JP2013059612A - Pinball game machine - Google Patents

Pinball game machine Download PDF

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JP2013059612A
JP2013059612A JP2012177736A JP2012177736A JP2013059612A JP 2013059612 A JP2013059612 A JP 2013059612A JP 2012177736 A JP2012177736 A JP 2012177736A JP 2012177736 A JP2012177736 A JP 2012177736A JP 2013059612 A JP2013059612 A JP 2013059612A
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Hiroyasu Mizuno
博康 水野
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Takao Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a pinball game machine capable of effectively utilizing an opening extending function.SOLUTION: In the pinball game machine, determination for winning or missing is executed based on entrance of game balls into a first starting hole 22A and a second starting hole 22B. If the result of determination is a jackpot, a special game is executed to open a large winning hole 25. A game board 10 has downflow passages S and T, in which game balls can flow down avoiding a symbol display device 15, located at positions on right and left sides of the symbol display device 15 located approximately at the center of the game board 10. The second starting hole 22 is disposed at a position where game balls from the respective downflow passages S and T cross in the downstream of the downflow passages S and T, so that game balls from the both downflow passages S and T can enter the second starting hole 22. The openable/closable large winning hole 25 is disposed at a position in the upstream of the second starting hole 22 in one downflow passage T not to hinder game balls from flowing down into the second starting hole 22 when the large winning hole 25 is closed, and to allow game balls to enter the large winning hole when the large winning hole is opened. When a regular electric generator is opened during the special game, a regular electric generator announcing means announces opening of the regular electric generator to a player.

Description

本発明は弾球遊技機、特に開閉可能の普通電動役物により構成された始動口を備え、かつ始動口への入賞が容易な開放延長機能を有する弾球遊技機に関する。   The present invention relates to a ball game machine, and more particularly, to a ball game machine having an opening extension function that includes a start opening made of an ordinary electric accessory that can be opened and closed, and that can easily win a prize at the start opening.

一般に弾球遊技機たるパチンコ機は、遊技球が始動口への入賞に起因して、特別図柄が変動を開始して特別図柄の当否判定が実行され、判定結果が当りであれば大入賞口を開放して遊技者にとって有利な特別遊技(大当り遊技)を実行する機種が主流である。また大当り遊技終了後には、前記当否判定の当選確率を高確率とする確変機能や、始動口を開閉する普通電動役物の開放時間を延長する開放延長機能を含み、当否判定の機会を増やす時短機能が設定可能とされる。   In general, in a pachinko machine that is a ball game machine, the special symbol starts to fluctuate due to the winning of the game ball at the starting port, and whether the special symbol is successful or not is determined. The mainstream is a model that executes a special game (big hit game) that is advantageous to the player by opening the door. In addition, after the big hit game is completed, it includes a probability change function that increases the winning probability of the above-mentioned success / failure determination, and an open / extend function that extends the opening time of the ordinary electric accessory that opens and closes the start opening, thereby reducing the time for increasing the chance of determination Function can be set.

更にこの種のパチンコ機では、近時、常時入賞可能な第1の始動口および該始動口への入賞に起因して当否判定を行う第1の特別図柄と、開閉可能の普通電動役物により構成された第2の始動口および該始動口への入賞に起因して当否判定を行う第2の特別図柄とを備え、第2の始動口の入賞に対応した第2の特別図柄の変動を第1の特別図柄よりも優先的に変動させる構成が一般的である。また、第2の特別図柄による大当り遊技を遊技者にとって有利な構成とすることで、通常時は第1の特別図柄を主とする遊技を行う一方、前記開放延長機能の作動時には第2の特別図柄を主とする遊技が可能であり、遊技状態により賞球の出玉を異ならせて遊技の興趣を高めることがなされている(例えば、特許文献1参照)。   Furthermore, in this type of pachinko machine, recently, a first start opening that can always win a prize, a first special symbol for determining whether or not the winning is due to winning in the start opening, and an ordinary electric accessory that can be opened and closed. And a second special symbol for determining whether or not the result is a result of winning a prize at the starting port, and a variation of the second special symbol corresponding to the winning of the second starting port is provided. A configuration in which the first special symbol is changed more preferentially than the first special symbol is common. In addition, by making the jackpot game with the second special symbol an advantageous configuration for the player, in the normal time, the game mainly plays the first special symbol, while the second extension special function is activated when the second special symbol is activated. A game mainly composed of symbols is possible, and the interest of the game is enhanced by changing the appearance of prize balls depending on the game state (see, for example, Patent Document 1).

特開2008−295903号公報JP 2008-295903 A

しかしながら、従来の構成では最初の大当りで開放延長機能が作動したときは第2の特別図柄の保留記憶が貯まっていない場合が多い。これは大当り中には通常時と同じで開放延長がないので普通電動役物がなかなか開放しない、又は開放時間が短いためである。一方、第1の特別図柄の保留記憶は大当り中に貯まる。そして大当り遊技終了後は開放延長機能とともに確変機能が作動するため第1の特別図柄が高確率で変動してしまうことになる。このため遊技者にとってはせっかく有利な第2の特別図柄の変動を楽しめるというのに、第1の特別図柄の変動が連続して確変機能が終了してしまうおそれがあり、開放延長機能、更には確変機能が有効に活用されない。これでは遊技者としては納得がいかず面白味が半減してしまう。また従来の構成では開放延長中は、極力、第1の特別図柄を変動させないように第1特図の変動時間が長くなっており、前記開放延長機能とセットで時短機能が作動しているにも関らず、第2の特別図柄が変動するのをしばらくの間待たなくてはならず、時短機能も有効に活用されない。
大当り中に第2の始動口へ入賞しやすいように普通電動役物を開放させる構成とすれば解決できるが、一般に第2の始動口は大入賞口の直上位置に配置されており、第2の始動口の開放が大当り遊技中の大入賞口への入賞の邪魔になるおそれがある。
そこで本発明は上記事情に鑑み、最初の大当り遊技の終了後には容易に第2の特別図柄の保留記憶を貯めておくことが遊技者の技量に関係なく可能であり、開放延長機能が有効に活用され得る弾球遊技機を提供することを課題としてなされたものである。
However, in the conventional configuration, when the open extension function is activated at the first big hit, the reserved memory of the second special symbol is often not stored. This is because, during a big hit, there is no extension of the opening as in the normal case, so the electric motor is not easily opened or the opening time is short. On the other hand, the reserved memory of the first special symbol is accumulated during the big hit. After the big hit game is finished, the probability changing function is activated together with the opening extension function, so that the first special symbol is changed with a high probability. For this reason, the player can enjoy the variation of the second special symbol which is advantageous to the player, but the variation of the first special symbol may end continuously, and the probability variation function may end. Probability function is not used effectively. This is unsatisfactory for the player and halves the fun. In the conventional configuration, during the extension of the opening, the time of the first special figure is long so that the first special symbol is not changed as much as possible, and the time reduction function is activated in combination with the opening extension function. Nevertheless, it is necessary to wait for a while for the second special symbol to change, and the time-saving function is not effectively utilized.
Although it is possible to solve the problem by adopting a configuration in which the ordinary electric accessory is opened so that it is easy to win the second starting opening during the big hit, the second starting opening is generally arranged at a position immediately above the large winning opening. Opening of the start-up port may interfere with winning a prize-winning opening during a big hit game.
Therefore, in view of the above circumstances, the present invention makes it possible to easily store the reserved memory of the second special symbol after the first jackpot game is finished regardless of the skill of the player, and the opening extension function is effective. An object of the present invention is to provide a ball game machine that can be utilized.

請求項1に記載の発明は、遊技盤に設けられて常時入賞可能な第1の始動口と、
遊技盤に設けられて開閉可能な普通電動役物により構成された第2の始動口と、
第1の始動口への入賞に起因して抽出された当否判定用の乱数を第1の保留記憶として記憶するとともに、第2の始動口への入賞に起因して抽出された当否判定用の乱数を第2の保留記憶として記憶する保留記憶手段と、
前記第1の保留記憶又は前記第2の保留記憶に基づいて当りか否かの当否判定を行う当否判定手段と、
前記第1の保留記憶よりも優先して前記第2の保留記憶に基づく前記当否判定を実行する当否判定優先実行手段と、
前記当否判定が当りであると判定されると大入賞口を開放させる特別遊技へと移行する特別遊技移行手段と、
遊技盤に設けられて常時入球可能な第3の始動口と、
該第3の始動口への入球に起因して当否判定を実行し当否判定の結果が当りであると、普通電動役物を開放させる普電開放手段と、
前記特別遊技終了後に前記普通電動役物が開放するときに開放時間を延長せしめることが可能な開放延長手段とを備え、
かつ前記特別遊技移行手段は前記第2の保留記憶の当否判定による当りの方が前記第1の保留記憶による当りよりも遊技者にとって有利な内容の特別遊技へと移行するように構成された弾球遊技機において、
前記遊技盤には、ほぼ中央に図柄表示装置を設けて、該図柄表示装置の左右両側の位置にそれぞれ遊技球が前記図柄表示装置をまわり込むように流下可能な流下通路を構成し、
両流下通路の下流位置で、両流下通路からの遊技球が交差する位置に前記第2の始動口を配置せしめて、第2の始動口へ各流下通路からの遊技球を入賞可能となす一方、
いずれか一方の流下通路には第2の始動口よりも上流位置に、開閉可能に設けられて閉鎖状態では下流の第2の始動口へ向けて流下する遊技球の流下を妨げることなく、開放状態では遊技球の入賞を可能とする前記大入賞口を配置せしめ、
少なくとも前記一方の流下通路には遊技球が通過することにより入球したとみなすゲート式の前記第3の始動口を配置せしめるとともに、
前記特別遊技中に前記普電開放手段による当否判定が当りで普通電動役物を開放するときは、遊技者に普通電動役物が開放することを報知する普電開放報知手段を備えた構成とする。
The invention according to claim 1 is provided on the game board, and a first start port that can always win a prize,
A second starting port that is provided on the game board and is configured by an ordinary electric accessory that can be opened and closed;
A random number for determination of success / failure extracted due to winning at the first start opening is stored as the first reserved memory, and for determination of success / failure extracted due to winning at the second start opening. Holding storage means for storing a random number as a second holding storage;
A determination unit for determining whether or not to hit based on the first hold memory or the second hold memory;
Priority determination priority execution means for executing the determination of priority based on the second reserved memory in preference to the first reserved memory;
A special game transition means for transitioning to a special game that opens the grand prize opening when it is determined that the determination of success or failure is a win;
A third starting port provided on the game board and capable of always entering the ball;
A normal power release means for opening the ordinary electric accessory when the determination of success / failure is performed due to the ball entering the third starting port and the result of the determination is successful;
An opening extension means capable of extending the opening time when the ordinary electric accessory is opened after the special game ends,
The special game transition means is configured to shift to a special game with a content that is more advantageous to the player than the hit based on the first hold memory when the hit is determined based on whether or not the second hold memory is successful. In a ball game machine,
The game board is provided with a symbol display device at substantially the center, and a downflow passage is formed at each of the left and right sides of the symbol display device so that the game balls can flow around the symbol display device,
The second start port is arranged at a position where the game balls from both flow passages intersect at the downstream position of both flow passages, and the game balls from each flow passage can be awarded to the second start port. ,
Either one of the flow-down passages is provided at an upstream position from the second start port so that it can be opened and closed, and in a closed state, it is opened without obstructing the flow of the game ball flowing toward the second start port downstream. In the state, the big winning opening that allows the winning of game balls is arranged,
At least one of the flow-down passages is provided with the gate-type third starting port that is regarded as having entered the game ball by passing,
A configuration including a general electric power release notification means for notifying the player that the normal electric accessory will be released when the normal electric accessory is released due to the determination of whether or not the normal electric utility is open during the special game; To do.

請求項1に記載の発明によれば、第2の始動口へは左右の何れの流下通路からも入賞可能とする一方、第2の始動口よりも上流側に大入賞口を設け、かつ一方の流下通路からのみ大入賞口へ入賞可能な構成としたので、特別遊技中に普通電動役物の作動による大入賞口への入賞を妨げない構成が実現できる。そして特別遊技中における普通電動役物の開放を報知するので、遊技者は報知されたときのみ第2の始動口への流下通路側へ向けて遊技球の発射の調整をするだけでよいので誰でも容易に第2の特別図柄の保留記憶を貯めることが可能であり、開放延長機能の作動を有効に活用し、これを楽しむことができる。特別遊技終了後は何れの流下通路でも第2の始動口へ向けて流下するので、特別遊技中に大入賞口を狙っていてもその狙いを変えずに済む。   According to the first aspect of the present invention, the second starting port can be awarded from any of the right and left flow passages, while the large winning port is provided upstream of the second starting port, Since it is configured to be able to win the grand prize opening only from the downflow passage, it is possible to realize a configuration that does not hinder the winning of the big prize opening due to the operation of the ordinary electric accessory during the special game. And since the release of the ordinary electric accessory during the special game is notified, the player only has to adjust the launch of the game ball toward the downflow passage side to the second starting port only when notified, so However, it is possible to easily store the reserved memory of the second special symbol, and to effectively utilize the operation of the open extension function and enjoy it. After the special game is over, the flow will flow down to the second starting port in any of the downflow passages, so it is not necessary to change the aim even when aiming for the big winning port during the special game.

請求項2に記載の発明は、請求項1に記載の弾球遊技機において、
前記普電開放報知手段は、前記特別遊技中に前記普電開放手段による当否判定が当りで、かつ前記第2の保留記憶の記憶数が予め設定された所定数以下であるときに遊技者に普通電動役物が開放することを報知せしめる構成とする。
The invention according to claim 2 is the ball game machine according to claim 1,
The general electric power release notification means notifies the player when the special power game is determined to be successful by the general electric power release means and the stored number of the second reserved memory is equal to or less than a predetermined number. It is set as the structure which alert | reports that a normal electric accessory will open | release.

請求項2に記載の発明によれば、第2の保留記憶の記憶数が所定数以下のときだけ普通電動役物の開放を報知するので、保留記憶が満杯で第2の始動口への入賞をさせなくてもいい状態においては報知しないので、遊技者に不要なストレスを与えずに済む。   According to the second aspect of the present invention, the release of the ordinary electric accessory is notified only when the number of the second reserved memory is equal to or less than the predetermined number, so that the reserved memory is full and the winning to the second starting port is received. Since it is not notified in a state where it is not necessary to perform the game, unnecessary stress is not given to the player.

請求項3に記載の発明は、請求項1ないし2のいずれかに記載の弾球遊技機において、
前記普電開放手段は前記第2の始動口への入賞が容易となる第1の開放態様と、該第1の開放態様に比べて第2の始動口への入賞が困難な第2の開放態様とに設定可能に構成し、
前記普電開放報知手段は、前記第1の開放態様で前記普通電動役物を開放するときにのみ報知せしめる構成とする。
According to a third aspect of the present invention, in the ball game machine according to the first or second aspect,
The public power release means includes a first opening mode that makes it easy to win a prize at the second starting port, and a second opening that makes it difficult to win a second starting port as compared to the first opening mode. Configured to be configurable to the aspect,
The general electric power release notification means is configured to notify only when the normal electric accessory is opened in the first opening mode.

