JP2020163119A5 - - Google Patents
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- JP2020163119A5 JP2020163119A5 JP2020036598A JP2020036598A JP2020163119A5 JP 2020163119 A5 JP2020163119 A5 JP 2020163119A5 JP 2020036598 A JP2020036598 A JP 2020036598A JP 2020036598 A JP2020036598 A JP 2020036598A JP 2020163119 A5 JP2020163119 A5 JP 2020163119A5
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- character
- game program
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Claims (13)
前記ゲームプログラムは、前記プロセッサに、
ユーザからの前記操作入力部への操作を継続して受け付けている時間に応じて、前記表示部にUIオブジェクトを表示して第1のキャラクタに所定の動作を実行可能な状態に移行させるステップと、
前記ユーザからの操作を受け付けている位置に応じて第1のキャラクタを移動させるステップと、
前記状態に移行させた後において前記操作が解除されたことに応じて、前記第1のキャラクタに前記所定の動作を実行させるステップと、
を実行させ、
前記実行させるステップにおいて、
前記状態に移行させた後において前記操作が解除されたことに応じて、当該操作を継続して受け付けていた間における前記第1のキャラクタの移動態様に応じた向きに前記所定の動作を実行させる、
ゲームプログラム。 A game program executed by a computer equipped with a processor , an operation input unit, and a display unit.
The game program is stored in the processor.
A step of displaying a UI object on the display unit and shifting the first character to a state in which a predetermined operation can be executed according to the time during which the operation to the operation input unit from the user is continuously accepted. ,
A step of moving the first character according to the position where the operation from the user is accepted, and
A step of causing the first character to perform the predetermined operation in response to the cancellation of the operation after the transition to the state.
To execute,
In the step to be executed
In response to the cancellation of the operation after the transition to the state, the predetermined operation is executed in the direction corresponding to the movement mode of the first character while the operation is continuously accepted. ,
Game program.
前記状態に移行させた後において前記操作が解除されたことに応じて、当該操作を継続して受け付けていた間における前記第1のキャラクタの移動態様が第1の態様である場合には、前記第1のキャラクタが向いている方向に前記所定の動作を実行させ、If the movement mode of the first character is the first mode while the operation is continuously accepted in response to the cancellation of the operation after the transition to the above state, the operation is described. Performing the predetermined operation in the direction in which the first character is facing,
前記状態に移行させた後において前記操作が解除されたことに応じて、当該操作を継続して受け付けていた間における前記第1のキャラクタの移動態様が第2の態様である場合には、前記第1のキャラクタによる前記所定の動作の対象として検出されている第2のキャラクタに向けて前記所定の動作を実行させる、請求項1または2に記載のゲームプログラム。If the movement mode of the first character is the second mode while the operation is continuously accepted in response to the cancellation of the operation after the transition to the state, the operation is described. The game program according to claim 1 or 2, wherein the predetermined operation is executed toward the second character detected as the target of the predetermined operation by the first character.
前記操作の開始点と終了点とから決まる操作量が所定の値未満である場合には前記第1のキャラクタを移動させない、請求項1〜5のいずれか一項に記載のゲームプログラム。The game program according to any one of claims 1 to 5, wherein the first character is not moved when the operation amount determined from the start point and the end point of the operation is less than a predetermined value.
前記移動させるステップにおいて、前記操作により前記所定の動作を実行可能な状態にある第1のキャラクタの移動する動作を、前記移動速度の遅い方の動作とする、請求項1〜6のいずれか一項に記載のゲームプログラム。One of claims 1 to 6, wherein in the step of moving, the movement of the first character in a state where the predetermined movement can be executed by the operation is the movement of the slower movement speed. The game program described in the section.
前記所定の動作を実行可能な状態に移行させる操作は、前記タッチ操作入力部への長押しであり、前記第1のキャラクタを移動させる操作は、前記ユーザによる前記タッチ操作入力部でのスライド操作であり、前記所定の動作を実行させる操作は、前記ユーザによる前記タッチ操作入力部における前記長押しの解除である、請求項1〜7のいずれか一項に記載のゲームプログラム。The operation of shifting to a state in which the predetermined operation can be executed is a long press on the touch operation input unit, and the operation of moving the first character is a slide operation on the touch operation input unit by the user. The game program according to any one of claims 1 to 7, wherein the operation of executing the predetermined operation is the release of the long press in the touch operation input unit by the user.
