JP2005177133A - Game machine - Google Patents

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JP2005177133A
JP2005177133A JP2003422658A JP2003422658A JP2005177133A JP 2005177133 A JP2005177133 A JP 2005177133A JP 2003422658 A JP2003422658 A JP 2003422658A JP 2003422658 A JP2003422658 A JP 2003422658A JP 2005177133 A JP2005177133 A JP 2005177133A
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game
ball
area
special
winning
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JP4528521B2 (en
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Sadao Ioki
定男 井置
Kinichi Kamei
欽一 亀井
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Sophia Co Ltd
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Sophia Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine which can alter the nail arrangement for the customers' service operations with the rate of put-out balls sufficiently higher than that in the normal operation simply by the handy fine adjustment of the nails for the nail arrangement in the normal operation. <P>SOLUTION: In the game machine, the variable prize winning device 4 is provided with an upper game space part 11 in which upper left and right mobile members 13a and 13b are opened to make the game balls receptable and a lower game space part 12 in which lower left and right mobile members 14a and 14b are opened to make the game balls receptable. The game balls entering the lower game space part 12 are distributed with a V-shaped member 22 to the specified area or the general area or the game balls entering the upper game space part 11 are distributed with a rotor 30 to the general prize ball guide gutter 34 or to the communication gutter 35 and the game balls alone distributed to the communication gutter 35 are guided to the lower game space part 12 to be further distributed with the V-shaped member 22. As a result, if the groups 62a and 62b of rate of win adjusting nails of the lower left and right mobile members are adjusted to facilitate the entry of the game balls into the lower game space part 12, this can raise the probability of generating the special games with the prize balls passing through the specified area. <P>COPYRIGHT: (C)2005,JPO&NCIPI

Description

本発明は、遊技釘が植設された遊技領域に、始動入賞口と、該始動入賞口への遊技球の入賞により閉状態から開状態に変換する補助遊技に用いる変動入賞装置と、を備え、上記変動入賞装置には、受け入れた遊技球が転動する遊技空間を設けるとともに、該遊技空間の下流側に特定領域及び一般領域を設け、上記補助遊技中に変動入賞装置に受け入れられた遊技球が特定領域を通過すると、補助遊技よりも有利な態様で変動入賞装置を開状態に変換する特別遊技を行う遊技機に関するものである。   The present invention comprises a game area where game nails are planted, and a start prize opening, and a variable prize apparatus used for an auxiliary game that converts from a closed state to an open state by winning a game ball to the start prize opening. The variable winning device is provided with a game space in which the received game ball rolls, and a specific area and a general region are provided on the downstream side of the game space, and the game received by the variable winning device during the auxiliary game. The present invention relates to a gaming machine that performs a special game in which a variable winning device is converted to an open state in a manner more advantageous than an auxiliary game when a ball passes through a specific area.

従来の遊技機の中には、所謂第2種パチンコ遊技機と呼ばれるものがある。この第2種パチンコ遊技機は、始動入賞口への遊技球の入賞により変動入賞装置の可動部材を開放する補助遊技を発生させ、この補助遊技中に変動入賞装置内に受け入れた遊技球が特定領域を通過すると、補助遊技よりも有利な態様で可動部材を開放する(例えば、開放時間を長くしたり、開放回数を多くする)特別遊技を発生させ、遊技者の興趣を高揚させている。   Among conventional gaming machines, there is a so-called second type pachinko gaming machine. This type 2 pachinko gaming machine generates an auxiliary game that releases the movable member of the variable prize device by winning a game ball at the start winning opening, and the game ball received in the variable prize device during this auxiliary game is specified When passing through the area, a special game for releasing the movable member (for example, lengthening the opening time or increasing the number of times of opening) is generated in an advantageous manner over the auxiliary game, and the player's interest is enhanced.

また、このような第2種パチンコ遊技機の中には、変動入賞装置内に特定領域と一般領域とを並設し、その部位の上流側に所定の確率で遊技球を特定領域に誘導する誘導部材を設けることにより、特定領域への遊技球の誘導パターンに変化を与え、遊技者の興趣を更に高揚させるものも提案されている(例えば、特許文献1参照。)。   In addition, in such a second type pachinko gaming machine, a specific area and a general area are arranged in parallel in the variable winning device, and a game ball is guided to the specific area at a predetermined probability upstream of the part. Providing a guide member has also been proposed that changes the guidance pattern of a game ball to a specific area and further enhances the interest of the player (see, for example, Patent Document 1).

特開平4−282172号公報JP-A-4-282172

上記特許文献1に記載されているようなパチンコ遊技機の変動入賞装置では、誘導部材の機能によって、補助遊技中に変動入賞装置内へ入った遊技球が特定領域を通過する確率に変化を与え、延いては特別遊技の発生率に変化を与えることができる。   In the variable winning device for a pachinko gaming machine as described in Patent Document 1 above, the function of the guide member changes the probability that a game ball that has entered the variable winning device during the auxiliary game passes through a specific area. As a result, the occurrence rate of special games can be changed.

一方、従来の遊技店では、遊技機の出玉率(遊技者が遊技領域へ打ち込んだ球数に対する遊技者の獲得球数の割合)を通常営業時よりも高くして、遊技客にサービスするサービス営業が一般に行われており、このサービス営業に際しては、遊技盤面に植設された釘を調整することにより、始動入賞口への入賞率(始動入賞率)や変動入賞装置の可動部材により遊技球が受け入れられる入賞率(可動部材入賞率:始動入賞数に対する可動部材入賞数の割合)を高めるようにしていた。   On the other hand, in conventional game stores, the game play rate (the ratio of the number of balls acquired by the player to the number of balls that the player has struck into the game area) is set higher than that during normal business to serve the players. Service sales are generally carried out, and in this service sales, by adjusting the nail planted on the game board surface, the winning rate (starting winning rate) to the starting prize opening and the movable member of the variable winning device The winning rate (movable member winning rate: the ratio of the movable member winning number to the starting winning number) for accepting the ball is increased.

上述したような釘調整によって始動入賞率や可動部材入賞率を所望の値に設定する場合、通常営業時とサービス営業時とで極端に異なる釘調整を行うことにより始動入賞率や可動部材入賞率が極端に変化してしまうと、サービス営業から通常営業に戻したときに遊技者の当該遊技機に対する興趣が低下して稼働率が下がる傾向にある。従って、通常営業時とサービス営業時とで極端に異なる釘調整とならないよう、釘の微調整でサービス営業を行えることが望ましい。   When setting the start winning rate and the movable member winning rate to the desired values by adjusting the nails as described above, the starting winning rate and the movable member winning rate can be adjusted by performing extremely different nail adjustments during normal business operation and service business operation. If it changes drastically, when the service business is returned to the normal business, the player's interest in the game machine tends to decrease and the operating rate tends to decrease. Therefore, it is desirable that the service business can be performed by fine adjustment of the nail so that the nail adjustment is not extremely different between the normal business time and the service business time.

ところが、従来のパチンコ遊技機においては、サービス営業のために釘の微調整を行って始動入賞率や可動部材入賞率を僅かに変化させただけでは、変動入賞装置内に入賞した遊技球が特定領域を通過する確率は変化しないため、多くの賞球を獲得できる特別遊技の発生率は極端に高くならないことから、結果として、遊技店が意図した程に高い出玉率が達成されず、遊技者が満足するほどに十分なサービスを提供することは困難であった。   However, in conventional pachinko machines, fine adjustment of the nails for service sales and slight changes in the start winning rate and movable member winning rate can identify the winning game ball in the variable winning device. Since the probability of passing through the area does not change, the occurrence rate of special games that can win many prize balls does not become extremely high. It was difficult to provide enough service to satisfy the consumers.

上述したような事情から、上記特許文献1に記載されているパチンコ遊技機のように、変動入賞装置内に設けられた誘導部材の動作を遊技店側で任意に設定できるようにして、遊技店が特別遊技の発生率を高めるような設定でサービス営業を行うことが可能となれば、遊技店の利便性は高くなるものと考えられる。   Because of the circumstances as described above, like the pachinko gaming machine described in Patent Document 1, the operation of the guide member provided in the variable winning device can be arbitrarily set on the game store side, If it becomes possible to conduct service sales in a setting that increases the occurrence rate of special games, it is considered that the convenience of the game store will be enhanced.

しかしながら、現実問題として、パチンコ遊技機の変動入賞装置に設けた誘導部材の動作を遊技店が任意に設定変更できるようにすることは認められないので、誘導部材の動作を任意設定してサービス営業に用いることはできず、依然、サービス営業時の出玉率の調整には、煩雑で熟練を要する釘調整に頼らざるを得なかった。   However, as a practical matter, it is not allowed for the game store to arbitrarily change the setting of the operation of the guide member provided in the variable prize device of the pachinko gaming machine. However, adjustment of the payout rate at the time of service business still had to rely on complicated and skillful nail adjustment.

そこで、本発明は、上記問題点に鑑み、通常営業時の釘配置に対して、簡便な釘の微調整を行うだけで、通常営業時に比べて十分に出玉率を高くしたサービス営業用に変更できる遊技機の提供を目的とする。   Therefore, in view of the above-mentioned problems, the present invention is for service sales in which the ball payout rate is sufficiently higher than that during normal business operations by simply performing simple nail fine adjustment on the nail arrangement during normal business operations. The purpose is to provide a changeable gaming machine.

上記の課題を解決するために、請求項1に係る発明は、遊技釘が植設された遊技領域に、始動入賞口と、該始動入賞口への遊技球の入賞により閉状態から開状態に変換する補助遊技に用いる変動入賞装置と、を備え、上記変動入賞装置には、受け入れた遊技球が転動する遊技空間を設けるとともに、該遊技空間の下流側に特定領域及び一般領域を設け、上記補助遊技中に変動入賞装置に受け入れられた遊技球が特定領域を通過すると、補助遊技よりも有利な態様で変動入賞装置を開状態に変換する特別遊技を行う遊技機において、上記変動入賞装置内の遊技空間は、上下方向に区画する区画部により上遊技空間部と、下遊技空間部と、に区画され、上記下遊技空間部は、下流側適所に設けられる上記特定領域および下一般領域と、上記特定領域および下一般領域の上流側適所に設けられ、特定領域または下一般領域の何れかに遊技球を振り分ける下振り分け手段と、上記下振り分け手段の上流側適所に設けられ、上記遊技領域を流下する遊技球を内部に受け入れ可能な開状態と内部に受け入れ不可能な閉状態とを生ぜしめる下可動部材と、を備え、上記上遊技空間部は、下流側適所に設けられる非一般領域および上一般領域と、上記非一般領域および上一般領域の上流側適所に設けられ、非一般領域または上一般領域の何れかに遊技球を振り分ける上振り分け手段と、上記上振り分け手段の上流側適所に設けられ、上記遊技領域を流下する遊技球を内部に受け入れ可能な開状態と内部に受け入れ不可能な閉状態とを生ぜしめる上可動部材と、を備え、上記区画部には、上記上遊技空間部と下遊技空間部とを連通する連通部を設けて、該連通部により上記非一般領域に振り分けられた遊技球を上記下振り分け手段の上流に案内するようにしたことを特徴とする。   In order to solve the above-mentioned problem, the invention according to claim 1 is directed to a game area where game nails are planted, and from a closed state to an open state by a winning prize opening and a winning game ball to the starting prize opening. A variable prize device used for auxiliary games to be converted, and the variable prize device has a game space in which the received game ball rolls, and a specific area and a general area on the downstream side of the game space, In a gaming machine that performs a special game in which the variable winning device is converted to an open state in a more advantageous manner than the auxiliary game when a game ball received by the variable winning device during the auxiliary game passes a specific area, the variable winning device The game space is divided into an upper game space portion and a lower game space portion by a partition portion that is partitioned in the vertical direction, and the lower game space portion is provided at the appropriate location on the downstream side and the lower general space. And the above specific area And a lower distribution means that distributes game balls to either the specific area or the lower general area, and a game that is provided at an appropriate position upstream of the lower distribution means and flows down the game area. A lower movable member that generates an open state in which the ball can be received inside and a closed state in which the ball cannot be received inside, and the upper game space portion includes a non-general area and an upper general area provided at appropriate downstream positions. And provided in an appropriate position upstream of the non-general area and the upper general area, provided in an appropriate position upstream of the upper distributing means, and an upper distributing means for distributing the game balls to either the non-general area or the upper general area, An upper movable member that generates an open state in which a game ball flowing down the game area can be received inside and a closed state in which the game ball cannot be received inside, and the partition portion includes the upper game sky The parts and the lower the game space provided communication portion for communicating, characterized in that the game balls distributed to the non-common region was to guide upstream of the lower distributing means by the communicating unit.

