JPH02228990A - Pinball machine - Google Patents

Pinball machine

Info

Publication number
JPH02228990A
JPH02228990A JP5002089A JP5002089A JPH02228990A JP H02228990 A JPH02228990 A JP H02228990A JP 5002089 A JP5002089 A JP 5002089A JP 5002089 A JP5002089 A JP 5002089A JP H02228990 A JPH02228990 A JP H02228990A
Authority
JP
Japan
Prior art keywords
firing
winning
shots
ball
state
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP5002089A
Other languages
Japanese (ja)
Other versions
JP2841206B2 (en
Inventor
Kichihei Niiyama
新山 吉平
Koji Ito
伊東 広司
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sophia Co Ltd
Original Assignee
Sophia Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sophia Co Ltd filed Critical Sophia Co Ltd
Priority to JP5002089A priority Critical patent/JP2841206B2/en
Publication of JPH02228990A publication Critical patent/JPH02228990A/en
Application granted granted Critical
Publication of JP2841206B2 publication Critical patent/JP2841206B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Landscapes

  • Pinball Game Machines (AREA)

Abstract

PURPOSE:To prevent the occurrence and continuation of special plays from unfairness whichever projection number is selected by controlling a projecting unit with a projection controller on the basis of a signal of a projection number selecting switch to control the projection number per unit time while varying the possibility of winning prizes or a prize winning unit with the signal from the projection number selecting switch by a play controller. CONSTITUTION:A projection controller 49 varies the rotational speed of a stepping motor 24 according to signals from projection number selecting switches 50a, 50b, 50c to cause controllably a projecting unit to project balls at intervals of time corresponding to the player selected projection number. First, second and third projection number controlling signals are also sent to a play controller for control in cooperation with the projection number of balls and a prize winning unit. Signals of the respective selecting switches 50a, 50b, 50c are regulated by a selecting switch acceptance judging means to adjust a point of time in which the projection number is varied.

Description

【発明の詳細な説明】 く産業上の利用分野〉 本発明は、単位時間当りの球の発射数に応じて入賞装置
の入賞確率を変動できるようにしたパチンコ機に関する
ものである。
DETAILED DESCRIPTION OF THE INVENTION Field of Industrial Application The present invention relates to a pachinko machine in which the winning probability of a winning device can be varied in accordance with the number of balls fired per unit time.

〈従来の技術〉 従来、単位時間当りの球の発射数を調整することができ
るようにしたパチンコ機は、発射装置のモータの速度を
調整するものが開発されており、例えば特公昭57−7
753号公報により公知である。
<Prior art> Conventionally, pachinko machines that can adjust the number of balls fired per unit time have been developed that adjust the speed of the motor of the firing device.
It is known from the publication No. 753.

〈発明が解決しようとする劃1 しかしながら、上記した従来のパチンコ機は、単に発射
装置のモータの速度を変更するだけなので、単位時間当
りの球発射数を増加して遊技した場合には所謂r大当り
1の発生数が増加し、単位時間当りの球発射数を減少し
て遊技した場合にはr大当り」の発生数が減少する。し
たがって。
(Part 1 to be solved by the invention) However, since the above-mentioned conventional pachinko machine simply changes the speed of the motor of the firing device, if the game is played by increasing the number of balls fired per unit time, the so-called r The number of occurrences of jackpot 1 increases, and when the game is played by reducing the number of balls fired per unit time, the number of occurrences of "r jackpot" decreases. therefore.

せ9かく球の発射数を変更できる様に構成しても、遊技
者はr大当り」の発生数か増加する高速発射状態を選択
したままで遊技することとなり、発射数を変更できるよ
うにした意義を失ってしまうし、却って、球の消費か激
しくなるので、パチンコ遊技の興遅に欠けることになっ
てしまう。
Even if the system is configured so that the number of balls fired can be changed, the player still has to play the game with the high-speed firing state in which the number of "r jackpots" increases or increases, making it possible to change the number of balls fired. This would lose its meaning, and on the contrary, the consumption of balls would become more intense, resulting in a lack of interest in pachinko games.

〈課題を解決するための手段〉 本発明は上記に鑑み提案されたもので、電気的駆動源の
駆動により球を1個宛発射する発射装置と、 該発射装置の電気的駆動源を制御して単位時間当りの球
発射数を制御可能な発射制御装置と、遊技者が操作可能
な部位に設けられ5発射数を選択する発射数選択スイッ
チと。
<Means for Solving the Problems> The present invention has been proposed in view of the above, and includes a firing device that fires a single ball by driving an electric driving source, and a firing device that controls the electric driving source of the firing device. a firing control device that can control the number of balls fired per unit time; and a firing number selection switch that is provided at a part that can be operated by a player and selects five firing numbers.

遊技部内に配設され、電気的駆動源の駆動により入賞確
率変動部材を作動して入賞確率を変動可能な入賞装置と
2 該入賞装置の電気的駆動源を制御する遊技制御装置と、 を備え、上記発射数選択スイッチ、発射制御装置、発射
装置、入賞装置、遊技制御装置を電気的に連係したもの
である。
2. A winning device that is disposed in the gaming section and can vary the winning probability by operating a winning probability changing member by driving an electrical drive source; and 2. A game control device that controls the electrical driving source of the winning device. , the firing number selection switch, the firing control device, the firing device, the winning device, and the game control device are electrically linked.

〈作用) 発射数選択スイッチからの信号にもとづいて発射制御装
置が発射装置を制御して単位時間当りの発射数を制御す
るとともに、発射数選択スイッチからの信号に応じて遊
技制御装置か入賞装置の入賞確率を変動させる。
<Function> Based on the signal from the number of shots selection switch, the firing control device controls the firing device to control the number of shots per unit time, and also controls the game control device or the winning device according to the signal from the number of shots selection switch. Vary the winning probability.

〈実施例〉 以下、本発明の実施例を図面にもとづいて説明する。<Example> Embodiments of the present invention will be described below based on the drawings.

パチンコ機lは、第1.2図に示すように、額縁状前面
枠2の窓部に臨ませて遊技盤3な着脱可能な状態で装着
し、該遊技盤3の表面に形成した遊技部4内に、入賞装
置として変動入賞装置5をほぼ中央に、該変動人賞装W
5め下方に第1始動口6,6、第2始動ロアを配設し、
前面枠2の下方部分には下皿8と発射操作部9を設ける
とともに下皿8の上方に発射数選択スイッチの操作部1
0を設け、前面枠2に開閉可能に軸着した開閉パネル1
1には上皿12と発射数表示器13a。
As shown in FIG. 1.2, the pachinko machine 1 is detachably mounted on a game board 3 facing the window of a picture frame-like front frame 2, and has a game section formed on the surface of the game board 3. 4, a variable winning device 5 as a winning device is placed approximately in the center, and the variable winning device W
The first starting port 6, 6 and the second starting lower are arranged below the fifth point,
A lower plate 8 and a firing operation unit 9 are provided in the lower part of the front frame 2, and an operation unit 1 for the number of shots selection switch is provided above the lower plate 8.
0, and an opening/closing panel 1 pivotably attached to a front frame 2 so as to be openable and closable.
1 includes an upper plate 12 and a firing number display 13a.

13b、13cを設け、前面枠2の裏側には発射装置1
4を設けである。
13b and 13c are provided, and the launcher 1 is installed on the back side of the front frame 2.
4 is provided.

発射装置14は、第3図で示すように、発射基板15に
貫通した回動軸16の前面側の端部に回動板17を、後
面側に発射杆18を夫々取付け、発射基板15の前面側
に配置した大径コイルバネ等の付勢部材19の一端を上
記回動板17に接続するとともに、杆勢部材19の他端
を扇形歯車20に接続し、扇形歯車20にはドッグクラ
ッチ状の係脱可能な接続部21を有する歯車22を噛合
し、回動板17から延設した腕部23に、電気的駆動源
として設けたステッピングモータ24の出力軸25に取
付けたカム26を臨ませてなり、第4図に示すように、
付勢部材19等を前面枠2の開口部内に臨ませた状態で
発射基板15を前面枠2の裏面下方部分に固定しである
As shown in FIG. 3, the launcher 14 has a rotating plate 17 attached to the front end of a rotating shaft 16 penetrating the launch board 15, and a launch rod 18 attached to the rear end of the launch board 15. One end of a biasing member 19 such as a large-diameter coil spring arranged on the front side is connected to the rotating plate 17, and the other end of the rod biasing member 19 is connected to a sector gear 20, which has a dog clutch shape. A cam 26 attached to an output shaft 25 of a stepping motor 24 provided as an electric drive source is attached to an arm 23 extending from the rotating plate 17. As shown in Figure 4,
The emitting board 15 is fixed to the lower part of the back surface of the front frame 2 with the biasing member 19 and the like facing into the opening of the front frame 2.

一方1発射操作部9は、第4図に示すように、前面枠2
の表面下方部分を覆う被覆装飾部材27に取付けられて
おり、後面が開放した浅い枠状の被覆装飾部材27の前
面にハンドル軸28を有する後方握持部29を突設する
とともに、該後方握持部29の前面に間隔を配して前方
握持部30を設け、上記ハンドル軸28の先端部分に取
付けた回動操作部31を後方握持部29と前方握持部3
0との間隔内に回動自在に配置して回動操作部31の指
掛部32を突出させ、被覆装飾部材27の内部に突出し
たハンドル軸28の後端部分に第1プーリ33と発射装
置114の起動スイッチ34に作用する抑圧部35を設
け、該第1プーリ33に一端を巻いて止着したワイヤ等
の線状伝達部材36の途中を第2プーリ37に掛けて線
状伝達部材36の他端を第3プーリ38に巻いて止着し
てなる。なお、上にした回動操作部31やハンドル軸2
8に導電性をもたせ、リート線39を介してタッチスイ
ッチ回路に接続し、遊技者が回動操作部31等に手を触
れたことを電気的に検出できるようにする。また、第3
プーリ38は、前記した発射装、置14の接続部21に
係脱可能な孔部40を有し、またコイルバネ等の付勢部
材41の一端を接続するとともに、被覆装飾部材27の
裏面に突設した停止突起42に当接するストッパ片43
を設けである。上記した構成から成る発射操作部9を前
面枠2に取付けるには、前面枠2の開口部を前面から覆
うようにして、被覆装飾部材27の裏面から突設した位
置決め突起44を前面枠2表面の位置決め孔45内に挿
通して取付位置を定め、被覆装飾部材27の裏面から突
設したボルト等の止着部材46・・・を前面枠2の貫通
孔及び発射基板15の取付孔内に貫通し1発射基板15
から突出した先端雄ネジ部にナツトを螺合して被覆装飾
部材27、前面枠2、及び発射基板15を一体的に締め
付ける。この様にして発射操作部9を所定位置に取付け
ると、発射装置14の接続部21が発射操作部9の第3
プーリ38の孔部40に係合する。
On the other hand, as shown in FIG.
A rear grip part 29 having a handle shaft 28 is protruded from the front surface of the shallow frame-shaped cover decoration member 27 with an open rear surface. A front grip part 30 is provided at a distance from the front of the grip part 29, and a rotation operation part 31 attached to the tip of the handle shaft 28 is connected to the rear grip part 29 and the front grip part 3.
A first pulley 33 and a first pulley 33 are arranged so as to be rotatable within a distance from A suppressing part 35 that acts on the starting switch 34 of the device 114 is provided, and a linear transmission member 36 such as a wire, one end of which is wound around the first pulley 33 and fixed thereto, is hooked halfway around the second pulley 37 to form a linear transmission member. The other end of 36 is wound around the third pulley 38 and fixed thereto. In addition, the rotation operation part 31 and the handle shaft 2
8 has conductivity and is connected to a touch switch circuit via a lead wire 39, so that it is possible to electrically detect that the player touches the rotating operation part 31 or the like. Also, the third
The pulley 38 has a hole 40 that can be engaged with and detached from the connection part 21 of the firing device 14 described above, and also connects one end of a biasing member 41 such as a coil spring. A stopper piece 43 that comes into contact with the provided stop protrusion 42
This is provided. In order to attach the firing operation unit 9 having the above-described configuration to the front frame 2, the opening of the front frame 2 is covered from the front, and the positioning protrusion 44 protruding from the back surface of the covering decorative member 27 is attached to the surface of the front frame 2. The fixing members 46 such as bolts protruding from the back surface of the covering decorative member 27 are inserted into the through holes of the front frame 2 and the mounting holes of the launch board 15 to determine the mounting position. Penetration 1 launch board 15
A nut is screwed onto the male threaded end portion protruding from the top end, and the covering decorative member 27, the front frame 2, and the emitting board 15 are integrally tightened. When the firing operation section 9 is installed in the predetermined position in this way, the connection section 21 of the firing device 14 is connected to the third
It engages with the hole 40 of the pulley 38.

したがって、遊技者が発射操作部9の回動操作部31に
手を触れるとタッチスイッチ回路47かONになり、回
動操作部31を回動すると、発射装置14の起動スイッ
チ34がONになり発射装置14のステッピングモータ
24が始動して発射杆18が往復回動し、発射レール傾
斜下端の発射位置48の球を弾発する。
Therefore, when the player touches the rotating operation section 31 of the firing operation section 9, the touch switch circuit 47 is turned ON, and when the player rotates the rotation operation section 31, the starting switch 34 of the firing device 14 is turned ON. The stepping motor 24 of the firing device 14 is started, and the firing rod 18 reciprocates to fire the ball at the firing position 48 at the lower end of the slope of the firing rail.

次に、発射装置14の発射数を調整するための機構につ
いて説明する。
Next, a mechanism for adjusting the number of shots fired by the firing device 14 will be explained.

発射装置14は1発射制御l装!149により制御され
ており、遊技者が発射数選択操作部10を操作すること
により発射数を選択すると、発射数選択スイッチ50か
らの信号にもとづいて、この選択された発射数に応じて
作動する。
The launcher 14 is equipped with one launch control! 149, and when the player selects the number of shots by operating the number of shots selection operation section 10, the controller operates according to the selected number of shots based on the signal from the number of shots selection switch 50. .

図面に示す発射数選択スイッチは、前面枠2の表面下部
に発射数選択操作部lOをスライド可能に設け、この発
射数選択操作部1oを発射数目盛に合せると、裏側に設
けであるフォトセンサ等から構成された第1選択スイッ
チ50a、第2選択スイッチ50b、第3選択スイッチ
50cか発射数選択信号を発射制御装置49に送出する
ように構成されている。なお2本実施例では発射数を毎
分80個、 lり個、 120個というように段階的に
設定しであるので、発射数選択スイッチからは3種類の
信号か送出可能である。
The number of shots selection switch shown in the drawing has a number of shots selection operation part 10 slidably provided at the lower surface of the front frame 2, and when the number of shots selection part 1o is aligned with the number of shots scale, a photo sensor provided on the back side is activated. The first selection switch 50a, the second selection switch 50b, and the third selection switch 50c are configured to send a firing number selection signal to the firing control device 49. In this embodiment, the number of shots per minute is set in stages such as 80, 1, and 120, so three types of signals can be sent from the number of shots selection switch.

