JP2008000264A - Game machine - Google Patents

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JP2008000264A
JP2008000264A JP2006171261A JP2006171261A JP2008000264A JP 2008000264 A JP2008000264 A JP 2008000264A JP 2006171261 A JP2006171261 A JP 2006171261A JP 2006171261 A JP2006171261 A JP 2006171261A JP 2008000264 A JP2008000264 A JP 2008000264A
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effect
ball
winning
low
scene
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JP5340527B2 (en
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Teruhiko Miyoshi
輝彦 三好
Koki Nishimura
幸喜 西村
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Konami Amusement Co Ltd
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Abilit Corp
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Abstract

<P>PROBLEM TO BE SOLVED: To sequentially increase interest in order to acquire a high ball putting-out rate by a game process not available before by making effective use of the duplication of a low ball putting-out rate by entwining it with an aggressive performance. <P>SOLUTION: The appearance rate of a 2R small win as a low ball putting out rate win is set higher than the appearance rate of a 15R jackpot as a high ball putting out rate. When internal winning continues for a prescribed upper limit number of times under a probability variation, the 15R jackpot is made to restrictively appear. A first performance is made to appear on the basis of winning corresponding to the 2R small win under a nonprobability variation, a second performance is made to appear in a performance device on the basis of winning corresponding to the continuous 2R win after the 2R small win, and a third performance is made to appear on the basis of winning corresponding to the 15R jackpot after the 2R small win. <P>COPYRIGHT: (C)2008,JPO&INPIT

Description

本発明は、パチンコ遊技機、アレンジボール遊技機、スロットマシン、回胴式遊技機等の遊技機に関する。   The present invention relates to a gaming machine such as a pachinko gaming machine, an arrangement ball gaming machine, a slot machine, and a revolving gaming machine.

現行風営法関連法規上、大当たり等の特別役の当選確率を高める確率変動(以下、確変ともいう)は、大当たり遊技に伴う大入賞口の開放作動後にその突入が限定されている(遊技機の認定及び型式の検定等に関する規則第6条別表第4(1)ト(リ))。この前提下、特許文献1に記載されているように、大入賞口の最大開放時間を極短時間、上限ラウンド数を2回に限定するも、確変への突入を保証した低出玉当たりを、本来の大当たりと別に設け、あたかも大当たり遊技を経ずに突然確変に昇格したかのような感覚を付与している。この場合、既に確変に突入している状態から低出玉当たりが重複しても、かえって遊技者に失望感を与えかねないことから、演出装置上にスーパーリーチ付き外れ演出を出現させ、低出玉当たりの印象を薄める工夫がされている。
特開2005−168619号公報
Probability fluctuations (hereinafter referred to as “probability change”) that increase the probability of winning special roles such as jackpots are limited after the opening of the big prize opening associated with jackpot games (according to the authorization of gaming machines) And Article 6 Attached Table 4 (1) to (R)) of the Regulations on Type Examination, etc. Under this premise, as described in Patent Document 1, the maximum opening time of the grand prize opening is limited to a very short time and the upper limit number of rounds is limited to 2 times, but the low hit per ball that guarantees the entry to the probability change is guaranteed. It is provided separately from the original jackpot, giving the feeling that it was suddenly promoted to a promising without going through the jackpot game. In this case, even if the low hit per ball is already overlapped from the state that has already entered a probable situation, it may give the player a disappointment. It is designed to diminish the impression per ball.
JP 2005-168619 A

特許文献2に記載のものは、大当たりの当否を演出装置上に導出する際、単発的な演出の他、導出演出の順番待ちで貯まる数個の保留球の範囲内で連続的な演出をも可能にしている。すなわち、例えば、保留球が3個あり、その中、3個目が大当たりなら、
1個目の保留球に基づく導出演出時はカウントダウン数字2を演出画面に重ねて表示し、2個目の保留球に基づく導出演出時はカウントダウン数字1を演出画面に重ねて表示し、3個目の保留球に基づく導出演出時はカウントダウン数字0を演出画面に重ねて表示し、将来生じる大当たりを早い段階から予告する演出を可能にしている。
特開2004−33234号公報
In the case of deriving the success or failure of the jackpot on the effect device, the one described in Patent Document 2 has a continuous effect within the range of several reserved balls stored in the waiting order of the derived effects in addition to a single effect. It is possible. That is, for example, if there are three holding balls and the third is a big hit,
At the time of the derivation effect based on the first holding ball, the countdown number 2 is displayed on the effect screen, and at the time of the derivation effect based on the second reservation ball, the countdown number 1 is displayed on the effect screen. At the time of the derivation effect based on the reserved ball of the eyes, the countdown number 0 is displayed superimposed on the effect screen, thereby enabling an effect of notifying the future jackpot from an early stage.
JP 2004-33234 A

特許文献3に記載のものは、高出玉が得られる本来の大当たりが制限なく連続することを防止するため、確変状態のまま大当たりが連続し得る上限回数を制限するリミッタ機能を設けている。すなわち、図柄「3」で大当たりした場合は3回まで、図柄「5」で大当たりした場合は4回まで、図柄「7」で大当たりした場合は5回までというように、確変下で大当たりが連続し得る上限回数を制限し、射幸性を適度に抑制するようにしている。
特開平10−179860号公報
The thing of patent document 3 has provided the limiter function which restrict | limits the upper limit number of times that a big hit can be continued in a state of probability change, in order to prevent that the original big hit that obtains a high output ball will continue without restriction. That is, if you win a big hit with symbol “3”, up to 3 times if you win a big hit with symbol “5”, or if you win a big hit with symbol “7”, up to 5 times. The upper limit of the number of times that can be done is limited, and the euphoria is moderately suppressed.
JP-A-10-179860

以上、従来の低出玉当たりを含むものは、初回の当選を除き、重複当選時は、遊技者に失望感を与えることから、極力印象を薄める消極的な演出がされるものであった。また、保留球の範囲内で連続演出を出現させるものは、せいぜい数個分の導出演出前からの連続性を付与できるに止まり、ストーリー性のある長い演出には適用不可であるし、カウントダウンが始まると大当たりが期待できるため、その時点で遊技球の発射を止める所謂止め打ちがされ、機械稼働率が悪化する恐れもあった。さらに、確変のリミッタ機能を設けるものは、専ら大量出玉を抑制するものであったため、リミッタの上限回数に近づくと遊技者の気持ちを暗くさせるものであった。   As described above, in the case where the hits are low, the player is disappointed at the time of duplicate wins except for the first win, so that the negative effect is made to diminish the impression as much as possible. In addition, those that make a continuous production within the range of the reserved ball can only provide continuity from before several derivation productions, and are not applicable to long productions with storylines, and countdown is not possible. Since a big hit can be expected when it starts, the so-called stoppage is stopped to stop the launch of the game ball at that time, and the machine operation rate may be deteriorated. Further, since the one with the probability limiter function is exclusively for suppressing a large number of balls, the player's feelings are diminished as the limit number of the limiter is approached.

本発明では、低出玉当たりの重複を積極的な演出と絡めて効果的に生かし、従来にない遊技プロセスにより高出玉の獲得に向けて興趣が順次高まる斬新且つ面白味に富む遊技機を提供することを課題とする。   The present invention provides a novel and interesting game machine that effectively utilizes the duplication per low-playing ball in combination with an aggressive production, and the fun gradually increases toward the acquisition of high-playing balls through an unprecedented gaming process. The task is to do.