前記所定の動作を実行中にユーザからの操作を受け付けることにより追加動作を連続して実行させるステップを実行させる、請求項1〜10のいずれか一項に記載のゲームプログラム。The game program according to any one of claims 1 to 10, wherein a step of continuously executing additional operations is executed by receiving an operation from a user while executing the predetermined operation.
コンピュータは、プロセッサおよびメモリを備え、
プロセッサが請求項1に記載の各ステップを実行する方法。 How a computer runs a game program
The computer is equipped with a processor and memory
A method in which a processor performs each step according to claim 1.
情報処理装置は、
請求項1に記載のゲームプログラムを記憶する記憶部と、
該ゲームプログラムを実行することにより、情報処理装置の動作を制御する制御部とを備えている、情報処理装置。 It is an information processing device
Information processing equipment
A storage unit that stores the game program according to claim 1,
An information processing device including a control unit that controls the operation of the information processing device by executing the game program.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020036598A JP7337732B2 (en) | 2018-08-24 | 2020-03-04 | program |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018157669A JP6672401B2 (en) | 2018-08-24 | 2018-08-24 | Game program, method, and information processing device |
JP2020036598A JP7337732B2 (en) | 2018-08-24 | 2020-03-04 | program |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018157669A Division JP6672401B2 (en) | 2018-08-24 | 2018-08-24 | Game program, method, and information processing device |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2020163119A JP2020163119A (en) | 2020-10-08 |
JP2020163119A5 true JP2020163119A5 (en) | 2021-11-25 |
JP7337732B2 JP7337732B2 (en) | 2023-09-04 |
Family
ID=87882056
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2020036598A Active JP7337732B2 (en) | 2018-08-24 | 2020-03-04 | program |
Country Status (1)
Country | Link |
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JP (1) | JP7337732B2 (en) |
Family Cites Families (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4010533B2 (en) | 2001-11-20 | 2007-11-21 | 任天堂株式会社 | Game machine, electronic device, and power saving mode management program |
JP3637031B2 (en) | 2002-04-03 | 2005-04-06 | 任天堂株式会社 | GAME DEVICE AND GAME PROGRAM |
JP3734820B1 (en) | 2004-09-03 | 2006-01-11 | 任天堂株式会社 | GAME PROGRAM, GAME DEVICE, AND INPUT DEVICE |
JP4262217B2 (en) | 2005-04-26 | 2009-05-13 | 任天堂株式会社 | GAME PROGRAM AND GAME DEVICE |
JP4781743B2 (en) | 2005-05-06 | 2011-09-28 | 任天堂株式会社 | Communication game system |
JP5448021B2 (en) | 2007-06-29 | 2014-03-19 | 株式会社セガ | Racing game device program, recording medium storing the program, and racing game device |
JP5399030B2 (en) | 2008-09-17 | 2014-01-29 | 株式会社タイトー | GAME PROGRAM, PROGRAM STORAGE MEDIUM, AND GAME DEVICE |
JP6438198B2 (en) | 2013-12-26 | 2018-12-12 | 株式会社バンダイナムコエンターテインメント | Program and game device |
EP3128408A4 (en) | 2014-04-04 | 2018-02-28 | Colopl Inc. | User interface program and game program |
JP5676036B1 (en) | 2014-05-15 | 2015-02-25 | 株式会社コロプラ | User interface program and game program including the program |
JP2016129579A (en) | 2015-01-14 | 2016-07-21 | 株式会社コロプラ | Interface program and game program |
JP2016134052A (en) | 2015-01-21 | 2016-07-25 | 株式会社コロプラ | Interface program and game program |
JP6097427B1 (en) | 2016-02-29 | 2017-03-15 | 株式会社コロプラ | Game program |
JP6672401B2 (en) | 2018-08-24 | 2020-03-25 | 株式会社コロプラ | Game program, method, and information processing device |
-
2020
- 2020-03-04 JP JP2020036598A patent/JP7337732B2/en active Active
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