発射制御装置49は、基本的には1発振回路51と、該
発振回路51からの出力を受けて予め設定した割合(設
定時間間隔)で信号を出力する時間間隔設定手段と、時
間間隔設定手段からの信号を、発射数選択スイッチ50
により選択された発射数に応した信号に制御する発射数
信号択一制御手段とからなる。第7図に示す基本実施例
では、時間間隔設定手段として分周器52を、発射数信
号択一制御手段として第1乃至第3アンドゲート53,
54.55を設けてなり、タッチスイッチ回路47がO
N状態のときに発射装置14を作動させるべく第4乃至
第6アントゲート56.57.58等を設けである。
The launch control device 49 basically includes one oscillation circuit 51, a time interval setting means for receiving the output from the oscillation circuit 51 and outputting a signal at a preset rate (set time interval), and a time interval setting means. The signal from the firing number selection switch 50
and firing number signal selection control means for controlling the signal to a signal corresponding to the firing number selected by. In the basic embodiment shown in FIG. 7, a frequency divider 52 is used as time interval setting means, and first to third AND gates 53 are used as firing number signal selection control means.
54 and 55 are provided, and the touch switch circuit 47 is
Fourth to sixth ant gates 56, 57, 58, etc. are provided to operate the firing device 14 when in the N state.

図面の実施例では、ステッピングモータ24の出力軸2
5が1回転する度に発射杆18が1回作動して発射位置
48の球を1個発射するように構成されており、ステッ
ピングモータ24は200パルスを受けて出力軸25を
1回転(lパルスで出力軸25が1.8度回動)するも
のを使用しである。また1発振回路51は、44336
1!Ezの周波数で発振する。したがって、分周器52
は、分周比を予め 11091.1:1312.166
4:lに設定し、発振回路51からの信号を受けて1発
射数が毎分80個用の信号として毎分79.92パルス
の信号(第1発射数制御値号)1発射数が毎分10口個
用の信号として毎分99.92パルスの信号(第2発射
数制御値号)、発射数が毎分120個用の信号として毎
分11L92パルスの信号(第3発射数制御値号)を出
力するようにしである。なお、分周器52の分周比を適
宜に設定すると5ステツピングモータ24の回転速度を
適宜に設定することができ、上記数値に限定されるもの
ではない。
In the embodiment of the drawings, the output shaft 2 of the stepping motor 24
5 rotates once, the firing rod 18 operates once to fire one ball at the firing position 48, and the stepping motor 24 receives 200 pulses and rotates the output shaft 25 once (l). The output shaft 25 rotates by 1.8 degrees in response to a pulse. Moreover, one oscillation circuit 51 is 44336
1! It oscillates at the frequency of Ez. Therefore, frequency divider 52
The dividing ratio is set in advance to 11091.1:1312.166.
4:l, and receives a signal from the oscillation circuit 51 to generate a signal of 79.92 pulses per minute (first firing number control value number) as a signal for one firing number of 80 pieces per minute. A signal of 99.92 pulses per minute (second firing number control value) is used as a signal for 10 pieces per minute, and a signal of 11L92 pulses per minute (third firing number control value) is used as a signal for firing 120 pieces per minute. (No.) is output. Note that by appropriately setting the frequency division ratio of the frequency divider 52, the rotational speed of the 5-stepping motor 24 can be appropriately set, and is not limited to the above numerical values.

遊技者か発射数選択操作部10を操作して毎分80個の
発射数を選択した場合、第1選択スイッチ50aからの
rHJ信号が第1アンドゲート53の一方の入力側に入
る。第1アントゲート53は1分周器52からの信号を
他方の入力としているのて1.第1選択スイッチ50a
からの「H」を入力すると、このrHJと分周器52か
らのrHJが入る度に開き、これにより第1発射数制御
信号を出力して第4アントゲート56の一方の入力側に
送る。第4アンドゲート56は、タッチスイッチ回路4
7の出力を他方に入力としている。したがって、タッチ
スイッチ回路47からの入力−が「H」であれば、即ち
遊技者が発射操作部9に手を触れて発射装置14の起動
スイッチ34をONにした状態であれば、第4アンドゲ
ート56が開いて分周器52からの第1発射数制御信号
なモータ駆動回路59に送る。このモータ駆動回路59
は、第4アンドゲート56からの信号に応じてステッピ
ングモータ24にパルス信号を送る。したがって、ステ
ッピングモータ24が毎分80回転の速度で作動し、こ
れにより発射杆18が毎分80個の割合で球を発射する
When the player selects the number of shots per minute of 80 by operating the number of shots selection operation section 10, the rHJ signal from the first selection switch 50a enters one input side of the first AND gate 53. The first ant gate 53 receives the signal from the 1-frequency divider 52 as its other input, so that it is 1. First selection switch 50a
When "H" is input from the frequency divider 52, it opens every time this rHJ and the rHJ from the frequency divider 52 are input, thereby outputting the first firing number control signal and sending it to one input side of the fourth ant gate 56. The fourth AND gate 56 is connected to the touch switch circuit 4
The output of 7 is input to the other. Therefore, if the input from the touch switch circuit 47 is "H", that is, if the player touches the firing operation section 9 and turns on the starting switch 34 of the firing device 14, the fourth AND Gate 56 opens to send the first firing rate control signal from frequency divider 52 to motor drive circuit 59 . This motor drive circuit 59
sends a pulse signal to the stepping motor 24 in response to a signal from the fourth AND gate 56. Accordingly, stepping motor 24 operates at a speed of 80 revolutions per minute, which causes firing rod 18 to fire balls at a rate of 80 balls per minute.

次に、遊技者が発射数選択操作部lOを操作して毎分1
00個の発射数を選択した場合、第2選択スイッチ50
bからのrHJ信号が第2アンドゲート54の一方の入
力側に入る。第2アントゲート54は2分周器52から
の信号を他方の入力としているので、第2選択スイッチ
50bからのrHJを入力すると、このrHJと分周器
52からのrHJが入る度に開き、これにより第2発射
数制御信号を出力してI!5アントゲート57の一方の
入力側に送る。第5アンドゲート57は、タッチスイッ
チ回路47の出力を他方に入力としている。したがって
、遊技者が発射操作部9に手を触れた状態であれば、第
5アンドゲート57が開いて分周器52からの第2発射
数制御信号なモータ駆動回路59に送り°、該モータ駆
動回路59が第2発射数制御信号に応じてステッピング
モータ24にパルス信号を送る。したがって、ステッピ
ングモータ24が毎分100回転の速度で作動し、これ
により発射杆18が毎分100個の割合で球を発射する
Next, the player operates the firing number selection operation section lO to fire 1 shot per minute.
If you select the number of shots of 00, press the second selection switch 50.
The rHJ signal from b enters one input of the second AND gate 54. The second ant gate 54 has the signal from the frequency divider 52 as the other input, so when rHJ from the second selection switch 50b is input, it opens every time this rHJ and rHJ from the frequency divider 52 are input. As a result, the second firing number control signal is output and I! 5 to one input side of the ant gate 57. The fifth AND gate 57 receives the output of the touch switch circuit 47 as its other input. Therefore, if the player touches the firing operation section 9, the fifth AND gate 57 opens and the second firing number control signal from the frequency divider 52 is sent to the motor drive circuit 59, which controls the motor. The drive circuit 59 sends a pulse signal to the stepping motor 24 in response to the second firing number control signal. Accordingly, stepping motor 24 operates at a speed of 100 revolutions per minute, which causes firing rod 18 to fire balls at a rate of 100 balls per minute.

また、遊技者が発射数選択操作部10を操作して毎分1
20個の発射数を選択した場合、第3選択スイッチ50
cからのrHJ信号が第3アントゲート55p一方の入
力側に入る。第3アンドゲート55は1分周器52から
の信号を他方の入力としているので、第3選択スイッチ
50cからのrHJを入力すると、このrHJと分周器
52からのrHJが入る度に開き、これにより第3発射
数制御信号を出力して第6アントゲート58の一方の入
力側に送る。第6アントゲート58は、タッチスイッチ
回路47の出力を他方に入力としている。したがって、
遊技者が発射操作部9に手を触れて発射装置14の起動
スイッチ34をONにしただ状態であれば、第6アント
ゲート58が開いて分周器52からの第3発射数制御信
号をモータ駆動回路59に送り、該モータ駆動回路59
が第3発射数制御信号に応じてステッピングモータ24
にパルス信号を送り、ステッピングモータ24が毎分1
20回転の速度て作動する。これにより発射杆18が毎
分120個の割合で球を発射する。
In addition, the player operates the number of shots selection operation unit 10 to select one shot per minute.
If you select 20 shots, press the third selection switch 50.
The rHJ signal from c enters one input side of the third ant gate 55p. The third AND gate 55 has the signal from the 1 frequency divider 52 as its other input, so when rHJ from the third selection switch 50c is input, it opens every time this rHJ and rHJ from the frequency divider 52 are input. As a result, a third firing number control signal is output and sent to one input side of the sixth ant gate 58. The sixth ant gate 58 receives the output of the touch switch circuit 47 as its other input. therefore,
If the player touches the firing operation section 9 and turns on the start switch 34 of the firing device 14, the sixth ant gate 58 opens and receives the third firing number control signal from the frequency divider 52. The motor drive circuit 59 is sent to the motor drive circuit 59.
is activated by the stepping motor 24 in response to the third firing number control signal.
The stepping motor 24 sends a pulse signal to
It operates at a speed of 20 revolutions. This causes the firing rod 18 to fire balls at a rate of 120 balls per minute.

上記したように発射制御装置49は2発射数選択スイッ
チ50a、50b、50cからの信号によりステッピン
グモータ24の回転速度を変化せしめ1発射装置14が
遊技者の選択した発射数に°応じた時間間隔で球を発射
するように制御する。
As described above, the firing control device 49 changes the rotational speed of the stepping motor 24 according to the signals from the second firing number selection switches 50a, 50b, and 50c, and the first firing device 14 changes the rotational speed of the stepping motor 24 at time intervals according to the number of shots selected by the player. to control the ball to be fired.

そして、前記第1発射数制御信号、第2発射数制御信号
、及び第3発射数制御信号は遊技制御装置60にも送ら
れ、球の発射数と入賞装置との連係で制御を行う。
The first shot number control signal, the second shot number control signal, and the third shot number control signal are also sent to the game control device 60, and control is performed in conjunction with the number of balls shot and the winning device.

上記した発射制御装置49は、遊技者が発射数選択操作
部10を操作すると直ちに発射装置14の作動速度が変
換して発射数が変るが、直ちに発射数を変えると不都合
を生じることもある。
The above-described firing control device 49 changes the operating speed of the firing device 14 and changes the number of shots as soon as the player operates the number of shots selection operation section 10, but changing the number of shots immediately may cause problems.

この様な場合には、選択スイッチ受付判定手段61によ
り各選択スイッチ50a、50b。
In such a case, the selection switch acceptance determination means 61 selects each selection switch 50a, 50b.

50cからの信号を規制し1発射数を変更する時点を調
整する。
It regulates the signal from 50c and adjusts the time point at which the number of shots per shot is changed.

第8図に示す発射制御装置49の実施例では、第1選択
スイッチ50a、第2選択スイッチ50b、及び第3選
択スイッチ50c第3選択スイッチ50cを遊技制御装
置60に設けである選択スイッチ受付判定手段61に連
係させ、該選択スイウチ受丼判定手段61により遊技の
進行状況、入賞装置の入賞確率を把握して発射数を変更
してもよいかを判定し、その結果を発射数変更判定信号
として発射制御装置49に送るように構成しである。こ
のため1発射制御装置49の第1アンドゲート53.第
2アンドゲート54.第3アントゲート55の一方の入
力側に選択スイッチ受付判定手段61の出力側を接続し
である。
In the embodiment of the firing control device 49 shown in FIG. 8, the game control device 60 is provided with a first selection switch 50a, a second selection switch 50b, a third selection switch 50c, and a third selection switch 50c. The selected suiuchi receiving bowl determining means 61 determines whether the number of shots can be changed by grasping the progress of the game and the winning probability of the winning device, and sends the result as a number of shots change determination signal. The configuration is such that it is sent to the launch control device 49 as a. Therefore, the first AND gate 53 of the first launch control device 49. 2nd AND gate 54. The output side of the selection switch acceptance determination means 61 is connected to one input side of the third ant gate 55.

遊技者が発射数選択操作部10を操作して第1発射数選
択スイッチ50aから「H」が選択スイッチ受付判定手
段61に送られると、該選択スイッチ受付判定手段61
が発射数変更の良否を判定する。そして、発射数を変更
してもよいと判断した場合には第1アントゲート53の
一方の入力側にrHJを送る。したがって、前記した基
本的な発射制御装置49と同様に、第1アントゲート5
3の出力側から第1発射数制御信号が出力され、タッチ
スイッチ回路47からの入力側がrHJであれば、第4
アントゲート56が開いて分周器52からの第1発射数
制御信号なモータ駆動回路59に送る。このモータ駆動
回路59は、第4アントゲート56からの信号に応じて
ステッピングモータ24にパルス信号を送る。したがっ
て、ステッピングモータ24が毎分80回転の速度で作
動し、これにより発射杆18が毎分80個の割合で球を
発射する。
When the player operates the firing number selection operation section 10 and "H" is sent from the first firing number selection switch 50a to the selection switch acceptance determination means 61, the selection switch acceptance determination means 61
determines whether the number of shots is changed or not. If it is determined that the number of shots can be changed, rHJ is sent to one input side of the first ant gate 53. Therefore, similar to the basic launch control device 49 described above, the first ant gate 5
If the first firing number control signal is output from the output side of 3 and the input side from the touch switch circuit 47 is rHJ, then the 4th
Ant gate 56 opens and sends the first firing rate control signal from frequency divider 52 to motor drive circuit 59 . This motor drive circuit 59 sends a pulse signal to the stepping motor 24 in response to a signal from the fourth ant gate 56 . Accordingly, stepping motor 24 operates at a speed of 80 revolutions per minute, which causes firing rod 18 to fire balls at a rate of 80 balls per minute.

一方、選択スイッチ受付判定手段61が発射数変更の良
否を判定して否と判定した場合には、それまで第1アン
トゲート53以外のアントゲートにrHJを送出してい
ればその状態を維持し、第1アンドゲート53の一方の
入力側にrLJを送り続ける。したがって、第1アンド
ゲート53が開かず、発射袋M14はそれまでの時間間
隔で作動し1発射数の変更は行わない。
On the other hand, if the selection switch reception determining means 61 determines whether or not the change in the number of shots is successful, if rHJ has been sent to ant gates other than the first ant gate 53, that state is maintained. , continues sending rLJ to one input side of the first AND gate 53. Therefore, the first AND gate 53 does not open, the firing bag M14 operates at the previous time interval, and the number of shots per shot is not changed.

また、ii技者が発射数選択操作部lOを操作して第2
JA射数選択スイッチ50bからrHJが選択スイッチ
受付判定手段61に送られると、該選択スイッチ受付判
定手段61が発射数変更の良否を判定する。そして、発
射a−を変更してもよいと判断した場合には第2アンド
ゲート54の一方の入力側に「す」を送る。したがって
、第2アンドゲート54の出力側から第2発射数制御信
号が出力され、タッチスイッチ回路47からの入力側が
rHJであれば、第5アンドゲート57が開いて分周器
52からの第2発射数制御信号をモータ駆動回路59に
送る。このため、ステッピングモータ24が毎分100
回転の速度で作動し、これにより発射杆18が毎分10
0個の割合で球を発射する。
In addition, the ii technician operates the firing number selection operation section lO to select the second
When rHJ is sent from the JA firing number selection switch 50b to the selection switch acceptance determining means 61, the selection switch acceptance determining means 61 determines whether or not the firing number change is acceptable. If it is determined that the firing a- may be changed, "su" is sent to one input side of the second AND gate 54. Therefore, if the second firing number control signal is output from the output side of the second AND gate 54 and the input side from the touch switch circuit 47 is rHJ, the fifth AND gate 57 is opened and the second firing number control signal from the frequency divider 52 is output. A firing number control signal is sent to the motor drive circuit 59. For this reason, the stepping motor 24 operates at a rate of 100
The firing rod 18 operates at a speed of 10 rotations per minute.
Fire balls at a rate of 0.

