JP2014124388A5 - - Google Patents

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JP2014124388A5
JP2014124388A5 JP2012283927A JP2012283927A JP2014124388A5 JP 2014124388 A5 JP2014124388 A5 JP 2014124388A5 JP 2012283927 A JP2012283927 A JP 2012283927A JP 2012283927 A JP2012283927 A JP 2012283927A JP 2014124388 A5 JP2014124388 A5 JP 2014124388A5
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notice effect
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(手段1)本発明による遊技機は、所定の遊技を実行可能な遊技機であって、所定の動作を行う可動部材(例えば、第2の実施の形態における可動部材78や演出羽根役物79a,79bなどの役物)と、遊技機への電力供給が停止しても所定期間記憶内容を保持可能であり、制御を行う際に発生する変動データを記憶する変動データ記憶手段(例えば、バックアップRAMとしてのRAM55)と、遊技機への電力供給が開始されたときに、所定条件の成立(例えば、クリアスイッチのオン)にもとづいて変動データ記憶手段の記憶内容を初期化する初期化処理を実行する初期化手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS10を実行する部分)と、初期化手段によって初期化処理が実行されたことにもとづいて、初期化報知を実行する初期化報知手段(例えば、第2の実施の形態において、演出制御用マイクロコンピュータ100におけるステップS3101〜S3111を実行する部分)と、遊技機への電力供給が開始されたことにもとづいて、可動部材の初期動作を実行する初期動作実行手段(例えば、第2の実施の形態において、演出制御用マイクロコンピュータ100におけるステップS708を実行する部分)と遊技者にとって有利な特定遊技状態に制御するか否かを、可変表示の表示結果が導出される以前に決定する事前決定手段と、変表示が開始されてから表示結果が導出されるまでの複数のタイミングにて、特定遊技状態となる可能性を予告する複数の予告演出を実行可能な予告演出実行手段(タイミングt1からタイミングt4で予告演出を実行する部分)と、予告演出実行手段により予告演出を実行するか否かと、予告演出を実行するときに前記複数のタイミングのうちのいずれのタイミングにて予告演出を実行するかを決定する予告演出決定手段(タイミングt1からタイミングt4の各々で予告演出の態様を選択する部分)とを備え、初期動作実行手段は、初期化報知手段による初期化報知が終了した後に、可動部材の初期動作を実行(例えば、第2の実施の形態において、演出制御用マイクロコンピュータ100は、ステップS3502でYと判定したことを条件にステップS3503以降の処理に移行して役物の初期動作を実行する)し、予告演出実行手段は、複数のタイミングのうち所定の第1タイミングにて、互いに異なる演出態様に対応して特定遊技状態となる可能性の高低を異ならせた複数の第1予告演出(タイミングt1の特定音声演出、特別音声演出)のいずれかを実行可能であるとともに、複数のタイミングのうち第1タイミングよりも遅い第2タイミングにて、互いに異なる演出態様に対応して特定遊技状態となる可能性の高低を異ならせた複数の第2予告演出(タイミングt4の通常カットイン画像、特別カットイン画像)のいずれかを実行可能であり、予告演出決定手段は、事前決定手段が特定遊技状態に制御する旨を決定しており、第1タイミングにて複数の第1予告演出のう特定遊技状態となる可能性が定演出態様の第1告演出が実行されるときに、前記第2タイミングにて前記複数の第2予告演出のうち記特定遊技状態となる可能性が特定演出態様よりも低い常演出態様の第2告演出が実行される、または実行され易くなるように、複数のタイミングにて実行される予告演出を決定(タイミングt1での特定音声演出が実行される場合、タイミングt2以降で50パーセントを超える割合で大当りとなる態様の予告演出を制限する部分)することを特徴とする。
そのような構成により、初期化処理が実行されたときに初期化報知と可動部材の初期動作とにかかる電力消費を分散することができる。
(Means 1) The gaming machine according to the present invention is a gaming machine capable of executing a predetermined game, and is a movable member that performs a predetermined operation (for example, the movable member 78 and the effect blade accessory 79a in the second embodiment). , 79b) and a variation data storage means (for example, backup) that can retain the stored contents for a predetermined period even when the power supply to the gaming machine is stopped and stores the variation data generated when the control is performed. RAM 55 as a RAM) and an initialization process for initializing the storage contents of the variable data storage means based on establishment of a predetermined condition (for example, turning on the clear switch) when power supply to the gaming machine is started. Initialization means to be executed (for example, a part for executing step S10 in the game control microcomputer 560) and the initialization process executed by the initialization means. Then, the initialization notification means for executing the initialization notification (for example, in the second embodiment, the portion that executes steps S3101 to S3111 in the production control microcomputer 100) and the power