JPH06285230A - Game machine - Google Patents
Game machineInfo
- Publication number
- JPH06285230A JPH06285230A JP8070793A JP8070793A JPH06285230A JP H06285230 A JPH06285230 A JP H06285230A JP 8070793 A JP8070793 A JP 8070793A JP 8070793 A JP8070793 A JP 8070793A JP H06285230 A JPH06285230 A JP H06285230A
- Authority
- JP
- Japan
- Prior art keywords
- game
- special game
- special
- opening
- specific
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Landscapes
- Pinball Game Machines (AREA)
Abstract
Description
【0001】[0001]
【産業上の利用分野】この発明は、特定位置の遊技球の
検出により特定遊技を行い、この結果に基づき特別遊技
を行う遊技機に関する。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a gaming machine that performs a specific game by detecting a game ball at a specific position and performs a special game based on the result.
【0002】[0002]
【従来の技術】遊技領域に設けた始動口に打球が入賞す
ると、変動入賞装置を1,2回打球を受け入れやすい開
状態に変換する特定遊技を行い、このとき変動入賞装置
に入賞した入賞球が特別の位置(V入賞口)に入賞する
と、変動入賞装置を所定回数開閉する特別遊技を行うと
共に、この特別遊技を遊技中の入賞球のV入賞口の入賞
を条件に所定回数繰り返し継続可能な遊技機がある。2. Description of the Related Art When a batted ball is won in a starting opening provided in a game area, a specific game is performed in which a variable winning device is converted into an open state in which a batted ball is easily received once or twice, and at this time, a winning ball won in the variable winning device. When a player wins a special position (V winning opening), a special game that opens and closes the variable winning device a predetermined number of times is performed, and this special game can be repeated a predetermined number of times under the condition that the V winning opening of the winning ball in the game is won. There is a game machine.
【0003】[0003]
【発明が解決しようとする課題】この種の遊技機のよう
に、変動入賞装置を所定回数開閉する特別遊技を、遊技
中のV入賞口の入賞を条件に所定回数に限って繰り返し
継続可能な場合、継続回数を少なく設定してあれば、特
別遊技によって遊技者が獲得する賞球数の総数は少ない
ので、特定遊技として変動入賞装置を1,2回作動させ
る始動口の1回の入賞に対する遊技店側の負担(賞球排
出数)はさほど多くなく、このため始動口にある程度入
賞しやすくしても、遊技店の経営に影響を与えることは
ない。As in this type of gaming machine, a special game in which the variable winning device is opened and closed a predetermined number of times can be continuously repeated only a predetermined number of times on condition that the V winning opening during the game is won. In this case, if the number of continuations is set to a small number, the total number of award balls won by the player in the special game is small, so that the starting opening for activating the variable winning device once or twice as the specific game is for one winning. The burden on the amusement store side (the number of prize balls discharged) is not so large, and therefore, even if it is easy to win a prize at the starting opening, it does not affect the management of the amusement store.
【0004】一方、継続回数を多く設定してあると、特
別遊技によって遊技者が獲得する賞球数の総数が多くな
り、特定遊技として変動入賞装置を1,2回作動させる
始動口の1回の入賞に対する遊技店側の負担は多くなる
ので、このため始動口の入賞が多ければ遊技店の経営が
成り立たなくなってしまい、この場合始動口にあまり入
賞しないような調整がなされる。On the other hand, if the number of continuations is set to a large number, the total number of award balls acquired by the player in the special game increases, and once as a specific game, the starting opening for activating the variable winning device once or twice. Since the burden on the game store side for the winning of a lot becomes large, the management of the game store cannot be established if there are a lot of winnings at the starting port, and in this case, the adjustment is made so that the starting port does not win much.
【0005】即ち、始動口にある程度の頻度で入賞し、
特別遊技もある程度の頻度で行えるが、特別遊技におけ
る獲得球はあまり多くなく、通常遊技において遊技者の
所有する遊技球の減り方の少ない遊技機(遊べる台)
と、始動口への入賞頻度が低く、特別遊技の発生頻度も
少ないが、特別遊技における獲得球が多く、通常遊技時
に遊技者の所有する遊技球の減り方の早い遊技機(ギャ
ンブル性の高い台)との2つのタイプがあり、それぞれ
遊技者の好みによって選択する。That is, the start opening is won with a certain frequency,
Special games can be played with a certain frequency, but the number of balls won in special games is not so large, and the number of game balls owned by the player in normal games is less likely to decrease (playing table)
And, the winning frequency to the starting opening is low, the frequency of special games is low, but there are many balls to be acquired in special games, and the game balls that the player owns during normal games have a fast way of decreasing (gambling is highly possible. There are two types, which are selected according to the player's preference.
【0006】しかし、遊技店に設置される遊技機の台数
には制限があり、このため遊技者の好みに合わせて各タ
イプの遊技機を必要な台数揃えておくことは、大型店で
もない限り困難であった。また、遊技者の好みを予測し
て遊技機を揃えるのも困難であった。However, there is a limit to the number of gaming machines that can be installed in a gaming shop. Therefore, it is not necessary for a large-scale shop to have the required number of gaming machines of each type according to the taste of the player. It was difficult. In addition, it is difficult to predict a player's preference and arrange a game machine.
【0007】この発明は、このような問題点を解決する
ことを目的としている。The present invention aims to solve such problems.
【0008】[0008]
【課題を解決するための手段】この発明は、図12に示
すように遊技領域の特定位置の遊技球を検出する特定球
検出手段Aと、この特定球検出手段Aからの特定球検出
信号に基づき遊技者にとって有利な特定遊技を行う特定
遊技制御手段Bと、この特定遊技の結果態様に基づき遊
技者にとって更に有利な特別遊技を行う特別遊技制御手
段Cとを備えた遊技機において、遊技者が獲得可能な利
益量の異なる複数の特別遊技の態様を設定する遊技態様
設定手段Dと、特別遊技を行う際にその基になった前記
特定球検出手段Aからの特定球検出信号に基づき、前記
特別遊技制御手段Cの特別遊技の態様を選択する特別遊
技選択手段Eとを設ける。As shown in FIG. 12, the present invention provides a specific ball detection means A for detecting a game ball at a specific position in a game area and a specific ball detection signal from the specific ball detection means A. A game machine provided with a specific game control means B for performing a specific game that is advantageous to the player based on it, and a special game control means C for performing a special game that is more advantageous to the player based on the result mode of this specific game. Based on the game mode setting means D for setting a plurality of special game modes with different profitable amounts, and the specific ball detection signal from the specific ball detection means A which is the basis for performing the special game, Special game selection means E for selecting the special game mode of the special game control means C is provided.
【0009】また、前記特別遊技選択手段Eが選択した
特別遊技の態様を報知する遊技態様報知手段を設ける。Further, a game mode informing means for informing the mode of the special game selected by the special game selecting means E is provided.
【0010】また、前記特定球検出手段Aを、遊技領域
内の異なる位置の遊技球を検出するように複数設け、前
記特別遊技選択手段Eは、各特定球検出手段Aからの特
定球検出信号に該当する特別遊技の態様を選択するよう
に構成する。Further, a plurality of the specific ball detecting means A are provided so as to detect game balls at different positions in the game area, and the special game selecting means E is a specific ball detecting signal from each specific ball detecting means A. The special game mode corresponding to is selected.
