JP6761225B2 - 手持ち型情報処理装置 - Google Patents
手持ち型情報処理装置 Download PDFInfo
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- JP6761225B2 JP6761225B2 JP2014265034A JP2014265034A JP6761225B2 JP 6761225 B2 JP6761225 B2 JP 6761225B2 JP 2014265034 A JP2014265034 A JP 2014265034A JP 2014265034 A JP2014265034 A JP 2014265034A JP 6761225 B2 JP6761225 B2 JP 6761225B2
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- 230000010365 information processing Effects 0.000 title claims description 101
- 230000005236 sound signal Effects 0.000 claims description 18
- 230000001133 acceleration Effects 0.000 description 20
- 230000000694 effects Effects 0.000 description 12
- 238000010586 diagram Methods 0.000 description 11
- 210000004247 hand Anatomy 0.000 description 7
- 238000004891 communication Methods 0.000 description 6
- 230000006870 function Effects 0.000 description 6
- 230000004044 response Effects 0.000 description 6
- 210000003813 thumb Anatomy 0.000 description 6
- 238000000034 method Methods 0.000 description 5
- 230000008859 change Effects 0.000 description 4
- 238000003825 pressing Methods 0.000 description 4
- 230000009471 action Effects 0.000 description 3
- 210000003811 finger Anatomy 0.000 description 3
- 230000001360 synchronised effect Effects 0.000 description 3
- 230000004888 barrier function Effects 0.000 description 2
- 238000006243 chemical reaction Methods 0.000 description 2
- 230000007423 decrease Effects 0.000 description 2
- 238000011161 development Methods 0.000 description 2
- 230000009191 jumping Effects 0.000 description 2
- 238000012545 processing Methods 0.000 description 2
- 230000002829 reductive effect Effects 0.000 description 2
- 238000013459 approach Methods 0.000 description 1
- 230000002238 attenuated effect Effects 0.000 description 1
- 230000008901 benefit Effects 0.000 description 1
- 230000004397 blinking Effects 0.000 description 1
- 238000004040 coloring Methods 0.000 description 1
- 230000003247 decreasing effect Effects 0.000 description 1
- 230000001419 dependent effect Effects 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 230000005484 gravity Effects 0.000 description 1
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- 230000004807 localization Effects 0.000 description 1
- 230000036961 partial effect Effects 0.000 description 1
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- 238000012360 testing method Methods 0.000 description 1
Images
Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R1/00—Details of transducers, loudspeakers or microphones
- H04R1/20—Arrangements for obtaining desired frequency or directional characteristics
- H04R1/32—Arrangements for obtaining desired frequency or directional characteristics for obtaining desired directional characteristic only
- H04R1/40—Arrangements for obtaining desired frequency or directional characteristics for obtaining desired directional characteristic only by combining a number of identical transducers
- H04R1/403—Arrangements for obtaining desired frequency or directional characteristics for obtaining desired directional characteristic only by combining a number of identical transducers loud-speakers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R1/00—Details of transducers, loudspeakers or microphones
- H04R1/20—Arrangements for obtaining desired frequency or directional characteristics