supply to the gaming machine are started. Based on the above, the initial operation executing means for executing the initial operation of the movable member (for example, in the second embodiment, the step of executing step S708 in the production control microcomputer 100) and the specification that is advantageous to the player whether to control the game status, and pre-determining means for determining before the variable display of the display results are derived at a plurality of timings to display results from the variable display start is derived, A notice effect execution means (timing from timing t1) capable of executing a plurality of notice effects for notifying the possibility of entering a specific gaming state. A portion) that perform the announcement attraction at 4, and whether to execute a prediction effect by prediction effect execution unit, run announcement attraction at any time of the plurality of timings when performing announcement attraction And a notice effect determining means (a part for selecting the aspect of the notice effect at each of timing t1 to timing t4), and the initial operation executing means is the movable member after the initialization notice by the initialization notice means is finished. (For example, in the second embodiment, the production control microcomputer 100 proceeds to the processing after step S3503 on the condition that it is determined as Y in step S3502, and performs the initial operation of the accessory. The notice effect executing means executes the specific game corresponding to different effect modes at a predetermined first timing among the plurality of timings. Any one of a plurality of first notice effects (specific sound effects and special sound effects at timing t1) with different levels of possibility of entering a technical state can be executed, and more than the first timing among the plurality of timings at late second timing, any of the plurality of second informational display having different height of the potential to be a specific game state corresponding to a different representation embodiment another (usually cut-in image, a special cut-in image of the timing t4) or is capable of executing, announcement attraction determining means, pre-determining means has determined that the control to a particular game state, be a plurality of first announcement attraction sac Chi specific game state at the first timing when the first notice effect of specific representation embodiment sex is not high is executed, from the specific effect embodiments may become pre Symbol particular game state among the plurality of second informational display at the second timing Lower second notice directed normal representation embodiment is executed, or as likely to be executed, if the specific sound effect in determining the advance notification effect is performed at a plurality of timing (timing t1 is executed, A portion that restricts the notice effect in a mode that becomes a big hit at a rate exceeding 50% after the timing t2).
With such a configuration, it is possible to disperse the power consumption required for the initialization notification and the initial operation of the movable member when the initialization process is executed.

