JP4201364B2 - Bullet ball machine - Google Patents

Bullet ball machine Download PDF

Info

Publication number
JP4201364B2
JP4201364B2 JP22739897A JP22739897A JP4201364B2 JP 4201364 B2 JP4201364 B2 JP 4201364B2 JP 22739897 A JP22739897 A JP 22739897A JP 22739897 A JP22739897 A JP 22739897A JP 4201364 B2 JP4201364 B2 JP 4201364B2
Authority
JP
Japan
Prior art keywords
ball
winning
space
specific
balls
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP22739897A
Other languages
Japanese (ja)
Other versions
JPH1157130A (en
Inventor
詔八 鵜川
信晴 吉田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sankyo Co Ltd
Original Assignee
Sankyo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sankyo Co Ltd filed Critical Sankyo Co Ltd
Priority to JP22739897A priority Critical patent/JP4201364B2/en
Publication of JPH1157130A publication Critical patent/JPH1157130A/en
Application granted granted Critical
Publication of JP4201364B2 publication Critical patent/JP4201364B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Landscapes

  • Pinball Game Machines (AREA)

Description

【0001】
【発明の属する技術分野】
本発明は、遊技領域に設けられた始動入賞領域への打玉の入賞を検出する始動玉検出手段の玉検出によって可変入賞球装置の入賞空間内への入賞を許容すると共にその可変入賞球装置の入賞空間内に設けられた特定入賞領域への打玉の入賞を検出する特定玉検出手段の玉検出によって遊技者にとって有利な特定遊技状態を発生する弾球遊技機に関するものである。
【0002】
【従来の技術】
従来、一般に、第二種の弾球遊技機は、始動入賞口への打玉の入賞に伴って大入賞口(可変入賞球装置)を開放して入賞空間内への打玉の入賞を許容し、入賞空間内に設けられた特定領域に玉が入賞(これをV入賞ともいう)すると、これに伴って特定遊技状態を発生して大入賞口を連続開放するようになっていた。また、このような弾球遊技機には、入賞空間内に入った玉を貯留するなどして入賞空間内での玉の動きに変化を持たせ、視覚的な興趣を向上するものがあった。
【0003】
【発明が解決しようとする課題】
ところが、上記従来のように入賞空間に入った玉を貯留するなどして視覚的な興趣向上を招来する第二種の弾球遊技機では、入賞空間内に玉が存在しているか否かを検出する構成とはなっていなかった。このため、特定遊技状態の発生などの遊技に関わる様々な特定遊技動作制御(例えば、効果音の発生など)は、入賞空間内での玉の有無に拘らずタイマ制御によって行われていた。従って、入賞空間内に玉が存在していないにも拘らず無用な特定遊技動作を継続して行ったり、入賞空間内に玉が存在しているにも拘らず特定遊技動作を停止してしまうという問題を有していた。本発明は、上記した問題点に鑑みなされたもので、その目的とするところは、入賞空間内での玉の有無に応じた特定遊技動作制御を行うことで、遊技状況に応じた的確な特定遊技動作を行い得る弾球遊技機を提供することにある。
【0004】
【課題を解決するための手段】
上記目的を達成するために本発明の請求項1が採用した解決手段は、図1、図3、図5、図6、及び図7に示すように、遊技領域3に設けられた始動入賞領域(始動入賞口4a〜4c)への打玉の入賞を検出する始動玉検出手段(始動玉検出器5a〜5c)の玉検出によって可変入賞球装置20の入賞空間(下部入賞空間30)内への入賞を許容すると共にその可変入賞球装置の入賞空間内に設けられた特定入賞領域(特定受入口42)への打玉の入賞を検出する特定玉検出手段(特定玉検出器48)の玉検出によって遊技者にとって有利な特定遊技状態を発生する弾球遊技機において、前記入賞空間に入賞した玉を検出する入賞玉検出手段(入賞玉検出器25a・25b)と、前記入賞空間から排出開口(開口32)を介して排出された玉を検出する排出玉検出手段(残留玉検出器33a・33b)と、前記入賞玉検出手段によって検出された入賞玉数と前記排出玉検出手段によって検出された排出玉数を比較することで前記入賞空間内での玉の有無を判定する入賞空間玉判定手段(図6中のS13及び図7中のS26)と、正回転動作に伴って前記入賞空間内の玉を前記特定入賞領域に誘導し得る一方、逆回転動作に伴って前記入賞空間内の玉を前記特定入賞領域に誘導することなく前記排出開口へ誘導する回転体(回転ドラム36)と、前記入賞空間玉判定手段によって判定された前記入賞空間内での玉の有無に応じた遊技制御を行う遊技制御手段(遊技制御回路基板50)と、を備え、前記遊技制御手段は、前記始動玉検出手段の玉検出から所定時間が経過するまでの間前記特定玉検出手段の玉検出を有効とし、前記所定時間が経過して当該特定玉検出手段による玉検出が有効から無効となる時点で前記入賞空間玉判定手段が前記入賞空間内に玉があることを判定すると、前記回転体を逆回転動作させて入賞空間内からの玉排出を促進することを特徴とする。このように構成することにより、入賞空間内での玉の有無に応じた特定遊技動作制御を行うことができるので、遊技状況に応じた的確な特定遊技動作を行うことができる。
【0005】
また、前記可変入賞球装置は、正回転動作に伴って前記入賞空間内の玉を前記特定入賞領域に誘導し得る一方、逆回転動作に伴って前記入賞空間内の玉を前記特定入賞領域に誘導することなく前記排出開口へ誘導する回転体(回転ドラム36)を備え、前記遊技制御手段は、前記始動玉検出手段の玉検出から所定時間が経過するまでの間前記特定玉検出手段の玉検出を有効とし、前記所定時間が経過して当該特定玉検出手段による玉検出が有効から無効となる時点で前記入賞空間玉判定手段が前記入賞空間内に玉があることを判定すると、前記回転体を逆回転させて入賞空間内からの玉排出を促進する構成とした場合には、V入賞の無効期間(特定玉検出手段による玉検出が無効となる期間)に玉がV入賞することを防止することができ、ひいては遊技者と遊技場側のトラブルを解消することができる。即ち、従来では、V入賞の無効期間中にV入賞する場合があった。このため、遊技者は、V入賞にも拘らず特定遊技状態が発生しないことを遊技場側ともめることがあった。
【0006】
また、前記始動玉検出手段によって玉が検出されるとその旨を遊技者に報知する始動入賞報知手段(スピーカ12)を備え、前記遊技制御手段は、前記可変入賞球装置の入賞空間内への入賞を許容したことによる前記入賞玉検出手段の玉検出があった場合に、前記入賞空間玉判定手段が前記入賞空間内に玉がなくなったことを判定すると、前記始動入賞報知手段による報知動作を終了制御する構成とした場合には、入賞空間内に玉が存在する期間でのみ始動入賞があった旨を継続的に報知するので、その始動入賞の報知を効果的に行わせることができる。
【0007】
【発明の実施の形態】
以下、図面を参照して本発明の実施形態について説明する。先ず、図1を参照して実施形態に係る弾球遊技機の遊技盤1の構成について説明する。図1は、遊技盤1を示す正面図である。図1において、遊技盤1の表面には、発射された打玉を誘導するための誘導レール2がほぼ円状に植立され、該誘導レール2で区画された領域が遊技領域3を形成している。遊技領域3のほぼ中央には、本実施形態の要部をなす可変入賞球装置20が配置されている。可変入賞球装置20の下方には、それぞれ始動玉検出器5a〜5cを内蔵した左・中・右の始動入賞口4a〜4cが配置されている。始動入賞口4a〜4cに打玉が入賞すると、これを始動玉検出器5a〜5cが検出することで、可変入賞球装置20を所定期間開放するようになっている(始動入賞口4a〜4cのうちいずれか、例えば始動入賞口4bに入賞した場合は、2回開放というようにしてもよい)。なお、このように始動玉検出器5a〜5cの入賞検出に伴って可変入賞球装置20が開放動作を行う状態を始動遊技状態という。また、遊技領域3には、上記した構成以外にも、風車ランプ7a・7bを内蔵した風車6a・6b、風車8a・8b、サイドランプ10a・10bを内蔵したサイドランプ飾り9a・9b、アウト口11、等が設けられており、弾球遊技機の前面には、遊技状態に応じて効果音を発生するスピーカ12(符号のみ図5に記載)が設けられている。
【0008】
次に、本実施形態の要部をなす可変入賞球装置20について、図2乃至図4を参照して説明する。可変入賞球装置20は、図2に示すように、当該可変入賞球装置20を遊技盤1の表面に取り付けるための取付基板21を有し、該取付基板21には、上部入賞空間22と下部入賞空間30が形成されている。上部入賞空間22には、左右一対の開閉片23a・23bが回転可能に設けられている。開閉片23a・23bは、それぞれ周知のリンク機構を介してソレノイド24a・24bが連結され、該ソレノイド24a・24bがONしたときに、上部入賞空間22を開放する方向に回転する一方、ソレノイド24a・24bがOFFしたときに、上部入賞空間22を閉鎖する方向に回転するようになっている。上部入賞空間22の底壁部分には、上部入賞空間22に入賞した打玉を検出する左右一対の入賞玉検出器25a・25bが設けられている。なお、入賞玉検出器25a・25bで検出された入賞玉は、入賞玉検出器25a・25bを通過した後、取付基板21の左右両側に形成された玉通路26a・26bを通って玉排出口27a・27bから下部入賞空間30に送り込まれるようになっている。また、上部入賞空間22内の後面壁には、後で詳述する特定遊技状態での開閉片23a・23bの残り開放回数を表示する残り回数表示器28と、可変入賞球装置20への入賞個数を表示する入賞個数表示器29、が設けられている。
【0009】
一方、下部入賞空間30には、玉排出口27a・27bから送り込まれた入賞玉を後方に向かって転動させる下部転動板31と、該下部転動板31の下流端に形成された開口32と、該開口32を落下した玉を検出する左右一対の残留玉検出器33a・33bと、開口32を開閉する開閉板34と、該開閉板34の上方位置で回転する回転ドラム36と、該回転ドラム36の上端部後方に配された上部転動板40、が設けられている。開閉板34は、ソレノイド35が連結され、該ソレノイド35がONしたときに、開口32を閉鎖する方向に進出移動する一方、ソレノイド35がOFFしたときに、開口32を開放する方向に退行移動するようになっている。回転ドラム36は、各連結ギヤ37a〜37cを介してモータ38が連結され、該モータ38の駆動に伴って一定速度で回転するようになっている。なお、回転ドラム36は、通常時、一方向(図4に示す矢印方向)に回転するものであるが、後述する入賞玉の排出制御時には、逆方向にも回転するようになっている。また、回転ドラム36の周面には、左・中・右の横一列3箇所に永久磁石39a〜39cが埋設されている。これにより、回転ドラム36は、開閉板34による開口32の閉鎖状態で、開閉板34上に停留される玉を永久磁石39a〜39cの磁力によって吸引し、これを回転動作に伴って上部転動板40に送り込むようになっている。
【0010】
上部転動板40の後方側には、中央を境として左右方向に下り傾斜する各傾斜部40a・40bが形成されており、該傾斜部40a・40bの下流側(左右両側)には、傾斜部40a・40bを転動した玉を再度下部転動板31上に送り込む玉通路41a・41bが形成されている。なお、傾斜部40a・40bは、後方側へも若干下り傾斜している。また、上部転動板40の後方中央には、特定受入口42が設けられ、該特定受入口42の前方には、左右一対の可動部材43a・43bが設けられている。可動部材43a・43bには、それぞれ回転軸44a・44bが一体的に取り付けられ、該回転軸44a・44bの後端には、ソレノイド45を連結した連結部材46の各連動部46a・46bが一体的に取り付けられている。なお、連結部材46は、ソレノイド45を構成するプランジャ45aの進退動作を回転軸44a・44b(可動部材43a・43b)の回転動作に変換するものである。これにより、可動部材43a・43bは、ソレノイド45がONしたときに、特定受入口42の前方を遮断する方向(図2に示す矢印方向)に回転する一方、ソレノイド45がOFFしたときに、特定受入口42前方の遮断を解除する方向に回転するようになっている。また、特定受入口42の外周には、装飾用のLED表示器47が複数設けられる一方、特定受入口42の内部には、特定受入口42に入った玉を検出する特定玉検出器48が設けられている。特定玉検出器48の下流側には、検出した玉を開閉板34の下方位置を通して残留玉検出器33aに送り込む玉通路49が形成されている。
【0011】
ところで、上記した可変入賞球装置20等を構成する各種作動部材は、図5に示すように、CPU51、ROM52、及びRAM53を備えた遊技制御回路基板50によってその作動が制御されるようになっている。具体的に、遊技制御回路基板50は、特定玉検出器48、始動玉検出器5a〜5c、残留玉検出器33a・33b、及び入賞玉検出器25a・25bから個々の検出信号を入力する。そして、これら検出信号の入力に基づいて、遊技制御回路基板50は、サイドランプ10a・10b、風車ランプ7a・7b、各ソレノイド24a・24b・35・45、モータ38、残り回数表示器28、LED表示器47、入賞個数表示器29、及びスピーカ12の各種作動部材に制御信号を出力して各種作動部材の作動を所定態様で制御する。
【0012】
次に、上記した遊技制御回路基板50による可変入賞球装置20の作動制御について説明する。先ず、前記始動遊技状態が発生すると、これに伴ってソレノイド24a・24bが所定時間ONされて開閉片23a・23bが開放する。その開放動作中に打玉が上部入賞空間22内に入賞すると、その入賞玉は入賞玉検出器25a・25bを通って下部入賞空間30に送り込まれる。また、開閉板34は、遊技制御回路基板50によるソレノイド35のON制御により、入賞玉検出器25a・25bが入賞玉を検出してから所定時間が経過するまで開口32を閉鎖する方向に移動する。そして、下部入賞空間30に送り込まれた玉は、開口32の閉鎖時間内で回転ドラム36のいずれかの永久磁石39a〜39cに吸引されると、回転ドラム36の回転に伴って上部転動板40に送り込まれる。このとき、開閉板34上に停留された入賞玉が左右の永久磁石39a・39cに吸引された場合、その入賞玉は、100%の確率で玉通路41a・41bに送られる。なお、この時点で、開閉板34は、遊技制御回路基板50によるソレノイド35のOFF制御により、開口32を開放する方向に移動している。そして、玉通路41a・41bに送られた玉は、下部転動板31を通って開口32を落下し、残留玉検出器33a・33bに送り込まれる。一方、開閉板34上に停留された入賞玉が中央の永久磁石39bに吸引された場合、その入賞玉は、かなり高い確率(100%ではない)で特定受入口42に送られる。そして、特定受入口42に送られた玉(V入賞した玉)は、特定玉検出器48を通過した後に玉通路49を通って残留玉検出器33aに送り込まれる。また、このとき、特定玉検出器48での玉の通過(特定玉検出器48による玉の検出)によって特定遊技状態が発生する。なお、残留玉検出器33a・33bを通過した玉は、図示しない玉通路を通って入賞玉集合カバー体(図示しない)に集められる。
【0013】
上記した特定遊技状態においては、遊技制御回路基板50によりソレノイド35がON/OFF制御されることで、開閉片23a・23bが所定時間の開放動作を18回繰り返す(18回の開閉サイクル)。なお、開閉サイクルが18回終了する以前に、10個の入賞玉が検出された場合には、その時点で開閉片23a・23bの開放動作を終了する。また、開閉片23a・23bの開閉サイクル中は、各ソレノイド35・45が常時ONされることで、開閉板34は常に開口32を閉鎖し、可動部材43a・43bは常に特定受入口42の前方を遮断する。これにより、開閉サイクル中に可変入賞球装置20に入賞した玉は、開閉サイクルの終了時点までは開口32を落下することがない。従って、開閉板34上に停留された入賞玉が左右の永久磁石39a・39cに吸引された場合、その入賞玉は、玉通路41a・41bを通って下部転動板31に送り込まれ、再度開閉板34上に停留される。一方、開閉板34上に停留された入賞玉が中央の永久磁石39bに吸引された場合、その入賞玉は、特定受入口42前方の可動部材43a・43bに受け止められる。その後、開閉サイクルの終了と同時に、各ソレノイド35・45がOFFされることで、開閉板34は開口32を開放し、可動部材43a・43bは特定受入口42前方の遮断を解除する。これにより、可動部材43a・43bに受け止められた入賞玉は、上部転動板40を真直ぐ後方に転動して特定受入口42に入る。そして、特定受入口42に入った玉(V入賞した玉)は、特定玉検出器48を通過することで、以上のような18回の開閉サイクルの継続権を成立させ、所定のインターバル時間の経過後に再度開閉片23a・23bを開放する。なお、開閉サイクルの許容継続回数は、最高16回(16ラウンド)まで許容されるようになっている。また、このような特定遊技状態において、残り回数表示器28は、開閉片23a・23bの残り開放回数(残りのラウンド回数)を表示し、入賞個数表示器29は、1ラウンド毎に入賞個数を表示するようになっている。
【0014】
次に、前記遊技制御回路基板50による回転ドラム36の入賞玉排出制御を図6を参照して説明する。図6のフローチャートにおいて、先ず、始動入賞口4a〜4c(図6中には、第2種始動口と記載)への入賞があるか否か、言い換えれば始動玉検出器5a〜5cがONしたか否かを判別する(S1)。S1で始動入賞口4a〜4cへの入賞があると判別すると、その時点でタイマをスタートさせる(S2)。そして、タイマ値が0.8を越えた場合、言い換えれば始動入賞口4a〜4cへの入賞時点から0.8秒が経過すると(S3)、開閉片23a・23b(図6中には、大入賞口と記載)を開放して(S4)、V受付を有効にする(S5)。なお、ここでいうV受付の有効とは、特定玉検出器48での通過玉の検出動作を有効にすることをいう。その後、V入賞(特定受入口42への入賞)があるか否かを判別する(S6)。S6でV入賞があると判別したときは、特定遊技状態(図6中には、大当りと記載)を発生(S7)させてメインフローに復帰する。一方、S6でV入賞がないと判別したときは、タイマ値が1.1を越えたか否か、言い換えれば始動入賞口4a〜4cへの入賞時点から1.1秒が経過したか否かを判別する(S8)。S8で1.1秒が経過していないときは前記S6に戻る一方、1.1秒が経過したときは開閉片23a・23bを閉鎖する(S9)。即ち、始動入賞口4a〜4cへの入賞に基づいて開閉片23a・23bを開放する動作は、0.3秒間継続される。
【0015】
開閉片23a・23bを閉鎖した後は、再度V入賞があるか否かを判別する(S10)。S10でV入賞があると判別したときは前記S7に移行する。一方、S10でV入賞がないと判別したときは、タイマ値が3.8を越えたか否か、言い換えれば始動入賞口4a〜4cへの入賞時点から3.8秒が経過したか否かを判別する(S111)。S11で3.8秒が経過していないときは前記S10に戻る一方、3.8秒が経過したときは前記S5で有効にしたV受付を終了する(S12)。即ち、特定玉検出器48による玉検出の有効期間は、開閉片23a・23bの開放時点から3.0秒間継続される。次に、入賞玉検出器25a・25bで検出した入賞玉のカウント数(同図中には、入賞玉カウンタと記載)が、残留玉検出器33a・33bで検出した入賞玉のカウント数(同図中には、残留玉カウンタと記載)と一致するか否かを判別することで、下部入賞空間30内に入賞玉が残留しているか否かを判別する(S13)。S13で入賞玉カウンタが残留玉カウンタと一致して下部入賞空間30内に入賞玉が残留していないと判別した場合は、そのまま後述のS15に移行する。一方、S13で入賞玉カウンタが残留玉カウンタと一致せずに下部入賞空間30内に入賞玉が残留していると判別した場合は、遊技制御回路基板50の制御に基づいて回転ドラム36を逆回転させて、下部入賞空間30内からの玉排出を促進制御する(S14)。その後は、回転ドラム36が逆回転中であるか否かを判別する(S15)。S15で回転ドラム36が逆回転中でないときは直接的に、また、逆回転中のときは回転ドラム36を正回転(S16)させた後にS17に移行し、S17でタイマをクリアしてメインフローに復帰する。
【0016】
次に、前記遊技制御回路基板50によるスピーカ12からの効果音の発生制御を図7を参照して説明する。なお、ここで説明する効果音は、始動入賞口4a〜4cに入賞した際、その旨を遊技者に報知するための効果音である。図7のフローチャートにおいて、先ず、始動入賞口4a〜4c(図7中には、第2種始動口と記載)への入賞があるか否か、言い換えれば始動玉検出器5a〜5cがONしたか否かを判別する(S21)。S21で始動入賞口4a〜4cへの入賞があると判別すると、その時点でスピーカ12から効果音を発生(S22)させると共にタイマをスタート(S23)させる。その後は、入賞玉検出器25a・25bがONしたか否か、言い換えれば下部入賞空間30内への入賞の有無を判別する(S24)。S24で下部入賞空間30内への入賞がないと判別した場合は、前記S23でスタートさせたタイマがタイムオーバーとなったか否かを判別する(S25)。S25でタイムオーバーしていないときは前記S24に戻る一方、タイムオーバーしているときは後述のS27に移行する。
【0017】
