KR101759631B1 - Method for providing user interface for card game, and server and computer-readable recording media using the same - Google Patents
Method for providing user interface for card game, and server and computer-readable recording media using the same Download PDFInfo
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- KR101759631B1 KR101759631B1 KR1020160000883A KR20160000883A KR101759631B1 KR 101759631 B1 KR101759631 B1 KR 101759631B1 KR 1020160000883 A KR1020160000883 A KR 1020160000883A KR 20160000883 A KR20160000883 A KR 20160000883A KR 101759631 B1 KR101759631 B1 KR 101759631B1
- Authority
- KR
- South Korea
- Prior art keywords
- input
- information
- card object
- card
- user
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims abstract description 17
- 238000004891 communication Methods 0.000 claims description 14
- 230000008859 change Effects 0.000 claims description 3
- 238000010586 diagram Methods 0.000 description 6
- 210000003811 finger Anatomy 0.000 description 6
- 230000000694 effects Effects 0.000 description 2
- 230000002708 enhancing effect Effects 0.000 description 2
- 230000003993 interaction Effects 0.000 description 2
- 238000010295 mobile communication Methods 0.000 description 2
- 230000008569 process Effects 0.000 description 2
- 125000002066 L-histidyl group Chemical group [H]N1C([H])=NC(C([H])([H])[C@](C(=O)[*])([H])N([H])[H])=C1[H] 0.000 description 1
- 238000007792 addition Methods 0.000 description 1
- 238000001514 detection method Methods 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 238000007654 immersion Methods 0.000 description 1
- 230000007774 longterm Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000004044 response Effects 0.000 description 1
- 238000006467 substitution reaction Methods 0.000 description 1
- 210000003813 thumb Anatomy 0.000 description 1
- 238000012800 visualization Methods 0.000 description 1
Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The present invention relates to a method, a server and a computer-readable recording medium for providing a user interface for playing a card game. According to an aspect of the present invention, there is provided a method of providing a user interface for a card game, the method comprising: (a) displaying a back side of at least one card object; (b) when an input for identifying at least a portion of the front side of the card object is sensed by a user, the user terminal is configured to: (i) determine a start point of the input and Offset distance information between an arrival point of an input and (ii) real-time intensity information of the input; And (c) displaying, in real time, a frame including an image of at least a portion of the front surface of the card object corresponding to at least a portion of the input offset distance information and the input intensity information Is provided.
Description
The present invention relates to a method, a server and a computer-readable recording medium for providing a user interface for playing a card game. More specifically, when the back face of at least one card object is detected such that an input for identifying at least a partial area of the front face of the card object is sensed by the user, at least a portion of the front face of the card object corresponding to the input of the user A server, and a computer-readable recording medium for providing a user interface for displaying the user interface to support a user to feel the tension of a card game.
Online card games have been popular ever since, and recently, online card games have been launched that seem to be playing card games. For example, when betting a card or winning a game, an animation effect or various sound effects are provided through the user interface of the online card game, thereby enhancing the immersion feeling of the game.
Particularly, the attractiveness of a card game is to check the number and pattern of a card. In order to provide a sense of tension and fun as if a game user is actually playing a card game, I have come up with a technique that reflects hand movements to gently identify patterns.
The present invention aims at supporting a game user to feel that he / she is actually manipulating a card through interaction with a virtual card, thereby enhancing a fun factor of the game and securing a large number of game users.
Another object of the present invention is to reflect minute movements of the hand performing input to the user terminal in real time to reflect the movement of the card as it is.
In order to accomplish the above object, a representative structure of the present invention is as follows.
According to an aspect of the present invention, there is provided a method of providing a user interface for a card game, the method comprising: (a) displaying a back side of at least one card object; (b) when an input for identifying at least a portion of the front side of the card object is sensed by a user, the user terminal is configured to: (i) determine a start point of the input and Offset distance information between an arrival point of an input and (ii) real-time intensity information of the input; And (c) displaying, in real time, a frame including an image of at least a portion of the front surface of the card object corresponding to at least a portion of the input offset distance information and the input intensity information Is provided.
