JP2020022856A5 - - Google Patents
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- JP2020022856A5 JP2020022856A5 JP2019206608A JP2019206608A JP2020022856A5 JP 2020022856 A5 JP2020022856 A5 JP 2020022856A5 JP 2019206608 A JP2019206608 A JP 2019206608A JP 2019206608 A JP2019206608 A JP 2019206608A JP 2020022856 A5 JP2020022856 A5 JP 2020022856A5
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- JP
- Japan
- Prior art keywords
- gaming machine
- movable object
- game
- moving
- control means
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 102200000168 ANKRD26P1 S51A Human genes 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
Description
(A) 遊技を行なうことが可能な遊技機であって、
複数の動作パターンで動作可能な可動物と、
前記可動物の動作を制御する制御手段と、を備え、
前記制御手段は、前記遊技機を起動するときに、初期動作パターンで前記可動物を動作させ、
前記初期動作パターンは、遊技中に実行される前記複数の動作パターンを細分化したときの異なる複数の動作が繰返し実行されないように組み合わされ、遊技中には実行されない所定動作パターンであり、
前記複数の動作として、位置が変化する移動動作を含み、
前記移動動作として、第1移動動作と、該第1移動動作と移動する方向が異なる第2移動動作と、を含む。
(1) 遊技を行なうことが可能な遊技機(たとえば、パチンコ遊技機1,スロットマシン)であって、
複数の動作パターン(たとえば、上下動のみ,上下動+回転)で動作可能な可動物(たとえば、役物501)と、
前記可動物の動作を制御する制御手段(たとえば、演出制御用CPU120)とを備え、
前記制御手段は、前記遊技機を起動するときに、初期動作パターンで前記可動物を動作させ(たとえば、図9のステップS51A)、
前記初期動作パターンは、複数の動作パターンを混合して成るパターンである(たとえば、図12〜図14参照)。
(A) A gaming machine capable of playing a game,
A movable object that can operate with multiple operation patterns,
A control means for controlling the operation of the movable object,
The control means operates the movable object in an initial operation pattern when starting the gaming machine,
The initial operation pattern is a predetermined operation pattern that is combined so that a plurality of different operations when subdividing the plurality of operation patterns that are executed during the game are not repeatedly executed, and that is not executed during the game,
The plurality of movements include a movement movement in which the position changes,
The moving operation includes a first moving operation and a second moving operation having a different moving direction from the first moving operation.
(1) A gaming machine capable of playing a game (for example, a pachinko gaming machine 1, a slot machine),
A movable object (for example, accessory 501) that can operate in a plurality of movement patterns (for example, vertical movement only, vertical movement + rotation),
A control means for controlling the operation of the movable object (for example, the CPU 120 for effect control),
When starting the gaming machine, the control means operates the movable object in an initial operation pattern (for example, step S51A in FIG. 9),
The initial operation pattern is a pattern formed by mixing a plurality of operation patterns (see, for example, FIGS. 12 to 14).
Claims (1)
複数の動作パターンで動作可能な可動物と、
前記可動物の動作を制御する制御手段と、を備え、
前記制御手段は、前記遊技機を起動するときに、初期動作パターンで前記可動物を動作させ、
前記初期動作パターンは、遊技中に実行される前記複数の動作パターンを細分化したときの異なる複数の動作が繰返し実行されないように組み合わされ、遊技中には実行されない所定動作パターンであり、
前記複数の動作として、位置が変化する移動動作を含み、
前記移動動作として、第1移動動作と、該第1移動動作と移動する方向が異なる第2移動動作と、を含む、遊技機。 A gaming machine capable of playing a game,
A movable object that can operate with multiple operation patterns,
A control means for controlling the operation of the movable object,
The control means operates the movable object in an initial operation pattern when starting the gaming machine,
The initial operation pattern is a predetermined operation pattern that is combined so that a plurality of different operations when subdividing the plurality of operation patterns that are executed during the game are not repeatedly executed, and that is not executed during the game,
The plurality of movements include a movement movement in which the position changes,
A gaming machine including, as the moving operation, a first moving operation and a second moving operation having a different moving direction from the first moving operation .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019206608A JP2020022856A (en) | 2019-11-15 | 2019-11-15 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019206608A JP2020022856A (en) | 2019-11-15 | 2019-11-15 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016100993A Division JP2017205378A (en) | 2016-05-20 | 2016-05-20 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2020022856A JP2020022856A (en) | 2020-02-13 |
JP2020022856A5 true JP2020022856A5 (en) | 2020-04-23 |
Family
ID=69619277
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019206608A Pending JP2020022856A (en) | 2019-11-15 | 2019-11-15 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP2020022856A (en) |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5553350B2 (en) * | 2010-09-07 | 2014-07-16 | サミー株式会社 | Pachinko machine |
JP2015208358A (en) * | 2014-04-23 | 2015-11-24 | 株式会社三共 | Game machine |
JP2015165964A (en) * | 2015-06-30 | 2015-09-24 | 株式会社三共 | Game machine |
JP2017205378A (en) * | 2016-05-20 | 2017-11-24 | 株式会社三共 | Game machine |
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2019
- 2019-11-15 JP JP2019206608A patent/JP2020022856A/en active Pending