JPH04192066A - Commodity artificial experience show-room system - Google Patents

Commodity artificial experience show-room system

Info

Publication number
JPH04192066A
JPH04192066A JP2326727A JP32672790A JPH04192066A JP H04192066 A JPH04192066 A JP H04192066A JP 2326727 A JP2326727 A JP 2326727A JP 32672790 A JP32672790 A JP 32672790A JP H04192066 A JPH04192066 A JP H04192066A
Authority
JP
Japan
Prior art keywords
product
user
experience
viewpoint
face
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2326727A
Other languages
Japanese (ja)
Inventor
Junji Nomura
野村 淳二
Ryoji Nakajima
了治 仲島
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Panasonic Electric Works Co Ltd
Original Assignee
Matsushita Electric Works Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Matsushita Electric Works Ltd filed Critical Matsushita Electric Works Ltd
Priority to JP2326727A priority Critical patent/JPH04192066A/en
Publication of JPH04192066A publication Critical patent/JPH04192066A/en
Pending legal-status Critical Current

Links

Landscapes

  • Devices For Indicating Variable Information By Combining Individual Elements (AREA)
  • Stereophonic System (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Processing Or Creating Images (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

PURPOSE:To enable a user to gain artificial experience of external form confirmation and operation of many commodities in a restricted space by projecting the three-dimensional picture of a computer graphic on a goggle type display device at a viewpoint corresponding to the motion of the user. CONSTITUTION:A control means 7 which obtains the three-dimensional position of the user, the direction of his face, and the position of a sound source based on detection information of detecting means 2 and 3 and obtains a viewpoint and a reference point of the computer graphic, drawing means 8A and 8B which draw the computer graphic of a commodity as pictures for right and left eyes in accordance with data in data bases 5 and 6 based on obtained viewpoint and reference point, and a sound control means 11 which generates audio signals for right and left ears of a headphone 4 are provided. In this case, the user feels as if he saw the commodity before his eyes by the three-dimensional picture projected on a goggle type display device 1, and this picture is projected at a viewpoint corresponding to the motion of the user. Thus, the user can gain artificial experience of external form confirmation and operation of many commodities in a restricted space.

Description

【発明の詳細な説明】 〔産業上の利用分野) 本発明は、擬似的に商品操作や確認が疑似体験できる商
品疑似体験ショウルームシステムに関するものである。
DETAILED DESCRIPTION OF THE INVENTION [Field of Industrial Application] The present invention relates to a product simulation showroom system that allows a simulated experience of product operation and confirmation.

〔従来の技術〕[Conventional technology]

従来ショウルームは実際に商品を展示して顧客に商品を
見せたり或いは操作させたりしていた。
Conventionally, showrooms have physically displayed products and allowed customers to view or operate the products.

〔発明が解決しようとする課題〕[Problem to be solved by the invention]

ところが、ショウルームの展示スペースの制約から一部
の代表商品しか展示できず、顧客に対する幅広い商品提
案を行うには不十分であった。
However, due to the limited display space in the showroom, only a few representative products could be displayed, which was insufficient to make a wide range of product proposals to customers.

本発明はこのような問題点に鑑みて為されたもので、そ
の目的とするところは、商品の操作や外観の確認などを
疑似体験かでき、顧客に実際の商品に接した状態と同様
な満足感を与えることかでき、しかも制約されたスペー
スに於いて多数の商品の外観確認や操作の疑似体験が行
える商品疑似体験ショウルームシステムを提供するにあ
る。
The present invention was made in view of these problems, and its purpose is to provide customers with a simulated experience of operating the product and checking its appearance, similar to what they would experience when interacting with the actual product. To provide a product simulated experience showroom system that can give a sense of satisfaction and also allow a simulated experience of checking the appearance and operating a large number of products in a restricted space.

