JP5676264B2 - 家庭用娯楽システムに利用可能な照明効果の自動識別を備えた照明管理システム - Google Patents
家庭用娯楽システムに利用可能な照明効果の自動識別を備えた照明管理システム Download PDFInfo
- Publication number
- JP5676264B2 JP5676264B2 JP2010531635A JP2010531635A JP5676264B2 JP 5676264 B2 JP5676264 B2 JP 5676264B2 JP 2010531635 A JP2010531635 A JP 2010531635A JP 2010531635 A JP2010531635 A JP 2010531635A JP 5676264 B2 JP5676264 B2 JP 5676264B2
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- JP
- Japan
- Prior art keywords
- lighting
- management system
- home entertainment
- entertainment device
- available
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- H—ELECTRICITY
- H05—ELECTRIC TECHNIQUES NOT OTHERWISE PROVIDED FOR
- H05B—ELECTRIC HEATING; ELECTRIC LIGHT SOURCES NOT OTHERWISE PROVIDED FOR; CIRCUIT ARRANGEMENTS FOR ELECTRIC LIGHT SOURCES, IN GENERAL
- H05B47/00—Circuit arrangements for operating light sources in general, i.e. where the type of light source is not relevant
- H05B47/10—Controlling the light source
- H05B47/155—Coordinated control of two or more light sources
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Circuit Arrangement For Electric Light Sources In General (AREA)
Description
前記娯楽システムに対する特定の位置における照明効果のタイプを記述する抽象照明体験記述から照明場面を自動的に構築し、
前記照明管理システムにより制御され且つ前記家庭用娯楽システムに利用可能な照明効果を自動的に登録し、
前記登録された照明効果を前記照明場面の構築に自動的に統合する
ように構成された照明管理システムが提供される。
前記カメラにより撮影された画像を解析することにより、前記家庭用娯楽システムの画面に表示された較正画面の画像を自動的に登録し
部屋における、全ての登録された照明効果に対する、前記較正画面の前記登録された画像の位置を自動的に決定し、
前記家庭用娯楽システムに対する所定の位置において照明効果をつくり出すことが可能なランプを識別する
ように更に構成されても良い。
とりわけ送風機及びフラッシュのような他の体験起動器を自動的に登録し、
利用可能な方向について前記登録された他の体験起動器を自動的にパラメータ化する
ように更に構成されても良い。
前記家庭用娯楽システムのラウドスピーカの位置を自動的に登録し、
前記自動的に登録された前記ラウドスピーカの位置に依存して、前記家庭用娯楽システムの音声処理を自動的に制御する
ように更に構成されても良い。
前記娯楽システムに対する特定の位置における照明効果のタイプを記述する抽象照明体験記述から照明場面を自動的に構築するステップと、
前記照明管理システムにより制御され且つ前記家庭用娯楽システムに利用可能な照明効果を自動的に登録するステップと、
前記登録された照明効果を前記照明場面の構築に自動的に統合するステップと、
を有する方法に関する。
Claims (7)
- 画面を備えた家庭用娯楽装置に利用可能な照明効果を自動的に識別する照明管理システムであって、
前記娯楽装置に対する特定の位置における照明効果を導出し、
前記照明管理システムにより制御され且つ前記家庭用娯楽装置に利用可能な、前記娯楽装置に装備されたランプの照明効果を保存し、
前記保存された照明効果を前記ランプにつくり出させる
ように構成され、
前記照明管理システムは更に、カメラを有し、前記カメラにより撮影された画像を解析することにより前記家庭用娯楽装置の画面に対する照明効果の位置を保存するように更に構成され、
前記カメラにより撮影された画像を解析することにより、前記家庭用娯楽装置の前記画面のために較正された画像を保存し
部屋における、全ての保存された照明効果に対する、前記較正された画像を表示すべき位置を自動的に決定し、
前記較正された画像の位置において照明効果をつくり出すことが可能なランプを識別する
ように更に構成された照明管理システム。 - 前記家庭用娯楽装置において利用可能なアンビエント照明機能を保存するように更に構成された、請求項1に記載の照明管理システム。
- 他の送風機又はフラッシュの向きをパラメータ化する
ように更に構成された、請求項1又は2に記載の照明管理システム。 - 請求項1乃至3のいずれか一項に記載の照明管理システムにおいて家庭用娯楽装置に利用可能な照明効果を自動的に識別するための方法であって、
前記娯楽装置に対する特定の位置における照明効果を導出するステップと、
前記照明管理システムにより制御され且つ前記家庭用娯楽装置に利用可能な、前記娯楽装置に装備されたランプの照明効果を保存するステップと、
前記保存された照明効果を前記ランプにつくり出させるステップと、
カメラにより撮影された画像を解析することにより前記家庭用娯楽装置の画面に対する照明効果の位置を保存するステップと、
前記カメラにより撮影された画像を解析することにより、前記家庭用娯楽システムの前記画面のために較正された画像を保存するステップと、
部屋における、全ての保存された照明効果に対する、前記較正された画像の位置を自動的に決定するステップと、
前記較正された画像の位置において照明効果をつくり出すことが可能なランプを識別するステップと、
を有する方法。 - コンピュータにより実行されるときに、請求項4に記載の方法を実行することが可能なコンピュータプログラム。
- 請求項5に記載のコンピュータプログラムを保存する記録担体。
- 請求項4に記載の方法を実行するようにプログラムされた、照明システムとの通信のためのインタフェースを有するコンピュータ。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP07120049 | 2007-11-06 | ||
EP07120049.7 | 2007-11-06 | ||
PCT/IB2008/054574 WO2009060376A1 (en) | 2007-11-06 | 2008-11-04 | Light management system with automatic identification of light effects available for a home entertainment system |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2011503779A JP2011503779A (ja) | 2011-01-27 |
JP5676264B2 true JP5676264B2 (ja) | 2015-02-25 |
Family
ID=40445610
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2010531635A Expired - Fee Related JP5676264B2 (ja) | 2007-11-06 | 2008-11-04 | 家庭用娯楽システムに利用可能な照明効果の自動識別を備えた照明管理システム |
Country Status (6)
Country | Link |
---|---|
US (1) | US8352079B2 (ja) |
EP (1) | EP2210453A1 (ja) |
JP (1) | JP5676264B2 (ja) |
CN (1) | CN101849436B (ja) |
TW (1) | TW200935972A (ja) |
WO (1) | WO2009060376A1 (ja) |
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-
2008
- 2008-11-03 TW TW097142395A patent/TW200935972A/zh unknown
- 2008-11-04 JP JP2010531635A patent/JP5676264B2/ja not_active Expired - Fee Related
- 2008-11-04 WO PCT/IB2008/054574 patent/WO2009060376A1/en active Application Filing
- 2008-11-04 CN CN200880114773.5A patent/CN101849436B/zh not_active Expired - Fee Related
- 2008-11-04 US US12/740,388 patent/US8352079B2/en not_active Expired - Fee Related
- 2008-11-04 EP EP08846389A patent/EP2210453A1/en not_active Withdrawn
Also Published As
Publication number | Publication date |
---|---|
US8352079B2 (en) | 2013-01-08 |
EP2210453A1 (en) | 2010-07-28 |
JP2011503779A (ja) | 2011-01-27 |
CN101849436B (zh) | 2014-12-03 |
TW200935972A (en) | 2009-08-16 |
CN101849436A (zh) | 2010-09-29 |
US20100244745A1 (en) | 2010-09-30 |
WO2009060376A1 (en) | 2009-05-14 |
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