JPH0938282A - Pinball game machine - Google Patents

Pinball game machine

Info

Publication number
JPH0938282A
JPH0938282A JP21961995A JP21961995A JPH0938282A JP H0938282 A JPH0938282 A JP H0938282A JP 21961995 A JP21961995 A JP 21961995A JP 21961995 A JP21961995 A JP 21961995A JP H0938282 A JPH0938282 A JP H0938282A
Authority
JP
Japan
Prior art keywords
ball
winning
opening
state
specific
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
JP21961995A
Other languages
Japanese (ja)
Inventor
Shohachi Ugawa
詔八 鵜川
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sankyo Co Ltd
Original Assignee
Sankyo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sankyo Co Ltd filed Critical Sankyo Co Ltd
Priority to JP21961995A priority Critical patent/JPH0938282A/en
Publication of JPH0938282A publication Critical patent/JPH0938282A/en
Withdrawn legal-status Critical Current

Links

Landscapes

  • Pinball Game Machines (AREA)

Abstract

PROBLEM TO BE SOLVED: To improve interest of a game, and give a strained feeling and an expectative feeling by continuing an opening closing cycle of ball receiving members up to the prescribed number of times according to the generation of a specific game condition, and arranging a difference between game conditions on the basis of a display result of a variable display device. SOLUTION: Ball receiving members 25a and 25b of a variable prize winning ball device 20 perform opening-closing operation once or twice by starting prize winning, and a prize winning ball received in its opening-closing operation is guided to a specific prize winning area 38, and when a specific prize winning ball detector 40 is turned on, a big hit game condition is generated, and an opening time number display unit 27 varies, and stops when constant time passes. A movable member 31 to significantly improve the possibility of specific ball prize winning is arranged in the variable prize winning ball device 20, and the number of driving times of the movable member 31 is determined on the basis of a display result of the opening time number display unit 27 in a big hit game condition. Therefore, a difference can be arranged between game conditions in a big hit game by a display result of the opening time number display unit 27.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、始動入賞口と、打
玉を受け入れ易い第1の状態と打玉を受け入れない若し
くは受け入れ難い第2の状態とに変化可能な玉受部材と
特定入賞領域とを有する可変入賞球装置と、を備え、前
記始動入賞口への打玉の入賞に基づき前記玉受部材を所
定の第1の態様で第1の状態とし、この第1の状態中に
受け入れられた入賞玉が前記特定入賞領域に導かれたと
きに特定遊技状態として前記玉受部材を所定の第2の態
様で第1の状態とする動作を所定回数継続することが可
能な弾球遊技機に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a starting winning opening, a ball receiving member and a specific winning area which can be changed between a first state in which ball hitting is easily accepted and a second state in which ball hitting is not accepted or difficult to accept. And a variable winning ball device having, and the ball receiving member is set to a first state in a predetermined first mode based on winning of a ball hitting the starting winning port, and is received in the first state. A ball game capable of continuing the operation of bringing the ball receiving member into the first state in the predetermined second mode as the specific game state when the obtained winning ball is guided to the specific prize area for a predetermined number of times. It is about machines.

【0002】[0002]

【従来の技術】従来、始動入賞口と、打玉を受け入れ易
い開放状態と打玉を受け入れない閉成状態とに変化可能
な玉受部材と特定入賞領域とを有する可変入賞球装置
と、を備え、始動入賞口への打玉の入賞に基づき玉受部
材を短い時間間隔で1回又は2回開放し、この開放中に
受け入れられた入賞玉が特定入賞領域に導かれたときに
特定遊技状態として玉受部材を所定回数(例えば、18
回)開閉動作させるか所定個数(例えば、10個)の入
賞玉が発生するまで開閉動作させ(以下、この開閉動作
を開閉サイクルという)、その開閉サイクル中に受け入
れられた入賞玉が再度特定入賞領域に導かれることを条
件として、前記開閉サイクルを所定回数(例えば、16
回)継続することが可能な弾球遊技機が多数市場に提供
されていた。また、特公平7ー63531号公報に記載
の遊技機(以下、先行技術という)では、開閉サイクル
の最高継続回数を可変表示装置の表示結果に基づいて決
定することで、遊技の興趣を向上するようになってい
た。
2. Description of the Related Art Conventionally, there is provided a starting winning opening, a variable winning ball device having a ball receiving member which can be changed into an open state in which a hitting ball is easily accepted and a closed state in which a hitting ball is not accepted, and a specific winning area. Provided, the ball receiving member is opened once or twice at short time intervals based on the winning of the ball hitting the starting winning opening, and when the winning balls accepted during this opening are led to the specific winning area, a specific game is played. As a state, the ball receiving member is moved a predetermined number of times (for example, 18
Opening and closing operations or opening and closing operations until a predetermined number (for example, 10) of winning balls are generated (hereinafter, this opening and closing operation is referred to as opening and closing cycle), and the winning balls received during the opening and closing cycle are again specified winning prizes. The opening / closing cycle is performed a predetermined number of times (for example, 16
A large number of ball game machines that could be continued were offered to the market. Further, in the gaming machine described in Japanese Patent Publication No. 7-63531 (hereinafter referred to as prior art), the maximum number of continuation of the opening / closing cycle is determined based on the display result of the variable display device, thereby improving the enjoyment of the game. It was like this.

【0003】[0003]

【発明が解決しようとする課題】ところが、上記した先
行技術では、可変表示装置の表示結果によって開閉サイ
クルの最高継続回数が異なって設定されるものの、この
最高継続回数の設定後はほぼ100%に近い確率で最高
継続回数まで遊技を進行することができた。即ち、可変
表示装置による最高継続回数の決定までは、その決定動
作に対する緊張感及び期待感を遊技者に与えることはで
きるものの、特定遊技状態中に緊張感及び期待感を遊技
者に与えることはできなかった。本発明は、上記した問
題点に鑑みなされたもので、その目的とするところは、
特定遊技状態の発生に伴い玉受部材の開閉サイクルを所
定回数まで継続し得る弾球遊技機において、可変表示装
置の表示結果によって遊技状態に差異を設けることで、
遊技の興趣向上を可能にすると共に、特定遊技状態中に
緊張感及び期待感を遊技者に与えることができる弾球遊
技機を提供することにある。
However, in the above-mentioned prior art, although the maximum number of continuations of the opening / closing cycle is set differently depending on the display result of the variable display device, after setting the maximum number of continuations, it is almost 100%. With a close probability, I was able to proceed to the maximum number of games. That is, until the maximum number of continuations can be determined by the variable display device, the player can be given a feeling of tension and an expectation for the decision operation, but a feeling of tension and an expectation can not be given to the player during the specific game state. could not. The present invention has been made in view of the above problems, and the purpose thereof is to:
In a ball game machine that can continue the opening and closing cycle of the ball receiving member up to a predetermined number with the occurrence of a specific game state, by providing a difference in the game state depending on the display result of the variable display device,
It is an object of the present invention to provide a ball-and-ball game machine capable of enhancing the interest of a game and giving a player a feeling of tension and an expectation during a specific game state.

【0004】[0004]

【課題を解決するための手段】玉受部材から受け入れた
入賞玉を特定入賞領域に導き易い第1の変化状態と、特
定入賞領域に導き難い第2の変化状態と、に変化可能な
可動部材と、特定遊技状態の発生に伴って玉受部材を第
2の態様で第1の状態とする所定の継続回数のうち可動
部材を第1の変化状態に変化させる回数を表示結果に基
づいて決定する可変表示装置と、を備えたので、可変表
示装置の表示結果によって遊技状態に差異を設けること
ができ遊技の興趣向上が可能になり、さらには玉受部材
を第2の態様で第1の状態とする動作を所定の最高継続
回数まで継続させ得る可能性があるため特定遊技状態中
に緊張感及び期待感を遊技者に与えることができる。
[Means for Solving the Problem] A movable member that can be changed between a first change state in which a prize ball received from a ball receiving member is easily led to a specific prize area and a second change state in which it is difficult to guide a prize ball to a specific prize area. With the occurrence of the specific game state, the number of times the movable member is changed to the first change state is determined based on the display result among the predetermined number of times of continuation in which the ball receiving member is set to the first state in the second mode. Since the variable display device is provided, it is possible to provide a difference in the game state depending on the display result of the variable display device, and it is possible to improve the enjoyment of the game. Furthermore, the ball receiving member is provided in the first mode in the second mode. Since there is a possibility that the state-making operation can be continued up to a predetermined maximum number of times, it is possible to give the player a feeling of tension and an expectation during the specific game state.

