JP5965410B2 - 拡張現実ディスプレイ用最適焦点エリア - Google Patents
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Description
[0044] ステップ30において、ユーザーの視野および焦点領域を判定する。先に注記したように、ユーザーの視野は、ユーザーの環境または場面、ユーザーの頭部の位置および向き、ならびにユーザーの目の位置の関数である。図2Fは、環境1100におけるユーザー1112を示す。ユーザー1112は、照明1106、テーブル1120、処理デバイス1116、キャプチャー・デバイス20A、20B、ディスプレイ1110、および時計1118を含む多数の物体を視野内(線1121によって規定する)で見ている様子が示されている。また、ユーザーは床1108および壁1102を見るが、椅子1107は見ず、壁1104の一部だけを見る。環境1100は、座標系1150に関して定義することができ、ユーザーの頭部位置は、第2座標系1152に関して定義することができる。
[0068] 実世界物体の代用にz−バッファリングを行った後、レンダリング・パイプラインからアルファ値のマスクを用いることができる。本システムは、拡張現実表示のために場面をレンダリングするとき、どの実世界物体がどの仮想物体の前にあるか注意を払う。仮想物体が実世界物体の前にある場合、仮想物体が遮るエリアを不透明にしなければならない。仮想物体が(仮想的に)実世界物体の後ろにある場合、ユーザーが実際の光のその対応するエリア(1画素以上のサイズ)の実世界の物体だけを見るように、その画素に対するあらゆる色だけでなく不透明性もオフにする。遮蔽(coverage)は、画素毎であるので、本システムは、仮想物体の一部が実世界の物体の前にある場合、仮想物体の一部が実世界の物体の後ろにある場合、そして仮想物体の一部が実世界の物体と同じ位置にある場合も扱うことができる。0%から100%まで不透明性を可変にすることができる低コスト、低パワーおよび軽量のディスプレイが、この使用には最も望ましい。更に、不透明フィルターは、カラーLCDによって、または有機LEDのような他のディスプレイによって、カラーでレンダリングし、広い視野を設けることができる。不透明フィルターについてのこれ以上の詳細は、"Opacity Filter For See-Through Mounted Display"(透過装着ディスプレイ用不透明フィルター)と題し、2010年9月21日に出願された米国特許出願第12/887,426号において示されている。この出願をここで引用したことにより、その内容全体が本願にも含まれることとする。
Claims (9)
- 解像度を有するディスプレイを通して、ユーザーの左右の目のそれぞれの中心窩領域に、それぞれ対応する左右の最適画像を提供する方法であって、
前記ユーザーの左右の目の各々について、前記ディスプレイ内にそれぞれ最適画像領域を作成するステップであって、前記作成された最適画像領域は、前記ユーザーの左右の目のそれぞれに対して当該領域上にレンダリングされたそれぞれの最適画像を有し、前記左右の最適画像領域のそれぞれにレンダリングされたそれぞれの最適画像は、前記ディスプレイの他の領域にレンダリングされた他の画像よりも高い解像度と大きいレンダリング輝度のうちの少なくとも一方を有し、前記左右のレンダリングされた最適画像のそれぞれと前記レンダリングされた他の画像との結合が、前記ユーザーが占める3次元(3D)の物理的なユーザー視認可能環境内における前記ユーザーの現在の視野に存在する現実の物体に基づいている、ステップと、
前記現在の視野に対する前記ユーザーの左右の目の位置および左右の目の動きをそれぞれ追跡して、前記ユーザーの占有された視認可能な3D物理的環境内における前記ユーザーの対応する3D焦点領域を決定するステップと、
前記ユーザーの左右の目の各々について、少なくとも、前記最適画像領域のそれぞれにおける前記レンダリングされた最適画像を前記ユーザーのそれぞれの中心窩領域が現在焦点を合わせている前記ディスプレイ上の場所に対応するように前記ディスプレイ上で位置付けることによって、前記最適画像領域のそれぞれにおける前記レンダリングされたそれぞれの最適画像を、前記ユーザーの左右の目のそれぞれの中心窩の現在の位置に光学的に結合させるステップと、
前記ユーザーの左右の目の各々について、当該目の次の動きと位置を予測するステップと、
前記それぞれの最適画像がレンダリングされたままである間に、前記ユーザーの左右の目の少なくとも一方の予測された次の中心窩領域の位置に対応する前記ディスプレイの部分に、次の最適画像をレンダリングするステップと、
を含む方法。 - 前記ディスプレイ内にそれぞれ最適画像領域を作成する前記ステップは、前記ユーザーが占める前記3D物理的環境内における現在のユーザー位置の決定に基づいて前記最適画像のそれぞれを作成するステップを含む、請求項1に記載の方法。