【0011】また、前記各特定球検出手段Aの遊技球の
検出位置を、遊技領域内の遊技球を打ち分け可能な各域
に、前記特別遊技選択手段Eが異なる特別遊技の態様を
選択する類別に設定する。Further, the detection position of the game ball of each of the specific ball detection means A, the special game selection means E selects different special game mode to each area where the game ball can be divided in the game area. Set by category.
【0012】また、前記遊技態様設定手段Dは、変動入
賞装置の変動期間を設定するように構成する。Further, the game mode setting means D is configured to set the variable period of the variable winning device.
【0013】[0013]
【作用】特定球検出手段Aにより特定球が検出される
と、その特定球検出信号に基づき特定遊技が行われると
共に、この結果態様によって特別遊技が発生されると、
その基になった特定球検出信号に基づき、遊技態様設定
手段Dから特別遊技の態様が選択され、選択された態様
にしたがい特別遊技制御手段Cによって特別遊技が行わ
れる。When a specific ball is detected by the specific ball detecting means A, a specific game is executed based on the specific ball detection signal, and when a special game is generated according to the result mode,
A special game mode is selected from the game mode setting means D based on the specific ball detection signal which is the basis, and the special game control means C performs the special game according to the selected mode.
【0014】遊技態様設定手段Dに複数の特別遊技の態
様を設定して、これらの態様を特定球検出手段Aからの
特定球検出信号を基に選択することにより、1台の遊技
機にて異なる遊技が行える。By setting a plurality of special game modes in the game mode setting means D and selecting these modes based on the specific ball detection signal from the specific ball detecting means A, one gaming machine can be used. You can play different games.
【0015】この場合、選択された特別遊技の態様は、
遊技態様報知手段により遊技者に報知される。In this case, the mode of the selected special game is
The player is notified by the game mode notification means.
【0016】また、特定球検出手段Aを複数設け、各特
定球検出信号に該当する特別遊技の態様を選択すること
により、それぞれ獲得可能な利益量の異なる特別遊技の
発生確率を独立に調整できる。Further, by providing a plurality of specific ball detection means A and selecting a special game mode corresponding to each specific ball detection signal, the occurrence probabilities of special games with different profitable amounts can be adjusted independently. .
【0017】また、各特定球検出手段Aの検出位置を、
遊技領域内の遊技球を打ち分け可能な各域に、該当する
特別遊技の態様別に設定することにより、遊技者が好み
の特別遊技を狙って遊技を行える。Further, the detection position of each specific sphere detecting means A is
By setting in each area where the game balls can be divided in the game area according to the mode of the corresponding special game, the player can play the game by aiming for the special game of his choice.
【0018】[0018]
【実施例】以下、本発明の実施例を図面に基づいて説明
する。Embodiments of the present invention will be described below with reference to the drawings.
【0019】図1は遊技機(パチンコ機)全体の正面図
で、その前面枠1には遊技盤のカバーガラス2の上方に
大当たり表示ランプ3等が、カバーガラス2の下方にパ
チンコ球の供給皿4ならびに受け皿5のほか、磁気カー
ド(プリペイドカード)のカードリーダ挿入部6および
打球発射装置の操作部7が配設される。FIG. 1 is a front view of the entire gaming machine (pachinko machine). On its front frame 1, a jackpot display lamp 3 and the like are provided above a cover glass 2 of the game board, and a pachinko ball is provided below the cover glass 2. In addition to the tray 4 and the tray 5, a card reader insertion portion 6 of a magnetic card (prepaid card) and an operation portion 7 of a ball-striking launcher are provided.
【0020】供給皿4外周のカット面にはカードリーダ
が挿入カードから読み取る残高度数(最小球貸し変換金
額を1単位とする)を表示するカード残高表示器8と、
貸し球の排出を促す球貸しボタン9と、挿入カードの返
却を指示するカード返却ボタン10と、貸し球の排出が
有効のときに点灯する球貸し有効表示器11が設けられ
る。カードリーダ挿入部6には磁気カードの挿入状態を
表示するカード確認表示器12が設けられる。A card balance indicator 8 for displaying the balance frequency (a minimum sphere lending conversion amount is one unit) read from the inserted card by the card reader on the cut surface of the outer periphery of the supply tray 4,
There are provided a ball lending button 9 for prompting the discharge of the loaned ball, a card return button 10 for instructing the return of the inserted card, and a ball lending valid indicator 11 which lights up when the discharge of the loaned ball is valid. The card reader insertion portion 6 is provided with a card confirmation display 12 for displaying the insertion state of the magnetic card.
【0021】カードリーダの挿入部6に磁気カードを納
めた状態で球貸しボタン9を押すと、カードの残高範囲
でそのボタンスイッチの1回のオンにつき所定数の貸し
球が後述する排出処理装置を介して供給皿4もしくは受
け皿5に放出される。また、カード返却ボタン10を押
すと、そのボタンスイッチのオンによりカードリーダ内
の挿入カードが突き出され、挿入部6から抜き取れるよ
うになっている。When the ball lending button 9 is pushed in a state where the magnetic card is stored in the insertion portion 6 of the card reader, a predetermined number of lending balls for each turn-on of the button switch in the balance range of the card will cause a discharge processing device to be described later. It is discharged to the supply tray 4 or the receiving tray 5 via. Further, when the card return button 10 is pressed, the insertion card in the card reader is pushed out when the button switch is turned on and can be removed from the insertion portion 6.
【0022】遊技盤のカバーガラス2は前面枠1にガラ
ス枠13を介して開閉可能に取付けられ、前面枠1は機
枠14に同じくヒンジ結合される。遊技盤は前面枠1の
フレーム内へ交換可能に組付けられる。The cover glass 2 of the game board is openably and closably attached to the front frame 1 through the glass frame 13, and the front frame 1 is also hinged to the machine frame 14. The game board is replaceably assembled in the frame of the front frame 1.
【0023】前面枠1の裏面には、図2のように裏機構
盤15が取付けられ、その背面側の貯留タンク16から
のパチンコ球を賞球または貸し球として放出する排出処
理装置17と、遊技盤面からの入賞球をその賞球の排出
終了毎に処理済み球として1個ずつ遊技機後方の回収樋
へ払い出す入賞処理装置(図示せず)等が設けられる。
また、前面枠1の裏面下部に発射レバー18およびモー
タ等から構成される打球発射装置19が配設される。A back mechanism board 15 is attached to the back surface of the front frame 1 as shown in FIG. 2, and a discharge processing device 17 for discharging pachinko balls from a storage tank 16 on the back side thereof as prize balls or lending balls, A prize processing device (not shown) or the like is provided for paying out winning balls from the gaming board surface to a collecting gutter at the rear of the gaming machine, one by one, as processed balls each time the discharging of the winning balls is completed.
Further, a hitting ball launching device 19 including a launching lever 18 and a motor is disposed below the back surface of the front frame 1.
【0024】打球発射装置19は、遊技機の前面側で操
作部7の固定ノブ7aを握りながら打力調整用のハンド
ル7bを回動させると、モータがハンドル7bの操作角
度に応じた電流を受けて発射レバー18を駆動すると共
に、打球供給機構(図示せず)が供給皿4からのパチン
コ球を発射レバー18の打出タイミングに合わせて1個
ずつ発射レ−ルに送り出すようになっている。固定ノブ
7aの表面には打球発射の起動条件として握り手を検出
するタッチプレート7cが設けられる。In the hitting ball launching device 19, when the handle 7b for adjusting the striking force is rotated while gripping the fixed knob 7a of the operating portion 7 on the front side of the game machine, the motor produces a current according to the operating angle of the handle 7b. While receiving and driving the firing lever 18, a batting ball supply mechanism (not shown) sends out the pachinko balls from the supply tray 4 one by one to the firing rail in accordance with the firing timing of the firing lever 18. . On the surface of the fixed knob 7a, a touch plate 7c for detecting a grip is provided as a starting condition for firing a ball.
