KR960700472A - 듀얼 모드 휴대 게임 제어 장치(Dual Mode Portable Game Control Device) - Google Patents
듀얼 모드 휴대 게임 제어 장치(Dual Mode Portable Game Control Device)Info
- Publication number
- KR960700472A KR960700472A KR1019950702776A KR19950702776A KR960700472A KR 960700472 A KR960700472 A KR 960700472A KR 1019950702776 A KR1019950702776 A KR 1019950702776A KR 19950702776 A KR19950702776 A KR 19950702776A KR 960700472 A KR960700472 A KR 960700472A
- Authority
- KR
- South Korea
- Prior art keywords
- display device
- control
- raster scan
- input
- portable
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0338—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/205—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0291—Shooting or hurling games with a simulated projectile, e.g. an image on a screen
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Position Input By Displaying (AREA)
- Input From Keyboards Or The Like (AREA)
- Switches With Compound Operations (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
1인 이상의 유희자가 각각 2개 이상의 게임 대상물을 동시에 제어할 수 있는 전자 게임 시스템용 휴대 제어장치이다. 하우징 내에 설치된 레버 형상의 엄지로 조작하는 방향 스위치는 1차 대상물의 이동을 선정 또는 제어하기 위하여 사용된다. 같은 하우징 내에 설치된 광 검출/방향 지시 시스템은 2차 대상물의 이동을 선정 또는 제어하기 위하여 사용된다.
Description
본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음
제3a도는 본 발명에 관한 바람직한 듀얼 모드 휴대 제어 장치(100)의 사시도이다.
제4도는 의사 농구 게임에 적용한 바람직한 듀얼 모드 휴대 제어 장치(100)의 사시도이고, 유저가 왼손의 엄지로 제1플레이어(60)(볼을 드리블하고 있는 플레이어)를 이동시키면서, 동시에 다른 플레이어(62)(제1플레이어로부터 패스를 받게되는 플레이어)를 지시함으로써 선정하고 있는 상태를 도시한 도면이다.
제7도는 제6도에 도시한 광 센서 회로(300)에 대응하는 기능 블럭도이다.
Claims (7)
- 일차 대상물과 2차 대상물을 표시하는 래스터 주사 표시 장치와 병용하는 입력 장치에 있어서, 휴대할수 있도록 또는 표시 장치의 상의 특정한 위치를 선택적으로 지시할 수 있도록 충분히 작은 하우징과, 상기 하우징 상에서 작동 가능한 부재로 이루어지고, 상기 1차 대상물의 이동 방향을 제어하는 1차 입력 수단과, 상기 특정한 위치에 기초하여, 상기 2차 대상물을 동시에 제어하는 2차 입력수단을 구비하는 것을 특징으로하는 입력 장치.
- 제1항에 있어서, 상기 2차 입력 수단이 상기 2차 대상물의 이동 방향을 제어하는 것을 특징으로 하는 입력 장치.
- 제1항에 있어서, 상기 2차 입력 수단이 복수의 잠재적 2차 대상물로부터 하나를 선겅하는 작업을 제어하는 것을 특징으로 하는 입력 장치.
- 마이크로프로세서 제어 게임 장치 및 그것과 관련한 래스터 주사 표시 장치와 병용하는 휴대 제어 장치에있어서, (a)상기 주사 표시 장치 상에 표시된 제1 대상물을 제어하는 제1 제어 수단에 있어서, 제1의 원하는 방향을 특정하기 위하여 물리적으로 이동 가능하고, 상기 휴대 제어 장치 상에 설치된 작동 부재와, 상기 게임장치에 상기 제1의 소요 방향에 대응하는 제1 제어 신호를 공급하는 수단을 갖는 제1제어 수단과, (b)상기 래스터 주사 표시 장치 상에 표시된 제2대상물을 제어하는 제2제어 수단에 있어서, 상기 휴대 제어 장치로 상기 래스터 주사 표시 장치 상의 원하는 위치를 지시함으로써, 제2의 원하는 위치를 지시하는 수단과, 상기 게임 장치에 상기 제2의 원하는 방향에 대응하는 제2의 제어 신호를 공급하는 수단을 갖는 제2 제어수단을 구비하는 것을 특징으로 하는 휴대 제어 장치.
