JP5512602B2 - 評価情報収集システム - Google Patents
評価情報収集システム Download PDFInfo
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- JP5512602B2 JP5512602B2 JP2011120385A JP2011120385A JP5512602B2 JP 5512602 B2 JP5512602 B2 JP 5512602B2 JP 2011120385 A JP2011120385 A JP 2011120385A JP 2011120385 A JP2011120385 A JP 2011120385A JP 5512602 B2 JP5512602 B2 JP 5512602B2
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Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/01—Social networking
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/414—Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
- H04N21/4147—PVR [Personal Video Recorder]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/426—Internal components of the client ; Characteristics thereof
- H04N21/42607—Internal components of the client ; Characteristics thereof for processing the incoming bitstream
- H04N21/4263—Internal components of the client ; Characteristics thereof for processing the incoming bitstream involving specific tuning arrangements, e.g. two tuners
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/433—Content storage operation, e.g. storage operation in response to a pause request, caching operations
- H04N21/4335—Housekeeping operations, e.g. prioritizing content for deletion because of storage space restrictions
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/44—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
- H04N21/44008—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving operations for analysing video streams, e.g. detecting features or characteristics in the video stream
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/83—Generation or processing of protective or descriptive data associated with content; Content structuring
- H04N21/845—Structuring of content, e.g. decomposing content into time segments
- H04N21/8456—Structuring of content, e.g. decomposing content into time segments by decomposing the content in the time domain, e.g. in time segments
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/76—Television signal recording
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- General Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Health & Medical Sciences (AREA)
- Health & Medical Sciences (AREA)
- Economics (AREA)
- Computing Systems (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Tourism & Hospitality (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Description
101 CPU
102 メインメモリ
103 入力装置
104 表示装置
105 HDD
106 DVD/CD−ROMドライブ
107 通信インターフェイス
114 表示画面
121 記録媒体
2 サーバ装置
3 通信ネットワーク
Claims (2)
- 入力装置を備えるコンテンツ再生装置と、コンテンツ再生装置と通信ネットワークにより接続可能なサーバ装置と、ウェブサーバ装置とを備え、コンテンツ再生が行われる際における、コンテンツへの評価に関する評価情報を収集する評価情報収集システムであって、
コンテンツ再生装置が、
ユーザの入力装置への入力操作に従って、再生中のコンテンツへの評価に関する評価情報を受け付ける評価情報受付手段と、
評価情報受付手段により受け付けた評価情報と、評価情報を受け付けた際に再生中のコンテンツに関するコンテンツ情報をサーバ装置に送信する情報送信手段とを備え、
サーバ装置が、
コンテンツ再生装置から評価情報及びコンテンツ情報を受信する情報受信手段と、
情報受信手段により受信した評価情報を、コンテンツ情報と関連付けて記憶する情報記憶手段とを備え、
ウェブサーバ装置が、
ウェブページを表示するためのクライアント装置からウェブサーバ装置へ表示要求がなされると、ウェブサーバ装置からサーバ装置へ評価情報の送信要求を送信する評価情報送信要求手段とを備え、
評価情報の送信要求には、ウェブページの管理者を識別する識別情報、及び、管理者が設定可能な、どのような評価情報の送信要求をするかに関する情報が含まれており、
前記サーバ装置は、
ウェブサーバ装置から評価情報の送信要求を受信すると、情報記憶手段に記憶された情報に基づいて、識別情報及びどのような評価情報の送信要求をするかに関する情報に対応する評価情報を集計した集計結果、並びに、コンテンツ情報を対応させてウェブサーバ装置へ発信することを特徴とする評価情報収集システム。 - 前記サーバ装置は、
前記情報受信手段による情報の受信と、前記情報発信手段によるウェブサーバ装置への情報の発信とを同期的に行うよう制御する同期制御手段を有することを特徴とする請求項1記載の評価情報収集システム。
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011120385A JP5512602B2 (ja) | 2011-05-30 | 2011-05-30 | 評価情報収集システム |
EP12169868.2A EP2530932A3 (en) | 2011-05-30 | 2012-05-29 | Assessment information gathering system |
US13/482,282 US20120309543A1 (en) | 2011-05-30 | 2012-05-29 | Assessment information gathering system |
US15/810,622 US20180065036A1 (en) | 2011-05-30 | 2017-11-13 | Assessment information gathering system |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011120385A JP5512602B2 (ja) | 2011-05-30 | 2011-05-30 | 評価情報収集システム |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013165872A Division JP5572250B2 (ja) | 2013-08-09 | 2013-08-09 | 評価情報収集システム |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2012245225A JP2012245225A (ja) | 2012-12-13 |
JP5512602B2 true JP5512602B2 (ja) | 2014-06-04 |
Family
ID=46261923
