KR20040033817A - Method of controlling an abata in an online and applying the abata to internet shopping mall - Google Patents

Method of controlling an abata in an online and applying the abata to internet shopping mall Download PDF

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KR20040033817A
KR20040033817A KR1020020063084A KR20020063084A KR20040033817A KR 20040033817 A KR20040033817 A KR 20040033817A KR 1020020063084 A KR1020020063084 A KR 1020020063084A KR 20020063084 A KR20020063084 A KR 20020063084A KR 20040033817 A KR20040033817 A KR 20040033817A
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avatar
subscriber
product
information
shopping mall
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KR1020020063084A
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Korean (ko)
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이지연
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이지연
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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Abstract

PURPOSE: A method for controlling an avatar on a line and the method for applying the same to an Internet shopping mall are provided to promote goods purchase by using the avatar as a shopping helper of the Internet shopping mall. CONSTITUTION: A member inputs member information after member certification(S130). The member information is stored in a personal information database(S140). The avatar is generated by the image selection for each physical part or the member information stored in the personal information database(S150). The completed avatar is stored in an avatar database(S160). After the member searches a goods information database, it is judged that the purchase goods are selected. If a goods selection signal is inputted, the avatar and the purchase goods of the member are joined(S310).

Description

온라인 상에서의 아바타 제어와 이를 인터넷 쇼핑몰에 적용하는 방법{ Method of controlling an abata in an online and applying the abata to internet shopping mall}Control of avatars online and how to apply them to online shopping malls {Method of controlling an abata in an online and applying the abata to internet shopping mall}

현재 초고속망의 보급과 함께 인터넷 사용자가 급격하게 증가함에 따라 인터넷은 컴퓨터와 컴퓨터가 연결된 네트워크라는 의미에서보다는 기업과 개인, 개인과 개인간의 상호 커뮤니케이션을 실시간으로 가능하게 해주는 뉴 미디어로서의 역할을 하고 있다.As Internet users increase rapidly with the spread of high speed networks, the Internet is playing a role as a new media that enables real-time communication between companies and individuals, and between individuals and individuals, rather than in the sense of computers and networks connected to computers. .

또한 인터넷의 보급으로 인해 가장 괄목할만한 발전을 보이는 부분이 전자상거래 부분이다. 그러나 전자상거래의 특성상 상품이나 서비스에 대한 직접적인 체험을 할 수 없는 단점이 있다. 일반 오프라인 상점에서는 상품을 직접 만져보고, 느껴보고, 입어보는 등의 경험을 할 수 있으나 인터넷상에서는 단순한 상품의 이미지 제공에 그치고 있는 것이 현실이다.Also, the most remarkable development is due to the spread of the Internet. However, due to the nature of electronic commerce, there is a drawback that you cannot directly experience the product or service. In general offline stores, you can experience the experience of directly touching, feeling, and trying on products, but the reality is that they are merely providing images of products on the Internet.

또한 가입자가 원하는 새로운 형태의 아바타를 자유롭게 제작할 수 없으므로 인해 이미 제공되고 있는 일정한 형태의 아바타만을 사용함으로 인해 사용자의 다양한 욕구를 충족하지 못하는 단점이 있다.In addition, since the subscriber cannot freely create a new type of avatar desired, there is a disadvantage in that it does not satisfy various needs of the user by using only a predetermined type of avatar.

본 발명의 다른 목적은 제작된 아바타를 인터넷 쇼핑몰에 적용함으로써 아바타의 음성을 통해 상품의 설명을 듣는다거나 아바타에게 직접 옷을 입혀본다는가 하는 등의 인터넷 쇼핑몰의 쇼핑도우미로써 활용하여 상품구입이 이루어지도록 하는 인터넷 쇼핑몰에 아바타를 적용하는 방법을 제공하는 데 있다.Another object of the present invention is to apply the produced avatar to the Internet shopping mall to use the product as a shopping helper of the Internet shopping mall, such as listening to the description of the product through the voice of the avatar or dressing the avatar directly, so that the purchase of the product is made. The present invention provides a method of applying an avatar to an internet shopping mall.

도면 2 본 발명에 따른 아바타의 가상체험을 통한 상품 구매 방법의 전체 흐름도2 is a flowchart of a product purchase method through a virtual experience of an avatar according to the present invention;

도면 3 본 발명에 따른 아바타의 가상체험을 통한 상품 구매 방법의 상세 흐름도3 is a detailed flowchart of the product purchase method through the virtual experience of the avatar according to the present invention

도면 4 가입자가 각 신체부분별 이미지를 선택하여 캐릭터를 직접 제작하는 방법의 흐름도4 is a flowchart of a method in which a subscriber selects an image of each body part and directly creates a character

10A, 10B : 가입자 단말 15A, 15B : 웹브라우저10A, 10B: subscriber terminal 15A, 15B: web browser

110 : 서버접속부 120 : 서버제어부110: server connection unit 120: server control unit

130 : 입력처리부 140 : 화상접합모듈부130: input processing unit 140: image bonding module

150 : 아바타 생성부 160 : 웹브라우저 생성부150: avatar generation unit 160: web browser generation unit