請求項1記載の発明は、図面に例示するように、内部抽選での当選を条件に成立する特別役に、高出玉を期待できる高出玉当たりと高出玉は期待できないが前記内部抽選の当選確率を高めた確率変動に突入させる低出玉当たりとを含み、前記内部抽選の結果を所定の演出を経て導出する演出装置70及びその制御装置CNを備えた遊技機において、前記制御装置CNは、前記低出玉当たりの出現率を前記高出玉当たりの出現率よりも高い仕様に設定していると共に、確率変動下で前記内部抽選での当選が所定の上限回数について連続したとき、上限にかかる当選に基づいて前記高出玉当たりを限定的に出現させる高出玉当たり限定手段Xと、非確率変動下における前記低出玉当たりに対応した当選に基づいて前記演出装置70に第1演出を出現させる第1演出手段Y1と、前記低出玉当たり後の連続した前記低出玉当たりに対応した当選に基づいて前記演出装置70に第2演出を出現させる第2演出手段Y2と、前記低出玉当たり後の前記高出玉当たりに対応した当選に基づいて前記演出装置70に第3演出を出現させる第3演出手段Y3とを含む特定事項をもつ。   In the invention according to claim 1, as shown in the drawings, the special lottery that is established on the condition of winning in the internal lottery is not expected to have high payout per ball and high payout that can be expected to be high, but the internal lottery In the gaming machine equipped with the rendering device 70 and the control device CN for deriving the result of the internal lottery through a predetermined rendering, including a low payout amount that rushes into a probability fluctuation that increases the winning probability of the game, the control device When the CN sets the appearance rate per low appearance ball to a higher specification than the appearance rate per high output ball, and when the winning in the internal lottery continues for a predetermined upper limit number under probability fluctuation , A high per ball limit means X that causes the high per ball to appear in a limited manner based on the winning for the upper limit, and the effect device 70 based on the win corresponding to the low per ball under non-probability fluctuation. First production First effect means Y1 to be performed, second effect means Y2 to cause the effect device 70 to appear a second effect on the basis of winning corresponding to the low hitting ball after the low hitting ball, and the low output There is a specific matter including third effect means Y3 that causes the effect device 70 to appear the third effect based on the winning corresponding to the high payout after hitting the ball.

請求項2記載の発明は、前記第1演出はストーリー性のある連続演出の序盤シーンを含み、前記第2演出は前記連続演出の中盤シーンを含み、前記第3演出は前記連続演出の終盤シーンを含む特定事項をもつ。   According to a second aspect of the present invention, the first effect includes an early-stage scene of a continuous effect with a story, the second effect includes an intermediate scene of the continuous effect, and the third effect is an end-of-scene scene of the continuous effect. It has specific matters including.

請求項3記載の発明は、前記制御装置CNは、前記低出玉当たり後の前記内部抽選で非当選の判定がされたとき、前記演出装置70に前記連続演出に関連した不利なシーンを含む第4演出を出現させる第4演出手段Y4を含む特定事項をもつ。   The control device CN includes a disadvantageous scene related to the continuous effect in the effect device 70 when the non-winning determination is made in the internal lottery after hitting the low ball. It has specific matters including fourth effect means Y4 for causing the fourth effect to appear.

請求項4記載の発明は、前記低出玉当たりは、前記内部抽選の時間効率を高める時間短縮を伴うものと伴わないものとを含み、前記低出玉当たり毎にどちらかを選択する仕様にしている特定事項をもつ。   According to a fourth aspect of the present invention, there is a specification in which the low payout per ball includes a case with a time reduction for improving the time efficiency of the internal lottery and a case with no time reduction, and a selection is made for each low payout ball. Have specific matters.

請求項1記載の発明によれば、低出玉当たりは高出玉当たりよりも出現し易く、一度低出玉当たりになると確率変動によりさらに低出玉当たりが連続し易くなり、確率変動下、内部抽選での当選が所定の上限回数について連続すると、高出玉当たりが得られることになる。これに伴い、演出装置には、第1演出、第2演出、第3演出と、順次異なる演出が出現され、高出玉の獲得に向けて段階的に興趣を盛り上げることができる。このように、低出玉当たりであっても、連続するとやがて高出玉当たりに到達する点、及び、高出玉当たりの到達に向けて期待感が段階的に盛り上げられる点とが有機的に結合し、従来にない遊技プロセスにより、遊技者に斬新な遊技性を付与できる。しかも、低出玉当たりから高出玉当たりに向けてのロングスパンの遊技中に、止め打ちが特に有利となる情況も生じないし、従来の確変リミッタのように上限回数に近くなると気持ちを暗くさせることとも無縁であり、健全で且つ面白味に富むものにできる。   According to the invention of claim 1, per low ball is more likely to appear than per high ball, and once per low ball, the low ball is more likely to continue due to the probability variation, When winning in the internal lottery continues for a predetermined upper limit number of times, a high payout amount is obtained. Along with this, different effects of the first effect, the second effect, and the third effect appear in the effect device, and the excitement can be raised step by step toward the acquisition of high output balls. In this way, even if it is per low ball, it will organically reach a point where it will eventually reach a high ball, and the point of expectation will be raised step by step toward reaching a high ball. Combined, an unprecedented gaming process can give a player a novel gameplay. Moreover, during long span games from low to high hits, there is no particular advantage in stopping, and when you approach the maximum number of times as in the case of conventional probability variation limiters, the feeling is darkened. It is unrelated, and it can be made healthy and interesting.

請求項2記載の発明によれば、非確率変動下での最初の低出玉当たりの当選を契機に、ストーリー性のある連続演出がその序盤シーンから始まり、途中で中盤シーンが適宜介入し、終盤シーンで締めくくられて高出玉当たりに至る。このため、ストーリー性のあるロングスパンの演出を効果的に遊技者に印象付けることができる。   According to the invention of claim 2, when the first winning per low ball under the non-stochastic fluctuation is triggered, the story-like continuous production starts from the early scene, and the middle scene intervenes as appropriate, It ends in the end stage scene and reaches high hits. For this reason, it is possible to effectively impress a player with a long span effect with a story.

請求項3記載の発明によれば、低出玉当たり後は確率変動に突入する一方、内部抽選での当選のない限り高出玉当たりに到達しないことになるが、このような場合に、演出装置上に連続演出に関連した不利なシーンが出現するため、連続演出中に適度な刺激を付与でき、次はどうなるかという期待感の持続性を引き出すことができる。   According to the third aspect of the invention, after hitting a low ball, it will enter a probability fluctuation, but will not reach a high ball unless there is a win in the internal lottery. Since an unfavorable scene related to the continuous performance appears on the apparatus, an appropriate stimulus can be given during the continuous performance, and the sustainability of the expectation of what will happen next can be derived.

請求項4記載の発明によれば、低出玉当たりによる確率変動下、内部抽選の時間効率を高める時間短縮を伴うものが選択されると、次の当選を早期に得ることができ、高出玉当たりの到達時期を早めることができる。このため、低出玉当たり毎に時間短縮の有無も関心事となり、遊技の面白味を一層高めることができる。   According to the invention described in claim 4, when a thing with a time reduction that increases the time efficiency of the internal lottery is selected under the probability fluctuation due to low payout, the next winning can be obtained early, The arrival time per ball can be advanced. For this reason, whether or not the time is shortened for each low-running ball is also a concern, and the fun of the game can be further enhanced.