【0005】また、前記可変表示装置における前記可動
部材を第1の変化状態に変化させる回数を決定する表示
結果を導出する出現率を複数段階に変更設定することが
可能な変更設定手段を備えることにより、可動部材を第
1の変化状態に変化させる回数の出現率を変更設定する
ことができるので、玉受部材が第2の態様で第1の状態
となる継続率を大まかではあるが事前に設定できる点で
有利である。
The variable display device further includes change setting means capable of changing and setting the appearance rate for deriving a display result for determining the number of times the movable member is changed to the first change state in a plurality of steps. By this, since the appearance rate of the number of times the movable member is changed to the first change state can be changed and set, the continuation rate at which the ball receiving member is in the first state in the second mode is roughly, but in advance. It is advantageous in that it can be set.

【0006】[0006]

【発明の実施の形態】以下、図面を参照して、本発明の
実施形態について説明する。まず、図1を参照して実施
形態に係る弾球遊技機の一例としてのパチンコ遊技機の
遊技盤1の構成について説明する。図1は、遊技盤1の
正面の構成を示す正面図である。図において、遊技盤1
の前面には、ほぼ円状に誘導レール2が植立され、該誘
導レール2の内側が遊技領域3とされている。遊技領域
3には、その中央に本実施形態の要部を構成する可変入
賞球装置20が配置されている。可変入賞球装置20
は、遊技盤1の遊技領域3を落下する打玉を受け止めて
入賞玉とする玉受部材25a,25bと、該玉受部材2
5a,25bに受け止められた入賞玉が流下する入賞空
間23と、特定遊技状態を生起せしめる特定入賞領域3
8と、を備えている。なお、可変入賞球装置20の詳細
な構成については、後に詳述する。
BEST MODE FOR CARRYING OUT THE INVENTION Embodiments of the present invention will be described below with reference to the drawings. First, a configuration of a game board 1 of a pachinko game machine as an example of a ball game machine according to the embodiment will be described with reference to FIG. FIG. 1 is a front view showing the configuration of the front of the game board 1. In the figure, game board 1
On the front surface of the guide rail 2, a guide rail 2 is planted in a substantially circular shape, and the inside of the guide rail 2 is used as a game area 3. At the center of the game area 3, a variable winning ball device 20 constituting a main part of the present embodiment is arranged. Variable winning ball device 20
Is a ball receiving member 25a, 25b which receives a hitting ball falling in the game area 3 of the game board 1 to be a winning ball, and the ball receiving member 2
A prize space 23 in which prize balls received by 5a and 25b flow down, and a specific prize region 3 that causes a specific game state.
8 is provided. The detailed configuration of the variable winning ball device 20 will be described later.

【0007】また、遊技領域3の下方には、複数(3
つ)の始動入賞口4、5a,5bが配置されている。各
始動入賞口4、5a,5bには、図3に示すように、入
賞した打玉を検出する始動入賞玉検出器6、7a,7b
が内蔵されている。
Below the game area 3, a plurality of (3
Start winning openings 4, 5a, 5b are arranged. As shown in FIG. 3, each of the starting winning prize holes 4, 5a, 5b is a starting winning prize detector 6, 7a, 7b for detecting a hit ball.
Is built-in.

【0008】上記した始動入賞口4、5a,5bに打玉
が入賞したときの遊技状態について説明すると、まず、
打玉が中央の始動入賞口4に入賞すると前記可変入賞球
装置20の玉受部材25a,25bが2回開閉動作を行
う。また、打玉が左右の始動入賞口5a,5bに入賞す
ると玉受部材25a,25bが1回開閉動作を行う。こ
の開閉動作が行われている状態を始動入賞時と表現す
る。しかして、始動入賞時の開閉動作によって可変入賞
球装置20に受け入れられた入賞玉が特定入賞領域38
に入賞して特定入賞玉検出器40をONさせると、特定
遊技状態(一般的に大当り遊技状態といわれる)になる
と共に、開成回数表示器(可変表示装置)27を兼用す
る可変表示器が変動表示し、所定時間後にいずれかの数
値又は図柄を表示して停止する。
The game state when a hit ball is won in the above-mentioned starting winning opening 4, 5a, 5b will be described.
When the hit ball wins the starting winning opening 4 in the center, the ball receiving members 25a and 25b of the variable winning ball device 20 open and close twice. When the ball hits the left and right starting winning openings 5a, 5b, the ball receiving members 25a, 25b perform the opening / closing operation once. The state in which this opening / closing operation is performed is referred to as the time of the start winning. Then, the winning balls received by the variable winning ball device 20 due to the opening / closing operation at the time of starting winning is the specific winning area 38.
When the specific winning ball detector 40 is turned on by turning on the prize, the variable display which also serves as the specific game state (generally called a big hit game state) and the number of times of opening display (variable display device) 27 is changed. It is displayed, and after a predetermined time, any numerical value or design is displayed and the operation is stopped.

【0009】大当り遊技状態になると、玉受部材25
a,25bが所定回数(例えば、18回)開閉動作を行
うか、又はその所定回数の開閉動作中に所定個数(例え
ば、10個)の入賞玉が発生するまでの開閉動作(以
下、開閉サイクルという)を行うようになっている。そ
して、その開閉サイクル中に受け入れられた入賞玉が再
度特定入賞領域38に導かれると、継続権が発生して当
該回の開閉サイクルを直ちに停止して次回の開閉サイク
ルに移行する。このような開閉サイクルの繰り返しは、
継続権が成立していることを条件として所定回数(本実
施形態では、16回)行われるようになっている。この
ため、大当り遊技状態になると、短時間に多量の入賞玉
を獲得するチャンスを得ることができる。
When the big hit game state, ball receiving member 25
a, 25b perform a predetermined number of times (for example, 18 times) opening / closing operation, or an opening / closing operation until a predetermined number (for example, 10) of winning balls are generated during the predetermined number of times of opening / closing operation (hereinafter referred to as an opening / closing cycle. That is). Then, when the winning balls received during the opening / closing cycle are again guided to the specific winning area 38, the continuation right is generated, the opening / closing cycle of the current time is immediately stopped, and the process shifts to the next opening / closing cycle. Repeating such an opening / closing cycle
The continuation right is established a predetermined number of times (16 times in the present embodiment). Therefore, when the big hit game state is reached, it is possible to obtain a chance to win a large number of winning balls in a short time.

