JP2015128683A5 - - Google Patents

Download PDF

Info

Publication number
JP2015128683A5
JP2015128683A5 JP2015081422A JP2015081422A JP2015128683A5 JP 2015128683 A5 JP2015128683 A5 JP 2015128683A5 JP 2015081422 A JP2015081422 A JP 2015081422A JP 2015081422 A JP2015081422 A JP 2015081422A JP 2015128683 A5 JP2015128683 A5 JP 2015128683A5
Authority
JP
Japan
Prior art keywords
winning
gaming machine
variable display
game
abnormality
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2015081422A
Other languages
Japanese (ja)
Other versions
JP2015128683A (en
JP6144293B2 (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2015081422A priority Critical patent/JP6144293B2/en
Priority claimed from JP2015081422A external-priority patent/JP6144293B2/en
Publication of JP2015128683A publication Critical patent/JP2015128683A/en
Publication of JP2015128683A5 publication Critical patent/JP2015128683A5/ja
Application granted granted Critical
Publication of JP6144293B2 publication Critical patent/JP6144293B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

発明は、初期化処理を実行して遊技機が起動した場合であるかを外部から認識可能とすることを目的とする。 The present invention aims to enable recognize the gaming machine by executing the initialization process is when you start from the outside.

(手段1)本発明による遊技機は、遊技媒体(例えば、遊技球)の入賞によって遊技価値を付与可能な入賞領域(例えば、始動入賞口14、大入賞口)を有する遊技機であって、入賞領域に入賞した遊技媒体を検出可能な入賞検出部(例えば、始動口スイッチ14a、カウントスイッチ23)と、入賞領域に入賞した後に入賞検出部を通過した遊技媒体を検出可能な入賞確認部(例えば、入賞確認1スイッチ14b、入賞確認2スイッチ23b)と、入賞検出部で検出された遊技媒体の数と入賞確認部で検出された遊技媒体の数との差分が所定数(例えば、10個)以上となる差分異常(例えば、排出異常)が発生したことにもとづいて、異常報知(例えば、排出異常報知)を実行する異常報知手段(例えば、演出制御用マイクロコンピュータ100におけるステップS3001〜S3003を実行する部分)と、異常情報を外部出力する外部出力手段と、遊技機への電力供給が停止しても記憶内容を所定期間保持可能な記憶手段(例えば、バックアップRAMとしてのRAM55)と、遊技機への電力供給が開始されたときに、所定条件の成立(例えば、クリアスイッチのオン)にもとづいて記憶手段の記憶内容を初期化する初期化処理を実行する初期化手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS10を実行する部分)と、可変表示を実行する可変表示実行手段とを備え、異常情報を外部出力しているときに遊技機への電力供給が停止した場合に、その後初期化手段によって初期化処理が実行されたときと初期化処理が実行されなかったときとで異常情報外部出力される期間が異なり、可変表示実行手段は、異常報知手段によって異常報知が実行されているときにも可変表示を実行可能であることを特徴とする。そのような構成により、初期化処理を実行して遊技機が起動した場合であるかを外部から認識可能とすることができる。 (Means 1) A gaming machine according to the present invention is a gaming machine having a winning area (for example, a start winning opening 14, a big winning opening) to which a game value can be given by winning a game medium (for example, a game ball), A winning detection unit (for example, start port switch 14a, count switch 23) that can detect game media that has won the winning area, and a winning confirmation unit that can detect game media that has passed the winning detection unit after winning the winning region ( for example, the winning confirmation first switch 14b, winning a confirmation 2 switch 23b), input Awards predetermined number difference between the number of number and winning confirmation unit at the detected game media of the detected game medium by the detection unit (e.g., 10 number) or more and becomes the difference abnormality (e.g., based on the discharge abnormality) occurs, abnormal notification (e.g., abnormality notification unit for performing a discharge abnormality notification) (e.g., micro-computer for the effect control A portion) for performing the steps S3001~S3003 at 100, external output means and a predetermined period retainable storage means power supply stored contents even stopped to game machines for external output abnormality information (e.g., the backup RAM And an initialization process for initializing the storage contents of the storage means based on the establishment of a predetermined condition (for example, turning on the clear switch) when power supply to the gaming machine is started means (e.g., portions for performing the step S10 in the gaming control microcomputer 560) and, a variable display execution means for executing the variable display, power to the gaming machine when the abnormality information is externally output If the supply is stopped, at the time the initialization process and when the initialization process is performed is not performed by subsequent initialization means Different periods normal information is externally output, variable display execution means may also be executing the variable display when the abnormality notification by the abnormality notification unit is running. Such an arrangement can allow recognize the gaming machine by executing the initialization process is when you start from the outside.