- 제4항에 있어서, 상기 제1제어 수단의 상기 작동 부재가 복수의 전자기기적 스위치로 이루어지는 것을 특징으로 하는 휴대 제어 장치.
- 제4항에 있어서, 상기 지시 수단이, 상기 래스터 주사 표시 장치의 일부를 촬상 장치 상에서 합초(合焦)시키는 광 합초 수단과, 상기 래스터 주사 표시 장치의 어느 부분이 상기 촬상 장치 상에서 합초되어 있는지를 판정하는 수단을 구비한 것을 특징으로 하는 휴대 제어 장치.
- 제6항에 있어서, 상기 래스터 주사 표시 장치의 어느 부분이 촬상 장치 상에서 합초되어 있는지를 판정하는 수단이 광 바이어스 LED를 사용한 광 센서로 구성되어 있는 것을 특징으로 하는 휴대 제어 장치.※ 참고사항 : 최초출원 내용에 의하여 공개하는 것임.
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US08/001,057 | 1993-01-06 | ||
US08/001057 | 1993-01-06 | ||
US08/001,057 US5394168A (en) | 1993-01-06 | 1993-01-06 | Dual-mode hand-held game controller |
PCT/JP1994/000009 WO1994016381A1 (en) | 1993-01-06 | 1994-01-06 | Dual mode portable game control device |
Publications (2)
Publication Number | Publication Date |
---|---|
KR960700472A true KR960700472A (ko) | 1996-01-20 |
KR100339969B1 KR100339969B1 (ko) | 2002-10-11 |
Family
ID=21694180
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1019950702776A KR100339969B1 (ko) | 1993-01-06 | 1994-01-06 | 듀얼 모드 휴대 게임 제어 장치 |
Country Status (11)
Country | Link |
---|---|
US (1) | US5394168A (ko) |
EP (2) | EP0679986B1 (ko) |
JP (1) | JP3873287B2 (ko) |
KR (1) | KR100339969B1 (ko) |
CN (1) | CN1096015C (ko) |
BR (1) | BR9406150A (ko) |
DE (1) | DE69431346T2 (ko) |
ES (1) | ES2182838T3 (ko) |
HK (1) | HK1014779A1 (ko) |
TW (1) | TW297106B (ko) |
WO (1) | WO1994016381A1 (ko) |
Families Citing this family (119)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6343991B1 (en) * | 1997-10-01 | 2002-02-05 | Brad A. Armstrong | Game control with analog pressure sensor |
US6222525B1 (en) * | 1992-03-05 | 2001-04-24 | Brad A. Armstrong | Image controllers with sheet connected sensors |
JP2998096B2 (ja) * | 1993-08-25 | 2000-01-11 | 株式会社セガ・エンタープライゼス | ゲーム装置 |
US6001017A (en) * | 1993-08-25 | 1999-12-14 | Sega Enterprises, Ltd. | Game device for displaying game input operations on the display |
JPH07199320A (ja) * | 1993-11-24 | 1995-08-04 | Nikon Corp | カメラ |
JPH07302157A (ja) * | 1994-04-28 | 1995-11-14 | Nintendo Co Ltd | 操作装置 |
EP0733243A1 (en) * | 1994-10-12 | 1996-09-25 | Sega Enterprises, Ltd. | Improvement in communication between data processing apparatus and peripheral device thereof |
EP0949581B1 (en) | 1995-05-10 | 2002-12-18 | Nintendo Co., Limited | Operating device with analog joystick |
US6241611B1 (en) | 1995-05-10 | 2001-06-05 | Nintendo Co., Ltd. | Function expansion device and operating device using the function expansion device |
MX9700277A (es) * | 1995-05-10 | 1997-05-31 | Nintendo Co Ltd | Sistema de procesamiento de imagenes que utiliza palanca de mando analogica. |
WO1997000713A1 (en) * | 1995-06-23 | 1997-01-09 | Apple Computer, Inc. | Method and apparatus for controlling images with a centrally located displacement control device |
US6007428A (en) | 1995-10-09 | 1999-12-28 | Nintendo Co., Ltd. | Operation controlling device and video processing system used therewith |
JPH09167050A (ja) | 1995-10-09 | 1997-06-24 | Nintendo Co Ltd | 操作装置およびそれを用いる画像処理システム |
US6283857B1 (en) | 1996-09-24 | 2001-09-04 | Nintendo Co., Ltd. | Three-dimensional image processing apparatus with enhanced automatic and user point of view control |
CA2205063C (en) | 1995-10-09 | 2003-11-18 | Satoshi Nishiumi | Three-dimensional image processing system |