また、請求項2に係る発明は、上記請求項1に係る遊技機において、上記変動入賞装置における上記連通部には、通過する遊技球を検出する検出手段を設け、上記補助遊技中に上記検出手段により遊技球の通過が検出されて特別遊技が発生した場合と、補助遊技中に検出手段により遊技球の通過が検出されずに特別遊技が発生した場合とで、当該特別遊技において遊技者が獲得できる遊技価値量を変化させる遊技価値量変化手段を設けたことを特徴とする。   According to a second aspect of the present invention, in the gaming machine according to the first aspect, the communicating portion of the variable prize apparatus is provided with a detecting means for detecting a passing game ball, and the detection is performed during the auxiliary game. When a special game occurs when the passage of the game ball is detected by the means, and when a special game occurs when the passage of the game ball is not detected by the detection means during the auxiliary game, the player in the special game The game value amount changing means for changing the amount of game value that can be acquired is provided.

また、請求項3に係る発明は、上記請求項2に係る遊技機において、上記特別遊技中に上記遊技空間に受け入れられた遊技球が上記特定領域を通過することを必要条件に、当該特別遊技を継続更新可能な構成とし、上記遊技価値量変化手段は、上記検出手段により遊技球の通過が検出された場合には上記下可動部材が開放される特別遊技を行わせ、一方、上記検出手段により遊技球の通過が検出されなかった場合には上記上可動部材が開放される特別遊技を行わせることで、特別遊技において遊技者が獲得できる遊技価値を変化させるようにしたことを特徴とする。   The invention according to claim 3 is the gaming machine according to claim 2, wherein the special game requires that a game ball received in the game space during the special game passes through the specific area. The game value amount changing means causes a special game in which the lower movable member is opened when the detection means detects the passage of a game ball, while the detection means When the passing of the game ball is not detected by the above, a special game in which the upper movable member is opened is performed to change the game value that can be acquired by the player in the special game. .

また、請求項4に係る発明は、上記請求項1〜請求項3の何れか1項に記載の遊技機において、上記始動入賞口を複数設けると共に、上記補助遊技の開始条件となる各始動入賞口と補助遊技で変換駆動させる可動部材とを予め対応させておき、始動入賞球が検出された始動入賞口に応じた態様で変動入賞装置の可動部材が変換駆動される補助遊技を行うようにしたことを特徴とする。   According to a fourth aspect of the present invention, in the gaming machine according to any one of the first to third aspects, a plurality of the start winning ports are provided, and each start winning as a starting condition for the auxiliary game is provided. The mouth and the movable member to be converted and driven by the auxiliary game are associated in advance so that the auxiliary game in which the movable member of the variable winning device is conversion-driven is performed in a manner corresponding to the starting winning port from which the starting winning ball is detected. It is characterized by that.

請求項1に係る遊技機によれば、補助遊技中に、下可動部材により下遊技空間部に受け入れられた遊技球が下振り分け手段により特定領域に振り分けられた場合に特別遊技が発生し、また、上可動部材により上遊技空間部に受け入れられた遊技球が上振り分け手段により非一般領域に振り分けられて、連通部を通過して下遊技空間部に案内され、更に下振り分け手段により特定領域に振り分けられた場合に特別遊技が発生する。即ち、下可動部材により下遊技空間部に受け入れられた遊技球の方が、上可動部材により上遊技空間部に受け入れられた遊技球よりも特定領域への入賞率が高くなる。   According to the gaming machine of the first aspect, during the auxiliary game, when the game ball received in the lower game space portion by the lower movable member is distributed to the specific area by the lower distribution means, a special game is generated, and The game balls received in the upper game space by the upper movable member are distributed to the non-general area by the upper distribution means, guided to the lower game space through the communication section, and further to the specific area by the lower distribution means. A special game occurs when the game is distributed. In other words, the game ball received in the lower game space by the lower movable member has a higher winning rate in the specific area than the game ball received in the upper game space by the upper movable member.

従って、上可動部材により上遊技空間部に受け入れられる遊技球の入賞率たる上可動部材入賞率を、下可動部材により下遊技空間部に受け入れられる遊技球の入賞率たる下可動部材入賞率よりも僅かに高くするように、遊技釘の微調整を行うだけで、特別遊技が発生される確率を十分に高めることができ、容易に出玉率を高くすることが可能となる。これにより、遊技店は通常営業時に比べて充分に出玉率を高くしたサービス営業を容易に実現することができ、遊技者を満足させるというサービス営業本来の目的を達成できる。   Therefore, the upper movable member winning rate that is the winning rate of the game ball that is received by the upper movable member in the upper game space portion is higher than the lower movable member winning rate that is the winning rate of the game ball that is received by the lower movable member in the lower game space portion. Only by finely adjusting the game nails so as to be slightly increased, the probability that a special game is generated can be sufficiently increased, and the payout rate can be easily increased. As a result, the game shop can easily realize service sales with a sufficiently high payout rate as compared with normal business hours, and can achieve the original purpose of service sales to satisfy the player.

また、請求項2に係る遊技機によれば、上可動部材により上遊技空間部に受け入れられた遊技球が特定領域を通過して開始された特別遊技か、下可動部材により下遊技空間部に受け入れられた遊技球が特定領域を通過して開始された特別遊技かによって、遊技価値量変化手段が特別遊技で遊技者の獲得できる遊技価値量を変化させるので、特別遊技の内容が多様となり、遊技価値量の多い特別遊技を発生させようと遊技者の遊技意欲を惹起し、興趣を高めることができる。   In addition, according to the gaming machine of the second aspect, a special game started when the game ball received by the upper movable member in the upper game space portion passes through the specific area, or the lower movable member moves to the lower game space portion. Depending on whether the received game ball is a special game started by passing through a specific area, the game value amount changing means changes the game value amount that can be acquired by the player in the special game, so the contents of the special game become diverse, It is possible to raise the interest of the game by inviting the player to play a special game with a large amount of game value.

また、請求項3に係る遊技機によれば、上可動部材により上遊技空間部に受け入れられた遊技球が特定領域を通過して発生した特別遊技においては、下可動部材が変換駆動されて下遊技空間部に遊技球が受け入れられ、一方、下可動部材により下遊技空間部に受け入れられた遊技球が特定領域を通過して発生した特別遊技においては、上可動部材が変換駆動されて上遊技空間部に遊技球が受け入れられる。したがって、特定領域通過が比較的難しい補助遊技から特別遊技が発生した場合には、特別遊技の継続更新が行われ易くなるので、特別遊技が継続更新されることで遊技者が獲得できる遊技価値量が比較的多くなり、遊技者は困難克服の達成感を充分に享受できる。   According to the gaming machine of claim 3, in a special game in which a game ball received in the upper game space portion by the upper movable member passes through the specific area, the lower movable member is converted and driven. In a special game in which a game ball is received in the game space and the game ball received in the lower game space by the lower movable member passes through a specific area, the upper movable member is converted and driven. A game ball is received in the space. Therefore, when a special game is generated from an auxiliary game that is relatively difficult to pass through a specific area, it is easy to continue to update the special game. Therefore, the amount of game value that can be acquired by the player by continuously updating the special game The number of players is relatively large, and the player can fully enjoy the feeling of overcoming difficulties.

また、請求項4に係る遊技機によれば、補助遊技の開始条件となる各始動入賞口と補助遊技で変換駆動させる可動部材とを予め対応させておくので、下可動部材が変換駆動される補助遊技の開始条件となる始動入賞口への入賞率を高くするように遊技釘の微調整を行うことによっても、特別遊技が発生する確率を高めることが可能となる。   In addition, according to the gaming machine of the fourth aspect, since each start winning port serving as a start condition of the auxiliary game and the movable member to be converted and driven by the auxiliary game are associated in advance, the lower movable member is converted and driven. It is also possible to increase the probability that a special game will occur by finely adjusting the game nails so as to increase the winning rate to the start winning opening which is the starting condition of the auxiliary game.

次に、本発明に係る遊技機の実施形態を添付図面に基づき詳細に説明する。   Next, an embodiment of a gaming machine according to the present invention will be described in detail with reference to the accompanying drawings.

図1は、パチンコ遊技を行える遊技機が備える遊技盤1の正面図である。遊技盤1は、打球発射機構(図示省略)により弾発された遊技球をガイドするガイドレール2により概ね区画される遊技領域3内に、比較的大型の遊技装置である変動入賞装置4、入賞具5や風車といった各種遊技具に加え、多数の障害釘6が植設されている。また、遊技領域3には、閉状態と開状態とに変換する変動入賞装置4を用いた補助遊技(後に詳述)の開始条件となる始動入賞口(例えば、左第1始動入賞口7a,第2始動入賞口8,右第1始動入賞口7b)を配置してある。遊技領域3内へ弾発されて何れの入賞口にも入賞しなかった遊技球はアウト口9より回収される。   FIG. 1 is a front view of a game board 1 provided in a gaming machine capable of playing a pachinko game. The game board 1 includes a variable prize device 4 that is a relatively large game device, a prize in a game area 3 that is roughly partitioned by a guide rail 2 that guides a game ball that is bulleted by a ball striking mechanism (not shown). In addition to various play equipment such as the equipment 5 and the windmill, a number of obstacle nails 6 are implanted. The game area 3 has a start winning opening (for example, the left first starting winning opening 7a, which is a starting condition for an auxiliary game (described in detail later) using the variable winning apparatus 4 for converting between a closed state and an open state. A second start winning opening 8 and a right first starting winning opening 7b) are arranged. The game balls that have been shot into the game area 3 and have not won any prize opening are collected from the out slot 9.

次に、上記変動入賞装置4の詳細構造につき、図2〜図5に基づいて詳述する。   Next, the detailed structure of the above variable winning device 4 will be described in detail with reference to FIGS.

変動入賞装置4は、受け入れた遊技球が転動する遊技空間を、遊技空間区画壁10により区画することで、上遊技空間部11と下遊技空間部12とに分割し、例えば、上遊技空間部11の左入賞領域11aを遮蔽する状態と開放する状態に変換駆動される上部左可動部材13aと、上遊技空間部11の右入賞領域11bを遮蔽する状態と開放する状態に変換駆動される上部右可動部材13bと、下遊技空間部12の左入賞領域12aを遮蔽する状態と開放する状態に変換駆動される下部左可動部材14aと、下遊技空間部12の右入賞領域12bを遮蔽する状態と開放する状態に変換駆動される下部右可動部材14bとを備える。   The variable prize winning device 4 divides a game space in which the received game ball rolls into a game space partition wall 10 to divide the game space into an upper game space portion 11 and a lower game space portion 12, for example, an upper game space. The upper left movable member 13a that is driven to convert the left winning area 11a of the portion 11 to be shielded and opened, and the right winning area 11b of the upper game space portion 11 that is driven to be converted and driven to be opened. The upper right movable member 13b, the lower left movable member 14a which is driven to be converted into a state where the left winning area 12a of the lower game space 12 is shielded and opened, and the right winning area 12b of the lower game space 12 are shielded. And a lower right movable member 14b that is driven to be converted into an open state.

上部左可動部材13aと上部右可動部材13bは、第1開閉ソレノイド15と適宜なクランク機構16を介して接続され(図3参照)、第1開閉ソレノイド15が非励磁の時には上部左可動部材13aと上部右可動部材13bが夫々左入賞領域11aと右入賞領域11bを遮蔽した閉状態(遊技領域3を流下する遊技球を上遊技空間部11内に受け入れ不可能な状態)にあるが、第1開閉ソレノイド15が励磁されることに伴って、上部左可動部材13aと上部右可動部材13bが同時に変換駆動されると、左入賞領域11aと右入賞領域11bが同時に開放された開状態(遊技領域3を流下する遊技球を上遊技空間部11内に受け入れ可能な状態)となる。   The upper left movable member 13a and the upper right movable member 13b are connected to the first opening / closing solenoid 15 via an appropriate crank mechanism 16 (see FIG. 3), and when the first opening / closing solenoid 15 is not excited, the upper left movable member 13a. And the upper right movable member 13b are in a closed state in which the left winning area 11a and the right winning area 11b are shielded (a state in which a game ball flowing down the game area 3 cannot be received in the upper game space portion 11). When the upper left movable member 13a and the upper right movable member 13b are converted and driven simultaneously with the excitation of the one open / close solenoid 15, the left winning area 11a and the right winning area 11b are opened simultaneously (game) The game ball flowing down the area 3 can be received in the upper game space 11).

