KR20140133698A - Method of providing game, server performing the same and storage media storing the same - Google Patents

Method of providing game, server performing the same and storage media storing the same Download PDF

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KR20140133698A
KR20140133698A KR1020130052874A KR20130052874A KR20140133698A KR 20140133698 A KR20140133698 A KR 20140133698A KR 1020130052874 A KR1020130052874 A KR 1020130052874A KR 20130052874 A KR20130052874 A KR 20130052874A KR 20140133698 A KR20140133698 A KR 20140133698A
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game
participant
competition
providing
specific
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KR1020130052874A
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Korean (ko)
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김태우
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(주)네오위즈게임즈
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Publication of KR20140133698A publication Critical patent/KR20140133698A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • General Health & Medical Sciences (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • Human Resources & Organizations (AREA)
  • General Physics & Mathematics (AREA)
  • Economics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Security & Cryptography (AREA)
  • Health & Medical Sciences (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The present invention relates to a game providing method and a game providing method performed in a game providing server that provides a participating match game, the method comprising: providing a game participant with match game information related to an ongoing and participating match game; Receiving a game progress guide for one of the game parties from the game participant when participating in the game, and reflecting the win or loss of the one game participant in the evaluation of the game participant in the specific competition game . Therefore, it is possible to provide game progress guide in non-real-time in the ongoing participatory match game.

Description

TECHNICAL FIELD [0001] The present invention relates to a game providing method, a providing server for performing the game providing method, and a recording medium storing the same. BACKGROUND OF THE INVENTION [0002]

The present invention relates to a game providing technology, and more particularly, to a game providing method capable of providing a game progress guide in non-real time in an ongoing competitive game, a providing server for performing the same, and a recording medium storing the same .

Generally, online games are designed to be multi-playable over the Internet. In online games, two players compete in the game by playing two games in real time. Here, the competition game ends when the win / lose of the users is determined.

Korean Patent Laid-Open No. 10-2005-0112055 discloses an online game system and a method for applying a time difference method in which a plurality of visitors can participate in a game provided in a web site or a community on the Internet in real time or in non-real time. Such an online game providing method enables the game participant himself or another participant to complete the next step of the game currently being played in real time or in non-real time, thereby activating the community together with inducing interest by the game.

Korean Patent No. 10-0746051 discloses a game system in a competitive game in which a user operates in conjunction with a game program embedded in a game machine or a competitive game in which a user hits a game with one or more other users connected via a wired or wireless network. Such a flood system can provide a system that plays a role as a practitioner in a real world, so there is a technical and industrial effect that can enhance the function of the computer game and further enhance the fun.

The online competition game is played according to the rules set by the users in real time. At this time, since the competition game ends when the user participates in the competition game from the beginning to the end in real time, in the case of the competition game which takes a long time, the user may exit while the game progresses and the game may be stopped.

Korean Patent Publication No. 10-2005-0112055 Korean Patent No. 10-0746051

An embodiment of the present invention is to provide a game providing method capable of providing a game progress guide in non-real-time in an ongoing competitive game.

An embodiment of the present invention is to provide a game providing method that can receive a game progress guide from a game participant participating in an ongoing competition game and provide it to game parties.

An embodiment of the present invention is to provide a game providing method capable of determining a victory score or a defeat score according to participation degree of a game participant participating in a competition game and providing a game progress guide.

Among the embodiments, a game providing method is a game providing method performed in a game providing server for providing a participating match game, the method comprising: providing a game participant with match game information related to an ongoing and participating match game; A step of receiving a game progress guide for one of the game parties from the game participant and a step of reflecting the win or loss of the one game party in the evaluation of the game participant in the specific competition game do.

In one embodiment, the providing of the competition game information may further include providing the game participant with a game progress status associated with the competition game information.

The step of providing the competition game information may further include providing a real-time game image for the specific competition game to the game participant at the request of the game participant before participating in the specific competition game.