【0025】20は遊技盤の役物動作のほか、賞球排出
の指令出力および入賞球の払出動作等を制御する役物制
御回路、21は球貸し操作に応じる貸し球の排出指令を
出力すると共に、その排出終了時にカードリーダ24内
のカード残高を減算処理するカード制御回路、22は賞
球および貸し球の排出指令に基づいてパチンコ球の排出
処理を制御する排出制御回路、23は打球発射装置19
のモータならびに打球供給機構を制御する発射制御回路
である。Numeral 20 designates an accessory control circuit for controlling the operation of the accessory on the game board, the command output for discharging the prize balls and the payout operation of the prize balls, and the reference numeral 21 indicates the discharge command for the loan balls according to the ball lending operation. At the same time, a card control circuit for subtracting the card balance in the card reader 24 at the end of the discharge, 22 is a discharge control circuit for controlling the discharge process of the pachinko balls based on the discharge command of the prize balls and the lending balls, and 23 is a hit ball firing. Device 19
Is a firing control circuit for controlling the motor and the hit ball supply mechanism.
【0026】図3は前面枠1に組付ける遊技盤25の表
面構成を示すもので、そのガイドレール26で囲われる
遊技領域のほぼ中央に変動入賞装置27が配設され、変
動入賞装置27の左側に遊技球の通過を許容するゲート
28が、両裾に一般入賞口29が、変動入賞装置27の
下方に左右に1回開き用の始動口30が、中央に2回開
き用の始動口31が配設される。FIG. 3 shows the surface structure of the game board 25 assembled to the front frame 1. The variable winning device 27 is disposed at the center of the game area surrounded by the guide rails 26 of the variable winning device 27. A gate 28 that allows passage of game balls on the left side, a general winning opening 29 on both hem, a starting opening 30 for opening once to the left and right below the variable winning device 27, a starting opening for opening twice in the center 31 is provided.
【0027】ゲート28には遊技球の通過を検出するゲ
ートスイッチ36(図5に示す)が、各始動口30,3
1にはそれぞれ入賞球を検出する始動スイッチ37,3
8(図5に示す)が設けられる。32は遊技球の転動誘
導部材としての風車、33は遊技状態に応じて作動する
装飾ランプ、34はアウト口である。A gate switch 36 (shown in FIG. 5) for detecting passage of a game ball is provided at the gate 28, and each starting opening 30, 3 is provided.
1 includes start switches 37 and 3 for detecting winning balls, respectively.
8 (shown in FIG. 5) are provided. 32 is a windmill as a rolling guide member for the game ball, 33 is a decorative lamp that operates according to the game state, and 34 is an outlet.
【0028】始動口31は、通常の入賞口を間に遊技球
を受け入れにくい閉じ状態と受け入れやすい開き状態
(図示状態)とに変換可能な開閉翼35を備え、基板3
1a裏側に開閉翼35を駆動するソレノイド39(図5
に示す)が設けられる。開閉翼35は、ソレノイド39
がオンすると閉じ状態から開き状態に変換され、ソレノ
イド39がオフすると開き状態から閉じ状態に戻され
る。The starting opening 31 is provided with opening / closing blades 35 that can be converted into a closed state in which it is difficult to receive a game ball and an open state in which it is easy to receive (a state shown in the drawing) between the normal winning openings, and the substrate 3
A solenoid 39 for driving the opening / closing blades 35 (see FIG.
Is shown). The opening / closing blades 35 are solenoids 39.
When is turned on, the closed state is converted to the opened state, and when the solenoid 39 is turned off, the opened state is returned to the closed state.
【0029】始動口31のカバー31b表面にはゲート
スイッチ36のオン記憶数を表示する記憶表示器40
(4個のLEDから構成される)と、0〜9の数字(図
柄)を可変的に表示する普通図柄表示器41が設けられ
る。On the surface of the cover 31b of the starting port 31, a memory indicator 40 for displaying the number of ON memories of the gate switch 36.
An ordinary symbol display 41 that variably displays numbers (symbols) from 0 to 9 (composed of 4 LEDs) is provided.
【0030】ゲート28への通過球が発生するとゲート
スイッチ36のオン回数(未処理球数)が最大4つまで
記憶される一方、そのオン記憶を基に普通図柄表示器4
1に0〜9の数字が順に表示変換されると共に、所定時
間の経過後に図柄変換が停止されるのであり、この停止
図柄が当たり数字のときに開閉翼35が短時間だけ開き
状態に変換される。When a sphere passing through the gate 28 is generated, the number of times the gate switch 36 is turned on (the number of unprocessed spheres) is stored up to a maximum of four, while the normal symbol display 4 is based on the on-memory.
The numbers 0 to 9 are sequentially displayed and converted into 1, and the symbol conversion is stopped after the elapse of a predetermined time. When the stop symbol is a winning number, the opening / closing blade 35 is converted to an open state for a short time. It
【0031】普通図柄表示器41の停止図柄はゲートス
イッチ36のオン記憶が発生する毎に更新乱数から抽出
される乱数値を基に、これが予め設定の当たり値に該当
するときに当たり数字に、該当しないときに外れ数字に
決定される。The stop symbol of the normal symbol display 41 is based on the random number value extracted from the updated random number every time the ON storage of the gate switch 36 occurs, and corresponds to the hit number when this corresponds to the preset hit value, If you don't, it will be decided as an outlier.
【0032】変動入賞装置27は、基板44を介して遊
技盤25に取付けられるもので、図4のように基板44
のほぼ中央に窓部45が開口され、窓部45の奥方に一
対のキャラクタ人形46を収装する凹室47が設けられ
る。The variable prize winning device 27 is attached to the game board 25 via the board 44, and as shown in FIG.
A window portion 45 is opened substantially at the center, and a recessed chamber 47 for accommodating a pair of character dolls 46 is provided behind the window portion 45.
【0033】窓部45の前面直下には前面カバー48と
窓枠49とで上向きに開口する入賞空間が形成され、そ
の空間内に中央の特別入賞口50と左右の一般入賞口5
1が区画される。52は基板上部に位置する天入賞口
(一般入賞口)で、その両裾にカバー53を利用して凹
室47への入口54が形成され、基板44裏側に入口5
4からの遊技球を凹室47の奥方上部の落下穴へ導く案
内路(図示せず)が形成される。Directly below the front surface of the window portion 45, there is formed a winning space which opens upward with a front cover 48 and a window frame 49, and in the space, a special winning hole 50 in the center and general winning holes 5 on the left and right.
1 is partitioned. The reference numeral 52 designates a top winning opening (general winning opening) located on the upper side of the substrate, and an inlet 54 to the concave chamber 47 is formed at both skirts by using the covers 53, and an inlet 5 is provided on the back side of the substrate 44.
A guide path (not shown) for guiding the game ball from 4 to the falling hole in the upper rear part of the concave chamber 47 is formed.
