JP5596377B2 - Amusement system - Google Patents

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JP5596377B2
JP5596377B2 JP2010057612A JP2010057612A JP5596377B2 JP 5596377 B2 JP5596377 B2 JP 5596377B2 JP 2010057612 A JP2010057612 A JP 2010057612A JP 2010057612 A JP2010057612 A JP 2010057612A JP 5596377 B2 JP5596377 B2 JP 5596377B2
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prize
prizes
exchange
gaming machine
upper limit
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JP2011188991A (en
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正宏 青山
幸治 向山
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ダイコク電機株式会社
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Description

本発明は、遊技機毎に各台計数機が設置され、遊技者が獲得した遊技媒体である獲得媒体を各台計数機にて計数可能に構成された遊技場用システムに関する。   The present invention relates to a game hall system in which each counter is installed for each gaming machine, and an acquired medium, which is a game medium acquired by a player, can be counted by each counter.

今日、多くの遊技場では、遊技者の利便性の向上等を目的として例えば特許文献1及び2に開示されているように遊技機毎に対応付けられた計数機である所謂各台計数機が設置されている。このように各台計数機が設置される構成では玉箱を運ぶという作業を無くすことができ、非常に効果的であると言える。しかしながら、遊技者は計数した獲得玉の景品交換を行うために景品カウンタへと出向く必要があるので、各台計数機を設置するだけでは、遊技終了後にそのまま遊技場から退場することができず、今一歩、利便性が追及し尽くされていない。   Today, in many amusement halls, for the purpose of improving the convenience of the player, for example, as disclosed in Patent Documents 1 and 2, so-called each counter is a counter associated with each gaming machine. is set up. Thus, in the configuration in which each counter is installed, the work of carrying the ball box can be eliminated, which can be said to be very effective. However, since the player needs to go to the prize counter to exchange the prizes of the earned balls counted, simply installing each counter can not leave the game hall as it is, Convenience has not been exhausted.

ところで、遊技場には所謂ワゴンサービスと呼ばれる飲料物等を遊技者へと提供するサービスが行われており、特許文献3には遊技者の注文に応じて飲料物等を遊技機へと搬送するシステムが開示されている。   By the way, a service that provides beverages, etc., called so-called wagon services to players, is provided at the amusement halls, and Patent Document 3 conveys beverages, etc., to gaming machines according to player orders. A system is disclosed.

実用新案登録第2579792号公報Utility Model Registration No. 2579792 特許第4040709号公報Japanese Patent No. 4040709 特開平10−333800号公報JP 10-333800 A

上記した特許文献3に開示されている構成に基づき、各台計数機にて計数した獲得玉を精算すべく景品を各遊技機へと搬送するように構成すれば、遊技者は計数後にそのまま退場することができるとも考えられる。しかしながら、このようなシステムを提供する場合、遊技機毎に一定数の景品を常に用意しておく必要が生じ、景品在庫が嵩むばかりかセキュリティ上の不安も生ずる。   Based on the configuration disclosed in Patent Document 3 described above, if it is configured so that a prize is conveyed to each gaming machine in order to settle the winning balls counted by each counter, the player can leave as it is after counting. It is thought that it can be done. However, when such a system is provided, it is necessary to always prepare a certain number of prizes for each gaming machine, which not only increases the prize inventory but also causes security concerns.

本発明は、上記した事情に鑑みてなされたものであり、その目的は、遊技終了後に直ぐに退場したいと考える遊技者のニーズに応えつつも、それに掛かる問題点を考慮した遊技場用システムを提供することにある。   The present invention has been made in view of the above-described circumstances, and its purpose is to provide a game room system that meets the needs of a player who wants to leave the game immediately after the game is finished, while taking into account the problems involved in the game. There is to do.

請求項1に記載した発明は、遊技島に複数設置される遊技機に対応して設けられ、遊技者が獲得した遊技媒体である獲得媒体を計数する計数処理を行う計数手段と、前記計数手段に対応して設けられ、当該計数手段により計数された獲得媒体数を特定可能な記録媒体を発行する発行処理を行う発行手段と、前記遊技島に設けられ、前記獲得媒体の交換対象となる複数の景品をストックする景品ストック手段と、景品と獲得媒体とを交換する場合の景品1つ当たりの獲得媒体数を示す交換単価を特定可能な交換単価情報を設定する設定手段と、遊技者が遊技場へと預入れた獲得媒体である貯蓄媒体を遊技者IDに対応付けて管理する管理手段と、遊技者IDを受付可能に遊技機に対応して設けられ、遊技者の獲得媒体であって、前記計数手段により計数された獲得媒体、及び前記貯蓄媒体を対象として、交換対象となる獲得媒体数である交換対象媒体数を特定可能であり、当該交換対象媒体数と前記交換単価とを比較することで当該交換対象媒体数に対応する景品数を特定し、その特定した景品を、遊技者、又は遊技場係員による景品払出操作に応じて前記景品ストック手段によりストックされている景品であるストック景品から払出す景品払出処理を行う景品払出手段と、前記記録媒体、及び遊技者IDを受付可能であり、受付けた遊技者IDに対応する貯蓄媒体と、受付けた記録媒体により特定される獲得媒体とを対象として、交換対象となる獲得媒体を交換対象媒体として特定可能であり、当該交換対象媒体数と前記交換単価とを比較することで当該交換対象媒体数に対応する景品数を特定し、前記景品ストック手段によりストックされていない景品を遊技者へと渡す交換業務を行う遊技場係員に対して、前記特定した景品数を表示する交換表示処理を行う交換手段と、遊技機に対応して設けられ、遊技機側から出力される遊技機の遊技情報を特定可能な遊技信号を受信する受信手段と、遊技機に対応して設けられ、前記受信手段により受信された遊技信号により当該遊技機の遊技情報を特定する遊技情報特定手段と、前記景品払出手段による前記景品払出処理のうち、前記貯蓄媒体を交換対象媒体とした景品払出処理である貯蓄景品払出処理を抑制する抑制処理を行う抑制手段と、更新情報表示手段と、を備え、前記設定手段は、前記遊技信号により特定可能な遊技情報に対する条件であって、前記貯蓄景品払出処理を許容するための条件である払出許容条件と、前記貯蓄景品払出処理により払出可能な景品数、又は交換対象となる獲得媒体数についての段階的な上限である交換上限と、当該段階的な交換上限毎に対応する範囲であって、遊技機にて使用された使用媒体数、前記計数手段により計数された獲得媒体数、或いは遊技機の遊技時間の払出許容条件を満たす遊技情報の範囲である遊技情報範囲とを特定可能な貯蓄交換上限情報とを設定し、前記抑制手段は、前記払出許容条件が成立していない場合に、前記景品払出手段に対応する遊技機で遊技する遊技者に対応した遊技情報が、前記設定手段により設定される遊技情報範囲の何れに属するのかに応じて前記貯蓄景品払出処理の交換対象となる景品数、又は貯蓄媒体数の上限を定めることで前記抑制処理を実行し、前記景品払出手段は、前記抑制処理が行われていても、前記計数手段により計数された獲得媒体を交換対象媒体とした景品払出処理を実行可能であり、前記更新情報表示手段は、遊技者の遊技情報が属する遊技情報範囲に対応する交換上限よりも、多くの交換上限に対応する遊技情報範囲に属するために必要な遊技情報である上限更新情報を遊技者へと表示することを特徴とする。 The invention described in claim 1 is provided corresponding to a plurality of gaming machines installed on a gaming island, and performs a counting process for counting an acquired medium that is a game medium acquired by a player, and the counting means And issuing means for issuing a recording medium that can specify the number of acquired media counted by the counting means, and a plurality of the provided is provided on the game island and are the exchange targets of the acquired media A prize stock means for stocking a prize, a setting means for setting exchange unit price information that can specify an exchange unit price indicating the number of acquired media per prize when exchanging the prize and the acquisition medium, and a player playing a game A management means for managing a saving medium, which is an acquisition medium deposited in the field, in association with a player ID, and a player acquisition medium provided corresponding to the gaming machine so that the player ID can be received. The counting means It is possible to specify the number of exchange target media, which is the number of acquisition media to be exchanged, for the obtained acquisition media and the saving media, and by comparing the number of exchange target media with the exchange unit price The number of prizes corresponding to the number of mediums to be exchanged is specified, and the specified prizes are paid out from stock prizes which are prizes stocked by the prize stock means in accordance with a prize payout operation by a player or a playground staff. For the prize payout means for performing the prize payout process, the recording medium, and the player ID that can accept the player ID, the saving medium corresponding to the accepted player ID, and the acquisition medium specified by the accepted recording medium The acquisition medium to be exchanged can be specified as the exchange target medium, and the number of exchange target mediums is compared with the exchange unit price by comparing the exchange target medium number with the exchange unit price. Exchange means for performing exchange display processing for displaying the specified number of prizes for a game hall staff who performs exchange work for specifying the number of goods and delivering prizes not stocked by the prize stock means to the player; A receiving means for receiving game signals provided corresponding to the machines and outputting the gaming machine information output from the gaming machine side; and a game provided for the gaming machines and received by the receiving means. Of the game information specifying means for specifying the game information of the gaming machine by the signal and the prize payout process by the prize payout means, the saving prize giving process which is the prize payout process using the saving medium as the exchange target medium is suppressed. Suppression means for performing a suppression process, and update information display means , wherein the setting means is a condition for game information that can be specified by the game signal, and the saving prize payout process The payout allowance condition , which is a condition for allowing the payout, the number of prizes that can be paid out by the stored prize payout process, or the exchange upper limit that is a stepwise upper limit for the number of acquired media to be exchanged, and the stepwise exchange A range corresponding to each upper limit, which is a range of game information that satisfies the number of used media used in a gaming machine, the number of acquired media counted by the counting means, or a gaming time payout allowance condition of the gaming machine. Saving and exchange upper limit information that can specify a game information range is set, and the suppression means corresponds to a player who plays with a gaming machine corresponding to the prize payout means when the payout allowance condition is not satisfied The upper limit on the number of prizes or saving media to be exchanged in the stored prize payout process is determined according to whether the game information belongs to the game information range set by the setting means. Processing is executed, and the prize payout means, even if the suppression process is performed, it is capable of executing a prize payout treatment for the replacement target media acquisition media counted by the counting means, wherein the update information display means Displays upper limit update information, which is game information necessary to belong to a game information range corresponding to more exchange upper limits than the exchange upper limit corresponding to the game information range to which the player's game information belongs, to the player. It is characterized by that.

請求項に記載した発明は、前記遊技島に対応して設けられ、複数の前記景品を貯蔵し、その一部の景品を遊技機へと搬送する搬送処理を行う搬送手段と、遊技機に対応して設けられ、遊技者の獲得媒体のうち交換対象となる獲得媒体を交換対象媒体として特定可能であり、当該交換対象媒体数と前記交換単価とを比較することで当該交換対象媒体数に対応する景品数を特定し、その特定した景品数と前記ストック景品数とを比較することで補充対象となる景品数である補充景品数を特定する補充景品数特定処理を行う補充景品数特定手段と、前記景品払出手段に対応して設けられ、遊技者の貯蓄媒体のうち遊技者が交換対象としたい貯蓄媒体数を特定可能な指定操作を受付ける操作手段と、を備え、前記景品ストック手段は、前記搬送手段により搬送される景品を受入れてストック可能であり、前記搬送手段は、前記補充景品数特定処理に応じて前記補充景品数分の景品を当該補充景品数が特定された遊技機へと搬送し、前記補充景品数特定手段は、前記計数処理に応じて当該計数処理により計数された獲得媒体数を前記交換対象媒体とした前記補充景品数特定処理である計数補充景品数特定処理を実行する一方、前記指定操作に応じて当該指定操作により特定される貯蓄媒体を前記交換対象媒体とした前記補充景品数特定処理である貯蓄補充景品数特定処理を実行するところに特徴を有する。 The invention described in claim 2 is provided corresponding to the gaming island, and stores a plurality of the prizes and performs a carrying process for carrying a part of the prizes to the gaming machine. Correspondingly provided, it is possible to specify an exchange medium as an exchange target medium among player's acquisition media, and the number of exchange target mediums can be determined by comparing the exchange target medium number with the exchange unit price. Replenishment prize number specifying means for specifying the number of supplementary prizes that identifies the number of prizes to be supplemented by identifying the number of corresponding prizes and comparing the identified number of prizes with the number of stock prizes And an operating means that is provided corresponding to the prize payout means, and that accepts a designation operation that allows the player to specify the number of saving media that the player wants to exchange among the saving media of the player, the prize stock means , The conveying means It is possible to receive and stock more prizes to be transported, and the transport means transports prizes for the number of supplementary prizes to the gaming machine in which the number of supplementary prizes is identified in accordance with the processing for specifying the supplementary prize number, The supplementary prize number specifying means executes a count supplementary prize number specifying process that is the supplementary prize number specifying process using the number of acquired media counted by the counting process in accordance with the counting process as the replacement target medium, According to the designation operation, a storage supplement premium number specifying process, which is the supplement premium number specifying process using the storage medium specified by the designation operation as the exchange target medium, is executed.

請求項に記載した発明は、前記設定手段は、前記景品払出処理により払出可能な景品数、又は交換対象となる獲得媒体数についての上限である交換上限を、前記計数補充景品数特定処理、及び前記貯蓄補充景品数特定処理の各々に対応付けて特定可能な交換上限情報を設定可能であり、前記操作手段が前記指定操作を受付けた場合に、前記ストック景品数に前記貯蓄補充景品数特定処理に対応する前記交換上限となる景品数を加えた景品数である上限景品数、又は前記ストック景品数と前記交換単価とを比較することで特定されるストック景品の対価となる獲得媒体数に前記貯蓄補充景品数特定処理に対応する前記交換上限となる獲得媒体数を加えた獲得媒体数である上限獲得媒体数を特定可能な上限景品情報を表示する景品情報表示手段を備えたところに特徴を有する。 According to a third aspect of the present invention, the setting means sets the number of prizes that can be paid out by the prize payout process, or an exchange upper limit that is an upper limit for the number of acquired media to be exchanged. And an exchange upper limit information that can be specified in association with each of the savings and supplementary prize number specifying processing, and when the operation means accepts the designation operation, the number of savings and supplementary prizes is specified in the stock premium quantity The upper limit number of premiums, which is the number of premiums to which the upper limit of exchanges corresponding to processing is added, or the number of acquired media that is the price of stock premiums specified by comparing the number of stock premiums and the replacement unit price Premium information display means for displaying upper limit premium information capable of specifying the upper limit acquisition medium number, which is the number of acquisition media, which is obtained by adding the number of acquisition media as the upper limit of exchange corresponding to the storage supplement premium number specification processing Characterized in place with.

請求項1に記載した発明によれば、交換業務を行う遊技場係員が操作する、即ち、所謂景品カウンタ等に設けられる交換手段では、遊技者IDに対応する貯蓄媒体と遊技者が獲得した獲得媒体との双方を対象として景品交換を可能とし、遊技機に対応して設けられる景品払出手段では、貯蓄媒体を交換対象媒体とした景品払出処理である貯蓄景品払出処理を抑制するように構成したので、遊技終了後に直ぐに退場したいと考える遊技者のニーズに応えることができ、しかも、遊技機毎に一定数の景品を常に用意しておく必要をなくすことでセキュリティ上の不安を解消することができる。勿論、貯玉については交換業務を行う遊技場係員を介して景品交換すれば良いので、遊技者の利便性を損なうこともない。   According to the first aspect of the present invention, in the exchange means that is operated by a game hall attendant who performs exchange work, that is, provided in a so-called prize counter or the like, the saving medium corresponding to the player ID and the acquisition obtained by the player It is possible to exchange prizes for both the medium and the prize payout means provided corresponding to the gaming machine is configured to suppress the saving prize payout process which is a prize payout process using the saving medium as the exchange target medium. Therefore, it is possible to meet the needs of players who want to leave immediately after the game ends, and to eliminate security concerns by eliminating the need to always have a certain number of prizes for each gaming machine. it can. Needless to say, the convenience of the player is not impaired because the prizes may be exchanged through the game hall staff who performs exchange work for the stored balls.

、貯蓄媒体に基づく景品交換の上限を段階的に設けるように構成したので、セキュリティ面等を必要十分に保つことが可能となる一方、上限を更新するための遊技情報を報知された遊技者はその遊技情報を得る為に遊技を行うので、稼動を向上させる一助となる。 In addition , since the upper limit of prize exchange based on the saving medium is configured to be provided in stages, it is possible to maintain security and the like sufficiently and at the same time, a player who has been notified of game information for updating the upper limit Since it plays a game to obtain the game information, it helps to improve the operation.

