JP5174908B2 - 携帯型ゲーム装置及び携帯型ゲーム装置の制御方法 - Google Patents
携帯型ゲーム装置及び携帯型ゲーム装置の制御方法 Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N23/00—Cameras or camera modules comprising electronic image sensors; Control thereof
- H04N23/58—Means for changing the camera field of view without moving the camera body, e.g. nutating or panning of optics or image sensors
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
- A63F2300/695—Imported photos, e.g. of the player
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Signal Processing (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
- Testing Of Coins (AREA)
Description
Claims (5)
- 撮像対象オブジェクトを撮像して当該撮像対象オブジェクトが含まれる画像を生成する撮像手段と、
前記撮像対象オブジェクトまでの距離を測定する距離測定手段と、
前記撮像手段が生成する画像に含まれる画素のうち、所定の距離よりも短い測定距離に対応付けられる画素が表示部に表示されるよう制御する第1表示制御手段と、
ユーザの操作に応じて、前記表示部に表示されている画像を基礎画像として基礎画像記憶部に記憶させる手段と、
前記基礎画像の生成後に前記撮像手段が生成する、前記撮像対象オブジェクトが含まれる、前記基礎画像との照合の対象になる対象画像と、前記基礎画像と、の照合結果、及び、前記距離測定手段により測定される、前記対象画像が生成される際における前記撮像対象オブジェクトまでの距離、に基づいて、前記対象画像が生成される際における前記撮像対象オブジェクトの実空間における配置を算出する撮像対象オブジェクト配置算出手段と、
前記撮像対象オブジェクト配置算出手段により算出される、撮像対象オブジェクトの実空間における配置に基づいて、仮想空間における視点の位置及び当該視点の視線方向を決定する決定手段と、
前記仮想空間について、決定された視点の位置から、決定された視線方向を見た様子を示す画像が表示部に表示されるよう制御する第2表示制御手段と、
を備えることを特徴とする携帯型ゲーム装置。 - 前記撮像対象オブジェクト画像、及び、前記距離測定手段により測定される距離に基づく情報処理を実行する情報処理実行手段、をさらに含み、
前記距離測定手段が、順次、前記距離を測定して、
前記情報処理実行手段が、前記距離測定手段により測定される距離の変化に応じて、実行する情報処理の内容を変更する、
ことを特徴とする請求項1に記載の携帯型ゲーム装置。 - 前記撮像手段が、順次、撮像対象オブジェクトを撮像して撮像対象オブジェクト画像を生成して、
前記第2表示制御手段が、前記撮像手段により撮像される前記撮像対象オブジェクト画像の変化に応じて、前記仮想空間における前記視点の位置又は向きの少なくとも一方を変更する、
ことを特徴とする請求項1に記載の携帯型ゲーム装置。 - 前記撮像手段と、前記距離測定手段とは、一体的に形成されている、
ことを特徴とする請求項1に記載の携帯型ゲーム装置。 - 撮像対象オブジェクトを撮像して当該撮像対象オブジェクトが含まれる画像を生成する撮像ステップと、
前記撮像対象オブジェクトまでの距離を測定する距離測定ステップと、
前記撮像ステップで生成される画像に含まれる画素のうち、所定の距離よりも短い測定距離に対応付けられる画素が表示部に表示されるよう制御する第1表示制御ステップと、
ユーザの操作に応じて、前記表示部に表示されている画像を基礎画像として基礎画像記憶部に記憶させるステップと、
前記基礎画像の生成後に前記撮像手段が生成する、前記撮像対象オブジェクトが含まれる、前記基礎画像との照合の対象になる対象画像と、前記基礎画像と、の照合結果、及び、前記距離測定手段により測定される、前記対象画像が生成される際における前記撮像対象オブジェクトまでの距離、に基づいて、前記対象画像が生成される際における前記撮像対象オブジェクトの実空間における配置を算出する撮像対象オブジェクト配置算出ステップと、
前記撮像対象オブジェクト配置算出ステップで算出される、撮像対象オブジェクトの実空間における配置に基づいて、仮想空間における視点の位置及び当該視点の視線方向を決定する決定ステップと、
前記仮想空間について、決定された視点の位置から、決定された視線方向を見た様子を示す画像が表示部に表示されるよう制御する第2表示制御ステップと、
を含むことを特徴とする携帯型ゲーム装置の制御方法。
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PCT/JP2009/061324 WO2010001756A1 (ja) | 2008-06-30 | 2009-06-22 | 携帯型ゲーム装置及び携帯型ゲーム装置の制御方法 |
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EP (2) | EP2305358B1 (ja) |
JP (1) | JP5174908B2 (ja) |
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- 2009-06-22 US US13/001,862 patent/US9662583B2/en active Active
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- 2009-06-22 EP EP09773334.9A patent/EP2305358B1/en active Active
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JP2002084552A (ja) * | 2000-09-07 | 2002-03-22 | Fuji Xerox Co Ltd | カラオケ用立体画像表示装置およびカラオケ用立体画像表示方法 |
JP2002351603A (ja) * | 2001-05-25 | 2002-12-06 | Mitsubishi Electric Corp | 携帯情報処理装置 |
JP2008502206A (ja) * | 2004-06-04 | 2008-01-24 | エレクトロニック アーツ インコーポレイテッド | デュアル・カメラ入力を用いたセンサ |
JP2006067469A (ja) * | 2004-08-30 | 2006-03-09 | Vodafone Kk | 電子機器 |
JP2006201517A (ja) * | 2005-01-20 | 2006-08-03 | Pioneer Electronic Corp | 立体表示装置及び立体表示方法 |
JP2008033521A (ja) * | 2006-07-27 | 2008-02-14 | Namco Bandai Games Inc | プログラム、情報記憶媒体、及び画像生成システム |
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EP2305358A4 (en) | 2011-08-03 |
CN104353241B (zh) | 2017-08-25 |
EP2305358B1 (en) | 2019-01-02 |
US9662583B2 (en) | 2017-05-30 |
CN104353241A (zh) | 2015-02-18 |
US20110159957A1 (en) | 2011-06-30 |
EP2457627A2 (en) | 2012-05-30 |
EP2457627A3 (en) | 2012-07-11 |
CN102076388A (zh) | 2011-05-25 |
WO2010001756A1 (ja) | 2010-01-07 |
JPWO2010001756A1 (ja) | 2011-12-15 |
CN102076388B (zh) | 2015-04-08 |
EP2457627B1 (en) | 2014-06-25 |
EP2305358A1 (en) | 2011-04-06 |
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