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2011120385A Active JP5512602B2 (ja) | 2011-05-30 | 2011-05-30 | 評価情報収集システム |
Country Status (3)
Country | Link |
---|---|
US (2) | US20120309543A1 (ja) |
EP (1) | EP2530932A3 (ja) |
JP (1) | JP5512602B2 (ja) |
Families Citing this family (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2012014506A1 (ja) * | 2010-07-26 | 2012-02-02 | 株式会社スクウェア・エニックス | サーバ及びゲーム装置、および該サーバで実行されるプログラム |
JP2013058076A (ja) * | 2011-09-08 | 2013-03-28 | Sony Computer Entertainment Inc | 情報処理システム、情報処理方法、プログラム及び情報記憶媒体 |
US9358461B2 (en) * | 2012-12-26 | 2016-06-07 | Sony Interactive Entertainment America Llc | Systems and methods for ranking of cloud executed mini-games based on tag content and social network content |
JP6194191B2 (ja) * | 2013-06-07 | 2017-09-06 | ソニー株式会社 | 情報処理システム |
JP5581529B1 (ja) * | 2013-11-20 | 2014-09-03 | 株式会社gloops | ゲームサーバ、ゲーム制御方法、ゲームプログラム、ゲームプログラム記録媒体及びゲームシステム |
US10600245B1 (en) * | 2014-05-28 | 2020-03-24 | Lucasfilm Entertainment Company Ltd. | Navigating a virtual environment of a media content item |
US10455198B1 (en) | 2015-12-03 | 2019-10-22 | Amazon Technologies, Inc. | In-content security camera data streaming |
US11082666B1 (en) * | 2015-12-03 | 2021-08-03 | Amazon Technologies, Inc. | In-content security camera data streaming |
US10491864B1 (en) * | 2015-12-03 | 2019-11-26 | Amazon Technologies, Inc. | In-content security camera data streaming |
WO2018095366A1 (zh) | 2016-11-24 | 2018-05-31 | 腾讯科技(深圳)有限公司 | 视频推荐确定、信息显示、基于帧同步的数据处理方法 |
JP6277504B1 (ja) | 2017-04-28 | 2018-02-14 | 株式会社コナミデジタルエンタテインメント | サーバ装置、及びそれに用いられるコンピュータプログラム |
GB2572548A (en) * | 2018-03-28 | 2019-10-09 | Sony Interactive Entertainment Inc | Content generation system |
JP7319775B2 (ja) * | 2018-12-17 | 2023-08-02 | 株式会社コーエーテクモゲームス | ゲームプログラム、ゲーム処理方法、情報処理装置 |
JP7336684B2 (ja) | 2019-03-22 | 2023-09-01 | 株式会社Mixi | ゲームシステム及び装置 |
EP3875161A1 (en) | 2020-03-02 | 2021-09-08 | Fundacion Universidad San Jorge | Method and system for automatic synthesis of videogame assets |
JPWO2023058677A1 (ja) * | 2021-10-06 | 2023-04-13 |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
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JP3788594B2 (ja) * | 2001-10-17 | 2006-06-21 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びサーバ |
US20060046854A1 (en) * | 2004-08-31 | 2006-03-02 | Microsoft Corporation | Method and apparatus for developing an electronic game using automatic user feedback |
US7695370B2 (en) * | 2006-02-08 | 2010-04-13 | Gaia Interactive Inc. | Massively scalable multi-player game system |
US8187104B2 (en) * | 2007-01-29 | 2012-05-29 | Sony Online Entertainment Llc | System and method for creating, editing, and sharing video content relating to video game events |
WO2009029107A1 (en) * | 2007-08-31 | 2009-03-05 | Vulano Group, Inc. | Gaming device for multi-player games |
CN101122917A (zh) * | 2007-09-01 | 2008-02-13 | 腾讯科技(深圳)有限公司 | 一种游戏玩家信息查询方法及装置 |
JP5360864B2 (ja) | 2008-03-27 | 2013-12-04 | インターナショナル・ビジネス・マシーンズ・コーポレーション | 仮想空間危険度評価システム、方法及びプログラム |
US20100029371A1 (en) * | 2008-08-01 | 2010-02-04 | Gennady Medvinsky | Personal Game Services Commerce System (PGSCS) |
JP5690473B2 (ja) * | 2009-01-28 | 2015-03-25 | 任天堂株式会社 | プログラムおよび情報処理装置 |
JP5441103B2 (ja) * | 2009-03-31 | 2014-03-12 | 株式会社カプコン | ゲームシステム、ゲーム装置、ゲームサーバ、および、ゲームプログラム |
JP5489203B2 (ja) * | 2009-03-31 | 2014-05-14 | 株式会社カプコン | ゲームシステム、ゲーム装置、ゲームサーバ、および、ゲームプログラム |
JP5127816B2 (ja) | 2009-12-03 | 2013-01-23 | 三菱電機株式会社 | 車両の異常検知システムおよび異常検知方法 |
US20120083330A1 (en) * | 2010-10-05 | 2012-04-05 | Zynga Game Network, Inc. | System and Method for Generating Achievement Objects Encapsulating Captured Event Playback |
-
2011
- 2011-05-30 JP JP2011120385A patent/JP5512602B2/ja active Active
-
2012
- 2012-05-29 US US13/482,282 patent/US20120309543A1/en not_active Abandoned
- 2012-05-29 EP EP12169868.2A patent/EP2530932A3/en not_active Withdrawn
-
2017
- 2017-11-13 US US15/810,622 patent/US20180065036A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
US20180065036A1 (en) | 2018-03-08 |
US20120309543A1 (en) | 2012-12-06 |
EP2530932A2 (en) | 2012-12-05 |
JP2012245225A (ja) | 2012-12-13 |
EP2530932A3 (en) | 2013-11-27 |
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