JPH03258276A - Pinball machine - Google Patents

Pinball machine

Info

Publication number
JPH03258276A
JPH03258276A JP5452490A JP5452490A JPH03258276A JP H03258276 A JPH03258276 A JP H03258276A JP 5452490 A JP5452490 A JP 5452490A JP 5452490 A JP5452490 A JP 5452490A JP H03258276 A JPH03258276 A JP H03258276A
Authority
JP
Japan
Prior art keywords
winning
prize
special game
opening
winning device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP5452490A
Other languages
Japanese (ja)
Other versions
JP2842656B2 (en
Inventor
Kichihei Niiyama
新山 吉平
Koji Ito
伊東 広司
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sophia Co Ltd
Original Assignee
Sophia Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sophia Co Ltd filed Critical Sophia Co Ltd
Priority to JP5452490A priority Critical patent/JP2842656B2/en
Publication of JPH03258276A publication Critical patent/JPH03258276A/en
Application granted granted Critical
Publication of JP2842656B2 publication Critical patent/JP2842656B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Abstract

PURPOSE:To enhance expectations of winning medium prizes and interests even after big prize winning by providing a medium prize win actuating means for opening the rear stage side prize winning device according to the number of times of prize wins corresponding to the number of prize winning balls in big prize win actuating means of first and second special game generators to alter the possibility of generating the second special game as the big prize win actuating means wins the prize in the front stage side prize winning device. CONSTITUTION:First and second prize winning devices 5, 6 as variable prize winning devices are disposed below a variable display device 4. The first prize winning device 5 is opened by the occurrence of a special game I (big prize win) and the second prize winning device 6 is opened by the prize win of the first device 5 and thereby the occurrence of a special game II (medium prize win). A switch door 46 capable of being converted between the closing state rejecting shot balls and the opening stagte liable to receive shot balls is mounted to an opening 45. The medium prize winning has the possibility of occurrence altered every time the big prize winning occurs so that it is liable to occur. When the big prize win occurs from the high possibility state of occurrence of the medium prize win, the medium prize win occurs with the normal possibility until the next big prize win occurs.

Description

【発明の詳細な説明】 (産業上の利用分野) この発明は、特別遊技の発生に伴い遊技者に与える利益
を段階的に拡大するようにしたパチンコ機に関する。
DETAILED DESCRIPTION OF THE INVENTION (Field of Industrial Application) The present invention relates to a pachinko machine that gradually increases the benefits given to players as special games occur.

(従来の技術) 従来のパチンコ機として、特定の入賞口に打球が入賞し
た後に特別の入賞口に打球が入賞すると、変動入賞装置
を打球を受け入れ易い開状態に変換して特別遊技を行わ
せたり、特定の入賞口に打球が入賞すると可変表示装置
に表示する数字等の記号を変換し、その停止時の表示の
組み合わせにより変動入賞装置を開放して特別遊技を行
わせるものがあるが、これらのパチンコ機では特別遊技
における変動入賞装置の開パターンや開期間等が予め定
まっているため、特別遊技中に変動入賞装置への入賞に
より獲得できる賞球数は遊技者の遊技技量によってそれ
ほど変わることはなく、その分6遊技が単調となりやす
い。
(Prior art) As a conventional pachinko machine, when a batted ball wins a prize in a specific prize opening and then a batted ball wins a prize in a special prize opening, the variable prize winning device is changed to an open state where the batted ball can easily be accepted and a special game is performed. There are also machines that convert the numbers and other symbols displayed on the variable display device when a ball hits a specific winning slot, and open the variable winning device to play a special game depending on the combination of the displays when the display stops. In these pachinko machines, the opening pattern and opening period of the variable winning device in the special game are predetermined, so the number of prize balls that can be won by winning the variable winning device during the special game varies greatly depending on the player's playing skill. There is no problem, and the 6 games tend to be monotonous.

このため、特別遊技の発生によって打球を受け入れない
閉状り、から打球を受け入れ易い開状態に一定時間変換
可能な第1入賞部と、第1人賞部中に入賞した打球の入
賞個数を記憶手段により記憶し記憶個数に応じた回数分
だけ打球を受け入れない閉状態から打球を受け入れ易い
開状態に変換可能な他の入賞部等を備え、これにより特
別遊技において段階的に開く複数の入賞部への入賞パタ
ーンに応じ賞球の獲得に増減を生じさせることで、遊技
に変化を持たせまた遊技技量の優劣による余地を増やし
、遊技の高い興趣を確保するようにしたパチンコ機が提
案されている(例えば特開昭63−252184号公報
等参照)。
For this reason, there is a first winning section that can be changed from a closed state that does not accept a batted ball to an open state that easily accepts a batted ball for a certain period of time due to the occurrence of a special game, and a storage means that stores the number of winning balls won in the first winning section. It is equipped with other winning sections that can be stored and converted from a closed state that does not accept batted balls to an open state that easily accepts batted balls for the number of times according to the number of memorized balls, and thereby multiple winning sections that open in stages in special games. A pachinko machine has been proposed that increases or decreases the number of prize balls acquired according to winning patterns, thereby providing variety to the game, increasing the margin for determining the superiority or inferiority of playing skill, and ensuring a high level of interest in the game. (For example, see Japanese Patent Application Laid-Open No. 63-252184, etc.).

〈発明が解決しようとする課題) しかしながら、こうしたパチンコ機にあっては、特別遊
技つまり大当たりの発生する確率は一定でありそれほど
高くないため、例えば大当たりが発生して充分な獲得球
を得ても、その後再度の大当たりを期待して遊技を続け
ていると、前の大当たりで獲得した賞球をすべて使い果
たしてしまうこともしばしばある。
<Problems to be Solved by the Invention> However, in such pachinko machines, the probability of a special game, that is, a jackpot, is constant and not very high. If the player then continues playing the game in the hope of winning another jackpot, he or she often ends up using up all the prize balls that were won in the previous jackpot.

このため、大当たりに入れば興趣に富んだ遊技が行われ
るものの、遊技者にとっては不愉快なことも多く、こう
したことがたびたびだと遊技に対する興趣も半減しかね
ないのである。
For this reason, although winning a jackpot makes the game more interesting, it is often unpleasant for the player, and if this happens frequently, the player's interest in the game may be halved.

また、特別遊技として大当たりのほかに入賞率の小さい
中老たりを発生させるものもあるが、この中老たりの発
生確率もそれほど高くはないため、大当たり後再度の大
当たりを期待して遊技を続けていても、中老たりがなか
なか発生せず、やはり前の大当たりで獲得した賞球がな
くなりかねない。
In addition, in addition to the jackpot, there are also special games that generate middle-aged players with a small winning rate, but the probability of this middle-aged player occurring is not very high, so after hitting a jackpot, continue playing in the hope of another jackpot. Even if you do so, players are unlikely to become middle-aged players, and you may end up losing the prize balls you won in the previous jackpot.

このため、中老たりの期待も薄く、せっかく中老たりを
設定しても、獲得球の減少により遊技者に失望感を与え
ることは避けられないのである。
For this reason, there is little expectation for the player to play the game, and even if the game is set, it is inevitable that players will feel disappointed due to a decrease in the number of balls they can acquire.

この発明は、このような問題点を解決することを目的と
している。
This invention aims to solve these problems.

