KR20110030097A - Game simulator - Google Patents
Game simulator Download PDFInfo
- Publication number
- KR20110030097A KR20110030097A KR1020090088058A KR20090088058A KR20110030097A KR 20110030097 A KR20110030097 A KR 20110030097A KR 1020090088058 A KR1020090088058 A KR 1020090088058A KR 20090088058 A KR20090088058 A KR 20090088058A KR 20110030097 A KR20110030097 A KR 20110030097A
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- KR
- South Korea
- Prior art keywords
- motion
- sub
- actuator module
- freedom
- base
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
- A63G31/02—Amusement arrangements with moving substructures
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
- A63G31/16—Amusement arrangements creating illusions of travel
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The present invention provides an acceleration dual-implemented game simulator that allows a passenger to experience a virtual reality and enjoy a game while inducing a plurality of degrees of freedom movement of a passenger to be boarded. Such acceleration double-implemented game simulator according to the present invention is provided with a separate sub-actuator module for implementing a linear 1 degree of freedom motion on the upper side of the main actuator module for implementing a plurality of degrees of freedom motion. Unlike the linear 1 degree of freedom movement by the main actuator module, which is implemented through a complex calculation process, the motion of the figure can be implemented directly and quickly by the sub-actuator module. It is possible to simultaneously enjoy the simulation experience by the multiple degrees of freedom motion implemented by the thrill acceleration experience by the linear one degree of freedom motion implemented by the sub-actuator module.
Accelerated dual-implementation game simulator according to the present invention includes a support base, a motion base, a passenger chair, a main actuator module, a sub actuator module, a controller. The support base is located on the bottom surface of the defined installation space. The motion base is spaced upwardly from the support base and consists of a flat plate of a predetermined size. The occupant chair is installed on the upper side of the motion base so that the occupant is seated. The main actuator module consists of a plurality of main actuators which are hinged at both ends of the support base and the motion base and installed in the vertical direction. The sub-actuator module consists of a sub-actuator installed between the upper surface of the motion base and the boarding chair, and induces linear movement of the boarding chair according to the operation of the sub-actuator. The controller controls the operation of the main actuator module so that the motion base can be moved from x-axis linear motion, y-axis linear motion, z-axis linear motion, pitch rotational motion, yaw rotational motion, roll rotational motion group. It performs the selected movement, and controls the operation of the sub-actuator module to allow the passenger to perform the linear movement.
Simulator, Actuator, Ball Screw, Sliding Block, Chair
Description
The present invention relates to an acceleration dual-implementation game simulator, and more specifically, to implement a multi-degree of freedom movement of a boarding chair and an implementation of a linear 1 degree of freedom movement independently so that the simulation experience by the multi-degree of freedom movement and The present invention relates to an acceleration dual-implementation game simulator that enables users to effectively enjoy a thrilling acceleration experience by a linear 1 degree of freedom motion.
Thanks to the rapid development of computer technology, virtual reality that simulates a specific environment or situation can be realized in various types of simulators.A simulator that implements virtual reality can operate a pilot, surgery, and operation of airplanes, ships, vehicles, etc. It is applied to various fields such as education field, shooting practice, sports field such as golf practice.
In particular, the development of simulators for exploring inaccessible dices, simulators for battles using various weapons and airplanes, and applying them to the game field are currently under active development. In connection with such a game simulator, the present applicant is Republic of Korea Patent Publication No. 10-2005-0111235 "simulator with a motion base and its control method", Republic of Korea Utility Model Publication No. 20-0394790 " Three-dimensional immersion simulator ", registration number 20-0436586" game simulator ", Republic of Korea Patent Publication No. 10-0528665 No." simulator "has been filed.
Such a game simulator moves according to the video of the game and allows the user to experience the virtual reality, and in general, a motion base in which a user seats a chair is installed is connected to an actuator and is moved to form a flight simulation or driving simulation. Virtual simulations such as simple simulations and various complex simulations such as roller coaster experiences are implemented.