請求項に記載した発明によれば、計数した獲得媒体に対応する景品を計数処理に応じて予め補充するように構成したので、迅速な景品交換が可能である一方、貯蓄媒体に対応する景品は指定操作、即ち、景品交換を行う旨の操作に応じて補充するので、必要以上の景品在庫を抱える必要がなくセキュリティ面を適度に保つことができる。 According to the invention described in claim 2 , since the prize corresponding to the counted acquisition medium is configured to be replenished in advance according to the counting process, the prize corresponding to the saving medium can be exchanged quickly. Is replenished in accordance with a designated operation, that is, an operation for exchanging premiums, so that it is not necessary to hold a stock of premiums more than necessary, and security can be kept moderate.

請求項に記載した発明によれば、計数補充景品数特定処理及び貯蓄補充景品数特定処理の各々に交換上限を設定可能にすると、必要以上の景品在庫を抱える必要がなくセキュリティ面を適度に保つことができる一方、その上限の特定が複雑になるが、計数処理に応じて在庫景品が補充されるので、景品交換時には計数した獲得媒体に対応する景品がストック済みとなり、在庫景品に交換上限を加えるだけの簡単な構成で、景品交換時に獲得媒体と貯蓄媒体とにより交換可能な上限を遊技者へと容易に提示することができる。

According to the invention described in claim 3 , if it is possible to set an exchange upper limit for each of the counting supplement premium number specifying process and the saving supplement supplement number specifying process, it is not necessary to have more than necessary premium inventory, and the security aspect is moderately increased. While it is possible to keep the upper limit, it becomes complicated to specify the upper limit. However, since the stock premium is replenished according to the counting process, the premium corresponding to the counted acquisition medium is already stocked when exchanging the free gift, and the upper limit for the stock premium is exchanged. With this simple configuration, it is possible to easily present to the player the upper limit that can be exchanged between the earning medium and the saving medium at the time of prize exchange.

本発明の一実施形態を示す全体構成図1 is an overall configuration diagram showing an embodiment of the present invention. 特殊景品を示す図Diagram showing special prize 取込装置が特殊景品を取込む態様を示す図The figure which shows the mode that the taking-in device takes in the special prize 各台計数機を示す図Diagram showing each counter 景品設定を示す図Diagram showing free gift settings 各台交換設定を示す図Diagram showing each unit replacement setting エリア設定を示す図Diagram showing area settings 遊技島のレイアウトイメージを示す図Figure showing layout image of amusement island 遊技機装置の記憶領域を示す図The figure which shows the storage area of the gaming machine device 管理装置の記憶領域を示す図The figure which shows the storage area of the management device 遊技機装置が行う第1遊技機装置処理を示すフローチャートFlow chart showing the first gaming machine processing performed by the gaming machine device 図11相当図11 equivalent diagram 遊技機装置が行う第2遊技機装置処理を示すフローチャートFlow chart showing the second gaming machine processing performed by the gaming machine device 図13相当図Figure 13 equivalent 管理装置が行う貯玉許容フラグ更新処理を示すフローチャートThe flowchart which shows the storage allowance flag update process which a management apparatus performs 景品交換案内画面を示す図Figure showing the gift exchange guidance screen 図16相当図16 equivalent diagram 図16相当図16 equivalent diagram

以下、本発明の一実施形態について図面を参照して説明する。図1は遊技場用システムの全体構成を概略的に示している。遊技場にはパチンコ遊技機(以下、遊技機と称する)1に対応して貸出機2(本発明でいう更新情報表示手段、操作手段、景品情報表示手段)及び各台計数機(台毎端末)3(本発明でいう計数手段、発行手段、景品ストック手段、景品払出手段、抑制手段、受信手段、遊技情報特定手段、補充景品数特定手段)が設置されており、2台の遊技機1、2台の貸出機2及び2台の各台計数機3は中継装置4に接続されている。中継装置4はLAN5を介して例えば管理室に設置されている管理装置6(本発明でいう設定手段、管理手段)及び景品カウンタに設置されている交換装置7(本発明でいう交換手段)に接続されている。   Hereinafter, an embodiment of the present invention will be described with reference to the drawings. FIG. 1 schematically shows an entire configuration of a game system. In the amusement hall, corresponding to a pachinko gaming machine (hereinafter referred to as a gaming machine) 1, a lending machine 2 (update information display means, operating means, premium information display means in the present invention) and each counter (terminal unit) ) 3 (counting means, issuing means, prize stock means, prize paying means, restraining means, receiving means, game information specifying means, supplementary prize number specifying means in the present invention) are installed, and two gaming machines 1 Two lending machines 2 and two counters 3 are connected to a relay device 4. The relay device 4 is connected to, for example, a management device 6 (setting means and management means in the present invention) installed in the management room and an exchange device 7 (exchange means in the present invention) installed in the prize counter via the LAN 5. It is connected.

管理装置6は、遊技機1側(遊技機1、貸出機2及び各台計数機3等)から出力された遊技信号を中継装置4を介して受信する。尚、図1では省略しているが、数100台の遊技機1が管理装置6の管理対象となる。そして、管理装置6は、遊技者が獲得した持玉を遊技場に預ける所謂貯玉等の管理機能を備え、会員となった遊技者に与えられる会員ID(会員カードID等)に対応付けて、対応する貯玉数やポイント数を特定可能な貯玉口座やポイント口座、又は会員の住所等の属性情報等の周知の会員情報を管理している。尚、詳細は後述する。又、これ以降、遊技機1、貸出機2、各台計数機3及び中継装置4を遊技機装置8と総称する。   The management device 6 receives the game signal output from the gaming machine 1 side (the gaming machine 1, the lending machine 2, and each counter 3) through the relay device 4. Although omitted in FIG. 1, several hundred gaming machines 1 are managed by the management device 6. The management device 6 has a management function such as a so-called storage ball for depositing the possession balls acquired by the player at the game hall, and is associated with a member ID (member card ID, etc.) given to the player who becomes a member. It manages well-known member information such as attribute information such as a storage account or point account that can specify the corresponding number of stored balls and points, or a member's address. Details will be described later. Further, hereinafter, the gaming machine 1, the lending machine 2, the individual counters 3 and the relay device 4 are collectively referred to as the gaming machine device 8.

遊技機1は、所謂デジパチとしての周知の構成を有し、払出された遊技玉を受ける上部受皿9、上部受皿9から溢れた玉又は釦操作により上部受皿9から導かれた玉を受ける下部受皿10、上部受皿9の玉を盤面に発射するためのハンドル11等を備えて構成されている。又、遊技機1の盤面には、普図(普通図柄)入賞口12、第1始動口13、第2始動口14、第1始動口13又は第2始動口14への入賞に応じて表示図柄が変動する液晶表示部15、液晶表示部15に表示された図柄が大当たり図柄である場合に発生する大当たり時に開放する大入賞口16等が設けられている。   The gaming machine 1 has a well-known configuration as a so-called digipachi, and an upper tray 9 that receives paid-out game balls, a ball that overflows from the upper tray 9 or a ball that is guided from the upper tray 9 by a button operation. 10 and a handle 11 for firing the balls of the upper tray 9 onto the board surface. In addition, on the board surface of the gaming machine 1, a display according to the winning in the ordinary (ordinary symbol) winning port 12, the first starting port 13, the second starting port 14, the first starting port 13 or the second starting port 14 is displayed. There are provided a liquid crystal display unit 15 in which the symbols change, a big winning opening 16 that is opened when a big hit occurs when the symbol displayed on the liquid crystal display unit 15 is a big hit symbol, and the like.

遊技機1は以下のように動作する。
(1)第1始動口13又は第2始動口14への入賞に応じて大当たり抽選を行い、抽選結果に基づいて所謂特別図柄(特図)による図柄変動を液晶表示部15にて実行し、その結果に応じて大当たりを発生させる。尚、所謂保留玉の上限は各4個ずつであり、保留中に始動入賞した場合は上限まで保留し、図柄変動終了後に順次保留した図柄変動を実行する。
(2)大当たり抽選の当選確率(大当たり確率)は1/300であり、大当たりのうち大当たり後に確変状態(確変)となる大当たりの割合は66.6%(2/3)であり、平均継続数は1÷(1−(2/3))=3回である。
The gaming machine 1 operates as follows.
(1) A jackpot lottery is performed in accordance with the winning at the first start port 13 or the second start port 14, and based on the lottery result, a symbol variation based on a so-called special symbol (special symbol) is executed on the liquid crystal display unit 15. The jackpot is generated according to the result. Note that the upper limit of so-called holding balls is four each, and when starting and winning a prize during holding, the upper limit is held, and after the symbol change ends, the held symbol variation is executed sequentially.
(2) The winning probability (probability of jackpot) of the jackpot lottery is 1/300, and the percentage of jackpots that will be in a probabilistic state (probability) after the jackpot is 66.6% (2/3). 1 ÷ (1− (2/3)) = 3 times.

(3)大当たりが発生すると対応するラウンド(R)に応じた分(15R分)だけ大入賞口16を開放する。尚、1Rの上限入賞数は10個であり、上限開放時間は30秒であり、上限入賞数又は上限開放時間の何れかが満たされた場合に1Rを終了する。
(4)確変中は大当たり確率が1/30に向上すると共に、第2始動口14への入賞率が向上する時短状態(時短)になる。尚、確変は次回の大当たりまで継続するので、大当たり後に通常遊技状態(通常)となる大当たり(通常大当たり)が発生するまで継続する。又、確変及び時短等の遊技者にとって通常よりも大当たりを発生させ易い状態を甘中とする。
(3) When a big hit occurs, the big winning opening 16 is opened by the amount corresponding to the corresponding round (R) (for 15R). In addition, the upper limit winning number of 1R is 10, the upper limit opening time is 30 seconds, and 1R is ended when either the upper limit winning number or the upper limit opening time is satisfied.
(4) During probability change, the jackpot probability is improved to 1/30 and the winning rate to the second start port 14 is improved. Since the probability change continues until the next jackpot, it continues until a jackpot (ordinary jackpot) that becomes a normal gaming state (normal) after the jackpot occurs. In addition, a state in which the player is more likely to generate a big hit than usual for a player such as a probability change and a short time is referred to as “sweet”.

貸出機2は、遊技者が貨幣を投入するための貨幣投入口17、遊技データ等の各種情報を表示する表示機能、及び遊技者からの入力を受付ける入力受付機能を有するタッチパネル式の液晶表示部18、遊技者が会員カードを挿入するためのカード挿入口19、遊技者がカード挿入口19に挿入されている会員カードを排出させるために操作する返却釦(排出釦)20、遊技者が再プレイ玉の払出しを受けるために操作する再プレイ釦21等を備えて構成されている。   The lending machine 2 is a touch panel type liquid crystal display unit having a money insertion slot 17 for a player to insert money, a display function for displaying various information such as game data, and an input receiving function for receiving input from the player. 18. A card insertion slot 19 for a player to insert a membership card, a return button (discharge button) 20 for a player to eject the membership card inserted in the card insertion slot 19, The replay button 21 or the like operated to receive the payout of the play balls is provided.

貸出機2は、所謂カード式であり、受付けた貨幣に対応するカードを内部的に発行し、遊技機1に設けられる貸出釦(図示せず)が押下されたことに応じて、発行したカードに対応する貨幣(有価価値)を対価として玉を貸出すべく貸出信号を遊技機1に送信して遊技機1から玉を払出させることで貸出処理を実行する。尚、再プレイ玉も同様に遊技機1から払出される。尚、受付けた貨幣を対価としてノズルから玉が直接払出される構成でも良い。貸出機2は、CPUからなる制御部、CF(コンパクトフラッシュ(登録商標))、RAM及びROM等からなる記憶部、I/Fからなる送受信部等を備えており、各種信号や各種情報を中継装置4を介して送受信する。   The lending machine 2 is a so-called card type, which issues a card corresponding to the accepted money internally and is issued in response to a lending button (not shown) provided on the gaming machine 1 being pressed. The lending process is executed by transmitting a lending signal to the gaming machine 1 and lending the ball from the gaming machine 1 in order to lend the ball with the money corresponding to (value) as a consideration. The replay balls are also paid out from the gaming machine 1 in the same manner. In addition, the structure by which a ball | bowl is paid out directly from a nozzle for the received money as consideration may be sufficient. The lending machine 2 includes a control unit composed of a CPU, a storage unit composed of a CF (Compact Flash (registered trademark)), a RAM and a ROM, a transmission / reception unit composed of an I / F, etc., and relays various signals and various information. Transmission / reception is performed via the device 4.

遊技機1側からは次に示す遊技信号が出力される。
「アウト信号」:使用玉(使用媒体)を回収するアウトBOXから出力される使用玉数(アウト、使用媒体数)を特定可能な信号である。回収(使用、打込)玉10玉に対して1パルスが出力されるので、「アウト信号数×10」をアウトとして特定する。尚、遊技機1から出力される信号であっても良い。
The gaming signal shown below is output from the gaming machine 1 side.
“Out signal”: a signal that can specify the number of used balls (out, the number of used media) output from an out BOX that collects used balls (used media). Since one pulse is output for 10 recovered (used and driven) balls, “the number of out signals × 10” is specified as out. A signal output from the gaming machine 1 may be used.

「セーフ信号」:遊技機1から出力される払出玉数(セーフ、払出媒体数)を特定可能な信号である。遊技機1での遊技(入賞)に応じた払出10玉に対して1パルスが出力されるので、「セーフ信号数×10」をセーフとして特定する。尚、補給装置から出力される補給信号をセーフ信号としても良い。   “Safe signal”: a signal that can specify the number of payout balls (safe, the number of payout media) output from the gaming machine 1. Since one pulse is output for 10 payouts corresponding to a game (winning) in the gaming machine 1, “safe signal number × 10” is specified as safe. The supply signal output from the supply device may be a safe signal.

「スタート信号」:遊技機1から出力される図柄変動数(役物作動数、スタート)を特定可能な信号である。第1始動口13又は第2始動口14への入賞により変動(作動)する液晶表示部15(役物)における図柄変動(役物作動、スタート処理)1回につき1パルスが出力されるので、「スタート信号数×1」をスタートとして特定する。尚、第1始動口13又は第2始動口14への入賞に応じて出力される始動入賞信号を図柄変動と見做してスタート信号としても良い。   “Start signal”: a signal that can specify the number of symbol fluctuations (number of acting items, start) output from the gaming machine 1. Since one pulse is output per symbol variation (actual operation, start process) in the liquid crystal display unit 15 (combined) that varies (acts) by winning to the first start port 13 or the second start port 14, “Start signal number × 1” is specified as a start. Note that the start winning signal output in response to winning at the first start port 13 or the second start port 14 may be regarded as a symbol variation and used as a start signal.

「大当たり信号」:遊技機1から出力される大当たりを特定可能な信号である。大当たり中にレベル出力される状態信号であるので、大当たり信号受信中を大当たり中として特定する。
「特別状態信号」:遊技機1から出力される特別状態を特定可能な信号である。大当たり確率が向上する確変中等の大当たりを通常状態よりも発生させ易い状態である特別状態中にレベル出力される状態信号(確変信号)であるので、特別状態信号受信中を特別状態中として特定する。尚、確変中だけでなく、第1始動口13又は第2始動口14への入賞率が向上する時短中にもレベル出力される。又、大当たり信号や特別状態信号等の状態信号を受信していない期間を通常状態として特定する。
“Big jackpot signal”: a signal that can be output from the gaming machine 1 and that can identify the jackpot. Since the status signal is level-output during the jackpot, receiving the jackpot signal is identified as being jackpot.
“Special state signal”: a signal that can specify a special state output from the gaming machine 1. Since it is a state signal (probability change signal) that is output in a special state, which is a state where it is easier to generate a big hit such as during a probability change in which the jackpot probability is improved than in the normal state, the special state signal being received is specified as being in the special state. . The level is output not only during the probability change but also when the winning rate to the first start port 13 or the second start port 14 is improved. Further, a period in which a status signal such as a jackpot signal or a special status signal is not received is specified as a normal status.

「売上信号」:貸出機2から出力される売上情報(売上玉数、売上額)を特定可能な信号である。遊技者に対する有価価値を対価とした貸出玉25玉毎に1パルスが出力されるので、「売上信号数×25」を売上玉数として特定し、「売上玉数×貸出単価(例えば4円)」を売上額として特定する。   “Sales signal”: a signal that can specify sales information (number of sales balls, sales amount) output from the lending machine 2. Since one pulse is output for every 25 balls that are valued as valuable to the player, “sales signal number × 25” is specified as the number of sales balls, and “sales number × lending unit price (eg 4 yen)” "Is specified as the sales amount.