【0034】凹室47への入口54には、遊技球を受け
入れない閉じ状態(図示状態)と受け入れやすい開き状
態(図中点線にて示す)に変換可能な開閉羽根55が取
付けられ、基板44裏側に開閉羽根55を駆動するソレ
ノイド56(図5に示す)が設けられる。開閉羽根55
は、ソレノイド56がオンすると閉じ状態から開き状態
に変換され、ソレノイド56がオフすると開き状態から
閉じ状態に戻される。At the entrance 54 to the recessed chamber 47, an opening / closing blade 55 which can be converted into a closed state (not shown) in which a game ball is not received and an open state (shown by a dotted line in the figure) which can be easily received is attached, and the substrate 44 A solenoid 56 (shown in FIG. 5) that drives the opening / closing blade 55 is provided on the back side. Opening and closing blade 55
Is converted from the closed state to the open state when the solenoid 56 is turned on, and is returned from the open state to the closed state when the solenoid 56 is turned off.
【0035】開閉羽根55が開いている間に入口54か
ら遊技球が進入すると、その遊技球は案内路から凹室4
7の奥方でキャラクタ人形46の間に落ち、人形46の
動作状態に応じて球受46a上を前面側へ転動して窓部
45直下の一般入賞口51もしくは特別入賞口50のい
ずれかに入賞する。特別入賞口50には入賞球を検出す
る特別スイッチ57(図5に示す)が、基板44裏側に
は一般入賞口51と特別入賞口50への入賞球を合計す
るカウントスイッチ58(図5に示す)が設けられる。When a game ball enters from the entrance 54 while the opening / closing blade 55 is open, the game ball is moved from the guide path to the concave chamber 4
At the back of the character 7, it falls between the character dolls 46, rolls on the ball receiver 46a to the front side depending on the operating state of the doll 46, and enters either the general winning opening 51 or the special winning opening 50 directly under the window 45. Win a prize. A special switch 57 (shown in FIG. 5) for detecting a winning ball is provided on the special winning opening 50, and a count switch 58 (see FIG. 5) for totaling the winning balls to the general winning opening 51 and the special winning opening 50 is provided on the back side of the substrate 44. Shown).
【0036】キャラクタ人形46は、基板44裏側のモ
ータ(図示せず)により遊技状態に関係なく常に所定の
速度で駆動され、人形46全体が軸46bに沿って上下
動すると共に球受46aがピン46cを中心に揺動する
ことで、遊技球を特別入賞口50へ案内しにくい状態か
ら案内しやすい状態に周期的に変動される。The character doll 46 is always driven at a predetermined speed by a motor (not shown) on the back side of the substrate 44 regardless of the game state, the entire doll 46 moves up and down along the axis 46b, and the ball receiver 46a is a pin. By swinging around 46c, the game ball is periodically changed from a state where it is difficult to guide the game ball to the special winning opening 50 to a state where it is easy to guide it.
【0037】遊技球が始動口30に入賞すると、始動ス
イッチ37のオンにより開閉羽根55が1回、始動口3
1に入賞すると、始動スイッチ38のオンにより開閉羽
根55が2回、いずれも短時間だけ開き状態に変換され
る特定遊技が行われる。When the game ball wins the starting opening 30, the opening / closing blade 55 is turned once by turning on the starting switch 37, and the starting opening 3
When the first prize is won, a specific game in which the opening / closing blades 55 are converted into the open state only twice for a short time by turning on the start switch 38 is performed.
【0038】この特定遊技中に、入口54から遊技球が
進入して凹室47内に入り、キャラクタ人形46の球受
46aを経て遊技球が中央下部の特別入賞口50に入賞
すると、特別スイッチ57のオンによって開閉羽根55
が所定回数開閉動作される特別遊技が発生される。特別
遊技は、特別遊技中に特別入賞口50に入賞することを
条件に、規定の継続可能な回数の範囲で繰り返される。During this specific game, a game ball enters from the entrance 54 and enters the recessed chamber 47, and the game ball enters the special prize opening 50 in the lower center through the ball receiver 46a of the character doll 46. Opening and closing blade 55 by turning on 57
A special game that is opened and closed a predetermined number of times is generated. The special game is repeated within a prescribed number of possible continuous times on condition that the special winning opening 50 is won during the special game.
【0039】変動入賞装置27の前面カバー48の表面
には、特別遊技の継続可能回数を表示する継続可能回数
表示器60が設けられる。継続可能回数表示器60に
は、特別遊技が発生すると、その発生条件によって定め
られる継続可能回数が表示されると共に、その回数の範
囲で特別遊技が繰り返される毎に、継続可能回数が減数
表示される(後述する)。On the surface of the front cover 48 of the variable winning device 27, there is provided a continuation possible number indicator 60 for displaying the continuation possible number of the special game. When the special game occurs, the continuable number display 60 displays the number of possible continuations determined by the occurrence condition, and each time the special game is repeated within the range of the number of times, the possible number of continuations is reduced and displayed. (Described later).
【0040】なお、61は1回の特別遊技中の入賞数を
カウント表示するカウント表示器である。Reference numeral 61 is a count indicator for counting and displaying the number of winnings in one special game.
【0041】図5は役物制御系のブロック構成を示すも
ので、役物制御回路20はCPU70、ROM71、R
AM72、バッファゲート73、出力ポート74等から
なり、ROM71に定めたプログラムデータ、ゲート2
8のゲートスイッチ36、始動口30,31の始動スイ
ッチ37,38、変動入賞装置27内の特別入賞口(V
入賞口)50の特別スイッチ57、カウントスイッチ5
8からの信号、および特別遊技利益設定機80の設定デ
ータに基づいて、普通図柄表示器41、記憶表示器4
0、始動口31の開閉翼35のソレノイド39、変動入
賞装置27の開閉羽根55のソレノイド56、継続可能
回数表示器60、カウント表示器61、各ランプ、LE
D等を制御する。FIG. 5 shows a block configuration of the accessory control system. The accessory control circuit 20 includes a CPU 70, a ROM 71, and an R.
An AM 72, a buffer gate 73, an output port 74, etc., and program data defined in the ROM 71, and a gate 2
8, the gate switch 36, the starting switches 37 and 38 of the starting ports 30 and 31, the special winning port (V
Prize switch) 50 special switch 57, count switch 5
Based on the signal from 8, and the setting data of the special game profit setting machine 80, the normal symbol display 41, the memory display 4
0, the solenoid 39 of the opening / closing blades 35 of the starting opening 31, the solenoid 56 of the opening / closing blades 55 of the variable winning device 27, the continuable number display 60, the count display 61, each lamp, LE
Control D etc.
【0042】特別遊技利益設定機80は、特別遊技の態
様つまり特別遊技の継続可能回数を設定するもので、設
定スイッチ等の操作によって複数の異なる継続可能回数
を設定できるようになっており、それぞれの設定データ
をデータ番号とともに役物制御回路20に入力する。各
データ番号は始動口30,31の始動スイッチ別に割り
振ってある。この場合、始動スイッチ37のデータに例
えば8回を、始動スイッチ38のデータに例えば15回
をセットする。The special game profit setting machine 80 sets the mode of the special game, that is, the number of times the special game can be continued. It is possible to set a plurality of different continuous times by operating a setting switch or the like. The setting data of is input to the accessory control circuit 20 together with the data number. Each data number is assigned to each starting switch of the starting ports 30 and 31. In this case, the data of the start switch 37 is set to 8 times, and the data of the start switch 38 is set to 15 times, for example.
【0043】75は制御周期を定める分周回路、76は
各種音声を発生するためのサウンドジェネレータ、77
はスピーカである。Reference numeral 75 is a frequency dividing circuit for determining a control cycle, 76 is a sound generator for generating various sounds, and 77 is a sound generator.
Is a speaker.
