JP3754100B2 - Image display device for gaming machine - Google Patents

Image display device for gaming machine Download PDF

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Publication number
JP3754100B2
JP3754100B2 JP00675495A JP675495A JP3754100B2 JP 3754100 B2 JP3754100 B2 JP 3754100B2 JP 00675495 A JP00675495 A JP 00675495A JP 675495 A JP675495 A JP 675495A JP 3754100 B2 JP3754100 B2 JP 3754100B2
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Japan
Prior art keywords
display
symbols
digit
variable
winning
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JP00675495A
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Japanese (ja)
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JPH08191938A (en
Inventor
允 工藤
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Heiwa Corp
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Heiwa Corp
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Description

【0001】
【産業上の利用分野】
この発明はパチンコ機、アレパチ機、アレンジボールなどの遊技機に用いられ、停止した複数の図柄が揃うと、遊技者に有利な遊技状況を発生する画像表示装置に関する。
【0002】
【従来の技術】
上記のような遊技機では音や光による表示に加えて、表示パネルの複数の分割表示面に複数の図柄を可変表示して停止し、その停止した図柄が揃うと、遊技者に有利な遊技状況を発生するというように、遊技者の視覚に訴える表示機能を有する画像表示装置を設けて、その遊技性を高めるようにしている。
【0003】
【発明が解決しようとする課題】
しかし、従来の遊技機における画像表示装置は、始動口または第1種始動口と呼ばれている特定の入賞領域に遊技球が入ることによって、複数の分割表示面に複数の図柄を縦方向または横方向にあたかも回転しているよう可変表示するとともに、乱数などを用いて不規則に停止図柄を決定し、この決定にもとづき可変表示の開始から所定の経過時間後に、各分割表示面間に数秒程度の時間差を以て順に停止するというように、一つの遊技球の入賞に起因して複数の分割表示面の全部を可変表示していたために、遊技性に欠けることが指摘されている。
【0004】
このようなことから、例えば特公平6−102100号公報には、複数の分割表示面のうちの対応する一つの分割表示面の図柄の可変表示を停止する対応停止入賞口と、複数の分割表示面のうちの対応する複数の分割表示面の図柄の可変表示を停止する複合停止入賞口とを設けたものが開示されているが、このものにあっても、図柄の可変表示が停止する分割表示面と入賞口との関係が対に決められていることから、複数の分割表示面のうちのどの分割表示面が可変表示して停止するかという意外性が少なく、遊技性に欠ける問題を内在する。
【0005】
そこで、この発明は図柄の可変表示が停止する分割表示面と入賞口との関係を不規則に決めることによって、遊技性が高められる遊技機の画像表示装置を提供しようとするものである。
【0006】
【課題を解決するための手段】
この発明における遊技機の画像表示装置は、複数の分割表示面に複数の図柄を可変表示可能な表示パネル、桁選定入賞領域、変動入賞領域、桁選定スイッチ、変動スイッチ、停止桁選定手段および図柄変動手段を備え、桁選定スイッチが桁選定入賞領域への遊技球の入賞を検出し、変動スイッチが変動入賞領域への遊技球の入賞を検出し、停止桁選定手段が桁選定スイッチからの検出出力により複数の分割表示面のうちで停止する分割表示面を不規則に選定し、図柄変動手段が停止桁選定手段で選定された分割表示面に変動スイッチからの検出出力により図柄を可変表示して不規則に停止する構成としている。
