JP4422141B2 - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP4422141B2
JP4422141B2 JP2006354615A JP2006354615A JP4422141B2 JP 4422141 B2 JP4422141 B2 JP 4422141B2 JP 2006354615 A JP2006354615 A JP 2006354615A JP 2006354615 A JP2006354615 A JP 2006354615A JP 4422141 B2 JP4422141 B2 JP 4422141B2
Authority
JP
Japan
Prior art keywords
movable member
rotation
rotating
rotation shaft
arm
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP2006354615A
Other languages
Japanese (ja)
Other versions
JP2008161466A (en
Inventor
忠 稲垣
Original Assignee
株式会社サンセイアールアンドディ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社サンセイアールアンドディ filed Critical 株式会社サンセイアールアンドディ
Priority to JP2006354615A priority Critical patent/JP4422141B2/en
Publication of JP2008161466A publication Critical patent/JP2008161466A/en
Application granted granted Critical
Publication of JP4422141B2 publication Critical patent/JP4422141B2/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Landscapes

  • Pinball Game Machines (AREA)

Description

本発明は、遊技盤の前面側で回動する第1可動部材と第2可動部材を備える遊技機に関する。   The present invention relates to a gaming machine including a first movable member and a second movable member that rotate on the front side of a game board.

従来、パチンコ遊技機等の遊技機においては、一つのモータと歯車およびラックにより、中可動部材と左右の可動部材および上可動部材を遊技盤の前面側で回転させる駆動機構が提案されている。   Conventionally, in a gaming machine such as a pachinko gaming machine, a driving mechanism has been proposed in which a middle movable member, left and right movable members, and an upper movable member are rotated on the front side of the game board by one motor, a gear, and a rack.

しかし、遊技機の多様化により、可動部材のさらに多様な可動方法が求められている。しかも、可動部材が配置される遊技盤の前面側には、他の遊技機構成部材も配置されるため、より省スペースな駆動機構で可動部材の新たな可動を可能とするものが求められている。   However, with the diversification of gaming machines, there are demands for more various methods for moving the movable member. In addition, since other gaming machine components are also arranged on the front side of the gaming board on which the movable member is arranged, there is a demand for a new movable movable member with a more space-saving drive mechanism. Yes.

特開2005−177013号公報Japanese Patent Laying-Open No. 2005-177013

本発明は、前記の点に鑑みなされたものであり、省スペースな駆動機構で可動部材の新たな可動を可能とし、さらに演出効果を高めることが可能な遊技機の提供を目的とする。   The present invention has been made in view of the above points, and an object of the present invention is to provide a gaming machine capable of newly moving a movable member with a space-saving drive mechanism and further enhancing the effect.

請求項1の発明は、駆動源と、遊技盤の前面側に配置される第1可動部材および第2可動部材と、前記駆動源の駆動力によって前記第1可動部材と前記第2可動部材を前記遊技盤の前面側で回動させる可動部材回動手段と、を備えた遊技機において、前記可動部材回動手段が、前記第1可動部材を回動させる第1回動手段と、前記第2可動部材を回動させる第2回動手段を備え、前記第1回動手段は、前記遊技盤の前後方向または横方向に沿って設けられて前記駆動源の駆動力により回動する第1回動軸と、前記第1回動軸の先端側に前記第1回動軸とは直角または斜めに設けられた第1回動アームとを備え、前記第2回動手段は、前記第1回動アームにおける前記第1回動軸とは離れた位置に遊技盤の前方側へ前記第1回動軸の延長線と平行に設けられた第2回動軸と、前記第2回動軸に前記第2回動軸とは直角または斜めに設けられた第2回動アームとを備え、前記第1可動部材は、第2回動軸挿通孔を備え、前記第1回動アームと前記第2回動アーム間に配置されて前記第2回動軸挿通孔に前記第2回動軸が回動可能に挿通され、前記第2可動部材は前記第2回動アームにおける前記第2回動軸とは離れた位置の遊技盤前方側に前記第2回動アームに対し回動可能に取り付けられていることを特徴とする。なお、前記「遊技盤の前後方向」は、本発明では、遊技盤に垂直な前後方向のみならず傾いた(垂直から傾斜した)前後方向を含む意味である。また、前記「横方向」は、本発明では水平な横方向のみならず上下に傾いた横方向を含む意味である。さらに「直角」は、本発明では厳格な直角に限るものではない。   According to the first aspect of the present invention, the drive source, the first movable member and the second movable member disposed on the front side of the game board, and the first movable member and the second movable member are driven by the driving force of the drive source. A game machine comprising: a movable member rotating means for rotating on the front side of the game board; the movable member rotating means for rotating the first movable member; 2 comprises a second turning means for turning the movable member, and the first turning means is provided along the front-rear direction or the lateral direction of the game board and is turned by the driving force of the drive source. A rotation shaft; and a first rotation arm provided at a right angle or oblique to the first rotation shaft on a distal end side of the first rotation shaft, and the second rotation means includes the first rotation shaft. An extension line of the first rotation shaft and a flat surface are provided to the front side of the game board at a position away from the first rotation shaft in the rotation arm. A second rotating shaft provided on the second rotating shaft, and a second rotating arm provided on the second rotating shaft at a right angle or obliquely with respect to the second rotating shaft. Two rotation shaft insertion holes, disposed between the first rotation arm and the second rotation arm, the second rotation shaft is rotatably inserted into the second rotation shaft insertion hole, The second movable member is attached to the front side of the game board at a position away from the second rotation shaft in the second rotation arm so as to be rotatable with respect to the second rotation arm. To do. In the present invention, the “front-rear direction of the game board” means not only the front-rear direction perpendicular to the game board but also the front-rear direction inclined (inclined from the vertical). In the present invention, the “lateral direction” means not only a horizontal lateral direction but also a lateral direction inclined up and down. Further, the “right angle” is not limited to a strict right angle in the present invention.

請求項2の発明は、請求項1において、前記第1可動部材と前記第2可動部材は、略同一外形の板状部材で構成され、前記回動時に少なくとも一部が前後に重なることを特徴とする。   According to a second aspect of the present invention, in the first aspect, the first movable member and the second movable member are configured by plate-shaped members having substantially the same outer shape, and at least a part of the first movable member and the second movable member overlap each other during the rotation. And

請求項3の発明は、請求項1または2において、前記第1可動部材と前記第2可動部材は、遊技機に関わる情報を遊技者に報知可能な報知面を有していることを特徴とする。   According to a third aspect of the present invention, in the first or second aspect, the first movable member and the second movable member have a notification surface capable of notifying a player of information related to the gaming machine. To do.

請求項4の発明は、請求項1から3の何れか一項において、前記第1回動手段は、前記第1回動軸を平行に一対備えると共に、前記各第1回動軸の先端側にそれぞれ前記第1回動アームを互いに同一の向きに備え、前記駆動源としての駆動モータと接続された歯車により前記一対の第1回動軸が同一方向へ同期して回動し、前記第2回動手段は、前記各第1回動アームにそれぞれ互いに平行に設けられた前記第2回動軸を備えると共に、前記各第2回動軸にそれぞれ互いに同一の向きに設けられた前記第2回動アームを備え、前記第1可動部材は、前記第2回動軸挿通孔を一対備え、前記第1回動アームと前記第2回動アーム間に配置されて前記第2回動軸挿通孔に前記第2回動軸が回動可能に挿通され、前記第2可動部材は前記各第2回動アームに取り付けられ、前記各第1回動アームにおける前記第1回動軸と前記第2回動軸間の距離が等しくされると共に、前記各第2回動アームにおける前記第2回動軸と前記第2可動部材取位置間の距離が等しくされていることを特徴とする。   According to a fourth aspect of the present invention, in any one of the first to third aspects, the first rotation means includes a pair of the first rotation shafts in parallel, and a front end side of each first rotation shaft. The first rotation arms are provided in the same direction, and the pair of first rotation shafts are synchronously rotated in the same direction by a gear connected to a drive motor as the drive source. The two rotation means includes the second rotation shafts provided in parallel to the first rotation arms, respectively, and the second rotation shafts provided in the same direction on the second rotation shafts. The first movable member includes a pair of second rotation shaft insertion holes, and is disposed between the first rotation arm and the second rotation arm, and the second rotation shaft. The second rotation shaft is rotatably inserted into the insertion hole, and the second movable member is moved to each second rotation. And the distance between the first rotating shaft and the second rotating shaft in each first rotating arm is equalized, and the second rotating shaft in each second rotating arm. And the distance between the second movable member pick-up positions are equal.

請求項5の発明は、請求項2から4の何れか一項において、前記第1可動部材と前記第2可動部材は、前記回動により重なる範囲が増減することを特徴とする。   According to a fifth aspect of the present invention, in any one of the second to fourth aspects, the overlapping range of the first movable member and the second movable member is increased or decreased by the rotation.

請求項1の発明によれば、一つの駆動源により、第1回動手段と第2回動手段を作動させて遊技盤の前面側で第1可動部材と第2可動部材を、位置をずらして回動させることが可能となり、省スペースな駆動機構で可動部材の斬新な可動が可能となる。   According to the first aspect of the present invention, the first movable member and the second movable member are operated by one drive source to shift the positions of the first movable member and the second movable member on the front side of the game board. Thus, the movable member can be moved innovatively with a space-saving drive mechanism.

請求項2の発明によれば、第1可動部材と第2可動部材が略同一外形の板状部材で構成され、前記回動時に少なくとも一部が前後に重なることにより、遊技者には第1可動部材と第2可動部材があたかも1つの可動部材であるかのように思わせることができ、第1可動部材と第2可動部材の回動による演出効果を高めることができる。   According to the invention of claim 2, the first movable member and the second movable member are configured by plate-like members having substantially the same outer shape, and at least a part of the first movable member and the second movable member overlap each other at the time of the rotation. It is possible to make the movable member and the second movable member appear as if they are one movable member, and it is possible to enhance the effect produced by the rotation of the first movable member and the second movable member.

請求項3の発明によれば、第1可動部材と第2可動部材が、遊技機に関わる情報を遊技者に報知可能な報知面を有していることにより、第1可動部材と第2可動部材の動きで遊技者の注意を報知面に引きつけて効果的に情報を遊技者に報知することができる。   According to the invention of claim 3, since the first movable member and the second movable member have the notification surface capable of notifying the player of information related to the gaming machine, the first movable member and the second movable member are provided. It is possible to effectively inform the player of information by attracting the player's attention to the notification surface by the movement of the member.

請求項4の発明によれば、第1回動アームと第2回動アーム同士がずれて回動するのを防止することができ、第1可動部材の回動と第2可動部材の回動をより安定させ、かつ同期させて行うことができる。   According to invention of Claim 4, it can prevent that the 1st rotation arm and the 2nd rotation arm shift | deviate and rotate, and rotation of a 1st movable member and rotation of a 2nd movable member can be prevented. Can be made more stable and synchronized.

