KR20230029716A - volleyball six man game - Google Patents

volleyball six man game Download PDF

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Publication number
KR20230029716A
KR20230029716A KR1020230019170A KR20230019170A KR20230029716A KR 20230029716 A KR20230029716 A KR 20230029716A KR 1020230019170 A KR1020230019170 A KR 1020230019170A KR 20230019170 A KR20230019170 A KR 20230019170A KR 20230029716 A KR20230029716 A KR 20230029716A
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South Korea
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volleyball
game
team
man
stadium
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KR1020230019170A
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Korean (ko)
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김동환
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김동환
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/08Body-protectors for players or sportsmen, i.e. body-protecting accessories affording protection of body parts against blows or collisions
    • A63B71/12Body-protectors for players or sportsmen, i.e. body-protecting accessories affording protection of body parts against blows or collisions for the body or the legs, e.g. for the shoulders
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B63/00Targets or goals for ball games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0605Decision makers and devices using detection means facilitating arbitration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0686Timers, rhythm indicators or pacing apparatus using electric or electronic means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/50Force related parameters
    • A63B2220/51Force
    • A63B2220/53Force of an impact, e.g. blow or punch
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0095Volleyball

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  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Road Paving Structures (AREA)

Abstract

The present invention relates to a six-man volleyball game to provide an exciting new handball game. According to the present invention, the six-man volleyball game comprises: a stadium made of a transparent material such as reinforced plastic and having a width of 16 m, a length of 16 m, and a height of 6 m; a handball ball; a goalpost with a predetermined number of impact sensors built into each side and ceiling; three teams consisting of two persons; and one referee. A method of the six-man volleyball game comprises: a step (S101), when a game starts, throwing the volleyball ball into the wall by the referee; a step (S102) of allowing a team taking the volleyball ball to play as an attacking team, allowing the rest to play as a defensive team, and scoring points by hitting the volleyball ball into the goal posts installed on the sides and ceiling of the stadium; a step (S103) of playing four 15-minute quarters of the game; and a step (S104) of determining the team with the most points as a winner at the end of the game.

Description

배구 식스 맨 게임{volleyball six man game}Volleyball six man game {volleyball six man game}

본 발명은 배구 식스 맨 게임에 관한 것이다.The present invention relates to a volleyball six man game.

본 발명은 스포츠인 배구경기를 응용한 게임에 관한 것이다.The present invention relates to a game applied to volleyball, which is a sport.

일반적으로 배구는 배구경기장 가운데에 네트가 있고 각각 6명의선수로 구성되어 배구공을 서브하여 이를 리시브하고 토스한 후에 상대 진영으로 공격하고 상대는 이를 수비하여 리시브하고 다시 토스한 이후에 상대 진영으로 공격하는 방식으로 상대가 수비하지 못하고 공을 바닥에 떨어뜨리거나 상대가 수비한 이후에 공이 코트 밖으로 나가면 점수를 획득하고 1세트 15점을 먼저 획득한 팀이 세트를 가져가며 3세트를 먼저 획득한 팀이 경기에서 승리자가 된다.In general, volleyball has a net in the middle of the volleyball court, and each consists of 6 players, serves a volleyball ball, receives it, tosses it, attacks the opposing camp, and the opponent defends it, receiving it, tossing it again, and then attacking the opposing camp. In this way, if the opponent drops the ball to the floor without being able to defend, or if the ball goes out of court after the opponent defends, points are awarded, and the team that first scores 15 points in the first set wins the set, and the team that wins the third set first wins the match become a winner in

본 발명은 전술한 문제점을 해결하기 위한 것으로서, 본 발명은 가로 16m 세로 16m 높이 6m로 구성된 강화프라스틱과 같은 투명소재로 경기장을 만든다. 그리고 바닥을 제외한 측면과 천장에는 일정한 충격센서가 내장되어 있는 골대를 설치하다. 그리고 2인 1조로 구성된 3개 팀이 경기장 내에 들어간다. 심판도 1명 들어간다. 그리고 배구공 1개를 가지고 들어가서 시합을 하게 된다. 공격팀 1개 팀에 수비팀 2개 팀이 되며 배구공을 잡을 수 없으며 패스하거나 드리블할 수 없다. 무조건 손으로 벽에 설치된 골대로 배구공을 쳐서 맞혀서 점수를 얻게 된다. 공을 가지고 있으면 공격팀이 되고 공을 가지고 있지 않으면 수비 팀이 된다. 경기는 15분씩 4 쿼터로 진행된다. 가장 많은 골을 넣은 팀이 승리하게 되는 게임을 제공하는데 그 목적이 있다.The present invention is intended to solve the above-mentioned problems, and the present invention makes a stadium with a transparent material such as reinforced plastic consisting of a width of 16 m, a length of 16 m and a height of 6 m. And on the sides and ceiling except for the floor, a goal post with built-in shock sensors is installed. Then, 3 teams composed of 2 people enter the field. There is also one referee. Then, bring a volleyball into the field and play the game. 1 attacking team and 2 defending teams. The volleyball cannot be caught, passed or dribbled. Points are scored by hitting the volleyball with your hand against the goalpost installed on the wall. If they have the ball, they are the attacking team; if they do not have the ball, they are the defending team. The game is played in 4 quarters of 15 minutes each. Its purpose is to provide a game in which the team that scores the most goals wins.