図1は本発明を適用するパチンコ遊技機1を示し、遊技枠10に本体11を開扉可能に支持している。本体11の前面上部には、丸窓12にガラス13を嵌めたフロント扉14を有し、その内方に遊技盤2を備える。フロント扉14の下には、貸球及び賞球を受ける上皿31、内方で溢れた球を受ける下皿32、遊技盤2に球を打出す発射ハンドル4、効果音等を出音する左右スピーカ51,52を備える。フロント扉14の前面上部から右サイドにかけて、装飾や各種状態表示に用いるランプ類61〜65を備える。   FIG. 1 shows a pachinko gaming machine 1 to which the present invention is applied, and a game frame 10 supports a main body 11 so that the door can be opened. A front door 14 in which a glass 13 is fitted to a round window 12 is provided at the upper front portion of the main body 11, and the game board 2 is provided inside the front door 14. Under the front door 14, an upper plate 31 for receiving a rented ball and a prize ball, a lower plate 32 for receiving a ball overflowing inward, a launching handle 4 for launching the ball to the game board 2, sound effects and the like are emitted. Left and right speakers 51 and 52 are provided. From the front upper part of the front door 14 to the right side, lamps 61 to 65 used for decoration and various state displays are provided.

遊技盤2には、次の1)〜5)の遊技部品を備える。
1)センターユニット7
このユニット7は、飾り枠71の中央にカラー液晶表示器から成る演出装置70を、右横に7セグメントLEDから成る風営法関連法規でいう特別図柄表示装置SDを、上部に緑ランプGL及び赤ランプRLから成る同風営法関連法規でいう普通図柄表示装置NDを各備える。演出装置70は、特別図柄表示装置SDと整合する演出を担い、始動口8への入賞(以下、始動入賞という)に基づく内部抽選の結果を、背景の動画に左・中・右列の演出図柄L,C,Rの図柄変動を重ねた所定の演出を経て導出させる。
The game board 2 includes the following game parts 1) to 5).
1) Center unit 7
This unit 7 includes an effect device 70 made up of a color liquid crystal display at the center of a decorative frame 71, a special symbol display device SD, which is a 7-segment LED, on the right side, and a green lamp GL and a red lamp at the top. Each is equipped with a normal symbol display device ND as defined by the RL-related laws and regulations. The rendering device 70 plays an effect that is consistent with the special symbol display device SD, and the result of the internal lottery based on the winning at the starting port 8 (hereinafter referred to as starting winning) is displayed in the left, middle, and right columns of the background video. It is derived through a predetermined effect in which symbol variations of symbols L, C, and R are superimposed.

各列の演出図柄は例えば1〜8の数字から成り、高出玉を期待できる高出玉当たり(以下、大当たりという)の導出時は111,333,555,777何れかの三つ揃いした偶数ゾロ目が停止表示され、高出玉は期待できないが確変に突入させる低出玉当たり(以下、小当たりという)の導出時は222,444,666,888何れかの三つ揃いした奇数ゾロ目が停止表示され、外れ導出時は三つ揃いしない外れ図柄が停止表示される。特別図柄表示装置SDは、大当たりか小当たりかの当たり種別或いは外れと対応づけた所定のセグメント点灯表示がされる。   The production symbol of each row is composed of numbers 1 to 8, for example, and when derivation of high hitting balls (hereinafter referred to as jackpots) that can expect high hitting balls, any one of 111, 333, 555 and 777 is evenly arranged. When the derivation of the low ball per ball (hereinafter referred to as the “small hit”), which is displayed in a stopped state and no high ball can be expected, but is steadily rushed into, the odd number of any of the three of 222, 444, 666, and 888 Is displayed in a stopped state, and when the detachment is derived, out-of-line symbols are displayed in a stopped state. In the special symbol display device SD, a predetermined segment lighting display corresponding to the hit type or the hit type of the big hit or the small hit is made.

H1〜H4は、演出装置70上で先の始動入賞に基づく図柄変動演出や大当たり遊技に伴う演出がされている等、演出装置70上で新たな図柄変動を開始できないとき、この間に生じた始動入賞に基づいて、最大4個を上限に、保留球として取得した乱数を有効に記憶保存したことを明示する特別図柄用の保留球表示器である。この表示器が全て点灯した状態で4個を超えて生じる始動入賞は賞球の払出しの対象となるも、内部抽選の対象から除外される。h1〜h4は、後述のゲートGTへの球通過を契機とした普通図柄用の同様な保留球表示器である。   H1-H4 is a start that occurred during the time when a new symbol variation cannot be started on the production device 70, such as a design variation production based on the previous start prize on the production device 70 or an effect associated with the jackpot game. This is a reserved ball display device for special symbols that clearly indicates that a random number acquired as a reserved ball is stored and saved up to a maximum of four based on winning. Start winnings that occur when more than four of these indicators are lit are subject to prize balls, but are excluded from the internal lottery. h <b> 1 to h <b> 4 are similar reserved ball indicators for ordinary symbols triggered by the passage of a ball to a gate GT described later.

2)始動口8
始動口8はセンターユニット7の下方に配置し、左右一対の花弁81,82をもつ電動チューリップ80から成る普通電動役物で構成している。風営法関連法規上、役物とは入賞を容易にするための特別の装置をいい、普通電動役物は大入賞口以外の入賞口の入口を拡大等するものであり、大入賞口の入口を拡大等する特別電動役物と区別される概念である。始動入賞一個につき、所定数例えば3個の賞球を払出すと共に、次のア)イ)の乱数を各一つ取得し、後述の主制御部MCのRAMに記憶する。
ア)例えば0〜199の所定範囲内で高速更新する内部抽選用乱数
イ)例えば0〜99の所定範囲内で高速更新する当たり種別抽選用乱数
2) Start 8
The starting port 8 is arranged below the center unit 7 and is constituted by a normal electric accessory comprising an electric tulip 80 having a pair of left and right petals 81 and 82. According to the laws and regulations related to the management law, a character means a special device that makes it easy to win a prize, and an ordinary electric tool expands the entrance of a prize port other than the big prize port. It is a concept that is distinguished from a special electric accessory that expands. For each start winning prize, a predetermined number, for example, three prize balls are paid out, and each random number of the following a) b) is acquired and stored in a RAM of a main control unit MC described later.
A) Internal lottery random number that is updated at high speed within a predetermined range of, for example, 0 to 199 a) Random number for random lottery that is updated at high speed within a predetermined range of, for example, 0 to 99

通常時、内部抽選で当選となるのは取得した内部抽選用乱数の値が例えば当選数値の7に一致している場合であり、当選確率は1/200である。内部当選を条件に大入賞口9を繰り返し開放させる上限ラウンド数は、当たり種別抽選用乱数の取得値に応じて、例えば、10%の振分率で15ラウンド、90%の振分率で2ラウンドが各選択される。15ラウンド選択時は大当たりとなり、2ラウンド選択時は小当たりとなる。以下、上限ラウンド数と対応づけて、大当たりを15R大当たり、小当たりを2R小当たりと記す。   In normal times, winning in the internal lottery is when the acquired random number for internal lottery coincides with the winning numerical value of 7, for example, and the winning probability is 1/200. The maximum number of rounds for repeatedly opening the grand prize opening 9 on condition of internal winning is, for example, 15 rounds with a 10% allocation rate and 2 with a 90% allocation rate, depending on the acquisition value of the random number for winning lottery Each round is selected. When 15 rounds are selected, it is a big hit, and when 2 rounds are selected, it is a big hit. In the following, in association with the upper limit number of rounds, the jackpot is described as 15R jackpot and the jackpot as 2R jackpot.

2R小当たり時は確変に突入し、確変突入後は、内部抽選用乱数の当選数値を例えば5種類に増やして当選確率を5倍に高めた1/40とし、次回当選するまで継続する。   At the time of 2R small hit, it enters into probability change, and after entering probability change, the winning value of the random number for internal lottery is increased to, for example, 5 types and the winning probability is increased to 1/40, and continues until the next winning.