また、前記S24で下部入賞空間30内への入賞があると判別した場合は、入賞玉検出器25a・25bで検出した入賞玉のカウント数(同図中には、入賞玉カウンタと記載)が、残留玉検出器33a・33bで検出した入賞玉のカウント数(同図中には、残留玉カウンタと記載)と一致するか否かを判別することで、下部入賞空間30内に入賞玉が残留しているか否かを判別する(S26)。そして、S26で入賞玉カウンタが残留玉カウンタと一致して下部入賞空間30内に入賞玉が残留していないと判別すると、スピーカ12からの効果音を停止(S27)すると共にタイマをクリア(S28)してメインフローに復帰する。
【0018】
以上のように、本実施形態に係る弾球遊技機は、可変入賞球装置20(下部入賞空間30)に入賞した玉を検出する入賞玉検出器25a・25bと、可変入賞球装置20から排出された玉を検出する残留玉検出器33a・33bと、を備え、入賞玉検出器25a・25bによって検出された入賞玉数と残留玉検出器33a・33bによって検出された排出玉数を比較することで可変入賞球装置20内での玉の有無を検出する。そして、可変入賞球装置20内での玉の有無に応じた特定遊技動作制御を行うことで、遊技状況に応じた的確な特定遊技動作を行うようになっている。具体的には、特定玉検出器48による玉検出が無効(V入賞が無効)となった時点で可変入賞球装置20内に玉があると、回転ドラム36を逆回転させて可変入賞球装置20内からの玉排出を促進制御する。これにより、V入賞の無効期間に玉がV入賞することを防止することができ、ひいては遊技者と遊技場側のトラブルを解消することができる。即ち、従来では、V入賞の無効期間中にV入賞する場合があった。このため、遊技者は、V入賞にも拘らず特定遊技状態が発生しないことを遊技場側ともめることがあった。また、入賞玉検出器25a・25bによって玉検出が行われた後に可変入賞球装置20内の玉がなくなると、始動入賞があった旨を遊技者に報知するスピーカ12からの効果音の発生を終了制御するようになっている。これにより、可変入賞球装置20内に玉が存在する期間でのみ始動入賞があった旨を継続的に報知するので、その始動入賞の報知を効果的に行わせることができる。
【0019】
なお、上記した実施形態は、本発明を限定するものではなく、本発明の範囲内で種々の変更が可能である。例えば、実施形態中では、可変入賞球装置から排出された玉を検出する排出玉検出手段を残留玉検出器33a・33bから構成しているが、特定玉検出器48で検出した玉を残留玉検出器33a・33bに送り込むことなくそのまま排出する構成とした場合には、残留玉検出器33a・33bと特定玉検出器48を本発明の排出玉検出手段とすることができる。また、V有効時間を3.0秒としているが、これに限らず、玉が可変入賞球装置から掃けるのに十分な時間を設定すればよい。また、可変入賞球装置20内での玉の有無に応じた制御を行う特定遊技動作は、実施形態中に記載のものに限定しない。例えば、可変入賞球装置20内の玉がなくなると、これに応じてV入賞の有効期間を終了制御したり、入賞玉を10個拾った時点あるいは開閉片23a・23bを18回開放した時点で可変入賞球装置20内に玉があると、これに応じて可動部材43a・43bの動きを制御してV入賞し易いようにしたり、可変入賞球装置20内の玉がなくなると、これに応じて入賞を報知していた報知ランプを消灯制御したり、V入賞が無効になってから所定時間が経過した時点で可変入賞球装置20内に玉があると、これに応じてエラー報知(ランプ点灯や音発生などで報知)を行うようにしてもよい(エラー報知のみで遊技はできるようにしてもいいし、始動玉検出器、特定玉検出器の無効、打球発射の停止による遊技中止状態にしてもいい)。さらには、可変入賞球装置20内に残留する玉の数に応じて回転ドラム36の動きを様々に変更制御してもよい。例えば、回転ドラム36の回転位置を検出するようにして、残留玉の個数に応じてVに導く磁石39bが吸着位置に臨む時間を変化させ、これによってV入賞率を変化させるようにしてもよい(例えば、残留玉が多くなるにつれて吸着位置でのドラム停止時間が長くなるなど)。この入賞玉数と排出玉数の比較、つまり入賞空間玉判定手段の検出は、大当り中でもよく大当り中以外でもよく、その入賞玉数と排出玉数が同数であったとき、差があるとき、その差の大きさにより特定の遊技動作をするものであればよい。また、V入賞の有効時間が終了したときに残留玉がある場合、その玉を入賞空間に貯留したままにしておき(例えば、入賞空間内で循環移動し続ける)、次の始動入賞(大入賞口の開放)で貯留解除するようにしてもよい。
【0020】
また、入賞空間内の玉数によって開閉片23a・23bの開放時間や開放パターン(大入賞口の開放)を変化させてもよい。また、入賞空間内からの玉排出を促進するのに回転体36を逆回転させるようにしたがこれに限らず、例えば、開閉板34のような開閉板を設け、その開閉板(可動部材)の開放により玉排出を促進するようにしてもよい。また、玉排出の促進制御を行うタイミングは、特定玉検出手段による玉検出が有効から無効に切り換わる直前又は直後でもよい。さらには、本発明に係る入賞空間内の残留玉検出に基づく制御をタイマー制御と合せて各種の遊技制御を行うようにしてもよい。例えば、入賞空間内の入賞玉数が1個又は2個のときは、タイマー制御によってV有効期間乃至始動有効期間を制御する一方、入賞玉数が3個以上のときは、残留玉検出に基づいてV有効期間乃至始動有効期間を制御するようにしてもよい。また、これと同様に、大当り中においても、入賞玉数に応じてV有効期間乃至始動有効期間を制御するようにしてもよい。
【0021】
なお、本発明に係る構成は、以下に示す効果も奏し得るようになっている。従来では、大入賞口の開放動作終了後(始動入賞時、大当り時共に)、約2秒のV有効期間にインターバル時間の2秒(始動入賞後の大入賞口開放までのインターバル時間は最長で2秒程度追加できる)を加算した4秒程度がV入賞の有効期間として設定されていた。しかしながら、この時間(4秒程度)が短いために面白い大入賞口の動作(大入賞口内の玉を可動部材で誘導したりして、大入賞口内での玉の動きを持たせて楽しませる)を途中で断念して大入賞口内の構造を変化させ、この時間内で無理やりに大入賞口内の遊技球を排出していた。この時間を延長するには、大入賞口内の遊技球の数を把握できるようにすればよいので、次のようなV入賞と始動入賞の受付制御をすることで可能になる。
【0022】
即ち、大入賞口開放後のV有効期間を例えば6秒ほど確保する。但し、始動入賞の受付時間は、規定内の時間(例えば2秒)で収める。この方法で遊技をした場合、4秒間程、始動入賞の無効時間ができてしまう。このため、従来の構成では、大入賞口の開放後に大入賞口内の遊技球がないと、ただ単に始動入賞が無効になり遊技者とのトラブルになっていた。これに対して、本発明では、大入賞口内の遊技球が把握できるので、2秒後に大入賞口内の遊技球がなければ、従来通りの制御であるV入賞の無効制御を行い、始動入賞を有効にする。また、このとき、大入賞口内に遊技球があれば、始動入賞を無効にしてV入賞を有効にする制御を行う。この場合、始動入賞が無効になっても大入賞口内に遊技球が確実にあるため、遊技者とのトラブルにはならない。これは、大入賞口内に既に入賞している遊技球がV入賞する可能性を秘めているので、始動入賞の無効によって、入賞による大入賞口の開放がなくても問題にはならない。また、大入賞口内の遊技球の数が把握されているため、この構成であれば、大入賞口内の遊技球がなくなったときに、直ちにV入賞を無効にして始動入賞を有効にでき、さらにはV有効期間の6秒が残り1秒となり且つ大入賞口内に遊技球がある場合では、大入賞口内の内部構造を遊技球の排出促進構造にして素早く遊技球を大入賞口内からなくし、然も遊技球がなくなったことを判定することにより、いち早く始動入賞を有効に、またV入賞を無効にでき、次の遊技状態に入ることが可能になる。
【0023】
また、大入賞口内の遊技球の数が把握できるメリットを利用することで、前述のただ単なるタイマー延長手段としてばかりではなく、大入賞口内の遊技球の数によって内部構造を変化させてV入賞の確率を変化させたり、同様に遊技球の数によってV受付時間を延長(例えば、大入賞口開放後から2秒経過した時点で、大入賞口内の遊技球が1個のときは3秒、2個のときは4秒、3個のときは5秒、4個以上のときは6秒延長したり、その逆に1個のときは6秒、〜4個以上のときは3秒延長する)させる手段として、大入賞口内の遊技球の数で制御しても従来とは違った遊技内容を実現することができる。このように、大入賞口内の遊技球を把握することで、従来とは違った制御、言い換えれば大入賞口内の遊技球に応じた(玉数によって異なる制御をすることを含む)制御が可能になる。但し、大入賞口開放後とは、始動入賞に伴うものとV入賞(大当り中のラウンド終了時、例えば18回連続開放後)に伴うものが両方考えられるが、いずれか一方は従来通りの構成としてもよい。
【0024】
【発明の効果】
以上、説明したところから明らかなように、本発明の請求項1においては、遊技領域に設けられた始動入賞領域への打玉の入賞を検出する始動玉検出手段の玉検出によって可変入賞球装置の入賞空間内への入賞を許容すると共にその可変入賞球装置の入賞空間内に設けられた特定入賞領域への打玉の入賞を検出する特定玉検出手段の玉検出によって遊技者にとって有利な特定遊技状態を発生する弾球遊技機において、前記入賞空間に入賞した玉を検出する入賞玉検出手段と、前記入賞空間から排出開口を介して排出された玉を検出する排出玉検出手段と、前記入賞玉検出手段によって検出された入賞玉数と前記排出玉検出手段によって検出された排出玉数を比較することで前記入賞空間内での玉の有無を判定する入賞空間玉判定手段と、正回転動作に伴って前記入賞空間内の玉を前記特定入賞領域に誘導し得る一方、逆回転動作に伴って前記入賞空間内の玉を前記特定入賞領域に誘導することなく前記排出開口へ誘導する回転体と、前記入賞空間玉判定手段によって判定された前記入賞空間内での玉の有無に応じて前記回転体を制御する遊技制御手段と、を備え、前記遊技制御手段は、前記始動玉検出手段の玉検出から所定時間が経過するまでの間前記特定玉検出手段の玉検出を有効とし、前記所定時間が経過して当該特定玉検出手段による玉検出が有効から無効となる時点で前記入賞空間玉判定手段が前記入賞空間内に玉があるこ とを判定すると、前記回転体を逆回転動作させて入賞空間内からの玉排出を促進することを特徴とする。このように構成することにより、入賞空間内での玉の有無に応じた特定遊技動作制御を行うことができるので、遊技状況に応じた的確な特定遊技動作を行うことができる。
【0025】
また、前記可変入賞球装置は、正回転動作に伴って前記入賞空間内の玉を前記特定入賞領域に誘導し得る一方、逆回転動作に伴って前記入賞空間内の玉を前記特定入賞領域に誘導することなく前記排出開口へ誘導する回転体を備え、前記遊技制御手段は、前記始動玉検出手段の玉検出から所定時間が経過するまでの間前記特定玉検出手段の玉検出を有効とし、前記所定時間が経過して当該特定玉検出手段による玉検出が有効から無効となる時点で前記入賞空間玉判定手段が前記入賞空間内に玉があることを判定すると、前記回転体を逆回転させて入賞空間内からの玉排出を促進することにより、V入賞の無効期間(特定玉検出手段による玉検出が無効となる期間)に玉がV入賞することを防止することができ、ひいては遊技者と遊技場側のトラブルを解消することができる。
【0026】
また、本発明の請求項においては、前記始動玉検出手段によって玉が検出されるとその旨を遊技者に報知する始動入賞報知手段を備え、前記遊技制御手段は、前記可変入賞球装置の入賞空間内への入賞を許容したことによる前記入賞玉検出手段の玉検出があった場合に、前記入賞空間玉判定手段が前記入賞空間内に玉がなくなったことを判定すると、前記始動入賞報知手段による報知動作を終了制御することを特徴とする。このように構成することにより、入賞空間内に玉が存在する期間でのみ始動入賞があった旨を継続的に報知するので、その始動入賞の報知を効果的に行わせることができる。
【図面の簡単な説明】
【図1】 本発明の一実施形態における遊技盤を示す正面図である。
【図2】 可変入賞球装置を示す正面図である。
【図3】 可変入賞球装置の各種構成部材を示す斜視図である。
【図4】 可変入賞球装置内での玉の流れを示す斜視図である。
【図5】 各種遊技動作を制御する遊技制御回路基板を示すブロック図である。
【図6】 入賞玉排出制御の処理プロセスを示すフローチャートである。
【図7】 効果音制御の処理プロセスを示すフローチャートである。
【符号の説明】
1 遊技盤
4a〜4c 始動入賞口
5a〜5c 始動玉検出器(始動玉検出手段)
12 スピーカ(始動入賞報知手段)
20 可変入賞球装置
22 上部入賞空間
23a・23b 開閉片
25a・25b 入賞玉検出器(入賞玉検出手段)
30 下部入賞空間
31 下部転動板
33a・33b 残留玉検出器(排出玉検出手段)
34 開閉板
36 回転ドラム(回転体)
39a〜39c 永久磁石
40 上部転動板
42 特定受入口
43a・43b 可動部材
48 特定玉検出器(特定玉検出手段)
50 遊技制御回路基板(入賞空間玉判定手段、遊技制御手段)
[0001]
BACKGROUND OF THE INVENTION
  The present invention allows a winning in a winning space of a variable winning ball apparatus by detecting a ball of a starting ball detecting means for detecting a hit of a hit ball in a starting winning area provided in a game area, and the variable winning ball apparatus The present invention relates to a ball game machine that generates a specific game state advantageous to a player by detecting a ball of a specific ball detecting means for detecting a winning of a hit ball in a specific winning area provided in the winning space.
[0002]
[Prior art]
  Conventionally, in general, the second type of ball game machine allows the winning of the hitting ball into the winning space by opening the big winning opening (variable winning ball apparatus) in accordance with the winning of the hitting ball at the starting winning opening. Then, when a ball wins in a specific area provided in the winning space (this is also referred to as a V winning), a specific gaming state is generated accordingly, and the big winning opening is continuously opened. In addition, some of these ball game machines improve the visual interest by storing the balls that have entered the winning space and changing the movement of the balls in the winning space. .
[0003]
[Problems to be solved by the invention]
  However, in the second type of ball game machine that invites visual interest improvement by storing balls that entered the winning space as in the conventional case, it is determined whether or not there is a ball in the winning space. It was not configured to detect. For this reason, various specific game operation controls (for example, the generation of sound effects) related to the game such as the generation of a specific game state are performed by the timer control regardless of the presence or absence of balls in the winning space. Therefore, even if there is no ball in the winning space, the unnecessary specific gaming operation is continued, or the specific gaming operation is stopped even though the ball is present in the winning space. Had the problem. The present invention has been made in view of the above-described problems, and the object of the present invention is to perform specific game operation control according to the presence / absence of balls in the winning space, thereby accurately specifying the game situation. An object of the present invention is to provide a ball game machine capable of performing a game operation.
[0004]
[Means for Solving the Problems]
  In order to achieve the above object, the solution adopted by claim 1 of the present invention is the start winning area provided in the game area 3 as shown in FIG. 1, FIG. 3, FIG. 5, FIG. By detecting the ball of the starting ball detecting means (starting ball detectors 5a to 5c) for detecting the winning of the hitting ball at the (starting winning ports 4a to 4c), the variable winning ball device 20 enters the winning space (lower winning space 30). The ball of the specific ball detecting means (specific ball detector 48) that detects the winning of the hit ball in the specific winning area (specific receiving port 42) provided in the winning space of the variable winning ball apparatus. In a ball game machine that generates a specific gaming state advantageous to a player by detection, a winning ball detecting means (winning ball detectors 25a and 25b) for detecting a ball winning in the winning space, and the winning spaceThrough the discharge opening (opening 32)The discharged ball detecting means (residual ball detectors 33a and 33b) for detecting the discharged balls, and the number of winning balls detected by the winning ball detecting means and the number of discharged balls detected by the discharged ball detecting means are compared. Winning space ball determining means (S13 in FIG. 6 and S26 in FIG. 7) for determining whether or not there is a ball in the winning space.The ball in the winning space can be guided to the specific winning area with the forward rotation operation, while the ball in the winning space is guided to the discharge opening without guiding to the specific winning area with the reverse rotation operation. A rotating body (rotating drum 36),Game control means (game control circuit board 50) for performing game control according to the presence or absence of balls in the winning space determined by the winning space ball determining means.The game control means validates the ball detection of the specific ball detection means until a predetermined time elapses from the detection of the ball of the starting ball detection means, and the ball by the specific ball detection means passes after the predetermined time elapses. When the winning space ball determining means determines that there is a ball in the winning space when the detection becomes invalid from the valid state, the rotating body is reversely rotated to promote ball discharge from the winning space.It is characterized by that. By configuring in this way, it is possible to perform specific game operation control according to the presence or absence of balls in the winning space, and therefore it is possible to perform accurate specific game operations according to the game situation.