JP3524247B2 (ja) | 1995-10-09 | 2004-05-10 | 任天堂株式会社 | ゲーム機およびそれを用いたゲーム機システム |
JP3544268B2 (ja) | 1995-10-09 | 2004-07-21 | 任天堂株式会社 | 三次元画像処理装置およびそれを用いた画像処理方法 |
CA2210118C (en) * | 1995-11-10 | 2004-01-20 | Nintendo Co., Ltd. | Joystick device |
US6022274A (en) * | 1995-11-22 | 2000-02-08 | Nintendo Co., Ltd. | Video game system using memory module |
US6155926A (en) * | 1995-11-22 | 2000-12-05 | Nintendo Co., Ltd. | Video game system and method with enhanced three-dimensional character and background control |
US6139433A (en) * | 1995-11-22 | 2000-10-31 | Nintendo Co., Ltd. | Video game system and method with enhanced three-dimensional character and background control due to environmental conditions |
US6267673B1 (en) | 1996-09-20 | 2001-07-31 | Nintendo Co., Ltd. | Video game system with state of next world dependent upon manner of entry from previous world via a portal |
KR100503847B1 (ko) | 1996-03-05 | 2005-12-20 | 가부시키가이샤 세가 | 조작입력장치및이를사용하는전자장치 |
US5870080A (en) * | 1996-03-14 | 1999-02-09 | Gateway 2000, Inc. | Electro-magnetic transceiver combined with a pointing device |
JPH11506969A (ja) | 1996-04-03 | 1999-06-22 | フィリップス エレクトロニクス ネムローゼ フェンノートシャップ | 表示画面指向コンピュータゲーム用ハンドヘルド制御ユニット、および、2つ以上のこのような制御ユニットを有する表示画面指向コンピュータゲーム |
US8674932B2 (en) * | 1996-07-05 | 2014-03-18 | Anascape, Ltd. | Image controller |
US20040160414A1 (en) * | 1996-07-05 | 2004-08-19 | Armstrong Brad A. | Image controller |
KR100320262B1 (ko) * | 1996-08-05 | 2002-04-22 | 기노시타 구니아키 | 디스플레이화상에서의지점을지정하는장치와방법및디스플레이되는화상에서의지점을지정하기위한프로그램을저장하는읽을수있는기록매체 |
US6241610B1 (en) | 1996-09-20 | 2001-06-05 | Nintendo Co., Ltd. | Three-dimensional image processing system having dynamically changing character polygon number |
US6244959B1 (en) | 1996-09-24 | 2001-06-12 | Nintendo Co., Ltd. | Three-dimensional image processing system with enhanced character control |
US6139434A (en) | 1996-09-24 | 2000-10-31 | Nintendo Co., Ltd. | Three-dimensional image processing apparatus with enhanced automatic and user point of view control |
USD409149S (en) * | 1996-11-20 | 1999-05-04 | Sega Enterprises, Ltd. | Connector cord for video game controller |
EP0916376A1 (en) * | 1997-04-03 | 1999-05-19 | Sega Enterprises, Ltd. | Game image display method and control method |
US5923317A (en) * | 1997-06-17 | 1999-07-13 | Thrustmaster, Inc. | Two-handed controller for video games and simulations |
JP3655438B2 (ja) | 1997-07-17 | 2005-06-02 | 任天堂株式会社 | ビデオゲームシステム |
US6478679B1 (en) * | 1997-08-08 | 2002-11-12 | Sega Enterprises, Ltd. | Memory device, controller and electronic device |
US5874906A (en) * | 1997-09-22 | 1999-02-23 | Wilnel, Inc. | Data entry system |
AU1521799A (en) * | 1997-11-10 | 1999-05-31 | Sc&T International, Inc. | An input apparatus for a computer or game |
WO1999026189A1 (de) * | 1997-11-14 | 1999-05-27 | Vlg Virtual Laser Games Gmbh | Vorrichtung zum identifizieren und markieren von stellen in einer fläche |
US6213880B1 (en) | 1997-11-14 | 2001-04-10 | Creative Technology, Ltd. | Game pad apparatus and method for navigation on a digital video disk (DVD) system |
US6672962B1 (en) | 1998-05-13 | 2004-01-06 | Kabushiki Kaisha Sega Enterprises | Gun-shaped controller and game device |