15R大当たり時は、確変に突入せず且つ確変中なら確変を解除して通常時の低い当選確率に戻すが、大当たり遊技により大量出玉が期待でき、大当たり遊技後は、所定回数例えば100回の図柄変動について内部抽選の時間効率を高める時間短縮(以下、時短という)に突入する。この時短時は、演出装置70上の図柄変動序盤でする高速変動時間を約半分に短縮する等して図柄変動時間を短くすると共に、電動チューリップ80の作動による始動入賞を促進し、所謂玉持ちの良い状況下で、保留球の処理を促し、次回の当選時期を早める効果を奏する。15R大当たり時、確変を伴わないものとしたが、別途、確変突入抽選用乱数に基づく抽選により、所定割合で確変に突入するものとしてもよい。   At the time of 15R jackpot, the probability change is canceled and if the probability change is in progress, the probability change is canceled and the normal winning probability is returned. However, a large number of balls can be expected by the jackpot game. After the jackpot game, for example, 100 times With regard to symbol variation, we will enter into time reduction (hereinafter referred to as time reduction) to increase the time efficiency of internal lottery. When the time is short, the symbol variation time is shortened by reducing the high-speed variation time in the early stage of the symbol variation on the production device 70 to about half, and the start winning by the operation of the electric tulip 80 is promoted. Under the good circumstances, it is effective to prompt the processing of the holding ball and advance the next winning time. Although it is assumed that there is no probability change at the time of 15R big hit, it is also possible to separately enter the probability change at a predetermined ratio by lottery based on random numbers for probability change entry lottery.

3)大入賞口9
大入賞口9は、遊技盤2の下領域に配置し、15R大当たり又は2R小当たりの導出演出後、前方を覆うアタッカー型の可動部材90を手前に開くことにより遊技球の入賞を可能にする。大入賞口9への入賞一個につき所定数例えば15個の賞球を払出す。15R大当たり時、最大例えば20秒の1ラウンドの開放毎に最大例えば10個の入賞を許容する。1個以上の入賞があると、1ラウンドの終了により大入賞口9は一旦閉じられ、2〜3秒の所定インターバルを経て再度開かれ、15ラウンドが満了するまで繰り返される。
3) Grand Prize Winner 9
The big winning opening 9 is arranged in the lower area of the game board 2 and, after the derivation effect of 15R big hit or 2R small hit, opens the attacker-type movable member 90 covering the front to enable winning of the game ball. . A predetermined number, for example, 15 prize balls are paid out for each winning prize to the big winning opening 9. At the time of 15R jackpot, a maximum of, for example, 10 winnings are allowed for every round of opening, for example, 20 seconds. When there is one or more winnings, the big winning opening 9 is once closed at the end of one round, reopened after a predetermined interval of 2 to 3 seconds, and repeated until 15 rounds expire.

2R小当たり時、1ラウンドの最大開放時間を例えば0.2秒の極短時間に制限しており、一瞬開いて直ぐに閉じる。1ラウンド目で運良く入賞しても、次の2ラウンド目で作動終了となる。尚、2R小当たり時、1ラウンド目の入賞の有無に関係なく、2ラウンド目も大入賞口9が極短時間開放するものでもよい。   At the time of 2R small hit, the maximum opening time of one round is limited to an extremely short time of 0.2 seconds, for example, and it opens for a moment and closes immediately. Even if you win fortunately in the first round, it will end in the second round. It should be noted that the big winning opening 9 may be opened for a very short time in the second round, regardless of whether or not the first round is won when 2R is small.

4)ゲートGT
ゲートGTへの球通過により、例えば0〜250の所定範囲内で高速更新する普通図柄抽選用乱数を一つ取得し、主制御部MCのRAMに記憶すると共に、普通図柄表示装置NDの緑ランプGL及び赤ランプRLの交互点灯による普通図柄変動を起動させる。普通図柄の当選確率は、例えば、通常時は25/251、時短時は250/251である。普通図柄の変動時間は、例えば、通常時は30秒、時短時は1秒である。所定時間の変動後、普通図柄の当選時は緑ランプGLの点灯にて、外れ時は赤ランプRLの点灯にて各停止される。当選時は、電動チューリップ80の花弁81,82を例えば、通常時は最大0.5秒か最大1球入賞を限度に開き、時短時は最大3秒か最大2球入賞を限度に開く。
4) Gate GT
By passing the ball to the gate GT, for example, one normal symbol lottery random number that is updated at high speed within a predetermined range of 0 to 250 is acquired and stored in the RAM of the main control unit MC, and the green lamp of the normal symbol display device ND The normal symbol variation by the alternate lighting of the GL and the red lamp RL is activated. The winning probability of the normal symbol is, for example, 25/251 for normal time and 250/251 for short time. The fluctuation time of the normal symbol is, for example, 30 seconds in normal time and 1 second in time reduction. After fluctuation for a predetermined time, the green lamp GL is turned on when the normal symbol is won, and the red lamp RL is turned off when the normal symbol is won. At the time of winning, the petals 81 and 82 of the electric tulip 80 are opened up to a maximum of 0.5 seconds or a maximum of 1 ball in a normal time, and open up to a maximum of 3 seconds or a maximum of 2 balls in a short time.

5)その他
略円形の遊技領域200を区画し且つ発射ハンドル4により打出す球を導くレール20、球戻り防止片21、球止め22、入賞1個につき所定数例えば10個の賞球を払出す一般入賞口23〜26、左右の盤面サイドランプ27a,27b、4つの風車28a〜28d、入賞を逃した球を排出するアウト口29を備える。図示は適宜省略したが遊技領域200には独特のゲージに従い、もっと多数の遊技釘Pが打たれている。
5) Others A predetermined number, for example, 10 award balls are paid out for each rail 20, a ball return prevention piece 21, a ball stopper 22, and a winning prize that divides a substantially circular game area 200 and guides a ball to be launched by the launch handle 4. General winning ports 23 to 26, left and right board side lamps 27a and 27b, four windmills 28a to 28d, and an out port 29 for discharging a ball that has missed the winning. Although illustration is omitted as appropriate, more gaming nails P are hit in the gaming area 200 according to a unique gauge.

図2は、以上の遊技を制御する制御装置CNを示す。CPU、ROM、RAMを各備える主制御部MC、第1,第2周辺制御部SC1,2を備える。主制御部MCには、I/OポートINを介して、始動口8の入賞センサ8s、大入賞口9の入賞センサ9s、ゲートGTの球通過センサGTs、一般入賞口23〜26の入賞センサ23s〜26sを入力している。主制御部MCから各周辺制御部SC1,2へは中継基板CBを介して一方通行的にコマンドを送信している。周辺制御部SC1,2相互間は、双方向的にデータを送受信している。   FIG. 2 shows a control device CN that controls the above games. A main control unit MC including a CPU, a ROM, and a RAM, and first and second peripheral control units SC1 and SC2 are provided. The main control unit MC is connected to the winning sensor 8s at the start port 8, the winning sensor 9s at the grand winning port 9, the ball passing sensor GTs at the gate GT, and the winning sensors at the general winning ports 23 to 26 via the I / O port IN. 23s to 26s are input. A command is transmitted in a one-way manner from the main control unit MC to the peripheral control units SC1 and SC2 via the relay board CB. The peripheral control units SC1 and 2 transmit and receive data bidirectionally.