【0010】遊技領域3には、上記した可変入賞球装置
20や始動入賞口4、5a,5bの他に、風車ランプ1
2a,12b、入賞口8a,8b、9a,9b、サイド
ランプ13a,13b、アウト口15、風車及び障害釘
(共に符号なし)等が設けられている。入賞口8a,8
bは、可変入賞球装置20の左右側方に配置され、その
内部に肩ランプ10a,10bを内蔵し、入賞口9a,
9bは、始動入賞口5a,5bの左右上部に配置され、
その内部に袖ランプ11a,11bを内蔵している。こ
の風車ランプ12a,12b、肩ランプ10a,10
b、及び袖ランプ11a,11bは、遊技領域3の中央
側端部に配置されるサイドランプ13a,13bと共
に、始動入賞時や大当り遊技状態時に所定の態様で表示
制御されるものである。また、このように表示制御され
るランプ類として、遊技領域3の外周を囲むレール飾り
ランプ14や、遊技盤1が取り付けられるパチンコ遊技
機の前面枠上部に設けられる遊技効果ランプ16(図示
しない、ただし図3のブロック図に示す)等がある。ま
た、遊技状態に応じた効果音を報知するものとしてパチ
ンコ遊技機には、スピーカ(図示しない)が設けられて
いる。なお、前記アウト口15は、遊技領域3の最下方
に設けられ、入賞しなかったアウト玉を回収するように
なっている。
In the game area 3, in addition to the variable winning ball device 20 and the starting winning openings 4, 5a, 5b, the windmill lamp 1 is provided.
2a, 12b, winning openings 8a, 8b, 9a, 9b, side lamps 13a, 13b, an out opening 15, a windmill and obstacle nails (both have no reference numeral) and the like are provided. Winning holes 8a, 8
b is disposed on the left and right sides of the variable winning ball device 20, and has shoulder lamps 10a and 10b built therein, and the winning opening 9a,
9b are arranged on the left and right upper parts of the starting winning opening 5a, 5b,
Sleeve lamps 11a and 11b are built in the inside. This windmill lamp 12a, 12b, shoulder lamp 10a, 10
The b and the sleeve lamps 11a and 11b are, together with the side lamps 13a and 13b arranged at the center side end portion of the game area 3, display controlled in a predetermined manner at the time of a winning start or a big hit game state. In addition, as the display-controlled lamps, a rail decoration lamp 14 that surrounds the outer periphery of the game area 3 and a game effect lamp 16 (not shown in the figure) provided on the front frame upper portion of the pachinko gaming machine to which the game board 1 is attached. However, it is shown in the block diagram of FIG. 3). Further, the pachinko gaming machine is provided with a speaker (not shown) for notifying a sound effect according to the gaming state. The out port 15 is provided at the bottom of the game area 3 so as to collect out balls that have not been won.

【0011】以上、遊技盤1の構成について説明してき
たが、次に図1乃至図3を参照して、本実施形態の要部
を構成する可変入賞球装置20の構成について説明す
る。図2は、可変入賞球装置20内の可動部材31が退
行移動した状態を示す一部破断斜視図であり、また、図
3は、可変入賞球装置20内の可動部材31が進出移動
した状態を示す一部破断斜視図である。先ず、図1にお
いて、可変入賞球装置20は、前記遊技盤1の表面に取
り付けられる取付基板21を有している。取付基板21
は、縦長な全体が側方に膨出した板状に形成されている
と共に、その上部の前面には、通常の入賞口24が形成
されている。また、取付基板21の中央には、長方形状
の入賞開口が開設され、該入賞開口の後方に周壁に囲ま
れる入賞空間23が形成されている。取付基板21の前
面には、前記入賞開口の上部開口縁に沿って障害部材2
2が突設され、該障害部材22の両端下方に一対の玉受
部材25a,25bが回転軸(図示しない)を中心にし
て開閉自在に設けられている。この玉受部材25a,2
5bは、回転軸の後端を周知のリンク機構と係合させて
玉受部材用ソレノイド26a,26b(図示しない;た
だし図4のブロック図に表示)に連結され、該玉受部材
ソレノイド26a,26bのON・OFFに従動して開
閉動作を行うようになっている。
The structure of the game board 1 has been described above. Next, the structure of the variable winning ball device 20 constituting the essential part of this embodiment will be described with reference to FIGS. 1 to 3. FIG. 2 is a partially cutaway perspective view showing a state in which the movable member 31 in the variable winning ball apparatus 20 has moved backward, and FIG. 3 shows a state in which the movable member 31 in the variable winning ball apparatus 20 has moved forward. It is a partially broken perspective view showing. First, in FIG. 1, the variable winning ball device 20 has a mounting substrate 21 mounted on the surface of the game board 1. Mounting board 21
Is formed in a plate shape in which the whole is elongated in the lateral direction, and a normal winning opening 24 is formed on the front surface of the upper part thereof. In addition, a rectangular winning opening is formed in the center of the mounting substrate 21, and a winning space 23 surrounded by a peripheral wall is formed behind the winning opening. On the front surface of the mounting board 21, the obstacle member 2 is provided along the upper opening edge of the winning opening.
2, a pair of ball receiving members 25a and 25b are provided below both ends of the obstacle member 22 so as to be openable and closable around a rotation shaft (not shown). This ball receiving member 25a, 2
5b is connected to a ball receiving member solenoid 26a, 26b (not shown; but shown in the block diagram of FIG. 4) by engaging the rear end of the rotary shaft with a known link mechanism, and the ball receiving member solenoid 26a, The opening / closing operation is performed by following ON / OFF of 26b.

【0012】上記した玉受部材25a,25bの下方に
は、図2に示すように、前記入賞開口の開口縁の下部左
右縁及び下縁に沿って突設される入賞玉受枠が設けら
れ、該入賞玉受枠の中央には、特定入賞領域38が形成
され、該特定入賞領域38を通過した入賞玉が特定入賞
玉検出器40によって検出されるようになっている。ま
た、特定入賞領域38の左右は、通常入賞領域39a,
39bとされる。なお、入賞玉受枠の前面には、下部装
飾板41が固着され、特定入賞領域38及び通常入賞領
域39a,39bの前方を覆っている。なお、特定入賞
領域38及び通常入賞領域39a,39bは、後述する
下部玉転動板36の流下端に臨むように形成され、それ
ぞれに入賞した入賞玉は、その下方で合流して遊技盤1
の裏面に誘導されるようになっている。
Below the ball receiving members 25a and 25b, as shown in FIG. 2, there are provided winning ball receiving frames projecting along the lower left and right edges and the lower edge of the opening edge of the winning opening. A specific winning area 38 is formed in the center of the winning ball receiving frame, and a winning ball that has passed through the specific winning area 38 is detected by a specific winning ball detector 40. The right and left of the specific winning area 38 are the normal winning areas 39a,
39b. A lower decorative plate 41 is fixed to the front surface of the winning ball receiving frame and covers the front of the specific winning area 38 and the normal winning areas 39a and 39b. The specific winning area 38 and the normal winning areas 39a and 39b are formed so as to face the lower end of the lower ball rolling plate 36, which will be described later.
It is supposed to be guided to the back side of.

【0013】上記したように入賞開口は、取付基板21
の前面に突設される障害部材22、玉受部材25a,2
5b、及び入賞玉受枠によって囲まれているため、遊技
領域3を落下する打玉が通常の状態では入賞しないよう
になっている。しかし、玉受部材25a,25bが開成
したときには、遊技領域3を落下する打玉が玉受部材2
5a,25bに受け止められて入賞開口の内側に誘導さ
れ、入賞空間23に到達し、最終的に入賞玉となる。な
お、玉受部材25a,25bが起立したときに打玉が全
く入賞しない状態ではなく、玉受部材25a,25bと
障害部材22との間に打玉が通過する間隔を形成して入
賞し難い状態としておいても良い。
As described above, the winning opening is formed on the mounting substrate 21.
Member 22 and ball receiving members 25a, 2 projecting from the front of
Since it is surrounded by 5b and the winning ball receiving frame, the hit balls falling in the game area 3 do not win in a normal state. However, when the ball receiving members 25a and 25b are opened, the hit ball falling in the game area 3 is the ball receiving member 2
It is received by 5a and 25b and guided inside the winning opening, reaches the winning space 23, and finally becomes a winning ball. It should be noted that when the ball receiving members 25a and 25b stand up, it is not in a state where no ball is hit at all, but a gap is formed between the ball receiving members 25a and 25b and the obstacle member 22 to make it difficult to win. You may leave it in a state.