請求項5の発明によれば、第1可動部材と第2可動部材は回動により重なる範囲が増減するため、可動部材による演出効果がより大きくなる。さらに、請求項3のように第1可動部材と第2可動部材が、遊技機に関わる情報を遊技者に報知可能な報知面を有していることにより、第1可動部材と前記第2可動部材は回動により、遊技者によって視認可能な報知面の範囲が変化するため、遊技者の注意を報知面に引きつけて一層効果的に情報を遊技者に報知することができる。   According to the invention of claim 5, since the overlapping range of the first movable member and the second movable member is increased or decreased, the effect of the movable member is further increased. Further, as described in claim 3, the first movable member and the second movable member have a notification surface capable of notifying the player of information related to the gaming machine, whereby the first movable member and the second movable member. As the member rotates, the range of the notification surface that can be visually recognized by the player changes, so that the player can be more effectively notified of the information by attracting the player's attention to the notification surface.

以下添付の図面に基づき本発明の好適な実施形態を説明する。図1は本発明の一実施例に係る遊技機について遊技盤の釘を省略して示す正面図、図2は同遊技機の背面図、図3は同遊技機の分解斜視図、図4は同遊技機の遊技盤の正面図、図5は同遊技機のセンター役物の斜視図、図6は同遊技機のセンター役物から前面カバーを外した状態の斜視図、図7は同遊技機の第1可動部材および第2可動部材の動きを示す図、図8は同遊技機の可動部材駆動装置について前側ケース半体を外した状態の斜視図、図9は同可動部材駆動装置の駆動機構を示す正面側の図、図10は同可動部材駆動装置の駆動機構を示す斜視図、図11は同可動部材駆動装置の分解斜視図、図12は同可動部材駆動装置の駆動状態を示す図、図13は同遊技機の制御基板や装置等の接続を簡略に示すブロック図である。   Preferred embodiments of the present invention will be described below with reference to the accompanying drawings. FIG. 1 is a front view of a gaming machine according to an embodiment of the present invention with the nails of the gaming board omitted, FIG. 2 is a rear view of the gaming machine, FIG. 3 is an exploded perspective view of the gaming machine, and FIG. FIG. 5 is a perspective view of the center equipment of the gaming machine, FIG. 6 is a perspective view of the gaming machine with the front cover removed, and FIG. 7 is a perspective view of the gaming machine. FIG. 8 is a perspective view of the movable member driving device of the gaming machine with the front case half removed, and FIG. 9 is a diagram showing the movement of the first movable member and the second movable member of the machine. FIG. 10 is a front view showing the drive mechanism, FIG. 10 is a perspective view showing the drive mechanism of the movable member drive device, FIG. 11 is an exploded perspective view of the movable member drive device, and FIG. 12 shows the drive state of the movable member drive device. FIG. 13 is a block diagram schematically showing connections of control boards and devices of the gaming machine.

図1から図3に示す遊技機1は、遊技媒体として遊技球を用いるパチンコ遊技機であり、外枠F1内に機構板F2とその前面側に遊技盤3が収納配置されると共に外枠F1の前面側には前面枠F3とガラス枠Gが取り付けられ、前記ガラス枠Gのガラス面を通して遊技機前方の遊技者から前記遊技盤3の前面が透視可能となっている。   A gaming machine 1 shown in FIGS. 1 to 3 is a pachinko gaming machine that uses a game ball as a game medium. A mechanism plate F2 is housed in an outer frame F1, and a game board 3 is housed and disposed on the front side thereof. A front frame F3 and a glass frame G are attached to the front side of the game board, and the front surface of the game board 3 can be seen through from the player in front of the gaming machine through the glass surface of the glass frame G.

前記遊技盤3の前面には、図4にも示すように、縁に遊技球の外側ガイドレール4及び内側ガイドレール5が略円形に立設され、前記内側ガイドレール5によって囲まれた遊技領域6の中心線上にその上部から下部に向かって順に特別図柄表示装置8、上側始動入賞口9、下側始動入賞口10、特別電動役物である大入賞口15、アウト口17が配設されている。また、前記特別図柄表示装置8の周囲及び前面を覆うようにセンター役物100が配設されている。前記特別図柄表示装置8の左方下部には普通図柄表示装置45が設けられ、その下方における遊技領域6の左右には、左袖入賞口23と右袖入賞口25、その下方には左落とし入賞口27と右落とし入賞口29がそれぞれ設けられている。また、前記下側始動入賞口10の左側に普通図柄変動開始用ゲート19が設けられている。前記種々の入賞口に遊技球が入賞すると所定数の遊技球が賞品球として払い出される。なお、後に詳述する大当たりになると大入賞口15が開放され、遊技球が入賞し易い大当たり遊技(特別遊技)が実行される。   As shown in FIG. 4, an outer side guide rail 4 and an inner side guide rail 5 of a game ball are erected in a substantially circular shape on the front surface of the game board 3, and are surrounded by the inner guide rail 5. A special symbol display device 8, an upper starting winning port 9, a lower starting winning port 10, a large winning port 15 which is a special electric accessory, and an out port 17 are arranged on the center line of 6 in order from the top to the bottom. ing. A center accessory 100 is disposed so as to cover the periphery and front surface of the special symbol display device 8. A normal symbol display device 45 is provided at the lower left part of the special symbol display device 8, and a left sleeve winning port 23 and a right sleeve winning port 25 are provided on the left and right sides of the gaming area 6 below, and a left drop is provided below the special symbol display device 45. A winning opening 27 and a right dropping winning opening 29 are provided. Further, a normal symbol variation start gate 19 is provided on the left side of the lower start winning opening 10. When game balls win the various winning holes, a predetermined number of game balls are paid out as prize balls. Note that, when a jackpot, which will be described in detail later, the jackpot 15 is opened, and a jackpot game (special game) in which a game ball is easy to win is executed.

前記遊技機1の前面側には、左サイドランプ35a、右サイドランプ35bからなるランプ装置が設けられ、払い出された遊技球を受けるための上側球受け皿36、該上側球受け皿36の飽和時に遊技球を受けるための下側球受け皿37、効果音等を発するスピーカ38(音声発生装置)、遊技者の発射操作に応じて遊技球を遊技領域6に向けて弾発発射する発射装置53等がそれぞれ組み付けられている。符号54発射装置53の操作レバーである。以下、所要の各部についてさらに詳述する。   On the front side of the gaming machine 1, a lamp device including a left side lamp 35a and a right side lamp 35b is provided. When the upper ball receiving tray 36 is saturated, an upper ball receiving tray 36 for receiving the game balls that have been paid out is provided. A lower ball tray 37 for receiving a game ball, a speaker 38 (sound generator) that emits sound effects, a launching device 53 that bullets and fires a game ball toward the game area 6 in accordance with a player's launch operation, and the like Are assembled. Reference numeral 54 denotes an operation lever of the launching device 53. Hereinafter, each required part will be further described in detail.

前記特別図柄表示装置8は文字又は図柄の少なくとも何れかを表示可能なものであって、液晶,ドットマトリックス若しくはLED画像表示装置等の画像表示装置からなり、前面が遊技の演出用画像(図柄や文字など)を表示するための表示領域(表示画面)を構成している。前記特別図柄表示装置8は、前記遊技盤3の中央に形成されている開口部分に取り付けられている。   The special symbol display device 8 can display at least one of a character and a symbol, and is composed of an image display device such as a liquid crystal, a dot matrix, or an LED image display device. A display area (display screen) for displaying characters and the like. The special symbol display device 8 is attached to an opening formed at the center of the game board 3.

前記特別図柄表示装置8は、遊技の当たり外れを判定する当否判定手段による判定結果を表示可能とされている。本実施例の特別図柄表示装置8には左側に左特別図柄、中央に中特別図柄、右側に右特別図柄が、それぞれ変動表示及び停止表示可能とされている。また、前記特別図柄表示装置8には、前記特別図柄に加えて背景画像(キャラクタ,背景,文字等を含む。)が表示されることもあり、該背景画像が特別図柄の変動開始等の所定条件に起因して変動表示可能となっていてもよい。なお、この実施例における前記左特別図柄、中特別図柄、右特別図柄は、それぞれ『1,2,3,4,5,6,7,8』の8通りの図柄とされている。   The special symbol display device 8 is capable of displaying the determination result by the determination unit for determining whether or not the game is successful. In the special symbol display device 8 of this embodiment, a left special symbol on the left side, a middle special symbol on the center, and a right special symbol on the right side can be displayed in a variable manner and stopped. In addition, the special symbol display device 8 may display a background image (including characters, background, characters, etc.) in addition to the special symbol. Variation display may be possible due to conditions. The left special symbol, the middle special symbol, and the right special symbol in this embodiment are eight patterns of “1, 2, 3, 4, 5, 6, 7, 8”, respectively.

前記普通図柄表示装置45は液晶,ドットマトリックス若しくはLED画像表示装置等の画像表示装置からなり、記号或いは絵(キャラクタ)等の小当たり判定用普通図柄を変動表示及び停止表示する。本実施例における普通図柄表示装置45に変動及び停止表示される普通図柄は、『0,1,2,3,4,5,6,7,8,9』の10通りの図柄とされている。   The normal symbol display device 45 is composed of an image display device such as a liquid crystal, a dot matrix, or an LED image display device, and variably displays a normal symbol for determining a small hit such as a symbol or a picture (character). The normal symbols that are changed and stopped on the normal symbol display device 45 in the present embodiment are 10 patterns of “0, 1, 2, 3, 4, 5, 6, 7, 8, 9”. .

前記上側始動入賞口9は、上方が遊技球入球口として開口している。また、前記下側始動入賞口10は上側始動入賞口9の真下に設けられ、2つの可動片10a,10bが背面の始動入賞口用ソレノイドによって略垂直で入賞し難い狭小開放状態と略V字形(逆ハの字形)の入賞し易い拡開開放状態間を変化可能に制御されている。前記下側始動入賞口10の拡開開放は、前記普通図柄表示装置45で普通図柄が変動した後特定の普通図柄で確定停止表示されて小当たり(普通図柄当たり)が成立した時に行われる。   The upper start winning opening 9 is open at the top as a game ball entrance. The lower start winning opening 10 is provided directly below the upper start winning opening 9, and the two movable pieces 10a, 10b are substantially vertically opened and substantially V-shaped by a solenoid for starting start opening on the back and difficult to win. It is controlled so as to be able to change between the expanded and open states where it is easy to win (reverse C-shaped). The lower start winning opening 10 is expanded and opened when a normal symbol is changed on the normal symbol display device 45 and then a fixed stop is displayed at a specific normal symbol and a small hit (per normal symbol) is established.