主制御部MCからは、ドライバ回路Dr0を介して、特別図柄表示装置SD、普通図柄表示装置ND、特別図柄用の保留球表示器H1〜H4、普通図柄用の保留球表示器h1〜h4、電動チューリップ80の花弁81,82を開閉させるソレノイド等による開閉用駆動部D1、大入賞口9の可動部材90を開閉させる同様な開閉用駆動部D2を制御している。第1周辺制御部SC1からは、ドライバ回路Dr1を介して、演出装置70を制御している。第2周辺制御部SC2からは、ドライバ回路Dr2を介して、スピーカ51,52及びランプ類61〜65を制御している。主制御部MCでは、周辺制御部SC1,2側(以下、サブ側という)に送信するコマンドで特定される演出時間の経過をタイマ管理し、主制御部MC側の制御とサブ側の制御とが整合するようにしている。   From the main control unit MC, via the driver circuit Dr0, the special symbol display device SD, the normal symbol display device ND, the special ball holding ball display H1 to H4, the normal ball holding ball display h1 to h4, An open / close drive unit D1 by a solenoid or the like for opening / closing the petals 81 and 82 of the electric tulip 80 and a similar open / close drive unit D2 for opening / closing the movable member 90 of the special winning opening 9 are controlled. The first peripheral controller SC1 controls the effect device 70 via the driver circuit Dr1. The second peripheral control unit SC2 controls the speakers 51 and 52 and the lamps 61 to 65 via the driver circuit Dr2. In the main control unit MC, the elapsed time specified by the command transmitted to the peripheral control units SC1 and SC2 (hereinafter referred to as the sub-side) is managed as a timer, and the control on the main control unit MC side and the control on the sub-side To be consistent.

主制御部MCのROMに格納する遊技プログラムは、始動入賞処理、並びに、始動入賞に基づく内部抽選処理及び当たり種別抽選処理等を担う。当たり種別に対応させた上限ラウンドの振分け率は、15ラウンドが10%、2ラウンドが90%としており、2R小当たりの出現率を15R大当たりの出現率よりも相当程度高く設定している。又、遊技プログラムには、確変下で内部抽選での当選が所定の上限回数例えば4回について連続したとき、すなわち初回の当選から数えて5回目の当選があったとき、上限にかかる5回目の当選に基づいて、2R小当たりではなく、15R大当たりを限定的に出現させる高出玉当たり限定手段Xを構築している。   The game program stored in the ROM of the main control unit MC is responsible for the start winning process, the internal lottery process based on the start prize, the winning type lottery process, and the like. The allocation rate of the upper limit round corresponding to the hit type is 10% for 15 rounds and 90% for 2 rounds, and the appearance rate per 2R small is set to be considerably higher than the appearance rate per 15R big. Also, in the game program, when the winning in the internal lottery continues under a certain change for a predetermined upper limit number of times, for example, 4 times, that is, when the 5th winning is counted from the first winning, Based on the winning, a high hit per ball limiting means X is constructed that allows a limited 15R jackpot to appear instead of a 2R jackpot.

第1周辺制御部SC1のROMに格納する演出プログラムには、次の1)〜4)の各手段を構築している。
1)第1演出手段Y1
該第1演出手段Y1は、非確変下における2R小当たりに対応した当選に基づいて、演出装置70に、ストーリー性のある連続演出例としてカーレース演出の序盤シーンにあたるスタートシーンを含む第1演出を出現させる。第1演出では、スタートシーンの後、継続シーンである走行シーンをつなげた動画が展開される。
In the effect program stored in the ROM of the first peripheral controller SC1, the following means 1) to 4) are constructed.
1) First production means Y1
The first effect means Y1 includes a first effect including a start scene corresponding to an early scene of a car race effect as an example of a continuous effect with a story on the effect device 70, based on a winning corresponding to 2R small hits under uncertain change. To appear. In the first effect, after the start scene, a moving image that connects running scenes that are continuous scenes is developed.

2)第2演出手段Y2
該第2演出手段Y2は、2R小当たり後の確変下で連続する各2R小当たりに対応した当選に基づいて、演出装置70に、カーレース演出の中盤シーンにあたるチェックポイントシーンを含む第2演出を出現させる。第2演出では、チェックポイントシーンの後、継続シーンである走行シーンをつなげた動画が展開される。この走行シーンは、チェックポイントの通過の前後で背景が異なるものとしており、チェックポイントの通過毎に1ランクステップアップした背景が表示される。
2) Second rendering means Y2
The second effect means Y2 includes a second effect including a checkpoint scene corresponding to a midfield scene of the car race effect on the effect device 70, based on the winning corresponding to each of the 2R small hits that are consecutive under the probability change after the 2R small hit. To appear. In the second effect, after the checkpoint scene, a moving image that connects running scenes that are continuous scenes is developed. In this traveling scene, the background is different before and after the passage of the checkpoint, and a background that is stepped up by one rank is displayed for each passage of the checkpoint.

3)第3演出手段Y3
該第3演出手段Y3は、2R小当たり後の15R大当たりに対応した当選に基づいて、演出装置70に、カーレース演出の終盤シーンにあたるゴールシーンを含む第3演出を出現させる。2R小当たり後の15R大当たりには、高出玉当たり限定手段Xの作動による15R大当たりと、当たり種別抽選で15ラウンド側に振り分けられた自力獲得にかかる15R大当たりとを含む。第3演出では、ゴールシーンに引き続き、勝利に対する祝福シーンが展開される。
3) Third rendering means Y3
The third effect means Y3 causes the effect device 70 to display the third effect including the goal scene corresponding to the final stage scene of the car race effect based on the winning corresponding to the 15R jackpot after the 2R small hit. The 15R jackpot after 2R bonus includes 15R jackpot due to the operation of the high hitting ball limit means X and the 15R jackpot for self-acquisition distributed to the 15th round in the winning type lottery. In the third performance, a blessing scene for victory is developed following the goal scene.

4)第4演出手段Y4
該第4演出手段Y4は、2R小当たり後の内部抽選で非当選の外れが判定されたとき、演出装置70に、カーレース演出に関連した不利なシーンにあたる、例えば、追い越されシーンやエンジントラブルシーン等を含む第4演出を出現させる。第4演出では、その不利なシーンの後、元の走行シーンに復帰する動画が展開される。
4) Fourth effect means Y4
When it is determined that the winning is not achieved in the internal lottery after 2R small hit, the fourth effect means Y4 corresponds to a disadvantageous scene related to the car race effect, such as an overtaken scene or an engine trouble. A fourth effect including a scene or the like appears. In the fourth effect, after the disadvantageous scene, a moving image that returns to the original traveling scene is developed.

図3に示すように、主制御部MCでの始動入賞処理では、始動入賞があると(Sa)、保留球が最大の4個に達していない場合(Sb)、保留球をプラス1して(Sc)、内部抽選用乱数及び当たり種別抽選用乱数を各一つ取得して(Sd)、RAMの始動入賞記憶エリアに記憶する(Se)。   As shown in FIG. 3, in the start winning process in the main control unit MC, when there is a start winning (Sa), if the maximum number of four balls has not reached (Sb), the holding ball is incremented by one. (Sc) One each of the internal lottery random number and the winning type lottery random number is acquired (Sd) and stored in the start winning storage area of the RAM (Se).