[0005]
  The variable winning ball apparatus isThe ball in the winning space can be guided to the specific winning area with the forward rotation operation, while the ball in the winning space is guided to the discharge opening without guiding to the specific winning area with the reverse rotation operation. DoA rotating body (rotating drum 36) is provided, and the game control means includes:The ball detection of the specific ball detection means is validated until a predetermined time elapses from the detection of the ball of the starting ball detection means, and the predetermined time has passedWhen the winning space ball determining means determines that there is a ball in the winning space when the ball detection by the specific ball detecting means becomes invalid from valid to invalid, the ball is discharged from the winning space by reversely rotating the rotating body. PromptAdvanceIn this case, it is possible to prevent the ball from winning the V prize during the invalid period of the V winning (the period in which the ball detection by the specific ball detecting means is invalid), and as a result, troubles between the player and the playground side. Can be eliminated. In other words, in the past, there was a case where a V prize was awarded during a V prize invalid period. For this reason, the player sometimes concludes that the specific gaming state does not occur in spite of the V prize, even at the game hall side.
[0006]
  In addition, a start winning notification means (speaker 12) for notifying the player when a ball is detected by the start ball detecting means is provided, and the game control means is provided in the winning space of the variable winning ball apparatus. When there is a ball detection by the winning ball detecting means due to allowing a winning, when the winning space ball determining means determines that there are no more balls in the winning space, a notification operation by the start winning notification means is performed. In the case of the configuration in which the end control is performed, it is continuously notified that the start winning has been made only during the period in which the balls exist in the winning space, so that the start winning can be notified effectively.
[0007]
DETAILED DESCRIPTION OF THE INVENTION
  Hereinafter, embodiments of the present invention will be described with reference to the drawings. First, the configuration of the game board 1 of the ball game machine according to the embodiment will be described with reference to FIG. FIG. 1 is a front view showing the game board 1. In FIG. 1, a guide rail 2 for guiding the shot hit ball is planted in a substantially circular shape on the surface of the game board 1, and a region partitioned by the guide rail 2 forms a game region 3. ing. A variable winning ball apparatus 20 that is a main part of the present embodiment is arranged at substantially the center of the game area 3. Below the variable winning ball apparatus 20, left, middle and right start winning ports 4a to 4c each having a start ball detector 5a to 5c are arranged. When a hitting ball is won in the start winning ports 4a to 4c, the start ball detectors 5a to 5c detect the hit ball, thereby opening the variable winning ball apparatus 20 for a predetermined period (start winning ports 4a to 4c). If, for example, the winning prize opening 4b is won, it may be opened twice). The state in which the variable winning ball device 20 performs the opening operation in accordance with the winning detection of the starting ball detectors 5a to 5c is referred to as a starting gaming state. In addition to the above configuration, the game area 3 includes windmills 6a and 6b with windmill lamps 7a and 7b, windmills 8a and 8b, side lamp decorations 9a and 9b with built-in side lamps 10a and 10b, and an outlet. 11, etc. are provided, and a speaker 12 (only reference numerals are shown in FIG. 5) for generating sound effects according to the gaming state is provided on the front surface of the ball game machine.
[0008]
  Next, the variable winning ball device 20 that is a main part of the present embodiment will be described with reference to FIGS. As shown in FIG. 2, the variable winning ball apparatus 20 includes an attachment board 21 for attaching the variable winning ball apparatus 20 to the surface of the game board 1, and the attachment board 21 includes an upper winning space 22 and a lower part. A winning space 30 is formed. In the upper winning space 22, a pair of left and right opening / closing pieces 23a and 23b are rotatably provided. The open / close pieces 23a and 23b are connected to solenoids 24a and 24b via well-known link mechanisms, respectively. When the solenoids 24a and 24b are turned on, the open / close pieces 23a and 23b rotate in a direction to open the upper winning space 22, while the solenoids 24a and 23b rotate. When 24b is turned off, the upper winning space 22 is rotated in the closing direction. A pair of left and right winning ball detectors 25 a and 25 b that detect a hit ball that has won a prize in the upper winning space 22 are provided on the bottom wall portion of the upper winning space 22. The winning balls detected by the winning ball detectors 25a and 25b pass through the winning ball detectors 25a and 25b, and then pass through the ball passages 26a and 26b formed on the left and right sides of the mounting substrate 21, respectively. 27a and 27b are sent to the lower prize space 30. Also, on the rear wall in the upper winning space 22, a remaining number indicator 28 for displaying the remaining number of times the opening / closing pieces 23 a and 23 b are opened in a specific gaming state, which will be described in detail later, and a winning to the variable winning ball apparatus 20. A winning number display 29 for displaying the number is provided.
[0009]
  On the other hand, in the lower winning space 30, a lower rolling plate 31 that rolls the winning balls fed from the ball outlets 27a and 27b rearward, and an opening formed at the downstream end of the lower rolling plate 31. 32, a pair of left and right residual ball detectors 33a and 33b for detecting balls that have fallen through the opening 32, an opening and closing plate 34 for opening and closing the opening 32, and a rotating drum 36 that rotates at a position above the opening and closing plate 34, An upper rolling plate 40 disposed behind the upper end of the rotary drum 36 is provided. The open / close plate 34 moves forward in a direction to close the opening 32 when the solenoid 35 is connected and the solenoid 35 is turned on, and retreats in a direction to open the opening 32 when the solenoid 35 is turned off. It is like that. The rotating drum 36 is connected to a motor 38 via each of the connecting gears 37 a to 37 c, and rotates at a constant speed as the motor 38 is driven. The rotating drum 36 normally rotates in one direction (the direction of the arrow shown in FIG. 4), but also rotates in the opposite direction during winning ball discharge control described later. In addition, permanent magnets 39a to 39c are embedded in the circumferential surface of the rotary drum 36 at three positions in the horizontal row of left, middle, and right. As a result, the rotating drum 36 attracts the balls retained on the opening / closing plate 34 by the magnetic force of the permanent magnets 39a to 39c in the closed state of the opening 32 by the opening / closing plate 34, and rolls it upward along with the rotation operation. It feeds to the plate 40.
[0010]
  On the rear side of the upper rolling plate 40, there are formed inclined portions 40a and 40b that are inclined downward in the left-right direction with the center as a boundary. The inclined portions 40a and 40b are inclined on the downstream side (both left and right sides). Ball passages 41a and 41b are formed in which the balls that have rolled the portions 40a and 40b are fed again onto the lower rolling plate 31. The inclined portions 40a and 40b are slightly inclined downward toward the rear side. Further, a specific receiving port 42 is provided at the rear center of the upper rolling plate 40, and a pair of left and right movable members 43 a and 43 b are provided in front of the specific receiving port 42. Rotating shafts 44a and 44b are integrally attached to the movable members 43a and 43b, respectively, and the interlocking portions 46a and 46b of the connecting member 46 connected to the solenoid 45 are integrally formed at the rear ends of the rotating shafts 44a and 44b. Attached. The connecting member 46 converts the advance / retreat operation of the plunger 45a constituting the solenoid 45 into the rotation operation of the rotation shafts 44a / 44b (movable members 43a / 43b). As a result, the movable members 43a and 43b rotate in a direction that blocks the front of the specific receiving port 42 (in the direction of the arrow shown in FIG. 2) when the solenoid 45 is turned on. It rotates to the direction which cancels | releases interruption | blocking ahead of the receiving port 42. FIG. A plurality of decorative LED indicators 47 are provided on the outer periphery of the specific receiving port 42, while a specific ball detector 48 that detects a ball that has entered the specific receiving port 42 is provided inside the specific receiving port 42. Is provided. A ball passage 49 is formed on the downstream side of the specific ball detector 48 to feed the detected ball to the residual ball detector 33a through a position below the opening / closing plate 34.