又、遊技場には遊技島毎に景品貯蔵装置22(本発明でいう搬送手段)及びベルトコンベア23(本発明でいう搬送手段)が設置され、ベルトコンベア23はモータ24(本発明でいう搬送手段)により駆動されるようになっている。景品貯蔵装置22及びモータ24はLAN5を介して管理装置6及び遊技機装置8と接続されている。ベルトコンベア23の途中地点には遊技機装置8に対応して取込装置25が設置され、取込装置25は中継装置4に接続されている。又、取込装置25と各台計数機3との間には可動式の搬送管である蛇腹26が介在されている。   In addition, a prize storage device 22 (conveying means according to the present invention) and a belt conveyor 23 (conveying means according to the present invention) are installed in the game hall for each amusement island, and the belt conveyor 23 is a motor 24 (conveying according to the present invention). Means). The prize storage device 22 and the motor 24 are connected to the management device 6 and the gaming machine device 8 via the LAN 5. In the middle of the belt conveyor 23, an intake device 25 is installed corresponding to the gaming machine device 8, and the intake device 25 is connected to the relay device 4. In addition, a bellows 26, which is a movable transfer pipe, is interposed between the take-in device 25 and each counter 3.

景品貯蔵装置22は、CPUからなる制御部、RAM及びROM等からなる記憶部、I/Fからなる送受信部等を備えており、遊技者が遊技場外の換金所にて換金可能な特殊景品を貯蔵可能に構成されており、遊技場係員は例えば開店前等に必要分の特殊景品を景品貯蔵装置22に補充する。景品貯蔵装置22に貯蔵される特殊景品は図2に示すように大景品27と中景品28との2種類があり、それらは何れもコイン形状の景品本体に、対応する価値に見合う金やプラチナ等が埋込まれていると共に景品種別を特定可能なタグも埋込まれている。即ち、大景品27は、コイン形状の景品本体27aに例えば5000円相当の金27bが埋込まれていると共に大景品27であることを特定可能なタグ27dが埋込まれて構成されている。同様に、中景品28は、コイン形状の景品本体28aに例えば1000円相当の金28bが埋込まれていると共に中景品28であることを特定可能なタグ28dが埋込まれて構成されている。   The prize storage device 22 includes a control unit composed of a CPU, a storage unit composed of a RAM and a ROM, a transmission / reception unit composed of an I / F, and the like, and a special prize that a player can exchange at a cash exchange outside the game hall. The game hall staff replenishes the prize storage device 22 with special prizes necessary for opening the store, for example. As shown in FIG. 2, there are two types of special prizes stored in the prize storage device 22: a large prize 27 and a middle prize 28, both of which are coin-shaped prize bodies, gold or platinum suitable for the corresponding value. Etc. are embedded, and a tag that can specify the landscape type is also embedded. That is, the large prize 27 is configured by embedding a gold 27b equivalent to, for example, 5000 yen in a coin-shaped prize main body 27a and a tag 27d that can identify the great prize 27. Similarly, the middle prize 28 is configured by embedding a gold 28b equivalent to, for example, 1000 yen in a coin-shaped prize main body 28a and a tag 28d that can identify the middle prize 28. .

景品貯蔵装置22は、遊技機装置8から不足通知を受信すると、その不足通知に見合う大景品27及び中景品28を補充景品としてベルトコンベア23へと払出す。ベルトコンベア23は、モータ24により駆動されると、不足通知を送信した遊技機装置8へと補充景品を搬送する。遊技機装置8に対応して設置されている取込装置25は、図3に示すように、ベルトコンベア23上で往復回動可能なアーム25aが設けられており、対応する遊技機装置8が不足通知を送信していれば、そのアーム25aを取込位置(図3にて実線にて示す位置)に回動させることで、景品貯蔵装置22からベルトコンベア23により搬送された補充景品を蛇腹26を介して各台計数機3へと取込む一方、対応する遊技機装置8が不足通知を送信していなければ、そのアーム25aを通過位置(非取込位置、図3にて破線にて示す位置)に回動させることで、景品貯蔵装置22からベルトコンベア23により搬送された補充景品を他の各台計数機3へと取込ませるように補充景品の取込みを制御する。   When receiving the shortage notification from the gaming machine device 8, the prize storage device 22 pays out the large prize 27 and the middle prize 28 corresponding to the shortage notice to the belt conveyor 23 as supplementary prizes. When the belt conveyor 23 is driven by the motor 24, it conveys the supplementary prize to the gaming machine device 8 that has transmitted the shortage notification. As shown in FIG. 3, the take-in device 25 installed corresponding to the gaming machine device 8 is provided with an arm 25 a that can reciprocate on the belt conveyor 23, and the corresponding gaming machine device 8 If the shortage notification has been transmitted, the supplementary prize conveyed from the prize storage device 22 by the belt conveyor 23 is bellows by rotating the arm 25a to the take-in position (the position indicated by the solid line in FIG. 3). 26, if the corresponding gaming machine device 8 has not transmitted a shortage notification, the arm 25a is moved to the passing position (non-take-in position, broken line in FIG. 3). By turning to the position shown), the supply of supplementary prizes is controlled so that the supplementary prizes conveyed by the belt conveyor 23 from the prize storage device 22 are taken into the other counters 3.

この場合、各台計数機3は、このようにして対応する取込装置25から蛇腹26を介して補充景品をストック景品として取込むと、その取込んだストック景品のタグを読取ることでストック景品を種類毎(大景品27又は中景品28の何れであるか)に計数し、在庫として区分けしてストックする。そして、後述するように遊技者が景品払出操作を行う(図4に示す各台計数機3の景品釦33を押下する)ことに応じて、持玉数相当分のストック景品を種類毎に計数しながら図4に示す各台計数機3の景品払出口34から払出す。尚、本実施形態では、補充景品を搬送する搬送手段としてベルトコンベアを採用した構成を説明しているが、補充景品を搬送可能な構成であれば、特開平10-33800号公報に開示されているハンガを採用した構成や、特許3775693号公報に開示されているゴンドラ採用した構成、又は、遊技機装置8毎に搬送路を設ける構成等、どのような構成を採用しても良い。   In this case, when the counter counter 3 takes in the supplementary prize as the stock prize via the bellows 26 from the corresponding taking-in device 25 in this way, the stock prize is read by reading the tag of the fetched stock prize. Are counted for each type (whether they are large prizes 27 or medium prizes 28), and are classified and stocked. Then, as will be described later, in response to the player performing a prize payout operation (pressing the prize button 33 of each counter 3 shown in FIG. 4), stock prizes corresponding to the number of possessed balls are counted for each type. However, it pays out from the prize payout port 34 of each counter 3 shown in FIG. In the present embodiment, a configuration is described in which a belt conveyor is used as a transport means for transporting supplementary prizes. However, any configuration capable of transporting supplementary prizes is disclosed in JP-A-10-33800. Any configuration such as a configuration using a hanger, a configuration using a gondola disclosed in Japanese Patent No. 3775693, or a configuration in which a transport path is provided for each gaming machine device 8 may be adopted.

各台計数機3は、図4に示すように、機器状態等を多色の点灯や点滅により表示する状態表示LED29、遊技者が貯玉するために操作する貯玉釦30、機器の操作説明、持玉数、持玉を払戻す際の残り払出数、機器の異常点検情報等を表示する液晶表示部31、遊技者が持玉数を特定可能な記録媒体であるIC持玉券(以下、持玉券とも表現する)を発行するために操作する発行釦32、遊技者が特殊景品を払出すために操作する景品釦33、特殊景品を払出す景品払出口34、持玉を払戻すための玉払出ノズル35、遊技者が持玉を払戻すために操作する払戻釦36、リモコン受光部37、遊技者がIC持玉券を挿入するためのIC持玉券挿入口38、受皿部39等を備えて構成されている。   As shown in FIG. 4, each counter 3 has a status display LED 29 for displaying the device status by multi-colored lighting and blinking, a storage button 30 operated by the player for storing balls, an explanation of the operation of the device, Liquid crystal display 31 for displaying the number of balls, the remaining number of payouts when paying back the balls, abnormal inspection information of the equipment, etc., and IC holding ball tickets (hereinafter referred to as holding media) which are recording media that allow the player to specify the number of balls Issue button 32 that is operated to issue a gift), a prize button 33 that is operated by a player to pay out a special prize, a prize payout outlet 34 that pays out a special prize, Ball payout nozzle 35, payout button 36 operated by the player to pay back the ball, remote control light receiving portion 37, IC holding ball insertion slot 38 for the player to insert the IC holding ball ticket, tray portion 39, etc. It is configured with.

遊技者は、遊技機1の下部受皿10を開放させることで獲得玉を落下させて受皿部39に受入れさせ、獲得玉を装置本体の下部に配置されている計数部(図示せず)にて計数させる。このように計数された獲得玉は持玉として特定され、遊技者が払戻操作を行う(払戻釦36を押下する)ことにより玉払出ノズル35から遊技機1の上部受皿9に払出すことで持玉を払戻す。各台計数機3は、CPUからなる制御部、CF、RAM、ROMからなる記憶部、I/Fからなる送受信部を備えており、各種信号や各種情報を中継装置4を介して送受信する。   The player opens the lower tray 10 of the gaming machine 1 to cause the acquired ball to fall and be received in the tray portion 39, and the acquired ball is received by a counting unit (not shown) arranged at the lower portion of the apparatus main body. Let them count. The acquired balls counted in this way are identified as holding balls, and the player performs a payout operation (presses the payout button 36) to hold the ball by paying it out from the ball payout nozzle 35 to the upper tray 9 of the gaming machine 1. Refund the ball. Each counter 3 includes a control unit including a CPU, a storage unit including a CF, a RAM, and a ROM, and a transmission / reception unit including an I / F, and transmits and receives various signals and various information via the relay device 4.

中継装置4は、CPUからなる制御部、CF、RAM及びROM等からなる記憶部、I/Fからなる送受信部等を備えており、各種信号や各種情報を送受信する(中継する)。
管理装置6は、CPUからなる制御部、HDD、RAM及びROM等からなる記憶部、I/Fからなる送受信部、モニタ及びプリンタ等からなる出力部、キーボード及びマウス等からなる操作部等を備え、遊技機1側から出力された遊技信号を受信することで遊技データを当該遊技機1に対して個別に付与されている遊技機ID(台番)毎に集計して特定する機能を有している。
The relay device 4 includes a control unit including a CPU, a storage unit including a CF, a RAM, and a ROM, a transmission / reception unit including an I / F, and the like, and transmits / receives (relays) various signals and various information.
The management device 6 includes a control unit including a CPU, a storage unit including an HDD, a RAM, and a ROM, a transmission / reception unit including an I / F, an output unit including a monitor and a printer, an operation unit including a keyboard and a mouse, and the like. The game data output from the gaming machine 1 side is received, and the game data is collected and specified for each gaming machine ID (number) individually assigned to the gaming machine 1. ing.

交換装置7は、CPUからなる制御部、HDD、RAM及びROM等からなる記憶部、I/Fからなる送受信部、モニタ及びプリンタ等からなる出力部、キーボード等からなる操作部等を備え、会員カード、持玉券、計数装置(図示せず)にて発行されるレシート等を受付け、その受付けた会員カード、持玉券、レシート等により特定される有価価値と景品とを交換するための処理(表示、演算、記憶等)を行うことで、持玉や貯玉等を精算する。   The exchange device 7 includes a control unit including a CPU, a storage unit including an HDD, a RAM, and a ROM, a transmission / reception unit including an I / F, an output unit including a monitor and a printer, an operation unit including a keyboard, and the like. A process for accepting a receipt issued by a card, a gift card, a counting device (not shown), and exchanging the valuable value specified by the accepted member card, a gift card, a receipt, etc. for a prize. By performing (displaying, calculating, storing, etc.), it is necessary to settle the holding balls, the storage balls, and the like.

管理装置6は、図5に示す景品設定及び図6に示す各台景品交換設定を設定可能であり、これらの設定内容を設定更新した場合には、その設定更新した設定内容を特定可能な設定信号を遊技機装置8や交換装置7に送信する。遊技機装置8や交換装置7においても、管理装置6が有する記憶領域と同様の記憶領域を有しており、管理装置6から送信された設定信号を受信することに応じて、その記憶領域の設定内容を更新する。   The management device 6 can set the premium setting shown in FIG. 5 and each premium exchange setting shown in FIG. 6, and when these setting contents are updated, the setting that can specify the updated setting contents is set. The signal is transmitted to the gaming machine device 8 and the exchange device 7. The gaming machine device 8 and the exchange device 7 also have a storage area similar to the storage area of the management device 6, and in response to receiving the setting signal transmitted from the management device 6, Update the settings.

又、管理装置6は、図7に示すエリア設定を設定可能であり、遊技機装置8をグループ分けすると共に優先順位を対応付ける。図5に示す景品設定は、交換対象となる景品についての設定であり、景品単位で遊技機1での景品交換(各台景品交換)の対象とするか否かを設定可能であると共に、各台景品交換する場合の上限を設定可能である。図6に示す各台景品交換設定は、各台景品交換に関する設定である。各設定における各項目の意味は次の通りである。尚、図5では特殊景品のみを設定対象としているが、この他にも多様な一般景品を設定対象とすることも可能であり、又、一般景品を各台景品交換の対象としても良い。   Further, the management device 6 can set the area setting shown in FIG. 7, and groups the gaming machine devices 8 and associates the priorities with them. The prize setting shown in FIG. 5 is a setting for a prize to be exchanged, and it is possible to set whether or not to give a prize exchange (each prize exchange) in the gaming machine 1 for each prize. An upper limit can be set for exchanging premiums. Each premium exchange setting shown in FIG. 6 is a setting relating to each premium exchange. The meaning of each item in each setting is as follows. In FIG. 5, only special prizes are set as targets for setting, but various other general prizes can be set as targets, and general prizes may be set as targets for exchanging each premium.

「単価」:景品1つ当たりを交換するために必要な玉数である。ここで、小景品の価値を「200円」とすると、その小景品の価値である「200円」を単価「60玉」で除算した「3.3円」が1玉当たりの交換金額に相当する(交換単価情報に相当する)。
「各台交換」:各台景品交換の対象景品であるか否かを示す指標であり、各台景品交換の対象景品であれば「有」であり、各台景品交換の対象景品でなければ「無」である。尚、「無」と設定された場合でも景品カウンタ(交換装置7)での交換対象にはなる。本実施形態では「大景品」と「中景品」との2種類を各台景品交換の対象景品としている。
“Unit Price”: The number of balls required for exchanging one prize. Here, if the value of the small prize is “200 yen”, “3.3 yen” obtained by dividing the value of the small prize “200 yen” by the unit price “60 balls” corresponds to the exchange amount per ball. (Corresponds to exchange unit price information).
“Each vehicle replacement”: An index indicating whether or not each premium gift is eligible for exchange. “Yes” if the premium is eligible for each premium exchange, and not for each premium exchange. “No”. Even when “None” is set, the prize counter (exchange device 7) is to be exchanged. In the present embodiment, two types of “large prize” and “medium prize” are the target prizes for exchanging each premium.

「持玉上限」:各台景品交換する場合に持玉を対象として1回当たりに交換可能とする景品数の上限である(交換上限情報に相当する)。即ち、この設定値を参照して景品を補充する。   “Upper limit”: This is the upper limit of the number of prizes that can be exchanged once per target for exchanging each premium (corresponding to the exchange upper limit information). That is, the premium is replenished with reference to this set value.

「貯玉上限1」及び「貯玉上限2」:各台景品交換する場合に貯玉を対象として1回当たりに交換可能とする景品数の上限である(交換上限情報に相当する)。即ち、交換対象となる貯玉数が指定された場合、この設定値分の景品のみを交換対象として景品を補充する。尚、後述する貯玉上限アウトに対応させて貯玉上限1及び貯玉上限2を段階的に設定する。   “Stored ball upper limit 1” and “Stored ball upper limit 2”: The upper limit of the number of prizes that can be exchanged at one time for each stored prize when each premium is exchanged (corresponding to exchange upper limit information). In other words, when the number of stored balls to be exchanged is designated, the prize is replenished only with the prize for the set value. Incidentally, a storage ball upper limit 1 and a storage ball upper limit 2 are set in a stepwise manner in correspondence with a storage ball upper limit out described later.

「終了玉」:各台景品交換時に余り玉として払出す玉数の上限である。即ち、遊技者が各台計数機3の景品釦33を押下した時点の持玉数から上限対価(即ち在庫対価となり得る対価)を差引いた値がこの設定値以下であることを条件として遊技機1での景品交換を許容する。   “End ball”: The upper limit of the number of balls to be paid out as extra balls when each premium is exchanged. That is, the gaming machine is provided on condition that the value obtained by subtracting the upper limit price (that is, the price that can be the inventory price) from the number of possessed balls when the player presses the prize button 33 of each counter 3 is equal to or less than this set value. 1 is allowed to exchange prizes.