〔課題を解決するための手段〕[Means to solve the problem]

本発明は上述の目的を達成するために、被体験者の顔面
に装着され、左右両眼の視差を利用した立体映像を映し
出すゴーグル型ディスプレイと、被体験者に装着するヘ
ッドフォンと、被体験者に装着され被体験者の顔面の向
きや被体験者の3次元位置を検出する第1の検出手段と
、被体験者の手の位置及び指の動きを検出する第2の検
出手段と、商品の3次元形状データベースと、商品の特
性データベースと、上記第1、第2の検出手段の検出情
報に基づいて被体験者の3次元位置、顔面の方向及び音
源の位置を求めるとともにコンピュータグラフィックの
視点及び参照点を求める制御手段と、該制御手段で求め
た視点、参照点を基に上記データベースのデータによっ
て商品のコンピュータグラフィックを視差を利用した画
像となるように左右両眼用に描画してそれぞれの画像信
号を上記ゴーグル型ディスプレイの左右両眼用の映像信
号とする描画手段と、上記制御手段て求めた被体験者の
3次元位置、顔面の方向及び音源の位置の情報を基に上
記へッドフォンの左右両耳用の音信号を生成する音制御
手段とを少なくとも備えたものである。
In order to achieve the above-mentioned object, the present invention provides a goggle-type display that is attached to the face of an experience subject and displays stereoscopic images using parallax between the left and right eyes, headphones that are worn on the experience subject, and a first detection means that is attached to the body and detects the orientation of the face of the person to be experienced and the three-dimensional position of the person to be experienced; a second detection means that detects the position of the person's hands and the movement of the fingers; The three-dimensional position of the subject, the direction of the face, and the position of the sound source are determined based on the three-dimensional shape database of the product, the product characteristic database, and the detection information of the first and second detection means, as well as the viewpoint of computer graphics. and a control means for determining a reference point, and based on the viewpoint and reference point determined by the control means, a computer graphic of the product is drawn for both the left and right eyes so as to be an image using parallax using the data in the database. a drawing means for converting the image signal into a video signal for both the left and right eyes of the goggle-type display, and the above based on information about the three-dimensional position of the subject, the direction of the face, and the position of the sound source obtained by the control means. and a sound control means for generating sound signals for both left and right ears of the headphone.

向上記両データベースは複数の商品に対応するデータを
持ち、これらデータより被体験商品を選択自在としてい
る。
The improvement database has data corresponding to a plurality of products, and it is possible to freely select the product to be experienced from this data.

〔作用〕[Effect]

本発明によれば、ゴーグル型ディスプレイに映し出され
るコンピュータグラフィックの立体映像により恰も目の
前に実際の商品かあって、それを見ているような感覚が
味わえ、しかも映像が被体験者の動きに応じた視点で映
し出されることになり、商品の外観確認が疑似体験でき
る。また手を動かすことにより、映像上の仮想空間で商
品を操作することができ、商品の働き、特性を擬似的に
体験できる。
According to the present invention, the 3D image of the computer graphics displayed on the goggle-type display allows the user to feel as if the actual product is right in front of them, and that the image follows the movements of the person experiencing the experience. The image will be displayed from a suitable viewpoint, allowing a simulated experience of checking the appearance of the product. In addition, by moving your hands, you can manipulate the product in a virtual space on the video, allowing you to experience the product's functions and characteristics in a simulated manner.

〔実施例〕〔Example〕

以下本発明を実施例により説明する。 The present invention will be explained below with reference to Examples.

