JPH05306898A - Bombardment simulation for amusement - Google Patents
Bombardment simulation for amusementInfo
- Publication number
- JPH05306898A JPH05306898A JP4135577A JP13557792A JPH05306898A JP H05306898 A JPH05306898 A JP H05306898A JP 4135577 A JP4135577 A JP 4135577A JP 13557792 A JP13557792 A JP 13557792A JP H05306898 A JPH05306898 A JP H05306898A
- Authority
- JP
- Japan
- Prior art keywords
- vehicle
- hit
- simulated
- shells
- target
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Landscapes
- Toys (AREA)
Abstract
Description
【0001】[0001]
【産業上の利用分野】本発明は、プレーヤが乗物に搭乗
し、相手の乗物の標的に対し模擬砲弾を発射して楽しむ
砲撃遊戯設備に関するものである。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a bombardment game facility in which a player rides in a vehicle and enjoys shooting a simulated shell at a target of an opponent's vehicle.
【0002】[0002]
【従来技術および解決しようとする課題】従来の射撃遊
戯設備においては、プレーヤが所定の場所に居た状態で
動いている標的を射撃し、どれだけ命中したかを競って
いた。しかし、このような射撃遊戯設備では、プレーヤ
は他のプレーヤから射撃を受けるということがないの
で、実戦での臨場感が欠ける。2. Description of the Related Art In a conventional shooting game facility, a player shoots a moving target while a player is in a predetermined place and competes for how many hits he / she has made. However, in such a shooting game facility, since a player is not shot by another player, he / she lacks a sense of realism in a real battle.
【0003】[0003]
【課題を解決するための手段および作用効果】本発明は
このような難点を克服した射撃遊戯設備の改良に係り、
プレーヤが搭乗して自由に運転しうるとともに模擬砲弾
を発射しうる模擬砲を搭載した複数の乗物と、該乗物の
走行が可能で前記模擬砲弾が外部へ出ないように周囲に
防護手段が設けられた遊戯区域とよりなり、前記乗物に
は、前記遊戯区域内に散乱した発射済み模擬砲弾を収弾
する収弾手段を具備したことを特徴とするものである。SUMMARY OF THE INVENTION The present invention relates to an improvement of a shooting game facility which overcomes such difficulties.
A plurality of vehicles equipped with a simulated gun that allows the player to board and drive freely and to shoot a simulated shell, and a protection means provided around the vehicle so that the vehicle can travel and the simulated shell does not go outside. It is characterized in that the vehicle is provided with a bullet collecting means for collecting the simulated shells that have been launched and scattered in the playing area.
【0004】本発明は前記したように構成されているの
で、複数の乗物にそれぞれプレーヤが搭乗し、他の乗物
に向って比較的質量の大きな模擬砲弾を発射すると、そ
の発射の反動を乗物は受け、また模擬砲弾を被弾する
と、その被弾衝撃を受けるため、実際にこれらの衝撃を
体感することができる。Since the present invention is configured as described above, when a player boards a plurality of vehicles, respectively, and shoots a simulated cannonball with a relatively large mass toward other vehicles, the reaction of the shooting is reflected by the vehicle. When receiving or receiving a simulated shell, the impact is received, so that these impacts can be actually experienced.
【0005】また本発明では、模擬砲弾が遊戯区域外部
へ出ないように、遊戯区域は防護手段によって囲まれて
いるため、模擬砲弾が散逸することがなく、しかも外部
の観客等に模擬砲弾が当ることもない。Further, according to the present invention, since the play area is surrounded by the protection means so that the shot shell does not go out of the play area, the shot shell does not scatter, and the shot shell is exposed to the outside audience. There is no hit.
【0006】さらに本発明においては、乗物に設けられ
た収弾手段で遊戯区域内に散乱した発射済み模擬砲弾を
収弾することができるため、大きな模擬砲弾を各乗物に
予め多数積載する必要がなく、模擬砲弾のコストを節減
できるととにに、床上に散乱した発射済み模擬砲弾に乗
物の走行が邪魔されることがない。Further, according to the present invention, since the shot mimetic shells scattered in the play area can be collected by the bullet collecting means provided in the vehicle, it is necessary to load a large number of large simulated bullets in each vehicle in advance. In addition, the cost of simulated shells can be saved, and the traveling of the vehicle is not hindered by the launched simulated shells scattered on the floor.