In one embodiment, the step of providing the competition game information may further include a step of checking the maximum number of game participants of the potable game to provide the game participants with the number of game participants who can participate.

The step of providing the competition game information may include receiving a reservation request for the specific competition game from a specific game participant if the number of participants of the game in the specific competition game is the maximum, And notifying the specific game participant.

In one embodiment, the step of receiving the game progress guide may include requesting the game parties to select one of the plurality of game participants as the game participant when a plurality of game participants participate in the specific competition game .

The step of receiving the game progress guide may include providing a game progress guide received from the game participant to a corresponding game party as a comment or a leader line.

In one embodiment, the step of reflecting the victory or defeat of the one game party to the evaluation of the game participant may include checking the degree of participation that the game participant participated in the specific competition game, And reflecting it.

The step of reflecting the victory or defeat of the one game party to the evaluation of the game participant may include increasing the victory score of the game participant according to the degree of participation of the game participant if the one game party wins.

The step of reflecting the win or loss of the one game party to the evaluation of the game participant may include increasing the defeat score of the game participant according to the degree of participation of the game participant in the one game party.

In one embodiment, when the game participant provides the game progress guide to the one game party and exits, providing the game progress guide to the game participant and then providing game progress information for the specific competition game .

Among the embodiments, the game providing server includes a competition game information providing unit for providing the game participant with competition game information related to a competition game currently in progress and a participating competition game, A game progress guide receiving unit for receiving a game progress guide for a party, and a game win / lose reflecting unit for reflecting a win or loss of the one game party in the evaluation of the game participant in the specific competition game.

In one embodiment, the competition game information providing unit may provide the game participant with the game progress status associated with the competition game information. The competition game information providing unit may provide a real time game image for the specific competition game to the game participant at the request of the game participant before participating in the specific competition game.

The competition game information providing unit may check the maximum number of game participants of the available competition game and provide the game participants with the number of game participants who can participate.

The competition game information providing unit receives a reservation request for the specific competition game from a specific game participant if the number of participants of the game in the specific competition game is the maximum and then notifies the specific game participant .

In one embodiment, the game progress guide receiving unit may request the game parties to select one of the plurality of game participants as the game participant when a plurality of game participants participate in the specific competition game.

The game progress guide receiving unit may provide the game progress guide received from the game participant as a comment or a leader to the corresponding game party.

In one embodiment, the game win / loss reflex part may check the participation degree of the game participant participating in the specific competition game and reflect the participation degree in the evaluation of the game participant according to the participation degree.

If the one game party wins, the game win / loss reflex part may increase the win points of the game participant according to the participation degree of the game participant. The game win / loss reflex part may increase the defeat score of the game participant according to the degree of participation of the game participant when the one game participant lands.

In one embodiment, when the game participant provides the game progress guide to the one game party and exits, the game progress guide is provided to the game participant, and then the game progress information And may further include an information providing unit.

Among the embodiments, a recording medium storing a computer program relating to a game providing method is a recording medium storing a computer program for a game providing method performed in a game providing server for providing a participating match game, A function of receiving a game progress guide for one of the game parties from the game participant when participating in a specific competition game, And reflecting the win or loss of the game party of the game to the evaluation of the game participant.

The game providing method according to an embodiment of the present invention can provide a game progress guide in non-real-time in the on-going participatory competition game.

The game providing method according to an embodiment of the present invention can receive a game progress guide from a game participant participating in an ongoing competition game and provide the game progress guide to game participants.

The game providing method according to the embodiment of the present invention can determine the winning score or the defeat score according to the participation degree of the game participant participating in the competition game and providing the game progress guide.