According to another aspect of the present invention, there is provided a server for supporting a user interface for a card game through a user terminal, the server comprising: a processor; And when an input for identifying at least a part of the front face of the card object from the user is detected through the user terminal while the back face of the at least one card object is displayed through the user terminal, (I) when the start point of the input and the input are moved from the start point to the real time point of the real time, And (ii) information on at least some of the real-time intensity information of the input is obtained through the user terminal, offset distance information of the input and intensity information of the input At least a part of the front surface of the card object corresponding to at least a part of Wherein the server is configured to support displaying a frame including the image in real time.
According to the present invention, it is possible to enhance a fun factor of a game by supporting a game user to feel that he is actually manipulating a card through interaction with a virtual card, thereby securing a large number of game users.
In addition, according to the present invention, it is possible to reflect the movement of the card in an actual manner by reflecting the minute movement of the hand at the input of the user terminal in real time.
1 is a diagram showing a schematic configuration of an overall system for providing a user interface of a card game according to an embodiment of the present invention.
FIG. 2 is a diagram illustrating a state of a database in which offset values and geometric information are matched according to an exemplary embodiment of the present invention. Referring to FIG.
3 is a diagram illustrating a process of providing a user interface of a card game through a user terminal according to an embodiment of the present invention.
The following detailed description of the invention refers to the accompanying drawings, which illustrate, by way of illustration, specific embodiments in which the invention may be practiced. These embodiments are described in sufficient detail to enable those skilled in the art to practice the invention. It should be understood that the various embodiments of the present invention are different, but need not be mutually exclusive. For example, certain features, structures, and characteristics described herein may be implemented in other embodiments without departing from the spirit and scope of the invention in connection with an embodiment. It is also to be understood that the position or arrangement of the individual components within each disclosed embodiment may be varied without departing from the spirit and scope of the invention. The following detailed description is, therefore, not to be taken in a limiting sense, and the scope of the present invention is to be limited only by the appended claims, along with the full scope of equivalents to which such claims are entitled, if properly explained. In the drawings, like reference numerals refer to the same or similar functions throughout the several views.
Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings, so that those skilled in the art can easily carry out the present invention.
1 is a diagram showing a schematic configuration of an overall system for providing a user interface of a card game according to an embodiment of the present invention.
1, an overall system according to an embodiment of the present invention may include a
A
Meanwhile, a
In addition, the
Specifically, the
In addition, the
Here, the
Meanwhile, the
Specifically, when a first input for identifying at least a partial area of the front surface of the
As another example, when the first input and the second input for identifying at least a partial area of the front surface of the
In a similar manner, a first input and a second input for identifying at least a partial area of the front side of the
On the other hand, when playing a real card game, the card may be placed on the table, and there may be betting chips and cards of other players in the vicinity. In order to reflect the circumference of the card, an image for the
Here, the virtual camera means a camera for capturing a three-dimensional space in which the
Also, the
Meanwhile, the
The
Meanwhile, the
FIG. 2 is an exemplary diagram illustrating a state of a
2, the motion-related geometric information of the card object 110 (see FIG. 3) (i.e., the information related to the visible shape of the back face and the front face in the predetermined movement state of the card object) And the plurality of geometric information may be each matched with a preset offset value and / or an input intensity value. In FIG. 2, it is assumed that each geometric feature is stored in correspondence with the offset value. For reference, in FIG. 2, the geometric state of the card object corresponding to the geometric information is shown by visualization, but in practice, the characteristic point information about the geometric state of the card object may be stored.
For example, as shown in FIG. 2, when the offset value is '0', the geometric information may be the geometric data of the
3 is a diagram illustrating a process of providing a user interface of a card game through a user terminal according to an embodiment of the present invention.
The
3, when the user generates an input for confirming the front face of the
While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments, but, on the contrary, Those skilled in the art will appreciate that various modifications, additions and substitutions are possible, without departing from the scope and spirit of the invention as disclosed in the accompanying claims.
Therefore, the spirit of the present invention should not be construed as being limited to the above-described embodiments, and all of the equivalents or equivalents of the claims, as well as the following claims, I will say.