第1図は本発明の実施例の概略構成を示しており、被体
験者Mの顔面に装着するゴーグル型ディスプレイ】と、
データグローブ2及び磁気センサ3と、ヘッドフォン4
とからなる被体験者側装置を設け、また各商品の3次元
形状データを格納したデータベース5と、各商品の特性
データを格納しデータベース6と、上記データグローブ
2からの検出情報と、磁気センサ3からの検出情報とを
取り込んで、被体験者Mの3次元位置、顔面の方向及び
音源の位置を求めるとともにコンピュータグラフィック
(CGと略す)の視点及び参照点を求める制御用コンピ
ュータ7と、制御用コンピュータ7で求めた視点、参照
点のデータを基に各データベース5.6のデータからC
Gを描画作成する左眼用描画コンピュータ8A、右眼用
描画コンピュータ8Bと、これら描画コンピュータ8A
、8Bからの画像信号を低解像度のゴーグル型ディスプ
レイl用の画像信号に変換するスキャンコンバータ9A
、9Bと、これら変換された画像信号をゴーグル型ディ
スプレイlに映像信号として送るためのディスプレイユ
ニット10と、上記制御用コンピュータ7で求めた被体
験者Mの3次元位置、顔面の方向及び音源の位置の情報
を基に上記へッドフォン4の左右両耳用の音信号を生成
する音制御ユニット11と、音信号を増幅してヘッドフ
オン4に与えるヘッドフォンアノブ12と、上記データ
グローブ2と制御用コンピュータ7との間に介在してデ
ータグローブ2の検出信号を制御用コンピュータ7へ検
出情報として与えるためのデータグローブユニット13
と、上記磁気センサ3からの検出信号を制御用コンピュ
ータ7へ検出情報として与えるための磁気センサユニッ
ト14とから構成される装 ゴーグル型ディスプレイlはゴーグル型の本体に小型の
液晶ディスプレイを左右の眼に対応して配置して、この
左右の液晶ディスプレイに映し出された映像を被体験者
Mの視角−杯に広げて見せるためのもので、両側の液晶
ディスプレイにはそれぞれ両眼に対応して左、右眼用描
画コンピュータ8A、8Bで作成されたCGが映し出さ
れことにより、被体験者Mは商品の立体映像を見ること
になる。
FIG. 1 shows a schematic configuration of an embodiment of the present invention, which includes a goggle-type display worn on the face of the subject M;
Data glove 2, magnetic sensor 3, and headphones 4
Furthermore, a database 5 storing three-dimensional shape data of each product, a database 6 storing characteristic data of each product, detection information from the data glove 2, and a magnetic sensor are provided. a control computer 7 that takes in the detection information from 3 and obtains the three-dimensional position of the person M, the direction of the face, and the position of the sound source, and also obtains the viewpoint and reference point of computer graphics (abbreviated as CG); C from data in each database 5.6 based on viewpoint and reference point data obtained by computer 7.
A left eye drawing computer 8A, a right eye drawing computer 8B, and these drawing computers 8A
, a scan converter 9A that converts the image signal from 8B into an image signal for a low-resolution goggle-type display l.
, 9B, a display unit 10 for sending these converted image signals to the goggle-type display l as video signals, and a three-dimensional position of the subject M, the direction of the face, and the sound source determined by the control computer 7. A sound control unit 11 that generates sound signals for both left and right ears of the headphones 4 based on position information, a headphone knob 12 that amplifies the sound signals and provides them to the headphones 4, and the data glove 2 and a controller for control. A data glove unit 13 interposed between the computer 7 and the data glove unit 13 for providing the detection signal of the data glove 2 to the control computer 7 as detection information.
and a magnetic sensor unit 14 for supplying the detection signal from the magnetic sensor 3 to the control computer 7 as detection information. The images projected on the left and right liquid crystal displays are placed in correspondence with the left and right liquid crystal displays, and the image projected on the left and right liquid crystal displays is spread out over the visual angle of the subject M. By projecting the CG created by the right eye drawing computers 8A and 8B, the person M sees the three-dimensional image of the product.

データグローブ3は手袋状になっており、手の甲の位置
には手の動きと位置を検出する3次元センサを設け、ま
た各階に相当する部分にはオプティカルファイバーケー
ブルを配設し、指の曲げ角度の変化をオプティカルファ
イバーケーブルを通す光量の変化として取り出すことが
できるようになっているもので、検出信号をデータグロ
ーブユニット13を通じて制御用コンピュータ7に与え
る。
Data Glove 3 is glove-shaped, and a three-dimensional sensor is installed on the back of the hand to detect the movement and position of the hand, and optical fiber cables are installed in the parts corresponding to each floor, and the bending angle of the fingers is It is designed to be able to extract the change in the amount of light passing through the optical fiber cable as a change in the amount of light passing through the optical fiber cable, and sends a detection signal to the control computer 7 through the data glove unit 13.

磁気センサ4は被体験者Mの頭部に取り付けるもので、
被体験者Mの居る部屋等の空間の磁界内における出力変
化で被体験者Mの3次元位置及び顔面の方向の合計6座
標値を検出し、その検出信号を磁気センサユニット11
を通じて制御用コンピュータ7に伝達する。
The magnetic sensor 4 is attached to the head of the subject M,
A total of six coordinate values of the three-dimensional position and face direction of the subject M are detected based on output changes in the magnetic field of a space such as a room where the subject M is present, and the detection signals are sent to the magnetic sensor unit 11.
The information is transmitted to the control computer 7 through the computer.

