置的控制;又,前述 遊戲控制手段,係在藉由前述遊戲裝置側通訊手段接收來 自前述外部裝置之支援承諾回應時,於所定代理遊玩期間 結束爲止之間,並不是因應前述遊戲操作受理手段受理之 操作內容,而是因應依據藉由該遊戲裝置側通訊手段接收 -16- 200911339 之來自該外部裝置之操作資料的操作內容,進行遊戲進行 的控制之同時,進行將用以顯示因應其遊戲進行之遊戲畫 面的遊戲畫面用資料,藉由該遊戲裝置側通訊手段發送至 該外部裝置的控制。 又,申請專利範圍第1 5項的發明是一種遊戲裝置, 其特徵爲:具有:遊戲畫面顯示手段,係顯示遊戲畫面; 遊戲操作受理手段,係受理玩家的遊戲操作;遊戲控制手 段,係藉由電腦執行所定遊戲執行程式,因應該遊戲操作 受理手段受理之操作內容,進行遊戲進行的控制之同時, 進行使該遊戲畫面顯示手段顯示因應其遊戲進行之遊戲畫 面的顯示控制;及遊戲裝置側通訊手段,係用以在與可通 訊地連接之外部裝置之間進行通訊;前述遊戲控制手段, 係以遊戲進行中的所定時機,進行藉由前述遊戲裝置側通 訊手段將支援要求發送至前述外部裝置的控制;又,前述 遊戲控制手段,係在藉由前述遊戲裝置側通訊手段接收來 自前述外部裝置之支援承諾回應時,進行將所定支援開始 時間點之表示遊戲狀況的支援開始狀況資料,藉由該遊戲 裝置側通訊手段發送至該外部裝置的控制;進而,前述遊 戲控制手段,係於前述外部裝置中,因應該外部裝置之操 作受理手段受理之操作內容來控制前述支援開始狀況資料 所示之遊戲狀況之後的遊戲進行後,藉由前述遊戲裝置側 通訊手段從前述外部裝置接收所定支援結束時間點之表示 遊戲狀況的支援結束狀況資料時,因應前述遊戲操作受理 手段受理之操作內容來控制該支援結束狀況資料所示之遊 -17- 200911339 戲狀況之後 又,申 的外部裝置 面;操作受 側通訊手段 行通訊;及 藉由該外部 求時,決定 發送該支援 將該支援承 段,係在藉 裝置的遊戲 遊戲畫面用 示該操作受 部裝置側通 又,申 的外部裝置 面;操作受 側通訊手段 行通訊;及 藉由該外部 求時,決定 發送該支援 將該支援承 的遊戲進行 請專利範圍 ,其特徵爲 理手段,係 ,係用以在 控制手段, 裝置側通訊 是否對該遊 承諾回應時 諾回應發送 由前述外部 畫面用資料 資料之遊戲 理手段受理 訊手段發送 請專利範圍 ,其特徵爲 理手段,係 ,係用以在 控制手段, 裝置側通訊 是否對該遊 承諾回應時 諾回應發送 第1 6項的 :具有:顯 受理支援者 與可通訊地 係藉由電腦 手段接收來 戲裝置發送 ,進行藉由 至該遊戲裝 裝置側通訊 時,進行使 畫面的顯示 之操作內容 至該遊戲裝 第1 7項的 :具有:顯 受理支援者 與可通訊地 係藉由電腦 手段接收來 戲裝置發送 ,進行藉由 至該遊戲裝 發明是一種 示手段,係 的遊戲操作 連接之遊戲 執行所定控 自該遊戲裝 支援承諾回 該外部裝置 置的控制; 手段接收來 該顯示手段 控制之同時 的操作資料 置的控制。 發明是一種 示手段,係 的遊戲操作 連接之遊戲 執行所定控 自該遊戲裝 支援承諾回 該外部裝置 置的控制; 遊戲裝置用 顯不遊戲畫 :外部裝置 裝置之間進 制程式,在 置之支援要 應,在決定 側通訊手段 前述控制手 自前述遊戲 顯示依據該 ,進行將表 ,藉由該外 遊戲裝置用 顯示遊戲畫 ;外部裝置 裝置之間進 制程式,在 置之支援要 應,在決定 側通訊手段 前述控制手 -18- 200911339 段’係在藉由前述外部裝置側通訊手段接收來自前述遊戲 裝置之支援開始狀況資料時,於所定代理遊玩期間結束爲 止之間,因應前述操作受理手段受理之操作內容來控制該 支援開始狀況資料所示之遊戲狀況之後的遊戲進行之同時 ’進行使該顯示手段顯示因應其遊戲進行之遊戲畫面的顯 示控制;又,前述控制手段,係進行將因應前述所定代理 遊玩期間中前述操作受理手段受理之操作內容,進行遊戲 進行的控制後之所定支援結束時間點之表示遊戲狀況的支 援結束狀況資料’藉由該外部裝置側通訊手段發送至glj述 遊戲裝置的控制。 於本發明中,在對於遊戲裝置發送之支援要求,外部 裝置發送支援承諾回應時,於其外部裝置的顯示手段係顯 示有該遊戲裝置接收支援承諾回應以前的所定支援開始時 間點(例如,發送支援要求之時間點等)之遊戲狀況所對 應之遊戲畫面。然後,於所定代理遊玩期間結束爲止之間 ,從其支援開始時間點之遊戲狀況,進行外部裝置的操作 受理手段受理之操作內容所因應之遊戲進行的控制。此時 ,在遊戲裝置進行遊玩之玩家無法進行針對代理遊玩期間 中之代理遊戲的遊戲操作。具體來說,在遊戲裝置的遊戲 控制手段控制代理遊玩期間中之代理遊戲的進行時,係使 遊戲裝置之遊戲操作受理手段所致之遊戲操作無效或禁止 。又’在外部裝置的遊戲控制手段控制代理遊玩期間中之 代理遊戲的進行時,係使遊戲裝置之遊戲操作受理手段所 致之遊戲操作中斷或結束或暫時停止。亦即,於所定代理 -19- 200911339 遊玩期間結束爲止之間,係將支援開始時間點之遊戲 的後續,讓操作發送支援承諾回應之外部裝置的操作 手段之支援者來代理進行遊玩,以代替在遊戲裝置進 玩之玩家。然後,所定代理遊玩期間結束之後,從支 代理進行遊戲操作之後的遊戲狀況,在該遊戲裝置進 玩之原來的玩家開始進行遊玩。 爲了達成前述第2目的,申請專利範圍第1 8項 明是一種遊戲系統,係具備遊戲裝置、及可在與該遊 置之間進行通訊地連接之外部裝置的遊戲系統,其特 :前述遊戲裝置係具有:遊戲畫面顯示手段,係顯示 畫面;遊戲操作受理手段,係受理玩家的遊戲操作; 控制手段,係藉由電腦執行所定遊戲執行程式,因應 戲操作受理手段受理之操作內容,進行遊戲進行的控 同時,進行使該遊戲畫面顯示手段顯示因應其遊戲進 遊戲畫面的顯示控制;及遊戲裝置側通訊手段,係用 與前述外部裝置之間進行通訊;前述遊戲控制手段, 遊戲進行中的所定時機,進行藉由前述遊戲裝置側通 段將支援要求發送至前述外部裝置的控制;又,前述 控制手段,係在藉由前述遊戲裝置側通訊手段接收來 述外部裝置之支援承諾回應時,於所定代理遊玩期間 爲止之間,並不是因應前述遊戲操作受理手段受理之 內容,而是因應依據藉由該遊戲裝置側通訊手段接收 自該外部裝置之操作資料的操作內容,進行遊戲進行 制之同時,進行使前述遊戲畫面顯示手段顯示因應其 狀況 受理 行遊 援者 行遊 的發 戲裝 徵爲 遊戲 遊戲 該遊 制之 行之 以在 係以 訊手 遊戲 自前 結束 操作 之來 的控 遊戲 -20- 200911339 進行之遊戲畫面的顯示控制,且進行將用以顯示因應其遊 戲進行之遊戲畫面的遊戲畫面用資料,藉由該遊戲裝置側 通訊手段發送至該外部裝置的控制者;前述外部裝置係具 有:顯示手段,係顯示遊戲畫面;操作受理手段,係受理 支援者的遊戲操作;外部裝置側通訊手段,係用以在與前 述遊戲裝置之間進行通訊;及控制手段,係藉由電腦執行 所定控制程式,在藉由該外部裝置側通訊手段接收來自該 遊戲裝置之支援要求時,決定是否對該遊戲裝置發送支援 承諾回應,在決定發送該支援承諾回應時,進行藉由該外 部裝置側通訊手段將該支援承諾回應發送至該遊戲裝置的 控制;前述控制手段,係在藉由前述外部裝置側通訊手段 接收來自前述遊戲裝置的遊戲畫面用資料時,進行使該顯 示手段顯示依據該遊戲畫面用資料之遊戲畫面的顯示控制 之同時,進行將表示該操作受理手段受理之操作內容的操 作資料,藉由該外部裝置側通訊手段發送至該遊戲裝置的 控制。 又,申請專利範圍第1 9項的發明是一種遊戲系統, 係具備遊戲裝置、及可在與該遊戲裝置之間進行通訊地連 接之外部裝置的遊戲系統,其特徵爲:前述遊戲裝置係具 有:遊戲畫面顯示手段,係顯示遊戲畫面;遊戲操作受理 手段,係受理玩家的遊戲操作;遊戲控制手段,係藉由電 腦執行所定遊戲執行程式,因應該遊戲操作受理手段受理 之操作內容,進行遊戲進行的控制之同時,進行使該遊戲 畫面顯示手段顯示因應其遊戲進行之遊戲畫面的顯示控制 -21 - 200911339 :及遊戲裝置側通訊手段,係用以在與前述外部裝置之間 進行通訊;前述遊戲控制手段,係以遊戲進行中的所定時 機,進行藉由前述遊戲裝置側通訊手段將支援要求發送至 前述外部裝置的控制;又,前述遊戲控制手段,係在藉由 前述遊戲裝置側通訊手段接收來自前述外部裝置之支援承 諾回應時,進行將所定支援開始時間點之表示遊戲狀況的 支援開始狀況資料,藉由該遊戲裝置側通訊手段發送至該 外部裝置的控制者;前述外部裝置係具有:顯示手段,係 顯示遊戲畫面;操作受理手段,係受理支援者的遊戲操作 ;外部裝置側通訊手段,係用以在與前述遊戲裝置之間進 行通訊;及控制手段,係藉由電腦執行所定控制程式,在 藉由該外部裝置側通訊手段接收來自該遊戲裝置之支援要 求時,決定是否對該遊戲裝置發送支援承諾回應,在決定 發送該支援承諾回應時,進行藉由該外部裝置側通訊手段 將該支援承諾回應發送至該遊戲裝置的控制;前述控制手 段,係在藉由前述外部裝置側通訊手段接收來自前述遊戲 裝置之支援開始狀況資料時,於所定代理遊玩期間結束爲 止之間,因應前述操作受理手段受理之操作內容來控制該 支援開始狀況資料所示之遊戲狀況之後的遊戲進行之同時 ,進行使該顯示手段顯示因應其遊戲進行之遊戲畫面的顯 示控制,及進行將用以顯示因應其遊戲進行之遊戲畫面的 代理遊玩畫面用資料,藉由外部裝置側通訊手段發送至前 述遊戲裝置的控制;又,前述控制手段,係在前述所定代 理遊玩期間結束時,進行將表示其要旨的支援結束資料, -22 - 200911339 藉由該外部裝置側通訊手段發送至該遊戲裝置的控制;前 述遊戲控制手段,係在藉由前述遊戲裝置側通訊手段接收 來自前述外部裝置的代理遊玩畫面用資料時,進行使前述 遊戲畫面顯示手段顯示依據該代理遊玩畫面用資料之遊戲 畫面的控制;又,前述遊戲控制手段,係在藉由前述遊戲 裝置側通訊手段接收來自前述外部裝置之支援結束資料時 ,再次開始因應前述遊戲操作受理手段受理之操作內容之 遊戲進行的控制。 又,申請專利範圍第20項的發明,係於申請專利範 圍第1 8項所記載之遊戲系統中,前述遊戲控制手段,係 以在所定代理遊玩期間中顯示於前述遊戲畫面顯示手段之 遊戲畫面是較因應前述遊戲操作受理手段受理之操作內容 而被控制之遊戲進行所因應之遊戲畫面更緩慢顯示之方式 ,進行前述遊戲畫面顯示手段的顯示控制。 又,申請專利範圍第2 1項的發明,係於申請專利範 圍第1 8項至第20項中任一項所記載之遊戲系統中,在前 述所定代理遊玩期間結束之後,前述遊戲控制手段再次開 始前述遊戲操作受理手段受理之操作內容所因應之遊戲進 行的控制,是從因應前述操作受理手段受理之操作內容, 開始遊戲進行的控制之所定支援開始時間點的遊戲狀況開 始。 又,申請專利範圍第22項的發明,係於申請專利範 圍第1 8項至第20項中任一項所記載之遊戲系統中,在前 述所定代理遊玩期間結束之後,前述遊戲控制手段再次開 -23- 200911339 始前述遊戲操作受理手段受理之操作內容所因應之遊戲進 行的控制,是從因應前述操作受理手段受理之操作內容, 進行遊戲進行的控制之後的所定支援結束時間點的遊戲狀 況開始。 又,申請專利範圍第2 3項的發明,係於申請專利範 圍第1 8項至第20項中任一項所記載之遊戲系統中,具有 :再次開始時間點選擇操作受理手段,係受理用以選擇再 次開始在前述所定代理遊玩期間結束之後前述遊戲操作受 理手段受理之操作內容所因應之遊戲進行的控制之遊戲狀 況的再次開始時間點選擇操作;前述遊戲控制手段,係依 據前述再次開始時間點選擇操作受理手段受理之再次開始 時間點選擇操作的內容,將前述所定代理遊玩期間結束後 之前述遊戲操作受理手段受理之操作內容所因應之遊戲進 行的控制,從因應前述操作受理手段受理之操作內容,開 始遊戲進行的控制之所定支援開始時間點之遊戲狀況再次 開始,或者從因應該操作受理手段受理之操作內容,進行 遊戲進行的控制後的所定支援結束時間點之遊戲狀況再次 開始。 又,申請專利範圍第24項的發明是一種遊戲裝置, 其特徵爲:具有:遊戲畫面顯示手段,係顯示遊戲畫面; 遊戲操作受理手段,係受理玩家的遊戲操作;代理遊玩要 求操作受理手段,係受理要求代理遊玩之要旨的代理遊玩 要求操作;及遊戲控制手段,係藉由電腦執行所定遊戲執 行程式,因應該遊戲操作受理手段受理之操作內容,進行 -24- 200911339 遊戲進行的控制之同時,進行使該遊戲畫面顯示手段顯示 因應其遊戲進行之遊戲畫面的顯示控制;前述遊戲控制手 段,係在前述代理遊玩要求操作受理手段受理代理遊玩要 求操作時,於所定代理遊玩期間結束爲止之間,執行所定 代理遊玩程式,並不是因應前述遊戲操作受理手段受理之 操作內容,而是因應該所定代理遊玩程式所致之擬似操作 的內容來進行遊戲進行的控制,且進行使前述遊戲畫面顯 示手段顯示因應其遊戲進行之遊戲畫面的顯示控制。 又,申請專利範圍第2 5項的發明,係於申請專利範 圍第24項所記載之遊戲裝置中,具有··玩家點數記憶手 段,係記憶玩家的點數資料;前述遊戲控制手段,係在前 述代理遊玩要求操作受理手段受理代理遊玩要求操作時, 進行將記憶於前述玩家點數資料記憶手段之點數資料僅減 去所定量的玩家點數減算處理。 又,申請專利範圍第26項的發明,係於申請專利範 圍第24項所記載之遊戲裝置中,前述遊戲控制手段,係 以在所定代理遊玩期間中顯示於前述遊戲畫面顯示手段之 遊戲畫面是較因應前述遊戲操作受理手段受理之操作內容 而被控制之遊戲進行所因應之遊戲畫面更緩慢顯示之方式 ,進行前述遊戲畫面顯示手段的顯示控制。 又,申請專利範圍第27項的發明,係於申請專利範 圍第24項至第26項中任一項所記載之遊戲裝置中,在前 述所定代理遊玩期間結束之後,前述遊戲控制手段再次開 始前述遊戲操作受理手段受理之操作內容所因應之遊戲進 -25- 200911339 行的控制,是從因應前述所定代理遊玩程式所致之擬似操 作的內容,開始遊戲進行的控制之所定支援開始時間點的 遊戲狀況開始。 又,申請專利範圍第28項的發明,係於申請專利範 圍第24項至第26項中任一項所記載之遊戲裝置中,在前 述所定代理遊玩期間結束之後,前述遊戲控制手段再次開 始前述遊戲操作受理手段受理之操作內容所因應之遊戲進 行的控制,是從因應前述所定代理遊玩程式所致之擬似操 作的內容,進行遊戲進行的控制後之所定支援結束時間點 的遊戲狀況開始。 又,申請專利範圍第29項的發明,係於申請專利範 圍第24項至第26項中任一項所記載之遊戲裝置中,具有 :再次開始時間點選擇操作受理手段,係受理用以選擇再 次開始在前述所定代理遊玩期間結束之後前述遊戲操作受 理手段受理之操作內容所因應之遊戲進行的控制之遊戲狀 況的再次開始時間點選擇操作;前述遊戲控制手段,係依 據前述再次開始時間點選擇操作受理手段受理之再次開始 時間點選擇操作的內容,將前述所定代理遊玩期間結束後 之前述遊戲操作受理手段受理之操作內容所因應之遊戲進 行的控制,從因應前述所定代理遊玩程式所致之擬似操作 的內容,開始遊戲進行的控制之所定支援開始時間點之遊 戲狀況再次開始,或者從因應前述所定代理遊玩程式所致 之擬似操作的內容,進行遊戲進行的控制後的所定支援結 束時間點之遊戲狀況再次開始。 -26- 200911339 又,申請專利範圍第3 0項的發明是一種遊戲裝置, 其特徵爲:具有:遊戲畫面顯示手段,係顯示遊戲畫面; 遊戲操作受理手段,係受理玩家的遊戲操作;遊戲控制手 段,係藉由電腦執行所定遊戲執行程式,因應該遊戲操作 受理手段受理之操作內容,進行遊戲進行的控制之同時, 進行使該遊戲畫面顯示手段顯示因應其遊戲進行之遊戲畫 面的顯示控制;及遊戲裝置側通訊手段,係用以在與可通 訊地連接之外部裝置之間進行通訊;前述遊戲控制手段, 係以遊戲進行中的所定時機,進行藉由前述遊戲裝置側通 訊手段將支援要求發送至前述外部裝置的控制;又,前述 遊戲控制手段,係在藉由前述遊戲裝置側通訊手段接收來 自前述外部裝置之支援承諾回應時,於所定代理遊玩期間 結束爲止之間,並不是因應前述遊戲操作受理手段受理之 操作內容,而是因應依據藉由該遊戲裝置側通訊手段接收 之來自該外部裝置之操作資料的操作內容,進行遊戲進行 的控制之同時,進行使前述遊戲畫面顯示手段顯示因應其 遊戲進行之遊戲畫面的顯示控制,且進行將用以顯示因應 其遊戲進行之遊戲畫面的遊戲畫面用資料,藉由該遊戲裝 置側通訊手段發送至該外部裝置的控制。 又,申請專利範圍第31項的發明是一種遊戲裝置, 其特徵爲:具有:遊戲畫面顯示手段,係顯示遊戲畫面; 遊戲操作受理手段,係受理玩家的遊戲操作;遊戲控制手 段,係藉由電腦執行所定遊戲執行程式,因應該遊戲操作 受理手段受理之操作內容,進行遊戲進行的控制之同時, -27- 200911339 進行使該遊戲畫面顯示手段顯示因應其遊戲進行之遊戲畫 面的顯示控制;及遊戲裝置側通訊手段,係用以在與可通 訊地連接之外部裝置之間進行通訊;前述遊戲控制手段, 係以遊戲進行中的所定時機,進行藉由前述遊戲裝置側通 訊手段將支援要求發送至前述外部裝置的控制;又,前述 遊戲控制手段,係在藉由前述遊戲裝置側通訊手段接收來 自前述外部裝置之支援承諾回應時,進行將所定支援開始 時間點之表示遊戲狀況的支援開始狀況資料,藉由該遊戲 裝置側通訊手段發送至該外部裝置的控制,且在藉由該遊 戲裝置側通訊手段接收來自該外部裝置的代理遊玩畫面用 資料時,進行使前述遊戲畫面顯示手段顯示依據該代理遊 玩畫面用資料之遊戲畫面;進而,前述遊戲控制手段,係 在藉由前述遊戲裝置側通訊手段接收來自前述外部裝置之 支援結束資料時,再次開始因應前述遊戲操作受理手段受 理之操作內容之遊戲進行的控制。 又,申請專利範圍第3 2項的發明是一種遊戲裝置用 的外部裝置,其特徵爲:具有:顯示手段,係顯示遊戲畫 面;操作受理手段,係受理支援者的遊戲操作;外部裝置 側通訊手段,係用以在與可通訊地連接之遊戲裝置之間進 行通訊;及控制手段,係藉由電腦執行所定控制程式,在 藉由該外部裝置側通訊手段接收來自該遊戲裝置之支援要 求時,決定是否對該遊戲裝置發送支援承諾回應,在決定 發送該支援承諾回應時,進行藉由該外部裝置側通訊手段 將該支援承諾回應發送至該遊戲裝置的控制;前述控制手 -28- 200911339 段,係在藉由前述外部裝置側通訊手段接收來自前述遊戲 裝置之支援開始狀況資料時,於所定代理遊玩期間結束爲 止之間,因應前述操作受理手段受理之操作內容來控制該 支援開始狀況資料所示之遊戲狀況之後的遊戲進行之同時 ,進行使該顯示手段顯示因應其遊戲進行之遊戲畫面的顯 示控制,及進行將用以顯示因應其遊戲進行之遊戲畫面的 代理遊玩畫面用資料,藉由外部裝置側通訊手段發送至前 述遊戲裝置的控制;又,前述控制手段,係在前述所定代 理遊玩期間結束時,進行將表示其要旨的支援結束資料, 藉由該外部裝置側通訊手段發送至前述遊戲裝置的控制。 於本發明中,所定代理遊玩期間中係從遊戲裝置的玩 家(被支援玩家)進行遊玩之遊戲的所定支援開始時間點 之遊戲狀況,操作外部裝置之他人(支援者)所致之遊戲 操作或因應該遊戲裝置的遊戲控制手段執行之所定代理遊 玩程式所致之擬似之操作內容,控制其遊戲進行來代替被 支援玩家的遊戲操作。此時,在被支援玩家無法進行針對 代理遊玩期間中之代理遊戲的遊戲操作。具體來說,在遊 戲裝置的遊戲控制手段控制代理遊玩期間中之代理遊戲的 進行時,係使遊戲裝置之遊戲操作受理手段所致之遊戲操 作無效或禁止。又,在外部裝置的遊戲控制手段控制代理 遊玩期間中之代理遊戲的進行時,係使遊戲裝置之遊戲操 作受理手段所致之遊戲操作中斷或結束或暫時停止。然後 ,其代理遊玩期間中之遊戲進行所因應之遊戲畫面,係顯 示於該被支援玩家進行遊玩之遊戲裝置的遊戲畫面顯示手 -29- 200911339 段。所以,被支援玩 作或代理遊玩程式所 面。因此,可知支援 ,是否清除前述支援 等。結果,被支援玩 玩本遊戲的要領、技 爲了達成前述第 明是一種遊戲系統, 的遊戲系統,其特徵 取手段’係顯不遊戲 遊戲操作;點數資料 遊戲控制手段,係藉 該操作受理手段受理 控制之同時,進行使 進行的遊戲畫面之顯 定點數消費條件時, 點數資料僅減去所定 條件時,進行將記憶 加上所定量的處理; 置之間進行通訊;1 戲進行中達成所定特 1台遊戲裝置之記憶 理,而進行藉由前述 至其他遊戲裝置的控 家係可閱覽因應支援者所致之遊戲操 致之擬似操作而進行之遊戲的遊戲畫 者及代理遊玩程式進行何種遊戲操作 開始時間點的遊戲狀況之課題•妨礙 家係可在早期的階段習得用以享受遊 能、知識等。 3目的,申請專利範圍第3 3項的發 係具備相互可通訊地連接之遊戲裝置 爲:各遊戲裝置係具有:遊戲畫面顯 畫面;操作受理手段,係受理玩家的 記憶手段,係記憶玩家的點數資料; 由電腦執行所定遊戲執行程式,因應 之遊戲操作的內容,進行遊戲進行的 該遊戲畫面顯示手段顯示因應其遊戲 示控制,進而,在遊戲進行中達成所 進行將記憶於該點數資料記憶手段之 量,在遊戲進行中達成所定點數增加 於該點數資料記憶手段之點數資料僅 及通訊手段,係用以在與其他遊戲裝 台遊戲裝置之遊戲控制手段,係在遊 別點數消費條件時,並不進行減少該 於點數資料記憶手段之點數資料的處 通訊手段將點數允許使用要求,發送 制;前述其他遊戲裝置之遊戲控制手 -30- 200911339 段’係在藉由前述通訊手段接收來自前述1台遊戲 點數允許使用要求時,遵從前述操作受理手段受理 使用許否操作’決定是否承諾該點數允許使用要求 定承諾時,則進行將該其他遊戲裝置之記憶於點數 憶手段之點數資料,僅減去關於該點數允許使用要 數使用份的處理。 又,申請專利範圍第3 4項的發明,係於申請 圍第33項所記載之遊戲系統中,前述其他遊戲裝 戲控制手段,係在決定不承諾前述點數允許使用要 進行藉由前述通訊手段將點數拒否使用回應發送至 台遊戲裝置的控制;前述1台遊戲裝置之遊戲控制 係在接收前述點數點數拒否使用時,進行將該1台 置之記憶於點數資料記億手段之點數資料,僅減去 點數允許使用要求之點數使用份的處理。 又,申請專利範圍第3 5項的發明,係申請專 第3 3項所記載之遊戲系統中,前述所定特別點數 件,係前述操作受理手段受理特別之遊戲操作;前 遊戲裝置之遊戲控制手段,係在決定不承諾前述點 使用要求時,進行藉由前述通訊手段將點數拒否使 發送至前述1台遊戲裝置的控制;前述1台遊戲裝 戲控制手段,係在接收前述點數拒否使用回應時, 述特別之遊戲操作的內容所因應之禁止遊戲進行的 處理。 又,申請專利範圍第3 6項的發明,係於申請 裝置之 之點數 ,在決 資料記 求之點 專利範 置之遊 求時, 前述1 手段, 遊戲裝 關於該 利範圍 消費條 述其他 數允許 用回應 置之遊 進行前 控制之 專利範 -31 - 200911339 圍第3 3項至第3 5項中任一項所記載之遊戲系統中,前述 其他遊戲裝置之遊戲控制手段,係以遊戲進行中的所定時 機,進行藉由前述通訊手段將支援要求發送至前述1台遊 戲裝置的控制;又,前述其他遊戲裝置之遊戲控制手段, 係在藉由前述通訊手段接收來自前述1台遊戲裝置之支援 承諾回應時,於所定代理遊玩期間結束爲止之間,並不是 因應前述操作受理手段受理之遊戲操作的內容,而是因應 依據該通訊手段所接收之來自該1台遊戲裝置之操作資料 的操作內容,進行遊戲進行的控制之同時,進行將用以顯 示因應其遊戲進行之遊戲畫面的遊戲畫面用資料,藉由該 通訊手段發送至該1台遊戲裝置的控制者;前述1台遊戲 裝置之遊戲控制手段,係在藉由前述通訊手段接收來自前 述其他遊戲裝置之支援要求時,決定是否對該其他遊戲裝 置發送支援承諾回應,在決定發送該支援承諾回應時,進 行藉由該通訊手段將該支援承諾回應發送至該其他遊戲裝 置的控制;又,前述1台遊戲裝置之遊戲控制手段,係在 藉由前述通訊手段接收來自前述其他遊戲裝置的遊戲畫面 用資料時,進行使該遊戲畫面顯示手段顯示依據該遊戲畫 面用資料之遊戲畫面的顯示控制之同時,進行將表示前述 操作受理手段受理之遊戲操作之內容的操作資料,藉由該 通訊手段發送至該其他遊戲裝置的控制;前述所定特別點 數消費條件,係在前述所定代理遊玩期間中,前述1台遊 戲裝置之操作受理手段受理特別之遊戲操作。 又,申請專利範圍第3 7項的發明,係於申請專利範 -32- 200911339 圍第3 3項至第3 5項中任一 其他遊戲裝置之遊戲控制手 機,進行藉由前述通訊手段 戲裝置的控制;又,前述其 係在藉由前述通訊手段接收 承諾回應時,進行將所定支 的支援開始狀況資料,藉由 裝置的控制;前述1台遊戲 由前述通訊手段接收來自前 ,決定是否對該其他遊戲裝 發送該支援承諾回應時,進 諾回應發送至該其他遊戲裝 裝置之遊戲控制手段,係在 述其他遊戲裝置之支援開始 期間結束爲止之間,因應前 作的內容來控制該支援開始 的遊戲進行之同時,進行使 應其遊戲進行之遊戲畫面的 戲裝置之遊戲控制手段,係 期間中前述操作受理手段受 戲進行的控制後之所定支援 支援結束狀況資料,藉由前 戲裝置的控制;另一方面, 手段,係在藉由前述通訊手 項所記載之遊戲系統中,前述 段,係以遊戲進行中的所定時 將支援要求發送至前述1台遊 他遊戲裝置之遊戲控制手段, 來自前述1台遊戲裝置之支援 援開始時間點之表示遊戲狀況 該通訊手段發送至該1台遊戲 裝置之遊戲控制手段,係在藉 述其他遊戲裝置之支援要求時 置發送支援承諾回應,在決定 行藉由該通訊手段將該支援承 置的控制;又,前述1台遊戲 藉由前述通訊手段接收來自前 狀況資料時,於所定代理遊玩 述操作受理手段受理之遊戲操 狀況資料所示之遊戲狀況之後 前述遊戲畫面顯示手段顯示因 顯示控制;進而,前述1台遊 進行將因應前述所定代理遊玩 理之遊戲操作的內容,進行遊 結束時間點之表示遊戲狀況的 述通訊手段發送至前述其他遊 前述其他遊戲裝置之遊戲控制 段接收來自前述1台遊戲裝置 -33- 200911339 之支援結束狀況資料時,因應前述操作受理手段受理之遊 戲操作的內容來控制該支援結束狀況資料所示之遊戲狀況 之後的遊戲進行;前述所定特別點數消費條件,係在前述 所定代理遊玩期間中,前述1台遊戲裝置之操作受理手段 受理特別之遊戲操作。 又,申請專利範圍第3 8項的發明是一種遊戲裝置, 係具有:遊戲畫面顯示手段,係顯示遊戲畫面;操作受理 手段,係受理玩家的遊戲操作;點數資料記憶手段,係記 憶玩家的點數資料;遊戲控制手段,係藉由電腦執行所定 遊戲執行程式,因應該操作受理手段受理之遊戲操作的內 容,進行遊戲進行的控制之同時,進行使該遊戲畫面顯示 手段顯示因應其遊戲進行的遊戲畫面之顯示控制,進而, 在遊戲進行中達成所定點數消費條件時,進行將記憶於該 點數資料記憶手段之點數資料僅減去所定量,在遊戲進行 中達成所定點數增加條件時,進行將記憶於該點數資料記 憶手段之點數資料僅加上所定量的處理;及通訊手段,係 用以在與可通訊地連接之其他遊戲裝置之間進行通訊;其 特徵爲:前述遊戲控制手段,係在遊戲進行中達成所定特 別點數消費條件時,並不進行減少該1台遊戲裝置之記憶 於點數資料記憶手段之點數資料的處理,而進行藉由前述 通訊手段將點數允許使用要求,發送至其他遊戲裝置的控 制。 又,申請專利範圍第3 9項的發明是一種遊戲裝置, 係具有:遊戲畫面顯示手段,係顯示遊戲畫面;操作受理 -34- 200911339 手段,係受理玩家的遊戲操作;點數資料記憶手段’係記 憶玩家的點數資料;遊戲控制手段’係藉由電腦執行所定 遊戲執行程式’因應該操作受理手段受理之遊戲操作的內 容,進行遊戲進行的控制之同時’進行使該遊戲畫面顯示 手段顯示因應其遊戲進行的遊戲畫面之顯示控制’進而’ 在遊戲進行中達成所定點數消費條件時’進行將記憶於該 點數資料記憶手段之點數資料僅減去所定量,在遊戲進行 中達成所定點數增加條件時,進行將記憶於該點數資料記 憶手段之點數資料僅加上所定量的處理;及通訊手段,係 用以在與可通訊地連接之其他遊戲裝置之間進行通訊;其 特徵爲:前述遊戲控制手段,係在藉由前述通訊手段接收 來自其他遊戲裝置之點數允許使用要求時,遵從前述操作 受理手段受理之點數使用許否操作,決定是否承諾該點數 允許使用要求,在決定承諾時,則進行將記憶於點數資料 記憶手段之點數資料,僅減去關於該點數允許使用要求之 點數使用份的處理。 於本發明中,在遊戲裝置,於遊戲進行中達成所定點 數消費條件時,則使用在其遊戲裝置進行遊玩之玩家的點 數資料’其點數資料僅被減去所定量。又,於遊戲進行中 達成所定點數增加條件時,則使用在其遊戲裝置進行遊玩 之玩家的點數資料,其點數資料僅被加上所定量。然後, 在本發明’於1台遊戲裝置之遊戲進行中達成所定特別點 數消費條件時’則亦可不使用在該1台遊戲裝置進行遊玩 之玩家的點數資料,而使用在其他遊戲裝置進行遊玩之其 -35- 200911339 他玩家的點數資料。但是,對於其他玩家擅自使用該其他 玩家的點數資料有可能成爲在玩家之間發生糾紛的原因等 ,帶來各種弊端之虞。 在此’在本發明係在前述1台遊戲裝置達成所定特別 點數消費條件時,遵從在前述其他遊戲裝置進行遊玩之玩 家的點數使用許否操作,決定是否允許該其他玩家的點數 資料之使用,未決定允許其使用時,在前述1台遊戲裝置 進行遊玩之玩家係無法使用該其他玩家的點數資料。亦即 ’在前述1台遊戲裝置進行遊玩之玩家係對於爲了不使用 自己的點數資料而使用其他玩家的點數資料來說,需要該 其他玩家允許其使用。利用如此之構造,可事先防止玩家 之間的糾紛。 [發明之效果] 如上述’依據本發明,可發揮提供在遊戲裝置進行遊 玩之玩家一邊進行遊戲操作一邊進行遊戲的途中,可將其 遊戲操作的權限,暫時委託他人之至今未有的遊戲性的優 良效果。 又’依據本發明,可發揮提供可在早期的階段習得用 以享受遊玩遊戲的要領、技能、知識等,即使是初學者玩 家,亦可不厭煩其遊戲,充分享受遊戲的優良效果。 又’依據本發明,可發揮實現玩家遊玩之遊戲中,不 僅自己的點數資料,亦可使用其他玩家的點數資料之遊戲 系統,提供至今未有之遊戲性的優良效果。 -36- 200911339 【實施方式】 [實施形態1] 以下,針對適用於具備複數作爲遊戲裝置之身爲遊藝 場遊戲機的代幣遊戲機的遊戲系統之一實施形態加以說明 (以下稱本實施形態爲「實施形態1」)。 在關於本實施形態1的代幣遊戲機,展開有玩家利用 進行用以指示身爲操作對象之遊戲主角角色(以下稱爲「 主角角色」)之動作的操作,以主角角色進入城內而佔領 城堡爲目的之角色扮演遊戲。在其城內,因爲會出現阻礙 主角角色之前進的敵方怪物,玩家係讓主角角色可不被敵 方怪物打倒而進入城堡,取得佔領城堡之證明的寶石(過 關的證明)般地,進行用於主角角色之動作指示的操作。 被玩家操作之主角角色係爲了對抗敵方怪物,必須一邊攻 擊敵方怪物或使用身爲遊戲狀況變更要素之各種道具卡及 魔法卡,一邊進入城內,嘗試獲得過關的證明。然後,在 主角角色獲得過關的證明而城堡的佔領成功時,該玩家可 成爲佔領之城堡的城主,成爲城主的玩家係可與爲了佔領 自己的城堡而來挑戰的其他玩家,進行一種對戰遊戲。 接著,針對關於本實施形態1之遊戲系統的構造加以 說明。 圖1係關於本實施形態1之遊戲系統整體的槪略構成 圖。 該遊戲系統係涵蓋複數遊戲設施而構築,於各遊戲設 -37- 200911339 施係配置有身爲各玩家用以進行遊玩遊戲的代幣遊戲機之 12個遊戲單元1、及設施管理裝置20。各遊戲單元1係 藉由LAN纜線等之通訊線路’連接設施管理裝置20 ’並 可相互進行通訊。又,於本遊戲系統係亦具備營運•管理 遊戲系統的系統管理裝置3 0,系統管理裝置3 0係將全遊 戲單元1中繼於設施管理裝置20加以總合控制。在系統 管理裝置30與設施管理裝置20之間係藉由公眾通訊網等 之通訊線路連接,並可相互進行通訊。 圖2係遊戲單元1的外觀圖。 遊戲單元1係設置有:顯示器2,係作爲顯示因應遊 戲的進行之遊戲畫面的遊戲畫面顯示手段及顯示手段而作 用;揚聲器3,係播放因應遊戲的進行之效果音及背景音 樂等之聲音;操作桿4及操作按鍵5a、5b、5c,係構成 用以受理包含玩家用以指示出現於遊戲畫面上之主角角色 的動態之操作的遊戲操作的遊戲操作受理手段及操作受理 手段;兌幣按鍵5d,係用以進行身爲在遊戲單元1與玩 家之間被收授之遊戲媒體的代幣(有體物)之對玩家的償 還;及保存結束按鍵5e,係用以取出後述之磁性卡,來 結束遊戲。 玩家係利用一邊觀看顯示於顯示器2之遊戲畫面,一 邊操作操作桿4及3個操作按鍵5 a、5 b、5 c,而例如可 對出現於其遊戲畫面上之主角角色指示往任一方向移動, 或指示使用哪張道具卡。又,於遊戲單元1係亦設置有: 代幣投入口 6,係用以從玩家以有體物的狀態接收代幣; -38- 200911339 代幣退還口 7,係用以對於玩家,退還代幣;及卡片*** 取出口 8’係結束遊戲之玩家爲了在下次遊玩時進行遊戲 的後續’用以***或取出記錄有其玩家的個人資訊及結束 時的遊戲狀況等的磁性卡9。 圖3係揭示本遊戲系統之控制系的主要構造之區塊圖 〇 本實施形態1之遊戲控制系的構造係主要由以下構件 所構成:遊戲單元1的控制部10、設施管理裝置20的控 制部、及系統管理裝置3 0的控制部。遊戲單元1的控制 部10係主要擔當上述之角色扮演遊戲的整體進行控制。 又’設施管理裝置20的控制部係擔任在設置其設施管理 裝置20的遊戲設施內之12個遊戲單元進行遊玩之玩家之 間的對戰遊戲所需之資料的管理及控制之同時,亦擔任該 遊戲設施內的遊戲單元1與系統管理裝置30及其他遊戲 設施的遊戲單元之間的通訊控制。又,系統管理裝置3 〇 的控制部係擔任本遊戲系統整體之玩家資訊的管理之外, 亦擔任後述之支援事件所需之資料的管理及控制。 遊戲單兀1的控制部1 〇係主要由控制裝置丨1、 ROM12、RAM13、作爲遊戲裝置側通訊手段及外部裝置側 通訊手段的通訊裝置1 4所構成。控制裝置11係執行記憶 於ROM 1 2之各種程式,並進行各種控制。尤其,控制裝 置11係利用藉由其內部電腦執行記憶於ROM 1 2之遊戲執 行程式,進行前述之角色扮演遊戲的進行所需之各種控制 。ROΜ 1 2係記憶有應在遊戲單元1的控制部1 〇進行之各 -39- 200911339 種控制的執行程式。RAM 1 3係暫時記憶各種資料或資訊 者。尤其,RAM 1 3係具有作爲記憶將後述之代幣計數器 15計數之代幣枚數轉換成電子資料之身爲遊戲媒體的代 額數資料(點數資料)的玩家點數記憶手段之代額數資料 記憶區域。通訊裝置14係用以在與設施管理裝置20的控 制部之間,或與在設置於該遊戲設施之其他遊戲單元之間 進行資料通訊者。 於遊戲單元1的控制部10係連接有:顯示器2;揚 聲器3 ;操作桿•操作按鍵等4、5 a、5 b、5 c、5 d、5 e ; 代幣計數器1 5,係計算投入至代幣投入口 6之代幣的枚 數;代幣排出斗1 6,係從代幣退還口 7抬出代幣;卡片 寫入機17,係作爲對於***卡片***取出口 8的磁性卡9 ,進行資料之寫入的資料寫入手段;及讀卡機18,係作 爲從***卡片***取出口 8的磁性卡9,進行資料之讀取 的資料讀取手段。 設施管理裝置20的控制部係主要由控制裝置2 1、 ROM12、RAM23、遊戲單元側通訊裝置24及系統管理裝 置側通訊裝置25所構成。控制裝置21係執行記億於 ROM22之各種程式,並進行各種控制。ROM22係記億有 應在設施管理裝置2 0的控制部進行之各種控制的執行程 式。RAM23係暫時記憶各種資料或資訊者。遊戲單元側 通訊裝置24係用以在與設置於該遊戲設施之各遊戲單元 1的控制部1 〇之間進行資料通訊者。系統管理裝置側通 訊裝置25係用以在與系統管理裝置30的控制部之間,或 -40- 200911339 與在設置於其他遊戲設施之設施管理裝置之間進行資料通 訊者。 系統管理裝置30的控制部係主要由控制裝置3 i、 ROM32、RAM33及通訊裝置34所構成。控制裝置31係 執行記憶於ROM32之各種程式,並進行各種控制。尤其 ’控制裝置3 1係利用藉由其內部電腦執行記憶於r0M3 2 之支援事件用的執行程式,進行支援事件所需之各種控制 。R Ο Μ 3 2係記憶有應在系統管理裝置3 0的控制部進行之 各種控制的執行程式。RAM3 3係暫時記憶各種資料或資 訊者。通訊裝置34係用以在各設施管理裝置20的控制部 之間進行資料通訊者。 於本遊戲系統1中,玩家結束遊戲時,用以在下次遊 戲再次開始時復原其結束時的遊戲狀況之身爲遊戲狀況資 料的存檔資料係藉由卡片寫入機1 7記錄於磁性卡9。於 該存檔資料係包含有:玩家名稱(主角角色的名稱)、累 積遊玩時間、最後遊玩時刻、已過關之迷宮名稱、自己成 爲城主的城堡名稱、主角角色的能力(職業等)、玩家所 持有之遊戲狀況變更要素中身爲可使用要素的道具卡之種 類等的玩家資訊、遊戲結束時的主角角色所在之迷宮或城 堡的種類、其迷宮或城內之主角角色、敵方怪物或未取得 之道具卡的位置等之場域資料等的遊戲資訊。另一方面’ 在玩家進行一度已結束之遊戲的後續時,則將自己的磁性 卡9***至卡片***取出口 8。藉此,讀卡機18係讀取 出記錄於其磁性卡9之存檔資料。該存檔資料係記億於 -41 - 200911339 RAM13,被記憶於ROM12之遊戲執行程式讀入。藉此, 玩家係於藉由作爲執行遊戲執行程式之遊戲控制手段的控 制裝置11進行之遊戲中,可從上次後續之遊戲狀況再次 開始遊玩。 再者,並不需於磁性卡9記錄所有存檔資料,例如, 於磁性卡9記錄身爲玩家識別資訊之玩家iD (卡片id ) ’而將各玩家ID所對應之存檔資料的一部份或全部,記 錄於系統管理裝置30的RAM33或設施管理裝置20的 RAM23亦可。此時,從磁性卡9讀取出玩家ID之後,利 用將其玩家ID所對應之存檔資料,從系統管理裝置30或 設施管理裝置20下載至該遊戲單元1的RAM13,與上述 相同,可從上次後續的遊戲狀況再次開始遊玩。 接著,針對在本遊戲系統之各遊戲單元1進行之遊戲 的流程加以說明。 圖4係揭示藉由執行儲存於各遊戲單元1的ROM12 之遊戲執行程式之控制裝置,控制進行之遊戲流程的流程 圖。 玩家係在開始遊戲遊玩時,首先,將自己持有之代幣 投入至代幣投入口 6 ( S 1 )。藉此,藉由代幣計數器1 5 計算被投入之代幣的枚數,其計算資料被發送至控制裝置 1 1。控制裝置11係依據接收之計算資料,將相當於被投 入之代幣枚數的份量之代額數資料,記億至RAM13的代 額數資料記憶區域(S2 )。 又,玩家係在代幣投入前後,將磁性卡9***至卡片 -42- 200911339 ***取出口 8 ( S 3 )。在初次進行遊玩時,玩家係從設置 本遊戲系統之遊戲設施的店員或自動販賣機等取得新的磁 性卡9,將其磁性卡9***至卡片***取出口 8。又,欲 進行上回遊戲的後續之玩家,係將記錄有上次結束時的存 檔資料之磁性卡9***至卡片***取出口 8。如此一來, 接受磁性卡9之遊戲單元1係藉由讀卡機1 8讀取出記錄 於磁性卡9之資料,並將其資料送至控制裝置1 1。控制 裝置1 1係因應已接受之資料,判斷是否是新開始的遊玩 (S 4 )。具體來說,於磁性卡9內未記憶有玩家ID時’ 則判斷是新開始的遊玩,在記憶有玩家ID時,則判斷不 是新開始的遊玩。 藉由前述S4判斷不是新開始的遊玩時,控制裝置1 1 係經由設施管理裝置20對於系統管理裝置30,發送記錄 於磁性卡9之存檔資料具有的玩家ID之ID號碼。接收此 號碼之系統管理裝置30的控制裝置31,係確認該玩家ID 的ID號碼所對應之玩家資訊是記憶於RAM3 3,確認後則 判斷是上次的後續,對於身爲該ID號碼之發送來源的遊 戲單元1之控制裝置1 1,回覆新的ID號碼。再者,無法 確認該玩家ID的ID號碼所對應之玩家資訊是記憶於 RAM33時,控制裝置31係對於身爲該ID號碼之發送來 源的遊戲單元1之控制裝置1 1,回覆錯誤資訊’使其遊 戲單元1的控制裝置1 1進行錯誤處理。接收新的ID號碼 之遊戲單元1的控制裝置11係藉由讀卡機18讀取出記錄 於磁性卡9之存檔資料(S 5 ),並將其記憶於RAM 1 3。 -43- 200911339 然後,控制裝置1 1係依據其存檔資料’載入記憶於 ROM12之程式,使顯示器2顯示藉由存檔資料特定之上 次後續的遊戲狀況所對應之遊戲畫面,開始遊戲(s 7 )。 然後,控制裝置1 1係控制藉由存檔資料特定之遊戲狀況 之後的遊戲進行。 另一方面,藉由前述S4判斷是新開始的遊玩時’控 制裝置1 1係經由設施管理裝置20對於系統管理裝置3 0 ,發送虛設ID。接收此ID之系統管理裝置3 0的控制裝 置3 1係辨識是新開始的遊玩,對於身爲該虛設ID號碼之 發送來源的遊戲單元1之控制裝置11,回覆新開始的遊 玩用的ID號碼。接收該新開始的遊玩用之ID號碼的控制 裝置1 1係執行爲了初始資訊的輸入及設定的處理(S6 ) 。在該初始資訊的輸入及設定的處理’首先,使顯示器2 顯示圖5(a)所示之名稱輸入畫面。玩家係操作操作桿4 及操作按鍵5a,使顯示於其名稱輸入畫面之50音按鍵的 游標移動,輸入主角角色的名稱。輸入後’選擇名稱輸入 畫面中的決定按鍵時’則顯示圖5 ( b )所示之名稱確認 畫面,利用選擇其畫面中的Yes按鍵來決定名稱。於是’ 於顯示器2係顯示有圖5(c)所示之職業選擇畫面。在 該畫面,選擇玩家操作之主角角色的職業。如上輸入之內 容或選擇之內容係藉由控制裝置1 1作爲玩家資訊記憶於 RAM13。 如此,初始資訊的輸入·設定的處理結束時’則藉由 控制裝置11開始遊戲(S7 ) ’控制裝置11係使顯示器2 -44 - 200911339 顯示圖6所示之主選單畫面。於該主選單畫面係準備有探 檢城堡之探檢遊戲按鍵、挑戰他人所持有之城堡的對戰遊 戲按鍵、及使在該等遊戲中玩家可使用率之道具卡及魔法 卡的一覽顯示之卡片一覽按鍵。在該畫面,玩家係選擇計 行探檢遊戲或對戰遊戲。 在此,玩家選擇探檢遊戲時,控制裝置1 1係使顯示 器2顯示圖7所示之迷宮選擇畫面,執行迷宮選擇處理。 於該迷宮選擇畫面係顯示有表示各迷宮的顯示區域。然後 ,玩家係藉由利用操作桿4使游標移動,選擇要挑戰之迷 宮。於各顯示區域係分別顯示有迷宮名稱、及對於挑戰所 需之代幣枚數(挑戰費用)。在各迷宮,分別會有由來於 其迷宮名稱的遊戲展開,進行相互不同之遊戲。玩家係例 如選擇愉快之迷宮時,於圖示的畫面上方部份,會顯示有 選擇之迷宮。然後,玩家係決定挑戰該選擇之迷宮時’則 按下操作按鍵5。該按鍵操作被控制裝置11受理時,控 制裝置1 1係使記憶於RAM 1 3之代額數資料,僅減少相當 於該挑戰費用的份量。 如具體說明,遊戲單元1的R Ο Μ 1 2係具有記憶將身 爲在各迷宮之遊戲進行所需之遊戲資訊的迷宮資料加以記 憶的迷宮資訊資料庫之資料區域。於該迷宮資訊資料庫係 與用以特定迷宮資料的迷宮名稱資料建立關聯,分別記憶 有挑戰費用資料。控制裝置1 1係受理於圖7所示之迷宮 選擇畫面中選擇迷宮時的玩家之選擇操作(迷宮選擇操作 )時,控制裝置1 1係從迷宮資訊資料庫特定該選擇操作 -45- 200911339 所對應之迷宮名稱資料,並讀取出其迷宮名稱資料所對應 之挑戰費用資料。然後,控制裝置1 1係進行從記憶於 RAM 1 3之代額數資料減少相當於該讀取出之挑戰費用資 料的代額數份的處理。再者,以下關於使代額數資料增減 的處理,亦與前述相同地進行。 在此,記憶於RAM 1 3之代額數資料未滿相當於挑戰 費用資料之代額數份量時,則顯示對於玩家,催促代幣之 追加投入的畫面。投入代幣時,如前述般,相當於被投入 之代幣枚數的份量之代額數資料,會記憶至RAM 1 3的代 額數資料記憶區域。再者,即使催促代幣投入,代幣也未 投入時’則不允許對其城堡的挑戰。以下,在進行減少代 額數資料的處理時,亦與前述相同地催促代幣投入。 又’控制裝置Π係在受理迷宮選擇操作時,從前述 迷宮資訊資料庫,讀取出其迷宮名稱資料所對應之迷宮資 料。然後’載入依據其迷宮資料的程式,使顯示器2顯示 依據迷宮資料的遊戲畫面。 另一方面’在圖6所示之主選單畫面,玩家選擇對戰 遊戲時’控制裝置U係使顯示器2顯示圖8所示之城堡 選擇畫面,執行城堡選擇處理。於該城堡選擇畫面係顯示 有表示各城堡的顯示區域。然後,玩家係藉由利用操作桿 4使游標移動,選擇要挑戰之城堡。於各顯示區域係分別 顯示有城堡名稱與挑戰費用。在各城堡,分別進行相互不 同之遊戲。又’在各城堡,過去成功佔領城堡的玩家成爲 城主,玩家係與身爲其城主的玩家進行對戰。 -46- 200911339 如具體說明,設施管理裝置20的ROM22係具有記憶 將身爲在各城堡之遊戲進行所需之遊戲資訊的城堡資料加 以記憶的城堡資訊資料庫之資料區域。記憶於該城堡資訊 資料庫的城堡資料所包含之城堡名稱資料,係與身爲玩家 識別資訊的城主ID (成爲城主的玩家之ID )建立關聯。 遊戲單元1的控制裝置U係利用受理玩家在圖6所 示之主選單畫面選擇對戰遊戲時的按鍵操作,對設施管理 裝置20的控制裝置21,發送對戰資料要求。接收此要求 之設施管理裝置20的控制裝置2 1,係回覆用以使遊戲單 元1的顯示器2顯示圖8所示之城堡選擇畫面的畫像資料 。然後,在顯示於顯示器2之城堡選擇畫面,玩家選擇挑 戰之城堡的選擇操作被控制裝置1 1受理時,控制裝置1 1 係將包含關於其選擇操作之城堡之城堡名稱資料的城堡資 料要求,發送至設施管理裝置2 0的控制裝置2 1。接收此 要求之設施管理裝置20的控制裝置2 1係從記憶於設施管 理裝置20的ROM22之城堡資訊資料庫讀取出,包含於其 城堡資料要求之城堡名稱資料所對應之城堡資料。然後, 其城堡資料係被回覆至控制裝置1 1。然後,接收該城堡 資料之遊戲單元1的控制裝置1 1係載入依據其城堡資料 的程式,控制遊戲進行。 又,遊戲單元1的ROM12係具有與用以特定各城堡 資料的城堡名稱資料建立關聯,分別記憶有挑戰費用資料 之城堡挑戰資訊資料庫的資料區域。控制裝置1 1係如前 述般,在受理在圖8所示之城堡選擇畫面選擇之城堡的選 -47- 200911339 擇操作時’與前述探檢遊戲相同,進行從記憶於R〇M12 之城堡挑戰資訊資料庫讀取出城堡名稱資料所對應之挑戰 費用資料,並從記憶於RAM丨3之代額數資料減去相當於 其挑戰費用資料之代額數份量的處理。 如此’開始遊戲時,控制裝置n係使顯示器2顯示 如圖9所示之遊戲畫面。再者,因爲遊戲畫面係探檢遊戲 與對戰遊戲幾近相同,其遊戲的進行方式也相同,故以下 ,以對戰遊戲爲例加以說明。 於圖9所示之遊戲畫面係顯示有表示身爲虛擬遊戲空 間之城內場域的城堡畫面。又,於其城堡畫面的上部係顯 示有城堡的樓層數、主角角色的體力及表示玩家的代額數 資料之量的代額數數量,於城堡畫面的右下部份係顯示有 主角角色所持有之卡片的一覽(玩家在遊戲進行中可使用 之卡片的一覽)。前述城堡畫面係從上方觀看城堡的樓層 者,於其城堡畫面中係在畫面中央顯示有主角角色,於其 主角角色的左下與畫面左上,分別顯示有敵方怪物。 玩家係可操作操作桿4及操作按鍵5a、5b、5c,來 進行使主角角色移動或攻擊敵方怪物,或使用持有之道具 卡及魔法卡的指示。在本實施形態1,係採用回合制,在 每回合可指示1個動作。因此,例如假設使主角角色移動 1格需要1回合,又,主角角色進行1次對敵方怪物攻擊 需要1回合,又,主角角色使用1張卡片需要1回合。再 者,玩家只要不進行消耗回合之遊戲操作,回合就不會前 進。另一方面,使回合前進時,敵方怪物與主角角色相同 -48- 200911339 地移動或對主角角色進行攻擊等,遊戲狀況會變化。從敵 方怪物受到攻擊時,主角角色的體力會減少,在主角角色 的體力成爲0時則會結束遊戲(game over )。 在使用主角角色持有之道具卡或魔法卡時,玩家係按 下操作按鍵5c。受理該操作的控制裝置1 1係使顯示器2 顯示圖10所示之卡片選擇畫面。在該卡片選擇畫面,於 畫面右下之卡片一覽會出現游標。又,於該卡片選擇畫面 ,表示以游標選擇之卡片之內容的卡片內容畫面會顯示於 畫面左側部份。於該卡片內容畫面係顯示有使用其卡片時 的效果(遊戲狀況會如何被變更),及使用其卡片所需要 之代幣枚數(卡片使用費用)。玩家係以操作桿4使游標 移動,選擇想要使用之卡片後,按下操作按鍵5a。受理 該按鍵操作(特別之操作)的控制裝置1 1,係判斷達成 所定點數消費條件,執行使記憶於RAM 1 3之代額數資料 ,僅減去相當於選擇之卡片的卡片使用費用之份量般地變 動的代額數變動處理(玩家點數減算處理)(S 8 )。 如具體說明,於遊戲單元1的RAM13係儲存具有作 爲記憶身爲遊戲狀況變更要素之各種卡片資料中主角角色 可使用狀態之卡片資料的可使用要素記憶手段之可使用資 料區域,及作爲記憶主角角色不能使用之狀態之卡片資料 的無法使用要素記憶手段之無法使用資料區域的卡片資料 庫。記憶於此卡片資料庫之各卡片資料係具有與卡片名稱 資料建立關聯之各種資料。於主角角色可使用之卡片資料 係附加有控制裝置11執行之卡片使用程式所致之可實現 -49- 200911339 讀取的允許讀取符號,記憶附加有其允許讀取符號之卡片 資料的可使用資料區域係作爲可使用要素記憶手段而作用 。另一方面,記憶未附加其允許讀取符號之卡片資料的無 法使用資料區域係作爲無法使用要素記憶手段而作用。再 者,顯示於圖9之遊戲畫面或圖1〇之卡片選擇畫面的卡 片,係對應作爲記憶於可使用資料區域之可使用要素的卡 片資料者。 控制裝置11係在圖10所示之卡片選擇畫面,受理用 以對主角角色指示使用卡片的操作時,則辨識依據其指示 的卡片名稱。然後,控制裝置1 1係在記憶於RAM 1 3之代 額數資料是卡片使用費用資料以上時作爲使用決定手段而 作用,決定其卡片名稱資料所對應之卡片資料的使用。之 後,控制裝置U係作爲遊戲狀況變更要素而作用,從卡 片資料庫讀取出該卡片名稱資料所對應之卡片效果資料, 並依據其卡片效果資料來變更遊戲狀況。例如,在使用之 卡片是攻擊敵方怪物之魔法卡時,控制裝置1 1係將包含 於其卡片效果資料之傷害g十算用數値,使用於對敵方怪物 之傷害計算’依據其計算結果’進行使敵方怪物的體力資 料減少的處理。 又’決定卡片資料的使用之控制裝置11係從前述卡 片資料庫選擇卡片名稱資料’並讀取出該卡片名稱資料所 對應之卡片使用費用資料。然後,控制裝置n係進行從 記憶於RAM 1 3之代額數資料減去相當於該讀取出之卡片 使用費用資料的代額數資料的處理。 -50- 200911339 又’於城內係掉落有主角角色可取得之魔法卡或道具 卡。玩家係操作主角角色的動作,使主角角色移動,使主 角角色檢起魔法卡或道具卡時,則可取得其卡片。 又,於城內係準備有可賣出或購入卡片之圖11(a) 所示之商店。玩家操作主角角色的動作使主角角色移動, 並使主角角色進入商店時,可將其主角角色持有之卡片賣 掉而轉換成代額數,或是支付代額數購入在其商店販賣之 卡片。 在前述商店購入卡片時,玩家係於圖11 (a)所示之 商店畫面中操作操作桿4,將游標對上「購買卡片」按鍵 ,按下操作按鍵5 a。受理該操作的控制裝置1 1係使顯示 器2顯示圖11(b)所示之購入卡片選擇畫面。在該購入 卡片選擇畫面,於畫面上方部份’顯示有在該商店販賣之 卡片的卡片一覽畫面,於畫面左下’顯示有表示以游標選 擇之卡片之內容的卡片內容畫面。於卡片一覽畫面係顯示 有爲了購入卡片所需之代幣枚數(卡片購入費用)。玩家 係以操作桿4使游標移動’選擇想要購入之魔法卡後,按 下操作按鍵5 a。在控制裝置1 1受理該按鍵操作(特別之 操作)時,控制裝置11係判斷達成所定點數消費條件, 執行使記億於RAM13之代額數資料’僅減去相當於該卡 片的卡片購入費用之份量般地變動的代額數變動處理(玩 家點數減算處理)(S8) ° 如具體說明,於前述卡片資料庫係亦記憶有與卡片名 稱資料建立關聯之卡片購入費用資料。控制裝置11係在 -51 - 200911339 圖Π (b)所示之購入卡片選擇畫面,受理選擇購入之卡 片的操作時,則辨識其卡片的卡片名稱資料。然後,控制 裝置1 1係在記憶於RAM 1 3之代額數資料是卡片購入費用 資料以上時,爲了使在卡片資料庫之無法使用資料區域的 該卡片資料成爲可使用狀態,於該卡片名稱資料所對應之 卡片資料附加允許使用符號。藉此’其卡片資料係記憶於 卡片資料庫的可使用資料區域,藉由玩家所致之指示操作 ,主角角色成爲可使用。又,藉由控制裝置11允許無法 使用資料區域之卡片資料的使用率’控制裝置11係從前 述卡片資料庫選擇該卡片名稱資料,並讀取出該卡片名稱 資料所對應之卡片購入費用資料。然後,控制裝置11係 進行從記憶於RAM 1 3之代額數資料減去相當於該讀取出 之卡片購入費用資料的代額數資料的處理。 另一方面,在前述商店,賣出主角持有之卡片時,玩 家係於圖1 1 ( a )所示之商店畫面中操作操作桿4,將游 標對上「賣出卡片」按鍵,按下操作按鍵5a。受理該操 作的控制裝置1 1係使顯示器2顯示圖1 1 ( C )所示之賣 出卡片選擇畫面。於該賣出卡片選擇畫面,於畫面右下之 卡片一覽出現游標,於畫面左側部份顯示表示以游標選擇 之卡片之內容的卡片內容畫面。又,於該賣出卡片選擇畫 面的畫面上方部份,係顯示有顯示與被選擇之卡片交換的 代幣枚數(卡片賣出收入)的交易價格畫面。玩家係以操 作桿4使游標移動’從主角持有之卡片中選擇賣出之卡片 後,按下操作按鍵5 a。受理該按鍵操作的控制裝置1 1 ’ -52- 200911339 係執行使記憶於RAM 1 3之代額數資料,僅增加相當於該 卡片的卡片賣出收入之份量般地變動的代額數變動處理( S8 ) ° 如具體說明,於前述卡片資料庫係亦記憶有與卡片名 稱資料建立關聯之卡片賣出收入資料。控制裝置1 1係在 圖11(b)所示之賣出卡片選擇畫面,受理選擇賣出之卡 片的操作時,則辨識其卡片的卡片名稱資料。然後,控制 裝置11係在該卡片是可在商店賣出者時,爲了使在卡片 資料庫之可使用資料區域的該卡片資料成爲無法使用狀態 ,從該卡片名稱資料所對應之卡片資料刪除允許使用符號 。藉此,其卡片資料係記憶於卡片資料庫的無法使用資料 區域,玩家係變成無法使用該卡片。又,在可使用資料區 域之卡片資料成爲無法使用狀態時,控制裝置1 1係從前 述卡片資料庫選擇卡片名稱資料,並讀取出該卡片名稱資 料所對應之卡片賣出收入資料。然後,控制裝置1 1係於 記億於RAM13之代額數資料加上相當於該讀取出之卡片 賣出收入資料的代額數資料。 又,在存在於城內之敵方怪物中,存在有打倒時,代 額數會增加的寶石怪物。該寶石怪物的動作係藉由執行遊 戲執行程式的控制裝置11控制。在遵從玩家的指示而動 作之主角角色打倒寶石怪物時,控制裝置1 1,係執行使 記憶於RAM 1 3之代額數資料,僅增加相當於其寶石怪物 的種類所因應之代幣枚數的寶石獲得額之份量般地變動的 代額數變動處理(S8)。 -53- 200911339 如此一來,在藉由玩家進行指示主角角色的動作等之 各種遊戲操作,主角角色進入城內並成功地佔領城堡時, 在所定表演之後,於顯示器2係再次顯示圖8所示之城堡 選擇畫面。因此,玩家係於該城堡選擇畫面中,利用選擇 下個挑戰之城堡,可對相同選擇城堡或其他城堡進行挑戰 〇 玩家係在欲結束遊戲遊玩時,按下圖2所示之保存結 束按鍵5e。受理該按鍵操作的控制裝置Η係重疊顯示於 顯示器2之畫像上地,顯示圖12所示之遊戲結束選擇畫 面(S9)。於該遊戲結束選擇畫面係於「結束遊戲嗎?」 之註記下’顯示有「Yes」與「No」按鍵。玩家係在不使 遊戲結束時,以操作桿4使游標對上「No」按鍵,按下 操作按鍵5a。藉此,遊戲結束選擇畫面會消失,從之前 的畫面再次開始遊戲。另一方面,玩家係在不使遊戲結束 時,以操作桿4使游標對上「No」按鍵,按下操作按鍵 5 a。受理該按鍵操作的控制裝置1 1,係執行將包含有記 憶於RAM 1 3之代額數資料及存檔資料以及玩家id的資料 存檔要求,經由設施管理裝置20,而發送至系統管理裝 置3 0。接收此要求之系統管理裝置3 0的控制裝置3 1,係 將接收之資料,作爲記憶於RAM3 3之該玩家id所對應之 玩家資訊而加以保存。之後,系統管理裝置30的控制裝 置31係對遊戲單元1,發送保存已完成之要旨的存檔完 成資料。接收此資料之遊戲單元1的控制裝置11係藉由 卡片寫入機1 7對磁性卡9寫入代額數資料及存檔資料, -54- 200911339 並將該磁性卡9從卡片***取出口 8排出(S10) 再者,玩家係亦將記憶於RAM 1 3之身爲電 態的遊戲媒體之代額數資料’換算成身爲有體物 戲媒體的代幣,並接受代幣的退還。此時,按下 之兌幣按鍵5。受理該按鍵操作的控制裝置11 幣排出斗1 6,進行將相當於記憶於RAM 1 3之代 的枚數之代幣,從代幣退還口 7排出的代額數退 接著,針對本實施形態1之支援事件之處理 以說明。 所謂本實施形態1之支援事件,係某玩家( 爲「被支援玩家」)在進行遊玩中,暫時讓其他 下稱爲「支援者」)代理進行自己遊戲的遊玩之 即,將相對於被支援玩家之主角角色的遊戲操作 暫時委託支援者,讓其支援者操作被支援玩家的 。該支援事件係主要在被支援玩家的主角在城內 之敵方怪物而產生危機時,或在城內無法繼續前 藉由支援者來打破如此之遊戲狀況時所使用。因 ,被支援玩家係大多是關於在遊戲單元1執行之 遊戲的初學者玩家,支援者係熟練於本角色扮演 級玩家爲佳。 圖1 3係揭示於本實施形態1的支援事件處 段進行之支援者登記處理之流程的序列流程圖。 首先,在玩家從上次後續開始遊戲遊玩時, ’首先將自己的磁性卡9***至遊戲單元1的卡 子資料狀 狀態之遊 圖2所示 係控制代 額數資料 還處理。 的流程加 以下單稱 玩家(以 事件。亦 之權限, 主角角色 遭遇強力 進時等, 此,通常 角色扮演 遊戲之上 理之前階 如上述般 片***取 -55- 200911339 出口 8。藉此,該遊戲單元1的讀卡機18係讀取出記錄 於該磁性卡9之玩家ID。控制裝置1 1係將讀取出之玩家 ID的ID號碼,經由設施管理裝置20,對系統管理裝置 3〇發送。此時,該遊戲單元1的單元ID亦與玩家ID的 ID號碼一起發送。接收該等之系統管理裝置30的控制裝 置3 1,係進行確認該玩家ID所對應之玩家資訊是記憶於 RAM3 3的ID認證處理,在此處理完成確認時,貝[|將記憶 於RAM33之該玩家資訊的ID號碼,改寫成新的ID號碼 。然後,將該新的ID號碼對遊戲單元1的控制裝置1 1回 覆。 另一方面,系統管理裝置3 0的控制裝置3 1係參照該 玩家資訊,判斷其玩家是否達成支援者登記條件。該支援 者登記條件係考慮支援事件的目的及遊戲均衡等而適切設 定者。在本實施形態1,利用上級玩家支援初學者玩家的 遊戲玩家,對於初學者玩家來說,即使在初學者玩家陷入 難以過關之遊戲狀況,藉由上級玩家度過該遊戲狀況,讓 就算是初學者玩家亦可進行難以過關之遊戲狀況後的遊戲 狀況爲1種目的。因此,作爲支援者登記條件,將記憶於 RAM33之玩家資訊所包含之各種資訊中,可判斷其玩家 資訊是否是上級玩家者的資訊,作爲表示上級者之資訊。 例如,將包含1個以上自己成爲城主的城堡名稱作爲支援 者登記條件,或將包含8個以上過關之迷宮名稱作爲支援 者登記條件,或者將累積遊玩時間超過規定時間作爲支援 者登記條件。 -56- 200911339 又,如果故意使被支援玩家成爲遊戲結束(game over )等之惡意支援者,或就算是無法打破遊戲狀況也接 受支援,使被支援玩家成爲遊戲結束之支援者等存在時, 則會成爲妨礙本實施形態1支援事件之順暢利用的結果。 在此,在本實施形態1,如後述般,於支援事件結束後被 支援玩家進行支援者的評估,表示其評估結果之評估點數 成爲規定値以上亦作爲支援者登記條件。關於支援者的評 估處理係於後詳述。 系統管理裝置30的控制裝置31係在從各遊戲單元1 接收玩家ID的ID號碼時,參照接收之各ID號碼所對應 之玩家資訊,判斷是否達成以上之所有支援者登記條件。 然後’針對達成其支援者登記條件之玩家資訊所對應之玩 家ID的ID號碼,首先,確認其ID號碼是否已經登記於 支援者資料庫,在已登記之狀況,將表示該玩家可進行支 援之要旨的可支援符號,附加於支援者資料庫的該玩家 ID之同時,將與其玩家ID —起接收之單元10在與該玩 家ID建立關聯之狀態下加以記憶。另一方面,在未登記 之狀況,則將其玩家ID登記於支援者資料庫,並將可支 援符號附加於該玩家ID之同時,將與其玩家ID —起接收 之單元ID與該玩家ID建立關聯之狀態下加以記憶。再者 ’在被支援者登記之玩家結束遊戲玩家時,系統管理裝置 3〇的控制裝置31係在接收包含玩家ID的資料存檔要求 時’從支援者資料庫刪除附加於其玩家ID的可支援符號 。因此’支援者資料庫中附加有可支援符號之玩家ID所 -57- 200911339 對應之玩家係現在進行遊玩之全上級玩家。 圖14係揭示在被支援玩家對其他玩家(支援者)委 託支援時的支援委託處理之流程的序列流程圖。 被支援玩家利用進行指示自己之主角角色之動作等的 遊戲操作,使主角角色進入城內,但是,在主角角色被強 力之敵方怪物襲擊而無法以自己打破遊戲狀況時,被支援 玩家係爲了進行支援要求而按下操作按鍵5b。遊戲單元1 的控制裝置11受理按下操作按鍵5b之支援要求操作時, 控制裝置1 1係將支援者清單要求經由設施管理裝置20發 送至系統管理裝置3 0。接收此要求之系統管理裝置3 0的 控制裝置3 1係因應接收之支援者清單要求,從記憶於 RAM3 3之支援者資料庫,遵從所定列舉條件,選擇所定 數(在本實施形態1是5人)的支援者,進行作成支援者 清單的處理。在本實施形態1,如後述般,各支援者的評 估點數被登記於支援者資料庫,因應其評估點數,將全支 援者等級區分成5階段。然後,本實施形態1的清單列出 條件係隨機或遵從所定選擇條件從各等級選擇各1位支援 者。又,於本實施形態中,作爲主角角色的職業,有戰士 、魔法師、賭徒之3種類,依照其職業而能力不同。爲此 ’就算是上級玩家,對於與自己之主角角色的職業不同之 職業’大多不習慣。在此,在本實施形態1,與被支援玩 家的主角角色爲相同職業亦是列舉條件。遵從如此之列舉 條件,選擇列舉出之支援者時,系統管理裝置3 〇的控制 裝置31係從RAM33讀取出各支援者的玩家資訊等,作成 -58- 200911339 支援者清單。作成之支援者清單的資料係與被列舉出之各 支援者分別進行遊玩之遊戲單元的單元ID —起,被回覆 至該支援者清單要求之發送來源的遊戲單元1。 接收支援者清單資料之遊戲單元1的控制裝置11係 依據接收之支援者清單資料,使顯示器2顯示如圖15所 示之支援者清單。於該支援者清單係顯示有達成列舉條件 之5位支援者的評估等級、玩家名稱、設置該支援者進行 遊玩之遊戲單元的店舖名稱、該支援者的註記及該支援者 進行支援時所需之消費代額數。再者,消費代額數係因應 評估等及來決定,具體來說S等級之支援者進行支援時需 要消費5代額數,相同地,AAA等級需要消費4代額數 ,AA等級需要消費3代額數,A需要消費2代額數,B 需要消費1代額數。 被支援玩家係觀看顯示於顯示器2之支援者清單,決 定代替自己,代理進行遊玩之支援者。然後,被支援玩家 係操作操作桿4及操作按鍵5 a來選擇支援者,受理其支 援者選擇操作的控制裝置1 1係對於藉由與支援者清單資 料一起接收·選擇之支援者所對應之單元ID特定之身爲 外部裝置的遊戲單元1,發送支援要求。於該支援要求係 包含有在爲了顯示進行支援要求操作之時間點的顯示於顯 示器2之遊戲畫面所需之遊戲畫面用資料。 作爲接收該支援要求之支援者側的遊戲單元1之控制 手段的控制裝置1 1,係以所定時機暫時中斷現在進行之 遊戲(支援者使用自己的主角角色來進行由玩之遊戲)。 -59- 200911339 然後,依據包含於接收之支援要求的遊戲畫面用資料,使 其支援者側遊戲單元1的顯示器2,顯示被支援玩家的遊 戲狀況所對應之遊戲畫面。再者,在本實施形態1,顯示 於支援者側遊戲單元1之被支援玩家的遊戲畫面,係與顯 示於其被支援玩家進行遊玩之遊戲單元1的顯示器者成爲 相同畫面,但是,不一定需要成爲相同畫面,作爲更簡略 之遊戲畫面亦可。如此一來,於支援者側遊戲單元1的顯 示器2顯示被支援玩家的遊戲畫面時,支援者係觀看其遊 戲畫面,考慮是否承諾支援,使用構成承諾與否操作受理 手段之操作桿4及操作按鍵5 a,進行用以決定是否承諾 支援的操作。 在支援者進行不承諾支援之要旨的操作時,受理其操 作之支援者側遊戲單元1的控制裝置1 1係將支援拒絕回 應,回覆至支援要求之發送來源的遊戲單元1。接收該支 援拒絕回應之被支援玩家的遊戲單元1的控制裝置11, 係使顯示器2顯示支援被拒絕之要旨的訊息,再次對於系 統管理裝置30,發送支援者清單要求。藉此,被支援玩 家係可從新作成之支援者清單再次選擇支援者。再者,在 回覆支援拒絕回應時,亦一起發送支援者的建議或註記( 例如「請再早一點呼叫」),於被支援玩家之遊戲單元的 顯示器,與支援被拒絕之要旨的訊息一起顯示該建議或註 記亦可。 另一方面,在支援者進行承諾支援之要旨的操作時, 受理其操作之支援者側遊戲單元1的控制裝置丨1係將支 -60- 200911339 援承諾回應’回覆至支援要求之發送來源的遊戲單元1。 受理該支援承諾回應之被支援玩家的遊戲單元1的控制裝 置1 1,係執行使記億於RAM 1 3之代額數資料,僅減少關 於支援承諾回應之支援者的消費代額數之份量般地變動的 代額數變動處理(玩家點數減算處理)(S 8 )。之後,控 制裝置1 1係於遊戲畫面上顯示作爲支援者所致之代理遊 玩中之要旨的顯示’以後,將後述之達成支援結束條件爲 止的期間作爲代理遊玩期間,其代理遊玩期間中係因應支 援者的遊戲操作,來控制遊戲進行。 又,受理支援者所致之支援承諾操作之支援者側遊戲 單元1的控制裝置1 1,係於顯示器2,及依據包含於接收 之支援要求的遊戲畫面用資料的遊戲畫面上,顯示附加有 代理遊玩中之要旨的顯示及關於後述之支援結束條件之資 訊的顯示等的支援用遊戲畫面。 圖1 6係揭示因應支援者的遊戲操作,控制遊戲進行 的代理遊玩處理之流程的序列流程圖。 於本實施形態1中,支援者開始支援的支援開始時間 廳占之被支援玩家的遊戲狀況,係被支援玩家進行支援要求 操作之時間點的遊戲狀況,其遊戲狀況所對應之支援用遊 戲畫面係如上述般,已經顯示於支援者側遊戲單元1的顯 示器2。因此,支援者係觀看其支援用遊戲畫面,對於顯 示於其支援用遊戲畫面上之被支援玩家的主角角色,進行 動作指示等的遊戲操作,使其主角角色移動或使用卡片, 嘗試打破其遊戲狀況。支援者藉由操作桿4及操作按鍵 -61 - 200911339 5a等進行遊戲操作之操作內容,係作爲遊戲操作訊號’ 從身爲1台遊戲裝置之支援者側遊戲單元1,發送至身爲 其他其他遊戲裝置之被支援玩家的遊戲單元1。 接收遊戲操作訊號之被支援玩家之遊戲單元i的控制 裝置1 1,係首先判斷遊戲操作訊號所示之遊戲操作,是 否是需要消費代額數之遊戲操作。例如,在使用卡片時因 爲需要消費因應其卡片種類之量的代額數,故在此時則判 斷需要消費代額數。再者,於本實施形態1中,判斷需要 消費代額數之遊戲操作訊號是點數允許使用要求,所定特 別點數消費條件係受理需要消費代額數之支援者的遊戲操 作(特別之操作)。在判斷需要消費代額數時,控制裝置 11係首先使顯示器2顯示確認是否允許代額數之使用的 訊息。看到該訊息之被支援玩家係使用構成許否指定操作 受理手段之操作桿4及操作按鍵5a,進行用以決定是否 允許使用代額數的代額數使用許否操作(點數使用許否操 作)。 在被支援玩家進行不允許代額數的使用之要旨的操作 時,受理其操作之控制裝置11係將拒絕支援者操作之遊 戲操作之要旨的拒絕操作資料(特別操作拒絕資料:點數 使用拒絕回應),發送至支援者側遊戲單元1。接收該拒 絕操作資料之支援者側遊戲單元1的控制裝置1 1,係即 使進行該遊戲操作亦禁止其受理,使顯示器2顯示遊戲操 作被拒絕之要旨的訊息等。接收此訊息,支援者係考慮其 他對策來進行其他遊戲操作,或放棄打破其遊戲狀況時係 -62- 200911339 爲了結束支援而按下操作按鍵5b。支援者側遊戲單元1 的控制裝置1 1受理支援者按下操作按鍵5b之支援結束操 作時,其控制裝置Π係判斷達成支援結束條件,對於被 支援玩家的遊戲單元1,發送支援結束訊號,將顯示於顯 示器2之支援用遊戲畫面,切換成暫時中斷之支援者之遊 戲的遊戲畫面,再次開始支援者的遊戲進行。 另一方面,被支援玩家進行允許代額數的使用之要旨 的操作時,受理其操作的控制裝置1 1係判斷達成所定點 數消費條件,進行使藉由接收之遊戲操作訊號所示之遊戲 操作(特別之操作)消費之代額數之份量,從記憶於 RAM 1 3之代額數資料減去般地變動的代額數變動處理( 玩家點數減算處理)。然後,因應接收之遊戲操作訊號所 示之遊戲操作來控制遊戲進行,將因應其遊戲進行的遊戲 畫面,顯示於被支援玩家之遊戲單元1的顯示器2之同時 ,將用以顯示其遊戲畫面的遊戲畫面用資料,發送至支援 者側遊戲單元1。接收該遊戲畫面用資料之支援者側遊戲 單元1的控制裝置1 1係使支援者側遊戲單元1的顯示器 2顯示依據其遊戲畫面用資料之支援用遊戲畫面。 再者,被支援玩家之遊戲單元1的控制裝置11係判 斷接收之遊戲操作訊號所示之遊戲操作不是需要消費代額 數之遊戲操作時,則因應其遊戲操作訊號所示之遊戲操作 來控制遊戲進行,將因應其遊戲進行的遊戲畫面,顯示於 被支援玩家之遊戲單元1的顯示器2之同時,將用以顯示 其遊戲畫面的遊戲畫面用資料,發送至支援者側遊戲單元 -63- 200911339 1。接收該遊戲畫面用資料之支援者側遊戲單元1的控制 裝置11係使支援者側遊戲單元1的顯示器2顯示依據其 遊戲畫面用資料之支援用遊戲畫面。 藉由進行如此之控制,於本實施形態1中,支援者所 致之代理遊玩期間中,不僅支援者側遊戲單元1的顯示器 2,於被支援玩家之遊戲單元1的顯示器2亦顯示有因應 其遊戲進行的遊戲畫面。因此,被支援玩家係可閱覽支援 者進行何種遊戲操作來打破支援開始時間點之遊戲狀況。 結果,被支援玩家係可觀看上級玩家的遊戲操作來習得攻 略的要領,相較於不利用支援事件之狀況’可更快速地讓 自己的遊戲遊玩進步。再者,在支援者所致之代理遊玩期 間中,不是被支援玩家之遊戲單元1的顯示器2顯示因應 其遊戲進行的遊戲畫面亦可。 在此,因爲支援者是上級玩家,故其遊戲操作大多較 快速,因應其快速的遊戲操作,顯示於被支援玩家之遊戲 單元1的顯示器2之遊戲畫面的更新速度(顯示速度)也 會變快。如此,遊戲畫面的更新速度(顯示速度)較快時 ,有被支援玩家看不清楚或無法理解其支援者如何進行遊 戲操作之虞。 在此,於本實施形態1中,接收來自支援者側遊戲單 元1的操作資料之被支援玩家之遊戲單元1的控制裝置 1 1,係以代理遊玩期間中是較因應被支援玩家的遊戲操作 來控制遊戲進行時之遊戲畫面更緩慢顯示般地,將因應接 收之操作資料所對應之遊戲操作來進行控制之遊戲的遊戲 -64- 200911339 畫面,顯示於遊戲畫面2之方式來進行控制。具體來說, 被支援玩家之遊戲單元1的控制裝置1 1係依據接收之操 作資料來進行1回合份的遊戲進行控制,於顯示器2顯示 之其回合後的遊戲畫面後,到經過所定時間(在本實施形 態是約兩秒鐘)爲止,即使接收下個操作資料亦不進行遊 戲進行控制而待機。然後,在經過該所定時間後,依據前 述下個操作資料來進行1回合份之遊戲進行的控制,於顯 示器2顯示其回合後的遊戲畫面。利用進行如此之控制, 即使支援者快速地進行遊戲操作之狀況,因爲於各回合結 束後之約兩秒間,遊戲畫面是靜止的,故被支援玩家係亦 於掌握支援者的遊戲操作。 再者,在本實施形態1,利用於各回合結束後,加入 約兩秒鐘的靜止時間,間歇地更新遊戲畫面,使在代理遊 玩期間中顯示於被支援玩家之遊戲單元1的顯示器2之遊 戲畫面成爲緩慢顯示,但是,藉由其他方法來進行緩慢顯 示亦可。例如,降低回合中之遊戲畫面的顯示速度本身, 使其成爲緩慢顯示亦可。 又,支援者側遊戲單元1的控制裝置1 1係判斷代理 遊玩期間中,是否達成所定支援結束條件。本實施形態1 之支援結束條件係滿足:控制裝置1 1受理支援者按下操 作按鍵5b之支援結束操作、從開始代理遊玩經過1 0回合 、從開始代理遊玩經過規定時間之任一。再者,於支援用 遊戲畫面係顯示有達成該支援結束條件爲止之殘留回合數 及殘留時間等。因此,支援者係即使從開始代理遊玩經過 -65- 200911339 1 0回合前或經過規定時間前,亦可利用按下操作按鍵5b ,使代理遊玩結束。 支援者側遊戲單元1的控制裝置11係在判斷達成支 援結束條件時,對於被支援玩家的遊戲單元1,發送支援 結束訊號。然後,將顯示於顯示器2之支援用遊戲畫面, 切換成暫時中斷之支援者之遊戲的遊戲畫面,再次開始支 援者的遊戲進行。 另一方面,接收支援結束訊號之被支援玩家之遊戲單 元1的控制裝置11,係使用以輸入委託代理遊玩之支援 者之評估的評估結果輸入畫面。於該評估結果輸入畫面中 ,被支援玩家係操作操作桿4及操作按鍵5a,選擇「好 」、「普通」、「不好」之3個評估中任一。受理該評估 輸入操作之控制裝置1 1係經由設施管理裝置20,對於系 統管理裝置3 0,發送表示關於其評估輸入操作之評估的 評估資料。接收此資料之系統管理裝置3 0的控制裝置31 ,係如果接收之評估資料所示之評估爲「好」,則進行對 登記於RAM3 3的支援者資料庫之該支援者的評估點數, 加上「3」的處理。相同地,如果其評估是「普通」,則 進行對該支援者的評估點數加上「1」的處理,如果其評 估是「不好」,則進行從該支援者的評估點數減去^ 3」 的處理。如此一來,登記於支援者資料庫之各支援者的評 估點數,係如上述般’利用於支援者登記條件的判斷,或 利用於決定各支援者之評估等級。 如上所述,於本實施形態1中,被支援玩家進行支援 -66- 200911339 要求操作,而回應此,支援者進行支援承諾操作時’身爲 遊戲裝置之被支援玩家之遊戲單元1的控制裝置11 ’係 在支援者所致之代理遊玩期間(從支援者開始代理遊玩到 達成所定支援結束條件爲止的期間)結束爲止之間’因應 從身爲外部裝置之支援側遊戲單元發送來之操作資料(支 援者所致之遊戲操作的操作資料),控制受理被支援玩家 所致之支援要求操作的時間點(支援開始時間點)之遊戲 狀況之後的遊戲進行。代理遊玩期間中,用以顯示因應其 遊戲進行之遊戲畫面的遊戲畫面用資料,被發送至支援者 側遊戲單元1,其遊戲畫面會顯示於支援者側遊戲單元1 的顯示器2,故支援者係一邊觀看其遊戲畫面一邊進行遊 戲操作。如此,於本實施形態1中,於所定代理遊玩期間 結束爲止之間,係將支援開始時間點之被支援玩家的遊戲 狀況的後續,讓身爲其他玩家之支援者來代理進行遊玩, 以代替被支援玩家。然後,其代理遊玩期間結束之後,被 支援玩家從支援者代理進行遊戲操作之後的遊戲狀況開始 進行遊玩。結果,可提供在被支援玩家一邊進行遊戲操作 一邊進行遊戲的途中,可將其遊戲操作的權限,暫時委託 身爲他人的支援者來進行遊玩之至今未曾有遊戲性。而且 ,藉此,對於初學者玩家來說,有即使在初學者玩家陷入 難以過關之遊戲狀況,只要利用本支援事件,藉由身爲上 級玩家之支援者來度過該遊戲狀況,讓就算是初學者玩家 亦可進行難以過關之遊戲狀況後的遊戲狀況的效果。 又,於本實施形態1中,在代理遊玩期間中,從被支 -67- 200911339 援玩家進行遊玩之遊戲的所定支援開始時間點(進行支援 要求操作之時間點)之遊戲狀況,因應支援者所致之遊戲 操作的內容’控制其遊戲進行來代替被支援玩家的遊戲操 作。然後’其代理遊玩期間中之遊戲進行所因應之遊戲畫 面,係顯示於該被支援玩家進行遊玩之遊戲單元1的顯示 器2。所以,被支援玩家係可閱覽因應支援者所致之遊戲 操作而進行之遊戲的遊戲畫面。因此,可知身爲上級玩家 之支援者進行何種遊戲操作,是否清除前述支援開始時間 點的遊戲狀況之課題•妨礙等。結果,被支援玩家係可在 早期的階段習得用以享受遊玩本遊戲的要領、技能、知識 等。 又’於本實施形態1中,作爲1台遊戲裝置之支援者 側遊戲單元1中’達成所謂受理需要消費代額數之支援者 的遊戲操作(特別之遊戲操作)之所定特別點數消費條件 時,遵從在被支援玩家的遊戲單元1進行遊玩之玩家的代 額數使用許否操作’決定是否允許被支援玩家之代額數資 料(點數資料)的使用。然後,在不決定允許其使用時, 在支援者側遊戲單元1進行代理遊玩之支援者,係無法使 用被支援玩家的代額數資料。亦即,在支援者側遊戲單元 1進行代理遊玩之支援者,係對於爲了不使用自己的代額 數資料而使用被支援玩家的代額數資料來進行遊戲操作, 需要該被支援玩家允許其使用。利用如此之構造,可事先 防止被支援玩家與支援者之間的糾紛。 再者,在上述之實施形態1,已針對代理遊玩期間中 -68- 200911339 支援者進行需要消費代額數之遊戲操作時,而被支援玩家 不允許代額數之使用率的狀況下,禁止支援者所致之該遊 戲內容所因應之遊戲進行的控制之狀況加以說明,但是, 以進行使記憶於支援者側遊戲單元1之RAM 1 3的代額數 資料僅減少因應該遊戲操作之代額數之份量的處理爲條件 ’不禁止該遊戲操作的內容所因應之遊戲進行的控制亦可 。亦即’支援者係在不管如何都想進行該遊戲操作時,使 用自己的代額數資料而解除該遊戲操作的禁止,進行其遊 戲操作的內容所因應之遊戲進行控制亦可。在本實施形態 1 ’如後述般,因被支援玩家係在代理遊玩期間結束後進 行支援者的評估,故相較於禁止該遊戲操作,爲了無法改 善被支援玩家的遊戲狀況而獲得較低之評估,也會有希望 使用自己的代幣來獲得較高評估的支援者。揭示此狀況之 代理遊玩處理之流程的序列流程圖係如圖1 7。 此時,接收該拒絕操作資料之支援者側遊戲單元1的 控制裝置1 1係使顯示器2顯示遊戲操作被拒絕之要旨的 訊息與詢問是否可使用自己的代額數的訊息等。接收此訊 息,支援者係考慮是否使用自己的代額數來進行該遊戲操 作,而操作操作桿4及操作按鍵5a等來指示自己的代額 數之使用的可否。受理不使用自己的代額數之要旨的指示 操作之支援者側遊戲單元1的控制裝置11,係禁止該遊 戲操作的受理。另一方面,受理使用自己的代額數之要旨 的指示操作之支援者側遊戲單元1的控制裝置11,係進 行使藉由該遊戲操作而消費之代額數之份量’從記憶於 -69- 200911339 RAM 13之代額數資料減少般地變動的代額數變動處理( 玩家點數減算處理)。然後,控制裝置11係將該遊戲操 作所對應之遊戲操作訊號,再次發送至被支援玩家的遊戲 單元1。再者,該遊戲操作訊號係附加表示代額數已消費 之符號等,區別於之前已發送之遊戲操作訊號。然後’接 收該遊戲訊號之被支援玩家之遊戲單元1的控制裝置11 係因應接收之遊戲操作訊號所示之遊戲操作來控制遊戲進 行,將因應其遊戲進行的遊戲畫面,顯示於被支援玩家之 遊戲單元1的顯示器2之同時,將用以顯示其遊戲畫面的 遊戲畫面用資料,發送至支援者側遊戲單元1。 又,在上述之實施形態1,已針對代理遊玩期間中支 援者進行需要消費代額數的遊戲操作時,減少被支援玩家 的代額數之狀況加以說明,但是,減少支援者的代額數亦 可。揭示此狀況之代理遊玩處理之流程的序列流程圖係如 圖1 8。 此時,接收遊戲操作訊號之被支援玩家之遊戲單元1 的控制裝置11,係在判斷其遊戲操作訊號所示之遊戲操 作是需要消費代額數之遊戲操作時’則將代額數消費命令 (點數消費命令)發送至支援者側遊戲單元1。接收該代 額數消費命令之支援者側遊戲單元1的控制裝置11,係 使關於接收隻代額數消費命令之代額數之份量(亦即,藉 由支援者操作之遊戲操作(特別之操作)而消費之代額數 之份量),從記憶於該支援者側遊戲單元1之RAM 1 3的 代額數資料減少般地變動的代額數變動處理(支援者點數 -70- 200911339 減算處理)。 如此,在減少支援者之代額數的狀況,因爲不需針對 代理遊玩期間中之代額數的使用率來求取被支援玩家之允 許,故代理遊玩期間中的遊戲進行會較爲順暢。 [實施形態2] 接著,與前述實施形態1相同,針對適用於具備複數 作爲遊戲裝置之身爲遊藝場遊戲機的代幣遊戲機的遊戲系 統之其他實施形態加以說明(以下稱本實施形態爲「實施 形態2」)。 再者,在前述實施形態1控制代理遊玩期間中之遊戲 進行的是被支援玩家之遊戲單元1的控制裝置11,在本 實施形態2,卻是支援者側遊戲單元1的控制裝置1 1,與 前述實施形態1相異。 又,在前述實施形態1代理遊玩期間中之遊戲畫面是 亦顯示於被支援玩家之遊戲單元1的顯示器2,在本實施 形態2,代理遊玩期間中之遊戲畫面係不顯示於被支援玩 家之遊戲單元1的顯示器2之處,與前述實施形態1相異 〇 因爲本實施形態2之其他地方與前述實施形態1幾近 相同,故以下僅針對其相異點加以說明。 圖1 9係揭示本實施形態2中,在被支援玩家對其他 玩家(支援者)委託支援時的支援委託處理之流程的序列 流程圖。 -71 - 200911339 被支援玩家按下操作按鍵5b,而遊戲單元1的控制 裝置11受理支援要求操作時,控制裝置n係與前述實施 形態1相同’於顯示器2顯示如圖15所示之支援者清單 。被支援玩家係觀看顯示於顯示器2之支援者清單,操作 操作桿4及操作按鍵5a來選擇支援者,受理其支援者選 擇操作的控制裝置11係對於選擇之支援者的遊戲單元1 ’發送支援要求。於該支援要求係包含有在爲了顯示進行 支援要求操作之時間點的顯示於顯示器2之遊戲畫面所需 之遊戲畫面用資料。 作爲接收該支援要求之支援者側的遊戲單元1之控制 手段的控制裝置U,係以所定時機暫時中斷現在進行之 遊戲(支援者使用自己的主角角色來進行由玩之遊戲)。 然後,依據包含於接收之支援要求的遊戲畫面用資料,使 其支援者側遊戲單元1的顯示器2,顯示被支援玩家的遊 戲狀況所對應之遊戲畫面。支援者係觀看其遊戲畫面,考 慮是否承諾支援,使用構成承諾與否操作受理手段之操作 桿4及操作按鍵5 a,進行用以決定是否承諾支援的操作 〇 在支援者進行承諾支援之要旨的操作時,受理其操作 之支援者側遊戲單元1的控制裝置11係將支援承諾回應 ,回覆至支援要求之發送來源的遊戲單元1。受理該支援 承諾回應之被支援玩家的遊戲單元1的控制裝置11,係 執行使記憶於RAM1 3之代額數資料,僅減少關於支援承 諾回應之支援者的消費代額數之份量般地變動的代額數變 -72- 200911339 動處理(玩家點數減算處理)(S 8 )。之後,控制裝置 11係暫時中斷被支援玩家的遊戲,將表示受理被支援玩 家所致之支援要求操作的時間點(支援開始時間點)之遊 戲狀況的支援開始狀況資料,發送至支援者側的遊戲單元 1。該支援開始狀況資料係支援者側之遊戲單元1的控制 裝置11再次呈現被支援玩家之遊戲單元1之前述支援開 始時間點的遊戲狀況所需之資料。在本實施形態2,將與 被支援玩家的存檔資料相同之資料作爲支援開始狀況資料 而使用。 接收該支援開始狀況資料之支援者側之遊戲單元1的 控制裝置11,係讀入接收之支援開始狀況資料,並載入 記憶於ROM 1 2之程式,從其支援開始狀況資料所示之遊 戲狀況開始遊戲。然後,使顯示器2顯示其遊戲狀況所對 應之支援用遊戲畫面。於此支援用遊戲畫面係與前述實施 形態1之狀況相同,顯示有達成支援結束條件爲止之殘留 回合數及殘留時間等。 圖20係揭示於本實施形態2中,因應支援者的遊戲 操作,控制遊戲進行的代理遊玩處理之流程的序列流程圖 〇 於本實施形態2中,支援者操作操作桿4及操作按鍵 5a等,而遊戲操作被該支援者側遊戲單元1的控制裝置 1 1受理時,其控制裝置1 1係首先判斷其遊戲操作是否是 需要消費代額數的遊戲操作。例如’在使用卡片時因爲需 要消費因應其卡片種類之量的代額數’故在此時則判斷需 -73- 200911339 要消費代額數。在判斷需要消費代額數時,控制裝置1 1 係判斷達成所定特別點數消費條件,對於被支援玩家的遊 戲單元1,發送作爲點數允許使用要求的代額數消費命令 。接收該代額數消費命令之被支援玩家之遊戲單元1的控 制裝置1 1,係使顯示器2顯示確認是否允許代額數之使 用的訊息。看到該訊息之被支援玩家係使用構成許否指定 操作受理手段之操作桿4及操作按鍵5a,進行用以決定 是否允許使用代額數的代額數使用許否操作(點數使用許 否操作)。 在被支援玩家進行不允許代額數的使用之要旨的操作 時,受理其操作之控制裝置1 1係將拒絕支援者操作之遊 戲操作之要旨的拒絕操作資料(特別操作拒絕資料:點數 使用拒絕回應),發送至支援者側遊戲單元1。接收該拒 絕操作資料之支援者側遊戲單元1的控制裝置1 1,係即 使進行該遊戲操作亦禁止其受理,使顯示器2顯示遊戲操 作被拒絕之要旨的訊息等。接收此訊息,支援者係考慮其 他對策來進行其他遊戲操作,或放棄打破其遊戲狀況時係 爲了結束支援而按下操作按鍵5b。 另一方面,被支援玩家進行允許代額數的使用之要旨 的操作時,受理其操作的控制裝置11係判斷達成所定點 數消費條件,進行使關於代額數消費命令之代額數之份量 (亦即,藉由支援者之遊戲操作(特別之操作)而消費之 代額數之份量),從記憶於RAM 1 3之代額數資料減去般 地變動的代額數變動處理(玩家點數減算處理)。然後, -74- 200911339 被支援玩家之遊戲單元1的控制裝置11係對於支援者側 遊戲單元1,發送允許該遊戲操作的允許操作資料。接收 該允許操作資料之支援者側遊戲單元1的控制裝置11係 因應支援者進行之該遊戲操作來控制遊戲進行,使該支援 者側遊戲單元1的顯示器2顯示因應其遊戲進行的遊戲畫 面。 再者,支援者側遊戲單元1的控制裝置11係在判斷 支援者的遊戲操作不是需要消費代額數之遊戲操作時,則 因應其遊戲操作來控制遊戲進行,使該支援者側遊戲單元 1的顯示器2顯示因應其遊戲進行的遊戲畫面。 藉由進行如此控制,於本實施形態2中,支援者所致 之代理遊玩期間中的遊戲進行係藉由支援者側遊戲單元1 的控制裝置1 1控制。然後,支援者側遊戲單元1的控制 裝置11係在代理遊玩期間中,判斷達成所定支援結束條 件時,則將表示達成所定支援結束條件之時間點(所定支 援結束時間點)之遊戲狀況的遊戲結束狀況資料,對於被 支援玩家的遊戲單元1發送。之後,在支援者側遊戲單元 1,再次開始暫時中斷之支援者的遊戲之進行。 另一方面,接收遊戲結束狀況資料之被支援玩家之遊 戲單元1的控制裝置1 1,係讀入接收之支援結束狀況資 料’並載入記憶於ROM 1 2之程式,從其支援結束狀況資 料所示之遊戲狀況,再次開始暫時中斷之被支援玩家的遊 戲之進行。然後,使顯示器2顯示其遊戲狀況所對應之遊 戲畫面。藉此,被支援玩家係可從支援者進行代理遊玩而 -75- 200911339 達成支援結束條件之時間點的後續來進行遊玩遊戲。 如上所述,於本實施形態2中,被支援玩家進行支援 要求操作,而回應此,支援者進行支援承諾操作時,身爲 外部裝置之支援者側遊戲單元1的控制裝置Π ’係在支 援者所致之代理遊玩期間結束爲止之間’因應從支援者所 致之遊戲操作的操作資料,控制受理被支援玩家所致之支 援要求操作的時間點(支援開始時間點)之遊戲狀況之後 的遊戲進行。如此,於本實施形態2中’於所定代理遊玩 期間結束爲止之間,係將支援開始時間點之被支援玩家的 遊戲狀況的後續,讓身爲其他玩家之支援者來代理進行遊 玩,以代替被支援玩家。然後,其代理遊玩期間結束之後 ,被支援玩家從支援者代理進行遊戲操作之後的遊戲狀況 開始進行遊玩。結果,即使於本實施形態2中,亦與前述 實施形態1相同,可提供在被支援玩家一邊進行遊戲操作 一邊進行遊戲的途中,可將其遊戲操作的權限,暫時委託 身爲他人的支援者來進行遊玩之至今未曾有遊戲性。而且 ,藉此,對於初學者玩家來說,有即使在初學者玩家陷入 難以過關之遊戲狀況,只要利用本支援事件,藉由身爲上 級玩家之支援者來度過該遊戲狀況,讓就算是初學者玩家 亦可進行難以過關之遊戲狀況後的遊戲狀況的效果。 又,即使於本實施形態2中,亦可在代理遊玩期間中 ,從被支援玩家進行遊玩之遊戲的所定支援開始時間點( 進行支援要求操作之時間點)之遊戲狀況,因應支援者所 致之遊戲操作的內容,控制其遊戲進行來代替被支援玩家 -76- 200911339 的遊戲操作。然後’其代理遊玩期間中之遊戲進行所因應 之遊戲畫面,係顯示於該被支援玩家進行遊玩之遊戲單元 1的顯示器2。所以’被支援玩家係可閱覽因應支援者所 致之遊戲操作而進行之遊戲的遊戲畫面°因此’可知身爲 上級玩家之支援者進行何'種遊戲操作’是否:清除前'述支援 開始時間點的遊戲狀況之課題·妨礙等。結果’被支援玩 家係可在早期的階段習得用以享受遊玩本遊戲的要領、技 能、知識等。 又,即使於本實施形態2中’亦可在作爲1台遊戲裝 置之支援者側遊戲單元1中’達成所謂受理需要消費代額 數之支援者的遊戲操作(特別之遊戲操作)之所定特別點 數消費條件時,遵從在被支援玩家的遊戲單元1進行遊玩 之玩家的代額數使用許否操作,決定是否允許被支援玩家 之代額數資料(點數資料)的使用。然後,在不決定允許 其使用時,在支援者側遊戲單元1進行代理遊玩之支援者 ,係無法使用被支援玩家的代額數資料。亦即,在支援者 側遊戲單元1進行代理遊玩之支援者,係對於爲了不使用 自己的代額數資料而使用被支援玩家的代額數資料來進行 遊戲操作,需要該被支援玩家允許其使用。利用如此之構 造,可事先防止被支援玩家與支援者之間的糾紛。 再者,代理遊玩期間中係在被支援玩家之遊戲單元i 進行遊玩之玩家無法進行關於代理遊戲的遊戲操作。具體 來說,在被支援玩家之遊戲單元1的遊戲控制手段控制代 理遊玩期間中之代理遊戲的進行時,係使其遊戲單元丨之 -77- 200911339 遊戲操作受理手段所致之遊戲操作無效或禁止。