100: user terminal
200: Server
300: Network
Claims (18)
(a) displaying a back side of at least one card object at a user terminal;
(b) when an input for identifying at least a portion of the front side of the card object is sensed by a user, the user terminal is configured to: (i) determine a start point of the input and Offset distance information between an arrival point of an input and (ii) real-time intensity information of the input; And
(c) displaying, in real time, a frame including an image of at least a portion of a front side of the card object corresponding to at least a portion of the input offset distance information and the input intensity information;
Lt; / RTI >
In order to identify at least a part of the front surface of the card object, the first finger and the second finger of the user are spaced apart from each other by a predetermined distance and move in a direction to collect the first finger and the second finger, Wherein a first input of the first finger and a second input of the second finger are sensed as an input by a gesture to grab and lift a corresponding portion of the card object and the first input and the second input are sensed , The user terminal refers to at least some of the offset distance information of the first input and the intensity information of the first input and the offset distance information of the second input and the intensity of the second input Characterized in that the frame is displayed with reference to at least some of the information,
The step (c)
And displaying an image for the card object and other images of objects around the card object in the frame through a virtual camera,
The virtual distance between the virtual camera and the virtual camera, the at least one of the offset distance information of the input and the intensity information of the input, or the at least one of the movement of the user's gaze and the head tracking information of the user, And changes the viewpoint of the image for the other objects around the card object.
The step (c)
(c1) obtaining, by the user terminal, geometric information for the card object corresponding to at least a portion of the input offset distance information and the input strength information; And
(c2) displaying, in real time, a frame including an image of at least a part of a front surface of the card object, with reference to the geometry information and texture information corresponding to the card object;
≪ / RTI >
Wherein the user terminal displays a guide object indicating that the input is being sensed at a point where the input is sensed.
A processor; And
When an input for identifying at least a part of the front face of the card object from the user is detected through the user terminal while the back face of the at least one card object is displayed through the user terminal, And a communication unit for supporting information to be referred to after transferring the information or for referring to information corresponding to the front side of the already transmitted card object,
(i) offset distance information between a starting point of the input and an arrival point of the input arriving in real time as the input moves from a starting point and (ii) information about at least some of the real- And displays, in real time, a frame including an image of at least a partial area of the front face of the card object corresponding to at least a part of the input offset distance information and the input intensity information, In addition,
In order to identify at least a part of the front surface of the card object, the first finger and the second finger of the user are spaced apart from each other by a predetermined distance and move in a direction to collect the first finger and the second finger, Wherein a first input of the first finger and a second input of the second finger are sensed as an input by a gesture to grab and lift a corresponding portion of the card object and the first input and the second input are sensed The offset distance information of the first input, and the intensity information of the first input, and determines at least some of the offset distance information of the second input and the intensity information of the second input And further to display the frame with reference to the reference frame,
And to display images for the card object and other objects around the card object in the frame through a virtual camera,
The virtual distance between the virtual camera and the virtual camera, the at least one of the offset distance information of the input and the intensity information of the input, or the at least one of the movement of the user's gaze and the head tracking information of the user, And to display and change the viewpoint of the image for the other objects in the vicinity of the card object.
When the geometric information for the card object corresponding to at least a part of the input offset distance information and the input intensity information is acquired through the user terminal, the geometric information and the texture information corresponding to the card object are referred to And to display, in real time, a frame including an image of at least a portion of the front side of the card object.
And to display a guide object indicating that the input is being sensed at a point where the input is sensed.
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KR1020160000883A KR101759631B1 (en) | 2016-01-05 | 2016-01-05 | Method for providing user interface for card game, and server and computer-readable recording media using the same |
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KR1020160000883A KR101759631B1 (en) | 2016-01-05 | 2016-01-05 | Method for providing user interface for card game, and server and computer-readable recording media using the same |
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KR20170081889A KR20170081889A (en) | 2017-07-13 |
KR101759631B1 true KR101759631B1 (en) | 2017-07-20 |
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CN113509728B (en) * | 2021-07-13 | 2024-06-04 | 网易(杭州)网络有限公司 | Card display control method, device, equipment and storage medium |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2008272090A (en) * | 2007-04-26 | 2008-11-13 | Aruze Corp | Gaming machine using a plurality of touch panels as game input device |
JP2012223357A (en) * | 2011-04-19 | 2012-11-15 | Onkyo Corp | Video game device and video game control method |
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Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2008272090A (en) * | 2007-04-26 | 2008-11-13 | Aruze Corp | Gaming machine using a plurality of touch panels as game input device |
JP2012223357A (en) * | 2011-04-19 | 2012-11-15 | Onkyo Corp | Video game device and video game control method |
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