「手数料玉」:貯玉を対価とした払戻処理を行う際の再プレイ玉1単位(125玉)に対して徴収される手数料に相当する。
「第1アウト」及び「第2アウト」:遊技者の遊技場の営業開始時からの累計アウトに対する設定値であり、前述した貯玉上限アウトに相当する。貯玉を対象として景品を補充(交換)する場合に、累計アウトが第1アウト以上であれば貯玉上限1が上限となって景品数が特定され、累計アウトが第2アウト以上であれば貯玉上限2が上限となって景品数が特定される。尚、後述する貯玉許容フラグを「1」に設定している場合には累計アウトが第1アウト以上でなくとも貯玉上限1が上限となる。
“Fee ball”: It corresponds to a fee that is collected for one unit of replay balls (125 balls) when performing a refund process for the stored balls.
“First Out” and “Second Out”: Setting values for the cumulative out from the start of business of the player's amusement hall, and correspond to the above-described upper limit of storage balls. When replenishing (changing) prizes for a stored ball, if the cumulative out is greater than or equal to the first out, the upper limit of the accumulated ball is 1 and the number of prizes is specified, and if the accumulated out is greater than or equal to the second out, the upper limit of the accumulated ball 2 is the upper limit and the number of prizes is specified. If a storage ball allowance flag, which will be described later, is set to “1”, the storage ball upper limit 1 is the upper limit even if the cumulative out is not equal to or greater than the first out.

「稼動タイマ」:周知の通り、遊技機1が稼動中(占有状態)であるか否かを判定するためのタイマであり、アウト信号を受信したことにより作動し、その作動中の期間を遊技機1が稼動中であると判定する。   “Operating timer”: As is well known, it is a timer for determining whether or not the gaming machine 1 is in operation (occupied state), and is activated by receiving an out signal. It is determined that the machine 1 is in operation.

「許容率」:稼動率(占有情報)に対する設定値であり、図7に示すエリア設定にて優先順位が自身より上位のエリアに対応した稼動率がこの設定値以上となった場合に、貯玉による景品交換が可能である旨を示す貯玉許容フラグを「1」に設定する(占有範囲情報)。   “Acceptable rate”: A setting value for the operating rate (occupation information). When the operating rate corresponding to an area with a higher priority in the area setting shown in FIG. Is set to “1” (occupation range information) indicating that the prize can be exchanged.

「解除率」:稼動率に対する設定値であり、図7に示すエリア設定にて優先順位が自身より上位のエリアに対応した稼動率がこの設定値未満となった場合に、貯玉許容フラグを「0」に設定する。尚、許容率と兼用して設定しても良い(占有範囲情報)。   “Release rate”: This is a setting value for the operating rate. When the operating rate corresponding to the area with higher priority in the area setting shown in FIG. Set to “0”. In addition, you may set together with a tolerance (occupation range information).

ここで、稼動率について説明すると、稼動率は対象遊技機数に対する稼動タイマの作動により稼動中であると判定される遊技機1の台数の割合であり、本実施形態では、図7に示した優先順位毎に稼動率を特定する。例えば優先順位1の遊技機数が100台であり、優先順位2の遊技機数が140台である場合、対象遊技機数は優先順位1が100台となり、優先順位1及び2の遊技機数が240台となる。そして、優先順位1の対象遊技機のうち95台が稼動していれば優先順位1の稼動率を95%(95台÷100台)と特定し、優先順位2の対象遊技機のうち125台が稼動していれば優先順位1及び2の稼動率を91.7%((95台+125台)÷240台)と特定する。   Here, the operating rate will be described. The operating rate is the ratio of the number of gaming machines 1 determined to be operating by the operation of the operating timer to the number of target gaming machines, and in this embodiment, it is shown in FIG. Specify the operation rate for each priority. For example, when the number of gaming machines with priority 1 is 100 and the number of gaming machines with priority 2 is 140, the number of target gaming machines is 100 with priority 1 and the number of gaming machines with priority 1 and 2 Is 240 units. If 95 of the target gaming machines with priority 1 are operating, the operating rate of priority 1 is identified as 95% (95/100), and 125 of the gaming machines with priority 2 Is operating, the operating rate of priority order 1 and 2 is specified as 91.7% ((95 units + 125 units) ÷ 240 units).

この場合であれば、このようにして特定した優先順位1及び2の稼動率(91.7%)が許容率(90%)以上となるので、優先順位1乃至3の遊技機装置8の貯玉許容フラグを「1」に設定する。そして、これ以降、稼動率が変化し、優先順位1の稼動率が解除率(85%)未満となれば、優先順位1の遊技機装置8の貯玉許容フラグを「1」に保持する一方、優先順位2及び3の遊技機装置8の貯玉許容フラグを「0」に設定(変更)する。又、優先順位1及び2の稼動率が解除率未満となれば、優先順位1及び2の遊技機装置8の貯玉許容フラグを「1」に保持する一方、優先順位3の遊技機装置8の貯玉許容フラグを「0」に設定(変更)する。   In this case, the operating rate (91.7%) of the priorities 1 and 2 specified in this way is equal to or higher than the allowable rate (90%). The permission flag is set to “1”. After that, if the operating rate changes and the operating rate of the priority 1 becomes less than the release rate (85%), the storage allowance flag of the gaming machine device 8 of the priority 1 is held at “1”, The storage allowance flag of the gaming machine devices 8 of the priority orders 2 and 3 is set (changed) to “0”. If the operating rates of the priority levels 1 and 2 are less than the release rate, the storage allowance flag of the gaming machine devices 8 of the priority levels 1 and 2 is held at “1”, while the gaming machine device 8 of the priority level 3 The storage allowance flag is set (changed) to “0”.

図8は図7に示したエリア設定を行う遊技場全体のレイアウトを示している。遊技島単位では20台程度の遊技機1が配置されている。遊技場には出入口1〜4の4箇所に出入口が設置されており、出入口1と出入口2との略中間に景品カウンタが設置されている。本実施形態では、遊技場外の換金所に最も近い出入口4に近い遊技島(遊技島2、3、6、7、10)に属する遊技機装置8を優先順位1と設定し、出入口4に次に近い遊技島(遊技島1、4、5、11、14、15、18)に属する遊技機装置8を優先順位2と設定している。又、景品カウンタに近い遊技島(遊技島(遊技島8、9、12、13、16、17)、及び出入口4(換金所)に遠い遊技島(遊技島24)に属する遊技機装置8を優先順位4と設定し、残りの遊技島(遊技島19〜23)に属する遊技機装置8を優先順位3と設定している。   FIG. 8 shows the layout of the entire game arcade where the area setting shown in FIG. 7 is performed. About 20 gaming machines 1 are arranged in units of gaming islands. In the amusement hall, there are four entrances at entrances 1 to 4, and a prize counter is installed at an approximate middle between the entrance 1 and the entrance 2. In the present embodiment, the gaming machine device 8 belonging to the gaming island (the gaming islands 2, 3, 6, 7, 10) closest to the gateway 4 closest to the cash exchange outside the game hall is set as the priority order 1 and the next to the gateway 4 Game machine devices 8 belonging to game islands (game islands 1, 4, 5, 11, 14, 15, 18) close to are set as priority order 2. In addition, game machines 8 belonging to amusement islands (amusement islands (amusement islands 8, 9, 12, 13, 16, 17) close to the prize counter, and amusement islands (amusement islands 24) far from the entrance 4 (the cash exchange)). The priority order 4 is set, and the gaming machine devices 8 belonging to the remaining game islands (the game islands 19 to 23) are set as the priority order 3.

ここで、特殊景品は遊技場外の換金所にて交換可能であるので、遊技者は獲得玉と交換した特殊景品を換金所に持込んで換金する。この場合、交換装置7が設置されている景品カウンタと換金所との間ではある程度の距離があるので、遊技機装置8にて景品交換(各台景品交換)を可能としたことで遊技者の利便性が飛躍的に向上する。又、貯玉を景品交換するためだけに来店した遊技者は、4箇所の出入口のうち換金所に最も近い出入口4から来店し、出入口4に近い遊技島に属する遊技機装置8にて貯玉を景品交換し、そのまま換金所にて換金することが想定される。即ち、出入口4に最も近い遊技島に属する遊技機装置8を優先順位1と設定し、その優先順位1に属する遊技機装置8にて貯玉による景品交換を常に可能としておくだけで、貯玉を景品交換するためだけに来店した遊技者の利便性を保つことができる。   Here, since the special prize can be exchanged at the cash exchange outside the game hall, the player brings the special prize exchanged for the earned ball to the cash exchange and cashes it. In this case, since there is a certain distance between the prize counter where the exchange device 7 is installed and the cash exchange, it is possible to exchange prizes (replacement of each prize) by the gaming machine device 8. Convenience is greatly improved. In addition, a player who visits the store only for exchanging prizes comes from the entrance 4 closest to the cash exchange out of the four entrances, and the prize is collected at the gaming machine device 8 belonging to the game island near the entrance 4. It is assumed that they will be exchanged and redeemed as they are at the cash exchange. That is, the gaming machine device 8 belonging to the gaming island closest to the entrance / exit 4 is set as the priority level 1 and the gaming machine device 8 belonging to the priority level 1 always allows the exchange of the prizes by the stored balls. It is possible to maintain the convenience of the player who has come to the store only for the exchange.

その一方、優先順位1の遊技機1で遊技する遊技者が多くなり、優先順位1の空台が無くなると、貯玉を景品交換するためだけに来店した遊技者は、優先順位1の遊技機装置8にて景品交換することができなくなるが、優先順位1の稼動率が上昇して許容率以上になることに応じて優先順位2の遊技機装置8の貯玉許容フラグを「1」に設定することで、優先順位2の遊技機装置8にて景品交換することができる。同様に、優先順位2の遊技機装置8にて景品交換することができなくなっても、優先順位1及び2の稼動率が上昇して許容率以上になることに応じて優先順位3の遊技機装置8の貯玉許容フラグを「1」に設定することで、優先順位3の遊技機装置8にて景品交換することができる。尚、優先順位4の遊技機装置8では貯玉による景品交換を不可(貯玉許容フラグを常に「0」と設定する)とした。これは、景品カウンタに近いこと及び換金所から遠いことから景品カウンタにて景品交換しても利便性を保つことができること及びセキュリティ面等を考慮したためである。尚、遊技島又は遊技機装置8単位で(遊技せずに)貯玉による景品交換が可能であるか否かを示す表示装置を例えば遊技島等に設置することが望ましい。   On the other hand, when the number of players who play with the priority level 1 gaming machines 1 increases and the priority level 1 vacancies disappear, the players who have come to the store only to exchange the prizes are given priority level 1 gaming machine devices. Although the prize cannot be exchanged at 8, the storage allowance flag of the gaming machine device 8 at the priority 2 is set to “1” in response to the operating rate at the priority 1 being increased and exceeding the allowable rate. As a result, it is possible to exchange prizes at the gaming machine device 8 of the priority order 2. Similarly, even if it is not possible to exchange prizes at the gaming machine device 8 with the priority level 2, the gaming machine with the priority level 3 according to the fact that the operating rate of the priority levels 1 and 2 increases and exceeds the allowable rate. By setting the ball storage allowance flag of the device 8 to “1”, the prize can be exchanged in the gaming machine device 8 of priority 3. In addition, in the gaming machine device 8 of the priority 4, the prize exchange by the stored ball is impossible (the stored ball allowance flag is always set to “0”). This is because the convenience is maintained even if the prize is exchanged at the prize counter because it is close to the prize counter and far from the cash exchange, and security is considered. It should be noted that it is desirable to install a display device on the game island or the like, for example, indicating whether or not prizes can be exchanged by using stored balls in units of 8 game machines or game machine devices (without playing).

又、遊技機装置8は、図9に示す記憶領域を有している。図9に示す各項目の意味は次の通りである。
「貸出玉」:売上が発生する売上玉数と、計数玉(持玉)を払戻す払戻玉数との合計である。
「売上額」:売上玉数に対応した売上額(売上玉数×貸単価(4円にて演算))である。尚、貯玉に基づく再プレイ玉も売上玉と見做して加算する。
「アウト」:遊技機1への打込玉数(使用数)である。
「セーフ」:遊技機1からの払出玉数である。
「大当たり」:大当たり数である。
「計数玉」:各台計数機3にて計数した計数玉数である。
The gaming machine device 8 has a storage area shown in FIG. The meaning of each item shown in FIG. 9 is as follows.
“Lending balls”: the total of the number of sales balls that generate sales and the number of payout balls to which the counting balls (motivated balls) are refunded.
“Sales amount”: Sales amount corresponding to the number of sales balls (number of sales balls × unit price for lending (calculated by 4 yen)). Note that replay balls based on stored balls are also considered as sales balls and added.
“Out”: Number of balls to be thrown into the gaming machine 1 (number of used).
“Safe”: Number of balls to be paid out from the gaming machine 1.
“Big jackpot”: Number of jackpots.
“Counting balls”: The number of balls counted by each counter 3.

「持玉」:遊技者の獲得玉で払戻処理にて払戻す際の対価として払戻玉と同数が徴収対象となる獲得玉数(計数玉−払戻玉数)である。尚、払戻玉数は貸出玉−売上額÷貸単価である。
「総貯玉」:遊技者が遊技場に貯玉として預入れた獲得玉の総数である。尚、払戻処理により払戻す際には払戻玉を再プレイ玉とし、その対価として再プレイ玉数+手数料玉数が徴収対象となる獲得玉である。
“Moving balls”: The number of acquired balls (count balls−number of paid-out balls) that is the same as the paid-out balls as the consideration when paying out with the payout process with the player's acquired balls. Note that the number of payout balls is loaned balls−sales amount / unit price for lending.
“Total Savings”: The total number of winning balls that the player has deposited in the amusement hall as savings. When paying back by the payout process, the payout ball is the replay ball, and the replay ball number + the fee ball number is the acquisition ball to be collected.

「交換貯玉」:総貯玉のうち遊技者が景品交換の対象として指定した貯玉数である。
「交換玉」:景品交換対象となる持玉数(上限以下の持玉+交換貯玉)である。
「貯玉上限」:アウトと図6に示した第1アウトとを比較して特定される図5に示した貯玉上限1、アウトと図6に示した第2アウトとを比較して特定される図5に示した貯玉上限限2である。尚、アウトが第1アウトに満たない場合は、その旨「−」が示される。
“Exchange balls”: The number of balls specified by the player as a target for prize exchange out of the total storage balls.
“Exchange balls”: The number of balls to be exchanged (the number of balls below the upper limit + replacement storage balls).
“Upper limit of storage ball”: specified by comparing the out and the first out shown in FIG. 6 The upper limit of the stored ball 1 shown in FIG. 5 and the second out shown in FIG. 6 are specified This is the upper limit of storage balls 2 shown in FIG. In addition, when out is less than 1st out, "-" is shown to that effect.

「景品在庫」:各台景品交換の対象となる景品のうちストックしている在庫数であり、取込処理時の計数に応じて加算し、景品払出処理の計数に応じて減算する。
「補充景品」:補充景品特定処理にて特定された不足通知の対象となる補充中の景品数である。補充景品特定処理にて加算し、取込処理時にて減算する。
“Premium inventory”: This is the number of stocks that are stocked out of prizes to be exchanged for each premium, and is added according to the count at the time of taking-in processing, and subtracted according to the count of the prize payout processing.
“Supplementary prize”: The number of prizes being supplemented that is the target of the shortage notification specified in the supplementary prize specifying process. It is added in the supplement prize specifying process, and subtracted in the taking process.

管理装置6は、図10に示す記憶領域を有している。図10は管理装置6にて管理される遊技者IDが「00001」の会員の遊技情報である。管理装置6は、このような遊技情報を会員毎に記憶し、遊技者が払戻処理、貯玉処理等により貯玉を更新させた場合に遊技機装置8や交換装置7等から情報を受信して更新する。   The management device 6 has a storage area shown in FIG. FIG. 10 shows game information of a member whose player ID is “00001” managed by the management device 6. The management device 6 stores such game information for each member, and receives and updates information from the gaming machine device 8 and the exchange device 7 when the player renews the stored ball through a withdrawal process, a stored ball process, etc. To do.

通常貯玉交換は第1アウト及び第2アウトに起因した貯玉による景品交換(通常貯玉交換)による景品交換数(第1払出景品情報)を示す一方、特別貯玉交換は貯玉許容フラグが「1」であることに起因した貯玉による景品交換(特別貯玉交換)による景品交換数(第2払出景品情報)を示しており、これらの景品交換数を記憶することで異なる遊技機装置8での上限を超えた景品交換を防止する。尚、景品数の代わりにその対価となった貯玉数を記憶しても良い。   The normal savings exchange indicates the number of prize exchanges (first payout prize information) due to the prize exchange (normal savings exchange) by the savings resulting from the first out and the second out, while the special savings exchange has a storage allowance flag of “1”. Shows the number of prize exchanges (second payout prize information) due to prize exchanges (special savings exchanges) due to certain storage, and exceeding the upper limit of different gaming machine devices 8 by storing these prize exchange numbers To prevent exchange of prizes. In addition, you may memorize | store the number of stored balls used as the price instead of the number of prizes.