図4に示すように、主制御部MCでの特別図柄関連処理では、演出装置70上で図柄変動を開始することができ(S1)、且つ、始動入賞記憶エリアに取得した乱数値の記憶がある場合(S2)、最先の始動入賞時に取得した未処理の乱数値をRAMから読み出して(S3)、保留球を一つ減らし(S4)、内部抽選による当選の有無及び当たり種別抽選による上限ラウンドを判定する(S5)。この判定により、15R大当たり、2R小当たり、外れの何れかが前段で確定する。尚、内部抽選で非当選の外れの場合、当たり種別抽選用乱数の判定は無視される。   As shown in FIG. 4, in the special symbol related processing in the main control unit MC, the symbol variation can be started on the rendering device 70 (S1), and the random number value acquired in the start winning storage area is stored. If there is (S2), the unprocessed random number value acquired at the time of the first start winning is read from the RAM (S3), the number of reserved balls is reduced by one (S4), the presence or absence of winning by internal lottery and the upper limit by winning type lottery A round is determined (S5). By this determination, either 15R big hit, 2R small hit, or off is fixed in the previous stage. If the internal lottery is not won, the determination of the random number for winning type lottery is ignored.

次に、停止図柄決定用乱数による抽選処理により当たり種別又は外れに応じて停止図柄を決定し(S6)、現在の遊技状態が非確変の通常遊技状態か否かを判定する(S7)。通常遊技状態で2R小当たりでない場合(S8)、15R大当たりか外れかに応じて演出装置70での結果導出演出時に出現させる通常の変動パターンを決定し(S9)、サブ側に通常変動パターン対応のコマンドを送信する(S10)。   Next, a stop symbol is determined according to a winning type or a loss by a lottery process using a stop symbol determining random number (S6), and it is determined whether or not the current gaming state is a non-probable normal gaming state (S7). In the normal gaming state, when the 2R small hit is not made (S8), the normal variation pattern that appears at the time of the result derivation effect in the effect device 70 is determined according to whether the 15R big hit or miss (S9), and the normal variation pattern is supported on the sub side The command is transmitted (S10).

ステップS8で2R小当たりが判定されると、確変残り回数に所定上限例えば4を代入し(S11)、サブ側に2R小当たりによる確変突入に対応させて演出装置70に第1演出を出現させる特別第1コマンドを送信する(S12)。ステップS7で現在の遊技状態が既に確変であると判定された場合、2R小当たりのときは(S13)、確変残り回数をマイナス1し(S14)、確変残り回数が0にならない限り(S15)、サブ側に2R小当たりによる確変連続に対応させて演出装置70に第2演出を出現させる特別第2コマンドを送信する(S16)。   When 2R small hit is determined in step S8, a predetermined upper limit, for example, 4 is substituted for the number of remaining probable changes (S11), and the first effect is caused to appear in the effect device 70 in response to the probability change intrusion due to 2R small hit on the sub side. The special first command is transmitted (S12). If it is determined in step S7 that the current gaming state is already probabilistic, if 2R is small (S13), the probability variation remaining count is decremented by 1 (S14), and the probability variation remaining count is not 0 (S15). Then, a special second command for causing the effect device 70 to appear the second effect is transmitted to the sub-side in correspondence with the probability variation continuation due to the 2R small hit (S16).

ステップS15で確変残り回数が0、すなわち、2R小当たりにより確変に突入した後に確変下で2R小当たりが4回連続し、最初から数えて5回目の2R小当たりの当選が判定されたとき、高出玉当たり限定手段Xの処理として2R小当たりを15R大当たりに変更し(S17)、サブ側に15R大当たりに対応させて演出装置70に第3演出を出現させる特別第3コマンドを送信する(S18)。   In step S15, when the probability change remaining count is 0, that is, after entering the probability change by 2R small hits, 2R small hits are consecutive four times under probability change, and the fifth winning of 2R small hits from the beginning is determined. As a process of the high hitting ball hitting limiting means X, 2R small hit is changed to 15R big hit (S17), and a special third command for causing the effect device 70 to appear in the third effect corresponding to the 15R big hit on the sub side is transmitted ( S18).

ステップS13で2R小当たりでない判定がされ、15R大当たりの当選が判定されると(S19)、確変残り回数を0とした後(S20)、ステップS18の第3演出処理につなげる。ステップS19で15R大当たりでもない外れが判定された場合、サブ側に確変中の外れに対応させて演出装置70に第4演出を出現させる特別第4コマンドを送信する(S21)。サブ側への各コマンド送信後は、タイマー管理下で図柄変動待ち処理を経る(S22)。   If it is determined in step S13 that 2R is not a big hit and 15R big win is determined (S19), the probability variation remaining count is set to 0 (S20), and the process is connected to the third effect process in step S18. If it is determined in step S19 that the 15R is not a big hit, a special fourth command for causing the effect device 70 to appear in the fourth effect is transmitted to the sub-side in response to the out-of-progress change (S21). After each command transmission to the sub side, a symbol variation waiting process is performed under timer management (S22).

図5に示すように、第1周辺制御部SC1での演出処理では、主制御部MCからコマンドを受信すると(T1)、通常コマンドの場合は、対応する通常変動パターンの動画を演出装置70に展開させながら、演出図柄L,C,Rを変動させ、非確変時に当選した15R大当たり又は非確変時の外れを導出する(T2)。   As shown in FIG. 5, in the effect process in the first peripheral control unit SC1, when a command is received from the main control unit MC (T1), in the case of a normal command, a moving image having a corresponding normal variation pattern is transmitted to the effect device 70. While developing, the design symbols L, C, and R are varied, and the 15R big hit won at the time of non-probability change or the deviation at the time of non-probability change is derived (T2).

主制御部MCからのコマンドが特別第1コマンドの場合(T3)、第1演出手段Y1の処理として、カーレース演出の序盤シーンにあたるスタートシーンとこれに継続させる走行シーンの演出データを読み出して(T4)、演出装置70に、全演出図柄L,C,Rの高速変動後、左右図柄L,Rが例えば「2」で揃うリーチへの発展経緯と共にスタートシーンの動画を展開し(T5)、リーチ後に通常サーキットコースとした背景1をバックとした走行シーンの動画を展開し(T6)、中図柄Cを「2」で停止させて222の偶数ゾロ目を出し、2R小当たりの当選を導出する。併せて、演出装置70の左隅に確変1回目を示す星印一つを表示する。   When the command from the main control unit MC is the special first command (T3), as the processing of the first effect means Y1, the start scene corresponding to the early scene of the car race effect and the effect data of the running scene to be continued are read ( T4) After the high-speed fluctuation of all effect symbols L, C, R on the effect device 70, the video of the start scene is developed along with the development process to reach where the left and right symbols L, R are, for example, “2” (T5), After the reach, we developed a video of the driving scene with the background 1 as the normal circuit course (T6), stopped the middle symbol C at “2” and put out the even-numbered second round of 222 and derived the winning of 2R small hits To do. At the same time, one star is displayed at the left corner of the rendering device 70 to indicate the first probability change.

図6に示すように、主制御部MCからのコマンドが特別第2コマンドの場合(T7)、第2演出手段Y2の処理として、カーレース演出の中盤シーンにあたるチェックポイントシーンとこれに継続させる走行シーンの演出データを読み出して(T8)、演出装置70に、全演出図柄L,C,Rの高速変動後、左右図柄L,Rが例えば「4」で揃うリーチへの発展経緯と共にチェックポイントシーンの動画を展開し(T9)、リーチ後にサーキットコースのバックに夕焼け又は月若しくは星を重ねた背景2又は3若しくは4をバックとした走行シーンの動画を展開し(T10)、中図柄Cを「4」で停止させて444の偶数ゾロ目を出し、2R小当たりの当選を導出する。   As shown in FIG. 6, when the command from the main control unit MC is the special second command (T7), as the processing of the second effect means Y2, the checkpoint scene corresponding to the middle scene of the car race effect and the running to be continued to this. The scene production data is read out (T8), and after the high-speed fluctuation of all the production symbols L, C, R, the check point scene is developed along with the development process to reach where the left and right symbols L, R are, for example, “4”. (T9), after the reach, develop a video of the driving scene with the background 2 or 3 or 4 with the sunset or moon or stars superimposed on the back of the circuit course (T10). Stop at “4” and get out the even number 444 in the even number 444, and win the 2R small win.