【0007】しかも本発明では、前記乗物に付設された
標的と、該標的に模擬砲弾が被爆したことを検出する被
爆検出手段と、該被爆検出手段によって前記各乗物が何
発被爆したか計数して表示する被弾々数表示手段とを設
けたため、プレーヤは他のプーヤの乗物から発射された
模擬砲弾に被弾しないように、乗物を運転する必要があ
り、興趣が一段と盛上がる。Further, according to the present invention, the target attached to the vehicle, the exposure detection means for detecting that the target is exposed to the simulated shell, and the exposure detection means for counting the number of exposures of each vehicle. By providing the hit count display means for displaying, the player needs to drive the vehicle so as not to be hit by the simulated shells fired by the vehicles of other Pooyas, which further enhances the interest.
【0008】また本発明においては、前記模擬砲弾は前
記乗物の台数または乗物のグループ数に対応した種類に
分けられ、前記乗物に設けられた収弾手段は前記模擬砲
弾の内の特定の種類の模擬砲弾のみを収弾でき、前記乗
物に付設された標的と、該標的にどの種類の模擬砲弾が
命中したかを検出する命中検出手段と、該命中検出手段
によって前記各乗物またはどのグループの乗物が命中さ
せたかを計数して表示する命中数表示手段とを設けるた
め、プレーヤは他の乗物の標的にどれだけ模擬砲弾を命
中させることができるかを競うことができるので、さら
に一段とプレーの興味が高められる。Further, in the present invention, the simulated shell is divided into types corresponding to the number of vehicles or the number of groups of vehicles, and the bullet collecting means provided in the vehicle is of a specific type among the simulated shells. A target attached to the vehicle that can collect only simulated shells, a hit detection unit that detects which type of simulated shell hits the target, and each vehicle or any group of vehicles by the hit detection unit. Since a hit number display means for counting and displaying the number of hits by the player is provided, the players can compete with each other to see how much the simulated shell can hit the target of another vehicle. Is increased.
【0009】[0009]
【実施例】以下、図1ないし図4に図示された本発明の
一実施例について説明する。円形の遊戯区域1では、床
2の中央部が周囲よりも上方に盛上った形状に床2は形
成され、床2の外周に防護壁3が立設され、その上方に
防護ネット4が張設されて、遊戯区域1の床2上には導
電材料からなる配電ネット5が略水平に張設されてい
る。DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of the present invention shown in FIGS. 1 to 4 will be described below. In the circular play area 1, the floor 2 is formed in a shape in which the central portion of the floor 2 is raised above the surroundings, the protection wall 3 is erected on the outer periphery of the floor 2, and the protection net 4 is provided above it. A power distribution net 5 made of a conductive material is stretched substantially horizontally on the floor 2 of the play area 1.
【0010】また、遊戯区域1の床2上には、複数の乗
物6が用意されており、乗物6の車体7内には図示され
ないモータが搭載され、車体7より上方へ収電バー8が
突設されるとともに、車体7に車輪9か設けられてお
り、乗物6に搭乗したプレーヤ10が運転すると、配電ネ
ット5から収電バー8、モータ、車輪9および床2を介
して電流が流れており、乗物6が走行するとともに、所
定の方向に変向することができるようになっている。A plurality of vehicles 6 are prepared on the floor 2 of the play area 1, a motor (not shown) is mounted in the vehicle body 7 of the vehicle 6, and a current collecting bar 8 is provided above the vehicle body 7. The vehicle body 7 is provided with wheels 9 so as to project, and when the player 10 who rides on the vehicle 6 operates, current flows from the distribution net 5 through the electricity collection bar 8, the motor, the wheels 9, and the floor 2. As the vehicle 6 travels, the vehicle 6 can change its direction.