請求項3に記載の発明によれば、普通電動役物の開放態様として第2の始動口への入賞が容易な態様とそうでない態様とを設けたので、普通図柄の当否判定に関する遊技の面白味が増す。また第2の始動口への入賞が容易な開放態様において、開放を報知するようにしたので遊技者にとって効率よく第2の始動口を狙うことができる。また通常時と開放延長機能作動時における当選確率を同等とし、開放パターンの選択率により実質の開放確率を変化させるようにすれば、通常時と開放延長時の開放確率を1パターンのみ備えるだけでよく遊技を制御するプログラム処理の効率がよい。   According to the third aspect of the present invention, since the mode in which the winning to the second starting port is easy and the mode in which it is not so are provided as the mode of opening the normal electric accessory, the fun of the game related to the normal symbol determination Increase. In addition, in the opening mode in which winning to the second starting port is easy, the opening is notified so that the player can aim at the second starting port efficiently. Also, if the winning probabilities at normal operation and when the open extension function is activated are made equal, and the actual open probability is changed according to the open pattern selection rate, only one open probability at normal and open extension is provided. The efficiency of program processing that often controls games is good.

請求項4に記載の発明は、請求項1ないし3のいずれかに記載の弾球遊技機において、
前記普電開放手段は、通常遊技状態における普通電動役物の作動時に比べて前記特別遊技状態時における普通電動役物の作動時のほうが普通電動役物への入賞が容易な開放態様を実行せしめる構成とする。
The invention according to claim 4 is the ball game machine according to any one of claims 1 to 3,
The ordinary power release means executes an opening mode in which it is easier to win a prize for an ordinary electric accessory when the ordinary electric accessory is activated in the special gaming state than when the ordinary electric accessory is activated in a normal gaming state. The configuration.

請求項4に記載の発明によれば、特別遊技中の開放を通常時よりも有利にすることで通常時に有利な開放パターンを備える必要もなく、通常状態時の入賞率を上げたくない場合は、通常時に従来どおりの遊技を実行させ、特別遊技中には確実に第2の保留記憶を満杯にさせることが可能である。   According to the invention described in claim 4, it is not necessary to provide an advantageous opening pattern in the normal state by making the opening during the special game more advantageous than in the normal state, and when it is not desired to increase the winning rate in the normal state. It is possible to execute the game as usual in normal time and to make sure that the second reserved memory is filled during the special game.

本発明を適用した第1の実施形態の弾球遊技機の正面図である。It is a front view of the ball game machine of a 1st embodiment to which the present invention is applied. 前記弾球遊技機の遊技盤の正面図である。It is a front view of the game board of the said ball game machine. 前記弾球遊技機の背面図である。It is a rear view of the said ball game machine. 前記弾球遊技機の電気構成図である。It is an electrical block diagram of the said ball game machine. 前記弾球遊技機の主制御装置で実行されるメインルーチンの制御内容を示すフローチャートである。It is a flowchart which shows the control content of the main routine performed with the main control apparatus of the said ball game machine. 前記主制御装置で実行される特別図柄の始動入賞確認処理の制御内容を示すフローチャートである。It is a flowchart which shows the control content of the special symbol start winning confirmation process performed with the said main controller. 前記主制御装置における特別図柄の当否判定処理の制御内容を示す第1のフローチャートである。It is a 1st flowchart which shows the control content of the special symbol determination | judging determination process in the said main controller. 前記当否判定処理の制御内容を示す第2のフローチャートである。It is a 2nd flowchart which shows the control content of the said success / failure determination process. 前記当否判定処理の制御内容を示す第3のフローチャートである。It is a 3rd flowchart which shows the control content of the said success / failure determination process. 前記当否判定処理の制御内容を示す第4のフローチャートである。It is a 4th flowchart which shows the control content of the said success / failure determination process. 前記主制御装置で実行される特別遊技処理の制御内容を示す第1のフローチャートである。It is a 1st flowchart which shows the control content of the special game process performed with the said main controller. 前記特別遊技処理の制御内容を示す第2のフローチャートである。It is a 2nd flowchart which shows the control content of the said special game process. 前記特別遊技処理の制御内容を示す第3のフローチャートである。It is a 3rd flowchart which shows the control content of the said special game process. 前記主制御装置における普通図柄の普図当否判定処理の制御内容を示す第1のフローチャートである。It is a 1st flowchart which shows the control content of the normal symbol success / failure determination process of the normal symbol in the said main controller. 前記普図当否判定処理の制御内容を示す第2のフローチャートである。It is a 2nd flowchart which shows the control content of the said normal figure success / failure determination process. 前記普図当否判定処理の制御内容を示す第3のフローチャートである。It is a 3rd flowchart which shows the control content of the said normal figure success / failure determination process. 前記普図当否判定処理の制御内容を示す第4のフローチャートである。It is a 4th flowchart which shows the control content of the said normal figure success / failure determination process. 前記主制御装置で実行される普通電動役物の普電遊技処理の制御内容を示す第1のフローチャートである。It is a 1st flowchart which shows the control content of the general electric game process of the normal electric accessory performed with the said main controller. 前記普電遊技処理の制御内容を示す第2のフローチャートである。It is a 2nd flowchart which shows the control content of the said general electric game process. 前記普電遊技処理の制御内容を示す第3のフローチャートである。It is a 3rd flowchart which shows the control content of the said general electric game process. 前記弾球遊技機の遊技の仕様を示す説明図である。It is explanatory drawing which shows the specification of the game of the said ball game machine. 図22(a)(b)(c)前記弾球遊技機で設定された第1および第2特別図柄と大当り遊技態様との関係、普通図柄と普通電動役物の開放時間との関係を示す説明図である。22 (a) (b) (c) shows the relationship between the first and second special symbols set in the above-mentioned ball game machine and the jackpot game mode, and the relationship between the normal symbol and the opening time of the ordinary electric accessory. It is explanatory drawing. 前記弾球遊技機のサブ統合制御装置で実行される普通図柄演出処理の制御内容を示すフローチャートである。It is a flowchart which shows the control content of the normal symbol effect process performed with the sub integrated control apparatus of the said ball game machine. 前記サブ統合制御装置で実行される大当り時の普通図柄演出処理の制御内容を示すフローチャートである。It is a flowchart which shows the control content of the normal symbol effect process at the time of the big hit performed by the said sub integrated control apparatus. 図25(a)(b)(c)は前記弾球遊技機で実行される普通図柄演出の表示態様を示す図である。25 (a), (b), and (c) are diagrams showing display patterns of normal symbol effects executed in the bullet ball game machine. 図26(a)(b)(c)は前記弾球遊技機で実行される大当り時の普通図柄演出の表示態様を示す図である。26 (a), 26 (b), and 26 (c) are diagrams showing a display mode of a normal symbol effect at the time of a big hit executed in the bullet ball game machine. 本発明を適用した第2の実施形態の弾球遊技機における主制御装置で実行される普図当否判定処理の制御内容の一部を示すフローチャートである。It is a flowchart which shows a part of control content of the common-use determination processing performed by the main controller in the ball game machine of the second embodiment to which the present invention is applied. 前記弾球遊技機の遊技の仕様を示す説明図である。It is explanatory drawing which shows the specification of the game of the said ball game machine. 前記弾球遊技機で設定された普通図柄と普通電動役物の開放時間との関係を示す説明図である。It is explanatory drawing which shows the relationship between the normal symbol set with the said bullet ball game machine, and the open time of a normal electric accessory. 本発明を適用した弾球遊技機に用いる他の遊技盤の正面図である。It is a front view of the other game board used for the ball game machine to which the present invention is applied.

本発明を適用した第1の実施形態にかかる弾球遊技機であるパチンコ機を説明する。図1に示すように、パチンコ機50は、縦長の固定外郭保持枠をなす外枠51にて構成の各部を保持する構造としてある。外枠51には、左側の上下の位置に設けたヒンジ53を介して、板ガラス61が嵌め込まれた前枠(ガラス枠)52および後述の内枠が開閉可能に設けてある。
前枠52の板ガラス61の奥には前記内枠に保持された遊技盤10(図2)が設けてある。
A pachinko machine that is a ball game machine according to a first embodiment to which the present invention is applied will be described. As shown in FIG. 1, the pachinko machine 50 has a structure in which each part of the configuration is held by an outer frame 51 that forms a vertically long fixed outer frame holding frame. The outer frame 51 is provided with a front frame (glass frame) 52 into which a glass plate 61 is fitted and an inner frame to be described later, which can be opened and closed, via a hinge 53 provided at the upper and lower positions on the left side.
A game board 10 (FIG. 2) held by the inner frame is provided at the back of the plate glass 61 of the front frame 52.

前枠52の上部の左右両側位置にはそれぞれスピーカ66が設置してあり、これらにより遊技音が出力され、遊技者の趣向性を向上させる。また前枠52には遊技状態に応じて発光する枠側装飾ランプ65のほか、遊技の異常を報知するLED類が設けてある。   Speakers 66 are respectively installed on the left and right sides of the upper part of the front frame 52, so that game sounds are output thereby improving the player's preference. In addition to the frame-side decorative lamp 65 that emits light according to the gaming state, the front frame 52 is provided with LEDs for notifying abnormality of the game.

前枠52の下半部には上皿55と下皿63とが形成してある。下皿63の右側には発射ハンドル64が設けてあり、該発射ハンドル64を時計回りに操作することにより発射装置が作動して、上皿55から供給された遊技球が遊技盤10に向けて発射される。
下皿63は上皿55から溢れた賞球を受ける構成で、球抜きレバーの操作により下皿63に溜まった遊技球を遊技店に備えられた別箱(ドル箱)に移すことができる。
An upper plate 55 and a lower plate 63 are formed in the lower half of the front frame 52. A launch handle 64 is provided on the right side of the lower plate 63, and the launch device is operated by operating the launch handle 64 in the clockwise direction, so that the game ball supplied from the upper plate 55 is directed toward the game board 10. Fired.
The lower plate 63 is configured to receive the award balls overflowing from the upper plate 55, and the game balls accumulated in the lower plate 63 can be moved to another box (dollar box) provided in the game store by operating the ball removal lever.

本パチンコ機50はいわゆるCR機であって、プリペイドカードの読み書きを行うプリペイドカードユニット(CRユニット)56が付属しており、パチンコ機50には上皿55の右側に貸出ボタン57、精算ボタン58および残高表示器59が設けてある。また上皿55の中央部には演出ボタン67とその外周を囲むジョグダイヤル68が設けてある。
尚、図1の39は、前枠52および前記内枠を外枠51にロックするシリンダ錠であり、該シリンダ錠39に所定の鍵を挿入し、鍵を時計回りに操作して前記内枠を開放するようになし、反時計まわりの操作により前枠52を開放する。
The pachinko machine 50 is a so-called CR machine and includes a prepaid card unit (CR unit) 56 for reading and writing a prepaid card. The pachinko machine 50 has a lending button 57 and a checkout button 58 on the right side of the upper plate 55. And a balance indicator 59 is provided. Further, an effect button 67 and a jog dial 68 surrounding the outer periphery thereof are provided at the center of the upper plate 55.
1 denotes a cylinder lock that locks the front frame 52 and the inner frame to the outer frame 51. A predetermined key is inserted into the cylinder lock 39, and the key is operated clockwise to move the inner frame. The front frame 52 is opened by a counterclockwise operation.

図2に示すように、遊技盤10には外レール11と内レール12とによって囲まれた略円形の遊技領域13が形成されている。遊技領域13には、その中央部から右半部寄りの位置に大型のセンターケース14が装着されている。センターケース14は中央に演出図柄表示装置15(全体の図示は省略)のLCDパネルが配設されている。またセンターケース14には、周知のものと同様にワープ入口、ワープ樋、ステージなどが設けられている。   As shown in FIG. 2, a substantially circular game region 13 surrounded by an outer rail 11 and an inner rail 12 is formed on the game board 10. A large center case 14 is attached to the game area 13 at a position closer to the right half from the center. The center case 14 is provided with an LCD panel of an effect symbol display device 15 (not shown in its entirety) in the center. Further, the center case 14 is provided with a warp inlet, a warp rod, a stage, and the like, as is well known.

前記センターケース14の左側位置には内レール12との間に、弱めに遊技球を発射したときに遊技球がセンターケース14を回避して流下する左流下通路(矢印S)が形成してある。該左流下通路Sにはその上流側半部に、普通図柄の始動口である始動ゲート(特許請求の範囲に記載の第3の始動口に相当)21が設置され、その下方には風車20が設置されている。   On the left side of the center case 14, a left downflow passage (arrow S) is formed between the inner rail 12 and the game ball flowing down avoiding the center case 14 when the game ball is launched weakly. . The left downstream passage S is provided with a start gate 21 (corresponding to a third start port described in claims) 21 which is a normal design start port in the upstream half of the left flow passage S, and a windmill 20 below the start gate 21. Is installed.

左流下通路Sの下流側半部は、センターケース14の左下部をまわり込み、前記遊技領域13の中央下端部へ向けて遊技球を流下案内するように、複数の遊技釘を傾斜状に並べて構成されている。
そして左流下通路Sの下流部には、センターケース14の中央下方位置に第1の特別図柄始動口(第1の始動口)22Aがあり、更にその直下位置には開閉可能のチューリップ式普通電動役物により構成された第2の特別図柄始動口(第2の始動口)22Bが設置されている。
A plurality of game nails are arranged in an inclined manner so that the downstream half of the left flow passage S wraps around the lower left part of the center case 14 and guides the game ball to flow toward the lower center of the game area 13. It is configured.
In the downstream part of the left downstream passage S, there is a first special symbol start port (first start port) 22A at the center lower position of the center case 14, and a tulip type ordinary electric motor that can be opened and closed immediately below the first special symbol start port 22A. A second special symbol start port (second start port) 22 </ b> B configured by the accessory is installed.

第1の特別図柄始動口(以下、第1特図始動口という)22Aおよび第2の特別図柄始動口(以下、第2特図始動口という)22Bは、これらへの入賞に起因して特別図柄(以下、単に特図という)の抽選を実行する始動口である。
第1特図始動口22Aは上方へ向けて開放し、常時、遊技球が入球可能な入球口(入賞口)である。
The first special symbol start opening (hereinafter referred to as the first special figure start opening) 22A and the second special symbol start opening (hereinafter referred to as the second special figure start opening) 22B are special due to the winning of them. This is a starting point for executing a lottery of symbols (hereinafter simply referred to as special figures).
The first special figure starting port 22A is a ball entrance (a winning port) that is open upward and allows a game ball to enter at any time.

第2特図始動口22Bの普通電動役物(以下、普電役物という)は、遊技球が始動ゲート21を通過したことに起因して実行される普通図柄(以下、普図という)の抽選で当りとなると所定の時間開放する。そして、第1特図始動口22A、第2特図始動口22Bに遊技球が入賞すると複数種類の乱数が抽出され、第1特図の保留記憶、第2特図の保留記憶として記憶される。   The normal electric accessory (hereinafter referred to as “general power”) of the second special figure starting port 22B is a normal symbol (hereinafter referred to as “normal”) executed due to the game ball passing through the start gate 21. When a lottery is won, the game is released for a predetermined time. When a game ball wins the first special figure starting port 22A and the second special figure starting port 22B, a plurality of types of random numbers are extracted and stored as the reserved memory of the first special figure and the reserved memory of the second special figure. .

第1および第2特図始動口22A,22Bの左側位置には複数の普通入賞口24が配されている。また、第2特図始動口22Bの下方には、盤面最下部にアウト口28が設けられている。   A plurality of normal winning openings 24 are arranged on the left side of the first and second special figure starting openings 22A, 22B. Further, an out port 28 is provided at the bottom of the panel surface below the second special figure starting port 22B.