一方、選択スイッチ受付判定手段61が発射数変更の良
否を判定して否と判定した場合には、それまでwIJ2
アントゲート54以外のアントゲートにrHJを送出し
ていればその状態を維持し、第2アントゲート54の一
方の入力側にrLJを送り続ける。したがって、第2ア
ンドゲート54が開かず、発射装置14はそれまでの時
間間隔で作動し、発射数の変更は行わない1例えば、選
択スイッチ受付判定手段61が第1アンドゲート53に
rHJを送り発射装置114が毎分88個の球を発射し
ていれば、その毎分80個の割合で作動し続ける。
On the other hand, if the selection switch reception determining means 61 determines whether or not the number of shots is changed and it is determined to be negative, then wIJ2
If rHJ is being sent to an ant gate other than the ant gate 54, that state is maintained and rLJ is continued to be sent to one input side of the second ant gate 54. Therefore, the second AND gate 54 does not open, the firing device 14 operates at the previous time interval, and the number of shots is not changed. If the firing device 114 is firing 88 balls per minute, it will continue to operate at that rate of 80 balls per minute.

また、遊技者が発射数選択操作部10を操作して第3発
射数選択スイッチ50cからrHJが選択スイッチ受付
判定手段61に送られると、該選択スイッチ受付判定手
段61が発射数変更の良否を判定する。そして、発射数
を変更してもよいと判断した場合には第3アントゲート
55の一方の入力側にrHJを送る。したがって、第3
アントゲート55の出力側から第3発射数制御信号が出
力され、タッチスイッチ回路47からの入力側がrHJ
であれば、第6アントゲート58が開いて分周器52か
らの第3発射数制御I@号をモータ駆゛動回路59に送
る。このため、ステッピングモータ24が毎分120回
転の速度で作動し、これにより発射杆18が毎分120
個の割合で球を発射する。
Further, when the player operates the number of shots selection operation unit 10 and rHJ is sent from the third number of shots selection switch 50c to the selection switch acceptance determination means 61, the selection switch acceptance determination means 61 determines whether or not the number of shots has been changed. judge. If it is determined that the number of shots can be changed, rHJ is sent to one input side of the third ant gate 55. Therefore, the third
The third firing number control signal is output from the output side of the ant gate 55, and the input side from the touch switch circuit 47 is rHJ.
If so, the sixth ant gate 58 opens and sends the third firing number control signal I@ from the frequency divider 52 to the motor drive circuit 59. Therefore, the stepping motor 24 operates at a speed of 120 revolutions per minute, which causes the firing rod 18 to rotate at a speed of 120 revolutions per minute.
Fires balls at a rate of .

一方、選択スイッチ受付判定手段61が発射数変更の良
否を判定して否と判定した場合には、それまで第3アン
トゲート55以外のアントゲートにrHJを送出してい
ればその状態を維持し、第3アントゲート55の一方の
入力側にrLJを送り続ける。したがって、第3アント
ゲート55か開かず、発射装置14はそれまでの時間間
隔で作動し、発射数の変更は行わない。例えば、選択ス
イッチ受付判定手段61か第1アンドゲート53にrH
Jを送り発射装置14か毎分80個の球を発射していれ
ば、その毎分80個の割合で作動し続ける。
On the other hand, if the selection switch acceptance determining means 61 determines whether or not the change in the number of firings is acceptable, if rHJ has been sent to ant gates other than the third ant gate 55, that state will be maintained. , continues sending rLJ to one input side of the third ant gate 55. Therefore, the third ant gate 55 does not open, the firing device 14 operates at the previous time interval, and the number of shots is not changed. For example, the selection switch acceptance determination means 61 or the first AND gate 53
If the firing device 14 is firing 80 balls per minute, it will continue to operate at the rate of 80 balls per minute.

上記の様にして発射数選択スイッチ50a。The firing number selection switch 50a is operated as described above.

50b、50cにより選択された時間間隔で発射された
打球は、発射レールからガイドレールを介して遊技!M
3表面の遊技部4内に入る。なお、打球の飛距離は遊技
者か操作する回動操作部31の回動量に対応して調部す
ることができる。即ち、回動操作部31の回動角度が小
さいと、第3プーリ38の回動角度が小さいので、該第
3プーリ38に接続した発射装置14の歯車22の回動
量も少なく、このため扇形歯車20が回動することによ
り付勢部材1・9に加える力も小さい、したかって、ス
テッピングモータ24のカム26が腕部23を押圧して
回動板17を回動した後、カム26が腕部23から外れ
たときに回動板17が付勢部材19の付勢により戻り回
動する力、即ち発射杆18か発射位置48に向って回動
する力か弱く、このため打球の飛距離か短くなる。これ
に対し発射操作部9の回動操作部31の回動量を増大す
ると、扇形歯車20の回動量が増加して付勢部材19に
加えられる力が増えるので1発射杆18を回動する力が
回動操作部31の回動量に応して増える。このため、打
球の飛距離が回動操作部31の回動量に応じて伸びる。
The balls fired at the time intervals selected by 50b and 50c travel from the firing rail to the guide rail and play the game! M
3. Enter the game section 4 on the surface. Note that the flight distance of the ball can be adjusted in accordance with the amount of rotation of the rotation operation section 31 operated by the player. That is, when the rotation angle of the rotation operation part 31 is small, the rotation angle of the third pulley 38 is small, and the amount of rotation of the gear 22 of the firing device 14 connected to the third pulley 38 is also small. As the gear 20 rotates, the force applied to the biasing members 1 and 9 is small. Therefore, after the cam 26 of the stepping motor 24 presses the arm 23 and rotates the rotating plate 17, the cam 26 presses the arm 23 and rotates the rotating plate 17. When the rotating plate 17 is released from the part 23, the force that causes the rotating plate 17 to return and rotate due to the biasing force of the biasing member 19, that is, the force that causes the rotating plate 17 to rotate toward the firing rod 18 or the firing position 48, is weak. Becomes shorter. On the other hand, when the amount of rotation of the rotation operation section 31 of the firing operation section 9 is increased, the amount of rotation of the sector gear 20 increases and the force applied to the biasing member 19 increases, so the force for rotating the single firing rod 18 increases. increases in accordance with the amount of rotation of the rotation operation section 31. Therefore, the flight distance of the hit ball increases according to the amount of rotation of the rotation operation section 31.

なお、遊技者が発射数選択スイッチ50a。Note that the player can use the firing number selection switch 50a.

50b、50cを操作することにより発射数を選択する
と、選択された発射数に対応する発射数表示器13a、
13b、13cが点灯し、遊技者に発射数を可視表示す
る0発射数表示器13a。
When the number of shots is selected by operating 50b and 50c, the number of shots display 13a corresponding to the selected number of shots,
13b and 13c are lit to visually display the number of shots to the player 0 shot number display 13a.

13b、13cは、図面の実施例ではパネル11に設け
たか、これに限定されず、遊技中に見易いように遊技盤
3に設けるようにしてもよい。
13b and 13c are provided on the panel 11 in the embodiment shown in the drawings, but are not limited thereto, and may be provided on the game board 3 for easy viewing during play.

また、これら発射数表示器13a、13b。Also, these firing number indicators 13a, 13b.

13cは、?ンプやLEDなどどのような構成でもよく
、またこれらを作動するための電気的構成は、遊技制御
装置60に設けてもよいし、遊技制御装置60と発射制
御装置49との間に設けてもよい。
13c? Any configuration such as a lamp or LED may be used, and the electrical configuration for operating these may be provided in the game control device 60 or between the game control device 60 and the firing control device 49. good.

次に、変動入賞装置5について説明する。Next, the variable prize winning device 5 will be explained.

図面に示す変動入賞装置5は、遊技盤3の表面に取付け
る基板62のほぼ中央に開口部63を開設し、該開口部
63の上方の基板62表面に横長な箱状の鎧部64を突
設するとともに、該鎧部64の上面に天人賞口65を形
成し、開口部63の左右には、直立状に起立することに
より球の流入を阻止して遊技者にとって不利な第1状態
と、上端を外側に倒して球を受は入れて遊技者にとって
有利となる第2状態とに変換可能な一対の可動片66.
66を支軸67.67により回動可能に支承するととも
に、各可動片66の下方に阻止部材として機能する阻止
壁68を設け、開口部63の下縁には両阻止壁68.6
8の下端部分を連結するようにして前面装飾板69を設
ける。そして、基板62の裏側にケース70を設けるこ
とにより凹室71を形成し、該凹室71の底面72の下
側に前後方向に長尺な板状の第1区画部材73と第2区
画部材74を球径よりも僅かに離隔した状態で配すると
ともに、この第1区画部材73と第2区画部材74の長
さの途中を夫々軸75により凹室71の底面72の下面
に揺動可能に軸若し、両阻止壁68.68の下端部分の
間に上記第1区画部材73と第2区画部材74の各先端
部分を臨ませることにより一方の阻止壁68の下端部分
と第1区画部材73の先端部分との間に第1一般入賞口
76を、第1区画部材73の先端部分と第2区画部材7
4の先端部分との間に特別入賞ロア7を、第2区画部材
74の先端部分と他方の阻止壁68の下端部分との間に
第2一般入賞口78を形成し、特別入賞ロア7に入った
球か流下する流路に特別入賞検出器79を、第1一般入
賞口76と第2一般入賞ロ7日に入った球と特別入賞ロ
ア7に入って特別入賞検出器79に作用した球か流下す
る流路に計数検出器80を設ける。
The variable prize winning device 5 shown in the drawings has an opening 63 formed approximately in the center of a board 62 attached to the surface of the game board 3, and a horizontally elongated box-shaped armor portion 64 protruding from the surface of the board 62 above the opening 63. At the same time, a Tenjin prize opening 65 is formed on the upper surface of the armor portion 64, and on the left and right sides of the opening 63 there are provided a first state that stands upright to prevent the inflow of balls and is disadvantageous to the player. A pair of movable pieces 66. which can be converted into a second state, which is advantageous to the player, by tilting the upper end outward to receive the ball.
66 is rotatably supported by a support shaft 67.67, and a blocking wall 68 functioning as a blocking member is provided below each movable piece 66, and both blocking walls 68.6 are provided at the lower edge of the opening 63.
A front decorative plate 69 is provided so as to connect the lower end portions of 8. A case 70 is provided on the back side of the substrate 62 to form a recessed chamber 71, and a first partitioning member 73 and a second partitioning member each having a plate shape elongated in the front-rear direction are provided below the bottom surface 72 of the recessed chamber 71. 74 are arranged in a state slightly apart from each other than the spherical diameter, and the middle of the length of the first partition member 73 and the second partition member 74 can be pivoted to the lower surface of the bottom surface 72 of the recessed chamber 71 by shafts 75, respectively. By making the tip portions of the first partition member 73 and the second partition member 74 face between the lower end portions of both the blocking walls 68 and 68, the lower end portion of one of the blocking walls 68 and the first partition A first general prize opening 76 is provided between the tip part of the member 73 and a first general prize opening 76 is provided between the tip part of the first partition member 73 and the second partition member 7.
4, and a second general winning opening 78 is formed between the tip of the second partition member 74 and the lower end of the other blocking wall 68, and the special winning lower 7 The special prize detector 79 is set in the flowing channel of the ball that entered, and the ball that entered the first general prize opening 76 and the second general prize winning hole on the 7th and the special prize lower 7 that entered the special prize winning hole 7 acted on the special prize detector 79. A counting detector 80 is provided in the flow path through which the sphere flows down.

なお、第1区画部材73の先端及び第2区画部材74の
先端には夫々小装飾板81.81を取付け、この小装飾
板81.81を前面装飾板69の切欠部内に臨ませであ
る。したがって、第1区画部材73と第2区画部材74
が揺動すると、先端の小装飾板81.81が切欠部内を
互いに異なる左右方向に移動して近づいたり離隔したり
する。
Note that small decorative plates 81.81 are attached to the tips of the first partitioning member 73 and the second partitioning member 74, respectively, and these small decorative plates 81.81 are exposed in the notch of the front decorative plate 69. Therefore, the first partition member 73 and the second partition member 74
When oscillates, the small decorative plates 81, 81 at the tips move in different left and right directions within the notch, moving toward or away from each other.

また、基板62の裏側には前記したように底面72が開
口部63に向って僅かに下り傾斜した凹室71を形成し
、該凹室71内の正面壁部に支持軸82.82により人
形83を上下動可能に設けるとともに、該人形83の前
方には凹室71の奥に向って僅かに下り傾斜した棚状の
球宴内板84を設ける。そして、凹室71の裏側には、
前記した可動片66を駆動する可動片駆動機構と、第1
区画部材73と第2区画部材74を駆動する区画部材駆
動機構と、大形83を駆動する人形駆動機構などを設け
る。
Further, as described above, a recessed chamber 71 is formed on the back side of the substrate 62, and the bottom surface 72 is slightly inclined downward toward the opening 63. 83 is provided to be movable up and down, and in front of the doll 83 is provided a shelf-like inner ball plate 84 that is slightly inclined downward toward the back of the recessed chamber 71. And, on the back side of the concave chamber 71,
a movable piece drive mechanism that drives the movable piece 66 described above;
A partition member drive mechanism that drives the partition member 73 and the second partition member 74, a doll drive mechanism that drives the large size 83, and the like are provided.

可動片駆動機構は、第11図に示すように、凹室71の
裏側に設けた駆動源泡付板85に電気的駆動源として2
つの第1ソレノイド86.86を取付け、各第1ソレノ
イド86のプランジャに連結杆87を固定するとともに
該連結杆87にスプリング88の一端を接続して付勢し
、一端に可動片66を取付けた支軸67の他端にクラン
ク状の回動杆89を固定し、該回動杆89のピン90を
上記した連結杆87の孔91内に遊嵌してなる。
As shown in FIG. 11, the movable piece drive mechanism includes two electric drive sources on a drive source foam plate 85 provided on the back side of the recessed chamber 71.
A connecting rod 87 was fixed to the plunger of each first solenoid 86, and one end of a spring 88 was connected to the connecting rod 87 to bias it, and a movable piece 66 was attached to one end. A crank-shaped rotating rod 89 is fixed to the other end of the support shaft 67, and a pin 90 of the rotating rod 89 is loosely fitted into the hole 91 of the connecting rod 87 described above.

したがって、各第1ソレノイド86が消磁した状態にお
いては、スプリング88の付勢により各可動片66か直
立して凹室71内に球が入ることを阻止する、即ち、遊
技部3内を流下する球を凹室71内に導入しない第1状
態となる。この様に、各可動片66は、第1状態におい
ては、鎧部64の左右から下方に突出した部分、及び阻
1E壁68と連なって阻止部材としても機構する。
Therefore, when each first solenoid 86 is demagnetized, each movable piece 66 stands upright due to the bias of the spring 88 and prevents the ball from entering the recessed chamber 71, that is, from flowing down inside the game section 3. A first state is reached in which the ball is not introduced into the concave chamber 71. In this way, in the first state, each movable piece 66 is connected to the portions projecting downward from the left and right sides of the armor portion 64 and the barrier 1E wall 68, and also functions as a blocking member.