FR2780176B1 (fr) * | 1998-06-17 | 2001-01-26 | Gabriel Guary | Pistolet de tir pour jeu video |
JP2000134591A (ja) * | 1998-10-28 | 2000-05-12 | Sony Computer Entertainment Inc | データ生成装置及びデータ生成方法、データ受信装置及びデータ受信方法、並びにデータ通信システム及びデータ通信方法 |
WO2000031681A1 (de) * | 1998-11-26 | 2000-06-02 | Vlg Virtual Laser Systems Gmbh | Aktive grossbild-wiedergabeeinrichtung |
US7882426B1 (en) * | 1999-08-09 | 2011-02-01 | Cognex Corporation | Conditional cell execution in electronic spreadsheets |
FR2799915A1 (fr) * | 1999-10-15 | 2001-04-20 | Yves Jean Paul Guy Reza | Ensemble d'interface entre un utilisateur et un dispositif electronique |
FR2799916A1 (fr) * | 1999-10-15 | 2001-04-20 | Yves Jean Paul Guy Reza | Ensemble d'interface entre un utilisateur et un dispositif electronique |
USD431604S (en) * | 1999-11-05 | 2000-10-03 | Wah Leung Chan | Game control pad |
USD432179S (en) * | 1999-12-09 | 2000-10-17 | Microsoft Corporation | Portion of a game controller |
USD433076S (en) * | 1999-12-23 | 2000-10-31 | Microsoft Corporation | Portion of a game controller |
USD435551S (en) * | 1999-12-23 | 2000-12-26 | Microsoft Corporation | Game controller |
USD432180S (en) * | 1999-12-23 | 2000-10-17 | Microsoft Corporation | Portion of a game controller |
US6847916B1 (en) * | 2000-06-12 | 2005-01-25 | I/O Controls Corporation | Method and system for monitoring, controlling, and locating portable devices performing remote diagnostic analysis of control network |
US7734287B2 (en) * | 2000-04-10 | 2010-06-08 | I/O Controls Corporation | System for providing remote access to diagnostic information over a wide area network |
USD435552S (en) * | 2000-05-04 | 2000-12-26 | Acco Brands, Inc. | Game pad |
USD435553S (en) * | 2000-05-08 | 2000-12-26 | Acco Brands, Inc. | Game pad |
US8487872B2 (en) * | 2000-11-14 | 2013-07-16 | Blue Orb, Inc. | Apparatus and method for generating data signals |
US20030171146A1 (en) * | 2001-05-15 | 2003-09-11 | Umrao Mayer | Quick passing feature for sports video games |
US7161579B2 (en) * | 2002-07-18 | 2007-01-09 | Sony Computer Entertainment Inc. | Hand-held computer interactive device |
US7623115B2 (en) * | 2002-07-27 | 2009-11-24 | Sony Computer Entertainment Inc. | Method and apparatus for light input device |
US8947347B2 (en) * | 2003-08-27 | 2015-02-03 | Sony Computer Entertainment Inc. | Controlling actions in a video game unit |
US7646372B2 (en) * | 2003-09-15 | 2010-01-12 | Sony Computer Entertainment Inc. | Methods and systems for enabling direction detection when interfacing with a computer program |
US8797260B2 (en) * | 2002-07-27 | 2014-08-05 | Sony Computer Entertainment Inc. | Inertially trackable hand-held controller |
US9474968B2 (en) * | 2002-07-27 | 2016-10-25 | Sony Interactive Entertainment America Llc | Method and system for applying gearing effects to visual tracking |
US9393487B2 (en) | 2002-07-27 | 2016-07-19 | Sony Interactive Entertainment Inc. | Method for mapping movements of a hand-held controller to game commands |
US7803050B2 (en) * | 2002-07-27 | 2010-09-28 | Sony Computer Entertainment Inc. | Tracking device with sound emitter for use in obtaining information for controlling game program execution |