また、前記上側始動入賞口9および下側始動入賞口10の裏側(背面)には、前記上側始動入賞口9および下側始動入賞口10に入賞(入球)した遊技球を検出する始動入賞口検出スイッチ(始動入賞口センサ)が入賞球用通路に設けられており、本実施例では、前記始動入賞口検出スイッチによる入賞球の検出が、大当たりの当否(遊技の当否)判定に対する起因及び前記特別図柄の変動表示開始に対する起因に設定されている。また、前記特別図柄表示装置8で特別図柄の変動表示中に、前記上側始動入賞口9および下側始動入賞口10に遊技球が入賞しても、直ちに新たな特別図柄の変動表示を開始することができないため、始動入賞口検出スイッチによる遊技球検出数を予め設定された設定数まで特別図柄用保留球数として記憶して大当たりの当否(遊技の当否)判定及び特別図柄の変動表示を一旦保留し、順次大当たりの当否判定及び特別図柄の変動表示を行うことによって記憶されている特別図柄用保留球数の数を減らしている。なお、前記始動入賞口検出スイッチによる遊技球検出数が設定数まで記憶されている(すなわち特別図柄用最大保留球数となっている)時には、前記始動入賞口検出スイッチがそれ以上入賞遊技球を検出しても、保留球数としては記憶されない無効球とされ、その無効球については図柄の変動及び当否判定を行うことなく、入賞に対する賞球遊技球が所定数払い出される。また、本実施例では、前記特別図柄用保留球数に関して設定されている前記設定数(すなわち最大保留球数)は4個とされている。   In addition, on the back side (back side) of the upper start winning opening 9 and the lower start winning opening 10, a start winning that detects a game ball that has won (entered) the upper start winning opening 9 and the lower start winning opening 10. A mouth detection switch (start winning port sensor) is provided in the winning ball passage, and in this embodiment, the detection of the winning ball by the start winning port detection switch is a cause for determining whether or not the jackpot is successful (game success or failure) It is set due to the start of the variable symbol display of the special symbol. In addition, even if a game ball wins the upper start winning opening 9 and the lower start winning opening 10 while the special symbol display device 8 is displaying the variation of the special symbol, a new special symbol variation display is started immediately. Therefore, the number of game balls detected by the start winning opening detection switch is stored as the number of reserved balls for special symbols up to a preset number, and the determination of whether or not to win a jackpot (game success / failure) and the special symbol change display are temporarily performed. The number of reserved balls for special symbol stored is reduced by holding and sequentially determining whether or not the jackpot is successful and displaying the variation of the special symbol. When the number of game balls detected by the start winning port detection switch is stored up to a set number (that is, the maximum number of reserved balls for special symbols), the start winning port detection switch will no longer receive winning game balls. Even if it is detected, it is regarded as an invalid ball that is not stored as the number of reserved balls, and for the invalid ball, a predetermined number of winning ball game balls for payout are paid out without performing a change of symbol and determination of success / failure. In the present embodiment, the set number (that is, the maximum number of reserved balls) set for the number of reserved balls for special symbols is four.

前記普通図柄変動開始用ゲート19は、前記普通図柄変動開始用ゲート19の背面に設けられた普通図柄変動開始スイッチで普通図柄変動開始用ゲート19を通過する遊技球を検出することによって前記普通図柄表示装置45で普通図柄の変動を開始させるようになっている。また、前記普通図柄の変動表示中に、前記普通図柄変動開始用ゲート19を遊技球が通過することによって発生する普通図柄の変動を、最高4回普通図柄用保留球数として記憶し、普通図柄の変動開始により普通図柄用保留球数を減らすようになっている。さらにまた、前記左袖入賞口23と右袖入賞口25の入賞球を検出する左袖入賞口用検出スイッチと右袖入賞口用検出スイッチ、前記左落とし入賞口27と右落とし入賞口29の入賞球を検出する左落とし入賞口用検出スイッチと右落とし入賞口用検出スイッチが、それぞれ対応する遊技盤背面に設けられている。   The normal symbol variation start gate 19 detects the game ball passing through the normal symbol variation start gate 19 with a normal symbol variation start switch provided on the back of the normal symbol variation start gate 19. The display device 45 starts to change the normal symbol. Further, during the normal symbol variation display, the variation of the normal symbol generated by the game ball passing through the normal symbol variation start gate 19 is stored as the number of reserved symbols for the regular symbol up to four times, and the normal symbol is stored. The number of reserved balls for normal symbols is reduced by the start of fluctuation. Furthermore, a left sleeve winning port detection switch and a right sleeve winning port detection switch for detecting the winning balls of the left sleeve winning port 23 and the right sleeve winning port 25, and the left dropping winning port 27 and the right dropping winning port 29 are detected. A left drop winning opening detection switch and a right drop winning opening detection switch for detecting a winning ball are respectively provided on the back of the corresponding game board.

前記大入賞口15は、前記遊技盤3の背面に設けられた大入賞口開放用ソレノイドによって開閉する開閉板16を備えている。この大入賞口15は、通常は開閉板16が閉じた状態とされ、当該大入賞口15内の一部には、該大入賞口15が開いた際に開口して入賞可能にする特定領域入賞口52を有する。さらに、該特定領域入賞口52には、所定条件時に特定領域開放用ソレノイドにより開閉される開閉扉が設けられている。また、前記特定領域入賞口52には特定入賞球を検出する特定入賞球検出スイッチ(特定領域センサ)が設けられ、該入賞球の検出により大入賞口15を再度開ける継続権利が成立し、本実施例では最高10ラウンド繰り返し可能にされている。また、前記大入賞口15内の略中央には、大入賞口15に入賞し、かつ前記特定領域入賞口52に入賞しなかった入賞球を検出する入賞球数カウントスイッチ(カウントセンサ)が設けられている。   The special prize opening 15 includes an opening / closing plate 16 that is opened and closed by a special prize opening opening solenoid provided on the back of the game board 3. The special winning opening 15 is normally in a state in which the opening / closing plate 16 is closed, and a part of the special winning opening 15 has a specific area that is opened when the special winning opening 15 is opened to allow a winning. A winning opening 52 is provided. Further, the specific area winning opening 52 is provided with an open / close door that is opened and closed by a specific area opening solenoid in a predetermined condition. Further, the specific area winning opening 52 is provided with a specific winning ball detection switch (specific area sensor) for detecting a specific winning ball, and the right to continue to open the large winning opening 15 by the detection of the winning ball is established. In the embodiment, up to 10 rounds can be repeated. In addition, a winning ball count switch (count sensor) for detecting a winning ball that has won the grand winning port 15 and has not won the specific area winning port 52 is provided in the approximate center of the large winning port 15. It has been.

前記発射装置53は、操作レバー54の操作により駆動する発射モータを裏側に有し、該発射モータの駆動により遊技球を弾発発射するようになっている。前記発射装置53により発射された発射球は、前記遊技盤面に立設された外側誘導レール4と内側誘導レール5間で構成される発射球誘導路を介して遊技領域6に誘導される。前記遊技領域6に誘導された遊技球は、転動しつつ下方へ落下し、前記各装置及び各入賞口に入賞するか、或いは何処にも入賞しなければ前記アウト口17から遊技盤3の裏側へ排出される。   The launching device 53 has a launching motor that is driven by the operation of the operation lever 54 on the back side, and the game ball is ejected by the driving of the launching motor. The launch ball fired by the launch device 53 is guided to the game area 6 through a launch ball guide path formed between the outer guide rail 4 and the inner guide rail 5 erected on the game board surface. The game ball guided to the game area 6 rolls downward and rolls down and wins the respective devices and the winning holes, or if no winning is made anywhere, from the out port 17 of the game board 3. It is discharged to the back side.

本実施例のセンター役物100は、図5に示すように前面カバー111と、その背面に組み合わされてセンター役物100を前記遊技盤3に取り付ける取付ベース121とを備え、図6に示すように、前記取付ベース121側に第1可動部材141および第2可動部材145と可動部材駆動装置150が取り付けられている。   As shown in FIG. 5, the center accessory 100 of the present embodiment includes a front cover 111 and a mounting base 121 that is attached to the back surface of the center cover 100 and attaches the center accessory 100 to the game board 3 as shown in FIG. 6. In addition, the first movable member 141, the second movable member 145, and the movable member driving device 150 are attached to the attachment base 121 side.

前記前面カバー111は、前記特別図柄表示装置8の周囲及び前面を覆う大きさからなって前記特別図柄表示装置8と対応する部分が開口した枠体で構成されている。前記前面カバー111の下部には揺動ステージ113が形成され、前記前面カバー111の左側壁部に形成された遊技球進入口114から進入した遊技球が揺動ステージ113で揺動可能にしている。前記揺動ステージ113には前記上側始動入賞口9の上方に遊技球落下口115が形成され、前記揺動ステージ113下方前面116に形成された遊技球出口117に前記遊技球落下口115が通じている。この構成により、前記揺動ステージ113から前記遊技球落下口115へ落下した遊技球が、前記揺動ステージ113の下側を通って前記遊技球出口116から前記上側始動入賞口9へ向けて落下可能となっている。   The front cover 111 has a size that covers the periphery and the front surface of the special symbol display device 8 and is configured by a frame that has an opening corresponding to the special symbol display device 8. A swing stage 113 is formed below the front cover 111 so that a game ball entering from a game ball entrance 114 formed on the left side wall of the front cover 111 can swing on the swing stage 113. . In the swing stage 113, a game ball dropping port 115 is formed above the upper start winning port 9, and the game ball dropping port 115 communicates with a game ball outlet 117 formed in the lower front surface 116 of the swing stage 113. ing. With this configuration, the game ball that has fallen from the swing stage 113 to the game ball drop opening 115 passes through the lower side of the swing stage 113 and falls from the game ball outlet 116 toward the upper start winning opening 9. It is possible.

前記取付ベース121は、枠状のものからなり、内側に前記特別図柄表示装置8を位置させて前記遊技盤3の背面側に取り付けられる。前記取付ベース121の前側上部には、前記第1可動部材141および第2可動部材145と可動部材駆動装置150がそれぞれ取り付けられ、前記遊技盤3の前面側における特別図柄表示装置8の上部前方(遊技機前方側)に、前記第1可動部材141と第2可動部材145が位置するようにされている。   The mounting base 121 has a frame shape, and is mounted on the back side of the game board 3 with the special symbol display device 8 positioned inside. The first movable member 141, the second movable member 145, and the movable member driving device 150 are respectively attached to the front upper portion of the mounting base 121, and the front of the special symbol display device 8 on the front side of the game board 3 ( The first movable member 141 and the second movable member 145 are positioned on the front side of the gaming machine).

前記第1可動部材141および第2可動部材145は略同一外形(外周形)の板状体からなり、前面側が遊技機に関わる情報を遊技者に報知可能な報知面142,146となっている。本実施例では、略長方形の板状体からなる。遊技機に関わる情報は、語句や絵、記号等からなり、例えば遊技機の機種名や前記特別図柄表示装置9で表示される画像やストーリーと関係する語句、絵、記号等を挙げることができる。本実施例では遊技機に関わる情報として、遊技者を応援する語句「FIGHT」が報知面142,144に表示されている。また、本実施例では、前記第1可動部材141および第2可動部材145は、少なくとも一部が透光可能な透明または半透明な板状体で構成されている。さらに、本実施例の前記第1可動部材141および第2可動部材145は、少なくとも透光可能な部分の前面にレンズカット(光の散乱を可能とする凹凸加工)が施されている。   The first movable member 141 and the second movable member 145 are plate-like bodies having substantially the same outer shape (peripheral shape), and the front side is informing surfaces 142 and 146 that can inform the player of information related to the gaming machine. . In this embodiment, it is made of a substantially rectangular plate-like body. The information related to the gaming machine includes words, pictures, symbols, and the like, and examples thereof include the model name of the gaming machine and words, pictures, symbols, etc. related to images and stories displayed on the special symbol display device 9. . In the present embodiment, as information relating to the gaming machine, the phrase “FIGHT” that supports the player is displayed on the notification surfaces 142 and 144. In the present embodiment, the first movable member 141 and the second movable member 145 are formed of a transparent or translucent plate-like body that is at least partially translucent. Further, the first movable member 141 and the second movable member 145 of the present embodiment are provided with lens cut (unevenness processing that enables light scattering) on at least the front surface of the translucent portion.

