JP6929509B2 - Active tactile game equipment - Google Patents

Active tactile game equipment Download PDF

Info

Publication number
JP6929509B2
JP6929509B2 JP2019040013A JP2019040013A JP6929509B2 JP 6929509 B2 JP6929509 B2 JP 6929509B2 JP 2019040013 A JP2019040013 A JP 2019040013A JP 2019040013 A JP2019040013 A JP 2019040013A JP 6929509 B2 JP6929509 B2 JP 6929509B2
Authority
JP
Japan
Prior art keywords
characters
board
hiragana
engraved
piece
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2019040013A
Other languages
Japanese (ja)
Other versions
JP2020130975A (en
Inventor
勇一 宇野
勇一 宇野
Original Assignee
勇一 宇野
勇一 宇野
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 勇一 宇野, 勇一 宇野 filed Critical 勇一 宇野
Priority to JP2019040013A priority Critical patent/JP6929509B2/en
Publication of JP2020130975A publication Critical patent/JP2020130975A/en
Application granted granted Critical
Publication of JP6929509B2 publication Critical patent/JP6929509B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Landscapes

  • Toys (AREA)

Description

本発明は、盤面に刻んだ五十音の凸刻文字を袋等に入れ、手(指先)で触って認識(確認)しようとするものである。 The present invention is intended to recognize (confirm) by putting a Japanese syllabary engraved character engraved on a board into a bag or the like and touching it with a hand (fingertip).

本発明に関連する出願としては、平成27年10月29日出願の、実用新案登録第3203144号(以下引例文献と称する)等がある。 Applications related to the present invention include Utility Model Registration No. 3203144 (hereinafter referred to as reference document) filed on October 29, 2015.

本発明は引例文献に類似するものであるが、引例文献を更に進化、改良したものである。 The present invention is similar to the reference document, but is a further evolution and improvement of the reference document.

本発明は、正面と背面の両盤面に、関連する文字を凸刻して設けたものである。 In the present invention, related characters are engraved on both the front and back surface surfaces.

盤の上縁には凸片を設け、右90度付近の側縁に凹片を設ける。この状態の手前側の盤面を正面盤とし、反対面を背面盤とする。これは、袋等に入れて見えなくした盤面の上向きと、正、背面を指先で認識、確認するためのものであるので、上縁を凹片にして、側縁を凸片にすることも可能である。 A convex piece is provided on the upper edge of the board, and a concave piece is provided on the side edge near 90 degrees to the right. The front board in this state is the front board, and the opposite side is the back board. This is for recognizing and confirming the upward direction of the board surface, which is hidden by putting it in a bag, and the front and back sides with your fingertips, so you can make the upper edge a concave piece and the side edge a convex piece. It is possible.

引例文献では、ひらがな、カタカナ、アルファベット等の文字を、片面に凸刻して設けたもので、各文字を総て作る必要があったが、本発明は、関連の文字を背面に凸刻して設けているので、盤の製造枚数を少なくすることができる。 In the reference document, characters such as hiragana, katakana, and alphabet are provided by engraving on one side, and it is necessary to make all the characters, but in the present invention, the related characters are engraved on the back. Therefore, the number of boards manufactured can be reduced.

このゲームをすることにより、集中力や触覚器官の向上、延いては、脳機能の向上等に効果があるのではないかと思われる。 It seems that playing this game is effective in improving concentration and tactile organs, and by extension, improving brain function.

本発明の正面方向の拡大斜視図である。It is an enlarged perspective view in the front direction of this invention. 本発明の背面方向の拡大斜視図である。It is an enlarged perspective view in the back direction of this invention.

本発明は、正面の盤にひらがなの凸刻文字を、背面の盤にカタカナの関連文字を凸刻して設けたものである。即ち、正面がひらがなの「あ」の場合、背面は「ア」、正面がひらがなの「か」の場合、背面は「カ」の文字が凸刻されている。 In the present invention, the front board is provided with hiragana convex characters, and the back board is provided with katakana-related characters. That is, when the front is hiragana "a", the back is "a", and when the front is hiragana "ka", the back is "ka".

図面について説明すると、図1は本発明の正面方向の斜視図で、図2は背面方向の斜視図である。 To explain the drawings, FIG. 1 is a front perspective view of the present invention, and FIG. 2 is a rear perspective view.

材質はプラスチック、固紙等を用い、盤の直径は4〜6cm位が適当と思われ、厚さは1mm前後が適当と思われる。又、各凸刻文字の高さ(厚さ)も、1mm前後が適当と思われる。 The material used is plastic, solid paper, etc., and the diameter of the board is considered to be about 4 to 6 cm, and the thickness is considered to be about 1 mm. Also, the height (thickness) of each convex character seems to be about 1 mm.

正面盤1に、ひらがな文字2を凸刻して設け、背面盤3に関連のカタカナ文字4を凸刻して設ける。 Hiragana characters 2 are convexly provided on the front board 1, and related katakana characters 4 are convexly provided on the back board 3.