画像表示装置の表示パネルに、停止桁選定手段による選定結果を表示する発光源を、表示パネルの複数の分割表示面に対応して設けてもよい。
【0007】
【作用】
この発明の遊技機の画像表示装置によれば、遊技領域に弾かれた遊技球が桁選定入賞領域に入ると、表示パネルにおける分割表示面のうちの一つを乱数などを用いて不規則に選定し、その後に上記とは別に遊技領域に弾かれた遊技球が変動入賞領域に入ると、上記選定された分割表示面が複数の図柄をあたかも回転しているように可変表示して所定時間後に可変表示された複数の図柄のうちの一つの図柄を停止表示する。
表示パネルに複数の分割表示面に対応する発光源を設ければ、複数の発光源のうちで不規則に選定された分割表示面に対応する発光源の一つを点灯し、桁選定入賞領域への遊技球の入賞ならびにその後に発生するであろう図柄可変表示の分割表示面を遊技者に知らせられる。
【0008】
【実施例】
以下、この発明の実施例を図面とともに詳述する。
図1は実施例としての遊技機の画像表示装置を示す構成図である。
【0009】
図1において、1は表示パネルを示し、これは図外のデザイン図の描かれた前面を有する遊技板の前面に木ねじのようなねじ釘で取り付けられ、表示パネル1の前面には図柄表示部2と発光表示部3とを上下に配置し、図柄表示部2は複数の分割表示面として横方向に並べられた3つの分割表示面2a,2b,2cを有し、各分割表示面2a〜2cとしては例えば7セグメントを日字形に配置したセグメントタイプ、多数のドットセグメントを格子状に配置したドットマトリクスタイプ、および液晶タイプなどのエレクトロニクス構成、またはドラムを用いたメカニック構成のものを使用し、発光表示部3は各分割表示面2a〜2cと対応して設けられた3つの発光源3a,3b,3cを有し、各発光源3a〜3cとしては例えばLEDやランプあるいは導光素子などを使用し、導光素子の場合は導光素子のそれぞれの後部にLEDやランプを設置する。
【0010】
4は桁選定入賞領域を示し、これは合成樹脂にて遊技球を受け取って遊技板の裏面に導出する入賞口タイプまたは遊技球を単に通過させる通過口タイプのいずれかに構成されて、表示パネル1の下に位置して遊技板の前面にねじ釘で取り付けられ、桁選定入賞領域4の内部には桁選定入賞領域4への遊技球の入賞を検出する桁選定スイッチ5を備えている。
【0011】
6は複数の変動入賞領域を示し、これらは合成樹脂にて遊技球を受け取って遊技板の裏面に導出する入賞口タイプまたは遊技球を単に通過させる通過口タイプのいずれかに構成されて、表示パネル1の左右に位置して遊技板の前面にねじ釘で取り付けられ、各変動入賞領域6の内部にはそれぞれの変動入賞領域6への遊技球の入賞を検出する変動スイッチ7を備えており、これらの変動入賞領域6および上記桁選定入賞領域4のそれぞれの上方の小さな丸印は遊技板の前面に設置された遊技釘8を示している。
【0012】
9は表示パネル1の表示動作を遊技状況に応じて制御するための制御部を示し、これは例えばパチンコ機では遊技制御装置と称呼される場合が一般的であり、予め設定されたプログラムで動作するマイクロコンピュータにより構成され、停止桁選定手段9aと図柄変動手段9bとを有する。
【0013】
停止桁選定手段9aは桁選定スイッチ5からの検出出力を受信することによって、発光表示部3における発光源3a〜3cの全部を例えば左側から右側へと移動するように点滅するとともに、複数の分割表示面2a〜2cのうちで停止する分割表示面を、乱数などを用いて不規則に選定し、その選定出力を図柄変動手段9bおよび発光表示部3に出力して、発光表示部3における発光源3a〜3cのうちの一つを点灯し、残りの二つを消灯する。
【0014】
図柄変動手段9bは変動スイッチ7からの検出出力を受信することによって、停止桁選定手段9aで選定された分割表示面2a〜2cのうちの一つに、例えば「0」〜「9」や英文字などのような予め設定された複数の図柄を可変表示するとともに、その停止図柄の組み合わせを乱数などを用いて不規則に決定し、この決定された停止図柄の組み合わせの結果を図柄表示部2に出力して、停止桁選定手段9aで選定された分割表示面2a〜2cのうちの一つの図柄の可変表示を停止し、その停止図柄を当該選定された分割表示面2a〜2cのうちの一つに表示する。
【0015】