- H04R1/22—Arrangements for obtaining desired frequency or directional characteristics for obtaining desired frequency characteristic only
- H04R1/28—Transducer mountings or enclosures modified by provision of mechanical or acoustic impedances, e.g. resonator, damping means
- H04R1/2807—Enclosures comprising vibrating or resonating arrangements
- H04R1/2838—Enclosures comprising vibrating or resonating arrangements of the bandpass type
- H04R1/2842—Enclosures comprising vibrating or resonating arrangements of the bandpass type for loudspeaker transducers
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R2430/00—Signal processing covered by H04R, not provided for in its groups
- H04R2430/01—Aspects of volume control, not necessarily automatic, in sound systems
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R2460/00—Details of hearing devices, i.e. of ear- or headphones covered by H04R1/10 or H04R5/033 but not provided for in any of their subgroups, or of hearing aids covered by H04R25/00 but not provided for in any of its subgroups
- H04R2460/07—Use of position data from wide-area or local-area positioning systems in hearing devices, e.g. program or information selection
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R2499/00—Aspects covered by H04R or H04S not otherwise provided for in their subgroups
- H04R2499/10—General applications
- H04R2499/11—Transducers incorporated or for use in hand-held devices, e.g. mobile phones, PDA's, camera's
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R3/00—Circuits for transducers, loudspeakers or microphones
- H04R3/12—Circuits for transducers, loudspeakers or microphones for distributing signals to two or more loudspeakers
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R5/00—Stereophonic arrangements
- H04R5/02—Spatial or constructional arrangements of loudspeakers
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Health & Medical Sciences (AREA)
- Otolaryngology (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Signal Processing (AREA)
- Optics & Photonics (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
- Power Engineering (AREA)
- General Health & Medical Sciences (AREA)
Description
12 …筐体
14 …表示パネル
16 …タッチパネル
18 …操作ボタン
20 …振動子
22 …スピーカ
50 …CPU
52 …RAM
54 …フラッシュメモリ
56 …無線通信モジュール
58 …表示ドライバ
60 …モータドライバ
64 …加速度センサ
Claims (5)
- ディスプレイが一方の主面に設けられた筐体、
前記筐体の内部の左右に間隔を隔てるとともに、少なくとも一部が前記ディスプレイと重なる位置に設けられる2つのスピーカ、
前記筐体の内部であり、前記2つのスピーカの間に設けられ、当該2つのスピーカの一方に入力される音声信号または任意のアナログ信号の入力波形に応じたパターンで動作する振動子、
前記振動子を振動させる振動制御部、
前記ディスプレイにおける一方のスピーカに対応する位置から他方のスピーカに対応する位置に向けてオブジェクトを移動させるよう当該オブジェクトを当該ディスプレイに表示させる表示制御部、および
前記ディスプレイにおける一方のスピーカに対応する位置から他方のスピーカに対応する位置に向けて前記オブジェクトが移動されるときに発生する音を前記一方のスピーカから出力した後に、前記他方のスピーカから出力させるスピーカ制御部を備え、
前記振動制御部は、前記一方のスピーカから前記音を出力する第1の期間、前記他方のスピーカから前記音を出力する第2の期間、および第1の期間と第2の期間の間の音を出力しない期間において、前記振動子を振動させる、手持ち型情報処理装置。 - 前記振動子は、前記2つのスピーカの間であり、一方の前記スピーカと重なる位置に配置される、請求項1記載の手持ち型情報処理装置。
- 前記スピーカは、前記筐体の左右の端部またはその近傍に配置される、請求項1または2記載の手持ち型情報処理装置。
- 前記振動子はリニアモータである、請求項1ないし3のいずれかに記載の手持ち型情報処理装置。
- 前記振動制御部は、前記スピーカから出力される音の音量に比例または反比例する大きさで振動させるように前記振動子を動作させる、請求項1ないし4のいずれかに記載の手持ち型情報処理装置。
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2014265034A JP6761225B2 (ja) | 2014-12-26 | 2014-12-26 | 手持ち型情報処理装置 |
US14/958,332 US9906856B2 (en) | 2014-12-26 | 2015-12-03 | Hand-held information processing apparatus |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2014265034A JP6761225B2 (ja) | 2014-12-26 | 2014-12-26 | 手持ち型情報処理装置 |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2016123513A JP2016123513A (ja) | 2016-07-11 |