170 : 아바타 DB 175 : 개인정보 DB170: avatar DB 175: personal information DB

180 : 상품정보 DB180: Product Information DB

도면 1을 참조하여 설명하면 본 발명은 인터넷을 통해 웹사이트에 접속하여 웹브라우저(15A, 15B..)가 구비된 다수의 가입자(10A,10B..)가 개인 아바타를 제작하고 가입자로부터 상품 선택신호가 입력되면 생성된 개인 아바타와 실제 상품의 이미지를 접합시켜 제공하는 웹사이트 서버로 구성된다Referring to FIG. 1, the present invention provides a plurality of subscribers 10A, 10B .. equipped with web browsers 15A, 15B .. to create a personal avatar by selecting a product from the subscriber by accessing a website through the Internet. When a signal is input, it is composed of a website server that provides an image of an actual product and a generated personal avatar.

인터넷을 통해 접속하는 서버접속부(110)와 입력부(60)을 통해 입력되는 개인정보 및 상품정보 등을 입력받아 개인정보 DB(175)와 상품정보 DB(180)에 저장하는 입력처리부(130)와 가입자의 각 신체부위별 이미지 선택 및 개인정보 DB(175)에 저장된 개인정보를 바탕으로 개인 아바타를 생성하는 아바타생성부(150)와 가입자로부터 상품 선택신호가 입력되면 아바타DB에 저장된 가입자 아바타와 선택된 상품 이미지를 접합시키는 화상접합모듈부(140)등으로 구성된다.An input processing unit 130 that receives personal information and product information input through the server connection unit 110 and the input unit 60 connected through the Internet and stores them in the personal information DB 175 and the product information DB 180; If the avatar selection unit 150 generates a personal avatar based on the personal information stored in the individual body parts of the subscriber and the personal information stored in the personal information DB 175, and a product selection signal is input from the subscriber, the subscriber avatar stored in the avatar DB is selected. And an image bonding module unit 140 for bonding the product image.

도면2는 본 발명에 따른 개인 아바타의 가상체험을 통한 상품 구매 방법의 전체 흐름도이다. 가입자가 웹 사이트 서버에 접속하여 각 신체부위별 이미지를 선택하여 아바타를 제작하는 제작단계와 가입자가 상품정보 DB를 검색한 후 구입상품을 선택하는지를 체크하는 단계(S20)와 상기 제작된 가입자의 아바타와 선택된 구입상품의 이미지를 접합시키는 단계(S30)와 상기 가입자로부터 상품주문이 이루어지는지 체크하고, 상품주문이 있을 때 주문비용을 결재하는 단계(S40)와 상기가입자가 주문한 상품을 직접 배송 또는 상품 판매업체에 배송의뢰를 하는 단계(S50)으로 구성된다2 is an overall flowchart of a product purchase method through a virtual experience of a personal avatar according to the present invention. A production step in which the subscriber connects to the web site server and selects an image for each body part to produce an avatar, and checks whether the subscriber selects a purchased product after searching the product information DB (S20) and the avatar of the produced subscriber. And bonding the image of the selected purchase product (S30) and checking whether a product order is made from the subscriber, and paying the order cost when there is a product order (S40) and directly delivering the product ordered by the subscriber or the product. It is composed of a step (S50) of making a delivery request to the seller.

도면3은 아바타의 가상체험을 통한 상품 구매 방법의 상세 흐름도이다3 is a detailed flowchart of a product purchase method through an avatar's virtual experience.

먼저 가입자가 웹사이트에 접속하여 ID와 PASSWORD를 입력하고 회원으로 등록하는 단계(S110)와 상기 회원 인증이 완료된 가입자로부터 가입자 정보가 입력되는 단계(S130)와 가입자 정보를 저장하는 단계(S140)와 가입자의 각 신체부위별 이미지 선택에 따라 아바타를 생성하거나 개인정보 DB에 저장된 가입자 정보를 바탕으로 아바타를 생성하는 단계(S150)와 제작이 완료된 개인 아바타를 아바타 DB에 저장하는 단계(S160)로 이루어진다. 또 가입자가 상품정보 DB를 검색한 후 구입상품을 선택하였는지를 체크하는 단계(S200)는 상기 개인 아바타 제작이 완료된 가입자가 상품정보 DB에 접근하여 종류에따라 분류되어 저장된 각종 상품을 검색하는 단계(S210)와 상기 가입자로부터 구입하고자 하는 상품을 검색하는 동안 상품 검색 신호가 입력되는지를 체크하는 단계를 지나 상품정보 DB의 검색이 완료된 후 상품선택신호가 입력되는지를 체크하는 단계(S230)로 이루어진다.First, a subscriber accesses a website, inputs an ID and a password, registers as a member (S110), inputs subscriber information from a subscriber whose membership authentication is completed (S130), and stores subscriber information (S140); Generating an avatar according to the image selection of each body part of the subscriber or generating an avatar based on subscriber information stored in the personal information DB (S150) and storing the completed personal avatar in the avatar DB (S160). . In addition, the step of checking whether the subscriber has selected the purchased product after searching the product information DB (S200) is a step in which the subscriber having completed the production of the personal avatar accesses the product information DB and searches for various types of products stored and classified according to the type (S210). And a step of checking whether a product search signal is input while searching for a product to be purchased from the subscriber, and then checking whether a product selection signal is input after the search of the product information DB is completed (S230).