夕焼けを重ねた背景2は、背景1の確変1回目下での2回目の2R小当たり、月を重ねた背景3は、背景2の確変2回目下での3回目の2R小当たり、星を重ねた背景4は、背景3の確変3回目下での4回目の2R小当たりに各対応する。演出装置70の左隅には確変何回目かに対応した数の星印が表示される。   Background 2 with sunset is the second 2R small hit for the first time in the first change of the background 1, and Background 3 with the moon is the third 2R small hit for the second in the second for change in the background 2. The superimposed background 4 corresponds to the second 2R small hit for the fourth time under the third probability change of the background 3. In the left corner of the rendering device 70, a number of stars corresponding to the certain number of times of change is displayed.

図7に示すように、主制御部MCからのコマンドが特別第3コマンドでもない特別第4コマンドの場合(T11)、第4演出手段Y4の処理として、カーレース演出の不利益シーンである追い越されシーンとこれに継続させる元の走行シーンの演出データを読み出して(T12)、演出装置70に、演出図柄L,C,Rの変動中に追い越されシーンの動画を展開した後(T13)、元の走行シーンの動画を展開し(T14)、外れを導出する。   As shown in FIG. 7, when the command from the main control unit MC is a special fourth command that is not a special third command (T11), the process of the fourth effect means Y4 is an overtaking that is a disadvantageous scene of the car race effect. After reading the effect data of the scene and the original running scene to be continued (T12), the effect device 70 is overtaken while the effect symbols L, C, and R are fluctuated and the moving image of the scene is developed (T13). The moving image of the original traveling scene is developed (T14), and the deviation is derived.

図8に示すように、主制御部MCからのコマンドが特別第3コマンドの場合、第3演出手段Y3の処理として、カーレース演出の終盤シーンにあたるゴールシーンとこれにつなげる勝利への祝福シーンの演出データを読み出して(T15)、演出装置70に、高速変動及びリーチを経て全図柄L,C,Rを例えば「8」で仮停止させるのに伴い、ゴールシーンの動画を展開する(T16)。続いて、全図柄L,C,Rの再変動と共に、星印5つと「You are winner!!」を表示させる勝利への祝福シーンの動画を展開し(T17)、全図柄L,C,Rを例えば「7」で停止させて777の奇数ゾロ目を出し、15R大当たりの当選を導出する。   As shown in FIG. 8, when the command from the main control unit MC is the special third command, the third rendering means Y3 processes the goal scene corresponding to the final scene of the car racing performance and the blessing scene for the victory connected to this. The effect data is read (T15), and the animation of the goal scene is developed on the effect device 70 as all symbols L, C, and R are temporarily stopped at, for example, “8” through high-speed fluctuation and reach (T16). . Next, along with the re-variation of all symbols L, C, R, a video of a blessing scene to victory that displays five stars and “You are winner!” Is developed (T17). All symbols L, C, R Is stopped at “7”, for example, and the odd-numbered odd number of 777 is obtained, and the winning of 15R jackpot is derived.

図9に示すように、一般的な遊技例として非確変の通常遊技状態から遊技をスタートした場合、1/200の低い当選確率下で1回目の当選があると、90%が2R小当たり、10%が15R大当たりとなる。多くは2R小当たりとなり、確変に突入し、1/40の高い当選確率となる。2回目、3回目、4回目の当選も、90%が2R小当たり、10%が15R大当たりとなる。   As shown in FIG. 9, when a game is started from a non-probable normal game state as a general game example, if there is a first win with a low win probability of 1/200, 90% is 2R small hit, 10% is 15R big hit. Most of them are 2R small hits, and the probability of winning is as high as 1/40. In the second, third and fourth wins, 90% will be 2R small and 10% will be 15R large.

2R小当たりばかりが4回続いても、最初から数えて5回目は必ず15R大当たりとなる。もちろん、5回目までに15R大当たりとなる場合もある。従って、遊技を続けるほど期待度が向上する。15R大当たり後は、通常の当選確率に戻るが、100回の図柄変動について時短が付帯され、2R小当たりによる確変への昇格又は15R大当たりの引き戻しも期待できる。   Even if only 2R small hits continue four times, the 5th count from the beginning will always be 15R big hits. Of course, there may be a 15R jackpot by the fifth time. Therefore, the degree of expectation increases as the game continues. After 15R jackpot, it will return to the normal winning probability, but a short time is attached to 100 symbol variations, and promotion to probability change by 2R small hit or 15R jackpot pullback can be expected.

図10に示すように、2R小当たりに、15R大当たり後にする時短と同仕様の時短を回数制限なく次の当選まで継続させる時短有りのものと、このような時短のない時短無しのものとの2種類設け、当たり種別抽選用乱数による振り分けにより、時短無しの2R小当たりを70%、時短有りの2R小当たりを20%、15R大当たりを10%出現させるようにしてもよい。この場合、時短有りの2R小当たり時は、カーレース演出において、車を加速させて走行速度を高めたり、サーキットをハイウェイにしたりする変更演出を出現させ、遊技者により有利な状況にあることを報知させるようにする。   As shown in FIG. 10, between 2R small hits, those with a short time to continue the short time of 15R big hit and the same specifications to the next winning without limitation, and those without such a short time Two types may be provided, and 2R small hit with no time reduction may be 70%, 2R small hit with time reduction may be 20%, and 15R big hit 10% may be generated by sorting with random numbers for winning type lottery. In this case, the 2R small hit time with a short time is a more advantageous situation for the player in the car race production, where the car is accelerated to increase the running speed or the circuit is changed to a highway. Let them know.

カーレース演出に代え、1回目の2R小当たりで小学生シーン、連続する2回目の2R小当たりで中学生シーン、同3回目の2R小当たりで高校生シーン、同4回目の2R小当たりで大学生シーン、5回目までの15R大当たりで結婚シーン等と主人公の成長と共に発展するドラマ風演出とし、不利益シーンとして失恋やテストで0点をとった場面等を出現させるものとしてもよい。時短有りの2R小当たりを含む場合、海外留学や背景の変更等を伴うものとしてもよい。   Instead of car race production, the first 2R elementary school scene, elementary school scene, second consecutive 2R elementary school junior high school student scene, the third 2R elementary school per high school student scene, the fourth 2R elementary school student college scene, It may be a drama-like production that develops with the growth of the hero and the marriage scene etc. with the 15R jackpot up to the fifth time, and it may be a disadvantageous scene such as a scene that has scored 0 points in broken love or a test. When 2R small hits with a short time are included, it may be accompanied by studying abroad or changing the background.

又、低出玉当たりとして、ほとんど出玉を期待できない上記2R小当たりに代え、多少出玉があるものとしてももちろん良い。この場合、低出玉当たりに対する遊技者の喜びを一層高め得る。   Of course, it is also possible to have a small amount of balls instead of the above-mentioned 2R small amount that can hardly be expected as a low ball. In this case, it is possible to further increase the joy of the player with respect to low payout.