【0014】入賞空間23には、図2に示すように、そ
の上部に後方に向かって下り傾斜する上部玉転動板29
が横臥されている。上部玉転動板29の後端には、その
左右に落下口が形成され、上部玉転動板29を転動して
きた入賞玉を下方に向けて落下せしめる。落下口には、
入賞玉検出器30a,30b(30bは、図1参照)が
設けられ、通過する入賞玉を検出するようになってい
る。この入賞玉検出器30a,30bは、大当り遊技状
態となったときの1回の開閉サイクル中に玉受部材25
a,25bに受け入れられた入賞玉数を計数するための
ものである。なお、上部玉転動板29の上部後方の後面
壁には、始動入賞時に可変表示装置として機能し且つ大
当り遊技状態となったときに後述するような可動部材3
1の駆動制御の繰り返し回数を表示決定する開成回数表
示器27と、前記入賞玉検出器30a,30bによって
検出計数された入賞玉数を表示する入賞個数表示器28
とが設けられている。
As shown in FIG. 2, in the winning space 23, an upper ball rolling plate 29 is provided on the upper part of the winning space 23 and inclines rearward and downward.
Is lying down. At the rear end of the upper ball rolling plate 29, falling holes are formed on the left and right sides, and the winning balls rolling the upper ball rolling plate 29 are dropped downward. At the fall exit,
The winning ball detectors 30a and 30b (30b, see FIG. 1) are provided to detect passing winning balls. The winning ball detectors 30a and 30b are used for the ball receiving member 25 during one opening / closing cycle when the big hit game state is set.
This is for counting the number of winning balls accepted by a and 25b. In addition, on the rear wall of the upper rear of the upper ball rolling plate 29, a movable member 3 that functions as a variable display device at the time of winning a start and will be described later when the big hit game state is entered.
The number-of-opening display 27 for displaying and determining the number of times the drive control is repeated, and the number-of-winning-number display 28 for displaying the number of winning balls detected and counted by the winning-ball detectors 30a and 30b.
Are provided.

【0015】また、入賞空間23の中央には、貯留部3
2と第1誘導部材33a,33bと第2誘導部材34
a,34bと回転装飾部材35a,35b(35aは、
図示省略)とを有する可動部材31が設けられている。
この可動部材31は、ロボット式のパワーショベルの意
匠が付与されており、貯留部32にショベル部分の意匠
が付与されて入賞玉を所定個数(例えば、3個)貯留可
能となっている。また、回転装飾部材35a,35b
は、キャタピラの意匠が付与されているが、入賞玉の流
下に影響を及ぼすものではない。また、可動部材31
は、図示しないモータ42(図4のブロック図に表示)
によって前後方向に移動可能である。これにより、可動
部材31が後方に移動した状態(図2に示す状態であ
り、且つ本発明の第1の変化状態)では、前記入賞玉検
出器30a,30bを通過した入賞玉は、第1誘導部材
33a,33b上に落下してその後第1誘導部材33
a,33bによって貯留部32に誘導され、該貯留部3
2に貯留される(矢印aの流路)。一方、可動部材31
が前方に移動した状態(本発明の第2の変化状態)で
は、図3に示すように、可動部材31の進出移動に伴っ
て貯留部32が前方に向けて回動した状態となる。これ
により、貯留部32内に入賞玉が貯留されているとき
は、その入賞玉が前方に向かって下り傾斜する下部玉転
動板36に放出される。また、可動部材31が前方に移
動した状態において前記入賞玉検出器30a,30bを
入賞玉が通過したとき、該入賞玉は、第2誘導部材34
a,34b上に落下した後第2誘導部材34a,34b
によって入賞空間23の左右側方に導かれ、その後、下
部玉転動板36に導かれる(矢印b又は矢印cの流
路)。
Further, in the center of the winning space 23, the storage section 3
2, the first guide members 33a and 33b, and the second guide member 34
a, 34b and rotating decorative members 35a, 35b (35a is
(Not shown) is provided.
The movable member 31 is provided with a design of a robot type power shovel, and the design of the shovel portion is provided to the storage portion 32 so that a predetermined number (for example, 3) of prize balls can be stored. Also, the rotating decorative members 35a, 35b
Has a design of caterpillar, but does not affect the flow of prize balls. In addition, the movable member 31
Is a motor 42 not shown (shown in the block diagram of FIG. 4)
Can be moved in the front-back direction. As a result, in the state where the movable member 31 is moved backward (the state shown in FIG. 2 and the first changed state of the present invention), the winning balls that have passed through the winning ball detectors 30a and 30b are The first guide member 33 is dropped after being dropped onto the guide members 33a and 33b.
a, 33b is guided to the reservoir 32, and the reservoir 3
2 (flow path indicated by arrow a). On the other hand, the movable member 31
In the state of moving forward (the second changed state of the present invention), as shown in FIG. 3, the storage portion 32 turns forward as the movable member 31 moves forward. As a result, when the winning balls are stored in the storage section 32, the winning balls are discharged to the lower ball rolling plate 36 that inclines downward toward the front. Further, when the winning ball passes through the winning ball detectors 30a and 30b in a state where the movable member 31 is moved forward, the winning ball is detected by the second guiding member 34.
After dropping onto the a and 34b, the second guiding members 34a and 34b
Is guided to the left and right sides of the winning space 23 and then to the lower ball rolling plate 36 (the flow path indicated by the arrow b or the arrow c).

【0016】しかして、上記可動部材31は、通常の状
態においては、前方位置にあり、始動入賞時及び開閉サ
イクルの途中から後方に移動し、最終的に前方位置に戻
るように駆動制御される。このため、可動部材31は、
貯留部32内に複数個(例えば3個以上)の入賞玉を貯
留すればするほど、該入賞玉が下部玉転動板36のほぼ
中央に流下され易くなるため、特定入賞領域38への入
賞率即ち大当り遊技状態の発生又は継続権が成立する可
能性を高くする(ほぼ100%に近い確率)ようになっ
ている。なお、16回の開閉サイクルのうちで可動部材
31を駆動制御する回数は、前述した開成回数表示器2
7の表示結果によって決定される。具体的には、開成回
数表示器27によって2回の駆動回数が決定されると、
16回の開閉サイクルのうち最初の2回の開閉サイクル
の途中に可動部材31の駆動制御が行われる。この詳細
な制御については後述するものである。一方、上記した
ような可動部材31の駆動制御が開閉サイクル中に行わ
れない場合でも、前記第2誘導部材34a,34bによ
って入賞空間23の左右側方から特定入賞領域38に入
賞玉が導かれることもある(前記矢印cの流路)。ただ
し、このような入賞空間23の左右側方からの入賞玉
は、殆ど前記矢印bの流路をとるため、特定入賞領域3
8への入賞率は、可動部材31が駆動制御される場合に
比べて極めて低いものとなる。また、可動部材31の位
置を検出するために、フォトセンサ44(図示しない;
ただし図4のブロック図に表示)が設けられており、前
記回転装飾部材35a,35bを駆動するために、装飾
用モータ43(図示しない;ただし図4のブロック図に
表示)も可変入賞球装置20の内部に設けられている。
In the normal state, however, the movable member 31 is in the front position, and is driven and controlled so as to move rearward during the start winning and during the opening / closing cycle and finally return to the front position. . Therefore, the movable member 31
The more a plurality (for example, three or more) of winning balls are stored in the storage section 32, the more easily the winning balls flow down to substantially the center of the lower ball rolling plate 36, so that the winning in the specific winning area 38 is achieved. The probability, that is, the occurrence of a jackpot gaming state or the possibility that a continuation right is established, is increased (probability close to 100%). The number of times the drive control of the movable member 31 is performed in the 16 open / close cycles is the number of times of opening display 2 described above.
It is determined by the display result of 7. Specifically, when the number of times of driving is determined by the opening number indicator 27,
The drive control of the movable member 31 is performed during the first two opening / closing cycles of the 16 opening / closing cycles. This detailed control will be described later. On the other hand, even when the drive control of the movable member 31 is not performed during the opening / closing cycle as described above, the winning balls are guided to the specific winning area 38 from the left and right sides of the winning space 23 by the second guiding members 34a and 34b. In some cases (the flow path indicated by the arrow c). However, since the prize balls from the left and right sides of the prize space 23 almost take the flow path of the arrow b, the specific prize area 3
The winning rate of 8 is extremely low as compared with the case where the movable member 31 is drive-controlled. Further, in order to detect the position of the movable member 31, a photo sensor 44 (not shown;
However, a decorative motor 43 (not shown; but shown in the block diagram of FIG. 4) is also provided for driving the rotating decorative members 35a and 35b. It is provided inside 20.