US8570378B2 (en) | 2002-07-27 | 2013-10-29 | Sony Computer Entertainment Inc. | Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera |
US7850526B2 (en) * | 2002-07-27 | 2010-12-14 | Sony Computer Entertainment America Inc. | System for tracking user manipulations within an environment |
US7854655B2 (en) * | 2002-07-27 | 2010-12-21 | Sony Computer Entertainment America Inc. | Obtaining input for controlling execution of a game program |
US8313380B2 (en) * | 2002-07-27 | 2012-11-20 | Sony Computer Entertainment America Llc | Scheme for translating movements of a hand-held controller into inputs for a system |
US7918733B2 (en) * | 2002-07-27 | 2011-04-05 | Sony Computer Entertainment America Inc. | Multi-input game control mixer |
US7391409B2 (en) * | 2002-07-27 | 2008-06-24 | Sony Computer Entertainment America Inc. | Method and system for applying gearing effects to multi-channel mixed input |
US8019121B2 (en) * | 2002-07-27 | 2011-09-13 | Sony Computer Entertainment Inc. | Method and system for processing intensity from input devices for interfacing with a computer program |
US8686939B2 (en) * | 2002-07-27 | 2014-04-01 | Sony Computer Entertainment Inc. | System, method, and apparatus for three-dimensional input control |
US8160269B2 (en) * | 2003-08-27 | 2012-04-17 | Sony Computer Entertainment Inc. | Methods and apparatuses for adjusting a listening area for capturing sounds |
US9174119B2 (en) | 2002-07-27 | 2015-11-03 | Sony Computer Entertainement America, LLC | Controller for providing inputs to control execution of a program when inputs are combined |
US8139793B2 (en) * | 2003-08-27 | 2012-03-20 | Sony Computer Entertainment Inc. | Methods and apparatus for capturing audio signals based on a visual image |
US7760248B2 (en) | 2002-07-27 | 2010-07-20 | Sony Computer Entertainment Inc. | Selective sound source listening in conjunction with computer interactive processing |
US8233642B2 (en) * | 2003-08-27 | 2012-07-31 | Sony Computer Entertainment Inc. | Methods and apparatuses for capturing an audio signal based on a location of the signal |
US9682319B2 (en) * | 2002-07-31 | 2017-06-20 | Sony Interactive Entertainment Inc. | Combiner method for altering game gearing |
US9177387B2 (en) * | 2003-02-11 | 2015-11-03 | Sony Computer Entertainment Inc. | Method and apparatus for real time motion capture |
US20050003877A1 (en) * | 2003-05-09 | 2005-01-06 | Electronic Arts Inc. | Systems and methods for playmaker control |
US8072470B2 (en) * | 2003-05-29 | 2011-12-06 | Sony Computer Entertainment Inc. | System and method for providing a real-time three-dimensional interactive environment |
US8323106B2 (en) * | 2008-05-30 | 2012-12-04 | Sony Computer Entertainment America Llc | Determination of controller three-dimensional location using image analysis and ultrasonic communication |
US10279254B2 (en) * | 2005-10-26 | 2019-05-07 | Sony Interactive Entertainment Inc. | Controller having visually trackable object for interfacing with a gaming system |
US8287373B2 (en) * | 2008-12-05 | 2012-10-16 | Sony Computer Entertainment Inc. | Control device for communicating visual information |
US9573056B2 (en) * | 2005-10-26 | 2017-02-21 | Sony Interactive Entertainment Inc. | Expandable control device via hardware attachment |
