CN104606883A - Method of interaction between audience and game players in multiplayer video online game - Google Patents
Method of interaction between audience and game players in multiplayer video online game Download PDFInfo
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- CN104606883A CN104606883A CN201510092633.4A CN201510092633A CN104606883A CN 104606883 A CN104606883 A CN 104606883A CN 201510092633 A CN201510092633 A CN 201510092633A CN 104606883 A CN104606883 A CN 104606883A
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Abstract
The invention discloses a method of interaction between audience and game players in a multiplayer video online game. The method includes a vocal support system which is a game interaction form added to a game system including the players and the audience, and enables the audience to interact with the game scene; the vocal support system is realized as follows: when the game begins, a player list is displayed in the interface area, and the audience cheer for the player through clicking a vocal support button on the player list; after a user clicks the vocal support button, the number of vocal supporters of the corresponding player is increased by 1; when the number of the vocal supporters of the player reaches the number specified by the game, a gain effect set in the game is triggered and given to the game role of the player. The method provided by the invention enables the audience to interact with the game participants in a quick and active manner, increases the enjoyment of the game, enhances the social contact function of the game, and enables the game players and the audience to have good game experience.
Description
Technical field
The present invention relates to a kind of method of game, particularly relate to the method for spectators and game player's interaction in the game on line of a kind of many people video.
Background technology
Online game is one of amusement and leisure mode the most frequently used in current a networked society, most popular is the large-scale many people RPG of mmorpg(), player plays a role in gaming world, game settings be also need between player to player, to form cooperative relationship just can complete corresponding Mission Objective.
But existing leisure network gaming user is just played games to obtain game-play enjoyment, other people real-time photography head picture can not be seen in game process, and in game process, spectators in non-gaming participant and same game better cannot carry out interaction with the game player carrying out playing, and lack stronger sociability.
Summary of the invention
For the defect that prior art exists, the present invention proposes the method for spectators and game player's interaction in the game on line of a kind of many people video, can improve the interaction between spectators and game player, improves the experience sense of game, increases the sociability of game.
For achieving the above object, the present invention proposes the method for spectators and game player's interaction in the game on line of a kind of many people video, and the party comprises the system of cheering; The described system of cheering is in the games system containing player and spectators, cuts a kind of spectators and scene of game of can making and interactive game interaction form occurs; Described system of cheering, when playing beginning, can demonstrate list of players at interface zone, spectators are cheered to it by the button of cheering clicked in list of players; User clicks and cheers after button, and the number of cheering of this player just adds 1, and when the number of cheering of this player reaches the number of cheering of this game defined, that just can trigger that this game set has gain effect to the game role of this player.
In described system of cheering, also button of making catcalls is set, after user clicks button of making catcalls, the number of making catcalls of this player just adds 1, when the number of making catcalls of this player reaches the number of making catcalls of this game defined, that just can trigger that this game set has declining profit effect to the game role of this player.
Described system of cheering, can trigger when playing and starting, time remaining of cheering is to this game over.
Described system of cheering, the virtual coin that can give after cheering to a certain degree as spectators is rewarded, and participates in the award of whole game interactive as it.
Described system of cheering, has real-time number of cheering display, whether reaches the condition judgment of gain or declining profit using the form of progress bar as this player in its list of players.
The game picture that described spectators see is the video pictures at the 3rd visual angle, i.e. the first multi-view video picture of directly game picture and non-player.
The impact of described spectators on game can only have influence on game player, can't have influence on other spectators.
Described player be obtain game watcher support or do not support that quantity is to affect this game self-role and scene of game.
Described system of cheering also comprises chat area, and when game is carried out, spectators can carry out real-time interactive in chat area and player.
Described spectators can carry out information interaction by video, word or voice and player.
Beneficial effect
The cheer system of the present invention by arranging, game player and game watcher is made to can be good at interaction, by game watcher to the support of player or the degree do not supported, affect game player and then impact game, add the interest of game, more enable spectators and player carry out sufficient information interaction in real time, add the sociability of game.
Accompanying drawing explanation
Fig. 1 is user's flow chart of cheering;
Fig. 2 is cheered user's flow chart.