【0017】可変入賞球装置20の入賞空間23内の構
成は、概ね上記した構成を有するものであるが、可変入
賞球装置20には、図示しないが多数の役物ランプ45
と飾りLED46(図示しない;ただし図3のブロック
図に表示)が設けられている。
The structure in the winning space 23 of the variable winning ball device 20 is approximately the above-mentioned structure, but the variable winning ball device 20 has a large number of accessory lamps 45 (not shown).
And a decorative LED 46 (not shown; however, shown in the block diagram of FIG. 3).

【0018】以上、可変入賞球装置20を含むパチンコ
遊技機の遊技盤1の構成について説明してきたが、遊技
盤1に設けられる遊技装置は、図4に示す遊技制御回路
によって制御される。図3は、コントロール基板に形成
される遊技制御回路をブロック構成で示す回路図であ
り、MPU、ROM、RAM、入出力回路を含む基本回
路50によって制御される。しかして、基本回路50
は、スイッチ回路51を介して始動入賞玉検出器6、7
a,7b、特定入賞玉検出器40、入賞玉検出器30
a,30b、フォトセンサ44、及び後に詳述する確率
変更のための設定スイッチ62からの検出信号が入力さ
れ、アドレスデコード回路52から基本回路50及びス
イッチ回路51にチップセレクト信号が与えられる。ま
た、電源投入時に初期リセット回路53から基本回路5
0にリセット信号が与えられ、所定時間毎に定期リセッ
ト回路54から基本回路50に定期リセット信号が与え
られる。
The structure of the game board 1 of the pachinko game machine including the variable winning ball device 20 has been described above. The game device provided on the game board 1 is controlled by the game control circuit shown in FIG. FIG. 3 is a circuit diagram showing the game control circuit formed on the control board in a block configuration, which is controlled by a basic circuit 50 including an MPU, a ROM, a RAM, and an input / output circuit. Thus, the basic circuit 50
Is a start winning prize ball detector 6, 7 via the switch circuit 51.
a, 7b, specific winning ball detector 40, winning ball detector 30
The detection signals from a, 30b, the photosensor 44, and the setting switch 62 for changing the probability, which will be described in detail later, are input, and the address decode circuit 52 provides a chip select signal to the basic circuit 50 and the switch circuit 51. When the power is turned on, the initial reset circuit 53 to the basic circuit 5
The reset signal is given to 0, and the regular reset signal is given from the regular reset circuit 54 to the basic circuit 50 every predetermined time.

【0019】一方、基本回路50からは、以下の装置及
び回路に制御信号が与えられる。即ち、モータ回路55
を介して可動用モータ42及び装飾用モータ43に駆動
信号を与え、LED回路56を介して開成回数表示器2
7、入賞個数表示器28、及び飾りLED46に表示制
御信号が与えられ、ソレノイド回路57を介して玉受部
材ソレノイド26a,26bに駆動信号が与えられてい
る。また、ランプ回路58を介して肩ランプ10a,1
0b、袖ランプ11a,11b、風車ランプ12a,1
2b、サイドランプ13a,13b、レール飾りランプ
14、遊技効果ランプ16、及び役物ランプ45に表示
制御信号が送られる。更に、音回路59を介してスピー
カに音声信号が与えられ、大当り信号や有効始動入賞信
号を導出する情報出力回路60に駆動信号を出力してい
る。なお、上記した装置や回路には、電源回路61から
各種の電圧を有する電力が供給されている。
On the other hand, the basic circuit 50 provides control signals to the following devices and circuits. That is, the motor circuit 55
A drive signal is given to the movable motor 42 and the decoration motor 43 via the LED, and the number of times of opening display 2 is sent via the LED circuit 56.
The display control signal is given to 7, the winning number display 28, and the decoration LED 46, and the drive signal is given to the ball receiving member solenoids 26a and 26b through the solenoid circuit 57. Further, via the lamp circuit 58, the shoulder lamps 10a, 1a
0b, sleeve lamps 11a and 11b, windmill lamps 12a and 1
A display control signal is sent to the 2b, the side lamps 13a and 13b, the rail decoration lamp 14, the game effect lamp 16, and the accessory lamp 45. Further, an audio signal is given to the speaker via the sound circuit 59, and a drive signal is output to the information output circuit 60 which derives a big hit signal and an effective start winning signal. Electric power having various voltages is supplied from the power supply circuit 61 to the above-described devices and circuits.

【0020】次に、以上説明した基本回路50によって
制御される可変入賞球装置20の動作について図5乃至
図7を参照して説明する。図5は、始動入賞時における
入賞玉が特定入賞玉検出器40をONさせたときに可変
表示される開成回数表示器27に表示される図柄と、該
図柄に応じて決定される可動部材31の駆動回数と、そ
の駆動回数を出現する確率と、の対応関係を示す一覧表
図であり、図6は、大当り遊技状態となる確率が変動す
る様子を示すタイミングチャートであり、図7は、大当
り遊技状態での各種構成部材の動作を示すタイミングチ
ャートである。
Next, the operation of the variable winning ball device 20 controlled by the basic circuit 50 described above will be described with reference to FIGS. FIG. 5 shows a symbol displayed on the number-of-opening-displays 27 that is variably displayed when the prize-winning ball at the time of starting winning is turned on when the specific prize-winning ball detector 40 is turned on, and the movable member 31 determined according to the symbol. FIG. 7 is a list chart showing a correspondence relationship between the number of times of driving and the probability of appearing the number of times of driving, FIG. 6 is a timing chart showing how the probability of becoming a jackpot gaming state changes, and FIG. It is a timing chart showing the operation of various components in the jackpot gaming state.

【0021】図5において、始動入賞によって可変入賞
球装置20の玉受部材25a,25bが1回又は2回開
閉動作を行い、その開閉動作中に受け入れられた入賞玉
が特定入賞領域38に導かれて特定入賞玉検出器40を
ONさせたときには、大当り遊技状態が発生すると共
に、開成回数表示器27が変動し、一定時間が経過する
と停止する。そして、その停止時の図柄が「7」である
ときには、前記16回の開閉サイクル中における可動部
材31の駆動回数が「15」回と定められ、停止図柄が
「F」であるときには、駆動回数が「7」回と定めら
れ、停止図柄が「3」であるときには、駆動回数が
「2」回と定められ、停止図柄が上記以外であるときに
は、駆動回数が「1」回と定められている。しかして、
それぞれの図柄が出現する確率は、前記設定スイッチ6
2の設定によって異なるようになっている。即ち、図5
に示すように、設定スイッチ62が「1」に設定されて
いる場合には、図柄「7」「F」「3」が出現する確率
は、それぞれ5/55であり、それ以外の図柄が出現す
る確率は、40/55である。また、設定スイッチ62
が「2」に設定されている場合には、図柄「7」「F」
「3」が出現する確率は、それぞれ4/55であり、そ
れ以外の図柄が出現する確率は、43/55である。更
に、設定スイッチ62が「3」に設定されている場合に
は、図柄「7」「F」「3」が出現する確率は、それぞ
れ3/55であり、それ以外の図柄が出現する確率は、
46/55である。
In FIG. 5, the ball receiving members 25a and 25b of the variable winning ball device 20 are opened and closed once or twice by the start winning, and the winning balls received during the opening and closing operation are guided to the specific winning area 38. When the specific winning ball detector 40 is turned on after that, a big hit game state occurs and the number of times of opening display 27 fluctuates, and stops after a certain period of time. When the symbol at the time of the stop is "7", the number of times the movable member 31 is driven during the 16 opening / closing cycles is set to "15", and when the symbol is "F", the number of times of driving is set. Is determined to be "7" times, when the stop symbol is "3", the number of times of driving is determined to be "2" times, and when the stop symbol is other than the above, the number of times of driving is determined to be "1" times. There is. Then
The probability that each pattern appears is the setting switch 6
It depends on the setting of 2. That is, FIG.
As shown in, when the setting switch 62 is set to "1", the probability that the symbols "7", "F" and "3" will appear is 5/55, respectively, and other symbols appear. The probability of doing is 40/55. Also, the setting switch 62
If is set to "2", design "7""F"
The probability that "3" appears is 4/55, and the probability that other symbols appear is 43/55. Furthermore, when the setting switch 62 is set to "3", the probability that the symbols "7", "F" and "3" will appear is 3/55, and the probability that other symbols will appear is ,
46/55.