即ち、記憶する通常貯玉交換の景品数にて、仮にこの遊技者が他の遊技機装置8にて景品交換を試みようとした場合、アウトが第1アウト以上であり貯玉上限1が上限となるが、通常貯玉交換の景品数を上限から減算した値を上限とするので、既に上限一杯まで景品交換しているとして通常貯玉交換による交換ができない。この遊技者は遊技によりアウトを第2アウト以上とするか、貯玉許容フラグが「1」である遊技機装置8にて景品交換する必要がある。同様に、仮に特別貯玉交換にて景品交換した遊技者が他の遊技機装置8にて景品交換を試みようとした場合、その遊技機装置8の貯玉許容フラグが「1」であっても、その上限である貯玉上限1から記憶する特別貯玉交換の景品数を減算して上限を特定する。   That is, if the player attempts to exchange prizes with another gaming machine device 8 with the number of prizes for normal storage ball exchange stored, out is equal to or more than the first out, and the upper limit of storage balls 1 is the upper limit. However, since the upper limit is the value obtained by subtracting the number of prizes for normal storage ball exchange from the upper limit, it is not possible to exchange by normal storage ball exchange if the prize has already been exchanged up to the upper limit. This player needs to change the out to the second out or more by the game, or exchange prizes at the gaming machine device 8 whose storage ball allowance flag is “1”. Similarly, if a player who has exchanged prizes by exchanging special storage balls tries to exchange prizes by using another gaming machine device 8, even if the storage ball allowance flag of the gaming machine device 8 is “1”, The upper limit is specified by subtracting the number of prizes for special storage ball exchange stored from the upper limit 1 of the stored ball upper limit.

上記した場合では、貯玉許容フラグを「1」に設定している遊技機装置8にて景品交換した場合を例示しているが、貯玉許容フラグを「1」に設定している場合には、通常貯玉交換も特別貯玉交換も可能になり得るので貯玉上限1を2倍した値を上限とする。勿論、貯玉上限3として区分けして設定しても良い。尚、貯玉許容フラグにより貯玉交換する上限に不公平が生じないように、この場合であっても貯玉上限1を2倍せずにそのまま上限としても良い。   In the case described above, a case where a prize is exchanged in the gaming machine device 8 in which the storage ball permission flag is set to “1” is illustrated, but when the storage ball permission flag is set to “1”, Since both normal storage ball exchange and special storage ball exchange may be possible, the upper limit is a value obtained by doubling the upper limit of storage ball 1. Of course, it may be set as the upper limit 3 of storage balls. In this case, the upper limit 1 for storing balls may be used as it is without doubling the upper limit so that the upper limit for exchanging the stored balls does not cause unfairness.

この場合、景品交換を行えば特別貯玉交換の景品数が優先して更新される。これは、特別貯玉交換は遊技機装置8毎に対応付けられていることから台移動することにより景品交換できなくなる場合がある一方、通常貯玉交換は遊技機装置8に関わらず、遊技者の遊技情報により上限が特定されることから、遊技者の利便性を考慮したためである。尚、総貯玉以外の項目は遊技場の営業開始時からの累計である。又、周知の通り、住所等の属性情報等も管理する。ここで、台移動とは遊技者が遊技対象とする遊技機1を変更することである。   In this case, if the prize is exchanged, the number of prizes for the special savings exchange is preferentially updated. This is because special savings exchange is associated with each gaming machine device 8, and there are cases where prizes cannot be exchanged by moving the table, whereas normal savings exchange is not related to the gaming machine device 8, and the player's game This is because the upper limit is specified by the information, considering the convenience of the player. In addition, items other than the total savings ball are the cumulative totals from the start of the game hall. As is well known, it also manages attribute information such as addresses. Here, the movement of the platform means that the player changes the gaming machine 1 to be played.

次に、上記した構成の作用について、図11乃至図18を参照して説明する。図11乃至図14は遊技機装置8が本発明に関連して行う第1遊技機装置処理及び第2遊技機装置処理を示しており、図15は管理装置6が本発明に関連して行う貯玉許容フラグ更新処理を示している。以下、これらの処理を順次説明する。   Next, the operation of the above configuration will be described with reference to FIGS. 11 to 14 show the first gaming machine device processing and the second gaming machine device processing performed by the gaming machine device 8 in relation to the present invention, and FIG. 15 shows the management device 6 performed in relation to the present invention. The storage allowance flag update process is shown. Hereinafter, these processes will be described sequentially.

(1)第1遊技機装置処理
遊技機装置8は、メイン処理から図11に示す第1遊技機装置処理に移行し、第1遊技機装置処理を開始すると、遊技者が獲得した玉(獲得玉)を各台計数機3の計数部にて計数したか否かを判定する(S1)。ここで、遊技機装置8は、獲得玉を各台計数機3の計数部にて計数したと判定すると(S1:YES)、獲得玉を計数する毎に周知の計数タイマ(2秒)を作動させ、計数タイマがタイムアップしたことで計数を終了した判定すると、交換玉数及び持玉数を更新する(S2)。
(1) First gaming machine device processing When the gaming machine device 8 shifts from the main processing to the first gaming machine device processing shown in FIG. 11 and starts the first gaming machine device processing, the ball (acquired by the player) It is determined whether or not the ball has been counted by the counter of each counter 3 (S1). Here, when the gaming machine device 8 determines that the acquired balls are counted by the counting unit of each counter 3 (S1: YES), a known counting timer (2 seconds) is activated every time the acquired balls are counted. If it is determined that the counting is completed due to the time-up of the counting timer, the number of exchanged balls and the number of possessed balls are updated (S2).

遊技機装置8は、交換玉数及び持玉数を更新すると、大当たり済フラグを「1」に設定しているか否かを判定し(S3)、大当たり済フラグを「1」に設定している、即ち、大当たりが発生済みであると判定すると(S3:YES)、図12に示す補充景品特定処理に移行し(S4)、補充対象となる景品である補充景品を以下のようにして特定する。   When the gaming machine device 8 updates the number of exchanged balls and the number of possessed balls, it determines whether or not the jackpot payment flag is set to “1” (S3), and the jackpot payment flag is set to “1”. That is, if it is determined that the jackpot has been generated (S3: YES), the process proceeds to the supplementary prize specifying process shown in FIG. 12 (S4), and the supplementary prize that is the supplementary prize is specified as follows. .

遊技機装置8は、補充景品特定処理を開始すると、最初に各台計数機3に既に補充済みで景品交換可能な中景品の在庫数である中景品在庫数が中景品の持玉上限(4個)未満であるか否かを判定し(S11)、中景品在庫数が中景品の持玉上限未満であると判定すると(S11:YES)、その中景品在庫数に中景品の単価である中景品単価(300玉)を乗じて中景品在庫対価を計算し、その計算した中景品在庫対価と中景品単価との和を計算し、その計算した中景品在庫対価と中景品単価との和が交換玉数以下であるか否かを判定する(S12)。そして、遊技機装置8は、その計算した中景品在庫対価と中景品単価との和が交換玉数以下であると判定すると(S12:YES)、交換玉数から中景品在庫対価を差引いた差分を計算し、その計算した値を中景品単価で除し、中景品の持玉上限を参照して補充中景品数を特定する(S13)。   When the gaming machine device 8 starts the supplementary prize specifying process, the number of intermediate prize stocks, which is the stock quantity of intermediate prizes that have already been supplemented to each of the counters 3 and can be exchanged, is the upper limit (4 Is determined (S11), and if it is determined that the number of medium prizes is less than the upper limit of the number of medium prizes (S11: YES), the unit price of the medium prize is included in the number of medium premiums inventory Multiply the middle prize unit price (300 balls) to calculate the middle prize inventory consideration, calculate the sum of the calculated middle prize inventory consideration and the middle prize unit price, and the sum of the calculated middle prize inventory consideration and the middle prize unit price It is determined whether or not is less than the number of exchange balls (S12). Then, when the gaming machine device 8 determines that the sum of the calculated middle prize stock consideration and the middle prize unit price is equal to or less than the number of exchanged balls (S12: YES), the difference obtained by subtracting the middle prize inventory consideration from the number of exchanged balls And the calculated value is divided by the middle prize unit price, and the number of supplementary middle prizes is specified by referring to the upper limit of the middle prizes (S13).

遊技機装置8は、次に各台計数機3に既に補充済みで景品交換可能な大景品の在庫数である大景品在庫数が大景品の持玉上限(3個)未満であるか否かを判定し(S14)、大景品在庫数が大景品の持玉上限未満であると判定すると(S14:YES)、その大景品在庫数に大景品の単価である大景品単価(1500玉)を乗じて大景品在庫対価を計算し、その計算した大景品在庫対価と大景品単価との和を計算し、その計算した大景品在庫対価と大景品単価との和が交換玉数以下であるか否かを判定する(S15)。そして、遊技機装置8は、その計算した大景品在庫対価と大景品単価との和が交換玉数以下であると判定すると(S15:YES)、交換玉数から大景品在庫対価を差引いた差分を計算し、その計算した値を大景品単価で除し、大景品の持玉上限を参照して補充大景品数を特定する(S16)。   Next, the gaming machine device 8 determines whether or not the number of large prizes in stock, which is the number of large prizes that have already been replenished in each counter 3 and that can be exchanged for prizes, is less than the upper limit (three) of the prizes. Is determined (S14), and it is determined that the number of large premium items in stock is less than the upper limit of the number of large premium items (S14: YES), the large premium unit price (1500 balls) that is the unit price of the large premium item is added to the large premium item inventory number. Multiplying it to calculate the premium prize price, calculating the sum of the calculated premium prize price and the premium unit price, and whether the sum of the calculated premium inventory price and the premium unit price is less than the number of exchanged balls It is determined whether or not (S15). When the gaming machine device 8 determines that the sum of the calculated premium prize inventory consideration and the premium prize unit price is equal to or less than the number of exchanged balls (S15: YES), the difference obtained by subtracting the premium prize inventory consideration from the exchanged number of balls. Is calculated, and the calculated value is divided by the unit price of the large prize, and the number of supplementary large prizes is specified with reference to the upper limit of the large prize (S16).

具体例を挙げて説明すると、中景品在庫数が「2個」、大景品在庫数が「0個」、更新した交換玉数が「2000玉」であれば、中景品在庫数である「2個」が中景品の持玉上限である「4個」未満であるので、中景品在庫数である「2個」に中景品単価である「300玉」を乗じて中景品在庫対価として「600玉」を計算し、その計算した中景品在庫対価である「600玉」と中景品単価である「300玉」との合計値として「900玉」を計算する。そして、その計算した合計値である「900玉」が交換玉数である「2000玉」以下であるので、交換玉数である「2000玉」から中景品在庫対価である「600玉」を差引いた差分として「1400玉」を計算し、その計算した値である「1400玉」を中景品単価である「300玉」で除して「4.7個」を計算し、計算した「4.7個」が中景品の上限である「4個」から中景品在庫数である「2個」を差引いた「2個」を超過しているので、補充中景品数として「2個」を特定する。   To explain with a specific example, if the number of medium premiums in stock is “2”, the number of large premiums in stock is “0”, and the number of exchanged updated balls is “2000”, the number of intermediate premiums in stock is “2”. Since “individuals” is less than “4” which is the upper limit of the middle prizes, “2” which is the number of middle prizes in stock is multiplied by “300 balls” which is the middle prize unit price as “600” “Ball” is calculated, and “900 balls” is calculated as a total value of “600 balls” that is the calculated medium premium inventory consideration and “300 balls” that is the medium premium unit price. Then, since the calculated total value “900 balls” is less than or equal to “2000 balls” that is the number of replacement balls, the “600 balls” that is the consideration value for the intermediate prize stock is subtracted from “2000 balls” that is the number of replacement balls. As the difference, “1400 balls” is calculated, and the calculated value “1400 balls” is divided by “300 balls” which is the middle prize unit price to calculate “4.7 pieces”, and the calculated “4. Since “7” exceeds “2” which is the upper limit of “4”, which is the upper limit of the middle prize, and “2”, which is the stock quantity of the middle prize, is exceeded, “2” is specified as the number of supplementary middle prizes To do.

同様に、大景品在庫数である「0個」が大景品の持玉上限である「3個」未満であるので、大景品在庫数である「0個」に大景品単価である「1500玉」を乗じて大景品在庫対価として「0玉」を計算し、その計算した大景品在庫対価である「0玉」と大景品単価である「1500玉」との合計値として「1500玉」を計算する。そして、その計算した合計値である「1500玉」が交換玉数である「2000玉」以下であるので、交換玉数である「2000玉」から大景品在庫対価である「0玉」を差引いた差分として「2000玉」を計算し、その計算した値である「2000玉」を大景品単価である「1500玉」で除して「1.4個」を計算し、大景品の持玉上限が「3個」であるので、補充大景品数として「1個」を特定する。   Similarly, since “0” which is the number of large prize stock is less than “3” which is the upper limit of the number of large prizes, “1500 balls” which is the unit price of “0” which is the number of large prize stock. ”To calculate“ 0 ball ”as the premium prize stock price, and“ 1500 ball ”as the total value of“ 0 ball ”which is the calculated premium prize price and“ 1500 ball ”which is the premium prize unit price. calculate. Then, since the calculated total value “1500 balls” is less than “2000 balls”, which is the number of replacement balls, “0 balls”, which is the value of the premium stock, is subtracted from “2000 balls”, which is the number of replacement balls. As a difference, “2000 balls” is calculated, “2000 balls” that is the calculated value is divided by “1500 balls” that is the unit price of the premium, and “1.4 pieces” is calculated. Since the upper limit is “3”, “1” is specified as the number of supplementary large prizes.

次いで、遊技機装置8は、このようにして補充景品(種類、個数)を特定したか否かを判定し(S17)、補充景品を特定したと判定すると(S17:YES)、特定した補充景品を特定可能な不足通知を送信し(S18)、補充景品特定処理を終了して第1遊技機装置処理に戻る。   Next, the gaming machine device 8 determines whether or not the supplementary prize (type and number) has been specified in this way (S17). If it is determined that the supplementary prize has been specified (S17: YES), the specified supplementary prize is determined. Is transmitted (S18), the supplementary prize identification process is terminated, and the process returns to the first gaming machine apparatus process.

この場合、景品貯蔵装置22は、遊技機装置8から送信された不足通知を受信すると、その受信した不足通知により特定される補充景品をベルトコンベア23へと払出し、不足通知を送信した遊技機装置8へと搬送する。不足通知を送信した遊技機装置8は、景品貯蔵装置22からベルトコンベア23により搬送された補充景品を蛇腹26を介して対応する各台計数機3へと取込んだと判定すると(S5:YES)、取込んだ補充景品をストック景品(在庫)としてストックし、中景品在庫数及び大景品在庫数を更新する(S6)。   In this case, upon receiving the shortage notification transmitted from the gaming machine device 8, the prize storage device 22 pays out the supplementary prize specified by the received shortage notification to the belt conveyor 23 and transmits the shortage notification. Transport to 8. When it is determined that the gaming machine device 8 that has transmitted the shortage notification has taken in the supplementary prizes conveyed by the belt conveyor 23 from the prize storage device 22 to the corresponding counters 3 via the bellows 26 (S5: YES). The stocked supplementary prizes are stocked as stock prizes (stock), and the number of medium prizes and the number of large prizes are updated (S6).

尚、遊技機装置8は、景品在庫数や持玉数を更新した場合には、図16及び図17に景品交換案内画面を貸出機2の液晶表示部18にて表示し、景品案内表示を行う。図16は現在の持玉数を交換可能であることを告知する景品交換案内画面の一例を示しており、図17は現在の持玉数を交換不可能であることを告知する景品交換案内画面の一例を示している。   In addition, when the gaming machine device 8 updates the number of prizes in stock or the number of possessions, the prize exchange guidance screen is displayed on the liquid crystal display unit 18 of the lending machine 2 in FIG. 16 and FIG. Do. FIG. 16 shows an example of a prize exchange guidance screen for notifying that the current number of coins can be exchanged, and FIG. 17 is a prize exchange guidance screen for notifying that the current number of possessions cannot be exchanged. An example is shown.

又、遊技機装置8は、遊技機1から大当たり信号を受信したか否かを判定し(S7)、遊技機1から大当たり信号を受信したと判定すると(S7:YES)、大当たりが発生済みであることを示すべく大当たり済フラグを「1」に設定する(S8)。尚、遊技機装置8は、営業開始時には大当たり済フラグを「0」に設定している。   Further, the gaming machine device 8 determines whether or not a jackpot signal has been received from the gaming machine 1 (S7), and if it is determined that a jackpot signal has been received from the gaming machine 1 (S7: YES), a jackpot has already occurred. The big hit flag is set to “1” to indicate that it is present (S8). It should be noted that the gaming machine device 8 sets the big hit payment flag to “0” at the start of business.