前記第1可動部材141と第2可動部材145は、前記遊技盤3の前面側で前後に配置されて可動部材駆動装置150に取り付けられる。本実施例では、前記第1可動部材141よりも前方に第2可動部材145が位置する。図11に示すように、前記第2可動部材145よりも後方に位置する第1可動部材141には、一対の第2回動軸挿通孔143,143が貫通形成されている。本実施例では、一対の第2回動軸挿通孔143,143は、前記第1可動部材141の上下中間位置に、前記第1可動部材の上下辺141a,141bと平行方向に所定間隔離して形成されている。   The first movable member 141 and the second movable member 145 are arranged in front and rear on the front side of the game board 3 and attached to the movable member driving device 150. In the present embodiment, the second movable member 145 is positioned in front of the first movable member 141. As shown in FIG. 11, a pair of second rotating shaft insertion holes 143 and 143 are formed through the first movable member 141 located behind the second movable member 145. In the present embodiment, the pair of second rotation shaft insertion holes 143 and 143 are spaced apart from each other by a predetermined distance in the vertical middle position of the first movable member 141 in a direction parallel to the upper and lower sides 141a and 141b of the first movable member. Is formed.

前記第1可動部材141および第2可動部材145は、後述する可動部材駆動装置150によって、前記遊技盤3の前面側における特別図柄表示装置8の前面上部で遊技盤3の前面と略平行、すなわち特別図柄表示装置8の前面と略平行な面で輪を描くように回動(換言すれば旋回)可能とされている。前記回動時、前記第1可動部材141と第2可動部材145は、図7の(7−A)に示すように前記第1可動部材141と第2可動部材145の略全体が重なった基準位置から図7の(7−B)、(7−C)、(7−D)に示すように、それぞれ同一の回動方向(旋回方向)、例えば右回り方向へ回動(右旋回)し、再び(7−A)に示す基準位置に至る回動(旋回)を所定回数行う。以下に、前記回動(旋回)およびその際の遊技者に対する前記報知面142,146の視認状態について説明する。   The first movable member 141 and the second movable member 145 are substantially parallel to the front surface of the game board 3 at the upper part of the front of the special symbol display device 8 on the front side of the game board 3 by a movable member driving device 150 described later. The special symbol display device 8 can be rotated (in other words, turned) so as to draw a ring on a surface substantially parallel to the front surface. At the time of the rotation, the first movable member 141 and the second movable member 145 are configured such that the first movable member 141 and the second movable member 145 are substantially overlapped as shown in (7-A) of FIG. As shown in (7-B), (7-C), and (7-D) of FIG. 7 from the position, each rotates in the same rotation direction (turning direction), for example, clockwise (turning right). Then, the rotation (turning) to the reference position shown in (7-A) is performed a predetermined number of times. Hereinafter, the turning (turning) and the state of visual recognition of the notification surfaces 142 and 146 for the player at that time will be described.

(7−A)に示す前記基準位置では、前記第1可動部材141と第2可動部材145の略全体が重なる最大重合状態となっているため、後側に位置する第1可動部材141の報知面142に示されている遊技機に関する情報は、前側の第2可動部材145で隠され、遊技者から直接視認不可能となり、前側に位置する第2可動部材145の報知面146に示されている遊技機に関する情報が遊技者に直接視認可能となる。   At the reference position shown in (7-A), the first movable member 141 and the second movable member 145 are in a maximum overlapping state where substantially the whole overlaps, so that the first movable member 141 located on the rear side is notified. The information regarding the gaming machine shown on the surface 142 is hidden by the second movable member 145 on the front side and is not directly visible to the player, and is shown on the notification surface 146 of the second movable member 145 located on the front side. Information regarding the existing gaming machine is directly visible to the player.

また、前記第1可動部材141と第2可動部材145は、前記基準位置(7−A)の状態からそれぞれ傾くことなく、すなわち姿勢を維持した状態で(7−B)〜(7−D)のように回動(旋回)する。その際、本実施例では、前記第1可動部材141と第2回動部材145は、回動方向(右回りか左回りか、すなわち旋回方向)については同一であるが、前記基準位置から上向きに回動(旋回)するのか下向きに回動(旋回)するのかが異なっている。すなわち、前記第1可動部材141は、前記基準位置から上方へ向けて回動(旋回)し、一方、前記第2可動部材145は前記基準位置から下方へ向けて回動(旋回)する。その回動(旋回)によって前記第1可動部材141と第2可動部材145は前後に重なる範囲が変化して増減し、後側に位置する第1可動部材141の報知面142は、前側の第2可動部材145から露出する量が変化する。これにより、前記第1可動部材141の報知面142に示されている情報が次第に遊技者に直接視認可能となり、さらに(7−C)のように、前記第1可動部材141が最上位置になると共に前記第2可動部材145が最下位置となり、前記第1可動部材141と第2可動部材145の重なる範囲が最小となる位置では、前記第1可動部材141の報知面142に示されている遊技機に関する情報は、遊技者による直接の視認量が最大となる。   Further, the first movable member 141 and the second movable member 145 are not inclined from the state of the reference position (7-A), that is, while maintaining the posture (7-B) to (7-D). It rotates (turns) like this. At this time, in the present embodiment, the first movable member 141 and the second rotating member 145 are the same in the rotating direction (clockwise or counterclockwise, that is, the turning direction), but upward from the reference position. It is different whether it is turned (turned) or turned downward (turned). That is, the first movable member 141 rotates (turns) upward from the reference position, while the second movable member 145 rotates (turns) downward from the reference position. The rotation (turning) of the first movable member 141 and the second movable member 145 changes in the overlapping range in the front-rear direction and increases / decreases, and the notification surface 142 of the first movable member 141 located on the rear side has a front-side first surface. 2 The amount exposed from the movable member 145 changes. As a result, the information shown on the notification surface 142 of the first movable member 141 is gradually visible directly to the player, and the first movable member 141 is at the uppermost position as shown in (7-C). At the same time, the second movable member 145 is at the lowest position, and the position where the overlapping range of the first movable member 141 and the second movable member 145 is minimum is shown on the notification surface 142 of the first movable member 141. Information relating to gaming machines has a maximum amount of direct visual recognition by the player.

その後、(7−C)〜(7−D)のように、前記第1可動部材141は下方へ回動(旋回)し、一方、前記第2可動部材145は上方へ回動(旋回)して再び前記第1可動部材141と第2可動部材145の重なる範囲が増大し、前記第1可動部材141の報知面142に示されている遊技機に関する情報は、遊技者に対する直接の視認量が少なくなり、(7−A)に示す前記基準位置の状態では、前記第1可動部材141の報知面142に示されている遊技機に関する情報が遊技者から直接視認不可能となる。   Thereafter, as in (7-C) to (7-D), the first movable member 141 rotates (turns) downward, while the second movable member 145 rotates (turns) upward. Then, the overlapping range of the first movable member 141 and the second movable member 145 increases again, and the information regarding the gaming machine shown on the notification surface 142 of the first movable member 141 has a direct visual recognition amount to the player. In the state of the reference position shown in (7-A), the information regarding the gaming machine shown on the notification surface 142 of the first movable member 141 is not directly visible to the player.

前記第1可動部材141および第2可動部材145は、前記のようにそれぞれ傾くことなく(すなわち姿勢を維持して)回動(旋回)するため、前記回動(旋回)時に前記第1可動部材141の報知面142および第2可動部材145の報知面146の姿勢が常に一定に維持されることになる。したがって、前記報知面142,146に示されている遊技機に関する情報が遊技者にとって理解されやすくなり、前記第1可動部材141および第2可動部材145の回動(旋回)によって判読や理解困難となることがない。   Since the first movable member 141 and the second movable member 145 rotate (turn) without tilting (that is, maintain the posture) as described above, the first movable member at the time of the rotation (turn). The postures of the notification surface 142 of 141 and the notification surface 146 of the second movable member 145 are always maintained constant. Therefore, the information regarding the gaming machine shown on the notification surfaces 142 and 146 is easily understood by the player, and the first movable member 141 and the second movable member 145 are difficult to interpret and understand due to the rotation (turning) of the first movable member 141 and the second movable member 145. Never become.

また、前記第1可動部材141および第2可動部材145の後方側には後述の発光手段が設けられており、発光手段の光が前記第1可動部材141および第2可動部材145を透過する際に、前記第1可動部材141および第2可動部材145の前面のレンズカットにより散乱し、さらに、前記第1可動部材141および第2可動部材145の回動(旋回)および重なる範囲の変化によって光の変化が一層高まり、演出効果を高めることができる。前記発光手段は、LED等の発光装置からなり、本実施例では、図9および図10に示すように、可動部材駆動装置150に前記第1可動部材141および第2可動部材145へ向けて前記可動部材用の発光装置158が設けられている。   Further, a light emitting means described later is provided on the rear side of the first movable member 141 and the second movable member 145, and the light from the light emitting means is transmitted through the first movable member 141 and the second movable member 145. Further, the light is scattered by the lens cut on the front surface of the first movable member 141 and the second movable member 145, and further, the light is caused by the rotation (turning) and the overlapping range of the first movable member 141 and the second movable member 145. This can further increase the production effect. The light emitting means comprises a light emitting device such as an LED. In this embodiment, as shown in FIGS. 9 and 10, the movable member driving device 150 is moved toward the first movable member 141 and the second movable member 145. A light emitting device 158 for a movable member is provided.

可動部材駆動装置150について、図7から図12を用いて説明する。なお、図12の(12−A)〜(12−D)は、図7の(7−A)〜(7−D)と対応する図である。前記可動部材駆動装置150は、駆動源としての駆動モータMと、駆動源の駆動力を伝達する駆動力伝達手段と、前記駆動力伝達手段によって伝達される駆動モータMの駆動力で回動して前記第1可動部材141および第2可動部材145を回動(旋回)させる可動部材回動手段とよりなる。   The movable member driving device 150 will be described with reference to FIGS. In addition, (12-A)-(12-D) of FIG. 12 is a figure corresponding to (7-A)-(7-D) of FIG. The movable member driving device 150 is rotated by the driving force of the driving motor M as a driving source, the driving force transmitting means for transmitting the driving force of the driving source, and the driving motor M transmitted by the driving force transmitting means. And a movable member rotating means for rotating (turning) the first movable member 141 and the second movable member 145.

前記駆動モータMは、駆動ケース155の背面側に駆動ケース155内へ向けて取り付けられている。前記駆動ケース155は、後側が開口した前側ケース半体156と前側が開口した後側ケース半体157との組み合わせで構成され、前記センター役物100の取付ベース121上部に取り付けられている。前記後側ケース半体157内には所定位置に前方へ向けてLEDからなる発光装置158が設けられている。前記発光装置158は、前記第1可動部材141および第2可動部材145のための発光手段である。前記駆動ケース155は、本実施例では透光可能な透明樹脂で構成されているが、少なくとも前側ケース半体156を発光装置158の光が透過可能な透明としたり、透光不可能な材質であっても前記発光装置158の前方位置の壁面に透光穴を形成したりしてもよい。   The drive motor M is attached to the back side of the drive case 155 toward the drive case 155. The drive case 155 includes a combination of a front case half 156 whose rear side is open and a rear case half 157 whose front side is open, and is attached to the upper portion of the mounting base 121 of the center accessory 100. In the rear case half 157, a light emitting device 158 made of LEDs is provided in a predetermined position toward the front. The light emitting device 158 is a light emitting means for the first movable member 141 and the second movable member 145. In this embodiment, the drive case 155 is made of a transparent resin that can transmit light. However, at least the front case half 156 is made transparent so that the light from the light emitting device 158 can be transmitted, or made of a material that does not transmit light. Even if it exists, you may form a translucent hole in the wall surface of the front position of the said light-emitting device 158. FIG.