【0022】このように、大当り遊技状態が発生した時
点で表示される図柄によって可動部材31の駆動回数が
異なるように設定され、しかも、その図柄の出現確率が
設定スイッチ62の設定により変更可能であるため、特
定遊技状態における出玉率を変化させることができると
共に、その変化も出玉率を確実に下げる又は上げるよう
に設定できるので、弾球遊技機全体の出玉率を所望の値
に近づけることができ、これによって技術的に難しい始
動入賞口4、5a,5b及び玉受部材25a,25b近
傍の障害釘の調整が多少あまくても所望の出玉率を得る
ことができる。
In this way, the number of times the movable member 31 is driven is set differently depending on the symbol displayed when the big hit game state occurs, and the appearance probability of the symbol can be changed by setting the setting switch 62. Therefore, the payout rate in the specific gaming state can be changed, and the change can also be set to surely lower or raise the payout rate, so that the payout rate of the entire ball game machine can be set to a desired value. It is possible to bring them closer to each other, and thereby a desired ball output rate can be obtained even if the adjustment of the obstacle nails near the start winning holes 4, 5a, 5b and the ball receiving members 25a, 25b is technically difficult.

【0023】なお、本実施形態においては、図6に示す
ように1回目の大当り遊技状態が終了すると、その終了
時点からT1時間が経過するまでの間、最高継続回数に
対応する図柄「7」の出現確率が大幅に向上する高確率
状態となる。例えば、図5に示すように、図柄「7」の
出現確率が設定スイッチ62の設定値に関係なく50/
55となる。したがって、T1時間内に次回の大当り遊
技状態が発生した場合には、次回の大当り遊技状態は、
最高継続回数による大当り遊技状態となる可能性が高
い。なお、図6の実施形態では、T1時間を2回目の大
当り遊技状態が発生する前の時間間隔として示したが、
T1時間を次回の大当り遊技状態が発生するまでとして
も良い。また、高確率となるタイミング、及び高確率か
ら低確率に戻るタイミングは、任意に設計すれば良い。
更に、高確率時においても、設定スイッチ62の値によ
って最高継続回数に対応する図柄の出現確率が異なるよ
うに設定しても良い。
In the present embodiment, as shown in FIG. 6, when the first big hit game state ends, until the time T1 elapses from the end time, the symbol "7" corresponding to the maximum number of continuations. It becomes a high-probability state in which the appearance probability of is greatly improved. For example, as shown in FIG. 5, the appearance probability of the symbol “7” is 50 / irrespective of the set value of the setting switch 62.
55. Therefore, when the next big hit game state occurs within T1 time, the next big hit game state,
There is a high possibility that it will be in a big hit game state depending on the maximum number of continuations. In the embodiment of FIG. 6, T1 time is shown as the time interval before the second big hit game state occurs,
The time T1 may be set until the next big hit game state occurs. Further, the timing of high probability and the timing of returning from high probability to low probability may be arbitrarily designed.
Furthermore, even at a high probability, the value of the setting switch 62 may be set so that the appearance probability of the symbol corresponding to the maximum number of continuations differs.

【0024】次に、大当り遊技状態での各種構成部材の
動作を図7に基づいて説明する。なお、図7は、開成回
数表示器27の表示結果が「3」となり可動部材31の
駆動回数が2回に設定される(図5参照)と共に、3回
目の開閉サイクル中に特定玉入賞があった場合を例示し
ている。図7において、先ず、特定入賞玉検出器40
(図7中には、特定入賞球検出器と記載)がONする
と、これに伴って大当り遊技状態が発生される。そし
て、所定時間後に開成回数表示器27の変動が行われて
その表示結果に「3」が導出されると、この時点で可動
部材31の駆動回数が2回に設定される。その後は、ソ
レノイド26a,26bが所定態様にてONされること
で玉受部材25a,25bの開放動作が10回繰り返し
て行われる(開閉サイクル)。また、このような1回目
の開閉サイクルにおいて、入賞玉検出器30a,30b
が5個目の入賞玉を検出すると、その時点で可動部材3
1が前方位置から後方位置に移動され、貯留部32内へ
の入賞玉の貯留を可能にする。その後、玉受部材25
a,25bの10回目の開放動作が終了すると、この時
点で後方位置の可動部材31が前方位置に移動される。
これに伴って貯留部32内に貯留された入賞玉が特定入
賞領域38に導かれ、特定入賞玉検出器40がONする
ことで1回目の開閉サイクルが終了され、その所定時間
後に2回目の開閉サイクルが開始される。
Next, the operation of various components in the big hit game state will be described with reference to FIG. In addition, in FIG. 7, the display result of the number-of-opening display 27 is “3”, the number of times the movable member 31 is driven is set to 2 times (see FIG. 5), and the specific ball winning is awarded during the third opening / closing cycle. The case where there is is illustrated. In FIG. 7, first, a specific winning ball detector 40
When a specific winning ball detector is turned on in FIG. 7, a big hit game state is generated in association with this. Then, when the open count display 27 is changed after a predetermined time and "3" is derived in the display result, the number of times the movable member 31 is driven is set to 2 at this point. After that, the solenoids 26a and 26b are turned on in a predetermined manner to repeat the opening operation of the ball receiving members 25a and 25b 10 times (opening / closing cycle). In addition, in such a first opening / closing cycle, the winning ball detectors 30a, 30b
Detects the fifth winning ball, the movable member 3
1 is moved from the front position to the rear position, enabling the prize winning balls to be stored in the storage section 32. After that, the ball receiving member 25
When the tenth opening operation of a and 25b is completed, the movable member 31 at the rear position is moved to the front position at this point.
Along with this, the winning balls stored in the storage section 32 are guided to the specific winning area 38, and the specific winning ball detector 40 is turned on to end the first opening / closing cycle, and after a predetermined time, the second opening / closing cycle. The opening / closing cycle is started.

【0025】2回目の開閉サイクルでは、入賞玉検出器
30a,30bが5個目の入賞玉を検出する以前に玉受
部材25a,25bの6回目の開放動作が行われると、
その時点で可動部材31が前方位置から後方位置に移動
される。その後、玉受部材25a,25bの10回目の
開放動作が終了する以前に入賞玉検出器30a,30b
が8個目の入賞玉を検出すると、この時点で後方位置の
可動部材31が前方位置に移動され、前記1回目の開閉
サイクルと同様に貯留部32内の入賞玉による特定入賞
玉検出器40のON動作が行われて2回目の開閉サイク
ルの終了及び3回目の開閉サイクルの開始が順次行われ
る。
In the second opening / closing cycle, if the sixth opening operation of the ball receiving members 25a, 25b is performed before the winning ball detectors 30a, 30b detect the fifth winning ball,
At that time, the movable member 31 is moved from the front position to the rear position. After that, before the tenth opening operation of the ball receiving members 25a, 25b is completed, the winning ball detectors 30a, 30b
When the eighth winning ball is detected, the movable member 31 at the rear position is moved to the front position at this time, and the specific winning ball detector 40 based on the winning ball in the storage section 32 is moved in the same manner as the first opening / closing cycle. The ON operation is performed to sequentially end the second opening / closing cycle and the third opening / closing cycle.

