JP2020163119A5 - - Google Patents

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JP2020163119A5
JP2020163119A5 JP2020036598A JP2020036598A JP2020163119A5 JP 2020163119 A5 JP2020163119 A5 JP 2020163119A5 JP 2020036598 A JP2020036598 A JP 2020036598A JP 2020036598 A JP2020036598 A JP 2020036598A JP 2020163119 A5 JP2020163119 A5 JP 2020163119A5
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character
game program
executed
predetermined
state
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JP2020036598A
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JP7337732B2 (en
JP2020163119A (en
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Priority claimed from JP2018157669A external-priority patent/JP6672401B2/en
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Priority to JP2020036598A priority Critical patent/JP7337732B2/en
Priority claimed from JP2020036598A external-priority patent/JP7337732B2/en
Publication of JP2020163119A publication Critical patent/JP2020163119A/en
Publication of JP2020163119A5 publication Critical patent/JP2020163119A5/ja
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Claims (13)

プロセッサ、操作入力部、および表示部を備えるコンピュータにより実行されるゲームプログラムであって、
前記ゲームプログラムは、前記プロセッサに、
ユーザからの前記操作入力部への操作を継続して受け付けている時間に応じて、前記表示部にUIオブジェクトを表示して第1のキャラクタに所定の動作を実行可能な状態に移行させるステップと、
前記ユーザからの操作を受け付けている位置に応じて第1のキャラクタを移動させるステップと、
前記状態に移行させた後において前記操作が解除されたことに応じて、前記第1のキャラクタに前記所定の動作を実行させるステップと、
を実行させ、
前記実行させるステップにおいて、
前記状態に移行させた後において前記操作が解除されたことに応じて、当該操作を継続して受け付けていた間における前記第1のキャラクタの移動態様に応じた向きに前記所定の動作を実行させる、
ゲームプログラム。
A game program executed by a computer equipped with a processor , an operation input unit, and a display unit.
The game program is stored in the processor.
A step of displaying a UI object on the display unit and shifting the first character to a state in which a predetermined operation can be executed according to the time during which the operation to the operation input unit from the user is continuously accepted. ,
A step of moving the first character according to the position where the operation from the user is accepted, and
A step of causing the first character to perform the predetermined operation in response to the cancellation of the operation after the transition to the state.
To execute,
In the step to be executed
In response to the cancellation of the operation after the transition to the state, the predetermined operation is executed in the direction corresponding to the movement mode of the first character while the operation is continuously accepted. ,
Game program.
前記実行させるステップは、前記状態に移行させた操作が前記UIオブジェクトに対応する位置で解除されることにより前記所定の動作を実行させる、請求項1に記載のゲームプログラム。The game program according to claim 1, wherein the step to be executed is to execute the predetermined operation by releasing the operation shifted to the state at a position corresponding to the UI object. 前記実行させるステップにおいて、In the step to be executed
前記状態に移行させた後において前記操作が解除されたことに応じて、当該操作を継続して受け付けていた間における前記第1のキャラクタの移動態様が第1の態様である場合には、前記第1のキャラクタが向いている方向に前記所定の動作を実行させ、If the movement mode of the first character is the first mode while the operation is continuously accepted in response to the cancellation of the operation after the transition to the above state, the operation is described. Performing the predetermined operation in the direction in which the first character is facing,
前記状態に移行させた後において前記操作が解除されたことに応じて、当該操作を継続して受け付けていた間における前記第1のキャラクタの移動態様が第2の態様である場合には、前記第1のキャラクタによる前記所定の動作の対象として検出されている第2のキャラクタに向けて前記所定の動作を実行させる、請求項1または2に記載のゲームプログラム。If the movement mode of the first character is the second mode while the operation is continuously accepted in response to the cancellation of the operation after the transition to the state, the operation is described. The game program according to claim 1 or 2, wherein the predetermined operation is executed toward the second character detected as the target of the predetermined operation by the first character.
前記所定の動作を実行させるステップにおいて、前記操作を継続して受け付けている時間に応じて前記状態に移行させているときであって、当該操作を受け付けてから解除されるまでの位置に応じて前記第1のキャラクタが前記第1の態様で移動していた場合には、前記第1のキャラクタが向いている方向に前記所定の動作を実行させる、請求項3に記載のゲームプログラム。In the step of executing the predetermined operation, when the state is shifted according to the time during which the operation is continuously accepted, and according to the position from the acceptance of the operation to the release of the operation. The game program according to claim 3, wherein when the first character is moving in the first aspect, the predetermined operation is executed in the direction in which the first character is facing. 前記第1の態様は、ゲーム空間における前記第1のキャラクタの位置を示す座標の値の変化量が閾値以上に変化する移動態様であり、第2の態様は、前記座標の値の変化量が前記閾値未満変化する移動態様である、請求項3または4に記載のゲームプログラム。The first aspect is a movement mode in which the amount of change in the coordinate value indicating the position of the first character in the game space changes to a threshold value or more, and the second aspect is the movement mode in which the amount of change in the coordinate value changes. The game program according to claim 3 or 4, which is a movement mode that changes below the threshold value. 前記移動させるステップにおいて、In the moving step
前記操作の開始点と終了点とから決まる操作量が所定の値未満である場合には前記第1のキャラクタを移動させない、請求項1〜5のいずれか一項に記載のゲームプログラム。The game program according to any one of claims 1 to 5, wherein the first character is not moved when the operation amount determined from the start point and the end point of the operation is less than a predetermined value.
前記所定の動作を実行可能な状態にはない前記第1のキャラクタの移動する動作は、移動速度の異なる二つの動作を含み、The moving motion of the first character, which is not in a state in which the predetermined motion can be executed, includes two motions having different moving speeds.
前記移動させるステップにおいて、前記操作により前記所定の動作を実行可能な状態にある第1のキャラクタの移動する動作を、前記移動速度の遅い方の動作とする、請求項1〜6のいずれか一項に記載のゲームプログラム。One of claims 1 to 6, wherein in the step of moving, the movement of the first character in a state where the predetermined movement can be executed by the operation is the movement of the slower movement speed. The game program described in the section.
前記操作入力部は、前記ユーザによるタッチ操作を受け付けるタッチ操作入力部であり、The operation input unit is a touch operation input unit that receives a touch operation by the user.
前記所定の動作を実行可能な状態に移行させる操作は、前記タッチ操作入力部への長押しであり、前記第1のキャラクタを移動させる操作は、前記ユーザによる前記タッチ操作入力部でのスライド操作であり、前記所定の動作を実行させる操作は、前記ユーザによる前記タッチ操作入力部における前記長押しの解除である、請求項1〜7のいずれか一項に記載のゲームプログラム。The operation of shifting to a state in which the predetermined operation can be executed is a long press on the touch operation input unit, and the operation of moving the first character is a slide operation on the touch operation input unit by the user. The game program according to any one of claims 1 to 7, wherein the operation of executing the predetermined operation is the release of the long press in the touch operation input unit by the user.
前記移動させるステップにおいて、前記第1のキャラクタが向いている方向に前記第1のキャラクタを移動させる、請求項1〜8のいずれか一項に記載のゲームプログラム。The game program according to any one of claims 1 to 8, wherein the first character is moved in the direction in which the first character is facing in the moving step. 前記所定の動作は、攻撃をするための動作を含む、請求項1〜9のいずれか一項に記載のゲームプログラム。The game program according to any one of claims 1 to 9, wherein the predetermined operation includes an operation for making an attack. 前記ゲームプログラムは、前記プロセッサに、The game program is stored in the processor.
前記所定の動作を実行中にユーザからの操作を受け付けることにより追加動作を連続して実行させるステップを実行させる、請求項1〜10のいずれか一項に記載のゲームプログラム。The game program according to any one of claims 1 to 10, wherein a step of continuously executing additional operations is executed by receiving an operation from a user while executing the predetermined operation.
コンピュータがゲームプログラムを実行する方法であって、
コンピュータは、プロセッサおよびメモリを備え、
プロセッサが請求項1に記載の各ステップを実行する方法。
How a computer runs a game program
The computer is equipped with a processor and memory
A method in which a processor performs each step according to claim 1.
情報処理装置であって、
情報処理装置は、
請求項1に記載のゲームプログラムを記憶する記憶部と、
該ゲームプログラムを実行することにより、情報処理装置の動作を制御する制御部とを備えている、情報処理装置。
It is an information processing device
Information processing equipment
A storage unit that stores the game program according to claim 1,
An information processing device including a control unit that controls the operation of the information processing device by executing the game program.
JP2020036598A 2018-08-24 2020-03-04 program Active JP7337732B2 (en)