前記駆動力伝達手段は、前記駆動ケース155に収容された歯車列で構成される。前記歯車列は、前記駆動モータMの回動軸に取り付けられた第1歯車H1、前記第1歯車H1の下側と噛み合う第2歯車H2、前記第2歯車H2の左側と噛み合う第3歯車H3、前記第2歯車の右側と噛み合う第4歯車H4からなる。前記駆動モータMの回動軸および各歯車の軸は何れも前記遊技盤3の前面と略垂直な方向となっている。また、前記第3歯車H3と第4歯車H4は同一の歯車からなり、前記駆動モータMによる第1歯車H1の回転で前記第3歯車H3および第4歯車H4が同一方向へ同期して回転する。   The driving force transmitting means is constituted by a gear train accommodated in the driving case 155. The gear train includes a first gear H1 attached to the rotation shaft of the drive motor M, a second gear H2 that meshes with the lower side of the first gear H1, and a third gear H3 that meshes with the left side of the second gear H2. The fourth gear H4 meshes with the right side of the second gear. Both the rotation shaft of the drive motor M and the shaft of each gear are in a direction substantially perpendicular to the front surface of the game board 3. The third gear H3 and the fourth gear H4 are made of the same gear, and the third gear H3 and the fourth gear H4 rotate in the same direction in synchronization with the rotation of the first gear H1 by the drive motor M. .

さらに、本実施例では、前記第4歯車H4の前面には、位置検出切り欠き160が形成された回転位置検出板159が取り付けられている。前記回転位置検出板159の位置検出切り欠き160を、前記駆動ケース155に設けられたフォトセンサ等の位置検出装置161で検出することにより、前記第4歯車H4の回転と対応する前記第1可動部材141および第2可動部材145の回動位置(旋回位置)を検出し、後述のサブ制御基板205で前記駆動モータMを制御し、前記第1可動部材141および第2可動部材145の回動(旋回)を制御するように構成されている。   Further, in this embodiment, a rotational position detection plate 159 having a position detection notch 160 is attached to the front surface of the fourth gear H4. By detecting the position detection notch 160 of the rotation position detection plate 159 with a position detection device 161 such as a photosensor provided in the drive case 155, the first movable corresponding to the rotation of the fourth gear H4. The rotation position (turning position) of the member 141 and the second movable member 145 is detected, the drive motor M is controlled by a sub-control board 205 described later, and the rotation of the first movable member 141 and the second movable member 145 is controlled. (Turning) is controlled.

前記可動部材回動手段は前記第1可動部材141を回動(旋回)させる第1回動手段(第1旋回手段と称することもできる。)と、前記第2可動部材145を回動(旋回)させる第2回動手段(第2旋回手段と称することもできる。)とよりなる。   The movable member rotating means rotates the first movable member 141 (also referred to as first rotating means) and rotates (turns) the second movable member 145. ) Second turning means (also referred to as second turning means).

前記第1回動手段は、一対の第1回動軸171,171と一対の第1回動アーム175,175を備える。前記一対の第1回動軸171,171は同一の長さからなり、それぞれ遊技盤3の前後方向に沿って配置されると共に互いに平行とされ、かつ、一方の第1回動軸171の後端が前記第3歯車H3の回動中心に固定され、また他方の第1回動軸171の後端が前記第4歯車H4の回動中心に固定されている。この構成により、一対の第1回動軸171,171は、前記駆動モータMにより前記歯車列を介して同一方向へ同期して回動する。なお、前記一対の第1回動軸171,171は、先端側(前端側)が前記駆動ケース155の前側ケース半体157の前面から前方へ突出している。また、本実施例では、前記一対の第1回動軸171,171は、水平方向に所定距離離れている。   The first rotating means includes a pair of first rotating shafts 171 and 171 and a pair of first rotating arms 175 and 175. The pair of first rotating shafts 171, 171 have the same length, are arranged along the front-rear direction of the game board 3 and are parallel to each other, and the rear of one first rotating shaft 171. The end is fixed to the rotation center of the third gear H3, and the rear end of the other first rotation shaft 171 is fixed to the rotation center of the fourth gear H4. With this configuration, the pair of first rotation shafts 171 and 171 are rotated in the same direction by the drive motor M via the gear train. The pair of first rotating shafts 171, 171 protrude forward from the front surface of the front case half 157 of the drive case 155 at the front end side (front end side). In the present embodiment, the pair of first rotating shafts 171 and 171 are separated from each other by a predetermined distance in the horizontal direction.

前記一対の第1回動アーム175,175は、それぞれ一端側が前記第1回動軸171,171の先端側(前端側)に固定されて前記第1回動軸171,171と直角になっている。また、前記一対の第1回動アーム175,175は、同一の向きとされて互いに平行となっている。この構成により、前記一対の第1回動アーム175,175は、前記一対の回動軸171,171の回動により、同一方向へ同期して回動する。なお、前記一対の第1回動軸171,171同士の軸間距離および前記一対の回動アーム175,175の長さは、前記一対の回動アーム175,175の回動を妨げない距離および長さとされる。   One end side of each of the pair of first rotating arms 175 and 175 is fixed to the front end side (front end side) of the first rotating shafts 171 and 171 and is perpendicular to the first rotating shafts 171 and 171. Yes. The pair of first rotating arms 175 and 175 are in the same direction and are parallel to each other. With this configuration, the pair of first rotating arms 175 and 175 rotate in the same direction in synchronization with the rotation of the pair of rotating shafts 171 and 171. The distance between the pair of first rotating shafts 171 and 171 and the length of the pair of rotating arms 175 and 175 are a distance that does not hinder the rotation of the pair of rotating arms 175 and 175, and It is said to be length.

前記第2回動手段は、一対の第2回動軸181,181と一対の第2回動アーム185,185を備える。前記一対の第2回動軸181,181は同一の長さからなり、それぞれ遊技盤3の前後方向(傾いた前後方向を含む)に沿って、かつ前記第1回動軸171,171の延長線Lと平行に配置され、それにより互いに平行とされる。さらに、一方の第2回動軸181の後端が、一方の前記第一回動アーム175における前記第1回動軸171から所定距離離れた位置に固定され、また他方の第2回動軸181の後端が、他方の前記第一回動アーム175における前記第1回動軸171から所定距離離れた位置に固定される。これによって、前記第1回動アーム175,175の一端における後面側には前記第1回動軸171,171が突出して固定され、他端における前面側には前記第2回動軸181,181が突出して固定される。また、前記第1回動軸171,171と第2回動軸181,181との軸間距離は、前記一対の第1回動アーム175,175において同一とされている。   The second rotating means includes a pair of second rotating shafts 181 and 181 and a pair of second rotating arms 185 and 185. The pair of second rotation shafts 181 and 181 have the same length, and extend along the front-rear direction (including the tilted front-rear direction) of the game board 3 and the first rotation shafts 171 and 171, respectively. Arranged parallel to the line L, thereby being parallel to each other. Further, the rear end of one of the second rotation shafts 181 is fixed at a position away from the first rotation shaft 171 in one of the first rotation arms 175, and the other second rotation shaft. The rear end of 181 is fixed at a position away from the first rotation shaft 171 in the other first rotation arm 175 by a predetermined distance. Accordingly, the first rotating shafts 171 and 171 protrude and are fixed to the rear surface side at one end of the first rotating arms 175 and 175, and the second rotating shafts 181 and 181 are fixed to the front surface side at the other end. Protrudes and is fixed. The inter-axis distance between the first rotation shafts 171 and 171 and the second rotation shafts 181 and 181 is the same in the pair of first rotation arms 175 and 175.

前記第2回動軸181,181は、前記第1可動部材141に形成されている前記第2回動軸挿通孔143,143に回動可能に挿通され、これにより前記第1可動部材141が前記第1回動アーム175,175に回動可能に取り付けられる。なお、前記第2回動軸挿通孔143,143は、前記第2回動軸181,181が第2回動軸挿通孔143,143内を回動可能なように、前記前記第2回動軸181,181の直径よりも僅かに大径とされている。   The second rotation shafts 181 and 181 are rotatably inserted into the second rotation shaft insertion holes 143 and 143 formed in the first movable member 141, whereby the first movable member 141 is moved. The first pivot arms 175 and 175 are pivotally attached. The second rotation shaft insertion holes 143 and 143 are arranged so that the second rotation shafts 181 and 181 can rotate in the second rotation shaft insertion holes 143 and 143. The diameter is slightly larger than the diameter of the shafts 181 and 181.

前記一対の第2回動アーム185,185は、それぞれ一端側が前記第2回動軸181,181の先端側(前端側)に固定されて前記第2回動軸181,181と直角になっている。前記一対の第2回動アーム185,185は、同一の向きとされて互いに平行となっている。この構成により、前記一対の第2回動アーム185,185は、前記一対の回動軸181,181の回動により、同一方向へ同期して回動する。さらに、前記第2回動アーム185,185において前記第2回動軸181,181から所定距離離れた位置の遊技盤前方側には、前記第2可動部材145が取り付けられる。前記第2回動アーム185,185に対する前記第2可動部材145の取り付けは、前記第2回動アーム185,185に対して前記第2可動部材145が回動可能に、すなわち前記第2可動部材145に対して前記第2回動アーム185,185が回動可能にビスなどで取り付けられる。また、前記一対の第2回動アーム185,185において、前記第2回動軸185,185と前記第2可動部材145取付位置との距離は、前記一対の第2回動アーム185,185同士で同一とされ、かつ、前記第2可動部材145は、前記第1可動部材141と同一の姿勢で、すなわち両可動部材141,145で対応する辺同士が略平行となるように前記第2回動アーム185,185に取り付けられている。さらに、本実施例では、前記第2回動軸181,181の両端において前記第1回動アーム175,175と第2回動アーム185,185は同一の向きとされ、すなわち前記第1回動アーム175と第2回動軸181と第2回動アーム185が略コの字状になっている。   One end of each of the pair of second rotating arms 185 and 185 is fixed to the front end side (front end side) of the second rotating shafts 181 and 181, and is perpendicular to the second rotating shafts 181 and 181. Yes. The pair of second rotating arms 185 and 185 are in the same direction and are parallel to each other. With this configuration, the pair of second rotating arms 185 and 185 are rotated synchronously in the same direction by the rotation of the pair of rotating shafts 181 and 181. Further, the second movable member 145 is attached to the front side of the game board at a predetermined distance from the second rotation shafts 181 and 181 in the second rotation arms 185 and 185. The second movable member 145 is attached to the second rotating arms 185 and 185 so that the second movable member 145 can rotate with respect to the second rotating arms 185 and 185, that is, the second movable member. The second rotating arms 185 and 185 are attached to the 145 with screws or the like so as to be rotatable. In the pair of second rotating arms 185 and 185, the distance between the second rotating shafts 185 and 185 and the second movable member 145 mounting position is the same as the pair of second rotating arms 185 and 185. And the second movable member 145 has the same posture as the first movable member 141, that is, the corresponding sides of the movable members 141 and 145 are substantially parallel to each other. The moving arms 185 and 185 are attached. Further, in the present embodiment, the first rotating arms 175 and 175 and the second rotating arms 185 and 185 are in the same direction at both ends of the second rotating shafts 181 and 181, that is, the first rotating shafts. The arm 175, the second rotation shaft 181 and the second rotation arm 185 are substantially U-shaped.

