KR20040033817A - Method of controlling an abata in an online and applying the abata to internet shopping mall - Google Patents
Method of controlling an abata in an online and applying the abata to internet shopping mall Download PDFInfo
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- KR20040033817A KR20040033817A KR1020020063084A KR20020063084A KR20040033817A KR 20040033817 A KR20040033817 A KR 20040033817A KR 1020020063084 A KR1020020063084 A KR 1020020063084A KR 20020063084 A KR20020063084 A KR 20020063084A KR 20040033817 A KR20040033817 A KR 20040033817A
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Abstract
Description
현재 초고속망의 보급과 함께 인터넷 사용자가 급격하게 증가함에 따라 인터넷은 컴퓨터와 컴퓨터가 연결된 네트워크라는 의미에서보다는 기업과 개인, 개인과 개인간의 상호 커뮤니케이션을 실시간으로 가능하게 해주는 뉴 미디어로서의 역할을 하고 있다.As Internet users increase rapidly with the spread of high speed networks, the Internet is playing a role as a new media that enables real-time communication between companies and individuals, and between individuals and individuals, rather than in the sense of computers and networks connected to computers. .
또한 인터넷의 보급으로 인해 가장 괄목할만한 발전을 보이는 부분이 전자상거래 부분이다. 그러나 전자상거래의 특성상 상품이나 서비스에 대한 직접적인 체험을 할 수 없는 단점이 있다. 일반 오프라인 상점에서는 상품을 직접 만져보고, 느껴보고, 입어보는 등의 경험을 할 수 있으나 인터넷상에서는 단순한 상품의 이미지 제공에 그치고 있는 것이 현실이다.Also, the most remarkable development is due to the spread of the Internet. However, due to the nature of electronic commerce, there is a drawback that you cannot directly experience the product or service. In general offline stores, you can experience the experience of directly touching, feeling, and trying on products, but the reality is that they are merely providing images of products on the Internet.
또한 가입자가 원하는 새로운 형태의 아바타를 자유롭게 제작할 수 없으므로 인해 이미 제공되고 있는 일정한 형태의 아바타만을 사용함으로 인해 사용자의 다양한 욕구를 충족하지 못하는 단점이 있다.In addition, since the subscriber cannot freely create a new type of avatar desired, there is a disadvantage in that it does not satisfy various needs of the user by using only a predetermined type of avatar.
본 발명의 다른 목적은 제작된 아바타를 인터넷 쇼핑몰에 적용함으로써 아바타의 음성을 통해 상품의 설명을 듣는다거나 아바타에게 직접 옷을 입혀본다는가 하는 등의 인터넷 쇼핑몰의 쇼핑도우미로써 활용하여 상품구입이 이루어지도록 하는 인터넷 쇼핑몰에 아바타를 적용하는 방법을 제공하는 데 있다.Another object of the present invention is to apply the produced avatar to the Internet shopping mall to use the product as a shopping helper of the Internet shopping mall, such as listening to the description of the product through the voice of the avatar or dressing the avatar directly, so that the purchase of the product is made. The present invention provides a method of applying an avatar to an internet shopping mall.
도면 2 본 발명에 따른 아바타의 가상체험을 통한 상품 구매 방법의 전체 흐름도2 is a flowchart of a product purchase method through a virtual experience of an avatar according to the present invention;
도면 3 본 발명에 따른 아바타의 가상체험을 통한 상품 구매 방법의 상세 흐름도3 is a detailed flowchart of the product purchase method through the virtual experience of the avatar according to the present invention
도면 4 가입자가 각 신체부분별 이미지를 선택하여 캐릭터를 직접 제작하는 방법의 흐름도4 is a flowchart of a method in which a subscriber selects an image of each body part and directly creates a character
10A, 10B : 가입자 단말 15A, 15B : 웹브라우저10A, 10B: subscriber terminal 15A, 15B: web browser
110 : 서버접속부 120 : 서버제어부110: server connection unit 120: server control unit
130 : 입력처리부 140 : 화상접합모듈부130: input processing unit 140: image bonding module
150 : 아바타 생성부 160 : 웹브라우저 생성부150: avatar generation unit 160: web browser generation unit
170 : 아바타 DB 175 : 개인정보 DB170: avatar DB 175: personal information DB
180 : 상품정보 DB180: Product Information DB
도면 1을 참조하여 설명하면 본 발명은 인터넷을 통해 웹사이트에 접속하여 웹브라우저(15A, 15B..)가 구비된 다수의 가입자(10A,10B..)가 개인 아바타를 제작하고 가입자로부터 상품 선택신호가 입력되면 생성된 개인 아바타와 실제 상품의 이미지를 접합시켜 제공하는 웹사이트 서버로 구성된다Referring to FIG. 1, the present invention provides a plurality of subscribers 10A, 10B .. equipped with web browsers 15A, 15B .. to create a personal avatar by selecting a product from the subscriber by accessing a website through the Internet. When a signal is input, it is composed of a website server that provides an image of an actual product and a generated personal avatar.