一方、センターケース14の右側位置には外レール11との間に、強く遊技球を発射したときに遊技球がセンターケース14を回避して流下する右流下通路(矢印T)が形成してある。右流下通路Tの上流側半部には、普通図柄の始動ゲート21が設けられている。
右流下通路Tの下流側半部は、センターケース14の右下部をまわり込み、遊技領域13の中央下端部へ向けて遊技球を流下案内するように、複数の遊技釘を傾斜状に並べて構成されている。
On the other hand, on the right side of the center case 14, a right downward passage (arrow T) is formed between the outer rail 11 and the game ball flowing down avoiding the center case 14 when the game ball is strongly fired. . A normal design starting gate 21 is provided in the upstream half of the right downstream passage T.
The downstream half of the right flow passage T is configured by arranging a plurality of game nails in an inclined manner so as to go around the lower right part of the center case 14 and guide the game ball to flow toward the center lower end of the game area 13. Has been.

そして右流下通路Tの下流部には、第1および第2特図始動口22A,22Bの右横位置に、開閉板にて開閉可能とされた大入賞口25が設置されている。また大入賞口25の右側位置には普通入賞口24が設けられている。   In the downstream portion of the right downflow passage T, a large winning opening 25 that can be opened and closed by an opening / closing plate is installed at the right lateral position of the first and second special figure starting openings 22A and 22B. In addition, an ordinary winning opening 24 is provided on the right side of the big winning opening 25.

このように遊技盤10にはセンターケース14の左右両側にそれぞれ流下通路S,Tを設け、第1および第2特図始動口22A,22Bへは左流下通路Sにより、大入賞口25へは右流下通路Tを流下せしめて遊技球を入賞可能な構成としたので、特図始動口22A,22Bへと大入賞口25への打ち分けが容易にでき、かつ従来のように第2始動口22Bの開放により大入賞口25への入賞が妨げられない構成である。   In this way, the game board 10 is provided with flow-down passages S and T on the left and right sides of the center case 14, respectively, and the first and second special figure starting ports 22A and 22B are connected to the prize winning port 25 by the left flow-down passage S. Since the game ball can be won by flowing down the right flow passage T, the special start port 22A, 22B can be easily divided into the big winning port 25, and the second start port can be used as before. This is a configuration that does not prevent winning to the big winning opening 25 by opening 22B.

遊技盤10の右下端部には、レール11の外部に、第1特図表示装置16A、第2特図表示装置16B、第1特図保留数表示装置17A、第2特図保留数表示装置17B、普通図柄表示装置18、普図保留数表示装置19が設けてある。   At the lower right corner of the game board 10, the first special figure display device 16A, the second special figure display device 16B, the first special figure reservation number display device 17A, and the second special figure reservation number display device are provided outside the rail 11. 17B, a normal symbol display device 18 and a common figure hold number display device 19 are provided.

図3に示すように、パチンコ機50の裏側は、前記遊技盤10を脱着可能に取付ける内枠70が収納されている。内枠70は、前記前枠52と同様に、一方の側縁(図3の右側)の上下位置が前記外枠51にヒンジ結合され開閉可能に設置されている。内枠70には、遊技球流下通路が形成されており、上方(上流)から球タンク71、タンクレール72、払出ユニット73が設けられ、払出ユニット73の中には払出装置が設けられている。この構成により、遊技盤の入賞口に遊技球が入賞すれば球タンク71からタンクレール72を介して所定個数の遊技球(賞球)が払出装置73により払出球流下通路を通り前記上皿55に払い出される。また、本実施形態では前記賞球を払い出す払出装置73により貸出ボタンの操作で払い出される貸球も払い出す構成としてある。   As shown in FIG. 3, an inner frame 70 for detachably attaching the game board 10 is accommodated on the back side of the pachinko machine 50. Similarly to the front frame 52, the inner frame 70 is installed so that the vertical position of one side edge (the right side in FIG. 3) is hinged to the outer frame 51 and can be opened and closed. The inner frame 70 is formed with a game ball flow-down passage, and a ball tank 71, a tank rail 72, and a payout unit 73 are provided from above (upstream), and a payout device is provided in the payout unit 73. . With this configuration, when a game ball wins a winning opening of the game board, a predetermined number of game balls (prize balls) are passed from the ball tank 71 via the tank rail 72 by the payout device 73 through the discharge ball flow-down passage and the upper plate 55 To be paid out. In this embodiment, the payout device 73 that pays out the prize balls is also used to pay out the balls that are paid out by operating the lending button.

また、パチンコ機50の裏側には、主制御装置80、払出制御装置81、演出図柄制御装置82、サブ統合制御装置83、発射制御装置84、電源基板85が設けられている。演出図柄制御装置82、サブ統合制御装置83はサブ制御装置に該当する。   Further, on the back side of the pachinko machine 50, a main control device 80, a payout control device 81, an effect symbol control device 82, a sub integrated control device 83, a launch control device 84, and a power supply board 85 are provided. The production symbol control device 82 and the sub integrated control device 83 correspond to sub control devices.

主制御装置80、演出図柄制御装置82、サブ統合制御装置83は遊技盤に設けられ、払出制御装置81、発射制御装置84、電源基板85は内枠70に設けられている。図3では発射制御装置84が描かれていないが、払出制御装置81の下に設けてある。   The main control device 80, the production symbol control device 82, and the sub integrated control device 83 are provided on the game board, and the payout control device 81, the launch control device 84, and the power supply board 85 are provided on the inner frame 70. In FIG. 3, the launch control device 84 is not depicted, but is provided under the payout control device 81.

また、球タンク71の右側には、外部接続端子板78が設けてあり、外部接続端子板78により、遊技状態や遊技結果を示す信号が図示しないホールコンピュータへ送られる。尚、従来はホールコンピュータへ信号を送信するための外部接続端子板には、盤用(遊技盤側から出力される信号をホールコンピュータへ出力するための端子)と枠用(枠側(前枠52、内枠70、外枠51)から出力される信号をホールコンピュータへ出力するための端子)の2種類を用いているが、本実施形態では、ひとつの外部接続端子板78を介して遊技状態や遊技結果を示す信号をホールコンピュータへ送信する。   Further, an external connection terminal plate 78 is provided on the right side of the ball tank 71, and a signal indicating a game state and a game result is sent to the hall computer (not shown) by the external connection terminal plate 78. Conventionally, the external connection terminal board for transmitting signals to the hall computer has a board (terminal for outputting the signal output from the game board side) and a frame (frame side (front frame)). 52, terminals for outputting signals output from the inner frame 70 and the outer frame 51) to the hall computer). In this embodiment, the game is played through one external connection terminal board 78. A signal indicating the state and game result is transmitted to the hall computer.

図4は本パチンコ機の電気的構成を示すもので、主制御装置80、払出制御装置81、演出図柄制御装置82、サブ統合制御装置83および発射制御装置84においては、詳細の図示は省略するが、これらの制御装置は何れもCPU、ROM、RAM、入力ポート、出力ポート等を備えている。また、主制御装置80には各種の乱数を抽出する乱数カウンタ等も備わっている。   FIG. 4 shows the electrical configuration of the pachinko machine, and details are not shown in the main controller 80, the payout controller 81, the production symbol controller 82, the sub-integrated controller 83, and the launch controller 84. However, each of these control devices includes a CPU, a ROM, a RAM, an input port, an output port, and the like. The main controller 80 is also provided with a random number counter for extracting various random numbers.

主制御装置80は、裏配線中継端子板および外部接続端子板78を介して遊技施設のホールコンピュータと電気的に接続される。主制御装置80には、裏配線中継端子板や遊技盤中継端子板を介して、前枠(ガラス枠)52および内枠70が開放しているか否か検出するガラス枠開放SW(スイッチ)、内枠開放SW、第1特図始動口22Aへの入球を検出する第1始動口SW、第2特図始動口22Bへの入球を検出する第2始動口SW、普図始動ゲート21への入球を検出する普図始動SW、大入賞口25への入球を検出するカウントSW、普通入賞口24への入球を検出する普通入賞口SW等の検出信号が入力される。   Main controller 80 is electrically connected to the hall computer of the game facility via back wiring relay terminal board and external connection terminal board 78. The main controller 80 includes a glass frame opening SW (switch) for detecting whether or not the front frame (glass frame) 52 and the inner frame 70 are open via the back wiring relay terminal board and the game board relay terminal board, Inner frame opening SW, first start port SW for detecting a ball entering the first special figure start port 22A, second start port SW for detecting a ball entering the second special figure start port 22B, a normal start gate 21 Detection signals such as a normal start SW for detecting entry into the game, a count SW for detecting entry into the big winning opening 25, and a normal winning opening SW for detecting entry into the normal winning opening 24 are input.

また主制御装置80は搭載しているプログラムに従って動作して、上述の検出信号などに基づいて遊技の進行に関わる各種のコマンドを生成し、払出制御装置81や、演出中継端子板を介してサブ統合制御装置83および演出図柄制御装置82にコマンドを出力し、図柄表示装置中継端子板を介して第1特図表示装置16A、第2特図表示装置16B、第1特図保留数表示装置17A、第2特図保留数表示装置17B、普通図柄表示装置18および普図保留数表示装置19の表示制御を行なう。
主制御装置80は、大入賞口25の開閉駆動する大入賞口ソレノイドを制御して大入賞口を開放作動せしめる。また第2特図始動口22Bを開閉する普電役物ソレノイドの作動を制御する。
The main control device 80 operates in accordance with the installed program, generates various commands related to the progress of the game based on the above-described detection signals, and the like, and sub-commands via the payout control device 81 and the production relay terminal board. A command is output to the integrated control device 83 and the production symbol control device 82, and the first special figure display device 16A, the second special figure display device 16B, and the first special figure reservation number display device 17A via the symbol display device relay terminal board. The second special figure hold number display device 17B, the normal symbol display device 18 and the universal figure hold number display device 19 are controlled to display.
The main controller 80 controls the large winning opening solenoid that opens and closes the large winning opening 25 to open the large winning opening. In addition, it controls the operation of the universal utility solenoid that opens and closes the second special figure starting port 22B.

払出制御装置81は、球タンクが空状態になったことを検出する球切れSW、遊技球が払い出されたことを検出する払出SW、遊技球貯留皿が満杯状態になったことを検出する満杯SW等の検出信号が入力される。主制御装置80から送られてくるコマンドに応じて払出モータを稼働させて遊技球を払い出させる。また、CRユニットと電気的に接続され、精算表示装置59を介して球貸および精算SW57,58による貸出要求、精算要求の操作信号を受け付け、CRユニットとデータを送受し、貸出要求信号に応じて払出モータを稼働させて貸球を払い出させ、CRユニットに挿入されているプリペイドカードの残高表示を制御する。   The payout control device 81 detects a ball break SW that detects that the ball tank is empty, a payout SW that detects that a game ball has been paid out, and detects that the game ball storage tray is full. A detection signal such as a full SW is input. In accordance with a command sent from the main controller 80, the payout motor is operated to pay out the game ball. Also, it is electrically connected to the CR unit, accepts lending requests and settlement request operation signals from the ball settlement and settlement SWs 57 and 58 via the settlement display device 59, sends and receives data to and from the CR unit, and responds to the lending request signal. Then, the payout motor is operated to pay out the rental balls, and the balance display of the prepaid card inserted in the CR unit is controlled.

発射制御装置84は、発射停止SW、発射ハンドルに遊技者が接触(操作)していることを検出するタッチSW等の検出信号が入力される。払出制御装置81を介して主制御装置80から送られてくるコマンド(タッチSWの信号や遊技状況を反映している)、発射ハンドルの回動信号および発射停止SWの信号に基づいて発射モータを制御して遊技球を発射および停止させ、タッチランプの点灯を制御する。   The firing control device 84 is input with detection signals such as a firing stop SW and a touch SW that detects that the player is touching (operating) the firing handle. The firing motor is controlled based on a command (reflecting a touch SW signal or game situation), a firing handle rotation signal, and a firing stop SW signal sent from the main control device 80 via the payout control device 81. Control and fire and stop the game ball to control the lighting of the touch lamp.

サブ統合制御装置83は、音量調節SWや演出ボタン67、ジョグダイヤル68などの検出信号が入力される。主制御装置80から送られてくるコマンドに応じて、スピーカ66を駆動して音声を出力することや、各種LEDや各種ランプ65の点灯、消灯等を制御する。更に演出図柄制御装置82へキャラクタなどを表示する擬似演出や特図の擬似図柄の表示態様のコマンドを送信する。   The sub integrated control device 83 receives detection signals from the volume adjustment SW, the effect button 67, the jog dial 68, and the like. In response to a command sent from the main controller 80, the speaker 66 is driven to output sound, and various LEDs and various lamps 65 are turned on and off. Furthermore, a command for a pseudo effect for displaying a character or the like or a display form of a special symbol for a pseudo symbol is transmitted to the effect symbol control device 82.

演出図柄制御装置82は、LCDパネルユニットや付属ユニットと共に演出図柄表示装置15を構成している。演出図柄制御装置82は、サブ統合制御装置83から送られてくるコマンドに応じてLCDパネルの表示を制御する。   The effect symbol control device 82 constitutes the effect symbol display device 15 together with the LCD panel unit and the accessory unit. The production symbol control device 82 controls the display of the LCD panel according to the command sent from the sub integrated control device 83.

次にパチンコ機50の作動を説明する。
パチンコ機50は、次のような基本構成を有する。先ず、始動ゲート21への入球に起因して普図の当否抽選を行い、普図表示装置18の図柄変動を開始する。前記抽選結果が当りであれば、表示装置18に普図の当り図柄を確定表示して前記普電役物を開放する。これにより第2特図始動口22Bへの入賞が可能となる。
Next, the operation of the pachinko machine 50 will be described.
The pachinko machine 50 has the following basic configuration. First, due to the entrance to the starting gate 21, a lottery drawing of the ordinary figure is performed, and the symbol variation of the ordinary figure display device 18 is started. If the lottery result is a win, the winning symbol of the ordinary figure is confirmed and displayed on the display device 18 to release the ordinary utility. This makes it possible to win the second special figure starting port 22B.

第1又は第2特図始動口22A,22Bへの入賞があると、これに起因して乱数値が抽出され、該乱数値に基づいて第1又は第2特図の当否判定を行い、第1又は第2特図表示装置16A,16Bおよび演出図柄表示装置15の図柄変動を開始する。判定結果が大当りであれば、各表示装置15,16A,16Bに大当り図柄を確定表示して大入賞口25の開放を伴う大当り遊技(特別遊技)を実行する構成である。尚、特別図柄の当否判定は第1特図の当否判定よりも第2特図の判定が優先して実行され、かつ大当り遊技は第2特図の当選によるものの方が第2特図からよりも遊技者にとって賞球の獲得に有利な大当り遊技となるように構成されている。
大当り遊技終了後は、当選確率が高確率となる確変機能および特別図柄の変動時間が短縮されるとともに普電役物(第2特図始動口22B)の開放時間が延長される開放延長機能を含む時短機能が付与される特典遊技状態となる。
When there is a winning at the first or second special figure starting port 22A, 22B, a random number value is extracted due to this, and the first or second special figure is determined based on the random number value. The symbol variation of the first or second special symbol display devices 16A and 16B and the effect symbol display device 15 is started. If the determination result is a big hit, the big hit symbol (special game) with the opening of the big winning opening 25 is executed by definitely displaying the big hit symbol on each display device 15, 16A, 16B. In addition, the determination of whether or not the special symbol is successful is executed with priority given to the determination of the second special figure over the determination of whether or not the first special figure is successful, and the winning game is based on the winning of the second special figure from the second special figure. The player is also configured to be a big hit game that is advantageous to the player for winning a prize ball.
After the big hit game is over, there is a probability change function that increases the probability of winning and an extension extension function that shortens the change time of the special symbol and extends the opening time of the main utility (second special figure start port 22B). It becomes a privilege game state to which a short time function is provided.