【0026】次に、3回目の開閉サイクルでは、可動部
材31の駆動制御は行われないものの、玉受部材25
a,25bの4回目の開放動作の間に入賞空間23に入
った3個目の入賞玉が幸運にも前記矢印cの流路をとり
特定入賞玉検出器40がONすると、3回目の開閉サイ
クルを終了し、その所定時間後に4回目の開閉サイクル
が開始される。そして、4回目の開閉サイクルでは、前
記3回目と同様に可動部材31の駆動制御が行われず、
然も玉受部材25a,25bの10回の開放動作の間に
入賞空間23に入った10個の入賞玉がいずれも特定入
賞領域38に導かれないため、特定入賞玉検出器40の
ON動作がなく大当り遊技状態が終了される。なお、上
記した1〜4回の各開閉サイクル中では、各々の開閉サ
イクル毎に開成回数表示器27がその回数を表示するこ
とでその時点での継続回数目を遊技者に報知するように
なっている。
Next, in the third opening / closing cycle, the drive control of the movable member 31 is not performed, but the ball receiving member 25 is used.
When the third prize ball that has entered the prize space 23 during the fourth opening operation of a and 25b fortunately takes the flow path of the arrow c and the specific prize ball detector 40 is turned on, the third opening and closing operation is performed. The cycle is ended, and the fourth opening / closing cycle is started after the predetermined time. Then, in the fourth opening / closing cycle, the drive control of the movable member 31 is not performed as in the third opening,
Of course, none of the 10 winning balls that have entered the winning space 23 during the 10 opening operations of the ball receiving members 25a and 25b are guided to the specific winning area 38, so that the specific winning ball detector 40 is turned on. There is no jackpot game state is ended. In addition, during each of the above-mentioned 1 to 4 opening / closing cycles, the number of times of opening display 27 displays the number of times for each opening / closing cycle so that the player is informed of the number of times of continuation at that time. ing.

【0027】以上のように、本実施形態の遊技機では、
その駆動制御により特定玉入賞の可能性を大幅に向上す
る可動部材31を可変入賞球装置20に設けると共に、
大当り遊技状態での開成回数表示器27の表示結果によ
って可動部材31の駆動回数を決定するようになってい
る。このため、開成回数表示器27の表示結果によって
大当り遊技中での遊技状態に差異を設けることができ遊
技の興趣向上が可能になり、さらには大当り遊技状態に
おける玉受部材25a,25bの開閉サイクルを最高継
続回数(本実施形態では、16回)まで継続させ得る可
能性があるため大当り遊技状態中に緊張感及び期待感を
遊技者に与えることができる。また、本実施形態では、
可動部材31の駆動回数を決定する開成回数表示器27
の表示結果を導出する出現率を設定スイッチ62(変更
設定手段)によって複数段階に変更設定できるため、開
閉サイクルの継続率を大まかではあるが事前に設定でき
る。
As described above, in the gaming machine of this embodiment,
The variable winning ball device 20 is provided with a movable member 31 that greatly improves the possibility of winning a specific ball by the drive control.
The number of times the movable member 31 is driven is determined by the display result of the number-of-opening display 27 in the big hit game state. For this reason, it is possible to provide a difference in the game state during the big hit game depending on the display result of the number-of-opening display 27, and it is possible to improve the interest of the game. Furthermore, the opening / closing cycle of the ball receiving members 25a, 25b in the big hit game state. Can be continued up to the maximum number of times (16 times in the present embodiment), so that the player can be given a feeling of tension and an expectation during the big hit game state. In the present embodiment,
Opening frequency indicator 27 that determines the number of times the movable member 31 is driven
Since the appearance rate for deriving the display result can be changed and set in a plurality of stages by the setting switch 62 (change setting means), the continuation rate of the opening / closing cycle can be set in advance although it is roughly.

【0028】なお、上記した実施形態では、可変表示装
置として開成回数表示器27を兼用したものを示した
が、専用の可変表示装置を使用しても良い。また、変更
設定手段による複数段階の区画も任意に設定すれば良
く、実施形態のように3段階に限定されるものでもな
い。さらには、このような変更設定手段を設けない遊技
機であっても構わない。
In the above-described embodiment, the variable display device also serves as the open count indicator 27, but a dedicated variable display device may be used. Further, it is only necessary to arbitrarily set a plurality of stages of division by the change setting means, and it is not limited to three stages as in the embodiment. Further, it may be a gaming machine without such a change setting means.

【0029】なお、本実施形態では、可動部材の第1、
第2の変化状態は、可動部材が作動する回、作動しない
回となっていたがその他の状態であってもよい。例え
ば、作動期間が長い回、短い回、作動量が大きい回、小
さい回であってもよく、つまり特定入賞領域に入賞玉を
導く率に差異が生じればよい。また、可動部材は、本実
施形態のように貯留型のものに限らず他のものであって
もよい。例えば、出没するもの、特定入賞領域自体を大
小させるもの、特定入賞領域を動かすものであってもよ
く、作動したときに特定入賞領域へ入賞玉を導き易くす
るものであってもよいし、その逆であってもよい。
In this embodiment, the first movable member,
The second changed state is the number of times the movable member operates and the number of times the movable member does not operate, but it may be another state. For example, the operating period may be long, short, large in operating amount, or small in operating amount, that is, a difference may occur in the rate of guiding the winning balls to the specific winning area. Further, the movable member is not limited to the storage type as in the present embodiment, but may be another type. For example, those that appear and disappear, those that make the specific winning area itself larger or smaller, those that move the specific winning area, and those that make it easier to guide the winning ball to the specific winning area when activated, The reverse is also possible.

【0030】[0030]

【発明の効果】以上説明したところから明らかなよう
に、本発明においては、玉受部材から受け入れた入賞玉
を特定入賞領域に導き易い第1の変化状態と、特定入賞
領域に導き難い第2の変化状態と、に変化可能な可動部
材と、特定遊技状態の発生に伴って玉受部材を第2の態
様で第1の状態とする所定の継続回数のうち可動部材を
第1の変化状態に変化させる回数を表示結果に基づいて
決定する可変表示装置と、を備えたので、可変表示装置
の表示結果によって遊技状態に差異を設けることができ
遊技の興趣向上が可能になり、さらには玉受部材を第2
の態様で第1の状態とする動作を所定の最高継続回数ま
で継続させ得る可能性があるため特定遊技状態中に緊張
感及び期待感を遊技者に与えることができる。
As is apparent from the above description, in the present invention, the winning state received from the ball receiving member is easy to lead to the specific winning area, and the second changing state is difficult to bring to the specific winning area. Change state, the movable member that can be changed to, and the movable member is in the first changed state within a predetermined number of continuous times in which the ball receiving member is set to the first state in the second mode in association with the occurrence of the specific game state. Since the variable display device that determines the number of times to change based on the display result is provided, it is possible to make a difference in the game state depending on the display result of the variable display device, and it is possible to improve the entertainment of the game, and further Second receiving member
Since there is a possibility that the operation in the first state can be continued up to the predetermined maximum number of times, it is possible to give the player a feeling of tension and an expectation during the specific game state.

【図面の簡単な説明】[Brief description of drawings]

【図1】弾球遊技機の一例としてのパチンコ遊技機の遊
技盤の正面の構成を示す正面図である。
FIG. 1 is a front view showing a front configuration of a game board of a pachinko game machine as an example of a ball game machine.

【図2】遊技盤に設けられる可変入賞球装置内の可動部
材が退行移動した状態を示す一部破断斜視図である。
FIG. 2 is a partially cutaway perspective view showing a state in which a movable member in a variable winning ball device provided on a game board has moved backward.

【図3】遊技盤に設けられる可変入賞球装置内の可動部
材が進出移動した状態を示す一部破断斜視図である。
FIG. 3 is a partially cutaway perspective view showing a state in which a movable member in a variable winning ball device provided on a game board has moved forward.