(課題を解決するための手段) この発明は、第20図のように打球を受け入れない閉状
態と受け入れ易い開状態とに変換可能な複数の入賞装置
と、特定の入賞口への打球の入賞をもとに第1および第
2の特別遊技を発生可能な特別遊技発生装置と、第1の
特別遊技の発生により前記複数の入賞装置のうち前段側
の入賞装置を開動作する大当たり起動手段と、前段側の
入賞装置への打球の入賞により入賞球数に対応する回数
、後段側の入賞装置を開動作する展開手段と、第2の特
別遊技の発生により前記後段側の入賞装置を開動作する
中老たり起動手段とを備えると共に、第1の特別遊技の
発生に伴い前記特別遊技発生装置による第2の特別遊技
の発生確率を変更する確率選定手段を設ける。
(Means for Solving the Problems) This invention provides a plurality of winning devices that can be converted into a closed state that does not accept a batted ball and an open state that easily accepts a batted ball as shown in FIG. a special game generating device capable of generating first and second special games based on the first special game; and a jackpot activation means for opening a winning device on the previous stage among the plurality of winning devices when the first special game occurs. , a deployment means that opens the winning device on the subsequent side a number of times corresponding to the number of winning balls by hitting the winning device on the previous side; and an operation to open the winning device on the latter side due to the occurrence of a second special game. The present invention further includes probability selection means for changing the probability of occurrence of a second special game by the special game generating device in accordance with occurrence of the first special game.

(作用) 特別遊技発生装置により第1の特別遊技が発生すると、
複数の入賞装置のうち前段側の入賞装置が開かれ、前段
側の入賞装置に入賞すれば、入賞に応じて後段側の入賞
装置が開かれ、大当たりの特別遊技が展開される。また
、特別遊技発生装置により第2の特別遊技が発生すると
、複数の入賞装置の後段側の入賞装置が開かれ、中老た
りの特別遊技が展開されるが、この中老たりは大当たり
の発生に伴い発生確率が変更される。
(Operation) When the first special game is generated by the special game generating device,
The first winning device among the plurality of winning devices is opened, and if the first winning device wins a prize, the second winning device is opened in accordance with the winning, and a special game with a jackpot is developed. In addition, when a second special game is generated by the special game generating device, the winning device on the latter stage of the plurality of winning devices is opened, and a special game of Churotari is developed, but this Churotari is the occurrence of a jackpot. The probability of occurrence will change accordingly.

即ち、大当たりが発生した場合、前段側、後段側の全入
賞装置による興趣に富んだ特別遊技が行われる一方、大
当たり後は中老たりの発生確率を大きくすることで、中
老たりを高い確率で発生させることかでき、これにより
中老たりへの期待も高まり、大当たり時だけでなく興趣
に溢れた遊技を行うことが可能となり、遊技の進行具合
によって遊技者に不倫快感を与えることも回避できる。
In other words, when a jackpot occurs, an interesting special game is played using all the winning devices on the front and rear sides, while after a jackpot, the probability of a middle-aged player is increased by increasing the probability of a middle-aged player. This increases the expectations of middle-aged players, makes it possible not only to win a jackpot, but also to play a game full of fun, and to avoid giving the player a feeling of pleasure due to the progress of the game. can.

(実施例) 以下、本発明の実施例を図面に基づいて説明する。(Example) Embodiments of the present invention will be described below based on the drawings.

第1図、第2図において、パチンコ機の遊技盤1の表面
には、ガイドレール2で囲われた遊技部3のほぼ中央に
複数の記号を表示可能な可変表示装置4が配設され、可
変表示装置4の下方に変動入賞装置として第1、第2の
入賞部W5,6が配設される。
1 and 2, on the surface of a game board 1 of a pachinko machine, a variable display device 4 capable of displaying a plurality of symbols is disposed approximately in the center of a game section 3 surrounded by a guide rail 2. First and second winning parts W5 and 6 are arranged below the variable display device 4 as variable winning devices.

可変表示装W4と第1の入賞部W5との間には特定入賞
口8が配設され、特定入賞口8に入賞球を検出する特定
入賞球検出スイッチ9(第10図参照〉が設置される。
A specific winning hole 8 is provided between the variable display device W4 and the first winning portion W5, and a specific winning ball detection switch 9 (see FIG. 10) for detecting winning balls in the specific winning hole 8 is installed. Ru.

また、可変表示装置4の左右の直下方には特定入賞口8
よりも上方に位置してそれぞれ導入口10a、10bを
有する球貯留装置11a、llbが配設される。
In addition, a specific winning opening 8 is located directly below the left and right of the variable display device 4.
Ball storage devices 11a and llb having inlet ports 10a and 10b, respectively, are disposed above the ball storage device.

12は一般入賞口として遊技部3の上部に設けられる大
入賞口、13a、13bは同じく遊技部3の左右に設け
られるチューリップ式の袖入賞口、14a〜14dは風
車等の転勤誘導部材、15はアウト口である。
12 is a large prize opening provided at the top of the gaming section 3 as a general winning opening; 13a and 13b are tulip-style sleeve winning openings also provided on the left and right sides of the gaming section 3; 14a to 14d are transfer guiding members such as windmills; 15 is the out mouth.

遊技盤1の下方には、パチンコ球の供給皿16と受け皿
17と打球発射装置の操作部18が配設され、打球発射
装置により発射された打球はガイドレール2に案内され
て遊技部3内に入る。19a、19bは大当たりの表示
ランプである。なお、遊技部3内の大部分の遊技部は図
示省略しである。
Below the game board 1, a pachinko ball supply tray 16, a receiving tray 17, and an operating section 18 for a batted ball launcher are arranged, and the batted balls fired by the batted ball launcher are guided by the guide rail 2 and are guided into the game section 3. to go into. 19a and 19b are jackpot indicator lamps. Note that most of the gaming sections in the gaming section 3 are not shown.

可変表示部W4は、第3図に示すように左、中、右に数
字等の記号を表示する3組のLED (7セグメントL
ED)20a、20b、20cを有する可変表示部21
と、遊技盤1に取付ける基板22等からなり、前記特定
入賞口8に打球が入賞すると、これに応じて可変表示部
21の左、中、右のLED20a、20b、20cの記
号が変換表示される。そして、所定時間が経過すると、
可変表示部21のLED20a、20b、20cの例え
ば左側から順に変換が停止され、これらLED20a、
20b、20cの停止時の表示記号の組み合わせが所定
の当たりの組み合わせとなれば、後述の特別遊技を発生
する。
The variable display section W4 includes three sets of LEDs (7 segments L) that display symbols such as numbers on the left, middle, and right as shown in
ED) Variable display section 21 having 20a, 20b, 20c
It consists of a board 22 etc. that is attached to the game board 1, and when a ball hits the specific winning hole 8, the symbols on the left, middle and right LEDs 20a, 20b and 20c of the variable display section 21 are converted and displayed accordingly. Ru. Then, after a predetermined period of time has elapsed,
For example, conversion of the LEDs 20a, 20b, and 20c of the variable display unit 21 is stopped in order from the left side, and these LEDs 20a,
If the combination of display symbols 20b and 20c at the time of stopping becomes a predetermined winning combination, a special game to be described later is generated.

また、基板22の下部には、前記特定入賞口8に入賞し
た球数のうちまだ可変表示装置4を変換動作してない分
の未処理個数を表示するための複数(例えば4個)の記
憶個数表示LED23が配置され、記憶個数表示LED
23は未処理個数を最大4つまで点灯表示する。基板2
2の上部に複数配列したLED24は装飾用LEDであ
る。
In addition, at the bottom of the board 22, a plurality of (for example, 4) memories are stored for displaying the unprocessed number of balls that have not yet been converted by the variable display device 4 out of the number of balls that have entered the specific winning hole 8. A number display LED 23 is arranged, and a memory number display LED 23 is arranged.
23 lights up and displays the number of unprocessed items up to four. Board 2
A plurality of LEDs 24 arranged on the upper part of 2 are decorative LEDs.