Priority Applications (1)

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JP2018157669A JP6672401B2 (en) 2018-08-24 2018-08-24 Game program, method, and information processing device
JP2020036598A JP7337732B2 (en) 2018-08-24 2020-03-04 program

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JP2020163119A JP2020163119A (en) 2020-10-08
JP2020163119A5 true JP2020163119A5 (en) 2021-11-25
JP7337732B2 JP7337732B2 (en) 2023-09-04

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Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4010533B2 (en) 2001-11-20 2007-11-21 任天堂株式会社 Game machine, electronic device, and power saving mode management program
JP3637031B2 (en) 2002-04-03 2005-04-06 任天堂株式会社 GAME DEVICE AND GAME PROGRAM
JP3734820B1 (en) 2004-09-03 2006-01-11 任天堂株式会社 GAME PROGRAM, GAME DEVICE, AND INPUT DEVICE
JP4262217B2 (en) 2005-04-26 2009-05-13 任天堂株式会社 GAME PROGRAM AND GAME DEVICE
JP4781743B2 (en) 2005-05-06 2011-09-28 任天堂株式会社 Communication game system
JP5448021B2 (en) 2007-06-29 2014-03-19 株式会社セガ Racing game device program, recording medium storing the program, and racing game device
JP5399030B2 (en) 2008-09-17 2014-01-29 株式会社タイトー GAME PROGRAM, PROGRAM STORAGE MEDIUM, AND GAME DEVICE
JP6438198B2 (en) 2013-12-26 2018-12-12 株式会社バンダイナムコエンターテインメント Program and game device
EP3128408A4 (en) 2014-04-04 2018-02-28 Colopl Inc. User interface program and game program
JP5676036B1 (en) 2014-05-15 2015-02-25 株式会社コロプラ User interface program and game program including the program
JP2016129579A (en) 2015-01-14 2016-07-21 株式会社コロプラ Interface program and game program
JP2016134052A (en) 2015-01-21 2016-07-25 株式会社コロプラ Interface program and game program
JP6097427B1 (en) 2016-02-29 2017-03-15 株式会社コロプラ Game program
JP6672401B2 (en) 2018-08-24 2020-03-25 株式会社コロプラ Game program, method, and information processing device

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