方、各第1ソレノイド86が励磁すると、スプリング8
8の付勢に抗してプランジャが−L昇して回動杆89.
支軸67及び可動片66をほぼ90度回動する。この様
にして各可動片66が上端を外側に倒す方向に回動する
と、遊技部3内を流下してきた球を可動片66上に受は
止めて球宴内板84に案内する状態、即ち球を受は入れ
易い第2状態に変換する。第2状態において各可動片6
6により受は止められた球は、球宴内板84上を凹室7
1の奥に向って転動した後5球案内板84の傾斜下端と
凹室71の正面壁との間の間隙を通って凹室71の底面
72上に落下し、底面72の下り傾斜により開口部63
に向って転動し、第1.第2一般人賞p76.78又は
特別入賞ロア7の何れかに入る。この様に、各可動片6
6は、第2状態においては、球を凹室71内に導入する
球導入手段として機能する。そして、各第1ソレノイド
86が消磁すると、スプリング88の付勢によりプラン
ジャか下降して支軸67を戻り回動するので、可動片6
6が戻り回動して球を受は入れ易い横倒し状の第2状態
から球を受は入れない直立状の第1状態に復帰する。
On the other hand, when each first solenoid 86 is energized, the spring 8
The plunger rises by -L against the bias of 89.
The support shaft 67 and the movable piece 66 are rotated approximately 90 degrees. When each movable piece 66 rotates in the direction in which the upper end is tilted outward in this manner, the ball flowing down inside the gaming section 3 is stopped on the movable piece 66 and guided to the ball game inner board 84, that is, the ball Uke converts it into a second state that is easier to enter. Each movable piece 6 in the second state
The ball that has been stopped by 6 passes through the concave chamber 7 on the inner board 84.
After rolling toward the back of the fifth ball guide plate 84 and the front wall of the concave chamber 71, it falls onto the bottom surface 72 of the concave chamber 71, and due to the downward slope of the bottom surface 72. Opening 63
1. Enter either the 2nd general prize p76.78 or the special prize Roa 7. In this way, each movable piece 6
6 functions as a ball introducing means for introducing the ball into the recessed chamber 71 in the second state. When each first solenoid 86 is demagnetized, the plunger descends due to the bias of the spring 88 and returns to rotate the support shaft 67, so that the movable piece 6
6 returns and rotates, returning from the second horizontal state in which the ball can be easily received to the upright first state in which the ball cannot be received.

第12.13図に示す区画部材駆動機構は、第1区画部
材73と第2区画部材74を駆動するだけでなく基板6
2の左右に設けた装飾部材34.34をも駆動するもの
て、凹室71の裏側に設けたベース板92に電気的駆動
源として減速機付モータ93を取付けるとともに該モー
タ93の出力軸94にカム95を取付け、第1区画部材
73及び第2区画部材74の後端に各々突設した駆動ビ
ン96.96を上記カム95の略楕円形の溝97内に出
力軸94を中心として約180度位相を変えた位置に遊
嵌してなる。また、上記したカム95の近傍には第1.
第2検出手段として第1フオトセンサ98と第2フオト
センセ99をほぼ90度位相を変えて臨設し、カム95
の外周面に突設した突片 100が上記第1フオトセン
サ98、第2フオトセンサに作用するようにしである。
The partitioning member driving mechanism shown in FIG. 12.13 not only drives the first partitioning member 73 and the second partitioning member 74, but also drives the substrate 6.
A motor 93 with a speed reducer is attached as an electric drive source to the base plate 92 provided on the back side of the recessed chamber 71, and the output shaft 94 of the motor 93 also drives the decorative members 34 and 34 provided on the left and right sides of the recessed chamber 71. A cam 95 is attached to the cam 95, and drive bins 96 and 96 protruding from the rear ends of the first partition member 73 and the second partition member 74 are inserted into the substantially oval groove 97 of the cam 95, with the output shaft 94 as the center. They are loosely fitted in positions that are 180 degrees out of phase. Further, in the vicinity of the above-mentioned cam 95, a first cam 95 is provided.
As a second detection means, a first photo sensor 98 and a second photo sensor 99 are provided with a phase difference of approximately 90 degrees, and a cam 95
A protrusion 100 protruding from the outer peripheral surface of the photo sensor 100 acts on the first photo sensor 98 and the second photo sensor.

上記した略楕円形のカム95は、第13図点線で示すよ
うに、常には溝97の短径部分を縦方向に、長径部分を
横方向に向けて停止し、突片IQOが第1フオトセンサ
に作用する。この第1状態では、第1区画部材73と第
2区画部材74の各駆動ピン96か溝97の長径部分に
嵌合しているので、第1区画部材73の先端部分と第2
区画部材74の岑端部分とか最も近付き、このため特別
入賞ロア7の鴨が最小となるとともに、第1−般入賞ロ
アロと第2一般入賞ロ7日の幅が最大となる。なお、特
別入賞ロア7は、幅が最小であっても球径よりも僅かに
幅広であり、球を充分に入賞し得る。そして、遊技制御
装!i60からの信号によりモータ93が作動して、カ
ム95が第13図時計方向にほぼ90度回動すると、第
1区画部材73の駆動ビン96と第2区画部材74の駆
動ビン96が嵌合する溝97が移動し5両駆動ビン96
.96が溝97の短径部分に相対的に移行しながら嵌合
し、突片100が第2フオトセンサ99に作用して遊技
制御装置60に信号を送ると、この信号にもとづいて遊
技制御装置160がモータ93の作動を停止してカム9
5の回動を停止する。したがって、両駆動ビン98.9
6の間隔が縮小され、これにより第1区画部材73と第
2区画部材74が軸75.75を中心にして夫々異なる
方向に回動し、第1区画部材73の先端部分と第2区画
部材74の先端部分との間隔が次第に拡大され、カム9
5がほぼ90度回動じたときに上記間隔、即ち特別入賞
ロア7の幅が最大になり、これに伴なって第1一般入賞
口76と第2−般入賞口78の幅が縮小されて最小とな
る。この様にしてカム95がほぼ90度回動すると、特
別入賞ロア7の幅が最大となるとともに第1一般入賞口
76と第2一般入賞口78の暢が最小となる第2状態に
変換する。したがって、第2入賞口への球の入賞確率が
高ぐなり、第1入賞口や第3入賞口への球の入賞確率が
低くなる。
As shown by the dotted line in FIG. 13, the above-mentioned substantially elliptical cam 95 is always stopped with the short diameter portion of the groove 97 facing the vertical direction and the long diameter portion facing the horizontal direction, and the protrusion IQO is connected to the first photo sensor. It acts on In this first state, each drive pin 96 of the first partition member 73 and the second partition member 74 is fitted into the long diameter portion of the groove 97, so that the tip portion of the first partition member 73 and the second
The lower end of the partitioning member 74 is the closest, and therefore, the number of special winning lowers 7 becomes the smallest, and the width between the first general winning lower 7 and the second general winning lower 7 becomes the largest. In addition, even if the width of the special winning lower 7 is the minimum, it is slightly wider than the diameter of the ball, and can sufficiently win the ball. And the game controller! When the motor 93 is actuated by the signal from i60 and the cam 95 is rotated approximately 90 degrees clockwise in FIG. The groove 97 moves and the five-wheel drive bin 96
.. When the protruding piece 100 acts on the second photo sensor 99 and sends a signal to the game control device 60, the game control device 160 is activated based on this signal. stops the operation of the motor 93 and the cam 9
Stop rotation of 5. Therefore, both drive bins 98.9
6 is reduced, and as a result, the first partition member 73 and the second partition member 74 rotate in different directions about the shafts 75 and 75, and the distal end portion of the first partition member 73 and the second partition member The distance between the tip of the cam 74 and the tip of the cam 9 is gradually expanded.
5 is rotated approximately 90 degrees, the above-mentioned interval, that is, the width of the special prize winning lower 7 becomes maximum, and accordingly, the widths of the first general prize opening 76 and the second general prize winning opening 78 are reduced. Minimum. When the cam 95 rotates approximately 90 degrees in this manner, the width of the special winning lower 7 becomes the maximum and the width of the first general winning opening 76 and the second general winning opening 78 becomes the minimum. . Therefore, the winning probability of the ball to the second winning hole increases, and the winning probability of the ball to the first winning hole and the third winning hole decreases.

また、遊技制御装置i60からの信号によりモータ93
を逆回転することによりカム95を逆転すると、第1区
画部材73と第2区画部材74との間の特別入賞ロア7
の幅が次第に狭くなる。そして、突片100が第1フオ
トセンサ98に作用して遊技制御装置60に信号を送る
と、この信号にもとづいて遊技制御装置60がモータ9
3の作動を停止し、特別入賞ロア7の幅が最小となる第
1状態に復帰する。
In addition, the motor 93 is activated by a signal from the game control device i60.
When the cam 95 is reversed by rotating the cam 95 in the opposite direction, the special winning lower 7 between the first partition member 73 and the second partition member 74
width becomes gradually narrower. Then, when the protruding piece 100 acts on the first photo sensor 98 and sends a signal to the game control device 60, the game control device 60 operates the motor 9 based on this signal.
3 is stopped, and the width of the special prize winning lower 7 is returned to the first state where it becomes the minimum.

上記の様に1区画部材駆動機構のモータ93の作動によ
りカム95か回動すると、第1、第2区画部材73.7
4が移動して特別入賞ロア7の輻を変化させる。
As described above, when the cam 95 rotates due to the operation of the motor 93 of the one section member drive mechanism, the first and second section members 73.7
4 moves to change the convergence of the special winning lower 7.

なお、区画部材駆動機構は、特別入賞ロア7を構成する
第1区画部材73と第2区画部材74を移動して特別入
賞ロア7の有効幅を変更することができればカム95の
駆動に限らずどのような構成でもよく、例えばリンク機
構を介してソレノイドで駆動するようにしてもよい。
Note that the partitioning member drive mechanism is not limited to driving the cam 95 as long as it is possible to change the effective width of the special winning lower 7 by moving the first partitioning member 73 and the second partitioning member 74 that constitute the special winning lower 7. Any configuration may be used, for example, it may be driven by a solenoid via a link mechanism.

人形駆動機構は、第12図に示すように、ベース板92
の裏側に電気的駆動源として第2ソレノイド101を設
けるとともに、ベース板92に貫通させた状態で長さの
途中を軸102により揺動杆103を揺動可能に軸着し
、該揺動杆103の一端を上記第2ソレノイド101の
プランジャに臨ませ。
The doll drive mechanism includes a base plate 92 as shown in FIG.
A second solenoid 101 is provided as an electric drive source on the back side of the base plate 92, and a swinging rod 103 is swingably attached to a shaft 102 midway along its length while penetrating the base plate 92. Place one end of 103 facing the plunger of the second solenoid 101.

人形83から後向きに突出した支軸82の先端な揺動杆
103の他端二叉部に係合してなる。したがって、第2
ソレノイド101を間歇的に励磁すると、プランジャが
上下に往復運動して揺動杆IQ3を往復揺動し、この揺
動杆103の揺動により人形83が上下動する。この様
に、第2ソレノイド101の駆動により人形83を上下
動可能にすると、遊技において遊技状態か変換されたと
きに人形83を上下動させることによって遊技者にその
旨を可視表示することができるばかりでなく、袋筒効果
も高めることができる。
It is engaged with two prongs at the other end of a swinging rod 103 at the tip of a support shaft 82 that projects backward from the doll 83. Therefore, the second
When the solenoid 101 is energized intermittently, the plunger reciprocates up and down, swinging the swinging rod IQ3 back and forth, and the swinging of the swinging rod 103 causes the doll 83 to move up and down. In this way, by driving the second solenoid 101 to enable the doll 83 to move up and down, when the game state is changed during a game, by moving the doll 83 up and down, it is possible to visually display this to the player. Not only that, but the bag tube effect can also be enhanced.

また、図面の実施例では、凹室71内に変動表示部材と
しての垂幕104を垂らすことによっても遊技者に遊技
状態の変換を知らせることができるようにしである。こ
の垂幕104を駆動する機構は、凹室71の上面に長尺
な下板105と該下板105よりも短尺な上板106と
を有し、上板106から外れた下板105上にガイド溝
を形成したガイド部材を前後方向に設け、上記ガイド溝
内にスライド板107を前後方向に移動可能に設けると
ともに、該スライド板107の先端に垂幕104の一端
を接続し、モータ108の出力軸にピニオンギア109
を取付け、該ビニオンギア109を上記スライド板10
7の上面のラックギア110に噛合する。そして、スラ
イド板107の位置を検出するためのフォトセンサ11
1 、112を上板105の後端と下板105の後端に
設けるとともに、遮光片113゜114をスライド板1
07の途中と後端に設ける。したがって、モータ108
を正転・逆転することによりスライド板107を前後動
させることにより垂幕104を下降させたり、上昇させ
たりすることができる。
Further, in the embodiment shown in the drawings, a banner 104 as a variable display member is hung within the recessed chamber 71 to notify the player of the change in the gaming state. The mechanism for driving the banner 104 has a long lower plate 105 on the upper surface of the recessed chamber 71 and an upper plate 106 shorter than the lower plate 105, and guides the lower plate 105 that has come off the upper plate 106. A guide member having a groove formed therein is provided in the front-rear direction, and a slide plate 107 is provided in the guide groove so as to be movable in the front-rear direction.One end of the banner 104 is connected to the tip of the slide plate 107, and the output shaft of the motor 108 pinion gear 109
and attach the binion gear 109 to the slide plate 10.
7 meshes with the rack gear 110 on the top surface of the gear. A photosensor 11 for detecting the position of the slide plate 107
1 and 112 are provided at the rear end of the upper plate 105 and the lower plate 105, and light shielding pieces 113 and 114 are provided on the slide plate 1.
Provided in the middle and rear end of 07. Therefore, motor 108
By rotating the slide plate 107 forward and backward, the banner 104 can be lowered or raised.

次に、上記した構成からなる変動入賞装置5を制御する
遊技制御装W60について説明する。
Next, the game control device W60 that controls the variable prize winning device 5 having the above-described configuration will be explained.

遊技制御装置60は、第9図に示すように、マイクロコ
ンピュータ等の電気的制御装置から構成されており、前
記した選択スイッチ受付判定手段61の他に1発射装置
14の発射数毎分80個に応じた通常遊技を実行すると
ともに、該通常遊技において特別遊技の権利が発生した
ときに特別遊技を実行する第1遊技実行手段115、発
射数毎分100個に応じた通常遊技を実行するとともに
、該通常遊技において特別遊技の権利が発生したときに
特別遊技を実行する第21技実行手段1161発射数毎
分120個に応じた通常遊技を実行するとともに、該通
常遊技において特別遊技の権利が発生したときに特別遊
技を実行する第3遊技実行手段117 、遊技者が選択
した発射数に応じて上記第1乃至第3遊技実行手段11
5 、116 、117を選択する遊技設定手段11B
、タイマ119等を備えており1選択スイッチ受付判定
手段61が第1乃至第3遊技実行手段115 、116
 、 117や遊技設定手段118を常時監視して、遊
技の進行状況に照らして発射数の変更を規制している。
As shown in FIG. 9, the game control device 60 is composed of an electrical control device such as a microcomputer, and in addition to the selection switch reception determining means 61 described above, the game control device 60 is configured to control the number of shots fired per minute by the firing device 14 at 80 pieces per minute. A first game execution means 115 executes a normal game according to the number of shots per minute, and also executes a special game when a right to a special game occurs in the normal game; , the 21st technique execution means 1161 executes a special game when the right to a special game occurs in the normal game, executes the normal game according to the number of shots of 120 pieces per minute, and the right to the special game in the normal game is executed. a third game execution means 117 that executes a special game when a special game occurs; and the first to third game execution means 11 according to the number of shots selected by the player.
Game setting means 11B for selecting 5, 116, 117
, a timer 119, etc., and the 1 selection switch acceptance determination means 61 operates the first to third game execution means 115, 116.
, 117 and the game setting means 118 are constantly monitored, and changes in the number of shots are regulated in light of the progress of the game.