JP6761225B2 true JP6761225B2 (ja) | 2020-09-23 |
Family
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Family Applications (1)
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JP2014265034A Active JP6761225B2 (ja) | 2014-12-26 | 2014-12-26 | 手持ち型情報処理装置 |
Country Status (2)
Country | Link |
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US (1) | US9906856B2 (ja) |
JP (1) | JP6761225B2 (ja) |
Families Citing this family (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6955339B2 (ja) * | 2017-01-10 | 2021-10-27 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
JP6854132B2 (ja) * | 2017-01-10 | 2021-04-07 | 任天堂株式会社 | 情報処理システム、情報処理装置、情報処理プログラム、および情報処理方法 |
CN110621384B (zh) * | 2017-05-22 | 2024-04-09 | 索尼公司 | 信息处理设备、信息处理方法和程序 |
JP6613267B2 (ja) | 2017-06-02 | 2019-11-27 | 任天堂株式会社 | 情報処理システム、情報処理プログラム、情報処理装置、および、情報処理方法 |
JP6837921B2 (ja) * | 2017-06-02 | 2021-03-03 | 任天堂株式会社 | ゲームプログラム、情報処理装置、情報処理システム、および、情報処理方法 |
JP6653293B2 (ja) | 2017-06-05 | 2020-02-26 | 任天堂株式会社 | 情報処理システム、情報処理プログラム、情報処理装置、および、情報処理方法 |
JP6701132B2 (ja) | 2017-07-12 | 2020-05-27 | 任天堂株式会社 | ゲームシステム、ゲームプログラム、ゲーム装置、およびゲーム処理方法 |
KR102356794B1 (ko) * | 2017-09-27 | 2022-01-27 | 엘지디스플레이 주식회사 | 표시장치 |
JP6879265B2 (ja) * | 2018-05-23 | 2021-06-02 | 株式会社デンソー | 電子機器 |
DE112019003350T5 (de) * | 2018-07-04 | 2021-03-18 | Sony Corporation | Informationsverarbeitungsvorrichtung, informationsverarbeitungsverfahrenund programm |
SG10202103346XA (en) * | 2021-04-01 | 2021-08-30 | Garena Online Private Ltd | Graphical user interface for electronic games |
JP2023056527A (ja) * | 2022-02-25 | 2023-04-19 | 株式会社あかつき | ゲームシステム、情報処理方法及びプログラム |
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JPS62155880A (ja) * | 1985-12-27 | 1987-07-10 | シャープ株式会社 | パ−ソナルコンピユ−タ |
JP3771621B2 (ja) * | 1996-02-20 | 2006-04-26 | 富士通コンポーネント株式会社 | 小型コンピュータ |
JP2003000943A (ja) * | 2001-06-19 | 2003-01-07 | Sony Corp | メモリカード、携帯型情報端末装置および情報処理方法、記録媒体、並びにプログラム |
US7623114B2 (en) * | 2001-10-09 | 2009-11-24 | Immersion Corporation | Haptic feedback sensations based on audio output from computer devices |
JP2003275464A (ja) | 2002-03-22 | 2003-09-30 | Mitsubishi Electric Corp | 携帯型ゲーム装置 |
JP4473685B2 (ja) * | 2004-09-01 | 2010-06-02 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
JP5358152B2 (ja) * | 2008-10-03 | 2013-12-04 | 任天堂株式会社 | 手持ち型情報処理装置 |
US20110126094A1 (en) * | 2009-11-24 | 2011-05-26 | Horodezky Samuel J | Method of modifying commands on a touch screen user interface |
JP6184658B2 (ja) * | 2010-08-20 | 2017-08-23 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラム、および、ゲーム処理方法 |
JP5869236B2 (ja) * | 2011-06-03 | 2016-02-24 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
US9785236B2 (en) * | 2012-05-25 | 2017-10-10 | Immerz, Inc. | Haptic interface for portable electronic device |
JP6243595B2 (ja) * | 2012-10-23 | 2017-12-06 | 任天堂株式会社 | 情報処理システム、情報処理プログラム、情報処理制御方法、および情報処理装置 |
-
2014
- 2014-12-26 JP JP2014265034A patent/JP6761225B2/ja active Active
-
2015
- 2015-12-03 US US14/958,332 patent/US9906856B2/en active Active
Also Published As
Publication number | Publication date |
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US9906856B2 (en) | 2018-02-27 |
US20160192067A1 (en) | 2016-06-30 |
JP2016123513A (ja) | 2016-07-11 |
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