US7874917B2 (en) | 2003-09-15 | 2011-01-25 | Sony Computer Entertainment Inc. | Methods and systems for enabling depth and direction detection when interfacing with a computer program |
US7663689B2 (en) * | 2004-01-16 | 2010-02-16 | Sony Computer Entertainment Inc. | Method and apparatus for optimizing capture device settings through depth information |
WO2005085983A1 (en) * | 2004-03-08 | 2005-09-15 | Third Eye Interfaces Pty Limited | An orientation data collection system |
US7330185B2 (en) * | 2004-05-10 | 2008-02-12 | Pixar | Techniques for processing complex scenes |
US7532212B2 (en) | 2004-05-10 | 2009-05-12 | Pixar | Techniques for rendering complex scenes |
US7064761B2 (en) | 2004-05-10 | 2006-06-20 | Pixar | Techniques for animating complex scenes |
WO2005114586A1 (en) * | 2004-05-10 | 2005-12-01 | Pixar | Techniques for processing complex scenes |
US20050248573A1 (en) * | 2004-05-10 | 2005-11-10 | Pixar | Storing intra-model dependency information |
US7382352B2 (en) * | 2004-06-14 | 2008-06-03 | Siemens Aktiengesellschaft | Optical joystick for hand-held communication device |
US20050275624A1 (en) * | 2004-06-14 | 2005-12-15 | Siemens Information And Communication Mobile Llc | Hand-held communication device having folding joystick |
US8547401B2 (en) * | 2004-08-19 | 2013-10-01 | Sony Computer Entertainment Inc. | Portable augmented reality device and method |
US7859514B1 (en) | 2005-07-19 | 2010-12-28 | Young Park | Multi-functional user interface for electronic devices |
JP4907129B2 (ja) * | 2005-09-01 | 2012-03-28 | 任天堂株式会社 | 情報処理システムおよびプログラム |
US8708822B2 (en) * | 2005-09-01 | 2014-04-29 | Nintendo Co., Ltd. | Information processing system and program |
US20070265075A1 (en) * | 2006-05-10 | 2007-11-15 | Sony Computer Entertainment America Inc. | Attachable structure for use with hand-held controller having tracking ability |
EP2351604A3 (en) * | 2006-05-04 | 2012-01-25 | Sony Computer Entertainment America LLC | Obtaining input for controlling execution of a game program |
US20110014981A1 (en) * | 2006-05-08 | 2011-01-20 | Sony Computer Entertainment Inc. | Tracking device with sound emitter for use in obtaining information for controlling game program execution |
US8108092B2 (en) | 2006-07-14 | 2012-01-31 | Irobot Corporation | Autonomous behaviors for a remote vehicle |
US8310656B2 (en) * | 2006-09-28 | 2012-11-13 | Sony Computer Entertainment America Llc | Mapping movements of a hand-held controller to the two-dimensional image plane of a display screen |
USRE48417E1 (en) | 2006-09-28 | 2021-02-02 | Sony Interactive Entertainment Inc. | Object direction using video input combined with tilt angle information |
US8781151B2 (en) | 2006-09-28 | 2014-07-15 | Sony Computer Entertainment Inc. | Object detection using video input combined with tilt angle information |
US7843431B2 (en) | 2007-04-24 | 2010-11-30 | Irobot Corporation | Control system for a remote vehicle |
US8233613B1 (en) * | 2007-05-22 | 2012-07-31 | Avaya Inc. | Monitoring key-press delay and duration to determine need for assistance |
US8542907B2 (en) * | 2007-12-17 | 2013-09-24 | Sony Computer Entertainment America Llc | Dynamic three-dimensional object mapping for user-defined control device |