[0011]
  By the way, as shown in FIG. 5, the operation of various operating members constituting the variable winning ball apparatus 20 and the like is controlled by a game control circuit board 50 including a CPU 51, a ROM 52, and a RAM 53. Yes. Specifically, the game control circuit board 50 inputs individual detection signals from the specific ball detector 48, the starting ball detectors 5a to 5c, the remaining ball detectors 33a and 33b, and the winning ball detectors 25a and 25b. And based on the input of these detection signals, the game control circuit board 50 includes the side lamps 10a and 10b, the windmill lamps 7a and 7b, the solenoids 24a, 24b, 35 and 45, the motor 38, the remaining number indicator 28, the LED Control signals are output to the display 47, the winning number display 29, and various operating members of the speaker 12 to control the operation of the various operating members in a predetermined manner.
[0012]
  Next, the operation control of the variable winning ball apparatus 20 by the game control circuit board 50 described above will be described. First, when the starting gaming state occurs, the solenoids 24a and 24b are turned on for a predetermined time and the open / close pieces 23a and 23b are opened. When the hit ball wins the upper winning space 22 during the opening operation, the winning ball is sent to the lower winning space 30 through the winning ball detectors 25a and 25b. The opening / closing plate 34 moves in a direction to close the opening 32 until a predetermined time has elapsed after the winning ball detectors 25a and 25b detect the winning ball by the ON control of the solenoid 35 by the game control circuit board 50. . When the balls fed into the lower winning space 30 are attracted to any of the permanent magnets 39 a to 39 c of the rotating drum 36 within the closing time of the opening 32, the upper rolling plate is accompanied with the rotation of the rotating drum 36. 40. At this time, when the winning ball stopped on the opening / closing plate 34 is attracted by the left and right permanent magnets 39a and 39c, the winning ball is sent to the ball passages 41a and 41b with a probability of 100%. At this time, the opening / closing plate 34 is moved in the direction of opening the opening 32 by the OFF control of the solenoid 35 by the game control circuit board 50. The balls sent to the ball passages 41a and 41b pass through the lower rolling plate 31 and fall through the opening 32, and are sent to the remaining ball detectors 33a and 33b. On the other hand, when the winning ball stopped on the open / close plate 34 is attracted to the central permanent magnet 39b, the winning ball is sent to the specific receiving port 42 with a fairly high probability (not 100%). Then, the ball (V winning ball) sent to the specific receiving port 42 passes through the specific ball detector 48 and then is sent to the residual ball detector 33a through the ball passage 49. At this time, the specific game state is generated by the passage of the ball by the specific ball detector 48 (ball detection by the specific ball detector 48). The balls that have passed through the remaining ball detectors 33a and 33b are collected in a winning ball collecting cover body (not shown) through a ball passage (not shown).
[0013]
  In the above-described specific game state, the solenoid 35 is ON / OFF controlled by the game control circuit board 50, whereby the opening / closing pieces 23a and 23b repeat the opening operation for a predetermined time 18 times (18 opening / closing cycles). If ten winning balls are detected before the opening / closing cycle ends 18 times, the opening operation of the opening / closing pieces 23a and 23b is ended at that time. Further, during the open / close cycle of the open / close pieces 23a / 23b, the solenoids 35/45 are always turned on, so that the open / close plate 34 always closes the opening 32 and the movable members 43a / 43b are always in front of the specific receiving port 42. Shut off. Thereby, the ball that won the variable winning ball device 20 during the opening / closing cycle does not fall through the opening 32 until the end of the opening / closing cycle. Therefore, when the winning ball stopped on the opening / closing plate 34 is attracted by the left and right permanent magnets 39a and 39c, the winning ball is sent to the lower rolling plate 31 through the ball passages 41a and 41b and is opened and closed again. Stopped on the plate 34. On the other hand, when the winning ball stopped on the opening / closing plate 34 is attracted to the central permanent magnet 39b, the winning ball is received by the movable members 43a and 43b in front of the specific receiving port 42. Thereafter, simultaneously with the end of the opening / closing cycle, the solenoids 35 and 45 are turned off, whereby the opening / closing plate 34 opens the opening 32 and the movable members 43a and 43b release the blocking in front of the specific receiving port 42. As a result, the winning ball received by the movable members 43a and 43b rolls straight back to the upper rolling plate 40 and enters the specific receiving port 42. Then, the ball that has entered the specific receiving port 42 (the ball that has won V) passes through the specific ball detector 48 to establish the right to continue the 18 open / close cycles as described above, and for a predetermined interval time. After the elapse, the opening / closing pieces 23a and 23b are opened again. Note that the allowable number of continuous open / close cycles is allowed up to 16 times (16 rounds). Further, in such a specific game state, the remaining number display 28 displays the number of remaining opening / closing pieces 23a and 23b (the remaining number of rounds), and the winning number display 29 displays the number of winnings for each round. It is supposed to be displayed.
[0014]
  Next, winning ball discharge control of the rotary drum 36 by the game control circuit board 50 will be described with reference to FIG. In the flowchart of FIG. 6, first, whether or not there is a winning at the start winning ports 4 a to 4 c (described as the second type starting port in FIG. 6), in other words, the starting ball detectors 5 a to 5 c are turned on. Whether or not (S1). If it is determined in S1 that there is a winning at the start winning ports 4a to 4c, the timer is started at that time (S2). When the timer value exceeds 0.8, in other words, when 0.8 seconds have elapsed from the time of winning the start winning ports 4a to 4c (S3), the open / close pieces 23a and 23b (in FIG. The winning opening) is opened (S4), and the V reception is validated (S5). Here, “validation of V reception” means that the operation of detecting a passing ball by the specific ball detector 48 is enabled. Thereafter, it is determined whether or not there is a V prize (winning to the specific receiving entrance 42) (S6). When it is determined that there is a V prize in S6, a specific gaming state (denoted as a big hit in FIG. 6) is generated (S7) and the process returns to the main flow. On the other hand, when it is determined in S6 that there is no V prize, it is determined whether or not the timer value exceeds 1.1, in other words, whether or not 1.1 seconds have elapsed from the time of winning the start winning ports 4a to 4c. Discriminate (S8). When 1.1 seconds have not elapsed in S8, the process returns to S6, while when 1.1 seconds have elapsed, the open / close pieces 23a and 23b are closed (S9). That is, the operation of opening the open / close pieces 23a and 23b based on winning in the start winning ports 4a to 4c is continued for 0.3 seconds.
[0015]
  After closing the open / close pieces 23a and 23b, it is determined again whether or not there is a V prize (S10). When it is determined that there is a V prize in S10, the process proceeds to S7. On the other hand, when it is determined in S10 that there is no V prize, it is determined whether or not the timer value has exceeded 3.8, in other words, whether or not 3.8 seconds have elapsed from the time of winning the start winning ports 4a to 4c. It is determined (S111). When 3.8 seconds have not elapsed in S11, the process returns to S10, and when 3.8 seconds have elapsed, the V reception validated in S5 is terminated (S12). That is, the effective period of the ball detection by the specific ball detector 48 is continued for 3.0 seconds from the opening time of the opening / closing pieces 23a and 23b. Next, the count number of the winning balls detected by the winning ball detectors 25a and 25b (indicated as a winning ball counter in the figure) is the count number of the winning balls detected by the remaining ball detectors 33a and 33b (same as above). In the figure, it is determined whether or not a winning ball remains in the lower winning space 30 by determining whether or not it coincides with a residual ball counter (S13). If it is determined in S13 that the winning ball counter coincides with the remaining ball counter and no winning ball remains in the lower winning space 30, the process proceeds to S15 described later. On the other hand, if it is determined in S13 that the winning ball counter does not match the remaining ball counter and the winning ball remains in the lower winning space 30, the rotating drum 36 is reversed based on the control of the game control circuit board 50. Rotating and controlling the ball discharge from the lower winning space 30 (S14). Thereafter, it is determined whether or not the rotating drum 36 is rotating in reverse (S15). If the rotating drum 36 is not rotating in reverse at S15, or if the rotating drum 36 is rotating in reverse, the rotating drum 36 is rotated forward (S16) and then the process proceeds to S17. In S17, the timer is cleared and the main flow is performed. Return to.