【0044】次に、制御内容を図6〜図8のフローチャ
ートに基づいて説明する。Next, the control content will be described with reference to the flow charts of FIGS.
【0045】図6はメインルーチンで、電源投入時のR
AM72等の初期化処理、入力処理、遊技選択処理、普
図・普電処理、出力処理、音声出力処理等からなる
(1.01〜1.14)。FIG. 6 shows the main routine, in which R when the power is turned on.
It consists of initialization processing such as AM72, input processing, game selection processing, general / universal processing, output processing, voice output processing, etc. (1.01 to 1.14).
【0046】入力処理は、スイッチ信号の2度読み等を
行い、チャタリングを除去して、的確に入力を判定す
る。In the input processing, the switch signal is read twice, chattering is removed, and the input is accurately determined.
【0047】特別遊技中は図8の特別遊技に進む。遊技
球が始動口30に入賞し始動スイッチ37がオン(第1
特定入賞検出)すると、第1補助遊技をスタートし変動
入賞装置作動制御中フラグを立て、図7の補助遊技(特
定遊技)に入る。遊技球が始動口31に入賞し始動スイ
ッチ38がオン(第2特定入賞検出)すると、第2補助
遊技をスタートし変動入賞装置作動制御中フラグを立
て、図7の補助遊技(特定遊技)に入る。During the special game, the process proceeds to the special game shown in FIG. The game ball wins the start opening 30 and the start switch 37 is turned on (first
When the specific winning is detected), the first auxiliary game is started, the variable winning device operation control flag is set, and the auxiliary game (specific game) of FIG. 7 is started. When the game ball wins the starting opening 31 and the start switch 38 is turned on (second specific winning detection), the second auxiliary game is started and the variable winning device operation control flag is set, and the auxiliary game (specific game) of FIG. enter.
【0048】図7のように、第1補助遊技の場合、変動
入賞装置27の開閉羽根55を1回だけ短時間開き状態
に変換作動する(作動終了時に変動入賞装置作動制御中
フラグをクリアする)(2.01〜2.03)。As shown in FIG. 7, in the case of the first auxiliary game, the opening / closing blades 55 of the variable winning device 27 are converted into the opened state only once for a short time (the variable winning device operation control flag is cleared at the end of the operation). ) (2.01 to 2.03).
【0049】この際、遊技球が変動入賞装置27内に入
っても、V入賞口50に入賞しなければ、第1補助遊技
を終了、リターンする(2.04〜2.07)。At this time, even if the game ball enters the variable winning device 27, if the V winning opening 50 is not won, the first auxiliary game is ended and the game is returned (2.04 to 2.07).
【0050】第1補助遊技のタイミングチャートを図9
に示すと、始動スイッチ37のオンから所定時間経過後
に開閉羽根55のソレノイド56を所定時間(例えば
0.5秒)オンする。V入賞口50の入賞受付有効期間
は、開閉羽根55の開期間、およびこのとき入口54か
ら進入した遊技球が凹室47内に入り、キャラクタ人形
46の球受46aを経て、V入賞口50に入賞するまで
の所要時間に設定している。FIG. 9 is a timing chart of the first auxiliary game.
As shown in FIG. 5, the solenoid 56 of the opening / closing blade 55 is turned on for a predetermined time (for example, 0.5 seconds) after a predetermined time has elapsed since the start switch 37 was turned on. The winning period of the V winning opening 50 is valid during the opening period of the opening / closing blades 55, and the game ball that has entered from the entrance 54 at this time enters the concave chamber 47, passes through the ball receiving 46a of the character doll 46, and then the V winning opening 50. The time required to win the prize is set.
【0051】このV入賞受付有効期間中にV入賞口50
に入賞すれば、第1補助遊技を終了させ、始動スイッチ
37に該当する特別遊技利益設定機80からの継続可能
回数データ(8回)を読込み、継続可能回数に8回を設
定して特別遊技をスタートする(2.04,2.06,
2.09〜2.11)。During the valid period of the V prize reception, the V prize opening 50
If you win, the first auxiliary game is ended, the continuation possible count data (8 times) from the special game profit setting machine 80 corresponding to the start switch 37 is read, and the continuation possible count is set to 8 special games. Start (2.04, 2.06,
2.09 to 2.11).
【0052】即ち、この場合V入賞口50の入賞によっ
て特別遊技が発生すると、その特別遊技ならびに補助遊
技の基になった始動口30の始動スイッチ37に該当す
る継続可能回数を選択する。In other words, in this case, when a special game is generated by winning the V winning opening 50, the number of continuable times corresponding to the starting switch 37 of the starting opening 30 which is the basis of the special game and the auxiliary game is selected.
【0053】一方、第2補助遊技の場合、変動入賞装置
27の開閉羽根55を2回、短時間開き状態に変換作動
する(作動終了時に変動入賞装置作動制御中フラグをク
リアする)(2.12,2.13)。On the other hand, in the case of the second auxiliary game, the opening / closing blades 55 of the variable winning device 27 are converted into the open state for a short time twice (the variable winning device operation control flag is cleared at the end of the operation) (2. 12, 2.13).
【0054】この際、遊技球がV入賞口50に入賞しな
ければ、第2補助遊技を終了、リターンする(2.14
〜2.17)。At this time, if the game ball does not win the V winning opening 50, the second auxiliary game is ended and the process returns (2.14).
~ 2.17).
【0055】第2補助遊技のタイミングチャートを図1
0に示すと、始動スイッチ38のオンから所定時間経過
後に開閉羽根55のソレノイド56のオン、オフ(例え
ば0.8秒ずつ)を2回繰り返す。V入賞口50の入賞
受付有効期間は、第1補助遊技のときより長くなる。FIG. 1 is a timing chart of the second auxiliary game.
0 indicates that the solenoid 56 of the opening / closing blade 55 is turned on and off (for example, 0.8 seconds each) twice after a lapse of a predetermined time after the start switch 38 is turned on. The winning period of validity of the V winning opening 50 is longer than that in the first auxiliary game.
【0056】このV入賞受付有効期間中にV入賞口50
に入賞すれば、第2補助遊技を終了させ、始動スイッチ
38に該当する特別遊技利益設定機80からの継続可能
回数データ(15回)を読込み、継続可能回数に15回
を設定して特別遊技をスタートする(2.14,2.1
6,2.19〜2.21)。During the valid period of the V prize reception, the V prize opening 50
If you win, the second auxiliary game is ended, the continuation possible number data (15 times) from the special game profit setting machine 80 corresponding to the start switch 38 is read, and the continuation possible number is set to 15 times and the special game is set. Start (2.14, 2.1
6, 2.19 to 2.21).
【0057】即ち、この場合V入賞口50の入賞によっ
て特別遊技が発生すると、その特別遊技ならびに補助遊
技の基になった始動口31の始動スイッチ38に該当す
る継続可能回数を選択する。That is, in this case, when a special game is generated by winning the V winning opening 50, the number of continuable times corresponding to the starting switch 38 of the starting opening 31 which is the basis of the special game and the auxiliary game is selected.
【0058】特別遊技がスタートすると(変動入賞装置
特別作動制御中フラグを立てる)、図8のように変動入
賞装置27の開閉羽根55を所定回数、開閉作動する
(3.01,3.02)。When the special game starts (the variable prize winning device special operation control flag is set), the opening / closing blade 55 of the variable winning device 27 is opened and closed a predetermined number of times as shown in FIG. 8 (3.01, 3.02). .