次に図5を参照して主制御装置80で実行されるプログラム処理の「メインルーチン」の概要を説明する。「メインルーチン」は本処理(S100〜S111,S115)と残余処理(S112)とで構成され、2ms周期又は4ms周期の割り込み信号に起因して開始され、最初に正常割り込みか否かを判断する(S100)。この判断はRAMの特定アドレスに特定の数値が書き込まれているか否かに基づいて行われ、ここで否定判断(S100:no)なら初期設定(S115)を実行する。前述の正常割り込みか否かを判断するための数値は、この初期設定の一環としてRAMに書き込まれる。   Next, an outline of the “main routine” of the program processing executed by the main controller 80 will be described with reference to FIG. The “main routine” is composed of the main processing (S100 to S111, S115) and the remaining processing (S112). The main routine is started due to an interrupt signal having a period of 2 ms or 4 ms, and first determines whether the interrupt is normal. (S100). This determination is made based on whether or not a specific numerical value is written at a specific address in the RAM. If the determination is negative (S100: no), the initial setting (S115) is executed. The numerical value for determining whether or not it is a normal interrupt is written in the RAM as part of this initial setting.

正常割り込みなら(S100:yes)、初期乱数更新処理(S101)、大当り決定用乱数の更新処理(S102)、大当り図柄決定用乱数の更新処理(S103)、普図の当り決定用乱数の更新処理(S104)、普図の当り図柄決定用乱数の更新処理(S105)、特図のリーチに関するリーチ判定用乱数の更新処理(S106)、特図の変動パターンに関する変動パターン決定用乱数の更新処理(S107)、入賞確認処理(S108)、当否判定処理(S109)、不正監視処理(S110)、各出力処理(S111)、を行って、次に割り込み信号が入力されるまでの残余時間内には初期乱数更新処理(S112)をループ処理する。   If the interrupt is normal (S100: yes), the initial random number update process (S101), the big hit determination random number update process (S102), the big hit symbol determination random number update process (S103), the normal figure hit determination random number update process (S104), update processing of random numbers for determination of hitting symbols for ordinary drawings (S105), update processing of random numbers for reach determination regarding reach of special symbols (S106), update processing of random numbers for determination of variation patterns regarding variation patterns of special symbols ( S107), winning confirmation process (S108), success / failure determination process (S109), fraud monitoring process (S110), each output process (S111), and within the remaining time until the next interrupt signal is input The initial random number update process (S112) is looped.

図6に示す「始動入賞確認処理」は前記入賞確認処理(S108)のサブルーチンである。先ず、第1特図始動口22Aへの入球(入賞)があるか確認し(S200)、入球があると(S200:yes)、「始動口1カウンタ」を加算する(S201)。次に、第1特図の保留記憶が満杯か否か確認し(S202)、満杯でなければ(S202:no)、S203の処理で第1特図に関する複数種類の乱数(大当り決定用乱数、大当り図柄決定用乱数、リーチ決定用乱数、変動パターン決定用乱数など)が抽出され、第1特図の保留記憶として主制御装置80のメモリに記憶される(最大4つ)。そして、第1特図保留表示装置17Aの表示制御、および演出図柄制御装置82やサブ統合制御装置83へ第1特図保留数のコマンドを送信する。   The “start winning confirmation process” shown in FIG. 6 is a subroutine of the winning confirmation process (S108). First, it is confirmed whether or not there is a ball entering (winning) in the first special figure starting port 22A (S200). If there is a ball entering (S200: yes), a “starting port 1 counter” is added (S201). Next, it is confirmed whether or not the reserved memory of the first special figure is full (S202). If it is not full (S202: no), a plurality of types of random numbers (random number for determining big hits, A jackpot symbol determination random number, a reach determination random number, a variation pattern determination random number, etc.) are extracted and stored in the memory of the main controller 80 as a reserved storage of the first special figure (maximum of four). Then, a command for the number of first special figure hold is transmitted to the display control of the first special figure hold display device 17 </ b> A and the effect symbol control device 82 and the sub integrated control device 83.

続いて、第2特図始動口22Bへの入球があるか確認し(S204)、入球があると(S204:yes)、「始動口2カウンタ」を加算する(S205)。次に、第2特図の保留記憶が満杯でなければ(S206:no)、S207の処理で第2特図に関する複数種類の乱数(大当り決定用乱数、大当り図柄決定用乱数、リーチ決定用乱数、変動パターン決定用乱数など)が抽出され、第2特図の保留記憶として主制御装置80のメモリに記憶される(最大4つ)。そして、第2特図保留表示装置17Bの表示制御、および演出図柄制御装置82やサブ統合制御装置83へ第2特図保留数のコマンドを送信する。尚、S203,S207の各処理は特許請求の範囲に記載の保留記憶手段に相当する。
また、前記入賞確認処理では、前記「始動入賞確認処理」と同様な「普図始動ゲート通過処理」(図略)により普図の保留記憶も記憶される。即ち、遊技球が始動ゲート21を通過したか否かを確認し、ゲート通過があれば普図の当り決定用乱数、普図の当り図柄決定用乱数等が抽出され、これらが普図の保留記憶として最大4つまで記憶される。そして、普図保留数表示装置19の表示制御、および演出図柄制御装置82やサブ統合制御装置83へ普図保留数のコマンドを送信する。
Subsequently, it is confirmed whether or not there is a ball entering the second special figure starting port 22B (S204). If there is a ball (S204: yes), a “starting port 2 counter” is added (S205). Next, if the reserved memory of the second special figure is not full (S206: no), a plurality of types of random numbers relating to the second special figure (a big hit determination random number, a big hit symbol determination random number, a reach determination random number) in the process of S207 , Random numbers for determining variation patterns, etc.) are extracted and stored in the memory of the main controller 80 as the reserved storage of the second special figure (maximum of four). Then, the display control of the second special figure hold display device 17B and the command of the second special figure hold number are transmitted to the effect symbol control device 82 and the sub integrated control device 83. Each process of S203 and S207 corresponds to a holding storage unit described in the claims.
Further, in the winning confirmation process, the usual hold storage is also stored by the “opening start gate passing process” (not shown) similar to the “starting winning confirmation process”. That is, it is confirmed whether or not the game ball has passed through the start gate 21, and if there is a gate passage, a random number for determining a hit of a normal figure, a random number for determining a hit symbol of a normal figure, etc. are extracted, A maximum of 4 memories are stored. Then, the display control of the general figure holding number display device 19 and the command for the general figure holding number are transmitted to the effect symbol control device 82 and the sub integrated control device 83.

図7ないし図10は特図の「当否判定処理」のフローチャートを示す。図7に示すように「当否判定処理」は、大入賞口25を開放させるための特別電動役物が作動中か確認し、作動していなければ(S300:no)、図柄(第1又は第2特図)が変動中か確認し、変動中でなければ(S301:no)、第1又は第2特図の確定図柄が表示されているか確認する(S302)。尚、特別電動役物が作動中(S300:yes)であれば「特別遊技処理」に移行する(図8、参照)。   FIG. 7 to FIG. 10 show a flowchart of the “win / fail determination process” of the special figure. As shown in FIG. 7, the “win / fail determination process” confirms whether the special electric accessory for opening the special winning opening 25 is in operation, and if it is not in operation (S300: no), the symbol (first or second) (2 special figure) is checked to see if it is changing. If it is not changing (S301: no), it is checked whether the confirmed symbol of the first or second special figure is displayed (S302). If the special electric accessory is operating (S300: yes), the process proceeds to “special game processing” (see FIG. 8).

S302の処理で確定図柄が表示中でなければ(S302:no)、図8に示すように、第2特図の保留記憶があるか確認する(S310)。第2特図の保留記憶があれば(S310:yes)、第2特図の保留記憶数を減算し、第2特図の保留記憶のシフト処理を行う(S311)。該シフト処理により第2特図の保留記憶のうち最も古い保留記憶が当否判定の対象となる。
第2特図の保留記憶がなければ(S310:no)、S312で第1特図の保留記憶があるか確認し、第1特図の保留記憶があれば(S312:yes)、第1特図の保留記憶数を減算し、第1特図の保留記憶のシフト処理を行う(S313)。これにより第1特図の保留記憶のうち最も古い保留記憶が当否判定の対象となる。
このように第2特図の保留記憶を第1特図の保留記憶よりも先に確認することで、第1特図の当否抽選(当否判定)よりも第2特図の当否抽選を優先して実行するようにしている。S317の処理は特許請求の範囲に記載の「当否判定優先実行手段」に相当する。
第2特図または第1特図の保留記憶がどちらもなければ(S312:no)、「特別遊技処理」に移行する。
If the confirmed symbol is not being displayed in the process of S302 (S302: no), as shown in FIG. 8, it is confirmed whether there is a reserved memory of the second special figure (S310). If there is a hold memory of the second special figure (S310: yes), the number of the hold memories of the second special figure is subtracted, and the hold process of the second special figure is shifted (S311). By the shift process, the oldest stored memory among the stored memories in the second special figure becomes the target of the determination of success / failure.
If there is no reserved memory for the second special figure (S310: no), it is checked whether there is a reserved memory for the first special figure in S312, and if there is a reserved memory for the first special figure (S312: yes), the first special figure is obtained. The number of reserved memories in the figure is subtracted, and the shift process of the reserved memory of the first special figure is performed (S313). As a result, the oldest reserved memory among the reserved memories of the first special figure becomes the target of the determination of success / failure.
In this way, by confirming the reserved memory of the second special figure before the reserved memory of the first special figure, the success / failure lottery of the second special figure is prioritized over the lottery determination (correction determination) of the first special figure. To be executed. The process of S317 corresponds to “correct / unjudgment priority execution means” described in the claims.
If neither the second special chart or the first special chart is stored on hold (S312: no), the process proceeds to "special game processing".

次にS314の処理で、確変フラグを確認して現在の遊技状態が確変中(高確率)であるか確認する(確変フラグが「1」であれば確変中)。確変中であれば(S314:yes)、確変時の当否判定用テーブルと前記当否判定の対象となる保留記憶の大当り決定用乱数とを対比して大当りか否か当否判定を行う(S315)。
確変中でなければ(S314:no)、通常確率(低確率)の当否判定用テーブルと前記大当り決定用乱数とを対比して大当りか否か当否判定を行う(S316)。尚、大当りの確率は確変中で40分の1、通常確率で400分の1に設定されている(図21参照)。
Next, in the process of S314, the probability variation flag is confirmed to confirm whether the current gaming state is in the probability variation (high probability) (if the probability variation flag is “1”, the probability variation is in progress). If the probability change is in progress (S314: yes), the success / failure determination table at the time of the probability change is compared with the big hit determination random number for the stored memory that is the target of the success / failure determination to determine whether or not it is a big hit (S315).
If the probability change is not in progress (S314: no), whether or not it is a big hit is determined by comparing the normal probability (low probability) hit determination table with the big hit determination random number (S316). The probability of jackpot is set to 1/40 in normal probability and 1/400 in normal probability (see FIG. 21).

続くS317の処理では、S315又はS316の処理の当否判定が大当りか否かの確認を行う。大当りであれば(S317:yes)、S318の処理において、前記当否判定の対象となる保留記憶の大当り図柄決定用乱数に基づいて大当り図柄を決定する。
S318の処理で決定される大当り図柄は、第1特図の当否抽選による大当り、第2特図の当否抽選による大当りとで異なる図柄が決定される。図22(a)、(b)に示すように、第1特図の大当り図柄は「特図1図柄1〜特図1図柄7」の7種類から1つの図柄が決定される。一方、第2特図の大当り図柄は「特図2図柄1〜特図2図柄4」の4種類から1つの図柄が決定される。
決定された大当り図柄に基づいて大当り遊技の態様(大入賞口25の開放態様)などの内容が割当てられる。
例えば、「特図1図柄1」では大入賞口25の28秒の開放を15ラウンド行い、「特図1図柄4」では大入賞口25の6.0秒の開放を2ラウンド行うといった大当り遊技の態様が割当てられる。
第2特図では、例えば、「特図2図柄1」で大入賞口25の28秒の開放を15ラウンド行い、「特図2図柄4」では15ラウンド中、1〜8ラウンドで6.0秒の開放を行うとともに9〜15ランドで28秒の開放を行うといった大当り遊技の態様が割当てられる。
このように、第1特図と第2特図とでは、大当り遊技の態様や説明は省略するが大当り遊技後の確変、時短付与といった特典遊技状態の内容の割当てが異なり、大当り遊技の態様において、第1特図よりも第2特図の方が遊技者にとって有利となる。
In the subsequent process of S317, it is confirmed whether or not the determination of whether or not the process of S315 or S316 is a big hit. If it is a big hit (S317: yes), in the process of S318, the big hit symbol is determined based on the random number for determining the big hit symbol in the reserved memory that is the object of the determination.
The jackpot symbols determined in the process of S318 are determined differently depending on the jackpot by the winning lottery of the first special figure and the jackpot by the winning lottery of the second special figure. As shown in FIGS. 22 (a) and 22 (b), one symbol is determined from the seven types of “Special Figure 1 Symbol 1 to Special Figure 1 Symbol” as the jackpot symbol of the first special figure. On the other hand, as the jackpot symbol of the second special symbol, one symbol is determined from four types of “special symbol 2 symbol 1 to special symbol 2 symbol 4”.
Based on the determined jackpot symbol, contents such as a mode of jackpot game (a mode of opening the big prize opening 25) and the like are allocated.
For example, in “Special Figure 1 Symbol 1”, the winning prize opening 25 is released for 15 rounds for 15 seconds, and in “Special Figure 1 Symbol 4”, the winning prize opening 25 is released for 6.0 seconds for 2 rounds. Are assigned.
In the second special figure, for example, the special winning opening 25 is opened for 15 seconds in “Special figure 2 design 1” for 15 rounds, and in “Special figure 2 design 4”, 6.0 in 1 to 8 rounds. A big hit game mode is assigned in which a second is released and 28 seconds is released at 9 to 15 lands.
In this way, in the first special figure and the second special figure, the aspect and explanation of the big hit game are omitted, but the allocation of the contents of the privilege game state such as the probability change after the big hit game and the granting of the short time are different. The second special figure is more advantageous for the player than the first special figure.

図8のS319の処理では、前記当否判定の対象となる保留記憶の変動パターン決定用乱数に基づいて、演出図柄表示装置15に表示される特図の大当り用の変動時間などといった変動パターンを決定する。   In the process of S319 in FIG. 8, a variation pattern such as a variation time for a special figure jackpot displayed on the effect symbol display device 15 is determined on the basis of the variation random number for determining the variation pattern of the reserved memory that is the object of the determination. To do.

変動パターンの決定後、S320で大当り設定処理を行う。この処理では、前記決定された大当り図柄に基づき、大当り遊技の開放パターンの設定を行う。例えば演出図柄表示装置15で実行される大当り遊技のオープニング演出の時間の設定、エンディング演出の時間の設定、および大入賞口25の開放態様の設定がなされる。更に大当り遊技終了後の特典遊技状態として確変と時短が付与されるか否かの設定、確変の継続期間を制限する確変カウンタの設定、時短の継続期間を制限する時短カウンタ設定等の処理がなされる。尚、実質的に確変機能および時短機能の付与、確変カウンタおよび時短カウンタの設定は後述する「特別遊技処理」で設定され、ここでの処理は仮設定処理である。   After determining the variation pattern, a jackpot setting process is performed in S320. In this process, a jackpot game release pattern is set based on the determined jackpot symbol. For example, the time setting for the opening effect of the jackpot game executed on the effect symbol display device 15, the time setting for the ending effect, and the setting of the opening mode of the big prize opening 25 are made. In addition, processing such as setting whether or not probability change and time reduction are given as the bonus game state after the big hit game is finished, setting of a probability change counter for limiting the duration of probability change, setting of time reduction counter for limiting the duration of time reduction, etc. are performed. The The provision of the probability changing function and the time reduction function, and the setting of the probability change counter and the time reduction counter are set in a “special game process” described later, and the process here is a provisional setting process.