[0016]
  Next, generation control of sound effects from the speaker 12 by the game control circuit board 50 will be described with reference to FIG. The sound effect described here is a sound effect for notifying the player of the fact that the winning prize opening 4a to 4c is won. In the flowchart of FIG. 7, first, whether or not there is a winning at the start winning ports 4 a to 4 c (described as the second type starting port in FIG. 7), in other words, the starting ball detectors 5 a to 5 c are turned on. It is discriminate | determined (S21). If it is determined in S21 that there are winnings in the start winning ports 4a to 4c, a sound effect is generated from the speaker 12 at that time (S22) and a timer is started (S23). Thereafter, it is determined whether or not the winning ball detectors 25a and 25b are turned on, in other words, whether or not there is a winning in the lower winning space 30 (S24). If it is determined in S24 that there is no winning in the lower winning space 30, it is determined whether or not the timer started in S23 has timed out (S25). If the time is not over in S25, the process returns to S24. If the time is over, the process proceeds to S27 described later.
[0017]
  If it is determined in S24 that there is a winning in the lower winning space 30, the number of winning balls detected by the winning ball detectors 25a and 25b (shown as a winning ball counter in the figure) is obtained. By determining whether or not the number of winning balls detected by the remaining ball detectors 33a and 33b (shown as a remaining ball counter in the figure) matches, the winning balls are in the lower winning space 30. It is determined whether or not it remains (S26). If the winning ball counter coincides with the remaining ball counter in S26 and it is determined that no winning ball remains in the lower winning space 30, the sound effect from the speaker 12 is stopped (S27) and the timer is cleared (S28). ) To return to the main flow.
[0018]
  As described above, the ball game machine according to the present embodiment discharges the prize-winning ball detectors 25a and 25b for detecting the balls won in the variable prize-ball apparatus 20 (lower prize-winning space 30) and the variable prize-ball apparatus 20. And the remaining ball detectors 33a and 33b for detecting the received balls, and the number of winning balls detected by the winning ball detectors 25a and 25b is compared with the number of discharged balls detected by the remaining ball detectors 33a and 33b. Thus, the presence or absence of a ball in the variable winning ball apparatus 20 is detected. Then, by performing specific game operation control according to the presence or absence of balls in the variable winning ball device 20, an accurate specific game operation according to the game situation is performed. Specifically, when the ball detection by the specific ball detector 48 becomes invalid (V winning is invalid), if there is a ball in the variable winning ball device 20, the rotating drum 36 is rotated in reverse to change the variable winning ball device. The ball discharge from the inside 20 is promoted and controlled. As a result, it is possible to prevent the ball from winning the V prize during the invalid period of the V prize, and as a result, troubles between the player and the game hall can be solved. In other words, in the past, there was a case where a V prize was awarded during a V prize invalid period. For this reason, the player sometimes concludes that the specific gaming state does not occur in spite of the V prize, even at the game hall side. Further, if the balls in the variable winning ball apparatus 20 run out after the ball detection is performed by the winning ball detectors 25a and 25b, a sound effect is generated from the speaker 12 that informs the player that there has been a start winning. It is designed to control termination. Thereby, since it is continuously informed that there has been a start prize only during a period in which balls exist in the variable prize ball apparatus 20, it is possible to effectively notify the start prize.
[0019]
  The above-described embodiment does not limit the present invention, and various modifications can be made within the scope of the present invention. For example, in the embodiment, the discharged ball detecting means for detecting the balls discharged from the variable winning ball device is constituted by the remaining ball detectors 33a and 33b, but the balls detected by the specific ball detector 48 are the remaining balls. In the case where the detectors 33a and 33b are discharged without being sent to the detectors 33a and 33b, the remaining ball detectors 33a and 33b and the specific ball detector 48 can be used as the discharged ball detecting means of the present invention. Further, although the V effective time is set to 3.0 seconds, the present invention is not limited to this, and a time sufficient for the ball to be swept from the variable winning ball apparatus may be set. Further, the specific game operation for performing control according to the presence or absence of balls in the variable winning ball apparatus 20 is not limited to the one described in the embodiment. For example, when the balls in the variable winning ball apparatus 20 run out, the effective period of the V winning is controlled according to this, or when ten winning balls are picked up or when the open / close pieces 23a and 23b are opened 18 times. If there is a ball in the variable winning ball apparatus 20, the movement of the movable members 43 a and 43 b is controlled accordingly to make it easy to win a V, or if there is no ball in the variable winning ball apparatus 20, If a ball is in the variable winning ball apparatus 20 when a predetermined time has elapsed after the V winning is invalidated, the error notification (lamp) (Notification by lighting, sound generation, etc.) may be performed (the game may be possible only by error notification, or the game is canceled by the start ball detector, the invalid of the specific ball detector, the stop of hitting the ball) You can do it.) Furthermore, the movement of the rotating drum 36 may be changed and controlled variously according to the number of balls remaining in the variable winning ball apparatus 20. For example, the rotational position of the rotary drum 36 may be detected, and the time for the magnet 39b leading to V to reach the attracting position may be changed according to the number of remaining balls, thereby changing the V winning rate. (For example, the drum stop time at the suction position becomes longer as the remaining balls increase). The comparison of the number of winning balls and the number of discharged balls, that is, the detection of the winning space ball determining means may be either a big hit or not a big hit, and when the number of winning balls and the number of discharged balls are the same or when there is a difference, Any specific game operation may be used depending on the magnitude of the difference. In addition, if there is a remaining ball when the effective time of the V winning is over, the ball is kept stored in the winning space (for example, keeps circulating in the winning space), and the next start winning (big winning) The storage may be released by opening the mouth.
[0020]
  Further, the opening time and opening pattern of the open / close pieces 23a and 23b (opening of the big winning opening) may be changed depending on the number of balls in the winning space. In addition, the rotating body 36 is reversely rotated to promote the ball discharge from the winning space. However, the present invention is not limited to this. For example, an open / close plate such as the open / close plate 34 is provided, and the open / close plate (movable member). The ball discharge may be promoted by opening the ball. Further, the timing of performing the ball discharge promotion control may be just before or immediately after the ball detection by the specific ball detection unit is switched from valid to invalid. Furthermore, various game controls may be performed by combining the control based on the detection of the remaining balls in the winning space according to the present invention with the timer control. For example, when the number of winning balls in the winning space is one or two, the V effective period or the starting effective period is controlled by timer control, while when the number of winning balls is three or more, the remaining ball detection is performed. Thus, the V effective period or the start effective period may be controlled. Similarly, during the big hit, the V effective period or the start effective period may be controlled according to the number of winning balls.
[0021]