1 is a block diagram illustrating a game providing server according to an embodiment of the present invention.
FIG. 2 is a flowchart illustrating a game providing method performed by the game providing server in FIG. 1. FIG.
FIG. 3A is a diagram illustrating a game progress status provided by the game providing server shown in FIG. 1. FIG.
FIG. 3B is a diagram illustrating a real-time game image provided by the game providing server shown in FIG.
FIG. 4A is a diagram illustrating the number of game participants provided by the game providing server shown in FIG. 1. FIG.
FIG. 4B is a view illustrating an entry message of a requested reservation room provided by the game providing server shown in FIG. 1. FIG.
FIG. 5 is a diagram illustrating a comment or a leader provided by the game providing server shown in FIG. 1. FIG.
FIG. 6 is a diagram illustrating a game participation list and a game reservation status of a game participant provided by the game providing server shown in FIG. 1. FIG.

The description of the present invention is merely an example for structural or functional explanation, and the scope of the present invention should not be construed as being limited by the embodiments described in the text. That is, the embodiments are to be construed as being variously embodied and having various forms, so that the scope of the present invention should be understood to include equivalents capable of realizing technical ideas. Also, the purpose or effect of the present invention should not be construed as limiting the scope of the present invention, since it does not mean that a specific embodiment should include all or only such effect.

Meanwhile, the meaning of the terms described in the present application should be understood as follows.

The terms "first "," second ", and the like are intended to distinguish one element from another, and the scope of the right should not be limited by these terms. For example, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.

It should be understood that the term " and / or " includes all possible combinations from one or more related items. For example, the meaning of " first item, second item and / or third item " may be presented from two or more of the first, second or third items as well as the first, second or third item It means a combination of all the items that can be.

It is to be understood that when an element is referred to as being "connected" to another element, it may be directly connected to the other element, but there may be other elements in between. On the other hand, when an element is referred to as being "directly connected" to another element, it should be understood that there are no other elements in between. On the other hand, other expressions that describe the relationship between components, such as "between" and "between" or "neighboring to" and "directly adjacent to" should be interpreted as well.

It is to be understood that the singular " include " or "have" are to be construed as including the stated feature, number, step, operation, It is to be understood that the combination is intended to specify that it does not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.

In each step, the identification code (e.g., a, b, c, etc.) is used for convenience of explanation, the identification code does not describe the order of each step, Unless otherwise stated, it may occur differently from the stated order. That is, each step may occur in the same order as described, may be performed substantially concurrently, or may be performed in reverse order.

The present invention can be embodied as computer-readable code on a computer-readable recording medium, and the computer-readable recording medium includes all kinds of recording devices for storing data that can be read by a computer system . Examples of the computer-readable recording medium include a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like, and also implemented in the form of a carrier wave (for example, transmission over the Internet) . In addition, the computer-readable recording medium may be distributed over network-connected computer systems so that computer readable codes can be stored and executed in a distributed manner.

All terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Commonly used predefined terms should be interpreted to be consistent with the meanings in the context of the related art and can not be interpreted as having ideal or overly formal meaning unless explicitly defined in the present application.

1 is a block diagram illustrating a game providing server according to an embodiment of the present invention.

1, the game providing server 100 includes a competition game information providing unit 110, a game progress guide receiving unit 120, a game win / loss reflecting unit 130, a game progress information providing unit 140, ).

The competition game information providing unit 110 provides the game participant with the competition game information related to the competition game which is currently in progress and can be participated.

In one embodiment, the competition game information providing unit 110 may provide the game participant with the game progress status associated with the competition game information. For example, in FIG. 3A, the competition game information providing unit 110 determines whether or not the competition game (for example, Go) has information about the game party A and the game party B participating in the first room 301a For example, a level (not shown), a winning percentage (not shown) or a game order (A)) and a current game status as a percentage (for example, 45%). For example, the competition game information providing unit 110 may acquire information about the game party C and the game party D participating in the second room 302a in which the competition game (for example, Go) is currently in progress (for example, , A level (not shown), a winning rate (not shown), or a game order (D)) and the current game progress can be provided immediately. For example, the competition game information providing unit 110 may acquire information about the game party E and the game party F participating in the third room 303a in which the competition game (for example, Go) (For example, 4: 00/5: 00), a level (not shown), a winning percentage (not shown), or a game sequence (E)). Here, the game party A, the game party B, the game party C, the game party D, the game party E, and the game party F may correspond to the IDs of the game parties participating in the competition game.