S317の処理において、大当りでなくハズレであれば(S317:no)、演出図柄表示装置15に表示される特図のハズレ用の変動時間などといった変動パターンを決定する処理を行う(S321)。ハズレ設定処理(S322)では、遊技状態が確変、時短であれば、これらの継続期間をカウントする確変回数と時短回数を減算する。時短の継続期間は特図の変動が100回である(図21参照)。   In the process of S317, if it is not a big hit but a loss (S317: no), a process for determining a fluctuation pattern such as a fluctuation time for a special figure loss displayed on the effect symbol display device 15 is performed (S321). In the lose setting process (S322), if the gaming state is a probable change and the time is short, the number of the probable changes for counting the duration and the number of the time reduction are subtracted. During the short duration, the special figure changes 100 times (see FIG. 21).

S320又はS322の各設定処理の後、S323の処理では、特図表示装置16の図柄変動開始制御を行い、サブ統合制御装置83へ図柄の変動開始コマンド、図柄指定コマンドを送信し、「特別遊技処理」へ移行する。変動開始コマンド、図柄指定コマンドには特図の変動パターン、特別図柄の当否判定の判定結果などが含まれる。
尚、S317の処理は特許請求の範囲に記載の「当否判定手段」に相当する。
After each setting process of S320 or S322, in the process of S323, the symbol change start control of the special symbol display device 16 is performed, and the symbol change start command and the symbol designation command are transmitted to the sub integrated control device 83. Move to “Process”. The variation start command and the symbol designating command include a variation pattern of a special symbol, a determination result of whether or not a special symbol is appropriate.
Note that the processing of S317 corresponds to “correction determination unit” recited in the claims.

図7のS301の処理で特図の変動中のときは(S301:yes)、図9に示すように、図柄の変動時間が経過したことを確認すると(S330:yes)、確定図柄表示処理(S331)において、特図表示装置16の特図の変動表示を終了させる制御を行い、演出図柄制御装置82およびサブ統合制御装置83へ擬似図柄の変動表示および演出表示を終了させるようにコマンドを送信し、「特別遊技処理」へ移行する。   When the special symbol is changing in the process of S301 in FIG. 7 (S301: yes), as shown in FIG. 9, when it is confirmed that the symbol change time has passed (S330: yes), the fixed symbol display process ( In step S331), control is performed to end the special symbol fluctuation display of the special symbol display device 16, and a command is transmitted to the effect symbol control device 82 and the sub integrated control device 83 to end the pseudo symbol variation display and the effect display. The process proceeds to “special game processing”.

図7のS302の処理で特図の確定図柄を表示中であれば(S302:yes)、図10のS340の処理に移行して、確定図柄表示時間が終了したか確認する。確定図柄表示時間が終了していなければ(S340:no)、「特別遊技処理」へ移行する。
一方、確定図柄表示時間が終了したことを確認すると(S340:yes)、確定図柄表示終了の処理(S341)により特図表示装置16の特図の確定図柄表示を終了させる制御を行い、サブ統合制御装置83へ特図に対応する擬似図柄の確定表示を終了させるようにコマンドを送信する。
If the confirmed symbol of the special figure is being displayed in the process of S302 of FIG. 7 (S302: yes), the process proceeds to the process of S340 of FIG. 10, and it is confirmed whether or not the confirmed symbol display time has ended. If the fixed symbol display time has not ended (S340: no), the process proceeds to "special game processing".
On the other hand, when it is confirmed that the fixed symbol display time has ended (S340: yes), the final symbol display of the special symbol display device 16 is controlled to be terminated by the final symbol display end process (S341), and the sub-integration is performed. A command is transmitted to the control device 83 so as to end the fixed display of the pseudo symbol corresponding to the special figure.

続いて特図の図柄が大当りになる組合せであるか確認し(S342)、大当りになる組合せであったときは(S342:yes)、確変フラグが「1」であれば(S343:yes)、確変フラグに「0」をセットする(S344)。次に、時短フラグが「1」であれば(S345:yes)、時短フラグに「0」をセットする(S346)。これらの処理により大当り遊技(特別遊技)中での遊技状態を通常状態にリセットする。   Subsequently, it is confirmed whether the symbol of the special figure is a combination that is a big hit (S342). If the combination is a big hit (S342: yes), if the probability variation flag is “1” (S343: yes), “0” is set to the probability variation flag (S344). Next, if the hour / hour flag is “1” (S345: yes), “0” is set to the hour / hour flag (S346). By these processes, the gaming state in the big hit game (special game) is reset to the normal state.

S347の処理では条件装置の作動を開始させ、S348の処理では役物連続作動装置の作動を開始させる。条件装置は大当り遊技で役物連続作動装置の作動に必要な装置であり、役物連続作動装置は特別電動役物を連続して作動させる装置である。
そして大当り開始演出処理(S349)によりサブ統合制御装置83へ大当り演出を開始させるようにコマンドを送信し、「特別遊技処理」に移行する。
In the process of S347, the operation of the condition device is started, and in the process of S348, the operation of the accessory continuous operation device is started. The condition device is a device that is necessary for the operation of the continuous action device in the jackpot game, and the continuous accessory operation device is a device that continuously operates the special electric accessory.
Then, a command is transmitted to the sub integrated control device 83 to start the big hit effect by the big hit start effect process (S349), and the process proceeds to the “special game process”.

S342の処理で、大当りになる組合せでなければ(S342:no)、確変フラグが「1」であるか確認し(S350)、確変フラグが「1」であり(S350:yes)、確変カウンタ(回数)が「0」であれば(S351:yes)、確変フラグを「0」にセットする(S352)。
続く処理で時短フラグが「1」であり(S353:yes)、時短カウンタ(回数)が「0」であれば(S354:yes)、時短フラグを「0」にセットする(S355)。
続くS356の状態指定コマンド送信処理では、遊技状態を示す確変フラグや時短フラグの情報等を含む状態指定コマンドを、サブ統合制御装置83へ送信する。その後、「特別遊技処理」へ移行する。
If the combination is not a big hit in the process of S342 (S342: no), it is confirmed whether the probability variation flag is “1” (S350), the probability variation flag is “1” (S350: yes), and the probability variation counter ( If the (number of times) is “0” (S351: yes), the probability variation flag is set to “0” (S352).
In the subsequent process, if the hour / hour flag is “1” (S353: yes) and the hour / hour counter (number of times) is “0” (S354: yes), the hour / hour flag is set to “0” (S355).
In the subsequent state designation command transmission process of S356, a state designation command including information such as a probability change flag indicating a gaming state and a time reduction flag is transmitted to the sub integrated control device 83. Thereafter, the process proceeds to “special game processing”.

図11に示すように、「特別遊技処理」は、先ず、役物連続作動装置が作動中か確認し(S400)、作動中であれば(S400:yes)、S401の処理で大入賞口25が開放中か確認する。
S401の処理で大入賞口が開放中でなければ(S401:no)、インターバル中か確認し(S402)、インターバル中でなければ(S402:no)、大当り終了演出中か確認し(S403)、大当り終了演出中でなければ(S403:no)、大当り開始演出時間が経過したか確認し(S404)、大当り開始演出時間が経過していれば(S404:yes)、S405の大入賞口開放処理で大入賞口25を開放してリターンする。尚、S405の処理は特許請求の範囲に記載の「特別遊技移行手段」に相当する。
As shown in FIG. 11, in the “special game processing”, first, it is confirmed whether or not the accessory continuous operation device is in operation (S400). If it is in operation (S400: yes), the winning prize opening 25 is processed in S401. Check if is open.
If the big winning opening is not open in the process of S401 (S401: no), it is confirmed whether it is during the interval (S402), if not during the interval (S402: no), it is confirmed whether the big hit end effect is being performed (S403), If it is not during the jackpot end effect (S403: no), it is confirmed whether the jackpot start effect time has elapsed (S404), and if the jackpot start effect time has elapsed (S404: yes), the winning prize opening process of S405 is performed. Then open the grand prize opening 25 and return. The process of S405 corresponds to “special game transition means” described in the claims.

S401の処理で大入賞口開放中であれば(S401:yes)、図12に示すように、大入賞口25に規定入賞数(図21参照)である9個の入賞があったか否かの確認(S410)、又は大入賞口25の開放時間が終了したか否かを確認して(S411)、いずれか確認できれば大入賞口25を閉鎖し(S412)、大当りインターバル処理を実行して(S413)、リターンする。大当りインターバル処理では、サブ統合制御装置83へ大当りのインターバル演出を開始させるようにコマンドを送信する。   If the big winning opening is being opened in the process of S401 (S401: yes), as shown in FIG. 12, it is confirmed whether or not there are nine winnings corresponding to the predetermined winning number (see FIG. 21) in the big winning opening 25. (S410) or whether or not the opening time of the big prize opening 25 has ended (S411), if either can be confirmed, the big prize opening 25 is closed (S412), and the big hit interval process is executed (S413) ), Return. In the big hit interval process, a command is transmitted to the sub integrated control device 83 so as to start a big hit interval effect.

図11のS402の処理でインターバル中であれば(S402:yes)、図12のS414の処理で大当りインターバル時間が経過したか確認し、経過していれば(S414:yes)、最終ラウンドかどうか確認し(S415)、最終ラウンドであれば、(S415:yes)、大当り終了演出の処理(S416)を実行し、この処理でサブ統合制御装置83に大当り終了コマンドを送信し、大当り遊技を終了してリターンする。
一方、最終ラウンドでなければ、(S415:no)、大入賞口25の開放処理(S417)を実行してリターンする。
If it is during the interval in the process of S402 in FIG. 11 (S402: yes), it is confirmed whether the big hit interval time has elapsed in the process of S414 in FIG. 12, and if it has elapsed (S414: yes), it is the final round. Confirm (S415), if it is the final round (S415: yes), execute a big hit end effect process (S416), send a big hit end command to the sub-integrated control device 83 in this process, and end the big hit game And return.
On the other hand, if it is not the final round (S415: no), the winning opening 25 is released (S417) and the process returns.

図11のS403の処理で大当り終了演出中であれば(S403:yes)、図13に示すように、大当り終了演出時間の終了時間が経過したか確認し(S420)、経過していれば(S420:yes)、役物連続作動装置の作動を停止する処理(S421)を実行し、条件装置の作動を停止する処理(S422)を実行する。   If it is during the jackpot end effect in the process of S403 in FIG. 11 (S403: yes), as shown in FIG. 13, it is confirmed whether the end time of the jackpot end effect time has passed (S420). (S420: yes), the process (S421) for stopping the operation of the accessory continuous operation device is executed, and the process (S422) for stopping the operation of the condition device is executed.

続く、S423〜S428の処理では図8の「大当り設定処理(S320)」で設定された設定内容を参照し、大当り遊技後の遊技状態を設定する。即ちS423において、大当り遊技終了後に確変遊技に移行されるか確認し、移行される場合(S423:yes)は、確変回数(前記確変カウンタのカウント値)の設定処理(S424)および確変フラグに「1」をセットする処理(S425)を行う。確変に移行される確率は70%である(図21参照)。
次に大当り遊技終了後に時短遊技に移行されるか確認し(S426)、移行される場合(S426:yes)は、時短回数(前記確変カウンタのカウント値)の設定処理(S427)および時短フラグに「1」をセットする処理(S428)を行う。この処理は特許請求の範囲に記載の「開放延長手段」に相当する。
その後、サブ統合制御装置83へ大当り遊技終了のコマンドを送信するとともに(S429)、状態指定コマンドとして前記確変遊技状態か否か、時短か否かの情報をサブ統合制御装置83等へ送信する(S430)。その後にリターンする。
In the subsequent processes of S423 to S428, the game content after the big hit game is set with reference to the setting contents set in the “big hit setting process (S320)” of FIG. That is, in S423, it is confirmed whether or not the game is shifted to the probability change game after the big hit game is finished. When the game is shifted (S423: yes), the setting process (S424) of the probability change count (the count value of the probability change counter) and the probability change flag are set to “ 1 ”is set (S425). The probability of shifting to probability change is 70% (see FIG. 21).
Next, it is confirmed whether or not the game is shifted to a time-saving game after the end of the big hit game (S426). When the game is shifted (S426: yes), the setting process (S427) of the time-saving number (the count value of the probability variation counter) and the time-saving flag are set. A process of setting “1” (S428) is performed. This process corresponds to “open extension means” described in the claims.
Thereafter, a big hit game end command is transmitted to the sub-integrated control device 83 (S429), and information indicating whether or not the probability variation game state is present and whether the time is short is transmitted as a state designation command to the sub-integrated control device 83 and the like ( S430). Then return.

図14ないし図17は「普図当否判定処理」のフローチャートを示す。図14に示すように「普図当否判定処理」は、第2始動口22Bを開放させるための普電役物が作動中か確認し、作動していなければ(S500:no)、普図の図柄が変動中か確認し、変動中でなければ(S501:no)、普図の確定図柄が表示されているか確認する(S502)。尚、普電役物が作動中(S500:yes)であれば「普電遊技処理」に移行する(図15参照)。   FIG. 14 to FIG. 17 show a flowchart of the “normal figure determination process”. As shown in FIG. 14, the “ordinary / unusual determination process” is performed to check whether or not the utility for opening the second start port 22 </ b> B is in operation, and if not in operation (S <b> 500: no), It is confirmed whether the symbol is fluctuating. If not fluctuating (S501: no), it is confirmed whether the normal symbol is displayed (S502). In addition, if the general electric utility is operating (S500: yes), the process proceeds to “general power game processing” (see FIG. 15).

S502の処理で確定図柄が表示中でなければ(S502:no)、図15に示すように、前記普図の保留記憶があるか確認する(S510)。保留記憶がなければ(S510:no)、「普電遊技処理」に移行する。保留記憶があれば(S510:yes)、記憶数を減算し、保留記憶のシフト処理を行う(S511)。該シフト処理により普図の保留記憶のうち最も古い保留記憶が当否判定の対象となる。   If the confirmed symbol is not being displayed in the process of S502 (S502: no), as shown in FIG. 15, it is confirmed whether there is a reserved memory of the usual diagram (S510). If there is no pending storage (S510: no), the process proceeds to “general power game processing”. If there is a reserved memory (S510: yes), the number of memories is subtracted and a shift process of the reserved memory is performed (S511). By the shift process, the oldest reserved memory among the usual reserved memories becomes the target of the determination.

次にS512の処理で、時短フラグを確認して現在の遊技状態が時短状態(開放延長を含む)であるか確認する(時短フラグが「1」であれば時短中)。時短中であれば(S512:yes)、普図の当選確率が高確率(確変)状態であり、高確率用の普図の当否判定用テーブル(普図確変テーブル)と前記当否判定の対象となる保留記憶の普図の当り決定用乱数とを対比して普図当りか否か当否判定を行う(S513)。
時短中でなければ(S512:no)、通常確率(低確率)の当否判定用テーブル(普図通常テーブル)と前記当り決定用乱数とを対比して普図当りか否か当否判定を行う(S514)。尚、普図当りの確率は確変中では1、通常確率は100分の1に設定されている(図21参照)。
Next, in the process of S512, the time reduction flag is checked to check whether the current gaming state is the time reduction state (including extension of opening) (if the time reduction flag is “1”, the time reduction is middle). If the time is short (S512: yes), the winning probability of the ordinary figure is in a high probability (probability variation) state, and the decision table (general figure probability variation table) of the ordinary drawing for high probability and the object of the success decision It is determined whether or not it is a hit by comparing with a random number for determining a hit in the reserved memory in the reserved memory (S513).
If the time is not short (S512: no), the normality (low probability) success / failure determination table (ordinary normal table) is compared with the hit determination random number to determine whether or not the hit is normal. S514). Incidentally, the probability per ordinary figure is set to 1 during probability variation, and the normal probability is set to 1/100 (see FIG. 21).