  In addition, the structure which concerns on this invention can also show | play the effect shown below. Conventionally, after the opening operation of the grand prize opening (both at the time of starting prize and at the time of big hit), the interval time until the opening of the big prize opening after the winning prize is 2 seconds in the V effective period of about 2 seconds. About 4 seconds, which can be added about 2 seconds), was set as the effective period of the V prize. However, since this time (about 4 seconds) is short, it is interesting to move the prize-winning mouth (the ball in the prize-winning mouth is guided by a movable member to make the ball move in the prize-winning mouth and have fun) Was abandoned in the middle of the game, and the structure of the winning prize opening was changed, and the game balls in the winning prize opening were forcibly discharged within this time. In order to extend this time, it is only necessary to be able to grasp the number of game balls in the special winning opening, and therefore it is possible to perform the following V winning and starting winning acceptance control.
[0022]
  That is, the V effective period after the special winning opening is opened is secured for about 6 seconds, for example. However, the time for accepting the start prize is set within a prescribed time (for example, 2 seconds). When a game is played in this way, the start prize is invalid for about 4 seconds. For this reason, in the conventional configuration, if there is no game ball in the big prize opening after the big prize opening is opened, the start prize is simply invalidated, causing a trouble with the player. On the other hand, in the present invention, since the game ball in the big prize opening can be grasped, if there is no game ball in the big prize mouth after 2 seconds, the V prize invalidation control which is the conventional control is performed, and the start prize is won. To enable. At this time, if there is a game ball in the big prize opening, the start prize is invalidated and the V prize is validated. In this case, even if the start winning is invalidated, there is no problem with the player because there is a certain game ball in the large winning opening. Since there is a possibility that a game ball that has already won a prize in the grand prize opening has a V prize, there is no problem even if there is no opening of the big prize opening due to invalidation due to the invalidation of the starting prize. In addition, since the number of game balls in the big prize opening is known, when there are no more game balls in the big prize opening, the V prize can be immediately invalidated and the start prize can be validated. In the case where 6 seconds of V validity period is 1 second and there is a game ball in the big prize opening, the internal structure in the big prize opening is made a structure for promoting the discharge of game balls, and the game ball is quickly removed from the big prize opening. However, by determining that there are no more game balls, it is possible to quickly make the start prize valid and invalidate the V prize and enter the next gaming state.
[0023]
  In addition, by using the merit that the number of game balls in the big prize opening can be grasped, the internal structure is changed depending on the number of game balls in the big prize opening as well as the above-mentioned simple timer extension means. Change the probability or similarly extend the V reception time by the number of game balls (for example, when 2 seconds have elapsed since the opening of the grand prize opening, if there is one game ball in the big prize opening, 3 seconds, 2 4 seconds for 3 pieces, 5 seconds for 3 pieces, 6 seconds for 4 pieces or more, and vice versa, 6 seconds for 1 piece, 3 seconds for 4 or more pieces) As a means for achieving this, even if it is controlled by the number of game balls in the special winning opening, game contents different from the conventional one can be realized. In this way, by grasping the game balls in the big prize opening, it is possible to perform control different from the conventional one, in other words, control according to the game balls in the big prize opening (including different control depending on the number of balls). Become. However, after opening the grand prize opening, it can be considered both the one accompanying the starting prize and the one accompanying the V prize (at the end of the round of big hit, for example, after 18 consecutive rounds open). It is good.
[0024]
【The invention's effect】
  As is apparent from the above description, in claim 1 of the present invention, the variable winning ball apparatus is based on ball detection by the starting ball detecting means for detecting the winning of the hit ball in the starting winning area provided in the game area. Specific to the player by detecting the ball of the specific ball detecting means for detecting the winning of the hit ball in the specific winning area provided in the winning space of the variable winning ball apparatus and allowing the winning in the winning space of the player In a ball game machine that generates a gaming state, a winning ball detecting means for detecting a ball that has won a prize in the winning space; andThrough the discharge openingDischarged ball detection means for detecting discharged balls, and the number of winning balls detected by the winning ball detection means and the number of discharged balls detected by the discharged ball detection means, thereby comparing balls in the winning space. Winning space ball determining means for determining the presence or absence of,The ball in the winning space can be guided to the specific winning area with the forward rotation operation, while the ball in the winning space is guided to the discharge opening without guiding to the specific winning area with the reverse rotation operation. A rotating body,According to the presence or absence of balls in the winning space determined by the winning space ball determining meansTo control the rotating bodyGame control means, andThe game control means validates the ball detection of the specific ball detection means until a predetermined time elapses from the detection of the ball of the starting ball detection means, and the ball by the specific ball detection means passes after the predetermined time elapses. When the detection becomes invalid from valid, the prize space ball determining means has a ball in the prize space. Is determined, and the rotating body is reversely rotated to promote ball discharge from the winning space.It is characterized by that. By configuring in this way, it is possible to perform specific game operation control according to the presence or absence of balls in the winning space, and therefore it is possible to perform accurate specific game operations according to the game situation.
[0025]
  Also,in frontThe variable winning ball deviceThe ball in the winning space can be guided to the specific winning area with the forward rotation operation, while the ball in the winning space is guided to the discharge opening without guiding to the specific winning area with the reverse rotation operation. DoThe game control means comprises a rotating body,The ball detection of the specific ball detection means is validated until a predetermined time elapses from the detection of the ball of the starting ball detection means, and the predetermined time has passedWhen the winning space ball determining means determines that there is a ball in the winning space when the ball detection by the specific ball detecting means becomes invalid from valid to invalid, the ball is discharged from the winning space by reversely rotating the rotating body. PromptAdvanceRukoAndAs a result, it is possible to prevent the ball from winning the V prize during the invalid period of the V prize (a period during which the ball detection by the specific ball detecting means is invalid), thereby eliminating the trouble between the player and the game hall. .
[0026]
  Further, the claims of the present invention2And a starting prize notifying means for notifying a player when a ball is detected by the starting ball detecting means, wherein the game control means allows a winning in the winning space of the variable winning ball apparatus. If the winning ball detecting means determines that the winning space ball determining means has run out of balls in the winning space when the winning ball detecting means detects the ball, the notification operation by the start winning notifying means is terminated. It is characterized by that. By configuring in this way, since it is continuously notified that there has been a start prize only during a period in which balls exist in the prize space, it is possible to effectively notify the start prize.
[Brief description of the drawings]
FIG. 1 is a front view showing a game board according to an embodiment of the present invention.
FIG. 2 is a front view showing a variable winning ball apparatus.
FIG. 3 is a perspective view showing various components of the variable winning ball apparatus.
FIG. 4 is a perspective view showing the flow of balls in the variable winning ball apparatus.
FIG. 5 is a block diagram showing a game control circuit board for controlling various game operations.
FIG. 6 is a flowchart showing a process for winning ball discharge control.
FIG. 7 is a flowchart showing a processing process of sound effect control.
[Explanation of symbols]
  1 Game board
  4a to 4c starting prize opening
  5a-5c Starting ball detector (starting ball detection means)
  12 Speaker (Starting winning notification means)
  20 Variable winning ball equipment
  22 upper prize space
  23a ・ 23b Opening and closing piece
  25a / 25b Prize-ball detector (winning-ball detector)
  30 Lower prize space
  31 Lower rolling plate
  33a / 33b Residual ball detector (Discharged ball detection means)
  34 Opening and closing plate
  36 Rotating drum (Rotating body)
  39a-39c Permanent magnet
  40 Upper rolling plate
  42 specific entrance
  43a / 43b Movable member
  48 Specific ball detector (specific ball detection means)
  50 Game control circuit board (winning space ball judging means, game control means)