전술한 목적을 달성하기 위한 본 발명은 배구 식스 맨 게임에 관한 것이다.The present invention for achieving the above object relates to a volleyball six-man game.

특히, 본 발명은 배구 식스 맨 게임에 있어서, 가로 16m 세로 16m 높이 6m로 구성된 강화프라스틱과 같은 투명소재로 경기장과 배구공, 각 측면과 천장에 일정 개수의 충격센서가 내장된 골대 그리고 2인 1조로 구성된 3개팀과 심판 1명으로 구성된 게임으로써, 게임이 시작되면 심판이 배구공을 벽면에 던지는 단계; 배구공을 선점한 팀이 공격팀이 되고 나머지가 수비팀이 되어 경기장 측면과 천장에 설치된 골대를 배구공으로 맞추어 점수를 획득하는 단계; 15분 4쿼터의 경기를 진행하는 단계; 경기가 끝나고 가장 많은 점수를 획득한 팀이 승리하는 단계를 포함하는 것을 특징으로 하는 배구 식스 맨 게임이다.In particular, in the six-man volleyball game, the present invention is made of a transparent material such as reinforced plastic consisting of a width of 16 m, a length of 16 m and a height of 6 m. As a game composed of three teams and one referee, when the game starts, the referee throws a volleyball against the wall; A team that preoccupies the volleyball becomes an attacking team and the rest becomes a defensive team and scores points by hitting the goal post installed on the side and ceiling of the stadium with the volleyball; Playing a game of 15 minutes and 4 quarters; It is a volleyball six-man game characterized in that it includes a stage in which the team with the most points wins after the game is over.

이상에서 설명한 바와 같이 본 발명에 따르면, 누구나 쉽게 배구 식스 맨 게임을 즐기면서 박진감 넘치는 새로운 배구경기를 하는 효과가 있다.As described above, according to the present invention, there is an effect of playing a new volleyball game full of thrill while anyone easily enjoys the volleyball six-man game.

도 1은 본 발명의 일실시예에 따른 배구 식스 맨 게임의 구성을 나타내는 개략적인 구성도.
도 2는 본 발명의 일실시예에 따른 배구 식스 맨 게임의 경기 진행을 나타내는 개략적인 흐름도.
1 is a schematic configuration diagram showing the configuration of a volleyball six-man game according to an embodiment of the present invention.
Figure 2 is a schematic flow chart showing the game progress of a volleyball six-man game according to an embodiment of the present invention.

이하 첨부된 도면을 참조하여 본 발명의 실시예에 대해 상세히 설명하면 다음과 같다.Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings.

도 1은 본 발명의 일실시예에 따른 배구 식스 맨 게임의 구성을 나타내는 개략적인 구성도이다.1 is a schematic configuration diagram showing the configuration of a volleyball six-man game according to an embodiment of the present invention.

가로 16m 세로 16m 높이 6m로 구성된 강화프라스틱과 같은 투명소재로 경기장과 배구공, 각 측면과 천장에 일정 개수의 충격센서가 내장된 골대 그리고 2인 1조로 구성된 3개팀과 심판 1명으로 구성된다.16m wide, 16m long, 6m high, made of a transparent material such as reinforced plastic. It consists of a stadium, a volleyball ball, a goalpost with a certain number of impact sensors built into each side and ceiling, 3 teams of 2 people and 1 referee.

게임이 시작되면 심판이 배구공을 벽면에 던져서 공정하게 경기가 시작되도록 한다.When the game starts, the referee throws the volleyball into the wall to ensure that the game starts fairly.

배구공을 선점한 팀이 공격팀이 되고 나머지가 수비팀이 되어 경기장 측면과 천장에 설치된 골대를 배구공으로 맞추어 점수를 획득한다. 이때 배구공은 손으로 잡을 수 없으며 패스하거나 드리블할 수 없다. 무조건 손으로 쳐서 골대를 맞추는 것이다.The team that preoccupies the volleyball becomes the attacking team, and the rest becomes the defending team, and scores points by hitting the goalposts installed on the side and ceiling of the stadium with the volleyball. At this time, the volleyball cannot be caught with the hands and cannot be passed or dribbled. It is unconditionally to hit the goalpost with the hand.

공격팀과 수비팀은 자율적으로 계속해서 변하게 된다.The offensive and defensive teams are autonomous and constantly changing.

15분 4쿼터의 경기를 진행하게 된다. 물론 중간에 쉬는 시간과 선수교체 및 작전타임 등이 있을 수 있다.The game will be played in the 4th quarter of 15 minutes. Of course, there may be breaks, player substitutions, and operation times in the middle.