正、背面盤1、3の上縁に凸片5を設け、正面盤1の右方向90度付近の側縁に凹片6を設ける。図2の背面盤3を手前側にした場合、凹片6が左側にくる。 Convex pieces 5 are provided on the upper edges of the front and back boards 1 and 3, and concave pieces 6 are provided on the side edges of the front board 1 near 90 degrees to the right. When the back plate 3 of FIG. 2 is on the front side, the concave piece 6 is on the left side.

凸片5は、文字の上向き方向を示すもので、ひらがな文字2、カタカナ文字4が上を向いた方向の上縁に設ける。こうすることにより、袋等に入れて見えなくしたひらがな文字2、カタカナ文字4の上向きが解かり、文字を認識するのに役立つ。 The convex piece 5 indicates the upward direction of the character, and is provided on the upper edge in the direction in which the hiragana character 2 and the katakana character 4 face upward. By doing so, the upward direction of the hiragana characters 2 and the katakana characters 4 that are hidden by putting them in a bag or the like can be understood, which is useful for recognizing the characters.

凹片6は、見えなくした袋等の中で正面盤1、背面盤3が認識、確認できるもので、凸片5を上向きにして、右側に凹片6がある場合は、正面盤1が手前側になり、凹片6が左側にある場合は、背面盤3が手前側になることが解かる。 The concave piece 6 can be recognized and confirmed by the front board 1 and the back board 3 in an invisible bag or the like. If the convex piece 5 faces upward and the concave piece 6 is on the right side, the front board 1 is When it is on the front side and the concave piece 6 is on the left side, it can be seen that the back plate 3 is on the front side.

ひらがな文字2の背面に凸刻したカタカナ文字4の他に、アルファベット文字等を凸刻して設けることも可能である。即ち、正面盤1のひらがな文字2が「あ」の場合、背面盤3には「A」が凸刻してあり、ひらがな文字2が「か」の場合、背面盤3には「KA」が凸刻してある。こうすることにより、小児等がアルファベット文字が解かるようになり、英語圏の人が、ひらがなが解かるようになる。尚、この場合、ひらがな文字2、カタカナ文字4が凸刻された盤とは別に作る必要がある。 In addition to the katakana characters 4 that are convexly engraved on the back surface of the hiragana characters 2, it is also possible to provide alphabetic characters and the like in a convex manner. That is, when the hiragana character 2 of the front board 1 is "A", the "A" is convexly engraved on the back board 3, and when the hiragana character 2 is "ka", the back board 3 has "KA". It is engraved. By doing this, children will be able to understand alphabet letters, and English-speaking people will be able to understand hiragana. In this case, it is necessary to make it separately from the board on which the hiragana characters 2 and the katakana characters 4 are engraved.

外国文字はアルファベット文字だけに限らず、五十音に対応できる文字があれば、その外国文字を凸刻することも一方法である。 Foreign characters are not limited to alphabetic characters, but if there are characters that can correspond to the Japanese syllabary, it is one way to engrave the foreign characters.

ゲームの方法としては、総ての文字を袋等に入れ、凸片5で文字の上向きを確認し、凹片6の左右の位置により、正面盤1又は背面盤3を認識、確認する。 As a method of the game, all the characters are put in a bag or the like, the upward direction of the characters is confirmed by the convex piece 5, and the front plate 1 or the back plate 3 is recognized and confirmed by the left and right positions of the concave piece 6.

ひらがな文字2を使い競技する場合、袋の中の盤の上向き、正面盤1を確認した後、何の文字かを指先で触って認識する。多くの盤の中から適当な単語、例えば「そら」、「うみ」、「はな」等を選び出す。間違わずに出すのに何分何秒かかったかを記す。交代して相手側が行ない、早く探し当てた方の勝ちとする。或いは、適当な単語2文字〜4文字を袋に入れ、それを間違いなく取り出すのに何分何秒かかったかを競う。 When competing using the hiragana characters 2, after checking the upward and front plates 1 of the board in the bag, the characters are recognized by touching them with the fingertips. Select appropriate words such as "Sora", "Umi", "Hana" from many boards. Write down how many minutes and seconds it took to get it out without making a mistake. The other party will take turns, and the one who finds it earlier will win. Alternatively, put two or four suitable words in a bag and compete for minutes and seconds to take them out without fail.

カタカナ文字、アルファベット文字でも、色々な遊ぶ方法が考えられる。又、ひらがな、カタカナ等の濁音、半濁音、小文字等を加えれば、ゲームの面白さが拡がるように思う。 There are various ways to play with katakana and alphabet characters. Also, if you add voiced sound such as hiragana and katakana, semi-voiced sound, lowercase letters, etc., I think that the fun of the game will expand.