ヘッドフォン12は左右両耳で3次元音場の音を得るた
めのものである。
The headphones 12 are used to obtain sound in a three-dimensional sound field in both left and right ears.

而して、被体験者Mの動きは磁気センサ3により検出さ
れ、被体験者Mの3次元位置、及び顔面の方向の検出情
報が制御用コンピュータ7に伝達される。制御用コンピ
ュータ7はその情報に基づいてCGの視点と、参照点等
描画に必要なデータを生成して描画コンピュータ8A、
8Bに伝達する。同時に音源の位置及び被体験者Mの3
次元位置を求めデータを音制御ユニット11に伝達する
。描画コンピュータ8A、8Bは制御用コンピュータ7
で求めたCGの視点と、参照点等描画に必要なデータを
基にデータベース5.6のデータから描画を行い、ゴー
グル型ディスプレイ1にスキャンコンバータ9A、9B
及びディスプレイユニットlOを通じて映像信号を伝達
し、ゴーグル型ディスプレイlの左右の液晶ディスプレ
イに左眼、右眼に対応するCGの映像を映し出す。従っ
て被体験者Mは視差によってCGによる商品の立体映像
を見るため、仮想の3次元空間に自分かあたかも埋没し
ているような感覚となる。また磁気センサ3が検知する
3次元位置や、顔面の方向は連続的に制御用コンピュー
タ7に送られるため、被体験者の動きに対応してCGは
時々刻々変化していき、恰も実際の商品を色々な角度か
ら見ているような感覚が味わえることになる。更に被体
験者Mの手に装着したデータグローブ2により指の位置
、曲げ角度の検出情報が制御用コンピュータ7に送られ
るため、仮想の3次元空間で商品を掴んで動かすという
ようなことができる。また音制御ユニット11は制御用
コンピュータ7からのデータに基づいて被体験者Mの位
置、顔面の方向に合わせた3次元音場の音信号を生成し
、ヘッドフォン4を通じて被体験者Mに商品の動作音や
、雰囲気の音を与えることができるのである。
The movement of the person M is detected by the magnetic sensor 3, and the detected information on the three-dimensional position of the person M and the direction of the face is transmitted to the control computer 7. The control computer 7 generates data necessary for drawing, such as the CG viewpoint and reference points, based on the information, and sends the drawing computer 8A,
Transmit to 8B. At the same time, the location of the sound source and the number of subjects M
The dimensional position is determined and the data is transmitted to the sound control unit 11. Drawing computers 8A and 8B are control computers 7
Drawing is performed from the data in the database 5.6 based on the CG viewpoint determined in , and the data necessary for drawing such as reference points, and the scan converters 9A and 9B are displayed on the goggle-type display 1.
A video signal is transmitted through the display unit lO, and CG images corresponding to the left and right eyes are displayed on the left and right liquid crystal displays of the goggle-type display l. Therefore, since the person M sees the CG stereoscopic image of the product due to parallax, he or she feels as if he or she is immersed in a virtual three-dimensional space. In addition, the three-dimensional position detected by the magnetic sensor 3 and the direction of the face are continuously sent to the control computer 7, so the CG changes from moment to moment in response to the user's movements, making it look just like the actual product. You will feel as if you are looking at it from various angles. Furthermore, detection information on the position and bending angle of the fingers is sent to the control computer 7 by the data glove 2 worn on the hand of the person M, so it is possible to grasp and move the product in a virtual three-dimensional space. . Furthermore, the sound control unit 11 generates a three-dimensional sound field sound signal tailored to the position and face direction of the person M based on the data from the control computer 7, and transmits the product to the person M through the headphones 4. It can provide operational sounds and atmospheric sounds.

上記実施例の3次元形状データベース5は制御用コンピ
ュータ7及び描画コンピュータ8A、8Bで動作するソ
フトウェアに依存した形のデータベースであるが、第2
図に示すような構成でデータベース5を構築してもよい
The three-dimensional shape database 5 of the above embodiment is a database that depends on the software running on the control computer 7 and the drawing computers 8A and 8B.
The database 5 may be constructed with a configuration as shown in the figure.