また、下部左可動部材14aと下部右可動部材14bは、第2開閉ソレノイド17と適宜なクランク機構18を介して接続され(図3参照)、第2開閉ソレノイド17が非励磁の時には下部左可動部材14aと下部右可動部材14bが夫々左入賞領域12aと右入賞領域12bを遮蔽した閉状態(遊技領域3を流下する遊技球を下遊技空間部12内に受け入れ不可能な状態)にあるが、第2開閉ソレノイド17が励磁されることに伴って、下部左可動部材14aと下部右可動部材14bが同時に変換駆動されると、左入賞領域12aと右入賞領域12bが同時に開放された開状態(遊技領域3を流下する遊技球を下遊技空間部12内に受け入れ可能な状態)となる。   The lower left movable member 14a and the lower right movable member 14b are connected to the second opening / closing solenoid 17 via an appropriate crank mechanism 18 (see FIG. 3). When the second opening / closing solenoid 17 is not excited, the lower left movable member 14b is movable to the lower left. The member 14a and the lower right movable member 14b are in a closed state in which the left winning area 12a and the right winning area 12b are shielded (a state in which a game ball flowing down the game area 3 cannot be received in the lower game space 12). When the lower left movable member 14a and the lower right movable member 14b are converted and driven simultaneously with the excitation of the second opening / closing solenoid 17, the left winning area 12a and the right winning area 12b are opened simultaneously. (A state in which a game ball flowing down the game area 3 can be received in the lower game space 12).

下遊技空間部12には、左入賞領域12aから受け入れた遊技球が通過したことを検出する下部左カウントセンサ19aと、右入賞領域12bから受け入れた遊技球が通過したことを検出する下部右カウントセンサ19bとを設け、これら下部左右カウントセンサ19a,19bを通った遊技球は集合樋20により助走樋21側(図2においては右側)へ集められ、助走樋21を通過する際に、例えば後方への流下勢を付けて振分空部12cへ落下させる。   The lower game space 12 includes a lower left count sensor 19a that detects that a game ball received from the left prize area 12a has passed, and a lower right count that detects that a game ball received from the right prize area 12b has passed. The game balls that pass through the lower left and right count sensors 19a and 19b are collected by the collecting rod 20 to the side of the running rod 21 (on the right side in FIG. 2). To the sorting empty space 12c.

上記振分空部12cへ落下した遊技球は、中央が窪んだ浅い円錐状の擂り鉢状部材22上を転動し、擂り鉢状部材22に開設した特別入賞口23もしくは一般入賞口24の何れかに入ることとなる(図2のIV−IV線の欠截断面を示す図4を参照)。そして、特別入賞口23に入った遊技球は、特別入賞口23の直下方に設けた特定領域センサ25(例えば、発光素子を埋設した腕部と、受光素子を埋設した腕部と、を発光素子と受光素子とが対向状となるように設けて、遊技球が両腕部間を通過することにより生じた遮光状態を検出するセンサ)によって検出された後に特別入賞球回収樋26へ至り、遊技盤裏面側に設けられた球回収機構により回収・処理される。   The game ball that has fallen into the allocating space 12c rolls on the shallow conical bowl-shaped member 22 whose center is depressed, and the special winning port 23 or the general winning port 24 opened in the bowl-shaped member 22 is rolled. (See FIG. 4 showing a cross-sectional view taken along line IV-IV in FIG. 2). The game ball that has entered the special prize opening 23 emits light from a specific area sensor 25 (for example, an arm part in which a light emitting element is embedded and an arm part in which a light receiving element is embedded) provided immediately below the special prize opening 23. The element and the light receiving element are provided so as to face each other, and the game ball is detected by a sensor that detects a light-blocking state caused by passing between both arms, and then reaches the special winning ball collection basket 26. Collected and processed by a ball collection mechanism provided on the back side of the game board.

一方、上記特別入賞口23とは別に開設した2つの一般入賞口24,24に入った遊技球は、左右夫々に設けた一般入賞球回収樋27,27に至り、遊技盤裏面側に設けられた球回収機構により回収・処理される。なお、一般入賞球回収樋27には、傾斜状の落下勢減衰壁27aを設けておき、一般入賞口24から落下した遊技球を上記落下勢減衰壁27aに一旦衝接させることで、入賞球落下時に強い衝撃が一般入賞球回収樋27に生ずることを防ぐ構造とした。斯かる構成の変動入賞装置4では、擂り鉢状部材22に1つの特別入賞口23と2つの一般入賞口24を設けたので、下部左右可動部材14a,14bが開いて左右入賞領域12a,12bから入った遊技球が特定領域センサ25に検出されて特別入賞球回収樋26から回収される確率は単純に1/3となる。   On the other hand, the game balls that have entered the two general winning ports 24 and 24 opened separately from the special winning port 23 reach the general winning ball collecting baskets 27 and 27 provided on the left and right, respectively, and are provided on the back side of the game board. Collected and processed by the ball collection mechanism. The general winning ball collecting bowl 27 is provided with an inclined drop force attenuating wall 27a, and a game ball dropped from the general winning port 24 is once brought into contact with the falling force attenuating wall 27a, so that a winning ball is obtained. A structure that prevents a strong impact from being generated in the general winning ball collection basket 27 when dropped is adopted. In the variable winning device 4 having such a configuration, since the bowl-shaped member 22 is provided with one special winning port 23 and two general winning ports 24, the lower left and right movable members 14a and 14b are opened and the left and right winning regions 12a and 12b are opened. The probability that the game ball entered from is detected by the specific area sensor 25 and collected from the special winning ball collection basket 26 is simply 1/3.

すなわち、本構成例として示す変動入賞装置4においては、擂り鉢状部材22に開設した特別入賞口23から特別入賞球回収樋26に至る領域が特定領域となり、擂り鉢状部材22に開設した2つの一般入賞口24、24から左右夫々の一般入賞球回収樋27に至る領域が下一般領域となり、これら特定領域または下一般領域の何れかに遊技球を振り分ける下振分手段としての機能を、助走樋21と擂り鉢状部材22によって実現したのである。なお、下振分手段の構造は、本構成例のものに限らず、適宜な確率で遊技球を特別入賞領域もしくは一般入賞領域に振り分けられるものであれば、如何様な構成を採用しても良い。   That is, in the variable winning device 4 shown as the present configuration example, the area from the special winning opening 23 established in the bowl-shaped member 22 to the special prize-ball collecting bowl 26 is a specific area, and 2 established in the bowl-shaped member 22. The area from the two general winning openings 24, 24 to the left and right general winning ball collecting bowls 27 is the lower general area, and the function as a lower distribution means for distributing the game balls to either the specific area or the lower general area, This is realized by the running rod 21 and the bowl-like member 22. Note that the structure of the lower distribution means is not limited to that of the present configuration example, and any configuration may be adopted as long as the game balls can be distributed to the special winning area or the general winning area with an appropriate probability. good.

上遊技空間部11における前面側球受入空部11c(上部左右可動部材13a,13bが開いた時に遊技球が飛入する空部)には、左入賞領域11aから受け入れた遊技球が通過したことを検出する上部左カウントセンサ28aと、右入賞領域11bから受け入れた遊技球が通過したことを検出する上部右カウントセンサ28bとを設け、これら上部左右カウントセンサ28a,28bを通った遊技球は回転体誘導樋29により奥側へ誘導され、回転体30の周面上に載る。   The game ball received from the left winning area 11a has passed through the front-side ball receiving empty portion 11c in the upper game space portion 11 (the empty portion into which the game ball jumps when the upper left and right movable members 13a and 13b are opened). And an upper right count sensor 28b for detecting that a game ball received from the right winning area 11b has passed, and the game ball passing through the upper left and right count sensors 28a and 28b is rotated. It is guided to the back side by the body guide rod 29 and is placed on the peripheral surface of the rotating body 30.

上記回転体30は、ほぼ水平方向の回転軸30aを有する短筒状で、その周面には遊技球を1個宛て落とし込める窪み状の球受け凹部(例えば、前後方向に貫通するU字状の窪み)を8箇所に等間隔で設けた外観構造である。そして、これら球受け凹部の一つだけ窪みを深くして非一般領域30bとし、他の7つは窪みが浅い一般領域30cとする。なお、一般領域30cとなる球受け凹部は、前面側よりも裏面側の窪みを若干深くしておくことで、凹部が上側向きに開口している状態(凹部が反時計回りで12時から9時に至るまでの状態)では、底部が前面から裏面へ下降傾斜するようにしておく。   The rotating body 30 has a short cylindrical shape having a rotation shaft 30a in a substantially horizontal direction, and has a hollow ball receiving recess (for example, a U-shape penetrating in the front-rear direction) in which one game ball can be dropped on the peripheral surface. This is an external structure in which eight depressions are provided at eight equal intervals. Then, only one of these ball receiving recesses is deepened to form a non-general area 30b, and the other seven are set to a general area 30c having a shallow depression. In addition, the ball receiving recessed portion that becomes the general region 30c is a state in which the recessed portion is opened upward by making the recess on the back side slightly deeper than the front side (the recessed portion is open counterclockwise from 9 o'clock to 9 o'clock). In the state up to the time), the bottom is inclined downward from the front surface to the back surface.

上記のように構成した回転体30の前面側には回転体前面壁31aを、回転体30の外周には回転体外周壁31bを、回転体30の裏面には回転体裏面壁31cを夫々配置して回転移送領域11dを構成し、モータ32の回転軸32aと連結具33により回転軸30aを連結することで、回転体30が一定方向(図2においては矢印で示す反時計方向)へ定速回転させておく。   The rotating body front wall 31a is disposed on the front surface side of the rotating body 30 configured as described above, the rotating body outer peripheral wall 31b is disposed on the outer periphery of the rotating body 30, and the rotating body back wall 31c is disposed on the back surface of the rotating body 30. Thus, the rotary transfer region 11d is configured, and the rotary shaft 30a is connected by the rotary shaft 32a of the motor 32 and the connector 33, so that the rotary body 30 is constant in a certain direction (counterclockwise indicated by an arrow in FIG. 2). Keep rotating.

従って、上述した回転体誘導樋29によって回転体30の周面上に至った遊技球は、回転体30の定方向回転に伴って移動してきた球受け凹部に嵌まり込み、回転体30の回転に伴って更に移送されて行くこととなる。   Therefore, the game ball that has reached the peripheral surface of the rotating body 30 by the rotating body guide rod 29 described above is fitted into the ball receiving recess that has moved along with the rotation of the rotating body 30 in the fixed direction, and the rotation of the rotating body 30. As a result, it is further transported.

この時、窪みの浅い一般領域30cに入った遊技球は、回転体30が定方向へ約45゜回転したところで、回転体裏面壁31cの背面側に設けた一般入賞球誘導樋34の球受入口34aに対応する部位に至り、上述した如く一般領域30cを構成する窪みの底部が後方へ傾斜していることから、一般領域30cに入っていた遊技球は一般入賞球誘導樋34へ自然流下して行き、遊技盤裏面側に設けられた球回収機構により回収・処理される。   At this time, the game balls that have entered the general area 30c with a shallow depression are received by the general winning ball guide bar 34 provided on the back side of the back wall 31c of the rotating body when the rotating body 30 rotates about 45 ° in a fixed direction. Since it reaches the part corresponding to the entrance 34a and the bottom part of the recess constituting the general area 30c is inclined rearward as described above, the game balls that have entered the general area 30c naturally flow down to the general winning ball guide bar 34 The ball is collected and processed by a ball collecting mechanism provided on the back side of the game board.

なお、本構成例の変動入賞装置4においては、回転体30の一般領域30cに入った遊技球を自然流下させて一般入賞球誘導樋34へ導くものとしたので、一般領域30cから一般入賞球誘導樋34へ遊技球が移動するのに必要十分な時間だけ一般領域30cの裏側開口と一般入賞球誘導樋34の球受入口34aとが連通した状態を維持できるように、回転体30の回転速度や球受入口34の開口形状を適宜に設定しておく必要がある。   In the variable winning device 4 of the present configuration example, the game balls that have entered the general area 30c of the rotating body 30 are naturally flowed down and guided to the general winning ball guide bar 34. Therefore, the general winning balls from the general area 30c. The rotation of the rotating body 30 is performed so that the back side opening of the general region 30c and the ball receiving port 34a of the general winning ball guiding rod 34 can communicate with each other for a sufficient time necessary for the game ball to move to the guiding rod 34. It is necessary to appropriately set the speed and the opening shape of the ball receiving port 34.

一方、窪みの深い非一般領域30bに入った遊技球は、回転体30が定方向へ約45゜回転したところでは、一般入賞球誘導樋34の球受入口34aの開口位置よりも下側(回転軸30a側)に保持されているため、一般入賞球誘導樋34に導かれることなく、そのまま回転体30の回転に伴って更に移送されて行く。そして、非一般領域30bに受け入れられた遊技球がほぼ180゜回転したところで(最下方部で)、回転体前面壁31aの前面側に設けた連通樋35の球受入口35aに対応する部位に至る。   On the other hand, the game ball that has entered the deep non-general area 30b is lower than the opening position of the ball receiving port 34a of the general winning ball guide bar 34 when the rotating body 30 rotates about 45 ° in a fixed direction ( Since it is held on the rotating shaft 30a side, it is further transferred as the rotating body 30 rotates without being guided to the general winning ball guiding bar 34. Then, when the game ball received in the non-general region 30b is rotated by approximately 180 ° (at the lowermost part), a portion corresponding to the ball receiving port 35a of the communication rod 35 provided on the front side of the rotating body front wall 31a is formed. It reaches.