又,在支 援者側遊戲單兀1的控制手段控制代理遊玩期間中之代理 遊戲的進行時’係使被支援玩家之遊戲單元1的遊戲操作 受理手段所致之遊戲操作中斷或結束或暫時停止。 又,即使在上述之實施形態2,亦已針對代理遊玩期 間中支援者進行需要消費代額數之遊戲操作時,而被支援 玩家不允許代額數之使用率的狀況下,禁止支援者所致之 該遊戲內容所因應之遊戲進行的控制之狀況加以說明,但 是,以進行使記憶於支援者側遊戲單元1之R Α Μ 1 3的代 額數資料僅減少因應該遊戲操作之代額數之份量的處理爲 條件,不禁止該遊戲操作的內容所因應之遊戲進行的控制 亦可。 在前述之實施形態1及2,關於身爲支援者之玩家可 使用身爲他人之被支援玩家的代額數,已舉出代理進行遊 玩他人的遊戲之代理遊玩期間中的狀況爲例加以說明,但 是,作爲在自己的遊戲中可使用他人的代額數之構造亦可 [實施形態3] 接著,與前述實施形態1相同,針對適用於具備複數 作爲遊戲裝置之身爲遊藝場遊戲機的代幣遊戲機的遊戲系 統之其他實施形態加以說明(以下稱本實施形態爲「實施 形態3」)。 再者,在前述實施形態1控制代理遊玩期間中之遊戲 -78- 200911339 進行的是被支援玩家之遊戲單元1的控制裝置11,在本 實施形態3,卻是支援者側遊戲單元1的控制裝置1 1,與 前述實施形態1相異。 因爲本實施形態3之其他地方與前述實施形態1幾近 相同,故以下僅針對其相異點加以說明。 圖2 1係揭示本實施形態3中,在被支援玩家對其他 玩家(支援者)委託支援時的支援委託處理之流程的序列 流程圖。 被支援玩家按下操作按鍵5b,而遊戲單元1的控制 裝置11受理支援要求操作時,控制裝置11係與前述實施 形態1相同,於顯示器2顯示如圖1 5所示之支援者清單 。被支援玩家係觀看顯示於顯示器2之支援者清單,操作 操作桿4及操作按鍵5a來選擇支援者,受理其支援者選 擇操作的控制裝置1 1係對於選擇之支援者的遊戲單元1 ,發送支援要求。於該支援要求係包含有在爲了顯示進行 支援要求操作之時間點的顯示於顯示器2之遊戲畫面所需 之遊戲畫面用資料。 作爲接收該支援要求之支援者側的遊戲單元1之控制 手段的控制裝置1 1,係以所定時機暫時中斷現在進行之 遊戲(支援者使用自己的主角角色來進行由玩之遊戲)。 然後,依據包含於接收之支援要求的遊戲畫面用資料,使 其支援者側遊戲單元1的顯示器2,顯示被支援玩家的遊 戲狀況所對應之遊戲畫面。支援者係觀看其遊戲畫面,考 慮是否承諾支援,使用構成承諾與否操作受理手段之操作 -79- 200911339 桿4及操作按鍵5a,進行用以決定是否承諾支援的操作 〇 在支援者進行承諾支援之要旨的操作時,受理其操作 之支援者側遊戲單元1的控制裝置11係將支援承諾回應 ,回覆至支援要求之發送來源的遊戲單元1。受理該支援 承諾回應之被支援玩家的遊戲單元1的控制裝置Π ’係 執行使記憶於RAM 1 3之代額數資料,僅減少關於支援承 諾回應之支援者的消費代額數之份量般地變動的代額數變 動處理(玩家點數減算處理)(S8)。之後,控制裝置 11係暫時中斷被支援玩家的遊戲,將表示受理被支援玩 家所致之支援要求操作的時間點(支援開始時間點)之遊 戲狀況的支援開始狀況資料,發送至支援者側的遊戲單元 1。該支援開始狀況資料係支援者側之遊戲單元1的控制 裝置11再次呈現被支援玩家之遊戲單元1之前述支援開 始時間點的遊戲狀況所需之資料。在本實施形態3,將與 被支援玩家的存檔資料相同之資料作爲支援開始狀況資料 而使用。 接收該支援開始狀況資料之支援者側之遊戲單元1的 控制裝置1 1,係讀入接收之支援開始狀況資料,並載入 記憶於ROM12之程式,從其支援開始狀況資料所示之遊 戲狀況開始遊戲。然後,使顯示器2顯示其遊戲狀況所對 應之支援用遊戲畫面。於此支援用遊戲畫面係與前述實施 形態1之狀況相同,顯示有達成支援結束條件爲止之殘留 回合數及殘留時間等。又,支援者側遊戲單元1的控制裝 -80- 200911339 置11係將用以顯示其支援用遊戲畫面的代理遊玩畫面用 資料,發送至被支援玩家的遊戲單元1。接收該代理遊玩 畫面用資料之被支援玩家之遊戲單元1的控制裝置U, 係使被支援玩家之遊戲單元1的顯示器2顯示依據其代理 遊玩畫面用資料之支援用遊戲畫面。 圖22係揭示於本實施形態3中,因應支援者的遊戲 操作,控制遊戲進行的代理遊玩處理之流程的序列流程圖 〇 於本實施形態3中,支援者操作操作桿4及操作按鍵 5a等,而遊戲操作被該支援者側遊戲單元1的控制裝置 1 1受理時,其控制裝置1 1係首先判斷其遊戲操作是否是 需要消費代額數的遊戲操作。例如,在使用卡片時因爲需 要消費因應其卡片種類之量的代額數,故在此時則判斷需 要消費代額數。在判斷需要消費代額數時,控制裝置1 1 係判斷達成所定點數消費條件,對於被支援玩家的遊戲單 元1,發送代額數消費命令。接收該代額數消費命令之被 支援玩家之遊戲單元1的控制裝置11,係使顯示器2顯 示確認是否允許代額數之使用的訊息。看到該訊息之被支 援玩家係使用構成許否指定操作受理手段之操作桿4及操 作按鍵5 a,進行用以決定是否允許使用代額數的操作。 在被支援玩家進行不允許代額數的使用之要旨的操作 時’受理其操作之控制裝置1 1係將拒絕支援者操作之遊 戲操作之要旨的拒絕操作資料(特別操作拒絕資料),發 送至支援者側遊戲單元1。接收該拒絕操作資料之支援者 -81 - 200911339 側遊戲單元1的控制裝置11,係即使進行該遊戲操作亦 禁止其受理,使顯示器2顯示遊戲操作被拒絕之要旨的訊 息等。接收此訊息,支援者係考慮其他對策來進行其他遊 戲操作,或放棄打破其遊戲狀況時係爲了結束支援而按下 操作按鍵5b。 另一方面,被支援玩家進行允許代額數的使用之要旨 的操作時,受理其操作的控制裝置1 1係判斷達成所定點 數消費條件,進行使關於代額數消費命令之代額數之份量 (亦即,藉由支援者之遊戲操作(特別之操作)而消費之 代額數之份量),從記憶於RAM 1 3之代額數資料減去般 地變動的代額數變動處理(玩家點數減算處理)。然後, 被支援玩家之遊戲單元1的控制裝置1 1係對於支援者側 遊戲單元1,發送允許該遊戲操作的允許操作資料。接收 該允許操作資料之支援者側遊戲單元1的控制裝置1 1係 因應支援者進行之該遊戲操作來控制遊戲進行,使該支援 者側遊戲單元1的顯示器2顯示因應其遊戲進行的遊戲畫 面之同時,將用以顯示其遊戲畫面的代理遊玩畫面用資料 ,發送至被支援玩家的遊戲單元1。接收該代理遊玩畫面 用資料之被支援玩家之遊戲單元1的控制裝置11,係使 被支援玩家之遊戲單元1的顯示器2顯示依據其代理遊玩 畫面用資料之支援用遊戲畫面。 再者,支援者側遊戲單元1的控制裝置11係在判斷 支援者的遊戲操作不是需要消費代額數之遊戲操作時,則 因應其遊戲操作來控制遊戲進行,使該支援者側遊戲單元 -82- 200911339 1的顯示器2顯示因應其遊戲進行的遊戲畫面之同時,胃 用以顯示其遊戲畫面的代理遊玩畫面用資料,發送至被$ 援玩家的遊戲單元1。。 藉由進行如此控制,於本實施形態3中,支援者所至女 之代理遊玩期間中的遊戲進行係藉由支援者側遊戲單元i 的控制裝置11控制。然後,支援者側遊戲單元1的控制J 裝置1 1係在代理遊玩期間中,判斷達成所定支援結束條 件時,則將表示達成所定支援結束條件之時間點(所定支 援結束時間點)之遊戲狀況的遊戲結束狀況資料,對於# 支援玩家的遊戲單元1發送。之後,在支援者側遊戲單元 1,再次開始暫時中斷之支援者的遊戲之進行。 另一方面,接收遊戲結束狀況資料之被支援玩家之遊 戲單元1的控制裝置Π,係讀入接收之支援結束狀況資 料,並載入記憶於ROM12之程式,從其支援結束狀況資 料所示之遊戲狀況,再次開始暫時中斷之被支援玩家的遊 戲之進行。然後,使顯示器2顯示其遊戲狀況所對應之遊 戲畫面。藉此,被支援玩家係可從支援者進行代理遊玩而 達成支援結束條件之時間點的後續來進行遊玩遊戲。 如上所述,即使於本實施形態3中,亦可在代理遊玩 期間中,從被支援玩家進行遊玩之遊戲的所定支援開始時 間點(進行支援要求操作之時間點)之遊戲狀況,因應支 援者所致之遊戲操作的內容,控制其遊戲進行來代替被支 援玩家的遊戲操作。然後,其代理遊玩期間中之遊戲進行 所因應之遊戲畫面,係顯示於該被支援玩家進行遊玩之遊 -83- 200911339 戲單元1的顯示器2。所以,被支援玩家係可閱覽因應支 援者所致之遊戲操作而進行之遊戲的遊戲畫面。因此,可 知身爲上級玩家之支援者進行何種遊戲操作,是否清除前 述支援開始時間點的遊戲狀況之課題·妨礙等。結果,被 支援玩家係可在早期的階段習得用以享受遊玩本遊戲的要 領、技能、知識等。 又,即使在上述之實施形態2及3 ’已針對代理遊玩 期間中支援者進行需要消費代額數的遊戲操作時,減少被 支援玩家的代額數之狀況加以說明,但是,減少支援者的 代額數亦可。 又,在前述之實施形態1乃至3,即使支援者承諾支 援,其支援者的代額數也不會增加,但是,作爲在支援者 承諾支援時,增加其支援者的代額數亦可。具體來說,在 支援者進行承諾支援之要旨的操作時,受理其操作之支援 者側遊戲單元1的控制裝置11係將支援承諾回應,回覆 至支援要求之發送來源的遊戲單元1之同時,執行將記憶 於該支援者側之遊戲單元1的RAM 13之代額數資料’僅 增加所定量份(例如,在被支援玩家的遊戲單元1減少之 代額數份)般地變動的代額數變動處理(支援者點數加算 處理)。 又,在前述實施形態1乃至3,代理遊玩期間中接受 支援者的指示而動作之主角角色雖然是被支援玩家的主角 角色,但是將與被支援玩家的主角角色不同之其他角色與 該被被支援玩家的主角角色替換,依據支援者的指示操作 -84- 200911339 決定該其他角色的動作亦可。該其他角色係例如可使用支 援者的主角角色。以下,舉出前述實施狀態1的遊戲系統 爲例,針對代理遊玩期間中是將支援者的主角角色與被支 援玩家的主角替換之狀況的具體例來加以說明。 在支援者進行承諾支援之要旨的操作時,受理其操作 之支援者側遊戲單元1的控制裝置1 1係將支援承諾回應 ,回覆至支援要求之發送來源的遊戲單元1時,並將記憶 於身爲角色資料記憶手段之RAM13的支援者之遊戲資訊 所包含之主角角色的資料中至少一部份,發送至支援者側 遊戲單元1。在此,於主角角色的資料中係包含有主角角 色的職業、性別、服裝等的資料,以依據該等資料的不同 而遊戲畫面上的主角角色之外觀也會不同般地顯示控制。 所以,即使是相同職業的角色,因爲其性別的不同或服裝 的不同,遊戲畫面上之主角角色的外觀也會不同。然後, 將支援承諾回應回覆至支援要求之發送來源的遊戲單元1 時,亦將記憶於支援者側遊戲單元1的RAM 1 3之支援者 的主角角色資料所包含之性別資料與服裝資料,發送至支 援者側遊戲單元1。接收該支援承諾回應以及性別資料及 服裝資料之被支援玩家之遊戲單元1的控制裝置11,係 在代理遊玩期間中,於因應其遊戲進行之遊戲畫面上,使 依據該性別資料及服裝資料之主角角色出現來代替被支援 玩家的主角角色。藉此,代理遊玩期間中係可進行支援者 的主角角色進入城內之表演來代替被支援玩家的主角角色 -85- 200911339 又,在前述之實施形態1乃至3,因爲與被支援玩家 的主角角色爲相同職業是作爲列舉條件,故被列舉在支援 者清單的僅有使用與被支援玩家的主角角色爲相同職業之 主角角色的支援者。但是,取消該列舉條件,將使用與被 支援玩家的主角角色不同職業之主角角色的支援者,列舉 在支援者清單亦可。此時’如舉出前述實施形態1的遊戲 系統爲例的話,在將支援承諾回應回覆至支援要求之發送 來源的遊戲單元1時,亦將記憶於支援者側遊戲單元1的 RAM 13之支援者的主角角色資料所包含之職業資料,發 送至被支援者側的遊戲單元1,而接收該支援承諾回應及 職業資料之被支援玩家之遊戲單元1的控制裝置11,係 在代理遊玩期間中,於因應其遊戲進行的遊戲畫面上,使 圖23(b)所示之依據該職業資料之主角角色(魔法師) 出現來代替圖23 (a)所示之被支援玩家的主角角色(戰 士)。 進而,此時,在代理遊玩期間中進行支援者之主角角 色的職業資料所因應之遊戲進行控制亦可。因爲依職業的 不同而能力也會不同,例如,有即使是某職業的主角角色 難以打破之遊戲狀況,如果是其他職業的主角角色的話則 可易於打破之狀況。因此會產生善用支援事件,對使用與 自己的主角角色爲不同職業之主角角色的支援者,委託代 理遊玩,而有效率地進入城內之戰略性。 [實施形態4] -86- 200911339 接著,針對適用於具備複數作爲遊戲裝置之身爲遊藝 場遊戲機的代幣遊戲機之另其他實施形態加以說明(以下 稱本實施形態爲「實施形態4」)。 再者,在前述實施形態1及3的代理遊玩期間中之遊 戲操作並不是支援者(人)所致之操作,而是該遊戲單元 1的控制裝置1 1執行之代理遊玩程式所致之擬似操作之 點,與前述實施形態1及3不同。藉由此相異點,關於本 實施形態4之代幣遊戲機係不需要如前述實施形態1及3 般,可與其他代幣遊戲機進行通訊,所以爲獨立作業的遊 戲機即可。 以下,針對本實施形態4,舉出前述實施形態1及3 之遊戲單元1爲例,說明關於前述相異點的具體構造及動 作。 圖24係揭示本實施形態4之代理遊玩處理之流程的 流程圖。 在被支援玩家按下操作按鍵5b,遊戲單元1的控制 裝置11受理支援要求操作時(S11),控制裝置11係進 行使記憶於RAM 1 3之代額數資料,僅減少所定代額數之 份量般地變動的代額數變動處理(S 1 2 )。之後,控制裝 置1 1係執行記憶於ROM 1 2之代理遊玩程式(S 1 3 ),而 導出可改善所定支援開始時間點(在本實施形態係受理被 支援玩家的支援要求操作之時間點)之遊戲狀況的擬似遊 戲操作的順序。然後,遵從其導出之擬似遊戲操作的順序 (S 1 4 ),控制從該支援開始時間點之遊戲控制狀況的遊 -87- 200911339 戲進行(S19) ’使顯示器2顯示因應其遊戲進行之遊戲 畫面(S20 )。如此之代理遊玩程式係例如可以象棋或西 洋棋之遊戲軟體等的程式來作成。 在此,在虛擬遊戲操作是需要消費代額數之遊戲操作 時(S 1 5的Yes ),例如在使用卡片之狀況,控制裝置1 1 係判斷達成所定點數消費條件,使顯示器2顯示確認是否 允許代額數之使用的訊息(S 1 6 )。看到該訊息之被支援 玩家係使用構成許否指定操作受理手段之操作桿4及操作 按鍵5a,進行用以決定是否允許使用代額數的操作(S 1 7 )。在被支援玩家進行不允許代額數的使用之要旨的操作 時,受理其操作之控制裝置1 1,係再次嘗試導出其他擬 似遊戲操作順序,並其遵從其導出之擬似遊戲操作的順序 (s 1 4 ),控制從該支援開始時間點之遊戲控制狀況的遊 戲進行(S19),使顯示器2顯示因應其遊戲進行之遊戲 畫面(S20 )。此時,判斷無法導出可改善遊戲狀況之擬 似遊戲操作的順序時’則作爲已達成支援結束條件(S 2 1 ),結束代理遊玩程式’從現在時間點(所定支援結束時 間點)之遊戲狀況’再次開始因應被支援玩家之遊戲操作 的遊戲進行之控制。 另一方面,被支援玩家進行允許代額數的使用之要旨 的操作時,受理其操作的控制裝置1 1係進行使藉由該擬 似遊戲操作(特別之操作)而消費之代額數之份量’從記 億於RAM1 3之代額數資料減去般地變動的代額數變動處 理(S 1 8 )。然後’控制裝置1 1係因應該擬似遊戲操作來 -88- 200911339 控制遊戲進行,並使顯示器2顯示因應其遊戲進行之遊戲 畫面。 在此,即使於本實施形態4中,亦與前述實施形態1 及3之狀況相同,控制裝置1 1係以代理遊玩期間中是較 因應被支援玩家的遊戲操作來控制遊戲進行時之遊戲畫面 更緩慢顯示般地’將因應擬似遊戲操作來進行控制之遊戲 的遊戲畫面,顯示於遊戲畫面2之方式來進行控制。因此 ,於每回合的結束後,約有兩秒鐘,遊戲畫面會靜止,故 被支援玩家易於掌握代理遊玩程式所致之擬似遊戲操作。 再者,不僅是如間歇更新遊戲畫面的方法,例如,作 爲降低回合中之遊戲畫面的顯示速度本身,使其成爲緩慢 顯示亦可。 在判斷達成所定支援結束條件時,控制裝置1 1係從 表示達成所定支援結束條件之時間點(所定支援結束時間 點)之遊戲狀況,再次開始暫時中斷之被支援玩家之遊戲 的進行控制。藉此,被支援玩家係可從代理遊玩程式進行 代理遊玩而達成支援結束條件之時間點的後續來進行遊玩 遊戲。 如上所述,於本實施形態4中,在代理遊玩期間中, 從被支援玩家進行遊玩之遊戲的所定支援開始時間點(進 行支援要求操作之時間點)之遊戲狀況,因應代理遊玩程 式所致之擬似遊戲操作的內容,控制其遊戲進行來代替被 支援玩家的遊戲操作。然後,其代理遊玩期間中之遊戲進 行所因應之遊戲畫面,係顯示於該被支援玩家進行遊玩之 -89- 200911339 遊戲單元1的顯示器2。所以’被支援玩家係可閱覽因應 代理遊玩程式所致之擬似遊戲操作而進行之遊戲的遊戲畫 面。因此,可知代理遊玩程式進行何種擬似遊戲操作’是 否清除前述支援開始時間點的遊戲狀況之課題•妨礙等。 結果,被支援玩家係可在早期的階段習得用以享受遊玩本 遊戲的要領、技能、知識等。 再者,在前述實施形態4,代理遊玩期間中藉由代理 遊玩程式所致之擬似遊戲操作來接受指示而動作之主角角 色雖然是被支援玩家的主角角色,但是將與被支援玩家的 主角角色不同之其他角色與該被被支援玩家的主角角色替 換亦可。該其他角色係例如可使用代理遊玩程式專用的角 色。 又,於前述之實施形態1、3及4中,在代理遊玩期 間結束之後,控制裝置1 1再次開始因應被支援玩家所致 之遊戲操作的遊戲進行之控制,是從代理遊玩期間結束之 時間點的遊戲狀況(亦即,從達成支援結束條件之時間點 的遊戲狀況)開始,但是從其他時間點的遊戲狀況再次開 始亦可。 例如,從前述支援開始時間點的遊戲狀況再次開始亦 可。此時’被支援玩家係可使用在代理遊玩期間中閱覽從 該支援開始時間點之遊戲狀況,支援者或代理遊玩程式進 行了何種遊戲操作而習得之要領、技能、知識等,能以自 己的遊戲操作來打破該支援開始時間點的遊戲狀況。 又,例如從前述支援開始時間點之後的遊戲狀況,且 -90- 200911339 代理遊玩期間結束之時間點之前的遊戲狀況再次開 。具體來說,例如代理遊玩期間是10回合時’從 之5回合結束時間點之遊戲狀況再次開始亦可。如 ,對於被支援玩家,可使其具有以自己的遊戲操作 該支援開始時間點之遊戲狀況的一部份之感覺。 再者,作爲受理用以選擇在代理遊玩期間結束 次開始之遊戲狀況的被支援玩家所致之再次開始時 擇操作之構造,從被支援玩家所致之再次開始時間 操作所對應之遊戲狀況再次開始亦可。 又,於前述之實施形態1、3及4 ’代理遊玩 始之所定支援開始時間點係被支援玩家進行支援要 之時間點,但是爲其他時間點亦可。例如,將較被 家進行支援要求操作之時間點前(例如2〜3回合 時間點,作爲支援開始時間點亦可。一般來說,被 家進行支援要求操作時的遊戲狀況’大多可預想是 無法搶救之狀況。此時,即使進行支援要求操作, 法獲得任何支援者來代理遊玩,或代理遊玩程式亦 到打破的對策而結束支援,有妨礙到支援事件的順 之可能性。另一方面,如果是較被支援玩家進行支 操作之時間點稍微前面的時間點之遊戲狀況,亦可 大多可藉由上級玩家來打破僵局。因此,將較被支 進行支援要求操作之時間點前(例如2〜3回合前 間點,作爲支援開始時間點的話,可實現支援事件 運用。 始亦可 其一半 此狀況 來打破 之後再 間點選 點選擇 期間開 求操作 支援玩 前)的 支援玩 已經是 結果無 無法找 暢利用 援要求 預測出 援玩家 )的時 的順暢 -91 - 200911339 又,於前述實施形態1乃至4中,限制支援事件的利 用次數亦可。例如,作爲一度利用過支援事件之被支援玩 家係在經過規定時間(規定回合數)爲止,或在城內的樓 層改變爲止,無法受理支援要求操作亦可。 又,被支援玩家係因爲大多無法把握進行支援要求操 作之適切的時機,故在被支援玩家的遊戲進行中達成所定 支援促進條件時,作爲對於被支援玩家,進行教導進行支 援要求操作之時機的通知處理亦可。作爲該支援促進條件 ,係例如將在顯示於顯示器2之遊戲畫面上,即使主角角 色進行兩次攻擊亦無法擊倒之敵方怪物出現、遊戲畫面上 出現敵方怪物3隻以上、從上次回合結束經過1 〇秒鐘還 未進行輸入等來作爲條件亦可。又,作爲通知處理係可有 例如於顯示器顯示輔助視窗,或使操作按鍵5 b的燈閃燦 。作爲輔助視窗之內容,係顯示「出現強力的怪物。有困 難時試試看使用「支援」。」、「可能會被很多怪物包圍 。有困難時試試看使用「支援」。」、「迷路時試試看使 用「支援」。」之註記。 又’於前述之實施形態1乃至4中,作爲承諾支援之 支援者係在之後經過規定時間爲止,無法承諾支援亦可。 又,於前述之實施形態1乃至4中,已針對支援者操 作之外部裝置係與被支援玩家進行遊玩之遊戲裝置是相同 遊戲裝置之狀況加以說明’但是,作爲與被支援玩家進行 遊玩之遊戲裝置是不同遊戲裝置亦可,作爲不是遊戲裝置 之裝置(個人電腦等)亦可。 -92- 200911339 又,於前述實施形態1乃至4中,已針對玩家消費之 點數資料是可換算成身爲有體物之代幣的代額數資料之狀 況加以說明,但是,作爲不能換算成身爲有體物之代幣的 點數資料亦可。使用如此之點數資料時,適用於本發明之 構成遊戲系統的遊戲裝置係不是代幣遊戲機亦可。 又’在前述之實施形態1乃至4,已針對執行玩家利 用進行進行指示主角角色之動作的操作,來使其主角角色 進行迷宮冒險或以城堡的佔領爲目的之角色扮演遊戲的遊 戲系統加以說明,但是,本發明係可適用於各種遊戲。例 如,亦可適用於玩家利用進行指示身爲操作對象之自己的 戰鬥機之動作的操作,自己的戰鬥機一邊擊墜敵方戰鬥機 一邊以敵方基地台的佔據爲目的來進行遊玩之射擊遊戲等 。又’例如亦可適用於玩家藉由進行執行各種指示之遊戲 操作來育成賽馬之賽馬模擬遊戲等。 【圖式簡單說明】 [圖1 ]關於實施形態1之遊戲系統整體的槪略構成圖 〇 [圖2]構成同遊戲系統之遊戲單元的外觀圖。 [圖3]揭示遊戲系統之控制系的主要構造之區塊圖。 [圖4]揭示藉由執行遊戲執行程式之控制裝置,控制 進行之遊戲流程的流程圖。 [圖5] (a)係顯示於同遊戲單元之顯示器的名稱輸入 畫面之說明圖’ (b)係顯示於同遊戲單元之顯示器的名 -93- 200911339 稱確認畫面之說明圖’ (C)係顯示於同遊戲單元之顯示 器的職業選擇畫面之說明圖° [圖6]顯示於同遊戲單元的顯示器之主選單畫面的說 明圖。 [圖7]顯示於同遊戲單元的顯示器之迷宮選擇畫面的 說明圖。 [圖8]顯示於同遊戲單元的顯示器之城堡選擇畫面的 說明圖。 [圖9]顯示於同遊戲單元的顯示器之遊戲畫面的說明 圖。 [圖10]顯示於同遊戲單元的顯示器之卡片選擇畫面的 說明圖。 [圖11] (a)係顯示於同遊戲單元之顯示器的商店畫 面之說明圖,(b)係顯示在同商店畫面可購入之卡片的 一覽之卡片選擇畫面的說明圖’ (c)係顯示在同商店畫 面可賣出之卡片的一覽之卡片選擇畫面的說明圖。 [圖12]顯示於同遊戲單元的顯示器之遊戲結束選擇畫 面的說明圖。 [圖13]揭示於同遊戲系統中在支援事件處理之前階段 進行之支援者登記處理之流程的序列流程圖。 [圖14]揭示於同遊戲系統中在被支援玩家對支援者委 託支援時的支援委託處理之流程的序列流程圖。 [圖15]顯示於同遊戲單元的顯示器之支援者清單的說 明圖。 -94- 200911339 [圖16]揭示於同遊戲系統中因應支援者的遊戲操作, 控制遊戲進行的代理遊玩處理之流程的序列流程圖。 [圖1 7]揭示關於其他範例的代理遊玩處理之流程的序 列流程圖。 [圖1 8 ]進而揭示關於其他範例的代理遊玩處理之流程 的序列流程圖。 [圖19]揭示於關於實施形態2之遊戲系統中在被支援 玩家對支援者委託支援時的支援委託處理之流程的序列流 程圖。 [圖20]揭示於同系統中因應支援者的遊戲操作,控制 遊戲進行的代理遊玩處理之流程的序列流程圖。 [圖2 1]揭示於關於實施形態3之遊戲系統中在被支援 玩家對支援者委託支援時的支援委託處理之流程的序列流 程圖。 [圖22]揭示於同系統中因應支援者的遊戲操作,控制 遊戲進行的代理遊玩處理之流程的序列流程圖。 [圖23] (a)係代理遊玩前之顯示被支援玩家之主角 角色的遊戲畫面之說明圖,(b )係於代理遊玩中代替被 支援玩家之主角角色,顯示支援者之主角角色(魔法師) 的遊戲畫面之說明圖。 [圖2 4 ]揭示本實施形態4之代理遊玩處理之流程的流 程圖。 【主要元件符號說明】 -95- 200911339 1 :遊戲單元 2 :顯示器 4 :操作桿 5 a,5 b,5 c :操作按鍵 5 d :兌幣按鍵 5 e :保存結束按鍵 6 :代幣投入口 7 :代幣支付口 8:卡片***取出口 9 :磁性卡片 1 1,2 1,3 1 :控制裝置 20 :設施管理裝置 3 0 :系統管理裝置 -96BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game system composed of a game device and an external device that can communicate with the game device, and a game device and an external device constituting the game system. [Prior Art] A game system in which a plurality of people participate in a game has various types since the beginning. For example, a game system composed of a casino game machine installed in a game facility such as a game center, a horse racing machine, a bingo game machine, a push-pull game machine, a role-playing game machine (patent document 1 or the like), etc. Among the many token game machines, multiple players can participate in the game. Further, even in a game system composed of a coin game machine or the like installed in a home game machine or a game facility, for example, in a game machine that executes a competition game such as a fighting game, a plurality of players can participate. Further, a communication terminal such as a home game machine with a plurality of personal computers and a communication function connected to each other via a communication network such as the Internet is known, and a game system for performing online games in which a plurality of players of each communication terminal participate in the game is executed. . [Patent Document 1] Japanese Laid-Open Patent Publication No. JP-A-2002-119A. SUMMARY OF THE INVENTION [Problems to be Solved by the Invention] However, in a game system in which a plurality of people participate in a game, there is no player on the side. On the way to play while playing the game, -5- 200911339 After giving the permission of the game operation to others temporarily, return the authority of the game operation back to the original player's system. If such a system is implemented, the player can be provided with gameplay that has not been available so far. In addition, no matter which kind of game, beginner players generally do not fully grasp the essentials, skills, knowledge, etc. to enjoy the game. Such essentials, skills, knowledge, etc. are usually learned by themselves to play games. However, the situation of beginner players is mostly because they have to learn the essentials, so they can't enjoy the game, and they are tired of the game before they learn the essentials. Can't enjoy the game without playing. In particular, in the case of using a game to play the game in a step-by-step manner (for example, in the patent document η, most beginner players cannot fully enjoy the game and stop playing. That is, in such a game, as long as it is even For a problem that is difficult to remove, the situation that hinders it does not give up the game, but it can clear the problem. The sense of satisfaction that hinders the situation, and the desire to remove further obstacles and obstacles will also increase. As a result, as long as you are such a player, you can fully enjoy the game. However, the situation of beginner players is in the face of difficult to clear the subject. When it’s wrong, Most of them simply give up their problems and remove the obstacles. to this end, It is not only impossible to fully obtain the problem of clearing the problem, the obstruction, Because it is impossible to carry out challenges for subsequent issues and obstacles, Therefore, they cannot fully enjoy their games. In a game system in which a plurality of people participate in the game, From the past, there are points of information obtained by players using themselves. A game device that plays a game while consuming its point data. E.g, As long as it is a game system consisting of a game console set up in a game facility such as a game center, -6 - 200911339, In the horse racing machine, Bingo machine, Push coin game machine, Role-playing game machines (Patent Document 1, etc.) and many other token game machines, Each player plays the game by converting the token (the game medium having the physical state) into the credit data (point data) of the electronic material.  however, In previous game systems, The points that each player can use are only their own point data. 'The point data of other players cannot be used. but, If you can achieve not only your own point data, You can also use the game system of other players' points data. It is possible to provide gameplay that has not been available to date. The present invention has been made in view of the above background. The first purpose is to provide a game in which a player performs a game while playing a game. The permissions for its game operations, Temporarily entrusting others to the game system, And game devices and external devices constituting the game system.  The second objective is to provide the essentials for learning at an early stage to enjoy the game. skill, Knowledge, etc. Even for beginner players, Don't bother with the game, Fully enjoy the game system of the game, And game devices and external devices constituting the game system.  The third purpose is provided in the game of player play, Not only your own point data, but also the game system of other players' point data. And a game device that constitutes its game system.  [Means for Solving the Problem] 200911339 In order to achieve the above first objective, The invention of claim 1 is a game system. Has a game device, And a game system of an external device connectable to the game device, Its characteristics are:  The aforementioned game device has: Game screen display means, Display the game screen; Game operation acceptance means, Accepting the player's game operations; Game control means, Performing the specified game execution program by computer, The operation content accepted by the game operation acceptance means, While controlling the game, Performing display control for causing the game screen display means to display a game screen in response to the game; And game device side communication means, Used to communicate with the aforementioned external device; The aforementioned game control means, With the timing of the game in progress, Performing control for transmitting a support request to the external device by the aforementioned game device side communication means; also, The aforementioned game control means, When receiving the support commitment response from the external device by the game device side communication means, Between the end of the scheduled agent play period, It is not the operation content accepted by the aforementioned game operation acceptance means. Rather, in response to the operation content of the operation data from the external device received by the game device side communication means, While controlling the game, Performing a game screen material for displaying a game screen in response to the game, a controller sent to the external device by the game device side communication means; The aforementioned external device has: Display means, Display the game screen; Operation acceptance means, The game operation of the supporter; External device side communication means, Used to communicate with the aforementioned gaming device; And control means, Using a computer to execute the specified control program, When receiving the support request from the game device by the external device side communication means, -8-200911339' determines whether or not to send a support commitment response to the game device. When deciding to send the support commitment response, Performing control for transmitting the support commitment response to the game device by the external device side communication means; The aforementioned control means,  When receiving the game screen material from the game device by the external device side communication means, While performing display control for displaying the game screen according to the game screen material by the display means, The operation data indicating the operation content accepted by the operation acceptance means is performed. The control to the game device is transmitted by the external device side communication means.  also, Applying for the invention of the second item of the patent scope, In the game system described in item 1 of the patent application scope, The aforementioned game device, Has: Play home point memory means, a point data of a player who remembers playing in his game device; The aforementioned game control means, When the game reaches the specified point consumption condition during the game, Performing the point data of the player data stored in the aforementioned player points data memory means only subtracts the quantified player point subtraction processor. And during the game played during the aforementioned agent play, When the specified number of points are consumed, This player point subtraction process is also performed.  also, Applying for the invention of the third item of the patent scope, In the game system described in item 1 of the patent application scope, The aforementioned game device, Has: Play home point memory means, a point data of a player who remembers playing in his game device; The aforementioned external device ' has: Supporter points memory means, Memorizing the point data of the supporter of the external device; The aforementioned game control means, When the game reaches the specified point consumption condition during the game, The point data of the player's point data memory means stored in the aforementioned player points is subtracted only by the quantified player points minus the processor'. In the above-mentioned game of the agent -9- 200911339 during the game, when the game reaches the specified point consumption condition, Then, the player point subtraction processing is not performed, and control for transmitting the point consumption command to the external device by the game device side communication means is performed; The aforementioned control means, When receiving the point consumption command from the game device by the external device side communication means, The point data of the number of points stored in the support point data memory means is subtracted from the quantified support point subtraction process.  also, Applying for the invention of the fourth item of the patent scope, In the game system described in any one of items 1 to 3 of the patent application scope, The aforementioned game operation acceptance means, a game operator for accepting an action of a character appearing on the aforementioned game screen; The aforementioned game control means, The action of the character is determined based on the content of the operation accepted by the game operation receiving means. In response to the actions of the determined character, The controller who performs the game;  The aforementioned game control means, When the support commitment response from the external device is received by the game device side communication means, Between the end of the scheduled agent play period, It is not based on the operation content referred to by the game operation receiving means, but based on the operation content of the operation material from the external device received by the game device side communication means, the action of the same character as the aforementioned character is determined. And in response to the actions of the determined role,  Control the game.  And the invention of claim 5, It is in the game system described in any one of the scope of the patent application, from the 1st to the 3rd. The aforementioned game device, The system has: Role data memory means, Memorize the player's role information; The aforementioned game operation acceptance means, a game operator for instructing an action of a character based on the aforementioned character data appearing on the aforementioned -10-200911339 game screen; The aforementioned game control means, The action of the aforementioned character is determined according to the operation content of the game operation receiving means. In response to the actions of the determined character and the role of the character, The controller who performs the game; The external device has the same configuration as the aforementioned game device; The aforementioned control means, When deciding to send the aforementioned support commitment response, Performing at least a part of the role data of the supporter who will memorize the role data memory means of the external device, Controlled by the external device side communication means to the aforementioned game device; The aforementioned game control means, When receiving the support commitment response and the role information of the supporter from the external device by the game device side communication means, Between the end of the scheduled agent play period,  On the game screen in response to its game, Replace the character of the player by the appearance of a character based on the role of the supporter. It is not the operation content accepted by the above-mentioned game operation acceptance means. Rather, it is based on the operation of the role data of the supporter based on the operation content of the operation data received from the external device received by the game device side communication means, And in response to the actions of the determined role and the role of the supporter, Control the game.  also, The invention of claim 6 is a game system. With a game device, And a game system of an external device connectable to the game device, Its characteristics are: The aforementioned game device has: Game screen display means, Display the game screen; Game operation acceptance, Accepting the player's game operations; Game control means, Performing the programmed game execution program by computer, -11 - 200911339 Operational content, due to the acceptance of the game operation acceptance means, While controlling the game, Performing display control for causing the game screen display means to display a game screen in response to the game;  And game device side communication means, Used to communicate with the aforementioned external device; The aforementioned game control means, With the timing of the game in progress, Performing control for transmitting the support request to the external device by the aforementioned game device side communication means; also, The aforementioned game control means, When receiving a support commitment response from the external device by the game device side communication means described above, The support start status data indicating the game status at the scheduled support start time point is performed. a controller sent to the external device by the game device side communication means; The aforementioned external device has: Display means, Display the game screen; Operation acceptance means, The game operation of the supporter;  External device side communication means, Used to communicate with the aforementioned gaming device; And control means, Using a computer to execute the specified control program, When receiving the support request from the game device by the external device side communication means, Decide whether to send a support commitment response to the game device, When deciding to send the support commitment response, Performing control for transmitting the support commitment response to the game device by the external device side communication means; The aforementioned control means, When the support start status data from the game device is received by the external device side communication means, Between the end of the scheduled agent play period, The game after the game status indicated by the support start status data is controlled in accordance with the operation content accepted by the operation acceptance means,  Performing display control for causing the display means to display a game screen in response to the game; also, The aforementioned control means, The operation content that is accepted in accordance with the above-mentioned operation acceptance means during the above-mentioned agent play period is performed. After the game is entered, the end of the support time after the control of the line -12-200911339 indicates the game status. Transmitting control of the device by means of the external device side communication means; The aforementioned game control means, Receiving the end of support from the external device by the side communication means, The game after the game situation indicated by the end status information is performed in response to the operation content accepted by the game operation receiving means, Applying for the invention of the seventh item of the patent scope, In the game system described in item 6, The aforementioned game device, Department of household points to count billion means, Memorize the number of points in the game device for playing games; The aforementioned game control means, When the game is in progress, when the point is consumed, Performing the subtraction of the quantified player points reduction processing control means by counting the points data memorized in the aforementioned player points. When the game during the aforementioned agent play is entered into the specified number of points consumption conditions, Performing a controller that transmits a point consumption command to the aforementioned game device by the aforementioned external device side;  Control means, When the point device consumption command of the external device is received by the game device side communication means, The player data of the number of points memorized in the previous data memory is subtracted from the quantified player processing.  also, Applying for the invention of the eighth item of the patent scope, In the game system described in the sixth application, the "game device" mentioned above is a means of counting points. Memorize the number of points in the game device for playing games; The aforementioned external device ' has: Supporter points, Memorizing the point data of the supporter of the external device;  Support for the situation to the game game device condition data control of the branch 专利 patent scope has: The player who played the game determines the hand of the memory; In the above-mentioned way, the communication means is reached. The aforementioned game receives the number of points from the previous player. The patent range has: The player's memory means of playing the aforementioned game -13- 200911339 control means, When the game reaches the specified point consumption condition during the game, The point data of the player memory data memorizing means is subtracted from the quantified player point subtraction processing; The aforementioned control means, When the predetermined number of consumption conditions are reached during the game during the aforementioned agent play,  The point data of the support point data memory means is subtracted from the quantified support point subtraction process.  And the invention of claim 9 of the patent application, In the game system described in any one of claims 6 to 8, The game operation accepting means </ RTI> accepts a game operator for instructing an action of a character appearing on the game screen; The aforementioned game control means, The action of the character is determined based on the content of the operation accepted by the game operation receiving means. In response to the actions of the determined character, The controller who performs the game;  The aforementioned control means, When receiving the support start status data from the game device by the external device side communication means, Between the end of the scheduled agent play period, The game after the game status shown in the support start status data is performed, The action of the same role as the aforementioned role is determined in accordance with the operation content accepted by the operation accepting means. The control of the game is performed in response to the action of the determined character.  also, Apply for the invention of the first paragraph of the patent scope, In the game system described in any one of the sixth to eighth aspects of the patent application, The aforementioned game device, The system has: Role data memory means, Memorize the player's role data; The aforementioned game operation acceptance means, a game operator for instructing an action of a character based on the character data appearing on the game screen; The aforementioned game control means, According to the above-mentioned game operation acceptance means -14-200911339, it is determined that the character's corner is provided and the support is started. For this branch, In the game of the role of the role of the role of the data, the game is recorded. Department ; The aforementioned game receives the above-mentioned player points, the number of points is reduced, please refer to the patent range, the memory means,  The aforementioned control hand will memorize the previous quantitative support action. In response to the game, the same communication means is used to determine the control of the determined role in place of the player's content.  invention, In the game device, the game device is invented by the means of support before the means of the invention, It is described in the external device, and the external device transmits the aforementioned data.  The operation of the operation color and the external installation means, In the case of the game, the game is in the game, and the role of the supporter is The number of points recorded by the player points in the first item of the competition, the side communication means, the line will be memorized in the quantitative play, The number of points supported by the first item in the application;  In time, Carry out the data plus the color information of the aforementioned roles, When entering the above game equipment external device side data,  The beginning of the game, the game is played, the role appears, the operation, In response to the game that has been played in the first item, Before the memory is in its control means,  The external device number data memory processing.  In the system of item 12, Pre-memory operation segment, The controller who determines the number of points in the supporter is added to the controller of the determined angle;  Made The foregoing control is from the game state during the aforementioned play. Make the basis of the role, And because of the supporter’s actions and the patent application, Has:  Play player, game device, when responding, The information is only subtracted from the patent application. Has:  Supporter's support commitment back to the means of points -15- 200911339 Also, Applying for the invention of Article 13 of the patent scope, It is in the game system described in item 1 of the patent application scope. The aforementioned external device has: Means of notification, When receiving the support request from the game device by the external device side communication means, Notify its purpose; And promise or not, Accepting the specified operation to specify whether or not to commit the support request; The aforementioned control means, When the commitment operation acceptance means accepts the designated operation of the commitment support request, Deciding to send the aforementioned support commitment response to the aforementioned game device. When the promised operation acceptance means accepts the designated operation that does not promise the support request, Then, it is decided not to send the support commitment response to the aforementioned game device.  also, The invention of claim 14 is a game device.  Its characteristics are: have: Game screen display means, Display the game screen;  Game operation acceptance means, Accepting the player's game operations; Game control, Performing the specified game execution program by computer, The operation content accepted by the game operation acceptance means, While controlling the game,  Performing display control for causing the game screen display means to display a game screen in response to the game; And game device side communication means, Used to communicate between external devices that are communicably connected; The aforementioned game control means,  With the timing of the game in progress, Performing control for transmitting a support request to the aforementioned external device by the aforementioned game device side communication means; also, The aforementioned game control means, When receiving the support commitment response from the external device by the game device side communication means, Between the end of the scheduled agent play period, It is not the operation content accepted by the above-mentioned game operation acceptance means. Rather, it is based on the operation content of the operation data from the external device received by the game device side communication means, -16-200911339, While controlling the game, A game screen material for displaying a game screen in response to the game is performed. The control to the external device is transmitted by the game device side communication means.  also, The invention of claim 15 is a game device,  Its characteristics are: have: Game screen display means, Display the game screen;  Game operation acceptance means, Accepting the player's game operations; Game control, Performing the specified game execution program by computer, The operation content accepted by the game operation acceptance means, While controlling the game,  Performing display control for causing the game screen display means to display a game screen in response to the game; And game device side communication means, Used to communicate between external devices that are communicably connected; The aforementioned game control means,  With the timing of the game in progress, Performing control for transmitting a support request to the aforementioned external device by the aforementioned game device side communication means; also, The aforementioned game control means, When receiving the support commitment response from the external device by the game device side communication means, The support start status data indicating the game status at the scheduled start time point is displayed. Control transmitted to the external device by the game device side communication means; and then, The aforementioned game control means, Attached to the aforementioned external device, After the game after the game status indicated by the support start status data is controlled by the operation content accepted by the operation accepting means of the external device, When the game device side communication means receives the support end status data indicating the game status from the external support device at the predetermined support end time point, In the event of the operation of the above-mentioned game operation acceptance means, the operation status of the game is completed, and the game status is displayed. External device of Shen; Operation by the side communication means communication; And by the external request, Decide to send the support to the support segment, In the game game screen of the borrowing device, the operation is performed by the device, and External device of Shen; Operation by the side communication means communication; And by the external request, Decided to send the support to the game of the support contract. Its characteristics are the means, Department, Used to control means,  Device-side communication Whether the response to the game is promised, the response is sent by the above-mentioned external screen data, the game means, the means of transmission, the patent scope, Its characteristics are the means, Department, Used to control means,  Device-side communication Whether the response to the tour is promised, the response is sent in item 16: have: The receiving supporter and the communicable place are received by the computer device by means of computer means, When communicating to the game device side, Perform the operation of displaying the screen to the game item: Item 17: have: The receiving supporter and the communicable place are received by the computer device by means of computer means, Carrying out the invention by the game is an indication means, Game operation of the game connected game execution of the control from the game installation support commitment back to the control of the external device;  The means receives the control of the operation data set while the display means is controlled.  