In another embodiment, the competition game information providing unit 110 may provide a real-time game image for a specific competition game to a game participant at the request of a game participant before participating in a specific competition game. For example, in FIG. 3B, the competition game information providing unit 110 receives a real-time game image request for the first room 301b currently being played by a competition game (for example, Go) from a game participant, A real-time game image (for example, a screen capturing the current progress status of the competition game) according to the current status (for example, 45%) can be provided. In another example, the competition game information providing unit 110 receives a request for a real-time game image for the second room 302b currently being played by a competition game (for example, Go) from a game participant, (For example, a fighting game video that has been played five seconds before to the present) corresponding to the game time (for example, 10%). In another example, the competition game information providing unit 110 receives a request for a real-time game image for the third room 303b currently being played by a competition game (for example, Go) from a game participant, (For example, a competition game video from the beginning to the present) corresponding to the number of games (for example, 90%).

The competition game information providing unit 110 may check the maximum number of game participants of the potable game to provide the game participants with the number of game participants who can participate.

In one embodiment, the combat game information providing unit 110 may provide a maximum number of participants of the available competition game and the number of participating game participants. For example, in FIG. 4A, the competition game information providing unit 110 determines the number of game participants currently participating and the maximum number of game participants (for example, 3/4) in the lower part of the screen for the first room 401a, 4). ≪ / RTI > In another example, the competition game information providing unit 110 determines the number of game participants currently participating and the maximum number of game participants (for example, 1/4) at the bottom of the screen for the second room 402a, . In another example, the competition game information providing unit 110 determines the number of game participants currently participating and the maximum number of game participants (for example, 4/4) at the lower part of the screen for the third room 403a, Can be provided.

In another embodiment, the competition game information providing unit 110 receives a reservation request for a specific competition game from a specific game participant if the number of game participants in the specific competition game is the maximum, You can notify the game participants. For example, in FIG. 4A, the competition game information providing unit 110 provides the game participant with a [Reserve] control when the number of participants currently participating in the current room # 3 403a is equal to the maximum number of participants in the game And can receive a reservation request for the third room 403a. In FIG. 4B, the competition game information providing unit 110 receives a reservation request for the third room 403a from the reservation game participant, and when a game participant participating in the third room 403a after a specific time has passed, The user can notify the participant of the reservation game through the [Notification Message] popup window (or message window). Here, the game participant can cancel the reservation for the third room 403a by entering the third room 403a through the [Entry] control or by using the [Cancel] control.

The game progress guide receiving unit 120 receives a game progress guide for one of the game parties from a game participant when participating in a specific competition game.

In one embodiment, the game progress guide receiving unit 120 may request the game parties to select one of a plurality of game participants as a game participant when a plurality of game participants participate in a specific competition game.

The game progress guide receiving unit 120 may provide the game progress guide received from the game participant to the corresponding game participant.

In one embodiment, the game progress guide receiving unit 120 may provide a game progress guide received from a game participant as a comment to a corresponding game participant. For example, in FIG. 5A, the game progress guide receiving unit 120 transmits a game progress guide received from a game participant in an ongoing competition game (for example, a concert game) to the corresponding game party [x row y Column] 501 as shown in FIG.

In another embodiment, the game progress guide receiving unit 120 may provide the game progress guide received from the game participant as a leader line to the corresponding game party. 5B, the game progress guide receiving unit 120 transmits a game progress guide received from the game participant in an ongoing competition game (for example, a concert game) to the corresponding game partner in the arrow 502, Or as a gleam at that location.

The game win / loss reflecting unit 130 reflects the win / loss of one game partner in the evaluation of the game partner in the specific competition game.