【0011】さらに乗物6の車体7には、模擬バズーカ
砲11が搭載され、球状のゴム等の模擬砲弾12を発射でき
るようになっている。さらにまた乗物6の車体7には、
床2上に転っている模擬砲弾12を収集できる自動集弾機
13が設けられており、収集された模擬砲弾12を模擬バズ
ーカ砲11に自動的に供給しうるようになっている。Further, the vehicle body 7 of the vehicle 6 is equipped with a simulated bazooka 11 so that a simulated shell 12 made of spherical rubber or the like can be shot. Furthermore, in the vehicle body 7 of the vehicle 6,
An automatic bullet collector that can collect 12 simulated shells lying on the floor 2
13 is provided so that the collected mock ammunition 12 can be automatically supplied to the mock bazooka 11.
【0012】しかも乗物6の車体7の座席14の周囲に
は、防護ネット15が張設され、他の乗物6の模擬バズー
カ砲11から発射された模擬砲弾12が車体7に命中して
も、プレーヤ10には当らないように保護されている。In addition, a protective net 15 is stretched around the seat 14 of the vehicle body 7 of the vehicle 6, and even if the vehicle body 7 is hit by the simulated shell 12 fired from the simulated bazooka cannon 11 of another vehicle 6, the player Protected against hitting 10.
【0013】また乗物6の車体7の頂部には標的16が付
設され、該標的16には、模擬砲弾12が標的16に命中した
場合に、これを検出する被弾検出手段17が設けられ、該
被弾検出手段17が動作する毎に、その乗物6が被弾され
た信号を発信する被弾発信装置18が設けられている。A target 16 is attached to the top of the vehicle body 7 of the vehicle 6, and the target 16 is provided with a hit detection means 17 for detecting a simulated shell 12 when the target 16 hits the target 16. A bullet-transmitting device 18 is provided for transmitting a signal that the vehicle 6 has been hit each time the hit-detection means 17 operates.
【0014】さらに乗物6の底部外周における両側方お
よび後方には、他の乗物6の前方底部でもって衝撃が加
えられた場合に、これを検出する衝突検出手段19が設け
られ、該衝突検出手段19が動作する毎に、乗物6が他の
乗物6にぶっ付けられた信号を発信する衝突発信装置20
が設けられている。Further, on both sides and behind the outer periphery of the bottom portion of the vehicle 6, a collision detection means 19 is provided for detecting the impact when a front bottom portion of another vehicle 6 applies, and the collision detection means is provided. Collision transmission device 20 that emits a signal from a vehicle 6 hitting another vehicle 6 each time 19 operates.
Is provided.
【0015】さらに遊戯区域1の外部に受信装置21が設
けられるとともに、スコア表示装置22が配設されてお
り、被弾発信装置18および衝突発信装置20より発信した
信号を受信装置21が受信し、各乗物6毎に何発模擬砲弾
12を被弾したかを積算するとともに、何回他の乗物6に
ぶっ付けられたかを積算し、これらのスコアをスコア表
示装置22に表示するようになっている。これらの動作は
図4に図示されるフローチャートに従って行なわれる。Further, a receiving device 21 is provided outside the play area 1 and a score display device 22 is provided, and the receiving device 21 receives the signals transmitted from the bullet receiving device 18 and the collision transmitting device 20, How many simulated shells per vehicle 6
12 is hit, and how many times it has been hit by another vehicle 6 is added, and these scores are displayed on the score display device 22. These operations are performed according to the flowchart shown in FIG.
【0016】図1ないし図4に図示の実施例は前記した
ように構成されているので、プレーヤ10が乗物6に乗込
み、座席14に腰掛け、コイン等を図示されないコイン投
入口に投入し、乗物6を運転しながら、他の乗物6の標
的16に向って模擬バズーカ砲11から模擬砲弾12を発射す
ると、その反動を乗物6およびプレーヤ10は受け、実際
に発射したと同様な感覚を体験することができる。Since the embodiment shown in FIGS. 1 to 4 is constructed as described above, the player 10 gets on the vehicle 6, sits down on the seat 14, and inserts coins into a coin slot (not shown). When driving a vehicle 6 and shooting a simulated shell 12 from a simulated bazooka gun 11 toward a target 16 of another vehicle 6, the reaction is received by the vehicle 6 and the player 10, and they experience the same feeling as when they actually fired. be able to.