인터넷을 통해 접속하는 서버접속부(110)와 입력부(60)을 통해 입력되는 개인정보 및 상품정보 등을 입력받아 개인정보 DB(175)와 상품정보 DB(180)에 저장하는 입력처리부(130)와 가입자의 각 신체부위별 이미지 선택 및 개인정보 DB(175)에 저장된 개인정보를 바탕으로 개인 아바타를 생성하는 아바타생성부(150)와 가입자로부터 상품 선택신호가 입력되면 아바타DB에 저장된 가입자 아바타와 선택된 상품 이미지를 접합시키는 화상접합모듈부(140)등으로 구성된다.An input processing unit 130 that receives personal information and product information input through the server connection unit 110 and the input unit 60 connected through the Internet and stores them in the personal information DB 175 and the product information DB 180; If the avatar selection unit 150 generates a personal avatar based on the personal information stored in the individual body parts of the subscriber and the personal information stored in the personal information DB 175, and a product selection signal is input from the subscriber, the subscriber avatar stored in the avatar DB is selected. And an image bonding module unit 140 for bonding the product image.
도면2는 본 발명에 따른 개인 아바타의 가상체험을 통한 상품 구매 방법의 전체 흐름도이다. 가입자가 웹 사이트 서버에 접속하여 각 신체부위별 이미지를 선택하여 아바타를 제작하는 제작단계와 가입자가 상품정보 DB를 검색한 후 구입상품을 선택하는지를 체크하는 단계(S20)와 상기 제작된 가입자의 아바타와 선택된 구입상품의 이미지를 접합시키는 단계(S30)와 상기 가입자로부터 상품주문이 이루어지는지 체크하고, 상품주문이 있을 때 주문비용을 결재하는 단계(S40)와 상기가입자가 주문한 상품을 직접 배송 또는 상품 판매업체에 배송의뢰를 하는 단계(S50)으로 구성된다2 is an overall flowchart of a product purchase method through a virtual experience of a personal avatar according to the present invention. A production step in which the subscriber connects to the web site server and selects an image for each body part to produce an avatar, and checks whether the subscriber selects a purchased product after searching the product information DB (S20) and the avatar of the produced subscriber. And bonding the image of the selected purchase product (S30) and checking whether a product order is made from the subscriber, and paying the order cost when there is a product order (S40) and directly delivering the product ordered by the subscriber or the product. It is composed of a step (S50) of making a delivery request to the seller.
도면3은 아바타의 가상체험을 통한 상품 구매 방법의 상세 흐름도이다3 is a detailed flowchart of a product purchase method through an avatar's virtual experience.
먼저 가입자가 웹사이트에 접속하여 ID와 PASSWORD를 입력하고 회원으로 등록하는 단계(S110)와 상기 회원 인증이 완료된 가입자로부터 가입자 정보가 입력되는 단계(S130)와 가입자 정보를 저장하는 단계(S140)와 가입자의 각 신체부위별 이미지 선택에 따라 아바타를 생성하거나 개인정보 DB에 저장된 가입자 정보를 바탕으로 아바타를 생성하는 단계(S150)와 제작이 완료된 개인 아바타를 아바타 DB에 저장하는 단계(S160)로 이루어진다. 또 가입자가 상품정보 DB를 검색한 후 구입상품을 선택하였는지를 체크하는 단계(S200)는 상기 개인 아바타 제작이 완료된 가입자가 상품정보 DB에 접근하여 종류에따라 분류되어 저장된 각종 상품을 검색하는 단계(S210)와 상기 가입자로부터 구입하고자 하는 상품을 검색하는 동안 상품 검색 신호가 입력되는지를 체크하는 단계를 지나 상품정보 DB의 검색이 완료된 후 상품선택신호가 입력되는지를 체크하는 단계(S230)로 이루어진다.First, a subscriber accesses a website, inputs an ID and a password, registers as a member (S110), inputs subscriber information from a subscriber whose membership authentication is completed (S130), and stores subscriber information (S140); Generating an avatar according to the image selection of each body part of the subscriber or generating an avatar based on subscriber information stored in the personal information DB (S150) and storing the completed personal avatar in the avatar DB (S160). . In addition, the step of checking whether the subscriber has selected the purchased product after searching the product information DB (S200) is a step in which the subscriber having completed the production of the personal avatar accesses the product information DB and searches for various types of products stored and classified according to the type (S210). And a step of checking whether a product search signal is input while searching for a product to be purchased from the subscriber, and then checking whether a product selection signal is input after the search of the product information DB is completed (S230).