次に、上記した構成からなる変動入賞装置5を設けたパ
チンコ機lに3ける遊技について説明する。なお、常態
において、変動入賞装置5の両回動片66.68は直立
状に停止して球を受は入れない第1状態であり、また特
別遊技の権利発生用及び継続用入賞口(所謂V穴)とし
て機能する特別入賞ロア7は最も幅か狭い第1状態にあ
るものとする。
Next, a game played on a pachinko machine 1 equipped with the variable prize winning device 5 having the above-described configuration will be explained. In addition, in the normal state, both rotating pieces 66 and 68 of the variable winning device 5 are in the first state where they are stopped in an upright position and do not accept balls, and the winning opening for generating and continuing the special game (so-called It is assumed that the special prize winning lower 7, which functions as a V hole), is in the first state where it is at its widest or narrowest.

最初に1発射数を毎分80個に設定した場合について説
明する。
First, a case where the number of shots per minute is set to 80 will be explained.

遊技者が発射数操作部を操作することにより発射数を毎
分80個に設定すると、第1選択スイッチ50aからの
信号により遊技設定手段118が第1遊技実行手段11
5を設定する。毎分80個の割合で発射装置14により
発射された球が遊技部3内を流下し、この球が運良く第
1始動ロアに入ると、第1始動検出器120がこの球を
検出して遊技制御装置60に信号を送る。遊技制御装置
60は、第1始動検出器120からの信号を受けると、
変動入賞装fi5のモータ93を正転方向に回転させる
。モータ93が正転方向に回転すると、カム95が回動
して突片が第1フオトセンサ98から外れるので、該第
1フすトセンサ98がオフになり、カム95が更に回動
して突片が第2フオトセンサ99に作用すると、該第2
フオトセンサ99がオンになり遊技制御装置60に信号
を送る。なお5モータ93が回転し始めてから第2フオ
トセンサ99の作用により停止するまでに要する時間を
予め0.75秒間になるようにモータ93の速度等を設
定しである。この様にしてカム95がほぼ90度回動す
ると、第1区画部材73と第2区画部材74が揺動して
特別入賞ロア7を球の入賞確率が低い第1状態から幅が
広くて球の入賞確率が高い第2状態に変換する。なお、
モータ93が回転し始めてから第2フオトセンサ99の
作用により停止するまでに要する時間を予め0.75秒
間になるようにモータ93の速度等を設定しである。そ
して、カム95が停止すると、即ち、第2フオトセンサ
99から信号が送られると、遊技制御装置60が変動入
賞装置5の各第1ソレノイド86を所定の短時間(例え
ば、0.8秒間)宛1回だけ励磁し、可動片66゜66
が遊技者にとって不利な第1状態から遊技者にとって有
利な第2状態に変換する。この様にして変動入賞装置5
の可動片66.66が第1状態から第2状態に変換して
も遊技部4内を流下してきた球が可動片66.66上に
流下しなかった場合、或は遊技部4内を流下してきた球
か可動片66.66上に流下して、この球が球宴内板8
4上を転動した後に凹室71の底面72上を開口部63
に向って転動し、第1.第2一般入賞口76.78?い
ずれかに入ってしまい特別入賞ロア7には入らなかった
場合1可動片66.66は第1ソレノイド86の消磁に
より戻り回動して球を受は入れ易い第2状態から球を受
は入れない第1状態に復帰する。また、変動入賞装置5
のモータ93が遊技制御装置60からの信号により所定
時間経過後作動して特別入賞ロア7を幅広な第2状態か
ら幅狭な第1状態に復帰させる。図面に示す実施例では
、第1ソレノイド86が消磁してから所定時間経過後(
例えば遊技制御装置60のタイマ119に予め設定しで
ある2、8秒間経過後)にモータ93を逆回転させてカ
ム95を戻り回動させ、カム95か十分に回動して特別
入賞ロア7が幅狭な第1状態に復帰するとともに、突片
100か第1フオトセンサ98に作用して該第1フオト
センサ98がオンになると停止するように構成しである
。この様に、可動片66゜66が第1状態から第2状態
に変換している間のみならず、可動片66.66か第1
状態に復帰した後まで特別入賞ロア7を暫くの間幅広な
第2状憇にしておくのは、可動片66.66か受は入れ
た球が凹室71内を流下して特別入賞ロア7又は一般入
賞口78.78に入賞するまでの時間を加算して、遊技
者に不利益とならないようにしたからである。また、特
別入賞ロア7に球が入賞し易い第2状態の途中て発射数
を変更されると不都合を生じることがあるので、第1.
第2区画部材73.74の間隔が広い状態では選択スイ
ッチ受付判定手段61か発射数の変更を阻止するように
しである0図面の実施例では、この発射数を変更し得る
選択スイッチ有効時間を始動口6,7との関係において
は、第14図タイミングチャートで示すように、第1フ
オトセンサ98の信号か立ち下がったときから立ち上が
るまでの時間以外の時間として制御している。したがっ
て、球か始動口6.7に入って特別入賞ロア7の幅か広
かった状態においては、発射数選択操作部1oを操作し
ても発射装置14の発射数の変更はできない。
When the player sets the number of shots per minute to 80 by operating the number of shots operation section, the game setting means 118 changes to the first game execution means 11 in response to a signal from the first selection switch 50a.
Set 5. Balls fired by the firing device 14 at a rate of 80 balls per minute flow down inside the gaming section 3, and when this ball luckily enters the first starting lower, the first starting detector 120 detects this ball. A signal is sent to the gaming control device 60. When the game control device 60 receives the signal from the first start detector 120,
The motor 93 of the variable prize winning device fi5 is rotated in the normal rotation direction. When the motor 93 rotates in the normal rotation direction, the cam 95 rotates and the protruding piece is removed from the first photo sensor 98, so the first foot sensor 98 is turned off, and the cam 95 rotates further to remove the protruding piece. acts on the second photo sensor 99, the second
The photo sensor 99 is turned on and sends a signal to the game control device 60. Note that the speed of the motor 93 is set in advance so that the time required from when the motor 93 starts rotating until it stops due to the action of the second photo sensor 99 is 0.75 seconds. When the cam 95 rotates approximately 90 degrees in this manner, the first partition member 73 and the second partition member 74 swing to move the special winning lower 7 from the first state where the winning probability of a ball is low to a wide ball. is converted to the second state where the winning probability is high. In addition,
The speed of the motor 93 is set in advance so that the time required from when the motor 93 starts rotating until it stops due to the action of the second photo sensor 99 is 0.75 seconds. Then, when the cam 95 stops, that is, when a signal is sent from the second photo sensor 99, the game control device 60 controls each first solenoid 86 of the variable prize winning device 5 for a predetermined short period of time (for example, 0.8 seconds). Excited only once, movable piece 66°66
is converted from a first state disadvantageous to the player to a second state advantageous to the player. In this way, the variable prize winning device 5
Even if the movable piece 66.66 changes from the first state to the second state, if the ball that has flowed down inside the gaming section 4 does not flow down onto the movable piece 66.66, or when the ball that has flown down inside the gaming section 4 The ball falls onto the movable piece 66.66, and this ball falls onto the inner board 8.
4 and then rolls over the bottom surface 72 of the concave chamber 71 into the opening 63.
1. 2nd general prize opening 76.78? If the ball enters either of the two and does not enter the special prize winning lower 7, the first movable piece 66.66 rotates back due to the demagnetization of the first solenoid 86, and the ball is placed in the receiving position from the second state where it is easy to receive the ball. The state returns to the first state where there is no state. In addition, variable prize winning device 5
The motor 93 is activated after a predetermined time has elapsed by a signal from the game control device 60 to return the special prize winning lower 7 from the wide second state to the narrow first state. In the embodiment shown in the drawings, after a predetermined period of time has passed since the first solenoid 86 is demagnetized (
For example, after the elapse of 2.8 seconds (preset in the timer 119 of the game control device 60), the motor 93 is rotated in the reverse direction to rotate the cam 95 back, and the cam 95 rotates sufficiently and the special winning lower 7 When the protrusion 100 returns to the narrow first state and the protruding piece 100 acts on the first photo sensor 98 and the first photo sensor 98 is turned on, it stops. In this way, not only while the movable piece 66.66 is converting from the first state to the second state, but also when the movable piece 66.
The reason why the special winning lower 7 is kept in the wide second state for a while until it returns to the normal state is because the balls inserted into the movable pieces 66 and 66 flow down inside the concave chamber 71 and the special winning lower 7 Alternatively, the time required to win a prize in the general winning slot 78.78 is added to prevent the player from being disadvantaged. In addition, if the number of shots is changed during the second state in which balls are likely to enter the special winning lower 7, inconveniences may occur.
In the state in which the second partition members 73 and 74 are wide apart, the selection switch reception determining means 61 prevents the number of shots from being changed. In relation to the starting ports 6 and 7, as shown in the timing chart of FIG. 14, the control is performed as a time other than the time from when the signal of the first photo sensor 98 falls to when it rises. Therefore, when the ball enters the starting port 6.7 and the width of the special prize winning lower 7 is wide, the number of shots fired by the firing device 14 cannot be changed even if the number of shots selection operation section 1o is operated.

また、遊技部4内を流下してきた球か運良く第2始動ロ
アに入ると、第2始動検出器121かこの球を検出して
遊技制御装置6oに信号を送る。
Further, if the ball flowing down inside the gaming section 4 luckily enters the second starting lower, the second starting detector 121 detects this ball and sends a signal to the game control device 6o.

遊技制御装置60は、第2始動検出器121からの信号
を受けると、変動入賞装置5のモータ93を正転方向に
回転させて、前記と同様に、特別入賞ロア7を球の入賞
確率か低い第1状態から幅が広くて球の入賞確率が高い
第2状態に変換する。なお、モータ93が回転し始めて
から第2フオトセンサ99の作用により停止するまでに
要する時間を予め0.75秒間になるようにモータ93
の速度等を設定しである。そして、カム95か停止する
と、即ち、第2フオトセンサ99から信号か送られると
、遊技制御装置60か変動入賞装置55の各第1ソレノ
イド86を所定の短時間(例えば、0.8秒間)宛2回
たけ励磁し、これにより可動片66.66が遊技者にと
って不利な第1状態から遊技者にとって有利な第2状態
に2回たけ変換する。この様にして変動入賞装置5の可
動片66゜66か第1状態から第2状態に変換しても遊
技部4内を流下してきた球が可動片66.66上に流下
しなかった場合、或は遊技部4内を流下してきた球が可
動片66.66上に流下して凹室71内に導入されて一
般入賞ロ76.78に入賞してしまい特別入賞ロア7に
は入らなかりた場合、可動片68.66は第1ソレノイ
ド86の消磁により戻り回動して球を受は入れ易い第2
状態から球を受は入れない第1状態に復帰する。また、
変動入賞装MSのモータ93が遊技制御装置60からの
信号により所定時間経過後作動して特別入賞ロア7を幅
広な第セ状態から幅狭な第1状態に復帰させる0図面に
示す実施例では、前記と同様に第1ソレノイド86が消
磁してから所定の2.8秒間経過後にモータ93を逆回
転させてカム95を戻り回動させる。そして、カム95
が十分に回動して特別入賞ロア7が幅狭な第1状Igに
復帰するとともに、突片100が第1フオトセンサ98
に作用して該第1フオトセンサ98がオンになると停止
する。また、特別入賞ロア7に球か入賞し易い第2状態
の途中で発射数を変更されると不都合を生じることがあ
るので、特別入賞ロア7に球が入り易い状態では選択ス
イッチ受付判定手段61が発射数の変来を阻止するよう
にしである0図面の実施例では、この発射数を変更し得
る選択スイッチ有効時間を第2始動ロアとの関係におい
ては、第14図タイミングチャートで示すように、第1
フオトセンサ98の信号が立ち下がったときから立ち上
がるまでの時間以外の時間として制御している。したが
って、球か第2始動ロアに入って特別入賞ロア7の幅が
広がった状態においては、発射数選択操作部10を操作
しても発射装置14の発射数の変更はできない。
When the game control device 60 receives the signal from the second start detector 121, it rotates the motor 93 of the variable winning device 5 in the normal rotation direction, and similarly to the above, the special winning lower 7 is adjusted to match the winning probability of the ball. The first state, which is low, is converted into the second state, which is wide and has a high probability of winning a ball. Note that the motor 93 is set so that the time required from when the motor 93 starts rotating until it stops due to the action of the second photo sensor 99 is 0.75 seconds.
Set the speed etc. Then, when the cam 95 stops, that is, when a signal is sent from the second photo sensor 99, each first solenoid 86 of the game control device 60 or variable winning device 55 is activated for a predetermined short period of time (for example, 0.8 seconds). The movable pieces 66, 66 are energized twice, thereby converting the movable pieces 66, 66 twice from the first state, which is disadvantageous to the player, to the second state, which is advantageous to the player. Even if the movable piece 66.66 of the variable winning device 5 is changed from the first state to the second state in this way, if the balls flowing down inside the gaming section 4 do not fall onto the movable piece 66.66, Alternatively, the ball flowing down inside the gaming section 4 flows down onto the movable piece 66.66 and is introduced into the concave chamber 71, winning the general prize winning row 76.78 and not entering the special prize winning lower 7. In this case, the movable pieces 68, 66 are rotated back by demagnetization of the first solenoid 86, and the movable pieces 68, 66 are rotated back to the second position where the ball can be easily received.
The state returns to the first state in which the ball is not received. Also,
In the embodiment shown in the drawings, the motor 93 of the variable winning system MS operates after a predetermined period of time according to a signal from the game control device 60 to return the special winning lower 7 from the wide first state to the narrow first state. Similarly to the above, after a predetermined 2.8 seconds have elapsed after the first solenoid 86 is demagnetized, the motor 93 is reversely rotated to return the cam 95. And cam 95
is sufficiently rotated to return the special prize winning lower 7 to the narrow first shape Ig, and the protrusion 100 moves to the first photo sensor 98.
When the first photo sensor 98 is turned on by the action, the photo sensor 98 stops. In addition, if the number of shots is changed in the middle of the second state where it is easy for balls to enter the special winning lower 7, inconveniences may occur. In the embodiment of the drawing in which the number of shots is prevented from changing, the effective time of the selection switch that can change the number of shots is set as shown in the timing chart of FIG. 14 in relation to the second starting lower. In, the first
This is controlled as a time other than the time from when the signal of the photo sensor 98 falls to when it rises. Therefore, in a state where the ball enters the second starting lower and the width of the special prize winning lower 7 is expanded, the number of shots fired by the firing device 14 cannot be changed even if the number of shots selection operation unit 10 is operated.