なお、可変表示装置4の表示の組み合わせは、制御装置
6つにより生成する乱数により法定され、大当たりのと
きは特別遊技■を、中老たりのときは特別遊技■を発生
する。
The combination of displays on the variable display device 4 is determined by random numbers generated by six control devices, and a special game ``■'' is generated when a jackpot is achieved, and a special game ``■'' is generated when a player hits a middle age.

第1の入賞装置5は、特別遊技■(大当たり)の発生に
より開動作されるもので、第4図、第5図に示すように
遊技盤1の表面に取付けられる基板25の上部の開口2
6の両側に打球を受け入れない閉状態と、打球を受け入
れ易い開状態とに変換可能な一対の開閉翼27a、27
bが配設される。rM026の下部には飾りカバー28
に隠れた球受け2つが形成される。
The first prize winning device 5 is opened when a special game ■ (jackpot) occurs, and as shown in FIG. 4 and FIG.
A pair of opening/closing wings 27a, 27 that can be converted into a closed state that does not accept a batted ball and an open state that easily accepts a batted ball on both sides of the 6.
b is arranged. There is a decorative cover 28 at the bottom of rM026.
Two hidden ball receivers are formed.

開閉翼27a、27bは基板26を貫通する回動軸30
に装着され、回動軸30の後端には開閉翼27a、27
bを開動作するためのビン31を植設した操作レバー3
2が固定される。基板26の後方の後部基板33にはソ
レノイド34が取付けられ、そのロッド35の先端に二
股状に分がれな操作部材36が固定される。操作部材3
6には係合孔37が設けられ、保合孔37に前記ビン3
1が遊嵌される。
The opening/closing wings 27a, 27b have a rotation shaft 30 passing through the base plate 26.
The rear end of the rotating shaft 30 has opening/closing wings 27a, 27.
Operation lever 3 with a bottle 31 installed for opening b
2 is fixed. A solenoid 34 is attached to a rear base plate 33 behind the base plate 26, and a bifurcated operating member 36 is fixed to the tip of a rod 35 of the solenoid 34. Operation member 3
6 is provided with an engaging hole 37, and the retaining hole 37 is provided with the bottle 3.
1 is loosely fitted.

ソレノイド34に通電されない状態では、開閉翼27a
、27bはソレノイド34のスプリングの付勢力により
閉じ、打球を受け入れない状態を維持している。ソレノ
イド34に通電されると、操作部材36の下動によりビ
ン31を介して操作レバー32が回動軸30を中心に下
方に所定角度回動し、開閉翼27a、27bが左右に開
く。
When the solenoid 34 is not energized, the opening/closing blade 27a
, 27b are closed by the biasing force of the spring of the solenoid 34, and maintain a state in which they do not receive a batted ball. When the solenoid 34 is energized, the downward movement of the operating member 36 causes the operating lever 32 to rotate downward by a predetermined angle about the rotation shaft 30 via the bottle 31, and the opening/closing wings 27a, 27b open left and right.

また、基板25と33の間の中間枠38には開口26の
下部の球受け29に続く流下樋3つが形成され、流下樋
39は基板25と別体の駆動装置枠40の裏面に設けた
ベント41に接続される。
In addition, three downflow troughs following the ball receiver 29 at the bottom of the opening 26 are formed in the intermediate frame 38 between the boards 25 and 33, and the downflow troughs 39 are provided on the back side of the drive device frame 40, which is separate from the board 25. It is connected to the vent 41.

ベンド41には開口26の入賞球を検出する第1入賞装
置5のカウントスイッチ42が設けられ、ベンド41の
下方には入賞球を下流側に導く流下樋43が形成される
The bend 41 is provided with a count switch 42 of the first winning device 5 that detects winning balls in the opening 26, and a gutter 43 is formed below the bend 41 to guide the winning balls downstream.

また、基板25の中央部と下部には開口26の入賞球数
に応じて第2の入賞装N6の開口数を点灯表示する複数
(例えば10個)の開口数表示しED44が配置される
。なお、球受け29の後方には図示しないが開閉翼27
a、27bが開状態のときに点灯されるランプ(大当た
りランプ)が配置される。
Further, in the center and lower part of the board 25, a plurality of (for example, 10) numerical aperture display EDs 44 are arranged to display, by lighting, the numerical aperture of the second winning device N6 according to the number of winning balls in the opening 26. Note that behind the ball receiver 29 there is an opening/closing wing 27 (not shown).
A lamp (jackpot lamp) that is lit when a and 27b are in an open state is arranged.

第2の入賞装置6は、第1の入賞装置5の入賞にしたが
っておよび特別遊技■(中老たり)の発生により開動作
されるもので、第4図、第5図に示すように第1の入賞
装置5と共通の基板25に2列の開口数表示LED44
の間に開口45が形成され、開口45に打球を受け入れ
ない閉状態と、打球を受け入れ易い開状態とに変換可能
な開閉扉46が取付けられる。
The second prize-winning device 6 is opened in accordance with the winning of the first prize-winning device 5 and in response to the occurrence of a special game (2), and is opened as shown in FIGS. 4 and 5. Two rows of numerical aperture display LEDs 44 on the common board 25 with the winning device 5.
An opening 45 is formed between the openings 45, and an opening/closing door 46 is attached to the opening 45, which can be converted into a closed state in which a batted ball is not received and an open state in which a batted ball is easily accepted.

開口45の後方には凹室47が形成され、凹室47の周
囲には中間枠38との間に包囲枠48が設けられる。包
囲枠48内には片側に第6図に示すように、開閉扉46
を開閉動作するための操作爪49が設けられ、操作爪4
9の先端は開閉扉46の片側に設けた係合突起50上に
乗った状態で係合される。開閉扉46は軸51を中心と
して回動自由に支持され、その前面に設けたストッパ5
2が基板25の前面に当接するまで開くことができる。
A recessed chamber 47 is formed behind the opening 45, and an enclosing frame 48 is provided around the recessed chamber 47 between it and the intermediate frame 38. Inside the enclosure frame 48, there is an opening/closing door 46 on one side as shown in FIG.
An operating claw 49 is provided for opening and closing the operating claw 4.
The tip end of the opening/closing door 46 is engaged while riding on an engagement protrusion 50 provided on one side of the opening/closing door 46. The opening/closing door 46 is rotatably supported around a shaft 51, and is supported by a stopper 5 provided on the front surface thereof.
2 can be opened until it abuts the front surface of the substrate 25.

開閉扉46のストッパ52にはウェイト53が設けられ
、開閉扉46に開方向に回動習性を与えている。
A weight 53 is provided on the stopper 52 of the door 46 to give the door 46 the ability to rotate in the opening direction.

開閉扉46のソレノイド54は前記駆動装置枠40に取
付けられ、ソレノイド54のロッド55の下端には上方
から操作爪49に当接する操作レバー56が取付けられ
、自重によって操作爪49を押えている。ソレノイド5
4に通電されない状態では、開閉扉46の係合突起50
が操作レバー56により操作爪4つを介して上方から押
えつけられるのて、開閉扉46は閉じた状態にある。ソ
レノイド54に通電されると、操作レバー56が上方に
移動して操作爪49から離れるため、開閉扉46はウェ
イト53とストッパ52により所定位置まで開く。
A solenoid 54 of the opening/closing door 46 is attached to the drive device frame 40, and an operating lever 56 is attached to the lower end of the rod 55 of the solenoid 54, which abuts the operating claw 49 from above, and presses the operating claw 49 with its own weight. solenoid 5
4 is not energized, the engaging protrusion 50 of the opening/closing door 46
The opening/closing door 46 is in a closed state because it is pressed down from above by the operating lever 56 via four operating claws. When the solenoid 54 is energized, the operating lever 56 moves upward and separates from the operating claw 49, so that the opening/closing door 46 is opened to a predetermined position by the weight 53 and the stopper 52.