つまり、この場合例えばシステムキッチンの形状データ
ベース5A、照明器具のデータベース5B、内装、外装
建材の形状データベース5C1住宅設備機械の形状デー
タベース5D、その他の付設商品の形状データベース5
Eの複数のデータベースを持ち、これらデータベース5
A〜5EをデータベースコンバージョンソフトウェアA
−Eにより、第1図実施例のデータベース5に対応する
ように選択変換すれば、全ての商品が本システムで体験
可能となる。
In other words, in this case, for example, the shape database 5A of system kitchens, the database 5B of lighting equipment, the shape database 5C of interior and exterior building materials, the shape database 5D of housing equipment machines, and the shape database 5 of other accessory products.
E has multiple databases, and these databases 5
A to 5E with database conversion software A
-E, all products can be experienced in this system by selecting and converting them to correspond to the database 5 of the embodiment in FIG.

また第1図実施例の特性データベース6は特定のソフト
うエアに依存した形となっているか、第3図に示すよう
に例えば照度シミュレーションソフトウェアF1音響シ
ミュレーションソフトウェアG1気流シミュレーション
ソフトウェアH1温熱シミュレーションソフトウェアI
のような既存のソフトウェアを用いてシミュレーション
結果のデータベース6八〜6Eをそれぞれ形成し、これ
らデータベース6A〜6Eのデータをデータベースコン
バージョンソフトウェアA°〜E”により、第1図実施
例のデータベース6に対応するように選択変換すれば、
商品の種々の特性が本システムで体験可能となる。
In addition, the characteristic database 6 of the embodiment shown in FIG. 1 has a form that depends on specific software, for example, illuminance simulation software F1 acoustic simulation software G1 air flow simulation software H1 thermal simulation software I
Databases 68 to 6E of simulation results are respectively formed using existing software such as, and the data of these databases 6A to 6E is converted into database 6 of the embodiment in FIG. 1 using database conversion software A° to E''. If you select and convert as follows,
Various characteristics of products can be experienced using this system.

〔発明の効果〕〔Effect of the invention〕

本発明は、上述のように構成しているので、ゴーグル型
ディスプレイに映し出されるコンピュータグラフィック
の立体映像により恰も目の前に商品が存在して、その商
品を見ているような感覚を被体験者に与え、しかもその
映像が被体験者の動きに応じた視点で映し出されるため
、被体験者に商品の外観確認を疑似体験させることがで
き、また手を動かすことにより、映像上の仮想空間て商
品を操作しすることができため、被体験者に商品の働き
、特性を擬似的に体験、視認させることができ、結果顧
客に実際の商品に接した状態と同様な満足感を与えるこ
とができ、しかも制約されたスペースに於いて多数の商
品の外観確認や操作の疑似体験が行えるという効果かあ
る。
Since the present invention is configured as described above, the computer graphic stereoscopic image displayed on the goggle-type display gives the experiencer the feeling that the product is actually there in front of them and that they are looking at the product. Moreover, since the image is projected from a viewpoint that corresponds to the movement of the person experiencing the experience, it is possible for the person experiencing the experience to experience the appearance of the product in a simulated manner. Since the product can be manipulated, the user can experience and visually confirm the product's functions and characteristics in a simulated manner, and as a result, the customer can feel the same satisfaction as when they are in contact with the actual product. Moreover, it has the effect of allowing users to check the appearance and simulate the operation of a large number of products in a limited space.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は本発明の実施例の概略構成図、第2図、第3図
はデータベースの他の例の概念的説明図である。 ■はゴーグル型ディスプレイ、2はデータグローブ、3
は磁気センサ、4はへッドフォン、5は3次元形状デー
タベース、6は特性データベース、7は制御用コンピュ
ータ、8A、8Bは描コンピュータ、9A、9Bはスキ
ャンコンバータ、10はディスプレイユニット、11は
音制御ユニット、12はへッドフォンアンプ、13はデ
ータグローブユニット、14は磁気センサユニットであ
る。
FIG. 1 is a schematic configuration diagram of an embodiment of the present invention, and FIGS. 2 and 3 are conceptual explanatory diagrams of other examples of databases. ■ is a goggle type display, 2 is a data glove, 3 is
is a magnetic sensor, 4 is a headphone, 5 is a three-dimensional shape database, 6 is a characteristic database, 7 is a control computer, 8A, 8B are drawing computers, 9A, 9B are scan converters, 10 is a display unit, 11 is sound control 12 is a headphone amplifier, 13 is a data glove unit, and 14 is a magnetic sensor unit.