一方、変動入賞装R5の可動片66.66が第1状態か
ら第2状態に変換したときに遊技部4内を流下してきた
球か可動片66.66上に流下し、この球が法案内板8
4上を転動した後に凹室71の底面72上を開口部63
に向って転動し、運良く特別入賞ロア7に入ると、特別
入賞検出器79かこの球を検出して遊技制御装置60に
特別遊技の権利か発生した旨の信号を送る。
On the other hand, when the movable piece 66.66 of the variable prize winning device R5 converts from the first state to the second state, the ball that has flowed down inside the gaming section 4 flows down onto the movable piece 66.66, and this ball falls within the bill. Board 8
4 and then rolls over the bottom surface 72 of the concave chamber 71 into the opening 63.
When the ball rolls toward the ball and luckily enters the special winning prize lower 7, the special winning prize detector 79 detects this ball and sends a signal to the game control device 60 that the right to the special game has been generated.

遊技制御装置60が特別入賞検出器79からの信号を受
けると、第2ソレノイド101を間歇的に励磁して人形
83を上下動させるとともに、ギャードモータ108を
作動して垂幕104を凹室71内に垂らし、これにより
遊技者に特別遊技の開始を可視表示する。なお、人形8
3は特別璽技か行われている間中上下動し続けるが、垂
幕104は凹室71内に垂れ下がった後に直ちに引き上
げられる。
When the game control device 60 receives a signal from the special prize detector 79, it intermittently energizes the second solenoid 101 to move the doll 83 up and down, and operates the guard motor 108 to move the banner 104 into the recessed chamber 71. This visually indicates to the player the start of the special game. In addition, doll 8
3 continues to move up and down while the special seal technique is being performed, but the banner 104 is immediately pulled up after hanging down into the recessed chamber 71.

本実施例における発射数毎分80個での特別遊技は、発
射数か最も少ないので特別入賞ロア7に球か最も入り易
い状態で進行するように設定されており、変動入賞装置
5の可動片66.86か所定時間宛所定回数(例えば、
 0.8秒間宛18回)たけ第1状態から第2状態に変
換することを1サイクルとし、このサイクル中に球か特
別入賞ロア7に入ることを条件としてサイクルの更新が
行われ最高8回まてサイクルの更新か回部てあり、5該
サイクルにおいて可動片66.66が第1状態から第2
状態に18回目まで変換しても球が特別入賞ロア7に入
らなかった場合には残りサイクル数に拘らず当該サイク
ルで特別遊技が終了するように設定しである。なお、球
か特別入賞ロア7に入賞した時点では特別入賞ロア7は
球が入り易い幅広な第2状態となっているので5第17
図のタイミングチャートで示すように、遊技制御#装置
60からの信号によりモータ93を逆転させることによ
り特別入賞ロア7を幅広な第2状態から幅狭な第1状態
に一旦復帰させ、タイマ119に設定した所定のウェイ
トタイム(例えば)が経過した後に再度モータ93を正
転させて特別入賞ロア7を報狭な第1状態から幅広な第
2状態に変換して球か入り易い状態とし、カム95か十
分に回動して第2フオトセンサ99かオンになると同時
に第1ソレノイド86の間歇励磁による可動片66.6
6の開閉動作を開始する。また、球か特別入賞ロア7に
入った時点でも特別入賞ロア7は球か入り易い幅広な第
2状慝となっているので、上記と同様に、−旦幅狭な第
1状態に復帰させてから改めて第2状態に変換し、次の
サイクルに移行して特別遊技を継続する。
In this embodiment, the special game with a firing rate of 80 balls per minute is set to proceed in a state where the balls can most easily enter the special prize winning lower 7 because the number of shots is the smallest, and the movable part of the variable prize winning device 5 is 66.86 or a predetermined number of times for a predetermined time (for example,
(18 times for 0.8 seconds) Converting from the first state to the second state is one cycle, and the cycle is updated on the condition that the ball enters the special winning Roar 7 during this cycle, up to 8 times. There is also a cycle update section, and in the 5th cycle, the movable pieces 66 and 66 change from the first state to the second state.
If the ball does not enter the special prize winning lower 7 even after changing the state up to the 18th time, the special game is set to end in that cycle regardless of the number of remaining cycles. In addition, at the time the ball enters the special winning lower 7, the special winning lower 7 is in the wide second state where it is easy for the ball to enter, so the 5th 17th
As shown in the timing chart in the figure, by reversing the motor 93 in response to a signal from the game control # device 60, the special winning lower 7 is temporarily returned from the wide second state to the narrow first state, and the timer 119 is activated. After the set predetermined wait time (for example) has elapsed, the motor 93 is rotated in the normal direction again to convert the special winning lower 7 from the narrow first state to the wide second state, making it easier for balls to enter the cam. 95 rotates enough to turn on the second photo sensor 99, and at the same time, the movable piece 66.6 is activated by intermittent excitation of the first solenoid 86.
6 starts the opening/closing operation. Also, even when the ball enters the special winning lower 7, the special winning lower 7 is in the wide second state where the ball can easily enter, so in the same way as above, the special winning lower 7 is returned to the narrow first state. After that, it is converted to the second state again, and the special game is continued by moving to the next cycle.

上記の様に発射数毎分80個における特別遊技では、特
別入賞ロア7に球が入り易い第2状態で行われるので、
この特別遊技が進行している間に遊技者か発射数選択操
作部10を操作しても、選択スイッチ有9h時間から外
れているものとして選択スイッチ受付判定手段61か判
定し、発射歌の変更は許容しない、したがって、発射装
置14は、それまでと同しく毎分80個の割合て作動す
ることを継続する。
As mentioned above, in the special game where the number of shots is 80 per minute, the ball is played in the second state where it is easy for the ball to enter the special winning lower 7, so
Even if the player operates the firing number selection operation unit 10 while this special game is in progress, the selection switch acceptance determination means 61 determines that the selection switch is out of the 9-hour time period, and changes the firing song. does not permit, so the firing device 14 continues to operate at the same rate of 80 per minute.

また、特別遊技においては、あるサイクルにおいて第1
.第2一般人πロア8.78に所定数(例えば、10個
)の珠が入賞しても未だ特別入賞ロア7に球か入らなか
った場合に1よ、即ち計数検出器80からの信号を計数
してその数値か所定値に達すると、残りサイクル数に拘
らずその時点で特別遊技か終了するように設定しである
。したかって、入賞球数が所定数に達するか、可動片6
6.66か所定回数開閉動作を行うか何れか一方の終了
条件か満たされ、それまてに特別入賞ロア7に球か入ら
なかった場合、あるいは所定の継続回数(8サイクル)
を実行して最終サイクルでの終了条件か満たされた場合
には特別遊技か終了する。この場合、タイマ119に予
め設定しである継続検知有効時間か経過すると、遊技制
御装置60からの信号により変動入賞装置5のモータ9
Jが逆転してカム95を戻り回動させ、特別入賞177
を幅広な第2状態から帽狭な第1状態に復帰する。この
様にして、特別遊技を全て終了すると211択スイッチ
有効時間となり、遊技者が発射数選択操作部lOを操作
することにより発射数を毎分100個に設定しても1選
択スイッチ受付判定手段61がこれを許容する。したが
って、発射装置14は毎分100個の割合て球を発射す
る。
In addition, in special games, the first
.. If a predetermined number (for example, 10) of beads enter the second public π Roa 8.78, but no ball enters the special winning Roa 7, the signal from the counting detector 80 is counted. When the numerical value reaches a predetermined value, the special game is set to end at that point regardless of the number of remaining cycles. Therefore, whether the number of winning balls reaches a predetermined number or the movable piece 6
6. If either the opening/closing operation is performed a predetermined number of times or one of the termination conditions is met, and no ball enters the special prize winning lower 7 by then, or the predetermined number of continuations (8 cycles)
is executed, and if the termination conditions in the final cycle are met, the special game ends. In this case, when the continuous detection valid time preset in the timer 119 has elapsed, the motor 9 of the variable prize winning device 5 is activated by a signal from the game control device 60.
J reverses and rotates the cam 95 back, winning a special prize of 177
Returns from the wide second state to the narrow first state. In this way, when all the special games are finished, the 211 selection switch valid time is reached, and even if the player sets the number of shots to 100 per minute by operating the number of shots selection operation section 1O, the 1 selection switch acceptance determination means 61 allows this. Therefore, the firing device 14 fires balls at a rate of 100 balls per minute.

次に、発射数を毎分100個に設定した場合について説
明する。
Next, a case will be described in which the number of shots is set to 100 shots per minute.

遊技者が発射数操作部を操作することにより発射数を毎
分100個に設定すると、第2選択スイッチ50bから
の信号により遊技設定手段!+8が第2遊技実行手段1
16を設定する。毎分100個の割合で発射装W14に
より発射された球が遊技部4内を流下し、この球が運良
く第1始動口6に入ると、第1始動検出器120かこの
球を検出して遊技制御装置60に信号を送り1球が第2
始動ロアに入ると、第2始動検出器121が遊技制御装
置60に信号を送る。遊技制御装置60は、第1始動検
出器120からの信号を受けると、毎分80個の場合と
同様に、モータ93を正転方向に回転させて特別入賞ロ
ア7を幅狭な第1状態から幅広な第2状悪に変換し、第
1始動検出器120からの信号を受けた場合には第1ソ
レノイド86を0.5秒間の1回だけ励磁して可動片6
6.66を1回だけ第1状態から第2状悪に変換し、第
2始動検出器121からの信号を受けた場合には第1ソ
レノイド86を0.8秒間宛2回励磁し、可動片66゜
66を2回開く。
When the player sets the number of shots per minute to 100 by operating the number of shots operation section, a signal from the second selection switch 50b causes the game setting means! +8 is the second game execution means 1
Set 16. Balls fired by the launcher W14 at a rate of 100 balls per minute flow down inside the gaming section 4, and when this ball luckily enters the first starting port 6, the first starting detector 120 detects this ball. and sends a signal to the game control device 60 to indicate that one ball is the second ball.
When entering the starting lower, the second starting detector 121 sends a signal to the gaming control device 60. Upon receiving the signal from the first start detector 120, the game control device 60 rotates the motor 93 in the forward rotation direction and returns the special winning lower 7 to the narrow first state, as in the case of 80 pieces per minute. When the signal from the first start detector 120 is received, the first solenoid 86 is energized only once for 0.5 seconds, and the movable piece 6
6.66 is converted from the first state to the second bad state only once, and when a signal is received from the second start detector 121, the first solenoid 86 is energized twice for 0.8 seconds, and it is activated. Open the piece 66°66 twice.

この様にして変動入賞袋M5の可動片66゜66が第1
状態から第2状態に変換しても遊技部4内を流下してき
た球が可動片66.66上に流下しなかった場合、或は
遊技部4内を流下してきた球が可動片66.66上に流
下して、この球が法案内板84上を転動した後に凹室7
1の底面72上を開5口部63に向って転動し、第1゜
第2一般入賞口76.78のいずれかに入ってしまい特
別入賞ロア7には入らなかった場合、可動片66.66
は第1ソレノイド86の消磁により戻り回動じて球を受
は入れ易い第2状態から球を受は入れない第1状態に復
帰する。また、変動入賞袋!15のモータ93が遊技制
御装W160からの信号により所定時間経過後作動して
特別入賞ロア7を幅広な第2状態から幅狭な第1状態に
復帰させる。図面に示す実施例では1第1ソレノイド8
6が消磁してから所定時間経過後(例えば2.8秒間経
過後)にモータ93を逆回転させてカム95を戻り回動
させ、カム95が十分に回動して特別入賞ロア7が暢狭
な第1状態に復帰するとともに、突片100が第1フオ
トセンサ98に作用して該第1フオトセンサ98がオン
になると停止するように構成しである。また、特別入賞
ロア7に球が入賞し易い第2状態の途中で発射数を変更
されると不都合を生じることがあるので、前記と同様に
1選択スイッチ有効時間を、第1フオトセンサ98の信
号が立ち下がったときから立ち上がるまでの時間以外の
時間として制御する。したがって、球が始動口6,7に
入って特別入賞ロア7の幅が広がった状態においては、
発射数選択操作部10を操作しても発射装置14の発射
数の変更はできない。
In this way, the movable piece 66°66 of the variable prize bag M5 moves to the first position.
If the ball flowing down inside the gaming section 4 does not fall onto the movable piece 66.66 even after changing from the state to the second state, or the ball flowing down inside the gaming section 4 does not fall onto the movable piece 66.66. After flowing upward and rolling on the bill inner plate 84, the ball enters the concave chamber 7.
If the movable piece 66 rolls on the bottom surface 72 of 1 towards the 5 opening 63 and enters either the 1st or 2nd general winning opening 76 or 78 but does not enter the special winning lower 7, the movable piece 66 .66
is rotated back by demagnetization of the first solenoid 86, returning from the second state in which it is easy to receive a ball to the first state in which it is not possible to receive a ball. Also, a variable prize bag! 15 motor 93 is activated after a predetermined time has elapsed by a signal from the game control device W160 to return the special prize winning lower 7 from the wide second state to the narrow first state. In the embodiment shown in the drawings, 1 first solenoid 8
After a predetermined period of time has elapsed (for example, after 2.8 seconds) after 6 has been demagnetized, the motor 93 is rotated in the opposite direction to return the cam 95, and the cam 95 rotates sufficiently so that the special winning lower 7 is smoothly operated. The projection piece 100 is configured to return to the narrow first state and stop when the protruding piece 100 acts on the first photo sensor 98 and the first photo sensor 98 is turned on. In addition, if the number of shots is changed in the middle of the second state in which balls are likely to enter the special winning lower 7, inconveniences may occur. It is controlled as a time other than the time from when it falls to when it rises. Therefore, when the ball enters the starting ports 6 and 7 and the width of the special winning lower 7 widens,
Even if the number of shots selection operation section 10 is operated, the number of shots fired by the firing device 14 cannot be changed.

一方、変動入賞袋N5の可動片66.66が第1状態か
ら第2状態に変換したときに遊技部4内を流下してきた
球か可動片68.66上に流下し、この球が法案内板8
4上を転動した後に凹室71の底面72上を開口部63
に向って転動し、運良く特別入賞ロア7に入ると、特別
入賞検出器79がこの球を検出して遊技制御装置60に
特別遊技の権利が発生した旨の信号を送る。
On the other hand, when the movable piece 66.66 of the variable winning bag N5 changes from the first state to the second state, the ball that has flowed down inside the gaming section 4 flows down onto the movable piece 68.66, and this ball falls within the bill. Board 8
4 and then rolls over the bottom surface 72 of the concave chamber 71 into the opening 63.
When the ball rolls toward the ball and luckily enters the special winning prize lower 7, the special winning prize detector 79 detects this ball and sends a signal to the game control device 60 that the right to the special game has been generated.

本実施例における発射数毎分10口個での特別遊技は、
変動入賞装置5の可動片66.66か所定時間宛所定回
数(例えば、0.8秒間宛18回)だけ第1状態から第
2状態に変換することを1サイクルとし、このサイクル
中に球が特別入賞ロア7に入ることを条件としてサイク
ルの更新が行われ。
In this example, the special game with a firing rate of 10 pieces per minute is as follows:
Converting the movable piece 66 of the variable prize winning device 5 from the first state to the second state a predetermined number of times (for example, 18 times for 0.8 seconds) for a predetermined period of time is one cycle, and during this cycle, the ball is The cycle will be updated on the condition that you enter Special Prize Loa 7.