【0017】そして他の乗物6の模擬バズーカ砲11から
発射された模擬砲弾12に標的16が当てられないように、
プレーヤ10は乗物6を運転しながら、他の乗物6の標的
16に向ってから模擬砲弾12を発射し、標的16に命中する
と、他の乗物6の被弾検出手段17が動作し、被弾発信装
置18より被弾した信号から発信され、この被弾信号が受
信装置21に受信され、スコア表示装置22にその被弾数が
表示される。In order to prevent the target 16 from hitting the simulated cannonball 12 fired from the simulated bazooka 11 of the other vehicle 6,
The player 10 is driving the vehicle 6 while targeting another vehicle 6.
When the simulated bullet 12 is fired toward the target 16 and hits the target 16, the hit detection means 17 of the other vehicle 6 is activated, and the hit signal is sent from the hit signal from the hit transmitter 18, and this hit signal is received by the receiver 21. And the number of hits is displayed on the score display device 22.
【0018】またプレーヤ10は乗物6を運転しながら他
の乗物6の正面以外の側面または後面に衝突されると、
衝突された乗物6の衝突検出手段19が動作し、衝突発信
装置20より衝突信号が発信され、この被衝突信号が受信
装置21に受信され、スコア表示装置22にその被衝突回数
が表示される。When the player 10 is driving the vehicle 6 and collides with a side surface or a rear surface other than the front surface of another vehicle 6,
The collision detection means 19 of the vehicle 6 which has collided operates, a collision signal is transmitted from the collision transmission device 20, this collision signal is received by the reception device 21, and the number of collisions is displayed on the score display device 22. ..
【0019】このようなプレーを所定時間続け、終了し
た時に、各乗物5毎にどれだけ模擬砲弾12を被弾し、ま
たぶっ付けられたか、スコア表示装置22に表示されるの
で、プレーヤ10はプレーを充分に楽しむことができる。When such a play is continued for a predetermined time and finished, the score display device 22 displays how much the simulated cannonball 12 has been hit and hit for each vehicle 5, so that the player 10 can play it. You can fully enjoy.
【0020】前記実施例では、模擬砲弾12は識別不能で
あるため、被弾および被衝突のみ検出するようになって
いたが、模擬砲弾12に乗物6の台数分だけ色分けをし、
被弾検出手段17がその色を検出できるようにし、または
模擬砲弾12に磁性体や金属体等を付設し、これら磁性
体、金属体等を検知できる磁気検出スイッチや金属検出
スイッチ等で被弾検出手段17を構成すれば、プレーヤ10
が模擬砲弾12を発射して標的16に命中させた回数をそれ
ぞれ検出して表示することができ、さらにプレーの興趣
を盛上げることができる。In the above-described embodiment, since the simulated shell 12 is indistinguishable, only the hits and the hits are detected. However, the simulated shells 12 are color-coded by the number of vehicles 6.
The hit detection means 17 is capable of detecting the color, or the simulated shell 12 is provided with a magnetic body, a metal body, etc., and a magnetic detection switch or a metal detection switch capable of detecting these magnetic body, metal body, etc. Player 17
It is possible to detect and display the number of times each of the targets 16 has fired the simulated shell 12 and hit the target 16, and it is possible to further enhance the interest of play.
【図1】本発明の砲撃遊戯設備の一実施例を図示した概
略斜視図である。FIG. 1 is a schematic perspective view showing an embodiment of a bombardment game facility of the present invention.
【図2】図1の概略側面図である。FIG. 2 is a schematic side view of FIG.
【図3】前記実施例の要部縦断側面図である。FIG. 3 is a vertical sectional side view of a main part of the embodiment.