【図4】コントロール基板に形成される遊技制御回路を
ブロック構成で示す回路図である。
FIG. 4 is a circuit diagram showing a block configuration of a game control circuit formed on a control board.

【図5】始動入賞時における入賞玉が特定入賞玉検出器
をONさせたときに可変表示される駆動回数表示器に表
示される図柄と駆動回数とその駆動回数を出現する確率
との対応関係を示す一覧表図である。
FIG. 5: Correspondence relationship between the symbols displayed on the drive count display, which is variably displayed when the prize-winning ball at the time of winning the start prize and the specific prize-winning ball detector is turned on, the drive count, and the probability that the drive count appears FIG.

【図6】大当り遊技状態となる確率が変動する様子を示
すタイミングチャートである。
FIG. 6 is a timing chart showing how the probability of becoming a jackpot gaming state changes.

【図7】大当り遊技状態での各種構成部材の動作を示す
タイムチャートである。
FIG. 7 is a time chart showing the operation of various components in the big hit game state.

【符号の説明】[Explanation of symbols]

1 遊技盤 4、5a,5b 始動入賞口 6、7a,7b 始動入賞玉検出器 20 可変入賞球装置 25a,25b 玉受部材 27 開成回数表示器(可変表示装置) 38 特定入賞領域 40 特定入賞玉検出器 50 基本回路 62 設定スイッチ(変更設定手段) 72 電動始動入賞口 1 game board 4, 5a, 5b start winning a prize opening 6, 7a, 7b start winning prize ball detector 20 variable winning a prize ball device 25a, 25b ball receiving member 27 opening number display (variable display device) 38 specific winning area 40 specific winning a prize ball Detector 50 Basic circuit 62 Setting switch (change setting means) 72 Electric start winning opening

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 始動入賞口と、打玉を受け入れ易い第1
の状態と打玉を受け入れない若しくは受け入れ難い第2
の状態とに変化可能な玉受部材と特定入賞領域とを有す
る可変入賞球装置と、を備え、前記始動入賞口への打玉
の入賞に基づき前記玉受部材を所定の第1の態様で第1
の状態とし、この第1の状態中に受け入れられた入賞玉
が前記特定入賞領域に導かれたときに特定遊技状態とし
て前記玉受部材を所定の第2の態様で第1の状態とする
動作を所定回数継続することが可能な弾球遊技機におい
て、 前記玉受部材から受け入れた入賞玉を前記特定入賞領域
に導き易い第1の変化状態と、特定入賞領域に導き難い
第2の変化状態と、に変化可能な可動部材と、 前記特定遊技状態の発生に伴って前記玉受部材を第2の
態様で第1の状態とする所定の継続回数のうち前記可動
部材を第1の変化状態に変化させる回数を表示結果に基
づいて決定する可変表示装置と、を備えたことを特徴と
する弾球遊技機。
1. A starting winning opening and a first ball which is easy to receive a hit ball.
The state and the ball that does not accept or is difficult to accept second
And a variable winning ball device having a specific winning area, the ball receiving member having a predetermined first aspect based on winning of a ball hitting the starting winning port. First
And a state in which the ball receiving member is brought into the first state in a predetermined second mode as a specific game state when the winning ball received in the first state is guided to the specific winning area. In a ball game machine capable of continuing a predetermined number of times, a first change state in which a winning ball received from the ball receiving member is easily led to the specific winning area and a second change state in which it is difficult to lead to the specific winning area And a movable member that can be changed to, and the movable member is in a first changed state among a predetermined number of times of continuation that brings the ball receiving member into the first state in the second mode with the occurrence of the specific game state. A variable display device for determining the number of times of change based on the display result, and a ball game machine.
【請求項2】 前記可変表示装置における前記可動部材
を第1の変化状態に変化させる回数を決定する表示結果
を導出する出現率を複数段階に変更設定することが可能
な変更設定手段を備えたことを特徴とする弾球遊技機。
2. A change setting means capable of changing and setting the appearance rate for deriving a display result for determining the number of times of changing the movable member in the variable display device to the first change state in a plurality of steps. Ball game machine characterized by that.
JP21961995A 1995-08-03 1995-08-03 Pinball game machine Withdrawn JPH0938282A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP21961995A JPH0938282A (en) 1995-08-03 1995-08-03 Pinball game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP21961995A JPH0938282A (en) 1995-08-03 1995-08-03 Pinball game machine

Publications (1)

Publication Number Publication Date
JPH0938282A true JPH0938282A (en) 1997-02-10

Family

ID=16738374

Family Applications (1)

Application Number Title Priority Date Filing Date
JP21961995A Withdrawn JPH0938282A (en) 1995-08-03 1995-08-03 Pinball game machine

Country Status (1)

Country Link
JP (1) JPH0938282A (en)

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003033490A (en) * 2001-07-24 2003-02-04 Daiichi Shokai Co Ltd Game machine
JP2003230678A (en) * 2002-02-07 2003-08-19 Daiichi Shokai Co Ltd Game machine
JP2003265738A (en) * 2002-03-19 2003-09-24 Daiichi Shokai Co Ltd Game machine
JP2004057720A (en) * 2002-07-31 2004-02-26 Daiichi Shokai Co Ltd Game machine
JP2004350707A (en) * 2003-05-26 2004-12-16 Daiichi Shokai Co Ltd Game machine
JP2010115535A (en) * 2010-02-24 2010-05-27 Daiichi Shokai Co Ltd Game machine
JP2015198839A (en) * 2014-04-09 2015-11-12 株式会社三共 Game machine
JP2016182259A (en) * 2015-03-26 2016-10-20 株式会社三共 Game machine

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003033490A (en) * 2001-07-24 2003-02-04 Daiichi Shokai Co Ltd Game machine
JP2003230678A (en) * 2002-02-07 2003-08-19 Daiichi Shokai Co Ltd Game machine
JP2003265738A (en) * 2002-03-19 2003-09-24 Daiichi Shokai Co Ltd Game machine
JP2004057720A (en) * 2002-07-31 2004-02-26 Daiichi Shokai Co Ltd Game machine
JP2004350707A (en) * 2003-05-26 2004-12-16 Daiichi Shokai Co Ltd Game machine
JP2010115535A (en) * 2010-02-24 2010-05-27 Daiichi Shokai Co Ltd Game machine
JP2015198839A (en) * 2014-04-09 2015-11-12 株式会社三共 Game machine
JP2016182259A (en) * 2015-03-26 2016-10-20 株式会社三共 Game machine

Similar Documents

Publication Publication Date Title
JPH08323000A (en) Pinball game machine
JP2010284318A (en) Pachinko game machine
JP2004254744A (en) Game machine
JP4104683B2 (en) Bullet ball machine
JPH0938282A (en) Pinball game machine
JP4802208B2 (en) Pachinko machine
JP4934632B2 (en) Pachinko machine
JP2612164B2 (en) Ball game machine
JP4253730B2 (en) Pachinko machine
JP2000140374A (en) Pinball game machine
JPH06246037A (en) Pin ball game machine
JP2000189575A (en) Pinball game machine
JPH06165850A (en) Pachinko game machine
JPH07236741A (en) Pinball game machine
JPH11156016A (en) Pinball game machine
JPH05154236A (en) Pachinko game machine
JPH10151244A (en) Game machine
JP3360852B2 (en) Ball game machine
JP2000061118A (en) Pachinko machine
JP3100215B2 (en) Prize ball equipment for ball-and-ball game machines
JP2000140373A (en) Pinball game machine
JP3007191B2 (en) Ball game machine
JP2632780B2 (en) Pachinko machine
JPH06225967A (en) Pachinko game machine
JP3318015B2 (en) Ball game machine

Legal Events

Date Code Title Description
A761 Written withdrawal of application

Effective date: 20050316

Free format text: JAPANESE INTERMEDIATE CODE: A761