JP2017119080A5 - - Google Patents

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Publication number
JP2017119080A5
JP2017119080A5 JP2016174622A JP2016174622A JP2017119080A5 JP 2017119080 A5 JP2017119080 A5 JP 2017119080A5 JP 2016174622 A JP2016174622 A JP 2016174622A JP 2016174622 A JP2016174622 A JP 2016174622A JP 2017119080 A5 JP2017119080 A5 JP 2017119080A5
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JP
Japan
Prior art keywords
contact
game character
display surface
determining
moving speed
Prior art date
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JP2016174622A
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Japanese (ja)
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JP2017119080A (en
JP6784544B2 (en
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Publication date
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Priority to JP2016174622A priority Critical patent/JP6784544B2/en
Priority claimed from JP2016174622A external-priority patent/JP6784544B2/en
Publication of JP2017119080A publication Critical patent/JP2017119080A/en
Publication of JP2017119080A5 publication Critical patent/JP2017119080A5/ja
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Publication of JP6784544B2 publication Critical patent/JP6784544B2/en
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Claims (3)

表示面への物体の接触の操作に応じて動作を変化させるゲームキャラクタを含む画像を、当該表示面に表示させる表示媒体と、
前記表示面への物体の接触度合に応じて変化する、当該表示媒体に関する所定の物理量を検出する第1検出手段と、
前記表示媒体の前記表示面への物体の接触の位置を検出する第2検出手段と、
を備える端末を制御対象とするコンピュータに、
前記接触が維持されている状態における前記第1検出手段の検出結果の最大量を外部に出力する数出力ステップと、
前記最大量に応じて、前記ゲームキャラクタの移動速度を決定する移動速度決定ステップと、
前記接触が維持されている状態における前記第2検出手段の検出結果に基づいて、前記ゲームキャラクタの移動方向を決定する移動方向決定ステップと、
前記接触が維持されている状態において、前記移動速度及び前記移動方向に基づいて前記ゲームキャラクタを移動させる動作制御実行ステップと、
を含む制御処理を実行させるプログラム。
A display medium that displays on the display surface an image including a game character that changes its action according to an operation of touching an object on the display surface;
First detection means for detecting a predetermined physical quantity relating to the display medium, which changes according to the degree of contact of the object with the display surface;
Second detection means for detecting a position of contact of an object with the display surface of the display medium;
In a computer to be controlled by a terminal equipped with
And functions the number of output step of outputting the maximum amount of the detection result of the first detecting means in a state where the contact is maintained to the outside,
A moving speed determining step for determining a moving speed of the game character according to the maximum amount;
A moving direction determining step for determining a moving direction of the game character based on a detection result of the second detecting means in a state where the contact is maintained;
An action control execution step of moving the game character based on the moving speed and the moving direction in the state where the contact is maintained;
A program that executes control processing including
ゲームの状況に基づいて所定のトランスミッション関数を選択するトランスミッション関数選択ステップと、
をさらに前記コンピュータに実行させ、
前記移動速度決定ステップは、
前記関数出力ステップにおける出力量を前記トランスミッション関数に入力し、前記トランスミッション関数の出力量に基づいて、前記ゲームキャラクタの移動速度を決定するステップを含む、
請求項1に記載のプログラム。
A transmission function selection step for selecting a predetermined transmission function based on the game situation;
Is further executed by the computer,
The moving speed determining step includes:
Inputting the output amount in the function output step into the transmission function, and determining the moving speed of the game character based on the output amount of the transmission function;
The program according to claim 1.
表示面への物体の接触の操作に応じて動作を変化させるゲームキャラクタを含む画像を、当該表示面に表示させる表示媒体と、
前記表示面への物体の接触度合に応じて変化する、当該表示媒体に関する所定の物理量を検出する第1検出手段と、
前記表示媒体の前記表示面への物体の接触の位置を検出する第2検出手段と、
を備える情報処理装置が実行する情報処理方法であって、
前記接触が維持されている状態における前記第1検出手段の検出結果の最大量を外部に出力する数出力ステップと、
前記最大量に応じて、前記ゲームキャラクタの移動速度を決定する移動速度決定ステップと、
前記接触が維持されている状態における前記第2検出手段の検出結果に基づいて、前記ゲームキャラクタの移動方向を決定する移動方向決定ステップと、
前記接触が維持されている状態において、前記移動速度及び前記移動方向に基づいて前記ゲームキャラクタを移動させる動作制御実行ステップと、
を含む情報処理方法。
A display medium that displays on the display surface an image including a game character that changes its action according to an operation of touching an object on the display surface;
First detection means for detecting a predetermined physical quantity relating to the display medium, which changes according to the degree of contact of the object with the display surface;
Second detection means for detecting a position of contact of an object with the display surface of the display medium;
An information processing method executed by an information processing apparatus comprising:
And functions the number of output step of outputting the maximum amount of the detection result of the first detecting means in a state where the contact is maintained to the outside,
A moving speed determining step for determining a moving speed of the game character according to the maximum amount;
A moving direction determining step for determining a moving direction of the game character based on a detection result of the second detecting means in a state where the contact is maintained;
An action control execution step of moving the game character based on the moving speed and the moving direction in the state where the contact is maintained;
An information processing method including:
JP2016174622A 2016-09-07 2016-09-07 Program and information processing method Active JP6784544B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2016174622A JP6784544B2 (en) 2016-09-07 2016-09-07 Program and information processing method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016174622A JP6784544B2 (en) 2016-09-07 2016-09-07 Program and information processing method

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2015256302A Division JP6005831B1 (en) 2015-12-28 2015-12-28 Program and information processing method

Publications (3)

Publication Number Publication Date
JP2017119080A JP2017119080A (en) 2017-07-06
JP2017119080A5 true JP2017119080A5 (en) 2019-02-07
JP6784544B2 JP6784544B2 (en) 2020-11-11

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Family Applications (1)

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JP2016174622A Active JP6784544B2 (en) 2016-09-07 2016-09-07 Program and information processing method

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JP (1) JP6784544B2 (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7037177B2 (en) 2018-03-29 2022-03-16 株式会社コナミデジタルエンタテインメント Programs and information processing equipment
JP6770675B2 (en) * 2018-03-29 2020-10-21 株式会社コナミデジタルエンタテインメント Programs and information processing equipment
KR102444500B1 (en) * 2018-03-29 2022-09-20 가부시키가이샤 코나미 데지타루 엔타테인멘토 An information processing device, and a computer program stored in a recording medium
JP6774060B2 (en) * 2018-03-29 2020-10-21 株式会社コナミデジタルエンタテインメント Programs and information processing equipment
JP7114829B2 (en) 2018-08-22 2022-08-09 東京特殊印刷工業株式会社 touch sensor

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006102390A (en) * 2004-10-08 2006-04-20 Sega Corp Game device, game control program and computer readable recording medium
JP5517026B2 (en) * 2009-02-18 2014-06-11 株式会社セガ GAME DEVICE, GAME DEVICE CONTROL METHOD, AND GAME DEVICE CONTROL PROGRAM
JP5237325B2 (en) * 2010-04-28 2013-07-17 株式会社スクウェア・エニックス Video game processing apparatus, video game processing method, and video game processing program
JP5689529B2 (en) * 2011-04-26 2015-03-25 京セラ株式会社 Communication device and communication system
JP5800216B2 (en) * 2011-05-10 2015-10-28 カシオ計算機株式会社 Image processing apparatus, image processing method, and image processing program
JP5613126B2 (en) * 2011-09-09 2014-10-22 Kddi株式会社 User interface device, target operation method and program capable of operating target in screen by pressing

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