Claims (1)

【特許請求の範囲】 1)被体験者の顔面に装着され、左右両眼の視差を利用
した立体映像を映し出すゴーグル型ディスプレイと、被
体験者に装着するヘッドフォンと、被体験者に装着され
被体験者の顔面の向きや被体験者の3次元位置を検出す
る第1の検出手段と、被体験者の手の位置及び指の動き
を検出する第2の検出手段と、商品の3次元形状データ
ベースと、商品の特性データベースと、上記第1、第2
の検出手段の検出情報に基づいて被体験者の3次元位置
、顔面の方向及び音源の位置を求めるととにコンピュー
タグラフィックの視点及び参照点を求める制御手段と、
該制御手段で求めた視点、参照点を基に上記データベー
スのデータによって商品のコンピュータグラフィックを
視差を利用した画像となるように左右両眼用に描画して
それぞれの画像信号を上記ゴーグル型ディスプレイの左
右両眼用の映像信号とする描画手段と、上記制御手段で
求めた被体験者の3次元位置、顔面の方向及び音源の位
置の情報を基に上記ヘッドフォンの左右両耳用の音信号
を生成する音制御手段とを少なくとも備えたことを特徴
とする商品疑似体験シヨウルームシステム。 2)上記両データベースは複数の商品に対応するデータ
を持ち、これらデータより被体験商品を選択自在とした
ことを特徴とする請求項2記載の商品疑似体験ショウル
ームシステム。
[Scope of Claims] 1) A goggle-type display that is attached to the face of the experience subject and displays a stereoscopic image using parallax between the left and right eyes, headphones that are worn by the experience subject, and A first detection means that detects the orientation of the experiencer's face and the three-dimensional position of the experienceee, a second detection means that detects the position of the experiencer's hands and finger movements, and the three-dimensional shape of the product. database, product characteristics database, and the above first and second
a control means for determining the three-dimensional position of the subject, the direction of the face, and the position of the sound source based on the detection information of the detection means; and a control means for determining the viewpoint and reference point of the computer graphics;
Based on the viewpoint and reference point determined by the control means, a computer graphic of the product is drawn for both eyes using parallax using the data in the database, and the respective image signals are displayed on the goggle-type display. A drawing means for producing video signals for the left and right eyes, and a sound signal for the left and right ears of the headphones based on information about the three-dimensional position of the subject, the direction of the face, and the position of the sound source obtained by the control means. What is claimed is: 1. A showroom system for simulated product experience, comprising at least means for controlling sound to be generated. 2) The product simulated experience showroom system according to claim 2, wherein both of the databases have data corresponding to a plurality of products, and the product to be experienced can be freely selected from these data.
JP2326727A 1990-11-27 1990-11-27 Commodity artificial experience show-room system Pending JPH04192066A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2326727A JPH04192066A (en) 1990-11-27 1990-11-27 Commodity artificial experience show-room system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2326727A JPH04192066A (en) 1990-11-27 1990-11-27 Commodity artificial experience show-room system

Publications (1)

Publication Number Publication Date
JPH04192066A true JPH04192066A (en) 1992-07-10

Family

ID=18191002

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2326727A Pending JPH04192066A (en) 1990-11-27 1990-11-27 Commodity artificial experience show-room system

Country Status (1)

Country Link
JP (1) JPH04192066A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0647170A (en) * 1992-07-21 1994-02-22 Sega Enterp Ltd Device for creating virtual reality
WO1995022235A1 (en) * 1994-02-14 1995-08-17 Sony Corporation Device for reproducing video signal and audio signal
US5590062A (en) * 1993-07-02 1996-12-31 Matsushita Electric Industrial Co., Ltd. Simulator for producing various living environments mainly for visual perception

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0647170A (en) * 1992-07-21 1994-02-22 Sega Enterp Ltd Device for creating virtual reality
US5590062A (en) * 1993-07-02 1996-12-31 Matsushita Electric Industrial Co., Ltd. Simulator for producing various living environments mainly for visual perception
WO1995022235A1 (en) * 1994-02-14 1995-08-17 Sony Corporation Device for reproducing video signal and audio signal

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