Detailed description of the invention
In order to make object of the present invention, technical scheme and advantage clearly understand, below in conjunction with drawings and Examples, the present invention is further elaborated.Should be appreciated that specific embodiment described herein only in order to explain the present invention, be not intended to limit the present invention.
As shown in the figure, the method for spectators and game player's interaction in the game on line of a kind of many people video of the present invention, this game comprises main broadcaster, game player and spectators; The interface of system of cheering comprises main broadcaster video area, game picture region, chat area, list of players region, function button region.Main broadcaster video area is for showing the video pictures of main broadcaster; Game picture region is used for the ongoing game picture of display in real time; The region of information interaction is carried out for spectators and player in chat area; List of players is for showing the information of player, and the information of player comprises the personal information of player and number show bar of cheering; Function button region is provided with function button.
Spectators add game with spectator identity, and its visual angle and picture are spectator visual angles.The game picture that spectators see is direct game picture and non-player first multi-view video picture.
The game interaction of spectators and player is only present in this game, can't affect other functions of platform outside game.
The system of cheering is the software program based on server, and heterogeneous networks interrupts the result that demonstrates and is all identical alternately and intercommunication in real time.This system can be applied in there is the role that watches line in video-game.
The system of cheering is that player, user and main broadcaster carry out interactive mode, and particularly player is when playing with main broadcaster, other spectators in real time carry out in sports ground interactive.Main broadcaster is the participant in game of a little higher than player of game capabilities, carries out game antagonism between player and main broadcaster; Main broadcaster also can be the participant in game identical with player ability, and main broadcaster participates in the middle of player, and player and main broadcaster combine and carry out dividing into groups then to carry out game again and resist; Main broadcaster and player also can be same participant in game, and namely main broadcaster and player are same people.
The foregoing is only preferred embodiment of the present invention, not in order to limit the present invention, all any amendments done within the spirit and principles in the present invention, equivalent replacement and improvement etc., all should be included within protection scope of the present invention.
Claims (10)
1. a method for spectators and game player's interaction in the game on line of the video of people more than, is characterized in that: the party comprises the system of cheering; The described system of cheering is in the games system containing player and spectators, cuts a kind of spectators and scene of game of can making and interactive game interaction form occurs; Described system of cheering, when playing beginning, can demonstrate list of players at interface zone, spectators are cheered to it by the button of cheering clicked in list of players; User clicks and cheers after button, and the number of cheering of this player just adds 1, and when the number of cheering of this player reaches the number of cheering of this game defined, that just can trigger that this game set has gain effect to the game role of this player.
2. method according to claim 1, it is characterized in that: described in cheer in system also button of making catcalls be set, after user clicks button of making catcalls, the number of making catcalls of this player just adds 1, when the number of making catcalls of this player reaches the number of making catcalls of this game defined, that just can trigger that this game set has declining profit effect to the game role of this player.
3. method according to claim 1, is characterized in that: described in cheer system, can trigger when playing and starting, time remaining of cheering is to this game over.
4. method according to claim 1, is characterized in that: described in cheer system, the virtual coin that can give after cheering to a certain degree as spectators is rewarded, and participates in the award of whole game interactive as it.
5. method according to claim 2, is characterized in that: described in cheer system, in its list of players, have real-time number of cheering display, and whether reach the condition judgment of gain or declining profit using the form of progress bar as this player.
6. method according to claim 1, is characterized in that: the game picture that described spectators see is the video pictures at the 3rd visual angle, i.e. the first multi-view video picture of directly game picture and non-player.
7. method according to claim 2, is characterized in that: the impact of described spectators on game can only have influence on game player, can't have influence on other spectators.
8. method according to claim 2, is characterized in that: described player be obtain game watcher support or do not support that quantity is to affect this game self-role and scene of game.
9. method according to claim 1, is characterized in that: described in system of cheering also comprise chat area, when game is carried out, spectators can carry out real-time interactive in chat area and player.
10. method according to claim 9, is characterized in that: described spectators can carry out information interaction by video, word or voice and player.