【0059】開閉羽根55の開閉タイミングチャートを
図11に示す。スタート時点から所定時間経過後に、開
閉羽根55のソレノイド56のオン、オフ(例えば0.
8秒ずつ)を所定回数(最大18回)繰り返す。FIG. 11 shows an opening / closing timing chart of the opening / closing blade 55. After a predetermined time has elapsed from the start time, the solenoid 56 of the opening / closing blade 55 is turned on / off (for example, 0.
Repeated every 8 seconds a predetermined number of times (up to 18 times).
【0060】開閉羽根55が開閉作動している間に、V
入賞口50に入賞すると、開閉羽根55を閉じ、1回の
特別遊技を終了すると共に、継続可能回数を更新(−
1)し、次回の特別遊技をスタートする(3.03〜
3.07)。While the opening / closing blade 55 is being opened / closed, V
When the winning opening 50 is won, the opening / closing blades 55 are closed, and one special game is ended, and the number of possible continuations is updated (-
1) and start the next special game (3.03 ~
3.07).
【0061】開閉羽根55の開閉作動を終えるまでに、
V入賞口50に入賞がないと、あるいはV入賞がないま
ま、変動入賞装置27の入賞球を10個カウントする
と、開閉羽根55を閉じ、変動入賞装置特別作動制御中
フラグをクリアし、その回の特別遊技を終了する(3.
02,3.03,3.08,3.09)。By the time the opening / closing operation of the opening / closing blade 55 is completed,
If there are no winnings in the V winning opening 50 or if there are no V winnings and 10 winning balls of the variable winning device 27 are counted, the opening / closing blades 55 are closed to clear the variable winning device special operation control flag, and then End the special game of (3.
02, 3.03, 3.08, 3.09).
【0062】この場合、開閉羽根55を閉じた後のV入
賞受付有効期間中にV入賞口50に入賞がなければ、そ
の時点で特別遊技終了となり(3.13)、V入賞口5
0に入賞があれば、継続可能回数を更新し、次回の特別
遊技をスタートする(3.10〜3.12,3.06,
3.07)。In this case, if there is no winning in the V winning opening 50 during the V winning acceptance valid period after closing the opening / closing blade 55, the special game ends at that time (3.13), and the V winning opening 5
If 0 wins, the number of possible continuations is updated and the next special game is started (3.10-3.12, 3.06).
3.07).
【0063】特別遊技はV入賞口50の入賞を条件に継
続すると共に、その特別遊技が始動口30の始動スイッ
チ37のオンに基づくものであれば、最大8回の特別遊
技を繰り返し、また始動口31の始動スイッチ38のオ
ンに基づくものであれば、最大15回の特別遊技を繰り
返す。The special game is continued on the condition that the V winning opening 50 is won, and if the special game is based on the turning on of the start switch 37 of the starting opening 30, the special game is repeated up to eight times and is started again. If the start switch 38 of the mouth 31 is turned on, the special game is repeated up to 15 times.
【0064】普図・普電処理(図6の1.12)は、ゲ
ート28を遊技球が通過しゲートスイッチ36がオンす
ると、そのオン記憶(最大4つ)を基に普通図柄表示器
41の図柄を変換すると共に、所定時間経過後に図柄が
当たり図柄で停止すると、始動口31の開閉翼35を短
時間開作動する。In the normal / universal processing (1.12 in FIG. 6), when the game ball passes through the gate 28 and the gate switch 36 is turned on, the normal symbol display 41 is based on the on-memory (maximum 4). When the design is converted and the design hits and stops at the design after a predetermined time elapses, the opening / closing blade 35 of the starting opening 31 is opened for a short time.
【0065】出力処理(図6の1.13)は、ソレノイ
ド、ランプ、LED等の出力制御を行うと共に、特別遊
技がスタートすると、継続可能回数表示器60に選択し
た継続可能回数を表示、およびその回数を特別遊技を繰
り返す毎に減数表示する。The output processing (1.13 in FIG. 6) controls the output of solenoids, lamps, LEDs, etc., and when the special game starts, displays the selected number of continuable times on the continuable number display 60, and Each time the special game is repeated, the number of times is reduced and displayed.
【0066】なお、音出力処理(図6の1.14)は、
遊技に対応した効果音、音声合成音等を出力する。The sound output process (1.14 in FIG. 6) is
It outputs sound effects, voice synthesis sounds, etc. corresponding to the game.
【0067】このように、遊技球が始動口30または3
1に入賞すると、変動入賞装置27の開閉羽根55を1
回または2回開閉する特定遊技が行われ、この特定遊技
中に変動入賞装置27内に入った入賞球が特別入賞口5
0に入賞すると、変動入賞装置27の開閉羽根55を所
定回数開閉すると共に、これを有効期間内の特別入賞口
50の入賞を条件に所定回数繰り返し継続する特別遊技
が行われるが、この特別遊技はその発生の基になった始
動口30,31の入賞によって異なる継続可能回数が設
定される。In this way, the game ball is the starting opening 30 or 3
If you win 1, the opening and closing blade 55 of the variable winning device 27
A specific game that is opened or closed twice or more is played, and the winning balls that enter the variable winning device 27 during this specific game are the special winning openings 5
When 0 is won, a special game is performed in which the opening / closing blade 55 of the variable prize device 27 is opened and closed a predetermined number of times, and this is repeated a predetermined number of times on condition that the special winning opening 50 within the valid period is won. The number of possible continuations differs depending on the winning of the starting openings 30 and 31 on the basis of the occurrence.
【0068】即ち、始動口30の入賞を基に特別遊技が
発生した場合は、継続可能回数8回が選択され、最大8
回まで特別遊技が繰り返される。また、始動口31の入
賞を基に特別遊技が発生した場合は、継続可能回数15
回が選択され、最大15回まで特別遊技が繰り返され
る。That is, when a special game is generated based on the winning of the starting opening 30, the number of times of continuation is 8 times, and the maximum of 8 times is selected.
The special game is repeated up to times. In addition, if a special game occurs based on the winning of the starting opening 31, the number of possible continuations is 15
Times are selected and the special game is repeated up to 15 times.
【0069】このため、1台の遊技機にて始動口30,
31の入賞を基に獲得可能な利益量の異なる遊技を行え
る一方、この場合始動口30の入賞率を高めに設定すれ
ば,特別遊技をある程度の頻度で行えるが、特別遊技に
おける獲得球はあまり多くなく、通常時に持玉の消費の
少ないタイプの遊技機(遊べる台)に設定でき、始動口
30の入賞率を高める代わりに相対的に始動口31に入
賞しやすくすれば、特別遊技の発生頻度が少なく、通常
時に持玉の消費が多いが、特別遊技における獲得球が多
いタイプの遊技機(ギャンブル性の高い台)に設定でき
る。For this reason, the starting opening 30, in one gaming machine,
While games with different profitable amounts can be played based on 31 prizes, if the winning rate of the starting opening 30 is set high in this case, special games can be played with a certain frequency, but the balls won in special games are not so much. It can be set to a game machine (playing table) that does not have many balls and consumes less balls during normal operation, and instead of increasing the winning rate of the starting opening 30, if it is relatively easy to win the starting opening 31, a special game will occur. It can be set to a type of gaming machine (a highly gambling machine) that has a low frequency and consumes a lot of balls during normal operation, but has many balls to be acquired in special games.