However, there is a continuing need for technology development to provide a more realistic virtual experience to users, and in particular, conventional game simulators are focused on implementing multiple degrees of freedom for the virtual experience, and thus thrill in the virtual experience process. Since there was a lack in providing a user with experience, the technology development for this is required.
Accordingly, the present invention is to improve the problems of the prior art, a separate sub-actuator module for implementing a linear 1 degree of freedom motion on the upper side of the main actuator module for implementing a plurality of degrees of freedom movement is provided in the linear direction of the boarding chair 1 Unlike the linear 1-degree-of-freedom movement by the main actuator module which is implemented through a complex calculation process, the degree of freedom movement can be implemented directly and quickly by the sub-actuator module. This is a new type of acceleration dual-implementation game simulator that allows you to enjoy the thrilling acceleration experience by the 1 degree of freedom movement in the linear direction implemented by the sub-actuator module. It aims to provide.
According to a feature of the present invention for achieving the above object, the present invention provides a simulator, comprising: a support base of a predetermined size located on the bottom surface of a predetermined installation space; A motion base spaced upwardly from the support base and formed of a flat plate having a predetermined size; A boarding chair installed at an upper side of the motion base to allow a passenger to sit; Both ends are hinged to the support base and the motion base, and are composed of a plurality of main actuators installed in the vertical direction. The plurality of main actuators spaced apart from each other are changed to induce a plurality of degrees of freedom of the motion base. A main actuator module; A sub-actuator module formed of a sub-actuator installed between the upper surface of the motion base and the boarding chair, and inducing linear movement of the boarding chair according to the operation of the sub-actuator; By controlling the operation of the main actuator module, the motion base is selected from x-axis linear motion, y-axis linear motion, z-axis linear motion, pitch rotation motion, yaw rotation motion, roll rotation motion group. And a controller configured to perform a selected movement, and to control the operation of the sub-actuator module to perform the linear movement of the occupant chair. It is characterized in that it is possible to simultaneously enjoy a thrilling acceleration experience by a one degree of freedom motion in a linear direction implemented by the sub-actuator module.
In the acceleration double-implemented game simulator according to the present invention, the sub-actuator module is provided with one sub-actuator so that the sub-actuator operates in any one direction selected from the x-axis direction and the y-axis direction. Characterized in that to perform any one of the first degree of freedom selected from the x-axis linear motion, the y-axis linear motion.
In the acceleration double-implemented game simulator according to the present invention, the top seat chair is further provided with a fixed plate having a flat plate shape of a predetermined size, and the sub-actuator is driven to the upper surface of the motion base. A motor; A ball screw formed of a bar shape having a predetermined length having a thread of an outer circumferential surface thereof and connected to the driving motor, the ball screw being installed in the longitudinal direction while being rotatably fixed to both ends of the upper surface of the motion base; The screw thread corresponding to the thread of the ball screw has a coupling hole formed in the inner circumferential surface is inserted into the ball screw, the upper surface includes a sliding block coupled to the fixed plate to which the boarding chair is fixed, according to the operation of the drive motor As the ball screw rotates, the linear movement of the sliding block is induced, so that the boarding chair fixed to the fixed plate coupled to the sliding block is linearly moved.
In the acceleration double-implemented game simulator according to the present invention, the guide rail is installed in the longitudinal direction on the upper surface of the motion base in parallel to the ball screw in both directions of the ball screw; The mobile terminal is inserted into the guide rail and moves along the guide rail, and further comprises a moving block fixed to a bottom surface of the fixed plate to which the boarding chair is fixed.
According to the dual-acceleration game simulator according to the present invention, the main actuator module for implementing the multiple degrees of freedom motion and the sub actuator module for implementing the linear one degree of freedom motion are simultaneously provided. The simulation experience and the thrilling acceleration experience by the linear 1 degree of freedom movement of the boarding chair can be simultaneously enjoyed to provide the passenger with a more realistic virtual reality experience, thereby improving the performance of the game simulator. Will have the effect.