続くS515の処理では、S513又はS514の処理の当否判定が普図当りか否かの確認を行う。
普図当りであれば(S515:yes)、S516の処理において、前記当否判定の対象となる保留記憶の普図の当り図柄決定用乱数に基づいて普図当り図柄を決定する。尚、普図の当り図柄は図22(c)に示すように、「通常開放図柄」と「特定開放図柄」があり、決定された図柄に応じて普電役物の開放態様(開放パターン)が異なる。また何れの開放図柄においても、時短機能未作動時と時短機能作動時とで普電役物の開放態様が異なる。例えば、「通常開放図柄」で非時短では「0.2秒開放を1回」(ショート開放)、時短では「1.4秒開放を3回」行う。「特定開放図柄」で非時短では「6秒開放を1回」(ロング開放)、時短では「1.4秒開放を3回」行う。
S517の処理では、前記当否判定の対象となる保留記憶の変動パターン決定用乱数に基づいて、普通図柄表示装置18に表示される普図の当り用の変動時間などといった変動パターンを決定する。
In the subsequent processing of S515, it is confirmed whether or not the determination as to whether or not the processing of S513 or S514 is true is normal.
If it is a normal symbol (S515: yes), in the process of S516, a symbol per universal symbol is determined based on the random symbol for determining the symbol of the normal symbol in the reserved memory that is the object of the determination. As shown in FIG. 22 (c), there are “normally open symbol” and “specific open symbol”, and the open mode (open pattern) of the general electric utility according to the determined symbol. Is different. Moreover, in any open pattern, the opening mode of the utility model differs depending on whether the time-shortening function is not activated or not. For example, in the case of “normally open design”, “open once for 0.2 seconds” (short open) for short time, and “open for 1.4 seconds three times” for short time. In the case of “specific opening pattern”, “6 seconds opening once” (long opening) is performed for non-time-saving, and “1.4 seconds opening 3 times” for time saving.
In the process of S517, a variation pattern such as a variation time for hitting a normal symbol displayed on the normal symbol display device 18 is determined on the basis of the random number for determining the variation pattern of the reserved storage that is the object of the determination.

S515の処理において、当りでなくハズレであれば(S515:no)、普通図柄表示装置18に表示される普図のハズレ用の変動時間などといった変動パターンを決定する処理を行う(S518)。   In the process of S515, if it is not a hit but a loss (S515: no), a process for determining a fluctuation pattern such as a fluctuation time for a normal figure displayed on the normal symbol display device 18 is performed (S518).

S517又はS518の各設定処理の後、S519の処理では、普通図柄表示装置18の図柄変動開始制御を行い、サブ統合制御装置83へ図柄の変動開始コマンド、図柄指定コマンドを送信し、「普電遊技処理」へ移行する。変動開始コマンド、図柄指定コマンドには普図の変動パターン、普図の当否判定の判定結果などが含まれる。   After each setting process of S517 or S518, in the process of S519, the symbol variation start control of the normal symbol display device 18 is performed, and the symbol variation start command and symbol designation command are transmitted to the sub-integrated control device 83. Move to “Game processing”. The variation start command and the symbol designation command include a variation pattern of a normal diagram, a determination result of whether or not to determine whether or not a regular diagram is present.

図14のS501の処理で普図の変動中のときは(S501:yes)、図16に示すように、普図の変動時間が経過したことを確認すると(S520:yes)、確定図柄表示処理(S521)において、普通図柄表示装置18の変動表示を終了させる制御を行い、演出図柄制御装置82およびサブ統合制御装置83へ普図の演出表示を終了させるようにコマンドを送信し、「普電遊技処理」へ移行する。   In the process of S501 in FIG. 14, when the normal diagram is changing (S501: yes), as shown in FIG. 16, when it is confirmed that the change time of the normal diagram has passed (S520: yes), the fixed symbol display process In (S521), control is performed to end the variable display of the normal symbol display device 18, and a command is transmitted to the effect symbol control device 82 and the sub integrated control device 83 to end the effect display of the ordinary symbol. Move to “Game processing”.

図14のS502の処理で特図の確定図柄を表示中であれば(S502:yes)、図17のS530の処理に移行して、普図の確定図柄表示時間が終了したか確認する。確定図柄表示時間が終了していなければ(S530:no)、「普電遊技処理」へ移行する。
一方、確定図柄表示時間が終了したことを確認すると(S530:yes)、確定図柄表示終了の処理(S531)により普通図柄表示装置18の普図の確定図柄表示を終了させる制御を行い、サブ統合制御装置83へ普図に対応する擬似図柄の確定表示を終了させるようにコマンドを送信する。
If the fixed symbol of the special figure is being displayed in the process of S502 in FIG. 14 (S502: yes), the process proceeds to the process of S530 in FIG. If the fixed symbol display time has not ended (S530: no), the process proceeds to “general power game processing”.
On the other hand, if it is confirmed that the fixed symbol display time has ended (S530: yes), the fixed symbol display end processing of the normal symbol display device 18 is controlled by the fixed symbol display end processing (S531), and the sub-integration is performed. A command is transmitted to the control device 83 so as to end the fixed display of the pseudo symbol corresponding to the ordinary figure.

続いて普図の図柄が当りになる組合せであるか確認し(S532)、普図当りになる組合せであったときは(S532:yes)、S533の処理において普電役物の作動を開始させ、その後、普図当り開始演出処理(S534)によりサブ統合制御装置83へ普図当り演出を開始させるように普図当り開始演出コマンドを送信し、「普電遊技処理」に移行する。   Subsequently, it is confirmed whether the combination of the usual figure is a winning combination (S532), and if it is the winning combination (S532: yes), the operation of the electric utility is started in the process of S533. Thereafter, a start-per-due effect command is transmitted to the sub integrated control device 83 by the start-per-normal effect process (S534) so as to start the per-female effect, and the process proceeds to “general-purpose game process”.

図18に示すように「普電遊技処理」は、先ず、普電役物が作動中か確認し(S600)、作動中であれば(S600:yes)、普電役物が開放中か確認する(S601)。
普電役物が開放中でなければ(S601:no)、普図当り終了演出中か確認し(S602)、演出中でなければ(S602:no)、普図当り開始演出時間が経過したか確認し(S603)、開始演出時間が経過していれば(S603:yes)、S604の処理において、前記「普図当否判定処理」のS516で決定された普図当り図柄に基いた開放パターンで普電役物を開放し、リターンする。S604の処理は特許請求の範囲に記載の「普電開放手段」に相当する。
As shown in FIG. 18, in the “general power game processing”, first, it is confirmed whether or not the general electric utility is in operation (S600). If it is in operation (S600: yes), it is confirmed whether or not the general electric utility is open. (S601).
If the general electric character is not open (S601: no), it is confirmed whether or not the general drawing end effect is in progress (S602), and if it is not in effect (S602: no), whether the start effect time per normal drawing has elapsed. If it is confirmed (S603) and the start effect time has elapsed (S603: yes), in the process of S604, the open pattern based on the symbol per symbol determined in S516 of the “standard symbol win / bad determination process” is used. Open the utility and return. The process of S604 corresponds to “general power opening means” recited in the claims.

前記S601の処理で普電役物が開放中であれば(S601:yes)、図19のS610の処理で、普電役物に規定入賞数である9個の入賞があったか否かの確認、又は普電役物の開放時間が終了したか否かを確認して(S611)、いずれか確認できれば普電役物を閉鎖し(S612)、普図当り終了演出処理を実行して(S613)、リターンする。普図当り終了演出処理では、サブ統合制御装置83へ演出を開始させるようにコマンドを送信する。   If the electric utility is being opened in the process of S601 (S601: yes), it is confirmed in the process of S610 of FIG. Alternatively, it is confirmed whether or not the opening time of the general electric utility has ended (S611), and if it can be confirmed, the general electric utility is closed (S612), and an end effect process is executed per ordinary figure (S613). To return. In the normal drawing end effect process, a command is transmitted to the sub integrated control device 83 so as to start the effect.

図18のS602の処理で普図当り終了演出中であれば(S602:yes)、図20に示すように、普図当り終了演出時間の終了時間が経過したか確認し(S620)、経過していれば(S620:yes)、サブ統合制御装置83へ普図当り遊技終了のコマンドを送信して(S621)、リターンする。   In the process of S602 in FIG. 18, if the end effect per normal drawing is in progress (S602: yes), as shown in FIG. 20, it is confirmed whether the end time of the end effect time per normal diagram has passed (S620). If so (S620: yes), a command for ending the game per ordinary figure is transmitted to the sub integrated control device 83 (S621), and the process returns.

図23はサブ統合制御装置83で実行される「普図演出処理」を示し、この処理では、先ず、遊技状態が時短中であるか否かを確認し(S700)、時短中であればリターンする(S700:yes)。一方、時短中でなければ(S700:no)、主制御装置80から前記普図変動開始コマンド(図15のS519参照)を受信したか否かを確認する(S701)。受信がなければ(S701:no)リターンし、受信があれば(S701:yes)、普電役物の当否判定が当りか否か確認する(S702)。   FIG. 23 shows a “general drawing effect process” executed by the sub-integrated control device 83. In this process, first, it is confirmed whether or not the gaming state is in a short time (S700). (S700: yes). On the other hand, if the time is not short (S700: no), it is confirmed whether or not the above-mentioned common map change start command (see S519 in FIG. 15) has been received from the main controller 80 (S701). If there is no reception (S701: no), the process returns, and if there is reception (S701: yes), it is confirmed whether or not the determination of whether or not the utility model is successful (S702).

普電当りであれば(S702:yes)、遊技状態が大当り遊技中であるか否か確認し(S703)、大当り遊技中でなければ(S703:no)、S704の処理において始動ゲート21の入球に起因する普電役物の当否判定に関する演出を行なう普図当否判定演出開始処理を実行する(S704)。   If it is a normal power hit (S702: yes), it is confirmed whether or not the gaming state is a big hit game (S703). If it is not a big hit game (S703: no), the start gate 21 is entered in the processing of S704. A general figure success / failure determination effect start process for performing an effect related to the determination of the success / failure of the utility model due to the ball is executed (S704).

一方、大当り遊技中であれば(S703:yes)、普図当りの種類はロング開放であるか確認する(S705)。ロング開放であれば(S705:yes)、第2特図の保留が無いか確認する(S706)。そして第2特図の保留が無ければ(S706:yes)、S707の処理において普電役物が開放することを示唆する普電開放示唆演出開始処理を実行する。
本処理において普電開放示唆演出は第2特図の保留記憶が無いときに行なうようにしたが、これに限らず、保留記憶が満杯でなければ普電開放示唆演出を実行するようにしてもよい。また普電開放示唆演出の実行は普図当りのロング開放設定時に限らなくてもよい。
On the other hand, if the big hit game is being played (S703: yes), it is confirmed whether the type of the usual figure is long open (S705). If it is long open (S705: yes), it is confirmed whether there is any hold of the second special figure (S706). Then, if there is no hold of the second special figure (S706: yes), in the process of S707, a general electric release suggestion effect start process is executed which suggests that the general electric utility will be released.
In this process, the power transmission opening suggestion effect is performed when there is no reserved memory of the second special figure. However, the present invention is not limited to this, and if the reserved memory is not full, the power transmission opening suggestion effect may be executed. Good. Further, the execution of the public train opening suggestion effect may not be limited to the time of setting the long opening per ordinary map.

続いて、図24に示す「大当り時普図演出処理」が実行され、この処理では先ず、普電開放示唆演出中であるか否か確認し(S800)、演出中であれば(S800:yes)、主制御装置80からの普図当り開始演出コマンド(図17のS534参照)の受信があるかを確認し(S801)、受信があれば(S801:yes)、普電役物が開放することを報知する普電開放報知処理を行い(S802)、リターンする。   Subsequently, the “big hit ordinary drawing effect process” shown in FIG. 24 is executed. In this process, first, it is confirmed whether or not the power transmission opening suggestion effect is being performed (S800). If the effect is being performed (S800: yes). ), It is confirmed whether or not there is reception of the start-of-game command command (see S534 in FIG. 17) from the main controller 80 (S801), and if there is reception (S801: yes), the utility object is released. A public power open notification process for informing this is performed (S802), and the process returns.

前記S800の処理で普電開放示唆演出中でなければ(S800:no)、S803の処理で普電開放報知演出中であるか確認する。報知演出中であれば(S803:yes)、第2特図の保留記憶が満杯であるか確認し(S804)、満杯でなければ(S804:no)、主制御装置80からの普図当り終了演出コマンド(図20のS621参照)の受信があるかを確認し(S805)、受信があれば(S805:yes)、そのままリターンする。一方、前記コマンドの受信がない場合(S705:no)、又は前記S804の処理で第2特図の保留記憶が満杯である場合(S804:yes)、続くS806の処理において普電役物が閉鎖することを報知する普電閉鎖報知処理を行い、リターンする。
尚、「普図演出処理」および「大当り時普図演出処理」はサブ統合制御装置83に限らず演出図柄制御装置82で実行する構成としてもよい。
If it is not during the process of S800 that suggests the opening of a normal power transmission (S800: no), it is confirmed whether the notification of the opening of a normal power generation is being performed in the process of S803. If the notification effect is being performed (S803: yes), it is confirmed whether the second special figure's reserved memory is full (S804), and if it is not full (S804: no), the normal map from the main controller 80 is terminated. It is confirmed whether or not an effect command (see S621 in FIG. 20) has been received (S805), and if received (S805: yes), the process returns. On the other hand, when the command has not been received (S705: no), or when the second special figure's reserved memory is full in the process of S804 (S804: yes), the main utility is closed in the subsequent process of S806. The power transmission closing notification process is performed to notify the user, and the process returns.
It should be noted that the “general drawing effect processing” and the “big hit time normal drawing effect processing” may be executed not only by the sub integrated control device 83 but also by the effect symbol control device 82.

図25は演出図柄表示装置15に表示される普図の変動に関する表示演出の表示例を示し、前記「普図演出処理」(図23)の普図当否判定演出開始処理(S704)により大当り遊技中でない通常遊技に行なわれる演出である。通常遊技では、遊技者は左流下通路Sより第1および第2特図始動口22A,22Bを狙う。このときに普図始動ゲート21を通過することにより普図の変動に関する表示演出が開始される。尚、右流下通路Tの普図始動ゲート21でも同様である。
図25(a)に示すように、演出図柄表示装置15の表示画面には上下中央に第1又は第2特図に対応する3桁の擬似図柄150が表示され、上記画面の下部左側部に第1特図の保留記憶数表示151が表示され、下部中央に普図の擬似図柄152が変動又は確定表示される。尚、図25(b)は普図の当否判定が当りであり、しかも普図に基づく普電の開放が前記ロング開放である時の普図の擬似図柄に特定開放図柄152aが確定表示された表示例を示す。図25(c)は当否判定が当りであり、普電の開放が前記ショート開放である時の普図の通常開放図柄152bが確定表示された表示例を示す。
尚、図25(b),(c)の表示は、ロング開放、ショート開放の表示に限らず、単に図25(b)が当り、図25(c)が外れといった、普図の当否判定の結果を表示するようにしてもよい。
FIG. 25 shows a display example of the display effect related to the fluctuation of the normal figure displayed on the effect symbol display device 15, and the big hit game is performed by the normal figure determination judgment effect start process (S 704) of the “normal figure effect process” (FIG. 23). It is an effect performed in a normal game that is not in the middle. In the normal game, the player aims at the first and second special figure starting ports 22A and 22B from the left flow passage S. At this time, the display effect relating to the fluctuation of the normal map is started by passing through the normal map start gate 21. The same applies to the normal start gate 21 in the right-flow downward passage T.
As shown in FIG. 25 (a), on the display screen of the production symbol display device 15, a three-digit pseudo symbol 150 corresponding to the first or second special symbol is displayed in the upper and lower center, and is displayed on the lower left side of the screen. The display number 151 of the first special figure is displayed, and the pseudo-pattern 152 of the usual figure is changed or fixedly displayed at the lower center. In FIG. 25 (b), whether or not the normal figure is correct is a win, and the specific open symbol 152a is confirmed and displayed in the pseudo symbol of the normal symbol when the normal power release based on the normal symbol is the long open. A display example is shown. FIG. 25C shows a display example in which the normal open symbol 152b of the normal map is confirmed and displayed when the determination of success or failure is successful and the open of the normal power is the short open.
The display of FIGS. 25B and 25C is not limited to the display of the long open and the short open. The result may be displayed.