また、凹室47の後方には中間枠38に開閉扉46から
凹室47に入った入賞球を導く導口57と、導口57に
続く流下樋58が形成され、流下樋58は駆動装置枠4
0の前述した流下樋43に接続される。なお、導口57
には図示しないが開閉扉46が開状態のときに点灯され
るランプ(申出たりランプ)が配置される。
Further, behind the concave chamber 47, an inlet 57 for guiding the winning ball that enters the concave chamber 47 from the opening/closing door 46 is formed in the intermediate frame 38, and a downstream gutter 58 that continues to the inlet 57. Frame 4
0 is connected to the above-mentioned downflow gutter 43. In addition, the inlet 57
Although not shown, a lamp (offer lamp) that is turned on when the door 46 is open is arranged.

球貯留装置11.a、llbは、遊技部3より入った打
球を貯留しかつ遊技部3内に送出可能なもので、第7図
〜第9図には球貯留装置の一方を示すが、それぞれ対称
的に、遊技盤1の表面に取付けられる基板59a、59
bの前面上部に一般入賞口とほぼ同様の確率で打球を受
け入れる導入口10a、10bが設けられ、基板59a
、59bの裏面に導入口10a、10bに入った打球を
貯留する貯留樋60a、60bが形成される。
Ball storage device 11. a and llb are devices that can store the batted balls that enter from the gaming section 3 and send them out into the gaming section 3.One of the ball storage devices is shown in FIGS. 7 to 9, but symmetrically, Boards 59a and 59 attached to the surface of the game board 1
Inlet ports 10a and 10b are provided at the top of the front surface of the board 59a to receive batted balls with almost the same probability as the general winning port, and the board 59a
, 59b are formed with storage troughs 60a, 60b for storing the batted balls that have entered the inlets 10a, 10b.

貯留樋60a、60bは導入口10a、10bの下方に
、途中から遊技部3の中央に延びる基板59a、59b
に沿ってわずかに下り傾斜に形成され、貯留樋60a、
60bの上流側には一定以上の球を導入口10a、10
b近傍の並設路を介して遊技部3内に戻すオーバーフロ
ー口61a61bが設けられる。貯留樋60a、60b
の下流側には前記特定入賞口8の左右上方にて遊技部3
内に開口する球解放口62a、62bが形成され、球解
放口62a、62bの直前にて貯留樋60a、60bに
貯留球を送り出す球解放装置63a、63bが設けられ
る。
The storage troughs 60a, 60b are located below the inlet ports 10a, 10b, and the boards 59a, 59b extend from halfway to the center of the game section 3.
The storage gutter 60a is formed with a slight downward slope along the
On the upstream side of 60b, there are inlets 10a and 10 with a certain number of balls.
An overflow port 61a61b is provided for returning the game part 3 into the gaming section 3 via a parallel path near b. Storage gutter 60a, 60b
On the downstream side, there is a gaming section 3 above the left and right of the specific winning opening 8.
Ball release ports 62a, 62b opening inward are formed, and ball release devices 63a, 63b are provided immediately before the ball release ports 62a, 62b to send out the stored balls to the storage troughs 60a, 60b.

球解放装置63a、63bは、貯留樋60a60bの後
壁に設けたスリットを介し貯留樋60a、60b内に進
入可能な略し字状のストッパ64a、64bと、その駆
動手段としてのソレノイド65a、65bからなり、ス
トッパ64a、64bは基部の支軸66a、66bによ
り回動自由に支持され、基部に設けた操作レバー67a
、67bを介してソレノイド65a、65bに連結され
る。ただし、球解放装置63bは図示省略しである。
The ball release devices 63a, 63b are comprised of abbreviated stoppers 64a, 64b that can enter the storage gutter 60a, 60b through a slit provided in the rear wall of the storage gutter 60a, 60b, and solenoids 65a, 65b as driving means thereof. The stoppers 64a and 64b are rotatably supported by support shafts 66a and 66b at the base, and are supported by an operating lever 67a provided at the base.
, 67b to the solenoids 65a, 65b. However, the ball release device 63b is not shown.

ソレノイド65a、65bの非通電時には、ソレノイド
65a、65bのスプリングの付勢力によってストッパ
64a、64bの先端が貯留樋60a、60b内に進入
した状態にあり、この状態では貯留樋60a、60bの
貯留球の球解放口62a、62bへの流下が阻止される
When the solenoids 65a and 65b are de-energized, the tips of the stoppers 64a and 64b are in a state where they have entered the storage gutter 60a and 60b due to the biasing force of the spring of the solenoid 65a and 65b, and in this state, the storage balls of the storage gutter 60a and 60b are is prevented from flowing down to the ball release ports 62a, 62b.

ソレノイド65a、65bに通電されると、操作レバー
67a、67bを介しストッパ64a64bが回動して
ストッパ64a、64bの先端が貯留樋60a、60b
から後退し、この状態では貯留樋60a、60bが開い
て貯留球が球解放口62a  62bに流下し、遊技部
3内に放出される。
When the solenoids 65a, 65b are energized, the stoppers 64a, 64b are rotated via the operating levers 67a, 67b, and the tips of the stoppers 64a, 64b are connected to the storage troughs 60a, 60b.
In this state, the storage troughs 60a and 60b are opened and the stored balls flow down into the ball release ports 62a and 62b and are released into the game section 3.

そして、球解放装置63a、63bは、特別遊技Iの発
生時に制御装置69により駆動されるようになっている
。また、球解放装f63a、63bは、遊技者の操作に
よっても駆動されるように遊技盤1の左下部に解放スイ
ッチ68が設けられ、解放スイッチ68をオンすると、
制御装置69により球解放装置63a、63bが駆動さ
れるようになっている。
The ball release devices 63a and 63b are driven by the control device 69 when the special game I occurs. In addition, the ball release devices f63a, 63b are provided with a release switch 68 at the lower left of the game board 1 so that they can be driven by the player's operation, and when the release switch 68 is turned on,
The control device 69 drives the ball release devices 63a and 63b.

第10図は制御系のブロック構成を示すもので、制御装
置69はCPU70、R,0M71、RAM72、バッ
ファゲート、出力ボート等からなるマイクロコンピュー
タにて構成され、ROM71に定めたプログラムデータ
および特定入賞球検出スイッチ8(特定5WI)、第1
入賞装置5のカウントスイッチ42(カウント5W2)
、解放スイッチ68〈解放5W3)の検出信号に基づい
て、可変表示装置4、記憶個数表示LED21第1、第
2入賞装置5,6のソレノイド34.54(SOLA、
、B)、球解放装置63a、63bのソレノイド65a
、65b (SOLC,D) 、開口数表示LED44
.各ランプ19a、19b、7374、装飾用LED2
4等を制御する。75はサウンドジェネレータ、76は
スピーカである。
FIG. 10 shows the block configuration of the control system. The control device 69 is composed of a microcomputer consisting of a CPU 70, R, 0M 71, RAM 72, buffer gate, output board, etc., and the program data and specific winnings specified in the ROM 71. Ball detection switch 8 (specific 5WI), first
Count switch 42 of winning device 5 (count 5W2)
, based on the detection signal of the release switch 68 (release 5W3), the variable display device 4, the memory number display LED 21, the solenoids 34, 54 (SOLA,
,B) Solenoid 65a of ball release device 63a, 63b
, 65b (SOLC, D) , Numerical aperture display LED 44
.. Each lamp 19a, 19b, 7374, decorative LED 2
Controls the 4th grade. 75 is a sound generator, and 76 is a speaker.