この実施例によれば、図外の電源を投入することにより、制御部9が起動して遊技の可能な状態になり、その状態において、遊技者が発射装置を操作し、遊技球を表示パネル1、桁選定入賞領域4および変動入賞領域6などの周囲における遊技領域に弾き、その弾かれた遊技球が遊技領域を下方に転がり、その転がる途中で表示パネル1、桁選定入賞領域4、変動入賞領域6および遊技釘8などに当たりながら桁選定入賞領域4に入ると、発光源3a〜3cの全部が所定時間点滅して遊技者に桁選定入賞領域4への遊技球の入賞を知らせた後に、停止桁選定手段9aで選定された分割表示面2a〜2cのうちの一つに対応する発光源3a〜3cのうちの一つ例えば発光源3bが点灯するとともに残りの二つの発光源3a,3cが消灯し、これらの点灯および消灯状態はその後に桁選定入賞領域4への遊技球の入賞が生じるまで継続する。
【0016】
その後に、遊技領域に発射された遊技球が変動入賞領域6に入ると、上記点灯した発光源3bに対応する分割表示面2bにおいて、例えば「0」〜「9」などの複数の図柄があたかも回転しているように可変表示され、その可変表示の開始から所定時間後に、複数の図柄のうちの一つの図柄が停止表示される。
【0017】
上記分割表示面2bの図柄の可変表示の開始後において発光源3bが消灯する一方、分割表示面2bの図柄の可変表示の停止によって、三つの分割表示面2a〜2cに停止表示された図柄が「3」や「7」などのように予め設定された特定図柄で揃うと、制御部9は出玉を多く出すなど遊技者に有利な大当たりの遊技状況を作る。
【0018】
大当たりは、例えばパチンコ機では遊技板に設置したアタッカを動作し、アレンジボールやアレパチ機などでは基本出玉数を整数倍するなどである。
【0019】
【発明の効果】
以上、この発明は次のような効果を奏する。
請求項1によれば、遊技球の桁選定入賞領域への入賞により、表示パネルにおける分割表示面のうちの一つを不規則に選定し、その後に上記とは別の遊技球の変動入賞領域への入賞により、上記選定された分割表示面が複数の図柄をあたかも回転しているように可変表示して所定時間後に可変表示された複数の図柄のうちの一つの図柄を停止表示して、意外性を持たせて、遊技性を高めることができる。
請求項2によれば、複数の発光源のうちで不規則に選定された分割表示面に対応する発光源の一つを点灯して、桁選定入賞領域への遊技球の入賞ならびにその後に発生するであろう図柄可変表示の分割表示面を遊技者に知らせることができる。
【図面の簡単な説明】
【図1】 実施例を示す構成図。
【符号の説明】
1 表示パネル
2 図柄表示部
2a〜2c 分割表示面
3 発光表示部
3a〜3c 発光源
4 桁選定入賞領域
5 桁選定スイッチ
6 変動入賞領域
7 変動スイッチ
9a 停止桁選定手段
9b 図柄変動手段
[0001]
[Industrial application fields]
The present invention relates to an image display device which is used in a gaming machine such as a pachinko machine, an alepachi machine, an arrangement ball or the like, and generates a gaming situation advantageous to a player when a plurality of stopped symbols are arranged.
[0002]
[Prior art]
In the above gaming machines, in addition to sound and light display, a plurality of symbols are variably displayed on a plurality of divided display surfaces of the display panel and stopped, and when the stopped symbols are aligned, a game advantageous to the player An image display device having a display function appealing to the player's vision is provided so as to generate a situation, and the gameability is enhanced.