【0070】したがって、遊技者の好みならびに遊技店
の営業方針に合った遊技機に、遊技店にて容易に設定か
つ変更可能であり、このため遊技店が種類別に遊技機を
揃える必要はなく、遊技店の負担を大幅に軽減できる。Therefore, it is possible to easily set and change the gaming machine at the gaming shop according to the preference of the player and the business policy of the gaming shop, and therefore it is not necessary for the gaming shop to prepare the gaming machines according to the type. The burden on the amusement store can be greatly reduced.
【0071】また、特別遊技の継続可能回数は、変動入
賞装置27の前面に設けた継続可能回数表示器60に表
示される。このため、始動口30,31の入賞の違いに
よって継続可能回数が異なっても、遊技者が勘違いする
ことはなく、遊技店とのトラブルが発生することもなく
なる。The number of times the special game can be continued is displayed on the number of possible continuations display 60 provided on the front surface of the variable winning device 27. Therefore, even if the number of possible continuations varies depending on the winning of the starting openings 30 and 31, the player does not misunderstand and the trouble with the game shop does not occur.
【0072】一方、該当始動口30,31の入賞率の設
定によって継続可能回数の異なる特別遊技の発生確率を
独立に調整できると共に、特別遊技利益設定機80によ
ってこれらの継続可能回数を変更することが可能であ
る。このため、高い自由度を確保できる。On the other hand, it is possible to independently adjust the probability of occurrence of a special game having a different number of possible continuations by changing the winning rate of the corresponding starting openings 30 and 31, and to change the number of possible continuations by the special game profit setting machine 80. Is possible. Therefore, a high degree of freedom can be secured.
【0073】また、実施例では、継続可能回数を少なく
した始動口30を変動入賞装置27の左右下方に、継続
可能回数を多くした始動口31を変動入賞装置27の中
央下方に配設しているが、この場合遊技領域の遊技球を
打ち分け可能な各域に、継続可能回数の異なる始動口別
に配設することができる。Further, in the embodiment, the starting port 30 with a reduced number of possible continuations is arranged on the left and right below the variable winning a prize device 27, and the starting port 31 with a large number of possible continuations is disposed below the center of the variable awarding device 27. However, in this case, the game balls in the game area can be arranged in the respective areas where the game balls can be separated, and the starting openings having different possible numbers of continuations can be arranged.
【0074】遊技領域右側に始動口30(または31)
を、遊技領域左側に始動口31(または30)を配設す
れば、遊技者が打球を加減することで、遊技者の好みに
合った遊技を行える。このようにすれば、遊べる台、ギ
ャンブル性の高い台のタイプに分けずにすみ、タイプに
よって遊技者が台を選ぶこともなく、このため台が遊ん
でしまう(使われない)こともなく、遊技店にとっても
好適である。Starting opening 30 (or 31) on the right side of the game area
By arranging the starting opening 31 (or 30) on the left side of the game area, the player can play a game according to his or her preference by adjusting the hitting ball. If you do this, you do not have to divide it into playable and gambling types, the player does not choose a type depending on the type, and therefore the platform does not play (is not used), It is also suitable for amusement stores.
【0075】また、変動入賞装置27の左右下方に配設
する2つの始動口30の間で特別遊技の継続可能回数を
変えても良く、さらにはすべての始動口30,31の間
で継続可能回数を変えることもでき、これは容易に行え
る。Further, the number of times the special game can be continued may be changed between the two starting openings 30 arranged on the left and right sides of the variable winning device 27, and further, it can be continued between all the starting openings 30 and 31. You can change the number of times and this is easy.
【0076】1種類の遊技機にて、遊技者ならびに遊技
店が種々の遊技態様を選択可能であり、したがって遊技
機メーカーの製造機種が少なくなり、生産性、在庫管理
等が向上する。With one type of game machine, the player and the game shop can select various game modes, and therefore the number of models manufactured by the game machine maker is reduced, and productivity, inventory management, etc. are improved.
【0077】また、実施例では、特別遊技の継続可能回
数(変動入賞装置27の変動期間)を変えているが、1
回当たりの特別遊技における変動入賞装置27の開閉羽
根55の開閉回数、開閉動作時間、終了条件としての変
動入賞装置27の入賞数、あるいは特別入賞口50の入
賞率、賞球数等を変えることによって、特別遊技におけ
る獲得球数の総数に変化を与えるようにもできる。Further, in the embodiment, the number of times the special game can be continued (the variation period of the variable winning device 27) is changed, but 1
Changing the number of times of opening / closing of the opening / closing blades 55 of the variable prize device 27 in each special game, the opening / closing operation time, the number of prizes of the variable prize device 27 as an ending condition, or the winning rate of the special winning opening 50, the number of prize balls, etc. Thus, it is possible to change the total number of balls acquired in the special game.
【0078】また、各始動口30,31は、入賞がある
と賞球が行われる入賞口であるが、賞球を行わない通過
ゲートタイプのものでも良い。Further, although each of the starting openings 30 and 31 is a winning opening through which a prize ball is played when there is a winning prize, it may be a passage gate type which does not play a prize ball.
【0079】なお、本実施例は、もちろんこの種の遊技
機(第2種)に限定するものではなく、特定口の遊技球
の入賞によって特別遊技を行うことが可能な遊技機(第
3種等)、あるいは特定口の遊技球の入賞によって図柄
を変動表示する表示器を設け、その停止時の図柄の組み
合わせによって特別遊技を発生する遊技機(第1種)
等、種々の遊技機に適用可能である。The present embodiment is of course not limited to this type of gaming machine (second type), but a gaming machine (third type) capable of performing a special game by winning a game ball of a specific mouth. Etc.), or a gaming machine that generates a special game by a combination of symbols when the symbols are changed by the winning of a game ball of a specific mouth (first type)
It can be applied to various game machines.
【0080】[0080]
【発明の効果】以上のように本発明は、遊技領域の特定
位置の遊技球を検出する特定球検出手段と、この特定球
検出手段からの特定球検出信号に基づき遊技者にとって
有利な特定遊技を行う特定遊技制御手段と、この特定遊
技の結果態様に基づき遊技者にとって更に有利な特別遊
技を行う特別遊技制御手段とを備えた遊技機において、
遊技者が獲得可能な利益量の異なる複数の特別遊技の態
様を設定する遊技態様設定手段と、特別遊技を行う際に
その基になった前記特定球検出手段からの特定球検出信
号に基づき、前記特別遊技制御手段の特別遊技の態様を
選択する特別遊技選択手段とを設けたので、1台の遊技
機にてタイプの異なった遊技を行え、このため遊技店が
種類別に遊技機を揃える必要はなく、好適である。As described above, the present invention has a specific ball detecting means for detecting a game ball at a specific position in a game area, and a specific game advantageous to a player based on a specific ball detection signal from the specific ball detecting means. In a gaming machine provided with a specific game control means for performing a special game control means for performing a special game more advantageous for a player based on a result mode of this specific game,
Based on the specific ball detection signal from the specific ball detection means which is the basis for the game mode setting means for setting a plurality of special game modes with different profitable amounts that the player can obtain, Since the special game selection means for selecting the special game mode of the special game control means is provided, a single game machine can play different types of games, and therefore, it is necessary for the game shop to arrange game machines according to types. Is preferred.
【0081】また、特別遊技の態様を報知するので、特
別遊技が発生した際に遊技者との間でトラブルを生じる
ことはない。Further, since the special game mode is notified, no trouble occurs with the player when the special game occurs.