Acceleration dual-implemented
Such acceleration double-implemented
Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to FIGS. 2 to 6. Meanwhile, in the drawings and the detailed description, the illustration and the description about the construction and the operation which are easily understood by those skilled in the art from the general acceleration dual-implementation game simulator are briefly or omitted. In particular, in the drawings and detailed description of the drawings, detailed descriptions and illustrations of specific technical configurations and operations of elements not directly related to technical features of the present invention are omitted, and only the technical configurations related to the present invention are briefly shown or described. It was.
FIG. 2 is a side view of the acceleration dual-implementation game simulator according to the first embodiment of the present invention, FIG. 3 is a side view of the acceleration dual-implementation game simulator according to the second embodiment of the present invention, and FIG. And (b) is a view for showing the configuration and assembly relationship of the sub-actuator module according to a preferred embodiment of the present invention, Figure 5 (a) and (b) is a sub-actuator module according to a preferred embodiment of the present invention FIG. 6 is a view illustrating a linear motion of 1 degree of freedom in a boarding chair implemented by FIG. 6. FIG.
Accelerated dual-implemented
The
The
The
The
As shown in FIG. 2, the
As the
Here, the
On the other hand, the
Here, the sub-actuator 52 according to the preferred embodiment of the present invention includes a
The
The ball screw 56 is formed in a bar shape having a predetermined length with threads formed on the outer circumferential surface thereof, and is connected to the driving
Sliding
The sub-actuator 52 configured as described above has a fixed
On the other hand, acceleration double-implemented
Here, Figure 2 is a
The
Accelerated dual-
As described above, the acceleration dual-implementation game simulator according to the embodiment of the present invention has been shown in accordance with the above description and the drawings, but this is merely an example and various changes without departing from the technical spirit of the present invention. And those skilled in the art will appreciate that changes are possible.
1 is a block diagram for illustrating the technical idea of an acceleration dual-implementation game simulator according to the present invention;
2 is a side view of an acceleration dual-implementation game simulator according to a first embodiment of the present invention;
3 is a side view of an acceleration dual-implementation game simulator according to a second embodiment of the present invention;
4 (a) and (b) are views for showing the configuration and assembly relationship of the sub-actuator module according to the preferred embodiment of the present invention;
5 (a) and (b) is a view for showing a linear 1-degree freedom movement of the boarding chair implemented by the sub-actuator module according to the preferred embodiment of the present invention;
6 is a view showing the coordinates of the six degrees of freedom movement of the occupant chair constituting the acceleration double implementation game simulator according to the present invention.
* Description of the symbols for the main parts of the drawings *
2: bottom surface 10: support base
20: motion base 30: boarding chair
40: main actuator module 42: main actuator
50: sub actuator module 52: sub actuator
54: drive motor 56: ball screw
562: bearing 58: sliding block
60
80: guide rail 90: moving block
100: double acceleration game simulator
Claims (4)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020090088058A KR20110030097A (en) | 2009-09-17 | 2009-09-17 | Game simulator |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020090088058A KR20110030097A (en) | 2009-09-17 | 2009-09-17 | Game simulator |