次に、制御内容を第11図〜第17図のフローヂャート
に基ついて説明する。
Next, the control contents will be explained based on the flowcharts of FIGS. 11 to 17.

第11図はメインルーチンを、第12図〜第14図は割
込みルーチンを示すもので、メインルーチンのスタート
によりI10ボートおよびRAMが初期化される。そし
て、遊技が開始されると、特定入賞口8に打球が入賞し
なかを、即ち割込み処理にて特定SWIがオンしたかど
うかを判定し、オンした場合これらのオン回数が4回ま
で記憶されると共に、ゲーム処理(二人る(第11図の
006.0.07、第13図の2,03〜2.05)こ
の場合、特定SWIのオンの記憶数(未処理個数)に対
応した数だけ可変表示装置4の記憶個数表示LED23
が点灯される。
FIG. 11 shows the main routine, and FIGS. 12 to 14 show the interrupt routine. When the main routine starts, the I10 port and RAM are initialized. Then, when the game is started, it is determined whether a hit ball has entered the specific winning hole 8, that is, whether or not the specific SWI has been turned on in the interrupt processing, and if it has been turned on, the number of times these SWIs have been turned on is stored up to 4 times. At the same time, game processing (for two people (006.0.07 in Figure 11, 2.03 to 2.05 in Figure 13)) In this case, the number of stored turned on specific SWIs (unprocessed number) Memory number display LED 23 of variable display device 4
is lit.

また、割込み処理では解放SW3のオンによる球解放装
置63a、63bの5OLC,Dの駆動と、音出力要求
によるサウンドジェネレータへの出力処理等が行われる
。解放SW3がオンされた場合、球解放装置63a、6
3bの5OLC,Dが2秒間オンされる(2.06〜2
.08,2゜09〜2.12)。
In addition, in the interrupt processing, driving of the ball release devices 5OLC and D of the ball release devices 63a and 63b by turning on the release SW3, and output processing to the sound generator in response to a sound output request are performed. When the release SW3 is turned on, the ball release devices 63a, 6
5OLC,D of 3b is turned on for 2 seconds (2.06~2
.. 08,2°09-2.12).

そして、ゲーム処理に入ると、第15図のように特定S
W1のオンの記憶数が−1され、可変表示装置4のLE
D20a、20b、20c (LEDA、B、C)の回
転(変換表示)が開始され、ゲーム中を表す信号が出力
され、回転中を示すサウンドが出力される(4.01〜
4.04)。次に、所定の停止時間が経過すると、生成
される乱数の読み込みが行われ、乱数をもとに大当たり
が、中毒たりか、ハズレがを判定する(4.05〜4゜
11.4.17)。
Then, when the game process begins, the specified S
The number of ON memories in W1 is decreased by 1, and LE of the variable display device 4 is
D20a, 20b, 20c (LEDA, B, C) start rotating (conversion display), a signal indicating that the game is in progress is output, and a sound indicating that the game is rotating is output (4.01~
4.04). Next, after a predetermined stopping time has elapsed, the generated random numbers are read, and based on the random numbers, it is determined whether the jackpot, addiction, or loss. ).

ここで、乱数は大当たりを発生する大当たり乱数と、中
毒たりを発生する2つの中毒たり乱数と、可変表示装置
4の表示記号を選定する表示図柄乱数が用いられ、2つ
の中毒たり乱数は通常の確率で中毒たりを発生する乱数
αと、比較的高い確率で中毒たりを発生する乱数βとに
設定される。そして、まず大当たり乱数により大当たり
かどうかを判定し、大当たりにないときは次に中毒たり
乱数α、βにより中毒たりかどうかを判定するが、この
場合中当たり乱数α、βは大当たりの発生毎に反転され
る中毒たりフラグに応じて乱数α、βの一方が選択され
る(414〜4.16)。
Here, the random numbers used are a jackpot random number that generates a jackpot, two addictive random numbers that generate poisoning, and a display symbol random number that selects the display symbol of the variable display device 4, and the two addictive random numbers are normal random numbers. The random number α is set to cause poisoning with a probability, and the random number β is set to cause poisoning with a relatively high probability. Then, first, it is determined whether it is a jackpot by the jackpot random number, and if it is not a jackpot, then it is determined whether it is poisoned or poisoned by random numbers α and β. One of the random numbers α and β is selected depending on the addiction flag to be reversed (414 to 4.16).

即ち、乱数αにより中毒たりの発生確率が通常の状態か
ら大当たりが発生すると、これに伴い乱数βが選択され
、その大当たり後は中毒たりが高い確率で発生するよう
になる。
That is, when a jackpot occurs from a state where the probability of occurrence of poisoning is normal due to the random number α, the random number β is selected accordingly, and after the jackpot, poisoning will occur with a high probability.

そして、大当たりとなったときは、表示図柄乱数により
可変表示装置4のLEDA、B、Cの停止図柄として大
当たりの図柄(例えば7,7.7)が選択され、特別遊
技lに入る(4..11〜413)。
When a jackpot occurs, the jackpot symbol (for example, 7, 7.7) is selected as the stop symbol of LEDA, B, and C on the variable display device 4 according to the display symbol random number, and a special game I is entered (4. .11-413).

中毒たりとなったときは、表示図柄乱数により可変表示
装置4のLEDA、B、Cの停止図柄として中毒たりの
図柄が選択され、特別遊技■に入る  <4.1.7 
〜4..19>  。
When it becomes poisonous, the symbol of poisoning is selected as the stop symbol of LEDA, B, and C on the variable display device 4 according to the display symbol random number, and the special game ■ is entered. <4.1.7
~4. .. 19>.

大当たりおよび中毒たりにないときは、表示図柄乱数に
より可変表示装置4のLEDA、B  Cの停止図柄と
してハズレ図柄が選択され、ハズレ図柄にてLEDA、
B、Cが停止され、同時にハズレ音が出力される(4.
20〜4゜23ン。
When there is no jackpot or poisoning, a losing symbol is selected as the stop symbol for LEDA and B C on the variable display device 4 according to the display symbol random number, and the losing symbol causes LEDA,
B and C are stopped and a loss sound is output at the same time (4.
20-4°23in.

そして、大当たりの発生により特別遊技Iに入ると、第
16図(A)、(B)のように可変表示装置4のLED
A、B、Cに大当たりの図柄が表示され、大当たりラン
プ19a、19b、73が点滅され、大当たりを表す大
当たり音が出力される。このとき、第1入賞装置5の開
時間を定める第1入賞部開タイマと、カウントSW2の
オンにより第1入賞装置5の入賞球数をカウントする第
1入賞部入賞球数カウンタ等がセットされる(5゜01
〜5.05>。
Then, when a special game I is entered due to the occurrence of a jackpot, the LED of the variable display device 4 as shown in FIGS. 16(A) and 16(B)
Jackpot symbols are displayed on A, B, and C, jackpot lamps 19a, 19b, and 73 are flashed, and a jackpot sound representing a jackpot is output. At this time, the first winning section opening timer that determines the opening time of the first winning device 5, and the first winning section winning ball number counter that counts the number of winning balls of the first winning device 5 by turning on the count SW2 are set. (5゜01
~5.05>.