(2)第遊技機装置処理
遊技機装置8は、メイン処理から図13に示す第2遊技機装置処理に移行し、第2遊技機装置処理を開始すると、各台計数機3にて景品釦33が押下されたか否かを判定し(S21)、景品釦33が押下されたと判定すると(S21:YES)、会員カードを貸出機2のカード挿入口19にて受付中であるか否かを判定する(S22)。ここで、遊技機装置8は、会員カードを受付中であると判定すると(S22:YES)、大当たり済フラグを「1」に設定しているか否かを判定し(S23)、大当たり済フラグを「1」に設定していると判定すると(S23:YES)、アウトと図6に示した第1アウト及び第2アウトとを比較することで貯玉上限玉数を特定し、在庫対価に加えて交換上限玉数を特定し(S24)、図18に示す景品交換案内画面を貸出機2の表示部18にて表示する(S25)。

(2) Second gaming machine device processing The gaming machine device 8 shifts from the main processing to the second gaming machine device processing shown in FIG. 13 and starts the second gaming machine device processing. It is determined whether or not the button 33 has been pressed (S21), and if it is determined that the prize button 33 has been pressed (S21: YES), whether or not a membership card is being accepted at the card insertion slot 19 of the lending machine 2 is determined. Is determined (S22). Here, when the gaming machine device 8 determines that the member card is being accepted (S22: YES), it determines whether or not the jackpot flag is set to “1” (S23), and sets the jackpot flag. If it is determined that it is set to “1” (S23: YES), the upper limit number of balls is specified by comparing the out with the first out and the second out shown in FIG. The upper limit number of exchange balls is specified (S24), and the prize exchange guidance screen shown in FIG. 18 is displayed on the display unit 18 of the lending machine 2 (S25).

次いで、遊技機装置8は、後述するように遊技者による選択操作により特定した交換玉数に基づき、上記した図12に示す補充景品特定処理を行い(S26)、補充景品特定処理にて補充景品を特定し(S17:YES)、ステップS18にて不足通知を送信したと判定すると(S28:YES)、景品貯蔵装置21から搬送された補充景品の取込みを待機する(S29)。   Next, the gaming machine device 8 performs the replenishment prize specifying process shown in FIG. 12 described above based on the number of exchanged balls specified by the selection operation by the player as described later (S26). Is determined (S17: YES), and it is determined in step S18 that a shortage notification has been transmitted (S28: YES), the system waits for the supplementary prize transported from the prize storage device 21 (S29).

又、遊技機装置8は、大当たり済フラグを「1」に設定していないと判定すると(S23:NO)、貯玉許容フラグを「1」に設定しているか否かを判定し(S27)、貯玉許容フラグを「1」に設定していると判定すると(S27:YES)、この場合も、貯玉上限玉数及び交換玉数を特定し(S24)、図18に示す貯玉景品交換画面を貸出機2の液晶表示部18にて表示し(S25)、上記したステップS26〜S29を行う。   If the gaming machine device 8 determines that the jackpot flag is not set to “1” (S23: NO), it determines whether or not the storage ball allowance flag is set to “1” (S27). If it is determined that the storage ball allowance flag is set to “1” (S27: YES), the maximum number of storage balls and the number of replacement balls are also specified in this case (S24), and the storage gift exchange screen shown in FIG. 18 is lent out. The image is displayed on the liquid crystal display unit 18 of the machine 2 (S25), and the above steps S26 to S29 are performed.

遊技機装置8は、補充景品を取込んだと判定すると(S29:YES)、交換玉数から払出景品対価を差引いた値が正であるか(端数があるか)否かを判定し(S30)、交換玉数から払出景品対価を差引いた値が正である(端数がある)と判定すると(S30:YES)、会員カードを受付中であるか否かを判定し(S31)、会員カードを受付中であると判定すると(S31:YES)、持玉を遊技者の貯玉口座へと移行する貯玉処理を行う一方(S32)、会員カードを受付中でないと判定すると(S31:NO)、その端数に相当する余り玉を玉払出ノズル35から払出す(S33)。   When it is determined that the supplementary prize has been taken in (S29: YES), the gaming machine device 8 determines whether or not the value obtained by subtracting the paid prize value from the number of exchanged balls is positive (has a fraction) (S30). ), When it is determined that the value obtained by subtracting the payout prize price from the number of exchanged balls is positive (has a fraction) (S30: YES), it is determined whether or not a member card is being accepted (S31), and the member card Is determined to be accepted (S31: YES), while performing a savings process to transfer the possession ball to the player's savings account (S32), if it is determined that the membership card is not being accepted (S31: NO), A surplus ball corresponding to the fraction is dispensed from the ball dispensing nozzle 35 (S33).

遊技機装置7は、払出景品があるか否かを判定し(S34)、払出景品があると判定すると(S34:YES)、景品を景品払出口34から払出し(S35)、中景品在庫数及び大景品在庫数を更新する(S36)。そして、遊技機装置8は、交換玉数及び持玉数を「0」に設定し(S37)、大当たり済フラグを「0」に設定し(S38)、第2遊技機装置処理を終了してメイン処理に戻る。   The gaming machine device 7 determines whether or not there is a payout prize (S34), and if it is determined that there is a payout prize (S34: YES), the prize is paid out from the prize payout exit 34 (S35), The number of large prize stocks is updated (S36). Then, the gaming machine device 8 sets the number of exchanged balls and the number of possessed balls to “0” (S37), sets the big hit flag to “0” (S38), and ends the second gaming machine device processing. Return to the main process.

ここで、図18について補足説明する。持玉数に対応する景品は計数に応じて補充されるので、景品交換時には在庫景品が持玉数に対応した状態となっている。即ち、在庫景品の在庫対価(持玉交換玉)は持玉による景品払出に対応する。例えば図18に示したように持玉数が「7800玉」であれば大景品及び中景品を持玉上限まで既に補充しているので、持玉上限分の「5700玉」が在庫対価となる。そして、貯玉上限はアウトと図6に示した各台景品交換設定の第1アウト及び第2アウトとを比較することで特定される。例えば図9に示したアウトである「15000」は第1アウト以上であり且つ第2アウト未満なので、第1アウトの対応範囲に属するとして、図5に示した貯玉上限1分の景品対価(大景品2個の対価である「3000玉」)が貯玉上限となり、その景品対価に在庫対価である「5700玉」を加えた値である「8700玉」が総交換上限となる(上限景品情報に相当する)。   Here, a supplementary explanation will be given with respect to FIG. Since the prize corresponding to the number of possessed balls is replenished according to the count, the stock prize is in a state corresponding to the number of possessed balls when the prize is exchanged. In other words, the inventory consideration (stock exchange balls) of the stock premium corresponds to the payout of the free gift. For example, as shown in FIG. 18, if the number of possessed balls is “7800 balls”, the large premium and the middle premium have already been replenished up to the upper limit of the number of balls, so “5700 balls” for the upper limit of the number of balls will be the inventory consideration. . The upper limit of the storage ball is specified by comparing the out and the first out and the second out of each premium exchange setting shown in FIG. For example, “15000”, which is the out shown in FIG. 9, is equal to or more than the first out and less than the second out, so that it is included in the corresponding range of the first out. “3000 balls”, which is the price of two free gifts, is the upper limit for savings, and “8700 balls”, which is a value obtained by adding “5700 balls”, which is the stock price, is the upper limit for total exchange ( Equivalent to).

図18にて「持玉交換玉分を交換」釦を指定した場合には、景品補充を行わずに持玉分の景品を払出し、残りである「2100玉(7800玉−5700玉)」は貯玉する。即ち、交換玉数を「5700玉」と特定する。一方、「総交換上限分を交換」釦を指定した場合には、交換玉数を「8700玉」と特定し、対応する大景品(「8700玉÷1500玉=5.8にて5個)から大景品在庫である「3個」を差引いた大景品である「2個」を補充し、補充景品の取込み後、景品(大景品が5個、中景品が4個)を払出す。この場合、持玉数である「7800玉」と指定された玉数である「8700玉」との差である「−900玉」を貯玉に加算すれば(900玉を引出せば)、結果として貯玉から貯玉上限分である「3000玉」を引出し、残りである「2100玉」を貯玉することになり、持玉上限分である「5700玉」と、貯玉上限分である「3000玉」とを景品交換したことになる。尚、この場合、管理装置6は、対応する記憶領域を図10に示すように更新する。   In FIG. 18, when the “exchange exchangeable balls” button is designated, the premiums for coins are paid out without replenishing premiums, and the remaining “2100 balls (7800-5700 balls)” Save money. That is, the number of exchange balls is specified as “5700 balls”. On the other hand, when the “Replace total exchange upper limit” button is designated, the number of exchanged balls is specified as “8700 balls” and the corresponding large prize (“8700 balls / 500 balls = 5 in 5.8”) Then, after subtracting “3”, which is the stock of the large premium, from the “2” which is the large premium, the premium (5 for the large premium and 4 for the medium premium) is paid out after the supplementary premium is taken in. In this case, if “-900 balls” which is the difference between “7800 balls” which is the number of holding balls and “8700 balls” which is the specified number of balls is added to the storage ball (if 900 balls are pulled out), as a result “3000 balls”, which is the upper limit of storage balls, is drawn out from the stored balls, and the remaining “2100 balls” are stored, and “5700 balls”, which is the upper limit of holding balls, and “3000 balls”, which is the upper limit of storage balls, Will be exchanged. In this case, the management device 6 updates the corresponding storage area as shown in FIG.

同様に「交換玉を指定」釦を指定する場合、総交換上限以上を指定すれば、上限以上は貯玉されるだけで、上記した処理と同様の処理となる一方、持玉交換玉未満を指定すれば、指定された交換玉分の景品を払出し、残りを貯玉する。それ以外の(例えば持玉である「7800玉」から「300玉」を減じた「7500玉」を指定した)場合も、同様に景品(大景品が2個)を補充し、景品(大景品が5個)を払出し、差(「+300玉」)を貯玉に加算(300玉貯玉)すれば同様の景品交換をしたことになる。この場合、指定された玉数を交換玉数として特定することになる。尚、交換玉を指定する代わりに景品数や景品の価値額を換算して指定する構成とした方が遊技者には理解し易い。この場合、在庫が無いにも拘らず交換対象とならない景品(中景品)を補充する虞もあるので、計数時とは異なり、交換対象となる景品のみを補充しても良い。尚、本実施形態では、貯玉による交換対象となる景品数から持玉による交換対象となる景品数を差引いた景品数に対応する貯玉が不足している場合であっても、景品交換対象としたが、その分について景品交換対象としなくとも良い。又、図18に示す景品交換案内画面を表示中に遊技を継続したい場合には「キャンセル」釦を押下すれば景品釦が押下される前の状態に戻るが、遊技者が台移動することを想定して発行釦が押下されたことに応じて発行処理を行ったり、全てを貯玉することを想定して貯玉釦が押下されたことに応じて持玉の全てを貯玉したりする等しても良い。尚、図18では、キャラクタにより釦操作等を説明しているが、この説明にて「あと15000玉分遊技して頂ければ更に大景品3つ分の景品交換が可能となります。」と表示されているように、現在の貯玉上限1から貯玉上限2へと上限を移行するために必要なアウト、即ち、第2アウト(30000)と図9に示したアウト(15000)との差である「15000玉」のアウトを表示している(上限更新情報に相当する)。   Similarly, when specifying the “specify replacement ball” button, if the upper limit of the total replacement is specified, only the upper limit is stored, and the same processing as described above is performed, but the specified value is less than the holding ball replacement ball. If it does, the prize for the designated exchange ball is paid out, and the remainder is accumulated. In other cases (for example, “7500 balls” obtained by subtracting “300 balls” from “7800 balls”, which is a possession ball), the premium (two large prizes) is similarly supplemented, and the prize (large prize) If you pay 5 points) and add the difference ("+300 balls") to the stored balls (300 balls stored), you have exchanged the same prize. In this case, the designated number of balls is specified as the number of exchanged balls. Note that it is easier for the player to understand that the number of prizes and the value of the prize are converted and specified instead of specifying the exchange balls. In this case, since there is a possibility that premiums (medium premiums) that are not subject to exchange despite being out of stock may be supplemented, only premiums that are subject to exchange may be supplemented, unlike the counting. In this embodiment, even if the number of prizes corresponding to the number of prizes obtained by subtracting the number of prizes to be exchanged by holding balls from the number of prizes to be exchanged by savings balls is insufficient, the prizes are to be exchanged. However, it is not necessary to make a reward exchange target for that amount. In addition, if the player wants to continue playing the game while the giveaway exchange guidance screen shown in FIG. 18 is displayed, the player can move to the table by pressing the “Cancel” button to return to the state before the giveaway button was pressed. Assuming that the issuing button is pressed, issuing processing is performed, all the balls are stored in response to the pressing of the storing button assuming that all balls are stored, etc. Also good. In FIG. 18, the button operation and the like are explained by the character. In this explanation, “If you can play 15000 balls, you can exchange 3 extra prizes”. As shown in FIG. 9, this is the out required to shift the upper limit from the current upper limit 1 to the upper limit 2, ie, the difference between the second out (30000) and the out (15000) shown in FIG. “15000 balls” is displayed (corresponding to the upper limit update information).

一方、遊技機装置8は、景品釦33が押下されたと判定したが(S21:YES)、会員カードを受付中でないと判定すると(S22:NO)、交換玉数から在庫対価を差引いた値と終了玉とを比較し(S39)、交換玉数から在庫対価を差引いた値が終了玉以下であると判定すると(S39:YES)、上記したステップS30以降を行う。又、遊技機装置8は、会員カードを受付中であると判定したが(S22:YES)、大当たり済フラグを「1」に設定していないと判定し(S23:NO)、且つ貯玉許容フラグを「1」に設定していないと判定すると(S27:NO)、この場合も、交換玉数から在庫対価を差引いた値と終了玉とを比較し(S39)、交換玉数から在庫対価を差引いた値が終了玉以下であると判定すると(S39:YES)、上記したステップS30以降を行う。尚、ステップS39を介する場合は、ステップS25にて貯玉数の指定を受けないため、持玉数のみが交換玉数の対象となる。   On the other hand, the gaming machine device 8 determines that the prize button 33 has been pressed (S21: YES), but if it determines that the member card is not being accepted (S22: NO), the value obtained by subtracting the inventory consideration from the number of exchanged balls Comparing with the end ball (S39), if it is determined that the value obtained by subtracting the inventory consideration from the number of replacement balls is equal to or less than the end ball (S39: YES), the above-described step S30 and subsequent steps are performed. Further, the gaming machine device 8 determines that the member card is being accepted (S22: YES), but determines that the jackpot flag is not set to “1” (S23: NO), and the storage allowance flag Is determined not to be set to “1” (S27: NO), the value obtained by subtracting the inventory consideration from the number of replacement balls is also compared with the end ball (S39), and the inventory consideration is calculated from the number of replacement balls. If it is determined that the subtracted value is equal to or less than the end ball (S39: YES), the above-described step S30 and subsequent steps are performed. In the case of going through step S39, since the number of balls to be stored is not designated in step S25, only the number of balls is the target of the number of exchanged balls.

又、遊技機装置8は、交換玉数から在庫対価を差引いた値が終了玉以下でないと判定すると(S39:YES)、会員カードを受付中であるか否かを判定し(S40)、会員カードを受付中であると判定すると(S40:YES)、持玉を遊技者の貯玉口座へと移行する貯玉処理を行う一方(S41)、会員カードを受付中でないと判定すると(S40:NO)、持玉数を特定可能な持玉券を発行する発行処理を行う(S42)。尚、会員カードを受付けていれば、会員カードを返却する。そして、遊技機装置8は、交換玉数及び持玉数を「0」に設定し(S37)、大当たり済フラグを「0」に設定し(S38)、第2遊技機装置処理を終了してメイン処理に戻る。尚、発行処理にて発行された持玉券は、上記した通りに交換装置7にて受付可能であるが、遊技機装置8においても受付可能であり、遊技機装置8にて受付けた場合には、持玉券により特定される持玉数を遊技機装置8の持玉数として加算して払戻処理等を可能とする。即ち、遊技者が遊技対象とする遊技機1を変更する所謂台移動に対応している。   When the gaming machine device 8 determines that the value obtained by subtracting the inventory consideration from the number of exchanged balls is not less than the end ball (S39: YES), it determines whether or not a member card is being accepted (S40). If it is determined that the card is being accepted (S40: YES), while performing a savings process to transfer the possession ball to the player's savings account (S41), if it is determined that the membership card is not being accepted (S40: NO) Then, an issuance process is performed for issuing a coin card that can specify the number of coins (S42). If a membership card is accepted, the membership card is returned. Then, the gaming machine device 8 sets the number of exchanged balls and the number of possessed balls to “0” (S37), sets the big hit flag to “0” (S38), and ends the second gaming machine device processing. Return to the main process. In addition, although the coin card issued in the issuing process can be accepted by the exchange device 7 as described above, it can also be accepted by the gaming machine device 8, and when it is accepted by the gaming machine device 8. Adds the number of possessed balls specified by the possessed ball ticket as the number of possessed balls of the gaming machine device 8 to enable a refund process or the like. That is, it corresponds to so-called table movement in which the player changes the gaming machine 1 to be played.