EP2257911B1 (en) * | 2008-02-27 | 2018-10-10 | Sony Computer Entertainment America LLC | Methods for capturing depth data of a scene and applying computer actions |
US8368753B2 (en) * | 2008-03-17 | 2013-02-05 | Sony Computer Entertainment America Llc | Controller with an integrated depth camera |
US8527657B2 (en) * | 2009-03-20 | 2013-09-03 | Sony Computer Entertainment America Llc | Methods and systems for dynamically adjusting update rates in multi-player network gaming |
US8342963B2 (en) * | 2009-04-10 | 2013-01-01 | Sony Computer Entertainment America Inc. | Methods and systems for enabling control of artificial intelligence game characters |
US8393964B2 (en) * | 2009-05-08 | 2013-03-12 | Sony Computer Entertainment America Llc | Base station for position location |
US8142288B2 (en) * | 2009-05-08 | 2012-03-27 | Sony Computer Entertainment America Llc | Base station movement detection and compensation |
US9014874B2 (en) | 2013-01-29 | 2015-04-21 | Foster-Miller, Inc. | Tactical robot controller |
USD817960S1 (en) * | 2016-12-02 | 2018-05-15 | Pageflip Inc. | Wireless controller |
Family Cites Families (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4121110A (en) * | 1976-11-04 | 1978-10-17 | Solomon Elias E | Optically biased smoke detector |
FR2416510A1 (fr) * | 1978-02-03 | 1979-08-31 | Anvar | Procede et dispositif de simulation d'un jeu sur un ecran de moniteur de television |
US4496158A (en) * | 1982-12-13 | 1985-01-29 | Sanders Associates, Inc. | Electro-optical sensor for color television games and training systems |
US4591841A (en) * | 1983-11-01 | 1986-05-27 | Wisconsin Alumni Research Foundation | Long range optical pointing for video screens |
CA1284225C (en) * | 1986-07-23 | 1991-05-14 | Katsuya Nakagawa | Game software service system |
US4748441A (en) * | 1986-09-17 | 1988-05-31 | Brzezinski Stephen R M | Multiple function control member |
US4844476A (en) * | 1987-10-23 | 1989-07-04 | Becker James F | Video target response apparatus and method employing a standard video tape player and television receiver |
US4924216A (en) * | 1988-02-12 | 1990-05-08 | Acemore International Ltd. | Joystick controller apparatus |
JPH0241342U (ko) * | 1988-09-09 | 1990-03-22 | ||
JP2698129B2 (ja) * | 1988-11-16 | 1998-01-19 | 株式会社ナムコ | 射的ゲーム装置 |
JPH07102255B2 (ja) * | 1989-04-25 | 1995-11-08 | 株式会社ハドソン | ゲーム機用プログラマブルコントローラ |
US5059958A (en) * | 1990-04-10 | 1991-10-22 | Jacobs Jordan S | Manually held tilt sensitive non-joystick control box |
US5046739A (en) * | 1990-10-31 | 1991-09-10 | Dynasound Organizer, Inc. | Ergonomic handle for game controller |
US5351969A (en) * | 1992-05-26 | 1994-10-04 | Smith Engineering | Remote control system for raster scanned video display |
-
1993
- 1993-01-06 US US08/001,057 patent/US5394168A/en not_active Expired - Lifetime
-
1994
- 1994-01-06 WO PCT/JP1994/000009 patent/WO1994016381A1/ja active IP Right Grant
- 1994-01-06 EP EP94904002A patent/EP0679986B1/en not_active Expired - Lifetime
- 1994-01-06 EP EP02001423A patent/EP1244004A3/en not_active Withdrawn
- 1994-01-06 ES ES94904002T patent/ES2182838T3/es not_active Expired - Lifetime