前記の構成からなる可動部材駆動装置150は、図12に示すように、前記一対の第1回動アーム175,175および前記一対の第2回動アーム185,185が、前記駆動モータMの駆動力で同一方向へ回動し、前記第1回動アーム175,175に第2回動軸181,181で回動可能に取り付けられている前記第1可動部材141が遊技盤3の前方で回動(旋回)し、それと同時に、前記第2回動アーム185,185に回動可能に取り付けられている第2可動部材145が前記第1可動部材141の前方で回動(旋回)する。また、前記第1回動アーム175,175における駆動モータMの回動軸と第1回動軸171,171との軸間距離と、前記第2回動アーム185,185における第2回動軸181,181と前記第2可部材145の取り付け位置間の距離を調整することにより、前記第1回動部材141と第2可動部材145の回動半径(旋回半径)を変化させることができ、両可動部材141,145の回動(旋回)による演出性を変えることができる。   As shown in FIG. 12, the movable member driving device 150 having the above-described configuration is configured such that the pair of first rotating arms 175 and 175 and the pair of second rotating arms 185 and 185 drive the driving motor M. The first movable member 141 that rotates in the same direction by force and is rotatably attached to the first rotation arms 175 and 175 by the second rotation shafts 181 and 181 rotates in front of the game board 3. At the same time, the second movable member 145 rotatably attached to the second rotating arms 185 and 185 rotates (turns) in front of the first movable member 141. Further, the inter-axis distance between the rotation shaft of the drive motor M and the first rotation shafts 171 and 171 in the first rotation arms 175 and 175, and the second rotation shaft in the second rotation arms 185 and 185. By adjusting the distance between the mounting positions of 181 and 181 and the second movable member 145, the turning radius (turning radius) of the first turning member 141 and the second movable member 145 can be changed, It is possible to change the performance by turning (turning) the both movable members 141 and 145.

遊技を制御するための複数の制御装置や球の誘導装置等は、図2に示すように、前記機構板F2の背面に設けられている。制御基板の主なものとして、主制御基板200、サブ制御基板205、表示制御基板210、音声制御基板220、ランプ制御基板230、払出制御基板240、電源基板250、発射制御基板260等が示されている。符号265は外部端子、281は払出装置(賞球払出装置と貸球払出装置)、289は球貯留タンク、291は球誘導樋を示す。なお各制御基板および基板には制御回路が設けられている。各制御基板等はそれぞれ、あるいは複数まとめてケース体に収容され、さらに一部の制御基板およびケース体は、図3に示すようにカバー体200Aで背面側が覆われている。前記制御基板等の電気的接続を、図13のブロック図を用いて簡略に示す。   As shown in FIG. 2, a plurality of control devices for controlling the game, a ball guidance device, and the like are provided on the back surface of the mechanism plate F2. As main control boards, a main control board 200, a sub control board 205, a display control board 210, an audio control board 220, a lamp control board 230, a payout control board 240, a power supply board 250, a launch control board 260, and the like are shown. ing. Reference numeral 265 denotes an external terminal, 281 denotes a payout device (prize ball payout device and rental ball payout device), 289 denotes a ball storage tank, and 291 denotes a ball guide rod. Each control board and the board are provided with a control circuit. Each control board or the like is housed in the case body, or a plurality of control boards and the case body are further covered with a cover body 200A on the back side as shown in FIG. The electrical connection of the control board and the like is simply shown using the block diagram of FIG.

主制御基板200は、CPU,RAM,ROM,複数のカウンタを備えたワンチップマイクロコンピュータと、該ワンチップマイクロコンピュータとサブ制御基板205を結ぶ入出力回路と、前記ワンチップマイクロコンピュータと中継回路(中継回路には大入賞口15等が接続される。)及び払出制御基板240等を結ぶ入出力回路を備え、遊技に関わる主制御を行う。前記CPUは、制御部,演算部,各種カウンタ,各種レジスタ,各種フラグ等を備え、演算制御を行う他、大当たりや小当たり(下側始動入賞口10の拡開開放を行う普通図柄当たり)に関する乱数等も生成し、また前記各基板にコマンド(制御信号)を出力(送信)可能に構成されている。前記RAMは、始動入賞口検出スイッチで検出された前記特別図柄用保留球数及び普通図柄変動開始スイッチで検出された普通図柄用保留球数の記憶領域、CPUで生成される各種乱数値用の記憶領域、各種データを一時的に記憶する記憶領域やフラグ、CPUの作業領域を備える。また、前記ROMには、遊技上の制御プログラムや制御データが書き込まれている他、大当たり及び小当たりの判定値、前記特別図柄表示装置8における画像の変動表示態様として複数の変動パターン等が書き込まれている。前記主制御基板200は、電源基板250から電源供給を受けて作動する。なお、前記主制御基板200は、遊技の当否を判定する当否判定手段としても機能する。   The main control board 200 includes a CPU, RAM, ROM, a one-chip microcomputer having a plurality of counters, an input / output circuit connecting the one-chip microcomputer and the sub-control board 205, the one-chip microcomputer and a relay circuit ( The relay circuit is connected with a special prize opening 15 and the like.) And an input / output circuit that connects the payout control board 240 and the like, and performs main control related to the game. The CPU includes a control unit, a calculation unit, various counters, various registers, various flags, etc., and performs calculation control, as well as big hits and small hits (per normal symbol for expanding and opening the lower start winning opening 10). A random number or the like is also generated, and a command (control signal) can be output (transmitted) to each of the substrates. The RAM stores a storage area for the number of reserved symbols for the special symbol detected by the start winning opening detection switch and the number of the reserved symbols for the normal symbol detected by the normal symbol variation start switch, and for various random values generated by the CPU. A storage area, a storage area and a flag for temporarily storing various data, and a work area for the CPU are provided. In addition to the game control program and control data being written, the jackpot and the jackpot determination values, a plurality of variation patterns as the image variation display mode in the special symbol display device 8 are written in the ROM. It is. The main control board 200 operates by receiving power from the power board 250. The main control board 200 also functions as a success / failure determination unit for determining whether or not a game is successful.

サブ制御基板205は、前記主制御基板200から送信されたコマンドを受信し、前記第1可動部材141および第2可動部材145の駆動源、本実施例では駆動モータMの駆動制御手段として機能し、遊技状態に応じて駆動モータMを制御すると共に表示制御基板210へコマンドを送信する。前記サブ制御基板205が備える副チップマイクロコンピュータは、サブ処理用のプログラムをROMから読み出して実行する。また、副チップマイクロコンピュータは、前記主制御基板200におけるワンチップマイクロコンピュータによる割込処理の実行と同期して、その割込処理の実行完了後にサブ割込処理を行う。   The sub control board 205 receives the command transmitted from the main control board 200, and functions as a drive source for the first movable member 141 and the second movable member 145, that is, a drive control means for the drive motor M in this embodiment. The drive motor M is controlled according to the gaming state and a command is transmitted to the display control board 210. The sub-chip microcomputer included in the sub-control board 205 reads a sub-processing program from the ROM and executes it. The sub-chip microcomputer performs sub-interrupt processing after completion of execution of the interrupt processing in synchronization with execution of the interrupt processing by the one-chip microcomputer in the main control board 200.

表示制御基板210は、画像の制御を行う。前記表示制御基板210は、前記サブ制御基板205からのコマンドに基づきCPUが制御データROMから所定の表示制御データを読み出し、制御データRAMの記憶領域で制御用データを生成してVDP(図示せず)に出力する。VDPは、CPUからの指令に基づいて画像データROMから必要なデータを読み出し、表示画像における特別図柄、演出図柄、背景画像、キャラクタ画像、文字画像等のマップデータを作成し、VRAMに格納する。VRAMに格納記憶された画像データは、出力回路に備えるD/A変換回路にてRGB信号に変換されて特別図柄表示装置8および普通図柄表示装置45に出力される。   The display control board 210 performs image control. In the display control board 210, the CPU reads predetermined display control data from the control data ROM based on a command from the sub control board 205, generates control data in a storage area of the control data RAM, and generates a VDP (not shown). ). The VDP reads necessary data from the image data ROM based on a command from the CPU, creates map data such as special symbols, effect symbols, background images, character images, and character images in the display image, and stores them in the VRAM. The image data stored and stored in the VRAM is converted into RGB signals by a D / A conversion circuit provided in the output circuit and output to the special symbol display device 8 and the normal symbol display device 45.

音声制御基板220は、前記サブ制御基板205からのコマンドに基づいて、コマンドを受信して前記スピーカ38から発する音声を制御する。   The voice control board 220 receives the command and controls the voice emitted from the speaker 38 based on the command from the sub control board 205.

ランプ制御基板230は、前記サブ制御基板205からのコマンドに基づいて前記ランプ装置の発光制御を行う。   The lamp control board 230 performs light emission control of the lamp device based on a command from the sub control board 205.

払出制御基板240は、前記主制御基板200から出力されるコマンドを受信して前記払出装置(賞球及び貸球払出装置)281を制御する。なお、前記払出装置281への遊技球の供給は、前記球貯留タンク289に貯留された遊技球が前記球誘導樋291を通り、球供給樋(図示せず)を経て行われる。前記払出装置281は、払出モータが回転することにより、回転球受け体(例えばスクリュー形式のもの)を回動し、回転球受け体の球受部に受け入れた遊技球を回転球受体の回転により球送りして1球ずつ排出する公知のものである。   The payout control board 240 receives the command output from the main control board 200 and controls the payout device (prize ball and lending payout device) 281. The supply of the game ball to the payout device 281 is performed through a ball supply rod (not shown) through which the game ball stored in the ball storage tank 289 passes through the ball guide rod 291. The payout device 281 rotates a rotating ball receiver (for example, screw type) by rotating a payout motor, and rotates the rotating ball receiver to receive the game ball received in the ball receiving portion of the rotating ball receiver. It is a well-known one that feeds a ball by means of and discharges it one by one.

また、発射制御基板260は、前記発射装置53における発射モータの制御を行う。   The launch control board 260 controls the launch motor in the launch device 53.