引例文献では、正面の文字を親指の腹で認識し、人差し指や中指等は背面に置いている場合が多いと思われるが、本発明では、そのような指の配置にした場合、背面の凸刻文字を触るので、感覚的に正面の文字の識別ができ難いと思われる。従って、本発明の凸刻文字を認識するには、背面の凸刻文字を触らずに認識する指の配置が必要となるので、引例文献よりも認識が難しいと思われる。 In reference documents, it seems that the characters on the front are recognized by the belly of the thumb, and the index finger, middle finger, etc. are placed on the back in many cases. Since the engraved characters are touched, it seems difficult to sensuously identify the characters on the front. Therefore, in order to recognize the convex characters of the present invention, it is necessary to arrange the fingers to recognize the convex characters on the back surface without touching them, which is considered to be more difficult to recognize than the reference documents.

1 正面盤
2 ひらがな文字
3 背面盤
4 カタカナ文字
5 凸片
6、凹片
1 Front board 2 Hiragana characters 3 Back board 4 Katakana characters 5 Convex pieces 6, Concave pieces

Claims (1)

適宜の大きさの正面盤にひらがな文字を凸刻し、背面盤に関連文字を凸刻する。
正面盤に凸刻したひらがな文字の上向き方向の上縁に凸片を設け、右90度付近の側縁に凹片を設ける。
以上の如く構成し、凸片によって文字の上向き、及び凹片の左右の位置によって、正面盤、背面盤の区別が、触覚によって識別できることを特徴とする能動的触覚ゲーム装置。
Hiragana characters are engraved on the front panel of an appropriate size, and related characters are engraved on the back panel.
A convex piece is provided on the upper edge of the hiragana character that is convexly engraved on the front panel in the upward direction, and a concave piece is provided on the side edge near 90 degrees to the right.
An active tactile game device configured as described above, wherein the front board and the back board can be distinguished by tactile sensation according to the upward position of the character by the convex piece and the left and right positions of the concave piece.
JP2019040013A 2019-02-14 2019-02-14 Active tactile game equipment Active JP6929509B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2019040013A JP6929509B2 (en) 2019-02-14 2019-02-14 Active tactile game equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019040013A JP6929509B2 (en) 2019-02-14 2019-02-14 Active tactile game equipment

Publications (2)

Publication Number Publication Date
JP2020130975A JP2020130975A (en) 2020-08-31
JP6929509B2 true JP6929509B2 (en) 2021-09-01

Family

ID=72277193

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2019040013A Active JP6929509B2 (en) 2019-02-14 2019-02-14 Active tactile game equipment

Country Status (1)

Country Link
JP (1) JP6929509B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7134540B1 (en) * 2022-05-17 2022-09-12 稚佳子 矢崎 Educational toys

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3098587U (en) * 2003-06-16 2004-03-04 辻井工業株式会社 Game pieces
JP2015171392A (en) * 2013-04-04 2015-10-01 里香 大平 Combination intellectual training toy
JP3203144U (en) * 2015-10-29 2016-03-17 勇一 宇野 Active tactile game device

Also Published As

Publication number Publication date
JP2020130975A (en) 2020-08-31

Similar Documents

Publication Publication Date Title
JP3201369U (en) Combination toys and toy sets
US20160162040A1 (en) System and method for operating a computer program with physical objects
US20190004623A1 (en) Touch sensing interactive audio platform and recognition method thereof
JP6929509B2 (en) Active tactile game equipment
KR200495967Y1 (en) Studying board and studying kit including the same
US20050200076A1 (en) Puzzle
JP5594738B2 (en) English learning jigsaw puzzle
JP3203144U (en) Active tactile game device
JP3236057U (en) Calculation practice board set
Harrison Gender resistance: interrogating the ‘punk’in cyberpunk
JP3048738U (en) Character learning panel set
JP3232048U (en) Training jigsaw puzzle
JP6764554B1 (en) A braid with multiple 3D pieces and a frame for 3D pieces
JP6454022B2 (en) Playing card
JP3123234U (en) Paper such as cards or picture books or puzzles
KR200274516Y1 (en) playing card
JP3224706U (en) Mating toys
JP2574297Y2 (en) Character learning toys
JP3210470U (en) Keyboard practice tool
KR20230109864A (en) Card-type teaching aids using touch
Seifert et al. Adding vibrotactile feedback to large interactive surfaces
JP2008284325A (en) Letter jigsaw puzzle
KR20120050920A (en) Letter blocks
KR20160001779U (en) Educational letter plate
JP3044337U (en) Language learning tools

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20190522

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20200707

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20200729

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20210112

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20210224

C60 Trial request (containing other claim documents, opposition documents)

Free format text: JAPANESE INTERMEDIATE CODE: C60

Effective date: 20210224

A911 Transfer to examiner for re-examination before appeal (zenchi)

Free format text: JAPANESE INTERMEDIATE CODE: A911

Effective date: 20210514

C21 Notice of transfer of a case for reconsideration by examiners before appeal proceedings

Free format text: JAPANESE INTERMEDIATE CODE: C21

Effective date: 20210519

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20210706

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20210710

R150 Certificate of patent or registration of utility model

Ref document number: 6929509

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150