この時、球受入口34aに対応する回転体外周壁31bは、前面側に下降傾斜するようにしておくことで、非一般領域30bに入っていた遊技球を連結樋35へ自然流下させ、連結樋35の流下端である球排出口35bから下遊技空間部12へ遊技球を導く。なお、連結樋35の適所(例えば、球排出口35bの直上方)には連通部センサ36を設け、状遊技空間部11から下遊技空間部12へ導かれた遊技球を検出するようにしてある。斯かる構成の変動入賞装置4においては、上部左右可動部材13a,13bが開いて前面側球受入空部11cに入った遊技球が、非一般領域30bに振り分けられて連通樋35に至る確率は単純に1/8となる。   At this time, the rotating body outer peripheral wall 31b corresponding to the ball receiving port 34a is inclined downward toward the front surface, so that the game ball that has entered the non-general region 30b can naturally flow down to the connecting rod 35. A game ball is guided from the ball discharge port 35 b which is the lower end of the flow 35 to the lower game space 12. A communication part sensor 36 is provided at an appropriate position of the connecting rod 35 (for example, directly above the ball outlet 35b) so as to detect a game ball guided from the game space part 11 to the lower game space part 12. is there. In the variable winning device 4 having such a configuration, there is a probability that the game balls that have entered the front side ball receiving empty portion 11c with the upper left and right movable members 13a and 13b open are distributed to the non-general area 30b and reach the communication rod 35. Simply 1/8.

上記のようにして回転体30の非一般領域30bに振り分けられて連通樋35を介して下遊技空間部12へ到達した遊技球は、連結樋35の球排出口35bが集合樋20の直上方に開口していることから、集合樋20により助走樋21側(図2においては右側)へ送られ、助走樋21を通過して振分空部12cへ落下し、擂り鉢状部材22の特別入賞口23もしくは一般入賞口24の何れかに振り分けられ、特別入賞球回収樋26もしくは一般入賞球回収樋27の何れかより回収・処理される。   As described above, the game balls distributed to the non-general area 30b of the rotating body 30 and reaching the lower game space 12 via the communication rod 35 have the ball discharge port 35b of the connecting rod 35 directly above the collective cage 20. Is sent to the side of the running rod 21 (right side in FIG. 2) by the collecting rod 20 and passes through the running rod 21 and falls to the sorting space 12c. The game is distributed to either the prize winning port 23 or the general prize winning port 24, and is collected and processed from either the special winning ball collection basket 26 or the general winning ball collection basket 27.

すなわち、本構成例として示す変動入賞装置4においては、外周面に設けた窪みである非一般領域30bおよび上一般領域としての一般領域30cを有する回転体30と回転移送領域11dとモータ32によって上振分手段を構成し、また、前面側球受入空部11cと回転体誘導樋29と回転移送領域11dから下遊技空間部11として機能させ、この上遊技空間部11と下遊技空間部12とを連通する連通樋35を連通部として機能させるのである。なお、上振分手段の構造は、本構成例のものに限らず、適宜な確率で遊技球を非一般領域もしくは一般領域に振り分けられるものであれば、如何様な構成を採用しても良い。また、連通部の構造も本構成例に限らず、非一般領域に振り分けられた遊技球を下遊技空間部12における振分手段の上流側(少なくとも、擂り鉢状部材22の上方)に案内できれば、如何様な構成を採用しても良い。   That is, in the variable winning device 4 shown as the present configuration example, the rotating body 30 having the non-general region 30b that is a depression provided on the outer peripheral surface and the general region 30c as the upper general region, the rotary transfer region 11d, and the motor 32 are used. It constitutes a distribution means, and functions as the lower game space portion 11 from the front side ball receiving empty portion 11c, the rotating body guide rod 29, and the rotation transfer region 11d, and the upper game space portion 11 and the lower game space portion 12 The communication rod 35 that communicates with each other is made to function as a communication unit. The structure of the upper distribution means is not limited to this configuration example, and any configuration may be adopted as long as the game balls can be distributed to the non-general region or the general region with an appropriate probability. . Also, the structure of the communication part is not limited to this configuration example, and the game balls distributed to the non-general area can be guided upstream of the distribution means in the lower game space 12 (at least above the bowl-shaped member 22). Any configuration may be adopted.

また、本構成例として示す変動入賞装置4においては、上遊技空間部11から下遊技空間部12へ非一般球として到達できる確率が1/8であり、更に非一般球として下遊技空間部12へ到達した遊技球が擂り鉢状部材22の特別入賞口23に入って特別入賞球となる確率は1/3となる。したがって、上部左右可動部材13a,13bが左右に開いた時に上遊技空間部11に入った遊技球が特別入賞口23に入って特別入賞球になる確率は1/24であるから、下部左右可動部材14a,14bが左右に開いた時に下遊技空間部12に入った遊技球が特別入賞口23に入って特別入賞球になる確率(1/3)よりも遙かに低いものとなる。   In the variable winning device 4 shown as this configuration example, the probability that the upper game space 11 can reach the lower game space 12 as a non-general sphere is 1/8, and the lower game space 12 as a non-general sphere. The probability that the game ball that has reached the special winning opening 23 of the bowl-like member 22 will become a special winning ball is 1/3. Therefore, when the upper left and right movable members 13a and 13b are opened to the left and right, the probability that a game ball that has entered the upper game space 11 will enter the special prize opening 23 and become a special prize ball is 1/24. When the members 14a and 14b are opened to the left and right, the probability that the game ball that has entered the lower game space portion 12 enters the special prize opening 23 and becomes a special prize ball (1/3) is much lower.

従って、上部左右可動部材13a,13bにより上遊技空間部11に受け入れられる遊技球の入賞率たる上可動部材入賞率を、下部左右可動部材14a,14bにより下遊技空間部12に受け入れられる遊技球の入賞率たる下可動部材入賞率よりも僅かに高くするように、上部左可動部材入賞率調整釘群61a,上部右可動部材入賞率調整釘群61b,下部左可動部材入賞率調整釘群62a,下部右可動部材入賞率調整釘群62bの微調整を行うだけで、特別入賞球の発生確率を高めることができる。   Therefore, the upper movable member winning rate, which is the winning rate of the game ball received by the upper left and right movable members 13a and 13b, in the upper game space portion 11 is set as the winning ball winning rate of the game ball received by the lower left and right movable members 14a and 14b. The upper left movable member winning rate adjustment nail group 61a, the upper right movable member winning rate adjustment nail group 61b, the lower left movable member winning rate adjustment nail group 62a, so as to be slightly higher than the lower movable member winning rate as the winning rate, The probability of occurrence of a special winning ball can be increased only by finely adjusting the lower right movable member winning rate adjusting nail group 62b.

そして、左右第1始動入賞口7a,7bもしくは第2始動入賞口8の何れかに遊技球が入賞することを必要条件として、変動入賞装置4を比較的短時間だけ閉状態から開状態に変換させる補助遊技を行い、この補助遊技で変動入賞装置内に受け入れられた遊技球が特別入賞口23に入って特定領域センサ25に検出されると、補助遊技よりも有利な態様で変動入賞装置4を開状態に変換する特別遊技を行う遊技機(所謂第2種の遊技機)である本実施形態に係る遊技機においては、下部遊技空間部12に遊技球が受け入れられる下可動部材入賞率を高めることで、特別遊技が発生される確率を十分に高めることが可能となる。   Then, the variable winning device 4 is converted from the closed state to the open state for a relatively short time on the condition that the game ball wins at either the first start winning port 7a, 7b on the left or right side or the second start winning port 8 When the auxiliary game is performed, and the game ball received in the variable prize apparatus in this auxiliary game enters the special prize slot 23 and is detected by the specific area sensor 25, the variable prize apparatus 4 is more advantageous than the auxiliary game. In the gaming machine according to the present embodiment, which is a gaming machine (so-called second type gaming machine) that performs a special game for converting the game into an open state, the lower movable member winning rate at which the gaming ball is received in the lower gaming space portion 12 is By increasing it, it is possible to sufficiently increase the probability that a special game will be generated.

なお、補助遊技においてどの可動部材を開かせるかは遊技上の任意設定事項であり、上下左右4つの可動部材を同時に駆動させるようにしても良いが、例えば、左右第1始動入賞口7a,7bに遊技球が入って行われる補助遊技では上部左右可動部材13a,13bが短時間だけ開く開状態に、第2始動入賞口8に遊技球が入って行われる補助遊技では下部左右可動部材14a,14bが短時間だけ開く開状態に、各々変換させるものとした場合には、左第1始動入賞率調整釘群63a,右第1始動入賞率調整釘群63bを微調整したり、第2始動入賞率調整釘群64を微調整したりして、左右第1始動入賞口7a,7bおよび第2始動入賞口8への入賞率を変化させ、上遊技空間部11や下遊技空間部12に受け入れられる遊技球を加減することで、特別遊技が発生される確率を微調整することも可能である。   It should be noted that which movable member is opened in the auxiliary game is an arbitrary setting item in the game, and the four movable members may be driven at the same time. For example, the left and right first start winning holes 7a and 7b In an auxiliary game performed with a game ball inserted in the upper left and right movable members 13a and 13b, the upper left and right movable members 13a and 13b are opened for a short period of time. When each of the left and right starting start winning rate adjusting nail groups 63a and the right first starting winning rate adjusting nail group 63b is finely adjusted or second started, Fine adjustment of the winning rate adjustment nail group 64 is performed to change the winning rate to the left and right first start winning ports 7a and 7b and the second starting winning port 8, and the upper game space portion 11 and the lower game space portion 12 are changed. Adjust the number of accepted game balls It is, it is possible to finely adjust the probability that special game is generated.

すなわち、始動入賞口を複数設けると共に、補助遊技の開始条件となる各始動入賞口と補助遊技で変換駆動させる可動部材とを予め対応させておき、始動入賞球が検出された始動入賞口に応じた態様で変動入賞装置の可動部材が変換駆動される補助遊技を行うようにすれば、下可動部材が変換駆動される補助遊技の開始条件となる始動入賞口への入賞率を高くするように遊技釘の微調整を行うことによっても、特別遊技が発生する確率を高めることが可能となる。無論、上可動部材が変換駆動される補助遊技の開始条件となる始動入賞口への入賞率を高くすることによっても、特別遊技が発生する確率を若干高めることができる。   In other words, a plurality of start winning holes are provided, and each start winning hole, which is a starting condition of the auxiliary game, is associated with a movable member that is converted and driven in the auxiliary game in advance, and the start winning ball is detected according to the start winning hole detected. If the movable member of the variable prize device is converted and driven in this manner, the winning rate at the start winning opening as a starting condition for the auxiliary game in which the lower movable member is converted and driven is increased. It is also possible to increase the probability that a special game will occur by finely adjusting the game nails. Of course, the probability of the occurrence of a special game can also be slightly increased by increasing the winning rate at the start winning opening which is the starting condition for the auxiliary game in which the upper movable member is driven to convert.

また、所謂第2種の遊技機における特別遊技では、変動入賞装置4内に受け入れられた遊技球が特定領域を通過することを必要条件として特別遊技を継続更新させる遊技内容が採用されているので、補助遊技だけではなく、特別遊技中においても、上遊技空間部11よりも下遊技空間部12に多くの遊技球が受け入れられた方が特別遊技の継続更新条件の達成可能性が高くなり、これにより特別遊技の継続回数が増えることで、遊技者が特別遊技で獲得できる遊技価値量(主に、変動入賞装置4への入賞により遊技者に与えられる賞球数)が増える。   Further, in the special game in the so-called second type gaming machine, the game content that continuously updates the special game on the condition that the game ball received in the variable winning device 4 passes through the specific area is adopted. In addition to the auxiliary game, even during the special game, if more game balls are received in the lower game space part 12 than the upper game space part 11, the possibility of achieving the special game continuous update condition becomes higher. As a result, the number of continuations of the special game increases, so that the amount of game value that the player can acquire in the special game (mainly the number of prize balls given to the player by winning the variable winning device 4) increases.