Claims (1)

所定の遊技を実行可能な遊技機であって、
所定の動作を行う可動部材と、
遊技機への電力供給が停止しても所定期間記憶内容を保持可能であり、制御を行う際に発生する変動データを記憶する変動データ記憶手段と、
遊技機への電力供給が開始されたときに、所定条件の成立にもとづいて前記変動データ記憶手段の記憶内容を初期化する初期化処理を実行する初期化手段と、
前記初期化手段によって前記初期化処理が実行されたことにもとづいて、初期化報知を実行する初期化報知手段と、
遊技機への電力供給が開始されたことにもとづいて、前記可動部材の初期動作を実行する初期動作実行手段と、
遊技者にとって有利な特定遊技状態に制御するか否かを、可変表示の表示結果が導出される以前に決定する事前決定手段と、
変表示が開始されてから表示結果が導出されるまでの複数のタイミングにて、前記特定遊技状態となる可能性を予告する複数の予告演出を実行可能な予告演出実行手段と、
前記予告演出実行手段により予告演出を実行するか否かと、予告演出を実行するときに前記複数のタイミングのうちのいずれのタイミングにて予告演出を実行するかを決定する予告演出決定手段とを備え、
前記初期動作実行手段は、前記初期化報知手段による前記初期化報知が終了した後に、前記可動部材の初期動作を実行し、
前記予告演出実行手段は、前記複数のタイミングのうち所定の第1タイミングにて、互いに異なる演出態様に対応して前記特定遊技状態となる可能性の高低を異ならせた複数の第1予告演出のいずれかを実行可能であるとともに、前記複数のタイミングのうち前記第1タイミングよりも遅い第2タイミングにて、互いに異なる演出態様に対応して前記特定遊技状態となる可能性の高低を異ならせた複数の第2予告演出のいずれかを実行可能であり、
前記予告演出決定手段は、前記事前決定手段が前記特定遊技状態に制御する旨を決定しており、前記第1タイミングにて前記複数の第1予告演出のうち記特定遊技状態となる可能性が定演出態様の第1告演出が実行されるときに、前記第2タイミングにて前記複数の第2予告演出のうち記特定遊技状態となる可能性が特定演出態様よりも低い常演出態様の第2告演出が実行される、または実行され易くなるように、前記複数のタイミングにて実行される予告演出を決定する
ことを特徴とする遊技機。
A gaming machine capable of executing a predetermined game,
A movable member that performs a predetermined operation;
Fluctuation data storage means for storing stored data for a predetermined period even when power supply to the gaming machine is stopped, and storing fluctuation data generated when performing control;
An initialization means for executing an initialization process for initializing the storage contents of the variation data storage means based on the establishment of a predetermined condition when power supply to the gaming machine is started;
Initialization notification means for performing initialization notification based on the fact that the initialization process has been executed by the initialization means;
An initial operation executing means for executing an initial operation of the movable member based on the start of power supply to the gaming machine;
Pre-determining means for determining whether or not to control to a specific gaming state advantageous to the player before the display result of the variable display is derived;
At a plurality of timings to display result is derived from the variable display is started, a plurality of announcement announcement attraction executing means capable of executing an effect that notice may become the specific gaming state,
A notice effect determining means for determining whether the notice effect is executed by the notice effect executing means and at which timing of the plurality of timings when the notice effect is executed when the notice effect is executed; ,
The initial operation executing means executes the initial operation of the movable member after the initialization notification by the initialization notification means is completed,
The announcement attraction executing means at a predetermined first timing of the plurality of timings, the plurality of first informational display having different potential height serving as the specific game state corresponding to a different representation embodiment from each other together is capable of executing either said at plurality of second timing later than the first timing of the timing, with different possibilities of height serving as the specific game state corresponding to a different representation embodiment from each other One of a plurality of second notice effects can be executed,
The informational display determining means, said pre-determining means has determined that the control to the specific game state, be a pre-Symbol particular game state among the plurality of first announcement attraction by said first timing when the first notice effect of specific representation embodiment sex is not high is executed, from the specific effect embodiments may become pre Symbol particular game state among the plurality of second informational display at the second timing as easily also lower second notice directed normal representation embodiment is executed, or run, gaming machine and determines the advance notification effect to be executed in the plurality of timings.
JP2012283927A 2012-12-27 2012-12-27 Game machine Active JP5988434B2 (en)

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JP6846049B2 (en) * 2018-09-27 2021-03-24 京楽産業.株式会社 Game machine
JP6954636B2 (en) * 2018-09-27 2021-10-27 京楽産業.株式会社 Pachinko machine
JP6846050B2 (en) * 2018-09-27 2021-03-24 京楽産業.株式会社 Game machine

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JP5221299B2 (en) * 2008-11-20 2013-06-26 株式会社ニューギン Game machine
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