最高8回まマサイクルの更新が可能であり、当該サイク
ルにおいて可動片66.66か第1状態から第2状態に
18回目まで変換しても球が特別入賞ロア7に入らなか
った場合には残りサイクル数に拘らず当該サイクルで特
別遊技が終了するように設定しであること、及び変動入
賞装置5への入賞球数が所定数(例えば10個)に達し
ても特別入賞ロア7に球が入らなかったり、可動片66
゜66か所定回数(例えば18回)だけ開閉動作しても
球が特別入賞ロア7に入らなかった場合には当該サイク
ルの終了を以って特別遊技を終了することは、発射数が
毎分80個の場合と同様であるが、途中で特別入賞ロア
7への球の入り易さを変更するように設定されている0
図面で示す本実施例では、第18図タイミングチャート
で示すように、球が特別入賞ロア7に入賞した時点では
特別入賞ロア7は球が入り易い幅広な第2状態となって
いるので、遊技制御装置60からの信号によりモータ9
3を逆転させることにより特別入賞ロア7を幅広な第2
状態から幅狭な第1状態に一旦復帰させる。そして、変
動入賞装置5への入賞球数が所定数(例えば4個)に達
するか、或いは可動片66.66の開閉動作の回数が所
定回数(例えば9回)に達するなど何れか早く成立した
変更条件によりモータ93を正転させ、特別入賞ロア7
を幅狭な第1状態から幅広な第2状態に変更する。
It is possible to update the macycle up to 8 times, and if the ball does not enter the special winning lower 7 even if the movable piece 66.66 changes from the 1st state to the 2nd state up to the 18th time in the relevant cycle, the remaining The special game is set to end in the cycle regardless of the number of cycles, and even if the number of winning balls to the variable winning device 5 reaches a predetermined number (for example, 10), no balls will be placed in the special winning lower 7. It doesn't fit or the movable piece 66
゜If the ball does not enter the special prize winning lower 7 even after opening and closing a predetermined number of times (for example, 18 times), the special game ends at the end of the cycle. It is the same as the case of 80 pieces, but it is set to change the ease with which the ball enters the special prize winning lower 7 on the way.
In this embodiment shown in the drawings, as shown in the timing chart of FIG. 18, when the ball enters the special winning lower 7, the special winning lower 7 is in the wide second state where it is easy for the ball to enter, so the game The motor 9 is controlled by a signal from the control device 60.
By reversing 3, the special winning lower 7 can be made into a wide 2nd
The state is temporarily returned to the narrow first state. Then, the number of winning balls to the variable winning device 5 reaches a predetermined number (for example, 4), or the number of opening and closing operations of the movable piece 66, 66 reaches a predetermined number (for example, 9 times), whichever comes first. The motor 93 is rotated in the normal direction according to the change conditions, and the special winning lower 7
is changed from a narrow first state to a wide second state.

第18図タイミングチャートでは、入賞球数が所定の4
偏に達すると、モータ93が正転して特別入賞ロア7の
幅が広くなる状態を実線で示し、可動片66.66の開
閉回数が9回に達してモータ93が制定して特別入賞ロ
ア7の幅が広くなる状態を点線で示す、この様に1発射
数が毎分100個の場合における特別遊技においては、
lサイクルの前半では球が特別入賞ロア7に入り難く、
後半で入り易くなるように設定しである。
In the timing chart in Figure 18, the number of winning pitches is 4.
When the deviation is reached, the motor 93 rotates forward and the width of the special winning lower 7 becomes wider, as shown by the solid line, and when the number of opening and closing of the movable pieces 66 and 66 reaches 9 times, the motor 93 establishes the special winning lower In the special game where the number of shots is 100 per minute, the dotted line shows the state where the width of 7 becomes wider.
In the first half of the l cycle, it is difficult for the ball to enter the special winning lower 7,
It is set so that it is easier to enter in the second half.

上記の様に発射数毎分100個における特別遊技では、
変更条件が成立するまでの前半では特別入賞ロア7への
入賞確率が低い第1状態で、変更条件が成立した後の後
半では特別入賞ロア7への入賞確率が高い第2状態で行
われるので、この特別遊技が進行している間に発射数が
変更されると不都合が生じることもあるので、遊技者が
発射数選択操作部lOを操作しても1選択スイッチ有効
時間から外れているものとして選択スイッチ受付判定手
段61が判定し1発射数の変更は許容しない、したがっ
て、発射装置14は、それまでと同じく毎分100個の
割合で作動することを継続する。
As mentioned above, in the special game where the number of shots is 100 per minute,
In the first half until the change conditions are met, the winning probability is low in the first state, and in the second half after the change conditions are met, the winning probability is high in the second state. , Since inconveniences may occur if the number of shots is changed while this special game is in progress, even if the player operates the number of shots selection operation section 1O, it may be outside the valid time of the 1 selection switch. The selection switch acceptance determining means 61 determines that the number of shots per minute cannot be changed, and therefore the firing device 14 continues to operate at a rate of 100 shots per minute as before.

そして、変動入賞装置5への入賞球数が所定数の10個
に達するか、可動片66.66が所定回数18回の開閉
動作を行うか何れか一方の終了条件が満たされ、それま
でに特別入賞ロア7に球が入らなかった場合、あるいは
所定の継続回数(8サイクル)を実行して最終サイクル
での終了条件が満たされた場合には特別遊技が終了する
。この場合、タイマ119に予め設定しである継続検知
有効時間(例えば2.8秒間)が経過すると、遊技制御
装置60からの信号により変動入賞装置15のモータ9
3が逆転してカム95を戻り回動させ、特別入賞ロア7
を幅広な第2状態から輔狭な第1状態に復帰する。この
様にして、特別遊技を全て終了すると2選択スイッチ有
効時間となり、遊技者が発射数選択操作部10を操作す
ることにより発射数を毎分120個に設定しても1選択
スイッチ受付判定手段61かこれを許容する。したがっ
て、発射装置14は毎分120個の割合で球を発射する
Then, either the number of winning balls to the variable winning device 5 reaches a predetermined number of 10, or the movable pieces 66 and 66 perform opening/closing operations a predetermined number of times, 18 times, either of which is the end condition, and by then. The special game ends when no ball enters the special winning lower 7, or when the end condition is satisfied in the final cycle after a predetermined number of consecutive cycles (8 cycles). In this case, when the continuous detection effective time (for example, 2.8 seconds) that is preset in the timer 119 has elapsed, a signal from the game control device 60 causes the motor 9 of the variable prize winning device 15 to be activated.
3 reverses and rotates the cam 95 back, special winning lower 7
from the wide second state to the narrow first state. In this way, when all the special games are finished, the 2 selection switch valid time is reached, and even if the player sets the number of shots to 120 per minute by operating the number of shots selection operation section 10, the 1 selection switch acceptance determination means 61 or this is allowed. Thus, the firing device 14 fires balls at a rate of 120 balls per minute.

次に、発射数を毎分120個に設定した場合について説
明する。
Next, a case will be explained in which the number of shots is set to 120 shots per minute.

遊技者が発射数選択操作部lOを操作することにより発
射数を毎分120個に設定すると、第3選択°スイッチ
50cからの信号により遊技設定手段118が第3vL
技実行手段117を設定する。毎分120個の割合で発
射装置14により発射された球か遊技部4内を流下し、
この球が運良く第1始動口6に入ると、第1始動検出器
120がこの球を検出して遊技制御装置60に信号を送
り、球が第2始動ロアに入ると、第2始動検出器121
が遊技制御装置60に信号を送る。遊技制御装置60は
、第1始動検出器120からの信号を受けると、モータ
93を作動させることなく、0.75秒間のウェイトタ
イムが経過した後に第1ソレノイド86を0.5秒間の
1回だけ励磁して可動片66゜66を1回だけ第1状思
から第2状態に変換し。
When the player sets the number of shots per minute to 120 by operating the number of shots selection operation section IO, the game setting means 118 is set to the third vL by a signal from the third selection switch 50c.
The technique execution means 117 is set. Balls fired by the firing device 14 flow down inside the gaming section 4 at a rate of 120 balls per minute,
If this ball luckily enters the first starting port 6, the first starting detector 120 detects this ball and sends a signal to the game control device 60, and if the ball enters the second starting lower, the second starting detector 120 detects the ball and sends a signal to the game control device 60. vessel 121
sends a signal to the gaming control device 60. Upon receiving the signal from the first start detector 120, the game control device 60 activates the first solenoid 86 once for 0.5 seconds after a wait time of 0.75 seconds has elapsed without operating the motor 93. The movable piece 66°66 is energized only once to convert from the first state to the second state.

第2始鵜検出5121からの信号を受けた場合には第1
ソレノイド86を0.7秒間宛2回励磁し、可動片66
.66を2回開く、シたがって、変動入賞装置5の特別
入賞ロア7は、幅狭で球の入賞確率が低い第1状態を維
持したままである。
If a signal is received from the second first cormorant detection 5121, the first
The solenoid 86 is energized twice for 0.7 seconds, and the movable piece 66
.. 66 is opened twice. Therefore, the special winning lower 7 of the variable winning device 5 remains in the first state where the width is narrow and the probability of winning a ball is low.

この様にして変動入賞装置5の可動片66゜66がwI
Il状態から第2状態に変換しても遊技部4内を流下し
てきた球が可動片66.66上に流下しなかった場合、
或は遊技部4内を流下してきた球が可動片66.66上
に流下して、この球が法案内板84上を転勤した後に凹
室71の底面72上を開口部63に向って転動し、第1
゜第2一般入賞口76.78のいずれかに入ってしまい
特別入賞ロア7には入らなかった場合、可動片86.6
6は第1ソレノイド86の消磁により戻り回動じて球を
受は入れ易い第2状態から球を受は入れない第1状態に
復帰する。また、図面に示す実施例では、遊技制御゛装
置60が第1始動検出器120又は第2始動検出器12
1からの信号を受けた時点から選択スイッチ有効時開か
ら外し、第1ソレノイド86が消磁してから所定時間緩
過後(例えばタイマ119に予め設定した2、8秒間が
経過した後)に選択スイッチ有効時間に戻す、したがっ
て、1球が第1始動口6または第2始動ロアに入った時
から第1ソレノイド86の励磁が終了してから2.8秒
間が経過するまでの間は、発射数選択操作部lOを操作
しても発射袋fi14の発射数の変更はできない。
In this way, the movable piece 66°66 of the variable prize winning device 5 is
If the ball flowing down inside the gaming section 4 does not flow down onto the movable piece 66, 66 even after changing from the Il state to the second state,
Alternatively, the ball that has flowed down inside the gaming section 4 flows down onto the movable piece 66, 66, and after moving on the bill inner plate 84, the ball rolls on the bottom surface 72 of the concave chamber 71 toward the opening 63. move, first
゜If it enters either of the second general winning openings 76.78 and does not enter the special winning lower 7, the movable piece 86.6
6 is rotated back by demagnetization of the first solenoid 86, returning from the second state in which it is easy to receive a ball to the first state in which it is not possible to receive a ball. Further, in the embodiment shown in the drawings, the game control device 60 is configured to detect the first start detector 120 or the second start detector 12.
1, the selection switch is removed from the active state, and after a predetermined period of time has elapsed after the first solenoid 86 is demagnetized (for example, after 2.8 seconds preset in the timer 119 have elapsed), the selection switch is opened. Therefore, from the time one ball enters the first starting port 6 or second starting lower until 2.8 seconds have elapsed after the excitation of the first solenoid 86 ends, the number of shots is returned to the effective time. Even if the selection operation section 10 is operated, the number of shots fired in the firing bag fi14 cannot be changed.

一方、変動入賞装置5の可動片66.66が第1状態か
ら第2状態に変換したときに遊技部4内を流下してきた
球か可動片66.88上に波下し、この球が法案内板8
4上を転動した後に凹室71の底面72上を開口部63
に向って転動し、連良く特別入賞ロア7に入ると、特別
入賞検出器79かこの球を検出して遊技制御装W60に
特別遊技の権利が発生した旨の信号を送る。
On the other hand, when the movable piece 66.66 of the variable prize winning device 5 changes from the first state to the second state, the ball that has flowed down inside the gaming section 4 waves down onto the movable piece 66.88, and this ball is Information board 8
4 and then rolls over the bottom surface 72 of the concave chamber 71 into the opening 63.
When the ball rolls toward the ball and enters the special winning lower 7 in succession, the special winning detector 79 detects this ball and sends a signal to the game control device W60 that the right for the special game has been generated.

本実施例における発射数毎分120個での特別遊技は、
変動入賞装N5の可動片66.88か所定時間宛所定回
数(例えば、 0.8秒間宛18回)だけ第1状態から
第2状態に変換することを1サイクルとし、このサイク
ル中に球が特別入賞ロア7に入ることを条件としてサイ
クルの更新が行われ、最高8回までサイクルの更新が可
能であり、当該サイクルにおいて可動片66.66が第
1状態から第2状態に18回目まで変換しても球が特別
入賞ロア7に入らなかった場合には残りサイクル数に拘
らず当該サイクルで特別遊技が終了するように設定しで
あること、及び変動入賞装置5への入賞球数が所定数(
例えば10個)に達しても特別入賞ロア7に球が入らな
かったり、可動片66゜66が所定回数(例えば18回
)だけ開閉動作しても球が特別入賞ロア7に入らなかっ
た場合には当該サイクルの終了を以って特別遊技を終了
することは、発射数が毎分80g4まはた100個の場
合と同様である。そして、本実施例では、第15図フロ
ーチャートで示すように1球が特別入賞ロア7に入賞し
た時点では特別入賞ロア7は球が入り易い幅広な第2状
態となっているので、a技制御装置60からの信号によ
りモータ93を逆転させることにより特別入賞ロア7を
幅広な第2状態から幅狭な第1状態に1[帰させ、特別
遊技中はこの状態を維持する。したがって、単位時間当
りの球の発射数が多くても特別入賞ロア7への入賞確率
か不当に高まることがない。
In this example, the special game with the number of shots per minute is 120,
Converting the movable piece 66.88 of the variable prize winning device N5 from the first state to the second state a predetermined number of times for a predetermined time (for example, 18 times for 0.8 seconds) is one cycle, and during this cycle, the ball is The cycle is updated on the condition that it enters the special winning lower 7, and the cycle can be updated up to 8 times, and in the cycle, the movable piece 66.66 can change from the first state to the second state up to the 18th time. However, if the ball does not enter the special prize winning lower 7, the special game is set to end in that cycle regardless of the number of remaining cycles, and the number of winning balls to the variable winning device 5 is set to a predetermined number. number(
For example, if the ball does not enter the special winning lower 7 even if the number of balls reaches 10, or if the ball does not enter the special winning lower 7 even if the movable piece 66° 66 opens and closes a predetermined number of times (for example, 18 times). The fact that the special game ends at the end of the cycle is the same as when the number of shots is 80g4 or 100 shots per minute. In this embodiment, as shown in the flowchart of FIG. 15, when one ball enters the special winning lower 7, the special winning lower 7 is in the wide second state where it is easy for the ball to enter, so the a-technique control is performed. By reversing the motor 93 in response to a signal from the device 60, the special prize winning lower 7 is returned from the wide second state to the narrow first state, and this state is maintained during the special game. Therefore, even if the number of balls fired per unit time is large, the probability of winning the special winning prize lower 7 does not increase unduly.