そこで、例えば、補助遊技中に連通部センサ36により遊技球の通過が検出されて特別遊技が発生した場合と、補助遊技中に連通部センサ36により遊技球の通過が検出されずに特別遊技が発生した場合とで、当該特別遊技において遊技者が獲得できる遊技価値量を変化させる遊技価値量変化手段を設け、上部左右可動部材13a,13bにより上遊技空間部11に受け入れられた遊技球が連通部たる連通樋35を通って下遊技空間部12へ到達し、更に擂り鉢状部材22の特別入賞口23に入って特定領域を通過して開始された特別遊技においては、遊技価値量変化手段の制御により下部左右可動部材14a,14bを開く特別遊技を行わせ、その一方、下部左右可動部材14a,14bにより下遊技空間部12に受け入れられた遊技球が擂り鉢状部材22の特別入賞口23に入って特定領域を通過して開始された特別遊技においては、遊技価値量変化手段により上部左右可動部材13a,13bを開く特別遊技を行わせるものとすれば、特定領域通過が比較的難しい補助遊技(上部左右可動部材13a,13bが開く補助遊技)から特別遊技が発生した場合に限って、特別遊技の継続更新が行われ易くなるので、特別遊技が継続更新されることで遊技者が獲得できる遊技価値量が多くなり、遊技者は困難克服の達成感を充分に享受できる。   Therefore, for example, when the passage of the game ball is detected by the communication unit sensor 36 during the auxiliary game and a special game occurs, and during the auxiliary game, the passage of the game ball is not detected by the communication unit sensor 36 and the special game is played. When it occurs, game value amount changing means for changing the game value amount that can be acquired by the player in the special game is provided, and the game balls received by the upper game space portion 11 by the upper left and right movable members 13a and 13b communicate with each other. In a special game which reaches the lower game space 12 through the communication rod 35 as a part, enters the special winning opening 23 of the bowl-like member 22 and passes through the specific area, the game value amount changing means The special game of opening the lower left and right movable members 14a and 14b is performed under the control of the game. On the other hand, the game balls received in the lower game space 12 by the lower left and right movable members 14a and 14b In the special game started by entering the special winning opening 23 of the bowl-shaped member 22 and passing through the specific area, it is assumed that a special game for opening the upper left and right movable members 13a and 13b is performed by the game value changing means. For example, the special game can be continuously updated only when the special game is generated from the auxiliary game (auxiliary game in which the upper left and right movable members 13a and 13b are opened) that is relatively difficult to pass through the specific area. By continuously updating, the amount of game value that the player can acquire increases, and the player can fully enjoy the feeling of achievement of overcoming difficulty.

なお、遊技価値量変化手段による特別遊技の態様変更は上記のものに限らず、如何様な特別遊技態様を採用しても良い。例えば、特別遊技においては下部左右可動部材14a,14bを開放させるものとし、上遊技空間部11から受け入れられた遊技球により発生した特別遊技で継続更新可能な上限回数を、下遊技空間部12から受け入れられた遊技球により発生した特別遊技で継続更新可能な上限回数よりも多く設定しておくことで、獲得できる遊技価値量を相対的に変化させるようにしても良い。また、上述したのとは逆に、下遊技空間部12から受け入れられた遊技球により発生した特別遊技の方が多くの遊技価値を獲得できるような遊技内容としても構わない。とにかく、遊技価値量変化手段によって、特別遊技発生までの過程が特別遊技における獲得遊技価値量に反映させることができれば、特別遊技の内容が多様となり、遊技価値量の多い特別遊技を発生させようと遊技者の遊技意欲を惹起し、興趣を高めることができる。   The special game mode change by the game value amount changing means is not limited to the above, and any special game mode may be adopted. For example, in the special game, the lower left and right movable members 14a and 14b are opened, and the upper limit number of times that the special game generated by the game ball received from the upper game space part 11 can be continuously updated is determined from the lower game space part 12. The amount of game value that can be acquired may be relatively changed by setting the upper limit number of times that can be continuously updated in the special game generated by the accepted game ball. Contrary to what has been described above, the game content may be such that a special game generated by a game ball received from the lower game space 12 can acquire more game value. Anyway, if the process up to the occurrence of a special game can be reflected in the amount of acquired game value in the special game by means of changing the game value amount, the contents of the special game will be diversified and the special game with a large amount of game value will be generated. The player's willingness to play can be raised and the interest can be enhanced.

次に、遊技機における各種制御を行う遊技機制御部(上述した遊技価値量変化手段としての機能を実現することが可能な制御部)の概略構成について、図6に基づき説明する。遊技機制御部は、主として遊技盤1に設けられた各種遊技装置(変動入賞装置4等)の制御を行う遊技制御装置40,排出制御装置41(排出装置41aに対する排出動作制御を行う装置),音制御装置42(スピーカ等からの演出音出力を制御する装置),装飾制御装置43(各所に設けた装飾用のLED43aやランプ43bの点灯制御を行う装置)からなる。   Next, a schematic configuration of a gaming machine control unit that performs various controls in the gaming machine (a control unit capable of realizing the above-described function as the gaming value amount changing means) will be described with reference to FIG. The gaming machine control unit mainly includes a game control device 40 that controls various game devices (such as the variable prize device 4) provided in the game board 1, a discharge control device 41 (a device that controls the discharge operation for the discharge device 41a), The sound control device 42 (device for controlling the production sound output from a speaker or the like) and the decoration control device 43 (device for controlling lighting of the decorative LEDs 43a and the lamps 43b provided in various places).

上記遊技制御装置40は、CPU(Central Processing Unit)、ROM(Read Only Memory)、RAM(Random Access Memory)を有する遊技用マイコン40a、入力インターフェース40b、出力インターフェース40c、動作用クロック信号を生成して遊技用マイコン40aに供給する発振器40d、などを備えている。また、この遊技制御装置40には、バックアップ電源44から停電時等にも電源供給され、RAMの記憶内容を保持できるようになっている。   The game control device 40 generates a game microcomputer 40a having a CPU (Central Processing Unit), ROM (Read Only Memory), and RAM (Random Access Memory), an input interface 40b, an output interface 40c, and an operation clock signal. An oscillator 40d to be supplied to the gaming microcomputer 40a is provided. The game control device 40 is also supplied with power from a backup power supply 44 during a power failure or the like, so that the stored contents of the RAM can be held.

また、上記遊技制御装置40は、左第1始動入賞口7aへ入賞した球を検出する左第1始動口センサ45a,右第1始動入賞口7bへ入賞した球を検出する右第1始動口センサ45b,第2始動入賞口8へ入賞した球を検出する第2始動口センサ46,変動入賞装置4内の特定領域を通過した球を検出する特定領域センサ25,上遊技空間部11に受け入れられた遊技球をカウントする上部左カウントセンサ28aおよび上部右カウントセンサ28b,下遊技空間部12に受け入れられた遊技球をカウントする下部左カウントセンサ19aおよび下部右カウントセンサ19b,連通樋35を通過する遊技球を検出する連通部センサ36,遊技盤上の各入賞具5…に各々対応させて設けた第1〜第N入賞口センサ47a〜47nからの検出信号が入力インターフェース40bを介して入力されると、これらの検出信号に基づいて遊技用マイコン40aが出力インターフェース40cを介して、上部左右可動部材13a,13bの駆動制御を行う第1開閉ソレノイド15,下部左右可動部材14a,14bの駆動制御を行う第2開閉ソレノイド17,回転体30を定方向回転させるモータ32等へ信号を送り、種々の条件に応じた遊技が行われるように制御する。   Further, the game control device 40 has a left first start port sensor 45a for detecting a ball won in the left first start winning port 7a and a right first start port for detecting a ball won in the right first start winning port 7b. The sensor 45b, the second start sensor 46 for detecting the ball that has won the second start winning opening 8, the specific area sensor 25 for detecting the ball that has passed the specific area in the variable winning device 4, and the upper game space 11 The upper left count sensor 28a and the upper right count sensor 28b for counting the received game balls, the lower left count sensor 19a and the lower right count sensor 19b for counting the game balls received in the lower game space 12 and the communication rod 35 are passed. Detection signals from the first to Nth winning port sensors 47a to 47n provided corresponding to the communicating portion sensor 36 for detecting the game ball to be played, and the winning devices 5 on the game board, respectively. When input via the input interface 40b, the gaming microcomputer 40a controls the upper left / right movable members 13a, 13b via the output interface 40c based on these detection signals, the first open / close solenoid 15 and the lower left / right solenoids. Signals are sent to the second opening / closing solenoid 17 that controls the driving of the movable members 14a and 14b, the motor 32 that rotates the rotating body 30 in a fixed direction, and the like, and control is performed so that games according to various conditions are performed.

なお、各種入賞口への球入賞に基づく賞球を遊技者に付与するために、上記遊技制御装置40から排出制御装置41へ賞球数データを送り、これに基づいて排出制御装置41が球排出装置41aを制御して、遊技機の球供給皿等へ所定数の賞球を排出する。また、遊技機において遊技者に払い出した賞球数や遊技結果(補助遊技や特別遊技の発生)等の情報は、盤用外部情報端子48から遊技機外へ出力され、当該遊技店の管理コンピュータ等で収集・管理される。   In addition, in order to give a player a prize ball based on a ball prize at various prize openings, prize game number data is sent from the game control device 40 to the discharge control device 41, and based on this, the discharge control device 41 has a ball. The discharging device 41a is controlled to discharge a predetermined number of prize balls to a ball supply tray of the gaming machine. In addition, information such as the number of prize balls paid out to the player in the gaming machine and the game result (the occurrence of auxiliary games and special games) is output to the outside of the gaming machine from the external information terminal 48 for board, and the management computer of the gaming store concerned Collected and managed by etc.

ここで、上述した変動入賞装置4を用いて行う補助遊技や特別遊技の具体例に沿った遊技の流れを図7〜図13に示すフローチャートに基づき詳述する。   Here, the flow of the game along the specific examples of the auxiliary game and the special game performed using the above-described variable prize device 4 will be described in detail based on the flowcharts shown in FIGS.

先ず、図7に示す起動処理においては、I/OポートやRAMの初期設定、ソフトタイマ(割込)の設定、回転体30を定方向回転させるモータ32の設定(等速度で一定方向に回転を行わせる設定)等を行う初期化処理(ステップS11)を行い、以後ループする。   First, in the start-up process shown in FIG. 7, initial setting of I / O ports and RAM, setting of a soft timer (interrupt), setting of a motor 32 for rotating the rotating body 30 in a fixed direction (rotating in a constant direction at a constant speed) Initialization processing (step S11) is performed, and a loop is performed thereafter.

図8に示すタイマ割込処理は、例えば1msec毎にソフト的な割込により実行される処理で、先ず、タイマ割込処理中の割込を禁止し、且つ、各レジスタの値をスタックポインタ等の待避領域に待避させてワーク領域を確保し(ステップS21)、各種センサからの入力信号のチャタリング除去等の入力処理を行い(ステップS22)、各種処理でセットされた出力データに基づいて第1,第2開閉ソレノイド15,17やモータ32への駆動信号出力を行い(ステップS23)、各種処理で送信バッファにセットされたコマンドを排出制御装置41,音制御装置42,装飾制御装置43へ送信する処理を行う(ステップS24)。なお、コマンド送信処理においては、排出制御装置41へ賞球数データが、音制御装置42に音指令データが、装飾制御装置43へLED・ランプパターンデータが夫々送信される。   The timer interrupt process shown in FIG. 8 is a process executed by a software interrupt every 1 msec, for example. First, the interrupt during the timer interrupt process is prohibited, and the value of each register is set to a stack pointer, etc. The work area is saved by securing the work area (step S21), input processing such as chattering removal of input signals from various sensors is performed (step S22), and the first data is set based on the output data set in the various processes. , The drive signal is output to the second open / close solenoids 15 and 17 and the motor 32 (step S23), and the commands set in the transmission buffer in various processes are transmitted to the discharge control device 41, the sound control device 42, and the decoration control device 43. Is performed (step S24). In the command transmission process, prize ball number data is transmitted to the discharge control device 41, sound command data is transmitted to the sound control device 42, and LED / lamp pattern data is transmitted to the decoration control device 43.

続いて、左第1始動口センサ45a,右第1始動口センサ45b,第2始動ロセンサ46,特定領域センサ25,連通部センサ36を遊技球が通過した場合にフラグをセットしたり、上部左カウントセンサ28a,上部右カウントセンサ28b,下部左カウントセンサ19a,下部右カウントセンサ19bを通過した遊技球数の計数を行うスイッチ監視処理を行う(ステップS25)。   Subsequently, when a game ball passes through the left first start port sensor 45a, the right first start port sensor 45b, the second start sensor 46, the specific area sensor 25, and the communication portion sensor 36, a flag is set or the upper left A switch monitoring process is performed to count the number of game balls that have passed through the count sensor 28a, the upper right count sensor 28b, the lower left count sensor 19a, and the lower right count sensor 19b (step S25).

その後、補助・特別遊技処理を行い(ステップS26)、大当たり信号等を外部(ホールの管理装置側)に知らせる信号等を編集し出力バッファにセットする外部情報編集処理を行い(ステップS27)、最後に待避領域に待避させた値を各レジスタに復帰させ、割込を許可し(ステップS28)、タイマ割込処理を終了する。   After that, auxiliary / special game processing is performed (step S26), external information editing processing for editing a signal that informs the outside (hall management device side) of the jackpot signal, etc., and setting it in the output buffer is performed (step S27). The value saved in the save area is returned to each register, the interrupt is permitted (step S28), and the timer interrupt process is terminated.