図26は演出図柄表示装置15に表示される普電役物の開放示唆に関する表示演出の表示例を示し、前記「普図演出処理」(図23)の普電開放示唆演出開始処理(S707)により大当り遊技中に行なわれる演出である。大当り遊技中では、遊技者は右流下通路Tにより大入賞口25を狙う。そして普図始動ゲート21の通過に起因して普図当りとなることにより普電役物の開放示唆に関する表示演出が開始される。尚、左流下通路Sの普図始動ゲート21による普図当りでも同様である。
図26(a)に示すように、演出図柄表示装置15の表示画面の上部には左側に大当り遊技のラウンド回数を示すラウンド表示153がなされ、その右側にはマスコットキャラクタ154が表示される。そして大当り遊技中に普通図柄の当否判定が当選となって、普電役物が開放されることとなると、表示画面中央の左側に普電役物開放までのカウントダウン表示155を行い、その右側に前記カウントダウン表示155に合わせて遊技球の発射方向を指示する予告表示156を行う。
FIG. 26 shows a display example of a display effect relating to the opening suggestion of the public utility item displayed on the effect symbol display device 15, and a general electric release opening suggestion start process (S 707) of the “general drawing effect process” (FIG. 23). This is an effect performed during a big hit game. During the big hit game, the player aims at the big winning opening 25 through the right downward passage T. Then, the display effect relating to the suggestion of opening of the electric utility is started by reaching the normal figure due to the passage of the normal figure starting gate 21. Note that the same applies to the normal map by the normal map start gate 21 in the left downstream passage S.
As shown in FIG. 26A, a round display 153 indicating the number of rounds of the big hit game is made on the left side at the top of the display screen of the effect symbol display device 15, and a mascot character 154 is displayed on the right side thereof. Then, during the jackpot game, if the normal symbol win / fail decision is won and the utility service is released, a countdown display 155 until the utility service is released is displayed on the left side of the center of the display screen. In accordance with the countdown display 155, a notice display 156 for instructing the shooting direction of the game ball is performed.

続いて普電役物の開放が開始されると、図26(b)に示すように、前記発射方向を指示する予告表示156に変えて発射方向の指示表示157を行う。
この場合、大当り遊技中、遊技者は大入賞口25を狙って前記右流下通路Tを通すように右打ちをしているが、普電役物が開放されることにより第2特図の保留記憶を貯めるように第2特図始動口22Bを狙って前記左流下通路Tを通すように左打ちに変更するように指示する。
左打ちにより第2特図始動口22Bへの入賞があると、表示画面の下部右側に第2特図の保留記憶を示す第2特図の保留記憶数表示158が表示される。
Subsequently, when the opening of the main utility item is started, as shown in FIG. 26B, an indication display 157 of the emission direction is performed instead of the notice display 156 indicating the emission direction.
In this case, during the big hit game, the player makes a right turn so as to pass the right flow passage T aiming at the big prize opening 25. The second special figure starting port 22B is aimed so as to store the memory, and an instruction is given to change to left-handed so as to pass through the left flow down passage T.
If there is a winning at the second special figure starting port 22B by left-handed, the second special figure holding memory number display 158 indicating the second special figure holding memory is displayed on the lower right side of the display screen.

第2特図の保留記憶が満杯になると、図26(C)に示すように、前記左打ちを指示する指示表示157に変えて、大入賞口25を狙って前記右流下通路Tを通す右打ちに戻すように指示する右打ち指示表示158を行う。   When the reserved memory of the second special figure is full, as shown in FIG. 26 (C), it changes to the indication display 157 for instructing the left handing, and the right passing through the right downflow passage T with the aim of the big prize opening 25 A right-handed instruction display 158 for instructing to return to the strike is performed.

本実施形態によれば、遊技盤10において、遊技盤上10に発射された遊技球を流下せしめる左流下通路Sと右流下通路Tを設け、左流下通路Sの下流部に第2特図始動口22Bを設ける一方、右流下通路Tの下流部に大入賞口25を設けたので、大当り遊技中には右流下通路Tを通して大入賞口25を狙えば、普電役物からなる第2特図始動口が開放しても大入賞口25への入賞が邪魔されることはない。
しかしこれでは、大当り遊技中に第2特図始動口22Bが開放してもこれに入賞させることができない。そこで、大当り遊技中における第2特図始動口22Bの普電の開放がある場合に、普電役物の開放を演出図柄表示装置15に左打ちの指示をすることで報知するようにしたので、遊技者は報知されたときのみ第2の始動口へ入賞させられるように遊技球の発射方向を左流下通路Sへ向けて調整すればよく、誰でも容易に第2特図始動口22Bへ入賞させることができ、もって第2特図の保留記憶を貯めることが可能となる。従って遊技者は、開放延長機能を有効に活用することができ、これを楽しむことができる。
According to the present embodiment, the game board 10 is provided with the left flow path S and the right flow path T that allow the game balls launched on the game board 10 to flow down, and the second special figure is started in the downstream portion of the left flow path S. While the opening 22B is provided, the large winning opening 25 is provided in the downstream portion of the right downflow passage T. Therefore, if the big winning opening 25 is aimed through the right downflow passage T during the big hit game, the second special feature made of the electric utility Even if the opening of the figure is opened, winning to the big winning opening 25 is not disturbed.
However, in this case, even if the second special figure starting port 22B is opened during the big hit game, it cannot be won. Therefore, when there is a general electric opening of the second special figure starting port 22B during the big hit game, the opening of the general electric utility is informed by giving a left-hand instruction to the effect symbol display device 15. The player only needs to adjust the launch direction of the game ball toward the left flow path S so that the player can win the prize at the second starting port only when notified, and anyone can easily go to the second special drawing starting port 22B. It is possible to win, so that the reserved memory of the second special figure can be stored. Therefore, the player can effectively use the open extension function and can enjoy it.

また、普電役物の開放は、開放時間の短い開放と長い開放とを設けたので、普図の当否判定に関する遊技の面白味が増す上、開放時間が長い開放時にのみ普電役物の開放を示唆する表示を実施するので、第2特図の保留記憶を貯めやすくなる。
更に普電役物の開放を示唆する表示は、第2特図の保留記憶数が無い場合に表示し、保留記憶が満杯になると表示を終了するようにしたので、保留記憶が満杯で第2の始動口への入賞をさせなくてもいい状態において遊技者に、第2特図始動口22Bへの入賞を得なければならないといった強迫観念的な不要なストレスを与えずに済む。尚、普電役物の開放を示唆する表示は、第2特図の保留記憶数が満杯に満たない場合に表示する構成でもよい。
In addition, since the opening of the electric utility is provided with an opening with a short opening time and a long opening, the fun of the game related to the determination of whether or not a normal figure is added, and the opening of the electric utility only when the opening time is long Since the display suggesting is performed, it becomes easy to store the reserved memory of the second special figure.
In addition, the display suggesting the release of the utility model is displayed when there is no reserved memory number of the second special figure, and the display is terminated when the reserved memory is full. In a state where it is not necessary to make a prize at the start opening, it is not necessary to give the player an unnecessary and obnoxious stress such as having to get a prize at the second special figure start opening 22B. It should be noted that the display suggesting the release of the utility model may be displayed when the number of reserved memories in the second special figure is less than full.

次に図27ないし図29に基づいて本発明の第2の実施形態のパチンコ機について説明する。尚、本実施形態のパチンコ機の基本構成は前記第1の実施形態のそれとほぼ同じで、相違点について説明する。
前記第1の実施形態のパチンコ機では普図の当選確率を通常遊技状態と時短機能が付与された遊技状態とで相違とする構成としたが、本実施形態では通常遊技と時短遊技、更には大当り遊技状態とで普通図柄の当選確率を変える構成とした。
Next, a pachinko machine according to a second embodiment of the present invention will be described with reference to FIGS. The basic configuration of the pachinko machine of the present embodiment is almost the same as that of the first embodiment, and differences will be described.
In the pachinko machine of the first embodiment, the normal winning probability is different between the normal gaming state and the gaming state with the time-saving function. However, in this embodiment, the normal gaming and the time-saving gaming, The winning probability of the normal symbol is changed according to the big hit gaming state.

図27は本パチンコ機のサブ統合制御装置で実行される「普図当否判定処理」の一部の処理のフローチャートを示し、本処理は前記第1の実施形態と同様に図14に示す「普図当否判定処理」を実行し、そのS502の処理において、確定図柄表示中でなければ(S502:no)、実行される処理である。
図27に示すようにこの処理では先ず、普図の保留記憶があることが確認できれば(S540:yes)、記憶数を減算し、保留記憶のシフト処理を行う(S541)。該シフト処理により普図の保留記憶のうち最も古い保留記憶が当否判定の対象となる。
FIG. 27 shows a flowchart of a part of the “general purpose determination process” executed by the sub-integrated control device of the pachinko machine. This process is similar to the first embodiment shown in FIG. This is a process to be executed if the “symbol determination determination process” is executed, and if the confirmed symbol is not being displayed in the process of S502 (S502: no).
As shown in FIG. 27, in this process, first, if it can be confirmed that there is a usual reserved memory (S540: yes), the number of memories is subtracted and a shift process of the reserved memory is performed (S541). By the shift process, the oldest reserved memory among the usual reserved memories becomes the target of the determination.

次にS542の処理で、役物連続作動装置の作動を確認して現在の遊技状態が大当り遊技中であるか確認する(役物連続作動装置が作動中であれば大当り遊技中)。大当り遊技中であれば(S542:yes)、普図の当否判定用の普図特別テーブルにより前記当否判定の対象となる保留記憶の普図の当り決定用乱数とを対比して普図当りか否か当否判定を行う(S543)。   Next, in the process of S542, the operation of the accessory continuous operation device is confirmed to check whether or not the current gaming state is a big hit game (if the accessory continuous operation device is in operation, the big hit game is in progress). If the game is a big hit game (S542: yes), whether or not it is per common figure by comparing with the random number for determining the hit of the reserved figure of the reserved memory that is the target of the success / failure determination by the special figure table for determining whether or not the normal figure is correct Whether or not is determined is determined (S543).

大当り遊技中でなければ(S542:no)、S544の処理で、時短フラグを確認して現在の遊技状態が時短状態(開放延長を含む)であるか確認する(時短フラグが「1」であれば時短中)。時短中であれば(S544:yes)、普図の当選確率が高確率(確変)状態であり、高確率用の普図の当否判定用テーブル(普図確変テーブル)と前記普図の当り決定用乱数とを対比して普図当りか否か当否判定を行う(S545)。
時短中でなければ(S544:no)、通常確率(低確率)の当否判定用テーブル(普図通常テーブル)と前記当り決定用乱数とを対比して普図当りか否か当否判定を行う(S546)。尚、普図当りの確率は、大当り遊技中では5分の1、時短中(確変中)では1、通常時は100分の1に設定されている(図28参照)。
If the big hit game is not in progress (S542: no), the time flag is checked in S544 to check whether the current game state is the time-short state (including extension of opening) (if the time flag is “1”). If you are short of time). If the time is short (S544: yes), the winning probability of the ordinary figure is in a high probability (probability variation) state, and the success / failure determination table (ordinary variation table) of the ordinary drawing for the high probability and the hitting decision of the ordinary figure are determined. It is determined whether or not it is a normal figure by comparing with the random number for use (S545).
If the time is not short (S544: no), the normality probability (low probability) success / failure determination table (ordinary figure normal table) is compared with the hit determination random number to determine whether or not the normal figure is true ( S546). Incidentally, the probability per hit is set to 1/5 in the big hit game, 1 in the short time (during probability change), and 1/100 in the normal time (see FIG. 28).

続くS547の処理では、S543、S545又はS546の処理の当否判定が普図当りか否かの確認を行う。
普図当りであれば(S547:yes)、S516の処理において、前記当否判定の対象となる保留記憶の普図の当り図柄決定用乱数に基づいて普図当り図柄を決定する。尚、普図の当り図柄は図29に示すように、「開放図柄」が選択される。また本パチンコ機では普図の当りとなる当否判定時の遊技状態に応じて普電役物の開放態様(開放パターン)が異なる構成である。例えば、時短機能未作動時(通常遊技)では0.2秒の開放を1回行い、時短機能作動時(普図確変)では1.4秒の開放を3回、大当り遊技中であれば3秒の開放を1回行う。
S549の処理では、前記当否判定の対象となる保留記憶の変動パターン決定用乱数に基づいて、普通図柄表示装置18に表示される普図の当り用の変動時間などといった変動パターンを決定する。
In the subsequent process of S547, it is confirmed whether or not the determination of whether or not the process of S543, S545, or S546 is normal is normal.
If it is a normal symbol (S547: yes), in the process of S516, a symbol per universal symbol is determined based on the random symbol for determining the symbol of the normal symbol in the reserved memory that is the object of the determination. As shown in FIG. 29, “open symbol” is selected as the normal symbol. In addition, the pachinko machine has a configuration in which the opening mode (opening pattern) of the general electric utility is different depending on the gaming state at the time of determining whether or not the game is normal. For example, when the time-shortening function is not activated (normal game), it is released once for 0.2 seconds, while when the time-shortening function is activated (usually variable), it is opened 3 times for 1.4 seconds, or 3 if it is during a big hit game. One second is released.
In the process of S549, a variation pattern such as a variation time for hitting a normal symbol displayed on the normal symbol display device 18 is determined based on the random number for determining the variation pattern of the reserved memory that is the object of the determination of success or failure.

S547の処理において、当りでなくハズレであれば(S547:no)、普通図柄表示装置18に表示される普図のハズレ用の変動時間などといった変動パターンを決定する処理を行う(S550)。   In the process of S547, if it is not a hit but a loss (S547: no), a process of determining a fluctuation pattern such as a fluctuation time for a normal figure displayed on the normal symbol display device 18 is performed (S550).

S549又はS550の各設定処理の後、S551の処理では、普通図柄表示装置18の図柄変動開始制御を行い、サブ統合制御装置83へ図柄の変動開始コマンド、図柄指定コマンドを送信し、「普電遊技処理」へ移行する。尚、変動開始コマンド、図柄指定コマンドには普図の変動パターン、普図の当否判定の判定結果などが含まれる。また「普電遊技処理」は前記第1の実施形態と同一の処理である。   After each setting process of S549 or S550, in the process of S551, the symbol variation start control of the normal symbol display device 18 is performed, and the symbol variation start command and the symbol designation command are transmitted to the sub integrated control device 83. Move to “Game processing”. Note that the change start command and the symbol designation command include a normal change pattern, a determination result of whether or not the normal drawing is appropriate, and the like. The “general power game process” is the same process as in the first embodiment.