Priority Applications (1)
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CN201510092633.4A CN104606883A (en) | 2015-03-02 | 2015-03-02 | Method of interaction between audience and game players in multiplayer video online game |
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CN201510092633.4A CN104606883A (en) | 2015-03-02 | 2015-03-02 | Method of interaction between audience and game players in multiplayer video online game |
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Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106237614A (en) * | 2015-06-15 | 2016-12-21 | 索尼互动娱乐美国有限责任公司 | Pick the asynchronous comment to pre-recorded game play |
CN107135146A (en) * | 2017-04-27 | 2017-09-05 | 腾讯科技(深圳)有限公司 | The display methods and device of information |
CN109389417A (en) * | 2017-08-09 | 2019-02-26 | 运动设备株式会社 | Simulate reaction bonusing method, device and the server of participant |
CN112755529A (en) * | 2021-01-22 | 2021-05-07 | 北京字跳网络技术有限公司 | Scene data updating method and device and computer storage medium |
CN112957739A (en) * | 2021-02-01 | 2021-06-15 | 北京达佳互联信息技术有限公司 | Game live broadcast processing method, device and system |
WO2022247129A1 (en) * | 2021-05-28 | 2022-12-01 | 腾讯科技(深圳)有限公司 | Method and apparatus for generating special effect in virtual environment, and device and storage medium |
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JP3464469B2 (en) * | 2001-12-12 | 2003-11-10 | コナミ株式会社 | Watching mode program |
JP2005034303A (en) * | 2003-07-18 | 2005-02-10 | Sega Corp | Network game system and network game processing method |
CN101136816A (en) * | 2006-08-31 | 2008-03-05 | 腾讯科技(深圳)有限公司 | Method and system for performing declaration to program contents in network living broadcast |
CN103634681A (en) * | 2013-11-29 | 2014-03-12 | 腾讯科技(成都)有限公司 | Method, device, client end, server and system for live broadcasting interaction |
CN104333775A (en) * | 2014-11-25 | 2015-02-04 | 广州华多网络科技有限公司 | Virtual goods interaction method, device and system in live channel |
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JP3464469B2 (en) * | 2001-12-12 | 2003-11-10 | コナミ株式会社 | Watching mode program |
JP2005034303A (en) * | 2003-07-18 | 2005-02-10 | Sega Corp | Network game system and network game processing method |
CN101136816A (en) * | 2006-08-31 | 2008-03-05 | 腾讯科技(深圳)有限公司 | Method and system for performing declaration to program contents in network living broadcast |
CN103634681A (en) * | 2013-11-29 | 2014-03-12 | 腾讯科技(成都)有限公司 | Method, device, client end, server and system for live broadcasting interaction |
CN104333775A (en) * | 2014-11-25 | 2015-02-04 | 广州华多网络科技有限公司 | Virtual goods interaction method, device and system in live channel |
Cited By (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106237614A (en) * | 2015-06-15 | 2016-12-21 | 索尼互动娱乐美国有限责任公司 | Pick the asynchronous comment to pre-recorded game play |
CN107135146A (en) * | 2017-04-27 | 2017-09-05 | 腾讯科技(深圳)有限公司 | The display methods and device of information |
CN107135146B (en) * | 2017-04-27 | 2019-02-26 | 腾讯科技(深圳)有限公司 | The display methods and device of information |
CN109389417A (en) * | 2017-08-09 | 2019-02-26 | 运动设备株式会社 | Simulate reaction bonusing method, device and the server of participant |
CN112755529A (en) * | 2021-01-22 | 2021-05-07 | 北京字跳网络技术有限公司 | Scene data updating method and device and computer storage medium |
CN112755529B (en) * | 2021-01-22 | 2023-10-24 | 北京字跳网络技术有限公司 | Scene data updating method and device and computer storage medium |
CN112957739A (en) * | 2021-02-01 | 2021-06-15 | 北京达佳互联信息技术有限公司 | Game live broadcast processing method, device and system |
CN112957739B (en) * | 2021-02-01 | 2023-10-31 | 北京达佳互联信息技术有限公司 | Game live broadcast processing method, device and system |
WO2022247129A1 (en) * | 2021-05-28 | 2022-12-01 | 腾讯科技(深圳)有限公司 | Method and apparatus for generating special effect in virtual environment, and device and storage medium |
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Application publication date: 20150513 |