The invention is a means of indicating Game operation of the game connected game execution of the control from the game installation support commitment back to the control of the external device;  Game device display game: External device, program between devices, In the support of the support, In the decision side communication means, the aforementioned control hand from the aforementioned game is displayed according to Carry out the table, Displaying game drawings by the external game device; External device, program between devices, In the support of the support, In the decision side communication means, the control unit -18-200911339 section receives the support start status data from the game device by the external device side communication means. Between the end of the scheduled agent play period, The game after the game state indicated by the support start status data is controlled in accordance with the operation content accepted by the operation accepting means, and the display control means displays the display control of the game screen in response to the game. also, The aforementioned control means, It is the operation content that will be accepted in accordance with the above-mentioned operation acceptance means during the above-mentioned agent play time. The support end status data indicating the game status at the predetermined support end time point after the control of the game is transmitted to the control of the game device by the external device side communication means.  In the present invention, In the support request sent to the game device, When the external device sends a support commitment response, The display means of the external device displays the predetermined support start time point before the game device receives the support commitment response (for example, The game screen corresponding to the game status of the time when the support request is sent, etc.). then, Between the end of the scheduled agent play period, The state of the game from the time of its support, The operation of the external device is controlled by the game according to the operation content accepted by the acceptance means. at this time , The player who plays in the game device cannot perform the game operation for the agent game during the agent play. Specifically, When the game control means of the game device controls the progress of the agent game during the agent play, The game operation caused by the game operation acceptance means of the game device is invalid or prohibited. Further, when the game control means of the external device controls the progress of the agent game during the agent play period, The game operation caused by the game operation accepting means of the game device is interrupted or terminated or temporarily stopped. that is, Between the appointed agents -19- 200911339 between the end of the play period, The system will support the follow-up of the game at the beginning of the time. Let the operation send a supporter who supports the operation means of the external device that promises to respond to the agent to play, In place of the player playing in the game device. then, After the end of the scheduled agent play period, The game status after the game operation from the agent, The original player who played the game device started playing.  In order to achieve the aforementioned second purpose, Patent application No. 18 is a game system. Has a game device, And a game system of an external device that can be communicatively connected to the game, Its special: The aforementioned game device has: Game screen display means, Display the screen; Game operation acceptance means, Accepting the player's game operations;  Control means, Performing the specified game execution program by computer, In response to the operation content accepted by the operation operation acceptance means, Control the game, Performing display control for causing the game screen display means to display the game screen in response to the game; And game device side communication means, Used to communicate with the aforementioned external device; The aforementioned game control means,  The timing machine in progress of the game, Performing control for transmitting a support request to the external device by the aforementioned game device side pass; also, The aforementioned control means, When receiving the support commitment response of the external device by the game device side communication means, Between the scheduled agent play period, It is not the content accepted by the aforementioned game operation acceptance means. Rather, it is based on the operation content of the operation data received from the external device by means of the game device side communication means. While playing the game, The game screen display means is configured to display the game play of the travel companion in accordance with the situation, and the action game of the game game is to be controlled by the game of the game. -20- 200911339 Display control of the game screen performed, And a game screen material for displaying a game screen in response to the game, Sending to the controller of the external device by the game device side communication means; The aforementioned external device is: Display means, Display the game screen; Operation acceptance means, Accepting the game operations of the supporter; External device side communication means, Used to communicate with the aforementioned gaming device; And control means, The computer executes the specified control program. When receiving the support request from the game device by the external device side communication means, Decide whether to send a support commitment response to the game device, When deciding to send the support commitment response, Performing control of transmitting the support commitment response to the game device by the external device side communication means; The aforementioned control means, When receiving the game screen material from the game device by the external device side communication means, While performing display control for displaying the game screen based on the game screen material by the display means, Performing operation data indicating the operation content accepted by the operation acceptance means, The control transmitted to the game device by the external device side communication means.  also, The invention of claim 19 is a game system.  Has a game device, And a game system of an external device connectable to the game device, Its characteristics are: The aforementioned game device system has: Game screen display means, Display the game screen; Game operation acceptance means, Accepting the player's game operations; Game control means, By executing the specified game execution program by the computer, The operation content accepted by the game operation acceptance means, While controlling the game, Performing display control for displaying the game screen by the game screen display means in response to the game - 21 - 200911339 : And game device side communication means, Used to communicate with the aforementioned external device; The aforementioned game control means, With the timing of the game in progress, Performing control for transmitting a support request to the external device by the game device side communication means; also, The aforementioned game control means, When receiving the support commitment response from the external device by the game device side communication means, The support start status data indicating the game status at the scheduled start time point is displayed. a controller sent to the external device by the game device side communication means; The aforementioned external device has: Display means, Display the game screen; Operation acceptance means, The game operation of the supporter; External device side communication means, Used to communicate with the aforementioned gaming device; And control means, Using a computer to execute the specified control program, When receiving the support request from the game device by the external device side communication means, Decide whether to send a support commitment response to the game device, When deciding to send the support commitment response, Performing control for transmitting the support commitment response to the game device by the external device side communication means; The aforementioned control means, When the support start status data from the game device is received by the external device side communication means, Between the end of the scheduled agent play period, The game after the game status indicated by the support start status data is controlled in accordance with the operation content accepted by the operation accepting means, Performing display control for causing the display means to display a game screen in response to the game. And the information on the agent play screen that will be used to display the game screen in response to the game, And transmitting to the control of the game device by means of external device side communication means; also, The aforementioned control means, At the end of the aforementioned period of the agency tour, Carry out the support end information that will indicate its purpose,  -22 - 200911339 control transmitted to the game device by the external device side communication means; The aforementioned game control means, When the information on the agent play screen from the external device is received by the game device side communication means, Performing control for causing the game screen display means to display a game screen based on the information of the agent play screen; also, The aforementioned game control means, When the support end information from the external device is received by the game device side communication means, The control of the game in accordance with the operation content accepted by the game operation acceptance means is started again.  also, Applying for the invention of the 20th scope of the patent, It is in the game system described in item 18 of the patent application. The aforementioned game control means, The game screen displayed on the game screen display means during the predetermined agent play period is a mode in which the game screen controlled according to the operation content accepted by the game operation accepting means is displayed more slowly. Display control of the aforementioned game screen display means is performed.  also, Applying for the invention of Article 21 of the patent scope, In the game system described in any one of the 18th to 20th patent applications, After the end of the aforementioned agent play period, The game control means restarts the control of the game corresponding to the operation content accepted by the game operation receiving means, It is the operation content accepted from the above-mentioned operation acceptance means.  The game state at the start time of the start of the control of the start of the game is started.  also, Apply for the invention of the 22nd scope of the patent, In the game system described in any one of the 18th to 20th patent applications, After the end of the aforementioned agent play period, The game control means is opened again -23-200911339, and the control of the game according to the operation content accepted by the game operation acceptance means is controlled. It is the operation content accepted from the above-mentioned operation acceptance means.  The game state at the scheduled end time of support after the control of the game is started.  also, Applying for the invention of Article 23 of the patent scope, In the game system described in any one of the 18th to 20th patent applications, Has : Start the time point selection operation acceptance means again, Receiving a restart time point selection operation for selecting a game state for controlling the game according to the operation content accepted by the game operation processing means after the end of the predetermined agent play period; The aforementioned game control means, According to the above-mentioned restart time point selection operation acceptance means, the content of the restart time point selection operation is accepted. Controlling the game corresponding to the operation content accepted by the game operation receiving means after the end of the predetermined agent play period, The contents of the operation accepted from the above-mentioned operation acceptance means, The game state at the start time of the start of the control of the start of the game starts again. Or from the operation content accepted by the operation acceptance means, The game state at the end of the scheduled support end after the control of the game is started again.  also, The invention of claim 24 is a game device.  Its characteristics are: have: Game screen display means, Display the game screen;  Game operation acceptance means, Accepting the player's game operations; Agent play requires operation means, Acting as an agent to request the agent to play the game. And game control means, By executing the specified game execution mode by the computer, The operation content accepted by the game operation acceptance means, Performing -24- 200911339 while controlling the game, Performing display control for causing the game screen display means to display a game screen in response to the game; The aforementioned game control means, When the agent play request operation accepting means accepts the agent play request operation, Between the end of the scheduled agent play period, Execute the specified agent game program, It is not the operation content accepted by the above-mentioned game operation acceptance means. Instead, the game is controlled by the content of the pseudo-operations caused by the agent game. Further, display control is performed to cause the game screen display means to display a game screen in response to the game.  also, Applying for the invention of Article 25 of the patent scope, In the game device described in claim 24 of the patent application, Have a player point memory, Memorize the player's point data; The aforementioned game control means, When the above-mentioned agent play request operation acceptance means accepts the agent play request operation,  The point data of the player's point data memory means is subtracted from the quantified player point subtraction process.  also, Applying for the invention of the 26th scope of the patent, In the game device described in claim 24 of the patent application, The aforementioned game control means, The game screen displayed on the game screen display means during the predetermined agent play period is a mode in which the game screen controlled according to the operation content accepted by the game operation accepting means is displayed more slowly. Display control of the aforementioned game screen display means is performed.  also, Applying for the invention of the 27th scope of the patent, In the game device of any one of claims 24 to 26, After the end of the aforementioned agent play period, The game control means restarts the control of the game corresponding to the operation content accepted by the game operation acceptance means, and the control of the line is -25-200911339, It is the content of the pseudo-operations caused by the above-mentioned proxy game program. The game state at the start time of the start of the control of the start of the game is started.  also, Apply for the invention of the 28th scope of the patent, In the game device of any one of claims 24 to 26, After the end of the aforementioned agent play period, The game control means restarts the control of the game corresponding to the operation content accepted by the game operation receiving means, It is the content of the pseudo-operations caused by the above-mentioned proxy game program. The game status at the end of the scheduled support end after the control of the game is started.  also, Applying for the invention of claim 29, In the game device of any one of claims 24 to 26, Has : Start the time point selection operation acceptance means again, Receiving a restart time point selection operation for selecting a game state for controlling the game according to the operation content accepted by the game operation processing means after the end of the predetermined agent play period; The aforementioned game control means, According to the above-mentioned restart time point selection operation acceptance means, the content of the restart time point selection operation is accepted. Controlling the game corresponding to the operation content accepted by the game operation receiving means after the end of the predetermined agent play period, From the content of the pseudo-operations resulting from the above-mentioned proxy game program, The start of the game at the start of the control of the start of the game is started again. Or from the content of the pseudo-operation caused by the above-mentioned proxy game program, The game state at the scheduled support end time after the control of the game is started again.  -26- 200911339 Again, The invention of claim 30 of the patent scope is a game device,  Its characteristics are: have: Game screen display means, Display the game screen;  Game operation acceptance means, Accepting the player's game operations; Game control, Performing the specified game execution program by computer, The operation content accepted by the game operation acceptance means, While controlling the game,  Performing display control for causing the game screen display means to display a game screen in response to the game; And game device side communication means, Used to communicate between external devices that are communicably connected; The aforementioned game control means,  With the timing of the game in progress, Performing control for transmitting a support request to the aforementioned external device by the aforementioned game device side communication means; also, The aforementioned game control means, When receiving the support commitment response from the external device by the game device side communication means, Between the end of the scheduled agent play period, It is not the operation content accepted by the above-mentioned game operation acceptance means. Rather, in response to the operation content of the operation data received from the external device by the game device side communication means, While controlling the game, Performing display control for causing the game screen display means to display a game screen in response to the game. And a game screen material for displaying a game screen in response to the game, The control transmitted to the external device by the game device side communication means.  also, The invention of claim 31 is a game device.  Its characteristics are: have: Game screen display means, Display the game screen;  Game operation acceptance means, Accepting the player's game operations; Game control, Performing the specified game execution program by computer, The operation content accepted by the game operation acceptance means, While controlling the game,  -27- 200911339 Perform display control for causing the game screen display means to display a game screen in response to the game; And game device side communication means, Used to communicate between external devices that are communicably connected; The aforementioned game control means,  With the timing of the game in progress, Performing control for transmitting a support request to the aforementioned external device by the aforementioned game device side communication means; also, The aforementioned game control means, When receiving the support commitment response from the external device by the game device side communication means, The support start status data indicating the game status at the scheduled start time point is displayed. The control transmitted to the external device by the game device side communication means, And when receiving information on the agent play screen from the external device by the game device side communication means, Performing a game screen for causing the game screen display means to display data according to the agent play screen; and then, The aforementioned game control means, When receiving the support end information from the external device by the game device side communication means, The control of the game in accordance with the operation content of the game operation acceptance means is started again.  also, The invention of claim 32 is an external device for a game device. Its characteristics are: have: Display means, Display the game screen; Operation acceptance means, The game operation of the supporter; External device side communication means, Used to communicate between a game device communicably connected; And control means, Using a computer to execute the specified control program, When receiving the support request from the game device by the external device side communication means, Decide whether to send a support commitment response to the game device, When deciding to send the support commitment response, Performing control for transmitting the support commitment response to the game device by the external device side communication means; The aforementioned control hand -28- 200911339 paragraph, When the support start status data from the game device is received by the external device side communication means, Between the end of the scheduled agent play period, The game after the game status indicated by the support start status data is controlled in accordance with the operation content accepted by the operation accepting means, Performing display control for causing the display means to display a game screen in response to the game. And the information on the agent play screen that will be used to display the game screen in response to the game, And transmitting to the control of the game device by means of external device side communication means; also, The aforementioned control means, At the end of the aforementioned period of the agency tour, Carry out the support end information that will indicate its purpose,  The control to the game device is transmitted by the external device side communication means.  In the present invention, In the predetermined agent play period, the game status of the game at the start time of the game played by the player of the game device (the supported player) is performed. The operation of the game by the other person (supporter) operating the external device or the intended operation content of the specified agent game program executed by the game control means of the game device, Control the progress of the game in place of the game operation of the supported player. at this time, The game operation of the agent game during the agent play period cannot be performed by the supported player. Specifically, When the game control means of the game device controls the progress of the agent game during the agent play, The game operation caused by the game operation accepting means of the game device is invalid or prohibited. also, When the game control means of the external device controls the progress of the agent game during the play period, The game operation caused by the game operation accepting means of the game device is interrupted or terminated or temporarily stopped. Then, The game screen during the agent's play period, the game screen that responds to it, It is displayed on the game screen display hand -29-200911339 of the game device that is supported by the player. and so, Supported by play or agent play programs. therefore, Know support, Whether to clear the aforementioned support, etc. result, Supported to play the essentials of playing this game, In order to achieve the aforementioned description, it is a game system.  Game system, Its characteristics take the means to show the game operation; Point data game control means, By accepting the operation acceptance means, When the display points of the game screen to be played are displayed,  When the point data is only subtracted from the specified conditions, Perform a process of adding the quantified memory;  Communicate between sets; 1 The game realizes the memory of a special game device. And a game situation in which the game player and the agent game program of the game played by the game controller of the other game device can view the game operation by the supporter, and the game operation start time point is performed. The subject of the family can be learned at an early stage to enjoy the energy, Knowledge, etc.  3 purposes, The system of patent application No. 33 has a game device that is communicably connected to each other: Each game device has: The game screen is displayed; Operation acceptance means, Responsible for the player’s memory, Memorize the player's point data;  The specified game execution program is executed by the computer. In response to the content of the game operation, The game screen display means displayed by the game is displayed in response to the game display control. and then, In the course of the game, the amount of memory that is stored in the data is calculated. In the course of the game, the number of points is increased, and the points of the data memory means are only used for communication. Used to control game devices with other game consoles, When the number of points is consumed, It is not necessary to reduce the point data of the point data memory means. Transmission system In the game control hand -30-200911339 segment of the other game device, when the request for the use of the above-mentioned one game points is received by the aforementioned communication means, In accordance with the above-mentioned operation acceptance means, the use of the "no operation" determines whether or not the number of points is allowed to use the required commitment. Then, the point data of the other game device is recorded in the point number recall means. Only the processing that allows the use of the number of shares for this point is subtracted.  also, Applying for the invention of Article 34 of the patent scope, Attached to the game system described in item 33, The other game control methods mentioned above, Deciding not to promise the aforementioned points to allow the use of the control to transmit the point rejection response to the game device by the aforementioned communication means; The game control system of the aforementioned one game device is used when receiving the aforementioned number of points and rejecting it. Carry out the data of the number of points in the data of the number of points recorded in the number of points. Only subtracting the number of points allows the use of the required points to use the processing.  also, Applying for the invention of Article 35 of the patent scope, Applying for the game system described in Item 3 3, The special points specified above, The operation acceptance means accepts a special game operation; Game control means of the front game device, When deciding not to commit to the aforementioned point of use requirements, Performing control for transmitting the number of points to the one game device by rejecting the number of points by the communication means; The aforementioned game control means, When receiving the aforementioned number of points to reject the use of the response,  The content of the special game operation is prohibited by the game.  also, Applying for the invention of Article 36 of the patent scope, Points that apply to the device, At the point of seeking the patent information,  The aforementioned means,  Game Pack About the range of interest Consumers mentioned Others Number of allowed responses Use of the tour Pre-execution control Patent model -31 - 200911339 In the game system described in any of items 3 to 3, The game control means of the other game devices mentioned above, With the timing of the game in progress, Performing control for transmitting the support request to the aforementioned one game device by the aforementioned communication means; also, The game control means of the other game devices mentioned above,  When receiving a support commitment response from the aforementioned one game device by the aforementioned communication means, Between the end of the scheduled agent play period, It is not the content of the game operation accepted by the above-mentioned operation acceptance means. But in response to the operation content of the operation data received from the one game device according to the communication means, While controlling the game, Performing a game screen material for displaying a game screen in response to the game, Sending to the controller of the one game device by the communication means; The game control means of the aforementioned one game device, When receiving the support request from the other game device by the aforementioned communication means, Decide whether to send a support commitment response to this other game device. When deciding to send the support commitment response, Performing control of transmitting the support commitment response to the other game device by the means of communication; also, The game control means of the aforementioned one game device, When receiving the game screen material from the other game device by the communication means described above, At the same time as the display control of the game screen for displaying the game screen information by the game screen display means, The operation data indicating the content of the game operation accepted by the operation accepting means is performed. Control transmitted to the other gaming device by the means of communication; The special point consumption conditions specified above, In the aforementioned agent play period, The operation acceptance means of the above-described one game device accepts a special game operation.  also, Applying for the invention of Article 37 of the patent scope, It is a game control mobile phone of any other game device in the application of the patent model -32- 200911339, from the third to the third. Performing control of the device by means of the aforementioned communication means; also, The foregoing is when the commitment response is received by the aforementioned communication means. Carry out the support start status information to be fixed, By the control of the device; The aforementioned one game was received by the aforementioned communication means. Decide whether to send this support commitment response to other game packs, In response to the game control means sent to the other game device, Between the end of the support period for the other game devices, Controlling the start of the game at the same time as the previous game a game control means for playing a game device that plays a game screen for the game, In the period during which the above-mentioned operation acceptance means is controlled by the play, the support end status information is Controlled by the foreplay device; on the other hand,  means, In the game system described by the aforementioned communication item, The aforementioned paragraph, The game control means for transmitting the support request to the aforementioned one game device is performed at the timing of the game in progress.  The game control means for transmitting the game device to the game device at the start time point of the support device from the start of the game device. Send a support commitment response when requesting support from other game devices. Controlling the support of the support by means of the communication means; also, When the aforementioned one game receives the previous status information by the aforementioned communication means, After the game status indicated by the game operation status data accepted by the operation accepting means is described, the game screen display means displays the display control; and then, The above-mentioned one tour performs the content of the game operation in accordance with the above-mentioned agent game play. When the game control section of the other game device receives the support end status data from the one game device -33-200911339, the communication means for the game state is displayed. The game after the game status indicated by the support end status data is controlled in accordance with the content of the game operation accepted by the operation accepting means; The special point consumption conditions specified above, In the aforementioned agent play period, The operation accepting means of the above one game device accepts a special game operation.  also, The invention of claim 3, item 8 is a game device,  Has: Game screen display means, Display the game screen; Operation acceptance means, Accepting the player's game operations; Point data memory means, Recalling the player's point data; Game control means, Performing the programmed game execution program by computer, The contents of the game operation accepted by the acceptance means should be handled. While controlling the game, Performing display control for causing the game screen display means to display a game screen in response to the game. and then,  When the game reaches the specified point consumption conditions during the game, Performing the point data that memorizes the memory of the point data is only subtracted from the quantified amount. When the game is in progress to achieve the specified number of points, Performing only the quantified processing of the point data of the means of remembering the data recorded in the point; And means of communication, Used to communicate between other gaming devices communicably connected; Its characteristics are: The aforementioned game control means, When the game is in progress to achieve the specified special points consumption conditions, It is not necessary to reduce the processing of the point data of the point data memory means of the one game device. And the use of the above-mentioned means of communication allows the use of points, Control sent to other gaming devices.  also, The invention of claim 39 is a game device.  Has: Game screen display means, Display the game screen; Operation acceptance -34- 200911339 means, Accepting the player's game operations; The point data memory means is to remember the player's point data; The game control means 'executes the game execution program by the computer', the content of the game operation accepted by the operation means, While performing the control of the game, 'the display control means for causing the game screen display means to display the game screen according to the game" and then "when the predetermined number of points consumption condition is reached during the game progress" is performed to memorize the memory of the point data. The point data of the means is only subtracted from the quantified amount. When the game is in progress to achieve the specified number of points, Performing only the quantified processing of the point data of the means of remembering the data recorded in the point; And means of communication, Used to communicate between other gaming devices communicably connected; Its characteristics are: The aforementioned game control means, When receiving the request for the use of points from other game devices by the aforementioned communication means, According to the above operation, the number of points accepted by the acceptance means is used. Decide whether to commit the number of points, allow the use of the request, When deciding on a promise, Then perform the point data that will be memorized in the point data memory means, Only the processing of the number of points required for the use of the points is subtracted.  In the present invention, In the game device, When the game reaches the specified point consumption conditions during the game, Then, the point data of the player playing in the game device is used, and the point data is only subtracted from the amount. also, When the game is in progress, when the specified number of points is increased, Then use the point data of the player who is playing in his game device. The point data is only quantified. then,  In the present invention, when the predetermined special point consumption condition is reached during the progress of the game of one game device, the point data of the player who plays in the one game device may not be used. And use it in other game devices to play -35- 200911339 his player's points data. but, For other players, the use of the other player's point data may become a cause of disputes between players, etc. Bring all kinds of drawbacks.  