상기 제작된 가입자의 아바타와 선택된 구입상품을 접합시키는 단계(S310)와 상기 가입자로 부터 상품주문이 이루어지는지 체크하고, 상품주문이 있을 때 결제와 배송단계로 넘어가게된다.Bonding the selected subscriber's avatar with the selected purchase product (S310) and checks whether a product order is made from the subscriber, and proceeds to the payment and delivery step when there is a product order.
도면 4를 설명하면 가입자가 웹사이트 서버에 접속하여 로그-인 및 아바타 제작을 실행시키면 웹브라우저에는 조회용 이미지선택화면이 출력된다Referring to FIG. 4, when the subscriber accesses the website server and executes login and production of an avatar, the web browser displays an image selection screen for inquiry.
가입자가 조회용 이미지를 선택하면(s430) 작업용 이미지가(s440)가 생성되고 그후, 가입자가 선택한 조회용 이미지에 대응하는 작업용 이미지를 호출하고 이것을 애플릿에 출력하게 된다(s450)If the subscriber selects an image for inquiry (s430), a working image value (s440) is generated, and then, the operation image corresponding to the inquiry image selected by the subscriber is called and outputted to the applet (s450).
다음, 애플릿 상에 출력된 작업용 이미지의 위치이동 등의 제어처리를 실행하고(s460), 가입자로부터 최종 선택이 완료되면(s470), 최종 이미지 저장을 위한 아바타 오브젝트를 생성하게 된다(s480)Next, a control process such as shifting the position of the work image output on the applet is executed (s460), and when final selection is completed from the subscriber (s470), an avatar object for storing the final image is generated (s480).
본 발명에 따른 개인 아바타의 제어와 이를 인터넷 쇼핑몰에 적용하는 방법은The control of the personal avatar according to the present invention and a method of applying it to an internet shopping mall
가입자가 원하는 아바타를 제작하고 제작된 아바타를 인터넷 쇼핑몰에 활용함으로써 구매자로 하여금 실제 상품이나 서비스를 사용하는 듯한 체험을 느끼도록하고,By creating an avatar desired by the subscriber and using the created avatar in an internet shopping mall, the buyer can feel as if they are using a real product or service.
상품의 착용, 배치 등을 자유롭게 구사하게끔 하여 쇼핑의 편리성 및 즐거움을제공하는 효과가 있다It is effective to provide convenience and enjoyment of shopping by freely using the product wearing and arrangement.
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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KR100490200B1 (en) * | 2002-10-23 | 2005-05-17 | 김경동 | Method of network service supplement using avata |
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US5515268A (en) * | 1992-09-09 | 1996-05-07 | Mitsubishi Denki Kabushiki Kaisha | Method of and system for ordering products |
JPH10124574A (en) * | 1996-10-16 | 1998-05-15 | Oimatsu Sangyo:Kk | Virtual space commercial transaction method due to computer |
KR19990037238A (en) * | 1998-10-20 | 1999-05-25 | 한정혜 | Total Coordination System |
KR20000024348A (en) * | 2000-02-09 | 2000-05-06 | 박상경 | Clothing electronic commerce method using internet |
KR20000054111A (en) * | 2000-05-23 | 2000-09-05 | 김영인 | Apparatus and method for purchasing by through 3-dimension virtual reality shopping mall |
KR20000058810A (en) * | 2000-06-30 | 2000-10-05 | 선영곤 | System and method for electronic commerce using the character |
KR20010096903A (en) * | 2000-04-18 | 2001-11-08 | 이상진 | Electronic commerce service method, and system for the same |
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2002
- 2002-10-16 KR KR1020020063084A patent/KR20040033817A/en not_active Application Discontinuation
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US5515268A (en) * | 1992-09-09 | 1996-05-07 | Mitsubishi Denki Kabushiki Kaisha | Method of and system for ordering products |
JPH10124574A (en) * | 1996-10-16 | 1998-05-15 | Oimatsu Sangyo:Kk | Virtual space commercial transaction method due to computer |
KR19990037238A (en) * | 1998-10-20 | 1999-05-25 | 한정혜 | Total Coordination System |
KR20000024348A (en) * | 2000-02-09 | 2000-05-06 | 박상경 | Clothing electronic commerce method using internet |
KR20010096903A (en) * | 2000-04-18 | 2001-11-08 | 이상진 | Electronic commerce service method, and system for the same |
KR20000054111A (en) * | 2000-05-23 | 2000-09-05 | 김영인 | Apparatus and method for purchasing by through 3-dimension virtual reality shopping mall |
KR20000058810A (en) * | 2000-06-30 | 2000-10-05 | 선영곤 | System and method for electronic commerce using the character |
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KR100490200B1 (en) * | 2002-10-23 | 2005-05-17 | 김경동 | Method of network service supplement using avata |
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