In one embodiment, the game win / loss reflex part 130 may check the participation degree of the game participant participating in the specific competition game and reflect it in the evaluation of the game participant according to the participation degree. For example, the game win / loss reflex part 130 may increase the win points of a game participant according to the participation degree of the game participant if one game participant wins. Here, the winning score can be increased slightly or significantly depending on the participation of the game participants. For example, the game win / loss reflex part 130 may increase the defeat score of a game participant according to the participation degree of a game participant in a game. At this time, the defeat score may be slightly or greatly increased depending on the participation of the game participants.

In another embodiment, the game win / loss reflection unit 130 may check the time at which the game participant participated in the specific competition game, and reflect the time in the evaluation of the game participant according to the time difference with the end time of the specific competition game. For example, if the time difference between the time when the game participant participates in the specific competition game and the time when the specific competition game ends is great, the game win / loss reflex part 130 can slightly increase the victory score or the defeat score of the game participant. For example, if the time difference between the time when the game participant participates in the specific competition game and the time when the specific competition game ends is small, the game win / loss reflection unit 130 can significantly increase the victory score or the defeat score of the game participant.

The game progress information providing unit 140 provides the game progress guide to the game participant when the game participant provides the game progress guide to one game party and exits the game progress guide, and then provides the game progress information for the specific competition game.

In one embodiment, the game progress information providing unit 140 may provide game progress information from the time the game participant provides the game progress guide to the game party and exits the game to the end of the specific competition game. For example, the game progress information may provide a screen in which the game parties alternate five times (five turns) from the time point when the game participant leaves the game to the end of the specific game, .

In another embodiment, the game progress information providing unit 140 may provide the game participant with at least one of a participation list 601, a reservation status 602, or a total acquisition score 603. For example, in FIG. 6, the game progress information providing unit 140 adds a room number (for example, 1, 7), participation degree (for example, 10%, 50% (For example, L, Win), an acquisition score (e.g., -10, +50), or game progress information (e.g., a [view] control). 6, the game progress information providing unit 140 sets the room number (for example, 3), the reservation time (for example, 11:30) or the [reservation cancellation] in the reservation status 602, Or at least one of the controls.

The control unit 150 controls the overall operation of the game providing server 100 and provides the game information providing unit 110, the game progress guide receiving unit 120, the game win / loss reflecting unit 130, and the game progress information providing unit 140 ) Or control flow of data between them.

FIG. 2 is a flowchart illustrating a game providing method performed by the game providing server in FIG. 1. FIG.

Referring to FIG. 2, the competition game information providing unit 110 provides the game participant with the competition game information related to the competition game currently in progress and participation (step S201).

In one embodiment, the competition game information providing unit 110 may provide the game participant with the game progress status associated with the competition game information. For example, in FIG. 3A, the competition game information providing unit 110 determines whether or not a competition game (for example, Go) is currently in progress in the first room 301a, the second room 302a and the third room 303a (For example, level (not shown), winning percentage (not shown), or game order (A), game party B, game party C, game party D, game party E or game party F ) And current progressed game status (e.g., 45%, progress bar, or 4: 00/5: 00).

In another embodiment, the competition game information providing unit 110 may provide a real-time game image for a specific competition game to a game participant at the request of a game participant before participating in a specific competition game. For example, in FIG. 3B, the competition game information providing unit 110 receives from the game participant a game (for example, Go) in which the game 1 is currently in progress, the first room 301b, the second room 302b, (For example, 45%, progress bar, or 4: 00/5: 00) in response to the request for the real time game image for the current game A screen shot of the game, a game video from 5 seconds before to the present, or a competition game video from the beginning to the present).

The game progress guide receiving unit 120 receives the game progress guide for one of the game parties from the game participant when participating in the specific competition game (steps S202 and S203).