ここで前記遊技機1における遊技について簡略に説明する。前記遊技機1においては、前記遊技領域6へ向けて前記発射装置53により発射された遊技球が、前記種々の入賞口に入賞すると入賞口に応じた所定数の遊技球が賞球として上側球受け皿36に払い出される。また、前記普通図柄変動開始用ゲート19を遊技球が通過すると、小当たり判定・普通図柄決定用乱数値が取得され、その取得乱数値に基づいて普通図柄の当たり(小当たり)判定が行われ、前記普通図柄表示装置45で普通図柄が変動を開始し、所定時間変動後に停止する。その際、前記普通図柄の当たり判定結果が小当たりの場合には、小当たり普通図柄、この例では奇数で停止し、前記下側始動入賞口10の2つの可動片10a,10bが背面の始動入賞口用ソレノイドによって略垂直で入賞し難い狭小開放状態(通常状態)から略V字形(逆ハの字形)の入賞し易い拡開開放状態に変化し、遊技球が入賞し易くなる。そして、前記下側始動入賞口10に遊技球が入賞すると、所定数の遊技球が賞球として払い出される。   Here, the game in the gaming machine 1 will be briefly described. In the gaming machine 1, when the game balls launched by the launching device 53 toward the game area 6 win the various winning holes, a predetermined number of gaming balls corresponding to the winning holes are used as the upper balls. It is paid out to the tray 36. Further, when the game ball passes through the normal symbol variation start gate 19, a small hit determination / normal symbol determination random number value is acquired, and a normal symbol hit (small hit) determination is performed based on the acquired random number value. The normal symbol starts to fluctuate on the normal symbol display device 45 and stops after fluctuating for a predetermined time. At that time, if the hit determination result of the normal symbol is a small hit, the small hit normal symbol, in this example, stops at an odd number, and the two movable pieces 10a and 10b of the lower start winning port 10 start on the back side. The prize opening solenoid changes from a narrow open state (normal state) that is almost vertical and difficult to win, to a substantially V-shaped (reverse C-shaped) open and open state that is easy to win, making it easier for game balls to win. When a game ball wins the lower start winning opening 10, a predetermined number of game balls are paid out as a prize ball.

また、前記上側始動入賞口9および下側始動入賞口10に遊技球が入賞すると、大当たり当否判定用乱数値及び大当たり確定特別図柄の組合せ決定用大当たり図柄乱数値が取得され、前記取得された大当たり当否判定用乱数値に基づいて大当たりの当否判定が行われ、前記特別図柄表示装置8で特別図柄が変動を開始し、所定時間変動後に停止する。   Also, when a game ball wins the upper start winning opening 9 and the lower start winning opening 10, a jackpot determination random number value and a jackpot design random number value for determining a combination of jackpot fixed special symbols are acquired, and the acquired jackpot Based on the random number value for determination of success / failure, determination of success / failure of jackpot is performed, and the special symbol starts to fluctuate in the special symbol display device 8 and stops after fluctuation for a predetermined time.

前記大当たりの当否判定結果が大当たりの場合には、前記特別図柄表示装置8に大当たり確定特別図柄組合せ、この例では『1,1,1』(いわゆる‘1’のぞろ目)や『2,2,2』(いわゆる‘2’のぞろ目)等、同一数字の組合せ)で停止表示され、遊技者に有利な大当たり遊技(特別遊技)に移行する。前記特別遊技状態になると、前記大入賞口15の開閉板16が開いて遊技領域6の表面を落下してくる遊技球を受け止め易くして、大入賞口15へ入賞可能にし、該大入賞口15への入賞があると、所定数の遊技球が賞球として払い出される。前記開閉板16は、所定時間(例えば29.5秒)経過後、或いは入賞球数が所定個数(例えば10個)となった時点で閉じるようにされている。また、前記大入賞口15の開放中又は大入賞口15が閉じてから約2秒以内に、大入賞口内の特定領域入賞口52への入賞球が検出されると、前記大当たりを再度繰り返す継続権利が発生し、所定最高回数(例えば最高10回)、前記開閉板16の開放を繰り返すようになっている。   When the determination result of the jackpot winning is a jackpot, the special symbol display device 8 has a jackpot fixed special symbol combination, in this example, “1,1,1” (so-called “1” gaze eyes) or “2, 2, 2 ”(a combination of the same numbers such as“ 2 ”), and the game shifts to a jackpot game (special game) advantageous to the player. In the special gaming state, the open / close plate 16 of the grand prize opening 15 is opened to make it easy to receive the game ball falling on the surface of the gaming area 6 so that the big prize opening 15 can be awarded. When there is a prize for 15, a predetermined number of game balls are paid out as prize balls. The opening / closing plate 16 is closed after a predetermined time (for example, 29.5 seconds) elapses or when the number of winning balls reaches a predetermined number (for example, 10). Further, when a winning ball to the specific area winning opening 52 in the big winning opening is detected during the opening of the big winning opening 15 or within about 2 seconds after the closing of the big winning opening 15, the big hit is repeated again. A right is generated and the opening and closing plate 16 is repeatedly opened a predetermined maximum number of times (for example, a maximum of 10 times).

さらに、本実施例では、前記特別図柄の変動表示時、前記特別図柄表示装置8の特別図柄表示装置8では特別図柄の他にキャラクタや背景画像等の演出画像が表示される。また、前記上側始動入賞口9および下側始動入賞口10に遊技球が入賞した際に選択された特別図柄の変動パターン(変動態様)が、前記第1可動部材141および第2可動部材145の回動(旋回)を含むものである場合、前記サブ制御基板205は駆動モータMの作動コマンドと特別図柄表示装置8における演出開始コマンドを送信する。これによって、特別図柄表示装置8で特別図柄の変動が開始されると共に、前記駆動モータMが駆動(一方向へ回動)して前記駆動装置150により前記第1可動部材141および第2可動部材145が,前記のように遊技盤3の前面でそれぞれ回動(旋回)する。   Furthermore, in the present embodiment, during the special symbol variation display, the special symbol display device 8 of the special symbol display device 8 displays effect images such as characters and background images in addition to the special symbols. Further, the variation pattern (variation mode) of the special symbol selected when the game ball is won in the upper start winning opening 9 and the lower start winning opening 10 is the first movable member 141 and the second movable member 145. In the case of including rotation (turning), the sub-control board 205 transmits an operation command of the drive motor M and an effect start command in the special symbol display device 8. Thus, the special symbol display device 8 starts to change the special symbol, and the drive motor M is driven (rotated in one direction), and the first movable member 141 and the second movable member are driven by the drive device 150. 145 respectively rotates (turns) on the front surface of the game board 3 as described above.

前記のように、第1可動部材141および第2可動部材145は、透明な板状体からなって表面がレンズカットされているため、前記発光装置158の照射光が第1可動部材141および第2可動部材145を透過して散乱し、さらに、第1可動部材141および第2可動部材145それぞれの回動(旋回)によって斬新な演出効果を発揮することができる。しかも、前記第1可動部材141と第2可動部材145は、前後に配置されて回動により重なる範囲が変化するため、遊技者から見える透過光の状態および第1可動部材141および第2可動部材145の報知面の視認状態が変化し、演出が一層斬新なものとなる。   As described above, since the first movable member 141 and the second movable member 145 are made of a transparent plate and the surfaces thereof are lens-cut, the light emitted from the light emitting device 158 is emitted from the first movable member 141 and the first movable member 141. 2 is transmitted through the movable member 145 and scattered, and a novel effect can be exhibited by the rotation (turning) of each of the first movable member 141 and the second movable member 145. In addition, since the first movable member 141 and the second movable member 145 are arranged at the front and rear and the overlapping range is changed by the rotation, the state of transmitted light that can be seen by the player and the first movable member 141 and the second movable member The viewing state of the notification surface 145 changes, and the production becomes more innovative.

一方、前記特別図柄表示装置8で行われる変動パターン(変動表示態様)が可動物の移動を含まない場合には、前記駆動モータMが駆動せず、前記第1可動部材141および第2可動部材145は図7の(7−A)で示した基準位置に停止した状態に維持される。   On the other hand, when the variation pattern (variation display mode) performed in the special symbol display device 8 does not include the movement of the movable object, the drive motor M is not driven and the first movable member 141 and the second movable member are not driven. 145 is maintained in a state stopped at the reference position indicated by (7-A) in FIG.

前記第1可動部材141および第2可動部材145は、所定時間あるいは所定回数回動(旋回)した後に、図7の(7−A)で示す基準位置で停止する。   The first movable member 141 and the second movable member 145 rotate (turn) for a predetermined time or a predetermined number of times, and then stop at a reference position indicated by (7-A) in FIG.

なお、本発明は、前記の実施例に限定されず、発明の趣旨を逸脱しない範囲で変更可能である。例えば、前記第1可動部材と第2可動部材は不透明な部材であったり、円板や球形等であったりしてもよい。また、前記第1可動部材と第2可動部材の回動は、常に一定方向のみに限られず、例えば特別図柄の変動態様によって一方向(正回動)の場合と反対方向(逆回動)の場合があるようにしてもよい。さらに、駆動源の駆動力伝達手段は実施例の歯車列に限られず、例えばラックとピニオンを用いるものであってもよく、さらには駆動力伝達手段は歯車列に限られるものではない。さらにまた、前記実施例では、第1回動軸および第2回動軸を遊技盤の前後方向(斜めの前後方向を含む)に沿って設けた場合を示したが、本発明では、遊技機の構成や、遊技の種類によっては、遊技盤の前面側で横方向(水平方向に限られず、水平から傾いた方向を含む意味)に沿って設けてもよい。   In addition, this invention is not limited to the said Example, It can change in the range which does not deviate from the meaning of invention. For example, the first movable member and the second movable member may be opaque members, discs, spheres, or the like. Further, the rotation of the first movable member and the second movable member is not always limited to a certain direction. For example, depending on the variation of the special symbol, the first movable member and the second movable member are rotated in the opposite direction (reverse rotation) from one direction (forward rotation). There may be cases. Furthermore, the driving force transmission means of the driving source is not limited to the gear train of the embodiment, and for example, a rack and a pinion may be used, and further, the driving force transmission means is not limited to the gear train. Furthermore, in the above-described embodiment, the case where the first rotation shaft and the second rotation shaft are provided along the front-rear direction (including the oblique front-rear direction) of the game board has been described. Depending on the configuration and the type of game, the game board may be provided along the front side of the game board in the horizontal direction (not limited to the horizontal direction but including a direction inclined from the horizontal).

本発明の一実施例に係る遊技機について遊技盤の釘を省略して示す正面図である。It is a front view which abbreviate | omits and shows the nail of a game board about the gaming machine which concerns on one Example of this invention. 同遊技機の背面図である。It is a rear view of the gaming machine. 同遊技機の分解斜視図である。It is a disassembled perspective view of the gaming machine. 同遊技機の遊技盤の正面図である。It is a front view of the game board of the same gaming machine. 同遊技機のセンター役物の斜視図である。It is a perspective view of the center combination of the gaming machine. 同遊技機のセンター役物から前面カバーを外した状態の斜視図である。It is a perspective view in the state where the front cover was removed from the center combination of the gaming machine. 同遊技機の第1可動部材および第2可動部材の動きを示す図である。It is a figure which shows the motion of the 1st movable member and 2nd movable member of the same gaming machine. 同遊技機の可動部材駆動装置について前側ケース半体を外した状態の斜視図である。It is a perspective view of the state which removed the front case half about the movable member drive device of the same game machine. 同可動部材駆動装置の駆動機構を示す正面側の図である。It is a figure of the front side which shows the drive mechanism of the movable member drive device. 同可動部材駆動装置の駆動機構を示す斜視図である。It is a perspective view which shows the drive mechanism of the movable member drive device. 同可動部材駆動装置の分解斜視図である。It is a disassembled perspective view of the movable member drive device. 同可動部材駆動装置の駆動状態を示す図である。It is a figure which shows the drive state of the movable member drive device. 同遊技機の制御基板や装置等の接続を簡略に示すブロック図である。It is a block diagram which shows simply the connection of the control board, apparatus, etc. of the gaming machine.