次に、前記大当たり音の出力から所定のウェイトタイム
(2秒ンが経過すると、球解放装置63a、63bの5
OLC,Dならびに第1入賞装置5の5OLAがオンさ
れる(5.07〜5.09)これにより、特別遊技前等
に球貯留装置11a。
Next, when a predetermined wait time (2 seconds) has elapsed since the output of the jackpot sound, the ball release devices 63a and 63b
OLC, D and 5OLA of the first prize winning device 5 are turned on (5.07 to 5.09).Thereby, the ball storage device 11a is turned on before the special game.

11bの貯留樋60a、60bに流入していた貯留球が
それぞれ第1入賞装置5の左右上方に開口する球解放口
62a、62bから遊技部3内に放出されると共に、第
1人賞装置f5の開閉翼27a。
The stored balls flowing into the storage gutter 60a, 60b of 11b are discharged into the gaming section 3 from the ball release ports 62a, 62b which open on the left and right upper sides of the first prize winning device 5, respectively, and the first prize winning device f5 opening/closing wing 27a.

27bが開放され、球を受け入れ易い状態となる。27b is opened and becomes ready to receive a ball.

即ち、第1入賞装置5の開放により、遊技部3の上方等
を流下中の打球が次々と第1入賞装置5に入賞するよう
になり、同時に球解放口62a、62bからの放出球も
高い確率で第1入賞装置5に入賞するようになる。なお
、放出球の一部は特定入賞口8にも入賞するようになる
That is, by opening the first prize winning device 5, the batted balls flowing down the upper part of the gaming section 3, etc., enter the first prize winning device 5 one after another, and at the same time, the balls released from the ball release ports 62a and 62b are also high. The probability is that the first winning device 5 will win a prize. In addition, some of the released balls come to win in the specific winning hole 8 as well.

第1入賞装置5に入賞すると、入賞球数が第1入賞部入
賞球数カウンタによりカウントされると共に2この際開
閉翼27a、27bの開時点から第1入賞部開タイマ(
0,5秒)が経過すると、球解放装置63a、63bの
5OLC,Dならびに第1入賞装置5の5OLAがオフ
される(5゜10〜5.15>。
When a prize is won in the first prize winning device 5, the number of winning balls is counted by the first prize winning section winning ball number counter, and at the same time, the first winning section opening timer (
0.5 seconds), 5OLC, D of the ball release devices 63a, 63b and 5OLA of the first winning device 5 are turned off (5°10 to 5.15>).

そして、第1入賞装置5に入賞があると、第1入賞部入
賞球数カウンタの値をもとに、第2入賞装置6の開時間
を定める第2入賞部開タイマがセットされ、所定のウェ
イトタイム(2秒)後に第2入賞装置6の5OLBがオ
ンされる(5.16〜5.19)。
When a prize is won in the first winning device 5, a second winning section opening timer that determines the opening time of the second winning device 6 is set based on the value of the first winning section winning ball counter, and a predetermined time is set. After the wait time (2 seconds), 5OLB of the second winning device 6 is turned on (5.16 to 5.19).

これにより、第2入賞装置6の開閉扉46が球を受け入
れ易い状態に開放され、この開放により遊技部3を流下
中の打球が第2入賞装置6に入賞するようになる。そし
て、この際開閉扉46の開時点から第2入賞部開タイマ
(5,9秒)が経過すると、第2入賞装置6の5OLB
がオフされる(5.20 5.21>。
As a result, the opening/closing door 46 of the second prize winning device 6 is opened to a state where it can easily receive the ball, and by this opening, the batted ball flowing down the gaming section 3 comes to win a prize in the second prize winning device 6. At this time, when the second winning section opening timer (5,9 seconds) elapses from the time when the opening/closing door 46 is opened, the 5OLB of the second winning device 6
is turned off (5.20 5.21>).

この第2人貫装W6の開放動作は第1入賞部入賞球数カ
ウンタの値がOになるまで綴り返し実行され、第1入賞
部入賞球数カウンタの値が0になると、大当たりランプ
19a、19b、73が消灯され、サウンドが停止され
、特別遊技■の終了となる(5.16.5.23,5.
24>。
This opening operation of the second human piercing W6 is repeatedly executed until the value of the winning ball number counter of the first winning section becomes O, and when the value of the winning ball number counter of the first winning section becomes 0, the jackpot lamp 19a, 19b and 73 are turned off, the sound is stopped, and the special game ■ ends (5.16.5.23, 5.
24>.

一方、申出たりの発生により特別遊技■に入ると、第1
7図のように可変表示装置4のLEDA。
On the other hand, if you enter the special game ■ due to the occurrence of an offer, the first
7 LEDA of the variable display device 4 as shown in FIG.

B、Cに申出たりの図柄が表示され、申出たりランプ7
4が点滅され、申出たりを表す申出たり音が出力される
。次に第2入賞装置6の開時間を定める第2入賞部開タ
イマがセットされ、所定のウェイトタイム(2秒)後に
第2入賞装置6の5OLBがオンされる(6.01〜6
.06>。
An offer symbol is displayed on B and C, and an offer lamp 7 is displayed.
4 is flashed and an offer sound representing an offer is output. Next, the second winning section opening timer that determines the opening time of the second winning device 6 is set, and after a predetermined wait time (2 seconds), the 5OLB of the second winning device 6 is turned on (6.01 to 6
.. 06>.

これにより、第2入賞装置6の開閉扉46が球を受け入
れ易い状態に開放され、この開放により遊技部3を流下
中の打球が第2入賞装置6に入賞するようになる。
As a result, the opening/closing door 46 of the second prize winning device 6 is opened to a state where it can easily receive the ball, and by this opening, the batted ball flowing down the gaming section 3 comes to win a prize in the second prize winning device 6.

そして、この際開閉扉46の開時点から第2入賞部開タ
イマ(5,9秒)が経過すると、第2入賞装置6の5O
LBがオフされると共に、申出たりランプ74が消灯さ
れ、サウンドが停止され、特別遊技■の終了となる(6
.07〜6.10)。
At this time, when the second prize section opening timer (5,9 seconds) elapses from the time when the opening/closing door 46 is opened, the 5O of the second prize winning device 6 is opened.
When the LB is turned off, the offer lamp 74 is turned off, the sound is stopped, and the special game ■ ends (6
.. 07-6.10).

このように、可変表示装置4の表示の組み合わせにより
、大当たり(特別遊技I)が発生すると、第18図のタ
イミングチャートに示すようにS。
In this way, when a jackpot (special game I) occurs due to the combination of displays on the variable display device 4, S as shown in the timing chart of FIG.

LAのオンにより第1入賞装置5が所定時間開放され、
この開放中に球解放装置63a、63bの5OLC,D
のオンにより球貯留装置11a、11b内の貯留球が第
1入賞装置5側に放出される。
When the LA is turned on, the first winning device 5 is opened for a predetermined time,
During this opening, 5OLC, D of the ball release devices 63a, 63b
When turned on, the balls stored in the ball storage devices 11a and 11b are released to the first winning device 5 side.

そして5遊技部3を流下中の打球や球貯留装置11a1
1.bからの放出球が第1入賞装置5に入賞すると、そ
の入賞球数に対応した回数、5QLBのオンにより第2
人貫装W6が繰り返し開放される。
5.Battered balls flowing down the gaming section 3 and ball storage device 11a1
1. When the ball ejected from b enters the first prize winning device 5, the number of winning balls corresponding to the number of winning balls is turned on and the second winning ball is turned on.
Human armor W6 is released repeatedly.