Claims (2)

遊技領域に設けられた始動入賞領域への打玉の入賞を検出する始動玉検出手段の玉検出によって可変入賞球装置の入賞空間内への入賞を許容すると共にその可変入賞球装置の入賞空間内に設けられた特定入賞領域への打玉の入賞を検出する特定玉検出手段の玉検出によって遊技者にとって有利な特定遊技状態を発生する弾球遊技機において、
前記入賞空間に入賞した玉を検出する入賞玉検出手段と、
前記入賞空間から排出開口を介して排出された玉を検出する排出玉検出手段と、
前記入賞玉検出手段によって検出された入賞玉数と前記排出玉検出手段によって検出された排出玉数を比較することで前記入賞空間内での玉の有無を判定する入賞空間玉判定手段と、
正回転動作に伴って前記入賞空間内の玉を前記特定入賞領域に誘導し得る一方、逆回転動作に伴って前記入賞空間内の玉を前記特定入賞領域に誘導することなく前記排出開口へ誘導する回転体と、
前記入賞空間玉判定手段によって判定された前記入賞空間内での玉の有無に応じて前記回転体を制御する遊技制御手段と、
を備え、
前記遊技制御手段は、前記始動玉検出手段の玉検出から所定時間が経過するまでの間前記特定玉検出手段の玉検出を有効とし、前記所定時間が経過して当該特定玉検出手段による玉検出が有効から無効となる時点で前記入賞空間玉判定手段が前記入賞空間内に玉があることを判定すると、前記回転体を逆回転動作させて入賞空間内からの玉排出を促進することを特徴とする弾球遊技機。
Allowing the variable winning ball device to enter the winning space by detecting the ball of the starting ball detecting means for detecting the winning of the hit ball in the starting winning region provided in the game area, and within the winning space of the variable winning ball device In a ball game machine that generates a specific gaming state advantageous to the player by detecting the ball of the specific ball detecting means for detecting the winning of the hit ball in the specific winning area provided in
A winning ball detecting means for detecting a ball winning in the winning space;
Discharged ball detection means for detecting balls discharged from the winning space through the discharge opening ;
A winning space ball determining means for determining the presence or absence of balls in the winning space by comparing the number of winning balls detected by the winning ball detecting means and the number of discharged balls detected by the discharged ball detecting means;
The ball in the winning space can be guided to the specific winning area with the forward rotation operation, while the ball in the winning space is guided to the discharge opening without guiding to the specific winning area with the reverse rotation operation. A rotating body,
Game control means for controlling the rotating body according to the presence or absence of balls in the winning space determined by the winning space ball determining means;
With
The game control means validates the ball detection of the specific ball detection means until a predetermined time elapses from the detection of the ball of the start ball detection means, and the ball detection by the specific ball detection means after the predetermined time has passed. When the winning space ball determining means determines that there is a ball in the winning space at the time when the ball becomes invalid from valid, the rotating body is reversely rotated to promote ball discharge from the winning space. A ball game machine.
前記始動玉検出手段によって玉が検出されるとその旨を遊技者に報知する始動入賞報知手段を備え、
前記遊技制御手段は、前記可変入賞球装置の入賞空間内への入賞を許容したことによる前記入賞玉検出手段の玉検出があった場合に、前記入賞空間玉判定手段が前記入賞空間内に玉がなくなったことを判定すると、前記始動入賞報知手段による報知動作を終了制御することを特徴とする請求項1記載の弾球遊技機。
When a ball is detected by the start ball detecting means, a start winning notification means for notifying the player to that effect is provided,
When the game control means detects a ball of the winning ball detecting means due to allowing the variable winning ball apparatus to win in the winning space, the winning space ball determining means has a ball in the winning space. 2. The ball game machine according to claim 1, wherein when it is determined that there is no more, the notification operation by the start winning notification unit is controlled to end.
JP22739897A 1997-08-09 1997-08-09 Bullet ball machine Expired - Lifetime JP4201364B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP22739897A JP4201364B2 (en) 1997-08-09 1997-08-09 Bullet ball machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP22739897A JP4201364B2 (en) 1997-08-09 1997-08-09 Bullet ball machine