【図4】前記実施例のフローチャートである。FIG. 4 is a flowchart of the above embodiment.
1…遊戯区域、2…床2、3…防護壁3、4…防護ネッ
ト4、5…配電ネット、6…乗物、7…車体、8…収電
バー、9…車輪、10…プレーヤ、11…模擬バズーカ砲、
12…模擬砲弾、13…自動集弾機、14…座席、15…防護ネ
ット、16…標的、17…被弾検出手段、18…被弾発信装
置、19…衝突検出手段、20…衝突発信装置、21…受信装
置、22…スコア表示装置DESCRIPTION OF SYMBOLS 1 ... Play area, 2 ... Floor 2, 3 ... Protective wall 3, 4 ... Protective net 4, 5 ... Power distribution net, 6 ... Vehicle, 7 ... Car body, 8 ... Current collecting bar, 9 ... Wheels, 10 ... Player, 11 ... a simulated bazooka,
12 ... Simulated shell, 13 ... Automatic bullet collector, 14 ... Seat, 15 ... Protective net, 16 ... Target, 17 ... Bullet detection means, 18 ... Bullet transmission device, 19 ... Collision detection means, 20 ... Collision transmission device, 21 … Receiving device, 22… Score display device
Claims (3)
ともに模擬砲弾を発射しうる模擬砲を搭載した複数の乗
物と、該乗物の走行が可能で前記模擬砲弾が外部へ出な
いように周囲に防護手段が設けられた遊戯区域とよりな
り、前記乗物には、前記遊戯区域内に散乱した発射済み
模擬砲弾を収弾する収弾手段を具備したことを特徴とす
る砲撃遊戯設備。1. A plurality of vehicles equipped with a mock gun that allows a player to board and drive freely and to shoot mock shells, and a surrounding area where the vehicle can travel and the mock shells do not go outside. And a game area provided with a protection means in the vehicle, wherein the vehicle is provided with a bullet collecting means for collecting a simulated shell that has been scattered in the game area.
模擬砲弾が被弾したことを検出する被弾検出手段と、該
被弾検出手段によって前記各乗物が何発被弾したか計数
して表示する被弾々数表示手段とを具備したことを特徴
とする前記請求項1記載の砲撃遊戯設備。2. A target attached to the vehicle, a hit detection means for detecting that the target is hit by a simulated shell, and a bullet detection means for counting and displaying how many hits each vehicle has hit. The bombardment game facility according to claim 1, further comprising a hit count display means.
物のグループ数に対応した種類に分けられ、前記乗物に
設けられた収弾手段は前記模擬砲弾の内の特定の種類の
模擬砲弾のみを収弾でき、前記乗物に付設された標的
と、該標的にどの種類の模擬砲弾が命中したかを検出す
る命中検出手段と、該命中検出手段によって前記各乗物
またはどのグループの乗物が命中させたかを計数して表
示する命中数表示手段とを具備したことを特徴とする前
記請求項1記載の砲撃遊戯設備。3. The simulated shells are classified into types corresponding to the number of vehicles or the number of groups of vehicles, and the collecting means provided in the vehicle is limited to simulated shells of a specific type among the simulated shells. A target capable of collecting bullets, attached to the vehicle, hit detection means for detecting what kind of simulated shell hit the target, and each vehicle or group of vehicles hit by the hit detection means 2. The bombardment game facility according to claim 1, further comprising: hit count display means for counting and displaying.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP04135577A JP3136763B2 (en) | 1992-04-30 | 1992-04-30 | Artillery play vehicles and artillery play equipment |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP04135577A JP3136763B2 (en) | 1992-04-30 | 1992-04-30 | Artillery play vehicles and artillery play equipment |
Publications (2)
Publication Number | Publication Date |
---|---|
JPH05306898A true JPH05306898A (en) | 1993-11-19 |
JP3136763B2 JP3136763B2 (en) | 2001-02-19 |
Family
ID=15155072