In one embodiment, the game progress guide receiving unit 120 may request the game parties to select one of a plurality of game participants as a game participant when a plurality of game participants participate in a specific competition game. For example, The progress guide receiving unit 120 may request the game parties to select one of the four game participants before receiving the game progress guide from the four game participants when four game participants participate in the specific competition game. At this time, the game parties can select one of the four game participants according to the level, the total acquisition score or the winning rate for the four game participants. In another example, the game progress guide receiving unit 120 receives game progress guides from five game participants when five game participants participate in a specific competition game, and then selects one of the five game participants to the game parties . Here, the game parties can select one of the five game participants according to the game progress guide provided by the five game participants.

In one embodiment, the game progress guide receiving unit 120 may provide a game progress guide received from a game participant to a corresponding game party as a comment or a leader line.

The game win / loss reflecting unit 130 reflects the win / loss of one game partner in the evaluation of the game partner in the specific competition game (step S204).

In one embodiment, the game win / loss reflex part 130 may check the participation degree of the game participant participating in the specific competition game and reflect it in the evaluation of the game participant according to the participation degree. Here, the participation degree can be calculated through the following equation.

[Mathematical Expression]

P = (G_num * f (P_con)) / T_num

In this case, G_num may correspond to the number of game providing guides provided to the game participant by the game participant, f (P_con) may correspond to the progress state of the competition game, and T_num may correspond to the number of game participants participating in the competition game. For example, the participation level may be 25 when the number of game providing guides provided by the game participant to the game participant is 5, the game progress status is 20%, and the number of participants participating in the competition game is 4. For another example, the participation level may correspond to 50 when the number of game providing guides provided by the game participant to the game participant is 10, the game progress status is 20%, and the number of participants participating in the competition game is 4.

In another embodiment, the game win / loss reflection unit 130 may check the time at which the game participant participated in the specific competition game, and reflect the time in the evaluation of the game participant according to the time difference with the end time of the specific competition game.

The game progress information providing unit 140 provides the game progress guide to the game participant when the game participant provides the game progress guide to one game party and exits the game progress guide, and then provides the game progress information for the specific competition game progressed (Step S205 And step S206).

In one embodiment, the game progress information providing unit 140 may provide the game participant with at least one of a participation list 601, a reservation status 602, or a total acquisition score 603.

It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit and scope of the present invention as defined by the following claims It can be understood that

100: Game providing server
110: Daejeon Game Information Offering
120: game progress guide receiver
130: game win /
140: Game progress information providing service
150:

Claims (23)