- 光学的に結合させる前記ステップは、前記最適画像のそれぞれの少なくとも一部分を傾いた反射面に投射して、前記投射されたそれぞれの最適画像が反射によって前記対応する目の中心窩領域へ導かれるようにするステップを含む、請求項1に記載の方法。
- 光学的に結合させる前記ステップは、ユーザーの各々の目の前に配置された発光ディスプレイを用いるステップを含む、請求項1に記載の方法。
- 予測する前記ステップは、少なくとも1つの予測アルゴリズムを用いて、前記追跡するステップで取得されたデータに基づいてユーザーの目の少なくとも1つの次の位置を決定するステップを含む、請求項1に記載の方法。
- 光学的に結合させる前記ステップは、前記最適画像の一部分を前記環境にある実世界の物体に重ねて提示するステップを含む、請求項1に記載の方法。
- 光学的に結合させる前記ステップは、前記環境にある実世界の物体を際立たせるステップを含む、請求項1に記載の方法。
- 頭部装着ディスプレイ・デバイスであって、
解像度を有し、左右それぞれの最適画像をユーザーの左右の目の中心窩領域にそれぞれ結合するように構成されたディスプレイと、
前記頭部装着ディスプレイ・デバイスについての配向情報を検知する慣性センサーと、
左右それぞれのユーザーの目の位置を検出するように構成された目追跡センサーと、
前記ディスプレイ、慣性センサー、および目追跡センサーと通信する少なくとも1つの演算装置と、
を備え、前記演算装置は、
前記左右それぞれの最適画像の左右それぞれの最適部分を自動的に生成して、前記最適部分を、前記ユーザーの目のそれぞれの中心窩領域の現在位置に光学的に結合させるように配置し、前記それぞれ生成された左右の最適画像部分は、前記ディスプレイの他の領域にレンダリングされるように前記少なくとも1つの演算装置によって生成された他の画像よりも高い解像度を有し、
前記ユーザーの目の少なくとも一方の中心窩領域の対応するそれぞれの次の位置を決定し、
前記最適画像部分が提示されている間に、前記最適画像の別の最適部分を生成し、前記ユーザーの目の少なくとも一方の中心窩領域の前記決定された次の位置に配置して、前記最適画像の前記別の最適部分が、前記ユーザーの中心窩領域が前記決定されたそれぞれの次の位置に合った時に前記次の位置で前記ユーザーの中心窩領域に結合されるように準備される
ように構成されている、頭部装着ディスプレイ・デバイス。 - 前記少なくとも1つの演算装置は、ハブ計算デバイスと通信して1つまたは複数の物体を特定する空間の3次元モデルを受け取り、
前記少なくとも1つの演算装置は、ユーザーの視野を決定し、第1物体が前記視野の中にあるか否かを判定し、前記ディスプレイにおける前記第1物体の位置を決定し、物理的環境における前記ユーザーの向きに基づいて、前記最適画像のサイズおよび向きを調節する、請求項8に記載の頭部装着ディスプレイ・デバイス。
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US12/972,100 | 2010-12-17 | ||
US12/972,100 US9690099B2 (en) | 2010-12-17 | 2010-12-17 | Optimized focal area for augmented reality displays |
PCT/US2011/064750 WO2012082807A2 (en) | 2010-12-17 | 2011-12-14 | Optimized focal area for augmented reality displays |
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JP2014511512A JP2014511512A (ja) | 2014-05-15 |
JP2014511512A5 JP2014511512A5 (ja) | 2015-02-05 |
JP5965410B2 true JP5965410B2 (ja) | 2016-08-03 |
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US (1) | US9690099B2 (ja) |
EP (1) | EP2652543B1 (ja) |
JP (1) | JP5965410B2 (ja) |
KR (1) | KR101960980B1 (ja) |
CN (1) | CN102591016B (ja) |
CA (1) | CA2820950C (ja) |
HK (1) | HK1171515A1 (ja) |
IL (1) | IL226725B (ja) |
WO (1) | WO2012082807A2 (ja) |
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