[0003]
[Problems to be solved by the invention]
However, an image display device in a conventional gaming machine has a plurality of symbols displayed on a plurality of divided display surfaces in a vertical direction or by a game ball entering a specific winning area called a start opening or a first type start opening. The display is variably displayed as if it is rotating in the horizontal direction, and the stop symbol is randomly determined using random numbers, etc., and after a predetermined elapsed time from the start of variable display based on this determination, several seconds are displayed between each divided display surface. It has been pointed out that game play is lacking because all of the plurality of divided display surfaces are variably displayed due to winning of a single game ball, such as stopping sequentially with a certain time difference.
[0004]
For this reason, for example, Japanese Patent Publication No. 6-102100 discloses a corresponding stop winning opening for stopping variable display of symbols on a corresponding one of a plurality of divided display surfaces, and a plurality of divided displays. There is disclosed a composite stop winning opening that stops variable display of symbols on a plurality of corresponding divided display surfaces of the surface, but even in this case, division in which variable display of symbols stops Since the relationship between the display surface and the winning opening is determined as a pair, there is little unexpectedness of which one of the multiple display surfaces to variably display and stop, and there is a problem that lacks gameplay Inherent.
[0005]
Accordingly, the present invention is intended to provide an image display device for a gaming machine in which the gaming property is enhanced by irregularly determining the relationship between the divided display surface where the variable display of symbols stops and the prize winning opening.
[0006]
[Means for Solving the Problems]
An image display device for a gaming machine according to the present invention includes a display panel capable of variably displaying a plurality of symbols on a plurality of divided display surfaces, a digit selection winning region, a variable winning region, a digit selection switch, a variation switch, a stop digit selecting means, and a symbol There is a variable means, the digit selection switch detects the winning of the game ball in the digit selection winning area, the variable switch detects the winning of the game ball in the variable winning area, and the stop digit selecting means detects from the digit selection switch The divided display surface that stops among the multiple divided display surfaces is selected irregularly by the output, and the symbol variation means displays the symbols variably by the detection output from the variation switch on the divided display surface selected by the stop digit selection means. It is configured to stop irregularly.
The display panel of the image display device may be provided with a light emission source for displaying a selection result obtained by the stop digit selecting means corresponding to a plurality of divided display surfaces of the display panel.
[0007]
[Action]
According to the image display device of the gaming machine of the present invention, when the game ball bounced into the game area enters the digit selection winning area, one of the divided display surfaces on the display panel is irregularly formed using a random number or the like. Then, when a game ball that has been played in the game area is entered into the variable prize area separately from the above, the selected divided display surface variably displays the symbols as if they are rotating for a predetermined time. One of the symbols variably displayed later is stopped and displayed.
If a light emission source corresponding to a plurality of divided display surfaces is provided on the display panel, one of the light emission sources corresponding to the divided display surfaces selected irregularly among the plurality of light emission sources is turned on, and a digit selection winning area is selected. The player is informed of the winning of the game ball and the split display surface of the variable symbol display that will occur thereafter.
[0008]
【Example】
Embodiments of the present invention will be described in detail below with reference to the drawings.
FIG. 1 is a configuration diagram showing an image display device of a gaming machine as an embodiment.
[0009]
In FIG. 1, reference numeral 1 denotes a display panel, which is attached to the front of a game board having a front surface on which a design drawing (not shown) is drawn with a screw nail such as a wood screw. 2 and the light-emitting display unit 3 are arranged vertically, and the symbol display unit 2 has three divided display surfaces 2a, 2b, 2c arranged in the horizontal direction as a plurality of divided display surfaces. As 2c, for example, a segment type in which 7 segments are arranged in a letter shape, a dot matrix type in which a large number of dot segments are arranged in a grid, and an electronic configuration such as a liquid crystal type, or a mechanic configuration using a drum is used. The light-emitting display unit 3 includes three light-emitting sources 3a, 3b, and 3c provided corresponding to the divided display surfaces 2a to 2c. The light-emitting sources 3a to 3c include, for example, LEDs and lasers. Using the like flop or light guide element, in the case of the light guide element is placed an LED or lamp on each of the rear of the light guide element.