上記タイマ割込処理のステップS26で行う補助・特別遊技処理の詳細を図9に示し、各処理によって設定された処理番号による分岐処理を行う(ステップS31)。この時、処理番号が“0”であれば補助遊技処理を行い(ステップS32)、処理番号が“1”であれば特別遊技1処理を行い(ステップS33)、処理番号が“2”であれば特別遊技2処理を行う(ステップS34)。なお、起動直後における処理番号は、前述の初期化処理(ステップS11)において“0”に設定される。   Details of the auxiliary / special game processing performed in step S26 of the timer interrupt processing are shown in FIG. 9, and branch processing is performed according to the processing number set by each processing (step S31). At this time, if the process number is “0”, the auxiliary game process is performed (step S32), and if the process number is “1”, the special game 1 process is performed (step S33), and the process number is “2”. If so, special game 2 processing is performed (step S34). Note that the process number immediately after startup is set to “0” in the above-described initialization process (step S11).

上記補助・特別遊技処理で処理番号が“0”の場合に行われる補助遊技処理の詳細を図10および図11に示す。   Details of the auxiliary game process performed when the process number is “0” in the auxiliary / special game process are shown in FIGS.

未だ補助遊技が開始されていない場合、補助遊技処理においては、有効期間フラグがあるか無いかの判定処理(ステップS41)で有効期間フラグが無いことから、SOL1開放フラグが有るか無いかの判定処理(ステップS42)へ進み、ここでもSOL1開放フラグがセットされていないことから、SOL2開放フラグが有るか無いかの判定処理(ステップS43)へ進み、ここでもSOL2開放フラグがセットされていないことから、第1始動口センサ45(左右第1始動口センサ45a,45bの何れか)がオンになったか否かの判定処理(ステップS44)へ進み、第1始動口センサ45がオンになっていなければ、第2始動口センサ46がオンになったか否かの判定処理(ステップS45)へ進み、第2始動口センサ46がオンになっていなければ、SOL1オフ情報とSOL2オフ情報をセットし(ステップS46)、補助遊技処理を終了する。   If the auxiliary game has not yet started, in the auxiliary game process, it is determined whether or not there is a SOL1 release flag because there is no valid period flag in the determination process (step S41). The process proceeds to the process (step S42), and since the SOL1 release flag is not set again, the process proceeds to the determination process (step S43) for determining whether or not the SOL2 release flag is present, and the SOL2 release flag is not set again here. Then, the process proceeds to a determination process (step S44) of whether or not the first start port sensor 45 (one of the left and right first start port sensors 45a and 45b) is turned on, and the first start port sensor 45 is turned on. If not, the process proceeds to the determination process (step S45) of whether or not the second start port sensor 46 is turned on, and the second start port sensor 46 is turned on. If not turned, the sets SOL1 off information and SOL2 off information (step S46), and ends the auxiliary game process.

上記のような補助遊技処理を繰り返すうち、第1始動入賞口7(左右第1始動入賞口7a、7bの何れか)に遊技球が入賞し、上記ステップS44で第1始動口センサ45がオンになったと判定されると、SOL1開放フラグおよび開放タイマをセットし(ステップS47)、SOL1オン情報をセットする(ステップS48)。同様に、第2始動入賞口8に遊技球が入賞し、上記ステップS45で第2始動口センサ46がオンになったと判定されると、SOL2開放フラグおよび開放タイマをセットし(ステップS49)、SOL2オン情報をセットする(ステップS50)。   While the above auxiliary game process is repeated, a game ball is won at the first start winning opening 7 (either the left or right first start winning opening 7a or 7b), and the first start opening sensor 45 is turned on at step S44. When it is determined that the SOL1 has been reached, the SOL1 release flag and release timer are set (step S47), and the SOL1 ON information is set (step S48). Similarly, when it is determined that the game ball has won the second start winning opening 8 and the second start opening sensor 46 is turned on in step S45, the SOL2 release flag and the release timer are set (step S49). SOL2 on information is set (step S50).

SOL1オン情報もしくはSOL2オン情報がセットされた後には、セットした開放タイマがタイムアップしたか否かを判定し(ステップS51)、未だタイムアップしていなければ、連通部センサ36がオンになったか否かを判定する(ステップS52)。この時、連通部センサ36がオンになっていれば、連通部通過フラグをセットする(ステップS53)。   After the SOL1 on information or SOL2 on information is set, it is determined whether or not the set release timer has timed up (step S51). If the time has not yet expired, the communication unit sensor 36 has been turned on. It is determined whether or not (step S52). At this time, if the communication part sensor 36 is on, a communication part passage flag is set (step S53).

続いて、特定領域センサ25がオンになったか否かを判定し(ステップS54)、未だ特定領域センサ25がオンになっていなければそのまま補助遊技処理を終了する。その後に行われる補助遊技処理においては、SOL1開放フラグもしくはSOL2開放フラグがセットされているので、SOL1オン情報もしくはSOL2オン情報がセットされ、第1開閉ソレノイド15もしくは第2開閉ソレノイド19がオンになって、上部左右可動部材13a,13bもしくは下部左右可動部材14a,14bが開いて遊技球を受入可能な状態となる。以後、開放タイマがタイムアップするまで同様の処理を繰り返す。   Subsequently, it is determined whether or not the specific area sensor 25 has been turned on (step S54). If the specific area sensor 25 has not been turned on yet, the auxiliary game process is ended as it is. In the auxiliary game process performed thereafter, the SOL1 release flag or the SOL2 release flag is set, so the SOL1 on information or SOL2 on information is set, and the first opening / closing solenoid 15 or the second opening / closing solenoid 19 is turned on. Thus, the upper left and right movable members 13a and 13b or the lower left and right movable members 14a and 14b are opened to be able to receive game balls. Thereafter, the same processing is repeated until the release timer expires.

すなわち、第1始動入賞口7への球入賞により行われる補助遊技では、上部左右可動部材13a,13bが駆動されて上遊技空間部11へ遊技球が入る遊技が行われ、第2始動入賞口8への球入賞により行われる補助遊技では、下部左右可動部材14a,14bが駆動されて下遊技空間部12へ遊技球が入る遊技が行われる。なお、開放タイマを適宜に設定しておくことにより、第1開閉ソレノイド15および第2開閉ソレノイド17の励磁時間を調節できるので、上部左右可動部材13a,13bおよび下部左右可動部材14a,14bの開状態保持時間を適宜に設定できる。   In other words, in the auxiliary game performed by winning the ball at the first start winning opening 7, the upper left and right movable members 13a and 13b are driven to perform a game in which the game ball enters the upper game space 11, and the second start winning opening is performed. In the auxiliary game performed by winning the ball to No. 8, the lower left and right movable members 14a and 14b are driven, and a game in which a game ball enters the lower game space 12 is performed. In addition, since the excitation time of the first open / close solenoid 15 and the second open / close solenoid 17 can be adjusted by appropriately setting the open timer, the upper left / right movable members 13a, 13b and the lower left / right movable members 14a, 14b are opened. The state holding time can be set appropriately.

そして、開放タイマがタイムアップする前に、上記ステップS54で特定領域センサ25がオンになったと判定された場合は、連通部通過フラグの有無を判定し(ステップS55)、連通部通過フラグがセットされていなければ、SOL1開放フラグおよびSOL2開放フラグのリセット、SOL1オフ情報およびSOL2オフ情報のセット、有効期間フラグのリセットを行い(ステップS56)、処理番号を“0”から“1”へ変更して(ステップS57)、補助遊技処理を終了する。   If it is determined in step S54 that the specific area sensor 25 has been turned on before the release timer expires, the presence or absence of the communication portion passage flag is determined (step S55), and the communication portion passage flag is set. If not, the SOL1 release flag and SOL2 release flag are reset, the SOL1 off information and SOL2 off information are set, and the validity period flag is reset (step S56), and the process number is changed from "0" to "1". (Step S57), the auxiliary game process is terminated.

一方、上記ステップS54で特定領域センサ25がオンになったと判定された後のステップS55の判定で、連通部通過フラグがセットされていれば、SOL1開放フラグおよびSOL2開放フラグのリセット、SOL1オフ情報およびSOL2オフ情報のセット、有効期間フラグのリセット、連通部通過フラグのリセットを行い(ステップS58)、処理番号を“0”から“2”へ変更して(ステップS59)、補助遊技処理を終了する。   On the other hand, if it is determined in step S55 after the determination that the specific area sensor 25 is turned on in step S54, if the communication part passage flag is set, the SOL1 release flag and the SOL2 release flag are reset, and the SOL1 off information is set. Also, the SOL2 off information is set, the validity period flag is reset, and the communication unit passage flag is reset (step S58), the process number is changed from "0" to "2" (step S59), and the auxiliary game process is terminated. To do.

すなわち、処理番号が“1”に設定されて行われる特別遊技は、下遊技空間部12から受け入れられた遊技球が特定領域を通過して発生した場合の特別遊技であり、処理番号が“2”に設定されて行われる特別遊技は上遊技空間部11から連通樋35を経て下遊技空間部12へ至った遊技球が特定領域を通過して発生した場合の特別遊技である。   That is, the special game performed with the process number set to “1” is a special game when the game ball received from the lower game space portion 12 is generated through the specific area, and the process number is “2”. The special game that is set to "" is a special game that occurs when a game ball from the upper game space 11 through the communication rod 35 to the lower game space 12 passes through a specific area.

なお、ステップS51で開放タイマがタイムアップしたと判定された場合は、SOL1開放フラグおよびSOL2開放フラグのリセット、SOL1オフ情報およびSOL2オフ情報のセット、有効期間フラグのセット、有効タイマのセットを行い(ステップS60)、開放タイマがタイムアップして可動部材が閉じる前に上遊技空間部11もしくは下遊技空間部12へ受け入れられた遊技球が連通樋35を通過したか、特定領域を通過したかを有効タイマがタイムアップするまで監視する。   If it is determined in step S51 that the release timer has timed out, the SOL1 release flag and SOL2 release flag are reset, the SOL1 off information and SOL2 off information are set, the valid period flag is set, and the valid timer is set. (Step S60), whether the game ball received by the upper game space portion 11 or the lower game space portion 12 has passed through the communication rod 35 or passed through a specific area before the opening timer expires and the movable member closes Is monitored until the valid timer expires.

有効タイマがタイムアップしたか否かの判定処理(ステップS61)において、有効タイマがタイムアップしたと判定された場合は、有効期間フラグおよび連通部通過フラグをリセットし(ステップS62)、処理番号が“0”のまま補助遊技処理を終了する。   If it is determined in the determination process (step S61) whether or not the valid timer has expired, the valid period flag and the communication unit passage flag are reset (step S62). The auxiliary game process is terminated with “0”.

上記補助遊技のステップS57で処理番号が“1”に設定されることで開始される特別遊技1処理の詳細を図12に示す。   FIG. 12 shows details of the special game 1 process started when the process number is set to “1” in step S57 of the auxiliary game.

特別遊技1処理においては、先ずウエイトフラグが有るか否かを判定し(ステップS71)、未だウエイトフラグがセットされていなければ、SOL1T開放フラグが有るか否かを判定し(ステップS72)、未だSOL1T開放フラグもセットされていなければ、SOL1T開放フラグと開放タイマとSOL1オン情報をセットする処理を行い(ステップS73)、一旦特別遊技1処理を終了する。   In the special game 1 process, it is first determined whether or not a wait flag is present (step S71). If the wait flag is not yet set, it is determined whether or not a SOL1T release flag is present (step S72). If the SOL1T release flag is not set, a process for setting the SOL1T release flag, release timer, and SOL1 ON information is performed (step S73), and the special game 1 process is temporarily terminated.

上記のようにして、SOL1T開放フラグがセットされた後の特別遊技1処理においては、SOL1オン情報がセットされることで第1開閉ソレノイド15が作動して上部左右可動部材13a,13bが適宜開放制御される。また、上記ステップS72でSOL1T開放フラグ有りと判定されることにより、SOL1オン情報をセットし(ステップS74)、開放タイマがタイムアップしたか否かの判定処理が行われる(ステップS75)。   As described above, in the special game 1 process after the SOL1T release flag is set, the first open / close solenoid 15 is activated by appropriately setting the SOL1 ON information, and the upper left and right movable members 13a and 13b are appropriately opened. Be controlled. If it is determined in step S72 that the SOL1T release flag is present, SOL1 ON information is set (step S74), and a determination process is performed to determine whether the release timer has expired (step S75).