Here, in the present invention, when a predetermined special point consumption condition is achieved in one of the aforementioned game devices, The number of points of the player who is playing in the other game devices mentioned above is used. Decide whether to allow the use of points data of the other player, When it is not decided to allow it, The player who plays in the above-mentioned one game device cannot use the point data of the other player. In other words, the player who plays in the above-mentioned one game device uses the point data of other players in order to not use his own point data. This other player is required to allow it. With such a structure, It is possible to prevent disputes between players in advance.  [Effects of the Invention] As described above, according to the present invention, It is possible to play a game while the game player is playing the game while playing the game. Permission to operate the game, Temporarily entrusting others with the gameplay's excellent effects that have not been available to date.  And in accordance with the present invention, It can provide the essentials for learning at an early stage to enjoy the game. skill, Knowledge, etc. Even a beginner’s play, Don't bother with the game, Fully enjoy the excellent effects of the game.  And in accordance with the present invention, Can play a game that enables players to play, Not only your own point data, You can also use the game system of other players' points data. Provides excellent effects that have not been played so far.  -36-200911339 [Embodiment] [Embodiment 1] Hereinafter, An embodiment of a game system that is applied to a token game machine that is a casino game machine having a plurality of game devices is described (hereinafter, this embodiment is "Embodiment 1").  In the token game machine according to the first embodiment, Expanding the operation of the player to indicate the action of the game protagonist (hereinafter referred to as "the protagonist character") as the operation target, A role-playing game for the purpose of entering the castle as a protagonist. In its city, Because there will be enemy monsters that hinder the protagonist's character from entering. The player allows the protagonist to enter the castle without being knocked down by enemy monsters. Get the jewel of the certificate of the castle (the proof of the customs), The operation for the action indication of the lead character is performed.  The protagonist character operated by the player is to fight against enemy monsters. You must attack enemy monsters or use various props and magic cards that are elements of gameplay change. While entering the city, Try to get proof of the clearance. then, When the protagonist character gets the proof of the clearance and the castle’s occupation is successful, This player can become the owner of the castle of occupation. The player who becomes the city owner can compete with other players who want to challenge their castle. Conduct a battle game.  then, The structure of the game system according to the first embodiment will be described.  Fig. 1 is a schematic block diagram showing the entire game system of the first embodiment.  The game system is built to cover multiple game facilities. For each game set -37- 200911339, there are 12 game units equipped with token machines for each player to play games. And facility management device 20. Each of the game units 1 is connected to the facility management device 20' via a communication line such as a LAN cable and can communicate with each other. also, The game system system also has a system management device for operating and managing the game system. The system management device 30 relays the full game unit 1 to the facility management device 20 for overall control. The system management device 30 and the facility management device 20 are connected by a communication line such as a public communication network. And can communicate with each other.  2 is an external view of the game unit 1.  Game unit 1 is set with: Display 2, It is used as a game screen display means and display means for displaying a game screen in response to a game; Speaker 3, Playing the sounds of the effect sounds and background music in response to the game; The operating lever 4 and the operating button 5a, 5b, 5c, A game operation accepting means and an operation accepting means for accepting a game operation including a player's dynamic operation for indicating a character character appearing on the game screen; Press the coin button 5d, Responsible for reimbursing the player as a token (having a physical object) of the game media being received between the game unit 1 and the player; And save end button 5e, Used to remove the magnetic card described later, Come to end the game.  The player uses the game screen displayed on the display 2 while watching. Operating the operating lever 4 and the three operating buttons 5 a, 5 b, 5 c, For example, the main character role appearing on the game screen may be moved in either direction.  Or indicate which prop card to use. also, The game unit 1 is also provided with:  Token input port 6, Used to receive tokens from the player in the state of being physically present;  -38- 200911339 Token refund point 7, Used for players, Refund of tokens; And the card insertion and exit 8' is a magnetic card 9 for the player who has finished the game for the next game to insert or take out the personal information recorded by the player and the game state at the end.  Fig. 3 is a block diagram showing the main structure of the control system of the game system. The structure of the game control system of the first embodiment is mainly composed of the following components: The control unit 10 of the game unit 1 The control unit of the facility management device 20, And a control unit of the system management device 30. The control unit 10 of the game unit 1 mainly controls the entire role-playing game described above.  Further, the control unit of the facility management device 20 serves as the management and control of the data required for the competition game between the players who play the game in the 12 game units in the game facility of the facility management device 20, It also serves as communication control between the game unit 1 in the game facility and the game management unit 30 and game units of other game facilities. also, The control unit of the system management device 3 担任 is outside the management of the player information of the entire game system.  It also manages and controls the information required for the support events described below.  The control unit 1 of the game unit 1 is mainly controlled by the control device 丨 1.  ROM12, RAM13, The communication device 14 is composed of a game device side communication means and an external device side communication means. The control device 11 executes various programs stored in the ROM 12, And carry out various controls. especially, The control device 11 utilizes a game execution mode stored in the ROM 1 2 by its internal computer. Perform the various controls required for the aforementioned role-playing game. The ROΜ1 2 system stores an execution program of each of the -39-200911339 controls to be performed in the control unit 1 of the game unit 1. RAM 1 3 is a temporary memory of various materials or information. especially, The RAM 1 3 has a credit amount memory area of a player point memory means for converting the number of tokens counted by the token counter 15 described later into electronic data and the amount of credit data (point data) of the game medium. . The communication device 14 is used between the control unit and the control unit of the facility management device 20, Or a data communication with a game unit installed in the game facility.  The control unit 10 of the game unit 1 is connected to: Display 2; Speaker 3 ; Joystick, operation buttons, etc. 4, 5 a, 5 b, 5 c, 5 d, 5 e ;  Token counter 1 5, Calculate the number of tokens invested in the token input port 6; Token discharge bucket 1 6, The token is returned from the token 7 and the token is carried out; Card writer 17, As a magnetic card 9 for inserting a card insertion take-out port 8, Information writing means for writing data; And card reader 18, As a magnetic card 9 that is inserted into the take-out port 8 from the inserted card, A means of reading data for reading data.  The control unit of the facility management device 20 is mainly composed of the control device 2 1 .  ROM12, RAM23, The game unit side communication device 24 and the system management device side communication device 25 are configured. The control device 21 executes various programs of the ROM 22, And carry out various controls. The ROM 22 is an execution method of various controls to be performed by the control unit of the facility management device 20 . RAM23 is a person who temporarily memorizes various materials or information. The game unit side communication device 24 is for performing a data communication between the control unit 1 and each of the game units 1 provided in the game facility. The system management device side communication device 25 is used between the control unit and the control unit of the system management device 30. Or -40- 200911339 Data communication between the facility management devices installed in other gaming facilities.  The control unit of the system management device 30 is mainly composed of the control device 3 i,  ROM32, The RAM 33 and the communication device 34 are configured. The control device 31 executes various programs stored in the ROM 32, And carry out various controls. In particular, the control device 31 uses an execution program for storing a support event stored in r0M3 2 by its internal computer. Various controls required to support the event. The R Ο Μ 3 2 system stores an execution program of various controls to be performed by the control unit of the system management device 30. RAM3 3 temporarily stores various materials or information. The communication device 34 is for communicating data between the control units of the facility management devices 20.  In the game system 1, When the player ends the game, The archive data for the game situation data for restoring the game state at the end of the next game play is recorded on the magnetic card 9 by the card writer 17. The archive data contains: Player name (the name of the protagonist), Accumulating play time, Last play time, The name of the labyrinth that has passed, The name of the castle that became the city owner, The ability of the protagonist character (occupation, etc.), Player information such as the type of the item card that can use the element among the game status change elements held by the player, The type of maze or castle in which the protagonist character is at the end of the game, Its maze or the protagonist role in the city, Game information such as the location of the enemy monster or the location of the item card that has not been obtained. On the other hand, when the player follows the game that was once over, Then insert your own magnetic card 9 into the card insertion take-out port 8. With this, The card reader 18 reads the archived material recorded on its magnetic card 9. The archived information is recorded on the -41 - 200911339 RAM13, The game execution program memorized in ROM 12 is read in. With this,  The player is in a game played by the control device 11 as a game control means for executing the game execution program. You can start playing again from the last game situation.  Furthermore, It is not necessary to record all the archived materials on the magnetic card 9. E.g,  Recording part or all of the archived data corresponding to each player ID on the magnetic card 9 to record the player iD (card id) as the player identification information. The RAM 33 of the system management device 30 or the RAM 23 of the facility management device 20 may be recorded. at this time, After the player ID is read from the magnetic card 9, Using the archive data corresponding to its player ID, Downloaded from the system management device 30 or the facility management device 20 to the RAM 13 of the game unit 1, Same as above, You can start playing again from the last game situation.  then, The flow of the game played by each game unit 1 of the game system will be described.  4 is a diagram showing a control device for executing a game execution program stored in the ROM 12 of each game unit 1 by A flow chart that controls the progress of the game.  When the player starts playing the game, First of all, Put your own token into the token input 6 (S 1 ). With this, Calculate the number of tokens to be invested by the token counter 1 5 Its calculation data is sent to the control device 1 1. The control device 11 is based on the received calculation data. The amount of the equivalent amount of the number of tokens to be invested, Count the billions to RAM13's semaphore data memory area (S2).  also, The player is before and after the token is invested. Insert the magnetic card 9 into the card -42- 200911339 Insert the take-out port 8 (S 3 ). When you play for the first time, The player obtains a new magnetic card 9 from a clerk or a vending machine that sets the game facility of the game system. The magnetic card 9 is inserted into the card insertion take-out port 8. also, The player who wants to follow up on the last game, The magnetic card 9 in which the archive data at the last end is recorded is inserted into the card insertion take-out port 8. As a result,  The game unit 1 that accepts the magnetic card 9 reads the data recorded on the magnetic card 9 by the card reader 18. The data is sent to the control device 1 1. The control device 1 1 responds to the accepted data. It is judged whether it is a newly started game (S 4 ). Specifically, When the player ID is not stored in the magnetic card 9, then it is judged to be a newly started game. When remembering the player ID, Then it is judged that it is not a new start.  When it is judged by the aforementioned S4 that it is not a newly started game, The control device 1 1 is connected to the system management device 30 via the facility management device 20, The ID number of the player ID recorded in the archive data of the magnetic card 9 is sent. The control device 31 of the system management device 30 that receives this number, It is confirmed that the player information corresponding to the ID number of the player ID is stored in RAM3 3, After confirmation, it is judged to be the last follow-up. For the control device 1 of the game unit 1 which is the transmission source of the ID number Reply to the new ID number. Furthermore, Unable to confirm that the player information corresponding to the ID number of the player ID is stored in RAM33. The control device 31 is a control device 1 1 of the game unit 1 that is the source of the transmission of the ID number. The reply error message 'has caused the control device 1 1 of the game unit 1 to perform error processing. The control device 11 of the game unit 1 that receives the new ID number reads the archived material (S 5 ) recorded on the magnetic card 9 by the card reader 18, And remember it in RAM 1 3.  -43- 200911339 Then, The control device 1 1 loads the program stored in the ROM 12 according to its archive data. Causing the display 2 to display a game screen corresponding to the game state specified by the archived material, Start the game (s 7).  then, The control device 1 1 controls the game after the game condition specified by the archive material.  on the other hand, When the game is judged to be a newly started game by the above S4, the control device 1 1 communicates with the system management device 30 via the facility management device 20, Send a dummy ID. The control device 3 1 of the system management device 30 that receives this ID recognizes that it is a newly started game. For the control device 11 of the game unit 1 which is the transmission source of the dummy ID number, Reply to the ID number of the newly started game. The control device 1 1 that receives the newly started ID number for play is to perform processing for inputting and setting initial information (S6). The processing of input and setting of the initial information' first, The display 2 is caused to display the name input screen shown in Fig. 5 (a). The player operates the operation lever 4 and the operation button 5a, Move the cursor of the 50-tone button displayed on its name input screen, Enter the name of the lead role. After inputting, 'When the decision button in the name input screen is displayed', the name confirmation screen shown in Fig. 5 (b) is displayed. Use the Yes button in the screen to determine the name. Then, the occupation selection screen shown in Fig. 5(c) is displayed on the display 2. In the picture, Choose the occupation of the protagonist character of the player's operation. The content entered or selected as described above is stored in the RAM 13 by the control device 1 as player information.  in this way, When the input/setting processing of the initial information is completed, the control device 11 starts the game (S7). The control device 11 causes the display 2 - 44 - 200911339 to display the main menu screen shown in Fig. 6 . On the main menu screen, a game button for detecting the castle is prepared. Challenge the game buttons of the castle held by others, And a card list button for displaying a list of item cards and magic cards that can be used by players in such games. In the picture, Players choose to count the game or match the game.  here, When the player chooses to test the game, The control device 1 1 causes the display 2 to display the labyrinth selection screen shown in Fig. 7. Perform maze selection processing.  A display area indicating each of the labyrinths is displayed on the labyrinth selection screen. Then, The player moves the cursor by using the joystick 4, Choose the fan of the challenge. The labyrinth name is displayed in each display area. And the number of tokens required for the challenge (challenge cost). In each labyrinth, There will be a game that will come from the name of its labyrinth. Play different games. For example, when choosing a happy maze, In the upper part of the screen shown, A maze with a choice will be displayed. then, When the player decides to challenge the labyrinth of the selection, then press the operation button 5. When the button operation is accepted by the control device 11, The control device 1 1 is configured to store the amount of credit data stored in the RAM 13 . Only the amount that is equivalent to the cost of the challenge is reduced.  As specified, The R Ο Μ 1 2 of the game unit 1 has a data area for storing a labyrinth information database which is to be remembered as a labyrinth data for performing game information required for each game of the labyrinth. The labyrinth information database is associated with the labyrinth name data for the specific labyrinth data. Remember the challenging cost data separately. When the control device 1 1 receives the player selection operation (maze selection operation) when the labyrinth is selected in the labyrinth selection screen shown in FIG. The control device 1 1 specifies the labyrinth name data corresponding to the selection operation -45-200911339 from the labyrinth information database. And read the challenge cost data corresponding to the labyrinth name data. then, The control device 1 1 performs a process of reducing the number of copies corresponding to the read challenge cost data from the amount of credit data stored in the RAM 13 . Furthermore, The following is the treatment of increasing or decreasing the amount of data on the basis of the It is also carried out in the same manner as described above.  here, When the amount of the amount of the memory stored in the RAM 1 3 is less than the equivalent amount of the cost data, Then for the player, A screen that urges additional input of tokens. When investing in tokens, As mentioned above, The amount of the equivalent amount of the amount of the tokens to be invested, It will be memorized to the memory data area of the RAM 1 3 . Furthermore, Even if you urge the token to be invested, When the token is not put into use, the challenge to the castle is not allowed. the following, When reducing the processing of the amount of data, The token investment is also urged in the same manner as described above.  In addition, the control device is in the process of accepting the maze selection operation. From the aforementioned labyrinth information database, Read the maze data corresponding to the labyrinth name data. Then 'load the program based on its maze data, The display 2 is caused to display a game screen based on the labyrinth data.  On the other hand, in the main menu screen shown in Figure 6, When the player selects the game, the control device U causes the display 2 to display the castle selection screen shown in FIG. Perform castle selection processing. A display area indicating each castle is displayed on the castle selection screen. then, The player moves the cursor by using the joystick 4, Choose the castle you want to challenge. The castle name and challenge fee are displayed in each display area. In each castle, Play different games from each other. Also in the castles, The player who successfully occupied the castle in the past became the owner of the city. The player plays against the player who is the owner of the city.  -46- 200911339 As specified, The ROM 22 of the facility management device 20 has a data area for storing a castle information database which is a castle material which is a game information required for playing games in each castle. Memorize the castle name information contained in the castle information of the castle information database. It is associated with the city owner ID (the ID of the player who becomes the city owner) who is the player identification information.  The control device U of the game unit 1 uses the button operation when the player is selected to select the competition game on the main menu screen shown in Fig. 6, For the control device 21 of the facility management device 20, Send battle data requirements. Control device 2 1 of the facility management device 20 that receives this request The reply is for causing the display 2 of the game unit 1 to display the image data of the castle selection screen shown in Fig. 8. then, In the castle selection screen displayed on the display 2, When the player selects the selection operation of the challenged castle by the control device 1 1, Control device 1 1 is a castle material request that contains information about the castle name of the castle for which it is selected for operation. The control device 21 is sent to the facility management device 20. The control device 2 1 of the facility management device 20 that receives the request is read from the castle information database stored in the ROM 22 of the facility management device 20, The castle information corresponding to the castle name data required by the castle data. then,  Its castle data is replied to the control device 1 1. then, The control device 1 1 of the game unit 1 that receives the castle data is loaded with a program based on its castle data. Control the game to proceed.  also, The ROM 12 of the game unit 1 has an association with the castle name data for specifying each castle material. Remember the data area of the Castle Challenge Information Library with challenging cost data. The control device 1 1 is as described above. When the selection of the castle selected in the castle selection screen shown in Fig. 8 is selected -47- 200911339, the operation is the same as the aforementioned detection game. The challenge data related to the castle name data is read from the castle challenge information database stored in R〇M12. The processing of the amount of the equivalent amount of the challenge fee data is subtracted from the amount of the data stored in the RAM 丨3.  So when you start the game, The control device n causes the display 2 to display a game screen as shown in FIG. Furthermore, Because the game screen is almost the same as the game, The game is played in the same way. Therefore, the following, Take the battle game as an example.  On the game screen shown in Fig. 9, a castle screen indicating a field within the city as a virtual game space is displayed. also, In the upper part of the castle screen, the number of floors of the castle is displayed. The physical strength of the protagonist and the number of tokens representing the amount of the player’s amount of data, In the lower right part of the castle screen, a list of cards held by the protagonist character (a list of cards that the player can use while the game is in progress) is displayed. The aforementioned castle picture is the floor of the castle viewed from above. In the castle screen, the main character is displayed in the center of the screen. At the bottom left of the main character and at the top left of the screen, There are enemy monsters displayed separately.  The player can operate the operating lever 4 and the operating button 5a, 5b, 5c, To move the main character or attack the enemy monster. Or use the instructions for the props card and the magic card. In the first embodiment, It is a turn-based system. One action can be indicated per round. therefore, For example, suppose that it takes 1 round to move the lead character by 1 square. also, It takes 1 round for the main character to attack the enemy monster once. also, It takes 1 round for the protagonist to use 1 card. Again, As long as the player does not play the game that consumes the round, The round will not advance. on the other hand, When moving the round forward, The enemy monster is the same as the main character. -48- 200911339 Move or attack the main character, etc. The game status will change. When attacked from an enemy monster, The physical strength of the protagonist will be reduced. When the physical strength of the protagonist becomes 0, the game is over.  When using a prop card or a magic card held by a lead character, The player presses the operation button 5c. The control device 1 1 that accepts this operation causes the display 2 to display the card selection screen shown in FIG. In the card selection screen, A cursor appears in the card list at the bottom right of the screen. also, On the card selection screen, The card content screen indicating the contents of the card selected by the cursor is displayed on the left side of the screen. The card content screen shows the effect of using the card (how the game status will be changed), And the number of tokens (card usage fees) required to use the card. The player moves the cursor with the joystick 4, After selecting the card you want to use, Press the operation button 5a. Control device 1 that accepts the button operation (special operation) Judging the achievement of the specified number of points, Execute the data of the amount of credit stored in RAM 1 3 , Only the number-of-quantity variation processing (player point subtraction processing) (S8) corresponding to the amount of the card usage fee of the card selected is subtracted.  As specified, The RAM 13 of the game unit 1 stores a usable data area having usable element memory means for storing card data in a state in which the character character is usable as a game character change element. And the card database of the data area cannot be used as the card data of the state in which the memory character character cannot be used. Each card data memorized in this card database has various materials associated with the card name data. The card data that can be used in the character role is achievable by the card usage program executed by the control device 11. -49- 200911339 Read allowed reading symbols, The usable data area to which the card data for which the symbol is allowed to be read is attached as a usable element memory means. on the other hand, The use of the data area in which the card data for which the symbol is allowed to be read is not attached is used as a means of not using the element memory. Again, The card shown in the game screen of Fig. 9 or the card selection screen of Fig. 1 is displayed. It corresponds to the card material that is stored as an usable element of the usable data area.  The control device 11 is on the card selection screen shown in FIG. When accepting an operation for instructing a character character to use a card, Then identify the card name according to its instructions. then, The control device 1 1 functions as a use determining means when the amount of data stored in the RAM 13 is more than the card usage fee data. Determine the use of the card data corresponding to the card name data. after that, The control device U functions as a game condition change element. The card effect data corresponding to the card name data is read from the card database.  And change the game status based on its card effect data. E.g, When the card used is a magic card that attacks enemy monsters, The control device 1 1 will be included in the damage effect data of the card effect data, The calculation for the damage to the enemy monster 'based on the calculation result' is performed to reduce the physical strength of the enemy monster.  Further, the control device 11 for determining the use of the card data selects the card name data from the card database and reads the card usage fee data corresponding to the card name data. then, The control device n performs processing for subtracting the credit amount data corresponding to the read card usage fee data from the credit amount data stored in the RAM 13.  -50- 200911339 Also, the magic card or prop card that can be obtained by the protagonist is dropped in the city. The player is the action of the main character. Move the lead character, When the main character is checked for a magic card or a prop card, You can get your card.  also, In the city, there is a store as shown in Figure 11(a) where you can sell or buy a card. The action of the player operating the main character moves the main character.  And when the lead character enters the store, The card held by the protagonist can be sold and converted into a number of tokens. Or pay the number of tokens to buy cards sold in their stores.  When buying a card at the aforementioned store, The player operates the operating lever 4 in the shop screen shown in Fig. 11 (a). Put the cursor on the "Buy Card" button. Press the operation button 5 a. The control device 1 1 that accepts this operation causes the display 2 to display the purchased card selection screen shown in Fig. 11 (b). In the purchase card selection screen, In the upper part of the screen, the card list screen of the card sold in the store is displayed. A card content screen indicating the contents of the card selected by the cursor is displayed on the lower left side of the screen. The number of tokens (card purchase fee) required to purchase a card is displayed on the card list screen. The player moves the cursor with the joystick 4, and then selects the magic card that you want to purchase. Press the operation button 5 a. When the control device 11 accepts the key operation (special operation), The control device 11 determines that the specified number of points consumption conditions are met,  The amount of change in the amount of the amount of the amount of the card-receiving fee of the credit card is reduced by the number of the credits of the credit card (the player's point subtraction process) (S8) ° The card database system also stores the card purchase fee information associated with the card name data. The control device 11 is a purchase card selection screen shown in Fig. (b) of -51 - 200911339. When accepting the operation of selecting a purchased card, Then identify the card name data of the card. then, The control device 1 1 is when the amount of credit data stored in the RAM 13 is above the card purchase fee data. In order to make the card data in the unusable data area of the card database available, The card data attached to the card name data is attached with a permitted symbol. By virtue, the card data is stored in the usable data area of the card database. With the instructions given by the player, The protagonist character becomes available. also, The control device 11 allows the usage rate of the card data of the unusable data area by the control device 11 to control the card name data from the card database. And the card purchase fee data corresponding to the card name data is read out. then, The control device 11 performs a process of subtracting the credit amount data corresponding to the read card purchase fee data from the credit amount data stored in the RAM 13.  on the other hand, In the aforementioned store, When selling a card held by the protagonist, Play the family operating the joystick 4 in the shop screen shown in Figure 1 1 (a), Put the cursor on the "sell card" button. Press the operation button 5a. The control device 1 1 that accepts this operation causes the display 2 to display the sell card selection screen shown in Fig. 1 1 (C). Sell the card selection screen, The cursor appears in the card list at the bottom right of the screen. A card content screen indicating the contents of the card selected by the cursor is displayed on the left side of the screen. also, At the top of the screen where the card selection screen is sold, A transaction price screen showing the number of tokens exchanged (card sales revenue) exchanged with the selected card is displayed. The player moves the cursor with the joystick 4, and after selecting the sold card from the cards held by the main character, Press the operation button 5 a. The control device 1 1 ' -52- 200911339 that accepts the button operation performs the generation of the credit data stored in the RAM 13 It is only necessary to increase the amount of change in the amount of the change in the amount of the card sales income of the card (S8) ° as specified, The card database system also stores the card sales income data associated with the card name data. The control device 1 1 is a sell card selection screen as shown in Fig. 11 (b). When accepting the operation of selecting a sold card, Then identify the card name data of the card. then, The control device 11 is when the card is available to the store seller. In order to make the card data in the usable data area of the card database unusable, The use of the symbol is removed from the card data corresponding to the card name data. With this, The card data is stored in the unusable data area of the card database. The player becomes unable to use the card. also, When the card data in the usable data area becomes unusable, The control device 1 1 selects card name data from the card database described above. And read out the card sales income data corresponding to the card name information. then, The control device 1 1 is based on the amount of the credit data of the RAM 13 plus the amount of the equivalent amount of the credited sales information of the card.  also, Among the enemy monsters that exist in the city, When there is a knockdown, The gems monsters that will increase the number of tokens. The action of the gem monster is controlled by a control device 11 that executes a game execution program. When the protagonist acting in accordance with the player's instructions knocks down the gem monster, Control device 1 Executes the amount of credit data stored in RAM 1 3, The number-of-quantity variation processing (S8) is performed in which the number of the gems of the gems of the gems of the gems is increased.  -53- 200911339 So, In various game operations such as an action of instructing a protagonist by a player, When the protagonist enters the city and successfully captures the castle,  After the scheduled performance, The castle selection screen shown in Fig. 8 is displayed again on the display 2. therefore, The player is in the castle selection screen, Take advantage of the castle that chose the next challenge, Can challenge the same choice of castles or other castles 〇 Players want to end the game, The save end button 5e shown in Fig. 2 is pressed. The control device that accepts the button operation is superimposed and displayed on the image of the display 2, The game end selection screen shown in Fig. 12 is displayed (S9). At the end of the game, the selection screen is tied to "End the game?" Under the note, the "Yes" and "No" buttons are displayed. The player is not making the game over, Use the joystick 4 to bring the cursor to the "No" button. Press the operation button 5a. With this, The game end selection screen will disappear. Start the game again from the previous screen. on the other hand, The player is not making the game over, Use the joystick 4 to bring the cursor to the "No" button. Press the operation button 5 a. Control device 1 that accepts the button operation Execute the data archiving requirements that will include the amount of data and archive data and the player id that are remembered in RAM 13. Via the facility management device 20, It is sent to the system management device 30. The control device 3 1 of the system management device 30 that receives this request Department will receive the information, It is saved as the player information corresponding to the player id stored in the RAM 3 3 . after that, The control device 31 of the system management device 30 is paired with the game unit 1, Send archived completion data that saves the completed message. The control device 11 of the game unit 1 that receives the data writes the credit data and the archive data to the magnetic card 9 by the card writer 17.  -54- 200911339 and discharge the magnetic card 9 from the card insertion take-out port 8 (S10) The player system also converts the amount of credit information of the game media that is stored in the RAM 13 into an electronic media token. And accept the refund of the token. at this time, Press the coin button 5. The control device accepting the button operation 11 coin discharge bucket 1 6, Perform a token that will be equivalent to the number of memories stored in the RAM 1 3 generation. The number of the surcharges discharged from the token refunding port 7 is returned. The processing of the support event in the first embodiment will be described.  The support event of the first embodiment, A player (for "supported players") is playing, For the time being, let other agents be called "supporters" to play their own games. Temporarily entrust the supporter to the game operation of the lead character of the supported player. Let its supporter operate the supported player. The support incident is mainly caused by a crisis in which the protagonist of the supported player is in an enemy monster in the city. Or use it to help break the game situation before the city can't continue. Because The supported player system is mostly a beginner player regarding the game executed in the game unit 1. It is better for the supporter to be proficient in this role-playing player.  Fig. 13 is a sequence flow chart showing the flow of the supporter registration process performed in the support event section of the first embodiment.  First of all, When the player starts the game from the last time,  First, insert the magnetic card 9 into the game data state of the game unit 1. The control number data is also processed as shown in Fig. 2.  The process is added to the following singular player (by event. Also,  The protagonist character encounters strong power, etc.  this, Usually the role-playing game is based on the above-mentioned level. Insert as usual. -55- 200911339 Exit 8. With this, The card reader 18 of the game unit 1 reads the player ID recorded on the magnetic card 9. The control device 1 1 is the ID number of the player ID that will be read out. Via the facility management device 20, Send to the system management device. at this time, The unit ID of the game unit 1 is also transmitted together with the ID number of the player ID. Receiving the control device 31 of the system management device 30 It is determined that the player information corresponding to the player ID is the ID authentication process stored in the RAM 3 3 . When this process is completed, 贝[| will remember the ID number of the player information in RAM33, Rewrite to a new ID number. then, This new ID number is replied to the control device 1 1 of the game unit 1.  on the other hand, The control device 3 1 of the system management device 30 refers to the player information. Determine if the player has reached the supporter registration condition. The supporter registration condition is appropriately set in consideration of the purpose of the support event and the game balance. In the first embodiment, Game players who use advanced players to support beginner players, For beginner players, Even if the beginner player is caught in a difficult game situation, Pass the game status by the superior player, Let the game situation of a game that is difficult to pass even if it is a beginner player is one purpose. therefore, As a supporter registration condition, Will be stored in the various information contained in the player information of RAM33, It can be judged whether the player information is the information of the superior player. As information indicating the superior.  E.g, The name of the castle containing one or more of the owners will be used as the supporter registration conditions. Or use the name of the labyrinth containing more than 8 passes as the supporter registration condition. Or, the accumulated play time exceeds the predetermined time as the supporter registration condition.  -56- 200911339 Again, If you intentionally make the supported player a malicious supporter such as game over, Or even if you can't break the game, you can get support. When the supported player becomes a supporter of the game end or the like,  This is a result of hindering the smooth use of the support event in the first embodiment.  here, In the first embodiment, As will be described later, After the support event is over, the support player is evaluated by the supporter. The number of evaluation points indicating the results of the evaluation becomes the requirement for registration as a supporter. The evaluation process of the supporter will be described in detail later.  When the control device 31 of the system management device 30 receives the ID number of the player ID from each of the game units 1, Referring to the player information corresponding to each ID number received, Determine whether all of the above supporter registration conditions are met.  Then 'the ID number of the player ID corresponding to the player information that fulfills its supporter registration conditions, First of all, Confirm that its ID number is already registered in the supporter database. In the registered state, A supportable symbol indicating the gist of the player's support. Attached to the player ID of the supporter database, The unit 10 that receives the same as its player ID is memorized in association with the player ID. on the other hand, In the unregistered state, Then register its player ID in the supporter database. And attach the supportable symbol to the player ID. It is memorized in a state in which the unit ID received from the player ID is associated with the player ID. Furthermore, when the player registered by the supporter ends the game player, The control device 31 of the system management device 3 deletes the supportable symbol attached to the player ID from the supporter database when receiving the data archive request including the player ID. Therefore, the player ID of the supportable symbol is added to the supporter database. -57-200911339 The player corresponding to the player is now playing the full-level player.  Fig. 14 is a flow chart showing the flow of the support request processing when the supported player requests support from another player (supporter).  The supported player uses a game operation such as an action to indicate the character of his or her own character, Bring the protagonist into the city, but, When the protagonist is attacked by a powerful enemy monster and cannot break the game by himself, Supported Players press the operation button 5b to request support. When the control device 11 of the game unit 1 accepts the support request operation of pressing the operation button 5b,  The control device 1 1 transmits the supporter list request to the system management device 30 via the facility management device 20. The control device 3 1 of the system management device 30 that receives this request is in response to the support list request received. From the support database stored in RAM3 3, Follow the listed conditions, The supporter who selects the predetermined number (5 in the first embodiment) is selected. The processing of the preparation support list is performed. In the first embodiment, As will be described later, The evaluation points of each supporter are registered in the supporter database. In response to its evaluation points, The full support level is divided into five stages. then, The list listing conditions in the first embodiment are selected from the respective ranks randomly or in accordance with the predetermined selection conditions. also, In this embodiment, As a protagonist, There are warriors, Magician, 3 types of gamblers, Ability varies according to their profession. For this, even if it is a superior player, Most of the professions that are different from the professions of their own roles are not used to it. here, In the first embodiment, It is also a condition for the same occupation as the protagonist of the supported player. Compliance with such enumeration conditions, When selecting the listed supporters, The control device 31 of the system management device 3 reads the player information of each supporter from the RAM 33, and the like. Create a list of supporters -58- 200911339. The data of the created support list is the same as the unit ID of the game unit in which each of the listed supporters plays. The game unit 1 is sent back to the source of the request list.  The control device 11 of the game unit 1 that receives the supporter list data is based on the received supporter list data. The display 2 is caused to display a list of supporters as shown in FIG. In the list of supporters, the evaluation level of the five supporters who have fulfilled the enumeration conditions is displayed. Player name, Set the store name of the game unit where the supporter plays, The note of the supporter and the number of consumption credits required by the supporter for support. Furthermore, The number of consumption quotas is determined by the assessment and so on. Specifically, S-level supporters need to spend 5 generations when supporting. identically, AAA level requires 4 generations of credit, AA level needs to consume 3 generations. A needs to spend 2 generations, B needs to consume 1 generation amount.  The supported player is watching the list of supporters displayed on the display 2, Decide to replace yourself, The agent is the supporter of the game. then, The supported player selects the supporter by operating the operation lever 4 and the operation button 5 a. The control device 1 that accepts the support operation of the supporter is the game unit 1 that is specified as the external device by the unit ID corresponding to the supporter who receives and selects with the supporter list data. Send support request. The support request includes game screen data required for display on the game screen of the display 2 at the time point when the support request operation is performed for display.  A control device 1 1 as a control means of the game unit 1 on the side of the supporter who receives the support request The game is temporarily interrupted by the timer (the supporter uses his own character to play the game).  -59- 200911339 Then, According to the game screen data included in the receiving support request, Making the display 2 of the supporter side game unit 1 The game screen corresponding to the game status of the supported player is displayed. Furthermore, In the first embodiment, The game screen of the supported player displayed on the supporter side game unit 1, The display screen is displayed on the same screen as the display unit of the game unit 1 displayed by the supported player. but, It doesn't have to be the same screen, It can also be used as a simpler game screen. As a result, When the display 2 of the supporter side game unit 1 displays the game screen of the supported player, The supporter is watching the game screen. Consider whether you promise to support, Using the operation lever 4 and the operation button 5 a constituting the commitment operation acceptance means, Perform an operation to decide whether or not to commit to support.  When the supporter performs an operation that does not promise support, The control device 1 1 of the supporter side game unit 1 that accepts the operation thereof supports the rejection response. Reply to the game unit 1 that supports the requested source. Receiving the control device 11 of the game unit 1 of the supported player who refuses to respond to the support,  The display 2 is caused to display a message supporting the rejection of the message. Again for the system management device 30, Send support list request. With this, The supported family can select the supporter again from the newly created list of supporters. Furthermore, When replying to a support rejection response, Also send suggestions or notes from the supporter (eg "Please call earlier"), For the display of the game unit of the supported player, Displaying the suggestion or note along with the message supporting the rejected subject matter is also possible.  on the other hand, When the supporter performs the operation of the commitment support,  The control device 丨1 of the supporter-side game unit 1 that accepts the operation thereof replies to the game unit 1 of the transmission source of the support request by the support-60-200911339 support commitment.  The control device 1 of the game unit 1 of the supported player who receives the support commitment response Execute the data of the amount of the credits of the memory of the RAM 1 3 Only the number-of-quantity variation processing (player point reduction processing) (S 8 ) of the number of consumption credits of the supporter who supports the commitment response is reduced. after that, The control device 1 1 displays a display of the gist of the agent game as a supporter on the game screen. The period during which the support end condition is reached as described later is used as the agent play period. During the agent's play, the game is operated by the supporter. To control the game.  also, The support device 1 of the supporter side game unit 1 that supports the support commitment operation by the supporter Attached to display 2, And based on the game screen of the game screen data included in the receiving support request, A support game screen including a display of the subject matter of the agent play and a display of the information on the support end condition described later is displayed.  Figure 16 shows the game operation in response to the support. A sequence flow diagram that controls the flow of proxy play processing performed by the game.  In the first embodiment, The start time of the support that the supporter starts to support. The game status at the time of the support player's support request operation, The support game screen corresponding to the game status is as described above. It has been displayed on the display 2 of the supporter side game unit 1. therefore, The supporter views the support game screen. For the protagonist character of the supported player displayed on the support game screen, Perform game operations such as action instructions, Move its lead character or use a card,  Try to break the game. The operation contents of the game operation are performed by the supporter by the operation lever 4 and the operation buttons -61 - 200911339 5a, As a game operation signal ’ from the support side game unit 1 of one game device, The game unit 1 is sent to a supported player who is another game device.  Control device 1 1 of the game unit i of the supported player receiving the game operation signal First, the game operation indicated by the game operation signal is determined. Yes No is the game operation that requires the consumption of the number of tokens. E.g, When using a card, it is necessary to consume the amount of the amount of the card depending on the type of card. Therefore, at this time, it is judged that the amount of consumption is required to be consumed. Furthermore, In the first embodiment, The game operation signal that judges the need to consume the amount of credit is the number of points allowed to use, The specified special consumption conditions are the game operations (special operations) of the supporters who need to consume the number of credits. When judging the need to consume the number of tokens, The control device 11 first causes the display 2 to display a message confirming whether or not the use of the number of tokens is permitted. The supported player who sees the message uses the operation lever 4 and the operation button 5a constituting the designated operation acceptance means. Use the No-No operation to determine whether or not to allow the use of the number of tokens (the number of points used for the operation).  When the supported player performs an operation that does not allow the use of the number of tokens, The control device 11 that accepts its operation is a rejection operation material that rejects the gist of the operation of the supporter operation (special operation rejection data: Points use rejection response), Send to the supporter side game unit 1. The control device 1 1 of the supporter side game unit 1 that receives the rejection operation data Even if the game is operated, it is forbidden. The display 2 is caused to display a message such as a message that the game operation is rejected. Receive this message, The supporter considers other countermeasures to perform other game operations. Or give up breaking the game status -62- 200911339 Press the operation button 5b to end the support. When the support device 1 1 of the supporter side game unit 1 receives the support operation of the support button 5b, The control device determines that the support end condition is reached. For game unit 1 of the supported player, Send a support end signal, It will be displayed on the support game screen of the display 2, Switch to the game screen of the game of the supporter who is temporarily interrupted, Start the game of the supporter again.  on the other hand, When the supported player performs an operation that allows the use of the number of tokens, The control device 1 that accepts its operation determines that the specified number of consumption conditions are met, Performing the amount of the amount of the credit for the game operation (special operation) indicated by the received game operation signal, The amount of change in the number of changes in the amount of the change (the player point subtraction process) is subtracted from the amount of the amount of money stored in the RAM 1 3 . then, The game is controlled in response to the game operation indicated by the received game operation signal. The game screen that will be played in response to its game, Displayed on the display 2 of the game unit 1 of the supported player, The game screen material used to display the game screen, It is sent to the support side game unit 1. The control device 1 1 of the supporter side game unit 1 that receives the information for the game screen causes the display 2 of the supporter side game unit 1 to display a support game screen based on the game screen data.  Furthermore, The control device 11 of the game unit 1 of the supported player judges that the game operation indicated by the received game operation signal is not a game operation requiring a consumption amount. The game is controlled according to the game operation indicated by the game operation signal. The game screen that will be played in response to its game, Displayed on the display 2 of the game unit 1 of the supported player, The game screen material used to display the game screen, Send to the support side game unit -63- 200911339 1. The control device 11 of the supporter side game unit 1 that receives the game screen data causes the display 2 of the supporter side game unit 1 to display a support game screen based on the game screen data.  By doing this control, In the first embodiment, During the agent's play period, Not only the display 2 of the supporter side game unit 1, The game screen of the game unit 1 of the supported player is also displayed with a game screen in response to the game. therefore, The supported player is able to view what kind of game operation the supporter performs to break the game state at the start time of the support.  result, The supported player can learn the game's operation of the superior player to learn the essentials of the strategy. Compared to the situation of not using support incidents, you can make your game play faster. Furthermore, During the agent play period caused by the supporter, The display 2 of the game unit 1 that is not the supported player may display a game screen in response to the game.  here, Because the supporter is a superior player, Therefore, most of its game operations are faster. In response to its fast gameplay, The update speed (display speed) of the game screen displayed on the display 2 of the game unit 1 of the supported player also becomes faster. in this way, When the update speed (display speed) of the game screen is faster, There are supported players who cannot see or understand how their supporters can play games.  here, In the first embodiment, Control device 1 1 of the game unit 1 of the supported player who receives the operation data from the supporter side game unit 1. In the agent play period, the game screen is controlled more slowly in response to the game operation of the supported player, and the game screen is displayed more slowly. The game that controls the game in response to the game operation corresponding to the received operation data -64- 200911339 screen, Displayed on the game screen 2 to control. Specifically,  The control device 1 1 of the game unit 1 of the supported player performs control for one round of the game based on the received operation data. After the game screen of its turn is displayed on the display 2, Until the elapsed time (about two seconds in this embodiment), Even if the next operation data is received, the game is not controlled and stands by. then, After the specified time, Controlling the game for one round according to the next operation data, The display screen of the game after its turn is displayed on the display 2. Using such control,  Even if the supporter quickly performs the game operation, Because about two seconds after the end of each round, The game screen is still, Therefore, the supported player system also grasps the game operation of the supporter.  Furthermore, In the first embodiment, Used after the end of each round, Add about two seconds of rest time, Update the game screen intermittently, The game screen displayed on the display 2 of the game unit 1 of the supported player during the agent play period is displayed slowly. but, Slow display can be performed by other methods. E.g, Reduce the display speed of the game screen in the round itself,  Make it a slow display.  also, The control device 1 1 of the supporter side game unit 1 determines the agent during the play period. Whether the agreed end condition is reached. The support termination condition of the first embodiment satisfies: The control device 1 1 accepts the support end operation of the supporter pressing the operation button 5b, From the beginning of the agent play after 10 rounds, From the beginning of the agent play for any of the specified time. Furthermore, The number of remaining rounds and the remaining time until the support end condition is reached is displayed on the support game screen. therefore, The supporter is even before starting the agent game -65- 200911339 1 0 before the round or before the specified time Can also use the operation button 5b, Let the agent play end.  The control device 11 of the supporter side game unit 1 determines that the support end condition is reached, For the game unit 1 of the supported player, Send support End signal. then, Will be displayed on the support game screen of the display 2,  Switching to the game screen of the game of the supporter who is temporarily interrupted, Start the game of the supporter again.  on the other hand, Receiving the control device 11 of the game unit 1 of the supported player who supports the end signal, The evaluation result input screen for the evaluation of the supporter who inputs the proxy agent play is used. In the evaluation result input screen, The supported player operates the operation lever 4 and the operation button 5a, Choose "good", "ordinary", Any of the three assessments of "bad". The control device 1 1 that accepts the evaluation input operation is via the facility management device 20, For the system management device 30, Sends an assessment that indicates an assessment of its evaluation input operations. a control device 31 of the system management device 30 that receives this data, If the assessment shown in the evaluation data received is "good", Then, the evaluation points of the supporter registered in the supporter database of the RAM 3 3 are performed.  Add "3" processing. identically, If its assessment is "ordinary", Then, the evaluation point of the supporter is added with "1". If its assessment is "not good," Then, the process of subtracting ^ 3" from the evaluation point of the supporter is performed. As a result, The number of evaluation points of each supporter registered in the supporter database, As described above, it is used for the judgment of the supporter registration conditions. Or used to determine the level of evaluation of each supporter.  As mentioned above, In the first embodiment, Supported by supported players -66- 200911339 Required operation, In response to this, When the supporter performs the support commitment operation, the "control device 11 of the game unit 1 as the supported player of the game device" is in the agent play period by the supporter (from the support agent to the agent play until the predetermined support end condition is reached). In the case of the operation data transmitted from the support side game unit of the external device (the operation data of the game operation by the supporter), The game after the game status at the time (support start time point) of the support request operation by the support player is controlled. During the agent's play, A game screen material for displaying a game screen in response to a game, Was sent to the support side game unit 1, The game screen is displayed on the display 2 of the supporter side game unit 1. Therefore, the supporter performs the game operation while watching the game screen. in this way, In the first embodiment, Between the end of the scheduled agent play period, It will support the follow-up of the game status of the supported players at the start time. Let the supporters of other players come to the agent to play,  Instead of being supported by the player. then, After the end of the agent play period, The game is started by the support player after the game operation is performed from the supporter agent. result, It can provide a game while the game is being played by the supported player. Permission to operate the game, Temporary entrustment As a supporter of others, there has never been a gameplay. And, With this, For beginner players, There are game situations that even if the beginner player is caught in a difficult game. Just use this support event, To survive the game by being a supporter of the superior player. Even if it is a beginner player, you can also play the game situation after the difficult game situation.  also, In the first embodiment, During the agent play, The game status of the scheduled support start time (the time when the support request operation is performed) is supported by the player who is playing the game -67- 200911339 The content of the game operation by the supporter 'controls the progress of the game instead of the game operation of the supported player. Then, in the course of the agent's play, the game is played in response to the game. It is displayed on the display 2 of the game unit 1 that is played by the supported player. and so, The supported player is a game screen that allows the game to be played in response to the game operation by the supporter. therefore, It can be seen what kind of game operation is performed by the supporter of the superior player. Whether to clear the problem of the game status at the start of the support start time, etc. result, Supported players can learn the essentials of playing this game at an early stage. skill, Knowledge, etc.  Further, in the first embodiment, When the supporter of the one game device is in the game unit 1 of the game, the special point consumption condition of the game operation (special game operation) of the supporter who receives the required number of credits is reached. In accordance with the number of the players who play in the game unit 1 of the supported player, the use of the "no operation" determines whether or not to allow the use of the number of credits (point data) of the supported player. then, When not deciding to allow it,  A supporter who performs proxy play in the supporter side game unit 1 It is not possible to use the number of tokens of the supported players. that is, Supporter of the agent play in the supporter side game unit 1 The game operation is performed by using the amount of the number of the supported players in order to not use the own amount of the amount of data.  The supported player is required to allow it to be used. With such a structure, It is possible to prevent disputes between the supported players and the supporters in advance.  Furthermore, In the first embodiment described above, During the agent play period -68- 200911339 When the supporter performs the game operation that requires the consumption amount, In the case where the supported player does not allow the usage rate of the number of tokens, The situation of the control of the game due to the content of the game by the supporter is prohibited. but,  In order to reduce the amount of the credit amount of the RAM 1 3 stored in the supporter-side game unit 1 by only the amount of the credit amount of the game operation, the control of the game in which the content of the game operation is not prohibited is also controlled. can. That is, when the supporter wants to perform the game operation anyway, Use the own amount of data to release the prohibition of the game operation, It is also possible to control the game in which the content of the game operation is performed. In the first embodiment, as will be described later, Since the supported player is evaluated by the supporter after the end of the agent play period, Therefore, compared to the prohibition of the game operation, In order to improve the game status of the supported players, a lower evaluation is obtained. There will also be hopes to use your own tokens to get support for higher assessments. The sequence flow diagram of the process of agent play processing revealing this situation is shown in Figure 17.  at this time, The control device 1 1 of the supporter side game unit 1 that receives the reject operation data causes the display 2 to display a message indicating that the game operation is rejected, a message asking whether or not the number of its own credits can be used, and the like. Receive this message, The supporter considers whether to use the amount of his own to perform the game operation. The operation lever 4, the operation button 5a, and the like are operated to indicate the availability of their own number of tokens. The instruction to accept the fact that the number of the own credits is not used, the control device 11 of the support side game unit 1 of the operation, It is forbidden to accept the operation of the game. on the other hand, The control device 11 of the supporter side game unit 1 that accepts the instruction to use the own number of the credits, The amount of the amount of the amount of the amount of the amount of the amount of the amount of the amount of the amount of the amount of the amount of the amount of the number of the amount of the number of the amount of the number of the amount of the number of the amount of the number of the amount of the number of the amount of the number of the number of the number of the number of the number of the number of the number of the number of the number of the number of the number of the number of the number of the number of the number then, The control device 11 is a game operation signal corresponding to the game operation. It is sent to the game unit 1 of the supported player again. Furthermore, The game operation signal is additionally indicated by a symbol indicating that the number of tokens has been consumed, and the like. It is different from the game operation signal that has been sent before. Then, the control device 11 of the game unit 1 of the supported player who receives the game signal controls the game according to the game operation indicated by the received game operation signal. The game screen that will be played in response to its game, Displayed on the display 2 of the game unit 1 of the supported player, The game screen material used to display the game screen, Send to the supporter side game unit 1.  also, In the first embodiment described above, When a game operation requiring a consumption amount is performed for a supporter during the agent play period, Explain the situation of reducing the number of supported players. but, It is also possible to reduce the number of sponsors. The sequence flow diagram of the flow of agent play processing revealing this situation is as shown in Fig. 18.  at this time, a control device 11 of the game unit 1 of the supported player that receives the game operation signal, When it is judged that the game operation indicated by the game operation signal is a game operation requiring the consumption amount, the token consumption command (point consumption command) is transmitted to the supporter side game unit 1. Receiving the control device 11 of the supporter side game unit 1 of the generation number consumption command, The amount of the number of tokens for receiving the consumption order of only the odds (ie, The amount of the amount of the denomination consumed by the game operation (special operation) operated by the supporter, The number-of-quantity variation processing (supporter points -70-200911339 subtraction processing) which is changed in the amount of the amount of the amount of the amount of the data of the RAM 1 3 of the game unit 1 in the game unit 1 is reduced.  in this way, In the situation of the number of the number of the supporters, Because it is not necessary to obtain the permission of the supported player for the usage rate of the proxy during the agent play period, Therefore, the game during the agent's play will be smoother.  [Embodiment 2] Next, The same as the first embodiment, Another embodiment of a game system suitable for a token game machine having a plurality of gaming machine games as a game machine is described (hereinafter referred to as "Embodiment 2" in the present embodiment).  Furthermore, In the above-described first embodiment, the game in the control agent play period is performed by the control device 11 of the game unit 1 of the supported player. In the second embodiment, It is the control device 1 of the supporter side game unit 1. It is different from the above-described first embodiment.  also, The game screen in the agent play period of the first embodiment is also displayed on the display 2 of the game unit 1 of the supported player. In the second embodiment, The game screen during the agent play period is not displayed on the display 2 of the game unit 1 of the supported player. The difference from the first embodiment is that the other places in the second embodiment are almost the same as those in the first embodiment. Therefore, the following only describes the differences.  FIG. 19 shows that in the second embodiment, A sequence flow chart of the flow of the support request processing when the support player requests support from another player (supporter).  -71 - 200911339 The supported player presses the operation button 5b, When the control device 11 of the game unit 1 accepts the support request operation, The control device n is the same as the first embodiment described above. A list of supporters as shown in Fig. 15 is displayed on the display 2. The supported player is watching the list of supporters displayed on the display 2, The operation lever 4 and the operation button 5a are operated to select a supporter. The control device 11 that accepts the supporter selection operation transmits a support request to the game unit 1' of the selected supporter. The support request includes game screen data required for display on the game screen of the display 2 at the time of the support request operation for display.  As the control device U that receives the control means of the game unit 1 on the support side of the support request, The game is temporarily interrupted by the timer (the supporter uses his own character to play the game).  