- 1994-01-06 JP JP51586894A patent/JP3873287B2/ja not_active Expired - Fee Related
- 1994-01-06 KR KR1019950702776A patent/KR100339969B1/ko not_active IP Right Cessation
- 1994-01-06 BR BR9406150A patent/BR9406150A/pt not_active Application Discontinuation
- 1994-01-06 DE DE69431346T patent/DE69431346T2/de not_active Expired - Fee Related
- 1994-01-06 CN CN94190878A patent/CN1096015C/zh not_active Expired - Fee Related
- 1994-06-24 TW TW083105756A patent/TW297106B/zh active
-
1998
- 1998-12-28 HK HK98116060A patent/HK1014779A1/xx not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
JP3873287B2 (ja) | 2007-01-24 |
BR9406150A (pt) | 1996-01-02 |
EP1244004A3 (en) | 2002-10-09 |
CN1116452A (zh) | 1996-02-07 |
CN1096015C (zh) | 2002-12-11 |
EP0679986A4 (en) | 1996-05-01 |
KR100339969B1 (ko) | 2002-10-11 |
EP1244004A2 (en) | 2002-09-25 |
TW297106B (ko) | 1997-02-01 |
DE69431346D1 (de) | 2002-10-17 |
DE69431346T2 (de) | 2003-09-04 |
WO1994016381A1 (en) | 1994-07-21 |
EP0679986B1 (en) | 2002-09-11 |
ES2182838T3 (es) | 2003-03-16 |
EP0679986A1 (en) | 1995-11-02 |
HK1014779A1 (en) | 1999-09-30 |
US5394168A (en) | 1995-02-28 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
KR960700472A (ko) | 듀얼 모드 휴대 게임 제어 장치(Dual Mode Portable Game Control Device) | |
CN109564495B (zh) | 显示装置、存储介质、显示方法及控制装置 | |
US7649562B2 (en) | Portable electronic device having an operation input section | |
AU2010218345B2 (en) | Dynamic rear-projected user interface | |
US6424376B1 (en) | Selection apparatus using an observer's line of sight | |
US4768028A (en) | Display control apparatus having a cursor | |
RU2485573C2 (ru) | Система и способ управления светом | |
US6921170B1 (en) | Small apparatus for processing communications and/or data, said apparatus comprising a projector | |
US6260973B1 (en) | Projector | |
GB2383128A (en) | Optical pointing device with a transparent removable panel | |
US5659814A (en) | Camera | |
ATE176344T1 (de) | Berührungsbildschirmsystem, das den bildschirm als bei zwischenfrequenz betriebene lichtquelle benutzt | |
US5159187A (en) | Document reading apparatus having a variable designating image | |
KR930011960A (ko) | 수술용 현미경의 자동 초점 기구 | |
KR960024634A (ko) | 전계 방출 소자를 이용한 2중 모드 오버헤드 투사 시스템 | |
EP0541800B1 (en) | Projection type display device | |
US6043477A (en) | Apparatus and method for operating devices | |
JP4531497B2 (ja) | 地図表示装置 | |
US5874946A (en) | Image control device and data input device to be used therefor | |
US20070085981A1 (en) | Assemblies and methods for displaying an image | |
JPS5866966A (ja) | 静電記録装置 | |
JP2019090977A (ja) | 機能切替装置、及びその撮像装置 | |
KR970004945A (ko) | 리모콘 제어장치 | |
KR970057189A (ko) | 레이져 포인터를 장착한 엘씨디 프로젝터 | |
US20060109426A1 (en) | Projector with automatic focusing assistance |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A201 | Request for examination | ||
AMND | Amendment | ||
E902 | Notification of reason for refusal | ||
AMND | Amendment | ||
E601 | Decision to refuse application | ||
J201 | Request for trial against refusal decision | ||
AMND | Amendment | ||
B701 | Decision to grant | ||
GRNT | Written decision to grant | ||
FPAY | Annual fee payment |
Payment date: 20090519 Year of fee payment: 8 |
|
LAPS | Lapse due to unpaid annual fee |