又、遊技機装置8は、持玉がある(持玉数が正である)か否かを判定し(S43)、持玉があると判定すると(S43:YES)、各台計数機3にて払戻釦36が押下されたか否かを判定し(S44)、払戻釦36が押下されたと判定すると(S44:YES)、持玉を払戻す払戻処理を行う(S45)。尚、持玉がなく貯玉があれば再プレイ釦21が押下されたことに応じて貯玉を払戻す。   Further, the gaming machine device 8 determines whether or not there is a ball (the number of balls is positive) (S43), and if it is determined that there is a ball (S43: YES), the game machine device 8 It is then determined whether or not the payout button 36 has been pressed (S44). If it is determined that the payout button 36 has been pressed (S44: YES), a payout process for paying back the ball is performed (S45). If there is no holding ball and there is a storage ball, the storage ball is paid out in response to the replay button 21 being pressed.

又、遊技機装置8は、各台計数機3にて発行釦32が押下されたか否かを判定し(S46)、発行釦32が押下されたと判定すると(S46:YES)、この場合も、発行処理を行い(S42)、交換玉数及び持玉数を「0」に設定し(S37)、大当たり済フラグを「1」に設定し(S38)、第2遊技機装置処理を終了してメイン処理に戻る。   Further, the gaming machine device 8 determines whether or not the issue button 32 is pressed in each counter 3 (S46), and if it is determined that the issue button 32 is pressed (S46: YES), also in this case, Issuance processing is performed (S42), the number of exchanged balls and the number of possessed balls are set to “0” (S37), the big hit flag is set to “1” (S38), and the second gaming machine device processing is terminated. Return to the main process.

又、遊技機装置8は、各台計数機3にて貯玉釦30が押下されたか否かを判定し(S47)、貯玉釦30が押下されたと判定すると(S47:YES)、持玉を遊技者の貯玉口座へと移行する貯玉処理を行い(S48)、交換玉数及び持玉数を「0」に設定し(S37)、大当たり済フラグを「0」に設定し(S38)、第2遊技機装置処理を終了してメイン処理に戻る。   Further, the gaming machine device 8 determines whether or not the storage ball button 30 has been pressed in each counter 3 (S47), and if it is determined that the storage button 30 has been pressed (S47: YES), the game ball device is played. The storage ball processing to shift to the user's storage account is performed (S48), the number of exchanged balls and the number of possession balls are set to “0” (S37), the big hit flag is set to “0” (S38), the second The gaming machine device process is terminated and the process returns to the main process.

(3)貯玉許容フラグ更新処理
管理装置6は、メイン処理から貯玉許容フラグ更新処理に移行し、貯玉許容フラグ更新処理を開始すると、稼動数の変動が発生したか否かを判定する(T1)。ここで、管理装置6は、稼動数の変動が発生したと判定すると(T1:YES)、優先順位1の遊技機装置8のみを対象として貯玉許容フラグを「1」に設定しているか否かを判定し(T2)、優先順位1の遊技機装置8のみを対象として貯玉許容フラグを「1」に設定していると判定すると(T2:YES)、優先順位1及び2の遊技機1の稼動率と許容率とを比較し(T3)、優先順位1及び2の遊技機1の稼動率が許容率以上でないと判定すると(T3:NO)、優先順位1の遊技機1の稼動率が許容率以上であるか否かを判定する(T4)。
(3) Reservoir allowance flag update process When the management device 6 shifts from the main process to a reservable ball allowance flag update process and starts the reservable ball allowance flag update process, the management apparatus 6 determines whether or not a change in the number of operations has occurred (T1). . Here, if the management device 6 determines that a change in the number of operations has occurred (T1: YES), whether or not the storage ball allowance flag is set to “1” for only the gaming machine device 8 with the priority level 1 is set. Is determined (T2), and it is determined that the storage allowance flag is set to “1” for only the gaming machine device 8 with the priority level 1 (T2: YES), the gaming machines 1 with the priority levels 1 and 2 When the operating rate is compared with the allowable rate (T3) and it is determined that the operating rate of the gaming machines 1 with priority levels 1 and 2 is not equal to or higher than the allowable rate (T3: NO), the operating rate of the gaming machine 1 with priority level 1 is It is determined whether or not it is equal to or greater than the allowable rate (T4).

管理装置6は、優先順位1の遊技機1の稼動率が許容率以上であると判定すると(T4:YES)、優先順位1及び2の遊技機装置8のみを対象として貯玉許容フラグを「1」に設定し(T5)、貯玉許容フラグ更新処理を終了してメイン処理にリターンする。又、管理装置6は、優先順位1及び2の遊技機1の稼動率が許容率以上であると判定すると(T3:YES)、優先順位1乃至3の遊技機装置8のみを対象として貯玉許容フラグを「1」に設定し(T6)、貯玉許容フラグ更新処理を終了してメイン処理にリターンする。   If the management device 6 determines that the operating rate of the gaming machine 1 with the priority level 1 is equal to or higher than the allowable rate (T4: YES), the management device 6 sets the storage allowance flag to “1” only for the gaming machine devices 8 with the priority levels 1 and 2. ”(T5), the storage ball allowance flag update process is terminated, and the process returns to the main process. Further, when the management device 6 determines that the operating rate of the gaming machines 1 with the priority levels 1 and 2 is equal to or higher than the allowable rate (T3: YES), the management device 6 permits the storage of balls only for the gaming machine devices 8 with the priority levels 1 to 3. The flag is set to “1” (T6), the storage ball allowance flag update process is terminated, and the process returns to the main process.

又、管理装置6は、優先順位1の遊技機装置8のみを対象として貯玉許容フラグを「1」に設定していないと判定すると(T2:NO)、優先順位1の稼動率と解除率とを比較し(T7)、優先順位1の稼動率が解除率未満であると判定すると(T7:YES)、優先順位1の遊技機装置8のみを対象として貯玉許容フラグを「1」に設定し(T8)、貯玉許容フラグ更新処理を終了してメイン処理にリターンする。   If the management device 6 determines that the storage allowance flag is not set to “1” for only the gaming machine device 8 with the priority level 1 (T2: NO), the operation rate and the release rate with the priority level 1 are set. (T7), and if it is determined that the operation rate of priority 1 is less than the release rate (T7: YES), the storage allowance flag is set to “1” for only the gaming machine device 8 of priority 1 (T8), the storage ball allowance flag update process is terminated, and the process returns to the main process.

又、遊技機装置8は、優先順位1の稼動率が解除率未満でないと判定すると(T7:NO)、優先順位1及び2の遊技機装置8のみを対象として貯玉許容フラグを「1」に設定しているか否かを判定し(T9)、優先順位1及び2の遊技機装置8を対象として貯玉許容フラグを「1」に設定していると判定すると(T9:YES)、優先順位1及び2の遊技機1の稼動率と許容率とを比較し(T10)、優先順位1及び2の遊技機1の稼動率が許容率以上であると判定すると(T10:YES)、優先順位1乃至3の遊技機装置8のみを対象として貯玉許容フラグを「1」に設定し(T11)、貯玉許容フラグ更新処理を終了してメイン処理にリターンする。   Further, when the gaming machine device 8 determines that the operation rate of the priority order 1 is not less than the release rate (T7: NO), the storage allowance flag is set to “1” only for the gaming machine devices 8 of the priority orders 1 and 2. It is determined whether or not it is set (T9), and when it is determined that the storage allowance flag is set to “1” for the gaming machine devices 8 with the priority orders 1 and 2 (T9: YES), the priority order 1 When the operating rates of the gaming machines 1 and 2 are compared with the allowable rate (T10) and it is determined that the operating rates of the gaming machines 1 of the priority levels 1 and 2 are equal to or higher than the allowable rate (T10: YES), the priority level 1 Only the gaming machine devices 8 through 3 are set with the storage allowance flag set to “1” (T11), the storage allowance flag update process is terminated, and the process returns to the main process.

又、遊技機装置8は、優先順位1及び2の遊技機装置8を対象として貯玉許容フラグを「1」に設定していない、即ち、優先順位1乃至3のみ貯玉許容フラグを「1」に設定していると判定すると(T9:NO)、優先順位1及び2の遊技機1の稼動率と解除率とを比較し(T12)、優先順位1及び2の遊技機1の稼動率が解除率未満であると判定すると(T12:YES)、優先順位1及び2の遊技機装置8のみを対象として貯玉許容フラグを「1」に設定し(T13)、貯玉許容フラグ更新処理を終了してメイン処理にリターンする。   In addition, the gaming machine device 8 does not set the storage ball allowance flag to “1” for the priority 1 and 2 gaming machine devices 8, that is, the storage ball allowance flag is set to “1” only for the priorities 1 to 3. If it is determined that it is set (T9: NO), the operating rate of the gaming machines 1 with priority levels 1 and 2 is compared with the canceling rate (T12), and the operating rate of the gaming machines 1 with priority levels 1 and 2 is canceled. If it is determined that the rate is less than the rate (T12: YES), the storage ball allowance flag is set to “1” for only the gaming machine devices 8 of priority 1 and 2 (T13), and the storage ball allowance flag update process is terminated. Return to main processing.

以上に説明したように本実施形態によれば、遊技者が遊技場外の換金所にて換金可能な特殊景品を貯蔵する景品貯蔵装置22と、景品貯蔵装置22に貯蔵されている特殊景品を各遊技機1に対応して設置されている各台計数機3へと搬送するベルトコンベア23とを遊技島毎に設置し、遊技者が遊技により獲得した獲得玉と特殊景品との景品交換を各台計数機3にて可能としつつも、景品カウンタに設置されている交換装置7では遊技者IDに対応する貯玉と遊技者が遊技により獲得した獲得玉との双方を対象として景品交換を可能とする一方、各台計数機3では貯玉を交換対象とした景品払出を抑制するように構成したので、遊技終了後に直ぐに退場したいと考える遊技者のニーズに応えることができ、しかも、遊技機毎に一定数の景品を常に用意しておく必要をなくすことでセキュリティ上の不安を解消することができる。   As described above, according to the present embodiment, the prize storage device 22 for storing special prizes that can be redeemed by a player at a cash exchange outside the game hall, and the special prizes stored in the prize storage apparatus 22 are provided. A belt conveyor 23 to be transported to each counter 3 installed corresponding to the gaming machine 1 is installed for each gaming island, and each player exchanges prizes for the prizes obtained by the game and special prizes. While it is possible with the counter 3, the exchange device 7 installed in the prize counter can exchange prizes for both the stored balls corresponding to the player ID and the acquired balls acquired by the player through the game. On the other hand, each counter 3 is configured to suppress the payout of prizes for exchange of stored balls, so that it can meet the needs of players who want to leave immediately after the game ends, and for each gaming machine A certain number of prizes It is possible to eliminate the anxiety on security by eliminating the need to be prepared to.

本発明は、上記した実施形態にのみ限定されるものではなく、以下のように変形又は拡張することができる。
大当たりの発生を払出許容条件としたが、アウトが第1アウト以上となったこと、予め設定された所定数以上の獲得媒体を計数したこと、セーフ信号等により特定される理論上の獲得媒体数(貸出玉+セーフ−アウト)が所定数以上となったこと、又はアウト信号やスタート信号により特定される遊技時間(信号受信毎に一定期間作動するタイマの合計作動時間等)が所定時間以上となったこと等を払出許容条件として採用しても良い。同様に、第1アウト、第2アウトの代わりにアウト以外の遊技情報を採用しても良い。又、これらの遊技情報に対応する段階値は幾つ設けても良い。勿論、段階値を設けずに1つだけでも良い。尚、遊技情報としては開店時刻からの累計だけでなく遊技機毎の遊技開始時からの累計等を採用しても良い。
The present invention is not limited to the above-described embodiment, and can be modified or expanded as follows.
The number of theoretically acquired media specified by a safe signal, etc., that the occurrence of jackpot was set as the payout allowance condition, but the out exceeded the first out, the preset number of acquired media was counted, and the safe signal etc. (Lending ball + safe-out) has reached a predetermined number or more, or the game time specified by an out signal or start signal (total operating time of a timer that operates for a certain period of time every time a signal is received) is a predetermined time or more It may be adopted as the allowance condition for payout. Similarly, game information other than out may be employed instead of the first out and the second out. Further, any number of step values corresponding to the game information may be provided. Of course, there may be only one without providing step values. Note that as the game information, not only the total from the opening time but also the total from the start of the game for each gaming machine may be adopted.

第1アウト等を設けずに、単に大当たりが発生したこと等の払出許容条件が成立した場合に貯蓄景品払出処理を許容しても良い。又、払出許容条件を設定せずに一律に貯蓄景品払出処理を禁止しても良い。更に、禁止せずに上限を設けるだけの抑制としても良い。   Without providing the first out, the stored prize payout process may be permitted when a payout permitting condition such as the occurrence of a jackpot is satisfied. Further, the stored prize payout process may be uniformly prohibited without setting the payout allowance condition. Furthermore, it is good also as suppression which only provides an upper limit without prohibiting.

貯蓄景品払出処理の抑制として交換貯玉の指定を制限したが、景品補充や景品払出、又は会員カードの受付を拒否する等して制限することで貯蓄景品払出処理を抑制しても良い。   Although the designation of exchanged savings balls is restricted as a suppression of the savings prize payout process, the savings prize payout process may be suppressed by restricting the prize by replenishing the prize, giving away the prize, or refusing to accept the membership card.

本実施形態にて例示した数値や項目等は一例であり、適宜、どのような数値や項目等を採用しても良い。勿論、補充景品を特定する場合の持玉数の更新特定を1玉単位や100玉単位とする等、適宜、適当な単位にて特定しても良い。又、記憶情報については、直接的に数値を記憶しても良いし、関連する複数の項目の数値を記憶することで演算式により特定可能とするように間接的に数値を記憶しても良いし、どのように記憶しても良い。   The numerical values, items, and the like exemplified in this embodiment are examples, and any numerical values, items, and the like may be adopted as appropriate. Of course, the renewal specification of the number of holding balls when specifying supplementary prizes may be specified in an appropriate unit such as 1 ball unit or 100 ball unit. As for stored information, numerical values may be stored directly, or numerical values may be stored indirectly so that the numerical values of a plurality of related items can be stored and specified by an arithmetic expression. However, it may be stored in any way.

本実施形態では、特殊景品を対象として景品を払出すことを示したが、その特殊景品を払出すことに応じて払出される余り玉、又は余り玉を特定可能な持玉券を受付ける一方、特殊景品以外の一般景品(お菓子等)を貯蔵する景品交換機を島端に設け、その貯蔵する一般景品の中から受付けた余り玉に応じて一般景品を交換可能とすることで、余り玉についてもPOSを介さずに精算可能とすることができる。   In the present embodiment, it was shown that a premium is paid out for a special prize, but a surplus ball that is paid out in response to paying out the special prize, or a handed ticket that can identify the surplus ball, About surplus balls by installing a free gift exchange machine on the island edge that stores general prizes (such as sweets) other than special prizes, so that general prizes can be exchanged according to the extra balls received from the general prizes stored. Can also be settled without going through POS.

景品釦が押下されたことに応じて景品を払出すことに限らず、遊技場係員が携帯するリモコンから送信された景品払出信号を受信したことに応じて景品を払出すようにしても良い。   The present invention is not limited to paying out prizes in response to pressing of a prize button, and prizes may be paid out in response to receiving a prize payout signal transmitted from a remote controller carried by a game hall staff.

景品交換装置を各台に設けずに遊技島の島端等に設けても良い。この場合、持玉券により持玉数を特定して景品交換したり、景品交換装置にて台番を指定して景品払出をしたり、対応する計数機を島端に設ければ良い。又、エリア設定にてどの景品交換装置がどのエリア(遊技島)に対応するのかを設定すれば、実施形態と同様の管理を行うことができる。   A prize exchange device may be provided on the island edge of the amusement island without providing each device. In this case, it is only necessary to specify the number of balls to be held with a coin ticket and exchange prizes, to pay out a prize by specifying a stand number with a prize exchange device, or to provide a corresponding counter on the island edge. Further, if it is set in the area setting which prize exchange device corresponds to which area (game island), the same management as in the embodiment can be performed.