本実施形態によれば、前記第1の実施形態と同様の作用効果が得られる上、普図の当選確率を当否判定時の遊技状態に応じて相違させたので、普図の当否判定に関する遊技性を向上でき、また大当り遊技中では普図の当選確率が高い専用の確率に設定することにより、確実に第2特図の保留記憶を貯えることができ、これにより第2特図の保留記憶を貯えることが困難な通常遊技とのバランスを取ることができる。
また、大当り遊技中の普電の開放頻度を上げることで、普電開放のタイミングに合わせて普電を狙い打ちすれば普電への入賞により若干賞球を増やすことができる可能性があるが、大当り遊技中の普図の変動時間を複数設けているため、開放することが報知されない場合では開放タイミングに合わせて普電へ入賞させるような技術介入ができない。
本実施形態は、普図の開放図柄が1種類であり、前記第1の実施形態のように普図に基づくロング開放とショート開放の設定がないので、ロングまたはショート開放に対応する図25(b)、(c)の普図152a,152bの演出表示は行なわない。尚、図25(b)、(c)の表示例により普図の当り、外れに対する演出表示を実行するようにしてもよい。
According to the present embodiment, the same operational effects as the first embodiment can be obtained, and the winning probability of the usual figure is made different according to the gaming state at the time of the decision of the success / failure. In addition, by setting a dedicated probability with a high probability of winning a normal figure during a big hit game, it is possible to store the reserved memory of the second special figure, thereby ensuring the reserved memory of the second special figure. It is possible to balance with normal games that are difficult to store.
In addition, by increasing the frequency of opening of the electric power during the big hit game, if you aim for the electric power at the timing of the opening of the electric power, there is a possibility that you can increase the number of award balls by winning the electric power, Since there are a plurality of regular time fluctuation times during the big hit game, if it is not notified that the game is to be released, it is not possible to intervene in the technology to win a prize to the public train according to the opening timing.
In the present embodiment, there is one kind of open figure of ordinary figure, and there is no setting of long opening and short opening based on ordinary figure as in the first embodiment, so FIG. The display of the drawings 152a and 152b of b) and (c) is not performed. In addition, you may make it perform the production | presentation display with respect to a common figure by the example of a display of FIG.25 (b), (c).

図30は本発明を適用したパチンコ機に用いる他の遊技盤10Aを示し、遊技盤10Aの基本構成は前記第1および第2の実施形態に用いたもの(図2)と同様であり、相違点を中心に説明する。
遊技盤10Aは、センターケース14の右側を廻り込む右流下通路Tの下流側半部に、遊技球を受けてこれをセンターケース14の下部中央の下方位置側でその直下位置に設けられた第2特図始動口22Bへ向けて案内する傾斜棚状のガイド部29が形成されている。
FIG. 30 shows another game board 10A used in a pachinko machine to which the present invention is applied, and the basic configuration of the game board 10A is the same as that used in the first and second embodiments (FIG. 2). The explanation will focus on the points.
The game board 10 </ b> A receives a game ball in the lower half of the right downstream passage T that goes around the right side of the center case 14, and is provided at a position directly below the lower center of the lower center of the center case 14. 2 An inclined shelf-shaped guide portion 29 is formed for guiding toward the special figure starting port 22B.

そしてガイド部29にはその中間位置に、開閉可能な大入賞口25Aが設けられている。大入賞口25Aは、通常、蓋部材によりガイド部29と面一に閉じられて遊技球を第2特図始動口22Bへ向けて案内する一方、大当り遊技では前記蓋部材が開放してガイド部29に沿って流下する遊技球を取込むことが可能な構成である。   The guide portion 29 is provided with a large winning opening 25A that can be opened and closed at an intermediate position thereof. The big prize opening 25A is normally closed flush with the guide portion 29 by a lid member and guides the game ball toward the second special figure starting port 22B, while in the big hit game, the lid member is opened and the guide portion is opened. It is a structure that can take in a game ball flowing down along 29.

また遊技盤10Aでは、右流下通路Tには普図始動ゲート21を設けたが、左流下通路Sに設けていない。これは次のような理由によるものである。通常遊技では左流下通路Sにより第1および第2特図始動口22A,22Bを狙って遊技を行う。通常遊技では普図当りとなっても普電役物の開放時間が短くほとんど第2特図始動口22Bの入賞が望めず、左流下通路Sの普図始動ゲート21は有用ではない。
そして第1特図始動口22Aの入賞に起因して大当りとなりかつ時短機能が作用することで、第2特図始動口22Bの入賞が望めることとなる。この大当り遊技の場合、右流下通路Tより大入賞口25Aを狙う右打ち遊技を行う。そして大当り遊技が終了して大入賞口25Aが閉じると右流下通路Tより遊技球が第2特図始動口22Bへ向かうので、普電役物の開放時間の長い時短遊技中は第2特図始動口22Bへの入賞が可能であり時短遊技中は右打ちで充分に遊技が成立する。よって、一旦、大当りとなって時短遊技となると右打ち遊技を優先すればよく、左流下通路Sに普図始動ゲート21を設ける必要性がないからである。
In the game board 10A, the normal start gate 21 is provided in the right flow passage T, but is not provided in the left flow passage S. This is due to the following reason. In the normal game, the game is performed by aiming at the first and second special figure starting ports 22A and 22B through the left flow down passage S. In normal games, even if it is per ordinary figure, the opening time of the electric utility is short and almost no winning of the second special figure starting port 22B can be expected, and the usual starting gate 21 in the left flow down passage S is not useful.
Then, the winning of the first special figure starting port 22A results in a big hit and the time-shortening function acts, so that the winning of the second special figure starting port 22B can be expected. In the case of this big hit game, a right-handed game that aims at the big winning opening 25A from the right downstream passage T is performed. When the big hit game is finished and the big prize opening 25A is closed, the game ball is directed from the right downstream passage T to the second special figure starting port 22B. It is possible to win at the start port 22B, and during the short-time game, the game is fully established by right-handed. Therefore, once the big hit and the short-time game, the right-handed game may be prioritized, and there is no need to provide the usual start gate 21 in the left-flowing passage S.

勿論、大当り遊技中で大入賞口25Aの開放中に第2特図始動口22Bが開放されるときは普電役物の開放示唆に関する表示演出により左打ちを指示する(図25参照)。これによれば、前記第1および第2の実施形態と同様な作用効果が得られる。   Of course, when the second special figure starting port 22B is opened while the big winning opening 25A is being opened during the big hit game, the left-handed instruction is given by the display effect relating to the opening suggestion of the utility utility (see FIG. 25). According to this, the same operational effects as those of the first and second embodiments can be obtained.

尚、本発明は前記各実施形態に限定されるものではなく、本発明の要旨を逸脱しない範囲でさまざまに実施できることは勿論である。前記の他の遊技盤10Aでは棚状のガイド部とその中間に大入賞口を設けて大当り遊技中には大入賞口を開放してガイド部から大入賞口へ遊技球を取込むようにし、大入賞口閉鎖時にはガイド部から第2特図始動口へ案内するようにしたが、これに限らず、例えばガイド部ではなく、図2の示した遊技盤10と同様な大入賞口を用い、右流下通路の途中に大入賞口を設けて、大当り遊技中には大入賞口を開放して右流下通路から大入賞口へ遊技球を取込むようにし、大入賞口閉鎖時には右流下通路から第2特図始動口へ案内するようにしてもよい。また他の遊技盤10Aを用いたパチンコ機においても、前記第1の実施形態のパチンコ機のように普図に基づくロング開放とショート開放の設定を設けてもよい。   It should be noted that the present invention is not limited to the embodiments described above, and can of course be implemented in various ways without departing from the gist of the present invention. In the other game board 10A, a shelf-shaped guide portion and a large winning opening are provided in the middle, and during the big hit game, the large winning opening is opened so that the game balls can be taken into the large winning opening from the guide portion. Although the guide portion is guided from the guide portion to the second special figure starting opening when the big winning opening is closed, the present invention is not limited to this. For example, instead of the guide portion, a large winning opening similar to the game board 10 shown in FIG. A big prize opening is provided in the middle of the right-hand down passage, and during the big hit game, the big winning opening is opened so that the game ball can be taken from the right-hand down passage into the big winning opening. You may make it guide to a 2nd special figure starting port. In addition, in the pachinko machine using the other game board 10A, the long open and short open settings based on the usual plan may be provided as in the pachinko machine of the first embodiment.

10,10A 遊技盤
21 第3の始動口(普通図柄の始動ゲート)
22A 第1の始動口(第1の特別図柄始動口)
22B 第2の始動口(第2の特別図柄始動口)
25,25A 大入賞口
50 パチンコ機(弾球遊技機)
80 主制御装置(保留記憶手段、当否判定手段、当否判定優先実行手段、特別遊技移行手段、普電開放手段、開放延長手段)
82 サブ統合制御装置(普電開放報知手段)
S,T 左右の流下通路




10,10A Game board 21 3rd start opening (normal start gate)
22A First starting port (first special symbol starting port)
22B 2nd starting port (2nd special symbol starting port)
25,25A Big prize opening 50 Pachinko machine (ball game machine)
80 Main control device (holding storage means, success / failure determination means, success / failure determination priority execution means, special game transition means, general electric release means, release extension means)
82 Sub-integrated control device
S, T Left and right downflow passages




Claims (4)

遊技盤に設けられて常時入賞可能な第1の始動口と、
遊技盤に設けられて開閉可能な普通電動役物により構成された第2の始動口と、
第1の始動口への入賞に起因して抽出された当否判定用の乱数を第1の保留記憶として記憶するとともに、第2の始動口への入賞に起因して抽出された当否判定用の乱数を第2の保留記憶として記憶する保留記憶手段と、
前記第1の保留記憶又は前記第2の保留記憶に基づいて当りか否かの当否判定を行う当否判定手段と、
前記第1の保留記憶よりも優先して前記第2の保留記憶に基づく前記当否判定を実行する当否判定優先実行手段と、
前記当否判定が当りであると判定されると大入賞口を開放させる特別遊技へと移行する特別遊技移行手段と、
遊技盤に設けられて常時入球可能な第3の始動口と、
該第3の始動口への入球に起因して当否判定を実行し当否判定の結果が当りであると、普通電動役物を開放させる普電開放手段と、
前記特別遊技終了後に前記普通電動役物が開放するときに開放時間を延長せしめることが可能な開放延長手段とを備え、
かつ前記特別遊技移行手段は前記第2の保留記憶の当否判定による当りの方が前記第1の保留記憶による当りよりも遊技者にとって有利な内容の特別遊技へと移行するように構成された弾球遊技機において、
前記遊技盤には、ほぼ中央に図柄表示装置を設けて、該図柄表示装置の左右両側の位置にそれぞれ遊技球が前記図柄表示装置をまわり込むように流下可能な流下通路を構成し、
両流下通路の下流位置で、両流下通路からの遊技球が交差する位置に前記第2の始動口を配置せしめて、第2の始動口へ各流下通路からの遊技球を入賞可能となす一方、
いずれか一方の流下通路には第2の始動口よりも上流位置に、開閉可能に設けられて閉鎖状態では下流の第2の始動口へ向けて流下する遊技球の流下を妨げることなく、開放状態では遊技球の入賞を可能とする前記大入賞口を配置せしめ、
少なくとも前記一方の流下通路には遊技球が通過することにより入球したとみなすゲート式の前記第3の始動口を配置せしめるとともに、
前記特別遊技中に前記普電開放手段による当否判定が当りで普通電動役物を開放するときは、遊技者に普通電動役物が開放することを報知する普電開放報知手段を備えたことを特徴とする弾球遊技機。
A first start port provided on the game board and capable of always winning a prize;
A second starting port that is provided on the game board and is configured by an ordinary electric accessory that can be opened and closed;
A random number for determination of success / failure extracted due to winning at the first start opening is stored as the first reserved memory, and for determination of success / failure extracted due to winning at the second start opening. Holding storage means for storing a random number as a second holding storage;
A determination unit for determining whether or not to hit based on the first hold memory or the second hold memory;
Priority determination priority execution means for executing the determination of priority based on the second reserved memory in preference to the first reserved memory;
A special game transition means for transitioning to a special game that opens the grand prize opening when it is determined that the determination of success or failure is a win;
A third starting port provided on the game board and capable of always entering the ball;
A normal power release means for opening the ordinary electric accessory when the determination of success / failure is performed due to the ball entering the third starting port and the result of the determination is successful;
An opening extension means capable of extending the opening time when the ordinary electric accessory is opened after the special game ends,
The special game transition means is configured to shift to a special game with a content that is more advantageous to the player than the hit based on the first hold memory when the hit is determined based on whether or not the second hold memory is successful. In a ball game machine,
The game board is provided with a symbol display device at substantially the center, and a downflow passage is formed at each of the left and right sides of the symbol display device so that the game balls can flow around the symbol display device,
The second start port is arranged at a position where the game balls from both flow passages intersect at the downstream position of both flow passages, and the game balls from each flow passage can be awarded to the second start port. ,
Either one of the flow-down passages is provided at an upstream position from the second start port so that it can be opened and closed, and in a closed state, it is opened without obstructing the flow of the game ball flowing toward the second start port downstream. In the state, the big winning opening that allows the winning of game balls is arranged,
At least one of the flow-down passages is provided with the gate-type third starting port that is regarded as having entered the game ball by passing,
In the special game, when the normal electric combination is released due to the determination of whether or not the normal electric combination is released, the general electric release notification means is provided to notify the player that the normal electric combination will be released. Characteristic ball game machine.
請求項1に記載の弾球遊技機において、
前記普電開放報知手段は、前記特別遊技中に前記普電開放手段による当否判定が当りで、かつ前記第2の保留記憶の記憶数が予め設定された所定数以下であるときに遊技者に普通電動役物が開放することを報知せしめることを特徴とする弾球遊技機。
In the ball game machine according to claim 1,
The general electric power release notification means notifies the player when the special power game is determined to be successful by the general electric power release means and the stored number of the second reserved memory is equal to or less than a predetermined number. A bullet ball game machine characterized by notifying that an ordinary electric accessory is released.
請求項1又は2のいずれかに記載の弾球遊技機において、
前記普電開放手段は前記第2の始動口への入賞が容易となる第1の開放態様と、該第1の開放態様に比べて第2の始動口への入賞が困難な第2の開放態様とに設定可能に構成し、
前記普電開放報知手段は、前記第1の開放態様で前記普通電動役物を開放するときにのみ報知せしめることを特徴とする弾球遊技機。
In the ball game machine according to claim 1 or 2,
The public power release means includes a first opening mode that makes it easy to win a prize at the second starting port, and a second opening that makes it difficult to win a second starting port as compared to the first opening mode. Configured to be configurable to the aspect,
The bullet electric ball game machine characterized in that the general electric power release notification means notifies only when the ordinary electric accessory is opened in the first release mode.
請求項1ないし3のいずれかに記載の弾球遊技機において、
前記普電開放手段は、通常遊技状態における普通電動役物の作動時に比べて前記特別遊技状態時における普通電動役物の作動時のほうが普通電動役物への入賞が容易な開放態様を実行せしめることを特徴とする弾球遊技機。


In the bullet ball game machine according to any one of claims 1 to 3,
The ordinary power release means executes an opening mode in which it is easier to win a prize for an ordinary electric accessory when the ordinary electric accessory is activated in the special gaming state than when the ordinary electric accessory is activated in a normal gaming state. A ball game machine characterized by that.


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