符号の説明Explanation of symbols

1 遊技機
3 遊技盤
8 特別図柄表示装置
141 第1可動部材
142 第1可動部材の報知面
143 第2回動軸挿通孔
145 第2可動部材
146 第2可動部材の報知面
171 第1回動軸
175 第1回動アーム
181 第2回動軸
185 第2回動アーム
M 駆動モータ
DESCRIPTION OF SYMBOLS 1 Game machine 3 Game board 8 Special symbol display apparatus 141 1st movable member 142 Notification surface of 1st movable member 143 2nd rotation shaft insertion hole 145 2nd movable member 146 Notification surface of 2nd movable member 171 1st rotation Shaft 175 First turning arm 181 Second turning shaft 185 Second turning arm M Drive motor

Claims (5)

駆動源と、
遊技盤の前面側に配置される第1可動部材および第2可動部材と、
前記駆動源の駆動力によって前記第1可動部材と前記第2可動部材を前記遊技盤の前面側で回動させる可動部材回動手段と、
を備えた遊技機において、
前記可動部材回動手段が、前記第1可動部材を回動させる第1回動手段と、前記第2可動部材を回動させる第2回動手段を備え、
前記第1回動手段は、前記遊技盤の前後方向または横方向に沿って設けられて前記駆動源の駆動力により回動する第1回動軸と、前記第1回動軸の先端側に前記第1回動軸とは直角または斜めに設けられた第1回動アームとを備え、
前記第2回動手段は、前記第1回動アームにおける前記第1回動軸とは離れた位置に遊技盤の前方側へ前記第1回動軸の延長線と平行に設けられた第2回動軸と、前記第2回動軸に前記第2回動軸とは直角または斜めに設けられた第2回動アームとを備え、
前記第1可動部材は、第2回動軸挿通孔を備え、前記第1回動アームと前記第2回動アーム間に配置されて前記第2回動軸挿通孔に前記第2回動軸が回動可能に挿通され、
前記第2可動部材は前記第2回動アームにおける前記第2回動軸とは離れた位置の遊技盤前方側に前記第2回動アームに対し回動可能に取り付けられていることを特徴とする遊技機。
A driving source;
A first movable member and a second movable member disposed on the front side of the game board;
Movable member rotating means for rotating the first movable member and the second movable member on the front side of the game board by the driving force of the driving source;
In a gaming machine equipped with
The movable member rotating means includes first rotating means for rotating the first movable member, and second rotating means for rotating the second movable member,
The first rotation means is provided along a front-rear direction or a lateral direction of the game board and is rotated by a driving force of the drive source, and on a distal end side of the first rotation shaft. A first rotating arm provided at a right angle or oblique to the first rotating shaft;
The second rotation means is provided in a second position provided in parallel with the extension line of the first rotation shaft to the front side of the game board at a position away from the first rotation shaft in the first rotation arm. A rotation shaft, and a second rotation arm provided on the second rotation shaft at a right angle or oblique to the second rotation shaft,
The first movable member includes a second rotation shaft insertion hole, and is disposed between the first rotation arm and the second rotation arm, and the second rotation shaft is inserted into the second rotation shaft insertion hole. Is pivotably inserted,
The second movable member is attached to the front side of the game board at a position away from the second rotation shaft in the second rotation arm so as to be rotatable with respect to the second rotation arm. To play.
前記第1可動部材と前記第2可動部材は、略同一外形の板状部材で構成され、前記回動時に少なくとも一部が前後に重なることを特徴とする請求項1に記載の遊技機。   2. The gaming machine according to claim 1, wherein the first movable member and the second movable member are configured by plate-like members having substantially the same outer shape, and at least a part of the first movable member and the second movable member overlap each other during the rotation. 前記第1可動部材と前記第2可動部材は、遊技機に関わる情報を遊技者に報知可能な報知面を有していることを特徴とする請求項1または2に記載の遊技機。   The gaming machine according to claim 1 or 2, wherein the first movable member and the second movable member have a notification surface capable of notifying a player of information related to the gaming machine. 前記第1回動手段は、前記第1回動軸を平行に一対備えると共に、前記各第1回動軸の先端側にそれぞれ前記第1回動アームを互いに同一の向きに備え、前記駆動源としての駆動モータと接続された歯車により前記一対の第1回動軸が同一方向へ同期して回動し、
前記第2回動手段は、前記各第1回動アームにそれぞれ互いに平行に設けられた前記第2回動軸を備えると共に、前記各第2回動軸にそれぞれ互いに同一の向きに設けられた前記第2回動アームを備え、
前記第1可動部材は、前記第2回動軸挿通孔を一対備え、前記第1回動アームと前記第2回動アーム間に配置されて前記第2回動軸挿通孔に前記第2回動軸が回動可能に挿通され、
前記第2可動部材は前記各第2回動アームに取り付けられ、
前記各第1回動アームにおける前記第1回動軸と前記第2回動軸間の距離が等しくされると共に、前記各第2回動アームにおける前記第2回動軸と前記第2可動部材取位置間の距離が等しくされていることを特徴とする請求項1から3の何れか一項に記載の遊技機。
The first rotation means includes a pair of the first rotation shafts in parallel, and includes the first rotation arms in the same direction on the distal end side of the first rotation shafts, and the drive source The pair of first rotation shafts are rotated in the same direction by a gear connected to the drive motor as
The second rotating means includes the second rotating shafts provided in parallel to the first rotating arms, respectively, and are provided in the same direction on the second rotating shafts. Comprising the second pivot arm;
The first movable member includes a pair of the second rotation shaft insertion holes, and is disposed between the first rotation arm and the second rotation arm, and is inserted into the second rotation shaft insertion hole. The moving shaft is pivotably inserted,
The second movable member is attached to each second rotating arm,
The distance between the first rotation shaft and the second rotation shaft in each first rotation arm is equalized, and the second rotation shaft and the second movable member in each second rotation arm. The gaming machine according to any one of claims 1 to 3, wherein the distances between the taking positions are equal.
前記第1可動部材と前記第2可動部材は、前記回動により重なる範囲が増減することを特徴とする請求項2から4の何れか一項に記載の遊技機。   The gaming machine according to any one of claims 2 to 4, wherein a range in which the first movable member and the second movable member overlap is increased or decreased by the rotation.
JP2006354615A 2006-12-28 2006-12-28 Game machine Expired - Fee Related JP4422141B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2006354615A JP4422141B2 (en) 2006-12-28 2006-12-28 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006354615A JP4422141B2 (en) 2006-12-28 2006-12-28 Game machine

Publications (2)

Publication Number Publication Date
JP2008161466A JP2008161466A (en) 2008-07-17
JP4422141B2 true JP4422141B2 (en) 2010-02-24

Family

ID=39691706

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2006354615A Expired - Fee Related JP4422141B2 (en) 2006-12-28 2006-12-28 Game machine

Country Status (1)

Country Link
JP (1) JP4422141B2 (en)

Families Citing this family (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5327597B2 (en) * 2008-11-20 2013-10-30 株式会社ニューギン Game machine
JP5327598B2 (en) * 2008-11-20 2013-10-30 株式会社ニューギン Game machine
JP5334541B2 (en) * 2008-11-20 2013-11-06 株式会社ニューギン Game machine
JP5327596B2 (en) * 2008-11-20 2013-10-30 株式会社ニューギン Game machine
JP5873548B2 (en) * 2014-11-28 2016-03-01 株式会社ソフイア Game machine
JP2022081842A (en) * 2020-11-20 2022-06-01 株式会社ユニバーサルエンターテインメント Game machine
JP2022081829A (en) * 2020-11-20 2022-06-01 株式会社ユニバーサルエンターテインメント Game machine
JP2022081833A (en) * 2020-11-20 2022-06-01 株式会社ユニバーサルエンターテインメント Game machine
JP2022081841A (en) * 2020-11-20 2022-06-01 株式会社ユニバーサルエンターテインメント Game machine
JP2022081827A (en) * 2020-11-20 2022-06-01 株式会社ユニバーサルエンターテインメント Game machine
JP2022081831A (en) * 2020-11-20 2022-06-01 株式会社ユニバーサルエンターテインメント Game machine
JP2022081846A (en) * 2020-11-20 2022-06-01 株式会社ユニバーサルエンターテインメント Game machine
JP7378150B2 (en) * 2020-11-20 2023-11-13 株式会社ユニバーサルエンターテインメント gaming machine
JP2022081836A (en) * 2020-11-20 2022-06-01 株式会社ユニバーサルエンターテインメント Game machine
JP2022081834A (en) * 2020-11-20 2022-06-01 株式会社ユニバーサルエンターテインメント Game machine
JP2022081845A (en) * 2020-11-20 2022-06-01 株式会社ユニバーサルエンターテインメント Game machine
JP2022081838A (en) * 2020-11-20 2022-06-01 株式会社ユニバーサルエンターテインメント Game machine
JP2022081837A (en) * 2020-11-20 2022-06-01 株式会社ユニバーサルエンターテインメント Game machine
JP7291408B2 (en) * 2020-11-20 2023-06-15 株式会社ユニバーサルエンターテインメント game machine
JP2022081832A (en) * 2020-11-20 2022-06-01 株式会社ユニバーサルエンターテインメント Game machine
JP7341496B2 (en) * 2020-11-20 2023-09-11 株式会社ユニバーサルエンターテインメント gaming machine

Also Published As

Publication number Publication date
JP2008161466A (en) 2008-07-17

Similar Documents

Publication Publication Date Title
JP4422141B2 (en) Game machine
JP4784926B2 (en) Game machine
JP4854446B2 (en) Display device for gaming machine
JP2010094230A (en) Pinball machine
JP5165710B2 (en) Game machine
JP4455006B2 (en) Game machine
JP5319466B2 (en) Game machine
JP2007252536A (en) Game machine
JP2009005803A (en) Game machine
JP2008229129A (en) Game machine
JP2008161459A (en) Game machine
JP4755216B2 (en) Game machine
JP5300667B2 (en) Game machine
JP4865368B2 (en) Game machine
JP5981895B2 (en) Game machine
JP2010069070A (en) Game machine
JP6045087B1 (en) Game machine
JP5176092B2 (en) Amusement stand
JP4915933B2 (en) Bullet ball machine
JP5099673B2 (en) Game machine
JP2007252537A (en) Game machine
JP6283902B2 (en) Game machine
JP2022010820A (en) Game machine
JP5110035B2 (en) Bullet ball machine
JP4915446B2 (en) Game machine

Legal Events

Date Code Title Description
TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20091124

A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20091126

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20091203

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20121211

Year of fee payment: 3

R150 Certificate of patent or registration of utility model

Ref document number: 4422141

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20121211

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20131211

Year of fee payment: 4

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20131211

Year of fee payment: 4

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20141211

Year of fee payment: 5

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

LAPS Cancellation because of no payment of annual fees