図16及び図17に示す告知画面を表示すること以外に、貯蔵している在庫景品を直接遊技者へと見せるような窓を設け、在庫景品数を報知しても良い。又、景品を搬送して補充したが、遊技場係員が各台計数機等の景品交換装置に対して直接補充しても良い。   In addition to displaying the notification screens shown in FIGS. 16 and 17, a window may be provided to show the stored stock prizes directly to the player to notify the number of stock prizes. Further, although the prizes are transported and replenished, the game hall staff may replenish directly to the prize exchange device such as each counter.

在庫数を特定する場合にタグを読取ることで計数したが、不足通知の送信に応じて補充景品を在庫数に加算することで在庫数を特定しても良い。即ち、必ずしも取込んだ景品を計数しなくとも在庫数は特定可能である。   Although the counting is performed by reading the tag when the number of stocks is specified, the number of stocks may be specified by adding supplementary prizes to the number of stocks according to the transmission of the shortage notification. That is, the number of stocks can be specified without necessarily counting the number of prizes taken in.

交換装置にて例示した交換手段は、会員カードや持玉券やレシートを受付可能であり、景品交換業務を行う遊技場係員に対して交換する景品数を表示するが、遊技場係員による景品交換業務としては、交換する景品を遊技者へと直接手渡したり、交換装置に対応して設けられる景品払出装置を介して渡したりすることが想定される。   The exchanging means exemplified in the exchanging device can accept a membership card, a coin ticket or a receipt, and displays the number of prizes to be exchanged for a game hall staff who performs a prize exchange business. As business, it is assumed that a prize to be exchanged is handed directly to a player or is delivered via a prize payout device provided corresponding to the exchange device.

図18にて総交換上限を表示する場合に、貯玉上限に在庫対価をそのまま加算して総交換上限を特定したが、台移動等により持玉上限以上の景品がストックされている場合もあるので、在庫景品のうち持玉上限以下の在庫景品を対象として在庫対価を特定し総交換上限を表示しても良い。又、補充景品を加算しても良い。   When displaying the total exchange upper limit in FIG. 18, the stock consideration is added to the storage upper limit as it is to specify the total exchange upper limit. The inventory consideration may be specified for stock premiums that are less than the upper limit of the stock premium, and the total exchange upper limit may be displayed. Further, supplementary prizes may be added.

遊技機装置のグループ分でも遊技島単位で行う必要はなく、遊技機装置単位で区分けする等、どのようにグループ分けしても良い。又、優先順位を設けずに貯蓄景品払出処理を実行可能なグループと不可能なグループとに区分けするだけでも良い。   There is no need to perform the game machine device group by game island unit, and the game machine device group may be grouped in any way. Further, it may be simply divided into a group that can execute the stored prize payout process and a group that cannot execute it without setting priority.

持玉数を持玉券に記憶する構成としたが、持玉券のIDのみを持玉券に記憶し、持玉数を管理装置にて記憶する所謂背番号管理にて持玉数を特定しても良い。勿論、不正防止を考慮して両者の構成を併用しても良い。貯玉についても同様である。   Although it is configured to store the number of coins in the coin card, only the ID of the coin card is stored in the coin card, and the number of coins is specified by so-called back number management that stores the card number in the management device You may do it. Of course, both configurations may be used together in consideration of fraud prevention. The same applies to storage balls.

持玉券はカード状の記録媒体だけでなく、例えばコイン状の記録媒体等であっても良い。同様に、特殊景品はコイン状の景品だけでなく、例えばカード状の景品等であっても良い。又、遊技者IDを特定することとして、例えば生体認証を採用する等、どのように遊技者IDを受付けても良い。   The holding card may be not only a card-shaped recording medium but also a coin-shaped recording medium, for example. Similarly, the special prize may be not only a coin-like prize but also a card-like prize, for example. Further, as the identification of the player ID, the player ID may be received in any way, for example, by adopting biometric authentication.

対応する遊技機はスロットマシン等の遊技機であっても良い。この場合、遊技媒体はメダルとなる。
各台計数機が行う情報処理の一部、又は全部を中継装置や貸出機や管理装置等にて行っても良い。同様に、管理装置が行う情報処理の一部を中継装置や各台計数機にて行っても良い。勿論、貸出機と各台計数機を一体化しても良い。
The corresponding gaming machine may be a gaming machine such as a slot machine. In this case, the game medium is a medal.
A part or all of the information processing performed by each counter may be performed by a relay device, a lending machine, a management device, or the like. Similarly, a part of information processing performed by the management apparatus may be performed by the relay apparatus or each counter. Of course, the lending machine and each counter may be integrated.

図面中、1は遊技機、2は貸出機(更新情報表示手段、操作手段、景品情報表示手段)、3は各台計数機(計数手段、発行手段、景品ストック手段、景品払出手段、抑制手段、受信手段、遊技情報特定手段、補充景品数特定手段)、6は管理装置(設定手段、管理手段)、7は交換装置(交換手段)、22は景品貯蔵装置(搬送手段)、23はベルトコンベア(搬送手段)、24はモータ(搬送手段)である。   In the drawings, 1 is a gaming machine, 2 is a lending machine (update information display means, operation means, premium information display means), 3 is a counter counter (counting means, issuing means, premium stock means, premium payout means, suppression means) , Receiving means, game information specifying means, replenishing prize number specifying means), 6 is a management device (setting means, management means), 7 is an exchange device (exchange means), 22 is a prize storage device (conveyance means), and 23 is a belt. A conveyor (conveying means) 24 is a motor (conveying means).

Claims (3)

遊技島に複数設置される遊技機に対応して設けられ、遊技者が獲得した遊技媒体である獲得媒体を計数する計数処理を行う計数手段と、
前記計数手段に対応して設けられ、当該計数手段により計数された獲得媒体数を特定可能な記録媒体を発行する発行処理を行う発行手段と、
前記遊技島に設けられ、前記獲得媒体の交換対象となる複数の景品をストックする景品ストック手段と、
景品と獲得媒体とを交換する場合の景品1つ当たりの獲得媒体数を示す交換単価を特定可能な交換単価情報を設定する設定手段と、
遊技者が遊技場へと預入れた獲得媒体である貯蓄媒体を遊技者IDに対応付けて管理する管理手段と、
遊技者IDを受付可能に遊技機に対応して設けられ、遊技者の獲得媒体であって、前記計数手段により計数された獲得媒体、及び前記貯蓄媒体を対象として、交換対象となる獲得媒体数である交換対象媒体数を特定可能であり、当該交換対象媒体数と前記交換単価とを比較することで当該交換対象媒体数に対応する景品数を特定し、その特定した景品を、遊技者、又は遊技場係員による景品払出操作に応じて前記景品ストック手段によりストックされている景品であるストック景品から払出す景品払出処理を行う景品払出手段と、
前記記録媒体、及び遊技者IDを受付可能であり、受付けた遊技者IDに対応する貯蓄媒体と、受付けた記録媒体により特定される獲得媒体とを対象として、交換対象となる獲得媒体を交換対象媒体として特定可能であり、当該交換対象媒体数と前記交換単価とを比較することで当該交換対象媒体数に対応する景品数を特定し、前記景品ストック手段によりストックされていない景品を遊技者へと渡す交換業務を行う遊技場係員に対して、前記特定した景品数を表示する交換表示処理を行う交換手段と、
遊技機に対応して設けられ、遊技機側から出力される遊技機の遊技情報を特定可能な遊技信号を受信する受信手段と、
遊技機に対応して設けられ、前記受信手段により受信された遊技信号により当該遊技機の遊技情報を特定する遊技情報特定手段と、
前記景品払出手段による前記景品払出処理のうち、前記貯蓄媒体を交換対象媒体とした景品払出処理である貯蓄景品払出処理を抑制する抑制処理を行う抑制手段と、
更新情報表示手段と、を備え、
前記設定手段は、前記遊技信号により特定可能な遊技情報に対する条件であって、前記貯蓄景品払出処理を許容するための条件である払出許容条件と、前記貯蓄景品払出処理により払出可能な景品数、又は交換対象となる獲得媒体数についての段階的な上限である交換上限と、当該段階的な交換上限毎に対応する範囲であって、遊技機にて使用された使用媒体数、前記計数手段により計数された獲得媒体数、或いは遊技機の遊技時間の払出許容条件を満たす遊技情報の範囲である遊技情報範囲とを特定可能な貯蓄交換上限情報とを設定し、
前記抑制手段は、前記払出許容条件が成立していない場合に、前記景品払出手段に対応する遊技機で遊技する遊技者に対応した遊技情報が、前記設定手段により設定される遊技情報範囲の何れに属するのかに応じて前記貯蓄景品払出処理の交換対象となる景品数、又は貯蓄媒体数の上限を定めることで前記抑制処理を実行し、
前記景品払出手段は、前記抑制処理が行われていても、前記計数手段により計数された獲得媒体を交換対象媒体とした景品払出処理を実行可能であり、
前記更新情報表示手段は、遊技者の遊技情報が属する遊技情報範囲に対応する交換上限よりも、多くの交換上限に対応する遊技情報範囲に属するために必要な遊技情報である上限更新情報を遊技者へと表示することを特徴とする遊技場用システム。
A counting means that is provided corresponding to a plurality of gaming machines installed on the gaming island, and that performs a counting process for counting the acquired medium that is a gaming medium acquired by the player;
Issuing means for issuing a recording medium provided corresponding to the counting means and issuing a recording medium capable of specifying the number of acquired media counted by the counting means;
A prize stock means provided on the game island for stocking a plurality of prizes to be exchanged for the acquired medium;
Setting means for setting exchange unit price information that can specify an exchange unit price indicating the number of acquired media per prize when exchanging the prize and the acquired medium;
A management means for managing a saving medium, which is an acquisition medium deposited by the player at the game hall, in association with the player ID;
Number of acquired media that are provided in correspondence with the gaming machine so as to be able to accept a player ID and are exchanged for the acquired media counted by the counting means and the saved media. It is possible to specify the number of mediums to be exchanged, and by comparing the number of mediums to be exchanged with the exchange unit price, the number of prizes corresponding to the number of mediums to be exchanged is identified. Or a prize payout means for performing a prize payout process for paying out a stock prize that is a prize stocked by the prize stock means in accordance with a prize payout operation by a game hall staff;
The above-mentioned recording medium and player ID can be accepted, and the acquisition medium to be exchanged is targeted for exchange for the saving medium corresponding to the accepted player ID and the acquisition medium specified by the accepted recording medium. The number of prizes that can be specified as a medium is identified by comparing the number of mediums to be exchanged with the exchange unit price, and the prizes that are not stocked by the prize stock means are identified to the player. Exchange means for performing exchange display processing for displaying the specified number of prizes for a game hall attendant who performs exchange work to pass
A receiving means that is provided corresponding to the gaming machine and receives a gaming signal that can specify gaming information of the gaming machine output from the gaming machine side;
A game information specifying means for specifying game information of the gaming machine based on a game signal provided corresponding to the gaming machine and received by the receiving means;
Suppressing means for performing a suppression process for suppressing a stored prize payout process that is a prize payout process using the saving medium as an exchange target medium among the prize payout processes by the prize payout means;
Update information display means ,
The setting means is a condition for game information that can be specified by the game signal, and is a payout permitting condition that is a condition for permitting the stored prize payout process, and the number of prizes that can be paid out by the stored prize payout process, Alternatively, an exchange upper limit that is a stepwise upper limit on the number of acquired media to be exchanged, and a range corresponding to each stepwise exchange upper limit, the number of used media used in the gaming machine, by the counting means Set the savings exchange upper limit information that can specify the number of acquired media or the game information range that is the range of game information that satisfies the payout allowance of the gaming time of the gaming machine ,
The suppression means is configured so that game information corresponding to a player who plays with a gaming machine corresponding to the prize payout means is not set in the game information range set by the setting means when the payout allowance condition is not satisfied. Depending on whether it belongs to the number of prizes to be exchanged for the saving prize payout process, or by determining the upper limit of the number of saving media,
The prize payout means can execute a prize payout process using the acquired medium counted by the counting means as a medium to be exchanged, even if the suppression process is performed,
The update information display means plays upper limit update information, which is game information necessary for belonging to a game information range corresponding to more exchange upper limits than the exchange upper limit corresponding to the game information range to which the player's game information belongs. A system for a game hall characterized by being displayed to a player.
前記遊技島に対応して設けられ、複数の前記景品を貯蔵し、その一部の景品を遊技機へと搬送する搬送処理を行う搬送手段と、
遊技機に対応して設けられ、遊技者の獲得媒体のうち交換対象となる獲得媒体を交換対象媒体として特定可能であり、当該交換対象媒体数と前記交換単価とを比較することで当該交換対象媒体数に対応する景品数を特定し、その特定した景品数と前記ストック景品数とを比較することで補充対象となる景品数である補充景品数を特定する補充景品数特定処理を行う補充景品数特定手段と、
前記景品払出手段に対応して設けられ、遊技者の貯蓄媒体のうち遊技者が交換対象としたい貯蓄媒体数を特定可能な指定操作を受付ける操作手段と、を備え、
前記景品ストック手段は、前記搬送手段により搬送される景品を受入れてストック可能であり、
前記搬送手段は、前記補充景品数特定処理に応じて前記補充景品数分の景品を当該補充景品数が特定された遊技機へと搬送し、
前記補充景品数特定手段は、前記計数処理に応じて当該計数処理により計数された獲得媒体数を前記交換対象媒体とした前記補充景品数特定処理である計数補充景品数特定処理を実行する一方、前記指定操作に応じて当該指定操作により特定される貯蓄媒体を前記交換対象媒体とした前記補充景品数特定処理である貯蓄補充景品数特定処理を実行することを特徴とする請求項1に記載した遊技場用システム。
Conveying means that is provided corresponding to the game island, stores a plurality of the prizes, and performs a conveyance process for conveying a part of the prizes to the gaming machine;
It is provided corresponding to a gaming machine, and it is possible to specify an acquisition medium to be exchanged among players' acquisition media as an exchange target medium, and by comparing the number of exchange target media with the exchange unit price, the exchange target Replenishment prizes that specify the number of prizes corresponding to the number of media, and that specify the number of prizes to be supplemented by comparing the identified number of prizes with the number of stock prizes. Number identification means,
An operation means that is provided corresponding to the prize payout means, and that accepts a designation operation that can specify the number of saving media that the player wants to exchange among the saving media of the player, and
The premium stocking means is capable of receiving and stocking premiums transported by the transporting means,
The transport means transports the prizes for the number of supplementary prizes to the gaming machine for which the number of supplementary prizes has been identified according to the supplementary prize number specifying process,
The supplementary prize number specifying means executes a count supplementary prize number specifying process that is the supplementary prize number specifying process using the number of acquired media counted by the counting process in accordance with the counting process as the replacement target medium, 2. The storage supplement premium number specifying process, which is the supplement supplement number specifying process using the storage medium specified by the specification operation as the exchange target medium, is executed in accordance with the designation operation . Amusement system.
前記設定手段は、前記景品払出処理により払出可能な景品数、又は交換対象となる獲得媒体数についての上限である交換上限を、前記計数補充景品数特定処理、及び前記貯蓄補充景品数特定処理の各々に対応付けて特定可能な交換上限情報を設定可能であり、
前記操作手段が前記指定操作を受付けた場合に、前記ストック景品数に前記貯蓄補充景品数特定処理に対応する前記交換上限となる景品数を加えた景品数である上限景品数、又は前記ストック景品数と前記交換単価とを比較することで特定されるストック景品の対価となる獲得媒体数に前記貯蓄補充景品数特定処理に対応する前記交換上限となる獲得媒体数を加えた獲得媒体数である上限獲得媒体数を特定可能な上限景品情報を表示する景品情報表示手段を備えたことを特徴とする請求項2に記載した遊技場用システム。
The setting means, before Kikei article payout payout possible prize number by processing, or the exchange upper limit is above limit for acquiring media number to be exchanged, the counting supplemented prize number specification processing, and the savings replenishment prize number Exchange upper limit information that can be specified in association with each specific process can be set,
When the operation means accepts the designation operation, the upper limit number of prizes, which is the number of prizes obtained by adding the number of prizes that are the upper limit of exchange corresponding to the number of stored supplementary prizes specified processing to the number of stocked prizes, or the stock prizes The number of acquired media is obtained by adding the number of acquired media serving as the upper limit of replacement corresponding to the processing for specifying the number of stored supplementary premiums to the number of acquired media serving as the price of stock premiums specified by comparing the number and the replacement unit price. 3. The game system according to claim 2, further comprising premium information display means for displaying upper limit premium information capable of specifying the upper limit acquisition medium number .
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