[0010]
Reference numeral 4 denotes a digit selection winning area, which is composed of either a winning hole type that receives a game ball from a synthetic resin and leads it to the back of the game board, or a passing hole type that simply passes the game ball. A digit selection switch 5 for detecting the winning of a game ball in the digit selection prize area 4 is provided inside the digit selection prize area 4.
[0011]
6 shows a plurality of variable winning areas, which are constituted by either a winning hole type that receives a game ball with a synthetic resin and leads it to the back of the game board, or a passing hole type that simply passes the game ball. Positioned on the left and right sides of the panel 1 and attached to the front of the game board with screw nails, each variable winning area 6 has a variable switch 7 for detecting the winning of a game ball in each variable winning area 6. A small circle above each of the variable winning area 6 and the above-mentioned digit selection winning area 4 indicates a game nail 8 installed on the front surface of the game board.
[0012]
Reference numeral 9 denotes a control unit for controlling the display operation of the display panel 1 according to the game situation. For example, in a pachinko machine, it is generally called a game control device, and is operated by a preset program. And includes a stop digit selecting means 9a and a symbol changing means 9b.
[0013]
By receiving the detection output from the digit selection switch 5, the stop digit selection means 9a blinks so as to move all of the light emission sources 3a to 3c in the light emission display unit 3 from, for example, the left side to the right side, and a plurality of divisions. A split display surface to be stopped among the display surfaces 2a to 2c is selected irregularly using random numbers and the like, and the selection output is output to the symbol changing means 9b and the light emitting display unit 3, and the light emitting display unit 3 emits light. One of the sources 3a to 3c is turned on and the remaining two are turned off.
[0014]
The symbol variation means 9b receives the detection output from the variation switch 7, and, for example, “0” to “9” or English is displayed on one of the divided display surfaces 2a to 2c selected by the stop digit selection means 9a. A plurality of preset symbols such as characters are variably displayed, the combination of stop symbols is irregularly determined using a random number, and the result of the determined combination of stop symbols is displayed in the symbol display unit 2. The variable display of one of the divided display surfaces 2a to 2c selected by the stop digit selecting means 9a is stopped, and the stop symbol is stopped among the selected divided display surfaces 2a to 2c. Display in one.
[0015]
According to this embodiment, when the power supply outside the figure is turned on, the control unit 9 is activated to enter into a game-ready state. In this state, the player operates the launching device to display the game ball on the display panel. 1. Play in the game area around the digit selection winning area 4 and the variable winning area 6, etc., and the played game ball rolls down the game area, and the display panel 1 and the digit selection winning area 4 change in the middle of the rolling. When the digit selection winning area 4 is entered while hitting the winning area 6 and the game nail 8, etc., all of the light emission sources 3a to 3c blink for a predetermined time and inform the player of the winning of the game ball in the digit selection winning area 4. One of the light emitting sources 3a to 3c corresponding to one of the divided display surfaces 2a to 2c selected by the stop digit selecting means 9a, for example, the light emitting source 3b is turned on and the remaining two light emitting sources 3a, 3c goes out, this The lighting and extinction state continues thereafter until occurs winning of game ball into the digit selected winning region 4.
[0016]
After that, when the game ball launched into the game area enters the variable prize area 6, there appears to be a plurality of symbols such as “0” to “9” on the divided display surface 2b corresponding to the light-emitting source 3b. The symbols are variably displayed as if they are rotating, and one symbol out of a plurality of symbols is stopped and displayed after a predetermined time from the start of the variable display.
[0017]
After the variable display of the symbols on the divided display surface 2b starts, the light emission source 3b is turned off, and the symbols that are stopped and displayed on the three divided display surfaces 2a to 2c are stopped by stopping the variable display of the symbols on the divided display surface 2b. When the predetermined symbols such as “3” and “7” are arranged in advance, the control unit 9 creates a jackpot gaming situation that is advantageous to the player, such as playing many balls.