上記ステップS75で開放タイマが未だタイムアップしていなければ、上部左右カウントセンサ28a,28bにより検出された遊技球を計数記憶するカウント1メモリが10未満であるか否かを判定し(ステップS76)、未だカウント1メモリが10未満であった場合には、続いて特定領域センサ25が通過球を検出したか否かを判定する(ステップS77)。   If the release timer has not yet timed out in step S75, it is determined whether or not the count 1 memory for counting and storing the game balls detected by the upper left and right count sensors 28a and 28b is less than 10 (step S76). If the count 1 memory is still less than 10, it is subsequently determined whether or not the specific area sensor 25 has detected a passing ball (step S77).

そして、開放タイマがタイムアップする前であって、尚かつ、カウント1メモリが10に達する前に、上記ステップS77で特定領域センサ25が通過球を検出すると、特別遊技の更新条件が満たされ、特別遊技が継続更新されることとなり、SOL1オフ情報をセットして(ステップS78)、第1開閉ソレノイド15を停止させて上部左右可動部材13a,13bを閉じ、特別遊技の継続更新回数であるサイクル数が16未満であるか否かを判定し(ステップS79)、サイクル数が16未満であれば、ウエイトフラグのリセット、サイクル数の更新、SOL1T開放フラグのリセット、カウント1メモリのリセットを行う(ステップS80)。   If the specific area sensor 25 detects a passing ball in step S77 before the release timer expires and before the count 1 memory reaches 10, the special game update condition is satisfied, The special game is continuously updated, SOL1 off information is set (step S78), the first open / close solenoid 15 is stopped, the upper left and right movable members 13a, 13b are closed, and the cycle is the number of continuous updates of the special game. It is determined whether or not the number is less than 16 (step S79). If the number of cycles is less than 16, the wait flag is reset, the number of cycles is updated, the SOL1T release flag is reset, and the count 1 memory is reset ( Step S80).

上記のようにして、サイクル更新に伴って、ウエイトフラグおよびSOL1T開放フラグが共にリセットされた後は、再び上記ステップS73にて、SOL1T開放フラグと開放タイマとSOL1オン情報がセットされ、第1開閉ソレノイド15が作動して上部左右可動部材13a,13bが適宜開放制御される。なお、特別遊技1処理においても、開放タイマを適宜に設定することで、上部左右可動部材13a,13bの開状態保持時間を適宜に設定できる。   As described above, after both the wait flag and the SOL1T release flag are reset along with the cycle update, the SOL1T release flag, the release timer, and the SOL1 ON information are set again in step S73, and the first opening / closing is performed. The solenoid 15 is actuated so that the upper left and right movable members 13a and 13b are appropriately controlled to be opened. Also in the special game 1 process, the open state holding time of the upper left and right movable members 13a and 13b can be appropriately set by appropriately setting the release timer.

上記のような特別遊技における継続更新が順調に進み、サイクル数が16に達すると、上記ステップS79でサイクル数が16未満ではなくなるため、これ以上のサイクル更新は行われず、ウエイトフラグとカウント1メモリとサイクル数とSOL1T開放フラグのリセットおよび処理番号を“0”に変更する処理を行う(ステップS81)。このように、各サイクル毎に特定領域センサ25が通過球を検出して特別遊技が継続更新され、上限回数のサイクル数(16)になると、特別遊技1処理は終了となる。   When the continuous update in the special game as described above proceeds smoothly and the number of cycles reaches 16, in step S79, the number of cycles is not less than 16, so no further cycle updates are performed, and the wait flag and count 1 memory Then, the number of cycles, reset of the SOL1T release flag, and processing for changing the processing number to “0” are performed (step S81). As described above, the special area sensor 25 detects the passing ball for each cycle, and the special game is continuously updated. When the upper limit number of cycles (16) is reached, the special game 1 process ends.

一方、特定領域センサ25が通過球を検出する前に、ステップS75で開放タイマのタイムアップと判定された場合、およびステップS76でカウント1メモリが10に達したと判定された場合には、SOL1オフ情報とウエイトフラグとウエイトタイマをセットし(ステップS82)、特別遊技1処理を一旦終了する。   On the other hand, if it is determined in step S75 that the open timer has expired before the specific area sensor 25 detects the passing ball, and if it is determined in step S76 that the count 1 memory has reached 10, SOL1 The off information, the wait flag, and the wait timer are set (step S82), and the special game 1 process is temporarily terminated.

この後に行われる特別遊技1処理では、ウエイトフラグがセットされていることからステップS71によりウエイトフラグ有りと判定され、ウエイトタイマがタイムアップするか否かを判定する(ステップS83)。そして、開放タイマがタイムアップもしくはカウント1メモリが10達して可動部材が閉じる前に上遊技空間部11へ受け入れられた遊技球が特定領域を通過したかをウエイトタイマがタイムアップするまで監視する。   In the special game 1 process performed after this, since the wait flag is set, it is determined in step S71 that there is a wait flag, and it is determined whether or not the wait timer expires (step S83). Then, it is monitored until the wait timer expires whether the release timer has expired or the game ball received in the upper game space 11 has passed through the specific area before the count 1 memory reaches 10 and the movable member closes.

そして、ウエイトタイマがタイムアップするまでに、ステップS77で特定領域センサ25が通過球を検出したと判定した場合には、上述したとおり、特別遊技の継続更新が行われる。一方、ステップS77で特定領域センサ25が通過球を検出したと判定されないままウエイトタイマがタイムアップした場合は、上記ステップS81でウエイトフラグとカウント1メモリとサイクル数とSOL1T開放フラグをリセットする処理および処理番号を“0”に変更する処理が行われ、特別遊技1処理が終了となる。   If it is determined in step S77 that the specific area sensor 25 has detected a passing ball before the wait timer expires, the special game is continuously updated as described above. On the other hand, if it is determined in step S77 that the specific area sensor 25 has not detected the passing ball, the wait timer has timed out, the process of resetting the wait flag, the count 1 memory, the cycle number, and the SOL1T release flag in step S81, and A process of changing the process number to “0” is performed, and the special game 1 process ends.

上記補助遊技のステップS59で処理番号が“2”に設定されることで開始される特別遊技2処理の詳細を図13に示す。   FIG. 13 shows the details of the special game 2 process started when the process number is set to “2” in step S59 of the auxiliary game.

特別遊技2処理においては、先ずウエイトフラグが有るか否かを判定し(ステップS91)、未だウエイトフラグがセットされていなければ、SOL2T開放フラグが有るか否かを判定し(ステップS92)、未だSOL2T開放フラグもセットされていなければ、SOL2T開放フラグと開放タイマとSOL2オン情報をセットする処理を行い(ステップS93)、一旦特別遊技2処理を終了する。   In the special game 2 process, it is first determined whether or not a wait flag is present (step S91). If the wait flag is not yet set, it is determined whether or not a SOL2T release flag is present (step S92). If the SOL2T release flag is not set, a process for setting the SOL2T release flag, release timer, and SOL2 ON information is performed (step S93), and the special game 2 process is temporarily terminated.

上記のようにして、SOL2T開放フラグがセットされた後の特別遊技2処理においては、SOL2オン情報がセットされることで第2開閉ソレノイド17が作動して下部左右可動部材14a,14bが適宜開放制御される。また、上記ステップS92でSOL2T開放フラグ有りと判定されることにより、SOL2オン情報をセットし(ステップS94)、開放タイマがタイムアップしたか否かの判定処理が行われる(ステップS95)。   As described above, in the special game 2 process after the SOL2T release flag is set, the second open / close solenoid 17 is actuated by setting the SOL2 ON information, and the lower left and right movable members 14a and 14b are appropriately opened. Be controlled. If it is determined in step S92 that the SOL2T release flag is present, SOL2 ON information is set (step S94), and a determination process is performed to determine whether the release timer has expired (step S95).

上記ステップS95で開放タイマが未だタイムアップしていなければ、下部左右カウントセンサ19a,19bにより検出された遊技球を計数記憶するカウント2メモリが10未満であるか否かを判定し(ステップS96)、未だカウント2メモリが10未満であった場合には、続いて特定領域センサ25が通過球を検出したか否かを判定する(ステップS97)。   If the release timer has not yet expired in step S95, it is determined whether or not the count 2 memory for counting and storing the game balls detected by the lower left and right count sensors 19a and 19b is less than 10 (step S96). If the count 2 memory is still less than 10, it is subsequently determined whether or not the specific area sensor 25 has detected a passing ball (step S97).

そして、開放タイマがタイムアップする前であって、尚かつ、カウント2メモリが10に達する前に、上記ステップS97で特定領域センサ25が通過球を検出すると、特別遊技の更新条件が満たされ、特別遊技が継続更新されることとなり、SOL2オフ情報をセットして(ステップS98)、第2開閉ソレノイド17を停止させて下部左右可動部材14a,14bを閉じ、特別遊技の継続更新回数であるサイクル数が16未満であるか否かを判定し(ステップS99)、サイクル数が16未満であれば、ウエイトフラグのリセット、サイクル数の更新、SOL2T開放フラグのリセット、カウント2メモリのリセットを行う(ステップS100)。   If the specific area sensor 25 detects a passing ball in step S97 before the release timer expires and before the count 2 memory reaches 10, the special game update condition is satisfied, The special game is continuously updated, the SOL2 off information is set (step S98), the second opening / closing solenoid 17 is stopped, the lower left and right movable members 14a and 14b are closed, and the number of continuous updates of the special game It is determined whether or not the number is less than 16 (step S99). If the number of cycles is less than 16, the wait flag is reset, the cycle number is updated, the SOL2T release flag is reset, and the count 2 memory is reset ( Step S100).

上記のようにして、サイクル更新に伴って、ウエイトフラグおよびSOL2T開放フラグが共にリセットされた後は、再び上記ステップS93にて、SOL2T開放フラグと開放タイマとSOL2オン情報がセットされ、第2開閉ソレノイド17が作動して下部左右可動部材14a,14bが適宜開放制御される。なお、特別遊技2処理においても、開放タイマを適宜に設定することで、下部左右可動部材14a,14bの開状態保持時間を適宜に設定できる。   As described above, after both the wait flag and the SOL2T release flag are reset along with the cycle update, the SOL2T release flag, release timer, and SOL2 ON information are set again in step S93, and the second open / close state is set. The solenoid 17 is actuated so that the lower left and right movable members 14a and 14b are appropriately controlled to be opened. In the special game 2 process, the open state holding time of the lower left and right movable members 14a and 14b can be appropriately set by appropriately setting the release timer.

上記のような特別遊技における継続更新が順調に進み、サイクル数が16に達すると、上記ステップS99でサイクル数が16未満ではなくなるため、これ以上のサイクル更新は行われず、ウエイトフラグとカウント2メモリとサイクル数とSOL2T開放フラグのリセットおよび処理番号を“0”に変更する処理を行う(ステップS101)。このように、各サイクル毎に特定領域センサ25が通過球を検出して特別遊技が継続更新され、上限回数のサイクル数(16)になると、特別遊技2処理は終了となる。   When the continuous update in the special game as described above proceeds smoothly and the number of cycles reaches 16, the number of cycles is not less than 16 in the above step S99, so no further cycle updates are performed, and the wait flag and count 2 memory Then, the number of cycles, reset of the SOL2T release flag, and processing for changing the processing number to “0” are performed (step S101). Thus, the special game 2 process is completed when the specific area sensor 25 detects the passing ball for each cycle and the special game is continuously updated and reaches the upper limit number of cycles (16).

一方、特定領域センサ25が通過球を検出する前に、ステップS95で開放タイマのタイムアップと判定された場合、およびステップS96でカウント2メモリが10に達したと判定された場合には、SOL2オフ情報とウエイトフラグとウエイトタイマをセットし(ステップS102)、特別遊技2処理を一旦終了する。   On the other hand, if it is determined in step S95 that the open timer has expired before the specific area sensor 25 detects the passing ball, and if it is determined in step S96 that the count 2 memory has reached 10, SOL2 The off information, the wait flag, and the wait timer are set (step S102), and the special game 2 process is temporarily terminated.

この後に行われる特別遊技2処理では、ウエイトフラグがセットされていることからステップS91によりウエイトフラグ有りと判定され、ウエイトタイマがタイムアップするか否かを判定する(ステップS103)。そして、開放タイマがタイムアップもしくはカウント2メモリが10達して可動部材が閉じる前に上遊技空間部11へ受け入れられた遊技球が特定領域を通過したかをウエイトタイマがタイムアップするまで監視する。   In the special game 2 process performed after this, since the wait flag is set, it is determined in step S91 that the wait flag is present, and it is determined whether or not the wait timer is up (step S103). Then, it is monitored until the wait timer expires whether the release timer has timed up or the game ball received in the upper game space 11 has passed through the specific area before the count 2 memory reaches 10 and the movable member closes.