Publications (2)

Publication Number Publication Date
JPH1157130A JPH1157130A (en) 1999-03-02
JP4201364B2 true JP4201364B2 (en) 2008-12-24

Family

ID=16860208

Family Applications (1)

Application Number Title Priority Date Filing Date
JP22739897A Expired - Lifetime JP4201364B2 (en) 1997-08-09 1997-08-09 Bullet ball machine

Country Status (1)

Country Link
JP (1) JP4201364B2 (en)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4756207B2 (en) * 2005-07-22 2011-08-24 株式会社高尾 Bullet ball machine
JP5082161B2 (en) * 2008-08-27 2012-11-28 株式会社ソフイア Game machine
JP2009273924A (en) * 2009-08-25 2009-11-26 Sansei R&D:Kk Pachinko game machine
JP5082166B2 (en) * 2011-01-20 2012-11-28 株式会社ソフイア Game machine
JP5082167B2 (en) * 2011-01-20 2012-11-28 株式会社ソフイア Game machine
JP5082165B2 (en) * 2011-01-20 2012-11-28 株式会社ソフイア Game machine

Also Published As

Publication number Publication date
JPH1157130A (en) 1999-03-02

Similar Documents

Publication Publication Date Title
JP4103941B2 (en) Bullet ball machine
JP2000225239A (en) Pachinko machine
JP4132385B2 (en) Bullet ball machine
JP4201364B2 (en) Bullet ball machine
JPH1157131A (en) Pachinko machine
JP2001161917A (en) Pachinko game machine
JPH06134094A (en) Pachinko machine
JP4717169B2 (en) Pachinko machine
JP3809492B2 (en) Pachinko machine
JP2001095993A (en) Pachinko machine
JP2951436B2 (en) Ball game machine
JP2000225233A (en) Pachinko machine
JP2000354658A5 (en)
JP3743755B2 (en) Game machine
JP2001187230A (en) Pachinko game machine
JP2000225257A (en) Pachinko machine
JP4393611B2 (en) Bullet ball machine
JP2001070526A (en) Pachinko game machine
JP2000225258A (en) Pachinko machine
JPH03191971A (en) Pinball game machine
JP4393612B2 (en) Bullet ball machine
JP2000225265A5 (en)
JP2001120754A (en) Pachinko game machine
JP2001104563A (en) Pachinko game machine
JP2001000658A (en) Pinball game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20040714

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20080415

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20080416

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20080611

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20081007

A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20081007

R150 Certificate of patent or registration of utility model

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20111017

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20111017

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20111017

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20111017

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20121017

Year of fee payment: 4

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20121017

Year of fee payment: 4

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20131017

Year of fee payment: 5

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

EXPY Cancellation because of completion of term