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP04135577A Expired - Fee Related JP3136763B2 (en) | 1992-04-30 | 1992-04-30 | Artillery play vehicles and artillery play equipment |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP3136763B2 (en) |
Cited By (8)
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JP2001232055A (en) * | 1999-12-16 | 2001-08-28 | Oriental Sangyo Kk | Game device |
JP2004532066A (en) * | 2001-03-30 | 2004-10-21 | イマージョン コーポレーション | Tactile remote control device for toys |
JP2008188352A (en) * | 2007-02-07 | 2008-08-21 | Senyo Kogyo Kk | Amusement vehicle device |
JP2009039214A (en) * | 2007-08-07 | 2009-02-26 | Senyo Kogyo Kk | Target hitting game apparatus |
JP2017159111A (en) * | 2017-05-25 | 2017-09-14 | エスゼット ディージェイアイ テクノロジー カンパニー リミテッドSz Dji Technology Co.,Ltd | Method, system and vehicle |
JP2017532094A (en) * | 2014-09-30 | 2017-11-02 | エスゼット ディージェイアイ テクノロジー カンパニー リミテッドSz Dji Technology Co.,Ltd | Bullet collecting robot, its bullet collecting device, and shooting game system |
JP2019017495A (en) * | 2017-07-12 | 2019-02-07 | 北日本通信工業株式会社 | Travelling-type game machine |
JP2022115088A (en) * | 2021-01-27 | 2022-08-08 | マック ライズ ゲーエムベーハー ウント コー カーゲー | Method of operating amusement ride and amusement ride |
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JPS6270587U (en) * | 1985-10-24 | 1987-05-06 | ||
JPS62145663U (en) * | 1986-03-10 | 1987-09-14 | ||
JPH0226583A (en) * | 1988-07-15 | 1990-01-29 | Namco Ltd | Shooting game device |
JPH02280787A (en) * | 1989-04-21 | 1990-11-16 | Namco Ltd | Battle-type game device |
JPH03251275A (en) * | 1990-02-28 | 1991-11-08 | Ishikawajima Shibaura Mach Co Ltd | Golf ball collecting device |
Cited By (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001232055A (en) * | 1999-12-16 | 2001-08-28 | Oriental Sangyo Kk | Game device |
JP4577966B2 (en) * | 1999-12-16 | 2010-11-10 | ビーエルデーオリエンタル株式会社 | Play equipment |
JP2004532066A (en) * | 2001-03-30 | 2004-10-21 | イマージョン コーポレーション | Tactile remote control device for toys |
JP2010029724A (en) * | 2001-03-30 | 2010-02-12 | Immersion Corp | Haptic remote-control unit for toys |
JP2008188352A (en) * | 2007-02-07 | 2008-08-21 | Senyo Kogyo Kk | Amusement vehicle device |
JP4637866B2 (en) * | 2007-02-07 | 2011-02-23 | 泉陽興業株式会社 | Recreational vehicle equipment |
JP2009039214A (en) * | 2007-08-07 | 2009-02-26 | Senyo Kogyo Kk | Target hitting game apparatus |
JP2017532094A (en) * | 2014-09-30 | 2017-11-02 | エスゼット ディージェイアイ テクノロジー カンパニー リミテッドSz Dji Technology Co.,Ltd | Bullet collecting robot, its bullet collecting device, and shooting game system |
US10209039B2 (en) | 2014-09-30 | 2019-02-19 | SZ DJI Technology Co., Ltd. | Bullet collecting robot, bullet collecting device thereof and shooting game system |
JP2017159111A (en) * | 2017-05-25 | 2017-09-14 | エスゼット ディージェイアイ テクノロジー カンパニー リミテッドSz Dji Technology Co.,Ltd | Method, system and vehicle |
JP2019017495A (en) * | 2017-07-12 | 2019-02-07 | 北日本通信工業株式会社 | Travelling-type game machine |
JP2022115088A (en) * | 2021-01-27 | 2022-08-08 | マック ライズ ゲーエムベーハー ウント コー カーゲー | Method of operating amusement ride and amusement ride |
Also Published As
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JP3136763B2 (en) | 2001-02-19 |
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