上記の様に発射数毎分120個における特別遊技ては特
別入賞ロア7への入賞確率が低い第1状態で行われるの
て、この特別遊技が進行している間に発射数が変更され
ると不都合が生じることもあるのて、遊技者か特別遊技
中に発射数選択操作部10を操作しても1選択スイッチ
有効時間から外れているものとして選択スイッチ受付判
定手段が判定し1発射数の変更は許容しない、したがっ
て、発射装置14は、当該サイクルを終了するまでは毎
分120個の割合で作動することを継続する。
As mentioned above, the special game with a firing rate of 120 pieces per minute is played in the first state where the probability of winning the special prize lower 7 is low, so the firing rate is changed while this special game is in progress. Therefore, even if the player operates the number of shots selection operation unit 10 during the special game, the selection switch reception determining means determines that the number of shots per shot is outside the valid time of the one selection switch, and the number of shots per shot is does not allow for a change in , so the firing device 14 continues to fire at a rate of 120 shots per minute until the end of the cycle.

そして、変動入賞装置5への入賞球数か所定数の10個
に達するか、可動片66.66が所定回数18回の開閉
動作を行うか何れか一方の終了条件が満たされ、それま
でに特別入賞ロア7に球が入らなかった場合、あるいは
所定の継続回数(8サイクル)を実行して最終サイクル
での終了条件が満たされた場合には特別遊技が終了する
。この場合、タイマ119に予め設定しである継続検知
有効時間(例えば2.8秒間)が経過すると1選択スイ
ッチ有効時間となり、遊技者が発射数選択操作部10を
操作することにより発射数を毎分80個又は100個に
設定した場合には1選択スイッチ受付判定手段61がこ
れを許容する。したがって1発射装置14は毎分80個
又は100個の割合て球を発射する。
Then, either the number of winning balls into the variable winning device 5 reaches the predetermined number of 10, or the movable piece 66, 66 performs the opening/closing operation a predetermined number of times, 18 times, either one of the end conditions is satisfied, and by then. The special game ends when no ball enters the special winning lower 7, or when the end condition is satisfied in the final cycle after a predetermined number of consecutive cycles (8 cycles). In this case, when the continuous detection valid time preset in the timer 119 (for example, 2.8 seconds) has elapsed, the 1 selection switch valid time is reached, and the player can change the number of shots every time by operating the number of shots selection operation section 10. If the number is set to 80 or 100, the 1 selection switch acceptance determination means 61 allows this. Therefore, one firing device 14 fires balls at a rate of 80 or 100 balls per minute.

一ヒ記した様に、単位時間当りの発射数に応して特別入
賞ロア7の幅を適宜に変更して特別入賞ロア7への入賞
確率、即ち特別遊技の権利が発生する確率及び特別遊技
の継続条件か成立する確率を適宜に調整するので、どの
発射数を選択しても公平な遊技を行うことができる。
As mentioned above, the width of the special prize lower 7 is changed appropriately according to the number of shots per unit time, and the probability of winning the special prize lower 7, that is, the probability that the right to the special game will occur, and the special game. Since the probability of the continuation condition being met is adjusted as appropriate, a fair game can be played no matter which number of shots is selected.

なお、上記した実施例は、前後方向に長尺な第1区画部
材73と第2区画部材74を揺動して特別入賞ロア7の
幅を変更して特別入賞ロア7への入賞確率を調整したが
1本発明における入賞装置はこれに限定されるものでは
なく、選択した発射数に応じて入賞確率が変更すること
がてきるものであれば、どの様な構成でもよい0例えば
、前記した変動入賞装!15においては、特別入賞ロア
7の幅を固定したままで、可動片66.66の開放角度
を調整するように構成してもよい、可動片86.66の
開放角度を調整する機構としては、ストッパによりソレ
ノイドのストローク長さを規制したり、或は、可動片6
6.66の回動角度を規制したりすることにより成し得
る。また。
In addition, in the above-mentioned embodiment, the winning probability in the special winning lower 7 is adjusted by changing the width of the special winning lower 7 by swinging the first partition member 73 and the second partitioning member 74, which are elongated in the front-rear direction. However, the winning device according to the present invention is not limited to this, and may have any configuration as long as the winning probability can be changed according to the selected number of shots. Variable prize outfit! 15, the mechanism for adjusting the opening angle of the movable piece 86.66 may be configured to adjust the opening angle of the movable piece 66.66 while keeping the width of the special winning lower 7 fixed. The stroke length of the solenoid can be regulated by a stopper, or the movable piece 6 can be
This can be achieved by regulating the rotation angle of 6.66. Also.

球が始動口6.7に入って変動入賞装N5の可動片66
.66を開放する時間や回数を適宜に変えたり、特別遊
技におけるlサイクル当りの可動片66.66の開放時
間や開閉動作回数を変えるように構成してもよいし5変
動入賞装置t5に球の流下方向を変える球誘導部材(図
示せず)を設けておき、この球誘導部材の作用により特
別入賞ロア7への入賞確率を調整するように構成しても
よい。
When the ball enters the starting port 6.7, the movable piece 66 of the variable prize winning device N5
.. The time and number of openings of the movable piece 66 may be changed as appropriate, or the opening time and number of opening/closing operations of the movable piece 66 and 66 per cycle in a special game may be changed. A ball guiding member (not shown) that changes the direction of flow may be provided, and the probability of winning a prize in the special winning prize lower 7 may be adjusted by the action of this ball guiding member.

また、球か始動口6.7に入ることを条件として数字や
記号等を識別不能な速度で高゛速変換表示し、停止した
ときの表示態様が予め設定しである賞態様に該当した時
に、所謂アタッカ等の変動入賞装置5を球が入り易い状
態に変換するパチンコ機においては1発射数に応じてア
タッカ等の開放時間を変化させるようにしそもよいし、
また継続入賞口の幅を変更するなどして継続入賞口への
入賞確率を変えるようにしてもよい。
In addition, if the ball enters the starting port 6.7, numbers and symbols are displayed in high-speed conversion at an indistinguishable speed, and when the display mode when the ball stops corresponds to a preset award mode. In a pachinko machine that converts a variable prize winning device 5 such as a so-called attacker into a state where balls can easily enter, the open time of the attacker etc. may be changed depending on the number of shots per shot,
Furthermore, the probability of winning a prize in the continuous winning hole may be changed by changing the width of the continuous winning hole.

また、発射装置14の単位時間当りの発射数は上記した
ものに限定されるものではないし、無段階に設定できる
ように構成してもよい、この場合、特別入賞ロア7の幅
を無段階に変化させるなどして、入賞装置への入賞確率
も無段階に変えるようにすることが望ましい。
In addition, the number of shots per unit time of the firing device 14 is not limited to the above-mentioned number, and may be configured to be set steplessly. In this case, the width of the special winning lower 7 may be set steplessly. It is desirable to change the winning probability of the winning device steplessly by, for example, changing the winning probability.

〈発明の効果〉 以上説明したように本発明によれば、選択した発射数に
応じて入賞vc置の球入賞確率を調整したので、どの発
射数を選択しても特別遊技の発生や特別遊技の継続に不
公平がなくなる。また、遊技者は自分の技量や好みに合
せて発射数を適宜に選択することかでき、マイベースで
遊技を楽しむことかできる。
<Effects of the Invention> As explained above, according to the present invention, the probability of winning a ball in the winning vc position is adjusted according to the selected number of shots, so no matter which number of shots is selected, a special game will not occur or a special game will not be played. There will be no unfairness in the continuation of this. Moreover, the player can select the number of shots as appropriate according to his or her skill level and preference, and can enjoy the game based on his or her own base.

【図面の簡単な説明】[Brief explanation of the drawing]

図面は本発明の一実施例を示すもので、第1図はパチン
コ機の正面図、第2図は遊技盤の正面図、第3図は発射
装置の斜視図、第4図は発射操作部の断面図、第5図は
発射操作部から発射装置iての伝達機構の斜視図、第6
図は第5図に示す第3プーリの正面図、第7図及び第8
図は発射制御装置の概略ブロック図、第9図は遊技制御
装置の概略ブロック図、第10図は変動入賞装置の正面
図、第11図は変動入賞装置の斜視図、第12図は変動
入賞装置の断面図、第13図は特別入賞口の斜視図、第
14図から第19図はタイミングチャートである。 図中、lはパチンコ機、2は前面枠、3は遊技盤、4は
遊技部、5は変動入賞装置、6は第1始動口、7は筒2
始動口、9は発射操作部、10は発射数選択操作部、1
1はパネル、13は発射数選択表示器、14は発射装置
、18は発射杆。 24はステッピングモータ、47はタッチスイッチ回路
、49は発射制御装置、50は発射数選択スイッチ、5
1は発振券、52は分周器、59はモータ駆動回路、6
0は遊技制御装置、61は選択スイッチ受付判定手段、
76は第1一般入賞口、77は特別入賞口、78は第2
一般入賞口、79は特別入賞検出器、80は球計数用検
出器86は第1ソレノイド、93はモータ、98は第1
フオトセンサ、99は第27オトセンサ。 120は第1始動検出器、121は第2始動検出器であ
る。 特許出願人 株式会社 ソ フ ィ ア第1図 手続補正書 (方式) 1、事件の表示 特願平1−5 20号 2、発明の名称 4、代 理 人 〒105 東京都港区西新橋1丁目6番13号粕屋ビル平成1年 5月30日 (発進口) 第2図を別紙の通り訂正する。
The drawings show one embodiment of the present invention, and FIG. 1 is a front view of a pachinko machine, FIG. 2 is a front view of a game board, FIG. 3 is a perspective view of a firing device, and FIG. 4 is a firing operation section. FIG. 5 is a sectional view of the transmission mechanism from the firing operation section to the firing device i, and FIG.
The figures are a front view of the third pulley shown in Fig. 5, Figs. 7 and 8.
The figure is a schematic block diagram of the firing control device, FIG. 9 is a schematic block diagram of the gaming control device, FIG. 10 is a front view of the variable winning device, FIG. 11 is a perspective view of the variable winning device, and FIG. 12 is a variable winning device. A sectional view of the device, FIG. 13 is a perspective view of the special winning opening, and FIGS. 14 to 19 are timing charts. In the figure, l is a pachinko machine, 2 is a front frame, 3 is a game board, 4 is a game section, 5 is a variable winning device, 6 is a first starting port, 7 is a tube 2
Starting port, 9 is a firing operation section, 10 is a firing number selection operation section, 1
1 is a panel, 13 is a firing number selection display, 14 is a firing device, and 18 is a firing rod. 24 is a stepping motor, 47 is a touch switch circuit, 49 is a firing control device, 50 is a firing number selection switch, 5
1 is an oscillation ticket, 52 is a frequency divider, 59 is a motor drive circuit, 6
0 is a game control device, 61 is a selection switch acceptance determination means,
76 is the first general prize opening, 77 is the special prize opening, 78 is the second prize opening.
General prize opening, 79 is a special prize detector, 80 is a ball counting detector 86 is the first solenoid, 93 is a motor, 98 is the first
Photo sensor, 99 is the 27th photo sensor. 120 is a first start detector, and 121 is a second start detector. Patent applicant Sofia Co., Ltd. Figure 1 Procedural amendment (method) 1. Indication of the case Patent application No. 1-5 20 2. Name of the invention 4. Agent address: 1-chome Nishi-Shinbashi, Minato-ku, Tokyo 105 No. 6-13 Kasuya Building May 30, 1999 (Start Gate) Figure 2 will be corrected as shown in the attached sheet.

Claims (1)

【特許請求の範囲】 電気的駆動源の駆動により球を1個宛発射する発射装置
と、 該発射装置の電気的駆動源を制御して単位時間当りの球
発射数を制御可能な発射制御装置と、遊技者が操作可能
な部位に設けられ、発射数を選択する発射数選択スイッ
チと、 遊技部内に配設され、電気的駆動源の駆動により入賞確
率変動部材を作動して入賞確率を変動可能な入賞装置と
、 該入賞装置の電気的駆動源を制御する遊技制御装置と、 を備え、上記発射数選択スイッチ、発射制御装置、発射
装置、入賞装置、遊技制御装置を電気的に連係し、発射
数選択スイッチからの信号にもとづいて発射制御装置に
より発射装置を制御して単位時間当りの発射数を制御す
るとともに、発射数選択スイッチからの信号に応じて遊
技制御装置により入賞装置の入賞確率を変動させるよう
にしたことを特徴とするパチンコ機。
[Claims] A firing device that fires one ball by driving an electric drive source, and a firing control device that can control the number of balls fired per unit time by controlling the electric drive source of the firing device. a firing number selection switch that is provided in a part that can be operated by the player and selects the number of shots; and a winning probability changing member that is arranged in the gaming section and is driven by an electric drive source to vary the winning probability. a winning device capable of winning, and a game control device that controls an electrical drive source of the winning device, and electrically linking the firing number selection switch, the firing control device, the firing device, the winning device, and the game control device. Based on the signal from the number of shots selection switch, the firing control device controls the firing device to control the number of shots per unit time, and the gaming control device controls the winning device to win a prize in response to the signal from the number of shots selection switch. A pachinko machine characterized by varying the probability.
JP5002089A 1989-03-03 1989-03-03 Gaming machine Expired - Lifetime JP2841206B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP5002089A JP2841206B2 (en) 1989-03-03 1989-03-03 Gaming machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP5002089A JP2841206B2 (en) 1989-03-03 1989-03-03 Gaming machine

Publications (2)

Publication Number Publication Date
JPH02228990A true JPH02228990A (en) 1990-09-11
JP2841206B2 JP2841206B2 (en) 1998-12-24

Family

ID=12847314

Family Applications (1)

Application Number Title Priority Date Filing Date
JP5002089A Expired - Lifetime JP2841206B2 (en) 1989-03-03 1989-03-03 Gaming machine

Country Status (1)

Country Link
JP (1) JP2841206B2 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007068898A (en) * 2005-09-09 2007-03-22 Samii Kk Game machine
JP2008055045A (en) * 2006-09-01 2008-03-13 Takao:Kk Pinball game machine
JP2010264154A (en) * 2009-05-18 2010-11-25 Takao Co Ltd Pinball game machine

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007068898A (en) * 2005-09-09 2007-03-22 Samii Kk Game machine
JP2008055045A (en) * 2006-09-01 2008-03-13 Takao:Kk Pinball game machine
JP2010264154A (en) * 2009-05-18 2010-11-25 Takao Co Ltd Pinball game machine

Also Published As

Publication number Publication date
JP2841206B2 (en) 1998-12-24

Similar Documents

Publication Publication Date Title
JP2008073299A (en) Game machine
JPH02104379A (en) Pin ball machine
JPH02228990A (en) Pinball machine
JP4015420B2 (en) Bullet ball machine
JP2602665B2 (en) Pachinko machine
JP2725176B2 (en) Pachinko machine
JP3945831B2 (en) Pachinko machine winning device
JPH03106386A (en) Pachinko (japanese vertical pinball) machine
JP2543594B2 (en) Ball game machine
JPH02109586A (en) Pinball machine
JPH0214072B2 (en)
JPH0328233B2 (en)
JPH01249081A (en) Fluctuating prizing device for pin ball game machine
JP2923796B2 (en) Gaming machine
JP2637928B2 (en) Pachinko machine
JPH0647496Y2 (en) Pachinko machine
JP2001346937A (en) Game machine
JP2653821B2 (en) Floating prize machines for gaming machines
JPH0211185A (en) Fluctuating prize winning device for pinball machine
JPH0370514B2 (en)
JP2784479B2 (en) Ball game machine
JPH08206293A (en) Pachinko game machine
JPH0347110B2 (en)
JP2657924B2 (en) Gaming machine
JP3468207B2 (en) Pachinko machine&#39;s variable winning device