A game providing method performed by a game providing server for providing a participating match game,
Providing the game participant with competition game information related to a competition game currently in progress and participation;
Receiving a game progress guide for one of the game parties from the game participant when participating in a specific competition game; And
And reflecting the win or loss of the one game party in the evaluation of the game participant in the specific competition game.
The method according to claim 1, wherein providing the competition game information comprises:
And providing a game progress status associated with the competition game information to the game participant.
The method according to claim 1, wherein providing the competition game information comprises:
Further comprising the step of providing a real-time game image for the specific competition game to the game participant at the request of the game participant before participating in the specific competition game.
The method according to claim 1, wherein providing the competition game information comprises:
Further comprising the step of checking the maximum number of game participants of the competitively competitive game and providing the number of game participants who can participate in the game parties.
5. The method of claim 4, wherein providing the competition game information comprises:
Receiving a reservation request for the specific competition game from a specific game participant if the number of game participants in the specific competition game is the maximum; And
And notifying the specific game participant when a game participation exclusion occurs from the specific competition game later.
The method of claim 1, wherein receiving the game progress guide comprises:
And requesting the game parties to select one of the plurality of game participants as the game participant when a plurality of game participants participate in the specific competition game.
7. The method of claim 6, wherein receiving the game progress guide comprises:
And providing a game progress guide received from the game participant to a corresponding game party as a comment or a leader line.
The method according to claim 1, wherein the step of reflecting the win or loss of the one game party to the evaluation of the game participant
Checking the participation degree of the game participant participating in the specific competition game and reflecting the participation degree in the evaluation of the game participant according to the participation degree.
9. The method according to claim 8, wherein the step of reflecting the win or loss of the one game party to the evaluation of the game participant
And increasing the victory score of the game participant according to the participation degree of the game participant if the one game participant wins.
9. The method according to claim 8, wherein the step of reflecting the win or loss of the one game party to the evaluation of the game participant
And increasing the defeat score of the game participant according to the participation degree of the game participant when the one game participant leaves the game participant.
The method according to claim 1,
When the game participant provides the game progress guide to the one game party and exits, providing the game progress guide to the game participant and then providing game progress information on the specific competition game proceeded after providing the game progress guide to the game participant And the game is played.
A competition game information providing unit for providing the game participant with the competition game information related to the competition game currently in progress and available for participation;
A game progress guide receiving unit for receiving a game progress guide for one of the game parties from the game participant when participating in a specific competition game; And
And a game win / lose reflector for reflecting the win / loss of the one game party in the evaluation of the game participant in the specific competition game.
13. The game system according to claim 12, wherein the competition game information providing unit
And provides the game participant with a game progress status associated with the competition game information.
13. The game system according to claim 12, wherein the competition game information providing unit
And provides the real-time game image for the specific competition game to the game participant at the request of the game participant before participating in the specific competition game.
13. The game system according to claim 12, wherein the competition game information providing unit
And checks the maximum number of game participants of the competitively competitive game to provide the number of game participants who can participate in the game parties.
16. The game apparatus according to claim 15, wherein the competition game information providing unit
Wherein when the number of participants of the game in the specific competition game is the maximum, a reservation request for the specific competition game is received from the specific game participant, and when the game participation elimination occurs from the specific competition game, server.
13. The game system according to claim 12, wherein the game progress guide receiving unit
Wherein when a plurality of game participants participate in the specific competition game, the game server requests the game participants to select one of the plurality of game participants as the game participant.
18. The game apparatus according to claim 17, wherein the game progress guide receiving unit
And provides the game progress guide received from the game participant to a corresponding game party as a comment or a leader line.
13. The game system according to claim 12, wherein the game win /
Wherein the game participant checks the participation degree in which the game participant participates in the specific competition game and reflects the participation degree in the evaluation of the game participant according to the participation degree.
The game system of claim 19, wherein the game win /
And increases the victory score of the game participant according to the participation degree of the game participant if the one game participant wins.
The game system of claim 19, wherein the game win /
Wherein the one game party increases the defeat score of the game participant according to the participation degree of the game participant.
13. The method of claim 12,
And a game progress information providing unit for providing the game progress guide for the specific competition game after providing the game progress guide to the game participant when the game participant provides the game progress guide to the one game party and is exited And the game server.
A computer-readable recording medium storing a computer program for a game providing method performed on a game providing server for providing a participating match game,
A function of providing the game participant with the competition game information related to the competition game that is currently in progress and can be participated;
Receiving a game progress guide for one of the game parties from the game participant when participating in a specific competition game; And
And a function of reflecting the win or loss of the one game party in the evaluation of the game participant in the specific competition game.
KR1020130052874A 2013-05-10 2013-05-10 Method of providing game, server performing the same and storage media storing the same KR20140133698A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20160144939A (en) 2016-03-18 2016-12-19 (주)라이징게임즈 System and Method for Providing Competition Game, And Program and Information Recording Medium thereof
KR20200126628A (en) 2019-04-30 2020-11-09 주식회사 제이에스 플레이 Apparatus and Method for Providing Real-Time Strategy Battle(RTSB) Game, And Program and Information Recording Medium thereof

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20160144939A (en) 2016-03-18 2016-12-19 (주)라이징게임즈 System and Method for Providing Competition Game, And Program and Information Recording Medium thereof
KR20200126628A (en) 2019-04-30 2020-11-09 주식회사 제이에스 플레이 Apparatus and Method for Providing Real-Time Strategy Battle(RTSB) Game, And Program and Information Recording Medium thereof

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