then, According to the game screen data included in the receiving support request, Making the display 2 of the supporter side game unit 1 The game screen corresponding to the game status of the supported player is displayed. The supporter watches the game screen. Consider whether you promise to support, Using the operation lever 4 and the operation button 5 a constituting the commitment acceptance operation means, The operation to determine whether or not to support the support 〇 When the supporter performs the operation of the commitment support, The control device 11 of the supporter side game unit 1 that accepts the operation thereof will support the commitment response. Reply to the game unit 1 that supports the requested source. Receiving the control device 11 of the game unit 1 of the supported player who has responded to the support commitment, Execute the data of the amount of credit stored in RAM1 3 The number of the number of the changes in the amount of the amount of the consumption of the supporter who supports the commitment response is reduced. -72- 200911339 Dynamic processing (player point reduction processing) (S 8 ). after that, The control device 11 temporarily interrupts the game of the supported player. The support start status information of the game status at the time of the support request operation (support start time point) of the support player is received. Send to game unit 1 on the support side. The control device 11 of the game unit 1 on the side of the support start status data is again presented with the information required for the game state of the support start time point of the game unit 1 of the support player. In the second embodiment, The information that is the same as the archived data of the supported players is used as the support start status data.  Receiving the control device 11 of the game unit 1 on the support side of the support start status data, Read the support start status data received. And load the program that is stored in ROM 1 2, Start the game from the game status shown in the support start status data. then, The display 2 is caused to display the support game screen corresponding to the game status. The game screen for support is the same as that of the first embodiment. The number of remaining rounds and the remaining time until the support end condition is reached is displayed.  Figure 20 is a view showing the second embodiment, In response to the game operation of the supporter, A sequence flow chart for controlling the flow of the agent play process performed by the game 〇 In the second embodiment, The supporter operates the operation lever 4 and the operation button 5a, etc. When the game operation is accepted by the control device 1 1 of the supporter side game unit 1, The control device 1 1 first judges whether or not its game operation is a game operation requiring consumption of a credit amount. For example, 'when using a card, it is necessary to consume the amount of the amount of the card according to the type of the card', so at this time, it is judged that it is necessary to consume the number of tokens -73-200911339. When judging the need to consume the number of tokens, The control device 1 1 determines that the specified special point consumption condition is reached, For the game unit 1 of the supported player, Send as a number of points to allow the use of the required number of consumption orders. The control device 1 1 of the game unit 1 of the supported player who receives the token number consumption command The display 2 is caused to display a message confirming whether the use of the number of tokens is permitted. The supported player who sees the message uses the operation lever 4 and the operation button 5a constituting the designation acceptance means. Use the No-No operation to determine whether or not to allow the use of the number of tokens (the number uses the No operation).  When the supported player performs an operation that does not allow the use of the number of tokens, The control device 1 that accepts its operation is a rejection operation material that rejects the gist of the operation of the supporter operation (special operation rejection data: Points use rejection response), Send to the supporter side game unit 1. The control device 1 1 of the supporter side game unit 1 that receives the rejection operation data Even if the game is operated, it is forbidden. The display 2 is caused to display a message such as a message that the game operation is rejected. Receive this message, The supporter considers other countermeasures to perform other game operations. When the game is broken, the operation button 5b is pressed to end the support.  on the other hand, When the supported player performs an operation that allows the use of the number of tokens, The control device 11 that accepts its operation determines that the specified number of consumption conditions are met. Carry out the amount of the number of denominations on the order of the number of consumption orders (ie, The amount of the amount of money consumed by the supporter's game operation (special operation), The amount of change in the number of tokens (the player point subtraction processing) is subtracted from the amount of the amount of money stored in the RAM 1 3 . then,  -74- 200911339 The control device 11 of the game unit 1 of the supported player is for the supporter side game unit 1, Send permission operation data that allows the game operation. The control device 11 of the supporter side game unit 1 that receives the permission operation data controls the game progress in response to the game operation performed by the supporter. The display 2 of the supporter side game unit 1 is caused to display a game screen in response to the game.  Furthermore, The control device 11 of the supporter side game unit 1 determines that the game operation of the supporter is not a game operation requiring a consumption amount. Then control the game according to its game operation. The display 2 of the supporter side game unit 1 is caused to display a game screen in response to the game.  By doing this control, In the second embodiment, The game progress during the agent play period by the supporter is controlled by the control device 1 1 of the supporter side game unit 1. then, The control device 11 of the supporter side game unit 1 is during the agent play period, When judging that the agreed end condition is reached, The game end status data indicating the game status at the time point of the predetermined support end condition (the end time of the support support) is displayed. It is sent to the game unit 1 of the supported player. after that, On the supporter side game unit 1, The game of the supporter who temporarily suspends is resumed.  on the other hand, The control device 1 of the game unit 1 of the supported player that receives the game end status data Read the received support end status data' and load the program stored in ROM 1 2, From the status of the game as shown in the support end status data, The game of the supported player who is temporarily interrupted is started again. then, The display 2 is caused to display the game screen corresponding to its game status. With this, The supported player can play the game from the supporter and -75- 200911339 follow the time point of the support end condition to play the game.  As mentioned above, In the second embodiment, Supported by the player to support the operation, In response to this, When the supporter performs the support commitment operation, The control device ’ ' of the supporter-side game unit 1 as the external device is based on the operation data of the game operation from the supporter between the end of the agent play period by the supporter, The game is executed after the game state at the time (support start time point) at which the support request operation by the support player is accepted. in this way, In the second embodiment, between the end of the predetermined agent play period, It will support the follow-up of the game status of the supported players at the start time. Let the supporter of other players come to play with the agent, Instead of being supported by the player. then, After the end of the agent play period, The supported player starts playing after the game operation after the game is performed by the supporter agent. result, Even in the second embodiment, Also similar to the first embodiment described above, It can provide a game while the game is being played by the supported player. Permission to operate the game, Temporary entrustment As a supporter of others, there has never been a gameplay. And, With this, For beginner players, There are game situations that even if the beginner player is caught in a difficult game. Just use this support event, To survive the game by being a supporter of the superior player. Even if it is a beginner player, you can also play the game situation after the difficult game situation.  also, Even in the second embodiment, Also during the agent play, The game status of the scheduled support start time (the time when the support request operation is performed) from the game in which the game is played by the support player, In response to the content of the game operation caused by the supporter, Control the gameplay to replace the gameplay of the supported player -76- 200911339. Then, the game screen during the agent's play period is played, It is displayed on the display 2 of the game unit 1 that is played by the supported player. Therefore, the 'supported player' is able to view the game screen of the game played in response to the game operation by the supporter. Therefore, it can be seen as a kind of game operation by the supporter of the superior player: The problem of the game situation at the start time is cleared. As a result, the supported family can learn the essentials of playing the game at an early stage. Skills, Knowledge, etc.  also, In the second embodiment, in the supporter-side game unit 1 of one game device, it is possible to achieve the special point consumption of the game operation (special game operation) in which the supporter who receives the required number of credits is accepted. Condition, The number of tokens of the player who plays in the game unit 1 of the supported player is used, or not, Decide whether to allow the use of the number of credits (point data) of the supported players. then, When not deciding to allow it, Supporter of the agent play in the supporter side game unit 1, It is not possible to use the number of tokens of the supported players. that is, In the supporter side game unit 1, the supporter of the agent play is performed. It is used to perform game operations using the amount of credits of the supported players in order not to use their own amount of data. The supported player is required to allow it to be used. With such a structure, It is possible to prevent disputes between the supported players and the supporters in advance.  Furthermore, During the agent play period, the player who plays in the game unit i of the supported player cannot perform the game operation on the agent game. Specifically, When the game control means of the game unit 1 of the supported player controls the progress of the agent game during the agent play period, It is invalid or prohibited for the game operation caused by the game operation acceptance means -77- 200911339. also, When the control means of the support side game unit 1 controls the progress of the agent game during the agent play period, the game operation by the game operation accepting means of the game unit 1 of the supported player is interrupted or terminated or temporarily stopped.  also, Even in the second embodiment described above, In the case of a game operation in which the number of sponsors is required to be consumed during the agent play period, In the case where the supported player does not allow the usage rate of the number of tokens, The situation of the control of the game due to the content of the game is prohibited by the supporter. But yes, In order to reduce the amount of the amount of R Α Μ 1 3 stored in the supporter-side game unit 1 by only the amount of the amount of the game operation, It is also not possible to prohibit the control of the game according to the content of the game operation.  In the foregoing embodiments 1 and 2, The player who is a supporter can use the number of tokens of the supported player who is another person. The situation in the agent play period during which the agent plays the game of another person has been described as an example. But yes, As a structure in which the number of tokens of another person can be used in the game itself, [Embodiment 3] Next, The same as the first embodiment, Another embodiment of a game system suitable for a token game machine having a game machine as a game machine is described (hereinafter, this embodiment is "Embodiment 3").  Furthermore, In the above-described first embodiment, the game controlling the game play period -78-200911339 is performed by the control device 11 of the game unit 1 of the supported player. In the third embodiment, It is the control device 1 of the supporter side game unit 1. It is different from the above-described first embodiment.  Since the other places in the third embodiment are almost the same as those in the first embodiment, Therefore, the following only describes the differences.  Figure 2 is a view showing the third embodiment, A sequence flow chart of the flow of the support request processing when the support player requests support from another player (supporter).  The supported player presses the operation button 5b, When the control device 11 of the game unit 1 accepts the support request operation, The control device 11 is the same as that of the first embodiment described above. A list of supporters as shown in FIG. 15 is displayed on the display 2. The supported player is watching the list of supporters displayed on the display 2, The operation lever 4 and the operation button 5a are operated to select a supporter. The control device 1 1 that accepts the supporter selection operation is the game unit 1 for the selected supporter. Send support request. The support request includes game screen data required for display on the game screen of the display 2 at the time of the support request operation for display.  A control device 1 1 as a control means of the game unit 1 on the side of the supporter who receives the support request The game is temporarily interrupted by the timer (the supporter uses his own character to play the game).  then, According to the game screen data included in the receiving support request, Making the display 2 of the supporter side game unit 1 The game screen corresponding to the game status of the supported player is displayed. The supporter watches the game screen. Consider whether you promise to support, Operation using the means of accepting the promise or not -79- 200911339 Rod 4 and operation button 5a, The operation to determine whether or not to support the support 〇 When the supporter performs the operation of the commitment support, The control device 11 of the supporter side game unit 1 that accepts the operation thereof will support the commitment response. Reply to the game unit 1 that supports the requested source. The control device ’ ' of the game unit 1 that accepts the support response to the supported player is executed to execute the credit amount data stored in the RAM 13 Only the number-of-quantity change processing (player point reduction processing) in which the number of consumption credits of the supporter who supports the commitment response is changed is reduced (S8). after that, The control device 11 temporarily interrupts the game of the supported player. The support start status information of the game status at the time of the support request operation (support start time point) of the support player is received. Send to game unit 1 on the support side. The control device 11 of the game unit 1 on the side of the support start status data is again presented with the information required for the game state of the support start time point of the game unit 1 of the support player. In the third embodiment, The information that is the same as the archived data of the supported players is used as the support start status data.  The control device 1 1 of the game unit 1 on the side of the supporter who receives the support start status data Read the support start status data received. And load the program that is stored in ROM12, Start the game from the game status shown in the support start status data. then, The display 2 is caused to display the support game screen corresponding to the game status. The game screen for support is the same as that of the first embodiment. The number of remaining rounds and the remaining time until the support end condition is reached is displayed. also, Control device of the supporter side game unit 1 -80- 200911339 The 11th system is used to display the information of the agent play screen for the support game screen. The game unit 1 is sent to the supported player. Receiving the control device U of the game unit 1 of the supported player of the agent play screen information,  The display 2 of the game unit 1 of the supported player is displayed with a support game screen based on the information of the agent play screen.  Figure 22 is disclosed in the third embodiment, In response to the game operation of the supporter, A sequence flow chart for controlling the flow of the agent play process performed by the game 〇 In the third embodiment, The supporter operates the operation lever 4 and the operation button 5a, etc. When the game operation is accepted by the control device 1 1 of the supporter side game unit 1, The control device 1 1 first judges whether or not its game operation is a game operation requiring consumption of a credit amount. E.g, When using a card, it is necessary to consume the amount of the amount of the card depending on the type of card. Therefore, at this time, it is judged that it is necessary to consume the number of tokens. When judging the need to consume the number of tokens, The control device 1 1 determines that the specified number of points consumption conditions are met, For game unit 1 of the supported player, Send a token usage order. The control device 11 of the game unit 1 of the supported player who receives the token number consumption command, The display 2 is caused to display a message confirming whether or not the use of the number of tokens is permitted. The supported player who sees the message uses the joystick 4 and the operation button 5a constituting the designated operation acceptance means. Perform an operation to decide whether to allow the use of the number of tokens.  When the supported player performs an operation that does not allow the use of the number of the counters, the control device 1 that accepts the operation of the player is the rejection operation data (special operation rejection data) for rejecting the game operation of the supporter operation. It is sent to the support side game unit 1. Supporter who receives the rejected operation data -81 - 200911339 Control device 11 of the side game unit 1, It is forbidden to accept the game even if the game is operated. The display 2 is caused to display information such as the gist of the game operation being rejected. Receive this message, The supporter considers other countermeasures to perform other game operations. When the game status is broken, the operation button 5b is pressed to end the support.  on the other hand, When the supported player performs an operation that allows the use of the number of tokens, The control device 1 that accepts its operation determines that the specified number of consumption conditions are met, Carry out the amount of the number of denominations on the order of the number of consumption orders (ie, The amount of the amount of money consumed by the supporter's game operation (special operation), The amount of change in the number of tokens (the player point subtraction processing) is subtracted from the amount of the amount of money stored in the RAM 1 3 . then,  The control device 1 1 of the game unit 1 of the supported player is for the supporter side game unit 1, Send permission operation data that allows the game operation. The control device 1 1 of the supporter side game unit 1 that receives the permission operation data controls the game progress in response to the game operation performed by the supporter. The display 2 of the supporter side game unit 1 is displayed while the game screen is being played in response to the game. Information for the agent play screen that will be used to display the game screen, The game unit 1 is sent to the supported player. The control device 11 of the game unit 1 of the supported player who receives the agent play screen information, The display 2 of the game unit 1 of the supported player displays a support game screen based on the information of the agent play screen.  Furthermore, The control device 11 of the supporter side game unit 1 determines that the game operation of the supporter is not a game operation requiring a consumption amount. Then control the game according to its game operation. The display 2 of the supporter side game unit -82-200911339 1 displays the game screen in response to the game, The information used to display the agent play screen of the game screen. Send to game unit 1 of the player who is being assisted. .  By doing this control, In the third embodiment, The game progress during the agent play period from the supporter to the woman is controlled by the control device 11 of the supporter side game unit i. then, The control J device 1 1 of the supporter side game unit 1 is during the agent play period, When judging that the agreed end condition is reached, The game end status data indicating the game status at the time point of the predetermined support end condition (the end time of the support support) is displayed. Sended to game unit 1 of #Support player. after that, On the supporter side game unit 1, The game of the supporter who temporarily suspends is resumed.  on the other hand, The control device of the game unit 1 of the supported player that receives the game end status data, Read in the received support end status data, And load the program stored in ROM12, From the status of the game as shown in the support end status data, The game of the supported player who is temporarily interrupted is started again. then, The display 2 is caused to display the game screen corresponding to its game status. With this, The supported player can perform the game by following the point in time when the supporter performs the agent play and the support end condition is reached.  As mentioned above, Even in the third embodiment, Also during the agent play, The game status of the scheduled support start time (the time point at which the support request operation is performed) from the game played by the supported player, In response to the content of the game operations caused by the supporters, Control the gameplay to replace the gameplay of the supported player. then, The game screen during the agent's play period, the game screen that responds to it, It is displayed on the supported player's tour -83- 200911339 Play unit 1 display 2. and so, The supported player is a game screen that allows the game to be played in response to the game operation by the supporter. therefore, You can know what kind of game operation is performed by the supporter of the superior player. Whether to clear the problem of the game situation at the time of the support start time and the obstruction. result, Supported players can learn at the early stages to enjoy the game, skill, Knowledge, etc.  also, Even in the above-described Embodiments 2 and 3', when the supporter needs to consume the game amount for the game during the agent play period, Explain the situation of reducing the number of tokens supported by the player, but, It is also possible to reduce the number of sponsors.  also, In the first embodiment to the third embodiment, Even if the supporter promises to support, The number of its supporters will not increase. but, When the supporter promises support, It is also possible to increase the number of tokens of its supporters. Specifically, When the supporter performs the operation of the commitment support, The control device 11 of the support side game unit 1 that accepts the operation thereof will support the commitment response. Reply to the game unit 1 that supports the requested source, Executing the amount of credit data of the RAM 13 of the game unit 1 that is to be memorized on the supporter side is increased by only the quantified portion (for example, The number of changes in the amount of the number of changes (the number of support points is added to the amount of the number of the number of the game units 1 to be reduced).  also, In the first embodiment to the third embodiment, The protagonist character who receives the supporter's instructions during the agent's play period is the protagonist of the supported player. However, the other characters different from the main character of the supported player are replaced with the main character of the supported player. According to the instructions of the supporter -84- 200911339 It is also possible to determine the actions of the other characters. This other role is for example the use of the supporter's lead role. the following, Taking the game system of the foregoing implementation state 1 as an example, A specific example of the situation in which the protagonist of the supporter and the protagonist of the supported player are replaced in the agent play period will be described.  When the supporter performs the operation of the commitment support, The control device 1 1 of the supporter side game unit 1 that accepts the operation thereof will support the commitment response. When replying to game unit 1 that supports the requested source, And will be recorded in at least a part of the material of the protagonist character included in the game information of the supporter of RAM13 as a means of character data memory. Send to the support side game unit 1. here, In the material of the protagonist character, the occupation that contains the protagonist role, gender, Information such as clothing, The appearance of the character's character on the game screen will also be displayed differently depending on the information.  and so, Even the role of the same profession, Because of their gender or clothing, The appearance of the protagonist character on the game screen will also be different. then,  When the support commitment response is replied to the game unit 1 of the source of the support request, The gender data and clothing materials included in the lead character data of the supporter of the RAM 1 3 of the supporter side game unit 1 will also be stored. Sent to the support side game unit 1. Receiving the control device 11 of the game unit 1 of the supported player who supports the commitment response and the gender information and the clothing information, During the agent play, On the game screen in response to its game, The protagonist character of the supported player is replaced by the appearance of the protagonist character based on the gender data and the clothing material. With this, During the agent's play, the protagonist's role of the supporter enters the city's performance to replace the lead character of the supported player. -85- 200911339 Also, In the first embodiment to the third embodiment, Because the same role as the protagonist of the supported player is the enumeration condition. Therefore, it is only the supporter who uses the role of the protagonist of the same occupation as the protagonist of the supported player. but, Cancel the enumeration condition, The supporter of the protagonist character who is different from the protagonist of the supported player will be used. Listed in the list of supporters. In this case, as exemplified by the game system of the first embodiment, When the support commitment response is replied to the game unit 1 of the transmission source of the support request, The professional information included in the lead character data of the supporter of the RAM 13 of the supporter side game unit 1 is also stored. Sended to the game unit 1 on the side of the supportee, And the control device 11 of the game unit 1 of the supported player who receives the support commitment response and the professional information, During the agent play, On the game screen in response to its game, The main character (warrior) of the supported player shown in Fig. 23(a) is replaced by the main character (magician) according to the occupational data shown in Fig. 23(b).  and then, at this time, It is also possible to control the game in which the professional data of the protagonist's role is supported during the agent's play. Because the ability will be different depending on the occupation, E.g, There are even the protagonist characters of a profession that are difficult to break the game situation, If it is the protagonist of other professions, it can easily break the situation. Therefore, there will be a good use of support incidents, For supporters who use the protagonist role of their own protagonist role, Entrusted to play, And the strategic entry into the city efficiently.  [Embodiment 4] -86- 200911339 Next, Another embodiment of a token game machine that is applied to a casino game machine having a plurality of game devices as a game device will be described (hereinafter, this embodiment is "Embodiment 4").  Furthermore, The game operation during the agent play period of the first and third embodiments is not an operation by the supporter (person). Rather, it is the point of the pseudo-operational operation caused by the proxy game program executed by the control device 1 1 of the game unit 1, It is different from the above-described first and third embodiments. By this difference, The token game machine of the fourth embodiment is not required to be as in the first and third embodiments. Can communicate with other token gaming machines, So it is a game machine that works independently.  the following, With regard to the fourth embodiment, The game unit 1 of the first and third embodiments is taken as an example. The specific configuration and operation of the aforementioned different points will be described.  Fig. 24 is a flow chart showing the flow of the agent play processing in the fourth embodiment.  When the supported player presses the operation button 5b, When the control device 11 of the game unit 1 receives the support request operation (S11), The control device 11 is configured to exercise the amount of credit data stored in the RAM 13. The number-of-quantity variation processing (S 1 2 ) is performed by reducing only the amount of the predetermined number of shares. after that, The control device 1 1 executes a proxy game program (S 1 3 ) memorized in the ROM 1 2, Further, the order of the pseudo game operation which can improve the game state of the predetermined support start time point (in the present embodiment, the time when the support request operation of the supported player is accepted) is improved. then, Following the order in which the derived game operations are derived (S 1 4 ), The game control state from the start time of the support is controlled - 87 - 200911339 (S19) 'The display 2 is displayed on the game screen in response to the game (S20). Such a proxy game program can be created, for example, by a program such as chess or chess game software.  here, When the virtual game operation is a game operation that requires a consumption amount (S 1 5 Yes), For example, in the case of using a card, The control device 1 1 determines that the specified number of points consumption conditions are met, The display 2 is caused to display a message confirming whether or not the use of the number of tokens is permitted (S 16 6). When the player who sees the message is supported, the player uses the joystick 4 and the operation button 5a constituting the designated operation acceptance means. An operation for determining whether or not to allow the use of the number of tokens is performed (S 17 7). When the supported player performs an operation that does not allow the use of the number of tokens, Control device 1 that accepts its operation Try again to export other similar game operations. And in accordance with the order in which the derived game operations are derived (s 1 4 ), Controlling the progress of the game control situation from the support start time point (S19), The display 2 is caused to display a game screen (S20) in response to its game. at this time, When it is judged that the order of the game operation that can improve the game situation cannot be derived, then as the support end condition (S 2 1 ) is reached, The completion of the agent game program 'the game status ‘ from the current time point (the predetermined support end time point) is restarted in response to the game operation of the game operation of the supported player.  on the other hand, When the supported player performs an operation that allows the use of the number of tokens, The control device 1 1 that accepts the operation thereof performs a process of changing the amount of the number of the shares consumed by the pseudo game operation (special operation) by subtracting the amount of the amount of the amount of the credit amount of the memory from the RAM 1 3 (S 1 8 ). Then the control device 1 1 controls the game according to the game operation, -88- 200911339, And cause the display 2 to display a game screen in response to its game.  here, Even in the fourth embodiment, Also in the same manner as in the first and third embodiments, The control device 1 1 is a game screen in which the game screen at the time of the game progress is controlled in accordance with the game operation of the supported player, and the game screen controlled in accordance with the game operation is controlled to be displayed more slowly. Displayed on the game screen 2 to control. Therefore, After the end of each round, About two seconds, The game screen will be still, Therefore, it is easy for the supported player to grasp the pseudo game operation caused by the agent game program.  Furthermore, Not only a method of intermittently updating game screens, E.g, As a result of reducing the display speed of the game screen in the round, Make it a slow display.  When judging that the agreed end condition is reached, The control device 1 1 is a game state indicating the time point at which the predetermined support end condition is reached (the predetermined support end time point). The control of the game of the supported player who is temporarily interrupted is started again. With this, The supported player can perform the play game after the agent game is played by the agent game program and the support end condition is reached.  As mentioned above, In the fourth embodiment, During the agent play,  The game status from the scheduled support start time point (the time point when the support request operation is performed) of the game played by the supported player, The content of the game-like operation caused by the agent's gameplay, Control the progress of the game in place of the game operation of the supported player. then, The game screen in the game during the agent's play period, It is displayed on the display 2 of the game unit 1 of the -89- 200911339 supported by the supported player. Therefore, the 'supported player' can view the game screen of the game played in response to the game-like operation caused by the agent game program. therefore, It is known that the proxy game program performs a game-like operation, and whether or not the problem of the game state at the start time of the support is cleared is eliminated.  result, Supported players can learn the essentials of playing this game at an early stage. skill, Knowledge, etc.  Furthermore, In the foregoing embodiment 4, During the agent play period, the protagonist role caused by the proxy game program to accept the instruction is the protagonist role of the supported player. However, it is also possible to replace the other character different from the main character of the supported player with the protagonist of the supported player. This other role is, for example, a role that is specific to the agent game.  also, In the foregoing embodiment 1, 3 and 4, After the end of the agent play, The control device 1 1 again starts control of the game in accordance with the game operation by the supported player, Is the state of the game from the point in time when the agent is playing (ie, Starting from the game status at the time when the support end condition is reached, However, the game situation from other time points can start again.  E.g, It is also possible to restart the game situation from the start of the support. At this time, the supported player can use the game status during the agent play period to view the time from the support start time. What kind of game operations the supporter or agent play program has learned, skill, Knowledge, etc. It is possible to break the game situation at the start time of the support with its own game operation.  also, For example, the game situation after the start of the support time point, And -90- 200911339 The game status before the end of the agent play period is reopened. Specifically, For example, when the agent play period is 10 rounds, the game state may be restarted from the end time of the 5th round. Such as , For supported players, It can be made to have a part of the game state of the support start time point with its own game operation.  Furthermore, As a structure for accepting the restart operation of the supported player for selecting the game state at the end of the agent play period, The game situation corresponding to the restart time operation from the supported player can be started again.  