Publications (1)
Publication Number | Publication Date |
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KR20110030097A true KR20110030097A (en) | 2011-03-23 |
Family
ID=43935902
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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KR1020090088058A KR20110030097A (en) | 2009-09-17 | 2009-09-17 | Game simulator |
Country Status (1)
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Cited By (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP2510989A1 (en) * | 2011-04-13 | 2012-10-17 | Brogent Technologies, inc. | Lateral dynamic simulation device |
KR101220787B1 (en) * | 2012-02-01 | 2013-01-09 | 씨제이포디플렉스 주식회사 | Four degrees of freedom motion apparatus |
EP2623169A1 (en) * | 2012-02-06 | 2013-08-07 | Brogent Technologies, inc. | Biaxial suspension type dynamic simulator |
KR200469149Y1 (en) * | 2011-05-12 | 2013-10-01 | 이지선 | A motion chair |
US8721464B2 (en) | 2012-02-02 | 2014-05-13 | Brogent Technologies Inc. | Biaxial suspension type dynamic simulator |
KR101485269B1 (en) * | 2013-12-23 | 2015-01-21 | 씨제이포디플렉스 주식회사 | Driving apparatus of chair assembly for 4D movie |
KR20150115272A (en) * | 2014-04-03 | 2015-10-14 | 신동호 | A rotating simulator for multi passanger and circle structure simulating system with rotating simulator |
KR20180092489A (en) * | 2017-02-09 | 2018-08-20 | (주)이노시뮬레이션 | Multi-dof motion platform |
EP3470126A1 (en) * | 2017-10-12 | 2019-04-17 | Brogent Technologies Inc. | Kinesthetic device with different seating orientations |
KR20190057261A (en) * | 2019-05-21 | 2019-05-28 | (주)이노시뮬레이션 | Multi-dof motion platform |
US10743019B2 (en) | 2015-12-30 | 2020-08-11 | Cj 4Dplex Co., Ltd. | Motion control system and method using detection of motion in a video |
KR102182450B1 (en) * | 2019-08-12 | 2020-11-24 | (주)넥스크루 | A Motion Simulator |
-
2009
- 2009-09-17 KR KR1020090088058A patent/KR20110030097A/en not_active Application Discontinuation
Cited By (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP2510989A1 (en) * | 2011-04-13 | 2012-10-17 | Brogent Technologies, inc. | Lateral dynamic simulation device |
KR200469149Y1 (en) * | 2011-05-12 | 2013-10-01 | 이지선 | A motion chair |
KR101220787B1 (en) * | 2012-02-01 | 2013-01-09 | 씨제이포디플렉스 주식회사 | Four degrees of freedom motion apparatus |
EP2623173A1 (en) * | 2012-02-01 | 2013-08-07 | CJ 4dplex Co., Ltd. | Four degrees of freedom motion apparatus |
WO2013115539A1 (en) * | 2012-02-01 | 2013-08-08 | Cj 4Dplex Co., Ltd | Four degrees of freedom motion apparatus |
CN103244801A (en) * | 2012-02-01 | 2013-08-14 | Cj4Dplex有限公司 | Four degrees of freedom motion apparatus |
US8721464B2 (en) | 2012-02-02 | 2014-05-13 | Brogent Technologies Inc. | Biaxial suspension type dynamic simulator |
EP2623169A1 (en) * | 2012-02-06 | 2013-08-07 | Brogent Technologies, inc. | Biaxial suspension type dynamic simulator |
KR101485269B1 (en) * | 2013-12-23 | 2015-01-21 | 씨제이포디플렉스 주식회사 | Driving apparatus of chair assembly for 4D movie |
CN105848527A (en) * | 2013-12-23 | 2016-08-10 | Cj4Dplex有限公司 | Drive apparatus of chair assembly for 4d theater |
US10066714B2 (en) | 2013-12-23 | 2018-09-04 | Cj 4Dplex Co., Ltd | Drive apparatus of chair assembly for 4D theater |
KR20150115272A (en) * | 2014-04-03 | 2015-10-14 | 신동호 | A rotating simulator for multi passanger and circle structure simulating system with rotating simulator |
US10743019B2 (en) | 2015-12-30 | 2020-08-11 | Cj 4Dplex Co., Ltd. | Motion control system and method using detection of motion in a video |
KR20180092489A (en) * | 2017-02-09 | 2018-08-20 | (주)이노시뮬레이션 | Multi-dof motion platform |
EP3470126A1 (en) * | 2017-10-12 | 2019-04-17 | Brogent Technologies Inc. | Kinesthetic device with different seating orientations |
KR20190057261A (en) * | 2019-05-21 | 2019-05-28 | (주)이노시뮬레이션 | Multi-dof motion platform |
KR102182450B1 (en) * | 2019-08-12 | 2020-11-24 | (주)넥스크루 | A Motion Simulator |
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