[0018]
For example, in the case of a pachinko machine, an attacker installed on a game board is operated, and in an arrangement ball or alepatchi machine, the basic number of balls is an integer multiple.
[0019]
【The invention's effect】
As mentioned above, this invention has the following effects.
According to claim 1, one of the divided display surfaces of the display panel is irregularly selected by winning in the digit selection winning area of the game ball, and thereafter, the variable winning area of the game ball different from the above is selected. As a result of winning a prize, the selected divided display surface variably displays the symbols as if they were rotating, and one symbol among the symbols variably displayed after a predetermined time is stopped and displayed. Unexpectedness can be given and game playability can be improved.
According to claim 2, one of the light sources corresponding to the irregular display surface selected irregularly among the plurality of light sources is turned on, and a game ball is won in the digit selection prize area and thereafter It is possible to inform the player of the divided display surface of the symbol variable display that will be performed.
[Brief description of the drawings]
FIG. 1 is a configuration diagram showing an embodiment.
[Explanation of symbols]
DESCRIPTION OF SYMBOLS 1 Display panel 2 Symbol display part 2a-2c Division | segmentation display surface 3 Light emission display part 3a-3c Light emission source 4 Digit selection winning area 5 Digit selection switch 6 Variable winning area 7 Variable switch 9a Stop digit selection means 9b Symbol change means

Claims (2)

表示パネルの複数の分割表示面に複数の図柄を可変表示して停止し、その停止した図柄が揃うと、遊技者に有利な遊技状況を発生する遊技機の画像表示装置において、桁選定入賞領域と、変動入賞領域と、桁選定入賞領域への遊技球の入賞を検出する桁選定スイッチと、変動入賞領域への遊技球の入賞を検出する変動スイッチと、桁選定スイッチからの検出出力により複数の分割表示面のうちで停止する分割表示面を不規則に選定する停止桁選定手段と、この停止桁選定手段で選定された分割表示面に上記変動スイッチからの検出出力により図柄を可変表示して不規則に停止する図柄変動手段とを備えたことを特徴とする遊技機の画像表示装置。In the image display device of a gaming machine that generates a game situation advantageous to a player when a plurality of symbols are variably displayed on a plurality of divided display surfaces of a display panel and stopped, and the stopped symbols are aligned, a digit selection winning area A variable winning area, a digit selecting switch for detecting the winning of a game ball in the digit selecting winning area, a variable switch for detecting a winning of a game ball in the variable winning area, and a detection output from the digit selecting switch. Stop digit selection means for irregularly selecting the split display face to be stopped among the split display faces, and the symbols are variably displayed on the split display face selected by the stop digit selection means by the detection output from the variable switch. An image display device for a gaming machine comprising: a symbol changing means that stops irregularly. 表示パネルに停止桁選定手段による選定結果を表示する発光源を複数の分割表示面に対応して設けたことを特徴とする請求項1記載の遊技機の画像表示装置。2. An image display device for a gaming machine according to claim 1, wherein a light emitting source for displaying a selection result by the stop digit selecting means is provided on the display panel corresponding to the plurality of divided display surfaces.
JP00675495A 1995-01-19 1995-01-19 Image display device for gaming machine Expired - Fee Related JP3754100B2 (en)

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JP00675495A JP3754100B2 (en) 1995-01-19 1995-01-19 Image display device for gaming machine

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Application Number Priority Date Filing Date Title
JP00675495A JP3754100B2 (en) 1995-01-19 1995-01-19 Image display device for gaming machine

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JPH08191938A JPH08191938A (en) 1996-07-30
JP3754100B2 true JP3754100B2 (en) 2006-03-08

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JP00675495A Expired - Fee Related JP3754100B2 (en) 1995-01-19 1995-01-19 Image display device for gaming machine

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