also, In the foregoing embodiment 1, 3 and 4 ’ Agent Tour The start time of the support is set at the time when the support player supports it. But for other time points. E.g, It will be before the time when the support operation is required (for example, 2~3 rounds, It can also be used as a support start time. Generally speaking, It is expected that the state of the game when the user is required to perform the operation is not able to be rescued. at this time, Even if support is required,  Get any supporters to act as agents. Or the agent game program ends the support by breaking the countermeasures. There is a possibility of hindering the support incident. on the other hand, If it is a game situation that is slightly ahead of the time when the supported player is performing the operation, Most of them can also break the deadlock by the superior players. therefore, It will be more than the time before the support operation is required (for example, the 2 to 3 rounds before the point, As the start time of support, Support for event use.  In the case of the start of the game, it is possible to use the game to support the game. also, In the first embodiment to the fourth embodiment, The number of times the support incident can be limited is also acceptable. E.g, As a supported player who has used the support event once, after a predetermined period of time (the number of rounds is specified), Or when the floor in the city changes, Cannot accept the support request operation.  also, The supported players are mostly unable to grasp the appropriate timing for the support request operation. Therefore, when the support promotion condition is reached during the game of the supported player, As for the supported players, Notification processing for teaching the timing of the support request operation is also possible. As the support promotion condition, For example, it will be displayed on the game screen of the display 2, Even if the main character is attacked twice, the enemy monsters that cannot be knocked down appear. There are more than 3 enemy monsters on the game screen. It is also possible to perform the input from the end of the last round for 1 sec. also, As a notification processing system, for example, a display display auxiliary window may be provided. Or the light of the operation button 5 b is flashed. As the content of the auxiliary window, It shows "a monster that appears strong. Try to use "Support" when you are in trouble. , "May be surrounded by many monsters. Try to use "Support" when you have difficulty. , "Try to use "Support" when you get lost. Note.  Further, in the first embodiment to the fourth embodiment, As a supporter of the commitment support, after a predetermined period of time, Can't promise support.  also, In the first embodiment to the fourth embodiment, The external device that has been operated by the supporter is the same as the game device that is played by the supported player. The game device that is played with the supported player is a different game device. It is also possible as a device (personal computer or the like) that is not a game device.  -92- 200911339 Again, In the first embodiment to the fourth embodiment, The point data that has been consumed for the player is described as a condition that can be converted into a token amount as a token of the body. but, As a point data that cannot be converted into a token that is a body, it is also possible. When using such points, The game device constituting the game system to which the present invention is applied is not a token game machine.  Further, in the first embodiment to the fourth embodiment, The operation of indicating the action of the protagonist character has been performed for the execution of the player's use, To illustrate the protagonist's character system for a maze adventure or a role-playing game for the castle's occupation. but, The present invention is applicable to various games. E.g, It can also be applied to the operation of the player to indicate the action of his own fighter as the operating object. The own fighter jets are used to shoot enemy warplanes while playing the game with the purpose of occupying enemy base stations. Further, for example, it is also applicable to a game in which a player develops a horse racing simulation game by performing a game operation in which various instructions are executed.  BRIEF DESCRIPTION OF THE DRAWINGS [Fig. 1] A schematic diagram of the entire game system of the first embodiment. Fig. 2 is an external view of a game unit constituting the same game system.  [Fig. 3] A block diagram showing a main configuration of a control system of a game system.  [Fig. 4] discloses a control device for executing a game execution program, A flow chart that controls the progress of the game.  [Fig. 5] (a) is an explanatory diagram of the name input screen displayed on the display of the same game unit. (b) is the name of the display displayed on the same game unit - 93- 200911339. Description of the occupation selection screen displayed on the display of the same game unit. [Fig. 6] An explanatory view of the main menu screen of the display of the same game unit.  Fig. 7 is an explanatory diagram of a labyrinth selection screen displayed on the display of the same game unit.  Fig. 8 is an explanatory diagram of a castle selection screen displayed on the display of the same game unit.  Fig. 9 is an explanatory diagram of a game screen displayed on a display of the same game unit.  Fig. 10 is an explanatory diagram showing a card selection screen of a display of the same game unit.  [Fig. 11] (a) is an explanatory view showing a shop screen of a display of the same game unit, (b) is an explanatory diagram of a card selection screen that displays a list of cards that can be purchased in the same shop screen. (c) is an explanatory diagram of a card selection screen that displays a list of cards that can be sold in the same shop screen.  Fig. 12 is an explanatory diagram showing a game end selection screen displayed on the display of the game unit.  Fig. 13 is a sequence flow chart showing the flow of the supporter registration process performed in the game system before the support event processing.  Fig. 14 is a sequence flow chart showing the flow of the support request processing when the supported player requests the support from the support player in the game system.  Fig. 15 is an explanatory diagram showing a list of supporters of the display of the same game unit.  -94- 200911339 [Figure 16] Reveals the game operation of the supporter in the same game system,  A sequence flow diagram for controlling the flow of proxy play processing performed by the game.  [Fig. 17] A sequence flow chart showing the flow of the proxy play processing with respect to other examples.  [Fig. 18] Further, a sequence flow chart showing the flow of the proxy play processing of the other examples will be disclosed.  [Fig. 19] A sequence flow chart showing the flow of the support request processing when the support player requests support from the supporter in the game system according to the second embodiment.  [Fig. 20] discloses a game operation in response to a supporter in the same system, A sequence flow diagram that controls the flow of proxy play processing performed by the game.  [Fig. 2] A sequence flow chart showing the flow of the support request processing when the support player requests support from the supporter in the game system according to the third embodiment.  [Fig. 22] revealed the game operation in response to the supporter in the same system, A sequence flow diagram that controls the flow of proxy play processing performed by the game.  [Fig. 23] (a) is an explanatory diagram of the game screen of the role of the character who supports the player before the agent is played. (b) in the proxy play instead of the lead character of the supported player, An illustration of the game screen of the lead character (magician) of the supporter is displayed.  Fig. 24 is a flow chart showing the flow of the agent play processing in the fourth embodiment.  [Main component symbol description] -95- 200911339 1 : Game unit 2 : Display 4 : Joystick 5 a, 5 b, 5 c : Operation button 5 d : Currency button 5 e : Save end button 6 : Token input 7 : Token payment port 8: Card insertion take exit 9 : Magnetic card 1 1, twenty one, 3 1 : Control device 20 : Facility management device 3 0 : System Management Device -96

Claims (1)

200911339 十、申請專利範圍 1. 一種遊戲系統,係具備遊戲裝置、及可在與該遊 戲裝置之間進行通訊地連接之外部裝置的遊戲系統,其特 徵爲: 前述遊戲裝置係具有: 遊戲畫面顯示手段,係顯示遊戲畫面; 遊戲操作受理手段,係受理玩家的遊戲操作; 遊戲控制手段,係藉由電腦執行所定遊戲執行程式, 因應該遊戲操作受理手段受理之操作內容,進行遊戲進行 的控制之同時,進行使該遊戲畫面顯示手段顯示因應其遊 戲進行之遊戲畫面的顯示控制;及 遊戲裝置側通訊手段,係用以在與前述外部裝置之間 進行通訊; 前述遊戲控制手段,係以遊戲進行中的所定時機,進 行藉由前述遊戲裝置側通訊手段將支援要求發送至前述外 部裝置的控制; 又,前述遊戲控制手段,係在藉由前述遊戲裝置側通 訊手段接收來自前述外部裝置之支援承諾回應時,於所定 代理遊玩期間結束爲止之間,並不是因應前述遊戲操作受 理手段受理之操作內容,而是因應依據藉由該遊戲裝置側 通訊手段接收之來自該外部裝置之操作資料的操作內容, 進行遊戲進行的控制之同時,進行將用以顯示因應其遊戲 進行之遊戲畫面的遊戲畫面用資料,藉由該遊戲裝置側通 訊手段發送至該外部裝置的控制者; -97- 200911339 前述外部裝置係具有= 顯示手段,係顯示遊戲畫面; 操作受理手段,係受理支援者的遊戲操作 外部裝置側通訊手段,係用以在與前述遊 進行通訊;及 控制手段,係藉由電腦執行所定控制程式 外部裝置側通訊手段接收來自該遊戲裝置之支 決定是否對該遊戲裝置發送支援承諾回應,在 支援承諾回應時,進行藉由該外部裝置側通訊 援承諾回應發送至該遊戲裝置的控制; 前述控制手段,係在藉由前述外部裝置側 收來自前述遊戲裝置的遊戲畫面用資料時,進 手段顯示依據該遊戲畫面用資料之遊戲畫面的 同時,進行將表示該操作受理手段受理之操作 資料,藉由該外部裝置側通訊手段發送至該遊 制。 2.如申請專利範圍第1項所記載之遊戲 前述遊戲裝置,係具有:玩家點數記憶手 在其遊戲裝置進行遊玩之玩家的點數資料; 前述遊戲控制手段,係在遊戲進行中達成 費條件時,進行將記憶於前述玩家點數資料記 數資料僅減去所定量的玩家點數減算處理者, 定代理遊玩期間之遊戲進行中,達成所定點數 戲裝置之間 ,在藉由該 援要求時, 決定發送該 手段將該支 通訊手段接 行使該顯示 顯示控制之 內容的操作 戲裝置的控 系統,其中 段,係記憶 所定點數消 憶手段之點 且在前述所 消費條件時 -98 - 200911339 ,亦進行該玩家點數減算處理。 3.如申請專利範圍第1項所記載之遊戲系統,其中 前述遊戲裝置,係具有:玩家點數記憶手段,係記億 在其遊戲裝置進行遊玩之玩家的點數資料; 前述外部裝置,係具有:支援者點數記憶手段,係記 憶操作其外部裝置之支援者的點數資料; 前述遊戲控制手段,係在遊戲進行中達成所定點數消 費條件時,進行將記憶於前述玩家點數資料記憶手段之點 數資料僅減去所定量的玩家點數減算處理者,但是,在前 述所定代理遊玩期間之遊戲進行中,達成所定點數消費條 件時,則不進行該玩家點數減算處理,而進行藉由遊戲裝 置側通訊手段將點數消費命令發送至前述外部裝置的控制 前述控制手段,係在藉由前述外部裝置側通訊手段接 收來自前述遊戲裝置之點數消費命令時,進行將記憶於前 述支援者點數資料記憶手段之點數資料僅減去所定量的支 援者點數減算處理。 4·如申請專利範圍第1項至第3項中任一項所記載 之遊戲系統,其中, 前述遊戲操作受理手段’係受理用以指示出現於前述 遊戲畫面上之角色之動作的遊戲操作者; 前述遊戲控制手段,係依據前述遊戲操作受理手段受 理之操作內容來決定前述角色的動作,因應已決定之角色 -99- 200911339 的動作,進行遊戲進行的控制者; 前述遊戲控制手段,係在藉由前述遊戲裝置側通訊手 段接收來自前述外部裝置之支援承諾回應時,於所定代理 遊玩期間結束爲止之間,並不是因應前述遊戲操作受理手 段受理之操作內容,而是基於依據藉由該遊戲裝置側通訊 手段接收之來自該外部裝置之操作資料的操作內容來決定 與前述角色相同之角色的動作,並因應已決定之角色的動 作,進行遊戲進行的控制。 5.如申請專利範圍第1項至第3項中任一項所記載 之遊戲系統,其中, 前述遊戲裝置,係具備:角色資料記憶手段,係記憶 玩家的角色資料; 前述遊戲操作受理手段,係受理用以指示出現於前述 遊戲畫面上之依據前述角色資料之角色之動作的遊戲操作 者; 前述遊戲控制手段,係依據前述遊戲操作受理手段受 理之操作內容來決定前述角色的動作,因應已決定之角色 的動作及該角色的角色資料,進行遊戲進行的控制者; 前述外部裝置係具備與前述遊戲裝置相同的構造; 前述控制手段,係在決定發送前述支援承諾回應時, 進行將記憶於前述外部裝置之角色資料記憶手段的支援者 之角色資料之至少一部份,藉由前述外部裝置側通訊手段 發送至前述遊戲裝置的控制; 前述遊戲控制手段,係在藉由前述遊戲裝置側通訊手 -100- 200911339 段接收來自前述外部裝置之支援承諾回應及支援者的角色 資料時,於所定代理遊玩期間結束爲止之間,於因應其遊 戲進行之遊戲畫面上,使依據該支援者之角色資料的角色 出現來代替玩家的角色,並不是因應前述遊戲操作受理手 段受理之操作內容,而是基於依據藉由該遊戲裝置側通訊 手段接收之來自該外部裝置之操作資料的操作內容來決定 依據該支援者的角色資料之角色的動作,並因應已決定之 角色的動作及該支援者的角色資料,進行遊戲進行的控制 0 6. 一種遊戲系統,係具備遊戲裝置、及可在與該遊 戲裝置之間進行通訊地連接之外部裝置的遊戲系統,其特 徵爲: 前述遊戲裝置係具有: 遊戲畫面顯示手段,係顯示遊戲畫面; 遊戲操作受理手段,係受理玩家的遊戲操作; 遊戲控制手段,係藉由電腦執行所定遊戲執行程式, 因應該遊戲操作受理手段受理之操作內容,進行遊戲進行 的控制之同時,進行使該遊戲畫面顯示手段顯示因應其遊 戲進行之遊戲畫面的顯示控制;及 遊戲裝置側通訊手段,係用以在與前述外部裝置之間 進行通訊; 前述遊戲控制手段,係以遊戲進行中的所定時機,進 行藉由前述遊戲裝置側通訊手段將支援要求發送至前述外 部裝置的控制; -101 - 200911339 又,前述遊戲控制手段,係在藉由前述遊戲裝置側通 訊手段接收來自前述外部裝置之支援承諾回應時,進行將 所定支援開始時間點之表示遊戲狀況的支援開始狀況資料 ,藉由該遊戲裝置側通訊手段發送至該外部裝置的控制者 前述外部裝置係具有: 顯示手段,係顯示遊戲畫面; 操作受理手段,係受理支援者的遊戲操作; 外部裝置側通訊手段,係用以在與前述遊戲裝置之間 進行通訊;及 控制手段,係藉由電腦執行所定控制程式,在藉由該 外部裝置側通訊手段接收來自該遊戲裝置之支援要求時, 決定是否對該遊戲裝置發送支援承諾回應,在決定發送該 支援承諾回應時,進行藉由該外部裝置側通訊手段將該支 援承諾回應發送至該遊戲裝置的控制; 前述控制手段,係在藉由前述外部裝置側通訊手段接 收來自前述遊戲裝置之支援開始狀況資料時,於所定代理 遊玩期間結束爲止之間,因應前述操作受理手段受理之操 作內容來控制該支援開始狀況資料所示之遊戲狀況之後的 遊戲進行之同時,進行使該顯示手段顯示因應其遊戲進行 之遊戲畫面的顯示控制; 又,前述控制手段,係進行將因應前述所定代理遊玩 期間中前述操作受理手段受理之操作內容,進行遊戲進行 的控制後之所定支援結束時間點之表示遊戲狀況的支援結 -102- 200911339 束狀況資料,藉由該外部裝置側通訊手段發送至該遊戲裝 置的控制; 前述遊戲控制手段,係在藉由前述遊戲裝置側通訊手 段接收來自前述外部裝置之支援結束狀況資料時,因應前 述遊戲操作受理手段受理之操作內容來控制該支援結束狀 況資料所示之遊戲狀況之後的遊戲進行。 7.如申請專利範圍第6項所記載之遊戲系統,其中 前述遊戲裝置,係具有:玩家點數記憶手段,係記憶 在其遊戲裝置進行遊玩之玩家的點數資料; 前述遊戲控制手段,係在遊戲進行中達成所定點數消 費條件時,進行將記憶於前述玩家點數資料記憶手段之點 數資料僅減去所定量的玩家點數減算處理者; 前述控制手段,係在前述所定代理遊玩期間之遊戲進 行中達成所定點數消費條件時,進行藉由前述外部裝置側 通訊手段將點數消費命令發送至前述遊戲裝置的控制者; 前述遊戲控制手段,係在藉由前述遊戲裝置側通訊手 段接收來自前述外部裝置之點數消費命令時,進行將記憶 於前述玩家點數資料記憶手段之點數資料僅減去所定量的 玩家點數減算處理。 8 .如申請專利範圍第6項所記載之遊戲系統,其中 前述遊戲裝置,係具有:玩家點數記憶手段,係記憶 在其遊戲裝置進行遊玩之玩家的點數資料; -103- 200911339 前述外部裝置’係具有:支援者點數記憶手段,係記 憶操作其外部裝置之支援者的點數資料; 前述遊戲控制手段,係在遊戲進行中達成所定點數消 費條件時,進行將記憶於前述玩家點數資料記憶手段之點 數資料僅減去所定量的玩家點數減算處理; 前述控制手段,係在前述所定代理遊玩期間之遊戲進 行中達成所定點數消費條件時,進行將記憶於前述支援者 點數資料記憶手段之點數資料僅減去所定量的支援者點數 減算處理。 9. 如申請專利範圍第6項至第8項中任一項所記載 之遊戲系統,其中, 前述遊戲操作受理手段,係受理用以指示出現於前述 遊戲畫面上之角色之動作的遊戲操作者; 前述遊戲控制手段,係依據前述遊戲操作受理手段受 理之操作內容來決定前述角色的動作,因應已決定之角色 的動作,進行遊戲進行的控制者; 前述控制手段,係在藉由前述外部裝置側通訊手段接 收來自前述遊戲裝置之支援開始狀況資料時,於所定代理 遊玩期間結束爲止之間,針對該支援開始狀況資料所示之 遊戲狀況之後的遊戲進行,因應前述操作受理手段受理之 操作內容來決定與前述角色相同之角色的動作,因應已決 定之角色的動作來進行遊戲進行的控制。 10. 如申請專利範圍第6項至第8項中任一項所記載 之遊戲系統,其中, -104- 200911339 前述遊戲裝置,係具備:角色資料記憶手段,係記憶 玩家的角色資料; 前述遊戲操作受理手段,係受理用以指示出現於前述 遊戲畫面上之依據前述角色資料之角色之動作的遊戲操作 者; 前述遊戲控制手段,係依據前述遊戲操作受理手段受 理之操作內容來決定前述角色的動作,因應已決定之角色 的動作及該角色的角色資料,進行遊戲進行的控制者; 前述外部裝置係具備與前述遊戲裝置相同的構造; 前述控制手段,係在藉由前述外部裝置側通訊手段接 收來自前述遊戲裝置之支援開始狀況資料時,於所定代理 遊玩期間結束爲止之間,針對該支援開始狀況資料所示之 遊戲狀況之後的遊戲進行,於因應其遊戲進行的遊戲畫面 上,使依據該支援者之角色資料的角色出現來代替玩家的 角色,並因應前述操作受理手段受理之操作內容來決定依 據該支援者之角色資料之角色的動作,因應已決定之角色 的動作及該支援者的角色資料來進行遊戲進行的控制。 11.如申請專利範圍第1項所記載之遊戲系統,其中 前述遊戲裝置,係具有:玩家點數記憶手段,係記憶 在其遊戲裝置進行遊玩之玩家的點數資料; 前述遊戲控制手段,係在藉由前述遊戲裝置側通訊手 段接收來自前述外部裝置之支援承諾回應時,進行將記憶 於前述玩家點數資料記憶手段之點數資料僅減去所定量的 -105- 200911339 玩家點數減算處理。 12. 如申請專利範圍第1項所記載之遊戲系統,其中 5 前述外部裝置,係具有:支援者點數記憶手段,係記 憶操作其外部裝置之支援者的點數資料; 前述控制手段,係在決定發送前述支援承諾回應時, 進行將記憶於前述支援者點數資料記憶手段之點數資料加 上所定量的支援者點數加算處理。 13. 如申請專利範圍第1項所記載之遊戲系統,其中 5 前述外部裝置係具有: 通知手段,係在藉由前述外部裝置側通訊手段接收來 自前述遊戲裝置之支援要求時,通知其要旨;及 承諾與否操作受理手段,係受理用以指定是否承諾該 支援要求的指定操作; 前述控制手段,係在該承諾與否操作受理手段受理承 諾支援要求之要旨的指定操作時,則決定對前述遊戲裝置 發送前述支援承諾回應,在該承諾與否操作受理手段受理 不承諾支援要求之要旨的指定操作時,則決定不對前述遊 戲裝置發送該支援承諾回應。 14. 一種遊戲裝置,其特徵爲: 具有 遊戲畫面顯示手段,係顯示遊戲畫面; 遊戲操作受理手段,係受理玩家的遊戲操作; -106- 200911339 遊戲控制手段,係藉由電腦執行所定遊戲執行程式, 因應該遊戲操作受理手段受理之操作內容,進行遊戲進行 的控制之同時,進行使該遊戲畫面顯示手段顯示因應其遊 戲進行之遊戲畫面的顯示控制;及 遊戲裝置側通訊手段,係用以在與可通訊地連接之外 部裝置之間進行通訊; 前述遊戲控制手段,係以遊戲進行中的所定時機,進 行藉由前述遊戲裝置側通訊手段將支援要求發送至前述外 部裝置的控制; 又,前述遊戲控制手段,係在藉由前述遊戲裝置側通 訊手段接收來自前述外部裝置之支援承諾回應時,於所定 代理遊玩期間結束爲止之間,並不是因應前述遊戲操作受 理手段受理之操作內容,而是因應依據藉由該遊戲裝置側 通訊手段接收之來自該外部裝置之操作資料的操作內容, 進行遊戲進行的控制之同時,進行將用以顯示因應其遊戲 進行之遊戲畫面的遊戲畫面用資料,藉由該遊戲裝置側通 訊手段發送至該外部裝置的控制。 15. —種遊戲裝置,其特徵爲: 具有: 遊戲畫面顯示手段,係顯示遊戲畫面; 遊戲操作受理手段,係受理玩家的遊戲操作; 遊戲控制手段,係藉由電腦執行所定遊戲執行程式, 因應該遊戲操作受理手段受理之操作內容,進行遊戲進行 的控制之同時,進行使該遊戲畫面顯示手段顯示因應其遊 -107- 200911339 戲進行之遊戲畫面的顯示控制;及 遊戲裝置側通訊手段,係用以在與可通訊地連接之外 部裝置之間進行通訊; 前述遊戲控制手段,係以遊戲進行中的所定時機,進 行藉由前述遊戲裝置側通訊手段將支援要求發送至前述外 部裝置的控制; 又,前述遊戲控制手段,係在藉由前述遊戲裝置側通 訊手段接收來自前述外部裝置之支援承諾回應時,進行將 所定支援開始時間點之表示遊戲狀況的支援開始狀況資料 ,藉由該遊戲裝置側通訊手段發送至該外部裝置的控制; 進而,前述遊戲控制手段,係於前述外部裝置中,因 應該外部裝置之操作受理手段受理之操作內容來控制前述 支援開始狀況資料所示之遊戲狀況之後的遊戲進行後,藉 由前述遊戲裝置側通訊手段從前述外部裝置接收所定支援 結束時間點之表示遊戲狀況的支援結束狀況資料時,因應 前述遊戲操作受理手段受理之操作內容來控制該支援結束 狀況資料所示之遊戲狀況之後的遊戲進行。 16. —種遊戲裝置用的外部裝置,其特徵爲: 具有: 顯示手段,係顯示遊戲畫面; 操作受理手段,係受理支援者的遊戲操作; 外部裝置側通訊手段,係用以在與可通訊地連接之遊 戲裝置之間進行通訊;及 控制手段,係藉由電腦執行所定控制程式,在藉由該 -108 - 200911339 外部裝置側通訊手段接收來自該遊戲裝置之支援要求時, 決定是否對該遊戲裝置發送支援承諾回應,在決定發送該 支援承諾回應時,進行藉由該外部裝置側通訊手段將該支 援承諾回應發送至該遊戲裝置的控制; 前述控制手段,係在藉由前述外部裝置側通訊手段接 收來自前述遊戲裝置的遊戲畫面用資料時,進行使該顯示 手段顯示依據該遊戲畫面用資料之遊戲畫面的顯示控制之 同時,進行將表示該操作受理手段受理之操作內容的操作 資料,藉由該外部裝置側通訊手段發送至該遊戲裝置的控 制。 17. —種遊戲裝置用的外部裝置,其特徵爲: 具有: 顯示手段,係顯示遊戲畫面; 操作受理手段,係受理支援者的遊戲操作; 外部裝置側通訊手段,係用以在與可通訊地連接之遊 戲裝置之間進行通訊;及 控制手段,係藉由電腦執行所定控制程式,在藉由該 外部裝置側通訊手段接收來自該遊戲裝置之支援要求時, 決定是否對該遊戲裝置發送支援承諾回應,在決定發送該 支援承諾回應時,進行藉由該外部裝置側通訊手段將該支 援承諾回應發送至該遊戲裝置的控制; 前述控制手段,係在藉由前述外部裝置側通訊手段接 收來自前述遊戲裝置之支援開始狀況資料時,於所定代理 遊玩期間結束爲止之間,因應前述操作受理手段受理之操 -109- 200911339 作內容來控制該支援開始狀況資料所示之遊戲狀況 遊戲進行之同時,進行使該顯示手段顯示因應其遊 之遊戲畫面的顯示控制; 又,前述控制手段,係進行將因應前述所定代 期間中前述操作受理手段受理之操作內容,進行遊 的控制後之所定支援結束時間點之表示遊戲狀況的 束狀況資料,藉由該外部裝置側通訊手段發送至前 裝置的控制。 1 8 . —種遊戲系統,係具備遊戲裝置、及可在 戲裝置之間進行通訊地連接之外部裝置的遊戲系統 徵爲: 前述遊戲裝置係具有: 遊戲畫面顯示手段,係顯示遊戲畫面; 遊戲操作受理手段,係受理玩家的遊戲操作; 遊戲控制手段,係藉由電腦執行所定遊戲執行 因應該遊戲操作受理手段受理之操作內容,進行遊 的控制之同時,進行使該遊戲畫面顯示手段顯示因 戲進行之遊戲畫面的顯示控制;及 遊戲裝置側通訊手段,係用以在與前述外部裝 進行通訊; 前述遊戲控制手段,係以遊戲進行中的所定時 行藉由前述遊戲裝置側通訊手段將支援要求發送至 部裝置的控制; 又,前述遊戲控制手段,係在藉由前述遊戲裝 之後的 戲進行 理遊玩 戲進行 支援結 述遊戲 與該遊 ,其特 程式, 戲進行 應其遊 置之間 機,進 前述外 置側通 -110- 200911339 訊手段接收來自前述外部裝置之支援承諾回應時,於所定 代理遊玩期間結束爲止之間,並不是因應前述遊戲操作受 理手段受理之操作內容,而是因應依據藉由該遊戲裝置側 通訊手段接收之來自該外部裝置之操作資料的操作內容, 進行遊戲進行的控制之同時,進行使前述遊戲畫面顯示手 段顯示因應其遊戲進行之遊戲畫面的顯示控制,且進行將 用以顯示因應其遊戲進行之遊戲畫面的遊戲畫面用資料, 藉由該遊戲裝置側通訊手段發送至該外部裝置的控制者; 前述外部裝置係具有: 顯示手段,係顯示遊戲畫面; 操作受理手段,係受理支援者的遊戲操作; 外部裝置側通訊手段,係用以在與前述遊戲裝置之間 進行通訊;及 · 控制手段,係藉由電腦執行所定控制程式,在藉由該 外部裝置側通訊手段接收來自該遊戲裝置之支援要求時, 決定是否對該遊戲裝置發送支援承諾回應,在決定發送該 支援承諾回應時,進行藉由該外部裝置側通訊手段將該支 援承諾回應發送至該遊戲裝置的控制; 前述控制手段,係在藉由前述外部裝置側通訊手段接 收來自前述遊戲裝置的遊戲畫面用資料時,進行使該顯示 手段顯示依據該遊戲畫面用資料之遊戲畫面的顯示控制之 同時,進行將表示該操作受理手段受理之操作內容的操作 資料,藉由該外部裝置側通訊手段發送至該遊戲裝置的控 制。 -111 - 200911339 19. 一種遊戲系統,係具備遊戲裝置、及可在與該遊 戲裝置之間進行通訊地連接之外部裝置的遊戲系統,其特 徵爲: 前述遊戲裝置係具有: 遊戲畫面顯示手段,係顯示遊戲畫面; 遊戲操作受理手段,係受理玩家的遊戲操作; 遊戲控制手段,係藉由電腦執行所定遊戲執行程式, 因應該遊戲操作受理手段受理之操作內容,進行遊戲進行 的控制之同時,進行使該遊戲畫面顯示手段顯示因應其遊 戲進行之遊戲畫面的顯示控制;及 遊戲裝置側通訊手段,係用以在與前述外部裝置之間 進行通訊; 前述遊戲控制手段,係以遊戲進行中的所定時機,進 行藉由前述遊戲裝置側通訊手段將支援要求發送至前述外 部裝置的控制; 又,前述遊戲控制手段,係在藉由前述遊戲裝置側通 訊手段接收來自前述外部裝置之支援承諾回應時,進行將 所定支援開始時間點之表示遊戲狀況的支援開始狀況資料 ,藉由該遊戲裝置側通訊手段發送至該外部裝置的控制者 » 前述外部裝置係具有: 顯示手段,係顯示遊戲畫面; 操作受理手段,係受理支援者的遊戲操作; 外部裝置側通訊手段,係用以在與前述遊戲裝置之間 -112- 200911339 進行通訊;及 控制手段,係藉由電腦執行所定控制程式,在藉由該 外部裝置側通訊手段接收來自該遊戲裝置之支援要求時, 決定是否對該遊戲裝置發送支援承諾回應,在決定發送該 支援承諾回應時,進行藉由該外部裝置側通訊手段將該支 援承諾回應發送至該遊戲裝置的控制; 前述控制手段,係在藉由前述外部裝置側通訊手段接 收來自前述遊戲裝置之支援開始狀況資料時,於所定代理 遊玩期間結束爲止之間,因應前述操作受理手段受理之操 作內容來控制該支援開始狀況資料所示之遊戲狀況之後的 遊戲進行之同時,進行使該顯示手段顯示因應其遊戲進行 之遊戲畫面的顯示控制,及進行將用以顯示因應其遊戲進 行之遊戲畫面的代理遊玩畫面用資料,藉由外部裝置側通 訊手段發送至前述遊戲裝置的控制; 又,前述控制手段,係在前述所定代理遊玩期間結束 時,進行將表示其要旨的支援結束資料,藉由該外部裝置 側通訊手段發送至該遊戲裝置的控制; 前述遊戲控制手段,係在藉由前述遊戲裝置側通訊手 段接收來自前述外部裝置的代理遊玩畫面用資料時,進行 使前述遊戲畫面顯示手段顯示依據該代理遊玩畫面用資料 之遊戲畫面的控制; 又,前述遊戲控制手段,係在藉由前述遊戲裝置側通 訊手段接收來自前述外部裝置之支援結束資料時,再次開 始因應前述遊戲操作受理手段受理之操作內容之遊戲進行 -113- 200911339 的控制。 20.如申請專利範圍第1 8項所記載之遊戲系統,其 中, 前述遊戲控制手段,係以在所定代理遊玩期間中顯示 於前述遊戲畫面顯不手段之遊戲畫面是較因應前述遊戲操 作受理手段受理之操作內容而被控制之遊戲進行所因應之 遊戲畫面更緩慢顯示之方式,進行前述遊戲畫面顯示手段 的顯示控制。 2 1 ·如申請專利範圍第1 8項至第2 0項中任一項所記 載之遊戲系統,其中, 在前述所定代理遊玩期間結束之後,前述遊戲控制手 段再次開始前述遊戲操作受理手段受理之操作內容所因應 之遊戲進行的控制,是從因應前述操作受理手段受理之操 作內容,開始遊戲進行的控制之所定支援開始時間點的遊 戲狀況開始。 2 2 .如申請專利範圍第1 8項至第2 0項中任一項所記 載之遊戲系統,其中, 在前述所定代理遊玩期間結束之後’前述遊戲控制手 段再次開始前述遊戲操作受理手段受理之操作內容所因應 之遊戲進行的控制,是從因應前述操作受理手段受理之操 作內容,進行遊戲進行的控制之後的所定支援結束時間點 的遊戲狀況開始。 2 3 .如申請專利範圍第1 8項至第2 0項中任一項所記 載之遊戲系統,其中, -114- 200911339 具有:再次開始時間點選擇操作受理手段,係 以選擇再次開始在前述所定代理遊玩期間結束之後 戲操作受理手段受理之操作內容所因應之遊戲進行 之遊戲狀況的再次開始時間點選擇操作; 前述遊戲控制手段,係依據前述再次開始時間 操作受理手段受理之再次開始時間點選擇操作的內 前述所定代理遊玩期間結束後之前述遊戲操作受理 理之操作內容所因應之遊戲進行的控制,從因應前 受理手段受理之操作內容,開始遊戲進行的控制之 援開始時間點之遊戲狀況再次開始,或者從因應該 理手段受理之操作內容,進行遊戲進行的控制後的 援結束時間點之遊戲狀況再次開始。 24. —種遊戲裝置,其特徵爲: 具有: 遊戲畫面顯示手段,係顯示遊戲畫面; 遊戲操作受理手段,係受理玩家的遊戲操作; 代理遊玩要求操作受理手段,係受理要求代理 要旨的代理遊玩要求操作;及 遊戲控制手段,係藉由電腦執行所定遊戲執行 因應該遊戲操作受理手段受理之操作內容,進行遊 的控制之同時,進行使該遊戲畫面顯示手段顯示因 戲進行之遊戲畫面的顯示控制; 前述遊戲控制手段,係在前述代理遊玩要求操 手段受理代理遊玩要求操作時,於所定代理遊玩期 受理用 前述遊 的控制 點選擇 容,將 手段受 述操作 所定支 操作受 所定支 遊玩之 程式, 戲進行 應其遊 作受理 間結束 -115- 200911339 爲止之間,執行所定代理遊玩程式,並不是因應前述遊戲 操作受理手段受理之操作內容,而是因應該所定代理遊玩 程式所致之擬似操作的內容來進行遊戲進行的控制,且進 行使前述遊戲畫面顯示手段顯示因應其遊戲進行之遊戲畫 面的顯示控制。 25. 如申請專利範圍第24項所記載之遊戲裝置,其 中, 具有:玩家點數記億手段,係記憶玩家的點數資料; 前述遊戲控制手段,係在前述代理遊玩要求操作受理 手段受理代理遊玩要求操作時,進行將記憶於前述玩家點 數資料記憶手段之點數資料僅減去所定量的玩家點數減算 處理。 26. 如申請專利範圍第24項所記載之遊戲裝置,其 中, 前述遊戲控制手段,係以在所定代理遊玩期間中顯示 於前述遊戲畫面顯示手段之遊戲畫面是較因應前述遊戲操 作受理手段受理之操作內容而被控制之遊戲進行所因應之 遊戲畫面更緩慢顯示之方式,進行前述遊戲畫面顯示手段 的顯示控制。 2 7.如申請專利範圍第24項至第26項中任一項所記 載之遊戲裝置,其中, 在前述所定代理遊玩期間結束之後,前述遊戲控制手 段再次開始前述遊戲操作受理手段受理之操作內容所因應 之遊戲進行的控制,是從因應前述所定代理遊玩程式所致 -116- 200911339 之擬似操作的內容,開始遊戲進行的控制 時間點的遊戲狀況開始。 28.如申請專利範圍第24項至第26 載之遊戲裝置,其中, 在前述所定代理遊玩期間結束之後’ 段再次開始前述遊戲操作受理手段受理之 之遊戲進行的控制,是從因應前述所定代 之擬似操作的內容,進行遊戲進行的控制 束時間點的遊戲狀況開始。 2 9 .如申請專利範圍第2 4項至第2 6 載之遊戲裝置,其中, 具有:再次開始時間點選擇操作受理 以選擇再次開始在前述所定代理遊玩期間 戲操作受理手段受理之操作內容所因應之 之遊戲狀況的再次開始時間點選擇操作; 前述遊戲控制手段,係依據前述再次 操作受理手段受理之再次開始時間點選擇 前述所定代理遊玩期間結束後之前述遊戲 理之操作內容所因應之遊戲進行的控制’ 代理遊玩程式所致之擬似操作的內容,開 制之所定支援開始時間點之遊戲狀況再次 應前述所定代理遊玩程式所致之擬似操作 戲進行的控制後的所定支援結束時間點之 始。 之所定支援開始 項中任一項所記 前述遊戲控制手 操作內容所因應 理遊玩程式所致 後之所定支援結 項中任一項所記 手段,係受理用 結束之後目ij述遊 遊戲進行的控制 開始時間點選擇 操作的內容,將 操作受理手段受 從因應前述所定 始遊戲進行的控 開始,或者從因 的內容,進行遊 遊戲狀況再次開 -117- 200911339 30. —種遊戲裝置,其特徵爲: 具有: 遊戲畫面顯示手段,係顯示遊戲畫面; 遊戲操作受理手段,係受理玩家的遊戲操作; 遊戲控制手段,係藉由電腦執行所定遊戲執行程式, 因應該遊戲操作受理手段受理之操作內容,進行遊戲進行 的控制之同時,進行使該遊戲畫面顯示手段顯示因應其遊 戲進行之遊戲畫面的顯示控制;及 遊戲裝置側通訊手段,係用以在與可通訊地連接之外 部裝置之間進行通訊; 前述遊戲控制手段,係以遊戲進行中的所定時機,進 行藉由前述遊戲裝置側通訊手段將支援要求發送至前述外 部裝置的控制; 又,前述遊戲控制手段,係在藉由前述遊戲裝置側通 訊手段接收來自前述外部裝置之支援承諾回應時,於所定 代理遊玩期間結束爲止之間,並不是因應前述遊戲操作受 理手段受理之操作內容,而是因應依據藉由該遊戲裝置側 通訊手段接收之來自該外部裝置之操作資料的操作內容, 進行遊戲進行的控制之同時,進行使前述遊戲畫面顯示手 段顯示因應其遊戲進行之遊戲畫面的顯示控制,且進行將 用以顯示因應其遊戲進行之遊戲畫面的遊戲畫面用資料, 藉由該遊戲裝置側通訊手段發送至該外部裝置的控制。 31. —種遊戲裝置,其特徵爲: 具有= -118- 200911339 遊戲畫面顯示手段,係顯示遊戲畫面 遊戲操作受理手段,係受理玩家的遊 遊戲控制手段,係藉由電腦執行所定 因應該遊戲操作受理手段受理之操作內容 的控制之同時,進行使該遊戲畫面顯示手 戲進行之遊戲畫面的顯示控制;及 遊戲裝置側通訊手段,係用以在與可 部裝置之間進行通訊; 前述遊戲控制手段,係以遊戲進行中 行藉由前述遊戲裝置側通訊手段將支援要 部裝置的控制; 又,前述遊戲控制手段,係在藉由前 訊手段接收來自前述外部裝置之支援承諾 所定支援開始時間點之表示遊戲狀況的支 ,藉由該遊戲裝置側通訊手段發送至該外 且在藉由該遊戲裝置側通訊手段接收來自 理遊玩畫面用資料時,進行使前述遊戲畫 依據該代理遊玩畫面用資料之遊戲畫面; 進而,前述遊戲控制手段,係在藉由 通訊手段接收來自前述外部裝置之支援結 開始因應前述遊戲操作受理手段受理之操 行的控制。 3 2 . —種遊戲裝置用的外部裝置,其 具有: 戲操作; 遊戲執行程式, ,進行遊戲進行 段顯示因應其遊 通訊地連接之外 的所定時機,進 求發送至前述外 述遊戲裝置側通 回應時,進行將 援開始狀況資料 部裝置的控制, 該外部裝置的代 面顯不手段顯不 前述遊戲裝置側 束資料時,再次 作內容之遊戲進 特徵爲: -119- 200911339 顯示手段,係顯示遊 操作受理手段,係受 外部裝置側通訊手段 戲裝置之間進行通訊;及 控制手段,係藉由電 外部裝置側通訊手段接收 決定是否對該遊戲裝置發 支援承諾回應時,進行藉 援承諾回應發送至該遊戲 前述控制手段,係在 收來自前述遊戲裝置之支 遊玩期間結束爲止之間, 作內容來控制該支援開始 遊戲進行之同時,進行使 之遊戲畫面的顯示控制, 行之遊戲畫面的代理遊玩 訊手段發送至前述遊戲裝 又,前述控制手段, 時,進行將表示其要旨的 側通訊手段發送至前述遊 3 3 . —種遊戲系統, 裝置的遊戲系統,其特徵 各遊戲裝置係具有: 遊戲畫面顯示手段, 戲畫面; 理支援者的遊戲操作; ,係用以在與可通訊地連接之遊 腦執行所定控制程式,在藉由該 來自該遊戲裝置之支援要求時, 送支援承諾回應,在決定發送該 由該外部裝置側通訊手段將該支 裝置的控制; 藉由前述外部裝置側通訊手段接 援開始狀況資料時,於所定代理 因應前述操作受理手段受理之操 狀況資料所示之遊戲狀況之後的 該顯示手段顯示因應其遊戲進行 及進行將用以顯示因應其遊戲進 畫面用資料,藉由外部裝置側通 置的控制; 係在前述所定代理遊玩期間結束 支援結束資料,藉由該外部裝置 戲裝置的控制。 係具備相互可通訊地連接之遊戲 爲 係顯示遊戲畫面; -120- 200911339 操作受理手段,係受理玩家的遊戲操作; 點數資料記憶手段,係記憶玩家的點數資料; 遊戲控制手段,係藉由電腦執行所定遊戲執行程式, 因應該操作受理手段受理之遊戲操作的內容,進行遊戲進 行的控制之同時,進行使該遊戲畫面顯示手段顯示因應其 遊戲進行的遊戲畫面之顯示控制,進而,在遊戲進行中達 成所定點數消費條件時,進行將記憶於該點數資料記憶手 段之點數資料僅減去所定量,在遊戲進行中達成所定點數 增加條件時,進行將記憶於該點數資料記憶手段之點數資 料僅加上所定量的處理;及 通訊手段,係用以在與其他遊戲裝置之間進行通訊; 1台遊戲裝置之遊戲控制手段,係在遊戲進行中達成 所定特別點數消費條件時,並不進行減少該1台遊戲裝置 之記憶於點數資料記憶手段之點數資料的處理,而進行藉 由前述通訊手段將點數允許使用要求,發送至其他遊戲裝 置的控制; 前述其他遊戲裝置之遊戲控制手段,係在藉由前述通 訊手段接收來自前述1台遊戲裝置之點數允許使用要求時 ,遵從前述操作受理手段受理之點數使用許否操作,決定 是否承諾該點數允許使用要求,在決定承諾時,則進行將 該其他遊戲裝置之記憶於點數資料記憶手段之點數資料, 僅減去關於該點數允許使用要求之點數使用份的處理。 34.如申請專利範圍第3 3項所記載之遊戲系統,其 中, -121 - 200911339 前述其他遊戲裝置之遊戲控制手段,係在決定不承諾 前述點數允許使用要求時,進行藉由前述通訊手段將點數 拒否使用回應發送至前述1台遊戲裝置的控制; 前述1台遊戲裝置之遊戲控制手段,係在接收前述點 數點數拒否使用時,進行將該1台遊戲裝置之記憶於點數 資料記憶手段之點數資料,僅減去關於該點數允許使用要 求之點數使用份的處理。 35.如申請專利範圍第3 3項所記載之遊戲系統,其 中, 前述所定特別點數消費條件,係前述操作受理手段受 理特別之遊戲操作; 前述其他遊戲裝置之遊戲控制手段,係在決定不承諾 前述點數允許使用要求時,進行藉由前述通訊手段將點數 拒否使用回應發送至前述1台遊戲裝置的控制; 前述1台遊戲裝置之遊戲控制手段,係在接收前述點 數拒否使用回應時,進行前述特別之遊戲操作的內容所因 應之禁止遊戲進行的控制之處理。 3 6 .如申請專利範圍第3 3項至第3 5項中任一項所記 載之遊戲系統,其中, 前述其他遊戲裝置之遊戲控制手段,係以遊戲進行中 的所定時機,進行藉由前述通訊手段將支援要求發送至前 述1台遊戲裝置的控制; 又,前述其他遊戲裝置之遊戲控制手段,係在藉由前 述通訊手段接收來自前述1台遊戲裝置之支援承諾回應時 -122- 200911339 ,於所定代理遊玩期間結束爲止之間,並不是因應前述操 作受理手段受理之遊戲操作的內容,而是因應依據該通訊 手段所接收之來自該1台遊戲裝置之操作資料的操作內容 ,進行遊戲進行的控制之同時,進行將用以顯示因應其遊 戲進行之遊戲畫面的遊戲畫面用資料,藉由該通訊手段發 送至該1台遊戲裝置的控制者; 前述1台遊戲裝置之遊戲控制手段,係在藉由前述通 訊手段接收來自前述其他遊戲裝置之支援要求時,決定是 否對該其他遊戲裝置發送支援承諾回應,在決定發送該支 援承諾回應時,進行藉由該通訊手段將該支援承諾回應發 送至該其他遊戲裝置的控制; 又,前述1台遊戲裝置之遊戲控制手段,係在藉由前 述通訊手段接收來自前述其他遊戲裝置的遊戲畫面用資料 時,進行使該遊戲畫面顯示手段顯示依據該遊戲畫面用資 料之遊戲畫面的顯示控制之同時,進行將表示前述操作受 理手段受理之遊戲操作之內容的操作資料,藉由該通訊手 段發送至該其他遊戲裝置的控制; 前述所定特別點數消費條件,係在前述所定代理遊玩 期間中,前述1台遊戲裝置之操作受理手段受理特別之遊 戲操作。 3 7 .如申請專利範圍第3 3項至第3 5項中任一項所記 載之遊戲系統,其中, 前述其他遊戲裝置之遊戲控制手段,係以遊戲進行中 的所定時機,進行藉由前述通訊手段將支援要求發送至前 -123- 200911339 述1台遊戲裝置的控制; 又,前述其他遊戲裝置之遊戲控制手段,係在 述通訊手段接收來自前述1台遊戲裝置之支援承諾 ,進行將所定支援開始時間點之表示遊戲狀況的支 狀況資料,藉由該通訊手段發送至該1台遊戲裝置 1 前述1台遊戲裝置之遊戲控制手段,係在藉由 訊手段接收來自前述其他遊戲裝置之支援要求時, 否對該其他遊戲裝置發送支援承諾回應,在決定發 援承諾回應時,進行藉由該通訊手段將該支援承諾 送至該其他遊戲裝置的控制; 又,前述1台遊戲裝置之遊戲控制手段,係在 述通訊手段接收來自前述其他遊戲裝置之支援開始 料時,於所定代理遊玩期間結束爲止之間,因應前 受理手段受理之遊戲操作的內容來控制該支援開始 料所示之遊戲狀況之後的遊戲進行之同時,進行使 戲畫面顯示手段顯示因應其遊戲進行之遊戲畫面的 制; 進而,前述1台遊戲裝置之遊戲控制手段,係 因應前述所定代理遊玩期間中前述操作受理手段受 戲操作的內容,進行遊戲進行的控制後之所定支援 間點之表示遊戲狀況的支援結束狀況資料,藉由前 手段發送至前述其他遊戲裝置的控制; 另一方面,前述其他遊戲裝置之遊戲控制手段 藉由前 回應時 援開始 的控制 則述通 決定是 送該支 回應發 藉由前 狀況資 述操作 狀況資 前述遊 顯7K控 進行將 理之遊 結束時 述通訊 ,係在 -124- 200911339 藉由前述通訊手段接收來自前述1 狀況資料時,因應前述操作受理手 容來控制該支援結束狀況資料所示 進行; .前述所定特別點數消費條件, 期間中,前述1台遊戲裝置之操作 戲操作。 38. —種遊戲裝置,係具有: 遊戲畫面顯示手段,係顯示遊 操作受理手段,係受理玩家的 點數資料記憶手段,係記憶玩 遊戲控制手段,係藉由電腦執 因應該操作受理手段受理之遊戲操 行的控制之同時,進行使該遊戲畫 遊戲進行的遊戲畫面之顯示控制, 成所定點數消費條件時,進行將記 段之點數資料僅減去所定量,在遊 增加條件時,進行將記憶於該點數 料僅加上所定量的處理;及 通訊手段,係用以在與可通訊 之間進行通訊; 其特徵爲: 前述遊戲控制手段,係在遊戲 數消費條件時,並不進行減少該1 台遊戲裝置之支援結束 段受理之遊戲操作的內 之遊戲狀況之後的遊戲 係在前述所定代理遊玩 受理手段受理特別之遊 戲畫面; 遊戲操作; 家的點數資料; 行所定遊戲執行程式, 作的內容,進行遊戲進 面顯示手段顯示因應其 進而,在遊戲進行中達 憶於該點數資料記憶手 戲進行中達成所定點數 資料記憶手段之點數資 地連接之其他遊戲裝置 進行中達成所定特別點 台遊戲裝置之記憶於點 -125- 200911339 數資料記憶手段之點數資料的處理,而進行藉由前述通訊 手段將點數允許使用要求,發送至其他遊戲裝置的控制。 39. —種遊戲裝置,係具有: 遊戲畫面顯示手段,係顯示遊戲畫面; 操作受理手段,係受理玩家的遊戲操作; 點數資料記憶手段,係記憶玩家的點數資料; 遊戲控制手段,係藉由電腦執行所定遊戲執行程式, 因應該操作受理手段受理之遊戲操作的內容,進行遊戲進 行的控制之同時,進行使該遊戲畫面顯示手段顯示因應其 遊戲進行的遊戲畫面之顯示控制,進而,在遊戲進行中達 成所定點數消費條件時,進行將記憶於該點數資料記憶手 段之點數資料僅減去所定量,在遊戲進行中達成所定點數 增加條件時,進行將記憶於該點數資料記憶手段之點數資 料僅加上所定量的處理;及 通訊手段,係用以在與可通訊地連接之其他遊戲裝置 之間進行通訊; 其特徵爲 前述遊戲控制手段,係在藉由前述通訊手段接收來自 其他遊戲裝置之點數允許使用要求時,遵從前述操作受理 手段受理之點數使用許否操作,決定是否承諾該點數允許 使用要求,在決定承諾時,則進行將記憶於點數資料記億 手段之點數資料,僅減去關於該點數允許使用要求之點數 使用份的處理。 -126-200911339 X. Patent application scope 1.  A game system includes a game device and a game system that can be externally connected to the game device, wherein the game device has a game screen display means for displaying a game screen; The operation accepting means accepts the game operation of the player; the game control means executes the predetermined game execution program by the computer, and controls the game to be displayed in response to the operation content accepted by the game operation accepting means. Means display display control of a game screen in response to the game; and game device side communication means for communicating with the external device; the game control means is performed by using a timer in progress of the game The game device side communication means supports the request to be transmitted to the external device; and the game control means receives the support commitment response from the external device by the game device side communication means during the predetermined agent play period. End In the meantime, it is not based on the operation content accepted by the game operation receiving means, but based on the operation content of the operation data received from the external device by the game device side communication means, the control of the game is performed, and the operation is performed. The game screen material for displaying the game screen for the game is transmitted to the controller of the external device by the game device side communication means; -97- 200911339 The external device has a display means for displaying the game screen The operation accepting means is a game operation receiving external device side communication means for communicating with the support, and the control means is for receiving the predetermined control program external device side communication means by the computer to receive the game device from the game device Deciding whether to send a support commitment response to the game device, and in response to the commitment response, performing control to be transmitted to the game device by the external device side communication aid commitment response; the control means is by the external device side Receiving games from the aforementioned game devices When the surface with the data into a game screen according to the display means simultaneously with the information of the game screen, the information for indicating the operation of the operation receiving means receives, transmits to the run made by the external device side communication means. 2. The game device according to the first aspect of the invention is characterized in that: the player points the number of points of the player whose memory is played by the game device; and the game control means is when the game is in progress. The game player who counts the player's point data record data is subtracted from the quantified player points, and the game during the agent play is in progress, and the specified number of game devices are reached. When it is determined to send the means to connect the communication means to the control system of the operation device of the display display control, wherein the segment is to memorize the point of the point-reducing means and when the aforementioned consumption condition is -98 - In 200911339, the player points reduction processing is also performed. 3. The game system according to claim 1, wherein the game device has a player point memory means for counting points of a player who plays in the game device; and the external device has: The support person point memory means is a point data that memorizes the support of the external device; and the game control means performs the memory means for storing the player points in the game when the game determines that the predetermined number of points is consumed. The point data is subtracted from the quantified player point reduction processor. However, when the predetermined number of points consumption condition is reached during the game during the predetermined agent play period, the player point subtraction process is not performed. The control means for transmitting the point consumption command to the external device by the game device side communication means, when receiving the point consumption command from the game device by the external device side communication means, is stored in the foregoing The point data of the support point data memory means only the quantified support point is subtracted Number reduction processing. The game system according to any one of the preceding claims, wherein the game operation accepting means ' accepts a game operator for instructing an action of a character appearing on the game screen. The game control means determines the action of the character based on the operation content accepted by the game operation accepting means, and controls the player in accordance with the determined action of the character -99-200911339; the game control means is When receiving the support commitment response from the external device by the game device side communication means, the game content is not received in response to the operation content accepted by the game operation acceptance means, but is based on the game. The device-side communication means receives the operation content of the operation data from the external device to determine the action of the same character as the character, and controls the game in response to the action of the determined character. 5. The game system according to any one of the preceding claims, wherein the game device includes: a character data storage means for storing a character data of the player; and the game operation acceptance means accepting a game operator for indicating an action of a character based on the character data appearing on the game screen; the game control means determining an action of the character based on an operation content accepted by the game operation accepting means, and determining the action The action of the character and the character profile of the character, the controller who performs the game; the external device has the same structure as the game device; and the control means stores the support commitment response when it is determined to be transmitted to the outside At least a part of the role data of the supporter of the role data memory means of the device is transmitted to the control of the game device by the external device side communication means; the game control means is connected to the game device side by the game device side - 100- 200911339 Segment reception from the foregoing When the support device supports the commitment and the role information of the supporter, the role of the player's role data appears in place of the player's role on the game screen for the game during the game play period. The action content accepted by the game operation receiving means is not determined based on the operation content of the operation data from the external device received by the game device side communication means, and the role of the role data of the supporter is determined. Action, and control the game according to the action of the determined character and the role of the supporter.  A game system includes a game device and a game system that can be externally connected to the game device, wherein the game device has a game screen display means for displaying a game screen; The operation accepting means accepts the game operation of the player; the game control means executes the predetermined game execution program by the computer, and controls the game to be displayed in response to the operation content accepted by the game operation accepting means. Means display display control of a game screen in response to the game; and game device side communication means for communicating with the external device; the game control means is performed by using a timer in progress of the game The game device side communication means transmits a support request to the external device. -101 - 200911339 Further, the game control means performs the support commitment response from the external device by the game device side communication means. Will be supported The support start status data indicating the game status at the start time point is transmitted to the controller of the external device by the game device side communication means. The external device includes: a display means for displaying a game screen; and an operation accepting means for receiving support Game operation; external device side communication means for communicating with the game device; and control means for executing the predetermined control program by the computer, and receiving the game from the game by the external device side communication means When the device supports the request, it determines whether or not to send a support commitment response to the game device, and when determining to transmit the support commitment response, performs control to transmit the support commitment response to the game device by the external device side communication means; In the meantime, when the support start status data from the game device is received by the external device side communication means, the support start status data is controlled in response to the operation content accepted by the operation accepting means until the predetermined agent play period ends. Gameplay shown At the same time as the game is being played, display control for displaying the game screen in response to the game is performed, and the control means performs the operation content accepted by the operation accepting means in the predetermined agent play period. The support status of the game status after the control of the game is completed. -102- 200911339 The bundle status data is transmitted to the game device by the external device side communication means; the game control means is borrowed When the game device side communication means receives the support end status data from the external device, the game progress after the game status indicated by the support end status data is controlled in accordance with the operation content accepted by the game operation accepting means. 7. The game system according to claim 6, wherein the game device has a player point memory means for storing points data of a player who plays in the game device; and the game control means is in the game. When the predetermined number of points consumption condition is reached in progress, the point data of the player data stored in the player point data memory means is subtracted from the quantified player point reduction processor; the control means is during the predetermined agent play period. When the game is in a predetermined number of points consumption condition, the controller that transmits the point consumption command to the game device by the external device side communication means is performed; the game control means receives the game device side communication means by the game device side communication means When the point consumption command from the external device is used, the point count data stored in the player point data memory means is subtracted from the quantified player point subtraction process. 8 . The game system of claim 6, wherein the game device has a player point memory means for storing a point data of a player who plays in the game device; -103- 200911339 The method includes: a point data storage means for storing a point data of a supporter of the external device; and the game control means storing the number of points of the player in the game when the game is in a predetermined number of points The point data of the data memory means is only subtracted from the quantified player point subtraction process; the control means is stored in the supporter point when the predetermined number of points consumption condition is reached during the game during the predetermined agent play period. The point data of the data memory means is only subtracted from the quantified support point reduction processing. 9.  The game system according to any one of claims 6 to 8, wherein the game operation accepting means receives a game operator for instructing an action of a character appearing on the game screen; The game control means determines the action of the character based on the operation content accepted by the game operation accepting means, and controls the player to perform the game in accordance with the determined action of the character; the control means communicates with the external device side. When receiving the support start status data from the game device, the game is determined based on the operation content accepted by the operation accepting means for the game after the game status indicated by the support start status data is completed. The action of the same character as the aforementioned character controls the game in response to the action of the determined character. 10.  