【0082】また、遊技領域内の異なる位置の遊技球を
検出してそれぞれ該当する特別遊技の態様を選択するこ
とで、遊技者の好みならびに遊技店の要求に合った遊技
機に容易に設定、変更可能である。Further, by detecting the game balls at different positions in the game area and selecting the corresponding special game mode, the game machine can be easily set to the game machine that suits the taste of the player and the demand of the game store. It can be changed.
【0083】また、遊技球の検出位置を、遊技領域内の
遊技球を打ち分け可能な各域に、該当する特別遊技の態
様別に設定することで、1台の遊技機にて遊技者が好み
の特別遊技を期待しながら遊技を行える。Further, by setting the detected position of the game ball in each area where the game balls can be divided within the game area according to the mode of the corresponding special game, the player can prefer the game machine with one game machine. You can play while expecting a special game.
【0084】また、特別遊技の態様に、変動入賞装置の
変動期間つまり獲得球数の総数に変化を与える特別遊技
の継続可能回数を設定することで、継続可能回数が大き
い特別遊技の期待感を十分に高めることができ、態様別
の特別遊技に大きな変化を持たせることができる。In addition, by setting the number of possible continuations of the special game that changes the variation period of the variable winning device, that is, the total number of balls acquired, in the special game mode, the expectation of the special game with a large number of possible continuations is set. It can be sufficiently increased, and a big change can be given to the special game for each mode.
【図1】遊技機全体の正面図である。FIG. 1 is a front view of an entire gaming machine.
【図2】遊技機全体の背面図である。FIG. 2 is a rear view of the entire gaming machine.
【図3】遊技盤の表面図である。FIG. 3 is a front view of a game board.
【図4】変動入賞装置の正面図である。FIG. 4 is a front view of a variable winning device.
【図5】制御系のブロック構成図である。FIG. 5 is a block configuration diagram of a control system.
【図6】制御内容を示すフローチャートである。FIG. 6 is a flowchart showing control contents.
【図7】制御内容を示すフローチャートである。FIG. 7 is a flowchart showing control contents.
【図8】制御内容を示すフローチャートである。FIG. 8 is a flowchart showing control contents.
【図9】制御タイミングチャートである。FIG. 9 is a control timing chart.
【図10】制御タイミングチャートである。FIG. 10 is a control timing chart.
【図11】制御タイミングチャートである。FIG. 11 is a control timing chart.
【図12】発明の構成図である。FIG. 12 is a block diagram of the invention.
19 打球発射装置 20 役者制御回路 25 遊技盤 27 変動入賞装置 28 ゲート 30,31 始動口 35 開閉翼 36 ゲートスイッチ 37,38 始動スイッチ 39 ソレノイド 40 記憶表示器 41 普通図柄表示器 47 凹室 50 特別入賞口 55 開閉羽根 56 ソレノイド 57 特別スイッチ 58 カウントスイッチ 60 継続可能回数表示器 61 カウント表示器 80 特別遊技利益設定機 19 ball launching device 20 actor control circuit 25 game board 27 variable prize winning device 28 gate 30, 31 starting opening 35 opening and closing wing 36 gate switch 37, 38 starting switch 39 solenoid 40 memory indicator 41 ordinary pattern indicator 47 concave chamber 50 special prize Mouth 55 Opening / closing blade 56 Solenoid 57 Special switch 58 Count switch 60 Continuable frequency indicator 61 Count indicator 80 Special game profit setting machine
Claims (5)
特定球検出手段と、この特定球検出手段からの特定球検
出信号に基づき遊技者にとって有利な特定遊技を行う特
定遊技制御手段と、この特定遊技の結果態様に基づき遊
技者にとって更に有利な特別遊技を行う特別遊技制御手
段とを備えた遊技機において、 遊技者が獲得可能な利益量の異なる複数の特別遊技の態
様を設定する遊技態様設定手段と、特別遊技を行う際に
その基になった前記特定球検出手段からの特定球検出信
号に基づき、前記特別遊技制御手段の特別遊技の態様を
選択する特別遊技選択手段とを設けたことを特徴とする
遊技機。1. A specific ball detection means for detecting a game ball at a specific position in a game area, and a specific game control means for performing a specific game advantageous to a player based on a specific ball detection signal from the specific ball detection means. In a gaming machine provided with a special game control means for performing a special game more advantageous to the player based on the result mode of this specific game, a game in which a plurality of special game modes with different profit amounts that the player can obtain are set. Mode setting means and special game selection means for selecting a special game mode of the special game control means based on a specific ball detection signal from the specific ball detection means on which the special game is based are provided. A gaming machine characterized by that.
遊技の態様を報知する遊技態様報知手段を有する請求項
1に記載の遊技機。2. The gaming machine according to claim 1, wherein the special game selecting means has a game mode informing means for informing a mode of the selected special game.
なる位置の遊技球を検出するように複数設け、前記特別
遊技選択手段は、各特定球検出手段からの特定球検出信
号に該当する特別遊技の態様を選択する請求項1に記載
の遊技機。3. A plurality of the specific ball detecting means are provided so as to detect game balls at different positions in a game area, and the special game selecting means corresponds to a specific ball detecting signal from each specific ball detecting means. The gaming machine according to claim 1, wherein a special game mode is selected.
置を、遊技領域内の遊技球を打ち分け可能な各域に、前
記特別遊技選択手段が異なる特別遊技の態様を選択する
類別に設定した請求項3に記載の遊技機。4. A type of special game mode in which the special game selecting means selects different game modes of the specific ball detecting means into respective areas where the game balls in the game area can be divided. The gaming machine according to claim 3, which is set.
の変動期間を設定する請求項1に記載の遊技機。5. The game machine according to claim 1, wherein the game mode setting means sets a variable period of a variable winning device.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP8070793A JPH06285230A (en) | 1993-04-07 | 1993-04-07 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP8070793A JPH06285230A (en) | 1993-04-07 | 1993-04-07 | Game machine |
Publications (1)
Publication Number | Publication Date |
---|---|
JPH06285230A true JPH06285230A (en) | 1994-10-11 |
Family
ID=13725808
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP8070793A Pending JPH06285230A (en) | 1993-04-07 | 1993-04-07 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPH06285230A (en) |
-
1993
- 1993-04-07 JP JP8070793A patent/JPH06285230A/en active Pending
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP3770501B2 (en) | Game machine | |
JP2003088646A (en) | Pachinko game machine | |
JP3382657B2 (en) | Gaming machine | |
JP3847416B2 (en) | Bullet ball machine | |
JP2868596B2 (en) | Gaming machine | |
JP2000070489A (en) | Pachinko game machine | |
JPH0592069A (en) | Game machine | |
JP2844326B2 (en) | Pachinko machine | |
JPH0533074B2 (en) | ||
JPH1099493A (en) | Game machine | |
JP2001046620A (en) | Game machine | |
JPH11319225A (en) | Game machine | |
JPH06285230A (en) | Game machine | |
JP2003079852A (en) | Game machine, computer program and recording medium | |
JP3260784B2 (en) | Gaming machine | |
JP2772949B2 (en) | Ball game machine | |
JPH06190109A (en) | Controller of game machine | |
JPH11253640A (en) | Game machine | |
JPH11267286A (en) | Pachinko game machine | |
JPH06233860A (en) | Game machine | |
JP2998035B2 (en) | Gaming machine | |
JPH0966146A (en) | Pinball game machine | |
JP2602692B2 (en) | Pachinko machine | |
JP2006075178A (en) | Pachinko game machine | |
JPH06238046A (en) | Game machine |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A02 | Decision of refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A02 Effective date: 20040309 |