상기 제작된 가입자의 아바타와 선택된 구입상품을 접합시키는 단계(S310)와 상기 가입자로 부터 상품주문이 이루어지는지 체크하고, 상품주문이 있을 때 결제와 배송단계로 넘어가게된다.Bonding the selected subscriber's avatar with the selected purchase product (S310) and checks whether a product order is made from the subscriber, and proceeds to the payment and delivery step when there is a product order.

도면 4를 설명하면 가입자가 웹사이트 서버에 접속하여 로그-인 및 아바타 제작을 실행시키면 웹브라우저에는 조회용 이미지선택화면이 출력된다Referring to FIG. 4, when the subscriber accesses the website server and executes login and production of an avatar, the web browser displays an image selection screen for inquiry.

가입자가 조회용 이미지를 선택하면(s430) 작업용 이미지가(s440)가 생성되고 그후, 가입자가 선택한 조회용 이미지에 대응하는 작업용 이미지를 호출하고 이것을 애플릿에 출력하게 된다(s450)If the subscriber selects an image for inquiry (s430), a working image value (s440) is generated, and then, the operation image corresponding to the inquiry image selected by the subscriber is called and outputted to the applet (s450).

다음, 애플릿 상에 출력된 작업용 이미지의 위치이동 등의 제어처리를 실행하고(s460), 가입자로부터 최종 선택이 완료되면(s470), 최종 이미지 저장을 위한 아바타 오브젝트를 생성하게 된다(s480)Next, a control process such as shifting the position of the work image output on the applet is executed (s460), and when final selection is completed from the subscriber (s470), an avatar object for storing the final image is generated (s480).

본 발명에 따른 개인 아바타의 제어와 이를 인터넷 쇼핑몰에 적용하는 방법은The control of the personal avatar according to the present invention and a method of applying it to an internet shopping mall

가입자가 원하는 아바타를 제작하고 제작된 아바타를 인터넷 쇼핑몰에 활용함으로써 구매자로 하여금 실제 상품이나 서비스를 사용하는 듯한 체험을 느끼도록하고,By creating an avatar desired by the subscriber and using the created avatar in an internet shopping mall, the buyer can feel as if they are using a real product or service.

상품의 착용, 배치 등을 자유롭게 구사하게끔 하여 쇼핑의 편리성 및 즐거움을제공하는 효과가 있다It is effective to provide convenience and enjoyment of shopping by freely using the product wearing and arrangement.

Claims (1)

아바타를 이용한 인터넷 전자상거래 방법에 있어서,In the Internet e-commerce method using the avatar, 인터넷을 통하여 인터넷 쇼핑몰 사이트에 접속한 가입자로부터 가입자 등록 정보가 입력되어 회원으로 등록되는 제1단계와A first step in which subscriber registration information is input from a subscriber accessing an Internet shopping mall site through the Internet and registered as a member; 상기 회원 인증이 완료된 가입자로부터 가입자 정보가 입력되고 입력된 가입자 정보를 저장하는 제2단계와;A second step of inputting subscriber information from the subscriber whose member authentication is completed and storing the inputted subscriber information; 가입자의 각 신체부위별 이미지 선택에 따라 아바타를 생성하거나 개인정보 DB에 저장된 가입자 정보 및 신체특성정보를 바탕으로 아바타를 생성하여 아바타 DB에 저장하는 제3단계와;A third step of generating an avatar according to the image selection of each body part of the subscriber or generating the avatar based on the subscriber information and the body characteristic information stored in the personal information DB and storing the avatar in the avatar DB; 가입자로부터 구입하고자 하는 상품을 검색하는 동안 상품 검색 신호가 입력되는지를 체크하고 상품정보 DB의 검색이 완료된 후 상품선택신호가 입력되는지를 체크하는 제4단계와;A fourth step of checking whether a product search signal is input while searching for a product to be purchased from the subscriber and checking whether a product selection signal is input after the search of the product information DB is completed; 제작된 가입자의 아바타를 이용하여 선택된 구입상품을 설명하도록 하거나 구입상품의 가상체험을 하도록 실행하는 제5단계로 구성되는 것을 특징으로 하는 온라인 상에서의 아바타 제어와 이를 인터넷 쇼핑몰에 적용하는 방법Avatar control on the online and the method of applying the same to the Internet shopping mall, comprising the fifth step to explain the selected purchase product using the avatar of the subscriber or to perform a virtual experience of the purchased product
KR1020020063084A 2002-10-16 2002-10-16 Method of controlling an abata in an online and applying the abata to internet shopping mall KR20040033817A (en)

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