경기가 끝나고 가장 많은 점수를 획득한 팀이 승리하게 된다.At the end of the game, the team with the most points wins.

도 2는 본 발명의 일실시예에 따른 배구 식스 맨 게임의 경기 진행을 나타내는 개략적인 흐름도이다.Figure 2 is a schematic flow chart showing the game progress of a volleyball six-man game according to an embodiment of the present invention.

본 발명은 배구 식스 맨 게임에 있어서, 가로 16m 세로 16m 높이 6m로 구성된 강화프라스틱과 같은 투명소재로 경기장과 배구공, 각 측면과 천장에 일정 개수의 충격센서가 내장된 골대 그리고 2인 1조로 구성된 3개팀과 심판 1명으로 구성된 게임으로써, 게임이 시작되면 심판이 배구공을 벽면에 던지는 단계(S101); 배구공을 선점한 팀이 공격팀이 되고 나머지가 수비팀이 되어 경기장 측면과 천장에 설치된 골대를 배구공으로 맞추어 점수를 획득하는 단계(S102); 15분 4쿼터의 경기를 진행하는 단계(S103); 경기가 끝나고 가장 많은 점수를 획득한 팀이 승리하는 단계(S104)를 포함한다.In the volleyball six-man game, the present invention is a transparent material such as reinforced plastic consisting of a width of 16m, a length of 16m and a height of 6m. As a game consisting of 1 team and 1 referee, when the game starts, the referee throws a volleyball to the wall (S101); The team that preoccupied the volleyball becomes the attacking team and the rest becomes the defending team, acquiring points by hitting the goal post installed on the side and ceiling of the stadium with the volleyball (S102); A step of playing a game of 15 minutes and 4 quarters (S103); After the game is over, the team with the most points wins (S104).

본 발명이 속한 기술분야의 당업자는 본 발명이 그 기술적 사상이나 필수적 특징을 변경하지 않고서 다른 구체적인 형태로 실시될 수 있다는 것을 이해할 수 있을 것이다.Those skilled in the art to which the present invention pertains will understand that the present invention may be embodied in other specific forms without changing its technical spirit or essential features.

Claims (3)

본 발명은 배구 식스 맨 게임에 있어서,
가로 16m 세로 16m 높이 6m로 구성된 강화프라스틱과 같은 투명소재로 경기장과 배구공, 각 측면과 천장에 일정 개수의 충격센서가 내장된 골대 그리고 2인 1조로 구성된 3개팀과 심판 1명으로 구성된 게임으로써,
게임이 시작되면 심판이 배구공을 벽면에 던지는 단계(S101);
배구공을 선점한 팀이 공격팀이 되고 나머지가 수비팀이 되어 경기장 측면과 천장에 설치된 골대를 배구공으로 맞추어 점수를 획득하는 단계(S102);
15분 4쿼터의 경기를 진행하는 단계(S103);
경기가 끝나고 가장 많은 점수를 획득한 팀이 승리하는 단계(S104)를 포함하는 것을 특징으로 하는 배구 식스 맨 게임.
The present invention is in the volleyball six man game,
16m wide, 16m long, 6m high, made of a transparent material such as reinforced plastic, a stadium and a volleyball ball, a goalpost with a certain number of shock sensors built into each side and ceiling, and a game consisting of 3 teams of 2 people and 1 referee.
When the game starts, the referee throws the volleyball to the wall (S101);
The team that preoccupied the volleyball becomes the attacking team and the rest becomes the defending team, and acquiring points by hitting the goal post installed on the side and ceiling of the stadium with the volleyball (S102);
A step of playing a game of 15 minutes and 4 quarters (S103);
A volleyball six-man game comprising a step (S104) in which the team with the most points wins after the game is over.
상기 제1항에 있어서, 주어진 경기장과 경기시간은
경기의 상황에 맞게 경기장의 규격이나 골대의 개수 그리고 경기시간이 변동될 수 있는 것을 특징으로 하는 배구 식스 맨 게임.
According to claim 1, the given stadium and game time are
A volleyball six-man game characterized in that the size of the stadium, the number of goalposts, and the game time can be varied according to the situation of the game.
상기 제1항에 있어서, 배구공을 선점한 팀이 공격팀이 되고 나머지가 수비팀이 되어 경기장 측면과 천장에 설치된 골대를 배구공으로 맞추어 점수를 획득하는 방식에 있어서,
이때 배구공은 손으로 잡을 수 없으며 패스하거나 드리블할 수 없다. 무조건 손으로 쳐서 골대를 맞추는 것을 특징으로 하는 배구 식스 맨 게임.
In the method of claim 1, in which the team that preoccupies the volleyball becomes the attacking team and the rest becomes the defense team to score points by hitting the goalposts installed on the side and ceiling of the stadium with the volleyball,
At this time, the volleyball cannot be caught with the hands and cannot be passed or dribbled. A volleyball six-man game characterized by unconditionally hitting a goal with a hand.
KR1020230019170A 2023-02-14 2023-02-14 volleyball six man game KR20230029716A (en)

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