そして、ウエイトタイマがタイムアップするまでに、ステップS97で特定領域センサ25が通過球を検出したと判定した場合には、上述したとおり、特別遊技の継続更新が行われる。一方、ステップS97で特定領域センサ25が通過球を検出したと判定されないままウエイトタイマがタイムアップした場合は、上記ステップS101でウエイトフラグとカウント2メモリとサイクル数とSOL2T開放フラグをリセットする処理および処理番号を“0”に変更する処理が行われ、特別遊技2処理が終了となる。   If it is determined in step S97 that the specific area sensor 25 has detected a passing ball before the wait timer expires, the special game is continuously updated as described above. On the other hand, if it is determined in step S97 that the specific area sensor 25 has not detected the passing ball, the wait timer has timed out, the process of resetting the wait flag, the count 2 memory, the cycle number, and the SOL2T release flag in step S101 described above. A process for changing the process number to “0” is performed, and the special game 2 process ends.

以上本発明を実施形態に基づき具体的に説明したが、本明細書で開示された実施の形態は全て例示であって、開示された技術に限定されるものではないと考えるべきである。すなわち、本発明の技術的な範囲は、上記の実施形態における説明に基づいて制限的に解釈されるものではなく、あくまでも特許請求の範囲の記載に従って解釈すべきであり、特許請求の範囲の記載技術と均等な技術および特許請求の範囲内での全ての変更が含まれる。例えば、上述した実施形態の如く、左右第1始動入賞口7a,7bもしくは第2始動入賞口8に遊技球が入賞することで補助遊技開始条件が達成されるものとせずに、左右第1始動入賞口7a,7bもしくは第2始動入賞口8への球入賞を更に別の遊技(例えば、複数種類の識別情報を変換表示する可変表示器を用いた可変表示ゲーム)の開始条件とし、この別遊技での遊技結果(例えば、可変表示ゲームの停止結果が特別停止態様となる)に応じて、補助遊技開始条件の成否を判定するようにしても良い。   Although the present invention has been specifically described above based on the embodiments, it should be considered that all of the embodiments disclosed in the present specification are examples and are not limited to the disclosed technology. That is, the technical scope of the present invention should not be construed restrictively based on the description in the above-described embodiment, but should be construed in accordance with the description of the scope of claims, and the description of the scope of claims. All modifications within the scope of the claims and the equivalent technology are included. For example, as in the above-described embodiment, the auxiliary game start condition is not achieved by winning a game ball in the left and right first start winning ports 7a and 7b or the second start winning port 8, and the first left and right start The ball winning to the winning opening 7a, 7b or the second starting winning opening 8 is set as a starting condition for another game (for example, a variable display game using a variable display for converting and displaying a plurality of types of identification information). The success or failure of the auxiliary game start condition may be determined according to the game result in the game (for example, the stop result of the variable display game is in a special stop mode).

本発明に係る遊技機の正面図である。It is a front view of the gaming machine according to the present invention. 変動入賞装置の正面図である。It is a front view of a variable winning apparatus. 変動入賞装置の概略縦断面図である。It is a schematic longitudinal cross-sectional view of a variable winning apparatus. 図2におけるIV−IV断面図である。It is IV-IV sectional drawing in FIG. 図2におけるV−V断面図である。It is VV sectional drawing in FIG. 遊技機制御部の概略構成図である。It is a schematic block diagram of a game machine control part. 遊技機の起動処理を示すフローチャートである。It is a flowchart which shows the starting process of a gaming machine. 遊技機のタイマ割込処理を示すフローチャートである。It is a flowchart which shows the timer interruption process of a gaming machine. 補助・特別遊技処理を示すフローチャートである。It is a flowchart which shows auxiliary | assistant and special game processing. 補助遊技処理の前段を示すフローチャートである。It is a flowchart which shows the front | former stage of an auxiliary game process. 補助遊技処理の後段を示すフローチャートである。It is a flowchart which shows the back | latter stage of an auxiliary | assistant game process. 特別遊技1処理を示すフローチャートである。It is a flowchart which shows special game 1 process. 特別遊技2処理を示すフローチャートである。It is a flowchart which shows special game 2 processing.

符号の説明Explanation of symbols

1 遊技盤
4 変動入賞装置
10 遊技空間区画壁
11 上遊技空間部
11c 前面側球受入空部
11d 回転移送領域
12 下遊技空間部
12c 振分空部
13a 上部左可動部材
13b 上部右可動部材
14a 下部左可動部材
14b 下部右可動部材
15 第1開閉ソレノイド
17 第2開閉ソレノイド
21 助走樋
22 擂り鉢状部材
23 特別入賞口
24 一般入賞口
25 特定領域センサ
26 特別入賞球回収樋
27 一般入賞球回収樋
29 回転体誘導樋
30 回転体
30b 非一般領域
30c 一般領域
34 一般入賞球誘導樋
35 連通樋
36 連通部センサ
DESCRIPTION OF SYMBOLS 1 Game board 4 Fluctuation winning apparatus 10 Game space partition wall 11 Upper game space part 11c Front side ball receiving empty part 11d Rotation transfer area 12 Lower game space part 12c Distribution empty part 13a Upper left movable member 13b Upper right movable member 14a Lower part Left movable member 14b Lower right movable member 15 First open / close solenoid 17 Second open / close solenoid 21 Running rod 22 Bowl-shaped member 23 Special winning port 24 General winning port 25 Special region sensor 26 Special winning ball collecting rod 27 General winning ball collecting rod 27 DESCRIPTION OF SYMBOLS 29 Rotating body guide rod 30 Rotating body 30b Non-general area | region 30c General area 34 General winning ball guide rod 35 Communication rod 36 Communication part sensor

Claims (4)

遊技釘が植設された遊技領域に、始動入賞口と、該始動入賞口への遊技球の入賞により閉状態から開状態に変換する補助遊技に用いる変動入賞装置と、を備え、
上記変動入賞装置には、受け入れた遊技球が転動する遊技空間を設けるとともに、該遊技空間の下流側に特定領域及び一般領域を設け、
上記補助遊技中に変動入賞装置に受け入れられた遊技球が特定領域を通過すると、補助遊技よりも有利な態様で変動入賞装置を開状態に変換する特別遊技を行う遊技機において、
上記変動入賞装置内の遊技空間は、上下方向に区画する区画部により上遊技空間部と、下遊技空間部と、に区画され、
上記下遊技空間部は、
下流側適所に設けられる上記特定領域および下一般領域と、
上記特定領域および下一般領域の上流側適所に設けられ、特定領域または下一般領域の何れかに遊技球を振り分ける下振り分け手段と、
上記下振り分け手段の上流側適所に設けられ、上記遊技領域を流下する遊技球を内部に受け入れ可能な開状態と内部に受け入れ不可能な閉状態とを生ぜしめる下可動部材と、
を備え、
上記上遊技空間部は、
下流側適所に設けられる非一般領域および上一般領域と、
上記非一般領域および上一般領域の上流側適所に設けられ、非一般領域または上一般領域の何れかに遊技球を振り分ける上振り分け手段と、
上記上振り分け手段の上流側適所に設けられ、上記遊技領域を流下する遊技球を内部に受け入れ可能な開状態と内部に受け入れ不可能な閉状態とを生ぜしめる上可動部材と、
を備え、
上記区画部には、上記上遊技空間部と下遊技空間部とを連通する連通部を設けて、該連通部により上記非一般領域に振り分けられた遊技球を上記下振り分け手段の上流に案内するようにしたことを特徴とする遊技機。
The game area in which the game nails are planted includes a start winning opening, and a variable winning apparatus used for an auxiliary game that converts from a closed state to an open state by winning a game ball to the starting winning opening,
In the above variable winning device, a game space where the received game ball rolls is provided, and a specific area and a general area are provided on the downstream side of the game space,
In a gaming machine that performs a special game in which the variable winning device is converted to an open state in a more advantageous manner than the auxiliary game when the game ball received by the variable winning device during the auxiliary game passes through the specific area,
The game space in the above variable prize apparatus is divided into an upper game space part and a lower game space part by a partition part that is vertically partitioned.
The lower game space is
The specific area and the lower general area provided at a suitable position on the downstream side;
A lower distribution means provided at an appropriate position upstream of the specific area and the lower general area, and distributes the game balls to either the specific area or the lower general area;
A lower movable member that is provided at an appropriate position on the upstream side of the lower distribution means, and that generates an open state in which a game ball flowing down the game area can be received inside and a closed state in which the game ball cannot be received inside;
With
The upper game space is
A non-general region and an upper general region provided in a downstream position;
Upper distribution means provided in an appropriate position upstream of the non-general area and the upper general area, and distributing game balls to either the non-general area or the upper general area;
An upper movable member that is provided at an appropriate position on the upstream side of the upper distributing means, and that generates an open state in which a game ball flowing down the game area can be received inside and a closed state in which the game ball cannot be received inside;
With
The partition portion is provided with a communication portion that connects the upper game space portion and the lower game space portion, and guides the game balls distributed to the non-general area by the communication portion to the upstream of the lower distribution means. A gaming machine characterized by that.
上記変動入賞装置における上記連通部には、通過する遊技球を検出する検出手段を設け、
上記補助遊技中に上記検出手段により遊技球の通過が検出されて特別遊技が発生した場合と、補助遊技中に検出手段により遊技球の通過が検出されずに特別遊技が発生した場合とで、当該特別遊技において遊技者が獲得できる遊技価値量を変化させる遊技価値量変化手段を設けたことを特徴とする請求項1に記載の遊技機。
The communication part in the variable prize apparatus is provided with a detecting means for detecting a passing game ball,
When a special game is generated by detecting the passage of the game ball by the detecting means during the auxiliary game, and when a special game is generated by the detection means without detecting the passage of the game ball during the auxiliary game, 2. The gaming machine according to claim 1, further comprising game value amount changing means for changing a game value amount that can be acquired by the player in the special game.
上記特別遊技中に上記遊技空間に受け入れられた遊技球が上記特定領域を通過することを必要条件に、当該特別遊技を継続更新可能な構成とし、
上記遊技価値量変化手段は、上記検出手段により遊技球の通過が検出された場合には上記下可動部材が開放される特別遊技を行わせ、一方、上記検出手段により遊技球の通過が検出されなかった場合には上記上可動部材が開放される特別遊技を行わせることで、特別遊技において遊技者が獲得できる遊技価値を変化させるようにしたことを特徴とする請求項2に記載の遊技機。
With the requirement that the game ball received in the game space during the special game pass through the specific area, the special game can be continuously updated.
The game value amount changing means causes a special game in which the lower movable member is opened when the detection means detects the passage of the game ball, while the detection means detects the passage of the game ball. 3. The gaming machine according to claim 2, wherein when there is no game, the game value that can be acquired by the player in the special game is changed by performing a special game in which the upper movable member is opened. .
上記始動入賞口を複数設けると共に、上記補助遊技の開始条件となる各始動入賞口と補助遊技で変換駆動させる可動部材とを予め対応させておき、始動入賞球が検出された始動入賞口に応じた態様で変動入賞装置の可動部材が変換駆動される補助遊技を行うようにしたことを特徴とする請求項1〜請求項3の何れか1項に記載の遊技機。   A plurality of the start winning holes are provided, and each start winning port as a starting condition for the auxiliary game is associated with a movable member to be converted and driven in the auxiliary game in advance, and the start winning ball is detected in accordance with the start winning ball detected. The game machine according to any one of claims 1 to 3, wherein an auxiliary game in which the movable member of the variable prize apparatus is converted and driven is performed.
JP2003422658A 2003-12-19 2003-12-19 Game machine Expired - Fee Related JP4528521B2 (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017205254A (en) * 2016-05-18 2017-11-24 株式会社平和 Game machine

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH079381U (en) * 1993-07-19 1995-02-10 株式会社大一商会 Pachinko machine winning device
JP2001062066A (en) * 1999-08-31 2001-03-13 Okumura Yu-Ki Co Ltd Pachinko machine
JP2001276346A (en) * 2000-03-29 2001-10-09 Samii Kk Pinball game machine
JP2002143430A (en) * 2000-11-15 2002-05-21 Maruhon Ind Co Ltd Pachinko game machine
JP2002159717A (en) * 2000-11-24 2002-06-04 Three Stone:Kk Pachinko machine
JP2003290478A (en) * 2002-04-02 2003-10-14 Takao:Kk Pinball game machine

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH079381U (en) * 1993-07-19 1995-02-10 株式会社大一商会 Pachinko machine winning device
JP2001062066A (en) * 1999-08-31 2001-03-13 Okumura Yu-Ki Co Ltd Pachinko machine
JP2001276346A (en) * 2000-03-29 2001-10-09 Samii Kk Pinball game machine
JP2002143430A (en) * 2000-11-15 2002-05-21 Maruhon Ind Co Ltd Pachinko game machine
JP2002159717A (en) * 2000-11-24 2002-06-04 Three Stone:Kk Pachinko machine
JP2003290478A (en) * 2002-04-02 2003-10-14 Takao:Kk Pinball game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017205254A (en) * 2016-05-18 2017-11-24 株式会社平和 Game machine

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