本発明遊技機の一例であるパチンコ遊技機の正面図。The front view of the pachinko gaming machine which is an example of this invention gaming machine. 制御装置のブロック図。The block diagram of a control apparatus. 主制御部での始動入賞処理フローチャート。The start winning process flowchart in a main-control part. 主制御部での特別図柄関連処理フローチャート。The special symbol related process flowchart in a main-control part. 周辺制御部での演出処理フロー第1パート。Production process flow first part in the peripheral control unit. 周辺制御部での演出処理フロー第2パート。Production process flow second part in the peripheral control unit. 周辺制御部での演出処理フロー第3パート。The third part of the rendering process flow at the peripheral control unit. 周辺制御部での演出処理フロー第4パート。Production process flow part 4 in the peripheral control unit. 遊技の流れを示す概略フロー。A schematic flow showing the flow of the game. 時短付きを含む場合の遊技の流れを示す概略フロー。Schematic flow showing the flow of the game when including time savings.

符号の説明Explanation of symbols

70;演出装置
CN;制御装置、MC;主制御部、SC1;第1周辺制御部、SC2;第2周辺制御部
X;高出玉当たり限定手段
Y1;第1演出手段、Y2;第2演出手段、Y3;第3演出手段、Y4;第4演出手段
70; production device CN; control device, MC; main control unit, SC1; first peripheral control unit, SC2; second peripheral control unit X; high-out ball hitting limiting means Y1; first production unit, Y2; Means Y3; third effect means Y4; fourth effect means

Claims (4)

内部抽選での当選を条件に成立する特別役に、高出玉を期待できる高出玉当たりと高出玉は期待できないが前記内部抽選の当選確率を高めた確率変動に突入させる低出玉当たりとを含み、前記内部抽選の結果を所定の演出を経て導出する演出装置及びその制御装置を備えた遊技機において、
前記制御装置は、
前記低出玉当たりの出現率を前記高出玉当たりの出現率よりも高い仕様に設定していると共に、
確率変動下で前記内部抽選での当選が所定の上限回数について連続したとき、上限にかかる当選に基づいて前記高出玉当たりを限定的に出現させる高出玉当たり限定手段と、
非確率変動下における前記低出玉当たりに対応した当選に基づいて前記演出装置に第1演出を出現させる第1演出手段と、
前記低出玉当たり後の連続した前記低出玉当たりに対応した当選に基づいて前記演出装置に第2演出を出現させる第2演出手段と、
前記低出玉当たり後の前記高出玉当たりに対応した当選に基づいて前記演出装置に第3演出を出現させる第3演出手段とを含むことを特徴とする遊技機。
For special roles that are established on the condition of winning in the internal lottery, you can not expect high output balls and high output balls that can expect high output balls, but you can not expect high output balls, but per low output ball that will enter into the probability fluctuation that increased the winning probability of the internal lottery In a game machine equipped with an effect device and its control device for deriving the result of the internal lottery through a predetermined effect,
The controller is
The appearance rate per low appearance ball is set to a specification higher than the appearance rate per high output ball,
When winning in the internal lottery is continued for a predetermined upper limit number under probability fluctuation, a high hit per ball limiting means that causes the high pay per ball to appear in a limited manner based on the winning for the upper limit;
First effect means for causing the effect device to appear with a first effect based on a winning corresponding to the low payout under non-probability fluctuation;
A second effect means for causing the effect device to appear a second effect based on a winning corresponding to the low hit ball after the low hit ball;
A gaming machine comprising: a third effect means for causing the effect device to appear a third effect based on a winning corresponding to the high payout after hitting the low ball.
前記第1演出はストーリー性のある連続演出の序盤シーンを含み、前記第2演出は前記連続演出の中盤シーンを含み、前記第3演出は前記連続演出の終盤シーンを含む請求項1記載の遊技機。   The game according to claim 1, wherein the first effect includes an early scene of a continuous effect with a story, the second effect includes a middle scene of the continuous effect, and the third effect includes an end scene of the continuous effect. Machine. 前記制御装置は、前記低出玉当たり後の前記内部抽選で非当選の判定がされたとき、前記演出装置に前記連続演出に関連した不利なシーンを含む第4演出を出現させる第4演出手段を含む請求項2記載の遊技機。   The control device causes the effect device to cause a fourth effect including a disadvantageous scene related to the continuous effect to appear in the effect device when the non-winning determination is made in the internal lottery after hitting the low ball. The gaming machine according to claim 2, comprising: 前記低出玉当たりは、前記内部抽選の時間効率を高める時間短縮を伴うものと伴わないものとを含み、前記低出玉当たり毎にどちらかを選択する仕様にしている請求項1又は2若しくは3記載の遊技機。   The low payout per ball includes those with and without time reduction for improving the time efficiency of the internal lottery, and is configured to select either for each low payout ball or 3. The gaming machine according to 3.
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JP2009285401A (en) * 2008-05-30 2009-12-10 Kyoraku Sangyo Kk Game machine
JP2009285400A (en) * 2008-05-30 2009-12-10 Kyoraku Sangyo Kk Game machine
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JP2010099338A (en) * 2008-10-24 2010-05-06 Kyoraku Sangyo Kk Game machine
JP2010131077A (en) * 2008-12-02 2010-06-17 Kyoraku Sangyo Kk Game machine
JP2011062234A (en) * 2009-09-15 2011-03-31 Sanyo Product Co Ltd Game machine
JP2011062232A (en) * 2009-09-15 2011-03-31 Sanyo Product Co Ltd Game machine
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JP2012024561A (en) * 2010-06-23 2012-02-09 Takao Co Ltd Pinball game machine
JP2015029779A (en) * 2013-08-05 2015-02-16 株式会社ニューギン Game machine
JP2017064446A (en) * 2016-12-08 2017-04-06 株式会社ニューギン Game machine
JP2019042256A (en) * 2017-09-05 2019-03-22 株式会社三共 Game machine
JP2019050948A (en) * 2017-09-14 2019-04-04 株式会社三共 Game machine
JP2019146843A (en) * 2018-02-28 2019-09-05 株式会社三共 Game machine
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* Cited by examiner, † Cited by third party
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JP2009285401A (en) * 2008-05-30 2009-12-10 Kyoraku Sangyo Kk Game machine
JP2009285400A (en) * 2008-05-30 2009-12-10 Kyoraku Sangyo Kk Game machine
JP2010057553A (en) * 2008-09-01 2010-03-18 Sammy Corp Pinball game machine
JP2010099338A (en) * 2008-10-24 2010-05-06 Kyoraku Sangyo Kk Game machine
JP2010131077A (en) * 2008-12-02 2010-06-17 Kyoraku Sangyo Kk Game machine
JP2011062234A (en) * 2009-09-15 2011-03-31 Sanyo Product Co Ltd Game machine
JP2011062232A (en) * 2009-09-15 2011-03-31 Sanyo Product Co Ltd Game machine
JP2011110238A (en) * 2009-11-27 2011-06-09 Taiyo Elec Co Ltd Game machine
JP2012024561A (en) * 2010-06-23 2012-02-09 Takao Co Ltd Pinball game machine
JP2015029779A (en) * 2013-08-05 2015-02-16 株式会社ニューギン Game machine
JP2017064446A (en) * 2016-12-08 2017-04-06 株式会社ニューギン Game machine
JP2019042256A (en) * 2017-09-05 2019-03-22 株式会社三共 Game machine
JP2019050948A (en) * 2017-09-14 2019-04-04 株式会社三共 Game machine
JP2019146843A (en) * 2018-02-28 2019-09-05 株式会社三共 Game machine
JP2019202180A (en) * 2019-07-31 2019-11-28 株式会社サンセイアールアンドディ Game machine

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