Claims (1)

遊技媒体の入賞によって遊技価値を付与可能な入賞領域を有する遊技機であって、
前記入賞領域に入賞した遊技媒体を検出可能な入賞検出部と、
前記入賞領域に入賞した後に前記入賞検出部を通過した遊技媒体を検出可能な入賞確認部と
記入賞検出部で検出された遊技媒体の数と前記入賞確認部で検出された遊技媒体の数との差分が所定数以上となる差分異常が発生したことにもとづいて、異常報知を実行する異常報知手段と、
異常情報を外部出力する外部出力手段と、
遊技機への電力供給が停止しても記憶内容を所定期間保持可能な記憶手段と、
遊技機への電力供給が開始されたときに、所定条件の成立にもとづいて前記記憶手段の記憶内容を初期化する初期化処理を実行する初期化手段と、
可変表示を実行する可変表示実行手段とを備え、
記異常情報を外部出力しているときに遊技機への電力供給が停止した場合に、その後前記初期化手段によって前記初期化処理が実行されたときと前記初期化処理が実行されなかったときとで前記異常情報外部出力される期間が異なり、
記可変表示実行手段は、前記異常報知手段によって前記異常報知が実行されているときにも可変表示を実行可能である
ことを特徴とする遊技機。
A gaming machine having a winning area to which a game value can be given by winning a game medium,
A winning detection unit capable of detecting game media won in the winning area;
A winning confirmation unit capable of detecting a game medium that has passed through the winning detection unit after winning in the winning area ;
Based on the difference between the number of game media that are detected by the number and the winning confirmation unit of the detected game media in the entering prize detector is abnormal difference greater than or equal to a predetermined number occurs, it executes the abnormal notification An abnormality notification means for
An external output means for outputting abnormality information externally;
Storage means capable of holding stored contents for a predetermined period even when power supply to the gaming machine is stopped;
An initialization means for executing an initialization process for initializing the storage contents of the storage means based on establishment of a predetermined condition when power supply to the gaming machine is started;
Variable display execution means for executing variable display,
If the power supply to the gaming machine is stopped when it is pre-Symbol abnormality information external output, the initialization processing when the initialization process is performed is not performed by the subsequent said initialization means The period during which the abnormality information is externally output differs depending on the time.
Before Symbol variable display execution means, a game machine, wherein the abnormality notification by said abnormality informing means is capable of performing variable display even when it is running.
JP2015081422A 2015-04-13 2015-04-13 Game machine Active JP6144293B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2015081422A JP6144293B2 (en) 2015-04-13 2015-04-13 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2015081422A JP6144293B2 (en) 2015-04-13 2015-04-13 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2013197276A Division JP5734379B2 (en) 2013-09-24 2013-09-24 Game machine

Publications (3)

Publication Number Publication Date
JP2015128683A JP2015128683A (en) 2015-07-16
JP2015128683A5 true JP2015128683A5 (en) 2016-02-12
JP6144293B2 JP6144293B2 (en) 2017-06-07

Family

ID=53759882

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2015081422A Active JP6144293B2 (en) 2015-04-13 2015-04-13 Game machine

Country Status (1)

Country Link
JP (1) JP6144293B2 (en)

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4986644B2 (en) * 2007-02-01 2012-07-25 株式会社三共 Game machine
JP5297594B2 (en) * 2007-03-16 2013-09-25 株式会社三共 Game machine
JP5028634B2 (en) * 2007-12-05 2012-09-19 株式会社ソフイア Game machine
JP5518620B2 (en) * 2010-08-05 2014-06-11 株式会社三共 Game machine

Similar Documents

Publication Publication Date Title
JP2018201946A5 (en)
JP2013066612A5 (en)
JP2016054914A5 (en) Game machine
JP2021166832A5 (en)
JP2013094356A5 (en)
JP2013094360A5 (en)
JP2016073696A5 (en)
JP2020092915A5 (en)
JP2015167747A5 (en)
JP2015057146A5 (en)
JP2011083336A5 (en)
JP2019072435A5 (en)
JP2019084000A5 (en)
JP2014200377A5 (en)
JP2015128683A5 (en)
JP2015128684A5 (en)
JP2015128682A5 (en)
JP2016193302A5 (en)
JP2020032083A5 (en)
JP2019122648A5 (en)
JP2020130365A5 (en)
JP2015150358A5 (en)
JP2014090775A5 (en)
JP2014050550A5 (en)
JP2019092863A5 (en)