このため、大当たりが発生すると、複数の入賞装置5.
6による変化に富んだ遊技が展開されると共に、多量の
賞球を確保することができる。第1入賞装置5の開放前
等に球貯留装置11a、11b内に貯留球がなければ、
放出球の入賞はなく、この場合には第2入賞装置6の開
放回数は少なくなるものの、貯留球があれば、放出球の
入賞によって第2入賞装置6が何回も開放されるように
なり、また打球がたくさん入賞すれば、それだけ多くの
回数第2入賞装置6が開放されるようになり、より十分
に賞球を確保できる。
Therefore, when a jackpot occurs, multiple winning devices 5.
6, a game rich in variety is developed, and a large amount of prize balls can be secured. If there are no balls stored in the ball storage devices 11a and 11b before the first winning device 5 is opened, etc.,
The released ball does not win a prize, and in this case, the number of times the second winning device 6 is opened will be reduced, but if there are stored balls, the second winning device 6 will be opened many times due to the winning of the released ball. Also, the more balls that are hit, the more times the second winning device 6 is opened, and more balls can be secured.

また、可変表示装置4の表示の組み合わせにより、中吉
たり(特別遊技■)が発生すると、第19図のタイミン
グチャートに示すようにS O1,、、Bのオンにより
第2入賞装置6が1回、所定時間開放される。このため
、大当たりとは比へられないものの、遊技部3を流下中
の幾つかの打球が第2入賞装置6に入賞するようになり
、その入賞に応じた賞球を確保できる。
In addition, when a winning result (special game ■) occurs due to the combination of the displays on the variable display device 4, the second winning device 6 is activated once by turning on SO1,...B as shown in the timing chart of FIG. , will be open for a predetermined time. Therefore, although it cannot be compared to a jackpot, some of the balls flowing down the gaming section 3 will enter the second prize winning device 6, and prize balls corresponding to the winnings can be secured.

そして、この中吉たりは、大当たりの発生する毎に選択
される中吉たり乱数α、βにより、発生する確率が変更
される。即ち、中吉たりの発生確率が通常の状態から大
当たりが発生すると、その発生後から次の大当たりが発
生するまでは乱数βにより中吉たりが発生しやすくなり
、また中吉たりの発生確率が高い状態から大当たりが発
生すると、その発生後から次の大当たりが発生するまで
は乱数αにより中吉たりが通常の確率て発生するように
なる。
The probability of occurrence of this mid-win is changed by random numbers α and β selected each time a jackpot occurs. In other words, when a jackpot occurs from a state where the probability of occurrence of a medium-lucky hit is normal, the random number β makes it more likely to occur from the time the jackpot occurs until the next jackpot occurs, and from a state where the probability of occurrence of a medium-lucky hit is high, When a jackpot occurs, from the time it occurs until the next jackpot occurs, a mid-lucky hit will occur with a normal probability depending on the random number α.

このため、大当たりの発生後、中吉たりの発生確率が高
くなったときは、遊技を続けているうちに中吉たりが良
く発生するようになり、この中吉たりにより、前の大当
たりで獲得した賞球の減少を抑えることができる。した
がって、中吉たりへの期待も高まると共に、遊技部は再
度の大当たりに期待を膨らませながら、遊技を続けるこ
とができる。
For this reason, when the probability of a mid-lucky hit increases after a jackpot occurs, as you continue playing the game, the mid-lucky hit will occur more often. can suppress the decrease in Therefore, expectations for a mid-day hit increase, and the gaming club can continue playing the game while increasing expectations for another jackpot.

また、半面大当たりの発生後、中吉たりが通常の発生確
率となったときに、遊技を続けていると大当たりで獲得
した賞球を使い果たすこともあるが、再び大当たりが発
生するとその後は中吉たりが発生しやすくなり、したが
って大当たりへの期待が一層高まると共に、遊技の展開
によって遊技者に不倫快感等を与えることはなく、興趣
に溢れた遊技が可能となる。
In addition, after a half-way jackpot occurs, if you continue playing the game, you may run out of the prize balls you won in the jackpot when the probability of a mid-round hit becomes normal, but if a jackpot occurs again, the mid-round hit will continue to occur. This makes it more likely to occur, and therefore expectations for a jackpot are further heightened, and the development of the game does not give the player a sense of adulterous pleasure, making it possible to play a game full of interest.

なお、中吉たりの入賞率は小さく、また中吉たりの発生
確率を大当たりの発生毎に変更するため、獲得球が一方
的に増大するといった心配はなく、遊技店にとっても好
適である。
In addition, since the winning rate of a mid-win is small, and the probability of a mid-win is changed each time a jackpot occurs, there is no worry that the number of balls won will increase unilaterally, which is suitable for game parlors.

また、遊技部3に球貯留装置11a、llbを設け、大
当たりが発生した際その貯留球を第1入賞装置5の開放
と同時に放出するので、前述のように第1入賞装置5の
開放前に球貯留装置11a11bに貯留球があるかない
かによっても、大当たりの特別遊技Iの展開が左右され
、このためより興趣に富んだ遊技となる。
In addition, the game section 3 is provided with ball storage devices 11a and llb, and when a jackpot occurs, the stored balls are released at the same time as the first winning device 5 is opened. The development of the jackpot special game I is also influenced by whether or not there are balls stored in the ball storage device 11a11b, thus making the game more interesting.

また、球貯留装置11a、llbの貯留球は第1入賞装
置5の開放と同時に自動的に放出されるように制御され
るが、この場合遊技者が遊技部1の下部に設けた解放ス
イッチ68を押すことでも、貯留球を放出可能であり、
このため第18図、第19図のように大当たり中の第2
入賞装置6の開放時や中吉たりの第2入賞入賞装置6の
開放時に適宜解放スイッチ68を押せば、放出球が下方
の第2入賞装置6に入賞するようになり、賞球を増やす
ことができる。
In addition, the balls stored in the ball storage devices 11a and llb are controlled to be automatically released at the same time as the first winning device 5 is opened, but in this case, the player can press the release switch 68 provided at the bottom of the gaming section 1. You can also release the storage bulb by pressing .
For this reason, as shown in Figures 18 and 19, the number 2 during the jackpot is
If the release switch 68 is pressed appropriately when opening the winning device 6 or when opening the second winning device 6 at Nakayoshi, the released ball will enter the second winning device 6 at the bottom, and the number of prize balls can be increased. can.

なお、本実施例では、大当たり時に第1、第2入賞装置
5,6を、中吉たり時に第2入賞装置6を開放するよう
にしたが、第1、第2入賞装置56のほかに第3、第4
の入賞装置等を設け、大当たり時や中吉たり時に第2入
賞装置6の入賞に応じてさらに第3、第4の入賞装置等
を開放するようにしても良い。
In addition, in this embodiment, the first and second winning devices 5 and 6 are opened at the time of a jackpot, and the second winning device 6 is opened at the time of a hit, but in addition to the first and second winning devices 56, the third winning device , 4th
A winning device or the like may be provided, and third and fourth winning devices, etc. may be opened in response to a winning in the second winning device 6 at the time of a jackpot or mid-lucky.