The game system according to any one of the items of the present invention, wherein the game device includes: a character data storage means for storing a character data of the player; and the game operation acceptance. And means for receiving a game operator for instructing an action of a character based on the character data appearing on the game screen; wherein the game control means determines the action of the character based on an operation content accepted by the game operation accepting means, a controller that performs game play in response to the determined action of the character and the character profile of the character; the external device has the same structure as the game device; and the control means receives the communication device by the external device side communication means When the game device supports the start status data, the game after the game status indicated by the support start status data is performed, and the game screen is played on the game screen according to the game. The role of the role data In place of the role of the player, the action of the character based on the role of the supporter is determined in accordance with the operation content accepted by the operation accepting means, and the control of the game is performed in accordance with the action of the determined character and the role data of the supporter. . 11. The game system according to claim 1, wherein the game device includes: a player point memory means for storing a point data of a player who plays in the game device; and the game control means borrows When receiving the support commitment response from the external device by the game device side communication means, the point data of the player point data memory means is subtracted from the quantified -105 - 200911339 player point subtraction process. 12.  According to the game system of the first aspect of the invention, the external device includes: a point data storage means for storing the number of points of the supporter of the external device; and the control means is determined. When the support commitment response is transmitted, the point data stored in the support point data memory means is added to the quantified support point addition processing. 13.  The game system according to claim 1, wherein the external device includes: a notification means for notifying the support request when receiving the support request from the game device by the external device side communication means; and The operation operation accepting means accepts a designation operation for designating whether or not to approve the support request; and the control means determines the game device when the commitment operation accepting means accepts the request for the commitment support request When the support commitment response is transmitted, when the commitment/operation operation acceptance means accepts the designation operation of the non-commitment support request, it is determined that the support commitment response is not transmitted to the game device. 14.  A game device, comprising: a game screen display means for displaying a game screen; a game operation accepting means for accepting a game operation of a player; -106- 200911339 game control means for executing a predetermined game execution program by a computer The operation content accepted by the game operation receiving means is controlled, and the control of the game is performed, and the display control of the game screen for causing the game screen display means to display the game is performed; and the game device side communication means is used for The communication control means communicates with the external device connected to the communication device; and the game control means performs control for transmitting the support request to the external device by the game device side communication means; and the game control The means for receiving the support commitment response from the external device by the game device side communication means is not based on the operation content accepted by the game operation acceptance means, but is based on the operation content of the predetermined game play period. By The game device side communication means receives the operation content of the operation data from the external device, performs control of the game, and performs game screen data for displaying a game screen corresponding to the game, by the game device side. The means of communication is sent to the control of the external device. 15.  a game device, comprising: a game screen display means for displaying a game screen; a game operation accepting means for accepting a game operation of a player; and a game control means for executing a predetermined game execution program by a computer, corresponding to the game The operation content accepted by the operation accepting means is controlled, and the game screen display means displays the display control of the game screen in response to the play-107-200911339 play; and the game device-side communication means is used. Communicating with an external device that is communicably connected; the game control means performs control for transmitting a support request to the external device by the game device side communication means using a timer that is in progress of the game; In the case of receiving the support commitment response from the external device by the game device side communication means, the game control means performs the support start status data indicating the game status at the predetermined support start time point, and the game device side communication is performed. Means sent to the outside Further, the game control means is configured by the external device, after the game after the game status indicated by the support start status data is controlled by the operation content accepted by the operation accepting means of the external device, When the game device side communication means receives the support end status data indicating the game status at the predetermined support end time point from the external device, the game status indicated by the support end status data is controlled in accordance with the operation content accepted by the game operation accepting means. The game is going on. 16.  An external device for a game device, comprising: a display means for displaying a game screen; an operation accepting means for accepting a game operation of the supporter; and an external device side communication means for communicating with the communication device The game device communicates with each other; and the control means executes the predetermined control program by the computer, and when receiving the support request from the game device by the external device side communication means of the -108 - 200911339, determines whether the game device is Sending a support commitment response, and when deciding to transmit the support commitment response, performing control for transmitting the support commitment response to the game device by the external device side communication means; the control means is by means of the external device side communication means When receiving the game screen material from the game device, the display means displays the display screen of the game screen according to the game screen material, and performs operation data indicating the operation content accepted by the operation accepting means. The external device side communication means is sent to the Play control unit. 17.  An external device for a game device, comprising: a display means for displaying a game screen; an operation accepting means for accepting a game operation of the supporter; and an external device side communication means for communicating with the communication device And communicating between the game devices; and controlling means, by executing a predetermined control program by the computer, and determining whether to send a support commitment response to the game device when receiving the support request from the game device by the external device side communication means And determining to transmit the support commitment response to the game device by the external device side communication means when determining to transmit the support commitment response; the control means receiving the game from the game by the external device side communication means When the device supports the start status data, the game status game shown in the support start status data is controlled and the game status control game is performed in response to the operation-receiving means-109-200911339. Make the display means display in response to its tour Display control of the game screen; the control means is a bundle status data indicating a game status at a predetermined support end time point after the control is performed in accordance with the operation content accepted by the operation acceptance means in the predetermined generation period. The control to the front device is transmitted by the external device side communication means. 1 8 .  A game system is a game system including a game device and an external device that can be communicably connected between the game devices: the game device includes: a game screen display means for displaying a game screen; and a game operation accepting means The game control means accepts the operation content accepted by the game operation acceptance means by executing the predetermined game by the computer, and performs the control of the game while displaying the game screen display means. Display control of the game screen; and game device side communication means for communicating with the external device; the game control means transmitting the support request by the game device side communication means in the timed line of the game in progress In addition to the control of the device, the game control means supports the game and the game by performing a game play after the game play, and the program is played by the special program. Into the aforementioned external side pass -110- 200911339 means to receive In the case of the support commitment response of the external device, the operation content accepted by the game operation acceptance means is not in response to the operation of the predetermined game play period, but is based on the external reception received by the game device side communication means. In the operation content of the operation data of the device, the game screen display means displays the display control of the game screen in response to the game, and performs a game for displaying the game screen in response to the game. The screen data is transmitted to the controller of the external device by the game device side communication means; the external device includes: a display means for displaying a game screen; and an operation accepting means for accepting a game operation of the supporter; The communication means is for communicating with the game device; and the control means is to execute the predetermined control program by the computer, and when receiving the support request from the game device by the external device side communication means, determine Whether to send a branch to the game device In response to the commitment response, when the decision to transmit the support commitment response is made, control is performed by the external device side communication means to transmit the support commitment response to the game device; the control means is received by the external device side communication means When the game screen data of the game device is displayed, the display means controls the display of the game screen according to the game screen data, and the operation data indicating the operation content accepted by the operation accepting means is performed. The external device side communication means transmits control to the game device. -111 - 200911339 19.  A game system includes a game device and a game system that can be externally connected to the game device, wherein the game device has a game screen display means for displaying a game screen; The operation accepting means accepts the game operation of the player; the game control means executes the predetermined game execution program by the computer, and controls the game to be displayed in response to the operation content accepted by the game operation accepting means. Means display display control of a game screen in response to the game; and game device side communication means for communicating with the external device; the game control means is performed by using a timer in progress of the game The game device side communication means supports the request to be transmitted to the external device. The game control means starts the predetermined support when receiving the support commitment response from the external device by the game device side communication means. Time point The support start status data indicating the game status is transmitted to the controller of the external device by the game device side communication means. The external device includes: a display means for displaying a game screen; and an operation accepting means for accepting a game of the supporter. Operation; an external device side communication means for communicating with the aforementioned game device -112-200911339; and a control means for executing the predetermined control program by the computer, receiving the communication device by the external device side communication means When the game device supports the request, it is determined whether or not the support commitment response is transmitted to the game device, and when the support commitment response is transmitted, the control for transmitting the support commitment response to the game device by the external device side communication means is performed; When receiving the support start status data from the game device by the external device side communication means, the control means controls the support start status in response to the operation content accepted by the operation accepting means until the predetermined agent play period ends. Game shown in the data At the same time as the game is performed, the display means displays the display control of the game screen in response to the game, and performs the agent play screen data for displaying the game screen in response to the game, by the external device side. The communication means transmits the control to the game device; and the control means transmits the support end information indicating the purpose of the predetermined game play period to the game device by the external device side communication means. When the game device side communication means receives the agent play screen material from the external device, the game control means performs control for causing the game screen display means to display the game screen based on the agent play screen data. Further, when the game device side communication means receives the support end information from the external device, the game control means restarts the control of the game content-113-200911339 in response to the operation content accepted by the game operation accepting means. . 20. The game system according to claim 18, wherein the game control means receives the game screen displayed on the game screen display means during the predetermined agent play period, and is adapted to receive the game operation accepting means. The game in which the content is controlled and the game screen to be controlled is displayed in a slower manner, the display control of the game screen display means is performed. The game system according to any one of the above-mentioned items, wherein the game control means restarts the game operation acceptance means again after the end of the predetermined agent play period. The game control according to the operation content is controlled from the operation content accepted by the operation accepting means, and the game state at the start time of the support start of the control of the game start is started. twenty two . The game system according to any one of the first to eighth aspects of the present invention, wherein the game control means restarts the operation content accepted by the game operation accepting means after the end of the predetermined agent play period In the control of the game, the game state of the predetermined support end time after the control of the game is performed is performed based on the operation content accepted by the operation acceptance means. twenty three . The game system according to any one of the above-mentioned claims, wherein -114-200911339 has: restarting the time point selection operation accepting means, and selecting to start the above-mentioned predetermined agent play again a restart time point selection operation of the game state by the game according to the operation content accepted by the play operation acceptance means after the end of the period; the game control means is based on the restart time point selection operation accepted by the restart time operation acceptance means The control of the game in accordance with the operation content of the game operation reception after the end of the predetermined agent play period is started, and the game situation at the start time of the start of the control of the game is started again from the operation content accepted by the pre-receipt means. Or, the game situation at the end of the support time after the control of the game is started again from the operation content accepted by the reasoning means. twenty four.  A game device, comprising: a game screen display means for displaying a game screen; a game operation accepting means for accepting a game operation of the player; and an agent play request operation receiving means for accepting an agent play request operation requiring the agent's purpose And the game control means, by executing the predetermined game execution by the computer, performing the control of the game operation receiving means, performing the control of the game, and performing display control of the game screen displayed by the game screen display means; In the game control means, when the agent play request means accepts the agent play request operation, the control point selection request is performed in the predetermined agent play period, and the program is controlled by the means of the specified operation. Between the end of the play reception period -115- 200911339, the execution of the specified agent game program is not based on the operation content accepted by the game operation acceptance means, but is based on the intended operation of the agent game program. Inside To control the game, and the previous exercise into a game screen display means to display in response to the display control of the game screen will be their game. 25.  The game device according to claim 24, wherein: the player points are counted as means for storing the points data of the player; and the game control means receives the agent play request by the agent play request operation receiving means. At the time of operation, only the quantified player point reduction processing is performed by subtracting the point data stored in the player point data memory means. 26.  The game device according to claim 24, wherein the game control means is a game screen displayed on the game screen display means during a predetermined agent play period, and is an operation content accepted by the game operation accepting means. On the other hand, the controlled game performs display control of the game screen display means in such a manner that the game screen corresponding to the game screen is displayed more slowly. 2 7. The game device according to any one of claims 24 to 26, wherein, after the end of the predetermined agent play period, the game control means restarts the operation content accepted by the game operation accepting means. The game is controlled by the content of the pseudo-operation of -116-200911339 caused by the above-mentioned proxy game program, and the game state at the control time point at which the game is started is started. 28. The game device of claim 24, wherein, after the end of the predetermined agent play period, the control performed by the game in which the game operation acceptance means is accepted again is determined from the above-mentioned definition. The content of the operation, the game state at which the control is performed at the time of the game start. 2 9 . The game device of the second to fourth aspects of the patent application, wherein the game device includes: a restart start time point selection operation acceptance, and a selection of an operation content accepted by the play operation acceptance means during the predetermined agent play period is selected. a game start point selection operation; the game control means selects a game according to a game corresponding to the operation content of the game after the end of the predetermined agent play period based on the restart time point accepted by the re-operation acceptance means 'The content of the pseudo-operations caused by the agent game program, the game status at the start time of the support is started at the beginning of the scheduled support end time after the control of the pseudo-operating action caused by the above-mentioned agent game program. The means for recording any of the predetermined support items after the game control hand operation content is recorded in any one of the specified support start items, and the game is performed after the end of the acceptance. Controlling the content of the start time point selection operation, and starting the operation acceptance means from the control of the game started in response to the above, or by the content of the game, the game state is reopened -117- 200911339 30.  a game device, comprising: a game screen display means for displaying a game screen; a game operation accepting means for accepting a game operation of a player; and a game control means for executing a predetermined game execution program by a computer, corresponding to the game The operation content accepted by the operation accepting means is controlled, and the game screen display means displays display control of the game screen in response to the game, and the game device side communication means is used to communicate with the game device. Communication between the connected external devices; the game control means performs control for transmitting the support request to the external device by the game device side communication means at the time of the game in progress; and the game control means When the support commitment response from the external device is received by the game device side communication means, the operation content accepted by the game operation acceptance means is not caused by the operation of the predetermined game play period, but is based on Game device Receiving, by the communication means, the operation content of the operation data from the external device, performing control of the game, and performing display control of the game screen displayed by the game screen display means in response to the game, and performing display control The game screen data of the game screen played by the game is transmitted to the external device by the game device side communication means. 31.  a game device characterized by having: -1181 - 200911339 game screen display means for displaying a game screen game operation accepting means, and accepting a game play control means of the player, and performing a game operation acceptance means by a computer And controlling the operation content received, performing display control of the game screen for displaying the game screen, and the game device side communication means for communicating with the portable device; the game control means, In the game, the game control means supports the control of the main unit by the game device side communication means. The game control means receives the support time from the support means of the external device by the preamble means. The game state is transmitted to the outside by the game device side communication means, and when the game device side communication means receives the material from the game play screen, the game is made to play the game based on the agent play picture data. Picture; further, the aforementioned game control means are Receives support from the junction of the external apparatus by the communication means starts the game in response to the operation receiving line control operation acceptance means. 3 2 .  An external device for a game device, comprising: a play operation; a game execution program, wherein the game display segment displays a timer other than the connection of the game communication, and the request is sent to the game device side response The control of the device for the start-up situation data unit is performed. When the device of the external device does not display the information on the side of the game device, the game feature of the content is again: -119- 200911339 Display means, display tour The operation accepting means is to communicate between the external device side communication means and the control means, and the control means transmits the borrowing commitment response by receiving the support commitment response to the game device by the external device side communication means. In the game control means, the game control screen is displayed while controlling the start of the game, and the display of the game screen is controlled while the game is being played. The game means is sent to the aforementioned game equipment, and the aforementioned control hand When, for indicating the gist of the transmission side communication means 33 to the tour.  a game system, a game system of the device, characterized in that each of the game devices has: a game screen display means, a play screen; a game operation of the supporter; and is configured to execute the predetermined control program in a brain that is communicably connected When the support request from the game device is requested, the support commitment response is sent, and the control of the branch device by the external device side communication means is determined; and the external device side communication means is used to receive the start status data. The display means after the game status indicated by the operation status data received by the predetermined operation acceptance means is displayed in response to the game progress and the display means is displayed for the game to enter the screen data, and the external device is connected. Control of the setting; ending the support end data during the predetermined agent play period, by the control of the external device device. The game is connected to each other to display the game screen; -120- 200911339 The operation acceptance means is to accept the player's game operation; the point data memory means is to store the player's point data; the game control means The predetermined game execution program is executed by the computer, and the content of the game operation accepted by the receiving means is operated, and the control of the game is performed, and the display control of the game screen by the game screen display means in response to the game is displayed, and further, When the game is in the process of achieving the specified number of points consumption conditions, the point data stored in the point data memory means is subtracted from the quantified amount, and when the predetermined point increase condition is reached during the game progress, the number of points to be stored is stored. The data memory means point data is only added with the quantitative processing; and the communication means is used for communication with other game devices; the game control means of one game device is to achieve a special point in the game progress. When the number of consumption conditions is not reduced, the memory of the one game device is not reduced. The processing of the point data of the data memory means, and the control of transmitting the credit to the other game device by the above-mentioned communication means; the game control means of the other game device is received by the communication means When the number of points from the one game device is permitted to be used, the number of points accepted by the operation accepting means is used to determine whether or not the point is permitted to be used, and when the commitment is determined, the other game device is The point data stored in the point data memory means is subtracted from the processing of the number of points required for the use of the point. 34. The game system according to the third aspect of the invention, wherein the game control means of the other game device of the above-mentioned other game device performs the point of the above-mentioned communication means when deciding not to promise the use of the above-mentioned points. The number of the game control means for the one game device is stored in the game data of the one game device when the number of points is rejected. The point data of the means is only subtracted from the processing of the number of points required for the use of the point. 35. The game system of claim 3, wherein the predetermined special point consumption condition is that the operation accepting means accepts a special game operation; and the game control means of the other game device determines that the aforementioned When the number of points is allowed to be used, the control for transmitting the point rejection response to the one game device by the communication means is performed; and the game control means of the one game device receives the response to reject the use of the number of points, The processing for prohibiting the game is performed in response to the content of the aforementioned special game operation. 3 6 . The game system of any one of the above-mentioned other game devices, wherein the game control means of the other game device is operated by the communication means in the game in progress The support request is transmitted to the control of the one game device; and the game control means of the other game device is to receive the support commitment response from the one game device by the communication means -122-200911339 Between the end of the play period, the content of the game operation accepted by the operation accepting means is not controlled, but the operation of the game is controlled in accordance with the operation content of the operation data received from the one game device received by the communication means. At the same time, the game screen data for displaying the game screen in response to the game is transmitted to the controller of the one game device by the communication means; the game control means for the one game device is When the communication means receives the support request from the other game device, the decision is Sending a support commitment response to the other game device, and when determining to transmit the support commitment response, performing control to transmit the support commitment response to the other game device by the communication means; and the game control means of the one game device When receiving the game screen material from the other game device by the communication means, the game screen display means displays the display control of the game screen according to the game screen material, and performs the operation reception. The operation data of the content of the game operation accepted by the means is transmitted to the other game device by the communication means; and the predetermined special point consumption condition is that the operation of the one game device is accepted during the predetermined agent play period Means to accept special game operations. 3 7 . The game system of any one of the above-mentioned other game devices, wherein the game control means of the other game device is operated by the communication means in the game in progress The support request is transmitted to the control of the first game device in the first-123-200911339. The game control device of the other game device receives the support commitment from the one game device and performs the predetermined support start time. When the game control means for transmitting the game device to the one game device 1 by the communication means is received by the communication means, when the support request from the other game device is received by the communication means, Whether a support commitment response is transmitted to the other game device, and when the support commitment response is determined, the communication commitment is sent to the other game device by the communication means; and the game control means of the one game device is When the communication means receives the support starting materials from the other game devices, During the game play period, the game screen after the game status indicated by the support start material is controlled in accordance with the content of the game operation accepted by the previous reception means, and the game screen display means is displayed to display the game screen in response to the game. Further, the game control means of the one game device is a game state support for the predetermined support point after the control of the game is performed in response to the content of the operation acceptance means being controlled by the operation in the predetermined agent play period. The end status data is sent to the control of the other game device by the former means; on the other hand, the game control means of the other game device is controlled by the pre-response time support, and the decision is made to send the branch response. The pre-state status report operation status is the above-mentioned communication display, and the communication is completed at the end of the tour. When the above-mentioned 1 status data is received by the communication means, the hand-capacity is controlled according to the above operation. The support end status data is shown as follows; In the above-mentioned special point consumption condition, during the operation, the operation operation of the aforementioned one game device is performed. 38.  A game device includes: a game screen display means for displaying a game operation accepting means, a point data memory means for accepting a player, a memory game control means, and a game for accepting an operation acceptance means by a computer At the same time as the control of the operation, the display control of the game screen for the game of the game is performed, and when the predetermined number of points are consumed, the point data of the segment is only subtracted from the quantified amount, and when the game is increased, the The memory is only added to the quantified processing; and the communication means is used to communicate with the communicable; the characteristics of the game control means are not performed when the game number is consumed. The game after the game state of the game operation accepted by the support end segment of the one game device is reduced, the game screen accepts a special game screen in the predetermined agent play receiving means; the game operation; the point data of the home; the game execution program of the line , the content of the game, the game display method is displayed in response to the game, and the game is in progress. Daeyi in the point data memory handwriting to achieve the specified points of data memory means of the number of other game devices connected to the game to achieve the special point game device memory at the point -125- 200911339 data memory means The processing of the point data is performed, and the control is transmitted to the other game device by the above-mentioned communication means. 39.  a game device having: a game screen display means for displaying a game screen; an operation accepting means for accepting a player's game operation; a point data memory means for memorizing a player's point data; and a game control means for The computer executes the predetermined game execution program, and controls the display of the game screen by causing the game screen display means to display the game screen in response to the content of the game operation accepted by the receiving means, and controls the game screen display means. When the specified number of points consumption conditions are reached in progress, the point data stored in the point data memory means is subtracted from the quantified amount, and when the predetermined point increase condition is reached during the game progress, the data stored in the point number is stored. The means of memory means only the quantitative processing; and the means of communication is used for communication between other game devices communicably connected; the feature is that the aforementioned game control means is by the aforementioned communication Means to receive points from other gaming devices when the usage permit is required, The number of points accepted from the operation acceptance means is used to determine whether or not to commit the request for the use of the points. When the commitment is determined, the point data of the number of points stored in the point data is calculated, and only the point is subtracted. The number is allowed to use the processing of the required points. -126-
TW097105242A 2007-02-14 2008-02-14 Game system, game machine included in same, and external device for game machines TW200911339A (en)

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