(発明の効果) 以上のように本発明は、打球を受け入れない閉状態と受
け入れ易い開状態とに変換可能な複数の入賞装置と、特
定の入賞口への打球の入賞をもとに第1および第2の特
別遊技を発生可能な特別遊技発生装置と、第1の特別遊
技の発生により前記複数の入賞装置のうち前段側の入賞
装置を開動作する大当たり起動手段と、前段側の入賞装
置への打球の入賞により入賞球数に対応する回数、後段
側の入賞装置を開動作する展開手段と、第2の特別遊技
の発生により前記後段側の入賞装置を開動作する中当た
り起動手段とを備えると共に、第1の特別遊技の発生に
伴い前記特別遊技発生装置による第2の特別遊技の発生
確率を変更する確率選定手段を設けたので、大当たり時
に変化に富んだ遊技を行えると共に、大当たり後は再度
の大当たりならびに確率の変化により中当たりへの期待
も高まり、したがって大当たり後に一方的な獲得味の減
少により不倫快感を与えることなく興趣に溢れた遊技を
続けることができ、遊技者および遊技店にとっても好適
なパチンコ機が確保される。
(Effects of the Invention) As described above, the present invention has a plurality of winning devices that can be converted into a closed state that does not accept a batted ball and an open state that easily accepts a ball, and and a special game generating device capable of generating a second special game, a jackpot activation means for opening a winning device on the previous side among the plurality of winning devices when the first special game occurs, and a winning device on the previous side. a deployment means that opens the prize-winning device on the later side a number of times corresponding to the number of winning balls when a ball hit by a player hits a prize; and a middle hit activation means that opens the prize-winning device on the latter side when a second special game occurs. In addition, a probability selection means is provided for changing the probability of occurrence of the second special game by the special game generating device in accordance with the occurrence of the first special game. After that, expectations for a medium hit increase due to another jackpot and a change in the probability, and therefore, after a jackpot, the player can continue playing the game with full of interest without feeling a sense of adultery due to a unilateral decrease in the taste of winning. Pachinko machines suitable for the store can be secured.

【図面の簡単な説明】[Brief explanation of drawings]

第1図、第2図は本発明の実施例を示すパチンコ機の正
面図と遊技盤の正面図、第3図は可変表示装置の正面図
、第4図〜第6図は第1および第2の入賞装置の斜視図
と分解斜視図と要部断面図、第7図〜第9図は球貯留装
置の正面図と斜視図と背面からの斜視図、第10図は制
御系のブロック構成図、第11図〜第17図は制御内容
を示すフローチャート、第18図、第19図はタイミン
グチャート、第20図は本発明の構成図である。 1・・・遊技盤、3・・・遊技部、4・・・可変表示装
置、5・・・第1の入賞装置、66・・・第2の入賞装
置、8・・・特定入賞口、9・・・特定入賞球検出スイ
ッチ、10a、10b−=導入0.11a、llb・・
・球貯留装置、21・・・可変表示部、23・・・記憶
個数表示しED、27a、27b・・・開閉翼、34・
・・ソレノイド、42・・・カウントスイッチ、44・
・・開口数表示LED、46・・・開閉扉、54・・・
ソレノイド、60a  60b−・・貯留樋、61a、
61b−オーバーフロー口、62a、62b−・・球解
放口、63a63b  球解放装置、65a 65b・・・ソレノイ ド、68・・・解放スイッチ、69・・・制御装置第3
図 4
1 and 2 are a front view of a pachinko machine and a front view of a game board showing an embodiment of the present invention, FIG. 3 is a front view of a variable display device, and FIGS. 2. A perspective view, an exploded perspective view, and a sectional view of the main parts of the prize-winning device in No. 2, FIGS. 7 to 9 are a front view, a perspective view, and a perspective view from the back of the ball storage device, and FIG. 10 is a block configuration of the control system. 11 to 17 are flowcharts showing control details, FIGS. 18 and 19 are timing charts, and FIG. 20 is a configuration diagram of the present invention. 1... Game board, 3... Game section, 4... Variable display device, 5... First winning device, 66... Second winning device, 8... Specific winning opening, 9...Specific winning ball detection switch, 10a, 10b-=introduction 0.11a, llb...
- Ball storage device, 21... Variable display section, 23... Memory number display and ED, 27a, 27b... Opening/closing wing, 34.
... Solenoid, 42... Count switch, 44.
...Aperture display LED, 46...Opening/closing door, 54...
Solenoid, 60a 60b--Storage gutter, 61a,
61b - Overflow port, 62a, 62b - Ball release port, 63a63b Ball release device, 65a 65b... Solenoid, 68... Release switch, 69... Control device third
Figure 4

Claims (1)

【特許請求の範囲】[Claims] 打球を受け入れない閉状態と受け入れ易い開状態とに変
換可能な複数の入賞装置と、特定の入賞口への打球の入
賞をもとに第1および第2の特別遊技を発生可能な特別
遊技発生装置と、第1の特別遊技の発生により前記複数
の入賞装置のうち前段側の入賞装置を開動作する大当た
り起動手段と、前段側の入賞装置への打球の入賞により
入賞球数に対応する回数、後段側の入賞装置を開動作す
る展開手段と、第2の特別遊技の発生により前記後段側
の入賞装置を開動作する中当たり起動手段とを備えると
共に、第1の特別遊技の発生に伴い前記特別遊技発生装
置による第2の特別遊技の発生確率を変更する確率選定
手段を設けたことを特徴とするパチンコ機。
A plurality of prize-winning devices that can be converted into a closed state that does not accept a batted ball and an open state that easily accepts a batted ball, and a special game generating device that can generate a first and second special game based on the winning of a batted ball to a specific prize opening. a jackpot activation means for opening a winning device on the preceding stage among the plurality of winning devices upon occurrence of a first special game; and a number of winning balls corresponding to the number of winning balls when a ball hits the winning device on the preceding stage. , comprising a deployment means for opening the winning device on the later stage side, and a middle hit starting means for opening the winning device on the latter side when the second special game occurs, and a middle winning activation means for opening the winning device on the latter side when the second special game occurs. A pachinko machine characterized by being provided with probability selection means for changing the probability of occurrence of the second special game by the special game generating device.
JP5452490A 1990-03-06 1990-03-06 Gaming machine Expired - Lifetime JP2842656B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP5452490A JP2842656B2 (en) 1990-03-06 1990-03-06 Gaming machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP5452490A JP2842656B2 (en) 1990-03-06 1990-03-06 Gaming machine

Publications (2)

Publication Number Publication Date
JPH03258276A true JPH03258276A (en) 1991-11-18
JP2842656B2 JP2842656B2 (en) 1999-01-06

Family

ID=12973049

Family Applications (1)

Application Number Title Priority Date Filing Date
JP5452490A Expired - Lifetime JP2842656B2 (en) 1990-03-06 1990-03-06 Gaming machine

Country Status (1)

Country Link
JP (1) JP2842656B2 (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06126037A (en) * 1992-10-14 1994-05-10 Shiyuukou Denki:Kk Display device for expectation of special prize
JP2008295580A (en) * 2007-05-29 2008-12-11 Aruze Corp Game machine
JP2012196556A (en) * 2012-07-25 2012-10-18 Universal Entertainment Corp Game machine
JP2014198076A (en) * 2013-03-29 2014-10-23 京楽産業.株式会社 Game machine

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06126037A (en) * 1992-10-14 1994-05-10 Shiyuukou Denki:Kk Display device for expectation of special prize
JP2008295580A (en) * 2007-05-29 2008-12-11 Aruze Corp Game machine
JP2012196556A (en) * 2012-07-25 2012-10-18 Universal Entertainment Corp Game machine
JP2014198076A (en) * 2013-03-29 2014-10-23 京楽産業.株式会社 Game machine

Also Published As

Publication number Publication date
JP2842656B2 (en) 1999-01-06

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